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Difference between revisions of "40d:String dump"

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{{Quality|Fine|00:29, 8 August 2013 (UTC)}}
 
{{av}}
 
{{av}}
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}).
+
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [[raws]]).
  
 
----
 
----

Latest revision as of 21:06, 23 June 2017

This article is about an older version of DF.

The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the raws).


From version 0.28.181.40d:

 inflate 1.2.1 Copyright 1995-2003 Mark Adler 
 deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly 
1.2.1
invalid block type
invalid stored block lengths
too many length or distance symbols
invalid code lengths set
invalid bit length repeat
invalid literal/lengths set
invalid distances set
invalid literal/length code
invalid distance code
invalid distance too far back
incorrect header check
unknown compression method
invalid window size
unknown header flags set
header crc mismatch
incorrect data check
incorrect length check
incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
need dictionary
bad allocation
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
vector<T> too long
 
A group of 
migrants, 
, has arrived.
migrants has arrived.
C
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
.  
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
the 
a 
two 
three 
four 
five 
 the 
 the deity of 
, 
 and 
, depicted as a 
female 
male 
s
bad cast
false
true
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
pus
ichor
goo
blood
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
ANY_APPROPRIATE_POWER
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
ART
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DAY
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMOR
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SKY
SONG
SPEECH
STARS
STORMS
STRENGTH
SUICIDE
SUN
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WAR
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 
OWN_RACE
FANCIFUL
EVIL
GOOD
Unrecognized Art Facet Token: 
CREATURE
PLANT
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
ART_IMAGE
COVERED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
RUIN
Unrecognized Site Token: 
DEFAULT
GUARD
ROYALGUARD
ZOMBIE
SKELETON
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
SPOUSE
CHILD
DEITY
LOVER
Unrecognized Historical Figure Hist Fig Link Token: 
LEADER
MAYOR
ROYAL_GUARD
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
MANAGER
BOOKKEEPER
BROKER
SHERIFF
GUARD_CAPTAIN
CAPTAIN_OF_THE_GUARD
MERCHANT_NOBILITY
OUTPOST_LIAISON
DIPLOMAT
HIGH_PRIEST
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
PRIEST
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
KING
KING_CONSORT
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
ADMINISTRATOR
TRADER
TAXCOLLECTOR
EXECUTIONER
BARON
COUNT
DUKE
BARON_CONSORT
COUNT_CONSORT
DUKE_CONSORT
PHILOSOPHER
ADVISOR
ALCHEMIST
DUNGEONMASTER
MERCHANT
GUILDREP
MERCHANTBARON
MERCHANTPRINCE
OUTPOSTLIAISON
DRUID
CHAMPION
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
BABY
DRUNK
LASHER
MASTER_LASHER
NONE
Unrecognized Unit Type Token: 
BLUDGEON
SLASH
GORE
PIERCE
BURN
HEAT
COLD
Unrecognized Damage Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
UNARMED
AXE
SWORD
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BOW
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
Unrecognized Skill Token: 
WOOD
STONE
METAL
BONE
IVORY
HORN
AMBER
CORAL
PEARL
SHELL
LEATHER
SILK
PLANT_ALCOHOL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
SAND
COAL
POTASH
ASH
PEARLASH
LYE
RENDERED_FAT
SOAP_ANIMAL
FAT
MUD
VOMIT
BLOOD_NONSPECIFIC
BLOOD_SPECIFIC
SLIME
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
Unrecognized Material Token: 
FORCED
UNCOMMON
RARE
BAR
SMALLGEM
BLOCKS
ROUGH
DOOR
FLOODGATE
HATCH_COVER
GRATE
BED
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOY
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BOX
BIN
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
GEM
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
PET
SEEDS
SKIN_RAW
SKIN_TANNED
BONES
LEAVES
TOTEM
SKULL
PANTS
BACKPACK
QUIVER
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
EXTRACT
POTION
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 
CIV
SITE
VESSEL
RELIGION
TEMPLE
BATTLE
SIEGE
errorlog.txt
map_rejection_log.txt
gamelog.txt
COKE
CHARCOAL
NO_MATGLOSS
Unrecognized Coal Token: 
USE_RACEGLOSS
Unrecognized Wood Token: 
Unrecognized Plant Token: 
Unrecognized Plant Alcohol Token: 
USE_LAVA_STONE
Unrecognized Stone Token: 
Unrecognized Metal Token: 
No Appropriate Nonspecific Blood Types in Token: 
Unrecognized Leather Token: 
Unrecognized Silk Token: 
Unrecognized Specific Blood Token: 
Unrecognized Bone Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
NW
NE
SW
SE
West
East
North
South
Below
Above
Here
/Below
/Above
gooey
slimy
vomitous
bloody
purulent
ichorous
slimy 
vomitous 
mixture of 
pool of 
slurry of 
All
Leather
Cloth (Plant)
Cloth (Silk)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat/Fish
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Instruments
Stone
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Thread (Plant)
Thread (Silk)
Ropes (Plant)
Ropes (Silk)
Barrels
Miscellaneous
Invalid
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Wagon
Mill Building
Head for Edge
Milling Flood
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Carry Patient to Bed
Seek Give Water Bucket
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Dig
Mischief
Rest (Recovered)
Rest (Reset)
PRIMITIVE
FLOWERY
THOUGHT
NEW
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
AQUATIC
ASSERTIVE
ARTIFICE
MYSTERY
COLOR
UNTOWARD
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
OLD
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agriculture
animals
art
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
day
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
sky
song
speech
stars
storms
strength
suicide
sun
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
war
water
wealth
weather
wind
wisdom
writing
youth
no sphere
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_DESERT
Unrecognized Biome Token: 
an 
mother
father
parent
husband
wives
wife
spouse
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
aunt
uncle
no relationship
ren
negative 
zero
one
two
three
four
five
six
seven
eight
nine
ten
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
-
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
th
st
nd
rd
SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills
The impertinent lava has defaced a 
The impertinent magma has defaced a 
!
