v50 Steam/Premium information for editors
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Difference between revisions of "String dump/raw"
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Trap Occupied: | Trap Occupied: | ||
Cancel removal | Cancel removal | ||
− | + | ' I must have | |
needs | needs | ||
− | mutters | + | mutters |
− | things... certain things | + | things... certain things |
− | Leave me. I need... | + | Leave me. I need...' |
screams | screams | ||
works with menacing fury! | works with menacing fury! | ||
works, darkly brooding... | works, darkly brooding... | ||
− | + | ' Yes. I need | |
− | broods | + | broods |
− | keeps muttering | + | keeps muttering |
− | works furiously! | + | works furiously! |
− | works secretly... | + | works secretly... |
− | cloth... thread | + | cloth... thread |
− | leather... skin | + | leather... skin |
− | sketches | + | sketches |
− | bars... metal | + | bars... metal |
− | stone... rock | + | stone... rock |
− | blocks... bricks... | + | blocks... bricks... |
− | gems... shining | + | gems... shining |
− | raw... clear | + | raw... clear |
− | raw... green | + | raw... green |
− | rough... color | + | rough... color |
− | raw... crystal | + | raw... crystal |
− | a shell | + | a shell |
− | bones... yes | + | bones... yes |
− | tree... life | + | tree... life |
− | a corpse | + | a corpse |
− | square blocks | + | square blocks |
− | cut gems | + | cut gems |
− | stacked cloth | + | stacked cloth |
− | stacked leather | + | stacked leather |
− | a quarry | + | a quarry |
− | rough gems | + | rough gems |
− | of metal | + | of metal |
− | shining bars | + | shining bars |
− | a forest | + | a forest |
− | rough gems and glass | + | rough gems and glass |
− | glass and burning wood | + | glass and burning wood |
− | skeletons | + | skeletons |
− | pictures of | + | pictures of |
− | shells | + | shells |
− | will do available tasks anywhere | + | will do available tasks anywhere |
− | will only do assigned tasks | + | will only do assigned tasks |
− | A manager is required to add work orders to the shop. | + | A manager is required to add work orders to the shop. |
− | Work orders cannot be assigned to this building. | + | Work orders cannot be assigned to this building. |
− | Workers cannot be assigned to this building. | + | Workers cannot be assigned to this building. |
− | Add new task | + | Add new task |
− | Only one master may be assigned to each workshop. | + | Only one master may be assigned to each workshop. |
− | This workshop is free for anybody to use. | + | This workshop is free for anybody to use. |
− | Link lever | + | Link lever |
− | Need accessible mechanisms. | + | Need accessible mechanisms. |
− | Link plate | + | Link plate |
− | Pull lever | + | Pull lever |
− | Workers | + | Workers |
− | Work orders | + | Work orders |
− | Hanging | + | Hanging |
− | Stable Foundation | + | Stable Foundation |
− | Start Pump Manually | + | Start Pump Manually |
− | Stop Pumping Manually | + | Stop Pumping Manually |
− | Inactive | + | Inactive |
− | Active | + | Active |
− | Total Power Needed: | + | Total Power Needed: |
− | Total Power: | + | Total Power: |
− | The well is dry. | + | The well is dry. |
− | The well is operational. | + | The well is operational. |
− | Frozen Elsewhere | + | Frozen Elsewhere |
− | Frozen Here | + | Frozen Here |
− | General work orders allowed: | + | General work orders allowed: |
− | Work orders can be added specifically for this shop. | + | Work orders can be added specifically for this shop. |
− | The bucket is full. | + | The bucket is full. |
− | There is no bucket. | + | There is no bucket. |
* Destroys colony | * Destroys colony | ||
− | Gather any products | + | Gather any products |
− | Do not gather products | + | Do not gather products |
* Requires a jug | * Requires a jug | ||
* Requires wild colony or | * Requires wild colony or | ||
− | Install colony when ready | + | Install colony when ready |
− | Do not install colony | + | Do not install colony |
* Existing hive | * Existing hive | ||
− | On display | + | On display |
− | This is a memorial to | + | This is a memorial to |
− | Assign new display items | + | Assign new display items |
− | Assigned | + | Assigned |
− | Pumps from the east | + | Pumps from the east |
− | Pumps from the north | + | Pumps from the north |
− | Pumps from the west | + | Pumps from the west |
− | Pumps from the south | + | Pumps from the south |
− | before this restraint will | + | before this restraint will |
− | You must designate a dungeon | + | You must designate a dungeon |
− | This furniture is a part of multiple rooms. | + | This furniture is a part of multiple rooms. |
− | be used for imprisonment. | + | be used for imprisonment. |
− | Unassigned occupant | + | Unassigned occupant |
− | Occupant | + | Occupant |
− | Aquarium | + | Aquarium |
− | Terrarium | + | Terrarium |
− | Too many hives | + | Too many hives |
− | Not ready to be split | + | Not ready to be split |
− | * Output restricted | + | * Output restricted |
− | * No output | + | * No output |
− | Outdoor access | + | Outdoor access |
* Saves colony for split | * Saves colony for split | ||
− | Ready to be split | + | Ready to be split |
− | No outdoor access | + | No outdoor access |
− | Unnamed animal training area | + | Unnamed animal training area |
− | Unnamed clay collection area | + | Unnamed clay collection area |
− | Unnamed bedroom | + | Unnamed bedroom |
− | Unnamed plant gathering area | + | Unnamed plant gathering area |
− | Unnamed museum | + | Unnamed museum |
− | Unnamed zoo | + | Unnamed zoo |
− | Unnamed pen/pasture | + | Unnamed pen/pasture |
− | Unnamed meeting hall | + | Unnamed meeting hall |
− | Unnamed pit/pond | + | Unnamed pit/pond |
− | Unnamed fishing area | + | Unnamed fishing area |
− | Unnamed sculpture garden | + | Unnamed sculpture garden |
− | Unnamed memorial hall | + | Unnamed memorial hall |
− | Unnamed water source | + | Unnamed water source |
− | This furniture is a part of | + | This furniture is a part of |
− | Unnamed sand collection area | + | Unnamed sand collection area |
− | Unnamed dump | + | Unnamed dump |
− | Orientation | + | Orientation |
− | Not in Use | + | Not in Use |
− | Forbidden | + | Forbidden |
− | Operated by Mechanisms | + | Operated by Mechanisms |
− | Chained | + | Chained |
− | Assigned and chained | + | Assigned and chained |
− | Prepare to Fire | + | Prepare to Fire |
− | Fire at Will | + | Fire at Will |
− | Unnamed dining hall | + | Unnamed dining hall |
− | Unnamed dormitory | + | Unnamed dormitory |
− | Unnamed zone | + | Unnamed zone |
− | Unnamed tomb | + | Unnamed tomb |
− | Unnamed archery range | + | Unnamed archery range |
− | Unnamed office | + | Unnamed office |
− | Unnamed dungeon | + | Unnamed dungeon |
− | Unnamed barracks | + | Unnamed barracks |
− | Nest box claimed by | + | Nest box claimed by |
− | Deceased | + | Deceased |
− | Move goods to/from depot | + | Move goods to/from depot |
− | Nest box unclaimed | + | Nest box unclaimed |
− | before this coffin will | + | before this coffin will |
− | You must designate a tomb | + | You must designate a tomb |
− | This is the resting place of | + | This is the resting place of |
− | be used for burial. | + | be used for burial. |
− | HATCH TAKEN BY INVADERS | + | HATCH TAKEN BY INVADERS |
− | HATCH USED BY INTRUDER | + | HATCH USED BY INTRUDER |
− | Retake hatch to forbid it. | + | Retake hatch to forbid it. |
− | DOOR TAKEN BY INVADERS | + | DOOR TAKEN BY INVADERS |
− | Passable | + | Passable |
− | DOOR USED BY INTRUDER | + | DOOR USED BY INTRUDER |
− | Retake door to forbid it. | + | Retake door to forbid it. |
− | Nothing | + | Nothing |
− | Large gem | + | Large gem |
− | Broker cannot access depot | + | Broker cannot access depot |
− | Broker can access depot | + | Broker can access depot |
− | Desired bait: | + | Desired bait: |
− | You do not have a broker. | + | You do not have a broker. |
− | Anyone requested at depot | + | Anyone requested at depot |
− | Broker requested at depot | + | Broker requested at depot |
− | Broker: | + | Broker: |
− | No trader needed at depot | + | No trader needed at depot |
items | items | ||
− | Awaiting | + | Awaiting |
− | There are no merchants trading right now. | + | There are no merchants trading right now. |
− | Disengaged | + | Disengaged |
− | is best) | + | is best) |
− | Show items | + | Show items |
− | Show linked buildings | + | Show linked buildings |
− | Poor soil | + | Poor soil |
− | every season | + | every season |
− | (Cavern soil | + | (Cavern soil |
− | Set to fertilize | + | Set to fertilize |
− | Not set to fertilize | + | Not set to fertilize |
− | Fertilize | + | Fertilize |
− | Current amount: | + | Current amount: |
− | Trap Baited: | + | Trap Baited: |
− | No seeds | + | No seeds |
− | Leave fallow | + | Leave fallow |
− | asking questions | + | asking questions |
− | heard this was a good place to search for monsters. | + | heard this was a good place to search for monsters. |
− | seeking work as a scholar | + | seeking work as a scholar |
− | seeking work as a mercenary | + | seeking work as a mercenary |
− | seeking sanctuary | + | seeking sanctuary |
− | for diplomacy | + | for diplomacy |
− | to perform | + | to perform |
− | to relax | + | to relax |
− | seeking work as a performer | + | seeking work as a performer |
− | to slay beasts | + | to slay beasts |
− | This visitor has come | + | This visitor has come |
− | This visitor is ready to leave. | + | This visitor is ready to leave. |
− | to study | + | to study |
− | to pray | + | to pray |
was the place to look for long-term work. | was the place to look for long-term work. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
would be a safe place to stay. | would be a safe place to stay. | ||
− | believes | + | believes |
was the place to entertain people. | was the place to entertain people. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
was the place for long-term scholarship. | was the place for long-term scholarship. | ||
was the place to perform research. | was the place to perform research. | ||
− | was curious about | + | was curious about |
− | went on this journey out of curiosity. | + | went on this journey out of curiosity. |
was the place to admire fine architecture. | was the place to admire fine architecture. | ||
was the place for a good drink. | was the place for a good drink. | ||
− | heard | + | heard |
− | heard this was the place for those seeking danger. | + | heard this was the place for those seeking danger. |
was the place for prayer. | was the place for prayer. | ||
− | [C:6:0:0] | + | [C:6:0:0] |
− | doesn't feel | + | doesn't feel |
− | [C:3:0:1] | + | [C:3:0:1] |
− | [C:2:0:1] | + | [C:2:0:1] |
− | was in | + | was in |
− | feels | + | feels |
− | didn't feel | + | didn't feel |
− | is in | + | is in |
− | [C:7:0:1] | + | [C:7:0:1] |
− | about the location of | + | about the location of |
− | is seeking information | + | is seeking information |
− | [C:7:0:0] | + | [C:7:0:0] |
− | You can learn more about this visitor after they chat with a local. | + | You can learn more about this visitor after they chat with a local. |
− | grim satisfaction | + | grim satisfaction |
− | horrified | + | horrified |
− | grieves | + | grieves |
− | grieved | + | grieved |
− | suspicious | + | suspicious |
− | fondness | + | fondness |
− | shocked | + | shocked |
− | alarmed | + | alarmed |
− | satisfied | + | satisfied |
− | annoyed | + | annoyed |
− | grumpy | + | grumpy |
− | grouchy | + | grouchy |
− | [C:4:0:1] | + | [C:4:0:1] |
− | [C:5:0:1] | + | [C:5:0:1] |
− | [C:1:0:1] | + | [C:1:0:1] |
− | [C:6:0:1] | + | [C:6:0:1] |
− | affection | + | affection |
− | adoration | + | adoration |
− | aggravated | + | aggravated |
− | agitated | + | agitated |
− | vengeful | + | vengeful |
− | admiration | + | admiration |
− | accepting | + | accepting |
− | gaiety | + | gaiety |
− | blissful | + | blissful |
− | triumph | + | triumph |
− | excited | + | excited |
− | bitter | + | bitter |
− | caring | + | caring |
− | aroused | + | aroused |
− | apathetic | + | apathetic |
− | aversion | + | aversion |
− | astonished | + | astonished |
− | amused | + | amused |
− | anxious | + | anxious |
− | anguish | + | anguish |
− | alienated | + | alienated |
− | ambivalent | + | ambivalent |
− | amazed | + | amazed |
− | distressed | + | distressed |
− | embarrassed | + | embarrassed |
− | elated | + | elated |
− | dislike | + | dislike |
− | disillusioned | + | disillusioned |
− | displeasure | + | displeasure |
− | dismayed | + | dismayed |
− | despair | + | despair |
− | delighted | + | delighted |
− | disgusted | + | disgusted |
− | disappointed | + | disappointed |
− | contemptuous | + | contemptuous |
− | confused | + | confused |
− | dejected | + | dejected |
− | content | + | content |
− | gratitude | + | gratitude |
− | guilty | + | guilty |
− | frustrated | + | frustrated |
− | frightened | + | frightened |
− | gloomy | + | gloomy |
− | gleeful | + | gleeful |
− | afraid | + | afraid |
− | exhilarated | + | exhilarated |
− | ferocity | + | ferocity |
− | empathy | + | empathy |
− | exasperated | + | exasperated |
− | enjoyment | + | enjoyment |
− | lustful | + | lustful |
− | lonely | + | lonely |
− | mortified | + | mortified |
− | miserable | + | miserable |
− | jovial | + | jovial |
− | loathing | + | loathing |
− | jubilant | + | jubilant |
− | interested | + | interested |
− | insulted | + | insulted |
− | isolated | + | isolated |
− | irritated | + | irritated |
− | hateful | + | hateful |
− | humiliated | + | humiliated |
− | hopeless | + | hopeless |
− | regretful | + | regretful |
− | relieved | + | relieved |
− | repentant | + | repentant |
− | remorseful | + | remorseful |
− | pleasure | + | pleasure |
− | rejected | + | rejected |
− | enraptured | + | enraptured |
− | panics | + | panics |
− | panicked | + | panicked |
− | passionate | + | passionate |
− | patient | + | patient |
− | nostalgic | + | nostalgic |
− | nervous | + | nervous |
− | outraged | + | outraged |
− | optimistic | + | optimistic |
− | wonder | + | wonder |
− | unhappy | + | unhappy |
− | wrathful | + | wrathful |
− | worried | + | worried |
− | terrified | + | terrified |
− | tenderness | + | tenderness |
− | uneasy | + | uneasy |
− | thrilled | + | thrilled |
− | shaken | + | shaken |
− | servile | + | servile |
− | sympathy | + | sympathy |
− | ashamed | + | ashamed |
− | restless | + | restless |
− | resentful | + | resentful |
− | self-pity | + | self-pity |
− | indignant | + | indignant |
− | remembering | + | remembering |
− | dwelling upon | + | dwelling upon |
[C:7:0:1] | [C:7:0:1] | ||
[C:7:0:0] | [C:7:0:0] | ||
[C:5:0:0] | [C:5:0:0] | ||
− | anything | + | anything |
− | reliving | + | reliving |
[C:5:0:1] | [C:5:0:1] | ||
− | enthusiastic | + | enthusiastic |
− | euphoric | + | euphoric |
− | pessimistic | + | pessimistic |
− | existential crisis | + | existential crisis |
− | zealous | + | zealous |
− | expectant | + | expectant |
− | defeated | + | defeated |
− | Cleaning | + | Cleaning |
− | Making weapons | + | Making weapons |
− | Making armor | + | Making armor |
− | Making projectiles | + | Making projectiles |
intellectual values | intellectual values | ||
− | Building | + | Building |
− | Making furniture | + | Making furniture |
− | intellectual values and changed | + | intellectual values and changed |
− | to rethink | + | to rethink |
− | changed | + | changed |
personal tendencies | personal tendencies | ||
− | , [C:5:0:1] | + | , [C:5:0:1] |
− | , [C:5:0:0] | + | , [C:5:0:0] |
− | allowed | + | allowed |
− | and mulling over the recurring memory | + | and mulling over the recurring memory |
− | letter | + | letter |
− | short story | + | short story |
− | autobiography | + | autobiography |
− | biography | + | biography |
− | manual | + | manual |
− | This is an untitled | + | This is an untitled |
− | chronicle | + | chronicle |
− | Making anvils | + | Making anvils |
− | star catalogue | + | star catalogue |
− | star chart | + | star chart |
− | , authored by | + | , authored by |
− | alternate history | + | alternate history |
− | cultural comparison | + | cultural comparison |
− | dictionary | + | dictionary |
− | treatise on technological evolution | + | treatise on technological evolution |
− | genealogy | + | genealogy |
− | biographical dictionary | + | biographical dictionary |
− | cultural history | + | cultural history |
− | encyclopedia | + | encyclopedia |
− | musical composition | + | musical composition |
− | dialog | + | dialog |
− | comparative biography | + | comparative biography |
− | choreography | + | choreography |
− | It is an example of | + | It is an example of |
− | Squad Order | + | Squad Order |
− | Population: ~3000 | + | Population: ~3000 |
− | Population: ~2000 | + | Population: ~2000 |
− | Population: ~5000 | + | Population: ~5000 |
− | Population: ~4000 | + | Population: ~4000 |
− | Population: ~7500 | + | Population: ~7500 |
− | Population: ~6000 | + | Population: ~6000 |
− | Population: >10000 | + | Population: >10000 |
− | Population: ~10000 | + | Population: ~10000 |
− | Inaccessible from your location | + | Inaccessible from your location |
− | Your location | + | Your location |
− | A half day's travel | + | A half day's travel |
− | A short trip | + | A short trip |
− | A day's travel | + | A day's travel |
− | Nearly a day's travel | + | Nearly a day's travel |
days' travel | days' travel | ||
− | More than a day's travel | + | More than a day's travel |
− | Population: ~10 | + | Population: ~10 |
− | Population: <10 | + | Population: <10 |
− | Population: ~30 | + | Population: ~30 |
− | Population: ~20 | + | Population: ~20 |
− | Population: ~50 | + | Population: ~50 |
− | Population: ~40 | + | Population: ~40 |
− | Population: ~75 | + | Population: ~75 |
− | Population: ~60 | + | Population: ~60 |
− | Population: ~200 | + | Population: ~200 |
− | Population: ~100 | + | Population: ~100 |
− | Population: ~400 | + | Population: ~400 |
− | Population: ~300 | + | Population: ~300 |
− | Population: ~600 | + | Population: ~600 |
− | Population: ~500 | + | Population: ~500 |
− | Population: ~1000 | + | Population: ~1000 |
− | Population: ~750 | + | Population: ~750 |
− | Artifacts (Rumored) | + | Artifacts (Rumored) |
− | Cannot raid your civilization | + | Cannot raid your civilization |
− | Economically linked to you | + | Economically linked to you |
− | Prisoners | + | Prisoners |
− | They accept tribute | + | They accept tribute |
− | Skirmishing | + | Skirmishing |
− | No contact | + | No contact |
− | They offer tribute | + | They offer tribute |
− | Alliance | + | Alliance |
− | They accept | + | They accept |
tribute | tribute | ||
− | Civilization: | + | Civilization: |
− | They offer | + | They offer |
− | No civilized population | + | No civilized population |
− | Site government: | + | Site government: |
− | Terror | + | Terror |
− | Imports from | + | Imports from |
− | Exports to | + | Exports to |
− | Petty Annoyance | + | Petty Annoyance |
− | Accepting tribute | + | Accepting tribute |
− | Your site government | + | Your site government |
civilization | civilization | ||
− | Offering tribute | + | Offering tribute |
− | Click to raid this site (creates new mission) | + | Click to raid this site (creates new mission) |
− | Unnamed | + | Unnamed |
− | Cannot order mission without leader | + | Cannot order mission without leader |
− | Click to explore this site (creates new mission) | + | Click to explore this site (creates new mission) |
− | Click to request workers | + | Click to request workers |
− | Inaccessible mission location | + | Inaccessible mission location |
− | Cannot make request without leader | + | Cannot make request without leader |
− | No workers available | + | No workers available |
− | Pillage | + | Pillage |
− | Demand Tribute from | + | Demand Tribute from |
− | Make Request of | + | Make Request of |
− | Explore | + | Explore |
− | You have no agreements with this land. | + | You have no agreements with this land. |
− | This land has no important leaders. | + | This land has no important leaders. |
− | Agreed in year | + | Agreed in year |
− | Pending | + | Pending |
− | Trade Agreement (Exports to | + | Trade Agreement (Exports to |
− | Requests (Imports from | + | Requests (Imports from |
− | a broker with appraisal skill. | + | a broker with appraisal skill. |
− | You accept their tribute every | + | You accept their tribute every |
− | Vengeance | + | Vengeance |
− | You can look at trade information once you have | + | You can look at trade information once you have |
− | Offerings from | + | Offerings from |
− | and more... | + | and more... |
− | Click for assignments and details | + | Click for assignments and details |
commander | commander | ||
− | Messenger (unfilled) | + | Messenger (unfilled) |
traveling | traveling | ||
− | No commanders | + | No commanders |
messenger | messenger | ||
− | No messengers | + | No messengers |
− | Recover | + | Recover |
− | Rescue | + | Rescue |
− | Seize | + | Seize |
− | Take Over | + | Take Over |
− | Demand surrender and occupy | + | Demand surrender and occupy |
− | WARNING: If successful, your soldiers will join the | + | WARNING: If successful, your soldiers will join the |
− | Demand ongoing tribute | + | Demand ongoing tribute |
− | Conquer and occupy | + | Conquer and occupy |
− | Raze (openly attack and destroy site) | + | Raze (openly attack and destroy site) |
− | Demand one-time tribute | + | Demand one-time tribute |
− | Raid (squads will try to avoid detection) | + | Raid (squads will try to avoid detection) |
− | Pillage (openly attack) | + | Pillage (openly attack) |
− | Loot other items | + | Loot other items |
− | Steal livestock | + | Steal livestock |
− | Release other prisoners | + | Release other prisoners |
− | Take important treasures | + | Take important treasures |
− | No notable skills | + | No notable skills |
− | Free captives belonging to your civilization | + | Free captives belonging to your civilization |
− | This mission cannot be altered now. | + | This mission cannot be altered now. |
− | Remove | + | Remove |
− | Location unknown | + | Location unknown |
− | Click to rescue (creates new mission) | + | Click to rescue (creates new mission) |
− | Last in | + | Last in |
− | Last known to be traveling | + | Last known to be traveling |
− | No reports available | + | No reports available |
− | Click to view all news and rumors | + | Click to view all news and rumors |
− | No messengers available | + | No messengers available |
− | No squads available | + | No squads available |
− | On this mission | + | On this mission |
− | No specific orders | + | No specific orders |
− | occupation and not return. Your new holdings will | + | occupation and not return. Your new holdings will |
− | be manageable from this screen. | + | be manageable from this screen. |
− | marched on | + | marched on |
− | claimed | + | claimed |
− | the army of | + | the army of |
− | Artifacts | + | Artifacts |
− | Reports | + | Reports |
− | Civilizations | + | Civilizations |
− | Missing citizens | + | Missing citizens |
− | Missions | + | Missions |
− | News and rumors | + | News and rumors |
− | Click to recover (creates new mission) | + | Click to recover (creates new mission) |
− | Center on fort | + | Center on fort |
− | Claimed by local | + | Claimed by local |
− | Claimed by local family | + | Claimed by local family |
− | Last held by | + | Last held by |
− | Claimed by your local government | + | Claimed by your local government |
− | founded | + | founded |
− | after a long journey from the lands of | + | after a long journey from the lands of |
− | reclaimed | + | reclaimed |
− | on behalf of | + | on behalf of |
− | crushed an insurrection | + | crushed an insurrection |
− | a group calling itself | + | a group calling itself |
− | was overthrown after an insurrection | + | was overthrown after an insurrection |
− | waited out an insurrection | + | waited out an insurrection |
− | an insurrection against | + | an insurrection against |
− | began in | + | began in |
was known to be | was known to be | ||
− | , replacing | + | , replacing |
− | in the name of | + | in the name of |
− | became | + | became |
− | Unknown creature | + | Unknown creature |
(not possible) | (not possible) | ||
− | elevation | + | elevation |
− | , position | + | , position |
− | Unnamed recenter location | + | Unnamed recenter location |
− | Recenter to | + | Recenter to |
− | was kidnapped | + | was kidnapped |
− | from | + | from |
− | led by | + | led by |
− | descended upon | + | descended upon |
− | refugees calling themselves | + | refugees calling themselves |
fled from the area just before an army | fled from the area just before an army | ||
− | moved on in search of a better future after the horrible mismanagement of | + | moved on in search of a better future after the horrible mismanagement of |
− | gave up on their occupation of | + | gave up on their occupation of |
was conquered | was conquered | ||
− | Saving items... | + | Saving items... |
− | Saving units... | + | Saving units... |
− | Characterizing raw data... | + | Characterizing raw data... |
− | Allocating space... | + | Allocating space... |
− | Offloading art... | + | Offloading art... |
− | Opening file... | + | Opening file... |
− | Preliminary cleaning... | + | Preliminary cleaning... |
− | Offloading units... | + | Offloading units... |
− | Initializing... | + | Initializing... |
− | Checking directory structure... | + | Checking directory structure... |
− | Add new recenter location | + | Add new recenter location |
− | Saving game | + | Saving game |
− | Not yet asssigned | + | Not yet asssigned |
− | Hotkey: | + | Hotkey: |
− | Unknown item | + | Unknown item |
(hidden) | (hidden) | ||
− | Saving squads... | + | Saving squads... |
− | Saving formations... | + | Saving formations... |
− | Saving world events... | + | Saving world events... |
− | Saving coin information... | + | Saving coin information... |
− | Saving mandates... | + | Saving mandates... |
− | Saving work quotas... | + | Saving work quotas... |
− | Saving local animal populations... | + | Saving local animal populations... |
− | Saving events... | + | Saving events... |
− | Saving effects... | + | Saving effects... |
− | Saving entities... | + | Saving entities... |
− | Saving machines... | + | Saving machines... |
− | Saving flow guides... | + | Saving flow guides... |
− | Saving projectiles... | + | Saving projectiles... |
− | Saving buildings... | + | Saving buildings... |
− | Saving jobs... | + | Saving jobs... |
− | Saving schedules... | + | Saving schedules... |
− | Saving belief systems... | + | Saving belief systems... |
− | Saving image sets... | + | Saving image sets... |
− | Saving art forms... | + | Saving art forms... |
− | Saving occupations... | + | Saving occupations... |
− | Saving cultural identities... | + | Saving cultural identities... |
− | Saving agreement... | + | Saving agreement... |
− | Saving army controllers... | + | Saving army controllers... |
− | Saving tracking information... | + | Saving tracking information... |
− | Saving vehicles... | + | Saving vehicles... |
− | Saving armies... | + | Saving armies... |
− | Saving incidents... | + | Saving incidents... |
− | Saving crimes... | + | Saving crimes... |
− | Saving written content... | + | Saving written content... |
− | Saving identities... | + | Saving identities... |
− | Saving activities... | + | Saving activities... |
− | Saving interactions... | + | Saving interactions... |
− | Woodcutting | + | Woodcutting |
− | Information sheets | + | Information sheets |
− | Mining | + | Mining |
− | Stockpiles | + | Stockpiles |
− | Interactive tutorial | + | Interactive tutorial |
− | Camera controls | + | Camera controls |
− | Closing file... | + | Closing file... |
− | Finishing... | + | Finishing... |
− | Saving adventure data... | + | Saving adventure data... |
− | Saving general information... | + | Saving general information... |
− | Saving artifacts... | + | Saving artifacts... |
− | Saving active historical figures... | + | Saving active historical figures... |
− | Saving fortress information... | + | Saving fortress information... |
− | Saving world information... | + | Saving world information... |
− | Saving divination sets... | + | Saving divination sets... |
− | Saving announcements... | + | Saving announcements... |
− | Meeting areas and locations | + | Meeting areas and locations |
− | Ramps and channels | + | Ramps and channels |
− | Handling light aquifers | + | Handling light aquifers |
− | Clothing | + | Clothing |
− | Traps and levers | + | Traps and levers |
− | Offices and administrative work | + | Offices and administrative work |
− | Ore and smelting | + | Ore and smelting |
− | Other food sources | + | Other food sources |
− | Bins, bags, and barrels | + | Bins, bags, and barrels |
− | Survival | + | Survival |
− | Planting | + | Planting |
− | [Completed] | + | [Completed] |
− | Information and guides | + | Information and guides |
− | Alerts | + | Alerts |
− | Preparing for the caravan | + | Preparing for the caravan |
− | [Viewed] | + | [Viewed] |
− | There is a folder with this name already. | + | There is a folder with this name already. |
− | Popup: The world | + | Popup: The world |
− | Popup: Work orders | + | Popup: Work orders |
− | Popup: Justice | + | Popup: Justice |
− | Popup: Squads | + | Popup: Squads |
− | Popup: Work details | + | Popup: Work details |
− | Popup: Nobles | + | Popup: Nobles |
− | Popup: Hauling | + | Popup: Hauling |
− | Popup: Stocks | + | Popup: Stocks |
− | Popup: Zones | + | Popup: Zones |
− | Popup: Burrows | + | Popup: Burrows |
− | Happiness and stress | + | Happiness and stress |
− | Refuse and dumping | + | Refuse and dumping |
− | Dig deeper | + | Dig deeper |
− | here again. | + | here again. |
− | Retire | + | Retire |
− | Really retire? The world will be saved but | + | Really retire? The world will be saved but |
− | you will need to unretire the fort to play | + | you will need to unretire the fort to play |
− | autosave 2 | + | autosave 2 |
− | autosave 3 | + | autosave 3 |
− | current | + | current |
− | autosave 1 | + | autosave 1 |
− | save? It will never be overwritten, | + | save? It will never be overwritten, |
− | but you can delete it while loading. | + | but you can delete it while loading. |
− | title screen, with their own active save. | + | title screen, with their own active save. |
− | What would you like to name this manual | + | What would you like to name this manual |
− | What would you like to name this timeline? | + | What would you like to name this timeline? |
− | Saves starting here will be grouped on the | + | Saves starting here will be grouped on the |
− | Would you like to overwrite it? | + | Would you like to overwrite it? |
− | Return to game | + | Return to game |
− | Save world and return to title menu | + | Save world and return to title menu |
− | Succumb to the invasion | + | Succumb to the invasion |
− | Settings | + | Settings |
− | Abandon the fortress to ruin | + | Abandon the fortress to ruin |
− | Quit without saving | + | Quit without saving |
− | Save and continue playing | + | Save and continue playing |
− | Retire the fortress (for the time being) | + | Retire the fortress (for the time being) |
− | Abandon | + | Abandon |
− | Save and return to title menu | + | Save and return to title menu |
− | Really quit? The fort will be saved but | + | Really quit? The fort will be saved but |
− | you will need to reclaim the fort to play | + | you will need to reclaim the fort to play |
− | save will be lost. | + | save will be lost. |
− | Really quit without saving? | + | Really quit without saving? |
− | All of your progress since the last | + | All of your progress since the last |
− | Death Spiral | + | Death Spiral |
− | Koganusan | + | Koganusan |
− | Expansive Cavern | + | Expansive Cavern |
− | Dwarf Fortress | + | Dwarf Fortress |
− | Dabu & Simon Swerwer | + | Dabu & Simon Swerwer |
− | Do this if you want to keep the old save. | + | Do this if you want to keep the old save. |
− | May interfere with existing saves. | + | May interfere with existing saves. |
− | Recommended! | + | Recommended! |
− | Multiple copies of the timeline found. | + | Multiple copies of the timeline found. |
− | Save to new timeline | + | Save to new timeline |
− | Save to new folder (same timeline) | + | Save to new folder (same timeline) |
− | Save to this timeline | + | Save to this timeline |
− | Save to timeline folder: | + | Save to timeline folder: |
− | Return to title menu | + | Return to title menu |
− | Continue | + | Continue |
− | Classic DF Main Theme | + | Classic DF Main Theme |
− | Track playing: | + | Track playing: |
− | Classic DF Title Theme | + | Classic DF Title Theme |
− | Tarn Adams | + | Tarn Adams |
− | Dabu & Agueda Macias | + | Dabu & Agueda Macias |
− | Mountainhome | + | Mountainhome |
− | Winter Entombs You | + | Winter Entombs You |
− | Craftsdwarfship | + | Craftsdwarfship |
− | Strike the Earth! | + | Strike the Earth! |
− | Strange Moods | + | Strange Moods |
− | First Year | + | First Year |
− | Another Year | + | Another Year |
− | Drink & Industry | + | Drink & Industry |
− | Vile Force of Darkness | + | Vile Force of Darkness |
− | Hill Dwarf | + | Hill Dwarf |
− | Forgotten Beast | + | Forgotten Beast |
− | Toady Five | + | Toady Five |
− | Toady Six | + | Toady Six |
− | Toady Four | + | Toady Four |
− | Obsidian | + | Obsidian |
− | Suite Espagnole Part II | + | Suite Espagnole Part II |
− | Suite Espagnole Part III | + | Suite Espagnole Part III |
− | Dolomite | + | Dolomite |
− | Suite Espagnole Part I | + | Suite Espagnole Part I |
− | Toady Three | + | Toady Three |
− | Roldeth | + | Roldeth |
− | Toady One | + | Toady One |
− | Toady Two | + | Toady Two |
− | The Tavern Part I | + | The Tavern Part I |
− | The Tavern Part II | + | The Tavern Part II |
− | Last track: | + | Last track: |
− | Your strength has been broken. | + | Your strength has been broken. |
− | Withered | + | Withered |
− | Your settlement has been abandoned. | + | Your settlement has been abandoned. |
− | Conquered | + | Conquered |
− | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | + | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. |
− | Abandoned | + | Abandoned |
− | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | + | And remember: [C:2:0:1]Losing is fun![C:7:0:0] |
− | Retired | + | Retired |
− | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. |
− | More likely, your dwarves will starve, unless you read the first few guides here! | + | More likely, your dwarves will starve, unless you read the first few guides here! |
− | save/*.* | + | save/*.* |
− | save/current/world.sav | + | save/current/world.sav |
− | Interlude playing: | + | Interlude playing: |
− | Last interlude: | + | Last interlude: |
− | Haunted Lands | + | Haunted Lands |
− | Cages & Chains | + | Cages & Chains |
of 20) | of 20) | ||
− | Open stockpile mode | + | Open stockpile mode |
− | Finish mining | + | Finish mining |
− | Room completed ( | + | Room completed ( |
− | End stairway | + | End stairway |
− | Unpause | + | Unpause |
− | Open mining mode | + | Open mining mode |
− | Start stairway | + | Start stairway |
− | Zoom in | + | Zoom in |
− | oom out | + | oom out |
− | Move the camera up | + | Move the camera up |
− | Move the camera down | + | Move the camera down |
− | Skip tutorial | + | Skip tutorial |
− | Move the camera | + | Move the camera |
− | Your settlement has crumbled to its end. | + | Your settlement has crumbled to its end. |
− | Start tutorial | + | Start tutorial |
− | Dismiss the large red alert | + | Dismiss the large red alert |
− | Click the help button | + | Click the help button |
− | Click a citizen or creature | + | Click a citizen or creature |
− | Close the information sheet | + | Close the information sheet |
− | Make the bed | + | Make the bed |
− | Place a bed | + | Place a bed |
− | Click workshop | + | Click workshop |
− | Add a Make bed | + | Add a Make bed'' task' |
Place carpenter's workshop | Place carpenter's workshop | ||
Construct workshop | Construct workshop | ||
Line 2,020: | Line 2,020: | ||
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. | Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. | ||
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. | If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. | ||
− | [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their | + | [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their 'seeds'. |
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. | Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. | ||
You need to select the crops to be grown each season. | You need to select the crops to be grown each season. | ||
Line 2,071: | Line 2,071: | ||
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. | Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. | ||
Click on category headings to collapse and expand them. | Click on category headings to collapse and expand them. | ||
− | When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track | + | When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track 'stops' between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. |
Stocks | Stocks | ||
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. | Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. | ||
Line 2,095: | Line 2,095: | ||
Nobles and administrators | Nobles and administrators | ||
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. | Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. | ||
− | Tasks are restricted by setting their work detail to [C:5:0:1] | + | Tasks are restricted by setting their work detail to [C:5:0:1]'Only selected do this'[C:7:0:0]. |
− | If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1] | + | If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]'Only selected do this'[C:7:0:0] if you want to restrict it. |
Raids are created by clicking on any site not belonging to your civilization. | Raids are created by clicking on any site not belonging to your civilization. | ||
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. | Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. | ||
Line 2,114: | Line 2,114: | ||
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. | It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. | ||
When trading you select which goods you want from the list on the left, and which goods of yours to | When trading you select which goods you want from the list on the left, and which goods of yours to | ||
− | trade from the list on the right. Then hit [C:5:0:1] | + | trade from the list on the right. Then hit [C:5:0:1]'Trade'[C:7:0:0]. The trader will accept if the deal is fair and |
− | select [C:5:0:1] | + | select [C:5:0:1]'Trade'[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]'Anyone can Trade'[C:7:0:0]. You cannot trade |
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. | until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. | ||
− | When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1] | + | When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]'Bring Goods to Depot'[C:7:0:0]. |
Here you can select which goods you wish to trade. After everyone has brought their goods you can | Here you can select which goods you wish to trade. After everyone has brought their goods you can | ||
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | ||
Line 2,247: | Line 2,247: | ||
and an adjacent wall with an open floor above for the ramp to be usable. | and an adjacent wall with an open floor above for the ramp to be usable. | ||
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | ||
− | This leaves a | + | This leaves a 'ceiling' above and 'floor' below the empty space you have mined. |
A ramp is a special square that can be traversed to the level above. There must be space above a ramp | A ramp is a special square that can be traversed to the level above. There must be space above a ramp | ||
column itself will assign the routine to the selected squad. | column itself will assign the routine to the selected squad. | ||
Line 2,725: | Line 2,725: | ||
w+OQvr | w+OQvr | ||
)\ZEo^m/ | )\ZEo^m/ | ||
− | H*0 | + | H*0'ZOW |
mj>zjZ | mj>zjZ | ||
IiGM>nw | IiGM>nw | ||
Line 5,818: | Line 5,818: | ||
So, the | So, the | ||
Calm yourself! | Calm yourself! | ||
− | said, | + | said, 'Are you going to eat that?' |
... and the | ... and the | ||
Tell me about your family. | Tell me about your family. | ||
Line 14,824: | Line 14,824: | ||
bad variant access | bad variant access | ||
graphics/tile_page_* | graphics/tile_page_* | ||
− | *** Error(s) found in the file | + | *** Error(s) found in the file' |
graphics/graphics_* | graphics/graphics_* | ||
graphics/palette_* | graphics/palette_* | ||
Line 18,441: | Line 18,441: | ||
This object is showing some wear. | This object is showing some wear. | ||
There is writing on the slab, but you cannot read. | There is writing on the slab, but you cannot read. | ||
− | The slab reads | + | The slab reads ' |
colored | colored | ||
You gain possession of the | You gain possession of the | ||
Line 18,609: | Line 18,609: | ||
It concerns | It concerns | ||
It concerns the lineage of | It concerns the lineage of | ||
− | had unfolded differently? | + | had unfolded differently?' |
Overall, the information is not compiled very well | Overall, the information is not compiled very well | ||
Overall, this is a good source of information | Overall, this is a good source of information | ||
Line 18,626: | Line 18,626: | ||
is very concise | is very concise | ||
is a monument to concision | is a monument to concision | ||
− | It asks the question, | + | It asks the question, 'What if |
descends to a rant in places | descends to a rant in places | ||
is a rant more or less | is a rant more or less | ||
Line 25,300: | Line 25,300: | ||
[GLOWCOLOR: | [GLOWCOLOR: | ||
[SELECT_MATERIAL:EYE] | [SELECT_MATERIAL:EYE] | ||
− | [GLOWTILE:' | + | [GLOWTILE:'''] |
[SELECT_MATERIAL:SKIN] | [SELECT_MATERIAL:SKIN] | ||
[NO_UNIT_TYPE_COLOR] | [NO_UNIT_TYPE_COLOR] | ||
Line 28,844: | Line 28,844: | ||
You have selected an area near a necromancer's tower. | You have selected an area near a necromancer's tower. | ||
The wildlife might be very dangerous here. | The wildlife might be very dangerous here. | ||
− | Click | + | Click 'Embark' to place your fortress. Right click to zoom out. |
You may be invaded very early by powerful foes. | You may be invaded very early by powerful foes. | ||
Show elevation | Show elevation | ||
Line 35,593: | Line 35,593: | ||
are unable to break | are unable to break | ||
has given birth to | has given birth to | ||
− | + | 'You will not stand between me and | |
was spotted sneaking around! | was spotted sneaking around! | ||
An ambush! Drive them out! | An ambush! Drive them out! | ||
Line 35,600: | Line 35,600: | ||
Cavern dwellers! Send them back to the darkness! | Cavern dwellers! Send them back to the darkness! | ||
Intruders! Drive them away! | Intruders! Drive them away! | ||
− | + | 'I'll live to fight another day!' | |
! Drive it away! | ! Drive it away! | ||
An ambush! Curse them! | An ambush! Curse them! | ||
Line 35,657: | Line 35,657: | ||
transformed into a | transformed into a | ||
You have | You have | ||
− | You have learned the power | + | You have learned the power ' |
regain | regain | ||
over. | over. | ||
Line 36,284: | Line 36,284: | ||
Dungeon Floodfill Overflow 4 | Dungeon Floodfill Overflow 4 | ||
#NAAM? | #NAAM? | ||
− | <?xml version= | + | <?xml version='1.0' encoding='CP437'?> |
<df_world> | <df_world> | ||
have married. Congratulations! | have married. Congratulations! | ||
Line 36,528: | Line 36,528: | ||
^>Z@z> | ^>Z@z> | ||
(R*D,D. | (R*D,D. | ||
− | :D<r | + | :D<r'= |
u *,,2. | u *,,2. | ||
2~>>2D> | 2~>>2D> | ||
− | : | + | :'n$1 |
N(XpN` | N(XpN` | ||
Z(`pZb^z | Z(`pZb^z | ||
Line 36,537: | Line 36,537: | ||
& .$N&J | & .$N&J | ||
&*.,Z2J | &*.,Z2J | ||
− | b&1 | + | b&1'$^'u |
%!%A%a% | %!%A%a% | ||
&!&A&a&! | &!&A&a&! | ||
Line 36,546: | Line 36,546: | ||
HfLh@j93 | HfLh@j93 | ||
B(D6B2 | B(D6B2 | ||
− | $17 | + | $17'N T |
− | > > | + | > >'>$>&>(>*>,>.>0>2>4>6>8>:><>>>@>B>D>F>H>J>L>N>P>R>T>V>X>Z>\>^>`>b>d>f>h>j>l>n>p>r>t>v>x>z>|>~> |
− | 4 | + | 4'~ 4$~ 4&~ 4(~ 4*~ 4,~ 4.z 40~ 42~ .4J 46h |
− | *@ | + | *@'B(@'2&@'2$@' |
<@4B:@428@426@4 | <@4B:@428@426@4 | ||
N@FBL@F2J@F2H@F | N@FBL@F2J@F2H@F | ||
Line 36,555: | Line 36,555: | ||
r@jBp@j2n@j2l@j | r@jBp@j2n@j2l@j | ||
@|2~@| | @|2~@| | ||
− | B | + | B'B$B&B(B*B,B.B0B2J4 |
JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|: | JBLBNBPBRBTBVBXBZB\B^B`BbBdBfBhBjBlBnBpBrBtBvBxBzT|: | ||
− | .( | + | .('*.,'.(0 |
− | ( ( | + | ( ('.8 |
− | (< | + | (<'>.@'B(D(F.H |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .T | + | .T'V(X |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | 4.6 | + | 4.6'L(N |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
− | .4 | + | .4'6(L |
$L&>(>* | $L&>(>* | ||
&h$L(h$! | &h$L(h$! | ||
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p(HPr`t<r~Hpv(HPx`z>x | p(HPr`t<r~Hpv(HPx`z>x | ||
HP|r~j | HP|r~j | ||
− | $h | + | $h'L$h' |
− | $h | + | $h'L$h' |
− | $h | + | $h'L$h' |
− | $h | + | $h'L$h'] |
− | $h | + | $h'L$h' |
− | &h | + | &h'L&h' |
0|2V0@2V0% | 0|2V0@2V0% | ||
<V:@<V:y | <V:@<V:y | ||
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-tst-drt-4qt- | -tst-drt-4qt- | ||
-t;'-d:'-49'- | -t;'-d:'-49'- | ||
− | + | ' B$B&N(4 | |
− | (*$F | + | (*$F''' |
*N($*x, | *N($*x, | ||
(.*0F. | (.*0F. | ||
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@HPR@ | @HPR@ | ||
.P,\6! | .P,\6! | ||
− | + | ' p!` 0 | |
− | + | ''($&((''*(,' | |
FMOD_System_Create | FMOD_System_Create | ||
?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z | ?playSound@System@FMOD@@QEAA?AW4FMOD_RESULT@@PEAVSound@2@PEAVChannelGroup@2@_NPEAPEAVChannel@2@@Z | ||
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[SYM:*:*] | [SYM:*:*] | ||
[BUTTON:*:*] | [BUTTON:*:*] | ||
− | qh$ | + | qh$''ohrkhh#ch!!gde#qugHwvquI#pHhg!lttdt |
n#itl/o7w | n#itl/o7w | ||
− | {lysv7esfvF# | + | {lysv7esfvF#''hu<qp!jlhh''fHNb!cp/'rqo!qgj |
m!;utgp | m!;utgp | ||
nBUENrn | nBUENrn | ||
− | + | vinfl'k|vkduo | |
− | + | l%vke | |
− | + | uouft!c/Jiweso | |
− | + | dfhooks | |
− | + | General | |
− | + | Adventurer | |
− | + | Dwarf mode | |
− | + | Embark | |
− | + | Building | |
− | + | Workshop | |
− | + | Pilezone | |
− | + | Stockorder | |
− | + | Militia | |
− | + | Text entry | |
− | + | .?AVbad_alloc@std@@ | |
− | + | .?AVexception@std@@ | |
− | + | .?AVbad_array_new_length@std@@ | |
− | + | .?AVbad_cast@std@@ | |
− | + | .?AVruntime_error@std@@ | |
− | + | .?AV<lambda_1>@?CC@??_CancelAndRunContinuations@?$_Task_impl@E@details@Concurrency@@UEAA_N_N00AEBV?$shared_ptr@U_ExceptionHolder@details@Concurrency@@@std@@@Z@ | |
− | + | .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@ | |
− | + | .?AV<lambda_1>@?1??_MakeVoidToUnitFunc@details@Concurrency@@YA?AV?$function@$$A6AEXZ@std@@AEBV?$function@$$A6AXXZ@5@@Z@ | |
− | + | .?AVtask_canceled@Concurrency@@ | |
− | + | .?AVlogic_error@std@@ | |
− | + | .?AVfuture_error@std@@ | |
− | + | .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?BB@??logic@viewscreen_initial_prepst@@UEAAXXZ@@2@@Z@ | |
− | + | .?AV<lambda_1>@?7???R0?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@QEBA@XZ@ | |
− | + | .?AV_Interruption_exception@details@Concurrency@@ | |
− | + | .?AVinvalid_operation@Concurrency@@ | |
− | + | .?AV<lambda_1>@?4??_ScheduleContinuationTask@_Task_impl_base@details@Concurrency@@QEAAXPEAU_ContinuationTaskHandleBase@34@@Z@ | |
− | + | .?AVbad_variant_access@std@@ | |
− | + | .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@ | |
− | + | .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@2@@Z@ | |
− | + | .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@std@@@?$_Task_async_state@Uloading_music_filest@@@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_sound@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z@@2@@Z@ | |
− | + | .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?1??set_custom_song@musicsoundst@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@000_N@Z@@std@@ | |
− | + | .?AV<lambda_1>@?1???$?0V?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@std@@@?$_Task_async_state@X@std@@QEAA@$$QEAV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@viewscreen_legendsst@@IEAAXXZ@@2@@Z@ | |
− | + | .?AV?$_Fake_no_copy_callable_adapter@V<lambda_1>@?4??start_xml_dump@ | |
− | |||
− | |||
#NAAM? | #NAAM? | ||
#NAAM? | #NAAM? | ||
− | t>>tt>>tt | + | t>>tt>>tt |
− | ttttttttLL | + | ttttttttLL |
#NAAM? | #NAAM? | ||
− | LLLLLLLLLLL | + | LLLLLLLLLLL |
− | LLLLLLLLLLL | + | LLLLLLLLLLL |
− | + | ' |
Revision as of 15:35, 1 December 2023
!This program cannot be run in DOS mode. api-ms-win-core-synch-l1-2-0.dll SleepConditionVariableCS WakeAllConditionVariable bad allocation Out of memory - aborting Fatal Error UTF-16LE Unknown exception bad array new length string too long TRANS_NAME nameless FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF <structure> </local_id> <local_id> <type>counting house</type> </name> <name> </structure> <type>guildhall</type> <type>hospital</type> <type>tower</type> <type>mead hall</type> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> vector too long invalid string position Training Session Activity Research Activity Event Worship Socialize empties empty picks up pick up has shared many tales from beyond embraces has shared a rumor from abroad. has shared a few rumors. has discovered gives you Ponder has become a student of Learn Teach Discuss Write about Meditate on Go to Combat Training Pray to Lead Combat Training Organize Combat Training Play Make Believe Wait for Combat Training Play with Promote Preach on Inveigh Against Family Loyalty Friendship Cunning Fairness Eloquence Tradition Decorum Cooperation Artwork Stoicism Independence Self-Control Introspection Harmony Tranquility Craftsmanship Merriment Martial Prowess Sacrifice Hard Work Perseverance Competition Commerce Leisure Time Nature Romance Knowledge Tell Story Listen to Sermon Recite Poetry Listen to Story Simulate Listen to Poetry Perform Music Perform Dance Listen to Music Go to Watch Dance Organize Demonstration Wait for Serve Watch Go to Individual Combat Drill Serve Customer /Resting Individual Combat Drill Go to Sparring Match Watch Sparring Practice Go to Sparring Practice DOUBLE TAGGED ITEM: By Activity, Archery Practice There are not enough dancers. There is not enough room to perform here. You cannot perform here. You could not find a partner. Some children begins playing with playing make believe. The performers the story of a sermon on an improvised recital of reciting the poem improvised music, the musical composition an improvised dance, dancing You continue the sermon. in the middle of You continue the story. The sermon continues. You begin The story continues. The poetry enters the verse paragraph line. the stanza verse paragraph You continue the poem. stanza You enter The poem continues. The music enters The dance enters a new section with the introduction a simple passage of the theme the exposition of the second theme of the first theme a recapitulation of the previous passage of the two themes the synthesis a verse of previous passages the finale a chorus a bridge-passage the coda second first a series of variations on the first theme on the theme on the second theme You continue the dance. You continue the music. The dance continues. You conclude your performance. The music continues. Some performers finish their act. The performers are finished. concludes a performance. has finished performing. You feel like you know the basic rules of You've learned forth an awe-inspiring sermon for the ages! a lucid and powerful sermon. artfully deliver just can't give a sermon very well. giving a creditable sermon. a mesmerizing tale! weave the story in vivid detail. stumble telling the tale quite well. bring over the details. choose the poem to life with this flawless recitation. recite the perfect phrasing. enunciate the words evocatively. speak crisply. mumble well. poorly. , having completely forgotten the words. instrument and the delivering a virtuoso performance on the are indistinguishable! could nearly pass for the voice of the is absolutely flawless. with skill. sound beautifully. playing the vaguely like the intended singing chanting a mockery of the doesn't with a shameworthy performance. seem to know how to play the and even forget sloppily dance some of the words. dancing exceptionally. flawlessly, like someone out of a legend! dancing well. tangled up. The pages are blank. It has no writing. It has no pages. Alias: Associated Plot: Highest known in organization Associated Organization: We haven't performed for some time. We are going the wrong way. We should be making better progress. We should have made it there by now. We must not abandon The oppressor has been overthrown! We have arrived at our destination. We must go back. Empty announcement flying , but it is deflected by by the spinning , but the attack is deflected by , lightly tapping the target! , but there is no force! , but it passes right through! in the from behind from the side with the part is smashed into the body, an unrecognizable mass! splits in gore! collapses! , but the attack passes right through! , but it glances away! , but the attack glances away! and the severed part sails off in an arc! is cloven asunder! explodes into gore! collapses into a lump of gore! is crushed! the injured part is ripped into loose shreds! is torn apart! and it is mostly cut away from the rest of the torso! out of the wound through the tearing passing through a hole in the main part jamming the denting bruising apart tearing apart shattering chipping fracturing chipping fracturing denting bruising tearing apart shattering tearing the rest of through a hole in the through the and spilling breaking away most of half of a piece of rancid stinking filthy reeking rotten decomposing a major artery an artery has been opened by the attack many nerves The geldables have been torn away! It is a gelding strike! It is a gelding blow! been severed a ligament has been a motor nerve a sensory nerve is ripped to shreds! breaks! attack is interrupted! sprained bruised a tendon strained latches on firmly latch on firmly! latches on firmly! become enraged! has lodged firmly in the wound! latch on firmly been stunned again! been stunned! having more trouble breathing! having trouble breathing! propelled away by the force of the blow! been knocked unconscious! is injected into the crumbles over the splatters over the flows over the looks even more sick! sick! pours over the is sucked out of the wound! No team/side Independent (Tame) Equipment Skills Conditions Create Side # Creature Scattered cumulus No cumulus clouds Cumulonimbus (rain) Many cumulus (rain) Tame/mountable Set the weather, temperature, and time. No fog Nimbostratus (rain) Thin mist No stratus Cirrus Stratus (rain) Altostratus Scorching Dragonfire Thick fog Absolute zero Deathly cold Morning Subterranean Below freezing Freezing Evening Early evening Late morning Late afternoon Early afternoon Late night Early morning and others have returned. have returned. , the performance troupe, has arrived. , a performance troupe, is visiting. has arrived. is visiting. has brought back a few rumors. has brought back a rumor from abroad. has returned. has brought back many tales from beyond The dead walk. Hide while you still can! Forms twisted from their nature, legion of the night. What hope remains? Autumn Winter Spring Summer Spoils Report: and others army is located out of bounds: teleporting FORCED_ADMINISTRATOR The enemy have come and are laying siege to the fortress. An army is invading! An army has come to your lands seeking a parley. A vile force of darkness has arrived! A vile force of darkness has arrived, seeking a parley! The enemy have come and are preparing to lay siege. They seek a parley! has been conquered and now , has been incorporated into your holdings. has been founded , has been conquered and overlord overlords looks to your thriving economy for its future prosperity. vector<bool> too long Empty biased index vector Biased index vector computation error bad cast save/current themselves prostrating torturing before devouring committing a depraved act upon burning admiring save/current/art_image- save/current/ art_image- raising striking down praying to hiding cooking contemplating impaled on engraving surrounded by shooting fighting with massacring refusing greeting embracing speaking with committing a depraved act being tortured in a fetal position making a submissive gesture falling smeared out into a spiral laughing hanging from being flayed by being mutilated by weeping praying screaming cringing confused offended withering away suffering striking a triumphant pose striking a menacing pose traveling laboring making a plaintive gesture being shot burning melting terrified dejected [/LPAGE] Untitled , the deity of [LPAGE:HF: skeletal , depicted as a ghostly rotting cooking contemplating unnaturally contorted engraving being mutilated being flayed [LPAGE:ARTIFACT: female the deity of will be installed at target will be installed at Weight: Owner: Click a building to link to Cannot link to Link to Sunk into depression... Throwing a tantrum! Corrupt Soldier Mood: Stumbling obliviously! Specify image In a martial trance! Enraged at all enemies! View stockpile Engraving Value: Overcome by terror! Corrupt Strange Mood: Overwhelmed by horror! In emotional shock! Running around crazed! Crawling around crazed! Staring off into space... In a berserk rage! Stricken by melancholy... Possessed by unknown forces! Running around babbling! Crawling around babbling! Brooding darkly... Has a horrible fell look! Peculiarly secretive... Has the aspect of one fey! Wallowing in misery! Taken by a fright! Shaken to the core! Truly mortified! Lost in despair! Anguished! Distressed! Completely dismayed! with grief! itself Writhing in agony! Drowning in sadness! Beside Experiencing mortal fear! himself herself Child does the expelling Spouse is elected Child is nobility Child is not present Spouse does the expelling Holds elected office Spouse is nobility Spouse is not present Cannot expel or send away: Creator of Nobility Does the expelling Emotionally overloaded! In existential crisis! Somebody Pet of Thoughts Military Personality Groups Relations Overview Cancel Health Child is elected Send away Send to Resists sickness Clumsy Recovers quickly High stamina Child: children Strong Spouse: Lover: lovers High kinesthetic sense Musical High social awareness Developed empathy Good memory Patient Good spatial sense Good with language High willpower Good focus Good intuition Creative Recovers slowly Low stamina Good analytical ability Sickly Quick to love Poor social awareness Envious Hateful Not musical Poor spatial sense Poor empathy Poor kinesthetic sense Impatient Poor intuition Bad with words Poor memory Poor focus Poor analytical ability Not creative Low willpower Polite Flatterer Fearless Disdains advice Stubborn Brawler Prone to discord Wasteful Easily stressed Lustful Intemperate Greedy Depression-prone Cheerful Anxious Anger-prone Private Bashful Obstinate Perfectionist Single-minded Curious Hopeful Extravagant Vengeful Overconfident Gracious Ambitious Inclined to abstract Flights of fancy Slow to love Artistically inclined Overbearing Gregarious Thrill-seeker Frenetic Thoughtless Dutiful Trusting Orderly Emotional obsessive Tolerant Altruistic Swayed by emotions Seeks harmony Not wasteful Quarreler Temperate Not greedy Quick to give up Avoid fights Not anxious Slow to anger Resilient Not lustful Not envious Slow to hate Not easily depressed Cheerless Incurious Quick to despair Overshares Shameless Low self esteem Not vengeful Scatterbrained Merciful Ungrateful Not ambitious Humorless Austere Fearful Overreliant on advice Not vain Pusillanimous Avoids excitement Leisurely Not inclined to abstract Fact-oriented Distrustful Sloppy Unassertive Not altruistic Unswayed by emotions Overcautious Not dutiful Acquiescing Inattentive Emotionally distant Intolerant Values cooperation Values artwork Values stoicism Values independence Values fairness Values eloquence Values tradition Values decorum Values power Values friendship Values cunning Values truth Values law Not inclined to create art Values family Values loyalty Values commerce Values leisure time Values nature Values romance Values sacrifice Values hard work Values perseverance Values competition Values craftwork Values merriment Values skill Values martial prowess Values self-control Values introspection Values harmony Values tranquility Disdains artwork Disdains tradition Disdains independence Disdains cooperation Disdains eloquence Disdains cunning Disdains decorum Disdains fairness Disdains friendship Disdains family Disdains truth Disdains power Values knowledge Values peace Disdains loyalty Disdains law Disdains leisure time Disdains perseverance Disdains romance Disdains commerce Disdains hard work Disdains skill Disdains competition Disdains sacrifice Disdains merriment Disdains harmony Disdains martial prowess Disdains craftwork Disdains introspection Disdains stoicism Disdains tranquility Disdains self-control Paralyzed Unconscious Sluggish Partially paralyzed Thirsty Dehydrated Drowsy Very drowsy Stressed Haggard Hungry Starving Disdains peace Disdains nature Harrowed Disdains knowledge Bleeding Heavy bleeding Extreme pain Drowning Nauseous Winded Stunned Over-exerted Exhausted Focused Focused! Distracted Distracted! Squad: (Rusty) (V Rusty) Needs Healthy Haul: No official position Partially webbed Webbed Injured Seriously injured Uphold tradition Hear eloquence Make merry Self-examination Learn something Excitement Be with friends Be with family Stay occupied Meditate Admire art Be creative Unmet need: No unmet needs Drink alcohol Wander Be extravagant Think abstractly Help somebody Eat good meal Cause trouble See animal Make romance Acquire object See great beast Martial training Craft object Take it easy Practice skill Geography Chemistry Engineering Medicine Mathematics Philosophy Natural history Astronomy Combat Description Other skills Social Wounds Status History Treatment Dialog Choreography Musical composition Autobiography Biography Letter Chronicle Short story Musical form Poetic form Manual Dance form Work details No assigned rooms Locations Workshops Star chart Dictionary Star catalogue Cultural comparison Cultural history Treatise on technological evolution Alternate history Biographical dictionary Comparative biography Encyclopedia Genealogy Doctor Monster slayer Surgeon Diagnostician Scholar Performer