- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Personality trait"
m |
m (+{{Category|Dwarves}}) |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Superior|05:49, 8 February 2013 (UTC)}}{{av}} |
Dwarven personalities are determined by a set of traits. These traits are distinct from [[attributes]]. | Dwarven personalities are determined by a set of traits. These traits are distinct from [[attributes]]. | ||
Line 6: | Line 6: | ||
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels: | Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels: | ||
− | {| | + | {| class="wikitable" |
− | + | ! Value Range !! Values in Range !! [[Personality trait#Trait value distribution|Probability]] !! Effect | |
− | ! | ||
|- | |- | ||
− | + | | 91 - 100 || 10 || 0.4% || Highest | |
− | + | |- | |
− | + | | 76 - 90 || 15 || 2% || Very High | |
− | + | |- | |
− | + | | 61 - 75 || 15 || 8.5% || High | |
− | + | |- | |
− | + | | 40 - 60 || 21 || 78% || Neutral | |
− | + | |- | |
− | + | | 25 - 39 || 15 || 8.5% || Low | |
− | + | |- | |
− | + | | 10 - 24 || 15 || 2% || Very Low | |
− | + | |- | |
− | + | | 0 - 9 || 10 || 0.4% || Lowest | |
− | |||
|} | |} | ||
Line 32: | Line 30: | ||
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood. | Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood. | ||
− | {| | + | {| class="wikitable" |
− | |||
! Token | ! Token | ||
! style="width:4em" | Value | ! style="width:4em" | Value | ||
! Description | ! Description | ||
! Gameplay effects | ! Gameplay effects | ||
− | |||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ANXIETY | + | ! rowspan=6 | ANXIETY (Nervousness) |
| 91 - 100 || is a nervous wreck | | 91 - 100 || is a nervous wreck | ||
| rowspan=3 | More likely to go [[Insane|stark raving mad]]. | | rowspan=3 | More likely to go [[Insane|stark raving mad]]. | ||
Line 55: | Line 51: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ANGER | + | ! rowspan=6 | ANGER (Rage) |
| 91 - 100 || is in a constant state of internal rage | | 91 - 100 || is in a constant state of internal rage | ||
− | | rowspan=3 | Prone to becoming [[Status icon|enraged]]. More likely to go [[Insane|berserk]]. | + | | rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when unhappy. More likely to go [[Insane|berserk]]. |
|- | |- | ||
| 76 - 90 || is very quick to anger | | 76 - 90 || is very quick to anger | ||
Line 64: | Line 60: | ||
|- | |- | ||
| 25 - 39 || is slow to anger | | 25 - 39 || is slow to anger | ||
− | | rowspan=3 | Not prone to becoming [[Status icon|enraged]] | + | | rowspan=3 | Not prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s |
|- | |- | ||
| 10 - 24 || is very slow to anger | | 10 - 24 || is very slow to anger | ||
Line 71: | Line 67: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | DEPRESSION | + | ! rowspan=6 | DEPRESSION (Depression) |
| 91 - 100 || is frequently depressed | | 91 - 100 || is frequently depressed | ||
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]]. | | rowspan=3 | More likely to be [[Insane|stricken by melancholy]]. | ||
Line 86: | Line 82: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SELF_CONSCIOUSNESS | + | ! rowspan=6 | SELF_CONSCIOUSNESS (Neurosis) |
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him) | | 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him) | ||
| rowspan=2 | Cannot gain [[Comedian]] experience | | rowspan=2 | Cannot gain [[Comedian]] experience | ||
Line 101: | Line 97: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | IMMODERATION | + | ! rowspan=6 | IMMODERATION (Urge) |
| 91 - 100 || is ruled by irresistible cravings and urges | | 91 - 100 || is ruled by irresistible cravings and urges | ||
|- | |- | ||
