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Difference between revisions of "40d:String dump"
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| − | The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the | + | The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [[raws]]). |
---- | ---- | ||
Latest revision as of 21:06, 23 June 2017
| This article is about an older version of DF. |
The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the raws).
From version 0.28.181.40d:
inflate 1.2.1 Copyright 1995-2003 Mark Adler deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly 1.2.1 invalid block type invalid stored block lengths too many length or distance symbols invalid code lengths set invalid bit length repeat invalid literal/lengths set invalid distances set invalid literal/length code invalid distance code invalid distance too far back incorrect header check unknown compression method invalid window size unknown header flags set header crc mismatch incorrect data check incorrect length check incompatible version buffer error insufficient memory data error stream error file error stream end need dictionary bad allocation TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF vector<T> too long A group of migrants, , has arrived. migrants has arrived. C data data/save data/save/current data/save/current/art_image- .dat art_image- data/save/current/ / data/save/ is are prostrating themselves before torturing committing a depraved act upon devouring admiring burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving impaled on being flayed by hanging from being mutilated by . praying weeping cringing screaming being tortured committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks look dejected terrified offended confused suffering withering away striking a menacing pose striking a triumphant pose laboring traveling contemplating cooking engraving unnaturally contorted being flayed being mutilated the a two three four five the the deity of , and , depicted as a female male s bad cast
false true ios_base::badbit set ios_base::failbit set ios_base::eofbit set pus ichor goo blood KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE ANY_APPROPRIATE_POWER Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: AGRICULTURE ANIMALS ART BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DAY DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMOR SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SKY SONG SPEECH STARS STORMS STRENGTH SUICIDE SUN THRALLDOM THUNDER TORTURE TRADE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WAR WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token: OWN_RACE FANCIFUL EVIL GOOD Unrecognized Art Facet Token: CREATURE PLANT TREE SHAPE ITEM Unrecognized Art Image Element Token: ART_IMAGE COVERED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY RUIN Unrecognized Site Token: DEFAULT GUARD ROYALGUARD ZOMBIE SKELETON ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE CHILD DEITY LOVER Unrecognized Historical Figure Hist Fig Link Token: LEADER MAYOR ROYAL_GUARD MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER MANAGER BOOKKEEPER BROKER SHERIFF GUARD_CAPTAIN CAPTAIN_OF_THE_GUARD MERCHANT_NOBILITY OUTPOST_LIAISON DIPLOMAT HIGH_PRIEST SLAVE FORMER_SLAVE PRISONER FORMER_PRISONER PRIEST SHOPKEEPER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR KING KING_CONSORT FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER COOK THRESHER MILLER BUTCHER TANNER DYER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT ADMINISTRATOR TRADER TAXCOLLECTOR EXECUTIONER BARON COUNT DUKE BARON_CONSORT COUNT_CONSORT DUKE_CONSORT PHILOSOPHER ADVISOR ALCHEMIST DUNGEONMASTER MERCHANT GUILDREP MERCHANTBARON MERCHANTPRINCE OUTPOSTLIAISON DRUID CHAMPION HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD BABY DRUNK LASHER MASTER_LASHER NONE Unrecognized Unit Type Token: BLUDGEON SLASH GORE PIERCE BURN HEAT COLD Unrecognized Damage Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY ANIMALTRAIN ANIMALCARE DISSECT_FISH DISSECT_VERMIN PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING MILK HERBALISM SMELT EXTRACT_STRAND FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE UNARMED AXE SWORD DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR SIEGECRAFT SIEGEOPERATE OPERATE_PUMP PIKE WHIP BOW BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING WOOD_BURNING LYE_MAKING POTASH_MAKING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING Unrecognized Skill Token: WOOD STONE METAL BONE IVORY HORN AMBER CORAL PEARL SHELL LEATHER SILK PLANT_ALCOHOL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL SAND COAL POTASH ASH PEARLASH LYE RENDERED_FAT SOAP_ANIMAL FAT MUD VOMIT BLOOD_NONSPECIFIC BLOOD_SPECIFIC SLIME FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME Unrecognized Material Token: FORCED UNCOMMON RARE BAR SMALLGEM BLOCKS ROUGH DOOR FLOODGATE HATCH_COVER GRATE BED CHAIR CHAIN FLASK GOBLET INSTRUMENT TOY WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES BOX BIN ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET GEM ANVIL CORPSEPIECE REMAINS MEAT FISH_RAW VERMIN PET SEEDS SKIN_RAW SKIN_TANNED BONES LEAVES TOTEM SKULL PANTS BACKPACK QUIVER CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP EXTRACT POTION DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token: CIV SITE VESSEL RELIGION TEMPLE BATTLE SIEGE errorlog.txt map_rejection_log.txt gamelog.txt COKE CHARCOAL NO_MATGLOSS Unrecognized Coal Token: USE_RACEGLOSS Unrecognized Wood Token: Unrecognized Plant Token: Unrecognized Plant Alcohol Token: USE_LAVA_STONE Unrecognized Stone Token: Unrecognized Metal Token: No Appropriate Nonspecific Blood Types in Token: Unrecognized Leather Token: Unrecognized Silk Token: Unrecognized Specific Blood Token: Unrecognized Bone Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: NW NE SW SE West East North South Below Above Here /Below /Above gooey slimy vomitous bloody purulent ichorous slimy vomitous mixture of pool of slurry of All Leather Cloth (Plant) Cloth (Silk) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat/Fish Plants Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Instruments Stone Cages Bags (Leather) Bags (Plant) Bags (Silk) Thread (Plant) Thread (Silk) Ropes (Plant) Ropes (Silk) Barrels Miscellaneous Invalid Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraude Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Depot Vermin Hunting Seek Commander Return to Base Mill Anywhere Wagon Mill Building Head for Edge Milling Flood Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Carry Patient to Bed Seek Give Water Bucket Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Drop Kill at Butcher Drop Kill out Front Go to Beating Target Seek Kidnap Victim Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Manage Work Orders Update Stockpile Records Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Seek Station Flood Seek Station Start Water Job Well Start Water Job Drink Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Dig Mischief Rest (Recovered) Rest (Reset) PRIMITIVE FLOWERY THOUGHT NEW UGLY BOUNDARY NAME_CAVE VIOLENT WILD AQUATIC ASSERTIVE ARTIFICE MYSTERY COLOR UNTOWARD DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN OLD ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agriculture animals art balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness dawn day death deformity depravity discipline disease dreams dusk duty earth family fame fate fertility festivals fire fish fishing food forgiveness fortresses freedom gambling games generosity happiness healing hospitality hunting inspiration jealousy jewels justice labor lakes laws lies light lightning longevity love loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck murder music nature night nightmares oaths oceans order painting peace persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence sky song speech stars storms strength suicide sun theft thralldom thunder torture trade travelers treachery trees trickery truth twilight valor victory volcanos war water wealth weather wind wisdom writing youth no sphere paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces no architectural element MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_DESERT Unrecognized Biome Token: an mother father parent husband wives wife spouse eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin aunt uncle no relationship ren negative zero one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen billion million thousand hundred twenty thirty forty fifty sixty seventy eighty ninety - Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth th st nd rd SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills
The impertinent lava has defaced a The impertinent magma has defaced a ! A sculpture has melted! Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located.
