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Difference between revisions of "40d:Mountain"

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A mountain is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity.  [[Volcano]]es are mountains, but mountains are not necessarily volcanoes.
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{{quality|Exceptional|20:58, 26 April 2011 (UTC)}}{{av}}
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A '''mountain''' is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity.  [[Volcano]]es are usually mountains, but mountains are not necessarily volcanoes.
  
As part of a starting site, mountains provide jagged terrain and impassable cliffs. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges.  They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]].
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As part of a starting site, mountains provide jagged terrain and impassable [[cliff]]s. They usually have very limited [[water]] resources, i.e., few ponds or streams, although many streams and [[river]]s originate from the base of mountain ranges.  They often have sparse vegetation, and depending on the elevation may lack any sort of usable [[soil]]. It's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities.
  
The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as Granite, Rhyolite, or Gabbro) or metamorphic rock (such as Gneiss, Quartzite, or Phyllite). Stone, and subsequently ores, are always in abundance in mountain [[biome]]s.
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The stratification listed for mountains in ''Dwarf Fortress'' usually consists of one lighter rock type, generally a sedimentary [[stone]] (such as [[limestone]], [[mudstone]] or [[dolomite]]), and then two further layers of heavy intrusive igneous (such as [[Granite]], [[Rhyolite]], or [[Gabbro]]) or metamorphic rock (such as [[Gneiss]], [[Quartzite]], or [[Phyllite]]). Stone, and subsequently [[ore]]s, are always in abundance in mountain [[biome]]s.
  
 
It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources.
 
It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources.
  
Mountains imply high elevation in the surrounding area.  This can result in a "forest" biome that does not actually have any trees, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow.  When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.
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Mountains imply high elevation in the surrounding area.  This can result in a "forest" biome that does not actually have any [[tree]]s, since above a certain elevation there may be no [[soil]] and therefore no place for trees to actually grow.  When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.
  
[[Named mountain]]s are special mountains that are likely to have unique features such as [[chasm]]s, [[cave river]]s and [[pit]]s.  Named mountains are designated by a gray "^" symbol, which is similar to the red-colored but otherwise identical symbol for a named volcano, and is distinct from the typical mountain symbol.  Unlike volcanoes, named mountains are much more likely to be found within other mountain ranges, which means that most named mountains are completely inaccessible in [[Dwarf Fortress Mode]] (although they may be accessible in [[Adventure Mode]]).  However, a named mountain close enough to another biome to be selected will likely result in a much more interesting game.  Volcanoes also have names and may also have unique features, so they seem to be functionally equivalent except for the presence or absence of [[magma]].
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Unique features such as [[chasm]]s, [[cave river]]s and [[Adamantine]] are exclusive to mountains.
[[Category:Biomes]]
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{{World|Biomes}}

Latest revision as of 20:44, 7 April 2019

This article is about an older version of DF.

A mountain is a naturally high elevation usually culminating in a peak. They are usually formed by the collision of tectonic plates or through volcanic activity. Volcanoes are usually mountains, but mountains are not necessarily volcanoes.

As part of a starting site, mountains provide jagged terrain and impassable cliffs. They usually have very limited water resources, i.e., few ponds or streams, although many streams and rivers originate from the base of mountain ranges. They often have sparse vegetation, and depending on the elevation may lack any sort of usable soil. It's impossible to cross a Mountain tile in Travel mode, even if you have flying capabilities.

The stratification listed for mountains in Dwarf Fortress usually consists of one lighter rock type, generally a sedimentary stone (such as limestone, mudstone or dolomite), and then two further layers of heavy intrusive igneous (such as Granite, Rhyolite, or Gabbro) or metamorphic rock (such as Gneiss, Quartzite, or Phyllite). Stone, and subsequently ores, are always in abundance in mountain biomes.

It is not possible to start a fortress on an exclusively mountain biome; however, fortress sites can straddle mountains on one side and more (or less) hospitable biome on the other, which will provide more valuable diversity of wildlife and resources.

Mountains imply high elevation in the surrounding area. This can result in a "forest" biome that does not actually have any trees, since above a certain elevation there may be no soil and therefore no place for trees to actually grow. When choosing a starting fortress site, be sure to check the elevation map (using the tab key), and try to get a mix of low and medium or high elevations if possible.

Unique features such as chasms, cave rivers and Adamantine are exclusive to mountains.

Worlds