A
 sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
Shop
Trade Depot
Alchemist's Laboratory
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bed
Dirt Road
Paved Road
Bridge
Well
Statue
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
 Lever
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
)
 (
Rough 
 Archery Target
 Gear Assembly
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Coffer
 Bag
 Chest
Dirt
 Road
 Bridge
 Statue
Glass
Gem
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Graveyard 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
(CLT)
*CLT*
CLT
You've caught a 
Your trap was robbed of the 
BALLISTA
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Craft Store
Basement
Weapon Store
Armor Store
Clothing Store
Food Store
Mead Hall
Temple
Throneroom
Activity Zone
Invalid Type
Building Level Map Overflow
This is the 
 currency of 
 from the year 
 from an unknown year
 under the ruler 
 under an obscure ruler
 from a period of no rule
gen
RANDOM
You
The 
Your
's
spinning 
flying 
its
It
 twist
 twists
 the embedded 
 around in 
 let
 lets
 drop away as 
attack
attacks
.
 leap at 
 leaps at 
 charge at 
 charges at 
 from behind
 from the side
 looks 
surprised by the ferocity of 
 onslaught!
 jump
 jumps
 away from 
 attack 
 attacks 
 but 
 away
 miss 
 misses 
 counterstrike
 counterstrikes
 by the 
 in the 
 with 
The grab glances away.
 are
 is
 propelled away by the force of the blow!
 has lodged firmly in the wound!
Many large thorns grow from the 
 latch on firmly
 latches on firmly
 to 
 latch on firmly!
 latches on firmly!
 has become enraged!
The shot glances away.
 strike at 
 strikes at 
 but the shot is blocked!
 block 
 blocks 
 but the shot is parried!
 bat 
 bats 
 out of the air!
 collide
 collides
 knocked over
 and tumble
 and tumbles
 backward
 bounce
 bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
 rush
 rushes
 by 
 manage
 manages
 to stop where 
 used to be.
 slam
 slams
 into an obstacle
 and
 fall
 falls
 over
strikes
hack at
hacks at
lash
lashes
stab
stabs
bash
bashes
burn
burns
freeze
freezes
your
 lock
 locks
 place
 places
 a chokehold on 
 take
 takes
 down by the 
 throw
 throws
 pinch
 pinches
 gouge
 gouges
sprain
badly sprain
break
cripple
 release
 releases
 loosen
 loosens
 the joint lock of 
 on 
 the choke hold of 
 break
 breaks
 the grip of 
 struggle
 struggles
 in vain against the grip of 
 shake
 shakes
 around by the 
 is ripped away and remains in 
 mouth
 grip
strangle
 pass
 passes
 out.
 adjust
 adjusts
grab
grabs
push
pushes
 spatter
 smear
 covering
Don't talk to me.
Welcome to 
Welcome home, my child.
Welcome to the 
Let's trade.
Fantastic!  Please come closer and ask again.
You do business.
Come see me in my store sometime.
You should probably try a shopkeeper.
Join me on my adventures!
Yes, let's continue onward!
Hey...  that sounds like a great idea!
Excitement!  Adventure!  I am thrilled to join you.
Surely any place is better than this.  Let's set off immediately!
I've always wanted to travel the world.  Let us be off!
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
I'm sorry.  My duty is here.
I'm sorry.  I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I would...  rather not.
Tell me about this area.
Ask me when I've returned to my home!
Tell me about 
You look like a mighty warrior indeed.
I am the leader of 
I am the mayor of 
I am the manager of 
I am the bookkeeper of 
I am the broker of 
I am the sheriff of 
I am the captain of the guard of 
I am the outpost liaison of 
I am the diplomat of 
I am 
of the merchant nobility
 of 
I am the high priest of 
I am a slave of 
I am a prisoner of 
I am a shopkeeper
 at 
 here
 in 
I am a priest of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
Tell me about your family.
I seek the capital.
I am here to discuss serving your cause.
Ah, of course.  Please come closer and ask again.
I'm flattered, but I have no need of you.
Goodbye.
Press 
 to continue.
 when finished.
Greet
Nevermind
Trade
Join
Profession
Family
Capital
Surroundings
Service
Goodbye
 to select choices.
 to scroll text.
Talking to 
You begin a conversation with 
 lies before
 stands before
 calls out to
 you.
S
([LIP])
([lip])
...
 STRANGUS 
 AUGIS 
 STORKIS 
... (slew 
, leader of 
, mayor of 
, high priest of 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I am speaking for 
.  Thank you for your offer of service.