Shop Trade Depot Alchemist's Laboratory Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman 's Workshop Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Bed Dirt Road Paved Road Bridge Well Statue Glass Window Gem Window Stockpile Wall Floor Up Stair Down Stair Up/Down Stair Ramp Fortification Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Lever Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Rope Chain Aquarium Terrarium Shared ) ( Rough Archery Target Gear Assembly Horizontal Axle Pillar Support Retracted Upright Spikes Spears Spears/Spikes Weapon Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Coffer Bag Chest Dirt Road Bridge Statue Glass Gem Window Armor Weapon Animal Food Furniture Graveyard Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # (CLT) *CLT* CLT You've caught a Your trap was robbed of the BALLISTA has designed a masterpiece! has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Home Craft Store Basement Weapon Store Armor Store Clothing Store Food Store Mead Hall Temple Throneroom Activity Zone Invalid Type Building Level Map Overflow
This is the currency of from the year from an unknown year under the ruler under an obscure ruler from a period of no rule gen RANDOM You The Your 's spinning flying its It twist twists the embedded around in let lets drop away as attack attacks . leap at leaps at charge at charges at from behind from the side looks surprised by the ferocity of onslaught! jump jumps away from attack attacks but away miss misses counterstrike counterstrikes by the in the with The grab glances away. are is propelled away by the force of the blow! has lodged firmly in the wound! Many large thorns grow from the latch on firmly latches on firmly to latch on firmly! latches on firmly! has become enraged! The shot glances away. strike at strikes at but the shot is blocked! block blocks but the shot is parried! bat bats out of the air! collide collides knocked over and tumble and tumbles backward bounce bounces You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! rush rushes by manage manages to stop where used to be. slam slams into an obstacle and fall falls over strikes hack at hacks at lash lashes stab stabs bash bashes burn burns freeze freezes your lock locks place places a chokehold on take takes down by the throw throws pinch pinches gouge gouges sprain badly sprain break cripple release releases loosen loosens the joint lock of on the choke hold of break breaks the grip of struggle struggles in vain against the grip of shake shakes around by the is ripped away and remains in mouth grip strangle pass passes out. adjust adjusts grab grabs push pushes
spatter smear covering Don't talk to me. Welcome to Welcome home, my child. Welcome to the Let's trade. Fantastic! Please come closer and ask again. You do business. Come see me in my store sometime. You should probably try a shopkeeper. Join me on my adventures! Yes, let's continue onward! Hey... that sounds like a great idea! Excitement! Adventure! I am thrilled to join you. Surely any place is better than this. Let's set off immediately! I've always wanted to travel the world. Let us be off! I will agree to travel with you if you lead me to glory and death. Take me away from here. I'm sorry. My duty is here. I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I would... rather not. Tell me about this area. Ask me when I've returned to my home! Tell me about You look like a mighty warrior indeed. I am the leader of I am the mayor of I am the manager of I am the bookkeeper of I am the broker of I am the sheriff of I am the captain of the guard of I am the outpost liaison of I am the diplomat of I am of the merchant nobility of I am the high priest of I am a slave of I am a prisoner of I am a shopkeeper at here in I am a priest of Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? Tell me about your family. I seek the capital. I am here to discuss serving your cause. Ah, of course. Please come closer and ask again. I'm flattered, but I have no need of you. Goodbye. Press to continue. when finished. Greet Nevermind Trade Join Profession Family Capital Surroundings Service Goodbye to select choices. to scroll text. Talking to You begin a conversation with lies before stands before calls out to you. S ([LIP]) ([lip]) ... STRANGUS AUGIS STORKIS ... (slew , leader of , mayor of , high priest of [PRO_SUB] [PRO_OBJ] [PRO_POS] I am speaking for . Thank you for your offer of service. Our people have been pestered by a skulking villian. Our people have been tormented by a fearsome foe. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. Vanquishing a great beast on our behalf would bring us all much glory. Seek this place and kill Seek and kill Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed a craft store a weapon store an armor store a clothing store a food store a mead hall a keep a home a collection of homes an apartment room a temple a tower destroyed our homes This vile fiend even murdered my has even killed has killed lust for murder , among them Ah, well... we are quite untroubled here. You succeeded! Amazing. You are a champion. It looks like somebody got there first. In any case, thank you for your dedication. Keep up the good work. Let me know when the deed is done. Capital of what? This is all there is. There is no capital. There's absolutely nothing interesting around here. We are in There is a great keep there named There is a temple there is there. It is a place of great evil. looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. The surrounding area is called PLACE the wilds something CONTEXT ANY ENTITY HIST_FIG ABSTRACT_BUILDING SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SPEAKER AUDIENCE is us er in as remains silent. The Void , Deity , Force vector<bool> too long
nothing
chunk
chunks
FEATURE_ATTACK_GROUP
CRAFTSMAN_NAME
FISHERMAN_NAME
HAMMERMAN_NAME
SPEARMAN_NAME
CROSSBOWMAN_NAME
AXEMAN_NAME
SWORDSMAN_NAME
MACEMAN_NAME
PIKEMAN_NAME
BOWMAN_NAME
CHILDNAME
BABYNAME
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
STOUT
NARROW
VEGETATION
MAGICAL
SAVAGE
NATURAL
VERMIN_HATEABLE
REMAINS_UNDETERMINED
BODY
Unrecognized Creature Body Token:
:
BODYGLOSS
Unrecognized Creature Body Gloss Token:
ATTACK
MAIN
BYTYPE
BYTOKEN
ATTACKFLAG_CANLATCH
ATTACKFLAG_WITH
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
ITEMCORPSE
ITEMCORPSE_QUALITY
HAS_RACEGLOSS
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
NOFEAR
NOSTUCKINS
SEVERONBREAKS
PARALYZEIMMUNE
PREFSTRING
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
CAVE_ADAPT
NOTHOUGHT
NOEMOTION
TRANCES
NOBLEED
NOSTUN
NONAUSEA
EXTRAVISION
BONECARN
CARNIVORE
SPEECH_MALE
SPEECH_FEMALE
PERSONALITY
LISP
INTELLIGENT
CAN_CIV
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
ENDING
POWER
MEGABEAST
SEMIMEGABEAST
BIOME
DEFENDER
MEANDERER
ALCOHOL_DEPENDENT
EXTRACT_COOKABLE
CHITIN
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
MUNDANE
VERMINHUNTER
EXTRACT_PERMANENT
EXTRACT_PARALYZE
EXTRACT_STUN_INTERMITTENT
EXTRACT_STUN
EXTRACT_PARALYZE_INTERMITTENT
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
MILKABLE
EQUIPMENT_WAGON
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
NAME
SPECNAME
MALE
FEMALE
GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
VERMIN_EATER
LIGHT_GEN
VERMIN_GROUNDER
VERMIN_ROTTER
VERMIN_MICRO
VERMIN_SOIL
VERMIN_SOIL_COLONY
VERMIN_FISH
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
LARGE_ROAMING
FLIER
LOOSE_CLUSTERS
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
WEBIMMUNE
FIREBREATH
MULTIPLE_LITTER_RARE
DRAGONFIREBREATH
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
NO_GENDER
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
LITTERSIZE
MAXAGE
GNAWER
PETVALUE
SIZE
EXTRACT_SIZE
MODVALUE
EXTRACT_VALUE
CHEESE_VALUE
VIEWRANGE
BUILDINGDESTROYER
DAMBLOCK
DIFFICULTY
GENPOWER
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
BLOODTYPE
G
B
Y
M
W
0
TILE
GLOWTILE
ALTTILE
EXTRACT_ANTIDOTE
EXTRACT_CHEESE
VERMIN_BITE
USE_EXTRACT
PENETRATEPOWER
FREQUENCY
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
LAYERING
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
FIXED_TEMP
SILK_SPEC_HEAT
SILK_HEATDAM_POINT
SILK_COLDDAM_POINT
SILK_IGNITE_POINT
SILK_MELTING_POINT
SILK_BOILING_POINT
SILK_FIXED_TEMP
LEATHER_SPEC_HEAT
LEATHER_HEATDAM_POINT
LEATHER_COLDDAM_POINT
LEATHER_IGNITE_POINT
LEATHER_MELTING_POINT
LEATHER_BOILING_POINT
LEATHER_FIXED_TEMP
BONE_SPEC_HEAT
BONE_HEATDAM_POINT
BONE_COLDDAM_POINT
BONE_IGNITE_POINT
BONE_MELTING_POINT
BONE_BOILING_POINT
BONE_FIXED_TEMP
EXTRACT_SPEC_HEAT
EXTRACT_HEATDAM_POINT
EXTRACT_COLDDAM_POINT
EXTRACT_IGNITE_POINT
EXTRACT_MELTING_POINT
EXTRACT_BOILING_POINT
EXTRACT_FIXED_TEMP
CHEESE_SPEC_HEAT
CHEESE_HEATDAM_POINT
CHEESE_COLDDAM_POINT
CHEESE_IGNITE_POINT
CHEESE_MELTING_POINT
CHEESE_BOILING_POINT
CHEESE_FIXED_TEMP
DRINK_SPEC_HEAT
DRINK_HEATDAM_POINT
DRINK_COLDDAM_POINT
DRINK_IGNITE_POINT
DRINK_MELTING_POINT
DRINK_BOILING_POINT
DRINK_FIXED_TEMP
DENSITY
LEATHER_SOLID_DENSITY
LEATHER_LIQUID_DENSITY
BONE_SOLID_DENSITY
BONE_LIQUID_DENSITY
SILK_SOLID_DENSITY
SILK_LIQUID_DENSITY
EXTRACT_SOLID_DENSITY
EXTRACT_LIQUID_DENSITY
CHEESE_SOLID_DENSITY
CHEESE_LIQUID_DENSITY
DRINK_SOLID_DENSITY
DRINK_LIQUID_DENSITY
STANDARD_FLESH
MATERIAL
Unrecognized Creature Token:
<RESERVED_MOD>
size to small for non-vermin -- reset to 2
data/speech/
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
skeletal
zombie
BP
UPPERBODY
LOWERBODY
HEAD
CON
CONTYPE
GRASP
STANCE
LIMB
THROAT
JOINT
NERVOUS
SIGHT
HEAR
SMELL
EMBEDDED
APERTURE
SMALL
INTERNAL
BREATHE
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
MOUTH
Unrecognized Creature Bodypart Token:
WORD
RGB
Unrecognized Color Token:
ADJ
Unrecognized Shape Token:
Gain possession
Pull it out
FATAL ERROR
Adventure Starting Site Files Missing/Corrupted
Could not locate adventure start square
Where would you like to go?