Mercenary Scribe No dedicated workshop assignments No work details Tavern keeper No location assignments Will only do assigned tasks Work animals Cannot assign work details Will do available tasks anywhere War buddy Childhood friend Fellow scholar Obsession Father Bonded Pet owner Mother Spouse Cannot assign work animals Bone doctor No relationships No assigned or assignable work animals Pure hate Disliked Grudge Religious persecutor Supernatural vengeance Jealous grudge Athletic rival Friend Persecutor Business rival Fellow athlete Fellow artist Close friend Kindred spirit Considers violent Considers dancer Good for business Considers psychotic Considers storyteller Considers preacher Considers bard Considers poet Considers monster Intruder Considers bully Considers brigand Long-term acquaintance Object of worship Passing acquaintance Former apprentice Former master Considers flatterer Considers quarreler Master Loyal soldier Companion Apprentice Member of hated group Member of respected group Friendly fighter Enemy fighter Considers killer Friendly terms Comrade Considers murderer Outcast Military organization Merchant company Performance troupe Migrating group Vessel crew Religion Nomadic group No groups Site government Civilization Protector of the weak Hunter Treasure hunter Preserver of knowledge Noted monster Infamous monster Feared as a monster Certainly feared as a monster Certainly considered an intruder Noted intruder according Legendary monster Considered an intruder Respected for heroic acts Greatly respected for heroic acts Infamous intruder Legendary intruder guild Famous her Legendary hero Certainly considered a brawler Moted brawler Legendary villain Considered a brawler Considered a bully Certainly considered a bully Famous brawler Legendary brawler Legendary bully Feared as a brigand Noted bully Infamous bully Infamous brigand Legendary brigand Certainly feared as a brigand Noted brigand Feared as a killer Greatly feared as a killer Infamous murderer Legendary murderer Legendary killer Respected as a hunter Noted killer Infamous killer Great hunter Legendary hunter Skilled hunter Talented hunter Noted villain Infamous villain Feared as a villain Greatly feared as a villain Legendary loyal soldier Respected for fighter Noted loyal soldier Famous loyal soldier Famous fighter Legendary fighter Greatly respected for fighter Noted fighter Noted enemy fighter Infamous enemy fighter Feared for violent opposition Greatly feared for violent oppositoin Greatly feared as a murderer Noted murderer Legendary enemy fighter Feared as a murderer Famous treasure hunter Legendary treasure hunter Greatly respected for hunting treasure Noted treasure hunter Noted preserver of the knowledge Famous preserver of the knowledge Respected for preserving the knowledge Greatly respected for preserving the knowledge Greatly respected for protecting the weak Noted protector of the weak Legendary preserver of the knowledge Respected for protecting the weak Respected for loyalty Greatly respected for loyalty Famous protector of the weak Legendary protector of the weak Former member Prisoner Former slave Criminal Member Citizen Considered a thief Certainly considered a thief Former mercenary Former Legendary thief Respected for hunting treasure Noted thief Infamous thief Preferences Slated for removal *** Forbidden *** Memories Recent thoughts Values Traits Uniform No orders No squad assigned Worker Former prisoner Former worker Remove building Cancel construction been claimed by This building has Construction inactive. Construction suspended. Suspend construction Resume construction Construction initiated. Waiting for construction... Construction nearly done. Partially constructed. Removal inactive. Removal suspended. Trap Occupied: Cancel removal ' I must have needs mutters things... certain things Leave me. I need...' screams works with menacing fury! works, darkly brooding... ' Yes. I need broods keeps muttering works furiously! works secretly... cloth... thread leather... skin sketches bars... metal stone... rock blocks... bricks... gems... shining raw... clear raw... green rough... color raw... crystal a shell bones... yes tree... life a corpse square blocks cut gems stacked cloth stacked leather a quarry rough gems of metal shining bars a forest rough gems and glass glass and burning wood skeletons pictures of shells will do available tasks anywhere will only do assigned tasks A manager is required to add work orders to the shop. Work orders cannot be assigned to this building. Workers cannot be assigned to this building. Add new task Only one master may be assigned to each workshop. This workshop is free for anybody to use. Link lever Need accessible mechanisms. Link plate Pull lever Workers Work orders Hanging Stable Foundation Start Pump Manually Stop Pumping Manually Inactive Active Total Power Needed: Total Power: The well is dry. The well is operational. Frozen Elsewhere Frozen Here General work orders allowed: Work orders can be added specifically for this shop. The bucket is full. There is no bucket. * Destroys colony Gather any products Do not gather products * Requires a jug * Requires wild colony or Install colony when ready Do not install colony * Existing hive On display This is a memorial to Assign new display items Assigned Pumps from the east Pumps from the north Pumps from the west Pumps from the south before this restraint will You must designate a dungeon This furniture is a part of multiple rooms. be used for imprisonment. Unassigned occupant Occupant Aquarium Terrarium Too many hives Not ready to be split * Output restricted * No output Outdoor access * Saves colony for split Ready to be split No outdoor access Unnamed animal training area Unnamed clay collection area Unnamed bedroom Unnamed plant gathering area Unnamed museum Unnamed zoo Unnamed pen/pasture Unnamed meeting hall Unnamed pit/pond Unnamed fishing area Unnamed sculpture garden Unnamed memorial hall Unnamed water source This furniture is a part of Unnamed sand collection area Unnamed dump Orientation Not in Use Forbidden Operated by Mechanisms Chained Assigned and chained Prepare to Fire Fire at Will Unnamed dining hall Unnamed dormitory Unnamed zone Unnamed tomb Unnamed archery range Unnamed office Unnamed dungeon Unnamed barracks Nest box claimed by Deceased Move goods to/from depot Nest box unclaimed before this coffin will You must designate a tomb This is the resting place of be used for burial. HATCH TAKEN BY INVADERS HATCH USED BY INTRUDER Retake hatch to forbid it. DOOR TAKEN BY INVADERS Passable DOOR USED BY INTRUDER Retake door to forbid it. Nothing Large gem Broker cannot access depot Broker can access depot Desired bait: You do not have a broker. Anyone requested at depot Broker requested at depot Broker: No trader needed at depot items Awaiting There are no merchants trading right now. Disengaged is best) Show items Show linked buildings Poor soil every season (Cavern soil Set to fertilize Not set to fertilize Fertilize Current amount: Trap Baited: No seeds Leave fallow asking questions heard this was a good place to search for monsters. seeking work as a scholar seeking work as a mercenary seeking sanctuary for diplomacy to perform to relax seeking work as a performer to slay beasts This visitor has come This visitor is ready to leave. to study to pray was the place to look for long-term work. would make a good base for a mercenary. would be a safe place to stay. believes was the place to entertain people. was the place to enjoy oneself. was the place for long-term scholarship. was the place to perform research. was curious about went on this journey out of curiosity. was the place to admire fine architecture. was the place for a good drink. heard heard this was the place for those seeking danger. was the place for prayer. [C:6:0:0] doesn't feel [C:3:0:1] [C:2:0:1] was in feels didn't feel is in [C:7:0:1] about the location of is seeking information [C:7:0:0] You can learn more about this visitor after they chat with a local. grim satisfaction horrified grieves grieved suspicious fondness shocked alarmed satisfied annoyed grumpy grouchy [C:4:0:1] [C:5:0:1] [C:1:0:1] [C:6:0:1] affection adoration aggravated agitated vengeful admiration accepting gaiety blissful triumph excited bitter caring aroused apathetic aversion astonished amused anxious anguish alienated ambivalent amazed distressed embarrassed elated dislike disillusioned displeasure dismayed despair delighted disgusted disappointed contemptuous confused dejected content gratitude guilty frustrated frightened gloomy gleeful afraid exhilarated ferocity empathy exasperated enjoyment lustful lonely mortified miserable jovial loathing jubilant interested insulted isolated irritated hateful humiliated hopeless regretful relieved repentant remorseful pleasure rejected enraptured panics panicked passionate patient nostalgic nervous outraged optimistic wonder unhappy wrathful worried terrified tenderness uneasy thrilled shaken servile sympathy ashamed restless resentful self-pity indignant remembering dwelling upon [C:7:0:1] [C:7:0:0] [C:5:0:0] anything reliving [C:5:0:1] enthusiastic euphoric pessimistic existential crisis zealous expectant defeated Cleaning Making weapons Making armor Making projectiles intellectual values Building Making furniture intellectual values and changed to rethink changed personal tendencies , [C:5:0:1] , [C:5:0:0] allowed and mulling over the recurring memory letter short story autobiography biography manual This is an untitled chronicle Making anvils star catalogue star chart , authored by alternate history cultural comparison dictionary treatise on technological evolution genealogy biographical dictionary cultural history encyclopedia musical composition dialog comparative biography choreography It is an example of Squad Order Population: ~3000 Population: ~2000 Population: ~5000 Population: ~4000 Population: ~7500 Population: ~6000 Population: >10000 Population: ~10000 Inaccessible from your location Your location A half day's travel A short trip A day's travel Nearly a day's travel days' travel More than a day's travel Population: ~10 Population: <10 Population: ~30 Population: ~20 Population: ~50 Population: ~40 Population: ~75 Population: ~60 Population: ~200 Population: ~100 Population: ~400 Population: ~300 Population: ~600 Population: ~500 Population: ~1000 Population: ~750 Artifacts (Rumored) Cannot raid your civilization Economically linked to you Prisoners They accept tribute Skirmishing No contact They offer tribute Alliance They accept tribute Civilization: They offer No civilized population Site government: Terror Imports from Exports to Petty Annoyance Accepting tribute Your site government civilization Offering tribute Click to raid this site (creates new mission) Unnamed Cannot order mission without leader Click to explore this site (creates new mission) Click to request workers Inaccessible mission location Cannot make request without leader No workers available Pillage Demand Tribute from Make Request of Explore You have no agreements with this land. This land has no important leaders. Agreed in year Pending Trade Agreement (Exports to Requests (Imports from a broker with appraisal skill. You accept their tribute every Vengeance You can look at trade information once you have Offerings from and more... Click for assignments and details commander Messenger (unfilled) traveling No commanders messenger No messengers Recover Rescue Seize Take Over Demand surrender and occupy WARNING: If successful, your soldiers will join the Demand ongoing tribute Conquer and occupy Raze (openly attack and destroy site) Demand one-time tribute Raid (squads will try to avoid detection) Pillage (openly attack) Loot other items Steal livestock Release other prisoners Take important treasures No notable skills Free captives belonging to your civilization This mission cannot be altered now. Remove Location unknown Click to rescue (creates new mission) Last in Last known to be traveling No reports available Click to view all news and rumors No messengers available No squads available On this mission No specific orders occupation and not return. Your new holdings will be manageable from this screen. marched on claimed the army of Artifacts Reports Civilizations Missing citizens Missions News and rumors Click to recover (creates new mission) Center on fort Claimed by local Claimed by local family Last held by Claimed by your local government founded after a long journey from the lands of reclaimed on behalf of crushed an insurrection a group calling itself was overthrown after an insurrection waited out an insurrection an insurrection against began in was known to be , replacing in the name of became Unknown creature (not possible) elevation , position Unnamed recenter location Recenter to was kidnapped from led by descended upon refugees calling themselves fled from the area just before an army moved on in search of a better future after the horrible mismanagement of gave up on their occupation of was conquered Saving items... Saving units... Characterizing raw data... Allocating space... Offloading art... Opening file... Preliminary cleaning... Offloading units... Initializing... Checking directory structure... Add new recenter location Saving game Not yet asssigned Hotkey: Unknown item (hidden) Saving squads... Saving formations... Saving world events... Saving coin information... Saving mandates... Saving work quotas... Saving local animal populations... Saving events... Saving effects... Saving entities... Saving machines... Saving flow guides... Saving projectiles... Saving buildings... Saving jobs... Saving schedules... Saving belief systems... Saving image sets... Saving art forms... Saving occupations... Saving cultural identities... Saving agreement... Saving army controllers... Saving tracking information... Saving vehicles... Saving armies... Saving incidents... Saving crimes... Saving written content... Saving identities... Saving activities... Saving interactions... Woodcutting Information sheets Mining Stockpiles Interactive tutorial Camera controls Closing file... Finishing... Saving adventure data... Saving general information... Saving artifacts... Saving active historical figures... Saving fortress information... Saving world information... Saving divination sets... Saving announcements... Meeting areas and locations Ramps and channels Handling light aquifers Clothing Traps and levers Offices and administrative work Ore and smelting Other food sources Bins, bags, and barrels Survival Planting [Completed] Information and guides Alerts Preparing for the caravan [Viewed] There is a folder with this name already. Popup: The world Popup: Work orders Popup: Justice Popup: Squads Popup: Work details Popup: Nobles Popup: Hauling Popup: Stocks Popup: Zones Popup: Burrows Happiness and stress Refuse and dumping Dig deeper here again. Retire Really retire? The world will be saved but you will need to unretire the fort to play autosave 2 autosave 3 current autosave 1 save? It will never be overwritten, but you can delete it while loading. title screen, with their own active save. What would you like to name this manual What would you like to name this timeline? Saves starting here will be grouped on the Would you like to overwrite it? Return to game Save world and return to title menu Succumb to the invasion Settings Abandon the fortress to ruin Quit without saving Save and continue playing Retire the fortress (for the time being) Abandon Save and return to title menu Really quit? The fort will be saved but you will need to reclaim the fort to play save will be lost. Really quit without saving? All of your progress since the last Death Spiral Koganusan Expansive Cavern Dwarf Fortress Dabu & Simon Swerwer Do this if you want to keep the old save. May interfere with existing saves. Recommended! Multiple copies of the timeline found. Save to new timeline Save to new folder (same timeline) Save to this timeline Save to timeline folder: Return to title menu Continue Classic DF Main Theme Track playing: Classic DF Title Theme Tarn Adams Dabu & Agueda Macias Mountainhome Winter Entombs You Craftsdwarfship Strike the Earth! Strange Moods First Year Another Year Drink & Industry Vile Force of Darkness Hill Dwarf Forgotten Beast Toady Five Toady Six Toady Four Obsidian Suite Espagnole Part II Suite Espagnole Part III Dolomite Suite Espagnole Part I Toady Three Roldeth Toady One Toady Two The Tavern Part I The Tavern Part II Last track: Your strength has been broken. Withered Your settlement has been abandoned. Conquered Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Abandoned And remember: [C:2:0:1]Losing is fun![C:7:0:0] Retired The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. More likely, your dwarves will starve, unless you read the first few guides here! save/*.* save/current/world.sav Interlude playing: Last interlude: Haunted Lands Cages & Chains of 20) Open stockpile mode Finish mining Room completed ( End stairway Unpause Open mining mode Start stairway Zoom in oom out Move the camera up Move the camera down Skip tutorial Move the camera Your settlement has crumbled to its end. Start tutorial Dismiss the large red alert Click the help button Click a citizen or creature Close the information sheet Make the bed Place a bed Click workshop Add a Make bed task' Place carpenter's workshop Construct workshop Stockpile wood Open building mode Designate tree Chop down tree Place All stockpile Open tree-felling mode After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. (1 of 8) If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! Non-interactive help will be available whatever you decide. On your own! Quick start and short tutorial? Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. You'll begin by creating your world and watching the region's history unfold. Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. Welcome to Dwarf Fortress Prepare to guide your stout charges to fortune in a world fraught with many perils. Don't show again There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. (2 of 8) It's time to get to work! Let's start by digging a stairwell into the ground. You can zoom in and out of the play area using ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The ] hotkey will recenter on your wagon. ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. To change the camera's elevation, press ] and ] or hold the middle mouse button and drag the view. Your view is focused on one elevation at a time. To move the camera around, press supplies around your fortress where they are needed. [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. The supplies on the wagon are in danger of being carried off by wild creatures! It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. (3 of 8) but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. order also works. Now we'll unpause the game and let the miner finish the task. Press There are several ways to mine. Stairwells (selected) start at one elevation and are completed at the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. Make sure your woodcutter can walk to the designated location. Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. With shelter ready underground, it's time to build. First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. always be used to close most menus, as well as (4 of 8) good idea to keep your fortress clean. If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. Click the add button, and click two corners of a rectangle somewhere safe to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. Once the worker is done, click on the building to select it. If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. (5 of 8) Now that you have the building materials it's time to start building. You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. Now we just need to wait for the woodcutter to chop down the tree. If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. Important and sometimes urgent information is given as alerts on the left side of the screen. There have been several already! (7 of 8) This is an example urgent alert! These are very important. Ignore them at your peril. Feel free to pause and check out the information. Right click to dismiss the information sheet. Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. The rest of the interface is now enabled. You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. (6 of 8) [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. Just the beginning If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. An obvious material to use to make the crafts is rock. You need something of value to trade. [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. You may need supplies before the coming of winter. To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. Preparing for the Caravan (8 of 8) Hover over an alert icon to see the information. Left click on an alert for recentering options, and right click to dismiss an alert. There have been a few already! There has been one already! [C:7:0:0], [C:2:0:0] Woodcutter Click here and make sure you have a [C:2:0:0] [C:7:0:1]Labor[C:7:0:0] Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. [C:7:0:1]Shelter[C:7:0:0] By now you should have a room underground where your residents can hide from the creatures above. In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. Use the arrow at the top of this window to minimize the tutorial when it obscures your view. The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. Click it now, and this tutorial will be concluded. There's a lot more to learn! As you enter new menus, there will be information and tips. Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen. may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you There are two ways to make drinks for your residents. The main way is by brewing alcohol. But if one of these brave workers falls, you'll need to assign somebody to these duties. [C:7:0:1]Drink[C:7:0:0] [C:7:0:0]. If you haven't suffered any casualties, you should have these labors assigned already. [C:7:0:0], and [C:2:0:0] Fisherdwarf Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their 'seeds'. Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. You need to select the crops to be grown each season. Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. This isn't rich soil, but will suffice for now. Dig deeper to find better soil. Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight. With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. The highest mountain elevations do not have soil. The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground! Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground. There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. [C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. Then draw a rectangle over the bushes you wish to search. [C:7:0:1]Butchering[C:7:0:0] [C:7:0:1]Gathering[C:7:0:0] It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. fishing labor assigned will begin fishing automatically. You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield. [C:7:0:1]Fishing[C:7:0:0] If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the [C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. [C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm. [C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil. [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. Burrows Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the add button to assign the [C:2:0:0]Animals[C:7:0:0]. There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons. Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. Click on category headings to collapse and expand them. When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track 'stops' between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. Stocks Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. [C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify. Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0]. Minecart routes [C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. [C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it. It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders. All available witness information is presented for each case. You can also interrogate suspects. Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. It's up to you to choose whom to convict. Justice If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. Nobles and certain administrators require rooms, and some may also make demands. These can also be assigned from the squad menu. Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. [C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. Nobles and administrators Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. Tasks are restricted by setting their work detail to [C:5:0:1]'Only selected do this'[C:7:0:0]. If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]'Only selected do this'[C:7:0:0] if you want to restrict it. Raids are created by clicking on any site not belonging to your civilization. Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. You can also cause trouble if you'd like to raid your neighbors. The World The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. It is recommended that you prepare a squad and get them training as soon as you can. You have no idea what's lurking out there. Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. Wildlife and even your own citizens can still be dangerous at times. This is the squad menu. Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders. Officers may opt for physical punishment if they cannot carry out custodial sentences. Squads This is particularly important for schemes where the witnesses might not have the full story. It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. When trading you select which goods you want from the list on the left, and which goods of yours to trade from the list on the right. Then hit [C:5:0:1]'Trade'[C:7:0:0]. The trader will accept if the deal is fair and select [C:5:0:1]'Trade'[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]'Anyone can Trade'[C:7:0:0]. You cannot trade until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]'Bring Goods to Depot'[C:7:0:0]. Here you can select which goods you wish to trade. After everyone has brought their goods you can The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] (and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. The system is reasonably powerful and you can eventually automate almost all of your production if you wish. If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions. For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month. To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. Other nobles may appear or be assigned as the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0]. Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. they can carry away the weight of the things you are selling. Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough. [C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over any body of water. It is possible to find water underground, or divert it from the surface. Non-alcoholic water is essential to a functioning fortress. The most favored place to get it is from a [C:6:0:0]Well[C:7:0:0]. There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. The best way to avoid this fate is to build traps and lock the ways into your fortress. The ways to build traps are as wild as your imagination. It is a dangerous world, and if the entrances of your fortress are left open, you can succumb to invasions. You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process. There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn. [C:7:0:1]Taverns[C:7:0:0] [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. [C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. Repeat this pattern until you get below the aquifer. Aquifers can block the downward progress of your fortress, but it is possible to bypass them. One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. You can see how many worshipers of each deity live in your fortress by scrolling over their names. In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshipers will demand Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. [C:7:0:1]Temples[C:7:0:0] [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0]. You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. [C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require [C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0]. You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. Chief Medical Dwarf [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. You will need to appoint a [C:5:0:0] You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], [C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until they are seen by a [C:5:0:0]Doctor[C:7:0:0]. You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established. [C:7:0:1]Hospitals[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] and see how many workers of each profession there are and whether a guild has been established. As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds [C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. [C:7:0:1]Guildhalls[C:7:0:0] In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need [C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous. [C:7:0:1]Libraries[C:7:0:0] The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. You can also click on details to customize each individual soldier. The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu can select the leader from the buttons at the top of the squad screen. The most important buttons assign the uniform. A new uniform can be assigned later. The squad can be customized and you below. If there's no solid ground below the square being channeled, channeling will destroy the floor and create a hole instead. Once a ramp is present, you can start using the regular mining command on the higher level. Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level and an adjacent wall with an open floor above for the ramp to be usable. Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. This leaves a 'ceiling' above and 'floor' below the empty space you have mined. A ramp is a special square that can be traversed to the level above. There must be space above a ramp column itself will assign the routine to the selected squad. The regular mining command digs a tunnel into the side of a mountain or deep underground. for each month, line up with your chosen routine, go down the column, and press edit on the orders lining up with the month. You can also copy an order from any cell. Clicking on the You can also give your squads a monthly schedule. The routines are aligned along the top of the grid and the months of the year are shown down the left side. To assign different orders Routines are individual orders given to a squad or individual members of a squad. From here you can assign and edit the routines your soldiers will follow. desperately needed water, fungal lumber, and other tantalizing mysteries. To attract migrants and build a successful settlement, In order to pursue the wealth of the earth, you must dig deeper! Valuable gems and precious metals can be found, along with richer soil, you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. There are many treasures and perils deep underground. then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0]. This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap. As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. But this is only the beginning. Ultimately, your true goals are up to your imagination. Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. You'll be an accomplished player at this point. can attract the existing monarch of the civilization. This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, From there, you can build your wealth, export goods, and attract more migrants until you become a county then a duchy. A happy fortress with many exports and massive wealth miserable fortress. The current and optional path to victory is to have your fortress elevated to a barony. Monitor their thoughts to identify problems that you can solve. Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a Alcohol, good food, and personal rooms go a long way. Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. you will need to keep your citizens happy. There are many ways to maintain your citizens. Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world. region Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. weeping praying looks terrified looks dejected burning melting making a plaintive gesture being shot laughing falling smeared out into a spiral in a fetal position making a submissive gesture committing a depraved act being tortured screaming cringing torturing prostrating itself before being mutilated being flayed unnaturally contorted engraving cooking contemplating laboring striking a triumphant pose striking a menacing pose withering away suffering looks confused looks offended praying to hiding raising striking down embracing speaking with refusing greeting fighting with massacring surrounded by shooting burning admiring devouring committing a depraved act upon Front Compound Given name Random Name the symbol Name the squad Name the location Name the image Name your group Name your settlement being mutilated by hanging from being flayed by impaled on engraving cooking contemplating Present Participle Past Participle Preterite Present (3rd) Present (1st) Prefix Adjective Plural Noun Singular Noun Hyphen Compound Second Adjective First Adjective Rear Compound Existing image Related to civilization or other group Related to site Related to historical figure Leave editor and discard data Any image data you've changed will be lost. Keep working Don't perform action You won't perform your action if you leave. Warning! Image information Image information for engraving Image information for The symbol of Delete element Action or relationship Artifact Object Historical figure Civ commission Civilization symbol Group commission Group symbol Allow artist to choose Let your mind wander Specify a new image performance troupe merchant company civilization outcast local nomadic migrating These are This is a Choose Y: Choose X: Untitled/unnamed (0 for unnumbered plural) Number: thread leather Specify type military organization religion vessel government Setting material Spikes Hanging rings Covered Setting type Specify size material map/set too long Music Volume: Master Volume: Change it to [SOUND:YES] for audio. Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. Audio has been manually disabled. Range: No fullscreen resolutions detected. Detect Resolution: Fullscreen Windowed drops drinks straps draws to load a macro. to save a macro to a file. to play back a recorded macro. to record/stop recording a macro. Fast repeat Delayed repeat Don't repeat Macros Text entry Fortress General Average Seconds Between Tracks/Interludes: Sound Effects Volume: Ambience Volume: Difficulty Keybindings prefs/interface.txt data/init/interface.txt Economy: (Custom) Normal Enemies: Custom settings Restore defaults No macros created. Lanczos Nearest-neighbor Automatic Scaling mode Use Classic ASCII glyphs Graphical FPS cap (default 50) Maximum interface percentage (not counting minimap/elevation) Window is resizable (takes effect on restart) Initial window height (if windowed) Initial window width (if windowed) Interface scaling percentage if not fitting width Desired grid height for scaling (default = 64) Desired grid width for scaling (default = 170) Scale interface to fit grid height/width Always If points remain Prepare carefully embark confirmation Confirmation window for all embarks Pause after loading Pause after every autosave Autosave the game after embark Seasonal Semiannual Yearly Autosave frequency Mwheel Mouse: Default low traffic path cost Default normal traffic path cost Default high traffic path cost Default embark height Default embark width Enable multithreading (experimental!) Log world generation map rejects Keyboard cursor enabled Walking spreads spatter Enable testing arena (on next title) Enable artifact moods Enable caveins Enable weather Enable temperature In site finder Show tunnels on world map Show improvement quality in item names Engravings start obscured Total seed cap Seed cap (per species) Cull dead units at Visitor cap Baby+child cap (percentage of total) Baby+child cap Strict population cap (includes births) Population cap Storage path decrease (bin combine) Storage path decrease (barrel combine) Storage path decrease (bucket combine) Storage path decrease (seed bag combine) Storage path decrease (# of contained item cap) Default restricted traffic path cost Disabled Number of key repeats before accelerating Milliseconds for each key repeat Key hold milliseconds before repeat Game frames-per-second cap (default 100) Show frames-per-second Grazing coefficient (higher = less grass) Nickname position (legends mode) Replace all Centralize Replace first Nickname position (fort mode) Show all historical events in engravings etc. Number of lower elevation layers to show Show up/down arrows on ramps at current elevation Show numeric liquid levels Enemy production trigger 1 Enemy population trigger 5 Enemy population trigger 4 Enemy population trigger 3 Enemy population trigger 2 Enemy population trigger 1 Curious wilderness creatures can come to cause trouble Werebeasts can attack Megabeasts can attack Civilizations can attack Maximum embark dimension Compressed saves (recommended!) Milliseconds between macro instructions Milliseconds interface shutdown after recenter Maximum key repeat acceleration multiplier Wilderness irritation decay (more = safer) Wilderness irritation minimum (less = sooner) Wilderness sensitivity (less = sooner) Forgotten beast wealth divisor (more = safer) Forgotten beast irritation minimum (less = sooner) Forgotten beast sensitivity (less = sooner) Megabeast attack period (seasons) Enemy trade trigger 5 Enemy trade trigger 4 Enemy trade trigger 3 Enemy trade trigger 2 Enemy trade trigger 1 Enemy production trigger 5 Enemy production trigger 4 Enemy production trigger 3 Enemy production trigger 2 Economy population trigger 1 Diplomacy tree-fell count (untamed wilds) Diplomacy tree-fell count Cavern dweller maximum attackers Cavern dweller scale (increase per attack) Siege frequency (percentage, otherwise raid) Minimum raids between sieges (per civ) Minimum raids before first siege (per civ) Invasion cap (monsters, attack three+) Invasion cap (regulars, attack three+) Invasion cap (monsters, attack two) Invasion cap (regulars, attack two) Invasion cap (monsters, attack one) Invasion cap (regulars, attack one) Vampire migrant fraction (more = safer) Werebeast attack period (seasons) (mods) Land holder population trigger Economy trade trigger 5 Economy trade trigger 4 Economy trade trigger 3 Economy trade trigger 2 Economy trade trigger 1 Economy production trigger 5 Economy production trigger 4 Economy production trigger 3 Economy production trigger 2 Economy production trigger 1 Economy population trigger 5 Economy population trigger 4 Economy population trigger 3 Economy population trigger 2 Failed to open for writing prefs/init.txt Demand period (more = fewer) Mandate period (more = fewer) Grand guild unit count Guild unit count Value of grand guildhall Value of guildhall High priesthood unit count Priesthood unit count Value of temple complex Value of temple Land holder trade trigger Land holder production trigger [FULLSCREENY: [FULLSCREENX: [RESIZABLE: [WINDOWEDY: [WINDOWEDX: NO_EXCLUSIVE PROMPT [WINDOWED: [AVERAGE_TIME_BETWEEN_SONGS: [SFX_VOLUME: [AMBIENCE_VOLUME: [MUSIC_VOLUME: [MASTER_VOLUME: [SOUND: [USE_CLASSIC_ASCII: [COMPRESSED_SAVES: [RECENTER_INTERFACE_SHUTDOWN_MS: [MACRO_MS: [KEY_REPEAT_ACCEL_START: [KEY_REPEAT_ACCEL_LIMIT: [KEY_REPEAT_MS: [KEY_HOLD_MS: [G_FPS_CAP: [FPS_CAP: [MAXIMUM_INTERFACE_PERCENTAGE: [INTERFACE_SCALING_PERCENTAGE: [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: [INTERFACE_SCALING_DESIRED_GRID_WIDTH: [INTERFACE_SCALING_TO_DESIRED_GRID: [INITIAL_SAVE: [AUTOSAVE_PAUSE: YEARLY SEMIANNUAL SEASONAL [AUTOSAVE: prefs/d_init.txt NEAREST LANCZOS [TEXTURE_PARAM: STANDARD SOFTWARE [PRINT_MODE: [LOG_MAP_REJECTS: [KEYBOARD_CURSOR: [WALKING_SPREADS_SPATTER_ADV: [WALKING_SPREADS_SPATTER_DWF: [TESTING_ARENA: [ARTIFACTS: [CAVEINS: [WEATHER: [TEMPERATURE: FINDER [SHOW_EMBARK_TUNNEL: IF_POINTS_REMAIN ALWAYS [POST_PREPARE_EMBARK_CONFIRMATION: [EMBARK_WARNING_ALWAYS: [PAUSE_ON_LOAD: [FORTRESS_SEED_CAP: [SPECIFIC_SEED_CAP: [CULL_DEAD_UNITS_AT: [VISITOR_CAP: [BABY_CHILD_CAP: [STRICT_POPULATION_CAP: [POPULATION_CAP: [STORE_DIST_BIN_COMBINE: [STORE_DIST_BARREL_COMBINE: [STORE_DIST_BUCKET_COMBINE: [STORE_DIST_SEED_COMBINE: [STORE_DIST_ITEM_DECREASE: [PATH_COST: [EMBARK_RECTANGLE: [MULTITHREADING: [MAXIMUM_EMBARK_DIM: [GRAZE_COEFFICIENT: [NICKNAME_LEGENDS: [NICKNAME_ADVENTURE: REPLACE_ALL CENTRALIZE REPLACE_FIRST [NICKNAME_DWARF: [SHOW_ALL_HISTORY_IN_DWARF_MODE: [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: [SHOW_RAMP_ARROWS: [SHOW_FLOW_AMOUNTS: [SHOW_IMP_QUALITY: [ENGRAVINGS_START_OBSCURED: deque<T> too long r;HCx;X )8>-^<> l>Wvq>v *?'i.? d2?-w6? >?>@C?l t?,Iz? r;HCx;X )8>-^<> l>Wvq>v *?'i.? d2?-w6? >?>@C?l t?,Iz? ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll Qkkbal [-&LMb#{' w+OQvr )\ZEo^m/ H*0'ZOW mj>zjZ IiGM>nw ewh/?y OZw3(? V_:X1: #+3;CScs Fail to schedule the chore! broken promise This function cannot be called on a default constructed task promise already satisfied future already retrieved future no state Histories of Jealousy Avarice Gluttony Cupidity Enterprise Industry Determination Resourcefulness Dynamism Mettle Diligence Tenacity Exertion Copyright (C) 2002-2023 by Tarn Adams Sound... Music... Colors... Shapes... Material templates... Patterns... Plants... Inorganics... Items... Tissue templates... Body detail plans... Buildings... Creature variations... Creature bodies... Entities... Creatures... Installed Mods install automatically when chosen during world creation. Author: Unnamed mod Version: Unknown author Description: Earliest compatible version: Must be before Must be after Conflicts with Requires Loading object files... Dwarf Fortress: Arena Text... Languages... Preparing text objects... Preparing material data... Preparing arena... Preparing graphics... Preparing Arena... Preparing screen... A Bay 12 Games Production Importing world... Dwarf Fortress uses FMOD by Firelight Technologies (only this inactive copy will be deleted) Are you sure you want to delete this world? Reclaim Fortress Delete Testing Arena Adventurer Interactions... Reactions... Finalizing descriptors... Finalizing languages... Finalizing inorganics... Finalizing material templates... Finalizing tissue templates... Finalizing plants... Finalizing buildings... Finalizing items... Finalizing creature variations... Finalizing body detail plans... Finalizing entities... Finalizing creatures... Finalizing interactions... Finalizing reactions... See the SDL folder for license information. SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga Timeline: World: saves Autosave Folder: Manual save Active save adventurer Start new game in existing world Continue active game Object testing arena Create new world Unknown Type Error Testing Arena (Adventurer) early spring autumn summer Are you sure you want to delete this game? winter Are you sure you want to delete this active world? (no other folders will be deleted) This Version of DF uses FMOD Studio All active/manual/autosaves there will be deleted! This version of DF uses SDL: Simple DirectMedia Layer, Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. The topic being taught is The topic being discussed is This organizational activity will branch into specific social events. The topic being written about is This organizational activity will branch into specific play events. This organizational activity will branch into specific worship events. There is no specific information for this activity. About DF /world.sav data/credits.txt data/sound/song_title.ogg /world.dat Loading... data/sound/song_game.ogg [C:7:0:0] [C:3:0:1] The performance is at poetry is an example of The topic being considered is The dance has reached the point where its accompaniment is at Seed text beast_small beast_large humanoid humanoid_giant CUSTOM_LAW_MAKER failed_experiment_small failed_experiment_large ladies lady consort ladies consort lord consort lords consort CUSTOM_OUTCAST_LT hearthperson hearthpeople played for sympathy offered a bribe using the position made a blackmail threat, due to embezzlement a business rival, a jealous grudge, offered revenge upon by appealing to a shared worship of the sacrilegious a grudge, the persecutor the tormentor was too vain to accept death and agreed was too afraid not to comply gave in to fear of death offered immortality lured , while completely misreading the situation, met with , where the latter to a meeting with pulled rank made flattering remarks made a threat accepted in admiration of power spurned the law and agreed willingly the efforts of surrounding allies to stop the plot lack of respect of being willing to accept death being unafraid being unafraid of death being unafraid in the moment a lack of desire for vengeance being unswayed by the emotional appeal feeling no avarice being unaffected by the comments complied out of fear of agreed for love of accepted out of loyalty to trusted desired vengeance and willingly complied was swayed by the emotional appeal was overcome by greed succumbed to vanity was too unsettled by death to face it and agreed was too proud to accept death and agreed was too ambitious to accept death and agreed was too envious of others to face death and agreed loathing the powerful valuing the law , despite could not accept the uncertainty following death and agreed lack of fear toward hatred of lack of loyalty toward distrust of the efforts of co-conspirators to further the plot respect of fear of love of being afraid fearing of death loathed abuses of power and refused valued the law and refused being swayed by the emotional appeal feelings of greed feelings of vanity an unwillingness to accept death felt no loyalty to distrusted a desire for vengeance The plan worked. Effective pressure to comply came from co-conspirators surrounding and agreed respected was willing to accept eventual death and refused was not afraid and refused did not fear death and refused was unafraid in the moment lacked a desire for vengeance and refused was unswayed by the emotional appeal and refused felt no avarice and refused was unaffected by the comments and refused loyalty toward trust of admiration of power disdaining the law master father mother fellow athlete fellow believer ex-spouse companion apprentice guildmate fellow company member troupemate fellow order member in order to have an agent in in order to have someone to act on plots and schemes in in order to have law enforcement look the other way in neighbor Allies surrounding and refused had no respect for was unafraid of attempted to corrupt The plan failed. raised their suspicions and the plan was foiled. lover spouse corrupted subordinated fellow artist fellow scholar comrade-in-arms childhood friend prepare a coup instill terror initiate sabotage steal treasures plotted to frame under the influence of to handle the matter directly or through another party approached by job order violation export prohibition violation production order violation building destruction disorderly conduct murder a conspiracy to slow labor toward the fulfillment of plots and schemes in as a member of the wilds in order to secure embezzled funds in Subject revealed that in to corrupt the failed attempt by the corruption of a bribery conspiracy concocted , and an unknown party in order to plotted to infiltrate a embezzlement conspiracy a corruption conspiracy plotted to steal plotted to assassinate plotted to abduct began a position to give promised aided passing a portion of corruptly-obtained funds embezzling funds accepting bribes in exchange for leniency . The ritual involved using . The ritual took place in in becoming a permanent part of the living world vandalism embezzlement bribery blood-drinking treason espionage robbery attempted kidnapping kidnapping attempted murder attempted theft plotted to sabotage the activities of upon plotted to induce a war of by fooling a guildhall a grand guildhall agreed to establish in order to be brought to safety the bribery conspiracy a corrupt agreement was formed a temple a temple complex the plot of concocted by the embezzlement conspiracy the corruption conspiracy to sabotage the activities of to induce a war of to frame to infiltrate to eradicate monsters , becoming a resident of made an agreement with agreed to a parley with , becoming a citizen of to study to work as a mercenary to entertain the citizenry to entertain the world to oust to help rescue joined with to find as a guide after being compelled to serve to live a life of adventure has revealed the presence of the formation of a corrupt agreement to establish the agreement by the promise by to steal to assassinate to abduct the passing of corruptly-obtained funds by the embezzlement of the bribery of the agreement between the parley between to the living world the permanent joining by in bound service the joining of and become a citizen of and become a resident of Nameless Unidentified A plot Sabotage Corrupt Provide Position Attempted Bribery Attempted Espionage , agreed in Abduct Assassinate the conspiracy to slow labor the murder the kidnapping the theft multiple crimes the production order violation the export prohibition violation the job order violation is in fact an assumed identity. Subject's true name is Subject has used as an alias a nameless identity the robbery the crime Subject revealed that being nameless between Attempted Embezzlement Infiltrate Start War Interrogation Report: Subject confessed to Misrepresented facts surrounding case in order to elicit information. Subject acquiesced to the argument Attempted to build rapport in order to elicit information. Attempted to misrepresent spurning the value of honesty spurning the value of cooperation interrogator value the law was naturally inclined to speak had a trusting nature and agreed spurning the law spurning the value of harmony intimidating remarks in order to elicit information. flattering remarks in order to elicit information. Attempted to appeal in the past. Unfortunately, no new pertinent information was revealed. Met with subject. Attempted to make belief in the law belief in harmony belief in the truth belief in cooperation Appealed to shared worship of in order to elicit information. to subject's being trusting by nature and refused Subject was cagey and refused to comply. In retrospect, interrogator may have completely misjudged subject's character. spurning the truth and refused to listen spurning the value of cooperation and refused to listen an acquiescing nature being inclined to converse being a natural loner a distrustful nature spurning the truth Subject naively complied. valued harmony valued honesty believed in the value of cooperation being intellectually stubborn valuing the truth a belief in the value of cooperation spurned the law and refused to listen spurned harmony and refused to listen was intellectually stubborn and refused to listen was a natural loner and refused to listen had a distrustful nature and refused to listen valuing harmony FIRED_MAT Not found: LEAVES Palette not found graphics/ HIGH_PRIEST Route PRIEST priests Ghostly sacred priest high priests exalted high priest Leather Well-crafted Finely-crafted Crystal glass Standard Green glass Clear glass Multizone Flood Overflow unprepared Cannot find path SIDEBURNS MOUSTACHE Corpse Plant cloth other large tools sand bags minecarts wheelbarrows Plant growth (?) large pots/food storage Your fortress of Merchants from will not go unanswered. is a great treasure. We respect that this is no mere trade. with the presentation of Villains! The seizure of Allow non-plant/animal You honor Berserk Caged Prisoner Undead Opposed to life (Caged) (Chained) Missing Wild Animal Potash Rotten raw hide Masterwork Fresh raw hide Superior quality Exceptional Allow plant/animal Crystal Glass Plant Cloth Green Glass Clear Glass Pearlash Domesticated Semi-Wild Exceptionally trained Masterfully trained Skillfully trained Expertly trained Trained Well-trained Furniture/siege ammo Animals Wild Animal (Small) All tasks Tame (Small) Friendly Underworld Guest / Visitor Diplomat / Merchant Chained Prisoner Invader Current Resident Hostile Chained Guest Uninvited Guest Agitated Wilderness Creature Caged Guest Agitated Caged Creature Agitated Chained Creature Plants Drink (plant) Unprepared fish Usable armor Unusable armor Usable weapons Unusable weapons Bone meal Fruit/leaves Milled plant Cheese (animal) Drink (animal) Cheese (plant) Finished goods Bars/blocks Corpses Refuse Empty animal traps Prepared meals Additional options Empty cages Weapons/trap comps Metal ores Economic Blocks: metal Blocks: stone/clay Bars: metal Blocks: other materials Bars: other materials Cut stone Rough gem Cut gem Rough glass Cut glass Other stone Body parts Skulls Misc. liquid Item types Extract (plant) Extract (animal) Pressed material Other materials Stone/clay Hair/wool Horns/hooves Shells Dist: Select materials for the Amount needed: Core quality Total quality Shield Your efforts are legend there. Let us trade! Greetings. We are enchanted by Greetings from the outer lands. Greetings from the Mountainhomes. We'll be ready soon! There are no merchants present with which to trade. Select a merchant group to trade with: My apologies, but we're still unloading. Cloth (yarn) Cloth (metal) Cloth (silk) Cloth (plant) Thread (yarn) Thread (metal) Thread (silk) Thread (plant) Weapons Trap components Parchment I will see that our leader gets this offering. Take what you wish. I can't stop you. Ah, wonderful. Thank you for your business. You are too kind. Even with your combined trade goods, such as they are, I can't fathom you ending up with the items you desire. You'll need more goods to make this arrangement. All I see here is not enough. I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? Yes, and trade we will! Simply tell me [Laughs uproariously] You had me going there. Obviously, your copious wit is matched only by your industry! This would please us greatly. What do you offer? [Chuckles] How droll. You wish to make an offering? We love gifts. You wish to make an offering to our leader? What do you want? These goods are too heavy and cheap for me to consider. is unparalleled. Let's make a deal! A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. craftsman ship of the your more ethical works. We've come to trade. Greetings. The Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. I won't trade at a loss. Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? I wish I could take so much, but my animals... I must make a profit. There is simply not enough value here. I cannot take so much -- and at such cost! Do not tempt me! My beasts of burden cannot possibly haul such a load. The following fortress goods were added for the counteroffer: not going to take much more of this unwilling to trade willing to trade to be rapidly losing patience very happy about the trading pleased with the trading Unmark all Excess Weight: Mark all Trader Loss: Allowed Weight: Contains Trader Profit: wish to trade or to make an offering to our leader? Are these gifts? Do you wish to trade? For me? At no price? I can accept your offer, or perhaps you wish to trade. My stones, are you giving me those? Do you These _are_ fine items, aren't they? Now, what do offer for them? what interests you and what you're prepared to offer in exchange. Ah, but my goods are not free! What do you offer in trade? seems ecstatic with the trading I see your low race still revels in death. That poor, gentle creature... Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. No material Satisfied for next check Restarts if completed, checked seasonally Restarts if completed, checked yearly Restarts if completed, checked daily Restarts if completed, checked monthly Restarts if completed, conditions checked yearly One-time order 0 = Can use any shop shop(s) must first be completed Suggested conditions Not satisfied for next check must first be activated at least at most Amount of available is Inaccessible Distance: Accept Counteroffer Offer as gift Restarts if completed, conditions checked monthly Restarts if completed, conditions checked seasonally One-time order, conditions checked daily Restarts if completed, conditions checked daily exactly greater than less than Any unassigned trainer Select a trainer for Any trainer Expert Select a work partner for General familiarity Knowledgeable Ready for slaughter Available as pet Being traded Trainer: Any unassigned Adopted somebody Trainer: Trainer: Any active. Creatures All work orders must be validated by the manager before they become A manager is required to coordinate work orders. Can use any shop There are no active work orders. Others A few facts Citizens Pets/Livestock Dead/Missing Places Objects Meeting area Animal training Pit/pond Garbage dump Pen/pasture Fishing Gather fruit Dungeon Barracks Dormitory Office Archery range Bedroom Dining hall You do not have any zones. Zones can be added using the zone menu at the bottom of the screen. Overall Training Farm plots Tame at the vermin catcher's shop Train (to make a pet) or slaughter Unavailable as pet Uninterested in an owner You do not have any farm plots. Water source You do not have any workshops. Workshops are placed using the building menu at the bottom of the screen. You do not have any stockpiles Stockpiles can be placed using the stockpile menu at the bottom of the screen. You do not have any locations. Locations can be created from zones. Your workers will rarely make them on their own. You may also send a squad to obtain one. Written content There aren't any crafted artifacts here. Symbols Named objects planted to harvest Writing materials include paper and parchment sheets. Use these to make scrolls and quires. There is no written content here. Prepare writing material and assign scholars to a library. There are no named objects here. Citizens, especially soldiers, will rarely name items. You haven't named any position symbols yet. You can do this from the Nobles and Administrators menu. Tavern Library imprisoned available assigned present Unnamed location squads assigned Unknown location % occupied Hospital patient Temple guildhall Remove assignment Deceased: Civilians: Soldiers: Click somebody to assign them to position Possible targets in this area: Click a creature to assign it. Click somebody to assign them. Targeted by squad Archer skilled No relevant skills Fighter , commander family treasure Click the map to add points. Sacred to family heirloom Heirloom of Treasure of Libraries are a location that can be created at a zone. Symbol of Select how squads will use this space. Select the squads to train here. Select which burrows to defend. Burrow Select or create a route. Create new route Point Confirm Only members can visit (if guild established) Only members can visit You need to assign a to utilize a hospital. , no workers You need a No established guild worker Dance floor in common area: Rented rooms (Total): Goblets (Desired): Stored Instruments (Desired): Citizens only Chests in common area: All visitors welcome Citizens and long-term residents only workshop to take from Max wheelbarrows Select a stockpile or Max barrels burrow assignments Storage and tools member , no members Dedicated to Guildhall exchange with No particular deity give to Select a stockpile to Only organized religions can have recognized priesthoods. Meeting place, Agreed to build temple Agreed to build temple complex You can recognize a priesthood once this is a temple. You can recognize a high priest when this is a temple complex. Recognize priesthood Recognize high priest Traction benches in common area: Thread (Desired): Beds in common area: Tables in common area: Agreed to build guildhall Agreed to build grand guildhall Guildhall, Grand Guildhall, Shrine, (next at Total number of each to scribe: Writing Material (Desired): Chairs: Written objects (incl. copies): Bookcases: Tables: worshipper needed Priest: High priest: worshippers worshipper Temple, Temple Complex, Remove current location assignment New inn/tavern outside the fortress. Add or choose a location. bedrooms. These larger associations of rooms can attract visitors from and libraries can be created from meeting area zones, dining rooms and Constructions Machines/fluids Furniture Doors/hatches New guildhall New hospital New temple New library Tavern Keeper Monster Slayer Buckets (Desired): Soap (Desired): Crutches (Desired): Powder for casts (Desired): Cloth (Desired): Splints (Desired): No worshippers Locations such as taverns, temples No members (No Specific Deity) No workers Guild: Bone Doctor Wood furnace Magma smelter Smelter Magma glass furnace Magma kiln Glass furnace Fishery Kitchen Butcher Tanner Farm plot Clothes Ashery Bowyer Farming Furnaces Trade depot Clothing and leather Cages/restraints Stoneworker Mechanic Metalsmith Jeweler Magma forge Carpenter Crafts Stairs Offering place Instrument Vertical bars Floor bars Wall grate Floor grate Dirt road Fortification Bridge Paved road Vermin Catcher's Shop Nest box Farmer Bookcase Display Statue Traction bench Burial Cabinet Upright weapon/spike Archery target Stone-fall Weapon Animal trap Pressure plate Rope/chain Needs walkable perimeter Hidden, cannot build at this location Disconnected Need trigger type Ballista Catapult Weapon rack Armor stand Floodgate Track stop Support Glass window Gem window Millstone Rollers Horizontal axle Vertical axle Windmill Gear assembly Screw pump Water wheel Mud is left by water Disconnected Build Overflow Needs ground or near machine No mud/soil for farm Water at this location Lava/Magma at this location Needs open space Off map Surrounded by empty space Needs adjacent wall Needs to be anchored on edge Blocked at this location Need soil or mud at location Need soil at location Must be outside Cannot build at highest level Must be inside Too close to edge Building present Must remove construction Adding water Adding magma Right click when done Placing trees Placing creatures Regular mining blueprint Automated vein and gem mining Vein and gem mining blueprint Gem mining blueprint Removing fluids and spatter Automated vein and gem mining blueprint Adding snow Adding mud DIPLOMACY PETITIONS Smoothing rough floors and walls Engraving blueprint Converting to gathering blueprint Smoothing blueprint Gathering fruit and leaves Converting gathering blueprint to regular Converting to chopping blueprint Gathering fruit and leaves blueprint Converting to smoothing blueprint Claiming forbidden items and buildings Carving fortifications through walls Converting smoothing blueprint to regular Carving tracks in floor Fortification carving blueprint Engraving smoothed floors and walls Track carving blueprint Ramp mining blueprint Ramp mining Stair mining blueprint Stair mining Regular mining Removing stairs/ramp/constructions Vein and gem mining Gem mining Chopping trees Converting chopping blueprint to regular Must span multiple elevations Chopping trees blueprint Converting mining blueprint to regular Converting mining to blueprint Channel mining blueprint Channel mining Resets One use only Minecart rollers can vary in length. Set the orientation and speed below. Water flows from the adjacent input tile and from the tile below the input tile. with the water's flow. Set the liquid flow direction below. Weight Water does not trigger Magma does not trigger Revealing hidden items Designating high traffic area Removing dumping designations Hiding items from view Removing melting designations Designating items for dumping Forbidding items and buildings Designating items for melting Water wheels are 1x3 or 3x1. The long side should align Horizontal axles can vary in length. Set the orientation below. Designating restricted traffic area Removing mining/chopping/gathering/smoothing orders Designating low traffic area Removing traffic designations Sheets Custom Finished Bars and Blocks Use closest material Keep building after placement Overlapping Water Source to paint the stockpile. Accept Click an existing stockpile to select it. Click in the play area Click an icon to set stockpile type. Warning: stockpile has no type. Set the friction and auto-dump direction. Auto-dumping is not required. Creatures do not trigger Citizens trigger Citizens do not trigger Minecarts do not trigger Creature trigger settings levels) Select material after placement Click a tile to be a corner of the (spans Click a tile to place the Click a tile to be one end of the Set the draw direction below. Then select the corners of the bridge. Rooms with multiple beds will be made into throne rooms/studies. tombs. bedrooms. dining halls. coffins in order to form bedroom dining hall Select another rectangle to continue. dormitories. Dining Hall Archery Range Meeting Area Animal Training Pen/Pasture Pit/Pond Gather Fruit Garbage Dump tables chairs which contains Click an icon to add a new zone. Select a rectangle Click an existing zone to select it. Select a type below to add a zone. Create a creature to begin. Building track stops is recommended! Add new route to paint the burrow. Click a tile to position the stop. Elevation Early created. dormitor office Add new burrow Nobody assigned to paint the zone. rejected (already in use.) rejected (not enclosed.) coffin the appraisal skill. A bookkeeper helps Held/Worn: You need a broker with Architecture: Displayed: Furniture: Other Objects: Set digging orders. Finish setting dig orders. Left click for recenter and expand options. Right click to dismiss. Following Exported Wealth: Trade Information: with accuracy. Imported Wealth: Lethal No Quarter Non-lethal Horseplay Training Conflict Level Encounter Weapons: Armor and Garb: sparring. Created Wealth: fighting! hunting. Morale/Fear Show advanced options. Hide advanced options. Change blueprints to standard selections. Change standard selections to blueprints. Change to standard dig mode. Change to blueprint-only mode. Selected tiles are low priority. Selected tiles are very low priority. Finish setting plant gathering orders. Change to standard gather mode. Set plant gathering orders. Set plant gathering orders. Some plants require fruit or other growths to be present. Finish setting tree chopping orders. Change to standard chop mode. Set tree chopping orders. Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. Left click to choose corners of a rectangle. Dig every tile selected. Dig a channel, making a ramp on the level below. Hold left button to draw. Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. Dig a ramp on this level, going up. Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. Selected tiles are medium priority. [DEFAULT] Selected tiles are medium-low priority. Selected tiles are high priority. Selected tiles are high-medium priority. Dig only gems selected. Selected tiles are very high priority. Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered. Dig only ore and gems selected. Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long. Set the exact weight in steps of a traffic type. Set a normal traffic area, the default state. Set a low traffic area. Citizens will look for better routes. Finish setting traffic areas. Set a high traffic area. Use this in wide central passages. Hide an item or building from your view. Citizens will still use it. Set high and low traffic areas. Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details. Remove the stockpile being painted permanently. Also removes existing zones! Place stockpiles for item storage. Finish placing stockpiles. Place structures and work areas that require construction materials. Finish placing structures. Remove mining, woodcutting, plant gathering, and smoothing orders. Finish removing mining etc. orders. Change to standard orders mode. Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility. Carve a gap in a smooth wall to allow your archers to fire upon invaders. Finish setting wall orders. Engrave artwork into a smooth wall. Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu. Set wall smoothing, engraving, track carving, and fortification orders. Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification. Remove melting designations. Remove hidden designations. Remove dumping designations. Designate an item for melting at any smelter. Forbid your citizens from using an item or building. Designate an item for dumping in a dumping zone. Finish setting item/building designations. Claim a forbidden item or building so it will be used by your citizens. Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall. Set details for the assigned location. Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled. Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out. Select animals to be placed in this pasture zone. They will stay after being led here. Designate this zone as the top of a pit. Citizens will not fill the pit below with water. Gather fruit and vegetables from shrubs in this zone. Gather fallen fruit in this zone. Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise. Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor. Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place. Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. Choose which squads will use this barracks. Remove the zone being painted permanently. Also removes existing zones! Select this option and any unassigned deceased citizens will be buried here automatically. Select this option and any unassigned deceased pets will be buried here automatically. Place zones to establish meeting areas, pastures, and more. Finish placing zones. Set from which workshops and stockpiles this stockpile gives and takes items. Set how many barrerls, bins, and wheelbarrows this stockpile can use. Remove this stockpile permanently. Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles. Repaint this stockpile. Erase a portion of this stockpile. Remove this zone permanently. Gather fruit in trees in and just above this zone. Requires a stepladder. Erase a portion of this zone. Suspend activities in this zone. Does not remove the zone. Go to the next zone overlapping the tile you clicked. Repaint this zone. Start painting a new zone. Once the tiles are chosen, you'll be able to set the details. Go to the previous zone overlapping the tile you clicked. Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function. Set hauling routes for minecarts. Recenter on this burrow. Toggle whether workshops can source materials from outside the burrow. Erase a portion of this burrow. Remove this burrow permanently. Remove the burrow being painted permanently. Also removes existing burrows! Repaint this burrow. Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left. Set conditions for the minecart to move on to the next stop. Remove this route. Set the items desired by the minecart at this stop. Items must be in a linked stockpile. Assign a minecart to this route. Only one vehicle can operate on each route. Name this route. Finish setting hauling routes. Add a stop to this route. Minecarts will move between stops when conditions are satisfied. Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms. Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included. This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established. Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required. Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace. Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln. Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed. Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets. Establish burrows to organize work and living spaces in larger fortresses. Finish establishing burrows. Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone. Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus. Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there. Dormitories should include multiple beds and will not belong to a particular citizen. An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions. Your archers can train in this zone if there is an archery target included. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. Toggle the dump status of the item. Items are dumped in dumping zones. Leave menu and recenter the view on the time. Leave menu and open the item's sheet. Sort by distance from the depot. Sort by value. Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings. Toggle whether goods banned by export mandates are listed. This work order is ready to activate. Set the maximum number of workshops that can be used by the work order. This work order is waiting for its next scheduled check. This work order is checking its conditions for activation. Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions. This work order is active. Toggle the melt status of the item. Items are melted at any smelter. Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. Open the task information menu. Open the place information menu. The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded. Open the citizen information menu. The assigned vehicle is at this stop. The assigned vehicle is moving toward this stop. Name this stop. Remove this stop. Open the justice menu. Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings. Open the squad sidebar. Open the world screen. Open the nobles and administrators menu. Open the objects menu. Open the labor menu. Open the work orders menu. Leave this menu and view this place's sheet or menu. Leave this menu and recenter on the task's building. Leave this menu and view this object's sheet. Leave this menu and recenter on this place. Leave this menu and view this creature's sheet. Leave this menu and recenter on this object. Remove this condition. Leave this menu and recenter on this creature. Assign a trainer to this creature. Assign this creature as a work animal for a specific citizen or resident. Suspend this task. This removes the worker. The task can be unsuspended. Cancel this task. Toggle whether the task will be repeated indefinitely. Remove the current worker from the task. Set the details of this task, such as the material used. View a detailed description of this activity. Remove this work order. Change the frequency that the conditions are checked. Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders. Set the material used or other details of the task. Change the number of times the task will be performed. Change the work order priority. Work orders at the top of the list will use workshops first. This work order has been validated by the manager. This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders. Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions. Change whether the work order must be activated or completed to satisfy this condition. Change the type of the item being checked. Change the material of the item being checked. Change the amount of the item being checked. Change the inequality of the condition. Add a condition to the work order that checks the amount of some item. Make the activation of the work order depend on the status of another work order. Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises. This type is not relevant to brewing. This creature is assigned to a work detail. Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises. This creature is a doctor. This creature is assigned to a specific workshop. This creature is a mercenary. This creature is a monster slayer. This option allows visitors from outside the fortress to enter this location. This option allows long-term residents of the fortress to enter this location. This type is allowed to be cooked. Rename this location. This type is not relevant to cooking. This type is restricted from cooking. This type is restricted from brewing. This type is allowed to be brewed. This creature is content right now. This creature is displeased right now. This creature is happy right now. This creature is pleased right now. Toggle whether this creature is available as a pet for any interested citizen or resident. This creature is ecstatic right now. Toggle whether this creature will receive war training. War animals have more lethal attacks. Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts. This creature is a scholar. This creature is a scribe. This creature is a tavern keeper. This creature is a performer. This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle. This worker is not specialized and will do any free tasks that become available. Click to toggle. This creature is unhappy right now. This creature is miserable right now. Click to set this task to repeat indefinitely. This task is highest priority among all tasks everywhere. This task came from a work order. This task is set to repeat indefinitely. Remove this building. This task has been assigned and is active. Recenter on this item. Name this building. Recenter on the linked building. Add stockpile links for this workshop. Click to suspend the task. Assigned workers are removed from suspended tasks. Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. Set details for this task, such as the material to be used. This task has been suspended. Click to set this task as highest priority among all tasks everywhere. Increase the priority of the task in this workshop. Set the camera to follow this creature. Send this creature to a linked site, or expel this creature entirely. This item is tagged by a task and will not be used by other tasks. Customize this creature's nickname and profession nickname. Remove this worker from this occupation. Set the camera to follow this item. This option indicates that the location is only open to fortress citizens. This option indicates that the location is only open to members. View details about this knowledge. Recenter on this creature. View this item's sheet. View this creature's sheet. This item is a symbol of a noble or administrator. This item is part of the creature's regular clothing. This item is part of the assigned squad equipment. This item is a tool assigned by a work detail. Assign a training order. The squad must be assigned to a barracks zone with the training option set. Cancel an order. Does not affect scheduled orders. Assign a patrol order. The soldiers will walk a specified route repeatedly. Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. Assign a kill order. The soldiers will attempt to kill a targeted creature. View the positions in this squad. Customize the squad's name. Toggle whether the squad will train here. Toggle whether the soldiers will store their individually assigned weapons and armor here. Recenter on the item (at the time of the announcement.) Toggle whether the squad will sleep here. Recenter on the announcement's location. Recenter on the creature (at the time of the announcement.) Disband the squad. Inspect the route. This item is a semi-permanent part of the building, like an item on display. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! This item has been loaded. This item is resting within the building. This is a small creature within the trap. This item is bait. This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. This item is being traded. View the leader's sheet. The squad leader is traveling or otherwise occupied off-site. Cancel this position's scheduled orders. Change the squad's symbol. The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. Cancel this scheduled order. Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! The soldiers can either keep their equipment on at all times, or only when an order is active. Edit the recenter hotkey locations. Recenter on the surface at this location. The creature is assigned to a pond. The creature is assigned to a pit. The creature is set to be caged. The creature is assigned to a pasture. The creature is caged. The creature is set to be chained. Show up and down arrows over ramps at the current elevation. Zoom in on the play area. Delete this recenter location. Display water and magma depth numerically (1 to 7.) Set this entry to recenter on the current view. Clear this recenter hotkey location. Recenter on the deepest discovered area at this location. Recenter on this location. Choose a stockpile to which the selected stockpile will give items. Choose a stockpile from which the selected stockpile will take items. Choose a stockpile to which the workshop will give items. Choose a stockpile from which the workshop will take items. Choose a stockpile from which the track stop's vehicle will take items. Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. Toggle whether the squad will store squad-level equipment here, such as ammunition. Choose a stockpile to which the track stop's vehicle will give items. The selected stockpile will give items to here. The creature is chained. The selected workshop will give items to here. The selected stockpile will take items from here. The track stop's vehicle will give items to this stockpile. The selected workshop will take items from here. The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. The track stop's vehicle will take items from this stockpile. Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. Make stone furniture here, as well as blocks which are used in constructions. Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. Make beds and various furniture here, as well as bins, barrels, and more. Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. Make leather from animal hides here. You can also make parchment using milk of lime and a hide. Process raw fish into edible food here. Raw fish will not be eaten. Brew alcohol from plants, fruit, or honey. Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. Make cloth into clothing and tools here, such as bags and ropes. Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. Use options in this category to place furniture that has already been constructed in a workshop. Place doors and hatches here after you have constructed them in an appropriate workshop. These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. A wide variety of food-and-drink-related workshops can be found in this category. Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. Zoom out from the play area. Open the stocks window, where you can see all of your fortress's items. Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. Archery targets, siege weapons, and some ornamental display items can be found in this category. This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. More complicated buildings from wells to powered machine components to levers and floodgates are found here. Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. Capture and train small animals here. Requires animal traps. Cook meals here. You can also render fat into tallow. Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. When placed, a female bird will claim the box and start laying eggs, if one is available. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. Make charcoal and ash from wood here. Does not require fuel. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. A chain can be placed for use in the justice system or for the restraint of an animal. Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. Vertical axles transfer power between two adjacent elevations. Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. Cage traps capture intruders in cages. Must be loaded with a cage. Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. Stone-fall traps drop a stone on intruders. Must be loaded with boulders. Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. Use minecart tracks in conjunction with the hauling menu. You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. a swarm of Miasma a colony of - mine rock underground - mine rock or chop trees Lava Mist vapor Sea Foam Magma Mist Item Cloud An Ocean Wave Add or remove fluids. Add water to the arena. A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. Create a creature to place in the arena. Ornamental. Demanded by some nobles. A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. Archery targets are used in archery range zones for training archers. - make at a workshop first - chop down trees Create a tree to place in the arena. Change the weather, temperature, and time. Add mud to the arena. Remove fluids and spatter from the arena. Add magma to the arena. Add snow to the arena. unintelligible right print imprint Track/Spoor: broken vegetation /yours or companion's A pile of A Fire A dusting of A small pile of A smear of A pool of A Campfire A spattering of Lava [ Track/Spoor Magma [ Salt water [ Water [ Stagnant salt water [ Stagnant water [ Status of Citizenship of There are no petitions that need your attention. Parley with We cannot stop production just because of your quaint sensibilities. You do not have an official capable of handling these matters. Our needs exceed your allowances. Relax. They're only trees. We can grant this request. Let's discuss the specifics, though... in order to avert loss of life. Some corrupt data wishes to parley A High Priest for A Grand Guildhall for A Priest for A Guildhall for Make requests for next year's caravan. They'll charge more for these items. We will gladly do as you ask and strengthen our bonds of friendship. No positions available Elevate whom? No recommendations available You can recenter on certain announcements. Right click to close. Select a report to view the full text. Right click to close. Flattering, but we'd rather maintain our distance from the homeland. We can abide by this. Let us work toward mutual co-existence. We will drown out the call with the screams of your dying. Begone. I can scarcely believe this good news! I have some recommendations. Your claim is worthless here. Trade your lives if you must. I hear the call. Let us stop this war. Sadly, we do not possess this object. Best of luck in your search. Give up this childish errand. We do not part with our treasures lightly. has many members here with the hall designated for a with the new position appointed by you. has many members in a temple and priest The location must be built and furnished, and now requires a temple complex and high priest I've boldly searched I've already searched in My epic journey began I've searched nearly the whole world over. is sought by , and I aim to return it home. guild. meets with eradicating monsters. entertaining citizens and visitors. wishes to reside here for the purpose of wishes to reside in Do you approve this request? Approve has many worshippers in has many worshippers here desires citizenship. as a citizen of sanctuary. wishes to join soldiering. study. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] requested, priced at %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. % and % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. A need for [C:6:0:1] [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] Do you have anyone suitable to recommend for elevation? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. is a sacred relic of our people. [B]Pass this treasure into our possession, and we shall depart in peace. is an heirloom of our people. is the property of our people. is the symbol of our people I can only rest when I've brought the prize safely to [B]Play your role in this noble quest and become legendary! [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) always (at least 0%) when empty immediately in 1 day You have no vehicles. desired items any items when full always (at most 100%) I will try to return next year as I am able. And beware. we are willing to ask that you cap your tree-fells at until we next meet. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, trees, butcher. Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. Set conditions for (Vehicle moved to next stop if any condition triggered.) Choose a vehicle for Inaccessible from first stop Prohibited Export of Dining Room Throne Room/Office armor stand weapon rack cabinet 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 Stocks amount display: Highest Precision High Precision Medium Precision Low Precision Lowest Precision Needs: VACANT (traveling) Leave Vacant Choose symbols for the position holder to carry or wear. Hauling Automated workshops Nobody can be assigned. Nobody does this Only selected do this Everybody does this You have no work details. Add new work detail Automatically collect webs Use any cloth Use only dyed cloth No automatic weaving Automatically weave dyed thread Automatically weave all thread Chores Sieges and forbidding highest precision high precision medium precision low precision Your bookkeeper has done enough work to attain All counts accurate 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 Custom Detail Custom Detail DRINK_MAT Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. Members of the nobility have required rooms and can make demands. They cannot be reassigned. % updated toward the next precision level. The stockpile records are Your bookkeeper needs to work in an office to improve precision Workers ignore furniture Workers gather furniture Workers ignore food Workers gather food Workers ignore animals Workers gather animals Do not automate other shops Automate other shops Workers ignore refuse Workers gather refuse Workers ignore wood Workers gather wood Workers ignore minerals Workers gather minerals Workers ignore bodies Workers gather bodies Automate kitchen No automatic fish cleaning Automatically clean fish No automatic butchery Automatically butcher carcasses No automatic slaughter Slaughter any marked animal No automatic web collection Do not automate smelter Automate smelter Do not automate kiln Automate kiln Do not automate tannery Automate tannery Do not automate kitchen Claim your dead Forbid your dead during sieges Forbid your dead Claim used ammunition Forbid used ammunition during sieges Forbid used ammunition Workers save other objects Workers dump other objects Forbid other death items during sieges Forbid other death items Claim other dead Forbid other non-hunted dead during sieges Forbid other non-hunted dead Claim your death items Forbid your death items during sieges Forbid your death items Workers save skulls Workers dump skulls Workers save corpses Workers dump corpses Workers ignore outdoor vermin remains Workers gather outdoor vermin remains Workers ignore outdoor refuse Workers gather outdoor refuse Workers save hair and wool Workers dump hair and wool Workers save skins Workers dump skins Workers save shells Workers dump shells Workers save bones Workers dump bones Announce some job cancellations Announce most job cancellations Announce all job cancellations to do your chores. There are no children Children don't do chores Children do chores Forbidding of death objects occurs at time of death. Fish only in designated zones Prefer zones for water drinking Drink water only from designed zones Do not mix similar food in barrels Mix similar foods in barrels Only farmers harvest Everybody harvests Announce no job cancellations Forbid trap rearming Allow trap cleaning Forbid trap cleaning during sieges Forbid trap cleaning Allow floor/wall cleaning Forbid floor/wall cleaning during sieges Forbid floor/wall cleaning Claim other death items Claim toppled building items Forbid toppled building items during sieges Forbid toppled building items Claim cages from sprung traps Forbid cages from sprung traps during sieges Forbid cages from sprung traps Allow trap rearming Forbid trap rearming during sieges (unnamed orders) Done editing Foreground Background Symbol Choose a symbol for the squad. Choose a symbol for the detail. Choose a symbol for the burrow. soldiers to follow Minimum number of Sleep/barracks at need Sleep/barracks at will Sleep/room at will Equip/orders only Equip/always Editing routine Vegetables, fruit, and leaves You know of no appropriate stones. Select to use in non-economic jobs. Economic uses Magma-safe Stone type Economic stone Prefer zones for fishing Stone use Standing orders You have no appropriate ingredients. Permissions Number Ingredient type Meat, fish, and others Drinks member to give orders, Select a squad or squad Schedule Move: click on the map. No target target Routine: No uniform seleced squads. seleced positions. squad. Choose a uniform for the assign schedules. change equipment, and until commander Cannot appoint Assign position Assign leader Back to squads Vacant position At least new order No special orders Multiple orders Create new squad to create a squad. You must appoint a somebody first You must appoint is selected specific weapon specific shield specific shoes specific gloves specific pants specific helm specific armor Monthly orders BROKEN plant fiber (foreign) indiv choice, ranged indiv choice, melee , weapon individual choice appointed by 's squad Create which squad? Constant training Staggered training Off duty View monthly schedule Add/edit routines (columns) Current month Really delete this routine? Add new routine Routine # Military routines Not yet assigned assigned items indiv choice, ranged indiv choice, melee individual choice Partial matches okay Exact matches only Uniform worn over clothing Details Custom uniform Update equipment Add uniform Assign uniform No assigned items Confirm and save uniform (enter name here) Adding uniform Position missing item (Dye) any color any material Uniform replaces clothing New weapon New shield New footwear New handwear New legwear New headwear New bodywear against Treason Blood-drinking Attempted theft Attempted murder Kidnapping Attempted kidnapping 1 witness Disorderly conduct Building destruction Bribery Embezzlement Vandalism Robbery Espionage There are no closed cases. There are no cold cases. Open cases become cold after one year. Violation of production order Violation of export prohibition Violation of job order Conspiracy to alow labor Murder Open cases Closed cases Cold cases Fortress guard Convicts Intelligence There are no open cases. You have not yet appointed any guards. assigned. No cases assigned. Unavailable. Missing. Deceased. Caged. Found the body. Saw that the object was missing. Saw that the object was disturbed. admire the object. Date: Reported: Desired metal cages and chains in dungeons: Unsolved. Interrogate Witness: unknown Confessed. Implicates: Accuses: somebody witnesses No witnesses Interview scheduled Already interviewed Convict Injured party: Convicted: Unknown convict. Robbery. Espionage. Treason. Blood-drinking. Attempted theft. Attempted murder. Kidnapping. Attempted kidnapping. Conspiracy to slow labor. Murder. Disorderly conduct. Building destruction. Bribery. Embezzlement. Vandalism. Theft. Beating. in prison. Officer: none assigned Violation of production order. Violation of export prohibition. Violation of job order. Chained. No working grasps. In combat. Exhausted. Injured. Nobody has been convicted so far. No sentence pending. hammerstrike [C:3:0:1]Slightly numb [C:4:0:1]Serious fever [C:4:0:1]Moderate fever [C:4:0:1]Slight fever [C:6:0:1]Extreme pain [C:6:0:1]Moderate pain [C:6:0:1]Slight pain [C:6:0:1]Exhausted [C:5:0:1]Severe blood loss [C:5:0:1]Faint [C:5:0:1]Moderate blood loss [C:3:0:1]Paralyzed [C:3:0:1]Partially paralyzed [C:3:0:1]Sluggish [C:3:0:1]Completely numb [C:3:0:1]Partially numb Selected actor: One member members [C:6:0:0]In traction [C:4:0:1]Heavy bleeding [C:4:0:1]Bleeding [C:5:0:1]Pale There is no intelligence information yet. If a crime involves a conspiracy, an interrogation may reveal the plot. Interrogations Actors Organizations Prepared by No interrogation reports. [C:4:0:1]Vision lost [C:6:0:1]Vision impaired [C:7:0:0]Vision somewhat impaired [C:6:0:1]Ability to stand lost [C:6:0:1]Ability to stand somewhat impaired [C:6:0:1]Ability to grasp lost [C:6:0:1]Ability to grasp somewhat impaired [C:6:0:1]Ability to fly lost [C:4:0:1]Thirsty! [C:4:0:0]Thirsty [C:5:0:1]Thirsty [C:6:0:1]Thirsty [C:4:0:1]Very hungry [C:6:0:1]Hungry [C:4:0:1]Cannot breathe [C:7:0:0]Trouble breathing [C:1:0:1]Drowsy [C:5:0:1]Dehydrated [C:1:0:1]Thirsty [C:4:0:1]Starving [C:6:0:0]Hungry [C:4:0:1]Slumberous [C:6:0:1]Drowsy [C:1:0:0]Drowsy [C:6:0:1]Over-exerted [C:6:0:1]Tired [C:3:0:1]Stunned [C:3:0:1]Dizzy [C:1:0:1]Drowning [C:7:0:0]Winded [C:2:0:1]Nauseous [C:4:0:1]Very drowsy [C:4:0:1].Cut apart [C:4:0:1].Smashed apart [C:4:0:1].Broken apart [C:4:0:1].Torn apart [C:4:0:1].Cut open [C:4:0:1].Smashed open [C:4:0:1].Broken open [C:4:0:1].Torn open [C:6:0:1].Bruised tendon [C:6:0:1].Torn ligament [C:6:0:1].Sprained ligament [C:6:0:1].Bruised ligament [C:4:0:1].Compound fracture [C:6:0:0].Overlapping fracture (in traction) [C:4:0:1].Overlapping fracture [C:6:0:1].Needs setting [C:4:0:1].Major artery torn [C:4:0:1].Artery torn [C:4:0:1].Heavy bleeding [C:4:0:1].Bleeding [C:7:0:1].Motor nerve severed [C:7:0:1].Sensory nerve severed [C:6:0:1].Torn tendon [C:6:0:1].Strained tendon [C:6:0:1]Ability to fly somewhat impaired [C:7:0:1]Motor nerve damage [C:7:0:1]Sensory nerve damage [C:7:0:0]No health problems [C:7:0:0]--- [C:5:0:1].Gelded [C:2:0:1].Spilled [C:5:0:1].Butchered [C:5:0:1].Minor rot [C:6:0:0].Serious blistering [C:6:0:0].Moderate blistering [C:6:0:0].Minor blistering [C:7:0:1].Extreme pain [C:7:0:1].Moderate pain [C:7:0:1].Minor pain [C:2:0:1].Nausea [C:6:0:0].Serious freezing [C:6:0:0].Moderate freezing [C:6:0:0].Minor freezing [C:6:0:0].Serious condensation [C:6:0:0].Moderate condensation [C:6:0:0].Minor condensation [C:5:0:1].Advanced rot [C:5:0:1].Moderate rot [C:6:0:0].Moderate frost-bite [C:6:0:0].Minor frost-bite [C:6:0:0].Serious melting [C:6:0:0].Moderate melting [C:6:0:0].Minor melting [C:6:0:0].Serious boiling [C:6:0:0].Moderate boiling [C:6:0:0].Minor boiling [C:6:0:0].Dented [C:6:0:0].Heavy bruising [C:6:0:0].Moderate bruising [C:6:0:0].Light bruising [C:6:0:0].Serious burn [C:6:0:0].Moderate burn [C:6:0:0].Minor burn [C:6:0:0].Serious frost-bite .[C:6:0:1]Needs traction .[C:6:0:1]Needs immobilization [C:7:0:0]No treatment scheduled [C:7:0:0:]Diagnosed with [C:7:0:1]Received [C:7:0:1:]Received [C:7:0:1]Diagnosis required [C:7:0:1]Crutch required .[C:5:0:1]Rotten -- inoperable .[C:3:0:1]Needs cleaning .[C:4:0:1]Needs surgery .[C:2:0:1]Needs sutures .[C:6:0:1]Needs setting .[C:7:0:0]Needs dressing [C:6:0:1].Moderate swelling [C:6:0:1].Minor swelling [C:7:0:1].Function totally impaired [C:7:0:1].Partially impaired function [C:7:0:1].Slightly impaired function [C:7:0:1]Has been sutured [C:5:0:1]Infection [C:7:0:0]No evaluated wounds [C:3:0:1].Dizziness [C:3:0:1].Paralysis [C:3:0:1].Partial paralysis [C:3:0:1].Some sluggishness [C:3:0:1].Complete numbness [C:3:0:1].Partial numbness [C:3:0:1].Slight numbness [C:6:0:1].Extreme swelling does not mind being outdoors, at least for a time. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. is a hardened individual. is getting used to tragedy. likes fabric [C:0:0:1]- [C:7:0:0]No medical history needs alcohol to get through the working day and can't even remember the last time had some and has gone without a drink for far, far too long and really wants a drink and is starting to work slowly due to its scarcity amputated Rotten tissue excised from [C:6:0:1]Had [C:6:0:1]Placed in traction [C:7:0:1]Evaluated [C:7:0:1]Brought to rest [C:3:0:1]Cleaned [C:6:0:1]Received splint on dressing on [C:4:0:1]Received sutures on [C:4:0:1]Bleeding stopped [C:4:0:1]Compound fracture of repaired distracted by unmet needs unfocused by unmet needs untroubled by unmet needs unfettered level-headed untroubled not distracted unfocused unknown item absolutely detests [C:2:0:0] Overall, very focused with satisfied needs quite focused with satisfied needs somewhat focused with satisfied needs badly distracted by unmet needs unknown fish unknown plants unknown drink unknown liquid unknown seeds unknown leaves unknown powder unknown cheese for their the color the words of the sound of the sight of When possible, prefers to consume unknown meat after being unable to hear eloquent speech after upholding tradition after being away from traditions after self-examination after a lack of introspection after making merry after being unable to make merry after practicing a craft after leading an unexciting life after learning something after not learning anything after being with family after being away from family after being with friends after being away from friends after hearing eloquent speech after being unable to pray after staying occupied after being unoccupied after admiring art after being unable to admire art after doing something creative after doing nothing creative after doing something exciting distracted badly distracted after spending time with people after being away from people after drinking after being kept from alcohol after communing with after meditation after being unable to be extravagant after wandering after being unable to wander after helping somebody after being unable to help anybody after thinking abstractly after a lack of abstract thinking [C:7:0:1]Time before time after a lack of decent meals after fighting after being unable to fight after causing trouble after a lack of trouble-making after arguing after being unable to argue after being extravagant after being unable to make romance after seeing animals after being away from animals after seeing a great beast after being away from great beasts after acquiring something after being unable to acquire something after eating a good meal after being unable to practice a craft after practicing a martial art after being unable to practice a martial art after practicing a skill after being unable to practice a skill after taking it easy after being unable to take it easy after making romance greedier less greedy less temperate more temperate more likely to brawl less likely to fight more stubborn less stubborn more angry less angry more anxious less anxious more lustful less lustful more prone to stress more resilient more hateful slower to hate more envious less envious more cheerful less cheerful more depressed less depressed [C:2:0:1]Spring [C:6:0:1]Summer [C:4:0:1]Autumn [C:3:0:1]Winter [C:5:0:1] Became quicker to love slower to love more vengeful less vengeful more proud less proud more cruel more merciful more single-minded more scatterbrained more ambitious less ambitious more gracious less gracious more extravagant more austere more zany more humorless less reliant on advice less disdainful of advice more fearless more fearful more confident less confident more vain less vain more industrious less wasteful more prone to discord less prone to discord less quarrelsome more quarrelsome more polite more rude more orderly less orderly more trusting less trusting more gregarious more of a loner more overbearing less assertive more swayed by others' emotions less swayed by others' emotions more altruistic less altruistic more dutiful less dutiful less cautious more cautious more of a perfectionist less attentive to details more obstinate more acquiescing more tolerant less tolerant more emotionally obsessive more emotionally distant more hopeful less hopeful more curious less curious more bashful more shameless more private less private tradition artwork cooperation independence stoicism introspection self-control tranquility family friendship cunning eloquence fairness decorum more artistically inclined less artistically inclined and learned to value disdain Learned to loyalty more frenetic more leisurely more of a thrill-seeker inclined to avoid excitement more prone to flights of fancy more fact-oriented more inclined to the abstract less inclined to the abstract perseverance leisure time commerce romance nature knowledge harmony merriment craftsmanship martial prowess hard work sacrifice competition scholar performer diagnostician doctor bone doctor surgeon monster slayer mercenary I am sort of confused. I am a little confused. I am very confused. I am confused. . What do you command? Commendable! Your loyalty and bravery cannot be denied. tavern keeper I wish to become a The task is accomplished. I am your loyal will be slain. is dead! The need for my task seems to have passed. have been driven from There will be no rest for the enemy. The enemy will be driven off. What happened? I don't remember clearly. I would be honored if you would become a You can no longer be a I would be honored to serve as a . Will you have me as Please help me! Come with me and I'll bring you to safety. Intruder! I hate you. I'm leaving I'm kicking you out of Gladly. I will be your I cannot accept this honor. I am sorry. You are not worthy of such an honor yet. I am sorry. I am sorry. I do not think there is room for me. I am sorry. There is no room for you here. Gladly. You are now one of my . Can I perform with you? I would love to join You just aren't good enough yet, but you should keep performing. Welcome to ? The troupe could use your talent. Would you like to join I'm sorry, but I can't join the troupe. Yes! It'll be great to perform with you. . Will you have me? scribe be made I ask that Yes, you'd make a fantastic . Will you have us? I'll need to see something impressive before I consider it. here. Make us proud! the beast beasts bandits criminals bone-chilling horror skulking vermin open war ruffians the fighting law-breaking the army on the march armies on the march the abduction abductions the occupation occupations Behold, mortal. I am Don't talk to me. . I know why you have come. a divine being we've got Well, let's see... the death deaths The enemy! Vile creature! I must obey the master! Murderer! Ahhh... Gwargh! Get away from me! The dead! They must be stopped by any means at our disposal. Now we will live under It was inevitable. It's not my problem. I don't know anything else about them. This is the life for me. It's for the best. We are in the right in all matters. Please guide me to myself. Please guide me to We can no longer travel together. Please guide me to you. We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm giving up on this hopeless venture. I hope you find what you are seeking here. I'm returning on my own. I give to you this fine beast, I deign to favor you with my little pretty, What can you tell me about yourself? What do you think of me? Can you tell me where I can find myself? What can you tell me about Can you tell me where I can find Can you tell me where I can find you? the missing treasure brewing trouble with our neighbors Wait here until I return. I've forgotten what trouble it was... Can you tell me the way to Let's continue onward together. Thank you. I will take excellent care of this majestic creature. What have you done? This is horrifying! the open war the ruffians How have things been? the brewing trouble It has been the same as ever. How's life here? This You must kill the law-breaking the deaths the beasts the abductions the bandits the criminals the bone-chilling horror the skulking vermin Where should I take you? How are you enjoying the adventure? We shall bring Soon the world will be set right. Are you looking forward to the performance? home safely. Tell me about I've forgotten what I was going to say... I hate them. I don't care one way or another. They are terrific. I am afraid of them. Now we will have to build our own future. They are outlaws. You are bound to obey me. Are we close? came try to boss us around, but you'll teach that coward a lesson. to try to boss us around, but you'll show them the true nature of power. out of You must drive the skulking vermin . Their aggressive order must not be allowed to flourish. You must drive . These criminals have been allowed to thrive for too long. . These outlaws must be punished. Seek your foe in the threatens our people with its very presence. Enjoy the hunt! Our hopes travel with you. You must drive the ruffians of sent . They have been harassing the people for too long. beast from underground vile monster from the bowels of the earth terrifying wilderness monster creeping thing ferocious wild animal savage beast beast from the wilds ferocious unnatural beast ancient force of nature great beast fearsome beast cursed demon night creature horrible beast terror from the evil depths evil being torture the treatment of plants truthfulness a formalized agreement the display of war and hunting trophies the devouring of the bodies of sapient beings a desire to kill the living and any others in opposition the adversary's inability to communicate and form treaties is unknown us. is skirmishing with us. and there is no hard feeling between our peoples. and there is friendship between our peoples. The trouble started because of but there is ill-will between our peoples. the treatment of animals a dispute over I tire of this pointless skirmishing. We can no longer pay them homage. is our ally I wish I could tell you where to begin your search. Until then, you are free to do as you please. is at war with us. is not at war with us accepts our tribute is paying us tribute The group from their home at could afford to learn a lesson or two, though open conflict would be unwise. must be driven off or subjugated. In any case, peace is no longer an option. The alliance has outlived its usefulness. Their tribute is not enough. This war must end with our victory. a special occasion a previous insurrection a competition a performance a ceremony a procession a raid a purge a previous battle a previous war a previous conquest a previous duel an act of theft an abduction a journey an attack by a beast territory an incident involving a trade caravan grazing rights water rights rights-of-way fishing rights general ill feelings over past historical events livestock ownership a dispute over the ownership of the disturbance of once-eternal rest a first contact that went horribly wrong prior aggression by the adversary the adversary's abuse of the aggressor's fallen the adversary's refusal to form treaties a disagreement over prior treaties an incident involving a lost diplomat a cottage the mead hall the great tower the keep a hillock a house an abandoned shop a tree They consider you an infamous villain among those opposing them. Their strength has been broken. They consider you a key figure in the opposition. They consider you a leader of the opposition. You are considered part of the opposition. You are considered an integral part of the opposition. There are guards in There are guards patrolling Be careful, for their leader the natural issue of their oneness with It does not help matters that their leader is my They do not feel challenged at all. I don't really know. Their strength has been challenged, and their hold has loosened. They still hold this area, but they do not feel certain. a coup persecution a family matter There is also the issue of their worship of the issue of their godlessness the natural issue of their worship of the issue of their oneness with shrine the processed goods market There is a long-ranging patrol the shrine to I'd watch out for them. I have no idea. other groups vying for control. There are no fewer than a metal furniture shop a stone furniture shop the imported food market the imported goods market the meat market the imported clothing market the cheese market the fruit and vegetable market a weaponsmith's shop a gem cutter's shop a blacksmith's shop a bowyer's shop a metal craft shop a armorsmith's shop a carpenter's shop a leather goods shop a clothing imports store a food imports store a cloth shop a general imports store a woven clothing shop a leather shop a bone carver's shop a leather clothing shop Goodbye. I must take my leave. If you want to find a relative, lives in If you want to offer your condolences, should travel to should talk to abides here in magnificence Not that it matters, as is here, and Not that it matters, as the seat of the law is absolute the blood-drinker allows no chattel to rise is also located here The seat of has occupied You sound like a troublemaker. rules is a group of from this capital as well I rule I haven't heard anything like that. are vying for control. groups fled. No fewer than A few separate groups were organized. One group organized itself. Nobody I remember. fled before the attack. I've decided. Let's call our troupe Here's something you might be interested in... I'm in charge of I've forgotten what to say... I've forgotten my bold pronouncement... now. Make way for What's available here? Let's trade. Nevermind. Thank you! Please let me shelter here for the night. I'd like to stay here another day if you don't mind. Of course. My pleasure. Uh... what was that? Ah, I'm sorry. Permission is not mine to give. Certainly. It would be terrible to leave someone to fend for themselves after sunset. back home! this poor soul the oppressors Join me and we can shake off the yoke of this place the weary shoulders of the people of I'm with you on this. forever! You may enjoy these times of peace, but remain vigilant. We weren't personally acquainted. What will you do about it? My condolences. Let's entertain the world together! What should I do about it? Join me and we'll bring Come, join me on my adventures! a room a free room a night. . Let me know and you can stay as long as you like. free rooms Tavern keeper! This is not that kind of establishment. We have many drinks to choose from. [You receive a list.] There's no need for trouble here. All drinks cost We have All drinks are free, of course! for a mug. We rent out You have a room here, and you can stay longer if you like. Long live the cause. Thank you for preserving our legacy of wisdom. What stories you tell! It's such an honor to have you here. Loyalty should be rewarded. My talented bard! It's such an honor to have you here. The poet! It's such an honor to have you here. Your selfless dedication is appreciated here. What a dancer! It's such an honor to have you here. You have been such a good trade partner. I'd just as soon you went someplace else. My good friend. It's such a pleasure to serve you. It is good to see you here. My companion. You ought to be rewarded for returning our treasures. Thank you for all you do. Intruder! Intruder! This is my new home. someone Would you agree to become Would you please adopt , taking over my duties and responsibilities? I accept this honor. this poor nameless child this tower this establishment this tomb this market these sewers this dungeon this spire these catacombs this counting house You'll have the room for another day. I'm glad you're enjoying your stay. this guildhall this hospital this keep this hall this library this temple Uhh... nevermind. I'd like a room. I'd like the I'll be back with your drink in a moment. I'd like my room for another night. somewhere Your room is It is good to be indoors. I would prefer to be outdoors. Where am I? It sure is dark down here. Let us stop this pointless fighting! Tell me about this area. I have no reason to accept this. I accept your offer. What a strange place! I have confidence in your abilities. It is good to be outdoors. It is invigorating to be out in the wilds! How I long for civilization... Indoors, outdoors. It's all the same to me as long as the weather's fine. How sinister the glow... I would prefer to be indoors. Did anybody flee the attack? Does anybody else still have a stake in these lands? Does this settlement engage in trade? Tell me about those places. Tell me about the local ruler. What an odd glow! Look at the sky! Are we in the Underworld? Is it raining? At least it doesn't rain down here. I will accept the child into my home. I am sorry, but I am otherwise disposed. This must be the will of It has always been my dream to start a family. Why are you traveling? I'm sorry, but I'm unable to help. Where are their forces? Are there patrols or guards? Do they have a firm grip on these lands? You look like a mighty warrior indeed. What have you been scheming? really How are you feeling right now? You are amazing. the outfit. You must yield! You are bound to me! The bond is broken! Return to the Underworld and trouble us no more! Tell me who you work for, or else. Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. Reveal what you have been scheming or suffer the consequences. Who do you work for? Identify yourself! or suffer the consequences. the object I can't remember is yours. Please consider my offer. Fortune has favored you, and Where is Perhaps you'd be willing to trade Never. Gladly. May this new age of harmony last a thousand year. I will not bow before you. I agree to submit to your request. will no longer pay homage to offers to pay homage to must pay homage to Let there be peace between is well-traveled and would probably have that information. No such place exists. not be able to guide you personally. It is the best I can do. However, the is dead. I don't know myself, and I don't even know anybody that could tell you. I don't remember what I was going to say... Please be patient. I'll have your order ready in a moment. Come see me in the market sometime. Yes, I can serve you when we're both there. We don't offer any specific services here. You haven't ordered anything. Would you like something? I don't work here. This is You should probably try a shopkeeper. You'll have to talk to somebody older. Sorry, I'm otherwise occupied. Fantastic! Please come closer and ask again. Really? Please come closer. Of course. Let's do business. Really? Alright. Come see me at the trade depot sometime. Come see me in my store sometime. So, the Calm yourself! said, 'Are you going to eat that?' ... and the Tell me about your family. saw the sun and vomited on the spot! Yes, let's go. Of course. I seek to rescue and am returning to I have obtained , and this quest is taking me to The treasure is sought by I am searching for I will return it to I am returning it to in search of excitement in search of a thrilling adventure in search of work in search of adventure . Perhaps I'll finally make my fortune! , and wealth and pleasures beyond measure! I have rescued and maybe something to drink as well! to take up my position I'm going to to move into my new home with spouse to start a new life husband I started my pilgrimage in Probably on the move or deep underground, but I can't be sure. to view I visited I'm traveling to I'm preparing to travel to I'm returning to my home in I'm not sure. utilize the market here. is the only other settlement to utilize the market here. The people of This place is insulated from the rest of the world, at least in terms of trade. to trade. go to is the only other settlement to utilize the market there. other villages which utilize the market there. other major settlements. trades directly with no fewer than engages in trade with The largest of these is villages which utilize the market here. There are The village The villages I'm walking my patrol. I was out visiting the library. I'm going to visit the temple. I'm going out for some water. I'm going out to the tavern. I'm going to visit the shrine. I'm not planning a journey. I'm going to visit the library. I'm on an important mission. I am escaping from danger which threatened my former home. I'm just out for a stroll. I'm returning from my patrol. I was out visiting the temple. I was just out for some water. I was just out at the tavern. I was out visiting the shrine. cousin nephew , is it really you? has returned Is it really you? brother grandchild sibling sister half-sister half-brother half-sibling parent father daughter grandmother grandparent grandfather There's nothing organized here. also utilize the market there. That's me. I'm right here. Where? Ask me when I've returned to my home! Yes, master. Ask and I shall obey. mother I'd rather not say. the surrounding area a village nearby just outside town out to the the settlements northeast northwest ! Best price in town ! Limited supply were tanned right here in distant all the way faraway the great ! Today only right here I don't remember what I believe... An item has returned! get your your very own authentic Never! I will fight no more. Okay! I'll do it. You first, coward! Over my dead body! spits out Maybe you're right. I am compelled to continue! my good person We yield! We yield! Stop! This isn't happening! We will fight no more. I yield! I yield! Splendid Fantastic Decent Excellent my friend right there southeast southwest some of our kind some of my kind Are you interested in out to the Might I interest you in I assure you I am already calm. Look to yourself. You're right. I need to relax. Don't waste my time. Ha ha ha... You're funny! You dare to flatter me?! Base flattery! Insufferable! How dare you?! Do I look like I need to calm down?! I am so nearly swayed by your greatness alone that we can simply assign you the victory! Get away from me! I'll show you calm! Spare me the compliments. You calm down! Thank you for your kind words. Don't tell me to calm myself. I admire how brilliant you are! you are so clever I must concede! I confess your stunning argument overwhelms me! I must say that is a truly insightful observation! we can both agree you are by far the most persuasive! I am overmastered by your presence! you needn't indulge my trivial thoughts! no one can deny your genius! I have been so foolish. Yes, I agree. Yes, I can see it clearly now. Though I cannot agree fully on a slight technicality, You know, I think you're right. Even if I don't change my mind, Despite some minor reservations... Although my own insignificant beliefs lie elsewhere, Ignoring that I don't quite concur... Are you being serious? What did you just say? Wait, what? Am I supposed to engage with that? Forgive me, but I've heard it all now! You must be joking. How unreasonable! Give me a break. Were you trying to make an argument? How gracious! Fine. Let's drop the argument. Let's move on. You are right. Let's drop the argument. There must be something else to discuss. Yes, let's move on. I will settle this my way. You mock me?! You insult me with your flattery This conversation is over. , but let us move on. You insult me with your derision Well, there must be something else to discuss. If you insist so strongly, we can move on. That's wrong. I cannot agree. I beg to differ. That's not right. Pause to consider. Stop and reflect. You are thinking about this all wrong. Really. Unbelievable. I just don't know. It's wrong. I don't know what to say. I don't want to argue. I disagree. I guess I'm not sure. there's just no way you can believe something so stupid. it would amaze me if somebody actually thought that. you should keep your weird thoughts to yourself. the things some people think just boggle the mind. I'm appalled. that isn't at all convincing. You're wrong. Shameful. That's absurd! Oh, no, don't waste my time with this drivel. that is the stupidest statement I have ever heard. I couldn't follow your rambling. really, I've been over all this nonsense before. nobody could possibly believe that. I'm having trouble taking you seriously. asked me sent me to told me to ask I asked to ask told me to tell Through to tell demands a portion of my official funds asks that I look past illicit acts in my official capacities ask that I sent I asked that demand a portion of the official funds from look past illicit acts I demand a portion of the official funds from Help! Save me! I believe... something. I serve I must withdraw! I have no master, but I do not know! My instructions come from I serve no one. sometimes has need for my services. Just think about it. I don't agree. No, I mean it. I must insist. I require a substantive reply. You must be convinced. Well, I believe... something else. I sense you're wavering. It is not convincing. appears to acquiesce. You flinch. appears unconvinced. You are unperturbed. flinches. appears unperturbed. I do not scheme. engaged to induce a war of You must think you're really frightening. You just aren't as convincing as you think you are. I have nothing to say to you. That was compelling! What is this madness? Calm yourself! sent me to engage to obtain engaged me to abduct engaged me to assassinate engaged me to infiltrate engaged me to sabotage the activities of engaged me to frame I decided to frame was asked I told to grant an important position engaged me to obtain when one came available. I engaged to engage grotesque crude refined a series of graceful serene Finally, should be is one of the fundamental dance moves. the fundamental dance position. is one of the fundamental dance positions. First, called the the fundamental dance move. vigorous intense aggressive powerful proud flamboyant lively spirited energetic passionate vivacious joyous loudly percussive softly percussive aborted partially realized sharp-edged straight-lined fluid undulating jerking expressive strong large weightless understated delicate elaborate left kick right kick leg lift straight walk curved walk facial expression hand gesture steps in a circular pattern steps in a triangle pattern steps in a figure-eight pattern steps in an intricate pattern quarter repeated steps in a square pattern sinuous counterclockwise clockwise eighth sensual debauched twisting sprightly sluggish relaxed passive subtle group group celebration is a sacred shadowed by group members from the lead from the follower movement along the line of dance mirrored performed in retrograde performed in succession backward bend leftward bend rightward bend footwork independent body movement forward bend arm carriage raised left arm raised right arm raised arm left leg lift right leg lift body level body level change along a counterclockwise circle turning counterclockwise along an improvised path along an intricate path in a double circle loosely mingled along a clockwise circle turning clockwise The dancers perform in a single line in several lines in a circle any composition of The dancer performs The form guides dancers during improvised performances. The dance is accompanied by as the dancer acts out as the dancers act out which grew out of the performances of originating in originally devised by The rules of the form are applied by choreographers to produce individual dances which can be performed. for a single pair pairs dancers participation social partner performance with the lead turning out clockwise with the lead turning out counterclockwise The dancers imitate the movement of the This dance is a refined artform, with through spoken cues There are partner changes throughout the dance with the lead advancing along the main line of motion with the lead advancing against the main line of motion briefly through touch through a light touch through visual cues constantly briefly by pulling away constantly maintain open contact rarely make contact , communicating intent by pushing together rhythm with the music The partners dance closely faster and faster quickly very quickly to the music's , moving very slowly slowly slower and slower loudly percussive softly percussive aborted partially realized sharp-edged straight-lined undulating jerking expressive strong weightless refined understated delicate elaborate serene grotesque dance is dance is punctuated by graceful special position specific move to be mastered. The entire dance has a basic movement straight walks curved walks repeated facial expressions hand gestures clockwise eighth quarter twisting sprightly sinuous counterclockwise passive subtle sensual debauched aggressive powerful sluggish relaxed lively spirited vigorous intense energetic vivacious joyous flamboyant movement mirrored performed in retrograde performed in succession large aborted partially realized movement along the line of dance of the lead of the follower , with backward bends leftward bends rightward bends footwork independent body movement forward bends arm carriage raised left arms raised right arms raised arms left leg lifts right leg lifts body level body level changes left kicks right kicks leg lifts section is section is punctuated by section is distinct. to the There are partner changes There is a basic movement bridge-passage variations of the music. synthesis chorus finale passage introduction exposition recapitulation shadowed The dance begins with the The dance enters a new section with the negative gamelog.txt errorlog.txt Seventh Eighth Fourth Second Negative Zeroth ninety seventy eighty thirty hundred twenty million thousand nineteen billion seventeen eighteen fifteen sixteen thirteen fourteen eleven twelve Nineteenth Seventeenth Eighteenth Fifteenth Sixteenth Thirteenth Fourteenth Eleventh Twelfth Digging designation cancelled: damp stone located. sculpture has melted! Digging designation cancelled: warm stone located. The impertinent magma has defaced a The impertinent lava has defaced a TAN_MAT 's Forge Magma Forge Siege Workshop 's Shop Leather Works Clothier Workshop Farm Plot Glass Furnace Wood Furnace Magma Smelter Magma Glass Furnace Magma Kiln Furnace Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Track Stop Siege Engine Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Restraint Gear Assembly Horizontal Axle Vertical Axle Trade Depot Nest Box Offering Place Carpenter's Workshop Farmer's Workshop 's Workshop Craftsman Track (SEW) Track (NSEW) Track/Ramp (N) Track/Ramp (S) Track/Ramp (E) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (EW) Track/Ramp (NSE) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (SEW) Track/Ramp (NSEW) Construction Display Furniture Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Activity Zone # Lever Custom Workshop Floor Hatch Wall Grate Floor Grate Vertical Upright Spear/Spike Archery Target Screw Pump Water Wheel Burial Receptacle Animal Trap Weapon Rack Armor Stand Container Traction Bench Dirt Road Paved Road Glass Window Gem Window Stockpile Up Stair Down Stair Up/Down Stair Track (N) Track (S) Track (E) Track (W) Track (NS) Track (NE) Track (NW) Track (SE) Track (SW) Track (EW) Track (NSE) Track (NSW) Track (NEW) Bridge Statue Window Armor Weapon Animal Furniture Corpse Refuse Stone Coins Bar/Block Finished Goods Leather Cloth Sheet Stockpile # have hatched. You've caught a Your trap was robbed of the BALLISTA closes. Floor Bars Floodgate Chain Shared Rough Archery Target Gear Assembly Rollers Horizontal Pillar Support Retracted Upright Spears Spears/Spikes Casket Sarcophagus Coffin Chair Throne Animal Trap Table Cabinet Weapon Rack Armor Stand Chest Coffer Command Tent (Bld) Tent (Bld) Dungeon Cell Animal Pit Cloth Pit Tanning Pit Cloth Clothing Pit Leather Clothing Pit Bone Carving Pit Gem Cutting Pit Weaponsmithing Pit Bowmaking Pit Blacksmithing Pit Armorsmithing Pit Metal Crafting Pit Leatherworking Pit Carpentry Pit Stoneworking Pit Forging Pit Fighting Pit Animal Workshop Cloth Workshop Tanning Workshop Cloth Clothing Workshop Leather Clothing Workshop Bone Carving Workshop Gem Cutting Workshop Weaponsmithing Workshop Bowmaking Workshop Blacksmithing Workshop Armorsmithing Workshop You hear distant nearby grinding. close. opens. open. has constructed a masterpiece! preparetomb() HAS NULL owner preparetomb() HAS LIVE owner A masterwork of has been lost! Mead Hall Throneroom Entrance Treasury Mechanism Room Guard post Noble quarters Captive Room Tower Top Courtyard Secret Library Counting House Offices Counting House Storage Guildhall Offices Guildhall Storage Market Stall Campground Command Tent Metal Crafting Workshop Leatherworking Shop Carpentry Workshop Stoneworking Workshop Forging Workshop Tower Entrance Tower Feasthall Tower Bedroom Tower Treasury Tower Dungeon Tower Attic Sand Collection Fishing Area Meeting Hall Clay Collection Plant Gathering Invalid Type Building Level Map Overflow ANY_LEATHER_MATERIAL ANY_SOAP_MATERIAL ANY_STRAND_TISSUE ANY_BONE_MATERIAL ANY_WOOD_MATERIAL ANY_SHELL_MATERIAL ANY_GEM_MATERIAL ANY_STONE_MATERIAL ANY_HORN_MATERIAL ANY_TOOTH_MATERIAL CAN_USE_LOCATION_RESERVED ANY_PEARL_MATERIAL NO_EDGE_ALLOWED USE_BODY_COMPONENT ON_GROUND HAS_EDGE NOT_ARTIFACT IS_CRAFTED_ARTIFACT METAL_ORE NOT_ENGRAVED HAS_TOOL_USE MIN_DIMENSION CREATURE_MAT BUILD_ITEM PLANT_MAT BUILD_LABOR NAME_COLOR WORK_LOCATION BUILD_KEY TOOLTIP OBJECT BUILDING_FURNACE BUILDING_WORKSHOP REACTION_CLASS Unrecognized Building Definition Type: HAS_ITEM_REACTION_PRODUCT HAS_MATERIAL_REACTION_PRODUCT CONTAINS_LYE UNROTTEN NOT_WEB POTASHABLE WEB_ONLY GLASS_MATERIAL NOT_CONTAIN_BARREL_ITEM FIRE_BUILD_SAFE BUILDMAT CAN_USE_ARTIFACT MAGMA_BUILD_SAFE ANY_PLANT_MATERIAL WORTHLESS_STONE_ONLY ANY_YARN_MATERIAL ANY_SILK_MATERIAL NEEDS_MAGMA Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token: Furniture Hauling , Etc. from the year [LPAGE:ENT: currency of This is the from a period of no rule under an obscure ruler under from an unknown year RANDOM governor governors administrator administrators factor factors agents error: intrigue actors identical error: intrigue actors identical (3) error: intrigue actors identical (2) plotter (steal artifact) placed out of bounds master masters representative representatives lieutenant lieutenants plotter (assassinate) placed out of bounds intrigue traveler placed out of bounds (infiltrator) RESERVED_BLOOD CUSTOM_OUTCAST_FACTOR intrigue traveler placed out of bounds (recover artifact task) intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds (sabotage task) plotter (funding network) placed out of bounds 's corpse intrigue traveler placed out of bounds intrigue traveler placed out of bounds (assassin task) CUSTOM_COMPANY_FACTOR CUSTOM_COMPANY_LEADER strikes strike NO_SUB to remove tries misses miss pulls on the embedded a chokehold on down by the takes locks places place gouges gouge bends throws throw pinches pinch the joint lock of break the choke hold of releases release loosens loosen easily just barely but the shot is blocked! parried strikes at strike at deftly but the shot is scrambles rolls attacks attack scramble The force twists the The force pulls the but the shot is blocked The force bends the jumps silently away from deflected aside bats blocks block narrowly effortlessly shake in vain against the grip of around by the shakes the grip of breaks struggles struggle hold of the loses strangle mouth is ripped away and remains in has moved out of range! passes adjusts adjust attacks attack catches catch pushes drop away as looks charges at onslaught! surprised by the ferocity of leap at out of the air charge at leaps at backward and tumbles bounces bounce collides collide and tumble knocked over They tangle together and fall over! You tangle together and fall over! They tangle together and tumble forward! You tangle together and tumble forward! corrected null contaminant covering dusting specks spatter coating in grief feeling triumphant feeling fond feeling grim satisfaction rewards rewarded reward in adoration feeling affection in acceptance feeling admiration joyful feeling love enraged feeling gaiety feeling caring feeling apathetic feeling aversion feeling ambivalent anguished in agony feeling alienated feeling ferocious feeling free feeling empty feeling enjoyment displeased empathetic in despair feeling dislike yourself myself appear appears appearing appeared will be speaks speaking destroy destroys destroying destroyed floods rewarding flooded flooding burned Last I saw, it was in Last I heard, it was in Last I saw, it was held by Last I heard, it was held by Last I heard, I had it. Last I heard, you held it. returned to Last I remember, I had it. destroyed a counting house stole stole our treasures devoured devoured our livestock I have no idea where it is. Knowing no mercy, a market a tomb a tavern a tower a keep a library a hospital a mead hall disturbed prayed inside destroyed our homes profaned the sewers the catacombs an underworld spire a dungeon feeling rejected feeling self-pity feeling loathing pleased taking hope feeling hopeless feeling gratitude feeling guilty feeling expectant in doubt in existential crisis feeling defeated feeling tenderness in wonder feeling servile sympathetic be returned. I require it as a symbol of the Speaking as a representative of , it is important that be returned to me. be returned to my family. emotionless I desire that wants returned It would be wonderful if found a lasting home within It is a valuable treasure to us. It should be brought to requires it to be a proper It is the symbol of the The guildhall right around here The throne room The counting house The library The treasury a poem history an enemy. a friend. a murderer. I worship no one. an unknown creature dancing I worship a safe creature. a dangerous animal. the same as me. an animal. of the living and must be killed. not of the living. unstable. gladly not of the living. has killed lust for murder murdered has even killed This vile fiend profaned our homes This bloodsucking fiend my own , now twisted into monstrosity It pains me all the more, for the foul villain was once pauses to regain composure.] , among them harms the creature. Other arms may not cut so deeply. Beware! It it said that only It is said that horror traitor , now cursed Save us from this the dormitory the dining hall the guildhall the tower the throne room the counting house the library the treasury somewhat violent started a fight with well-known brawler prone to violence a legendary brawler capable of such violence my partner , but it means nothing now. gave an unwelcome name. did not name thuggish bullied a well-known thug a known thug a legendary thug an infamous thug a known brigand a brigand an infamous brigand a noted brigand on the blood of the living! a legendary brigand feasts unhinged perpetrated a violent attack upon a noted villain a known villain a legendary villain an infamous villain are dangerous outlaws. robbed my lover. I hate my former apprentice. my traveling companion. my apprentice. my former master. my prisoner. my master. a friend , but that bond seems so thin now. a kindred spirit a close friend a monster. It is my misfortune that my enemy. an intruder. a legendary hero with every fiber of my being , and now we can all see why. never liked loathe bravely put an end to , but those acts bring no forgiveness. reunited so very brave a great hero a hero , but you can't talk your way out of this. a pleasure to speak with a known flatterer something of a flatterer an infamous flatterer a noted flatterer , but you can't argue your way out of this. a legendary flatterer a legendary killer an infamous killer a skilled hunter something of a hunter a great hunter a talented hunter , but now this stands between us. a legendary hunter a noted murderer a known murderer a legendary murderer an infamous murderer a killer ended the days of a noted killer a known killer worthy of respect , but at what price? , but nothing can change the facts. are worthy of respect are my comrades my comrade a murderer took the life of a great storyteller a talented storyteller gives sermons, and may be a preacher a legendary storyteller a talented preacher a skilled preacher a legendary preacher a great preacher a poet, according to some a legendary bard a talented poet a skilled poet a legendary poet a great poet a skilled storyteller a storyteller, or at least tells stories a talented dancer a skilled dancer a legendary dancer a great dancer a skilled bard a modest bard a great bard a talented bard known to be quarrelsome somewhat quarrelsome infamously quarrelsome a noted quarreler , but you can't bargain your way out of this. a legendary quarreler something of a dancer good for a deal now and then One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. You must never forget true loyalty. Repay it in full. How can society function without loyalty? We must be able to have faith in each other. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. No law can do justice to the complexity of life. Some laws are just, while others were made to be broken. You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. How great it is to be surrounded by family! Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Never lose yourself in loyalty. You know what is best for yourself. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. You can't always rely on your family, but it's good to know somebody is there. There's nothing like a good friend. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! I was always irritated by family. We cannot choose our families, but we can choose to avoid them. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. Strive for power. Power over others is the only true measure of worth. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Be careful of your so-called friends. Friends are future enemies. I don't see the difference. People do as they must. , yet that means little now brought back killed protected knowledge from being irrevocably lost an enemy fighter. attacked are not fit to rule. part of the problem. , but that hardly matters now. challenged stole a protector of the defenseless , though it doesn't much matter a thieving scoundrel. an untitled work sought out and returned our treasures famous for your loyalty as a soldier such a loyal soldier boldly slew one of the most loyal soldiers to serve anybody at any time , but what does that mean now? brought battle to justly slew on my side Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. I don't know One should always respect the law. . What happened to bring us to this? my neighbor. a very loyal soldier a loyal soldier I treasure my freedom. Nobody is free, and it is pointless to act as if you are. It's better to work alone when possible, I think. Cooperation breeds weakness. You should think carefully before embarking on a joint enterprise, though there is some value in working together. Art is complicated. I know what I like, but some I can do without. We should all work together. What's so special about art? Art? More like wasted opportunity. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. The quest for knowledge never ends. All of that so-called knowledge doesn't mean a thing. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. Personal freedom must be tempered by other considerations. One should not complain or betray any feeling. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. The mind thinks best when the world is at rest. I think self-control is key. Master yourself. Why deny yourself your heart's desire? Why would I waste time thinking about myself? Some time spent in reflection is admirable, but you must not forget to live your life. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. It's great when we all get a chance to be merry together. Bah! I hope you aren't celebrating something. Some discord is a healthy part of society, but we must also try to live together. Be merry! We should all be as one. Why all the struggling? We grow through debate and struggle, even chaos and discord. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. Everything is so much easier when you just tell the truth. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. You should always tell the truth. There is nothing so important that it is worth telling a lie. It is abhorrent to seek power over other people. The struggle for power must be balanced by other considerations. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. There's no value in all of this scheming I see these days. Be shrewd, but do not lose yourself in guile. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There are times when it is alright not to tell the whole truth. It is best not to complicate your life with lies, sure, but the truth also has its problems. Please maintain your dignity. What do you care how I speak or how I live? Don't be afraid to do anything to get ahead in this world. Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Who are these mealy-mouthed cowards trying to impress? They are so full of all those big words. Art is life. The creative impulse is so valuable. We need to move beyond traditions. Some traditions are worth keeping, but we should consider their overall value. It's admirable when the traditions are upheld. We need to find a better way than those of before. I can see a place for maintaining decorum, but it's exhausting to live that way. Some things should never change. There's nothing like a great romance! These people carrying on about romance should be more practical. All of this buying and selling isn't honest work. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. There's work to be done! Time spent in leisure is such a waste. War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... Let there be peace throughout the world. How I long for the beautiful spectacle of war! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. You shouldn't get too carried away with romance, but it's fine in moderation. It's wonderful to be out exploring the wilds! the concept of the idea of the subject of been considering I have I don't understand how somebody can become so obsessed by what somebody else has. Be happy! How can someone be so consumed by hate? I get so jealous sometimes. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. the theme of It's a great day to fall in love all over again. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Why this obsession with weapons and battle? I don't understand some people. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. An artisan, their materials and the tools to shape them! Masterwork? Why should I care? The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. In life, you should work hard. Then work harder. Hard work is the true sign of character. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. All of that practice is misspent effort. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. Hard work is great. Finding a way to work half as hard is even better. We must be ready to sacrifice when the time comes. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. You shouldn't whittle your life away on working. Hard work is bested by luck, connections and wealth every time. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. Anybody that sticks to something a moment longer than they have to is an idiot. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. There is value in a good rivalry, but such danger as well. Keep going and never quit. It's a competitive world, and you'd be a fool to think otherwise. All of this striving against one another is so foolish. I don't feel like I need to chase anything. One should always return a favor. Some people are so wrapped up in themselves. My goals are important to me. I don't think I'm cut out for this. I look splendid today. Bravery is not a strength of mine. We will be successful. You shouldn't waste your life on revenge. I am a very, very important person. That isn't funny. Don't get on my bad side. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the It's not a gift if you expect something in return. I like to dress well. It won't turn out well. I'm curious. Tell me everything! Huh? What was that? I'm feeling optimistic about the future. Show some mercy now and again. I'm concentrating on something. Oh, I'm nothing special. There's no room for mercy in this world. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. I could tell you all about it! If you have a task, do it properly. Who cares what they think? I don't feel like telling you about it. I don't really want to know. I wonder what they think. There's nothing to be upset about. I'm feeling randy today! People can be so angry, and I just don't understand it. W... worried? Do I look worried? How can people be so glum? I have trouble controlling my temper. Is there something to be happy about? It really gets me down sometimes. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. Why are they so fixated on these baubles? I could really use a drink. I'm at my best under pressure. Yes, I want more. Is that so bad? I just don't understand these flames of passion people go on about. I don't handle pressure well. We must be careful not to waste. I don't mind stirring things up. Maybe I give up too early sometimes. I don't always do things in the most efficient way. Why must they be so violent? Get me going and I won't stop for anything. I am not governed by urges. There's nothing like a good brawl. I'm not much of a decision maker. Have no fear. What's this about proper living? I was never one to follow advice. You don't care, so don't ask. I try to live and behave properly. It's so great when everybody just gets along. You're so perceptive! It's all starting to get me down. I've been feeling anxious. I feel angry all the time. I'm feeling really worn down. I feel so tired of everything. I can't take much more of this! I'm feel like I'm about to snap. I just don't care anymore... Everything's alright I'm doing I get fed up sometimes. I've been under some pressure. The horror... Rawr!!! Somebody help! Ah... uh... just fine I've been I feel Every last one of you will pay with your lives! Ahhhhhhh! No! The love overwhelms me! Such sweet bliss! How incredibly satisfying! Oh joyous occasion! Waaaaa... The pain! Don't bother trying to play on my emotions. I'm happy to help. I don't really get attached to people. I go with the flow sometimes. I don't understand why they have to be that way. Friendship is forever. Try to keep an open mind. Everybody has their own way of life. It's my mess. People are basically trustworthy. One must always carefully consider the correct course of action. Everything just so in its proper place! I don't like being obligated to anybody. Oh, I don't usually think much. Why should I help? Do your duty. What's the rush? I need some more excitement in my life. I try not to interrupt. There's so much to be done! I prefer to be by myself. People should listen to what I have to say. My trust is earned, and not by many. It's such a joy to be with people. I cannot stand the world any longer... Everything is all piling up at once! A great piece of art is one that moves me. I guess I just don't appreciate art. Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. I'd just as soon not have anything too exciting happen today. Do you have dreams? Tell me a story! I could not care less. I am very aroused! So annoying! I'm so anxious! I'm annoyed. That's annoying. How annoying! It's annoying. I'm so incredibly confused... I can't describe the contempt I feel... This is so boring! I care so much! I'm awe-struck! I'm terribly bitter about this... Astonishing! I really need to get away from this. How naive I was... this strikes me to the core. I feel such an intense dislike... My disappointment is palpable! How disgusting! How very delightful! I despair at this! I am so content about this. I feel so dejected... I feel such empathy! I feel so empty inside... Such elation I feel! How embarrassing! What shall I do? This is a disaster! I can't wait to get to it! Everything is coming apart! I am very, very displeased. The horror consumes me! I cannot be overwhelmed by grief! What's going on?! What's that?! I can't believe how great I feel! That's incredibly suspicious! What is the meaning of it all?! I am so happy! I feel such love! I feel such unbearable sadness... That was very satisfying! Yes! It is done. I must not succumb to fear! Fantastic! I am so enraged! How affectionate I am! How agitating! How admirable! Such adoration I feel! I must press on! I am in complete accord with this! How blissful! I will take revenge! I am so angry! The anguish is overwhelming... I am so torn over this... Ha ha! So amusing! I feel so alienated... Wow! That's amazing! This is so aggravating! The agony is too much! I burn with such passion! How pleasurable! I'm panicking! I'm panicking! My patience is as the still waters. My optimism is unshakeable! This is such an outrage! I am so nervous! Such nostalgia! I repent! I repent! I am overcome by such resentment... I have so many regrets... I feel such remorse! Such rejection! I cannot stand it. Such a relief! I am so proud! Such total rapture! I feel such sympathy! The tenderness I feel! I can't take it! I am so ashamed! Why does it keep happening to me? Why me?! I live to serve... my dear master... I feel so restless! I have been so wronged! Nothing shall stand in my way! What am I even doing here? I'm so worried! I am filled with such wrath! Such unhappiness! The wonder! It's so thrilling! I feel so uneasy! Such a fright! How frustrating! I'm feeling so fond! Such freedom I feel! How exhilarating! You will know my ferocity! How enjoyable! So exasperating! The guilt is almost unbearable! Such happiness! It makes me so grouchy! Not that it's your business! Harumph! How glum I am... I am so grateful! The gloom blankets me... How irritating! I feel so isolated! Such an offense! How incredibly interesting! There is no hope! The humiliation! I am consumed by hatred. I am filled with such hope! Such misery! The mortification overwhelms me! I'm so terribly lonely! I'm overcome by lust! Such jubilation I feel! I crawl with such unbearable loathing! Such a jolly time! How jovial I feel! It makes me very anxious. It would be hard to care less. I feel so anguished... That's very annoying. That's very amusing. I'm very angry. That's amazing! I have strong feelings of ambivalence. I really care. I'm so confused. It makes me very bitter. It's really boring. I'm very averse to this. Awe-inspiring... I'm aroused! It's quite astonishing. So disgusting... I've become so disillusioned. What now? I feel such despair... I am very disappointed. I'm feeling very dejected. This is delightful! Contemptible! I'm very content. This is so embarrassing... I'm very empathetic. I'm very eager to get started. I'm so elated. This is quite displeasing. I'm so distressed about this! I really don't like this. It has all gone wrong! Such gaiety! This is so exciting! This cannot possibly end well... I feel so good! I am wracked by doubts! Let's go! I feel so defeated... I know it will come to pass! I am about to lose it! It is done. I am almost overcome by grief. This is great! Most shocking! This is truly horrifying. That's suspicious! That's alarming! I will have my revenge. I am not scared! This is love. How blissful I am. I am very satisfied. This is a joyous time. Begone fear! I cannot give in to sadness. The agony I feel... I feel alienated. This is driving me to agitation. I'm very aggravated. I adore this. I'm feeling affectionate. I accept this. I admire this. I'm very patient. I feel such passion. This is an outrage! I'm really starting to panic. I'm feeling very nostalgic. I'm quite optimistic. I'm so mortified... I'm very nervous. I'm truly remorseful. I must repent. I'm so relieved. I'm so regretful. I am so spiritually moved! I feel so rejected. I'm very pleased. I am very proud. I feel such shame. I'm very sympathetic. I live to serve. This leaves me so shaken. I feel so wronged. This is such a hardship for me! I'm very resentful. I'm really restless. I am wrathful. I shall accomplish much! I am filled with wonder. I'm very worried. I feel very uneasy. I'm very unhappy. I feel such tenderness. This is quite a thrill! I feel so free. That was so frightful. I'm feeling so ferocious! I'm very fond. I'm quite exasperated. That was very exhilarating! I feel such emptiness. I really enjoyed that! Harumph! I feel so guilty. I'm very grateful. It makes me very grouchy. It makes me so gloomy. I feel so glum. This is very frustrating. I'm so gleeful. It's very interesting. I'm very irritated by this. This is so humiliating. I am very insulted. I am very hopeful. I feel hopeless. I am so happy. The hate burns within me. I feel such lust. I'm so miserable. I feel so much loathing... I'm very lonely. I'm very jovial. I feel much jubilation. I feel very isolated. I'm feeling so jolly. I'm anxious. Who cares? That makes me angry. I'm anguished. I'm ambivalent. Amusing. I feel somewhat alienated. That is amazing. I care. This is confusing. It makes me bitter. It's boring. I'd like to get away from it. It fills one with awe. Arousing... It's astonishing, really. That's disgusting. This makes me question it all. I feel despair. This is disappointing. I'm dejected. I feel some delight. I feel only contempt. I'm content. I'm embarrassed. I feel empathy. I'm eager to go. I'm elated. I am not pleased. This is distressing. I dislike this. What has happened? I'm feeling great! The gaiety I'm feeling! I feel enthusiastic! I really don't see this working out. Things are going to happen. I'm very doubtful. What is the meaning of life... I've been defeated. I feel like a victor. I'm a little angry. This cannot horrify me. I must let grief pass me by. That was alarming. I will master myself. This is really exciting! How suspicious... This could be bliss. This might require an answer. This is nice. Is this love? I feel somewhat sad. That was satisfying. It has come to pass. This doesn't scare me. This is aggravating. This is agonizing. That might be affection I feel. This is agitating. I find this somewhat admirable. I can adore this. I feel no terror. I can accept this. I'm patient. I feel passion. It is an outrage. I feel a little panic. I feel nostalgia. I'm optimistic. This is mortifying. I'm nervous. I feel remorse. I repent of my deeds. I'm relieved. I feel regret. My spirit moves. I feel rejected. It pleases me. I'm proud. I am ashamed. I'm sympathetic. I will serve. This has shaken me. I've been wronged. Why me? I feel resentful. I feel restless. The wrath rises within me... I am ready for this. It's wondrous. It's worrisome. I'm uneasy. I'm unhappy. I feel tenderness. Thrilling. I'm free. That was frightening. I burn with ferocity. I feel fond. That was exasperating. That's exhilarating. I feel empty. I enjoyed that. Harumph. I feel guilty. I'm grateful. I'm a little grouchy. I'm a little gloomy. I'm glum. It's frustrating. There's some glee here! It's interesting. It's irritating. This is humiliating. I take offense. I have hope. I cannot find hope. I'm happy. I feel hate. I'm lustful. I feel miserable. I feel loathing. I'm lonely. I feel jovial. I feel jubilation. I feel isolated. It makes me jolly. I'm not anxious. If I thought about it more, I guess I'd be apathetic. This is nothing. No, that's not annoying. That was not amusing. I'm not angry. That wasn't amazing. I guess I should be feeling ambivalent right now. I don't care. This isn't confusing. That's nothing to be bitter about. It isn't boring. I'm not averse to it. I am not held in awe. That is not in the least bit arousing. Astonished? No. It'll take more than that to disgust me. This won't make me lose faith. I will not despair. I'm not disappointed. There's nothing to be dejected about. I am not filled with delight. I don't feel contempt. I am not contented. This isn't embarrassing. I don't feel very empathetic. I am not eager. I'm not elated. I feel no displeasure. This isn't distressing. I don't dislike that. I'm not dismayed. This is gaiety. I'm excited. Things usually don't work out I feel pretty good. I have my doubts. Let's do this. I'm beat. It could happen! I have no feelings of rage. I guess it could be considered grimly satisfying. Grief? I feel nothing. There is no need for celebration. That did not shock me. I am not upset by this. Takes all kinds these days. What is it this time... There is no need to feel vengeful. I laugh in the face of death! There is no love. I do not see the bliss in this. That was not satisfying. I suppose this would be a joyous occasion. This does not scare me. I am not feeling sad right now. I can take this. I guess that would be alienating. I don't feel agitated. I'm not feeling aggravated. I suppose I should be feel adoration. I'm not feeling very affectionate. I do not accept this. There's not much to admire here. I am not feeling patient. I'm not feeling passionate. This doesn't outrage me. I'm not panicking. I'm not feeling nostalgic. I'm not optimistic. I am not mortified. I don't feel nervous. I feel no remorse. I am not repentant. I don't feel relieved. I have no regrets. This does not move me. I don't feel rejected. I take no pleasure in this. I am not proud. I have no shame. There will be no sympathy from me. I bow to no one. I can keep it together. There's nothing to be indignant about. I don't feel sorry for myself. I do not resent this. I don't feel restless. Wrath has not risen within me. I have no zeal for this. There is no sense of wonder. I'm not worried. I'm not uneasy. That doesn't make me unhappy. I don't feel tenderness. There was no thrill in it. I don't feel free. I guess that could have given me a fright. I should be feeling ferocious right now. I am not fond of this. This isn't exasperating. I am not exhilarated. What's inside me isn't emptiness exactly... I'm not enjoying this. That doesn't make me grumpy. I don't feel guilty about it. I'm not feeling very grateful. No, I'm not grouchy. I'm not feeling gloomy. I don't feel glum. This isn't frustrating. I'm not gleeful. No, I'm not interested. This isn't irritating. No, this isn't humiliating. That doesn't insult me. I am not hopeful. I will not lose hope. I am not happy. I feel no hatred. I am not burning with lust. I'm not miserable. I am not filled with loathing. I'm not lonely. This doesn't put me in a jovial mood. This isn't the time for jubilation. I don't feel isolated. I'm not jolly. was crushed was crushed by a bridge burned to death was scalded to death died in magma burned in dragonfire was slain was scuttled died in the heat died in the cold died in a trap vanished died in a cage was murdered was crushed by a rock fell into a chasm was executed by drowning was burned alive was crucified was buried alive was executed was beheaded was killed by spikes froze to death died in the dark collapsed was put to rest was scared to death was left out to suffocate died of an illness was fed to beasts was hacked to pieces I should be feeling great. There is no gaiety. I'm just not enthusiastic. There's no reason to be pessimistic. I'm not expecting anything. I have no doubts. I could be questioning my life right now. This isn't a defeat. would not give I was reunited with obtained was destroyed This doesn't excite me. placed I found dead. and it is all thanks to I found myself dead. reunited with due to your efforts You were drowned suffocated was shot and killed bled to death starved to death died of thirst I died. fell to the passing years danced I saw a performance of a performance of was performed performed perform chanted demanded submission from escalated a conflict with refused to give a name Somebody refused to name themself Somebody named themself You refused to name yourself You named yourself self-identified in this dubious place I have communed with I have performed the rites of in this holy place I played make believe. I played with I realized I am awoken to Is that a weapon? Is this an attack? I have fallen for and I broke up. and I are divorced. I am a parent. Children. a production order violation a export prohibition violation attempted perpetrated leapt from a great height was drained of blood was slaughtered I saw preach a robbery I preached a kidnapping a theft a job order violation a murder a telling of the story of was preached I told the story of sermon a sermon preached was recited played a recital of recited was told I recited told the story of story of I murdered This is my fight too. I defeated I abducted I am together with my I am reunited with my I am separated from Oh, where is I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I asked to become a citizen. I brought up the lack of jobs in a meeting. I won't go down without a fight! You can't take me alive! I cannot just stand by. I have a part in this. I was cried on by an unhappy worshipper. I was yelled at by an unhappy citizen. I told somebody that I am being prevented from leaving. I was yelled at by an unhappy worshipper. I yelled at somebody in charge. I cried on somebody in charge. I complained to my priest. I cried on my priest. my own arranged in my personal museum I was near to a piece on display I was cried on by an unhappy citizen. A visitor complained about being prevented from leaving. I shall name you This is a true masterpiece. I have improved my I have mastered A battle! There's fighting! Who's skulking around there? Somebody up to no good... This is a fight! In the midst of conflict... It is drinking the blood of the living. The battle rages... I can't believe It feeds on blood. This is a masterpiece. is dead? Can it all end so quickly? Our time in So easily broken... Those injuries... How fleeting life is... Gruesome wounds! Has the tide turned? How fragile we are... has killed. Slayer. , slayer of , slayer. Death... is really dead. is so brief... Death is all around us. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I practiced at the archery target. I had a sparring session. a ghost I did my combat drills. the ghost of my friend the ghost of an acquaintance I've been on a long patrol. I was nauseated by the sun. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I could not find a priest to complain at. I could not find a priest to comfort me. I was not able to make suggestions about work allocations. I was unable to request weapon production. I'm starving. I have been away from people for a long time. I'm dehydrated. I'm hungry. I haven't slept for a very long time. I'm thirsty. I've been out in the sunshine again after a long time away. I'm sleepy. I need some excitement in my life. I need to learn something new. It has been long time since I've done something creative. I miss having art in my life. I need time to contemplate. I need something to do. I need a drink. I must pray to My clothes are in tatters. My clothes actually rotted right off of my body. My spouse lost the baby. I am wearing old clothes. I was released from confinement. I lost the baby. I lost a pet. I threw something. I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. tortured I was tormented possessed I had a nightmare about the dead. haunted I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. the ghost of my child the ghost of my animal training partner the ghost of my mother the ghost of my father the ghost of my lover the ghost of my sibling the ghost of a pet the ghost of my spouse I was close to a waterfall. I got caught in dust underground. I got caught in a miasma. I was caught in smoke underground. I was out in a blizzard. It was snowing on me. It was raining on me. I was in a snow storm. will be recognized. I can now reside in I was re-elected. has been recognized. My punishment was reduced. I won the election. I was considering the demands I've made. A criminal could not be properly punished. was abandoned. The guildhall petition for was ignored. The agreement to establish a temple for The temple petition for was rejected. I am now part of I was denied residency in A criminal's punishment was delayed. There are not enough cages and chains. Nobody could be punished for failing to obey my commands. My punishment was delayed. My request was approved. My request was ignored. The agreement to establish a guildhall for I was rejected by I wish to make something. I must practice the fighting arts. I need to pause and reflect upon myself. We must make merry again. I'd like to hear somebody eloquent. I long to uphold the traditions. I want to spend some time with family. I want to see my friends. I could really use a good meal. I just want to fight somebody. I want to see a great beast. I need more. I long to make romance. It would nice to get out in nature and see some creatures. I need to perfect my skills. I just want to slow down and take it easy for a while. I have unmet needs. I've been injured badly. I just wish to help somebody. I want to puzzle over something. I need to wear fine things. I need to get away from here and wander the world. This place could really use some more trouble. I'm feeling argumentative. I was out in the rain. I've been rained on. I was able to rest up. I was caught in freakish weather. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I've been wounded. I didn't sleep soundly due to the noise. dining sleeping Somebody has better burial I don't have enough weapon racks. I don't have enough armor stands. I don't have enough chests. I don't have enough cabinets. I formed a bond with my animal training partner. I was rescued. I didn't have a dining room. There aren't enough chairs. I ate at a crowded table. I ate in a dining room. arrangements than I do. There aren't enough dining tables. I put a piece on display. I finished up some work. I chained up a creature. I gelded a creature. I slaughtered an animal. I put a creature in a cage. I brought somebody to rest in bed. I felled a tree. Tax collection went smoothly. I disappointed the nobility. I was misinformed about a room during tax collection. I pleased the nobility. I do not have adequate protection. I was unable to reach a room during tax collection. The tax collector's escorts stole my property. I lost some property to taxes. I have entered the nobility. I was knocked out by a cave-in. I toppled something over. I have attained a higher rank of nobility. There wasn't enough work last season. I smashed up a building. My mandate was ignored. A mandate deadline was missed. I had to eat vermin to survive. I started a fist fight. I had to eat my beloved pet to survive. I had to eat one of my favorite animals to survive. I don't have a shirt. I have no shoes. My deadline was met. I am uncovered. I ate rotten food. I put on a I could not find the hammer. I have been eating the same old food. I was beat somebody with the hammer. I was beaten with the hammer. I beat somebody as a punishment. I was beaten as a punishment. I ate a meal. I had a drink. truly splendid item. superior n exceptional well-crafted finely-crafted I had a drink, but it had gone bad. I drank water without a well. I drank water mixed with pus. I drank foul water. I drank gooey water. I drank water mixed with ichor. I drank slime. I drank vomit. I slept in the grass. I slept on a rough cave floor. I slept on the floor. I slept in the mud. I slept without a proper room. I slept in a bedroom. I had a drink without using a goblet. I was near to a caged I taught I learned about My artwork was defaced. I was evicted. I slept in the dirt. I slept on a pile of driftwood. I slept on rocks. I slept on ice. I just don't understand I've been discussing powerful knowledge I've made a breakthrough regarding I read I learned I wrote an untitled composition I was accosted by I was pestered by I got into an argument I am forming a grudge against friends with a new friend The tax collection did not go smoothly. I made There was a scholarly lecture in There was a performance in I played with my pet. I was confined. I acquired something. I adopted a new pet. was given away. I acquired The criminal was convicted and I received justice. My family received justice when the criminal was convicted. An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. A child was turned away from sanctuary. Somebody dead was convicted of a crime. I was expelled. was expelled. I have been drinking the same old booze. I drank bloody water. I was attacked by the dead. I was attacked by my own dead I killed somebody in a sparring accident. I was attacked. I had a bath. I had a bath with soap! I shared a personal insight with an acquaintance. I shared a personal insight with somebody. I shared a personal insight with my child. I shared a personal insight with my friend. I shared a personal insight with my mother. I shared a personal insight with my father. I shared a personal insight with my lover. I shared a personal insight with my sibling. My friend shared a personal insight with me. An acquaintance shared a personal insight with me. My father shared a personal insight with me. My child shared a personal insight with me. My sibling shared a personal insight with me. My mother shared a personal insight with me. My spouse shared a personal insight with me. My lover shared a personal insight with me. I discussed my problems with my child. I discussed my problems with my friend. I discussed my problems with my mother. I discussed my problems with my father. I discussed my problems with my lover. I discussed my problems with my sibling. Somebody shared a personal insight with me. I discussed my problems with my spouse. My father discussed their problems with me. My child discussed their problems with me. My sibling discussed their problems with me. My mother discussed their problems with me. My spouse discussed their problems with me. My lover discussed their problems with me. I discussed my problems with an acquaintance. I discussed my problems with somebody. I received water. I gave somebody water. I have a new sibling. I have become a parent I got married. I have new siblings. I've been mulling over I gave birth to my lover my sibling my pet my spouse There was an incident. The body of I received food. I gave somebody food. I had an intellectual discussion with my spouse. I had an intellectual discussion with my lover. my acquaintance decayed without burial. my child my animal training partner my mother my father I had an intellectual discussion with somebody. I shared a personal insight with my spouse. I had an intellectual discussion with my friend. I had an intellectual discussion with an acquaintance. I had an intellectual discussion with my father. I had an intellectual discussion with my child. I had an intellectual discussion with my sibling. I had an intellectual discussion with my mother. I was on an infiltration mission. This must be stopped by any means at our disposal. I received a cut of corruptly-obtained funds. I was far away. I accepted bribed in exchange for offering leniency. I embezzled funds. I prey on the blood of civilized creatures. I am unnaturally ageless. That's terrific! It accords with my faith. That is sad but not unexpected. That is terrible. I hate it. I am afraid of it. It is terrifying. I don't know anything about that. It was okay. I'm conflicted. It was great. It was good. It was legendary. It was fantastic. Preaching is my calling. I enjoyed performing. This storyteller This recitation I concur! This preacher No doubt. Truly. I agree completely. So true, so true. I talked to my sibling. I talked to my mother. I talked to my spouse. I talked to my lover. Somebody discussed their problems with me. I visited with my pet. My friend discussed their problems with me. An acquaintance discussed their problems with me. I conducted a meeting in a setting worthy of legends I talked to an acquaintance. I talked to somebody. I visited with my animal training partner. I talked to my friend. I talked to my father. I talked to my child. an awful setting a very poor setting a horribly substandard setting a horrible setting a very good setting a good setting a fantastic setting a great setting I talked to somebody important to our traditions. It was I thought about my tomb. I do not have a tomb. I conducted an official meeting in a dining room. I had no room for an official meeting. a poor setting I conducted an official meeting in a bedroom. doesn't belong here. makes me retch. is terrible. is just bad. is a waste of time. couldn't be much worse. stinks! is lousy. This is my favorite poetry. I love the reflective lyrics of the accompaniment. The lyrics of the accompaniment are my favorite poetry. The lyrics are my favorite poetry. The accompaniment is my favorite music. This is my favorite music. ? Awful. This is my favorite dance. I love the riddle in the lyrics. I love riddles. I hate self-absorbed poetry. I love the riddle in the lyrics of the accompaniment. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I love the reflective lyrics. I love reflective poetry. The lyrics of the accompaniment are so funny! The lyrics are so funny! The lyrics are so embarrassing! This poetry is so embarrassing! I hate riddles. The lyrics of the accompaniment are so embarrassing! Why is there a riddle in the lyrics of the accompaniment? I hate riddles. Why is there a riddle in the lyrics? I hate riddles. is fantastic! is awesome! This chanter This dancer player This singer That sounds just like the is great. is splendid. ! Amazing ability. That sounds almost like the . How can I even describe the skill? is legendary. is magnificant! ? Unbelievable talent! has promise. That sounds vaguely like the is pretty good. is alright! That sounds like the is good. is really quite good! shows such talent. Is that supposed to be the is no good. could be worse. is middling. is alright. could be better. is okay. is fine. You have my thanks. in a time before time We are rid of a nuisance. The defenseless are safer from outlaws. We are saved from a dangerous enemy! We are rid of an enemy. We are saved from a mighty enemy! We are saved from a fearsome enemy! a few hours ago not one day ago not a half hour ago not one hour ago a few minutes ago not a quarter hour ago in the future just now months ago a year ago a month ago a few months ago a week ago a few weeks ago a few days ago several days ago a creature creatures long, long ago I slew many years ago long ago a few years ago several years ago I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? I love the ribald lyrics of the accompaniment. I love the ribald lyrics. I love the raunchy lyrics! I love raunchy poetry! This poetry is so funny! I love the raunchy lyrics of the accompaniment! These lyrics are too breezy. I prefer more weighty subject matter myself. I love light poetry. Couldn't the lyrics of the accompaniment be a bit more somber? I love the light lyrics of the accompaniment. I love the light lyrics. These lyrics are simply unacceptable. I hate this sleazy sort of poetry. This legendary hunt has saved us from a mighty enemy! This magnificent hunt has saved us from a fearsome enemy! These lyrics are too austere. I can't stand poetry this serious. I love solemn poetry. The lyrics of the accompaniment are way too serious. I love the solemn lyrics of the accompaniment. I love the solemn lyrics. That was a worthy hunt. That was hunter's work. That was a magnificent hunt! That was a great hunt! This hunt has rid us of a nuisance. That was a legendary hunt! This great hunt has saved us from a dangerous enemy! This worthy hunt has rid us of an enemy. What a wind! And what a wind! It is hot. It is cold. The stars are bold tonight. It is a starless night. The weather does not look too bad today. The weather looks to be fine today. nuances It is a nice temperature today. many died by the forces of many foes was slain a member the forces Looks to be snowing outside. Look at the fog out there! falling outside? Looks like rain outside. It is freezing cold! Is that the forces of It is scorching hot! sunset out there. Seems a pleasant enough There is fog outside. There is a mist outside. I hope this mist passes. Look at those clouds! Curse this fog! I cannot see a thing. I hope this fog lifts soon. It is raining. It is snowing. I wonder what the weather is like outside. What is this? happiness misery . Please be respectful of the materials. How are you, my . What can I do for you? You are welcome at It is good to finally meet you! Welcome home, my child. It is an honor. Your name precedes you. Thank you for all that you have done. Long live the cause! Thank you for keeping us safe. Let's not hurt anybody. Make any good deals lately? Are you ready to learn? Been in any good scraps today? It's great to have a friend like you! And what exactly do you want? It really is a pleasure to speak with you again. Do you have wisdom to share, preacher? I have nothing for you. I value your loyalty. Thank you for protecting our wisdom. Don't try to throw your weight around. Don't let the enemy rest. Are you hunting for treasure? Are you stalking a dangerous beast? Don't walk off with anything. Are in a foul mood? You'll get nothing from me with your flattery. Is it time to make music? Are you still dancing? Do you have a story to tell? Have you written a new poem? Greetings Greetings. Salutations ([LIP]) ([lip]) A legend? Here? I can scarcely believe it. I am honored to be in your presence. . It is good to see you. is dumbstruck for a moment. I thought you called yourself An honor as always. How can I be of service? I'm a true We formed in order to find better lives This place has been conquered has been conquered left to reclaim the ruins left to found a new settlement We founded I hear that a group from just before an army and escaped I hear that refugees calling themselves We had to pull out of We banded up as moved on in search of a better future after the horrible mismanagement of is not in is in I have I heard that there was an incident. was destroyed. descended upon the place. I heard that ENTITY something CONTEXT I do not have does not possess I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. demand of tribute from accepted a peace offer from offer of tribute from refused Don't travel alone at night, or the bogeyman will get you. agreed to Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. has a real mean streak. Best keep your head down. that tribute would no longer be offered I hear regarding the conflict between informed to stop the conflict between refused an offer of peace from We reclaimed I hear that a group calling itself waited out an insurrection in crushed an insurrection in after an insurrection I hear that there is an insurrection against I hear that BELIEF_SYSTEM IMAGE_SET RHYTHM OCCUPATION DANCE_FORM POETIC_FORM MUSICAL_FORM A great beast threatens to bring ruin upon our people. We have been under siege by an ancient force of nature. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. AUDIENCE A night creature has infiltrated our communities and now makes prey of us. DIVINATION_SET SPEAKER A vile monster from the bowels of the earth has been preying on our people. A beast from underground has been assailing us. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A beast horrible beyond imagining threatens us. A creature of the night has our people cowering in fear. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. A savage beast from the thick of the wilds hunts us at will. A ferocious wild animal has been set on us by nature. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. ORDINAL UNIT_NAME FAMILY_RELATIONSHIP NUMBER SUBREGION HIST_FIG ABSTRACT_BUILDING FORMATION ARCH_ELEMENT JUSTIFICATION SPHERE DEF_SPHERE INDEF_FAMILY_RELATIONSHIP INCIDENT WRITTEN_CONTENT IDENTITY BATTLEFIELD INTERACTION_INSTANCE ACTIVITY CULTURAL_IDENTITY AGREEMENT ARMY_CONTROLLER ARMY_TRACKING_INFO VEHICLE REGION_WEATHER CREATION_ZONE has been harassing people over in The army of , led by has been harassing people right here on the streets of around here A bandit gang calling itself called somewhere forgetful guard I am a slave of of the , as are you There's absolutely nothing interesting around here. I am a is marching here! is marching on Can you lead me to battle and a warrior's death? is our family's ancestor. I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! But mostly I just like to drink. How I long for some excitement in my life... I am a prisoner of Please help me to escape from this place. named There is a tavern there ] No... I don't want to talk about it. There is a great keep there The head of the family is is overcome for a moment. is the head of the family. Our family's ancestor is A great monster from the underground is said to have emerged from the darkness. A vile beast from the caverns now walks the land. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. This insidious evil is Seek this place if you hunt Sometimes animals just get out of control. Seek this place if you wish to confront Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. A small but organized military order have been causing us much hardship. A marauding warband is threatening our people. A highly-organized military order is threatening our people. An organized military order have brought terror to our doorsteps. assumes a beastly form to terrorize us. Our people have been pestered by skulking villains. The creature is Body corrupted beyond reckoning, over at They have a A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on A sprawling criminal organization has left our people living in fear. A scheming criminal gang has eluded capture for far too long. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. to the I've always wanted to travel the world. Let us be off! Excitement! Adventure! I am thrilled to join you. Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I'm not sure exactly where to look. Hey... that sounds like a great idea! That's such a fantastic idea. I can't wait to be off! It's such a noble pursuit. Let's go immediately! This is a cause worthy of struggle. I'm sorry. My duty is here. Take me away from here. Let us leave as soon as possible. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. A demonstration of your skill might convince me. Keep practicing! Let's spread the joy! The performances will be great. I'd love to travel and create art. The performing arts are so important. Let's go! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! It is a place of great evil. looks around nervously and leans forward, speaking quietly. housing is there. There is a library there There is a tomb There is a temple there I don't know very much about it. I am the have been known to hunt out there. roam freely out there. Savage beasts call it their home. ! It's terrifying. It is rumored that the dead rise and stalk the living! That place is blessed. I've defeated many fearsome opponents! We are in [PRO_OBJ] [PRO_POS] STORKIS [PRO_SUB] STRANGUS AUGIS a dark tower the dungeon The surrounding area is called Search first in [You receive a detailed description.] I've heard of a place called incident I have no interest in your objectives. I cannot give up my quest for With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. It is I that would lead you, but I have no need of your protection. Ha! Such enthusiasm from one such as yourself. Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? I am unfit to brave danger with you. I would... rather not. I cannot abandon my pilgrimage. I cannot, for I am on an important journey. nothing diplomacy artifact criminal occupation conflict treasure leader the destruction of writing conspiracy to slow labor building insurrection flight crushed weather creature subject intruder position slayer monster tavern doctors adventure protected performing riddle failed to load conflict report incident argument somebody whose name I don't know VERMIN_SOIL VERMIN_FISH LOOSE_CLUSTERS LARGE_ROAMING DOES_NOT_EXIST FANCIFUL MUNDANE VERMIN_ROTTER VERMIN_GROUNDER VERMIN_EATER HIVE_PRODUCT UBIQUITOUS ARTIFICIAL_HIVEABLE VERMIN_SOIL_COLONY GENERAL_CHILD_NAME GENERAL_BABY_NAME TRIGGERABLE_GROUP CLUSTER_NUMBER POPULATION_NUMBER UNDERGROUND_DEPTH CHANGE_FREQUENCY_PERC FREQUENCY SOLDIER_ALTTILE ALTTILE GLOWTILE CREATURE_SOLDIER_TILE CREATURE_TILE GLOWCOLOR <SWAP> REMOVE_MATERIAL PLUS_MATERIAL SELECT_MATERIAL Unrecognized Material Template: USE_MATERIAL_TEMPLATE USE_MATERIAL MATERIAL PROCEDURAL_CREATURE_GRAPHICS REMOVE_TISSUE SELECT_TISSUE Unrecognized Tissue Template: USE_TISSUE_TEMPLATE USE_TISSUE TISSUE PROFESSION_NAME Caste Selection Fails: SELECT_ADDITIONAL_CASTE SELECT_CASTE USE_CASTE PCG_LAYERING DEFAULT Custom butcher object shape not found: : No tissue thickness : Tissue was not found, using first tissue instead , layer has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature : Special attack interaction token not recognized : : Special attack material missing state -- set to liquid LOCAL_CREATURE_MAT Unrecognized Color Token: : Cannot find SPECIFIC_FOOD:CREATURE token : Cannot find SPECIFIC_FOOD:PLANT token a child a girl null app_mod_selection Tile page token not recognized: ADD_COLOR decaplets nonuplets octuplets septuplets sextuplets quintuplets quadruplets triplets Unrecognized Creature Token: SOURCE_ENID SOURCE_HFID GENERATED SLAIN_SPEECH PREFSTRING EQUIPMENT_WAGON SAVAGE COPY_TAGS_FROM CREATURE SELECT_CREATURE CUT_CREATURE logs/current_entry.txt
- NAAM?
