v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Industry"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Accidently made withough DF2010)
 
 
(24 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{av}}{{elven}}
+
{{quality|Fine|20:11, 26 December 2010 (UTC)}}{{av}}
  
All dwarfs love money, and a complete industry in all it's glory is the easiest way to make lots, and lots of money.
+
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.
  
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (the selling of these goods).
+
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (further improvement of these goods).
  
Industries in dwarf fortres can be broken into the following categories. Note the the end products of one industry are often the inputs to another.
+
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on [http://geography.about.com/od/urbaneconomicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
 +
===Primary Industries===
 +
*[[Wood industry]]: Growing and cutting wood to produce items including furniture and fuel.
 +
*[[Stone industry]]: Exploration and mining stone to produce buildings and items.
 +
*[[Farming]] industry: The production of food and alcohol to keep dwarves alive and happy, as well as textiles.
 +
*[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries.
 +
*[[Fishing industry]]: Fish are harvested and processed into food and shells.
 +
*[[Meat industry]]: Animals are processed into meat, leather, bones, teeth and horns.
 +
*[[Metal industry]]: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts.
 +
*[[Beekeeping industry]]: Bees are collected into hives, which produce honeycomb and royal jelly.
 +
*[[Poultry industry]]: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
  
:{{L|Armor Industry}}: Metal and leather are used to produce armor to keep your dwarves safe.
+
===Secondary Industries===
:{{L|Weapon Industry}}: Metal, wood and stone are used to produce weapons to keep the goblins away.
+
*[[Armor]] industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
:{{L|Craft Industry}}: Almost all materials are used to produce crafts for export.
+
*[[Weapon]] industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
:{{L|Food Industry}}: The production of food and alcohol to keep those dwarves alive and happy. 
+
*[[Finished goods]] industry: Almost all materials can be used to produce crafts for export.
:{{L|Fuel Industry}}: The production of fuel used primarily in the metal industry.
+
*[[Furniture industry]]: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
:{{L|Furniture Industry}}: Using stone, wood, and metal to produce furniture primarily for instalation in your outpost.
+
*[[Soap]] industry: The production of soap to be used in healthcare.
:{{L|Gem Industry}}: Raw gems are cut then used to encrust a multitude of items.
+
*[[Glass industry]]: Sand is used to create low quality gems, plus an assortment of other goods.
:{{L|Fishing Industry}}: Fish are processed into food and shells. 
+
*[[Ceramic industry]]: Clay is used to create moderate quality containers, bricks, and crafts.
:{{L|Glass Industry}}: Sand is used to creat low quality gems.
+
 
:{{L|Meat Industry}}: Animals are processed into meat and leather.
+
===Tertiary Industries===
:{{L|Textile Industry}}: Thread is woven into cloth to produce clothing, clothing, rope, bags, and decorate crafts.
+
*[[Gem industry]]: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
:{{L|Metal Industry}}: Raw ore in refined into both pure metals and alloys. 
+
*[[Textile industry]]: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
:{{L|Soap Industry}}: The production of soap to be used in healthcare.
+
*[[Healthcare]] Industry: Patching up your inevitably-wounded dwarves.
:{{L|Logging Industry}}: Growing and cutting wood to produce items including furniture and fuel.
+
 
:{{L|Healthcare Industry}}: Mainly a tertiary industry, but requires plaster, crutches and furniture.
+
{{Category|Industry}}

Latest revision as of 17:16, 24 April 2022

This article is about an older version of DF.

All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.

Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (further improvement of these goods).

Industries in Dwarf Fortress can be broken into the following categories. These categories are based on Economy Sectors. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.

Primary Industries[edit]

  • Wood industry: Growing and cutting wood to produce items including furniture and fuel.
  • Stone industry: Exploration and mining stone to produce buildings and items.
  • Farming industry: The production of food and alcohol to keep dwarves alive and happy, as well as textiles.
  • Fuel industry: The production of fuel to support the metal, glass and ceramics industries.
  • Fishing industry: Fish are harvested and processed into food and shells.
  • Meat industry: Animals are processed into meat, leather, bones, teeth and horns.
  • Metal industry: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts.
  • Beekeeping industry: Bees are collected into hives, which produce honeycomb and royal jelly.
  • Poultry industry: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.

Secondary Industries[edit]

  • Armor industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
  • Weapon industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
  • Finished goods industry: Almost all materials can be used to produce crafts for export.
  • Furniture industry: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
  • Soap industry: The production of soap to be used in healthcare.
  • Glass industry: Sand is used to create low quality gems, plus an assortment of other goods.
  • Ceramic industry: Clay is used to create moderate quality containers, bricks, and crafts.

Tertiary Industries[edit]

  • Gem industry: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
  • Textile industry: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
  • Healthcare Industry: Patching up your inevitably-wounded dwarves.