Line 115: | Line 111: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | VULNERABILITY | + | ! rowspan=6 | VULNERABILITY (Stress) |
| 91 - 100 || becomes completely helpless in stressful situations | | 91 - 100 || becomes completely helpless in stressful situations | ||
+ | | rowspan=3 | More susceptible to unhappy [[thought]]s | ||
|- | |- | ||
| 76 - 90 || cracks easily under pressure | | 76 - 90 || cracks easily under pressure | ||
Line 123: | Line 120: | ||
|- | |- | ||
| 25 - 39 || can handle stress | | 25 - 39 || can handle stress | ||
+ | | rowspan=3 | Less susceptible to unhappy [[thought]]s | ||
|- | |- | ||
| 10 - 24 || is confident under pressure | | 10 - 24 || is confident under pressure | ||
Line 129: | Line 127: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | FRIENDLINESS | + | ! rowspan=6 | FRIENDLINESS (Friendly) |
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | | 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | ||
|- | |- | ||
Line 144: | Line 142: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | GREGARIOUSNESS | + | ! rowspan=6 | GREGARIOUSNESS (Company) |
| 91 - 100 || truly treasures the company of others | | 91 - 100 || truly treasures the company of others | ||
|- | |- | ||
Line 154: | Line 152: | ||
|- | |- | ||
| 10 - 24 || prefers to be alone | | 10 - 24 || prefers to be alone | ||
+ | | rowspan=2 | Will not throw [[party|parties]] | ||
|- | |- | ||
| 0 - 9 || considers spending time alone much more important than associating with others | | 0 - 9 || considers spending time alone much more important than associating with others | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ASSERTIVENESS | + | ! rowspan=6 | ASSERTIVENESS (Leadership) |
| 91 - 100 || loves to take charge and direct activities | | 91 - 100 || loves to take charge and direct activities | ||
|- | |- | ||
Line 173: | Line 172: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ACTIVITY_LEVEL | + | ! rowspan=6 | ACTIVITY_LEVEL (Activeness) |
| 91 - 100 || is constantly active and energetic | | 91 - 100 || is constantly active and energetic | ||
|- | |- | ||
Line 187: | Line 186: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | EXCITEMENT_SEEKING | + | ! rowspan=6 | EXCITEMENT_SEEKING (Thrillseeking) |
| 91 - 100 || lives for risk and excitement | | 91 - 100 || lives for risk and excitement | ||
| rowspan=3 | More likely to join [[adventurer mode|adventurers]] | | rowspan=3 | More likely to join [[adventurer mode|adventurers]] | ||
Line 202: | Line 201: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | CHEERFULNESS | + | ! rowspan=6 | CHEERFULNESS (Optimism) |
| 91 - 100 || often feels filled with joy | | 91 - 100 || often feels filled with joy | ||
|- | |- | ||
Line 216: | Line 215: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | IMAGINATION | + | ! rowspan=6 | IMAGINATION (Imagination) |
| 91 - 100 || is bored by reality and has a wonderful imagination | | 91 - 100 || is bored by reality and has a wonderful imagination | ||
+ | | rowspan=3 | Is more likely to create better engravings (theory) {{Verify}} | ||
|- | |- | ||
− | | 76 - 90 || is incredibly creative | + | | 76 - 90 || is incredibly creative |
|- | |- | ||
| 61 - 75 || has a fertile imagination | | 61 - 75 || has a fertile imagination | ||
Line 230: | Line 230: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ARTISTIC_INTEREST | + | ! rowspan=6 | ARTISTIC_INTEREST (Artistic) |
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world | | 91 - 100 || can easily become absorbed in art and the beauty of the natural world | ||
+ | | rowspan=3 | Gains a better happy thought when looking at engravings (theory) {{Verify}} | ||
|- | |- | ||