LOG_CURRENT_ENTRY GO_TO_TAG could not find target, setting to end: GO_TO_TAG GO_TO_END GO_TO_START APPLY_CURRENT_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CREATURE_VARIATION Unrecognized Creature Copy (Order is important!): : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) Custom tissue shape not found: (no mat3) (no mat1) (empty tissue) Creature Tissue Material Failure: *** Error(s) finalizing the creature POP_RATIO SLAIN_CASTE_SPEECH TLCM_GENETIC_MODEL APP_MOD_GENETIC_MODEL TLCM_IMPORTANCE TLCM_NOUN TLCM_TIMING ) Was Not Used AMPHIBIOUS AQUATIC BABYNAME CHILDNAME CASTE_PROFESSION_NAME FEATURE_ATTACK_GROUP SUPERNATURAL NATURAL_ANIMAL NATURAL MAGICAL VEGETATION MOUNT_EXOTIC Unrecognized Creature Caste Body Token: Duplicate Body Token: REMAINS_UNDETERMINED REMAINS_ON_VERMIN_BITE_DEATH DIE_WHEN_VERMIN_BITE COLONY_EXTERNAL VERMIN_HATEABLE zombie NUMBERED_NAME many babies quindecaplets quattuordecaplets tredecaplets duodecaplets undecaplets TISSUE_LAYER_APPEARANCE_MODIFIER TSU_NOUN TISSUE_STYLE_UNIT PLUS_TL_GROUP SET_TL_GROUP PLUS_BP_GROUP SET_BP_GROUP BODY_APPEARANCE_MODIFIER BP_APPEARANCE_MODIFIER BP Remove Type BP_REMOVE_TYPE BP Add Type BP_ADD_TYPE Was Not Used Shearable Tissue SHEARABLE_TISSUE_LAYER Color Mod Ending With ( TL_COLOR_MODIFIER NO_END APP_MOD_RATE APP_MOD_IMPORTANCE APP_MOD_NOUN APP_MOD_DESC_RANGE BP Mod LAYS_UNUSUAL_EGGS NATURAL_SKILL NOSMELLYROT SPECIALATTACK_SUCK_BLOOD SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_INTERACTION ATTACK_FLAG_EDGE ATTACK_FLAG_WITH NOFEAR GETS_INFECTIONS_FROM_ROT GETS_WOUND_INFECTIONS CANOPENDOORS UNDERSWIM BEACH_FREQUENCY ITEMCORPSE_QUALITY ITEMCORPSE NOEXERT HASSHELL NOMEAT NOBONES NOSKIN NOSKULL PARALYZEIMMUNE NOSTUCKINS NO_THOUGHT_CENTER_FOR_MOVEMENT ARENA_RESTRICTED NOTHOUGHT CAVE_ADAPT LIGAMENTS HAS_NERVES TENDONS NOPAIN CDI token precedes any CAN_DO_INTERACTION tag: CAN_DO_INTERACTION RETRACT_INTO_BP RELSIZE Unrecognized Creature Caste Body Gloss Token: BODYGLOSS Body Token Recognized But Could Not Connect: BODYPART ATTACK EBO_SHAPE ANY_HARD_STONE EBO_ITEM Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EXTRA_BUTCHER_OBJECT Unrecognized CDI Token: ATTACK_CONTACT_PERC ATTACK_VERB ATTACK_SKILL seems to have correct format but could not find proper BPs in any caste, so not added Attack CHILD_TISSUE_LAYER_GROUP CHILD_BODYPART_GROUP TISSUE_LAYER ATTACK_FLAG_CANLATCH ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_PREPARE_AND_RECOVER ATTACK_VELOCITY_MODIFIER ATTACK_PRIORITY ATTACK_PENETRATION_PERC VISION_ARC CLUTCH_SIZE EGG_SIZE LAYS_EGGS PRONE_TO_RAGE GRAZER STANDARD_GRAZER DIURNAL ALL_ACTIVE EQUIPS UTTERANCES CAN_SPEAK SLOW_LEARNER CAN_LEARN INTELLIGENT FEATURE_BEAST SEMIMEGABEAST MEGABEAST VESPERTINE MATUTINAL CREPUSCULAR NOCTURNAL NIGHT_CREATURE_BOGEYMAN NIGHT_CREATURE_HUNTER NIGHT_CREATURE NIGHT_CREATURE_EXPERIMENTER SPREAD_EVIL_SPHERES_IF_RULER UNIQUE_DEMON SMELL_TRIGGER LOW_LIGHT_VISION SENSE_CREATURE_CLASS NONAUSEA NOSTUN TRANCES NOEMOTION NO_CONNECTIONS_FOR_MOVEMENT OPPOSED_TO_LIFE NO_PHYS_ATT_RUST NO_PHYS_ATT_GAIN EXTRAVISION NO_FEVERS NO_DIZZINESS ODOR_STRING ODOR_LEVEL SYNDROME_DILUTION_FACTOR CARNIVORE BONECARN BLOODSUCKER CANNOT_CLIMB CANNOT_JUMP STANCE_CLIMBER CRAZED GENERAL_MATERIAL_FORCE_MULTIPLIER MATERIAL_FORCE_MULTIPLIER PERSONALITY CREATURE_CLASS ROOT_AROUND GOBBLE_VERMIN_CLASS GOBBLE_VERMIN_CREATURE IMMOBILE REMAINS_COLOR CASTE_GLOWCOLOR CASTE_COLOR CASTE_NAME SPECIFIC_FOOD REMAINS NO_UNIT_TYPE_COLOR NO_DRINK NO_EAT CANNOT_UNDEAD NOT_LIVING VERMIN_MICRO LIGHT_GEN IMMOBILE_LAND LOCAL_POPS_CONTROLLABLE LOCAL_POPS_PRODUCE_HEROES STRANGE_MOODS PACK_ANIMAL WAGON_PULLER COMMON_DOMESTIC NO_SLEEP THICKWEB WEBBER TRAINABLE_WAR TRAINABLE_HUNTING TRAINABLE PET_EXOTIC OUTSIDER_CONTROLLABLE TRAPAVOID LOCKPICKER AMBUSHPREDATOR NOBREATHE ALCOHOL_DEPENDENT MULTIPART_FULL_VISION MEANDERER NIGHT_CREATURE_NIGHTMARE CURIOUSBEAST_GUZZLER CURIOUSBEAST_ITEM CURIOUSBEAST_EATER PATTERNFLIER COOKABLE_LIVE MISCHIEVOUS MISCHIEVIOUS NOT_BUTCHERABLE IMMOLATE ADOPTS_OWNER DIVE_HUNTS_VERMIN HUNTS_VERMIN RETURNS_VERMIN_KILLS_TO_OWNER AT_PEACE_WITH_WILDLIFE VERMINHUNTER FLEEQUICK remains SMALL_REMAINS BENIGN LARGE_PREDATOR NO_WINTER NO_AUTUMN NO_SUMMER NO_SPRING TRADE_CAPACITY SWIMS_INNATE SWIMS_LEARNED GRASSTRAMPLE NO_VEGETATION_PERTURB DIFFICULTY BUILDINGDESTROYER VIEWRANGE TEST_ALL HABIT_NUM LAIR_CHARACTERISTIC LAIR_HUNTER_SPEECH LAIR_HUNTER CASTE_SOLDIER_TILE CASTE_TILE EGG_MATERIAL EXERTION EXTREME_EMOTION CONTINUOUS SECRETION SPOUSE_CONVERSION_TARGET SPOUSE_CONVERTER CONVERTED_SPOUSE MILKABLE EXTRACT CASTE_SOLDIER_ALTTILE CASTE_ALTTILE CASTE_GLOWTILE NO_GENDER FEMALE FIREIMMUNE_SUPER FIREIMMUNE MAGMA_VISION MULTIPLE_LITTER_RARE WEBIMMUNE BODY_SIZE PETVALUE_DIVISOR PETVALUE DESCRIPTION GNAWER MAXAGE LITTERSIZE ORIENTATION STEALTH_SLOWS AGILITY STRENGTH LAYERS_SLOW NO_BUILD_UP CHANGE_BODY_SIZE_PERC GRAVITATE_BODY_SIZE MODVALUE ATTACK_TRIGGER Unknown GAIT flag Attribute range not in increasing order, repaired PHYS_ATT_RANGE SKILL_RUST_RATES SKILL_LEARN_RATES SKILL_RATES SKILL_LEARN_RATE SKILL_RUST_RATE SKILL_RATE MENT_ATT_RATES MENT_ATT_RANGE Attribute cap perc less than 100, set to 100 PHYS_ATT_CAP_PERC PHYS_ATT_RATES Attribute range greater than , repaired Attribute range less than SELECT_TISSUE_LAYER Tissue layer not added because no BP found: Unknown Body Part Position Token: Unknown Body Group/Relation Token(s): NORMAL TISSUE_LAYER_OVER TISSUE_LAYER_UNDER MENT_ATT_CAP_PERC Body detail plan not found: BODY_DETAIL_PLAN PLUS_TISSUE_LAYER MANNERISM_EYELIDS MANNERISM_STRETCH MANNERISM_POSTURE MANNERISM_BREATH MANNERISM_SIT MANNERISM_WALK MANNERISM_SMILE MANNERISM_LAUGH MANNERISM_KNUCKLES MANNERISM_HAIR MANNERISM_MOUTH MANNERISM_EYES MANNERISM_HEAD MANNERISM_EAR MANNERISM_NOSE MANNERISM_FINGERS MANNERISM_LEG MANNERISM_TONGUE MANNERISM_HANDS MANNERISM_ARMS MANNERISM_FEET MANNERISM_NAILS MANNERISM_CHEEK MANNERISM_LIPS FIXED_TEMP HOMEOTHERM VERMIN_NOTRAP VERMIN_NOFISH VERMIN_NOROAM FISHITEM PENETRATEPOWER VERMIN_BITE TISSUE_MAT_STATE SUBORDINATE_TO_TISSUE TISSUE_SHAPE STYLEABLE COSMETIC INSULATION MAJOR_ARTERIES CONNECTS CV_ADD_TAG CV_NEW_TAG *** Error(s) finalizing the template LOCAL_PLANT_MAT Unrecognized Tissue Template Token: TISSUE_TEMPLATE Tissue Template TISSUE_LEAKS CVCT_TARGET CVCT_MASTER CV_CONVERT_CTAG CV_CONVERT_TAG CV_REMOVE_CTAG CV_ADD_CTAG CV_NEW_CTAG CV_REMOVE_TAG needs 3 tokens: BP_POSITION ADD_TISSUE needs 2 tokens: ADD_MATERIAL Unrecognized Creature Variation Token: CREATURE_VARIATION CVCT_REPLACEMENT TISSUE_NAME TL_PAIN_RECEPTORS TL_VASCULAR TL_HEALING_RATE TL_MAJOR_ARTERIES TL_CONNECTS TL_RELATIVE_THICKNESS SET_LAYER_TISSUE THICKENS_ON_STRENGTH PAIN_RECEPTORS VASCULAR HEALING_RATE RELATIVE_THICKNESS TISSUE_MATERIAL missing plural string Tissue Definition FUNCTIONAL SPLINTABLE SETTABLE CONNECTIVE_TISSUE_ANCHOR STRUCTURAL ARTERIES THICKENS_ON_ENERGY_STORAGE BREATHE FLIGHT MUSCULAR THOUGHT NERVOUS isn't strong but is very large is very large yet weak is very weak despite being very large overall is very large with strong muscles is very large and very muscular is incredibly muscular and very large is weak and skinny yet has a large build overall is very large yet also very weak and incredibly skinny is incredibly muscular and fat, with a large build overall is very large is skinny but with a very large body overall is very large yet quite skinny as well has a very large frame but is incredibly skinny is fat and has a very large body overall has a very large body with quite a bit of fat on it is very large and just incredibly fat has a large body but is quite weak is large yet frail is large and muscular is very muscular with a large body has bulky muscles on a large body is weak and skinny yet has a reasonably large body overall has a large body but it is very skinny and frail is large, muscular and fat is large is large yet skinny is large yet very skinny has a large body but is incredibly skinny is large and fat has a large body and is very fat has a large body made larger still by mounds of fat has ill-defined muscles but is large overall Unrecognized Body Detail Plan Token: BP_LAYERS_OVER BP_LAYERS_UNDER BP_LAYERS BP_RELSIZE needs 6 tokens: BP_RELATION is gigantic but incredibly skinny with virtually no muscles to speak of is huge, muscular and fat is gigantic with huge muscles and hanging rolls of lard body part [CREATURE: [OBJECT:CREATURE] creature_layer chunks bears untold amounts of fat over a gigantic frame isn't very muscular but has a gigantic build is enormous yet very weak is gigantic yet incredibly weak is gigantic and muscular is very muscular and just gigantic overall is gigantic with incredible muscles is gigantic yet weak and skinny is very large, fat and muscular is very large and bears great lard rolls and impressive muscles is gigantic is enormous yet skinny has an enormous build but is very skinny is incredibly skinny yet gigantic overall is gigantic and quite fat is very fat and enormous overall is has large muscles on a incredibly broad body is incredibly muscular and broad-bodied has an incredibly broad body that is somewhat weak with only a little fat on it has an extremely broad frame with few traces of either muscle or fat has an incredibly broad body with some muscle and fat on it has a massive broad body, highly muscular, with thick rolls of lard hanging from it is stout has a short, broad build overall but is somewhat skinny has an incredibly broad body with almost no fat on it is fat with an extremely broad body has an extremely broad body with lots of fat on it has an incredibly broad body hung with curtains of lard is somewhat weak and has a body that is incredibly broad has an extremely broad body but is weak has an incredibly broad body but is very frail is muscular with an extremely broad body is incredibly muscular and has a very broad body has a very broad body overall but it is weak with little fat on it has a very broad body but it is frail with very little fat on it has a very broad, muscular, fat body has a very broad body, with enormous lard pockets packed in with the giant muscles is incredibly broad-bodied has an extremely broad body with little fat has an extremely broad body with very little fat is fat and very broad is very broad and fat has a very broad body and is incredibly fat has a broad body that is somewhat weak has ill-defined muscles on an otherwise broad body has a very broad body but it is frail is muscular and very broad is very muscular and broad is lanky and frail is muscular, tall and thin is tall, thin and very muscular is tall and thin with incredible muscles is tall and thin, weak with few traces of fat has a tall, skinny body that is very frail is lanky, with strong muscles and some fat would be lanky were it not for the massive muscles and slabs of lard has a tall, thin body with little fat has a tall, thin frame with very little fat on it has a tall, narrow body that is just incredibly skinny has a tall, thin body layered with some fat has a tall, thin frame but manages to be very fat packs extraordinary obesity on to what was once a tall and thin body is lanky with ill-defined muscles is lanky and weak has a stout muscular body is stout and very muscular is stout and incredibly muscular has a short broad body but is kind of weak and skinny at the same time has a short body that is broad yet with few traces of muscle or fat is stout, muscular and fat has a short, broad body stacked thick with muscles and lard is lanky has a short, broad body with very little fat has a short, broad frame with almost no fat on it is short, broad and fat has a short broad body with a lot of fat on it is short, broad and morbidly obese has a short broad body with ill-defined muscles has a short broad body with little in the way of muscles has a short broad body but is very frail has managed to put some muscle and fat on an extremely thin frame could be incredibly thin but has massive lardy rolls and enormous muscles is long and slim has a long, thin frame with little fat has a long, thin body with very little fat has a long, thin body with almost no fat on it has a long, thin body with some fat on it has a long, thin body with a lot of fat on it is extremely thin with ill-defined muscles is very weak and extremely thin is extremely thin and frail is muscular and extremely thin is very muscular and incredibly thin has an extremely thin body packed with huge muscles is weak with little fat and just incredibly thin overall is a frail, extremely skinny thing has a very thin build buried underneath endless muscles and fat is incredibly thin has an incredibly thin body with little fat has an extremely thin body with very litte fat on it has an extremely thin body with almost no fat on it has an incredibly thin frame with some fat on it has an extremely thin frame with a lot of fat on it has an extremely thin frame underlying a massive lardy edifice is weak and very thin is very thin and weak is muscular and very thin is very muscular and thin is incredibly muscular and very thin is weak and has a very thin body with very little fat has a very thin, frail body without visible traces of fat would be very thin but has opted for some muscle and fat is broad-bodied, though weak and skinny is frail and very skinny yet with an overall broad body is broad-bodied, muscular and fat has a broad body bearing impressive muscles and a great load of fat is very broad-bodied has a very broad body with little fat has a very broad frame with very little fat on it has a very broad body but almost no fat is broad-bodied and very fat has a broad body made broader still by no shortage of surrounding lard is broad with little muscle is broad yet weak has a broad body but it is very frail is broad and muscular is very muscular with a broad body has incredible muscles stretched over a broad body has a long, thin frame, frail with very little fat has a long, thin body, thickened by muscle and fat has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a broad body has a broad body with little fat has a broad body with very little fat has a broad body with almost no fat on it is broad and fat has a long, thin frame hidden beneath copious rolls of lard is long, thin and somewhat weak is long, weak and thin is long and thin but very weak is long, thin and muscular is long and thin with strong muscles has a long, thin frame strapped with incredible muscles has a long, thin body that is somewhat weak with little fat is very skinny and even more tall is incredibly tall and skinny is fat and extremely tall is very fat and extremely tall is incredibly tall and fat is scrawny yet extremely tall is incredibly tall yet weak is incredibly tall but has a frail body is very tall and muscular is very tall with huge muscles is weak and skinny but very tall overall is very tall and skinny but also very weak is very tall with plenty of muscle and fat is very tall with huge muscles and great lardy rolls is incredibly tall is skinny and extremely tall is very tall and incredibly skinny is fat and very tall is very tall and fat is very tall with a hanging apron of lard is very tall yet somewhat weak is very tall yet weak is very tall yet frail is muscular and very tall has loaded a tall body with incredible muscles is tall, weak and skinny is tall, extremely skinny and frail is tall, muscular and fat is very muscular, tall and obese is very tall is skinny and very tall is very tall and skinny is very thin has a very thin body with little fat has a very thin frame with very little fat has a very thin body with almost no fat on it has a very thin frame with a bit of fat on it has much fat on a very thin frame would be very thin but bears an enormous lardy burden is somewhat scrawny and very thin is thin and frail is wiry is thin and very muscular is thin but has incredible muscles is thin, skinny and weak is thin, frail and incredibly skinny has a generally thin build with some muscle and fat on it has a thin frame but it is loaded with muscles and great layers of fat has a thin body with little fat has a thin body with very little fat has a thin body with almost no fat on it has a thin frame with some fat on it has a once-thin frame, now belarded has what was once a thin frame, now bearing enormous, thick layers of fat is thin and scrawny is thin and weak is muscular and incredibly tall is very muscular and extremely tall is incredibly tall and muscular is incredibly tall and a bit skinny, with ill-defined muscles is very frail with an extremely tall and skinny body is incredibly tall with strong muscles and some fat is incredibly tall, layered with massive muscles and hanging sacks of lard is thin has a very long body that is beset by a morbid corpulence is somewhat weak and very long is weak and very long is very long and frail is muscular and very long is very long and muscular is very long and incredibly muscular is weak and skinny with a very long body overall is long, muscular and fat is extremely muscular, obese and long is very long is skinny and very long is very long and skinny is very long and incredibly skinny is fat and very long is very long and fat is long and scrawny is long but weak is long with a frail body is long and muscular is very muscular with a long body has an incredibly muscular, long body is long, weak and skinny has a frail body, long and incredibly skinny is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is long is long and skinny is long and very skinny is long and incredibly skinny is fat and long is long and very fat is long and incredibly fat is tall and fat is tall and very fat is tall and belarded by great hanging sacks of fat is tall and scrawny is tall but has quite ill-defined muscles is pretty tall but also very frail is tall and muscular is tall and very muscular is incredibly long yet is also weak and skinny is frail and really skinny but also extremely long is extremely long with muscle and fat in equal measure is incredibly long with impressive muscles and great sacks of lard is tall is tall and skinny is tall and very skinny is tall and incredibly skinny is extremely long and very fat is incredibly long, encapsulated in massive layers of lard is somewhat weak and extremely long is weak and extremely long is very frail and incredibly long is muscular and extremely long is very muscular and incredibly long is incredibly long and muscular has a very long body, frail and skinny is very long, muscular and fat is extremely muscular and lardy and also very long is incredibly long is skinny and incredibly long is very skinny and extremely long is incredibly long and skinny is fat and incredibly long is short and muscular is short with well-defined muscles isn't tall but has incredible muscles is weak, short and skinny is short, very weak and incredibly skinny isn't very tall but makes up for it with muscle and fat is short yet layered with equal parts of giant muscles and lardy slabs is very short is short and very skinny is short and incredibly skinny is short and fat is short and obese is short and just incredibly fat is short and not very strong is weak and short is short and very weak is very muscular if incredibly short has an extremely short body that is incredibly muscular is weak and skinny as well as incredibly short is incredibly short, skinny and frail is incredibly short, if muscular and fat is as short as can be yet has great muscles and rolls of lard is short is short and skinny is very short yet impressively muscular and enormously fat is skinny and extremely short is very skinny and even more short has an incredibly short body but still manages to be very fat is incredibly short and bears massive lardy rolls is scrawny and extremely short is weak as well as incredibly short is as short as they come and very frail on top of that is weak and extremely short is incredibly short and frail is muscular and extremely short is very muscular and incredibly short has put on an extreme amount of muscle, especially for one so short is weak, skinny and incredibly short is extremely short, weak and thin is muscular and fat yet at the same time incredibly short is incredibly short is skinny and incredibly short is very skinny and extremely short is incredibly short and skinny is fat and incredibly short is very fat and extremely short is incredibly short but somehow packs in an enormous amount of fat is extremely short with little muscle is very weak and very short is very short with well-defined muscular is very muscular and very short packs enormous muscles on to a very short body is weak, skinny and very short is very short, very weak and very skinny is very short yet muscular and fat is very short but covered with great amounts of lard and with huge muscles is skinny and very short is very short and skinny is very short and incredibly skinny is fat and very short is very short and fat carries massive amounts of fat, especially for one so short is somewhat weak and very short is weak and really short has a small build and is weak and skinny has a small build and is very weak and incredibly skinny has a small build but is muscular and fat has a small build yet is strapped with massive amounts of muscle and lard is average in size is skinny is very skinny is incredibly skinny has a small build but is very fat packs massive amounts of fat on to a small build is small and scrawny is weak and small is very weak and small is small yet muscular is very muscular yet has a small build has incredible muscles over a small build is very weak, skinny and small is muscular and fat yet has a very small overall build is very small yet with huge slabs of lard and muscle is small is skinny with a small build is very skinny with a small build is incredibly skinny with a small build is small and fat is very small and fat has a very small body bedecked with lardy rolls is very small with ill-defined muscles is weak and very small is muscular and very small is very small yet very muscular is incredibly muscular for one so small is weak, skinny and very small is very short and quite weak is very short and frail is muscular and very short is very short and muscular carries great muscles on a very short body is weak and skinny and also very short is very short, weak and skinny is very short in length but muscular and fat as well is short and weak is very muscular with a short body is incredibly muscular if a little short is weak, skinny and short is short in length but muscular and fat is short with great muscles and copious amounts of lard has a very short body buttressed by rolls of lard is very short with ill-defined muscles is incredibly muscular is weak and skinny is very weak and incredibly skinny is muscular and fat is strapped with massive amounts of muscle and lard is short and very fat is short and incredibly fat is short and scrawny is fat is very fat is corpulent is scrawny is weak is very weak is muscular is very muscular oozing dripping running with spraying gushing gouting torn open broken open completely swollen blistered condensed frozen boiled melted frost-bitten dented. slightly swollen swollen quite swollen very swollen heavily swollen sunken small-irised large-irised wide-set close-set narrow is incredibly small, weak and skinny, so as to be almost nothing is muscular and fat and very, very small is tiny yet incredibly muscular and lardy is very small is skinny and very small is very small and skinny is incredibly skinny and very small is fat and very small bears an enormous amount of fat for one so tiny is tiny with ill-defined muscles is tiny and weak is tiny and utterly weak is muscular yet with a incredibly small body overall has an extremely small body but it is very muscular is a minuscule bundle of muscles is tiny, skinny and weak are spilled. is mangled beyond recognition. is tiny is incredibly small and skinny is very skinny with an overall minuscule build is tiny overall and in particular incredibly skinny is fat yet tiny is tiny yet very fat smashed open cut open have compound fractures has a compound fracture fractured. broken. has been partially butchered. is gelded. somewhat short very short somewhat tall extremely tall is gone. body is clear-voiced raspy-voiced extremely short somewhat long quite long extremely long somewhat narrow extremely narrow somewhat broad extraordinarily broad slightly wide-set very wide-set slightly close-set incredibly close-set slightly low extremely low somewhat high incredibly high have very thin irises have slightly large irises have large irises have very large irises slightly protruding bulging slightly sunken deeply sunken straight concave convex smooth wrinkled protruding great-lobed flattened splayed out hooked upturned sparse jutting-chinned narrow-chinned broad-chinned low-cheekboned high-cheekboned crowded gapped fuse-lobed high-voiced deep-voiced greasy round-chinned square-chinned recess-chinned are fuse-lobed are free-lobed have large hanging lobes have great swinging lobes slightly flattened very flattened somewhat splayed out very splayed out tangled widely-spaced small-lobed nearly fuse-lobed free-lobed hanging-lobed have small lobes have nearly fused lobes spots mottled striped crinkly somewhat greasy slightly rounded very round has a high-pitched, grating voice has a high-pitched, clear voice has a deep, guttural voice stripes mixed with with some with flecks of with a touch of extremely wrinkled slightly thin-irised thin-irised very thin-irised slightly large-irised very large-irised have slightly thin irises have thin irises slightly convex very convex incredibly straight coiled slightly smooth very smooth slightly wrinkled slightly sparse quite sparse extremely sparse slightly dense quite dense extremely dense somewhat concave incredibly concave slightly hooked sharply hooked slightly upturned incredibly upturned somewhat thin very thin slightly thick very thick has a round chin has a very round chin has an angular chin has a square chin has a deeply recessed has a recessed has a prominent has a jutting tied in a pony tail arranged in double braids braided neatly combed stubble clean-shaven medium-length very long very long massive the marks of old wounds, including the marks of numerous old wounds, the chief among them bears unkempt very large straight scar. curving scar. very short short has a grating, raspy voice has a clear voice has a very clear voice has a high, clear voice has a low, clear voice has a high squeaky voice has a fairly deep and raspy voice has a clear, deep voice has low cheekbones has high cheekbones has very high cheekbones has a low voice has a very deep voice has a high voice has a very high-pitched voice has a scratchy voice has a deeply recessed, narrow has a narrow, jutting has a deeply recessed, broad has a massive round chin square chin has very low cheekbones has a narrow has a very narrow has a broad has a very broad has a narrow, recessed has a narrow, prominent has a broad, recessed has a broad, prominent narrow-chin broad-chin prominent-chin jutting-chin recessed-chin massive-chin muscular very large gigantic jagged scar. dent. very small small skinny chubby guttural-voiced splayed average scrawny towering round-chin square-chin low-cheekbones high-cheekbones low-voiced scratchy-voiced squeaky-voiced grating-voiced CON_CAT CONTYPE STANCE Unrecognized Creature Bodypart CONTYPE Token: UPPERBODY LOWERBODY INTERNAL CIRCULATION GELDABLE THROAT SKELETON UNDER_PRESSURE TOTEMABLE VERMIN_BUTCHER_ITEM EMBEDDED APERTURE Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: CONNECTOR PREVENTS_PARENT_COLLAPSE SOCKET CATEGORY DEFAULT_RELSIZE : number capped at 32 INDIVIDUAL_NAME anteater WEREBEAST_ANTEATER antelope WEREBEAST_ANTELOPE WEREBEAST_ELK WEREBEAST_FOX WEREBEAST_GECKO gila monster WEREBEAST_GILA_MONSTER giraffe WEREBEAST_COYOTE WEREBEAST_DEER donkey WEREBEAST_DONKEY elephant WEREBEAST_ELEPHANT WEREBEAST_HEDGEHOG WEREBEAST_HORSE WEREBEAST_HYENA iguana WEREBEAST_IGUANA jackal WEREBEAST_GIRAFFE WEREBEAST_GOAT gopher WEREBEAST_GOPHER WEREBEAST_HARE hedgehog WEREBEAST_BEAVER WEREBEAST_BISON buffalo WEREBEAST_BUFFALO WEREBEAST_BULL capybara WEREBEAST_APE armadillo WEREBEAST_ARMADILLO badger WEREBEAST_BADGER WEREBEAST_BEAR beaver WEREBEAST_CHAMELEON chinchilla WEREBEAST_CHINCHILLA WEREBEAST_CIVET WEREBEAST_COATI coyote WEREBEAST_CAPYBARA WEREBEAST_CAMEL WEREBEAST_CAT WEREBEAST_CAVY chameleon WEREBEAST_PORCUPINE rabbit WEREBEAST_RABBIT raccoon WEREBEAST_RACCOON WEREBEAST_RAT rhinoceros WEREBEAST_PANDA pangolin WEREBEAST_PANGOLIN panther WEREBEAST_PANTHER WEREBEAST_PIG porcupine WEREBEAST_SKUNK WEREBEAST_SLOTH squirrel WEREBEAST_SQUIRREL WEREBEAST_TAPIR tortoise WEREBEAST_RHINOCEROS WEREBEAST_SHEEP WEREBEAST_SHREW WEREBEAST_SKINK WEREBEAST_LIZARD WEREBEAST_LLAMA WEREBEAST_LORIS mammoth WEREBEAST_MAMMOTH marmot WEREBEAST_JACKAL kangaroo WEREBEAST_KANGAROO WEREBEAST_KOALA WEREBEAST_LEMUR lizard WEREBEAST_MOOSE monkey WEREBEAST_MONKEY WEREBEAST_MOUSE opossum WEREBEAST_OPOSSUM WEREBEAST_MARMOT WEREBEAST_MOLE mongoose WEREBEAST_MONGOOSE monitor WEREBEAST_MONITOR_LIZARD assigndesjobs assignbuildingjobs season_count precise_phase cursor gamemode season season_timer cur_rain cur_snow cur_rain_counter cur_snow_counter cur_weather weathertimer index1_8 index1_9 index1_10 index1_11 index1_12 index1_13 index1_14 index1_15 gametype index1_1 index1_2 index1_3 index1_4 index1_5 index1_6 index1_7 WEREBEAST_WOMBAT WEREBEAST_ZEBRA WEREBEAST_TORTOISE warthog WEREBEAST_WARTHOG weasel WEREBEAST_WEASEL WEREBEAST_WOLF wombat jobvalue_setter buildreq scrollx scrolly scrollz linelim linechar version min_load_version movie_version event_flow plot_event jobvalue index1_56 index1_57 index1_58 index1_59 index1_60 index1_61 index1_62 index1_63 index1_48 index1_49 index1_50 index1_51 index1_52 index1_53 index1_54 index1_55 index1_72 index1_73 index1_74 index1_75 index1_76 index1_77 index1_78 index1_79 index1_64 index1_65 index1_66 index1_67 index1_68 index1_69 index1_70 index1_71 index1_24 index1_25 index1_26 index1_27 index1_28 index1_29 index1_30 index1_31 index1_16 index1_17 index1_18 index1_19 index1_20 index1_21 index1_22 index1_23 index1_40 index1_41 index1_42 index1_43 index1_44 index1_45 index1_46 index1_47 index1_32 index1_33 index1_34 index1_35 index1_36 index1_37 index1_38 index1_39 index1_120 index1_121 index1_122 index1_123 index1_124 index1_125 index1_126 index1_127 index1_112 index1_113 index1_114 index1_115 index1_116 index1_117 index1_118 index1_119 index1_136 gamemode_cansave modejob modeitem modeseason selectingtaskobject addingtask addingtask_sub index1_128 index1_129 index1_130 index1_131 index1_132 index1_133 index1_134 index1_135 index1_88 index1_89 index1_90 index1_91 index1_92 index1_93 index1_94 index1_95 index1_80 index1_81 index1_82 index1_83 index1_84 index1_85 index1_86 index1_87 index1_104 index1_105 index1_106 index1_107 index1_108 index1_109 index1_110 index1_111 index1_96 index1_97 index1_98 index1_99 index1_100 index1_101 index1_102 index1_103 standingorder_smelter standingorder_other standingorder_gatherrefuse_outside standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_chasm_corpses standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_bones standingorder_zone_drinking standingorder_zone_fishing standingorder_slaughter standingorder_butcher standingorder_tan standingorder_fishery standingorder_kitchen standingorder_kiln standingorder_forbid_floor_and_wall_cleaning standingorder_forbid_trap_cleaning standingorder_forbid_rearming_traps standingorder_forbid_cages_from_sprung_traps standingorder_forbid_toppled_building_items index2_1 index2_2 index2_3 standingorder_gatherrefuse_chasm_strand_tissue standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_othernonmetal standingorder_autoforbid_projectile standingorder_autoforbid_your_corpse standingorder_autoforbid_other_corpse standingorder_autoforbid_your_items standingorder_autoforbid_other_items buildjob_unit buildjob_item buildjob_building buildjob_flowx buildjob_flowy buildjob_flowz buildjob_item1 modeunit buildjob_sizerad buildjob_sizeroom buildjob_assignroom buildjob_mastering buildjob_give_to buildjob_popback buildjob_type buildjob_selected standingorder_gatherbodies standingorder_gatherrefuse standingorder_gatheranimals standingorder_gatherfurniture standingorder_allharvest standingorder_loom standingorder_dyed_clothes standingorder_collect_web squadcount modeview modepage modestation paused standingorder_gatherstone standingorder_gatherwood standingorder_gatherfood throwitem dung_target dung_targlist interactitem interactinvslot dung_attackmode dung_dodgemode dung_chargedefendmode oscrollz dunginv_relitem dunginv dunginv_inv dunginv_depth dunginv_flag dunginv_index next_civ_global_id next_nem_global_id next_artifact_global_id next_job_global_id next_schedule_global_id next_proj_global_id next_building_global_id next_machine_global_id dung_swimmode handleannounce preserveannounce updatelightstate dung_buildinginteract next_item_global_id next_unit_global_id next_soul_global_id itemmade itemmade_subtype itemmade_subcat1 itemmade_subcat2 itemmade_number plotinfo index2_4 index2_5 index2_6 index2_7 index2_8 index2_9 index2_10 index2_11 unitprintstack_clear menuposition looklist olookx olooky olookz oscrollx oscrolly mainview texture d_init unitprintstack unitprintstack_cur unitprintstack_start DEBUG_SAFEDWARVES DEBUG_NOANIMALS DEBUG_NOTHIRST DEBUG_NOHUNGER DEBUG_NOSLEEP DEBUG_VISIBLEAMBUSHERS DEBUG_QUICKMODE_MINING DEBUG_ALWAYSHAPPY filecomp_buffer filecomp_buffer2 filecomp_buffer_aux filecomp_buffer2_aux DEBUG_SHOW_RIVER DEBUG_FASTCAVEIN DEBUG_CONTINUOUS DEBUG_NOMOOD mt_virtual_buffer mt_buffer mt_virtual_seed_type enabler game.external_flag BEAST_AMORPHOUS BEAST_AMORPHOUS_SHELL_BACK BEAST_SNAKE DEBUG_NEVERBERSERK DEBUG_DISABLEHUMANCARAVAN DEBUG_GAMELOG DEBUG_MEGAFAST option_exceptions standingorder_mixfoods mt_index mt_cur_buffer next_formation_global_id next_activity_global_id next_interaction_instance_global_id next_written_content_global_id next_identity_global_id next_incident_global_id next_crime_global_id next_vehicle_global_id next_flow_guide_global_id next_histfig_global_id next_histevent_global_id next_histeventcol_global_id next_unitchunk_global_id next_art_imagechunk_global_id next_task_global_id next_squad_global_id next_scale_global_id next_rhythm_global_id next_occupation_global_id next_belief_system_global_id next_image_set_global_id next_divination_set_global_id manucomp manucomp2 next_army_global_id next_army_controller_global_id next_army_tracking_info_global_id next_cultural_identity_global_id next_agreement_global_id next_poetic_form_global_id next_musical_form_global_id next_dance_form_global_id BEAST_WORM_SHORT_SHELL_BACK BEAST_WORM_SHORT_TRUNK BEAST_WORM_SHORT_ANTENNAE BEAST_INSECT BEAST_INSECT_MANDIBLES BEAST_INSECT_HORNS BEAST_INSECT_WINGS_LACY_BACK BEAST_INSECT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_LACY_BACK BEAST_WORM_SHORT_WINGS_LACY_FRONT BEAST_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_BAT_BACK BEAST_WORM_SHORT_EYE_ONE BEAST_WORM_SHORT_EYE_TWO BEAST_WORM_SHORT_EYE_THREE BEAST_SPIDER BEAST_SPIDER_MANDIBLES BEAST_SPIDER_HORNS BEAST_SPIDER_WINGS_LACY_FRONT BEAST_SPIDER_WINGS_FEATHERED_FRONT BEAST_SPIDER_WINGS_BAT_FRONT BEAST_SPIDER_EYE_ONE BEAST_SPIDER_EYE_TWO BEAST_INSECT_WINGS_BAT_FRONT BEAST_INSECT_EYE_ONE BEAST_INSECT_EYE_TWO BEAST_INSECT_EYE_THREE BEAST_INSECT_PROBOSCIS BEAST_INSECT_SHELL_BACK BEAST_INSECT_TRUNK BEAST_INSECT_ANTENNAE BEAST_SNAKE_EYE_ONE BEAST_SNAKE_EYE_TWO BEAST_SNAKE_EYE_THREE BEAST_SNAKE_SHELL_BACK BEAST_SNAKE_TRUNK BEAST_SNAKE_ANTENNAE BEAST_WORM_LONG BEAST_WORM_LONG_MANDIBLES BEAST_SNAKE_MANDIBLES BEAST_SNAKE_HORNS BEAST_SNAKE_WINGS_LACY_BACK BEAST_SNAKE_WINGS_LACY_FRONT BEAST_SNAKE_WINGS_FEATHERED_BACK BEAST_SNAKE_WINGS_FEATHERED_FRONT BEAST_SNAKE_WINGS_BAT_BACK BEAST_SNAKE_WINGS_BAT_FRONT BEAST_WORM_LONG_EYE_TWO BEAST_WORM_LONG_EYE_THREE BEAST_WORM_LONG_SHELL_BACK BEAST_WORM_LONG_TRUNK BEAST_WORM_LONG_ANTENNAE BEAST_WORM_SHORT BEAST_WORM_SHORT_MANDIBLES BEAST_WORM_SHORT_HORNS BEAST_WORM_LONG_HORNS BEAST_WORM_LONG_WINGS_LACY_BACK BEAST_WORM_LONG_WINGS_LACY_FRONT BEAST_WORM_LONG_WINGS_FEATHERED_BACK BEAST_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_WORM_LONG_WINGS_BAT_BACK BEAST_WORM_LONG_WINGS_BAT_FRONT BEAST_WORM_LONG_EYE_ONE BEAST_HUMANOID_HORNS BEAST_HUMANOID_WINGS_LACY_BACK BEAST_HUMANOID_WINGS_LACY_FRONT BEAST_HUMANOID_WINGS_FEATHERED_BACK BEAST_HUMANOID_WINGS_BAT_BACK BEAST_HUMANOID_EYE_ONE BEAST_HUMANOID_EYE_TWO BEAST_HUMANOID_EYE_THREE BEAST_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_BIPEDAL_DINOSAUR_TRUNK BEAST_BIPEDAL_DINOSAUR_ANTENNAE BEAST_HUMANOID BEAST_HUMANOID_MANDIBLES BEAST_FRONT_GRASP_OCT BEAST_FRONT_GRASP_MANDIBLES BEAST_FRONT_GRASP_HORNS BEAST_FRONT_GRASP_WINGS_LACY_BACK BEAST_FRONT_GRASP_WINGS_LACY_FRONT BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_WINGS_BAT_BACK BEAST_FRONT_GRASP_EYE_ONE BEAST_HUMANOID_TAIL_ONE BEAST_HUMANOID_TAIL_TWO BEAST_HUMANOID_TAIL_THREE BEAST_HUMANOID_SHELL_BACK BEAST_HUMANOID_TRUNK BEAST_HUMANOID_ANTENNAE BEAST_FRONT_GRASP BEAST_FRONT_GRASP_HEX BEAST_SCORPION_WINGS_LACY_FRONT BEAST_SCORPION_WINGS_FEATHERED_BACK BEAST_SCORPION_WINGS_FEATHERED_FRONT BEAST_SCORPION_WINGS_BAT_BACK BEAST_SCORPION_WINGS_BAT_FRONT BEAST_SCORPION_EYE_ONE BEAST_SCORPION_EYE_TWO BEAST_SCORPION_EYE_THREE BEAST_SPIDER_EYE_THREE BEAST_SPIDER_SHELL_FRONT BEAST_SPIDER_TRUNK BEAST_SPIDER_ANTENNAE BEAST_SCORPION BEAST_SCORPION_MANDIBLES BEAST_SCORPION_HORNS BEAST_SCORPION_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_HORNS BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_BIPEDAL_DINOSAUR_EYE_ONE BEAST_BIPEDAL_DINOSAUR_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SCORPION_TAIL_ONE BEAST_SCORPION_TAIL_TWO BEAST_SCORPION_TAIL_THREE BEAST_SCORPION_SHELL_FRONT BEAST_SCORPION_TRUNK BEAST_SCORPION_ANTENNAE BEAST_BIPEDAL_DINOSAUR BEAST_BIPEDAL_DINOSAUR_MANDIBLES BEAST_QUADRUPED_SLINKY_EYE_THREE BEAST_QUADRUPED_SLINKY_TAIL_ONE BEAST_QUADRUPED_SLINKY_TAIL_TWO BEAST_QUADRUPED_SLINKY_TAIL_THREE BEAST_QUADRUPED_SLINKY_SHELL_FRONT BEAST_QUADRUPED_SLINKY_TRUNK BEAST_QUADRUPED_SLINKY_ANTENNAE BEAST_WALRUS BEAST_QUADRUPED_SLINKY_HORNS BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_QUADRUPED_SLINKY_EYE_ONE BEAST_QUADRUPED_SLINKY_EYE_TWO BEAST_WALRUS_EYE_THREE BEAST_WALRUS_TAIL_ONE BEAST_WALRUS_TAIL_TWO BEAST_WALRUS_TAIL_THREE BEAST_WALRUS_SHELL_BACK BEAST_WALRUS_TRUNK BEAST_WALRUS_ANTENNAE BEAST_SMALL_AMORPHOUS BEAST_WALRUS_MANDIBLES BEAST_WALRUS_WINGS_LACY_BACK BEAST_WALRUS_WINGS_LACY_FRONT BEAST_WALRUS_WINGS_FEATHERED_BACK BEAST_WALRUS_WINGS_FEATHERED_FRONT BEAST_WALRUS_WINGS_BAT_BACK BEAST_WALRUS_EYE_ONE BEAST_WALRUS_EYE_TWO BEAST_QUADRUPED_BULKY BEAST_QUADRUPED_BULKY_HEX BEAST_QUADRUPED_BULKY_OCT BEAST_QUADRUPED_BULKY_MANDIBLES BEAST_QUADRUPED_BULKY_HORNS BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_EYE_TWO BEAST_FRONT_GRASP_EYE_THREE BEAST_FRONT_GRASP_TAIL_ONE BEAST_FRONT_GRASP_TAIL_TWO BEAST_FRONT_GRASP_TAIL_THREE BEAST_FRONT_GRASP_SHELL_BACK BEAST_FRONT_GRASP_TRUNK BEAST_FRONT_GRASP_ANTENNAE BEAST_QUADRUPED_BULKY_TAIL_THREE BEAST_QUADRUPED_BULKY_SHELL_FRONT BEAST_QUADRUPED_BULKY_TRUNK BEAST_QUADRUPED_BULKY_ANTENNAE BEAST_QUADRUPED_SLINKY BEAST_QUADRUPED_SLINKY_HEX BEAST_QUADRUPED_SLINKY_OCT BEAST_QUADRUPED_SLINKY_MANDIBLES BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_QUADRUPED_BULKY_EYE_ONE BEAST_QUADRUPED_BULKY_EYE_TWO BEAST_QUADRUPED_BULKY_EYE_THREE BEAST_QUADRUPED_BULKY_TAIL_ONE BEAST_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_WORM_SHORT_EYE_TWO BEAST_SMALL_WORM_SHORT_EYE_THREE BEAST_SMALL_WORM_SHORT_SHELL_BACK BEAST_SMALL_WORM_SHORT_TRUNK BEAST_SMALL_WORM_SHORT_ANTENNAE BEAST_SMALL_INSECT BEAST_SMALL_INSECT_MANDIBLES BEAST_SMALL_INSECT_HORNS BEAST_SMALL_WORM_SHORT_MANDIBLES BEAST_SMALL_WORM_SHORT_HORNS BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK BEAST_SMALL_WORM_SHORT_EYE_ONE BEAST_SMALL_INSECT_TRUNK BEAST_SMALL_INSECT_ANTENNAE BEAST_SMALL_SPIDER BEAST_SMALL_SPIDER_MANDIBLES BEAST_SMALL_SPIDER_HORNS BEAST_SMALL_SPIDER_WINGS_LACY_FRONT BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT BEAST_SMALL_SPIDER_WINGS_BAT_FRONT BEAST_SMALL_INSECT_WINGS_LACY_BACK BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT BEAST_SMALL_INSECT_WINGS_BAT_FRONT BEAST_SMALL_INSECT_EYE_ONE BEAST_SMALL_INSECT_EYE_TWO BEAST_SMALL_INSECT_EYE_THREE BEAST_SMALL_INSECT_PROBOSCIS BEAST_SMALL_INSECT_SHELL_BACK BEAST_SMALL_SNAKE_WINGS_BAT_BACK BEAST_SMALL_SNAKE_WINGS_BAT_FRONT BEAST_SMALL_SNAKE_EYE_ONE BEAST_SMALL_SNAKE_EYE_TWO BEAST_SMALL_SNAKE_EYE_THREE BEAST_SMALL_SNAKE_SHELL_BACK BEAST_SMALL_SNAKE_TRUNK BEAST_SMALL_SNAKE_ANTENNAE BEAST_SMALL_AMORPHOUS_SHELL_BACK BEAST_SMALL_SNAKE BEAST_SMALL_SNAKE_MANDIBLES BEAST_SMALL_SNAKE_HORNS BEAST_SMALL_SNAKE_WINGS_LACY_BACK BEAST_SMALL_SNAKE_WINGS_LACY_FRONT BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT BEAST_SMALL_WORM_LONG_EYE_ONE BEAST_SMALL_WORM_LONG_EYE_TWO BEAST_SMALL_WORM_LONG_EYE_THREE BEAST_SMALL_WORM_LONG_SHELL_BACK BEAST_SMALL_WORM_LONG_TRUNK BEAST_SMALL_WORM_LONG_ANTENNAE BEAST_SMALL_WORM_SHORT BEAST_SMALL_WORM_LONG BEAST_SMALL_WORM_LONG_MANDIBLES BEAST_SMALL_WORM_LONG_HORNS BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK BEAST_SMALL_HUMANOID BEAST_SMALL_HUMANOID_MANDIBLES BEAST_SMALL_HUMANOID_HORNS BEAST_SMALL_HUMANOID_WINGS_LACY_BACK BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_WINGS_BAT_BACK BEAST_SMALL_HUMANOID_EYE_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE BEAST_SMALL_FRONT_GRASP BEAST_SMALL_FRONT_GRASP_HEX BEAST_SMALL_FRONT_GRASP_OCT BEAST_SMALL_FRONT_GRASP_MANDIBLES BEAST_SMALL_FRONT_GRASP_HORNS BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_EYE_TWO BEAST_SMALL_HUMANOID_EYE_THREE BEAST_SMALL_HUMANOID_TAIL_ONE BEAST_SMALL_HUMANOID_TAIL_TWO BEAST_SMALL_HUMANOID_TAIL_THREE BEAST_SMALL_HUMANOID_SHELL_BACK BEAST_SMALL_HUMANOID_TRUNK BEAST_SMALL_HUMANOID_ANTENNAE BEAST_SMALL_SCORPION_HORNS BEAST_SMALL_SCORPION_WINGS_LACY_BACK BEAST_SMALL_SCORPION_WINGS_LACY_FRONT BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT BEAST_SMALL_SCORPION_WINGS_BAT_BACK BEAST_SMALL_SCORPION_WINGS_BAT_FRONT BEAST_SMALL_SCORPION_EYE_ONE BEAST_SMALL_SPIDER_EYE_ONE BEAST_SMALL_SPIDER_EYE_TWO BEAST_SMALL_SPIDER_EYE_THREE BEAST_SMALL_SPIDER_SHELL_FRONT BEAST_SMALL_SPIDER_TRUNK BEAST_SMALL_SPIDER_ANTENNAE BEAST_SMALL_SCORPION BEAST_SMALL_SCORPION_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE BEAST_SMALL_SCORPION_EYE_TWO BEAST_SMALL_SCORPION_EYE_THREE BEAST_SMALL_SCORPION_TAIL_ONE BEAST_SMALL_SCORPION_TAIL_TWO BEAST_SMALL_SCORPION_TAIL_THREE BEAST_SMALL_SCORPION_SHELL_FRONT BEAST_SMALL_SCORPION_TRUNK BEAST_SMALL_SCORPION_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_SLINKY_TRUNK BEAST_SMALL_QUADRUPED_SLINKY_OCT BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES BEAST_SMALL_QUADRUPED_SLINKY_HORNS BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_SMALL_WALRUS_EYE_ONE BEAST_SMALL_WALRUS_EYE_TWO BEAST_SMALL_WALRUS_EYE_THREE BEAST_SMALL_WALRUS_TAIL_ONE BEAST_SMALL_WALRUS_TAIL_TWO BEAST_SMALL_WALRUS_TAIL_THREE BEAST_SMALL_WALRUS_SHELL_BACK BEAST_SMALL_WALRUS_TRUNK BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE BEAST_SMALL_WALRUS BEAST_SMALL_WALRUS_MANDIBLES BEAST_SMALL_WALRUS_WINGS_LACY_BACK BEAST_SMALL_WALRUS_WINGS_LACY_FRONT BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT BEAST_SMALL_WALRUS_WINGS_BAT_BACK BEAST_SMALL_FRONT_GRASP_TRUNK BEAST_SMALL_FRONT_GRASP_ANTENNAE BEAST_SMALL_QUADRUPED_BULKY BEAST_SMALL_QUADRUPED_BULKY_HEX BEAST_SMALL_QUADRUPED_BULKY_OCT BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES BEAST_SMALL_QUADRUPED_BULKY_HORNS BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK BEAST_SMALL_FRONT_GRASP_EYE_ONE BEAST_SMALL_FRONT_GRASP_EYE_TWO BEAST_SMALL_FRONT_GRASP_EYE_THREE BEAST_SMALL_FRONT_GRASP_TAIL_ONE BEAST_SMALL_FRONT_GRASP_TAIL_TWO BEAST_SMALL_FRONT_GRASP_TAIL_THREE BEAST_SMALL_FRONT_GRASP_SHELL_BACK BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_BULKY_TRUNK BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY BEAST_SMALL_QUADRUPED_SLINKY_HEX BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS Unrecognized Usage Hint Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL UNDIRECTED_ITEM_CLOUD TRAILING_ITEM_FLOW SHARP_ROCK Unrecognized Breath Attack Token: LAW_MAKING SOLID_PASTE PRESSED SOLID_PRESSED ALL_SOLID Unrecognized Material State Token: IN_WATER IN_MAGMA NO_WATER BEAST_SMALL_WALRUS_ANTENNAE Unrecognized Procedural Layer Token: LIQUID POWDER SOLID_POWDER FLEEING NEGATIVE_SOCIAL_RESPONSE TORMENT DEFEND MEDIUM_CURSE MINOR_CURSE MEDIUM_BLESSING MINOR_BLESSING NO_MAGMA NO_THICK_FOG OUTSIDE Unrecognized Location Hint Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND CUNNING ELOQUENCE FAIRNESS DECORUM TRADITION ARTWORK COOPERATION INDEPENDENCE MAINTAIN_TUNNELS DELIVER_MESSAGES Unrecognized Position Responsibility Token: LOYALTY FAMILY FRIENDSHIP MARTIAL_PROWESS HARD_WORK SACRIFICE COMPETITION PERSEVERANCE LEISURE_TIME COMMERCE STOICISM KNOWLEDGE INTROSPECTION SELF_CONTROL TRANQUILITY HARMONY MERRIMENT CRAFTSMANSHIP PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES MAINTAIN_SEWERS FOOD_SUPPLY FIRE_SAFETY BUILDING_SAFETY CONSTRUCTION_PERMITS MAINTAIN_ROADS MAINTAIN_BRIDGES ESPIONAGE ADVISE_LEADERS OVERSEE_LEADER_HOUSEHOLD MANAGE_ANIMALS MANAGE_LEADER_HOUSEHOLD_FOOD MANAGE_LEADER_HOUSEHOLD_DRINKS PREPARE_LEADER_MEALS MANAGE_LEADER_HOUSEHOLD_CLEANLINESS PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: TUNNEL BRIDGE JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED APPALLING PUNISH_REPRIMAND WINTER Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING SUMMER AUTUMN EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION ROMANCE NATURE Unrecognized Value Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING VANDALISM TRESPASSING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE FORGIVENESS FORTRESSES FREEDOM GAMBLING GENEROSITY HAPPINESS HEALING MARRIAGE METALS MINERALS MISERY MOUNTAINS LIGHTNING LONGEVITY COURAGE CRAFTS CREATION DARKNESS BLIGHT BOUNDARIES CAVERNS CHARITY CHILDREN COASTS CONSOLATION FERTILITY FESTIVALS FISHING DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS VICTORY VOLCANOS WEALTH WEATHER THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TRICKERY TWILIGHT CREATE_A_GREAT_WORK_OF_ART CRAFT_A_MASTERWORK BRING_PEACE_TO_THE_WORLD BECOME_A_LEGENDARY_WARRIOR MASTER_A_SKILL FALL_IN_LOVE SEE_THE_GREAT_NATURAL_SITES IMMORTALITY WISDOM WRITING Unrecognized Sphere Token: STAY_ALIVE MAINTAIN_ENTITY_STATUS START_A_FAMILY RULE_THE_WORLD PAINTING PERSUASION PLANTS POETRY PREGNANCY RAINBOWS REBIRTH MURDER NIGHTMARES OCEANS SILENCE SPEECH STORMS SUICIDE REVELRY REVENGE RIVERS RULERSHIP RUMORS SCHOLARSHIP SEASONS VERMIN_ALT SWARM_LARGE SWARM_MEDIUM SWARM_SMALL LIGHT_VERMIN LIGHT_VERMIN_ALT LIGHT_SWARM_LARGE LIGHT_SWARM_MEDIUM CAVE_DETAILED TREE_CITY FORTRESS MONUMENT Unrecognized Site Token: VERMIN CORPSE Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE PRISONER LIGHT_SWARM_SMALL Unrecognized Creature Small Texture Token: LAW_ENFORCE TAX_ESCORT ANIMATED ADVENTURER Unrecognized Art Image Element Token: HANDLE ROLLERS TRACTION_BENCH_ROPE TRACTION_BENCH_CHAIN Unrecognized Specific Item Improvement Token: ART_IMAGE MAKE_A_GREAT_DISCOVERY ATTAIN_RANK_IN_SOCIETY BATHE_WORLD_IN_CHAOS Unrecognized Goal Token: OWN_RACE Unrecognized Art Facet Token: SEWN_IMAGE ILLUSTRATION INSTRUMENT_PIECE Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS COVERED GLAZED RINGS_HANGING SPIKES SPECIFIC ITEMSPECIFIC THREAD ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER DECEASED_SPOUSE Unrecognized Historical Figure Hist Fig Link Token: MERCENARY FORMER_MERCENARY CRIMINAL MEMBER FORMER_MEMBER IMPRISONER MASTER APPRENTICE COMPANION FORMER_MASTER FORMER_APPRENTICE PET_OWNER FORMER_SPOUSE BOWYER WOODCUTTER STONEWORKER ENGRAVER STONECUTTER STONE_CARVER RANGER FORMER_SLAVE FORMER_PRISONER Unrecognized Historical Figure Entity Link Token: Unrecognized Historical Figure Site Link Token: WOODWORKER CARPENTER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_THIEF LASHER MASTER_LASHER MONSTER_SLAYER BEAST_HUNTER MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER GELDER SHEARER SPINNER THRESHER MILLER BUTCHER TANNER DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE CUTWOOD ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT PAPERMAKING BOOKBINDING POTTERY CLEAN_FISH DISSECT_FISH FORGE_WEAPON FORGE_ARMOR HISTORIAN ASTRONOMER NATURALIST CHEMIST GEOGRAPHER PAPERMAKER BOOKBINDER PERFORMER SNATCHER DANCER SCHOLAR PHILOSOPHER MATHEMATICIAN HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS SCRIBE TAVERN_KEEPER PEDDLER PROPHET PILGRIM MESSENGER ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING SHEARING SPINNING HERBALISM CUTGEM BLOWGUN MECHANICS MAGIC_NATURE MISC_WEAPON DAGGER HAMMER CROSSBOW SHIELD GLAZING BURN_WOOD OPERATE_PUMP PRESSING BEEKEEPING HANDLE_VEHICLES HAUL_TRADE PULL_LEVER WAX_WORKING STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING CUT_STONE CARVE_STONE ENGRAVE_STONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING HAUL_WATER BUILD_ROAD BUILD_CONSTRUCTION Unrecognized Labor Token: Unrecognized Unit Type Token: MINING WOODCUTTING CARPENTRY PLAY_KEYBOARD_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_PERCUSSION_INSTRUMENT CRITICAL_THINKING MATHEMATICS GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS CLIMBING MAKE_MUSIC MODSKILL03 MODSKILL04 MODSKILL05 MODSKILL06 MODSKILL07 MODSKILL08 MODSKILL09 MODSKILL10 ASTRONOMY CHEMISTRY GEOGRAPHY OPTICS_ENGINEER FLUID_ENGINEER INTRIGUE MODSKILL01 MODSKILL02 NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING RIDING READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS GOBLET INSTRUMENT WINDOW BARREL FLOODGATE HATCH_COVER TRACTION_BENCH MILLSTONE WEAPON GLOVES BUCKET ANIMALTRAP COFFIN STATUE PEARLASH FILTH_B FILTH_Y UNKNOWN_SUBSTANCE Unrecognized Skill Token: GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH SMALLGEM BLOCKS BOULDER BRANCH INORGANIC GET_MATERIAL_FROM_REAGENT Unrecognized Material Token: FORCED UNCOMMON PIPE_SECTION Unrecognized Item Token: VESSEL MILITARY_UNIT TEMPLE BATTLE TRAPCOMP POWDER_MISC CHEESE LIQUID_MISC USE_LAVA_STONE NO_MATGLOSS Unrecognized Inorganic Token: Unrecognized Coal Token: CLUSTER CLUSTER_SMALL CLUSTER_ONE LIBRARY FESTIVAL MERCHANT_COMPANY CRAFT_GUILD HOSPITAL map_rejection_log.txt CHARCOAL EARRING BRACELET CORPSEPIECE FISH_RAW ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS SKIN_TANNED PLANT_GROWTH BACKPACK QUIVER Instruments Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Bodywear Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches Cups/Mugs/Goblets Dungeon Commander Thread (Plant) Thread (Silk) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Cloth (Plant) Cloth (Silk) Unrecognized Inclusion Type Token: Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Anvils Training Weapons Cloth (Yarn) Cheeses Powders Extracts Fruit and Nuts Garden Vegetables Valid Pond Dump Conflict Defense Adventure Move Charge Attack Thief Target Check Chest Sleep Bed Sleep Barracks Lair Hunter Wait Order Nonsense Come to Job Building Valid Pond Dump Unit Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Commander Chained Animal Meeting Location Insane Mood Undead Hunt Maraud Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Meeting Location Building Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Move to Site Claim Site Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Slaughter Building Seek Animal for Gelding Seek Gelding Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Goblet Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Go to Milk Station Grab Shear Unit Go to Shear Station Lay Egg/Nest Box Go to Cage Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Go to Give Water Target Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Chase Opponent Flood Chase Opponent (Same Square) Flee from Opponent Flee from Opponent (Climb) Attack Building Start Bed Carry Start Medical Aid Seek Station Flood Seek Drink Area for Water Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Patrol Squad Station Seek Infant Shop Specific Mill in Shop Go to Shop Seek Training Ammunition Archery Training Site Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Hunt Vermin Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Go to Beating Target Go to Interrogation Target Interrogation Office Seek Kidnap Victim Seek Blood Suck Victim Sparring Partner Sparring Site Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Toy Store Object Leave Site for Squad Order Parley Unit Parley Item Follow Command Seek Heist Item Seek Heist Master Performance Ponder Topic Fill Service Order Get Written Content Go to Reading Place Get Writing Materials Go to Writing Place Grab Instrument ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC SUBORDINATE NEGATIVE Seek Heist Handoff PRIMITIVE FLOWERY BOUNDARY NAME_CAVE VIOLENT Remove Construction Detail Gather Plant Mischief Rest (Recovered) Seek Station Train Animal Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Army Walk Reunion Seek Ladder to Climb Seek Ladder to Move Place Ladder Prayer Make Believe Play with Toy Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill Guard Path Harass Site Walk Site Walk to Building famous fertile festive forgiving depraved disciplined diseased dreaming dusklight dutiful earthen familial jeweled deceitful shining electrical long-lived gambling playful generous healing hospitable hunting inspired jealous TRAVEL NAME_FOREST NAME_VOLCANO agricultural animal artistic balanced beautiful NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS NAME_OCEAN consoling courageous crafted created dawning noon-time deformed birthing blighted delineated cavernous chaotic charitable child-like coastal enslaved thunderous wicked enterprising treacherous wooden tricky twilight seasonal silent cloudy starry stormy thieving lettered no sphere farming animals balance beauty valorous victorious volcanic warring watery wealthy mountainous murderous lyrical natural nightmarish oceanic loving married merciful crystal moonlit colorful reborn flowing lordly whispering sacrificial scholarly ordered painted peaceful persuasive poetic pregnant lightning longevity marriage metals minerals hospitality inspiration jealousy jewels justice plants pregnancy rainbows rebirth revelry revenge rivers mountains nightmares oceans painting persuasion consolation courage crafts creation darkness deformity depravity discipline blight boundaries caverns charity children coasts fishing forgiveness fortresses freedom generosity disease dreams fertility festivals no architectural element MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA FOREST_TEMPERATE_CONIFER storms strength suicide thralldom thunder travelers rulership rumors scholarship seasons silence speech wisdom agriculture paved outdoor area uneven pillars square of pillars pillars on the perimeter treachery trickery victory volcanos wealth ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: eldest son second eldest son third eldest son ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER younger brother younger sister younger sibling older half-brother older half-sister older half-sibling younger half-brother younger half-sister only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather older brother older sister older sibling GRASSLAND Unrecognized Region Type Token: Wetland Desert Forest Mountains younger half-sibling no relationship DESERT FOREST only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child youngest child eighth eldest daughter ninth eldest daughter tenth eldest daughter only daughter youngest daughter eldest child second eldest child third eldest child BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: BY_TYPE BY_TOKEN BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY IN_FRONT CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CONVEX BY_CATEGORY BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: HEIGHT BROADNESS LENGTH undefined plant material set to default: TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: ANALYTICAL_ABILITY Glacier Tundra Grassland undefined local creature material set to default: undefined local plant material set to default: undefined creature material set to default: KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: Unrecognized Body Part Flag Token: WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY NO_DESTINATION HUNGRY THIRSTY DROWSY STRESSED DISTRACTED SLEEPING FEY_MOOD CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: MIGRANT NO_JOB MELANCHOLY BERSERK ENRAGED MARTIAL_TRANCE TERRIFIED MINOR_INJURY MAJOR_INJURY PARALYZED POSSESSED SECRETIVE_MOOD FELL_MOOD MACABRE_MOOD TANTRUM OBLIVIOUS DEPRESSION MADNESS SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: WEEKLY THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN PUPIL_EYE MOTTLED Unrecognized Pattern Token: STRANDS FEATHERS SCALES MONTHLY Unrecognized Appearance Modifier Rate Scale Token: Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE DEITY_CURSE COMBAT SPARRING Unrecognized Announcement Alert Token: REACHED_PEAK ENDGAME_EVENT_1 ENDGAME_EVENT_1B ENDGAME_EVENT_2 COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES RECITING_POETRY PERFORMING Unrecognized Unit Status Token: GENERAL ERA_CHANGE UNDERGROUND MONSTER AMBUSH STUNNED NAUSEA WINDED UNCONSCIOUS FEVERED YIELDING PLAYING_MAKE_BELIEVE TELLING_A_STORY MASTERPIECE JOB_FAILED UNDEAD_ATTACK CURIOUS_GUZZLER RESEARCH_BREAKTHROUGH GUEST_ARRIVAL HOLDINGS ANIMAL LABOR_CHANGE MILITARY LOSE_EMOTION STRESS ART_DEFACEMENT AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL D_MIGRANTS_ARRIVAL D_MIGRANT_ARRIVAL AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL BIRTH_WILD_ANIMAL STRANGE_MOOD D_MIGRANT_ARRIVAL_DISCOURAGED D_NO_MIGRANT_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_HERO AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED EXHAUSTION PAIN_KO BREAK_GRIP NO_BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB OVERCOME_PARALYSIS NOT_STUNNED ADVENTURE_INTRO CREATURE_SOUND MECHANISM_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET REGULAR_CONVERSATION STAND_UP MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP WEREBEAST_ARRIVAL BEAST_AMBUSH FORT_POSITION_SUCCESSION BERSERK_CITIZEN STRESSED_CITIZEN CITIZEN_TANTRUM CITIZEN_LOST_TO_STRESS MAGMA_DEFACES_ENGRAVING MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB ENGRAVING_MELTS MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB NO_INV_TO_EAT NO_INV_TO_CONTAIN NO_INV_TO_DROP NOTHING_TO_PICK_UP NO_INV_TO_THROW NO_INV_TO_FIRE CURRENT_SMELL CURRENT_WEATHER YOU_YIELDED YOU_UNYIELDED YOU_STRAP_ITEM YOU_DRAW_ITEM NO_GRASP_TO_DRAW_ITEM NO_ITEM_TO_STRAP NO_INV_TO_REMOVE NO_INV_TO_WEAR CANNOT_CONSTRUCT MADE_CAMPFIRE CANNOT_SET_FIRE SET_FIRE DAWN_BREAKS NIGHTFALL NO_INV_INTERACTION CURRENT_TEMPERATURE CURRENT_DATE NO_GRASP_FOR_PICKUP CANNOT_STAND MUST_UNRETRACT_FIRST CANNOT_REST CANNOT_MAKE_CAMPFIRE CANNOT_CHOP_TREE SKIP_ON_LIQUID DODGE_FLYING_OBJECT FLAME_HIT EMBRACE BANDIT_EMPTY_CONTAINER BANDIT_GRAB_ITEM COMBAT_EVENT_ATTACK_INTERRUPTED COMBAT_WRESTLE_CATCH_ATTACK CONFLICT_CONVERSATION STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID TRAINING_DOWN_TO_SEMI_WILD TRAINING_FULL_REVERSION ANIMAL_TRAINING_KNOWLEDGE MOVED_OUT_OF_RANGE CANNOT_SPEAK NO_TRACKS ALREADY_SEARCHED_AREA SEARCH_FOUND_SOMETHING SEARCH_FOUND_NOTHING NOTHING_TO_INTERACT NOTHING_TO_EXAMINE FAIL_TO_GRAB_SURFACE LOSE_HOLD_OF_SURFACE TRAVEL_COMPLAINT REORGANIZE_POSSESSIONS PUSH_ITEM DRAW_ITEM STRAP_ITEM GAIN_SITE_CONTROL FAREWELL_HELPER ELECTION_RESULTS SITE_PRESENT CONSTRUCTION_SUSPENDED LINKAGE_SUSPENDED QUOTA_FILLED JOB_OVERWRITTEN NOTHING_TO_CATCH_IN_WATER ARTWORK_DEFACED POWER_LEARNED YOU_FEED_ON_SUCKEE ANIMAL_TRAINED DYED_MASTERPIECE COOKED_MASTERPIECE MANDATE_ENDS SLOWDOWN_ENDS NEW_WORK_MANDATE CITIZEN_BECOMES_SOLDIER CITIZEN_BECOMES_NONSOLDIER PARTY_ORGANIZED POSSESSED_TANTRUM BUILDING_TOPPLED_BY_GHOST MASTERFUL_IMPROVEMENT MASTERPIECE_ENGRAVING DEMAND_FORGOTTEN NEW_DEMAND NEW_MANDATE PRICES_ALTERED NAMED_RESIDENT_CREATURE SOMEBODY_GROWS_UP GUILD_REQUEST_TAKEN GUILD_WAGES_CHANGED PICK_UP_ITEM YOU_BUILDING_INTERACTION YOU_ITEM_INTERACTION YOU_TEMPERATURE_EFFECTS PROFESSION_CHANGES RECRUIT_PROMOTED SOLDIER_BECOMES_MASTER RESOLVE_SHARED_ITEMS EMPTY_CONTAINER TAKE_OUT_OF_CONTAINER NO_CONTAINER_FOR_ITEM PUT_INTO_CONTAINER EAT_ITEM DRINK_ITEM CONSUME_FAILURE DROP_ITEM PET_ADOPTS_OWNER UNABLE_TO_COMPLETE_BUILDING JOBS_REMOVED_FROM_UNPOWERED_BUILDING CITIZEN_SNATCHED VERMIN_DISTURBED LAND_GAINS_STATUS LAND_ELEVATED_STATUS MASTERPIECE_CRAFTED COUGH_BLOOD VOMIT_BLOOD MERCHANTS_UNLOADING MERCHANTS_NEED_DEPOT MERCHANT_WAGONS_BYPASSED MERCHANTS_LEAVING_SOON MERCHANTS_EMBARKED PET_LOSES_DEAD_OWNER NEW_GUILD CRIME_WITNESS_HANDOFF CRIME_WITNESS_STOLEN CRIME_WITNESS_ITEM_MOVED CRIME_WITNESS_ITEM_MISSING CANNOT_MOUNT FAILED_MOUNT DISMOUNT HASTY_MONARCH SATISFIED_MONARCH MOUNTAINHOME NEW_MARKET_LINK EMERGENCY_TACTICAL_CONTROL AGREEMENT_SATISFIED AGREEMENT_WARNING AGREEMENT_ABANDONED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS FAILED_DISMOUNT DIPLOMAT_LEFT_UNHAPPY FOOD_WARNING Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED SEASON_AUTUMN SEASON_WINTER SERVICE_ORDER_DELIVERY PERFORMANCE_START_FAILURE BEGIN_ACTIVITY MIDDLE_OF_ACTIVITY ACTIVITY_SECTION_CHANGE CONCLUDE_ACTIVITY NO_MARRIAGE_CELEBRATION WEATHER_BECOMES_CLEAR WEATHER_BECOMES_SNOW WEATHER_BECOMES_RAIN SEASON_WET SEASON_DRY SEASON_SPRING SEASON_SUMMER CHOP_TREE RUMOR_SPREAD SERVICE_ORDER_RUMOR_RECEIVED RETURNING_RUMOR_RECEIVED NEW_HOLDING EMBARK_MESSAGE FIRST_CARAVAN_ARRIVAL MONARCH_ARRIVAL LEARNED_WRITTEN_CONTENT LEARNED_ART_FORM PERFORMER_UPDATE BUILDING_DESTROYED_OR_TOPPLED COMPOSITION_COMPLETE COMPOSITION_FAILED NEW_APPRENTICESHIP PETITION_IGNORED scorpionfly caddisfly butterfly caterpillar maggot spider dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito earthworm bristleworm ribbon worm flat worm tarantula scorpion shrimp lobster nematode earwig grasshopper cricket stick insect cockroach termite mantis Unrecognized Tissue Layer Shapings Token: quadruped silverfish mayfly dragonfly damselfly stonefly tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle thrips cicada assassin bug hornet kestrel condor osprey buzzard harrier albatross petrel penguin pelican vulture flamingo falcon hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill pigeon parrot cockatoo cuckoo nightjar python anaconda turtle pterosaur dimetrodon sauropod theropod salamander alligator crocodile serpent rattlesnake turkey grouse chicken pheasant iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid Limestone Sandstone Timber Moonstone Dabbling Novice Adequate walrus hippopotamus Granite Felsite Hematite Malachite Galena Grand Master Legendary Carpentry Bowmaking Stone Carving Stonecutting Engraving Masonry Competent Skilled Proficient Talented Professional Accomplished High Master kinglet swallow martin bushtit warbler thrush oxpecker honeyeater oriole fantail shrike magpie titmouse chickadee waxwing flycatcher fruit bat starling mockingbird nuthatch sparrow tanager cardinal bunting Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Armorsmithing Metalsmithing Gem Cutting Gem Setting Woodcrafting Papermaking Bookbinding Pottery Keyboard Instrument Stringed Instrument Wind Instrument Percussion Instrument Critical Thinking Optics Engineer Fluid Engineer Writing Poetry Reading Speaking Singing Ambush Swimming Riding Persuasion Negotiation Judging Intent Appraisal Organization Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Tracking Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Record Keeping Intimidation Conversation Comedy Flattery Consoling Pacification Cooking Cheesemaking Milking Gelding Shearing Spinning Misc. Object Wound Dressing Clothes Making Milling Threshing Blowgun Throwing Machinery Stone Carver Stonecutter Engraver Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Climbing Intrigue Biting Striking Kicking Dodging Hammer Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Tanning Dyeing Pressing Beekeeping Glazing Bone Carving Weaving Brewing Crossbow Siege Engineering Siege Operation Pump Operation Leatherworking Student Observer Wordsmith Writer Reader Speaker Knapper Woodcrafter Papermaker Bookbinder Potter Wax Worker Stone Crafter Metal Crafter Glassmaker Logician Mathematician Astronomer Chemist Geographer Leader Tactician Teacher Dancer Musician Singer Keyboardist Stringed Instrumentalist Wind Instrumentalist Percussionist Critical Thinker Negotiator Judge of Intent Appraiser Organizer Record Keeper Intimidator Conversationalist Fish Cleaner Trapper Planter Herbalist Ambusher Swimmer Persuader Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Blacksmith Gem Cutter Gem Setter Comedian Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Suturer Crutch-walker Climber Schemer Skill 1 Skill 2 Skill 3 Skill 4 Cheesemaker Milker Gelder Shearer Spinner Misc. Object User Wound Dresser ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE Skill 5 Skill 6 Skill 7 Skill 8 Skill 9 Skill 10 ill-sized art actions (1): Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Wrestler Striker Kicker Dodger Axeman Swordsman Maceman Brewer Miller Thresher Blowgunner Thrower Knife User Lasher Siege Operator Pump Operator Leatherworker Presser Beekeeper Glazer Bone Carver Weaver GIANT_NEST Unrecognized Habit Token: PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH FOOD_STORAGE NEST_BOX BOOKCASE SMALL_OBJECT_STORAGE TRACK_CART HEAVY_OBJECT_HAULING STAND_AND_WORK_ABOVE ROLL_UP_SHEET GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: GRIND_BONE_MEAL PROTECT_FOLDED_SHEETS CONTAIN_WRITING DISPLAY_OBJECT PLACE_OFFERING DIVINATION GAMES_OF_CHANCE Unrecognized Tool Use Token: SIMPLE_MOUND catatonic BLOW_AGAINST_FIPPLE BLOW_OVER_OPENING_SIDE BLOW_OVER_OPENING_END BLOW_OVER_SINGLE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_FREE_REED STRUCK_TOGETHER SHAKEN PLUCKED_BY_BP PLUCKED STRUCK_BY_BP STRUCK VIBRATE_BP_AGAINST_OPENING MEMBRANE_POSITION SUBPART_CHOICE KEYBOARD STOPPING_FRET STOPPING_AGAINST_BODY STOPPING_HOLE STOPPING_HOLE_KEY SCRAPED FRICTION RESONATOR BAG_OVER_REED AIR_OVER_REED AIR_OVER_FREE_REED AIR_AGAINST_FIPPLE Unrecognized Sound Production Token: sonorous gentle slicing liquid raucous breezy rugged rippling sparkling shrill floating ringing resonant CROOKS TIGHTENING Unrecognized Tuning Token: choppy steady HARMONIC_SERIES VALVE_ROUTES_AIR BP_IN_BELL FOOT_PEDALS Unrecognized Pitch Choice Token: ADJUSTABLE_BRIDGES LEVERS quavering fragile brittle piercing strident wavering evolving bright breathy mellow wobbling focused vibrating SLICING RAUCOUS BREEZY SHRILL RUGGED SONOROUS WATERY GENTLE animal partner brawler psycho trade partner information source storyteller preacher FLOATING RINGING RESONANT RIPPLING SPARKLING Unrecognized Timbre Token: GRACEFUL SPARSE BREATHY STRAINED MELLOW WOBBLING FOCUSED SMOOTH CHOPPY STEADY EVOLVING STRONG DELICATE BRIGHT PIERCING STRIDENT WAVERING VIBRATING QUAVERING FRAGILE BRITTLE Unrecognized Meat Category: respected group hated group enemy fighter friendly fighter brigand loyal soldier quarreler dancer friendly killer hunter murderer comrade INTESTINES STOMACH PANCREAS SPLEEN KIDNEY GIZZARD flatterer protector of weak treasure hunter preserver of knowledge SHOW_ALL_HISTORY_IN_DWARF_MODE data/init/d_init_default.txt SHOW_FLOW_AMOUNTS SHOW_EMBARK_TUNNEL AUTOBACKUP AUTOSAVE KEYBOARD_CURSOR PATH_COST WALKING_SPREADS_SPATTER_ADV WALKING_SPREADS_SPATTER_DWF CAVEINS TEMPERATURE NUMBER_OF_LOWER_ELEVATIONS_SHOWN SHOW_RAMP_ARROWS ENGRAVINGS_START_OBSCURED SHOW_IMP_QUALITY POST_PREPARE_EMBARK_CONFIRMATION AUTOSAVE_PAUSE INITIAL_SAVE EMBARK_WARNING_ALWAYS TREE_CAP_RAMP TREE_TWIGS TREE_CAP_WALL_N TREE_CAP_PILLAR TREE_CAP_WALL_E TREE_CAP_WALL_S TREE_CAP_WALL_NW TREE_CAP_WALL_W TREE_BRANCH_NSE TREE_BRANCH_SE TREE_BRANCH_NEW TREE_BRANCH_NSW TREE_BRANCH_NSEW TREE_BRANCH_SEW TREE_SMOOTH_BRANCHES TREE_BRANCHES TREE_TRUNK_PILLAR_DEAD TREE_ROOTS_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_W_DEAD TREE_CAP_WALL_SW TREE_CAP_WALL_NE TREE_CAP_FLOOR1 TREE_CAP_WALL_SE TREE_CAP_FLOOR3 TREE_CAP_FLOOR2 TREE_ROOT_SLOPING_DEAD TREE_CAP_FLOOR4 NICKNAME_LEGENDS TREE_ROOT_SLOPING PILLAR_TILE TREE_TRUNK_PILLAR TREE_ROOTS TREE_TRUNK_N TREE_TRUNK_SLOPING TESTING_ARENA ARTIFACTS EMBARK_RECTANGLE MULTITHREADING LOG_MAP_REJECTS PAUSE_ON_LOAD NICKNAME_ADVENTURE NICKNAME_DWARF TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_S TREE_BRANCH_NS TREE_TRUNK_BRANCH_W TREE_BRANCH_NW TREE_BRANCH_EW TREE_BRANCH_SW TREE_BRANCH_NE TREE_TRUNK_E TREE_TRUNK_S TREE_TRUNK_NW TREE_TRUNK_W TREE_TRUNK_SW TREE_TRUNK_NE TREE_TRUNK_BRANCH_N TREE_TRUNK_SE TREE_TRUNK_NSEW TREE_TRUNK_EW TREE_TRUNK_NSE_DEAD TREE_TRUNK_INTERIOR TREE_TRUNK_NEW_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_SEW_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR2_DEAD TREE_TRUNK_NSE TREE_CAP_FLOOR4_DEAD TREE_TRUNK_NEW TREE_TRUNK_NSW TREE_TRUNK_NS TREE_TRUNK_SEW TRACK_NW TRACK_NE TRACK_SW TRACK_SE TRACK_NSE TRACK_EW TRACK_NEW TRACK_NSW TREE_TRUNK_NSEW_DEAD TREE_TRUNK_EW_DEAD TRACK_N TREE_TRUNK_INTERIOR_DEAD TRACK_E TRACK_S TRACK_NS TRACK_W TREE_BRANCH_NW_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSW_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_BRANCH_NS_DEAD TREE_TRUNK_BRANCH_W_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_WALL_SE_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCH_SEW_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_BRANCHES_DEAD TREE_CAP_RAMP_DEAD TREE_TWIGS_DEAD TREE_CAP_WALL_N_DEAD TREE_CAP_PILLAR_DEAD TRACK_RAMP_SE TRACK_RAMP_NW TRACK_RAMP_EW TRACK_RAMP_SW TRACK_RAMP_NSW TRACK_RAMP_NSE TRACK_RAMP_SEW TRACK_RAMP_NEW TRACK_NSEW TRACK_SEW TRACK_RAMP_S TRACK_RAMP_N TRACK_RAMP_W TRACK_RAMP_E TRACK_RAMP_NE TRACK_RAMP_NS FORTRESS_SEED_CAP SPECIFIC_SEED_CAP BABY_CHILD_CAP CULL_DEAD_UNITS_AT POPULATION_CAP VISITOR_CAP Unrecognized Init Option: STRICT_POPULATION_CAP GRAZE_COEFFICIENT TRACK_RAMP_NSEW STORE_DIST_ITEM_DECREASE MAXIMUM_EMBARK_DIM STORE_DIST_BUCKET_COMBINE STORE_DIST_SEED_COMBINE STORE_DIST_BIN_COMBINE STORE_DIST_BARREL_COMBINE FATAL ERROR [GENERATED] Nuked Creature Def Reference NULL JOB ITEM (1): Nuked Breed Reference Nuked Art Image Reference NULL unit projectile loaded Civ Zone NULL JOB ITEM (2): NULL item projectile loaded Nuked Coin Front Reference Nuked Coin Back Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Detail Event Reference Nuked Subregion Reference data/vanilla/vanilla_plants_graphics/ Vanilla Plants Graphics Vanilla Descriptors Graphics vanilla_plants_graphics Vanilla Items Graphics vanilla_buildings_graphics vanilla_items_graphics data/vanilla/vanilla_items_graphics/ Cage: Null Unit Assignment Cage: Null Item Assignment : Null Unit Assignment (Id : Null Item Assignment (Id data/vanilla/vanilla_descriptors_graphics/ NULL Aid Requester vanilla_descriptors_graphics NULL item pointer on load NULL play item on load: id # NULL play unit on load: id # NULL play building on load: id # NULL displayed announcement NULL job pointer on load NULL building pointer on load [PCG_LAYERING: [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] [NIGHT_CREATURE_HUNTER] Button Nuked Entity Reference Nuked Plot Info Reference Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Hist Fig Reference Nuked Site Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Error 2 Nuked Activity Reference Error 1 Nuked Item Reference (General) Nuked Effect Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Generating inorganics... Generating plants... Processing music... Processing sounds... Generating entities... Generating reactions... Generating items... Generating creatures... Processing plants... Processing items... Processing languages... Processing inorganics... Processing reactions... Processing interactions... Processing creatures... Processing entities... Loading parameters... Loading artifacts... Loading civilized populations... Loading history... Loading formations... Loading activities... Loading active historical figures... Loading squads... Preparing graphics... Loading items... Generating interactions... Finalizing generated objects... Loading coin information... Loading map data... Loading buildings... Loading entities... Repairing squad info for Unit # have corrupt feature map at removed erroneous unit occupancy flag removed erroneous unit ground occupancy flag Sorting text... Sorting material templates... Loading world to start new game Loading object files... vanilla_creatures_graphics data/vanilla/vanilla_creatures_graphics/ data/vanilla/vanilla_buildings_graphics/ Vanilla Buildings Graphics ** Loading Fortress ** patching dangerously broken trade definition -- magma powder changed to water/snow Vanilla Creatures Graphics patching corruption: item off-loaded and also in play: Sorting languages... Sorting descriptors... Sorting creatures... Sorting entities... Sorting music... Sorting sounds... Sorting reactions... Sorting interactions... Sorting tissue templates... Sorting items... Sorting inorganics... Sorting plants... Sorting creature bodies... Sorting creature variations... Sorting buildings... Sorting body detail plans... Newer compatible version of mod detected: data/installed_mods/ Update Update all (save uses , not found Loading world information... Loading adventure... Loading announcements... Loading fortress information... Preparing game screen... Handling compatibility issues... Loading general information... Rebuilding more temporary information... Back to title Failed to install mod: Don't update Don't update any Failed to find compatible mod: Loading agreements... Loading art forms... Loading tracking information... Loading cultural identities... Loading image sets... Loading divination sets... Loading occupations... Loading belief systems... Loading identities... Loading incidents... Loading interactions... Loading written content... Loading armies... Loading army controllers... Loading crimes... Loading vehicles... Loading effects... Loading local animal populations... Loading machines... Loading flow guides... Loading work quotas... Loading world events... Loading events... Loading mandates... Failed! Loading world and continuing active game Rebuilding temporary information... Preparing game... Loading schedules... Loading projectiles... Loading units... Loading jobs... [INITIAL_LOAD] GEMS_USE_ADJ GEMS_USE_NOUN SIMPLE Unrecognized Shape Token: GEMS_USE_ADJ_NOUN CP_COLOR COLOR_PATTERN Unrecognized Colored Pattern Token: PATTERN menacing NULL artifact on create site map, skipping invalid lair entrance the word offended submitting triumphant plaintive No slabs engraved Slab engraved Memorialized Entombed and memorialized PARCHMENT PAPER_PLANT slabs engraved SHEET_PLANT Offloading units... Offloading units... PAPER_SLURRY A new chapter of dwarven history begins here at this place, get hungry. autosave [C:2:0:1]Strike the earth![C:7:0:0] slab engraved [Requires Building Placement Distance Overflow no slabs engraved [Requires fuel] Engrave Memorial Slab [Requires ore] [Requires ore, fuel] Siege Equipment Weapons and Ammunition Metal Clothing Other Objects Entombed (opens menu) Not memorialized There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of . You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the charges Have they gone on adventures or moved on to richer delving at new frontier settlements? How have your sturdy charges fared in your absence? Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. Outpost Revisited:[C:7:0:0] You have returned. dfhooks_prerender dfhooks_update dfhooks_shutdown dfhooks_init dfhooks_ncurses_key dfhooks_sdl_event PRINT_MODE TEXT not supported on windows EMERGENCY: Unknown case in async_wait SDL initialization failure SDL initialization failure, trying windowed mode Resizing font to Resizing grid to Font size: New window size: INIT FAILED! SDL_MOUSE_RELATIVE_SCALING Unable to create texture! Fatal error %s: %s stoi argument out of range invalid stoi argument Shift+ NO BINDING Missing binding displayed: [MOUSEWHEEL: :DOWN] [BUTTON: [BIND: I/O error while writing keyboard mapping [VERSION:1] Saving bindings to Unknown binding: Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: Broken button (should be [BUTTON:#:#]): prefs/macros prefs/macros/ prefs/macros/*.mak Quantity not numeric or Unexpected tab(s) while loading macro: Binding missing while loading macro: Binding name unknown while loading macro: End of group End of macro I/O error while loading macro Broken unicode: Unknown SDLKey: Broken repeat request: [MOUSEWHEEL:*:*] Loading bindings from REPEAT_BROKEN REPEAT_FAST REPEAT_SLOW REPEAT_NOT Mousewheel Button list too long TS_PREFERRED_SHAPING TS_MAINTAIN_LENGTH TISSUE_STYLE SELECT_ENTITY CUT_ENTITY
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Crafts CHEESE_MAT associating gloves out of range: associating shoes out of range: associating helm out of range: associating pants out of range: associating armor out of range: USE_EVIL_PLANTS USE_GOOD_WOOD USE_EVIL_WOOD USE_GOOD_ANIMALS USE_EVIL_ANIMALS USE_CAVE_ANIMALS OUTDOOR_FARMING INDOOR_FARMING OUTDOOR_GARDENS INDOOR_GARDENS OUTDOOR_ORCHARDS INDOOR_ORCHARDS OUTDOOR_WOOD INDOOR_WOOD OCEAN_PRODUCTS RIVER_PRODUCTS WILL_ACCEPT_TRIBUTE WORLD_CONSTRUCTION PERMITTED_REACTION PERMITTED_BUILDING PERMITTED_JOB STONE_SHAPE GEM_SHAPE SKULKING MERCHANT_NOBILITY BIOME_SUPPORT SETTLEMENT_BIOME EXCLUSIVE_START_BIOME START_BIOME BANDITRY LOCAL_BANDITRY USE_GOOD_PLANTS METAL_PREF CURRENCY_BY_YEAR SITE_GUARDIAN CLOTHING SUBTERRANEAN_CLOTHING ITEM_THIEF BABYSNATCHER LAYER_LINKED AMBUSHER SIEGER ALL_MAIN_POPS_CONTROLLABLE INDIV_CONTROLLABLE SITE_CONTROLLABLE CIV_CONTROLLABLE TRANSLATION DIGGER WOOD_ARMOR WOOD_WEAPONS MINING_UNDERWORLD_DISASTERS GENERATE_DANCE_FORMS GENERATE_MUSICAL_FORMS GENERATE_POETIC_FORMS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_WIND_INSTRUMENTS GENERATE_STRINGED_INSTRUMENTS GENERATE_KEYBOARD_INSTRUMENTS DIVINE_MAT_CLOTHING DIVINE_MAT_CRAFTS DIVINE_MAT_ARMOR DIVINE_MAT_WEAPONS STONE_PREF GEM_PREF VARIABLE_POSITIONS FRIENDLY_COLOR CULL_SYMBOL SUBSELECT_SYMBOL REMAINING SELECT_SYMBOL CURRENCY ITEM_IMPROVEMENT_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ART_FACET_MODIFIER SPHERE_ALIGNMENT COMMON_DOMESTIC_PET COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PULL COMMON_DOMESTIC_PACK USE_ANIMAL_PRODUCTS ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_PET ANIMAL_NEVER_PET ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_WAGON_PULLER ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_MOUNT ANIMAL_NEVER_MOUNT ANIMAL_ALWAYS_PRESENT ANIMAL_FORBIDDEN_CLASS ANIMAL_CLASS ANIMAL_CASTE_TOKEN ANIMAL_TOKEN POSITION SITE_VARIABLE_POSITIONS ACTIVE_SEASON MERCHANT_BODYGUARDS DIPLOMAT_BODYGUARDS TREE_CAP_DIPLOMACY RELIGION_SPHERE MAX_POP_NUMBER MAX_SITE_POP_NUMBER MAX_STARTING_CIV_NUMBER WANDERER VARIABLE_VALUE SET_SCHOLARS_ON_VALUES_AND_JOBS NO_ARTIFACT_CLAIMS BUILDS_OUTDOOR_TOMBS BUILDS_OUTDOOR_FORTIFICATIONS ABUSE_BODIES EQUIPMENT_IMPROVEMENTS INVADERS_IGNORE_NEUTRALS IMPROVED_BOWS USE_MISC_PROCESSED_WOOD_PRODUCTS USE_ANY_PET_RACE USE_NON_EXOTIC_PET_RACE TOLERATES_SITE LIKES_SITE DEFAULT_SITE_TYPE PROGRESS_TRIGGER_TRADE_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_POPULATION NAME_FEMALE NAME_MALE LAND_NAME AS_NEEDED COMMANDER RESPONSIBILITY LAND_HOLDER capped : Precedence exceeding : Negative precedence changed to zero PRECEDENCE REQUIRES_POPULATION REPLACED_BY APPOINTED_BY BY_POSITION BY_HEIR : REQUIRED_OFFICE negative, set to 0 REQUIRED_OFFICE : REQUIRED_STANDS exceeds 100, capped : REQUIRED_STANDS negative, set to 0 REQUIRED_STANDS : REQUIRED_RACKS exceeds 100, capped : REQUIRED_RACKS negative, set to 0 REQUIRED_RACKS : REQUIRED_CABINETS exceeds 100, capped : REQUIRED_CABINETS negative, set to 0 REQUIRED_CABINETS : REQUIRED_BOXES exceeds 100, capped : REQUIRED_BOXES negative, set to 0 REQUIRED_BOXES SPOUSE_FEMALE SPOUSE_MALE DO_NOT_CULL CHAT_WORTHY BRAG_ON_KILL FLASHES SPECIAL_BURIAL EXECUTION_SKILL has equal foreground/background colors without brightness, background set to 0 has invalid brightness value (must be 0 or 1), set to 0 has background color > 7, set to 0 has negative background color, set to 0 has foreground color > 7, set to 7 has negative foreground color, set to 7 ELECTED REQUIRES_MARKET CONQUERED_SITE ANIMAL_ALWAYS_PACK_ANIMAL SUCCESSION DETERMINES_COIN_DESIGN EXPORTED_IN_LEGENDS MILITARY_SCREEN_ONLY GENDER REJECTED_CLASS REJECTED_CREATURE ALLOWED_CLASS ALLOWED_CREATURE QUEST_GIVER KILL_QUEST PUNISHMENT_EXEMPTION SLEEP_PRETENSION MENIAL_WORK_EXEMPTION_SPOUSE MENIAL_WORK_EXEMPTION RULES_FROM_LOCATION : DEMAND_MAX exceeds 100, capped : DEMAND_MAX negative, set to 0 DEMAND_MAX : MANDATE_MAX exceeds 100, capped : MANDATE_MAX negative, set to 0 MANDATE_MAX : REQUIRED_TOMB exceeds 1000000, capped : REQUIRED_TOMB negative, set to 0 REQUIRED_TOMB : REQUIRED_DINING exceeds 1000000, capped : REQUIRED_DINING negative, set to 0 REQUIRED_DINING : REQUIRED_BEDROOM exceeds 1000000, capped : REQUIRED_BEDROOM negative, set to 0 REQUIRED_BEDROOM : REQUIRED_OFFICE exceeds 1000000, capped Unrecognized Entity Token: DUTY_BOUND ACCOUNT_EXEMPT chieftain warlords warlord ringleaders ringleader commanders commander captains captain chieftesses chieftess chiefs bosses leaders CUSTOM_BANDIT_LEADER Initiate Soldier Sergeant Captain Grandmaster masters master commanders generals general CUSTOM_MERCENARY_LEADER soldiers soldier chieftains Unrecognized entity helm token: Unrecognized entity ammo token: Unrecognized entity armor token: Unrecognized entity weapon token: Unrecognized entity digger token: Unrecognized entity creature token: *** Error(s) finalizing the entity Stone shape not found: Gem shape not found: Unrecognized entity position rejected creature token: Unrecognized entity position rejected caste token: Unrecognized entity position allowed creature token: Unrecognized entity position allowed caste token: Unrecognized symbol: Unrecognized entity siege ammo token: Unrecognized entity tool token: Unrecognized entity instrument token: Unrecognized entity toy token: Unrecognized entity trapcomp token: Unrecognized entity shield token: Unrecognized entity pants token: Unrecognized entity shoes token: Unrecognized entity gloves token: baron consort baronesses baroness barons CUSTOM_LAW_MAKER_2 most high priests most high priest most sacred most holy most exalted absolute most high HIGHEST_PRIEST NULL artifact on wg loot building, skipping treasurers constables constable marshals marshal field CUSTOM_MILITARY_STRATEGY war leaders war leader CUSTOM_MILITARY_GOALS law-givers law-giver , entity # Murder-target mismatch: year baronesses consort baroness consort barons consort Exalted Ultimate Perfect Bearer grappling blowgun crossbow hammer treasurer CUSTOM_MERCENARY_TREASURER on your left on your right , the , at the end of the hall , the door on your left , the door on your right up the stairs Novice Bearer Adept Master Degree administrators administrator officials official commissioners commissioner caretakers caretaker bridge tunnel magistrates magistrate justices judges Metal armor Leather armor [ITEM: [RECLAIM_SKILL: [SKILL: TITLE: [PROFILE] has self-referential diplomacy state Entity midmap construction path build failure failure to get end square construction for transport link failure to get start square construction for transport link WORSHIP_HF abbots chamberlains chamberlain advisors advisor counselors counselor justiciars justiciar keepers of the seal keeper of the seal chancellors chancellor chief royal CUSTOM_OFFICIAL_ harvest CUSTOM_MARKET_OFFICIAL_ housekeepers housekeeper executioners executioner cup-bearers cup-bearer butlers butler masters of beasts master of beasts bookkeeper clerks stewards steward alderperson CUSTOM_GUILD_CLERK CUSTOM_GUILD_STEWARD CUSTOM_GUILD_ALDERPERSON doyennes doyenne doyens CUSTOM_GUILD_LEADER guard army unattached from parent army invalid nem in army during guard creation camp order missing parent -- army will camp forever (Set out Mission Report: Monster trying to generate musical form without speech or instruments has assumed the position of [ENTITY: [OBJECT:ENTITY] entity_layer recordkeepers recordkeeper bookkeepers possibly buriable unrotten undisturbed collected sharpenable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to barrel) tameable small creature sand-bearing Tribute Report: Tribute is being unloaded. (A report is available.) Merchants have arrived and are unloading their goods. A trade depot is requiered for the delivery of the tribute. The merchants need a trade depot to unload their goods. An animal has become a has adopted Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! unused improvable butcherable millable Miner destination wiped now know a few facts about training. have attained a general familiarity with training methods. are now quite knowledgeable trainers. are now expert non-artifact wooden stone
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CALCIUM_CARBONATE calcite/limestone/chalk/marble CAN_GLAZE glazable GYPSUM gypsum paper-making paper-slurry lye/milk-free blunt unengraved unimproved written-on non-absorbent food storage non-pressed woven metal edged on-ground divine artifact fire-safe magma-safe building material non-economic plant leather hair/wool shell pearl plaster-containing ivory/tooth glass lye-bearing milkable finished good furniture dyeable totemable glass-making melt-designated deep material sewn-imageless screw divination games of chance that isn't a bin Short Pathing Flood Overflow meat-carving holder meal container liquid container food storage nest box small object container track cart heavy object hauler stand-and-work sheet roller folded sheet protector writing container bookcase display object offering placement paper-slurryable RENDER_MAT renderable SOAP_MAT fatty tannable
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liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving TALLOW tallow BAG_ITEM bag-processable fermentable GLAZE_MAT glaze HONEYCOMB_PRESS_MAT honey-bearing PARCHMENT_MAT parchment-producing PRESS_LIQUID_MAT oil-bearing PRESS_PAPER_MAT by a rough block the cave the river the magma pool the pit the underworld portal the volcano the underworld the subterranean water : Null Pop Num deposit One of the compressed files on disk has errors in it. Restore from backup if you are able. The glowing barrier has disappeared! Deep within this strange place, we've uncovered what must be a treasure of the gods! The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! Apocalypse! We are being judged by the gods! Something evil is emerging from this newly exposed pocket! We checked that stone for heat! What devilry is this?! Some ancient horror was encased here, until now! We have unleashed the echo of a forgotten divine retribution! Horrifying screams come from the darkness below! [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. elves_firstcontact2 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. elves_firstcontact1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. elves_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. elves_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. human_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. human_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. human_trade1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. human_trade_bye UNIT_COMBAT_REPORT D_DISPLAY UNIT_COMBAT_REPORT_ALL_ACTIVE Command Line: World generation aborted because folder exists. Command Line: World generation initiated. data/installed_mods [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. dwarf_liaison1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. dwarf_liaison_bye Synchronizing folders... Saving agreements... Saving tracking info... Saving parameters... Cleaning stranded objects... Cleaning game objects... Passing a few weeks to get things ready... data/init/announcements.txt Command Line: *** STARTING NEW GAME *** Cleaning play objects... A_DISPLAY RECENTER DO_MEGA Offloading art images... Saving world Command Line: World exported. save/current/world.dat Saving history... Saving civilized populations... Saving map data... Sorting world information... hatch cover floodgate coffer limb/body backpack quiver crutch splint stones raw crystal glass raw clear glass charcoal wafers cut clear glass gems cut green glass gems refined coal portal blocks cut crystal glass gems [DIPSCRIPT:HUMAN_STANDARD] HUMAN_STANDARD [TEXTVIEWER:elves_standard_bye] [TEXTVIEWER:elves_standard1] [DIPSCRIPT:HUMAN_TRADE] HUMAN_TRADE [TEXTVIEWER:human_standard_bye] [TEXTVIEWER:human_standard1] Jobs removed from unpowered were unable to complete the [TEXTVIEWER:human_trade_bye] [TEXTVIEWER:human_trade1] raw green glass branch grown [CONSTRUCTTOPICLIST] [TEXTVIEWER:dwarf_liaison1] [DIPSCRIPT:DWARF_LIAISON] DWARF_LIAISON [DIPSCRIPT:ELVES_FIRSTCONTACT] ELVES_FIRSTCONTACT [TEXTVIEWER:dwarf_liaison_bye] [TOPICDISCUSSION] [TEXTVIEWER:elves_firstcontact2] [ELSE] [TEXTVIEWER:elves_firstcontact1] [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] [DIPSCRIPT:ELVES_STANDARD] ELVES_STANDARD [HISTORY_DIPEV:FIRSTCONTACT] [ENDIF] ballista parts trap component pipe section siege ammo ballista arrow head amulet scepter ammunition crystal glass clear glass green glass perfect stagnant slimy vomitous sticky ichorous purulent gooey dirty laced with paste bloody mechanisms catapult parts cheese powder animal trap bucket barrel strands throne codices
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tanned hide filthy rotten figurine sarcophag casket musical instrument waterskin unglazed terrarium window goblet small tame animal small live animal chops preserved prepared meal suits of chain weapon /buckler shield handwear silk body part plant part corpse yarn body part soap body part wooden body part leather body part withered Rotten strand body part leaf or fruit leaves and fruit woven clothing shop sign leather shop sign cloth shop sign general imports sign bowyer's shop sign gem cutter's shop sign bone carver's shop sign leather clothing shop sign carpenter's shop sign leather goods shop sign metal craft shop sign blacksmith's shop sign tavern sign metal furniture shop sign stone furniture shop sign bracelet earring statue millstone traction bench armorsmith's shop sign weaponsmith's shop sign craft shop sign memorial clothing imports sign food imports sign food shop sign general store sign Opulent Throne Room Royal Throne Room Evaluate Depot Caravan Access Overflow Decent Study Splendid Study Throne Room Royal Bedroom No Study Meager Study Modest Study Decent Quarters Fine Quarters Great Bedroom Grand Bedroom Tiny streaks of lightning streak quickly over the object's surface. The item smells like wet earth. The item is covered with small bumps. The item constantly emits a nearly inaudible high-pitched whistle. No access to The item sounds like rustling leaves when moved. The item is covered with minute gray hairs. Creatures that look at the item cannot think negative thoughts. Metropolis Capital No access Outpost Hamlet Village offers it to claims it as a personal treasure. claims it as a family heirloom claims it as an heirloom in the name of the family ancestor no material caught in a cloud of flames! The object looks oddly square. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The item sparkles with a supernatural brilliance. caught up in the web! legwear headwear footwear A thief has stolen has stolen A kidnapper has made off with has been possessed! withdraws from society... is taken by a fey mood! has created begins to stalk and brood... looses a roaring laughter, fell and terrible! Item Hauling Refuse Hauling Food Hauling Wood Hauling Animal Care Stone Engraving Push/Haul Vehicles Animal Hauling Feed Patients/Prisoners Dressing Wounds Setting Bones Diagnosis Plant Processing Clothesmaking Small Animal Dissection Recovering Wounded Stone Hauling No Tomb Servant's Burial Chamber Burial Chamber have been disturbed. group of has been disturbed. an official land of the realm caught in a burst of its way out of confinement! swarm of ROOM SHARING INDEX OUT OF BOUNDS: lumber limits an even more official land of the realm and the surrounding lands have been made No Quarters Meager Quarters Modest Quarters Quarters Fine Dining Room Great Dining Room Grand Dining Room Royal Dining Room No Dining Room Meager Dining Room Modest Dining Room Decent Dining Room Fine Tomb Mausoleum Grand Mausoleum Royal Mausoleum TEXT_SET INTERACTION REACTION PALETTE save/current/*.dat world.dat /*.dat world.sav save/current/*.sav created a masterpiece You have Healthcare Hunting/Related Stoneworking Woodworking Other Jobs Jewelry Fishing/Related Farming/Related DESCRIPTOR_SHAPE BUILDING MATERIAL_TEMPLATE LANGUAGE TILE_PAGE GRAPHICS DESCRIPTOR_COLOR DESCRIPTOR_PATTERN Armoring Furnace Operating Hunting Farming (Fields) Siege Operating Stonecrafting Metalcrafting Blacksmithing Trade Good Hauling Pump Operating Mechanics Crossbow-making Wall/Floor Construction Road Building Lever Operation Water Hauling shadow bad variant access graphics/tile_page_* *** Error(s) found in the file' graphics/graphics_* graphics/palette_* Could not load sound file Could not load music file MUSIC_FILE sound/music_file_* init_sound returned false! sound/sound_file_* : error loading file. SOUND_FILE sound/ AUTHOR invalid hash bucket count unordered_map/set too long : file not found. : End of current chunk reached while trying to read data. : unsupported file or audio format. : couldn't perform seek operation. Could not load file : end of file unexpectedly reached while trying to read essential data. : media was ejected while reading. sow the seeds of chaos in the world highlight boundaries between worlds bring death to the world provide opportunities for courage rescued <reason> maintain balance in universe sphere alignment failed mood cannot find artifact trapped in cage lack of sleep admire architecture danger as a symbol of everlasting peace cement bonds of friendship gather information on a pilgrimage unable to leave location great deal of stress artifact is heirloom of family hfid sanctify hf exiled after conviction become citizen be with master eradicate beasts arrived at person make a living as a warrior entertain people hire on as mercenary curiosity hire on as scholar hire on as performer glorify hf prefers working alone prevented from leaving have not performed cry on boss vent at boss insufficient progress toward goal should have reached goal make weapon work request cry on priest vent at priest violent disagreement reunited with loved one true name invocation adopted arrived at location going wrong direction left site entity no longer rules bring murder to the world bring misery to the world bring thralldom to the world bring nightmares into reality because it was destined liked appearance great fortresses built and tested be brought to safety offer condolences insufficient work help with rescue provide opportunities for acts of valor bring torture to the world find relative bring war to the world viewed displayed item viewed item in own display threw hauled item in tantrum pet lost admire owned building admire building admire owned arranged building admire arranged building clothing rots away tattered clothing good spar haunted in dreams had miscarriage freed from prison old clothing spouse had miscarriage nearby conflict became parent being an agreement companion agreement cancelled broke up with lover mastered skill fell in love divorced witnessed blood drinking in incident stranger sneaking around listened to complaint made complaint entity cancels tribute entity controls site stranger advancing with weapon kicked out of squad witnessed death in incident death and injury hf died unexpectedly found body in incident </reason_id> </reason> <circumstance> <reason_id> caught sneaking last stand jump into existing conflict produced artifact produced masterwork slayer in incident hf is dead reunited with hf separated from hf holds high value smoother operation of entity envious of those that live on shared interest in profession part of trade negotiation seek sanctuary afraid of persecution artifact is symbol of entity position had ambitions for which death is only a small obstacle too vain to give in to death heavy losses in battle lack of funds afraid to die panicked about what happens after death too proud to give in to death not ready to face the afterlife eaten rotten food tired of food good drink good food punished somebody with tool punished by beating cannot get punishment tool punished by tool eating without table lesser has better room eating in dining room eating at crowded table do not have enough cabinets do not have enough chests do not have enough armor stands do not have enough weapon racks established as land holder land holder rank increased mandate was obeyed knocked out by cavein mandate only partially completed mandate ignored committed vandalism destroyed building ate vermin while starving ate favorite animal while starving punished somebody with beating beat somebody up no shirt ate own pet while starving no shoes considering demand caught in dust personal punishment reduced punishment of victimizer reduced caught in miasma caught in snow waterfall mist caught in smoke personal punishment delayed nobody to punish for failed mandate insufficient justice buildings punishment of victimizer delayed reelected elected request ignored request approved very drowsy drowsy dehydrated thirsty long patrol complaint unregistered sun irritated sun nauseated resting rough sleep caught in rain caught in freakish weather starving hungry suffered minor injury suffered major injury gained relative gave birth gave water received water slept on driftwood slept on dirt evicted artwork defaced relation gave stress complaint chat relation received personal chat relation chat relation received stress complaint chat gave food received food relation gave personal chat relation abstract chat drinking without well drinking rotten view hated vermin caged view favorite animal caged drinking ichor drinking goo drinking nasty drinking pus slept on rough stone slept on grass slept on ice slept on rocks slept in room slept without proper room slept in mud slept on smooth floor acquired favorite animal as pet acquired item cleaned self confined near hated vermin new grudge pestered by flying micro vermin near favorite animal drinking blood tired of drink drinking vomit drinking slime killed somebody in training accident cleaned self with soap attacked by zombie possible relative attacked completed job rescued somebody lost property to taxes tax escort stole property eating without chair eating without dining room was rescued new bonded relationship disappointed nobility tax collector succeeded new buddy tax collector failed taxable room inaccessible have inadequate protection pleased nobility misinformed about taxable room did individual melee drills nightmare improved skill did ranged practice play with toy make believe dream about hf active performance simulated instrument active performance poem reciter active performance singer active performance instrument change personality value put on quality worn item active performance storyteller active performance preacher learned musical form learned poetic form taught scholar flag learned dance form learned skill learned scholar flag learned interaction learned written content residency petition rejected citizenship petition accepted left troupe citizenship petition rejected read written content taught skill residency petition accepted wrote written content religion prayer in godless temple religion prayer in incorrect temple drinking without goblet pray to hf in dedicated temple unmet needs body of relation rotted religion prayer pray to hf performed in incident syndrome emotion kicked out of troupe saw performance in incident stuck on research topic research breakthrough discuss research topic ponder research topic have no tomb have tomb interacted with pet interacted with community pillar official meeting in bedroom met in room official meeting without room official meeting in dining room victim convicted animal convicted perpetrator against family convicted perpetrator convicted expelled turned child away from sanctuary dead unit convicted relative expelled on a whim that great fortresses might be raised and tested in siege that more might be murdered that it might bathe in misery forever to provide opportunities for courage to rise to sow the seeds of chaos therein that all should gaze upon a truly gruesome visage that more might die in order to find a relative that war might rage forever in order to be brought to safety to offer condolences in order to make thralls of everyone in order to make nightmares reality to provide opportunities for acts of valor to be performed in order that acts of torture be perpetrated </circumstance> is entity subordinate <circumstance_id> </circumstance_id> guildhall petition rejected guildhall petition accepted guildhall agreement abandoned guildhall petition ignored after pondering the ineffable subtleties of due to their cosmic similarity to create a monument to the boundaries between realities in order to maintain balance in the universe to adventure for an insurrection in order to be rescued as a guide performance in site scholarly lecture in site embezzling funds from position accepting bribes for leniency claimed artifact given away acquired artifact unnaturally ageless preying on civilized for blood temple petition rejected entity temple recognition temple agreement abandoned temple petition ignored from afar cut of corrupt funds temple petition accepted during an infiltration mission active sermon refuse value active sermon promote value active poetic form active story event active performance dancer active performance chanter active sermon sphere active sermon worship hfid abducted hf by preserving part of body historical event collection murdered hf active dance form active musical form item was favorite possession defeated hf due to panic about what happens after death due to envy of those that live on unable to face any possible judgment and the afterlife due to fear of death as an heirloom of the in order to sanctify as a symbol of authority within family due to a belief in to smooth the operation of in order to cement the bonds of friendship as part of a trade negotiation being too vain to give in to death being too proud to give in to death due to fear of persecution having ambitions for which death was only a small obstacle in order to drink to fill a role as a scholar in order to pray in order to admire architecture out of curiosity after being prevented from leaving to fill a role as a performer to fill a role as a mercenary after being trapped in a cage due to lack of sleep after being unable to leave a location after a great deal of stress to experience danger in order to relax after failing to create an artifact after being unable to find an artifact in order to make a living as a warrior in order to entertain people in order to flee in order to study after invocation of the true name after adoption in order to eradicate beasts after finding due to jealousy in order to continue working alone due to a lack of performances in order to glorify in order to pursue scholarship after being exiled following a criminal conviction in order to become a citizen in order to be with the master to cry on a priest to vent at a priest to cry on somebody in charge to vent at somebody in charge due to insufficient work to help with a rescue that weapons be made to request work after leaving the site as the relevant government was no longer in control after a violent disagreement r being reunited with a loved one as insufficient progress was made toward the goal as the goal was not reached after arriving at the location after going the wrong direction </rep_psychopath> <rep_violent> </rep_trade_partner> <rep_psychopath> </rep_bully> <rep_brigand> </rep_violent> <rep_bully> </rep_poet> <rep_storyteller> </rep_bard> <rep_poet> </rep_preacher> <rep_trade_partner> </rep_storyteller> <rep_preacher> after embezzling funds after accepting bribes in exchange for leniency </rep_hero> after receiving a cut of corruptly-obtained funds being unnaturally ageless after preying on the blood of civilized creatures after a performance in after a scholarly lecture in </rep_monster> <rep_intruder> </rep_brigand> <rep_monster> </rep_bonded> <rep_hero> </rep_intruder> <rep_bonded> after a dream after dreaming of after defeating after a nightmare after incompletely performing the rites of in a dedicated temple in an undedicated temple in an improperly dedicated temple after acquiring during was given away after by preserving a part of the body as the item was a favorite possession after murdering after abducting astronomy mathematics chemistry natural history in order to find sanctuary to gather information philosophy due to a shared interest in after the death of after taking heavy losses in battle after performing the rites of after praying to medicine geography due to a lack of funds engineering developed a business rivalry developed an athletic rivalry as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue recognized due to a shared scholarly interest became friends become friends over a shared love of athletics due to a shared artistic interest added masterful rings added a masterful