Our people have been pestered by a skulking villian.
Our people have been tormented by a fearsome foe.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
Vanquishing a great beast on our behalf would bring us all much glory.
Seek this place and kill 
Seek and kill 
Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a craft store
a weapon store
an armor store
a clothing store
a food store
a mead hall
a keep
a home
a collection of homes
an apartment room
a temple
a tower
destroyed our homes
This vile fiend 
even 
murdered 
my 
has even killed 
has killed 
 lust for murder
, among them 
Ah, well...  we are quite untroubled here.
You succeeded!  Amazing.  You are a champion.
It looks like somebody got there first.  In any case, thank you for your dedication.
Keep up the good work.  Let me know when the deed is done.
Capital of what?
This is all there is.
There is no capital.
There's absolutely nothing interesting around here.
We are in 
There is a great keep there
 named 
There is a temple
 there
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
PLACE
the wilds
something
CONTEXT
ANY
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SPEAKER
AUDIENCE
is
us
er
in
as
 remains silent.
The Void
, Deity
, Force
vector<bool> too long
nothing
chunk
chunks
FEATURE_ATTACK_GROUP
CRAFTSMAN_NAME
FISHERMAN_NAME
HAMMERMAN_NAME
SPEARMAN_NAME
CROSSBOWMAN_NAME
AXEMAN_NAME
SWORDSMAN_NAME
MACEMAN_NAME
PIKEMAN_NAME
BOWMAN_NAME
CHILDNAME
BABYNAME
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
STOUT
NARROW
VEGETATION
MAGICAL
SAVAGE
NATURAL
VERMIN_HATEABLE
REMAINS_UNDETERMINED
BODY
Unrecognized Creature Body Token: 
 : 
BODYGLOSS
Unrecognized Creature Body Gloss Token: 
ATTACK
MAIN
BYTYPE
BYTOKEN
ATTACKFLAG_CANLATCH
ATTACKFLAG_WITH
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
ITEMCORPSE
ITEMCORPSE_QUALITY
HAS_RACEGLOSS
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
NOFEAR
NOSTUCKINS
SEVERONBREAKS
PARALYZEIMMUNE
PREFSTRING
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
CAVE_ADAPT
NOTHOUGHT
NOEMOTION
TRANCES
NOBLEED
NOSTUN
NONAUSEA
EXTRAVISION
BONECARN
CARNIVORE
SPEECH_MALE
SPEECH_FEMALE
PERSONALITY
LISP
INTELLIGENT
CAN_CIV
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
ENDING
POWER
MEGABEAST
SEMIMEGABEAST
BIOME
DEFENDER
MEANDERER
ALCOHOL_DEPENDENT
EXTRACT_COOKABLE
CHITIN
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
MUNDANE
VERMINHUNTER
EXTRACT_PERMANENT
EXTRACT_PARALYZE
EXTRACT_STUN_INTERMITTENT
EXTRACT_STUN
EXTRACT_PARALYZE_INTERMITTENT
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
MILKABLE
EQUIPMENT_WAGON
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
NAME
SPECNAME
MALE
FEMALE
GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
VERMIN_EATER
LIGHT_GEN
VERMIN_GROUNDER
VERMIN_ROTTER
VERMIN_MICRO
VERMIN_SOIL
VERMIN_SOIL_COLONY
VERMIN_FISH
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
LARGE_ROAMING
FLIER
LOOSE_CLUSTERS
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
WEBIMMUNE
FIREBREATH
MULTIPLE_LITTER_RARE
DRAGONFIREBREATH
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
NO_GENDER
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
LITTERSIZE
MAXAGE
GNAWER
PETVALUE
SIZE
EXTRACT_SIZE
MODVALUE
EXTRACT_VALUE
CHEESE_VALUE
VIEWRANGE
BUILDINGDESTROYER
DAMBLOCK
DIFFICULTY
GENPOWER
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
BLOODTYPE
G
B
Y
M
W
0
TILE
GLOWTILE
ALTTILE
EXTRACT_ANTIDOTE
EXTRACT_CHEESE
VERMIN_BITE
USE_EXTRACT
PENETRATEPOWER
FREQUENCY
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
LAYERING
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
FIXED_TEMP
SILK_SPEC_HEAT
SILK_HEATDAM_POINT
SILK_COLDDAM_POINT
SILK_IGNITE_POINT
SILK_MELTING_POINT
SILK_BOILING_POINT
SILK_FIXED_TEMP
LEATHER_SPEC_HEAT
LEATHER_HEATDAM_POINT
LEATHER_COLDDAM_POINT
LEATHER_IGNITE_POINT
LEATHER_MELTING_POINT
LEATHER_BOILING_POINT
LEATHER_FIXED_TEMP
BONE_SPEC_HEAT
BONE_HEATDAM_POINT
BONE_COLDDAM_POINT
BONE_IGNITE_POINT
BONE_MELTING_POINT
BONE_BOILING_POINT
BONE_FIXED_TEMP
EXTRACT_SPEC_HEAT
EXTRACT_HEATDAM_POINT
EXTRACT_COLDDAM_POINT
EXTRACT_IGNITE_POINT
EXTRACT_MELTING_POINT
EXTRACT_BOILING_POINT
EXTRACT_FIXED_TEMP
CHEESE_SPEC_HEAT
CHEESE_HEATDAM_POINT
CHEESE_COLDDAM_POINT
CHEESE_IGNITE_POINT
CHEESE_MELTING_POINT
CHEESE_BOILING_POINT
CHEESE_FIXED_TEMP
DRINK_SPEC_HEAT
DRINK_HEATDAM_POINT
DRINK_COLDDAM_POINT
DRINK_IGNITE_POINT
DRINK_MELTING_POINT
DRINK_BOILING_POINT