Nowhere
Mountain Halls
Dark Fortress
Ruin
Cave
Forest Retreat
Town
Civilization
Site
Vessel
Migrating
Nomadic
Religion
Creature
Group
Do Not Travel
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
- Current Attack Preference:
Strike
Charge
Close Combat
According to Opponent
- Current Dodge Preference:
Move Around
Stand Ground
- Current Charge Defense:
Dodge Away
Select your movement preferences.
- Current Swimming Preference:
When Possible
When Necessary
What would you like to do with the
?
(
to view other pages)
-
Where would you like to move?
What would you like to pick up?
.
Who will you talk to?
to view other pages
-
a colony of
many
a swarm of
Miasma
Steam
Mist
Bloody Mist
A Dust Cloud
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
Boiling
Smoke
Dragonfire
Fire
A Web
A Fire
A Campfire
Water [
/7]
Lava [
Magma [
A Spattering of Blood
A Smear of Blood
A Pool of Blood
Vomit
A Spattering of Slime
A Smear of Slime
A Pool of Slime
A Spattering of Pus
A Smear of Pus
A Pool of Pus
A Spattering of Ichor
A Smear of Ichor
A Pool of Ichor
A Spattering of Goo
A Smear of Goo
A Pool of Goo
Untitled
, "
"
Really attack
Really wrestle
confirms.
aborts.
Which creature will you attack?
Which creature will you wrestle?
changes mode.
pages)
Really sleep? Your character will rest for eight hours.
You sleep.
You can't rest because you are drowning.
You can't rest because you are swimming.
You can't rest because somebody can see you.
You've already searched this area recently.
You've found a colony of
and another small creature.
and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is hot.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
You can't travel because somebody can see you.
You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are swimming.
You can't travel because you are journeying underground.
You must survive the ambush.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
You have reached the summit of
You are deceased. Press
to finish.
Unconscious
Stunned
Exhausted
Over-Exert
Tired
Drowsy
Drowning
Winded
Swimming
Flying
Nauseous
Dhyd
Thir
Stvg
Hung
W:
None
A:
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Bleeding!
Bleeding
Pale
Faint
Pain
Speed:
[DONE]
[MORE]
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log
",
for destination.
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
, Dead
Unaligned
Enemy
Criminal
Prisoner
Devoted
Loyal
Aligned
Affiliated
Associated
Member
Mercenary
Slave
Former
Member
Mercenary
Slave
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
- Tasks
- Entities
- Sites
- Regions
- Scroll
- Zoom to Selected
- Zoom to Current Location
- Toggle Line
- Toggle Map/Info
Wrestle
The Wrestling of
>-
--
<-
Latch
Grasp
JLock
Choke
->
-<
to scroll
Lock
Choke
Take-down by
Throw by
Pinch
Gouge
Break
Release joint lock of
Release choke of
Release grip of
Loosen joint lock of
Loosen choke of
Break grip of
Shake
Strangle
Grab
Deceased
Strong
Very Strong
Extremely Strong
Mighty
Ultra-Mighty
Agile
Very Agile
Extremely Agile
Unbelievably Agile
Perfectly Agile
Tough
Very Tough
Extremely Tough
Unbelievably Tough
Super
ly Tough
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Heavy Bleeding
Extreme Pain
Dehydrated
Thirsty
Starving
Hungry
: View Kills
: Select
: View
: Scroll
: View Wr
: Cust
[C:7:0:1]
The Kills of
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the
Your Inventory
to view other pages.
when done.
There is nothing to do with the
You empty the
You take out the
You don't have a suitable container.
You put the
into the
You eat the
You drink the
is too salty.
is too hot.
is too cold.
You lick the
No. That's disgusting.
You are too full.
You drop
You pick
picks
up the
and put it in
and puts it in
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No announcements yet.
Announcements
Offloading site...
There is a
here.
- Pull it
You pull the lever.
There is a locked
- Break it in
- Pick the lock
You break the hatch in!
You pick the lock!
- Bash it down
You bash the door down!
Create Your Character
Race:
, Female
, Male
from
: Play Now!
: Select
: Back
Remaining:
Not
: Done
to change
Name:
: Done
: Abort
: Enter First Name
: Customize Name
: Random Name
: Change Gender
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
Dawn is breaking.
It is noon.
Night is falling.
You struggle for
You pull out
Fill
stagnant
water (
with mud (
slime (
vomit (
You fill your
with water.
Your
is already full.
with mud.
with slime.
with vomit.
