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Difference between revisions of "DF2014 Talk:Trading"
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Can we make an adventure mode subsection here? -[[User:Bontrose|Bontrose]] ([[User talk:Bontrose|talk]]) 21:39, 10 January 2015 (UTC) | Can we make an adventure mode subsection here? -[[User:Bontrose|Bontrose]] ([[User talk:Bontrose|talk]]) 21:39, 10 January 2015 (UTC) | ||
What causes the merchants to leave. As in they show up, they start to unload and all the wagons immediately leave the depot. | What causes the merchants to leave. As in they show up, they start to unload and all the wagons immediately leave the depot. | ||
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+ | == Any Map Edge? == | ||
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+ | This says that the merchants can leave from any map edge. Is that true? I have a fortress where the wagon entrance is crammed right up against the map edge, to force the wagons to enter via a safe road. When trading was done, the wagons left just fine, but a merchant and two guards wouldn't leave until I eventually noticed and opened another exit. The guards left intact, but the merchant had gone insane. [[User:Leonidas|Leonidas]] ([[User talk:Leonidas|talk]]) 02:30, 7 July 2016 (UTC) |
Revision as of 02:30, 7 July 2016
Can we make an adventure mode subsection here? -Bontrose (talk) 21:39, 10 January 2015 (UTC) What causes the merchants to leave. As in they show up, they start to unload and all the wagons immediately leave the depot.
Any Map Edge?
This says that the merchants can leave from any map edge. Is that true? I have a fortress where the wagon entrance is crammed right up against the map edge, to force the wagons to enter via a safe road. When trading was done, the wagons left just fine, but a merchant and two guards wouldn't leave until I eventually noticed and opened another exit. The guards left intact, but the merchant had gone insane. Leonidas (talk) 02:30, 7 July 2016 (UTC)