DRINK_FIXED_TEMP
DENSITY
LEATHER_SOLID_DENSITY
LEATHER_LIQUID_DENSITY
BONE_SOLID_DENSITY
BONE_LIQUID_DENSITY
SILK_SOLID_DENSITY
SILK_LIQUID_DENSITY
EXTRACT_SOLID_DENSITY
EXTRACT_LIQUID_DENSITY
CHEESE_SOLID_DENSITY
CHEESE_LIQUID_DENSITY
DRINK_SOLID_DENSITY
DRINK_LIQUID_DENSITY
STANDARD_FLESH
MATERIAL
Unrecognized Creature Token: 
<RESERVED_MOD>
 size to small for non-vermin -- reset to 2
data/speech/
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
skeletal 
zombie 
BP
UPPERBODY
LOWERBODY
HEAD
CON
CONTYPE
GRASP
STANCE
LIMB
THROAT
JOINT
NERVOUS
SIGHT
HEAR
SMELL
EMBEDDED
APERTURE
SMALL
INTERNAL
BREATHE
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
MOUTH
Unrecognized Creature Bodypart Token: 
WORD
RGB
Unrecognized Color Token: 
ADJ
Unrecognized Shape Token: 
Gain possession
Pull it out
FATAL ERROR
Adventure Starting Site Files Missing/Corrupted
Could not locate adventure start square
Where would you like to go?
Nowhere
Mountain Halls
Dark Fortress
Ruin
Cave
Forest Retreat
Town
Civilization 
Site 
Vessel 
Migrating 
Nomadic 
Religion 
Creature
Group
Do Not Travel
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
 - Current Attack Preference: 
Strike
Charge
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with the 
?
  (
 to view other pages)
 - 
Where would you like to move?
What would you like to pick up?
. 
Who will you talk to?
 to view other pages
 -  
a colony of 
many 
a swarm of 
Miasma
Steam
Mist
Bloody Mist
A Dust Cloud
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
Boiling 
Smoke
Dragonfire
Fire
A Web
A Fire
A Campfire
Water [
/7]
Lava [
Magma [
A Spattering of Blood
A Smear of Blood
A Pool of Blood
Vomit
A Spattering of Slime
A Smear of Slime
A Pool of Slime
A Spattering of Pus
A Smear of Pus
A Pool of Pus
A Spattering of Ichor
A Smear of Ichor
A Pool of Ichor
A Spattering of Goo
A Smear of Goo
A Pool of Goo
Untitled
, "
"
Really attack 
Really wrestle 
 confirms.  
 aborts.
Which creature will you attack?  
Which creature will you wrestle?  
 changes mode.
 pages)
Really sleep?  Your character will rest for eight hours.
You sleep.
You can't rest because you are drowning.
You can't rest because you are swimming.
You can't rest because somebody can see you.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is hot.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
You can't travel because somebody can see you.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are swimming.
You can't travel because you are journeying underground.
You must survive the ambush.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
You have reached the summit of 
You are deceased.  Press 
 to finish.
Unconscious
Stunned
Exhausted
Over-Exert
Tired
Drowsy
Drowning
Winded
Swimming
Flying
Nauseous
Dhyd
Thir
Stvg
Hung
W: 
None
A: 
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Bleeding!
Bleeding
Pale
Faint
Pain
Speed: 
 [DONE]
 [MORE]
                                                                                
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log
", 
 for destination.
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
, Dead
Unaligned
Enemy
Criminal
Prisoner
Devoted
Loyal
Aligned
Affiliated
Associated
 Member
 Mercenary
 Slave
Former 
Member
Mercenary
Slave
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
 - Tasks
 - Entities
 - Sites
 - Regions
 - Scroll
 - Zoom to Selected
 - Zoom to Current Location
 - Toggle Line
 - Toggle Map/Info
Wrestle 
The Wrestling of 
>-
--
<-
Latch
Grasp
JLock
Choke
->
-<
 to scroll
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab 
Deceased
Strong
Very Strong
Extremely Strong
Mighty
Ultra-Mighty
Agile
Very Agile
Extremely Agile
Unbelievably Agile
Perfectly Agile
Tough
Very Tough
Extremely Tough
Unbelievably Tough
Super
ly Tough
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Heavy Bleeding
Extreme Pain
Dehydrated
Thirsty
Starving
Hungry
: View Kills
: Select
: View
: Scroll
: View Wr
: Cust
[C:7:0:1]
The Kills of 
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
There is nothing to do with the 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You are too full.
You drop 
You pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No announcements yet.
Announcements 
Offloading site...
There is a 
 here.
 - Pull it
You pull the lever.
There is a locked 
 - Break it in
 - Pick the lock
You break the hatch in!
You pick the lock!