Eat
mud (
Drink
Ignite
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
Attack
creatures
Interact with
building
Move to
N
NNE
ENE
ESE
SSE
SSW
WSW
WNW
NNW
---
TSK
Site Center Flood Overflow
Button Saving... REC Disconnected Build Overflow Select Item: Points Remaining to select. to abort. scroll. Type in parts of the name to narrow your search. P Weapons and Ammunition Armor Furniture Siege Equipment Other Objects Metal Clothing Permit Trap Components Permit Foreign Weapons Permit Foreign Siege Ammo Permit Foreign Armor Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs Machine Components Building Placement Distance Overflow
WGL_EXT_swap_control wglSwapIntervalEXT wglGetSwapIntervalEXT OpenGL Dwarf Fortress Error Error Registering Window Class! Error Creating OpenGL Window rb Mode Switch Failed. Running In Windowed Mode. RegisterClassEx Failed! Error Initializing Text: wb
Chitin Leather Cloth Silk Crafts Logs Leather Bags Cloth Bags Silk Bags Thread Silk Thread Ropes Silk Ropes DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF WOOD_PREF MINOR_METAL RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS START_BIOME BIOME_SUPPORT SKULKING PERMITTED_JOB WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE ETHIC WANDERER BEAST_HUNTER SCOUT MAX_STARTING_CIV_NUMBER START_GROUP_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE CAN_HAVE_MILITARY_LEADER CAN_HAVE_MILITARY_SITE_LEADER LEADER_TYPE SITE_LEADER_TYPE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS AT_PEACE_WITH_WILDLIFE EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL ALL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR Unrecognized Entity Token: a i o u ay ee b br bl d dr dl str stl sh shr shl sr sl t tr tl thr thl ch chr chl l lr f fr fl g gr gl k kr kl p pr pl j jr jl m r ng mb lg lb lm nk rsn Migrating group coordinates out of bounds during goal check ( ), ) Invalid Nem Invalid ID Empty , has decided to stay. WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity has self-referential diplomacy state [PROFILE] TITLE: [SKILL: [RECLAIM_SKILL: [ITEM: [PET:
has guzzled some Miner destination wiped Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! improvable butcherable millable possibly buryable unrotten undisturbed collected sharpenable distillable empty processable cookable extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to bag) processable (to barrel) alchemical tameable small creature nearby sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic -bearing bag that isn't a bin Short Pathing Flood Overflow
have has been by a burned flown rough log block
One of the compressed files on disk has errors in it. Restore from backup if you are able.
\
T
..
STP
vomit
slime
missing blood type
Year
was waged by
One of the most significant causes of the conflict was
The most significant cause of the conflict was
disgust with the adversary's godlessness
religious opposition to the adversary's worship of
religious opposition to the adversary's inherent association with
natural aversion to the adversary's worship of
natural aversion to the adversary's inherent association with
a dispute over
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
The causes of the conflict are debated by scholars and very little is truly known.
unknown
creature
, lost
, all lost
losses
, one loss
, no losses
, mostly
creatures
D:
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
beast
attack
was a time when the
, the
and the
were the only great powers in the world.
was a time when
yet
again
was the only great power in the world.
living gods and mighty beasts
still
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
ruled the world.
the last of the
ancient
powers fought their final battles.
various civilized races peopled the world.
was a time after civilization had
yet
again
crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
the world.
Part of
In
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events
completed
Check for culled historical figures
Historical figures
Artifacts completed
Structures completed
event sort
Historical events left to discover:
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Art
Structures
Historical Maps
goddess
god
deity
, force
b.
d.
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Slain
Received
a wound
wounds
fled
Fled
yet emerged
victorious
Victorious
yet
drove forward
Drove forward
and was
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
: Filter on string
_
: Done filtering.
Movement keys to view.
: civ/site
to change year.
: view top event
: toggle territories.
: select an option.
: done.
: export current map.
: show only important events.
: show all events.
: back to age.
: export map and gen info.
: export detailed map.
Standard biome+site map
Elevations including lake and ocean floors (lowest 25 black)
Elevations respecting water level
Temperature
Rainfall
Drainage
Savagery
Volcanism
Current vegetation
Evil
Salinity
to export
to cancel
Export of column
complete
Saving world...
Offloading units...
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/save/current/world.dat
Command Line: World exported.
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
DIM
CUSTOM_NAME
PEAK_NUMBER_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
SHOW_EMBARK_RIVER
SHOW_EMBARK_POOL
SHOW_EMBARK_M_POOL
SHOW_EMBARK_M_PIPE
SHOW_EMBARK_CHASM
SHOW_EMBARK_PIT
SHOW_EMBARK_OTHER
SHOW_EMBARK_TUNNEL
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
TEMPERATURE
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
Elevation
preset attempted beyond Y range
preset failed to load X value at Y =
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token:
LARGE
MEDIUM
SMALLER
POCKET
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.
You might want to check your maximum elevation value and other elevation parameters.
Can the elevation 400 be placed enough times to provide space for your peaks?
You might want to check your preset elevations for the elevation 400.
You must have at least as many of these highest elevation points as you are requiring peaks.
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.
Can your parameters achieve elevations between 100 and 299?
You might want to adjust the parameters governing elevation frequencies.
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.
Can your parameters achieve elevations between 0 and 99?
The world generator is having trouble placing enough high elevations.
Can your parameters achieve elevations between 300 and 400?
The world generator is having trouble placing enough ocean squares along the edges.
Can your parameters achieve elevations between 0 and 99 frequently?
You might want to adjust the parameters governing elevation.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.
You might want to adjust the parameters governing rainfall.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.
You might want to adjust the parameters governing drainage.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.
You might want to adjust the parameters governing savagery.
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.
You might want to adjust the parameters governing volcanism.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.
You might want to check your maximum volcanism value.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?
You might want to check your preset volcanism for the value 100.
You must have at least as many of these highest volcanism points as you are requiring volcanos.
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.
Make sure your parameters and presets can support high elevation areas.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.
Make sure your parameters and presets can support low elevation areas.
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
The world generator is having trouble placing hills.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
The world generator is having trouble placing rivers.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.
Make sure your parameters and presets aren't so variable that biomes change frequently.
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is couldn't find any civilization definitions.
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
The world generator is having trouble placing a controllable civilization.
