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Difference between revisions of "40d:Soil"
m (no "tan" sand) |
m (matched asterisks to note) |
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|Loam||{{Raw Tile|░|#808000|#c0c0c0}} | |Loam||{{Raw Tile|░|#808000|#c0c0c0}} | ||
|- | |- | ||
− | |Loamy Sand||{{Raw Tile|▒|#ffff00|#808000}} | + | |Loamy Sand*||{{Raw Tile|▒|#ffff00|#808000}} |
|- | |- | ||
|Peat||{{Raw Tile|≈|#808080|#808000}} | |Peat||{{Raw Tile|≈|#808080|#808000}} | ||
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|Pelagic Clay||{{Raw Tile|░|#800000|#808000}} | |Pelagic Clay||{{Raw Tile|░|#800000|#808000}} | ||
|- | |- | ||
− | |Sandy Clay||{{Raw Tile|▒|#800000|#808000}} | + | |Sandy Clay*||{{Raw Tile|▒|#800000|#808000}} |
|- | |- | ||
− | |Sandy Clay Loam||{{Raw Tile|░|#800000|#808000}} | + | |Sandy Clay Loam*||{{Raw Tile|░|#800000|#808000}} |
|- | |- | ||
− | |Sandy Loam||{{Raw Tile|░|#ffff00|#808000}} | + | |Sandy Loam*||{{Raw Tile|░|#ffff00|#808000}} |
|- | |- | ||
|Siliceous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}} | |Siliceous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}} | ||
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− | ''* - Any soil listed in the | + | :''* - Any soil listed in the upper part of the table does '''not''' count as [[sand]] for [[glass]]making, even if its name includes the word "sand." |
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> |
Revision as of 00:41, 18 August 2009
Soil is the name for the various kinds of ground that can be planted on without irrigation using water. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
Name | Tile |
---|---|
Calcareous Ooze | ▒ |
Clay | ▓ |
Clay Loam | ▒ |
Loam | ░ |
Loamy Sand* | ▒ |
Peat | ≈ |
Pelagic Clay | ░ |
Sandy Clay* | ▒ |
Sandy Clay Loam* | ░ |
Sandy Loam* | ░ |
Siliceous Ooze | ▒ |
Silt | ▓ |
Silty Clay | ▓ |
Silty Clay Loam | ░ |
Silt Loam | ▒ |
Sand | Tile |
Sand (no color) | ≈ |
Black Sand | ≈ |
Red Sand | ≈ |
White Sand | ≈ |
Yellow Sand | ≈ |
- * - Any soil listed in the upper part of the table does not count as sand for glassmaking, even if its name includes the word "sand."
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground.
Note, however, that you may only plant cave flora if the tile is marked "Subterranean." To check this, go to the tile in k mode.
Digging into soil does not generate any byproduct materials, unlike digging in rock, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train miners.
Soil cannot be smoothed, so it can be difficult to make high value rooms, or pierce aquifers. Also, since soil cannot be smoothed, soil cannot be used to make fortifications.
The only minerals that can be found native to soil are gold, cassiterite, and platinum. However, in unusual cases, it's always possible that a vein from a nearby stone layer could extend into the edge of a soil layer.