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Difference between revisions of "40d:Specific heat"
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− | {{ | + | {{quality|Fine|16:38, 7 October 2012 (UTC)}}{{av}} |
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− | The | + | The various SPEC_HEAT tokens control a material's '''specific heat''' capacity. |
− | Specific heat is not a temperature. It is, more or less, the amount of energy it takes to raise the temperature of the material from one temperature to another. Gold, for instance, has a very low specific heat, so it takes very little energy to raise its temperature by one degree. Water, with a very high specific heat, takes 32 times as much energy to raise its temperature by one degree. For more information, see [ | + | Specific heat is not a temperature. It is, more or less, the amount of energy it takes to raise the temperature of the material from one temperature to another. Gold, for instance, has a very low specific heat, so it takes very little energy to raise its temperature by one degree. Water, with a very high specific heat, takes 32 times as much energy to raise its temperature by one degree. For more information, see [[wikipedia:Specific heat capacity|Wikipedia]] [http://hypertextbook.com/physics/thermal/heat-sensible/ hypertextbook], and [http://scienceworld.wolfram.com/physics/SpecificHeat.html scienceworld]. |
<!-- this needs verification, so I'm yanking it: | <!-- this needs verification, so I'm yanking it: | ||
− | As | + | As '''Dwarf Fortress''' does not have a concept of insulation,'''SPEC_HEAT''' can be used to "cheat" by causing a material which ''should'' be quite insulative to actually take more energy to heat up, or lose more energy to cool down, than more normal materials. The result is a material which, if used in clothing, will keep a dwarf form freezing longer than normal cloth or leather would. --> |
− | + | '''SPEC_HEAT''' appears to be in units of '''J kg<sup>-1 </sup>K<sup>-1</sup>''' at '''STP'''; i.e. '''1000''' times the normally reported '''c<sub>p</sub>''' in joules per gram per kelvin, or exactly the more rarely reported '''c<sub>p</sub>''' in joules per kilogram per kelvin. | |
− | It is not understood why the game uses the | + | It is not understood why the game uses the '''°C''' or '''K''' scale here, while using the '''°U''' = '''°F + 9968''' scale elsewhere. |
=== Sample specific heats as used by Dwarf Fortress === | === Sample specific heats as used by Dwarf Fortress === | ||
− | {| | + | The following values are from Dwarf Fortress version 0.28.181.40d, though most also apply to other versions as well. |
+ | |||
+ | {| class="wikitable" | ||
! width="50%" | Material | ! width="50%" | Material | ||
− | ! width="25%" | | + | ! width="25%" | c<sub>p</sub> in J kg<sup>-1 </sup>K<sup>-1</sup> |
− | ! width="25%" | | + | ! width="25%" | DF uses |
|- | |- | ||
Line 88: | Line 88: | ||
| Alcohol, ethyl, anhydrous | | Alcohol, ethyl, anhydrous | ||
| 2440 | | 2440 | ||
− | | | + | | 2440 (default for plant alcohol) |
|- | |- | ||
Line 96: | Line 96: | ||
|- | |- | ||
− | | | + | | Meat (beef, carcass, not frozen) <!-- http://www.engineeringtoolbox.com/specific-heat-capacity-food-d_295.html --> |
| 2850 | | 2850 | ||
− | | | + | | 4181 |
|- | |- | ||
| Charcoal | | Charcoal | ||
| ≈ 1000 | | ≈ 1000 | ||
− | | | + | | 409 (hardcoded) |
|- | |- | ||
− | | Cheese | + | | Cheese (Cheddar, aged 60 weeks) <!-- http://jds.fass.org/cgi/reprint/73/7/1671.pdf You really can find anything on the Internet! --> |
| 3012 | | 3012 | ||
− | | | + | | 4181 (0.31), 2000 (40d) |
|- | |- | ||
| Coke | | Coke | ||
| 850 | | 850 | ||
− | | | + | | 409 (hardcoded) |
|- | |- | ||
| Glass, crystal <!-- http://en.wikipedia.org/wiki/Specific_heat_capacity --> | | Glass, crystal <!-- http://en.wikipedia.org/wiki/Specific_heat_capacity --> | ||
| ≈ 500 | | ≈ 500 | ||
− | | | + | | 700 (hardcoded) |
|- | |- | ||
− | | Glass, silica <!-- http://www.engineeringtoolbox.com/specific-heat-solids-d_154.html http://www.gutenberg.org/files/22657/22657-h/chapters/measurement.html - | + | | Glass, silica <!-- http://www.engineeringtoolbox.com/specific-heat-solids-d_154.html http://www.gutenberg.org/files/22657/22657-h/chapters/measurement.html --> |