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
Make sure your parameters and presets have adequate squares of this kind.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
TO CREATE THE WORLD.
Title:
Seed:
Various
Random
Dimensions:
x
Custom Name:
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
to load the world params.
to save the world params.
Last Param Set:
Last Seed:
Last History Seed:
Last Name Seed:
Really delete this parameter set?
: Delete
: Cancel
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
Rejected)
Initializing...
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Initializing
Hist Figs:
Dead:
Events:
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
or
Dark
Fortress
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
/world.dat
Continue Playing
Start Playing
Create New World Now!
Design New World With Parameters
Quit
to select an option.
scroll.
at any time for options, including key bindings.
at any time for the manual.
, Folder:
Importing world...
world_graphic-
el-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
.bmp
Histories of
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line:
data/art/curses.bmp
data/init/init.txt
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
FULLSCREENX
FULLSCREENY
PARTIAL_PRINT
YES
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
FINDER
NO
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
MOUSE
VSYNC
ON
OFF
PRIORITY
REALTIME
HIGH
ABOVE_NORMAL
NORMAL
BELOW_NORMAL
IDLE
TEXTURE_PARAM
LINEAR
TOPMOST
FPS
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
YEARLY
AUTOBACKUP
PATH_COST
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
MOUSE_PICTURE
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
FPS_CAP
G_FPS_CAP
CHASM
WINDOWED
PROMPT
GRID
FULLGRID
IDLERS
TOP
BOTTOM
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
SOUND
INTRO
VOLUME
KEY_HOLD_MS
RECENTER_INTERFACE_SHUTDOWN_MS
Start FullScreen?
Run in Fullscreen Mode? You can set your preferences in data\init\init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.bmp
data/movies
/objects
data/
hmbcu
.txt
/*.txt
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/male.txt
data/speech/female.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
were unable to complete the
Jobs removed from unpowered
narrow
stout
small
large
wood
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small
rock
stones
wafers
bars
charcoal
coke
refined coal
potash
ashes
pearlash
tallow
soap
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
bin
box
coffer
chest
boxes and bag
backpack
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
toy
cup
mug
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
web
strands
thread
cloth
tanned hide
rotten
skin
raw hide
skull totem
skull
idol
extract
potion
drink
filthy
sticky
dirty
gooey
purulent
ichorous
bloody
molten
liquid
ice
glob
laced with
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect
large
green glass
clear glass
crystal glass
gem
gem
ring
earring
bracelet
bed
quern
millstone
statue
corpse
body part
Rotten
seeds
withered
leaves
raw
live
small live animal
tame
small tame animal
prepared meal
meat
shell
bones
weapon
suits of
armor
right
left
handwear
shield
/buckler
footwear
headwear
chain
legwear
item
[
]
A kidnapper has made off with
has stolen
A thief has stolen
has
You have
died in a cage.
fallen into a deep chasm.
died of old age.
starved to death.
died from thirst.
drowned.
burned up in magma.
burned up in dragon fire.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
suffocated.
been struck down.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been murdered by
somebody
been killed by a trap.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
Of
of
is taken by a fey mood!
withdraws from society...
has been possessed!
looses a roaring laughter, fell and terrible!
begins to stalk and brood...
has created
, a
*PAUSED*
SIEGE
+
Idlers:
x
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
Price
N/A
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
: Toggle pet availability.
: Slaughter.
You have no appropriate creatures.
Justice
Cages&Chains:
, Deceased
There are no criminals.
No Sentence Pending.
Hammerstrike
Beating.
Day
in Prison.
Officer:
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Injured Party:
General Items
Prepared Food
Potions
Materials
Cloth
Bone
Ivory
Horn
Pearl
Shell
Silk
Stone/Gems
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Job
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Gem Cutting
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Advanced Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Mining
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Fishing
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Brewing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Cheese Making
Milking
Tanning
Cooking
Weaving
Alchemy
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Milling
Barrel Construction
Give Water
Give Food
Recover Wounded
Fat Rendering
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Beat Criminal
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Charcoal Making
Ash Making
Lye Making
Potash Making (Lye)
Potash Making (Ash)
Pearlash Making
Glassmaking
Soap Making
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order
: Remove
: Increase priority
: Max priority
: Wages
Quantity:
Type in parts of the name to narrow your search.
ELEC
Look, if you want to play DND, I'm sure you can find a game that has your
favorite metal in it. Don't look here.
/R
Suspended
Inactive
Wild Animal
Undead
Berserk
Invader
Diplomat
Merchant
Visitor
Friendly
From The Underworld
Uninvited Guest
Current Resident
Hostile
Tame
There are no idle
or jobs.
to return,
: Manager
: ViewCre,
: ViewJob,
: Zoom-Cre,
: Zoom-Bld,
: Manager,
: Remv Cre
(Lost)
No treasures yet.
This land has no important leaders.
Exports to
Petty Annoyance
Terror
Imports from
Offerings from
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to
Trade Agreement (Imports from
: View Agreement
You have no agreements with this land.
to change modes.
Civilizations
Squad:
"
: Food Carried -
One ration
Two rations
Water is carried
Water is not carried
: Sleep -
Sleep on ground
Sleep in barracks
Sleep in room
Squad stays close to station
Squad chases opponents
Squad harasses dangerous wild animals
Squad ignores wild animals if possible
Squad is standing down
Squad is on duty
: Zoom to the commander.
Military Command Chain
Royal Guard:
Fortress Guard:
Unm
Axe
Cbw
Ham
Mac
Spr
Swd
#:
A:
Lth
Chn
Plt
Bkl
Shd
Squad:
Royal Guard
Fortress Guard
You have no soldiers.
change.
select.
done with weapons.
activates,
view squad,
zoom.
weapons.
promotes,
done promoting.