| 76 - 90 || greatly appreciates art and natural beauty | | 76 - 90 || greatly appreciates art and natural beauty | ||
Line 244: | Line 245: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | EMOTIONALITY | + | ! rowspan=6 | EMOTIONALITY (Emotion) |
| 91 - 100 || has a profound understanding of (his) own feelings | | 91 - 100 || has a profound understanding of (his) own feelings | ||
|- | |- | ||
Line 258: | Line 259: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ADVENTUROUSNESS | + | ! rowspan=6 | ADVENTUROUSNESS (Adventure) |
| 91 - 100 || is highly adventurous and loves fresh experiences | | 91 - 100 || is highly adventurous and loves fresh experiences | ||
|- | |- | ||
Line 272: | Line 273: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | INTELLECTUAL_CURIOSITY | + | ! rowspan=6 | INTELLECTUAL_CURIOSITY (Thinking) |
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas | | 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas | ||
|- | |- | ||
Line 286: | Line 287: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | LIBERALISM | + | ! rowspan=6 | LIBERALISM (Rebelliousness) |
| 91 - 100 || revels in chaos and disorder | | 91 - 100 || revels in chaos and disorder | ||
| rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}} | | rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}} | ||
Line 302: | Line 303: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | TRUST | + | ! rowspan=6 | TRUST (Trusting) |
| 91 - 100 || is naturally trustful of everybody | | 91 - 100 || is naturally trustful of everybody | ||
|- | |- | ||
Line 316: | Line 317: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | STRAIGHTFORWARDNESS | + | ! rowspan=6 | STRAIGHTFORWARDNESS (Honesty) |
| 91 - 100 || is incredibly frank and candid in dealings with others | | 91 - 100 || is incredibly frank and candid in dealings with others | ||
| rowspan=3 | Cannot gain [[Flatterer]] experience. | | rowspan=3 | Cannot gain [[Flatterer]] experience. | ||
Line 332: | Line 333: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ALTRUISM | + | ! rowspan=6 | ALTRUISM (Helpfulness) |
| 91 - 100 || is truly fulfilled by assisting those in need | | 91 - 100 || is truly fulfilled by assisting those in need | ||
| rowspan=3 | Receives happy [[thought]] from rescuing wounded | | rowspan=3 | Receives happy [[thought]] from rescuing wounded | ||
Line 348: | Line 349: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | COOPERATION | + | ! rowspan=6 | COOPERATION (Compromising) |
| 91 - 100 || sacrifices (his) own needs to get along with others | | 91 - 100 || sacrifices (his) own needs to get along with others | ||
| rowspan=3 | Cannot gain [[Intimidator]] experience | | rowspan=3 | Cannot gain [[Intimidator]] experience | ||
Line 364: | Line 365: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | MODESTY | + | ! rowspan=6 | MODESTY (Modesty) |
| 91 - 100 || would never claim to be better than somebody else | | 91 - 100 || would never claim to be better than somebody else | ||
|- | |- | ||
Line 378: | Line 379: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SYMPATHY | + | ! rowspan=6 | SYMPATHY (Compassion) |
| 91 - 100 || is incredibly compassionate and feels the pain of others | | 91 - 100 || is incredibly compassionate and feels the pain of others | ||
|- | |- | ||
Line 392: | Line 393: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SELF_EFFICACY | + | ! rowspan=6 | SELF_EFFICACY (Confidence) |
| 91 - 100 || is incredibly confident | | 91 - 100 || is incredibly confident | ||
|- | |- | ||
Line 406: | Line 407: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ORDERLINESS | + | ! rowspan=6 | ORDERLINESS (Organization) |
