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Difference between revisions of "v0.31:Location"
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− | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your | + | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your [[dwarves]] dying off |
from dehydration, starvation or the other dangers that lurk about. | from dehydration, starvation or the other dangers that lurk about. | ||
''An ideal location includes'': | ''An ideal location includes'': | ||
− | * A location that lacks an | + | * A location that lacks an [[aquifer]]. (If the location is freezing, it may not matter, and perhaps even be useful.) |
− | * A '''fresh''' water source like | + | * A '''fresh''' water source like [[stream]] or [[river]]. |
− | * A | + | * A [[Climate|temperature]] that isn't extremely hot or cold. |
− | * | + | * Shallow and Deep Metals to provide ores. |
− | * A | + | * A [[flux]] material for making [[steel]]. |
− | * A soil layer which acts as source of | + | * A soil layer which acts as source of [[sand]] to enable [[glass industry]]. |
− | * A soil layer which acts as source of | + | * A soil layer which acts as source of [[clay]] to enable [[ceramic industry]]. |
* A non-evil biome. | * A non-evil biome. | ||
− | * An area with an abundance of | + | * An area with an abundance of [[tree]]s. |
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | ||
− | For example a location with a | + | For example a location with a [[volcano]] is good if you don't want to pump [[magma]] to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water [[trap]]s to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps. |
− | Before you choose a location, remember that: with the new versions all layers have | + | Before you choose a location, remember that: with the new versions all layers have [[magma sea|magma]] and many have [[cavern|underground water]]. |
Latest revision as of 09:07, 11 November 2018
This article is about an older version of DF. |
Searching for a good location for your fortress is extremely important. If you neglect this you may find your dwarves dying off from dehydration, starvation or the other dangers that lurk about.
An ideal location includes:
- A location that lacks an aquifer. (If the location is freezing, it may not matter, and perhaps even be useful.)
- A fresh water source like stream or river.
- A temperature that isn't extremely hot or cold.
- Shallow and Deep Metals to provide ores.
- A flux material for making steel.
- A soil layer which acts as source of sand to enable glass industry.
- A soil layer which acts as source of clay to enable ceramic industry.
- A non-evil biome.
- An area with an abundance of trees.
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.
For example a location with a volcano is good if you don't want to pump magma to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water traps to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.
Before you choose a location, remember that: with the new versions all layers have magma and many have underground water.