Squad
has been disbanded.
has been annihilated!
Seeds
Leaves
bone meal
dust
dust
powder
he
she
it
him
her
himself
herself
itself
his
caught in a cloud of flames!
caught up in the web!
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No access to
No access
Null site on overall status
"
Early
Mid-
Late
Spring
Summer
Autumn
Winter
Animals
Stocks
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Leader
Consort
Nobles/Admins
Peasants
Trained Animals
Other Animals
Food Stores:
Meat
Fish
Plant
Drink
Other
Mountainhome
Metropolis
City
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Building List
(S)
/ Spouse
No Owner
You don't having any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
Stone Restrictions
Economic stones
are reserved for use by the listed tasks.
: Change status
: View selected
Requires fuel
Takes place at smelter
REAGENTS
PRODUCTS
Currency Counts
The broker recommends keeping
of each coin type to match accounts.
The Nobles and Administrators of
Choose the
Settings
The Incoming King
[REQUIRE]
[DEMAND]
[MANDATE]
VACANT
: Replace
: View Unit/Fill Vacancy
: Settings
Leave Vacant
No relevant skills
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are
% updated toward the next precision level.
Architecture
Desired:
Current:
Road Value
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
has been disturbed.
group of
Many
have been disturbed.
swarm of
its way out of confinement!
caught in a burst of steam!
lumber limits
data/init/interface.txt
DISPLAY_STRING
Unknown Interface Token:
The Wealth of
F
D
H
: Mode : Zoom : Melt : Forbid : Dump : Hide Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: : Claim : Description This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by an unknown architect The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by an unknown artisan Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Wood Cutting Carpentry Stone Detailing Masonry Animal Training Animal Care Health Care Butchery Trapping Small Animal Dissection Leatherworking Dyeing Soap Maker Clothesmaking Farming (Fields) Fish Cleaning Fish Dissection Potash Making Furnace Operating Wood Burning Weaponsmithing Armoring Blacksmithing Metalcrafting Gem Setting Woodcrafting Stonecrafting Bone Carving Strand Extraction Axe-fighting Sword-fighting Mace-fighting Hammer-fighting Spear-fighting Dagger-fighting Crossbow-fighting Bow-fighting Blowgun-fighting Pike-fighting Whip-fighting Shield Using Armor Using Siege Engineering Siege Operating Crossbow-making Mechanics Weapon Number Pump Operating OBJECT LANGUAGE MATGLOSS DESCRIPTOR REACTION /*.* data/save/*.* spr sum aut win *.dat *.sav data/save/current/*.dat data/save/current/*.sav world.dat world.sav data/save/current/world.sav
FPS: TILE_PAGE CREATURE_GRAPHICS Unrecognized Creature Graphics Token: FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: raw/graphics/graphics_*.* raw/graphics/ designed a masterful for constructed a masterful created a masterful masterfully dyed a added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful thread added masterful cloth wove a masterful sewn image " to a prepared a masterful created a masterful engraving destroyed a masterpiece was destroyed by melting by magma during fortification carving during mining by falling debris by growing vegetation masterfully designed by masterfully constructed by the masterful created by masterfully dyed with addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful thread addition of masterful cloth weaving of a masterful sewn image prepared by the masterful engraving the destruction of in attacked led the attack , and the defenders were led by The defenders were led by the attack by the attack on defeated and destroyed the defeat of and destruction of and pillaged and pillaging of and placed in charge of The new government was called and lordship of over and demanded tribute from and the demand of tribute from and took over and takeover of routed the route of their settlement of withered. the withering of formed merged with abandoned the settlement of the formation of the incorporation of into the abandonment of the settlement of finished the construction of as a part of connecting the completion of constructed replaced razed founded the foundation of the construction of the replacement of the razing of launched an expedition to reclaim the reclamation of devoured the devouring of was broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away shattered smashed slashed ripped stabbed frozen breaking away slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away shattering smashing slashing ripping stabbing burning freezing and others was were the first to reach the summit of an unknown peak , which rises above the climbing of fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught was forced to retreat from despite the latter's wounds eventually prevailed and was forced to make a hasty escape surprised ambushed happened upon cornered confronted a scuffle between in which the former emerged victorious the escape of after a punishing fight after a horrific combat attack on surprising of ambush of happening upon cornering of confrontation of burned in dragon fire to death shot and killed mortally wounded , who bled to death , who suffocated hacked to pieces beheaded crucified buried alive left out in the air drowned fed to beasts struck down murdered threw against an obstacle, causing immediate death into a pit of spikes. died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age starved to death died from thirst drowned burned up in magma burned up in dragon fire dragon fire was burned to death by fire burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death , slain by suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was scuttled was murdered by was killed by a trap collapsed died after colliding with an obstacle was impaled on spikes the death of in a cage the fall of into a deep chasm the passing of the starvation of the dehydration of the drowning of the burning of in magma the heat-induced death of the encasement of in cooling lava in cooling magma in ice the freezing of the scalding of in a magma mist the crushing of under a drawbridge under a collapsing ceiling by falling rocks the shooting of the mortal wounding of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the scuttling of the murder of by a trap the collapse of the collision of with an obstacle , after the death strike by the impalement of on spikes were was reunited with the reunion of abducted was abducted the abduction of gave up being a to become a became a stopped being a lost a hist fig entry in the wilds the career change from the start as a the giving up on being a the loss of a hist fig entry began wandering began scouting began hunting great beasts in settled in decided to become a baby-snatcher, operating out of decided to become a thief, operating out of fled into the area around wandering scouting hunting of great beasts settling baby-snatching thievery flight into the area around into around , based in gave birth to sired married was born to received the worship of became romantically involved with was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with stopped being the parent of lost faith in entered the priesthood of became a shopkeeper at ruled from started hanging out at took up residence in left the priesthood of stopped shopkeeping at stopped ruling from stopped hanging out at moved out of was enslaved by was imprisoned by became the leader of the high priest of the mayor of a guard of a royal guard of a mercenary for an enemy of a criminal in the eyes of a member