v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Calendar"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 28: Line 28:
 
-The world doesn't stop at a fixed value anymore.
 
-The world doesn't stop at a fixed value anymore.
 
-Ages also are not fixed, and depend on the status of the world.
 
-Ages also are not fixed, and depend on the status of the world.
 +
(Post by SirPenguin)

Revision as of 19:59, 8 August 2008

Calendar isn't even a term used in DF; what makes you think it should be highlighted in bold and be the redirect for season? I'm being picky, but why would anyone -search- for calendar? I'd argue this is a meta information page (guide?) that which doesn't deserve a direct search term. (In opposition to Season being Redirected here). Thoughts? --Markavian 14:48, 6 November 2007 (EST)

Not to rain molten death on your rant, but my game actually says: "Autumn has arrived on the calender." as the season changes. So it is used in the game. But this only happens when your region also has dry and wet seasons. Not all have these, so some use the old system of reporting the seasons. This is a bit unclear, and I only figured it out after someone discussed this, and then it happend to me. So what terminoligy the game uses depends on your [edit]strike this: 'version'[/edit] type of map, such as desert or ice. --Soyweiser 15:01, 6 November 2007 (EST)
Depend of the version? I'm not sure I really understand what that mean, but if it's not in use in the new version then it should not be done here. There is an archived wiki for the older version... --Eagle of Fire 16:24, 6 November 2007 (EST)
I meant the version of the map you are playing on. Of course I'm talking about the newest version of the game. Sorry for the confusion. But I meant the type of the map you are playing on instaid of version. --Soyweiser 17:18, 6 November 2007 (EST)
"...has arrived on the calender" is used to differentiate calendar seasons from local seasonal patterns (i.e. "summer" and "winter" don't mean much in a desert, "wet" and "dry" season mean everything). It is used in the current version, and I think anyone wishing to know about the dates and months would search for "calendar". That's what I searched for. The word "season" doesn't cover things like names of the months and length of the year. Season could have it's own article or not, but calander should stay, IMO. --Turgid Bolk 16:35, 6 November 2007 (EST)
Yay for molten death, and healthy discussion. I like the coloured table of seasons, the content of the article is good. I did not know about the "Autumn has arrived on the calender" type messages, that should definitely be added if its a fact. I suppose the question is; how would separate Calendar and Season pages differ? If they don't differ enough, then they should stay merged. I think 'farming' is the more useful topic for seasons, I would like to see a short definition of 'A season' and 'Farming seasons' on a season page, with a healthy pointer to this Calendar page for more information about the dwarven year. At least there would be a definition for 'Season' which I feel is missing from the Calendar page. --Markavian

How Long is a Year?

Time seems to pass more slowly in the new version, even with the same frame rate, so the number of frames/ticks per day must have increased. Has anyone yet bothered to measure the duration of a day? -EarthquakeDamage 22:41, 13 November 2007 (EST)

My own personnal guess would be to blame the greatly increased pathing calculation that the game need to do now that we can span the game over several levels. Not only does the game have to make calculation for your dwarves, but if there is some kind of chasm (I have one in my current fortress) it also need to calculate their pathing and AI behavior too. Not to talk about wilderness animals. Add to that weather (which can also have to be calculated on a nonfixed area, which mean it can be greater than the last version), water flow calculation (very well made but ought to take a little weight on the CPU), etc... --Eagle of Fire 23:16, 13 November 2007 (EST)


The number 100,800 is used all over the place in the game code, in various time-related uses. I think it's the length of a month in game ticks. Unfortunately for this idea, the number 12*100,800 does not occur at all in the game code. It's possible, then, that 100,800 is the number of, call them tocks, that are in a game year, with an unknown ratio between ticks and tocks. So that's not much help. Anyway, it is suggestive that 100800 is divisible by (12*28). Is it really possible that there are only 300 ticks in a day? I don't think so. More info as I discover it.
0x517A5D 01:56, 19 November 2007 (EST)
I had read on the forums that one day is 1200 ticks. 100800/1200 = 84 which is how many days there are in a season. So 100800 would be the number of ticks(frames) in a season --Karlito 01:07, 3 December 2007 (EST)


Current version changes

39a and beyond has brought about quite a few changes. We should try to compile a list and update the page. Here's some off the top of my head.

-Time seems to be flowing even slower now. -The world doesn't stop at a fixed value anymore. -Ages also are not fixed, and depend on the status of the world. (Post by SirPenguin)