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Difference between revisions of "Creature flags in DF memory"
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==Creature or Unit flags== | ==Creature or Unit flags== | ||
Thanks to ToadyOne for explaining what these bits do. | Thanks to ToadyOne for explaining what these bits do. | ||
+ | |||
+ | Checkbox labels | ||
===Flags Word 0 (32 bits)=== | ===Flags Word 0 (32 bits)=== | ||
− | + | {| class="wikitable" | |
− | + | ! Bit | |
− | + | ! Integer Value (hex) | |
− | + | ! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]] | |
− | + | ! Meaning | |
− | + | |- | |
− | + | !0 | |
− | + | | 0x00000001 | |
− | they just try to leave mostly) | + | | 0x1 |
− | + | | Can the dwarf move or are they waiting for their movement timer | |
− | + | |- | |
− | + | !1 | |
− | + | | 0x00000002 | |
− | + | | dead? | |
− | + | | Dead (might also be set for incoming/leaving critters that are alive) | |
− | + | |- | |
− | + | !2 | |
− | + | | 0x00000004 | |
− | + | | 0x4 | |
− | + | | Currently in mood | |
− | + | |- | |
− | + | !3 | |
− | + | | 0x00000008 | |
− | + | | artifact | |
− | + | | Had a mood | |
− | + | |- | |
− | + | !4 | |
− | + | | 0x00000010 | |
− | + | | 0x10 | |
− | + | | "marauder" -- wide class of invader/inside creature attackers | |
− | + | |- | |
− | + | !5 | |
− | + | | 0x00000020 | |
+ | | 0x20 | ||
+ | | Drowning | ||
+ | |- | ||
+ | !6 | ||
+ | | 0x00000040 | ||
+ | | merch1? | ||
+ | | Active merchant | ||
+ | |- | ||
+ | !7 | ||
+ | | 0x00000080 | ||
+ | | caravan guard? | ||
+ | | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) | ||
+ | |- | ||
+ | !8 | ||
+ | | 0x00000100 | ||
+ | | 0x100 | ||
+ | | Left (left the map) | ||
+ | |- | ||
+ | !9 | ||
+ | | 0x00000200 | ||
+ | | 0x200 | ||
+ | | Rider | ||
+ | |- | ||
+ | !10 | ||
+ | | 0x00000400 | ||
+ | | !unitlist | ||
+ | | Incoming | ||
+ | |- | ||
+ | !11 | ||
+ | | 0x00000800 | ||
+ | | liaison? | ||
+ | | Diplomat | ||
+ | |- | ||
+ | !12 | ||
+ | | 0x00001000 | ||
+ | | zombie | ||
+ | | Zombie | ||
+ | |- | ||
+ | !13 | ||
+ | | 0x00002000 | ||
+ | | skel | ||
+ | | Skeleton | ||
+ | |- | ||
+ | !14 | ||
+ | | 0x00004000 | ||
+ | | working? | ||
+ | | Can swap tiles during movement (prevents multiple swaps) | ||
+ | |- | ||
+ | !15 | ||
+ | | 0x00008000 | ||
+ | | prone | ||
+ | | On the ground (can be conscious) | ||
+ | |- | ||
+ | !16 | ||
+ | | 0x00010000 | ||
+ | | 0x1.4 | ||
+ | | Projectile | ||
+ | |- | ||
+ | !17 | ||
+ | | 0x00020000 | ||
+ | | inv1 | ||
+ | | Active invader (for organized ones) | ||
+ | |- | ||
+ | !18 | ||
+ | | 0x00040000 | ||
+ | | hidden | ||