| 91 - 100 || loves to make lists and keep schedules | | 91 - 100 || loves to make lists and keep schedules | ||
+ | |rowspan=3 | Gains more [[Organizer]] experience (theory) {{Verify}} | ||
|- | |- | ||
| 76 - 90 || tries to live a well-organized life | | 76 - 90 || tries to live a well-organized life | ||
Line 420: | Line 422: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | DUTIFULNESS | + | ! rowspan=6 | DUTIFULNESS (Lawfulness) |
| 91 - 100 || has a profound sense of duty and obligation | | 91 - 100 || has a profound sense of duty and obligation | ||
|- | |- | ||
Line 434: | Line 436: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | ACHIEVEMENT_STRIVING | + | ! rowspan=6 | ACHIEVEMENT_STRIVING (Excellence) |
| 91 - 100 || constantly strives for perfection | | 91 - 100 || constantly strives for perfection | ||
|- | |- | ||
Line 448: | Line 450: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | SELF_DISCIPLINE | + | ! rowspan=6 | SELF_DISCIPLINE (Perseverance) |
| 91 - 100 || will persist in the face of any difficulty until the task is complete | | 91 - 100 || will persist in the face of any difficulty until the task is complete | ||
| rowspan=6 | Affects duration of [[on break|breaks]]{{verify}} | | rowspan=6 | Affects duration of [[on break|breaks]]{{verify}} | ||
Line 463: | Line 465: | ||
|- style="border-top: 3px solid #aaa" | |- style="border-top: 3px solid #aaa" | ||
− | ! rowspan=6 | CAUTIOUSNESS | + | ! rowspan=6 | CAUTIOUSNESS (Cautiousness) |
| 91 - 100 || thinks through every alternative and its consequences before acting | | 91 - 100 || thinks through every alternative and its consequences before acting | ||
|- | |- | ||
Line 478: | Line 480: | ||
|} | |} | ||
− | ==Trait | + | ==Trait value distribution== |
− | |||
− | + | To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below. | |
− | + | [[Image:traitdist.png|thumb|300px|right|Plot of trait distribution.]] | |
− | + | {| class="wikitable" | |
− | + | ! colspan=5 | Traits | |
− | + | |- | |
+ | ! Value Range | ||
+ | ! Original | ||
+ | ! Averaged | ||
+ | ! Proposed | ||
+ | ! Cumulative | ||
+ | |- | ||
+ | | 0 to 9 | ||
+ | | 0.3863% | ||
+ | | 0.3822% | ||
+ | | 0.3875% | ||
+ | | 0.3875% | ||
+ | |- | ||
+ | | 10 to 24 | ||
+ | | 1.8995% | ||
+ | | 1.928% | ||
+ | | 1.925% | ||
+ | | 2.3125% | ||
+ | |- | ||
+ | | 25 to 39 | ||
+ | | 8.5086% | ||
+ | | 8.4666% | ||
+ | | 8.4625% | ||
+ | | 10.775% | ||
+ | |- | ||
+ | | 40 to 60 | ||
+ | | 78.4465% | ||
+ | | 78.4465% | ||
+ | | 78.45% | ||
+ | | 89.225% | ||
+ | |- | ||
+ | | 61 to 75 | ||
+ | | 8,4245% | ||
+ | | 8.4666% | ||
+ | | 8.4625% | ||
+ | | 97.6875% | ||
+ | |- | ||
+ | | 76 to 90 | ||
+ | | 1.9565% | ||
+ | | 1.928% | ||
+ | | 1.925% | ||
+ | | 99.6125% | ||
+ | |- | ||
+ | | 91 to 100 | ||
+ | | 0.378% | ||
+ | | 0.3822% | ||
+ | | 0.3875% | ||
+ | | 100% | ||
+ | |} | ||
− | = | + | ===Understanding the results=== |
− | + | The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{Category|Dwarves}} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Latest revision as of 10:39, 14 April 2015
This article is about an older version of DF. |
Dwarven personalities are determined by a set of traits. These traits are distinct from attributes.
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by viewing that dwarf then p, z, Enter, or from the unit menu with view, Enter.
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
Value Range | Values in Range | Probability | Effect |
---|---|---|---|
91 - 100 | 10 | 0.4% | Highest |
76 - 90 | 15 | 2% | Very High |
61 - 75 | 15 | 8.5% | High |
40 - 60 | 21 | 78% | Neutral |
25 - 39 | 15 | 8.5% | Low |
10 - 24 | 15 | 2% | Very Low |
0 - 9 | 10 | 0.4% | Lowest |
The 40-60 range does not cause a report.