 - Bash it down
You bash the door down!
Create Your Character
Race: 
, Female
, Male
 from 
: Play Now!
: Select   
: Back
Remaining: 
Not
: Done     
 to change
Name: 
: Done
: Abort
: Enter First Name
: Customize Name
: Random Name
: Change Gender
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
Dawn is breaking.
It is noon.
Night is falling.
You struggle for 
You pull out 
Fill 
stagnant 
water (
 with mud (
slime (
vomit (
You fill your 
 with water.
Your 
 is already full.
 with mud.
 with slime.
 with vomit.
Eat 
mud (
Drink 
Ignite 
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
Attack 
creatures
Interact with 
building
Move to 
N
NNE
ENE
ESE
SSE
SSW
WSW
WNW
NNW
---
TSK
Site Center Flood Overflow
Button
  Saving...  
REC
Disconnected Build Overflow
  Select Item: 
 Points Remaining  
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
 P
Weapons and Ammunition
Armor
Furniture
Siege Equipment
Other Objects
Metal Clothing
Permit Trap Components
Permit Foreign Weapons
Permit Foreign Siege Ammo
Permit Foreign Armor
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs
Machine Components
Building Placement Distance Overflow
WGL_EXT_swap_control
wglSwapIntervalEXT
wglGetSwapIntervalEXT
OpenGL
Dwarf Fortress
Error
Error Registering Window Class!
Error Creating OpenGL Window
rb
Mode Switch Failed.
Running In Windowed Mode.
RegisterClassEx Failed!
Error Initializing Text: 
wb
 Chitin
 Leather
 Cloth
 Silk
 Crafts
 Logs
 Leather Bags
 Cloth Bags
 Silk Bags
 Thread
 Silk Thread
 Ropes
 Silk Ropes
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
WOOD_PREF
MINOR_METAL
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
START_BIOME
BIOME_SUPPORT
SKULKING
PERMITTED_JOB
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
ETHIC
WANDERER
BEAST_HUNTER
SCOUT
MAX_STARTING_CIV_NUMBER
START_GROUP_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
CAN_HAVE_MILITARY_LEADER
CAN_HAVE_MILITARY_SITE_LEADER
LEADER_TYPE
SITE_LEADER_TYPE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
ALL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
Unrecognized Entity Token: 
a
i
o
u
ay
ee
b
br
bl
d
dr
dl
str
stl
sh
shr
shl
sr
sl
t
tr
tl
thr
thl
ch
chr
chl
l
lr
f
fr
fl
g
gr
gl
k
kr
kl
p
pr
pl
j
jr
jl
m
r
ng
mb
lg
lb
lm
nk
rsn
Migrating group coordinates out of bounds during goal check
(
),
) 
Invalid Nem
Invalid ID
Empty
, has decided to stay.
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
 has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
 has guzzled some 
Miner destination wiped
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
 has become a 
 has adopted 
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
improvable 
butcherable 
millable 
possibly buryable 
unrotten 
undisturbed 
collected 
sharpenable 
distillable 
empty 
processable 
cookable 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to bag) 
processable (to barrel) 
alchemical 
tameable small creature 
nearby 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
-bearing 
bag
 that isn't a bin
Short Pathing Flood Overflow
have
has
 been 
 by a 
burned
flown
rough 
 log
 block
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
\
T
..
STP
vomit
slime
missing blood type
Year 
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 creatures
D: 
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
beast
 attack
 was a time when the 
, the 
 and the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
In 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Art
Structures
Historical Maps
goddess
god
deity
, force
b. 
d. 
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Slain
Received 
a wound
 wounds
fled
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
: Filter on string
_
: Done filtering.
Movement keys to view.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: export map and gen info.  
: export detailed map.  
Standard biome+site map
Elevations including lake and ocean floors (lowest 25 black)
Elevations respecting water level
Temperature
Rainfall
Drainage
Savagery
Volcanism
Current vegetation
Evil
Salinity
 to export
 to cancel
Export of column 
 complete
Saving world...
Offloading units... 
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/save/current/world.dat
Command Line: World exported.
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
DIM
CUSTOM_NAME
PEAK_NUMBER_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
SHOW_EMBARK_RIVER
SHOW_EMBARK_POOL
SHOW_EMBARK_M_POOL
SHOW_EMBARK_M_PIPE
SHOW_EMBARK_CHASM
SHOW_EMBARK_PIT
SHOW_EMBARK_OTHER
SHOW_EMBARK_TUNNEL
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
TEMPERATURE
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
Elevation
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE
MEDIUM
SMALLER
POCKET
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 TO CREATE THE WORLD.
Title: 
Seed: 
Various
Random
Dimensions: 
x
Custom Name: 
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
Last Seed: 
Last History Seed: 
Last Name Seed: 
Really delete this parameter set?
: Delete
: Cancel
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Initializing...
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Initializing
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
 or 
Dark 
Fortress
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
/world.dat
Continue Playing
Start Playing
Create New World Now!
Design New World With Parameters
Quit
 to select an option.   
