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v53.08 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The basic point of fortress mode is:
- Build/dig a place for your dwarves to work and live
- Aid their survival by providing food and water/drink for every dwarf
- Provide basic comfort by building beds/quarters, a dining room
- Defend your fortress (traps/military)
- Accumulate wealth and treasures
- Build and sustain a bustling fortress impressive enough to attract your civilization's monarch
- Please that monarch so well that they declare your fortress to be the capital of your civilization
- From the way Toady One implements some features, have a lot of (twisted) fun
Some other things that can be done:
- Expand the fortress to have specific areas for every purpose (Bedrooms, workshops, farms etc.)
- Create various items for export and become the region's greatest trade) hub
- Build the world's most popular tavern
- Create and collect the world greatest library
- Make a temple complex for your fortress's deities that other gods envy
- Create a working military that goblins and elves alike fear to even speak of
- Send squads out on missions to bring that fear home to them
- ... or to bring spoils or stolen valuables home to you
- Dig out the riches of the earth like platinum, gold, gems, and mythical materials previously only dreamed of
- Experiment with and experience the full depth of all game features
- Complete megalomaniac construction projects
- Experiment with and/or discover stupid dwarf tricks
- Do it all over again with one skill-less dwarf in a terrifying biome
- Profit!
If you feel the need to play a more goal-oriented game, check out the list of game goals for suggestions.
Ultimately, it's really up to your own imagination what you wish to do, this game is an open-ended game.
And that's just fortress mode, there's also adventure mode, an open world roguelike in which you control an individual intelligent creature – or party of any number of them – known to dwarven, elven, or human civilizations, possibly including:
- Dwarves, elves, and humans, of course
- Often goblins, and rarely kobolds
- Various animal people from savage lands
- Occasionally creatures created by dark powers
On adventures, to explore the world and:
- Complete quests as your deity's chosen champion
- Complete quests as a member of your home's military
- Choose your own self directed, and self rewarded, quests from rumors you hear
- Find stolen treasures and return them to their owners ... or claim them as your own
- Rescue kidnapped children or war prisoners and return them to their family
- Travel the world as a performance troupe, entertaining in taverns with song, story, poetry, or dance
- Travel the world as a famous drunk, drinking in those taverns
- Find rare secrets hidden in the wilderness
- Be "cursed" to roam the world as a monster
- Die a quick death
- Die a glorious death
- Acquire the power to stop being dead
- Acquire other powers
- Find a way to the underworld and test your powers there
- ... die again