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Difference between revisions of "Instrument"

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(First pass on updating Instruments for the new version.)
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An '''instrument''' {{Tile|¿|7:1}}  is a [[trade good]]. Instruments include drums, flutes, harps, trumpets, and piccolos.
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An '''instrument''' {{Tile|¿|7:1}}  is a new kind of procedurally generated good. On each generated world a dwarven civilization will have its own types of instruments with its own names.
  
{| class="wikitable"
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Instruments come in two types.  Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods.  Instruments that are assembled can then be placed like [[furniture]].  Instruments made in a single step can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
| align="center" style="background:#f0f0f0;"|'''Material'''
 
| align="center" style="background:#f0f0f0;"|'''Labor'''
 
| align="center" style="background:#f0f0f0;"|'''Workshop'''
 
|-
 
| [[Stone]]||[[Stone crafter|Stonecrafting]]||[[Craftsdwarf's workshop]]
 
|-
 
| [[Wood]]||[[Wood crafter|Woodcrafting]]||[[Craftsdwarf's workshop]]<sup>1</sup>
 
|-
 
| [[Metal]]||[[Metalcrafting]]||[[Metalsmith's forge]] or [[Magma forge]]
 
|-
 
| [[Glass]]||[[Glassmaker|Glassmaking]]||[[Glass furnace]] or [[Magma glass furnace]]
 
|-
 
| [[Ceramic]]||[[Pottery]]||[[Kiln]] or [[Magma kiln]]
 
|}
 
<sup>1</sup> Note that wooden instruments can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
 
  
On occasion, a [[dwarf]] in a [[strange mood]] will make a trade good out of a material not normally suited for it (e. g., a cloth harp).
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Instruments, or their components, may require a variety of materials.  Components may be made from [[wood]], [[bone]], [[stone]], [[glass]], [[ceramic]], [[metal]], or [[leather]].  In the case of metal, a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the [[forge]].
  
==Future plans==
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Traders may bring instrument components, but your civilization may not be able to build an instrument out of it, depending on what instruments your dwarves know how to make.
Toady on future plans for instruments:
 
===1/24/2015===
 
<blockquote>
 
There'll be seven new generic skills governing the new stuff (dancing as well as music which sits over singing and 4 instrument skills)[...]
 
</blockquote>
 
 
 
<blockquote>
 
I've come up with a list of stats for instruments for the raws and for the generator... we're not going to go deep into the nightmare of equal vs. just temperament and multiple materials and so on, but there might be hints of that. There'll be skill-like stats for specific instruments as well, so you might be a wind instrumentalist, but that'll only help so much if you pick up a new instrument type in that family.
 
</blockquote>
 
 
 
===2/5/2015===
 
<blockquote>
 
First pass on the instrument generator is done, finally. Lots of variables, components made of various materials (though they work like item improvements on the final product), some large instruments placed as little buildings, generated reactions to build them and their parts... reactions can now be categorized within shop menus and they can provide information during job selection to stop it all from being overwhelming. This is another of our experiments with just how much generated content can be used and what sorts of problems arise as you try to become immersed in your dwarves' culture.
 
</blockquote>
 
{{Category|Items}}
 
 
 
==Bugs==
 
*Note that wooden instruments can only be made using the job [[manager]], as the craftsdwarf's workshop interface does not permit selecting them. {{bug|3119}}
 

Revision as of 20:03, 7 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

An instrument ¿ is a new kind of procedurally generated good. On each generated world a dwarven civilization will have its own types of instruments with its own names.

Instruments come in two types. Some instruments are built by individual components which must be assembled, and some are made in a single step, like how instruments were made in previous versions or like other craft goods. Instruments that are assembled can then be placed like furniture. Instruments made in a single step can be carried around by dwarves or placed in coffers in taverns or temples.

Instruments, or their components, may require a variety of materials. Components may be made from wood, bone, stone, glass, ceramic, metal, or leather. In the case of metal, a dwarf will pick up the closest metal bar to make the component, unlike how other goods are made at the forge.

Traders may bring instrument components, but your civilization may not be able to build an instrument out of it, depending on what instruments your dwarves know how to make.