of a former member of a former mercenary of the manager of the record keeper of the broker of the sheriff of the guard captain of part of the merchant nobility of the outpost liaison for a diplomat of a former slave of a former prisoner of ceased to lead ceased to be the high priest of ceased to be mayor of left the guard of left the royal guard of left the service of made peace with was brought to the justice of left stopped managing stopped keeping records for stopped brokering for stopped working as the sheriff of stopped working as the guard captain of left the merchant nobility of ceased to be the outpost liaison for stopped working as a diplomat for escaped from the slavery of escaped from the prisons of the status of the marriage of the belief of the romantic relationship between as the child of and as the parent of the termination of the divorce of the loss of faith of the end of the romantic relationship between the priesthood membership of the shopkeeping of the seat of power of the hanging-out of the residence of at the departure of the close of business of the removal of the seat of power of the stoppage of hanging-out of the moving out of from from the priesthood of the ascension the selection the election the joining the entry the rise the crimes the acceptance the status the appointment the enslavement the imprisonment to leadership of to the position of mayor of with the royal guards of into the mercenary service of as an enemy of in the eyes of as a member of as a former member of as a former mercenary of as a former slave of as a former prisoner of as the manager of as the record keeper of as the broker of as the sheriff of as the guard captain of to the merchant nobility of as the outpost liaison for as a diplomat of by the fall of the peace-making of the resolution of criminal matters between the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the removal of the escape of from leadership of from the mayoral position of from the guard of from the royal guard of from the mercenary service of with from the merchant nobility of from the slavery of from the prisons of made contact with the first contact of rejected contact with the rejection of contact by between concluded , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion in failure with miserable outcome the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure proposed by was rejected by the rejection of was accepted by the acceptance of accepted an offer of peace from the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over hung from a horribly mutilated on behalf of impalement on of construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from the display on of the skins of hanging from a horrible mutilation of lost a diplomat at They suspected the involvement of the loss of a diplomat of with the possible involvment of voided all agreements with the voiding of agreements with , merchants from visited and were never heard from again and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals ill-fated tragic terrible costly unfortunate visit of merchants from was hidden in the concealment of was claimed in the acquisition of was created in the creation of was lost in the disappearance of was found in the discovery of was stolen and brought to the theft of was recovered by the recovery of was dropped by the discardment of was encased in adamantine deep within the imprisonment of in adamantine deep within was released by careless miners in the deepest recesses of the release of by careless miners in the deepest recesses of is a was a that occurs in the myths of force which permeates which was said to permeate born in The identity of mother has been lost to time father has been lost to time parent has been lost to time of unknown parentage is the was the has been lost to time the first of one of the first of the only one of one of the only ones of kind Although accounts vary, it is universally agreed that guided by forces unknown. most often takes the form of a was most often depicted as a rotting associated with [B] a mountain fortress a dark fortress a ruin a cave a forest retreat a town was a legendary could be found within civilization of religion of group from centered around the worship of various beings centered around the worship of , a force [C:3:0:1]Related Historical Figures[C:7:0:0][B] object of ardent faithful casual dubious worship lover [R] [C:1:0:1]Related Entities[C:7:0:0][B] leader mayor guard royal guard mercenary former mercenary enemy criminal member former member manager bookkeeper broker sheriff guard captain merchant nobility outpost liaison diplomat high priest slave former slave prisoner former prisoner )[R] [C:6:0:1]Related Sites[C:7:0:0][B] shopkeeper seat of power hangout home priest late early mid spring summer autumn winter a time before time an unknown civiliation me my myself I an unknown creature an unknown site a road a tunnel a bridge a wall an unknown construction an unknown store a hovel an apartment complex an apartment a dark tower an unknown building an unknown artifact an unknown region a peace agreement a lumber agreement a trade agreement a vague agreement Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. A few issues still trouble scholars, but the picture is fairly clear. HF_LINK RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the Age Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age [C:4:0:1] Notable Kill [C:7:0:0][B] Kill Unknown creature in Unknown creature[R] Other Kill in the wilds Duel of Pillaging Conquest Destruction Attempted Abduction in the Wilds Theft Monster Rampage the Wilds
Set Building/Item Properties Set Traffic Areas Select Deselect Select all Deselect All Leave screen Leave text entry screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move wait Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Unit View, Customize Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Sleep Adventure: Wait Adventure: Attack Adventure: Look Adventure: Search Adventure: Talk Adventure: Inv. Interact Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Center Adventure: Building Interact Adventure: Travel Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Adventure: Option 1 Adventure: Option 2 Adventure: Option 3 Adventure: Option 4 Adventure: Option 5 Adventure: Option 6 Adventure: Option 7 Adventure: Option 8 Adventure: Option 9 Adventure: Option 10 Adventure: Option 11 Adventure: Option 12 Adventure: Option 13 Adventure: Option 14 Adventure: Option 15 Adventure: Option 16 Adventure: Option 17 Adventure: Option 18 Adventure: Option 19 Adventure: Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Instrument Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Make Pearlash Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Shell Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Lab Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Military Main: Rooms Building List: Zoom T Building List: Zoom Q Main: Control Squads Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Building Jobs Main: Overall Status Main: Building Items Main: Visualize Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Stay Indoors Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Collect Web Orders: Slaughter Orders: Butcher Orders: Tan Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Destroy Building Suspend Building Menu Confirm Save Bindings Change Bindings Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Mill, Mill Hotkey: Kennel, Hunt Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Kennel, Tame Large Hotkey: Kennel, War Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Ca