+ | | Hidden in ambush | ||
+ | |- | ||
+ | !19 | ||
+ | | 0x00080000 | ||
+ | | inv2 | ||
+ | | Invader origin (could be inactive and fleeing) | ||
+ | |- | ||
+ | !20 | ||
+ | | 0x00100000 | ||
+ | | 0x1.5 | ||
+ | | Will flee if invasion turns around | ||
+ | |- | ||
+ | !21 | ||
+ | | 0x00200000 | ||
+ | | 0x2.5 | ||
+ | | Active marauder/invader moving inward | ||
+ | |- | ||
+ | !22 | ||
+ | | 0x00400000 | ||
+ | | 0x4.5 | ||
+ | | Marauder resident/invader moving in all the way | ||
+ | |- | ||
+ | !23 | ||
+ | | 0x00800000 | ||
+ | | 0x8.5 | ||
+ | | Check against flows next time you get a chance | ||
+ | |- | ||
+ | !24 | ||
+ | | 0x01000000 | ||
+ | | 0x1.6 | ||
+ | | Ridden | ||
+ | |- | ||
+ | !25 | ||
+ | | 0x02000000 | ||
+ | | 0x2.6 | ||
+ | | Caged | ||
+ | |- | ||
+ | !26 | ||
+ | | 0x04000000 | ||
+ | | tame | ||
+ | | Tame | ||
+ | |- | ||
+ | !27 | ||
+ | | 0x08000000 | ||
+ | | 0x8.6 | ||
+ | | Chained | ||
+ | |- | ||
+ | !28 | ||
+ | | 0x10000000 | ||
+ | | r.guard | ||
+ | | Royal guard | ||
+ | |- | ||
+ | !29 | ||
+ | | 0x20000000 | ||
+ | | f.guard | ||
+ | | Fortress guard | ||
+ | |- | ||
+ | !30 | ||
+ | | 0x40000000 | ||
+ | | 0x4.7 | ||
+ | | Suppress wield for beatings/etc | ||
+ | |- | ||
+ | !31 | ||
+ | | 0x80000000 | ||
+ | | 0x8.7 | ||
+ | | Is an important historical figure | ||
+ | |} | ||
===Flags Word 1 (32 bits)=== | ===Flags Word 1 (32 bits)=== | ||
− | + | {| class="wikitable" | |
− | + | ! Bit | |
− | + | ! Integer Value (hex) | |
− | + | ! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]] | |
− | + | ! Meaning | |
− | + | |- | |
− | + | !0 | |
− | + | | 0x00000001 | |
− | necessarily violent death) | + | | 0x1b |
− | + | | Swimming | |
− | + | |- | |
− | + | !1 | |
− | + | | 0x00000002 | |
− | + | | 0x2b | |
− | + | | Play combat for sparring | |
− | + | |- | |
− | + | !2 | |
− | + | | 0x00000004 | |
− | might be what the flying was) | + | | 0x4b |
− | + | | Do not notify about level gains (for embark etc) | |
− | + | |- | |
− | + | !3 | |
− | + | | 0x00000008 | |
− | + | | 0x8b | |
− | + | | Unused | |
− | + | |- | |
− | + | !4 | |
− | + | | 0x00000010 | |
− | + | | 0x10b | |
− | + | | Nerves calculated | |
− | + | |- | |
− | + | !5 | |
− | + | | 0x00000020 | |
− | + | | 0x20b | |
+ | | Body part info calculated | ||
+ | |- | ||
+ | !6 | ||
+ | | 0x00000040 | ||
+ | | 0x4b | ||
+ | | Is important historical figure (slight variation) | ||
+ | |- | ||
+ | !7 | ||
+ | | 0x00000080 | ||
+ | | dead | ||
+ | | Has been killed by kill function (slightly different from dead, not necessarily violent death) | ||
+ | |- | ||
+ | !8 | ||
+ | | 0x00000100 | ||