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Importing world...
world_graphic-
el-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
.bmp
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line: 
data/art/curses.bmp
data/init/init.txt
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
FULLSCREENX
FULLSCREENY
PARTIAL_PRINT
YES
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
FINDER
NO
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
MOUSE
VSYNC
ON
OFF
PRIORITY
REALTIME
HIGH
ABOVE_NORMAL
NORMAL
BELOW_NORMAL
IDLE
TEXTURE_PARAM
LINEAR
TOPMOST
FPS
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
YEARLY
AUTOBACKUP
PATH_COST
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
MOUSE_PICTURE
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
FPS_CAP
G_FPS_CAP
CHASM
WINDOWED
PROMPT
GRID
FULLGRID
IDLERS
TOP
BOTTOM
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
SOUND
INTRO
VOLUME
KEY_HOLD_MS
RECENTER_INTERFACE_SHUTDOWN_MS
Start FullScreen?
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.bmp
data/movies
/objects
data/
hmbcu
.txt
/*.txt
text
data/dipscript/*.*
data/dipscript/
  
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/male.txt
data/speech/female.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
 were unable to complete the 
Jobs removed from unpowered 
narrow
stout
small
large
wood
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
 wafers
 bars
charcoal
coke
refined coal
potash
ashes
pearlash
tallow 
soap
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
bin
box
coffer
chest
boxes and bag
backpack
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
toy
cup
mug
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
web
strands
thread
cloth
tanned hide
rotten 
 skin
raw hide
skull totem
skull
idol
extract
potion
drink
filthy 
sticky 
dirty 
gooey 
purulent 
ichorous 
bloody 
molten 
liquid
ice
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
gem
 gem
ring
earring
bracelet
bed
quern
millstone
statue
corpse
body part
Rotten 
seeds
withered 
leaves
raw 
live 
small live animal
tame 
small tame animal
prepared meal
meat
shell
bones
weapon
suits of 
armor
right 
left 
handwear
shield
/buckler
footwear
headwear
chain 
legwear
item
 [
]
A kidnapper has made off with 
 has stolen 
A thief has stolen 
 has 
You have 
died in a cage.
fallen into a deep chasm.
died of old age.
starved to death.
died from thirst.
drowned.
burned up in magma.
burned up in dragon fire.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
suffocated.
been struck down.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been murdered by 
somebody
been killed by a trap.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
Of 
of 
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 has created 
, a 
*PAUSED*
 SIEGE 
+
 Idlers: 
 x
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.  
: Toggle brew.
You have no appropriate ingredients.
Price
N/A
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
: Toggle pet availability.  
: Slaughter.
You have no appropriate creatures.
 Justice  
  Cages&Chains: 
, Deceased
There are no criminals.
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Injured Party: 
General Items
Prepared Food
Potions
Materials
Cloth
Bone
Ivory
Horn
Pearl
Shell
Silk
Stone/Gems
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Job
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Gem Cutting
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Advanced Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Mining
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Fishing
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Brewing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Cheese Making
Milking
Tanning
Cooking
Weaving
Alchemy
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Milling
Barrel Construction
Give Water
Give Food
Recover Wounded
Fat Rendering
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Beat Criminal
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Charcoal Making
Ash Making
Lye Making
Potash Making (Lye)
Potash Making (Ash)
Pearlash Making
Glassmaking
Soap Making
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Increase priority  
: Max priority  
: Wages
Quantity: 
Type in parts of the name to narrow your search.  
 ELEC
Look, if you want to play DND, I'm sure you can find a game that has your
favorite metal in it.  Don't look here.
/R
Suspended
Inactive
Wild Animal
Undead
Berserk
Invader
Diplomat
Merchant
Visitor
Friendly
From The Underworld
Uninvited Guest
Current Resident
Hostile
Tame
There are no idle 
 or jobs.
 to return, 
: Manager
: ViewCre, 
: ViewJob, 
: Zoom-Cre, 
: Zoom-Bld, 
: Manager, 
: Remv Cre
 (Lost)
No treasures yet.
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
  Civilizations  
  Squad: 
"  
: Food Carried - 
One ration
Two rations
Water is carried
Water is not carried
: Sleep - 
Sleep on ground
Sleep in barracks
Sleep in room
Squad stays close to station
Squad chases opponents
Squad harasses dangerous wild animals
Squad ignores wild animals if possible
Squad is standing down
Squad is on duty
: Zoom to the commander.
  Military Command Chain  
  Royal Guard: 
  Fortress Guard: 
Unm
Axe
Cbw
Ham
Mac
Spr
Swd
#:
A:
Lth
Chn
Plt
Bkl
Shd
Squad: 
Royal Guard
Fortress Guard
You have no soldiers.
 change.
 select.
 done with weapons.
 activates, 
 view squad, 
 zoom.
 weapons.
 promotes, 
 done promoting.
Squad 
 has been disbanded.
 has been annihilated!
 Seeds
 Leaves
bone meal
 dust
dust
 powder
he
she
it
him
her
himself
herself
itself
his
 caught in a cloud of flames!
 caught up in the web!
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No access to 
No access
Null site on overall status
" 
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Animals
Stocks
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Leader 
Consort 
Nobles/Admins
Peasants
Trained Animals
Other Animals
Food Stores:
Meat
Fish
Plant
Drink
Other
Mountainhome
Metropolis
City
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
  Building List  
 (S)
 / Spouse
No Owner
You don't having any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
  Stone Restrictions  
Economic stones
 are reserved for use by the listed tasks.