Traits are also influenced by species via the use of the PERSONALITY creature token. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
Token | Value | Description | Gameplay effects |
---|---|---|---|
ANXIETY (Nervousness) | 91 - 100 | is a nervous wreck | More likely to go stark raving mad. |
76 - 90 | is always tense and jittery | ||
61 - 75 | is often nervous | ||
25 - 39 | has a calm demeanor | ||
10 - 24 | has a very calm demeanor | ||
0 - 9 | has an incredibly calm demeanor | ||
ANGER (Rage) | 91 - 100 | is in a constant state of internal rage | Prone to becoming enraged or throwing tantrums when unhappy. More likely to go berserk. |
76 - 90 | is very quick to anger | ||
61 - 75 | is quick to anger | ||
25 - 39 | is slow to anger | Not prone to becoming enraged or throwing tantrums | |
10 - 24 | is very slow to anger | ||
0 - 9 | never becomes angry | ||
DEPRESSION (Depression) | 91 - 100 | is frequently depressed | More likely to be stricken by melancholy. |
76 - 90 | is often sad and dejected | ||
61 - 75 | often feels discouraged | ||
25 - 39 | rarely feels discouraged | ||
10 - 24 | almost never feels discouraged | ||
0 - 9 | never feels discouraged | ||
SELF_CONSCIOUSNESS (Neurosis) | 91 - 100 | is socially crippled by thoughts that everyone is watching and judging (him) | Cannot gain Comedian experience |
76 - 90 | is concerned about rejection and ridicule | ||
61 - 75 | is self-conscious | ||
25 - 39 | is comfortable in social situations | ||
10 - 24 | is very comfortable in social situations | ||
0 - 9 | is absolutely unfazed by the opinions of others | ||
IMMODERATION (Urge) | 91 - 100 | is ruled by irresistible cravings and urges | |
76 - 90 | feels strong urges and seeks short-term rewards | ||
61 - 75 | occasionally overindulges | ||
25 - 39 | doesn't often experience strong cravings or urges | ||
10 - 24 | only rarely feels strong cravings or urges | ||
0 - 9 | never feels tempted to overindulge in anything | ||
VULNERABILITY (Stress) | 91 - 100 | becomes completely helpless in stressful situations | More susceptible to unhappy thoughts |
76 - 90 | cracks easily under pressure | ||
61 - 75 | doesn't handle stress well | ||
25 - 39 | can handle stress | Less susceptible to unhappy thoughts | |
10 - 24 | is confident under pressure | ||
0 - 9 | is impervious to the effects of stress | ||
FRIENDLINESS (Friendly) | 91 - 100 | genuinely likes others and openly expresses positive feelings toward them | |
76 - 90 | makes friends quickly | ||
61 - 75 | is very friendly | ||
25 - 39 | is somewhat reserved | Cannot gain Conversationalist experience | |
10 - 24 | is very distant and reserved | ||
0 - 9 | does not actively seek friendships and is incredibly distant and reserved | ||
GREGARIOUSNESS (Company) | 91 - 100 | truly treasures the company of others | |
76 - 90 | enjoys being in crowds | ||
61 - 75 | enjoys the company of others | ||
25 - 39 | tends to avoid crowds | ||
10 - 24 | prefers to be alone | Will not throw parties | |
0 - 9 | considers spending time alone much more important than associating with others | ||
ASSERTIVENESS (Leadership) | 91 - 100 | loves to take charge and direct activities | |
76 - 90 | is very assertive | ||
61 - 75 | is assertive | ||
25 - 39 | is unassertive | Cannot gain Persuader experience | |
10 - 24 | prefers that others handle the leadership roles | ||
0 - 9 | never speaks out or attempts to direct activities | ||
ACTIVITY_LEVEL (Activeness) | 91 - 100 | is constantly active and energetic | |
76 - 90 | is very energetic and active | ||
61 - 75 | is very active | ||
25 - 39 | is relaxed | ||
10 - 24 | lives life at a leisurely pace | ||
0 - 9 | can't be bothered with frantic, fast-paced living | ||
EXCITEMENT_SEEKING (Thrillseeking) | 91 - 100 | lives for risk and excitement | More likely to join adventurers |
76 - 90 | is a risk-taker and a thrill-seeker | ||
61 - 75 | loves a good thrill | ||
25 - 39 | is not a risk-taker | ||
