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Difference between revisions of "DF2014:Objective"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Objective to Objective: Migrating v50 page (2926/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (2926/4618) (content)) Tag: Removed redirect |
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− | # | + | {{Quality|Fine|10:34, 8 May 2015 (UTC)}} |
+ | {{av}} | ||
+ | '''The basic point of Fortress mode is:''' | ||
+ | *Build/[[dig]] a place for your dwarves to work and live | ||
+ | *Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf | ||
+ | *Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]] | ||
+ | *Defend your fortress ([[trap]]s/[[military]]) | ||
+ | *From the way Toady implements some features, have a lot of (twisted) [[fun]] | ||
+ | *Accumulate [[wealth]] | ||
+ | *Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional") | ||
+ | |||
+ | '''Most people prefer to do some/most of these steps:''' | ||
+ | *Expand the fortress to have specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.) | ||
+ | *Create various items for exporting ([[Trade]]) | ||
+ | *Create a working [[military]] | ||
+ | *Dig out the riches of the earth (mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.) | ||
+ | *Create luxury for your dwarves and a generally grand and nicely smoothed fortress | ||
+ | *Make your fort self-sustaining and self-supplied | ||
+ | *Experiment with and experience the full depth of all game features | ||
+ | *Complete [[Megaprojects|megalomaniac construction projects]] | ||
+ | *Experiment with and/or discover [[stupid dwarf trick]]s | ||
+ | *Kill elves | ||
+ | *Create the world's largest brewery | ||
+ | *Do it all over again with one skill-less dwarf in a [[terrifying]] biome | ||
+ | *Profit! | ||
+ | |||
+ | Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]]. The possibilities are endless. | ||
+ | |||
+ | If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions. | ||
+ | |||
+ | {{Category|Game}} | ||
+ | {{Category|Guides}} | ||
+ | [[ru:Objective]] |
Latest revision as of 03:46, 20 December 2022
This article is about an older version of DF. |
The basic point of Fortress mode is:
- Build/dig a place for your dwarves to work and live
- Ensure survivability by providing food and water/drink for every dwarf
- Provide basic comfort by building beds/quarters, a dining room
- Defend your fortress (traps/military)
- From the way Toady implements some features, have a lot of (twisted) fun
- Accumulate wealth
- Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional")
Most people prefer to do some/most of these steps:
- Expand the fortress to have specific areas for specific purposes (Bedrooms, workshops, farms etc.)
- Create various items for exporting (Trade)
- Create a working military
- Dig out the riches of the earth (mainly platinum, gold, gems, adamantine etc.)
- Create luxury for your dwarves and a generally grand and nicely smoothed fortress
- Make your fort self-sustaining and self-supplied
- Experiment with and experience the full depth of all game features
- Complete megalomaniac construction projects
- Experiment with and/or discover stupid dwarf tricks
- Kill elves
- Create the world's largest brewery
- Do it all over again with one skill-less dwarf in a terrifying biome
- Profit!
Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.
If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.