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Difference between revisions of "Technical tricks"
(→Settings - init.txt: resorted to match game grouping, removed options explained at Settings page, some options known to hav been removed, added verify tag to others that seem to hav been removed, added BASIC_FONT) |
(→init.txt: clarified when settings are saved to prefs, tweaks) |
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− | ''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or | + | ''Dwarf Fortress'' has various settings that can affect the game experience. You can configure these in ''[[Settings]]'' accessed from the main menu or {{Menu icon|Esc}} menu. However, some settings can only be changed by directly editing the game configuration files, which include: |
* [[announcements.txt]] - contains configuration for the various game announcements. | * [[announcements.txt]] - contains configuration for the various game announcements. | ||
* [[arena.txt]] - contains layouts of [[object testing arena]] maps. | * [[arena.txt]] - contains layouts of [[object testing arena]] maps. | ||
Line 23: | Line 22: | ||
Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>. | Most data in these files is in [[token]] form. Each token is defined by the text between an opening square bracket, <code>[</code>, and the next closing square bracket, <code>]</code>. The token identifier and any values are separated by a colons, <code>:</code>. | ||
− | If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them. | + | If anything goes wrong, you can completely reset the game's saved settings by deleting the <code>prefs\</code> folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in <code>data\init\</code>, so you should make backups of them before modifying them. The game also uses the last occurrence of a token, so you could add your changes after the default values. You could then just remove the leading <code>[</code> to disable your entries and use the defaults. |
− | == | + | == d_init.txt == |
For settings that can be changed in game see: [[Settings]]. | For settings that can be changed in game see: [[Settings]]. | ||
− | + | *[WALKING_SPREADS_SPATTER_ADV:YES] - Still in the files but currently has no effect, of course. Turns on or off the spread of blood spatter and other [[contaminant]]s between creatures and ground tiles in [[Adventurer mode]]. | |
− | *[ | ||
− | + | == init.txt == | |
+ | For settings that can be changed in game see: [[Settings]]. | ||
+ | *[SOUND:YES] - Change the argument from "YES" to "NO" to completely remove sound and music from the game. If this is "NO", it will not be possible to change the volume from the in game options menu. | ||
− | *[ | + | *[WINDOWED:PROMPT] - Changes the window mode that ''Dwarf Fortress'' runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt. |
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− | + | {{TipBox|#fb0|float=center|'''The game does not save the following font options to {{tt|/prefs/init.txt}}; you can add them but they will be removed the next time you exit Settings in game.''' To make them persistent add them to {{tt|/data/init/init_default.txt}}.}} | |
+ | *[FONT:curses_640x300.png] - The font file that ''Dwarf Fortress'' uses in windowed mode. These values can be any .bmp or .png image in the {{tt|/data/art}} folder. | ||
− | *[ | + | *[FULLFONT:curses_800x600.png] - The font file used in fullscreen mode. |
− | *[ | + | *[BASIC_FONT:curses_640x300.png] - The font used during the initial load sequence and menus. |
− | + | *[FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu. | |
− | * [ | ||
− | + | *[G_FPS_CAP:0] - Setting this to zero will still use the default of 50 rather than it being uncapped. | |
− | *[ | ||
− | + | == Resolution to grid ratios == | |
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Taken from [http://www.bay12forums.com/smf/index.php?topic=22302.msg241991#msg241991] | Taken from [http://www.bay12forums.com/smf/index.php?topic=22302.msg241991#msg241991] | ||
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{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- |
Latest revision as of 06:51, 24 November 2023
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dwarf Fortress has various settings that can affect the game experience. You can configure these in Settings accessed from the main menu or Esc menu. However, some settings can only be changed by directly editing the game configuration files, which include:
- announcements.txt - contains configuration for the various game announcements.
- arena.txt - contains layouts of object testing arena maps.
- colors.txt - contains the color scheme used to display various text.
- d_init.txt - contains settings that affect game features such as autosaving, interface, simulation, and population controls.
- embark_profiles.txt - contains embark presets saved from prepare carefully or copied from the embark profile repository.
- init.txt - contains settings pertaining video, audio, and input.
- interface.txt - contains keybinds.
- world_gen.txt - contains advanced world generation presets.
- macros - the folder where macro files are saved.
Locating configuration files[edit]
These configuration files might be found in two places in the install folder:
data\init\
- files here contain the default values installed with the game and also may contain some explanations of the settings.prefs\
- files here contain the current values saved by the game.
You can edit the configuration files with any plain text editing software, such as Notepad, Vim, or Emacs.
Most data in these files is in token form. Each token is defined by the text between an opening square bracket, [
, and the next closing square bracket, ]
. The token identifier and any values are separated by a colons, :
.
If anything goes wrong, you can completely reset the game's saved settings by deleting the prefs\
folder while the game is not running, assuming the defaults have not been changed. This does not work with the files in data\init\
, so you should make backups of them before modifying them. The game also uses the last occurrence of a token, so you could add your changes after the default values. You could then just remove the leading [
to disable your entries and use the defaults.
d_init.txt[edit]
For settings that can be changed in game see: Settings.
- [WALKING_SPREADS_SPATTER_ADV:YES] - Still in the files but currently has no effect, of course. Turns on or off the spread of blood spatter and other contaminants between creatures and ground tiles in Adventurer mode.
init.txt[edit]
For settings that can be changed in game see: Settings.
- [SOUND:YES] - Change the argument from "YES" to "NO" to completely remove sound and music from the game. If this is "NO", it will not be possible to change the volume from the in game options menu.
- [WINDOWED:PROMPT] - Changes the window mode that Dwarf Fortress runs in. If this is "PROMPT" the game will ask you if you want to run in windowed or fullscreen mode. If this is "NO" the game will be fullscreen with no prompt, and if this is "YES" the game will be in windowed mode with no prompt.
- [FONT:curses_640x300.png] - The font file that Dwarf Fortress uses in windowed mode. These values can be any .bmp or .png image in the /data/art folder.
- [FULLFONT:curses_800x600.png] - The font file used in fullscreen mode.
- [BASIC_FONT:curses_640x300.png] - The font used during the initial load sequence and menus.
- [FPS_CAP:0] - Setting this to zero will cause it to be uncapped, allowing simulation to happen as fast as possible. This may cause the FPS display to show negative numbers when the game is paused and in the main menu.
- [G_FPS_CAP:0] - Setting this to zero will still use the default of 50 rather than it being uncapped.
Resolution to grid ratios[edit]
Taken from [1]
Geometry | Character Size | |||
---|---|---|---|---|
Resolution | Aspect | 8x8 | 12x12 | 16x16 |
800x600 | 4:3 | 100 x 75 | 66 x 50 | 50 x 37 |
1024x768 | 4:3 | 128 x 96 | 85 x 64 | 64 x 48 |
1152x864 | 4:3 | 144 x 108 | 96 x 72 | 72 x 54 |
1280x960 | 4:3 | 160 x 120 | 106 x 80 | 80 x 60 |
1600x1200 | 4:3 | 200 x 150 | 133 x 100 | 100 x 75 |
1280x1024 | 5:4 | 160 x 128 | 106 x 85 | 80 x 64 |
1440x900 | 16:10 | 180 x 75 | 135 x 56.25 | 90 x 37.5 |
1680x1050 | 16:10 | 210 x 131 | 140 x 87 | 105 x 65 |
1920x1080 | 16:9 | 240 x 135 | 160 x 90 | 120 x 67 |
1920x1200 | 16:10 | 240 x 150 | 160 x 100 | 120 x 75 |