10 - 24 | doesn't need thrills or risks in life | ||
0 - 9 | is entirely averse to risk and excitement | ||
CHEERFULNESS (Optimism) | 91 - 100 | often feels filled with joy | |
76 - 90 | can be very happy and optimistic | ||
61 - 75 | is often cheerful | ||
25 - 39 | is rarely happy or enthusiastic | ||
10 - 24 | is a pessimist | ||
0 - 9 | is never optimistic or enthusiastic about anything | ||
IMAGINATION (Imagination) | 91 - 100 | is bored by reality and has a wonderful imagination | Is more likely to create better engravings (theory) [Verify] |
76 - 90 | is incredibly creative | ||
61 - 75 | has a fertile imagination | ||
25 - 39 | isn't given to flights of fancy | ||
10 - 24 | is grounded in reality | ||
0 - 9 | is interested only in facts and the real world | ||
ARTISTIC_INTEREST (Artistic) | 91 - 100 | can easily become absorbed in art and the beauty of the natural world | Gains a better happy thought when looking at engravings (theory) [Verify] |
76 - 90 | greatly appreciates art and natural beauty | ||
61 - 75 | appreciates art and natural beauty | ||
25 - 39 | does not have a great aesthetic sensitivity | ||
10 - 24 | is not interested in art | ||
0 - 9 | is completely uninterested in art | ||
EMOTIONALITY (Emotion) | 91 - 100 | has a profound understanding of (his) own feelings | |
76 - 90 | has a great awareness of (his) own emotions | ||
61 - 75 | has a good awareness of (his) own emotions | ||
25 - 39 | tends not to openly express emotions | ||
10 - 24 | is mostly unaware of (his) own emotions and rarely expresses them | ||
0 - 9 | does not display (his) own emotions and has no awareness of them | ||
ADVENTUROUSNESS (Adventure) | 91 - 100 | is highly adventurous and loves fresh experiences | |
76 - 90 | is eager for new experiences | ||
61 - 75 | likes to try new things | ||
25 - 39 | prefers familiar routines | ||
10 - 24 | is uncomfortable with change | ||
0 - 9 | is resistant to change | ||
INTELLECTUAL_CURIOSITY (Thinking) | 91 - 100 | is entranced by riddles and puzzles and loves to debate issues and ideas | |
76 - 90 | loves new and fresh ideas | ||
61 - 75 | is open-minded to new ideas | ||
25 - 39 | dislikes intellectual discussions | ||
10 - 24 | regards intellectual exercises as a waste of energy | ||
0 - 9 | is completely uninterested in ideas and debates over intellectual issues | ||
LIBERALISM (Rebelliousness) | 91 - 100 | revels in chaos and disorder | Receives unhappy thought from talking to nobles[Verify] |
76 - 90 | loves to defy convention | ||
61 - 75 | is put off by authority and tradition | ||
25 - 39 | admires tradition | Receives happy thought from talking to nobles[Verify] | |
10 - 24 | prefers stability and security to ambiguity and disorder | ||
0 - 9 | is an ardent believer in convention and traditional society | ||
TRUST (Trusting) | 91 - 100 | is naturally trustful of everybody | |
76 - 90 | is very trusting | ||
61 - 75 | is trusting | ||
25 - 39 | is slow to trust others | ||
10 - 24 | does not trust others | ||
0 - 9 | sees others as selfish and conniving | ||
STRAIGHTFORWARDNESS (Honesty) | 91 - 100 | is incredibly frank and candid in dealings with others | Cannot gain Flatterer experience. |
76 - 90 | is very straightforward with others | ||
61 - 75 | is candid and sincere in dealings with others | ||
25 - 39 | is guarded in relationships with others | Cannot gain Consoler experience Can gain Liar experience. | |
10 - 24 | is not straightforward when dealing with others | ||
0 - 9 | believes that some deception is necessary in relationships with others | ||
ALTRUISM (Helpfulness) | 91 - 100 | is truly fulfilled by assisting those in need | Receives happy thought from rescuing wounded |
76 - 90 | finds helping others very rewarding | ||
61 - 75 | finds helping others rewarding | ||
25 - 39 | does not go out of (his) way to help others | Receives unhappy thought from rescuing wounded | |
10 - 24 | dislikes helping others | ||
