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Difference between revisions of "Required Raw Files"
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The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable: | The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable: | ||
*b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation | *b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation |
Revision as of 18:33, 12 February 2017
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The following is a list of files in the raw/objects/ folder necessary for Dwarf Fortress version 43.05; removing them causes unpredictable behavior, mostly crashing, in different parts of the game because they provide definitions for tokens hard-coded into the executable:
- b_detail_plan.txt - provides required body detail plan tokens for the object testing arena and world generation
- body_default.txt - provides the body part tokens used to define creaturs
- body_rcp.txt - provides the body part tokens used to randomly generate creatures
- c_variation_default.txt - provides creature variation tokens required by the object testing arena and world generation
- creature_standard.txt - defines dwarfs and standard creatures.
- descriptor_color_standard.txt - provides color definitions required by the object testing arena and world generation
- descriptor_pattern_iris_eye.txt - provides descriptions for creature irises
- descriptor_pattern_pupil_eye.txt - provides descriptions for creature pupils.
- descriptor_shape_standard.txt - provides descriptions for shapes required by the testing arena and world generation.
- entity_default.txt - defines various civilizations
- inorganic_metal.txt - Allows dwarfs to dig and defines various metals for the dwarfs to dig.
- inorganic_stone_layer.txt - Required for world generation
- interaction_standard.txt - Defines interactions required for world generation.
- item_ammo.txt - defines ammo used by dwarfs
- item_armor.txt - defines armor used by dwarfs
- item_gloves.txt - defines gloves used by dwarfs
- item_helm.txt - defines helmets used by dwarfs
- item_pants.txt - defines pants used by dwarfs
- item_shield.txt - defines shield items used by dwarfs
- item_shoes.txt - defines shoes used by dwarfs
- item_seigeammo.txt - defines seige ammo used by dwarfs
- item_tool.txt - defines tools used by dwarfs
- item_toy.txt - defines toys used by dwarfs
- item_trapcomp.txt - defines trap components used by dwarfs.
- item_weapon.txt - defines weapons used by dwarfs
- language_DWARF.txt - defines the dwarf language
- language_SYM.txt - defines the grammar of different words
- language_words.txt - defnes words used by the system
- material_template_default.txt - defines materials required by object testing and dwarfs
- plant_standard.txt - defines standard plants required for dwarfs
- tissue_template_default.txt - defines tissue tokens used to define body parts.
Additionally, the following files in the raw/objects/text/ folder are required to play Dwarf Fortress because the relative file paths are hard-coded into the executable.
- secret_death.txt
- book_instruction.txt
- book_art.txt
Note that these files are required, but their contents seem meaningless; the game will crash if they are not found or if they are empty.
inorganic_stone_layer.txt is required for Fortress mode. The ability to dig is provided by inorganic_metal. This is probably because inorganic_metal defines metals that can be used to create picks.
A github repository exists that contains a these files and incomplete documentation on what they do.