| ≈ 840 | | ≈ 840 | ||
− | | | + | | 700 (hardcoded) |
|- | |- | ||
| Granite <!-- http://en.wikipedia.org/wiki/Specific_heat_capacity --> | | Granite <!-- http://en.wikipedia.org/wiki/Specific_heat_capacity --> | ||
| 790 | | 790 | ||
− | | | + | | 800 (default for all stone) |
|- | |- | ||
| Sand | | Sand | ||
| 835 | | 835 | ||
− | | | + | | 835 (hardcoded) |
|- | |- | ||
Line 148: | Line 148: | ||
| Silk (spider, viscid) <!-- http://www.doitpoms.ac.uk/tlplib/bioelasticity/printall.php --> | | Silk (spider, viscid) <!-- http://www.doitpoms.ac.uk/tlplib/bioelasticity/printall.php --> | ||
| ≈ 1400 | | ≈ 1400 | ||
− | | | + | | 420 (0.31), 1000 (40d) |
|- | |- | ||
| Water, liquid, at STP | | Water, liquid, at STP | ||
| 4218 | | 4218 | ||
− | | | + | | 4181 (hardcoded) |
|- | |- | ||
| Water, solid, at STP | | Water, solid, at STP | ||
| 2114 | | 2114 | ||
− | | | + | | 4181 (hardcoded) |
|- | |- | ||
− | | Wood [[ | + | | Wood [[Creature_Tokens/SPEC_HEAT#footnote2|[†]]] |
| 1700 to 2900 | | 1700 to 2900 | ||
− | | 420 | + | | 420 (hardcoded prior to 0.31) |
|- | |- | ||
Line 172: | Line 172: | ||
---- | ---- | ||
− | The default value for | + | The default value for '''SPEC_HEAT''' depends on the material and on the version of Dwarf Fortress in question. |
---- | ---- | ||
− | [ | + | [[wikipedia:Specific heat capacity#Table of specific heat capacities|Wikipedia]] and [http://www.engineeringtoolbox.com/specific-heat-solids-d_154.html engineeringtoolbox] have tables with other materials' specific heats. |
− | References may report specific heat in joules per gram per degree Celsius. | + | References may report specific heat in joules per gram per degree Celsius. Because the Celsius and Kelvin systems use the same scale, differing only in their zero points, this is exactly the same as reporting in joules per gram per kelvin. '''J/g°C''' is equal to '''J/gK'''. |
− | Sometimes references will give specific heat in calories per gram kelvin, or calories per kilogram kelvin. | + | Sometimes references will give specific heat in calories per gram kelvin, or calories per kilogram kelvin. To convert calories per gram kelvin to '''°U''', multiply by '''4184'''. To convert calories per kilogram kelvin to '''°U''' units, multiply by '''4.184'''. |
− | Older references may give specific heat in B.T.U. per pound per degree Fahrenheit. 1 B.T.U. per pound per degree Fahrenheit is by definition equal to 1 calorie per gram per kelvin. | + | Older references may give specific heat in B.T.U. per pound per degree Fahrenheit. 1 B.T.U. per pound per degree Fahrenheit is by definition equal to 1 calorie per gram per kelvin. '''Btu/lb°F''' is equal to '''cal/gK'''. So just multiply by '''4184''' to convert to '''°U'''. |
− | Sometimes references will report specific heat of liquids or gases in joules (or calories) per [ | + | Sometimes references will report specific heat of liquids or gases in joules (or calories) per [[wikipedia:Mole (unit)|mole]] per kelvin. The symbol for this is '''C<sup>p</sup>''' (with a capital C). This is less useful for our purposes, as you will need to know the molecular weight (in grams per mole) of the compound to convert it. |
− | :An example: the molar heat capacity of ethyl alcohol is 113 Joules per mole per degree Centigrade. The molecular weight of ethyl alcohol is 46.07 grams per mole. Divide 113 J/mol°C by 46.07 g/mol, resulting in 2.45 J/g°C. Multiply by 1000 g/kg, resulting in 2450 J/kg°C. That is our desired result in | + | :An example: the molar heat capacity of ethyl alcohol is 113 Joules per mole per degree Centigrade. The molecular weight of ethyl alcohol is 46.07 grams per mole. Divide 113 J/mol°C by 46.07 g/mol, resulting in 2.45 J/g°C. Multiply by 1000 g/kg, resulting in 2450 J/kg°C. That is our desired result in '''DF''' units. |
− | Note that specific | + | Note that specific ''latent'' heat is a different concept; do not use those values for '''SPEC_HEAT'''. |
− | + | {{Category|Modding}} | |
− | + | {{Category|Tokens}} |
Latest revision as of 13:01, 4 January 2023
This article is about an older version of DF. |
The various SPEC_HEAT tokens control a material's specific heat capacity.
