v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Sheriff"
Jump to navigation
Jump to search
(not true for now) |
|||
Line 13: | Line 13: | ||
* [[Justice]] | * [[Justice]] | ||
}} | }} | ||
− | The position of '''sheriff''' opens once the population of your fortress reaches 20. | + | The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and [[imprison]] lawbreaking dwarves. |
When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | When your fortress reaches 50 dwarves, the sheriff will be promoted to [[Captain of the guard]]. | ||
[[Category:Nobles]] | [[Category:Nobles]] |
Revision as of 11:56, 16 March 2008
Room requirements | ||
---|---|---|
Office | Modest Office | |
Quarters | Modest Quarters | |
Dining room | Modest Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
The position of sheriff opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.
When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.