+ | | vanish | ||
+ | | Must be forgotten by forget function (just cleanup) | ||
+ | |- | ||
+ | !9 | ||
+ | | 0x00000200 | ||
+ | | 0x200b | ||
+ | | Must be deleted (cleanup) | ||
+ | |- | ||
+ | !10 | ||
+ | | 0x00000400 | ||
+ | | 0x400b | ||
+ | | Recently forgotten (cleanup) | ||
+ | |- | ||
+ | !11 | ||
+ | | 0x00000800 | ||
+ | | 0x800b | ||
+ | | Offered for trade | ||
+ | |- | ||
+ | !12 | ||
+ | | 0x00001000 | ||
+ | | 0x1000b | ||
+ | | Trade resolved | ||
+ | |- | ||
+ | !13 | ||
+ | | 0x00002000 | ||
+ | | winded? | ||
+ | | Has breaks | ||
+ | |- | ||
+ | !14 | ||
+ | | 0x00004000 | ||
+ | | 0x4000b | ||
+ | | Gutted | ||
+ | |- | ||
+ | !15 | ||
+ | | 0x00008000 | ||
+ | | ground | ||
+ | | Circulatory spray | ||
+ | |- | ||
+ | !16 | ||
+ | | 0x00010000 | ||
+ | | flying | ||
+ | | Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) | ||
+ | |- | ||
+ | !17 | ||
+ | | 0x00020000 | ||
+ | | slaughter | ||
+ | | Marked for slaughter | ||
+ | |- | ||
+ | !18 | ||
+ | | 0x00040000 | ||
+ | | underwrld | ||
+ | | Underworld creature | ||
+ | |- | ||
+ | !19 | ||
+ | | 0x00080000 | ||
+ | | can't eat | ||
+ | | Current resident | ||
+ | |- | ||
+ | !20 | ||
+ | | 0x00100000 | ||
+ | | 0x1.5b | ||
+ | | Marked for special cleanup as unused load from unit block on disk | ||
+ | |- | ||
+ | !21 | ||
+ | | 0x00200000 | ||
+ | | 0x2.5b | ||
+ | | Insulation from clothing calculated | ||
+ | |- | ||
+ | !22 | ||
+ | | 0x00400000 | ||
+ | | 0x4.5b | ||
+ | | Uninvited guest | ||
+ | |- | ||
+ | !23 | ||
+ | | 0x00800000 | ||
+ | | visitor? | ||
+ | | Visitor | ||
+ | |- | ||
+ | !24 | ||
+ | | 0x01000000 | ||
+ | | 0x1.6b | ||
+ | | Inventory order calculated | ||
+ | |- | ||
+ | !25 | ||
+ | | 0x02000000 | ||
+ | | 0x2.6b | ||
+ | | Vision -- have good part | ||
+ | |- | ||
+ | !26 | ||
+ | | 0x04000000 | ||
+ | | 0x4.6b | ||
+ | | Vision -- have damaged part | ||
+ | |- | ||
+ | !27 | ||
+ | | 0x08000000 | ||
+ | | 0x8.6b | ||
+ | | Vision -- have missing part | ||
+ | |- | ||
+ | !28 | ||
+ | | 0x10000000 | ||
+ | | 0x1.7b | ||
+ | | Breathing -- have good part | ||
+ | |- | ||
+ | !29 | ||
+ | | 0x20000000 | ||
+ | | winded? | ||
+ | | Breathing -- having a problem | ||
+ | |- | ||
+ | !30 | ||
+ | | 0x40000000 | ||
+ | | 0x4.7b | ||
+ | | Roaming wilderness population source | ||
+ | |- | ||
+ | !31 | ||
+ | | 0x80000000 | ||
+ | | tame2 | ||
+ | | Roaming wilderness population source -- not a map feature | ||
+ | |} | ||
+ | |||
+ | [[Category:Hacking]] | ||
+ | {{unversioned}} |
Latest revision as of 17:28, 21 July 2019
Creature or Unit flags[edit]
Thanks to ToadyOne for explaining what these bits do.