covering added masterful spikes added masterful bands created a masterful constructed a masterful added a masterful image masterfully dyed a became childhood friends <rep_information_source> became infatuated with cemented a bond of friendship amidst the horror of combat </rep_thief> <rep_treasure_hunter> </rep_information_source> <rep_thief> over the latter's romantic relationship formed a grudge against broke up became lovers held a deep hatred of was bent toward supernatural vengeance upon due to religious persecution due to persecution </rep_loyal_soldier> <rep_friendly_fighter> </rep_quarreler> <rep_loyal_soldier> </rep_enemy_fighter> <rep_hated_group> </rep_friendly_fighter> <rep_enemy_fighter> </rep_knowledge_preserver> <rep_protector_of_weak> </rep_treasure_hunter> <rep_knowledge_preserver> </rep_flatterer> <rep_quarreler> </rep_protector_of_weak> <rep_flatterer> </rep_hunter> <rep_friendly> </rep_killer> <rep_hunter> </rep_dancer> <rep_bard> </rep_friendly> <rep_dancer> </rep_respected_group> <rep_comrade> </rep_hated_group> <rep_respected_group> </rep_murderer> <rep_killer> </rep_comrade> <rep_murderer> , the forces of the attack by the rampage of the forces of rampaged throughout by the attackers. as scouts as scouts The defenders hired the search of and found nothing slipped into by the forces of fled throughout searched the fleeing of weaving of a masterful sewn image addition of masterful cloth creation of a masterful illustration writing of a masterpiece addition of masterful rollers addition of a masterful handle addition of masterful thread , and the defenders were led by led the attack were hired The defenders were led by creation of a masterful image set addition of a masterful instrument piece the masterful engraving prepared by by falling debris during mining masterfully constructed by by growing vegetation by melting a masterpiece during fortification carving by magma addition of masterful rings addition of a masterful covering addition of masterful spikes addition of masterful bands created by the masterful addition of a masterful image masterfully dyed with added masterful thread wove a masterful sewn image added masterful cloth added masterful rollers added a masterful handle added a masterful chain added a masterful rope prepared a masterful to a destroyed created a masterful engraving created a masterful illustration masterfully wrote created a masterful image set attached a masterful instrument piece the attack of leaving abandoned the settlement of spotted the forces of and destruction of the detection of the forces of slipping out of formed formed moved became the primary criminal organization withered. settlement of the withering of the abandonment of and took over tribute from declared and takeover of Summer Spring Winter Autumn routed the surrender of the rout of and destroyed the declaration that to be a holy city surrendered is a holy city and lordship of The new government was called demanded treasure from over the freeing of freed in charge of and placed , but they had nothing left to give every the securing of the failure to secure tried to secure tribute from demanded and received treasure from , to be delivered from secured tribute from destruction of the defeat of looted treasure and seized livestock from stole treasure and livestock from the infiltration of , undetected by defeated the attack on pillaged raided pillaging of raiding of looted treasure from stole treasure from seized livestock from stole livestock from inquiry after viewing of against , an insurrection profaning the razing of prayer inside disturbing ended with the disappearance of the rebelling population overthrown the overthrow of crushed the insurrection in the insurrection in the insurrection the local government concluded with razed replaced asked about viewed rebuilt thrust a spire of slade up from the underworld, naming it , and established a gateway between worlds constructed the rebuilding of the emergence of the replacement of from the underworld through the power of the creation of created the foundation of the construction of lifted numerous oppressive laws from laid a series of oppressive edicts upon repealed numerous oppressive laws enacted a series of oppressive laws the incorporation of the subordination of the return to reason at the settlement of into as a part of finished the construction of the completion of connecting the lifting of numerous oppressive laws from the proclamation of a series of oppressive edicts upon the repeal of numerous oppressive laws the enactment of a series of oppressive laws several began operating at the direction of the joining of hundreds a multitude of dozens of some hundred the formation of regained their senses after another period of questionable judgment. relocation of ascendency of the criminal organization under the leadership of fully incorporated into regained their senses after an initial period of questionable judgment. at the settlement of unrolled a brilliant tactical plan made an outright foolish plan put forth a sound plan made a poor plan outmanuevered entirely outwitted the forces shifted, and the forces were arrayed, and the attackers had a positional advantage the attackers had a strong positional advantage hatched a stunning strategy blundered terribly used good tactics used poor tactics , which rises above an unknown peak escaped from the climbing of stabbing ripping the first to reach the summit of outmatched the journey of tactical planning was superior to with a cunning plan unknown lands made a journey to the return of the escape from as a means of torture stabbed slashing off slashing out smashed burned away ripped slashed burning away burning out slashing smashing tearing off tearing out ripping off stabbing out the reclamation of the questionable judgment of the devouring of devoured the crushing of the insurrection against the end of the insurrection in launched an expedition to reclaim were taken by a mood to act against their better judgment at stabbed out torn off burned out ripped off slashed out broken away torn out slashed off got into a brawl with confronted a scuffle between the subduing of ambushed surprised cornered happened upon surprising of attack on happening upon ambush of the escape of in which the former emerged victorious after a horrific combat after a punishing fight wild beasts tamed the fought with and subdued the taming of the the carousal of the horrible experiments of equipment by the purchased of despite the latter's wounds was forced to retreat from was forced to make a hasty escape eventually prevailed and . While defeated, the latter escaped unscathed fought with 's onslaught managed to escape from everyone losing performed horrible experiments the clash between slaying a single exceptional superior quality equipment masterwork purchased caroused finely-crafted well-crafted the tactical contest between neither side had a positional advantage a tactical situation the tactics of the defenders had a strong positional advantage the attackers had a slight positional advantage the defenders had a slight positional advantage the defenders had a positional advantage a lone poorly led clashed with animated inspiringly led brilliantly led ably led drowned out in the air to beasts buried crucified left alive threw murdered into a pit of spikes against an obstacle, causing immediate death slaughtered struck down of blood drained burned as a to death in dragon fire a troublesome poltergeist an energetic poltergeist a forlorn haunt a restless haunt to pieces hacked beheaded executed mortally wounded shot and killed , who suffocated , who bled to death was disturbed from eternal rest became obsessed with an inscrutable goal came back from the dead was brought back from the dead began dreaming of seeing the great natural wonders of the world began dreaming of falling in love came to desire to bathe the world in chaos began dreaming of attaining rank in society a moaning spirit an angry ghost a secretive poltergeist a howling spirit a murderous ghost once more, this time a violent ghost a sadistic ghost became obsessed with independently discovered life by any means own mortality and sought to extend confrontation of cornering of was the very first to discover brawl with began dreaming of bringing peace to the world began dreaming of crafting a masterwork began dreaming of mastering a skill began dreaming of becoming a legendary warrior came to desire to rule the world began dreaming of starting a family began dreaming of creating a great work of art began dreaming of making a great discovery to attain rank in society own life with an inscrutable goal to bathe the world in chaos to fall in love to master a skill with extending to see the great natural wonders of the world into a deep chasm the fall of the death in the dark of the passing of , once more, from the dead in a cage the death of independent discovery initial discovery the new dream of the new desire of , struck down , struck down by a was impaled on spikes died after colliding with an obstacle to craft a masterwork to create a great work of art to become a legendary warrior to bring peace to the world to rule the world the new obsession of to make a great discovery to start a family , slain , slain by a was left out in the air succumbed to infection was crushed under a collapsing ceiling was crushed by a drawbridge , slain by was killed by falling rocks was banished by was killed by a flying object , struck down by was banished by a was struck down was drowned was killed by a vehicle was killed by a trap fell into a deep chasm was encased in ice burned up in magma died of old age solidified scared was encased in cooling magma was encased in cooling lava was burned to death by burned up in a magma mist was burned to death by a dragon fire burned up in dragon fire 's dragon fire on spikes the impalement of to death the scaring of with an obstacle the collision of , after the death strike by a , after the death strike by the reunion of through the efforts of was abducted abducted from a great height the leap of the murder of blood by a vehicle by a trap the slaughter of the killing of the draining of the scuttling of attack with after an attack the putting to rest of the vanishment of the collapse of by a flying object after an attack by a after an attack by by falling rocks under a collapsing ceiling the mortal wounding of the shooting of in a magma mist the scalding of under a drawbridge the crushing of the burial of the crucifixion of the feeding of the leaving of the hacking of the fatal illness of the beheading of the execution of the boiling of in magma the condensation of the melting of the dehydration of the starvation of the burning of the drowning of in ice in cooling magma 's fire in a the heat-induced death of the freezing of in cooling lava the encasement of became crazed was striken by melancholy stopped responding to the outside world went berserk was possessed withdrew from society was taken by a fell mood began to skulk and brood the melancholy of the fell mood of the rampage of the insanity of the withdrawal from society of the fey mood of the dark brooding of the possession of as the latter prefers to work alone was denied an apprenticeship under due to prefers to work alone raising within entombment discarding appearing not to age after was taken by a fey mood general suspicion denial of apprenticeship jealousy aroused general suspicion under the thievery the mercenary operation the start as a the career change from the scouting the wandering the baby-snatching the hunting of great beasts was discarded in arose from was entombed in was buried in the loss of a hist fig entry the giving up on being a throughout , based in decided to become a mercenary, operating decided to become a baby-snatcher, operating gave up being a decided to become a thief, operating began wandering the abduction of began hunting great beasts became a scout out of the wilds around became a to become a lost a hist fig entry stopped being a took up residence took up residence in was imprisoned in laired within started working at stopped being the pet of started hanging out at ruled from taught escaped from the learning of learned stopped ruling from stopped working at moved out of stopped hanging out at stopped being the child of stopped being the father of ended the romantic relationship with lost the worship of became the pet of began worshipping stopped being the mother of became the spouse of the deceased stopped being the owner of stopped traveling with lost faith in stopped being the parent of no longer imprisoned was no longer imprisoned by stopped being the apprentice of stopped being the master of imprisoned was imprisoned by began an apprenticeship under became the master of was born to became romantically involved with received the worship of became the deceased spouse of became the former spouse of became the parent of was sired by ceased being the master of began traveling with became the owner of ceased being the apprentice of visited settled in the area around fled into fled to the catatonia moved to study in departed to into the area around gave birth to wandering studies settling the shield the tooth serving in combat dodging the whip the pike the blowgun the bow years of membership being a member for a year dissolved the bestowal of the title of battles participating in enemies slaying an enemy given to all new members received the title of a weapon or technique attaining sufficient skill with was crucial to the coup. The support of recruited expelled the hammer the mace the crossbow the spear a ranged weapon a melee weapon or technique the sword the axe collaborative creation forcible creation of the position of popularly-supported creation , pushed by a wave of popular support with threats of violence audacious creation as a matter of course toppled the government of formed a friendship in power and assumed control formed a friendship formed a false friendship where each used the other for information in order to extract information formed a false friendship with into a from a fooled the transformation of the moment when from the teaching of changed changed collaborated to create compelled the creation of through force of argument the position of assumed the identity into believing members of the impersonation of sacred sites were desecrated Several along with smaller sacred sites Several major structures were destroyed Most property was confiscated along with several smaller sacred sites were destroyed , including several groups in war if the latter did likewise. swore to support the persecution of the breach of breached Five hundred or more people were expelled A thousand or more people were expelled Dozens of people were expelled A hundred or more people were expelled with dozens of others with a hundred or more others with some others with many others A few people were expelled expelled property was confiscated Somebody was expelled and some others Several people were expelled and others were were expelled rebuilding inheritance , inveighing against preached to rebuilt inherited purchase formerly owned by was expelled persecuted with five hundred or more others with a thousand or more others the sermon of , urging love be shown to urging love between setting the purchase of received had a dungeon constructed within equipment by purchased the dissolution of , which standard a gated courtyard improved fortifications purchased a feast hall had a gated courtyard added to had the fortifications improved of the addition of had a feast hall added to was imprisoned by was enslaved by an enemy of a mercenary for revealed nothing during interrogation. during interrogation conviction of wrongful a former prisoner of a former slave of a claimant for a worker of a member of a criminal in the eyes of a former mercenary of a former member of sentenced to and sentenced to death beaten hammerstroke the corrupt as a go-between in a conspiracy to commit through the machinations of with fabricated evidence one year months more than and would have been imprisoned but for lack of accommodations and exiled one month and imprisoned for a term of with fabricated evidence in with fabricated evidence, but nothing came of it. due to ongoing surveillance as the plot unfolded, after being recognized and arrested the arrest and interrogation of was released. at the behest of attempted to frame confessed and as the plot unfolded, convicted wrongfully the contact due to ongoing surveillance on the target a coconspirator, the sale of sold the sabotage of the activities of sabotaged the activities of ransomed the alliance between the ransom of was sent to Despite the interrogation but did not reveal everything After enduring an interrogation refused to reveal anything and was released. was arrested was recognized and arrested implicated After being interrogated the friendship of the false friendship of the recruitment of the expulsion of the moving out of the stoppage of hanging-out of the escape of the entry the selection the crimes the rise the ascension the status the election the appointment the end of the master-apprentice of the end of the apprenticeship of as the pet of the end of the companionship of the end of the romantic relationship between the loss of faith of the end of the imprisonment of the end of the imprisonment by the lair of the removal of the seat of power of the cease of occupation of the seat of power of the working of the residence of the hanging-out of the former apprenticeship of the companionship of as the child of the former master-apprentice relationship of the imprisonment of the imprisonment by the master-apprentice relationship of the apprenticeship of the divorce of the termination of as the owner of as the parent of made peace with left the service of was brought to the justice of , appointed by ceased to be ceased to be a the marriage of the status of the romantic relationship between the belief of escaped from the prisons of escaped from the slavery of ceased to be a claimant for stopped working for the rejection of was rejected by a sabotage plot concluded the failure the unsatisfactory conclusion proposed by the miserable failure a parley a citizenship agreement a promise of position a residency agreement an assassination plot an abduction plot corrupt dealing a theft deal the rejection of contact by rejected contact with , cementing bonds of mutual trust concluded from the prisons of from the slavery of the first contact of made contact with the brilliant with miserable outcome the fair conclusion the positive fairly with a positive outcome in failure in an unsatisfactory fashion the loss of heroic status of the peace-making of the end of the former membership of the end of the membership of the fall of the loss of status of the departure of the removal of from the position of the end of the claim of from the mercenary service of the end of the former enslavement of the end of the former mercenary status of the end of work the end of the former imprisonment of the claim into the mercenary service of to the position of the enslavement the acceptance the work the imprisonment as a former slave of as a former mercenary of as a former prisoner of in the eyes of as an enemy of as a former member of as a member of with the possible involvement of the loss of a diplomat of the voiding of agreements with voided all agreements with horrible mutilation of hanging from a They suspected the involvement of lost a diplomat at gambling broke even and went into debt and went further into debt did well made a fortune did poorly lost a fortune flayed and the skin stretched over added to a gruesome sculpture hung from a animated the body the bodies added to a grotesque pillar added to a grisly mound display on construction of a gruesome sculpture from animation of of the skins of impalement on horribly mutilated construction of a grotesque pillar from construction of a grisly mound from an agreement after an adoption the conclusion of was accepted by because of a leadership change at the site after arriving at the destination after a joyous reunion because the group went too far away the acceptance of an offer of peace from accepted an offer of peace from the rejection of an offer of peace from rejected an offer of peace from the acceptance of corrupt dealings the dispute between became embroiled in a dispute over bound service a journey to safety a foiled bribery conspiracy a performance tour an insurrection mission a rescue mission a guide agreement an adventure a framing plot an infiltration plot because the group travelled too slowly a war starting plot a foiled embezzlement conspiracy a foiled corruption conspiracy an agreement to establish a guildhall an agreement to establish a temple the concealment of was stored was acquired the storing of tribute delivery costly was hidden in visit of merchants was made the offering of an official symbol a symbol of was inherited the acquisition of the inheritance of was offered delivered tribute to a caravan from visited merchants from boxes chairs crafts ill-fated . They were greatly offended by the locals terrible tragic and suffered great hardships and were never heard from again . They reported irregularities with their goods . They reported a seizure of goods weapons ammunition anvils ranged weapons handwear legwear headwear footwear flasks cabinets tables cloth thread backpacks quivers trading gambling of unfavorable favorable skillful masterful unfortunate disastrous foot armor hand armor bodywear helmets trading of leg armor armor a poetry competition a music competition a flying race a foot race the performance held by a dance competition a competition involving There were there was a competition including competitors a wrestling competition a gladiatory competition throwing competition was dropped by was recovered by held the discardment of the looting of the confiscation of the theft of the recovery of a story recital a poetry recital as part of there was a performance a dance a performance of a recital of a concert the original the acquisition of a copy of was lost made a copy of the original the naming of , keeping it within acquired a copy of was recovered was looted and brought to was stolen was found the disappearance of was confiscated the discovery of the sanctification of the claiming of a poetic form into a family heirloom was claimed was made a family heirloom the making of was sanctified the authoring of was authored by was created received its name a musical form was created by a work a dance form to fight in as part of , an assault on fought in which was said to permeate which permeates as a scout was hired casual faithful worship dubious [C:3:0:1]Related Historical Figures[C:7:0:0][B] in defense of ardent object of wrestling known for striking biting devoted to worship linked to dedicated to the mastery of devoted to the worship of goddess , a force their use of kicking centered around the worship of centered around the worship of various beings civilization of was a bandit gang from religion of was a legendary were a population within could be found within collection of outcasts from performance troupe from group from merchant company from shadowy military versatile mercenary company held a procession was the victor. It started at there was a procession Victory was spread among Competing were The victory was shared by winners there was a ceremony held a ceremony was a a ceremony held by and ended at and returned there after following its route. a procession held by It ended at infamous bully legendary bully known bully noted bully noted brigand infamous brigand rumored brigand known brigand rumored villain known villain great hunter legendary hunter legendary villain rumored bully noted villain infamous villain legendary intruder rumored brawler noted intruder infamous intruder famous brawler legendary brawler known brawler noted brawler known monster noted monster legendary brigand rumored monster rumored intruder known intruder infamous monster legendary monster worker former prisoner claim to former worker former member member former slave famous hero legendary hero respected for heroic acts greatly respected for heroic acts (associated civilization)[R] (religious worshippers)[R] (militant worshippers)[R] former master traveling companion former apprentice prisoner apprenticeship imprisoner to present [C:1:0:1]Related Entities[C:7:0:0][B] former mercenary until deceased spouse former spouse a time before time prison interrogator an unknown civilization site occ [C:6:0:1]Related Sites[C:7:0:0][B] hangout seat of power a bridge a tunnel an unknown construction a wall [LPAGE:SITE: an unidentified creature a road an unknown site rumored preserver of knowledge known preserver of knowledge famous treasure hunter legendary treasure hunter legendary preserver of knowledge rumored protector of the weak noted preserver of knowledge famous preserver of knowledge noted thief infamous thief rumored thief known thief known treasure hunter noted treasure hunter legendary thief rumored treasure hunter known loyal soldier noted loyal soldier legendary fighter rumored loyal soldier rumored enemy fighter known enemy fighter famous loyal soldier legendary loyal soldier famous protector of the weak legendary protector of the weak known protector of the weak noted protector of the weak noted fighter famous fighter rumored fighter known fighter noted killer infamous killer rumored killer known killer skilled hunter talented hunter legendary killer rumored hunter legendary enemy fighter rumored murderer noted enemy fighter infamous enemy fighter infamous murderer legendary murderer known murderer noted murderer Age of Age of Three Powers Two Powers HF_LINK NULL artifact from dead wg inventory, skipping some vague concept RANDOM_DEF_SPHERE Twilight Age Age of Legends Age of Heroes Age of Fairy Tales Age of the Age of Myth Age of One Power the elevation of the landed nobility the establishment of landed nobility a tribute agreement a trade agreement an unknown population an empty population a lumber agreement a peace agreement Many facts are still unclear to historians. It is still shrouded in mystery. NULL heirloom artifact A few issues still trouble scholars, but the picture is fairly clear. a vague agreement a demand of unconditional surrender Its nature is still an intriguing puzzle to the learned. Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. [LPAGE:AB: an unknown building an unknown artifact [LPAGE:BOOK: a trenches a well a barrow a fortress entrance [LPAGE:SR: an unknown underground region [LPAGE:EPOP: an unknown region the depths of the world [LPAGE:FL: the Underworld the magma sea a shop a castle courtyard a market square a shrine a cottage plot an unknown secret a castle tower a castle wall a meadow a pasture a yard a waste a warehouse a vault a dining hall a dormitory I bind myself to this place. <historical_event> NULL artifact from wg storage, skipping Ceremony , once of the Underworld. NULL artifact from wg scholar storage, skipping <seconds72> </seconds72> </attacker_civ_id> <type>field battle</type> <year> </year> Poetry Competition Musical Competition Air Race Poetry Recital Musical Performance Dance Competition Storytelling Opening Ceremony Procession Main Ceremony Closing Ceremony Wrestling Competition Gladiatory Games Throwing Competition Insurrection in Purge in Abduction Attempted Destruction Surrender Persecution of Overthrow of Occasion of Journey Dance Performance The Occasion Raid of in the Wilds Rampage the Wilds Unknown Age The world has passed into [C:7:0:0][B] Notable Kill Age of Death Golden Age Age of Emptiness Age of Civilization Duel of in the wilds Conquest Pillaging Unknown creature in Other Kill Unknown creature[R] <freeing_hfid> </freeing_hfid> <holding_civ_id> </holding_civ_id> <type>hf freed</type> <already_bled_dry/> <freeing_civ_id> </freeing_civ_id> </new_leader_hfid> <new_site_civ_id> <type>site taken over</type> <new_leader_hfid> <rescued_hfid> </rescued_hfid> </new_site_civ_id> <type>new site leader</type> <type>attacked site</type> <site_civ_id> <no_defeat_mention/> <type>destroyed site</type> <result>found nothing</result> <searcher_civ_id> </site_civ_id> <type>sneak into site</type> <type>site tribute forced</type> <took_livestock/> </season> <season> <detected/> <type>plundered site</type> <took_items/> <was_raid/> </historical_event> <defender_merc_enid> </rampage_civ_id> <type>entity rampaged in site</type> </d_support_merc_enid> <attacker_merc_enid> </defender_merc_enid> <d_support_merc_enid> <fled_civ_id> </fled_civ_id> </searcher_civ_id> <type>entity searched site</type> </site_id> <rampage_civ_id> <type>entity fled site</type> <site_id> </feature_layer_id> <subregion_id> </coords> <feature_layer_id> </defender_civ_id> <attacker_civ_id> </subregion_id> <defender_civ_id> </a_support_merc_enid> <defender_general_hfid> </attacker_merc_enid> <a_support_merc_enid> </attacker_general_hfid> <coords> </defender_general_hfid> <attacker_general_hfid> <type>performance</type> <site_id2> <occasion_id> </occasion_id> </site_id1> <master_wcid> </site_id2> <site_id1> </competitor_hfid> <winner_hfid> <type>procession</type> <competitor_hfid> <schedule_id> </schedule_id> </winner_hfid> <type>competition</type> <type>hf profaned structure</type> <hist_fig_id> <type>hf prayed inside structure</type> <type>hf disturbed structure</type> <type>razed structure</type> <new_ab_id> </hist_fig_id> <type>hf razed structure</type> </wcid> <type>created world construction</type> </master_wcid> <wcid> <type>hf asked about artifact</type> <type>hf viewed artifact</type> <artifact_id> </artifact_id> <builder_hfid> </builder_hfid> <resident_civ_id> </resident_civ_id> <type>site retired</type> <abandoned/> <type>created site</type> <first/> </old_ab_id> <type>replaced structure</type> </new_ab_id> <old_ab_id> </structure_id> <type>created structure</type> <rebuilt/> <structure_id> </spotter_hfid> <type>spotted leaving site</type> </leaver_civ_id> <spotter_hfid> </religion_id> <type>holy city declaration</type> <type>site surrendered</type> <religion_id> <type>site died</type> <type>hf destroyed site</type> <civ_id> </civ_id> <type>hf attacked site</type> <leaver_civ_id> <attacker_hfid> </attacker_hfid> d slightly favored d favored </situation> neither favored a favored a strongly favored d strongly favored a slightly favored <d_hfid> </d_hfid> <a_squad_id> </a_squad_id> <type>squad vs squad</type> <start/> <a_hfid> </a_hfid> <group_hfid> </group_hfid> </a_tactician_hfid> <type>tactical situation</type> </group_2_hfid> <group_1_hfid> <type>hf reach summit</type> <group_2_hfid> </d_tactics_roll> <a_tactics_roll> <situation> <d_tactics_roll> </d_tactician_hfid> <a_tactician_hfid> </a_tactics_roll> <d_tactician_hfid> surprised scuffle happen upon ambushed <type>hf simple battle event</type> <was_torture/> subdued <subtype> 2 lost after mutual wounds 2 lost after giving wounds </group_1_hfid> </subtype> confront corner 2 lost after receiving wounds got into a brawl leadership overthrown <outcome> </outcome> population gone <type>insurrection started</type> <type>ceremony</type> <target_civ_id> </target_civ_id> <woundee_hfid> </woundee_hfid> <wounder_hfid> </wounder_hfid> <unretire/> <type>reclaim site</type> <type>hf wounded</type> <type>creature devoured</type> maintain entity status stay alive rule the world start a family </secret_goal> <type>hf gains secret goal</type> <secret_goal> immortality fall in love master a skill make a great discovery see the great natural sites craft a masterwork create a great work of art become a legendary warrior bring peace to the world </quality> <return/> <type>hf travel</type> <quality> <type>hf equipment purchase</type> <hfid> </hfid> <knowledge> </knowledge> <type>hf new pet</type> <escape/> <type>knowledge discovered</type> <type>hf reunion</type> <d_race> </d_race> <d_interaction> </d_interaction> <a_number> </a_number> <a_slain> </a_slain> <d_slain> </d_slain> <type>hf carouse</type> <type>hf performed horrible experiments</type> <d_effect> </d_effect> <d_number> </d_number> <a_leadership_roll> </a_leadership_roll> <d_leader_hfid> </d_leader_hfid> <d_squad_id> </d_squad_id> <a_leader_hfid> </a_leader_hfid> <a_interaction> </a_interaction> <a_effect> </a_effect> <d_leadership_roll> </d_leadership_roll> <a_race> </a_race> flying object vehicle put to rest vanish murdered cage blasted blood drained cooling lava spikes freezing water cooling magma abandon quitdead slaughtered struck hunger old age thirst dragonfire crushed bridge obstacle scuttled lava mist </slayer_hfid> <type>hf died</type> </slayer_race> <slayer_hfid> <disturbance/> <raised_before/> <actor_hfid> </actor_hfid> </slayer_shooter_item_id> <slayer_item_id> <cause> <slayer_shooter_item_id> </slayer_caste> <slayer_race> </slayer_item_id> <slayer_caste> <ghost> murderous ghost violent ghost sadistic ghost bathe world in chaos attain rank in society </ghost> <type>hf revived</type> troublesome poltergeist energetic poltergeist forlorn haunt restless haunt moaning spirit angry ghost secretive poltergeist howling spirit </corruptor_seen_as> possibly unknown director <type>hfs formed reputation relationship</type> </target_seen_as> plot snatcher usable snatcher underworld contact plot saboteur <hfid2> </hfid2> <identity_id2> </identity_id2> <hfid1> </hfid1> <identity_id1> </identity_id1> suspected criminal source of illegal funds for master usable thief general purpose asset necessary threat <target_seen_as> source of illegal funds rebuffed corruption usable assassin handler personal enemy plot assassin plot thief potential employer delivery target compromised position holder </snatcher_hfid> <target_hfid> <type>failed intrigue corruption</type> <snatcher_hfid> </cause> suicide drowned </target_hfid> <type>hf abducted</type> <target_identity> </target_identity> <corruptor_seen_as> <type>hfs formed intrigue relationship</type> <corruptor_hfid> </corruptor_hfid> <corruptor_identity> </corruptor_identity> exec burned alive exec drowned exec hacked to pieces exec fed to beasts exec beheaded exec generic exec buried alive exec crucified infection suicide leaping scared to death exec left out in air condense </entity_1> <topic>set entity 1 against entity 2</topic> </entity_2> <entity_1> <speaker_hfid> </speaker_hfid> <site_hfid> </site_hfid> </persecutor_enid> <persecutor_hfid> </target_enid> <persecutor_enid> <topic>entity 1 should love entity 2</topic> <entity_2> </persecutor_hfid> <type>entity persecuted</type> <acquirer_hfid> </acquirer_hfid> <acquirer_enid> </acquirer_enid> <type>building profile acquired</type> <modification>feast hall</modification> <building_profile_id> </building_profile_id> </last_owner_enid> <last_owner_hfid> <type>hf preach</type> <last_owner_enid> <inherited/> <purchased_unowned/> </last_owner_hfid> <rebuilt_ruined/> <honor_id> </honor_id> <type>entity equipment purchase</type> <type>entity dissolved</type> </unit_type> <type>hf recruited unit type for entity</type> <type>add hf entity honor</type> <unit_type> <modification>dungeon</modification> <modifier_hfid> <modification>gated courtyard</modification> <modification>improved fortifications</modification> <new_equipment_level> </new_equipment_level> </modifier_hfid> <type>modified building</type> </position_profile_id> <type>entity overthrown</type> </overthrown_hfid> <position_profile_id> <hf_rep_1_of_2> </hf_rep_1_of_2> <hf_rep_2_of_1> </hf_rep_2_of_1> </conspirator_hfid> <instigator_hfid> <type>entity expels hf</type> <conspirator_hfid> </pos_taker_hfid> <overthrown_hfid> </instigator_hfid> <pos_taker_hfid> <held_firm_in_interrogation/> <did_not_reveal_all_in_interrogation/> </convicter_enid> <type>failed frame attempt</type> <wanted_and_recognized/> <arresting_enid> <implicated_hfid> </implicated_hfid> </framer_hfid> <fooled_hfid> <crime> <framer_hfid> </plotter_hfid> <convicter_enid> </fooled_hfid> <plotter_hfid> </enslaved_hfid> <type>hf enslaved</type> </seller_hfid> <enslaved_hfid> <payer_hfid> </payer_hfid> <moved_to_site_id> </moved_to_site_id> </interrogator_hfid> <type>hf interrogated</type> </arresting_enid> <interrogator_hfid> <type>sabotage</type> <seller_hfid> <saboteur_hfid> </saboteur_hfid> </initiating_enid> <type>entity alliance formed</type> </joining_enid> <initiating_enid> <site_entity_id> </site_entity_id> <civ_entity_id> </civ_entity_id> <ransomer_hfid> </ransomer_hfid> <payer_entity_id> </payer_entity_id> <type>hf ransomed</type> <joining_enid> <ransomed_hfid> </ransomed_hfid> </expelled_pop_id> <expelled_creature> </expelled_number> <expelled_pop_id> </expelled_hfid> <target_enid> </expelled_creature> <expelled_hfid> </shrine_amount_destroyed> <destroyed_structure_id> <type>entity breach feature layer</type> <shrine_amount_destroyed> </property_confiscated_from_hfid> <expelled_number> </destroyed_structure_id> <property_confiscated_from_hfid> </seeker_hfid> <type>hf relationship denied</type> <relationship> <seeker_hfid> unburied at feature layer unburied at subregion </body_state> entombed at site <type>change hf state</type> <reason>murder</reason> <mood> </relationship> apprentice <reason>ageless</reason> <type>hf confronted</type> </appointer_hfid> <position_id> </promise_to_hfid> <appointer_hfid> resident former occupation </position_id> </link> buried at site active unburied at battlefield unburied at site <type>remove hf entity link</type> <promise_to_hfid> <body_state> <type>change hf body state</type> <surveiled_contact/> <surveiled_coconspirator/> <convict_is_contact/> <surveiled_target/> <prison_months> </prison_months> <surveiled_convicted/> <wrongful_conviction/> position claim former position former squad <confessed_after_apb_arrest_enid> </confessed_after_apb_arrest_enid> <link> <type>add hf entity link</type> <corrupt_convicter_hfid> </corrupt_convicter_hfid> <contact_hfid> </contact_hfid> <type>hf convicted</type> </crime> <convicted_hfid> </convicted_hfid> <no_prison_available/> <death_penalty/> <hammerstrokes> </hammerstrokes> <coconspirator_hfid> </coconspirator_hfid> <exiled/> <beating/> </relevant_id_for_method> <relevant_position_profile_id> <top_facet> <relevant_id_for_method> </relevant_entity_id> <method>offer immortality</method> </relevant_position_profile_id> <relevant_entity_id> anger propensity depression propensity lust propensity anxiety propensity hate propensity love propensity cheer propensity envy propensity <action>corrupt in place</action> <action>bring into network</action> </lure_hfid> <action>induce to embezzle</action> <successful/> <delegated/> <action>bribe official</action> <failed_judgment_test/> <method>bribe</method> <method>blackmail over embezzlement</method> <method>revenge on grudge</method> <method>religious sympathy</method> <method>intimidate</method> <lure_hfid> <method>precedence</method> <method>flatter</method> <contactor_enid> </contactor_enid> <contacted_enid> </contacted_enid> <type>add hf site link</type> <type>remove hf hf link</type> <type>first contact</type> <type>remove hf site link</type> <type>agreement formed</type> <type>agreement rejected</type> <agreement_id> </agreement_id> </rejector_enid> <type>first contact failed</type> <type>agreement concluded</type> <rejector_enid> berserk insane <state> </mood> macabre secretive melancholy <type>add hf hf link</type> <type>change hf job</type> <hfid_target> </hfid_target> refugee settled </state> visiting <top_relationship_modifier> </top_relationship_modifier> <coconspirator_bonus> </coconspirator_bonus> <top_relationship_factor>respect</top_relationship_factor> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_rating> </top_relationship_rating> <agreement_subject_id> </agreement_subject_id> <type>site dispute</type> <type>agreement made</type> <ally_defense_bonus> </ally_defense_bonus> <concluder_hfid> </concluder_hfid> </top_facet_modifier> <top_facet_rating> <top_value> <top_facet_modifier> abstract flights of fancy </top_facet_rating> </top_facet> <top_relationship_factor>trust</top_relationship_factor> <top_value_modifier> <top_relationship_factor>love</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> </top_value_rating> </top_value> </top_value_modifier> <top_value_rating> tolerance for differences set-in-ways swayable obsessive bashful singlemindedness perfectionist private assertive gregarious excitement-seeking frenetic thoughtless altruism trusting orderly wastefulness stubborness polite discord stress vulnerability likes fighting intemperance extravagance ambition cruelty zaniness fearlessness disdain advice vanity confidence <type>artifact stored</type> <hist_figure_id> <type>artifact given</type> <type>artifact possessed</type> </unit_id> <type>artifact hidden</type> </hist_figure_id> <unit_id> <receiver_hist_figure_id> </receiver_hist_figure_id> <receiver_entity_id> </receiver_entity_id> <giver_hist_figure_id> </giver_hist_figure_id> <giver_entity_id> </giver_entity_id> </account_shift> <allotment_index> <type>merchant</type> <account_shift> </allotment> <production_zone_id> </allotment_index> <allotment> <offended/> <seizure/> <is_tribute/> <lost_value/> <depot_entity_id> </depot_entity_id> <hardship/> <all_dead/> <new_account> </new_account> </trader_hfid> <type>trade</type> <gambler_hfid> </gambler_hfid> <old_account> </old_account> </dest_site_id> <source_site_id> </production_zone_id> <dest_site_id> </trader_entity_id> <trader_hfid> </source_site_id> <trader_entity_id> <entity_id_2> </entity_id_2> <site_id_1> </site_id_1> </dispute> <dispute> <entity_id_1> </entity_id_1> <type>body abused</type> <type>diplomat lost</type> <type>gamble</type> <type>agreement void</type> <site_id_2> </site_id_2> <type>peace rejected</type> <type>peace accepted</type> </pop_race> <type>regionpop incorporated into entity</type> </pop_number_moved> <pop_race> <creator_hfid> </creator_hfid> <type>entity relocate</type> <type>entity primary criminals</type> </join_entity_id> <pop_flid> <type>entity incorporated</type> <join_entity_id> </pop_srid> <pop_number_moved> </pop_flid> <pop_srid> </destroyer_enid> <destroyer_hfid> <type>artifact found</type> <destroyer_enid> <site_property_id> </site_property_id> </destroyer_hfid> <type>artifact destroyed</type> <law_add>harsh</law_add> <type>entity law</type> <type>entity created</type> <law_remove>harsh</law_remove> <type>artifact recovered</type> <type>item stolen</type> <injury/> <type>artifact dropped</type> </source_structure_id> <dest_entity_id> </source_entity_id> <source_structure_id> </dest_structure_id> <type>artifact copied</type> </dest_entity_id> <dest_structure_id> </old_artifact_id> <new_artifact_id> <type>artifact lost</type> <old_artifact_id> <from_original/> <source_entity_id> </new_artifact_id> <type>artifact transformed</type> </claim> holy relic </form_id> <type>poetic form created</type> <claim> <type>artifact claim formed</type> heirloom symbol <wc_id> </wc_id> <name_only/> <type>artifact created</type> <type>musical form created</type> <form_id> <type>written content composed</type> <type>dance form created</type> <end_seconds72> </end_seconds72> <eventcol> </eventcol> <start_seconds72> </start_seconds72> <end_year> </end_year> </defender_ent_id> <aggressor_ent_id> </historical_event_collection> <defender_ent_id> <event> </event> </aggressor_ent_id> <type>war</type> </new_caste> <new_race> <type>assume identity</type> <new_caste> </old_caste> <old_race> </new_race> <old_caste> <historical_event_collection> <type>create entity position</type> <start_year> </start_year> <trickster_hfid> </trickster_hfid> <identity_id> </identity_id> </interaction> <teacher_hfid> <type>hf does interaction</type> <interaction> </student_hfid> <type>hf learns secret</type> </teacher_hfid> <student_hfid> </changer_hfid> <changee_hfid> </old_race> <changer_hfid> <doer_hfid> </doer_hfid> </changee_hfid> <type>changed creature type</type> <leader_hfid> </leader_hfid> </skill_at_time> <partial_incorporation/> <joiner_entity_id> </joiner_entity_id> <joined_entity_id> </joined_entity_id> <type>masterpiece food</type> <type>masterpiece item improvement</type> <type>masterpiece lost</type> <type>masterpiece engraving</type> <type>masterpiece arch constructed</type> <skill_at_time> <type>masterpiece dye</type> <type>masterpiece item</type> </attacking_enid> <type>site conquered</type> </defending_enid> <attacking_enid> <parent_eventcol> </parent_eventcol> <ordinal> </ordinal> <type>purge</type> <type>persecution</type> <adjective> </adjective> <type>insurrection</type> <defending_enid> <target_entity_id> </target_entity_id> <defending_squad_entity_pop> </defending_squad_entity_pop> <defending_squad_number> </defending_squad_number> <attacking_squad_animated/> <attacking_squad_site> <defending_squad_race> </defending_squad_race> attacker won <defending_squad_animated/> <type>duel</type> defender won <defending_squad_deaths> </defending_squad_deaths> <defending_squad_site> </defending_squad_site> </noncom_hfid> <d_support_merc_hfid> </attacking_squad_race> <noncom_hfid> </a_support_merc_hfid> <defending_hfid> </d_support_merc_hfid> <a_support_merc_hfid> </attacking_squad_deaths> <attacking_squad_number> </attacking_squad_site> <attacking_squad_deaths> </attacking_squad_entity_pop> <attacking_squad_race> </attacking_squad_number> <attacking_squad_entity_pop> </defending_ent_id> <attacking_ent_id> </attacking_merc_enid> <defending_ent_id> </war_eventcol> <type>battle</type> </attacking_ent_id> <war_eventcol> <company_merc/> <attacking_hfid> </defending_hfid> <individual_merc/> </defending_merc_enid> <attacking_merc_enid> </attacking_hfid> <defending_merc_enid> <entity_former_position_link> </entity_former_occupation_link> <site_link> </entity_former_position_link> <occupation_id> </occupation_id> <entity_former_occupation_link> </entity_occupation_link> <link_type>lair</link_type> <link_type>home site building</link_type> <link_type>home saved zone</link_type> <link_type>home site underground</link_type> <link_type>seat of power</link_type> <link_type>occupation</link_type> <link_type>home structure</link_type> <link_type>hangout</link_type> <entity_squad_link> </entity_link> <squad_id> </squad_id> <link_type>former prisoner</link_type> <link_type>former slave</link_type> <link_type>criminal</link_type> <link_type>enemy</link_type> <entity_position_link> </entity_former_squad_link> <entity_occupation_link> </entity_position_link> <squad_position> </squad_position> <entity_former_squad_link> </entity_squad_link> <link_type>former spouse</link_type> <link_type>pet owner</link_type> </link_strength> <link_type>deceased spouse</link_type> <link_type>companion</link_type> <link_type>apprentice</link_type> <link_type>former apprentice</link_type> <link_type>former master</link_type> <link_type>mercenary</link_type> <link_type>former member</link_type> <link_type>slave</link_type> <link_type>former mercenary</link_type> </hf_link> <link_strength> <link_type>member</link_type> <entity_link> <type>occasion</type> <type>journey</type> <link_type>mother</link_type> <hf_link> <type>raid</type> <type>abduction</type> <type>beast attack</type> <type>theft</type> <link_type>prisoner</link_type> <link_type>lover</link_type> <link_type>master</link_type> <link_type>imprisoner</link_type> <link_type>spouse</link_type> <link_type>father</link_type> <link_type>deity</link_type> <link_type>child</link_type> <used_identity_id> </used_identity_id> rebuffed possible threat </entity_reputation> <entity_reputation> <current_identity_id> </current_identity_id> snatcher assassin <relationship_profile_hf_visual> saboteur source of funds for master source of funds corrupt position holder </site_property> <property_id> <unsolved_murders> </unsolved_murders> <holds_artifact> </holds_artifact> </property_id> <site_property> </cultural_identity_id> <cultural_identity_reputation> </cultural_identity_reputation> <cultural_identity_id> <first_ageless_year> </first_ageless_year> <first_ageless_season_count> </first_ageless_season_count> </journey_pet> </honor_entity> <goal>immortality</goal> <journey_pet> <battles> </battles> <kills> </kills> <active_interaction> </active_interaction> <animated_string> </animated_string> <goal> </goal> <interaction_knowledge> </interaction_knowledge> <sphere> </site_link> <hf_skill> </sphere> <link_type>prison building profile</link_type> <link_type>prison structure</link_type> <sub_id> </sub_id> <honor_entity> </hf_skill> <entity> </entity> <skill> </skill> <total_ip> </total_ip> attain rank grow corruption network corruptly punish actor assassinate actor grow funding network <type> acquire artifact grow asset network counterintelligence corrupt actor's government undead world conquest become immortal kidnap actor frame actor direct war to actor sabotage actor </strategy> torment <strategy_enid> </strategy_enid> work if suited neutralize <handle_actor_id> </handle_actor_id> <intrigue_plot> </intrigue_actor> <strategy_eppid> </strategy_eppid> <promised_me_immortality/> <promised_actor_immortality/> <relationship_profile_hf_historical> </relationship_profile_hf_visual> <relationship_profile_hf_identity> </relationship_profile_hf_historical> <loyalty> </loyalty> <fear> </fear> corrupt and pacify <strategy> <intrigue_actor> </relationship_profile_hf_identity> <role> </role> <last_meet_year> </last_meet_year> <last_meet_seconds72> </last_meet_seconds72> <hf_id> </hf_id> <meet_count> </meet_count> <respect> </respect> <trust> </trust> <known_identity_id> </known_identity_id> <love> </love> one of the only ones of the only one of Although accounts vary, it is universally agreed that has been lost to time The identity of one of the first of the first of associated with was most often depicted as a chosen by fate as the vanguard of destiny. of divine parentage and possessed of unnatural gifts. most often takes the form of a guided by forces unknown. world view filter not set (moderate private opinion) world view filter not set (adjust ci ps) This nameless being [NOUN] </plot_actor> <agreement_has_messenger/> NULL artifact from dead post-wg inventory, skipping </intrigue_plot> of unknown parentage born in was the is the that occurs in the myths of a deity , animated by unknown forces a force </delegated_plot_id> <on_hold/> </delegated_plot_hfid> <delegated_plot_id> </type> infiltrate society <actor_id> </actor_id> <plot_actor> <parent_plot_hfid> <plot_role> </plot_role> </parent_plot_id> <delegated_plot_hfid> </parent_plot_hfid> <parent_plot_id> AMBIENCE_VOLUME SFX_VOLUME MASTER_VOLUME MUSIC_VOLUME WINDOWED TEXTURE_PARAM INTERFACE_SCALING_DESIRED_GRID_HEIGHT INTERFACE_SCALING_PERCENTAGE RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES KEY_REPEAT_ACCEL_START MACRO_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT AVERAGE_TIME_BETWEEN_SONGS KEY_HOLD_MS RESIZABLE FULLSCREENX WINDOWEDX WINDOWEDY FULLFONT BASIC_FONT data/art/ INTERFACE_SCALING_TO_DESIRED_GRID INTERFACE_SCALING_DESIRED_GRID_WIDTH FPS_CAP G_FPS_CAP FULLSCREENY MAXIMUM_INTERFACE_PERCENTAGE data/art/curses_640x300.png data/init/init_default.txt data/art/intro_button.png data/art/border.png Run in Fullscreen Mode? You can set your preferences in data/init/init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. data/art/load_bar.png Text mode is not supported for now Start FullScreen? WHITE_G WHITE_B data/art/tabs.png data/art/black_background.bmp data/art/scrollbar.png data/art/filter.png LRED_R LRED_G LCYAN_G LCYAN_B LGREEN_B LCYAN_R LGREEN_R LGREEN_G YELLOW_B WHITE_R YELLOW_R YELLOW_G LMAGENTA_G LMAGENTA_B LRED_B LMAGENTA_R BROWN_B LGRAY_R BROWN_R BROWN_G MAGENTA_G MAGENTA_B MAGENTA_R LBLUE_G LBLUE_B DGRAY_B LBLUE_R DGRAY_R DGRAY_G LGRAY_G LGRAY_B BLUE_G BLUE_B BLACK_B BLUE_R BLACK_R BLACK_G USE_CLASSIC_ASCII data/init/colors.txt CYAN_G CYAN_B GREEN_B CYAN_R GREEN_R GREEN_G a secret identity SYN_INGESTED SYN_INHALED SYN_CONTACT SYN_INJECTED GOOD_ONLY EVIL_ONLY SAVAGE_ALLOWED GOOD_ALLOWED EVIL_ALLOWED NORMAL_ALLOWED ANY_TERRAIN IS_REGION MUNDANE_RECORDING_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE SUPERNATURAL_LEARNING_POSSIBLE IS_SECRET IS_SECRET_GOAL IS_SPHERE SAVAGE_ONLY Unrecognized Interaction Token: Unrecognized Interaction Effect Type: MATERIAL_EMISSION CONTACT CHANGE_WEATHER ADD_SYNDROME CHANGE_ITEM_QUALITY IS_USAGE_HINT IS_NAME IS_FREQUENCY IS_TRIGGER_STRING IS_TRIGGER_STRING_THIRD IS_TRIGGER_STRING_SECOND IS_HIST_STRING_2 IS_HIST_STRING_1 LOCATION I_TARGET Unrecognized Interaction Source Type: EXPERIMENT CREATURE_ACTION INGESTION DISTURBANCE SECRET CREATE_ITEM SUMMON_UNIT PROPEL_UNIT RESURRECT RAISE_GHOST ANIMATE I_EFFECT Unrecognized Interaction Target Type: SELECT_INTERACTION CUT_INTERACTION
- NAAM?