: Change status
: View selected
Requires fuel
Takes place at smelter
REAGENTS
PRODUCTS
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
  The Nobles and Administrators of 
  Choose the 
 Settings  
The Incoming King
[REQUIRE]
[DEMAND]
[MANDATE]
VACANT
: Replace
: View Unit/Fill Vacancy
: Settings
Leave Vacant
No relevant skills
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
% updated toward the next precision level.
Architecture
Desired:
Current:
Road Value
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
 caught in a burst of steam!
lumber limits
data/init/interface.txt
DISPLAY_STRING
Unknown Interface Token: 
  The Wealth of 
F
D
H
: Mode
: Zoom
: Melt
: Forbid
: Dump
: Hide
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: Claim
: Description
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Wood Cutting
Carpentry
Stone Detailing
Masonry
Animal Training
Animal Care
Health Care
Butchery
Trapping
Small Animal Dissection
Leatherworking
Dyeing
Soap Maker
Clothesmaking
Farming (Fields)
Fish Cleaning
Fish Dissection
Potash Making
Furnace Operating
Wood Burning
Weaponsmithing
Armoring
Blacksmithing
Metalcrafting
Gem Setting
Woodcrafting
Stonecrafting
Bone Carving
Strand Extraction
Axe-fighting
Sword-fighting
Mace-fighting
Hammer-fighting
Spear-fighting
Dagger-fighting
Crossbow-fighting
Bow-fighting
Blowgun-fighting
Pike-fighting
Whip-fighting
Shield Using
Armor Using
Siege Engineering
Siege Operating
Crossbow-making
Mechanics
Weapon Number
Pump Operating
OBJECT
LANGUAGE
MATGLOSS
DESCRIPTOR
REACTION
/*.*
data/save/*.*
spr
sum
aut
win
*.dat
*.sav
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
data/save/current/world.sav
FPS: 
TILE_PAGE
CREATURE_GRAPHICS
Unrecognized Creature Graphics Token: 
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
raw/graphics/graphics_*.*
raw/graphics/
 designed a masterful 
 for 
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
 "
 to a 
 prepared a masterful 
 created a masterful engraving
 destroyed 
a masterpiece
 was destroyed
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 masterfully designed by 
 masterfully constructed by 
the masterful 
 created by 
 masterfully dyed with 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
 prepared by 
the masterful engraving
the destruction of 
in 
 attacked 
 led the attack
, and the defenders were led by 
  The defenders were led by 
the attack by 
the attack on 
 defeated 
 and destroyed 
the defeat of 
 and destruction of 
 and pillaged 
 and pillaging of 
 and placed 
 in charge of 
The new government was called 
 and lordship of 
 over 
 and demanded tribute from 
 and the demand of tribute from 
 and took over 
 and takeover of 
 routed 
the route of 
their
 settlement of 
 withered.
the withering of 
 formed
 merged with 
 abandoned the settlement of 
the formation of 
the incorporation of 
 into 
the abandonment of the settlement of 
 finished the construction of 
 as a part of 
 connecting 
the completion of 
 constructed 
 replaced 
 razed 
 founded 
the foundation of 
the construction of 
the replacement of 
the razing of 
 launched an expedition to reclaim 
the reclamation of 
 devoured 
the devouring of 
 was 
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
shattered
smashed
slashed
ripped
stabbed
frozen
breaking away
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
shattering
smashing
slashing
ripping
stabbing
burning
freezing
 and others
 was
 were
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 to pieces
 beheaded 
 crucified 
 buried 
 alive
 left 
 out in the air
 drowned 
 fed 
 to beasts
 struck down 
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes.
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
starved to death
died from thirst
drowned
burned up in magma
burned up in 
 dragon fire
dragon fire
was burned to death by 
 fire
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was scuttled
was murdered by 
was killed by a trap
collapsed
died after colliding with an obstacle
was impaled on spikes
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
the freezing of 
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
the mortal wounding of 
the hacking of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the killing of 
the scuttling of 
the murder of 
 by a trap
the collapse of 
the collision of 
 with an obstacle
, after the death strike by 
the impalement of 
 on spikes
were
was
 reunited with 
the reunion of 
 abducted 
 was abducted
the abduction of 
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 in
 the wilds
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
began wandering
began scouting
began hunting great beasts in
settled in
decided to become a baby-snatcher, operating out of
decided to become a thief, operating out of
fled into
the area around 
wandering
scouting
hunting of great beasts
settling
baby-snatching
thievery
flight
into the area around
into
around
, based in
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
stopped being the parent of
lost faith in
entered the priesthood of
became a shopkeeper at
ruled from
started hanging out at
took up residence in
left the priesthood of
stopped shopkeeping at
stopped ruling from
stopped hanging out at
moved out of
 was enslaved by
 was imprisoned by
 became 
the leader of
the high priest of
the mayor of
a guard of
a royal guard of
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
the manager of
the record keeper of
the broker of
the sheriff of
the guard captain of
part of the merchant nobility of
the outpost liaison for
a diplomat of
a former slave of
a former prisoner of
ceased to lead
ceased to be the high priest of
ceased to be mayor of
left the guard of
left the royal guard of
left the service of
made peace with
was brought to the justice of
left
stopped managing
stopped keeping records for
stopped brokering for
stopped working as the sheriff of
stopped working as the guard captain of
left the merchant nobility of
ceased to be the outpost liaison for
stopped working as a diplomat for
escaped from the slavery of
escaped from the prisons of
the status of
the marriage of
the belief of
the romantic relationship between
as the child of
and
as the parent of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the priesthood membership of
the shopkeeping of
the seat of power of
the hanging-out of
the residence of
at
the departure of
the close of business of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
from
from the priesthood of
the ascension
the selection
the election
the joining
the entry
the rise
the crimes
the acceptance
the status
the appointment