Specific heat is not a temperature. It is, more or less, the amount of energy it takes to raise the temperature of the material from one temperature to another. Gold, for instance, has a very low specific heat, so it takes very little energy to raise its temperature by one degree. Water, with a very high specific heat, takes 32 times as much energy to raise its temperature by one degree. For more information, see Wikipedia hypertextbook, and scienceworld.
SPEC_HEAT appears to be in units of J kg-1 K-1 at STP; i.e. 1000 times the normally reported cp in joules per gram per kelvin, or exactly the more rarely reported cp in joules per kilogram per kelvin.
It is not understood why the game uses the °C or K scale here, while using the °U = °F + 9968 scale elsewhere.
Sample specific heats as used by Dwarf Fortress[edit]
The following values are from Dwarf Fortress version 0.28.181.40d, though most also apply to other versions as well.
Material | cp in J kg-1 K-1 | DF uses |
---|---|---|
Adamantine | n/a | 7500 |
Aluminum | 897 | 900 |
Copper | 385 | 385 |
Carbon (Graphite) | 710 | 409 |
Carbon (Diamond) | 519 | 409 |
Gold | 129.1 | 129 |
Iron, cast | ≈500 | 450 |
Iron, pig | >500 | 500 |
Iron, pure | 443 | 450 |
Iron, wrought | 480-500 | 450 |
Nickel | 444 | 444 |
Zinc | 388 | 390 |
Alcohol, ethyl, anhydrous | 2440 | 2440 (default for plant alcohol) |
Alcohol, ethyl, 100 proof | 3856 | not in raws |
Meat (beef, carcass, not frozen) | 2850 | 4181 |
Charcoal | ≈ 1000 | 409 (hardcoded) |
Cheese (Cheddar, aged 60 weeks) | 3012 | 4181 (0.31), 2000 (40d) |
Coke | 850 | 409 (hardcoded) |
Glass, crystal | ≈ 500 | 700 (hardcoded) |
Glass, silica | ≈ 840 | 700 (hardcoded) |
Granite | 790 | 800 (default for all stone) |
Sand | 835 | 835 (hardcoded) |
Silk (silkworm?) | ≈ 1380 | not in raws |
Silk (hornet) | ≈ 1500 | not in raws |
Silk (spider, viscid) | ≈ 1400 | 420 (0.31), 1000 (40d) |
Water, liquid, at STP | 4218 | 4181 (hardcoded) |
Water, solid, at STP | 2114 | 4181 (hardcoded) |
Wood [†] | 1700 to 2900 | 420 (hardcoded prior to 0.31) |
[†] The specific heat of wood varies somewhat between different species. However, the variance is dominated by the moisture content of the wood. Moreover, wet wood behaves very differently below freezing. See [1]
The default value for SPEC_HEAT depends on the material and on the version of Dwarf Fortress in question.
Wikipedia and engineeringtoolbox have tables with other materials' specific heats.
References may report specific heat in joules per gram per degree Celsius. Because the Celsius and Kelvin systems use the same scale, differing only in their zero points, this is exactly the same as reporting in joules per gram per kelvin. J/g°C is equal to J/gK.
Sometimes references will give specific heat in calories per gram kelvin, or calories per kilogram kelvin. To convert calories per gram kelvin to °U, multiply by 4184. To convert calories per kilogram kelvin to °U units, multiply by 4.184.
Older references may give specific heat in B.T.U. per pound per degree Fahrenheit. 1 B.T.U. per pound per degree Fahrenheit is by definition equal to 1 calorie per gram per kelvin. Btu/lb°F is equal to cal/gK. So just multiply by 4184 to convert to °U.
Sometimes references will report specific heat of liquids or gases in joules (or calories) per mole per kelvin. The symbol for this is Cp (with a capital C). This is less useful for our purposes, as you will need to know the molecular weight (in grams per mole) of the compound to convert it.
- An example: the molar heat capacity of ethyl alcohol is 113 Joules per mole per degree Centigrade. The molecular weight of ethyl alcohol is 46.07 grams per mole. Divide 113 J/mol°C by 46.07 g/mol, resulting in 2.45 J/g°C. Multiply by 1000 g/kg, resulting in 2450 J/kg°C. That is our desired result in DF units.
Note that specific latent heat is a different concept; do not use those values for SPEC_HEAT.