0 - 9 | views helping others as an imposition on (his) time | ||
COOPERATION (Compromising) | 91 - 100 | sacrifices (his) own needs to get along with others | Cannot gain Intimidator experience |
76 - 90 | dislikes confrontations | ||
61 - 75 | is willing to compromise with others | ||
25 - 39 | doesn't like to compromise with others | Cannot gain Pacifier experience | |
10 - 24 | would rather intimidate others than compromise with them | ||
0 - 9 | would never deny (his) own needs just to compromise with somebody else | ||
MODESTY (Modesty) | 91 - 100 | would never claim to be better than somebody else | |
76 - 90 | finds immodesty distasteful | ||
61 - 75 | is modest | ||
25 - 39 | is immodest | ||
10 - 24 | is very willing to compare (himself) favorably with others | ||
0 - 9 | would never shy away from an opportunity to say (he) is better than somebody else | ||
SYMPATHY (Compassion) | 91 - 100 | is incredibly compassionate and feels the pain of others | |
76 - 90 | is easily moved to pity | ||
61 - 75 | is compassionate | ||
25 - 39 | is not easily moved to pity | ||
10 - 24 | is not affected by the suffering of others | ||
0 - 9 | would never let an objective judgement be tempered by mercy or pity | ||
SELF_EFFICACY (Confidence) | 91 - 100 | is incredibly confident | |
76 - 90 | is very confident | ||
61 - 75 | is confident | ||
25 - 39 | lacks confidence | ||
10 - 24 | does not feel effective in life | ||
0 - 9 | always feels as if (he) is not in control of (his) life | ||
ORDERLINESS (Organization) | 91 - 100 | loves to make lists and keep schedules | Gains more Organizer experience (theory) [Verify] |
76 - 90 | tries to live a well-organized life | ||
61 - 75 | is organized | ||
25 - 39 | is disorganized | ||
10 - 24 | is very disorganized | ||
0 - 9 | is completely disorganized | ||
DUTIFULNESS (Lawfulness) | 91 - 100 | has a profound sense of duty and obligation | |
76 - 90 | has a strong sense of duty | ||
61 - 75 | has a sense of duty | ||
25 - 39 | finds rules confining | ||
10 - 24 | dislikes contracts and regulations | ||
0 - 9 | hates rules, contracts and other confining elements in (his) life | ||
ACHIEVEMENT_STRIVING (Excellence) | 91 - 100 | constantly strives for perfection | |
76 - 90 | thinks it is incredibly important to strive for excellence | ||
61 - 75 | strives for excellence | ||
25 - 39 | doesn't go out of (his) way to do more work than necessary | ||
10 - 24 | very rarely does more work than necessary | ||
0 - 9 | does the bare minimum necessary to accomplish the task at hand | ||
SELF_DISCIPLINE (Perseverance) | 91 - 100 | will persist in the face of any difficulty until the task is complete | Affects duration of breaks[Verify] |
76 - 90 | possesses great willpower | ||
61 - 75 | is self-disciplined | ||
25 - 39 | is occasionally given to procrastination | ||
10 - 24 | has very little self-discipline | ||
0 - 9 | rarely completes tasks and is often overcome by distractions | ||
CAUTIOUSNESS (Cautiousness) | 91 - 100 | thinks through every alternative and its consequences before acting | |
76 - 90 | is extremely cautious | ||
61 - 75 | takes time when making decisions | ||
25 - 39 | often does the first thing that comes to mind | ||
10 - 24 | acts impulsively | ||
0 - 9 | always acts without considering alternatives or thinking through possibilities |
Trait value distribution[edit]
To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below.
Traits | ||||
---|---|---|---|---|
Value Range | Original | Averaged | Proposed | Cumulative |
0 to 9 | 0.3863% | 0.3822% | 0.3875% | 0.3875% |
10 to 24 | 1.8995% | 1.928% | 1.925% | 2.3125% |
25 to 39 | 8.5086% | 8.4666% | 8.4625% | 10.775% |
40 to 60 | 78.4465% | 78.4465% | 78.45% | 89.225% |
61 to 75 | 8,4245% | 8.4666% | 8.4625% | 97.6875% |
76 to 90 | 1.9565% | 1.928% | 1.925% | 99.6125% |
91 to 100 | 0.378% | 0.3822% | 0.3875% | 100% |
Understanding the results[edit]
The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.