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Difference between revisions of "Criminal"
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− | '''Criminal''' is a profession for some inhabitants of generated [[site]]s like towns. These petty criminals are distinct from criminal organization [[Boss|bosses]], and much less dangerous. Petty criminals are [[Unit_type_token#CRIMINAL|shown in dark grey]]. | + | '''Criminal''' is a profession for some inhabitants of generated [[site]]s like towns. These petty criminals are distinct from criminal organization [[Boss|bosses]], and much less dangerous. Some petty criminals show up as [[visitor]]s in Fortress mode, and [[agent]]s sometimes try to pose as petty criminals. Petty criminals are [[Unit_type_token#CRIMINAL|shown in dark grey]]. |
Revision as of 12:32, 28 January 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This page contains information only relevant to DF 0.44.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
Criminal is a profession for some inhabitants of generated sites like towns. These petty criminals are distinct from criminal organization bosses, and much less dangerous. Some petty criminals show up as visitors in Fortress mode, and agents sometimes try to pose as petty criminals. Petty criminals are shown in dark grey.
Fortress mode
Petty criminals will not migrate to your fortress in this version. Immigrants identified as criminals are actually agents (spies) from your own civilization who retained their assumed identities due to Bug 10490.