Checkbox labels
Flags Word 0 (32 bits)[edit]
Bit | Integer Value (hex) | DwarfCompanion | Meaning |
---|---|---|---|
0 | 0x00000001 | 0x1 | Can the dwarf move or are they waiting for their movement timer |
1 | 0x00000002 | dead? | Dead (might also be set for incoming/leaving critters that are alive) |
2 | 0x00000004 | 0x4 | Currently in mood |
3 | 0x00000008 | artifact | Had a mood |
4 | 0x00000010 | 0x10 | "marauder" -- wide class of invader/inside creature attackers |
5 | 0x00000020 | 0x20 | Drowning |
6 | 0x00000040 | merch1? | Active merchant |
7 | 0x00000080 | caravan guard? | "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly) |
8 | 0x00000100 | 0x100 | Left (left the map) |
9 | 0x00000200 | 0x200 | Rider |
10 | 0x00000400 | !unitlist | Incoming |
11 | 0x00000800 | liaison? | Diplomat |
12 | 0x00001000 | zombie | Zombie |
13 | 0x00002000 | skel | Skeleton |
14 | 0x00004000 | working? | Can swap tiles during movement (prevents multiple swaps) |
15 | 0x00008000 | prone | On the ground (can be conscious) |
16 | 0x00010000 | 0x1.4 | Projectile |
17 | 0x00020000 | inv1 | Active invader (for organized ones) |
18 | 0x00040000 | hidden | Hidden in ambush |
19 | 0x00080000 | inv2 | Invader origin (could be inactive and fleeing) |
20 | 0x00100000 | 0x1.5 | Will flee if invasion turns around |
21 | 0x00200000 | 0x2.5 | Active marauder/invader moving inward |
22 | 0x00400000 | 0x4.5 | Marauder resident/invader moving in all the way |
23 | 0x00800000 | 0x8.5 | Check against flows next time you get a chance |
24 | 0x01000000 | 0x1.6 | Ridden |
25 | 0x02000000 | 0x2.6 | Caged |
26 | 0x04000000 | tame | Tame |
27 | 0x08000000 | 0x8.6 | Chained |
28 | 0x10000000 | r.guard | Royal guard |
29 | 0x20000000 | f.guard | Fortress guard |
30 | 0x40000000 | 0x4.7 | Suppress wield for beatings/etc |
31 | 0x80000000 | 0x8.7 | Is an important historical figure |
Flags Word 1 (32 bits)[edit]
Bit | Integer Value (hex) | DwarfCompanion | Meaning |
---|---|---|---|
0 | 0x00000001 | 0x1b | Swimming |
1 | 0x00000002 | 0x2b | Play combat for sparring |
2 | 0x00000004 | 0x4b | Do not notify about level gains (for embark etc) |
3 | 0x00000008 | 0x8b | Unused |
4 | 0x00000010 | 0x10b | Nerves calculated |
5 | 0x00000020 | 0x20b | Body part info calculated |
6 | 0x00000040 | 0x4b | Is important historical figure (slight variation) |
7 | 0x00000080 | dead | Has been killed by kill function (slightly different from dead, not necessarily violent death) |
8 | 0x00000100 | vanish | Must be forgotten by forget function (just cleanup) |
9 | 0x00000200 | 0x200b | Must be deleted (cleanup) |
10 | 0x00000400 | 0x400b | Recently forgotten (cleanup) |
11 | 0x00000800 | 0x800b | Offered for trade |
12 | 0x00001000 | 0x1000b | Trade resolved |
13 | 0x00002000 | winded? | Has breaks |
14 | 0x00004000 | 0x4000b | Gutted |
15 | 0x00008000 | ground | Circulatory spray |
16 | 0x00010000 | flying | Locked in for trading (it's a projectile on the other set of flags, might be what the flying was) |
17 | 0x00020000 | slaughter | Marked for slaughter |
18 | 0x00040000 | underwrld | Underworld creature |
19 | 0x00080000 | can't eat | Current resident |
20 | 0x00100000 | 0x1.5b | Marked for special cleanup as unused load from unit block on disk |
21 | 0x00200000 | 0x2.5b | Insulation from clothing calculated |
22 | 0x00400000 | 0x4.5b | Uninvited guest |
23 | 0x00800000 | visitor? | Visitor |
24 | 0x01000000 | 0x1.6b | Inventory order calculated |
25 | 0x02000000 | 0x2.6b | Vision -- have good part |
26 | 0x04000000 | 0x4.6b | Vision -- have damaged part |
27 | 0x08000000 | 0x8.6b | Vision -- have missing part |
28 | 0x10000000 | 0x1.7b | Breathing -- have good part |
29 | 0x20000000 | winded? | Breathing -- having a problem |
30 | 0x40000000 | 0x4.7b | Roaming wilderness population source |
31 | 0x80000000 | tame2 | Roaming wilderness population source -- not a map feature |