the enslavement
the imprisonment
to leadership of
to the position of mayor of
with the royal guards of
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
as the manager of
as the record keeper of
as the broker of
as the sheriff of
as the guard captain of
to the merchant nobility of
as the outpost liaison for
as a diplomat of
by
the fall of
the peace-making of
the resolution of criminal matters between
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the removal of
the escape of
from leadership of
from the mayoral position of
from the guard of
from the royal guard of
from the mercenary service of
with
from the merchant nobility of
from the slavery of
from the prisons of
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
 between 
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 proposed by 
 was rejected by 
the rejection of 
 was accepted by 
the acceptance of 
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
hung from a 
horribly mutilated
 on behalf of 
impalement on 
 of
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
the display on 
 of the skins of
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
the loss of a diplomat of 
 with the possible involvment of 
 voided all agreements with 
the voiding of agreements with 
, merchants from 
 visited 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
ill-fated
tragic
terrible
costly
unfortunate
 visit of merchants from 
 was hidden in 
the concealment of 
 was claimed in 
the acquisition of 
 was created in 
the creation of 
 was lost in 
the disappearance of 
 was found in 
the discovery of 
 was stolen
 and brought to 
the theft of 
 was recovered by 
the recovery of 
 was dropped by 
the discardment of 
 was encased in adamantine deep within 
the imprisonment of 
 in adamantine deep within 
 was released by careless miners in the deepest recesses of 
the release of 
 by careless miners in the deepest recesses of 
 is a 
 was a 
 that occurs in the myths of 
force
 which permeates 
 which was said to permeate 
 born in 
The identity of 
 mother has been lost to time
 father has been lost to time
 parent has been lost to time
 of unknown parentage
 is the 
 was the 
 has been lost to time
 the first of 
 one of the first of 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
guided by forces unknown.  
 most often takes the form of a 
 was most often depicted as a 
rotting 
associated with 
[B]
a mountain fortress
a dark fortress
a ruin
a cave
a forest retreat
a town
 was a legendary 
 could be found within 
 civilization of 
 religion of 
 group from 
 centered around the worship of various beings
 centered around the worship of 
, a force
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
[R]
[C:1:0:1]Related Entities[C:7:0:0][B]
leader
mayor
guard
royal guard
mercenary
former mercenary
enemy
criminal
member
former member
manager
bookkeeper
broker
sheriff
guard captain
merchant nobility
outpost liaison
diplomat
high priest
slave
former slave
prisoner
former prisoner
)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
shopkeeper
seat of power
hangout
home
priest
late 
early 
mid
spring
summer
autumn
winter
a time before time
an unknown civiliation
me
my
myself
I
an unknown creature
an unknown site
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown store
a hovel
an apartment complex
an apartment
a dark tower
an unknown building
an unknown artifact
an unknown region
a peace agreement
a lumber agreement
a trade agreement
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
[C:4:0:1]
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Duel of 
Pillaging
Conquest
Destruction
Attempted 
Abduction
 in the Wilds
Theft
Monster
Rampage
the Wilds
Set Building/Item Properties
Set Traffic Areas
Select
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Select all
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Leave screen
Leave text entry screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
Help
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Change tab or highlight selection
Move selector up
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Move selector left
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Page selector up
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Move secondary selector up
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Move view/cursor up
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Move view/cursor left
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Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move wait
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Unit View, Customize
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Adventure: Sleep
Adventure: Wait
Adventure: Attack
Adventure: Look
Adventure: Search
Adventure: Talk
Adventure: Inv. Interact
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Center
Adventure: Building Interact
Adventure: Travel
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Adventure: Option 1
Adventure: Option 2
Adventure: Option 3
Adventure: Option 4
Adventure: Option 5
Adventure: Option 6
Adventure: Option 7
Adventure: Option 8
Adventure: Option 9
Adventure: Option 10
Adventure: Option 11
Adventure: Option 12
Adventure: Option 13
Adventure: Option 14
Adventure: Option 15
Adventure: Option 16
Adventure: Option 17
Adventure: Option 18
Adventure: Option 19
Adventure: Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Instrument
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Make Pearlash
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Shell
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Instrument
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Lab
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Military
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Main: Control Squads
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Building Jobs
Main: Overall Status
Main: Building Items
Main: Visualize
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Tasks
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Stay Indoors
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Collect Web
Orders: Slaughter
Orders: Butcher
Orders: Tan
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Destroy Building
Suspend Building
Menu Confirm
Save Bindings
Change Bindings
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Mill, Mill
Hotkey: Kennel, Hunt
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Kennel, Tame Large
Hotkey: Kennel, War
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Buildjob: Add
Buildjob: Cancel
Buildjob: Promote
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Ca