SYN_NO_HOSPITAL UNDERGROUND_SPECIAL REGION I_SOURCE EXPERIMENT_ONLY [INTERACTION: [OBJECT:INTERACTION] interaction_layer *** Error(s) finalizing the interaction BIOME_POOL_TEMPERATE_BRACKISHWATER BIOME_POOL_TEMPERATE_FRESHWATER BIOME_SUBTERRANEAN_LAVA BIOME_SUBTERRANEAN_CHASM BIOME_SUBTERRANEAN_WATER BIOME_OCEAN_ARCTIC BIOME_OCEAN_TEMPERATE BIOME_OCEAN_TROPICAL BIOME_LAKE_TROPICAL_FRESHWATER BIOME_LAKE_TEMPERATE_SALTWATER BIOME_LAKE_TEMPERATE_BRACKISHWATER BIOME_LAKE_TEMPERATE_FRESHWATER BIOME_POOL_TROPICAL_SALTWATER BIOME_POOL_TROPICAL_BRACKISHWATER BIOME_POOL_TROPICAL_FRESHWATER BIOME_POOL_TEMPERATE_SALTWATER BIOME_GRASSLAND_TEMPERATE BIOME_FOREST_TROPICAL_MOIST_BROADLEAF BIOME_FOREST_TROPICAL_DRY_BROADLEAF BIOME_FOREST_TROPICAL_CONIFER BIOME_FOREST_TEMPERATE_BROADLEAF BIOME_FOREST_TEMPERATE_CONIFER BIOME_FOREST_TAIGA BIOME_MARSH_TROPICAL_SALTWATER BIOME_DESERT_SAND BIOME_DESERT_ROCK BIOME_DESERT_BADLAND BIOME_SHRUBLAND_TROPICAL BIOME_SAVANNA_TROPICAL BIOME_GRASSLAND_TROPICAL BIOME_SHRUBLAND_TEMPERATE BIOME_SAVANNA_TEMPERATE BIOME_TUNDRA BIOME_GLACIER BIOME_MOUNTAIN EQUIPMENT IE_PROPEL_FORCE IE_ARENA_NAME IE_LOCATION IE_IMMEDIATE BIOME_MARSH_TROPICAL_FRESHWATER BIOME_SWAMP_MANGROVE BIOME_SWAMP_TROPICAL_SALTWATER BIOME_SWAMP_TROPICAL_FRESHWATER BIOME_MARSH_TEMPERATE_SALTWATER BIOME_MARSH_TEMPERATE_FRESHWATER BIOME_SWAMP_TEMPERATE_SALTWATER BIOME_SWAMP_TEMPERATE_FRESHWATER CONTEXT_CREATURE_OR_LOCATION CONTEXT_LOCATION CONTEXT_BP CONTEXT_ITEM CONTEXT_CREATURE CONTEXT_REGION IT_LOCATION Interaction Source IS_SECRET token not found IE_INTERMITTENT IE_TARGET CONTEXT_MATERIAL IT_MATERIAL IT_MANUAL_INPUT IT_LOCATION token not valid RANDOM_NEARBY_LOCATION HAS_ANY_FLY_RACE_GAIT HAS_ANY_RACE_GAIT HAS_ANY_GRASP HAS_ANY_LOCAL_POPS_PRODUCE_HEROES HAS_ANY_OUTSIDER_CONTROLLABLE HAS_ANY_LOCAL_POPS_CONTROLLABLE HAS_ANY_IMMOBILE HAS_ANY_GRAZER CURIOUS_BEAST_EATER CAN_SWIM CURIOUS_BEAST_GUZZLER CURIOUS_BEAST_ITEM CURIOUS_BEAST CANNOT_BREATHE_AIR CAN_BREATHE_WATER HAS_ANY_SLOW_LEARNER HAS_ANY_NIGHT_CREATURE HAS_ANY_DEMON HAS_ANY_FLIER HAS_ANY_MISCHIEVIOUS HAS_ANY_NOT_LIVING HAS_ANY_UNIQUE_DEMON HAS_ANY_TITAN HAS_ANY_FEATURE_BEAST HAS_ANY_HAS_BLOOD HAS_ANY_SUPERNATURAL ALL_CASTES_ALIVE HAS_ANY_CARNIVORE HAS_ANY_NIGHT_CREATURE_EXPERIMENTER HAS_ANY_NIGHT_CREATURE_NIGHTMARE HAS_ANY_NIGHT_CREATURE_BOGEYMAN HAS_ANY_NIGHT_CREATURE_HUNTER HAS_ANY_VERMIN_MICRO HAS_ANY_POWER HAS_ANY_SEMIMEGABEAST HAS_ANY_MEGABEAST HAS_ANY_NATURAL_ANIMAL HAS_ANY_BENIGN HAS_ANY_CURIOUS_BEAST HAS_ANY_LARGE_PREDATOR HAS_ANY_INTELLIGENT_SPEAKS HAS_ANY_UTTERANCES HAS_ANY_COMMON_DOMESTIC HAS_ANY_CAN_SWIM HAS_ANY_NOT_FLIER HAS_ANY_CANNOT_BREATHE_AIR HAS_ANY_CANNOT_BREATHE_WATER HAS_ANY_NOT_FIREIMMUNE BIOME_RIVER_TROPICAL_SALTWATER BIOME_RIVER_TROPICAL_BRACKISHWATER BIOME_RIVER_TROPICAL_FRESHWATER BIOME_RIVER_TEMPERATE_SALTWATER BIOME_RIVER_TEMPERATE_BRACKISHWATER BIOME_RIVER_TEMPERATE_FRESHWATER BIOME_LAKE_TROPICAL_SALTWATER BIOME_LAKE_TROPICAL_BRACKISHWATER OCCURS_AS_ENTITY_RACE HAS_ANY_VERMIN_HATEABLE HAS_ANY_INTELLIGENT_LEARNS SMALL_RACE HAS_FEMALE HAS_MALE MATES_TO_BREED TWO_GENDERS IT_IMMUNE_CLASS IT_IMMUNE_CREATURE IT_AFFECTED_CLASS IT_AFFECTED_CREATURE Target Token not found IE_REMOVE_WEATHER IE_ADD_WEATHER FOG_THICK IT_FORBIDDEN Unrecognized IT_REQUIRES token: FIT_FOR_RESURRECTION FIT_FOR_ANIMATION STERILE NO_AGING MORTAL IT_REQUIRES CUMULUS_MED FRONT_OCCLUDED FRONT_COLD FRONT_WARM IE_SYNDROME_TAG IE_GRIME_LEVEL IE_SET_QUALITY IE_CHANGE_QUALITY FOG_NORMAL FOG_MIST STRATUS_NIMBUS STRATUS_PROPER STRATUS_ALTO CIRRUS CUMULUS_NIMBUS CUMULUS_MULTI IE_CREATURE_CASTE_FLAG IE_FORBIDDEN_CREATURE_FLAG IE_CREATURE_FLAG HAS_RACE_GAIT HAS_FLY_RACE_GAIT HAS_GRASP VERMIN_GOBBLER HAS_SOUND_PEACEFUL_INTERMITTENT ARTIFACT IE_ITEM_QUALITY IE_ITEM IE_MAKE_PET_IF_POSSIBLE IE_TIME_RANGE IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED IE_FORBIDDEN_CREATURE_CASTE_FLAG HAS_BABYSTATE HAS_PUS HAS_BLOOD AQUATIC_UNDERSWIM INTELLIGENT_LEARNS INTELLIGENT_SPEAKS HAS_ROTTABLE HAS_SECRETION HAS_SOUND_ALERT HAS_GLOW_COLOR HAS_GLOW_TILE HAS_COLOR HAS_TILE CAN_SWIM_INNATE HAS_SOLDIER_TILE HAS_CHILDSTATE Unrecognized Creature/Caste Token in Summon Unit Effect: Unrecognized corpse target immune creature token: Unrecognized corpse target immune caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target affected caste token: IT_CANNOT_HAVE_SYNDROME_CLASS IT_CANNOT_TARGET_IF_ALREADY_AFFECTED Unrecognized IT_FORBIDDEN token: The rollers are made from The handle is made from is made from are made from encircled with bands of by an unknown artist masterfully worked exceptionally worked a series of On the faces of the object are It is made from menaces with spikes of is adorned with hanging rings of This object The chain is The rope is decorated with studded with encrusted with It is cooked minced masterfully exceptionally finely-crafted well-crafted masterfully prepared exceptionally prepared superior quality finely-prepared well-prepared glazed with masterful exceptional superior quality masterfully prepared exceptional prepared superiorly prepared finely-prepared well-prepared superiorly finely The ingredients are It is sized for ship is of the highest quality. created by an unknown artisan This is a bundle of bundles of This is a stack of This is (copy) Bar/Block Barrel Pressed Material Rendered Fat NULL inventory item on load: id # woven by exceptional shared Finished Goods mangled icicle null item load -- type: Prepared Food You've lost possession of the is torn from your You maintain possession of the remains stuck in your Cheese mutilated partial remains partial This object is heavily worn. This object is in tatters. This object is threadbare. This object is showing some wear. There is writing on the slab, but you cannot read. The slab reads ' colored You gain possession of the maintains possession of the remains stuck in gains possession of the spattered coated This object is mangled. numbers , ranging from symbols which you cannot read words images images and symbols superbly The thread is There is writing in the book, but you cannot read. You have not read this book. There is writing on this item, but you cannot read. There is writing on this item which you have not read. The upward face is Collapsed Vanished Killed by a flying object Killed by a vehicle Killed by a trap Murdered Drained of blood Scuttled Leapt from a great height Scared to death Impaled on spikes Died after colliding with an obstacle Put to rest Executed Hacked to pieces Suffocated Succumbed to infection Bled to death Shot and killed Killed by falling rocks Crushed under a collapsing ceiling Slaughtered Struck down Fed to beasts Burned alive Left out in the air Buried alive Crucified Beheaded Drowned Died of thirst Starved to death Died in the dark Died peacefully Fell into a deep chasm Died in a cage Froze to death Crushed by a drawbridge Burned up in a magma mist Scalded to death Burned to death Burned to death by a Burned to death by Burned up in Burned up in magma in the year Went missing / Born In memory of Slayer NULL inventory pointer on load Encased in ice Encased in cooling magma Encased in cooling lava Died in the heat Solidified Condensed Melted Boiled has a touch of humor is quite humorous is a comedy treasure trove is forceful is full of force drives forward relentlessly is somewhat showy is quite florid is very childish is absolutely puerile manages an artful inclusion here and there of childish material contains a deft use throughout of what might be considered immature material is artfully suffused with what would otherwise be childish and immature material tries and fails to be funny at times has poorly-executed humor is littered with terrible jokes inartfully told breaks sharply between topics with regularity artfully flashes through seemingly disjoint topics is reasonably serious has a very serious tone is completely serious is a bit stiff is very rigid is thoroughly mechanical is excessively ornate has rare but particularly exquisite turns of phrase is throughout ornate and refined uses only artful words and phrases selected with care occasionally changes topic abruptly skips around a lot is utterly disjointed has some particularly crisp changes in topic bubbles over with cheerfulness gets off track from time to time meanders somewhat hopelessly meanders takes frequent interesting tangents moves quickly from subject to subject rapidly shifts between topics happy is organized is clearly organized is thoroughly organized has a touch of melancholy is depressing overflows with sadness is fairly cheerful is quite cheerful mother and wife father and husband Devoted Loving Hunter of Slayer of Slayer of made The color Friend of Admirer of Lover of At one with United with parent and spouse Overall, the composition is masterful Overall, the poetry is very, very bad Overall, the poetry is not awful, but not very good either Overall, the poetry is passable Overall, the poetry is great Overall, the poetry is inspired Overall, the poetry is masterful Overall, this is a terrible compilation of information Overall, the choreography is great Overall, the choreography is inspired Overall, the choreography is masterful Overall, the composition is atrocious Overall, the composition is not awful, but not very good either Overall, the composition is passable Overall, the composition is great Overall, the composition is inspired For musical accompaniment, the choreographer has selected For lyrics, the composer has selected The overall text emphasizes The writing conveys a moral lesson regarding The work has no particular subject. It concerns It concerns the lineage of had unfolded differently?' Overall, the information is not compiled very well Overall, this is a good source of information Overall, this is a great source of information Overall, the splendid source of information Overall, the information is compiled masterfully and it yet it The writing is refreshingly witty is a reservoir of amusingly clever quips contains the occasional biting remark is quite mocking in tone is a pit of bitter scorn is fairly crisp is very concise is a monument to concision It asks the question, 'What if descends to a rant in places is a rant more or less is a completely unhinged rant tumbles out almost as a rant at times careens forward as a rant is an awe-inspiring wild rant has its moments of cleverness could only have been produced by a merciful spirit is somewhat self-indulgent is quite self-indulgent is stunningly self-indulgent contains some asides related to the author's preferences artfully indulges the author's fancies indulges the author's every whim is a bit immature has a hint of viciousness to it is quite cruel is as vicious as can be gives a feeling of compassion here and there is very compassionate is clear evidence of a compassionate being shows a hint of tenderness is quite touching untitled page nothing. The written portion consists of entitled an untitled Overall, the prose is not awful, but not very good either Overall, the prose is passable Overall, the prose is great Overall, the prose is splendid Overall, the prose is masterful Overall, the choreography is just terrible Overall, the choreography is not awful, but not very good either Overall, the choreography is passable Written on the item is There used to be writing on the item. covers chapter chapters. The work has The work has a single chapter. Overall, the prose is amateurish at best CUT_ITEM SELECT_ITEM ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR
- NAAM?
DOMINANT_MATERIAL_PIECE ALWAYS_PLURAL ALWAYS_SINGULAR : unrecognized INSTRUMENT PIECE tag PITCH_RANGE VOLUME_mB SOUND_PRODUCTION SOUND_PRODUCTION missing part token : Did not find token following TOOL_USE CONTAINER_CAPACITY DEFAULT_IMPROVEMENT MUSIC_SKILL TIMBRE REGISTER INDEFINITE_PITCH PLACED_AS_BUILDING GLASS_MAT CERAMIC_MAT STONE_MAT SHELL_MAT BONE_MAT : Did not find token following VALUE : Did not find token following TILE TOOL_USE NO_DEFAULT_JOB INCOMPLETE_ITEM UNIMPROVABLE INVERTED_TILE FURNITURE LEATHER_MAT SILK_MAT THREAD_PLANT_MAT HARD_MAT WOOD_MAT METAL_MAT METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS SHAPE_CATEGORY : Did not find token following SHAPE_CATEGORY USES_FACE_IMAGE_SET CAN_STONE TRAINING MATERIAL_SIZE : Did not find token following NAME : Did not find plural token following NAME SHEET_MAT SOFT_MAT ADJECTIVE WEIGHT SHOOT_FORCE SHOOT_MAXVEL RANGED TWO_HANDED MINIMUM_SIZE ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD did not find tool with index for instrument piece item_layer [OBJECT:ITEM] [ITEM_ GIZZARD_STONE METAL_ARMOR_LEVELS UPSTEP BLOCKCHANCE did not find instrument piece , setting index to zero COVERAGE PREPLURAL MATERIAL_PLACEHOLDER ARMORLEVEL UBSTEP LBSTEP CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT IS_SCREW IS_SPIKE BARRED SCALED SHAPED SOUND_PRODUCTION missing first part token SOUND_PRODUCTION missing second part token PITCH_CHOICE PITCH_CHOICE missing first part token PITCH_CHOICE STOPPING_FRET missing second part token PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token TUNING Pen/pasture small animal Drain aquarium Fill aquarium Fill pond Give water Give food Manage work orders Update stockpile records Suture Set bone Place in traction Put item on display Cage small animal Pit/pond Pit/pond small animal Pen/pasture Recover wounded Diagnose patient Immobilize break Apply cast Bring crutch Dress wound Clean patient a large animal Unchain pet Interrogate Release Release pet Release small creature Handle small creature Recover pet Make potash from ash Prepare easy meal Prepare fine meal Prepare lavish meal Extract from plants Extract from raw fish Extract from land animal Handle Shear Spin thread Make cheese Process plants (vial) Process plants (barrel) Make lye Make potash from lye Construct building Destroy building Butcher an animal Catch live fish Catch live land animal Prepare a raw fish Mill plants Process plants DOUBLE TAGGED ITEM: Stop Bleeding Repair Compound Fracture Remove Rotten Tissue sarcophagus coffin chair throne Forge Make totem terrarium weapon rack armor stand coffer chest casket floodgate hatch cover grate table Make traction bench splint crutch cabinet polished stones Collect sand Collect clay Install colony in hive Collect hive products blocks Make raw Portal Engrave memorial slab Decorate with Stud with Encrust finished goods furniture cut glass coins Cut gems Cut raw glass into gems Polish Polish stones (engrave memorial) figurine amulet scepter crown earring bracelet Make large Trade at depot Chain Put in chains Slaughter Unchain Tame a small animal Link a building to trigger Carve fortification Smooth wall Smooth floor Detail wall Detail floor Carve track Remove stairs/ramps Weave thread into silk Weave yarn into cloth Weave thread into cloth (dyed only) Harvest plants Plant seeds Fertilize field Pull the lever Melt a metal object Extract metal strands Dye thread Dye cloth image Collect webs Weave metal cloth hunting animal for war war animal Make charcoal Make ash Reaction Smelt anvil statue quern millstone Train to hunt quiver Bait trap with ballista arrow head Assemble catapult parts mechanisms ballista parts animal trap barrel pipe section bucket window backpack chain waterskin flask goblet Fire catapult Fire ballista Operate pump Load cage trap Load stone trap Load weapon trap Store armor Store item in location Pickup equipment Dump item Strange mood Clean trap Load catapult Load ballista Store owned item Place item in tomb Store item in stockpile Store item in bag Store item in barrel Store item in bin Store item in vehicle Store weapon Execute criminal Hunt for small creature Collect taxes Guard tax collector Return kill Go shopping Seek artifact Seek infant No job No activity Report crime Starting fist fight Beat criminal Place track vehicle Push track vehicle Bring item to shop Bring item to depot Get provisions Clean self Fill waterskin Kidnap Remove construction Carve upward staircase Carve downward staircase Carve up/down staircase Carve ramp Dig channel Fell tree Gather plants KEYBOARD_CURSOR_RIGHT_FAST KEYBOARD_CURSOR_UPLEFT_FAST KEYBOARD_CURSOR_UPRIGHT_FAST KEYBOARD_CURSOR_DOWNLEFT_FAST KEYBOARD_CURSOR_DOWNRIGHT_FAST KEYBOARD_CURSOR_UP_Z KEYBOARD_CURSOR_DOWN_Z KEYBOARD_CURSOR_UP_Z_AUX KEYBOARD_CURSOR_RIGHT KEYBOARD_CURSOR_UPLEFT KEYBOARD_CURSOR_UPRIGHT KEYBOARD_CURSOR_DOWNLEFT KEYBOARD_CURSOR_DOWNRIGHT KEYBOARD_CURSOR_UP_FAST KEYBOARD_CURSOR_DOWN_FAST KEYBOARD_CURSOR_LEFT_FAST CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX CURSOR_UP_Z_FAST CURSOR_DOWN_Z_FAST KEYBOARD_CURSOR_UP KEYBOARD_CURSOR_DOWN KEYBOARD_CURSOR_LEFT CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN CONTEXT_SCROLL_UP CONTEXT_SCROLL_DOWN CONTEXT_SCROLL_PAGEUP CONTEXT_SCROLL_PAGEDOWN CURSOR_UP SELECT LEAVESCREEN CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN OPTIONS STANDARDSCROLL_UP HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_FARMING HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_MACHINE_ROLLERS HOTKEY_BUILDING_INSTRUMENT HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_FURNITURE HOTKEY_BUILDING_PORTALS HOTKEY_BUILDING_CAGES_CHAINS HOTKEY_BUILDING_MILITARY HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_DISPLAY_FURNITURE HOTKEY_BUILDING_OFFERING_PLACE HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL KEYBOARD_CURSOR_DOWN_Z_AUX HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_BOOKCASE HOTKEY_BUILDING_HIVE D_TOGGLE_RAMP_INDICATORS D_TOGGLE_FLUID_NUMBERS D_DESIGNATE_DIG D_DESIGNATE_CHOP D_DESIGNATE_GATHER D_DESIGNATE_SMOOTH D_DESIGNATE_ITEMS D_DESIGNATE_TRAFFIC D_HOTKEY9 D_HOTKEY10 D_HOTKEY11 D_HOTKEY12 D_HOTKEY13 D_HOTKEY14 D_HOTKEY15 D_HOTKEY16 D_HOTKEY1 D_HOTKEY2 D_HOTKEY3 D_HOTKEY4 D_HOTKEY5 D_HOTKEY6 D_HOTKEY7 D_HOTKEY8 HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA D_ONESTEP D_PAUSE D_HOT_KEYS HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_CONSTRUCTION_TRACK HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_TRACK DESIGNATE_FORTIFY DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_MINE_MODE_ORE_GEM DESIGNATE_MINE_MODE_GEM DESIGNATE_PRIORITY_UP DESIGNATE_PRIORITY_DOWN DESIGNATE_TOGGLE_MARKER DESIGNATE_MARKER_TO_STANDARD DESIGNATE_STANDARD_TO_MARKER DESIGNATE_CHOP DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_RECTANGLE DESIGNATE_FREE_DRAW DESIGNATE_TOGGLE_ADVANCED_OPTIONS DESIGNATE_MINE_MODE_ALL DESIGNATE_MINE_MODE_AUTO ZOOM_OUT MACRO_BREAK RECORD_MACRO PLAY_MACRO SAVE_MACRO LOAD_MACRO DESIGNATE_DIG DESIGNATE_STAIR_UPDOWN ARENA_FLUIDS_REMOVE ARENA_CREATE_TREE ARENA_WEATHER ARENA_CONFLICT_STATE_1 ARENA_CONFLICT_STATE_2 ARENA_MORALE KEYBINDING_COMPLETE ZOOM_IN D_STOCKS ARENA_CREATE_CREATURE ARENA_CREATURE_RESET ARENA_FLUIDS ARENA_FLUIDS_WATER ARENA_FLUIDS_MAGMA ARENA_FLUIDS_SNOW ARENA_FLUIDS_MUD D_LOCATIONS D_LABOR D_ORDERS D_NOBLES D_ARTLIST D_SQUADS D_WORLD D_JUSTICE D_DESIGNATE_ERASE D_BUILDING D_STOCKPILES D_CIVZONE D_BURROWS D_HAULING D_UNITLIST D_JOBLIST STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 DESIGNATE_TRAFFIC_RESTRICTED STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 Move selector up Move selector down Page selector up Page selector down Mouse-context scrollbar up Mouse-context scrollbar down Mouse-context scrollbar page up Mouse-context scrollbar page down FPS_UP FPS_DOWN PREFIX Select Leave screen Close mega announcement Toggle Fullscreen Main menu CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Hive Hotkey: Building, Display Furniture Hotkey: Building, Altar Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Move keyboard cursor up (z), aux Move keyboard cursor down (z), aux Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Slab Hotkey: Building, Nest Box Hotkey: Building, Bookcase Move keyboard cursor left, fast Move keyboard cursor right, fast Move keyboard cursor up and left, fast Move keyboard cursor up and right, fast Move keyboard cursor down and left, fast Move keyboard cursor down and right, fast Move keyboard cursor up (z) Move keyboard cursor down (z) Move keyboard cursor left Move keyboard cursor right Move keyboard cursor up and left Move keyboard cursor up and right Move keyboard cursor down and left Move keyboard cursor down and right Move keyboard cursor up, fast Move keyboard cursor down, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Move view/cursor up (z), fast Move view/cursor down (z), fast Move keyboard cursor up Move keyboard cursor down Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Construction, Track Stop Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Track Hotkey: Building, Machine Component, Rollers Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Workshops, Cloth/Leather Hotkey: Building, Workshops, Farming Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component Hotkey: Building, Instrument Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Furniture Hotkey: Building, Doors and Hatches Hotkey: Building, Cages and Chains Hotkey: Building, Military Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Workshop Arena: Creature, reset Arena: Fluids Arena: Fluids, water Arena: Fluids, magma Arena: Fluids, snow Arena: Fluids, mud Arena: Fluids, remove Arena: Create tree Main: Work orders Main: Nobles Main: Artifacts Main: Squads Main: World Main: Justice Main: Stocks Arena: Create creature Main: Stockpiles Main: Zones Main: Burrows Main: Hauling Main: Units Main: Tasks Main: Locations Main: Labor Main: Dig Main: Chop tress Main: Gather plants Main: Smooth and engrave Main: Item properties Main: Traffic designations Main: Erase designations Main: Buildings Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Main: Toggle ramp indicators Main: Toggle fluid numbers Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Main: One-Step Main: Pause/Resume Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood String: Character 009 String: Character 010 String: Character 011 String: Character 012 String: Character 013 String: Character 014 String: Character 015 String: Character 016 String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: Character 005 String: Character 006 String: Character 007 String: Character 008 Designate, No Dump Designate, Hide Designate, No Hide Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic String: Backspace Designate, Engrave Designate, Carve Track Designate, Fortify Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, Priority Up Designate, Priority Down Designate, Toggle Blueprint Designate, Blueprint to Standard Designate, Standard to Blueprint Designate, Chop Trees Designate, Gather Plants Designate, Smooth Designate, Dig Remove Stairs Ramps Designate, Rectangle Designate, Free Draw Designate, Toggle Advanced Options Designate, Mine All Designate, Mine Auto Designate, Mine Ore+Gems Designate, Min Gems Macro, Record Macro, Play Macro, Save Macro, Load Designate, Dig Designate, UD Stair Designate, Ramp Designate, Channel Arena: Weather Arena: Conflict state down Arena: Conflict state up Arena: Morale Complete Binding Zoom In Zoom Out Macro, Break String: Character 073 String: Character 074 String: Character 075 String: Character 076 String: Character 077 String: Character 078 String: Character 079 String: Character 080 String: Character 065 String: Character 066 String: Character 067 String: Character 068 String: Character 069 String: Character 070 String: Character 071 String: Character 072 String: Character 057 String: Character 058 String: Character 059 String: Character 060 String: Character 061 String: Character 062 String: Character 063 String: Character 064 String: Character 049 String: Character 050 String: Character 051 String: Character 052 String: Character 053 String: Character 054 String: Character 055 String: Character 056 String: Character 041 String: Character 042 String: Character 043 String: Character 044 String: Character 045 String: Character 046 String: Character 047 String: Character 048 String: Character 033 String: Character 034 String: Character 035 String: Character 036 String: Character 037 String: Character 038 String: Character 039 String: Character 040 String: Character 025 String: Character 026 String: Character 027 String: Character 028 String: Character 029 String: Character 030 String: Character 031 String: Character 032 String: Character 017 String: Character 018 String: Character 019 String: Character 020 String: Character 021 String: Character 022 String: Character 023 String: Character 024 String: Character 138 String: Character 139 String: Character 140 String: Character 141 String: Character 142 String: Character 143 String: Character 144 String: Character 145 String: Character 130 String: Character 131 String: Character 132 String: Character 133 String: Character 134 String: Character 135 String: Character 136 String: Character 137 String: Character 121 String: Character 122 String: Character 123 String: Character 124 String: Character 125 String: Character 126 String: Character 128 String: Character 129 String: Character 113 String: Character 114 String: Character 115 String: Character 116 String: Character 117 String: Character 118 String: Character 119 String: Character 120 String: Character 105 String: Character 106 String: Character 107 String: Character 108 String: Character 109 String: Character 110 String: Character 111 String: Character 112 String: Character 097 String: Character 098 String: Character 099 String: Character 100 String: Character 101 String: Character 102 String: Character 103 String: Character 104 String: Character 089 String: Character 090 String: Character 091 String: Character 092 String: Character 093 String: Character 094 String: Character 095 String: Character 096 String: Character 081 String: Character 082 String: Character 083 String: Character 084 String: Character 085 String: Character 086 String: Character 087 String: Character 088 String: Character 202 String: Character 203 String: Character 204 String: Character 205 String: Character 206 String: Character 207 String: Character 208 String: Character 209 String: Character 194 String: Character 195 String: Character 196 String: Character 197 String: Character 198 String: Character 199 String: Character 200 String: Character 201 String: Character 186 String: Character 187 String: Character 188 String: Character 189 String: Character 190 String: Character 191 String: Character 192 String: Character 193 String: Character 178 String: Character 179 String: Character 180 String: Character 181 String: Character 182 String: Character 183 String: Character 184 String: Character 185 String: Character 170 String: Character 171 String: Character 172 String: Character 173 String: Character 174 String: Character 175 String: Character 176 String: Character 177 String: Character 162 String: Character 163 String: Character 164 String: Character 165 String: Character 166 String: Character 167 String: Character 168 String: Character 169 String: Character 154 String: Character 155 String: Character 156 String: Character 157 String: Character 158 String: Character 159 String: Character 160 String: Character 161 String: Character 146 String: Character 147 String: Character 148 String: Character 149 String: Character 150 String: Character 151 String: Character 152 String: Character 153 Custom: K Custom: L Custom: M Custom: N Custom: O Custom: P Custom: Q Custom: R Custom: C Custom: D Custom: E Custom: F Custom: G Custom: H Custom: I Custom: J String: Character 250 String: Character 251 String: Character 252 String: Character 253 String: Character 254 String: Character 255 Custom: A Custom: B String: Character 242 String: Character 243 String: Character 244 String: Character 245 String: Character 246 String: Character 247 String: Character 248 String: Character 249 String: Character 234 String: Character 235 String: Character 236 String: Character 237 String: Character 238 String: Character 239 String: Character 240 String: Character 241 String: Character 226 String: Character 227 String: Character 228 String: Character 229 String: Character 230 String: Character 231 String: Character 232 String: Character 233 String: Character 218 String: Character 219 String: Character 220 String: Character 221 String: Character 222 String: Character 223 String: Character 224 String: Character 225 String: Character 210 String: Character 211 String: Character 212 String: Character 213 String: Character 214 String: Character 215 String: Character 216 String: Character 217 Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Shift + Y Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Shift + Q Custom: Shift + R Custom: Shift + S Custom: Shift + T Custom: Shift + U Custom: Shift + V Custom: Shift + W Custom: Shift + X Custom: Shift + I Custom: Shift + J Custom: Shift + K Custom: Shift + L Custom: Shift + M Custom: Shift + N Custom: Shift + O Custom: Shift + P Custom: Shift + A Custom: Shift + B Custom: Shift + C Custom: Shift + D Custom: Shift + E Custom: Shift + F Custom: Shift + G Custom: Shift + H Custom: S Custom: T Custom: U Custom: V Custom: W Custom: X Custom: Y Custom: Z Rightbracket Underscore Backquote Semicolon Equals Greater Question Leftbracket Backslash Period Dollar Ampersand Leftparen Rightparen Asterisk Command repeat prefix-key Backspace Exclaim Quotedbl Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z Increase FPS limit Decrease FPS limit Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Sysreq Numlock Capslock Scrollock Rshift Lshift Page Up Page Down Numpad Enter Numpad Equals Insert Numpad 7 Numpad 8 Numpad 9 Numpad Period Numpad Divide Numpad Multiply Numpad Plus Numpad Minus Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 No macros!
- NAAM?
[TRANSLATION:
- NAAM?
- NAAM?
SELECT_WORD CUT_WORD CUT_TRANSLATION CUT_SYMBOL Unrecognized word token: *** Error(s) finalizing the symbol Impoverished Word Selector *** Error(s) finalizing the translation [OBJECT:LANGUAGE] language_layer [SYMBOL: [WORD: NAME_ROAD NAME_BUILDING_HOSPITAL NAME_TUNNEL NAME_BRIDGE NAME_BUILDING_KEEP NAME_WALL NAME_FESTIVAL NAME_BUILDING_TOMB NAME_WAR NAME_CONTINENT NAME_SIEGE NAME_BATTLE NAME_COMMON_RELIGION NAME_ENTITY_MERCHANT_COMPANY NAME_BUILDING_LIBRARY NAME_BUILDING_TEMPLE NAME_TUNDRA NAME_GLACIER NAME_HILLS NAME_GRASSLAND NAME_PEAK NAME_REGION NAME_ISLAND NAME_ISLAND_SMALL NAME_SWAMP NAME_DESERT Unrecognized Translation Token: T_WORD REAR_COMPOUND_ADJ FRONT_COMPOUND_ADJ THE_COMPOUND_PREFIX FRONT_COMPOUND_PREFIX Unrecognized Word Token: STANDARD_VERB Unrecognized Symbol Token: S_WORD THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR OF_NOUN_PLUR OF_NOUN_SING FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING SYMBOL SELECT_TRANSLATION THE_NOUN_SING ADJ_DIST THE_COMPOUND_NOUN_SING THE_NOUN_PLUR completed Historical events Historical figures Check for culled historical figures Structures completed Artifacts completed Explore the history of event sort incense burning acrobats candles costumes the sacrifice of the giving of Initialization complete... Sorting criers in front a moving performance stage banners an order of precedence the carrying of images the scattering of flowers mounted The event featured storytelling a telling of the story of A festival commemorating Defender was victorious. A fair occurred in occurred in centered around A holy period dedicated to A performance of divine aspect of , all lost , lost , one loss losses , no losses Attacker was victorious. Attacker was uncontested. religious opposition to the adversary's inherent association with religious opposition to the adversary's worship of natural aversion to the adversary's inherent association with natural aversion to the adversary's worship of The causes of the conflict are debated by scholars and very little is truly known. creature unknown occurred. ended. was waged by began. The most significant cause of the conflict was One of the most significant causes of the conflict was disgust with the adversary's godlessness a family matter event Unnamed magma sea area Unnamed underground area Legends Unnamed Underworld area [LPAGE:HEC: Part of Mead hall Guildhall Dark tower Market Underworld spire Catacombs Sewers Structures Historical maps Chronicles by age Unnamed Underground regions Counting house , force Export XML Exporting! Historical figures Select a category below to begin. Codices, scrolls, etc. Civilizations and other entities Regions mead hall guildhall temple dark tower library market underworld spire Unknown artifact Unknown site Unknown region Unknown book Unknown group Unknown underground area hospital counting house again fantastic creatures were but mere stories told by travelers. crumbled completely. no civilized peoples existed in only simple creatures inhabited Unknown artwork the world. fantastic creatures were few and far between, and some even doubted their existence. fantastic creatures no longer lived in great numbers. the last of the ruled the world. powers fought their final battles. ancient was a time after civilization had various civilized races peopled the world. was the only great power in the world. again still living gods and mighty beasts the powers of the world were fading held sway. there were still great powers in the world great powers had returned to the world A ceremony occurred in A procession occurred in attack A fearsome were the only great powers in the world. was a time when the was a time when A music competition A dance competition A foot race A poetry competition A wrestling competition A flying race A competition A gladiatory competition A concert A dance A poetry recital A recital of A story recital The story of A competition involving A performance sewers dungeon catacombs Unknown structure Machine node out of bounds on split Unreachable machine node on split Failed to find machine node frontier on split /LPAGE STRUCTURAL_PLANT_MAT SEED_MAT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER CARTILAGE FEATHER STOCKPILE_PLANT_GROWTH POWDER_MISC_CREATURE STOCKPILE_GLOB CHEESE_CREATURE POWDER_MISC_PLANT STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE *** Error(s) finalizing the material template Unrecognized Color Token in Material Template: Unrecognized Material Template Token: ALCOHOL_CREATURE CHEESE_PLANT IMPLIES_ANIMAL_KILL ALCOHOL_PLANT MOON_PHASE POWDER_DYE BUILD_COLOR TILE_COLOR ITEM_SYMBOL DISPLAY_COLOR ITEMS_QUERN STONE_NAME ITEMS_DELICATE ITEMS_SIEGE_ENGINE TEMP_DIET_INFO IS_GEM OVERWRITE_SOLID ITEMS_WEAPON ITEMS_WEAPON_RANGED IS_GLASS CRYSTAL_GLASSABLE ITEMS_DIGGER ITEMS_ARMOR ITEMS_ANVIL ITEMS_AMMO IS_CERAMIC UNDIGGABLE ITEMS_HARD IS_STONE STOCKPILE_THREAD_METAL IS_METAL DISPLAY_UNGLAZED NO_STONE_STOCKPILE ITEMS_METAL EDIBLE_COOKED DO_NOT_CLEAN_GLOB ITEMS_LEATHER ITEMS_SOFT ITEMS_BARRED ITEMS_SCALED SPIT_MAP_DESCRIPTOR EVAPORATES SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR EDIBLE_VERMIN EDIBLE_RAW ENTERS_BLOOD ALCOHOL BLOOD_MAP_DESCRIPTOR GENERATES_MIASMA SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR CHITIN ANTLER NERVOUS_TISSUE THREAD_PLANT boiling magma SOAP_LEVEL MULTIPLY_VALUE ground amber MEAT_CATEGORY MEAT_NAME EXTRACT_STORAGE BUTCHER_SPECIAL ITEM_REACTION_PRODUCT HARDENS_WITH_WATER BLOCK_NAME MATERIAL_REACTION_PRODUCT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT LIQUID_DENSITY MOLAR_MASS IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY COLDDAM_POINT IGNITE_POINT SPEC_HEAT HEATDAM_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT MELTING_POINT BOILING_POINT BENDING_YIELD BENDING_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD STATE_NAME STATE_NAME_ADJ BASIC_COLOR STATE_COLOR IMPACT_YIELD IMPACT_FRACTURE STATE_ADJ ABSORPTION pressed filth frozen filth boiling salt boiling filth YELLOW frozen filth powder filth slush pressed dirt boiling lye pressed vomit molten salt pearlash paste pressed pearlash ASH_GLAZE pearlash lye slush frozen lye frozen lye powder potash potash slush pressed coal ash paste pressed ash pressed potash molten crystal glass boiling crystal glass coal powder coal slush molten clear glass boiling clear glass clear glass paste pressed clear glass crystal glass paste pressed crystal glass crystal glass ground crystal glass pressed green glass molten green glass ground green glass green glass paste clear glass ground clear glass boiling green glass DARK_GREEN ground coral amber paste pressed amber green glass coral paste pressed coral Unrecognized CE_REGROW_PARTS token: CE_BLISTERS Unrecognized CE_HEAL_TISSUES token: CE_REGROW_PARTS Unrecognized CE_NUMBNESS token: CE_REDUCE_PARALYSIS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_STOP_BLEEDING token: CE_OOZING Unrecognized CE_CLOSE_OPEN_WOUNDS token: CE_HEAL_TISSUES Unrecognized CE_BRUISING token: CE_CLOSE_OPEN_WOUNDS Unrecognized CE_CURE_INFECTION token: CE_SWELLING Unrecognized CE_REDUCE_SWELLING token: CE_CURE_INFECTION Unrecognized CE_HEAL_NERVES token: CE_STOP_BLEEDING Unrecognized CE_SWELLING token: CE_HEAL_NERVES :BP missing body part token :BP missing tissue token :BP missing body part group token Unrecognized CE_PAIN token: CE_REDUCE_SWELLING Unrecognized CE_REDUCE_PAIN token: CE_PAIN SYN_AFFECTED_CREATURE SYN_CLASS SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_CONCENTRATION_ADDED CE_REDUCE_PAIN SYN_IDENTIFIER SYN_IMMUNE_CREATURE unknown frozen plant paste unknown pressed frozen plant substance unknown frozen plant substance unknown frozen plant powder SYNDROME SYN_NAME unknown plant substance unknown boiling plant substance unknown frozen creature powder unknown creature paste CREATURE_1 unknown frozen creature substance unknown boiling creature substance PLANT_1 unknown pressed frozen creature substance unknown creature substance unknown slush unknown substance unknown frozen substance unknown frozen powder grime paste pressed grime unknown boiling substance SPEED_PERC SPEED_ADD Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_BP_APPEARANCE_MODIFIER token: Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE CE_REMOVE_TAG Unsupported CE remove tag: CE_ADD_TAG Unsupported CE add tag: Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_REDUCE_DIZZINESS token: CE_DIZZINESS Unrecognized CE_DROWSINESS token: CE_REDUCE_DIZZINESS :INTERACTION missing token Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: Unrecognized CE_DIZZINESS token: CE_SPECIAL_ATTACK_INTERACTION Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_NECROSIS token: CE_IMPAIR_FUNCTION Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_REDUCE_NAUSEA token: CE_NAUSEA Unrecognized CE_VOMIT_BLOOD token: CE_REDUCE_NAUSEA Unrecognized CE_PARALYSIS token: CE_REDUCE_FEVER Unrecognized CE_REDUCE_PARALYSIS token: CE_PARALYSIS Unrecognized CE_FEVER token: CE_BLEEDING Unrecognized CE_REDUCE_FEVER token: CE_FEVER Unrecognized Creature/Caste Token in Body Transformation Effect: Interaction Token not recognized : : Unrecognized Color Token in Material Template: CE_MATERIAL_FORCE_MULTIPLIER: TOUCHABLE DISTURBER_ONLY TARGET LINE_OF_SIGHT DWF_STRETCH cough vomit blood. coughs up blood. ABRUPT_END SIZE_DELAYS ABRUPT ABRUPT_START MUSCULAR_ONLY SIZE_DILUTES VASCULAR_ONLY TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD EGG_SPENT GROUNDED_ANIMAL_ANGER LOCALIZED RESISTABLE Unrecognized Counter: ALL_SLOW_EFFORTLESS_GAIT_SPEED PERIODIC FORBIDDEN_CREATURE_CASTE_FLAG HAVE_FAST_EFFORTLESS_GAIT_SPEED ALCOHOLIC MILK_COUNTER COUNTER_TRIGGER Unrecognized CE Token: CDI token precedes any CAN_DO_INTERACTION tag PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: FORBIDDEN_CREATURE_FLAG CREATURE_CASTE_FLAG SYNDROME_TAG CREATURE_FLAG Unrecognized CE_CHANGE_PERSONALITY token: Unrecognized CE_FEEL_EMOTION token: CE_CHANGE_PERSONALITY CE_SKILL_ROLL_ADJUST CE_ERRATIC_BEHAVIOR Unrecognized CE_ERRATIC_BEHAVIOR token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_FEEL_EMOTION EMOTION CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CAN_BE_MUTUAL VERBAL WAIT_PERIOD VERBAL_SPEECH TARGET_VERB BP_REQUIRED FREE_ACTION VERB_REVERSE Unrecognized CDI Target Token: TARGET_RANGE SELF_ALLOWED SELF_ONLY ADV_NAME MAX_TARGET_NUMBER LOCATION_HINT USAGE_HINT GROWTH_DENSITY GROWTH_HAS_SEED HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK NAME_PLURAL ALL_NAMES GROWTH_PRINT GROWTH_NAME ALL_BRANCHES BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS BRANCHES LIGHT_BRANCHES GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE HEAVY_BRANCHES DIRECTED_BRANCHES Unrecognized Inorganic Material Definition Token: GROWTH Missing Frequency for Stone Environment Spec: GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC IGNEOUS_ALL ALLUVIAL Missing Frequency for Stone Environment: ALL_STONE Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Unrecognized Stone Environment Token: ENVIRONMENT_SPEC SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: IGNEOUS_EXTRUSIVE ENVIRONMENT DEEP_SURFACE AQUIFER DIVINE THREAD_METAL SOIL_OCEAN METAMORPHIC SEDIMENTARY CUT_INORGANIC SELECT_INORGANIC
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SPECIAL DEEP_SPECIAL : Could not locate material template WAFERS DEAD_SHRUB_COLOR BASIC_MAT DEAD_PICKED_COLOR SHRUB_COLOR TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES SHRUB_DROWN_LEVEL GRASS_COLORS TREE_HAS_MUSHROOM_CAP ALT_PERIOD ALT_GRASS_TILES CLUSTERSIZE PICKED_COLOR SHRUB_TILE DEAD_SHRUB_TILE SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL SAPLING_COLOR DEAD_SAPLING_COLOR DEAD_PICKED_TILE GRASS_TILES GROWDUR PICKED_TILE TREE_TILE DEAD_TREE_TILE TWIGS_NAME TREE_COLOR DEAD_TREE_COLOR SAPLING_TILE DEAD_SAPLING_TILE ROOTS_NAME BRANCHES_NAME TRUNK_NAME ROOT_NAME HEAVY_BRANCHES_NAME CAP_NAME LIGHT_BRANCHES_NAME DIRECTED_BRANCHES_NAME trunk roots ROOT_RADIUS STANDARD_TILE_NAMES twigs branches thick TRUNK_BRANCHING MAX_TRUNK_DIAMETER LIGHT_BRANCH_RADIUS BRANCH_RADIUS CAP_RADIUS ROOT_DENSITY TRUNK_WIDTH_PERIOD CAP_PERIOD DIRECTED_BRANCH_DENSITY BRANCH_DENSITY TRUNK_PERIOD HEAVY_BRANCH_DENSITY HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS LIGHT_BRANCH_DENSITY MAX_TRUNK_HEIGHT [OBJECT:INORGANIC] [INORGANIC: Ore of inorganic_generated [PLANT: plant_generated [OBJECT:PLANT] : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - SELECT_PLANT : Smelt Ore Not Found, Token - strands Sharp blades Extract EXTRACT_BARREL EXTRACT_STILL_VIAL EXTRACT_VIAL
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CUT_PLANT Unrecognized Plant Token: TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_BELOW_TRUNK TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK Failed to find vanilla buildings header. data/vanilla/vanilla_buildings/ data/vanilla/vanilla_buildings/info.txt Failed to find vanilla items header. data/vanilla/vanilla_creatures/info.txt Failed to find vanilla bodies header. data/vanilla/vanilla_bodies/ data/vanilla/vanilla_bodies/info.txt data/vanilla/vanilla_plants/info.txt Failed to find vanilla environment header. data/vanilla/vanilla_environment/ data/vanilla/vanilla_environment/info.txt data/vanilla/vanilla_items/ data/vanilla/vanilla_items/info.txt Failed to find vanilla plants header. data/vanilla/vanilla_plants/ data/vanilla/vanilla_descriptors/ data/vanilla/vanilla_descriptors/info.txt Failed to find vanilla languages header. data/vanilla/vanilla_languages/ Failed to find vanilla materials header. data/vanilla/vanilla_materials/ data/vanilla/vanilla_materials/info.txt Failed to find vanilla descriptors header. ). Using the first encountered: Two uninstalled mods have the same id and numeric version: Two installed mods have the same id and numeric version: Unrecognized mod info token: data/vanilla/vanilla_languages/info.txt Failed to find vanilla text header. data/vanilla/vanilla_text/ data/vanilla/vanilla_text/info.txt STEAM_DESCRIPTION STEAM_TITLE STEAM_FILE_ID CONFLICTS_WITH_ID STEAM_CHANGELOG STEAM_METADATA STEAM_KEY_VALUE_TAG STEAM_TAG REQUIRES_ID EARLIEST_COMPATIBLE_DISPLAYED_VERSION EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION! EARLIEST_COMPATIBLE_NUMERIC_VERSION REQUIRES_ID_AFTER_ME REQUIRES_ID_BEFORE_ME has characters that can't be used in filename. Identifier skipped: identifier cannot start with 'classic'. skipped: identifier cannot start with 'vanilla'. DISPLAYED_VERSION NUMERIC_VERSION has characters that can't be used in filename. Loading without these characters. Mod identifier info.txt mods/*.zip mods/* couldn't create directory %s Error allocating memory data/vanilla/vanilla_music/info.txt Failed to find vanilla interface header. data/vanilla/vanilla_interface/ data/vanilla/vanilla_interface/info.txt /info.txt data/installed_mods/* Failed to find vanilla music header. data/vanilla/vanilla_music/ data/vanilla/vanilla_creatures_graphics/info.txt Failed to find vanilla buildings graphics header. data/vanilla/vanilla_buildings_graphics/info.txt Failed to find vanilla items graphics header. Failed to find vanilla world map header. data/vanilla/vanilla_world_map/ data/vanilla/vanilla_world_map/info.txt Failed to find vanilla creatures graphics header. data/vanilla/vanilla_descriptors_graphics/info.txt Failed to find vanilla interactions header. data/vanilla/vanilla_interactions/ data/vanilla/vanilla_interactions/info.txt data/vanilla/vanilla_items_graphics/info.txt Failed to find vanilla plants graphics header. data/vanilla/vanilla_plants_graphics/info.txt Failed to find vanilla descriptors graphics header. data/vanilla/vanilla_entities/ data/vanilla/vanilla_entities/info.txt Failed to find vanilla creatures header. data/vanilla/vanilla_creatures/ Failed to find vanilla reactions header. data/vanilla/vanilla_reactions/ data/vanilla/vanilla_reactions/info.txt Failed to find vanilla entities header. <invalid goal> <invalid start> <same square> has dyed a masterpiece! :Station :Path Goal : Id # Your mason has defaced a has begun a mysterious construction! has claimed a path not closed, attempting to follow loop path fail: toppled destroyed Your engraver has carved a track through a path moved off track path not closed, attempting fix has become entangled in a hidden web! Insufficient resources were available to use additional parallelism. You chop down the have been cursed has been cursed has cooked a masterpiece! ANOTHER_YEAR_CARD_3 ANOTHER_YEAR_CARD_2 ANOTHER_YEAR_CARD_1 FIRST_YEAR_CARD_4 STRIKE_THE_EARTH_CARD_2 STRIKE_THE_EARTH_CARD_1 ANOTHER_YEAR_CARD_5 ANOTHER_YEAR_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_3 VILE_FORCE_OF_DARKNESS_CARD_2 VILE_FORCE_OF_DARKNESS_CARD_1 FIRST_YEAR_CARD_3 FIRST_YEAR_CARD_2 FIRST_YEAR_CARD_1 VILE_FORCE_OF_DARKNESS_CARD_5 FORGOTTEN_BEAST_CARD_1 HILL_DWARF_CARD_5 HILL_DWARF_CARD_4 HILL_DWARF_CARD_3 FORGOTTEN_BEAST_CARD_5 FORGOTTEN_BEAST_CARD_4 FORGOTTEN_BEAST_CARD_3 FORGOTTEN_BEAST_CARD_2 EXPANSIVE_CAVERN_CARD_2 EXPANSIVE_CAVERN_CARD_1 CRAFTSDWARFSHIP WINTER_ENTOMBS_YOU HILL_DWARF_CARD_2 HILL_DWARF_CARD_1 EXPANSIVE_CAVERN_CARD_4 EXPANSIVE_CAVERN_CARD_3 DRINK_AND_INDUSTRY FORGOTTEN_BEAST HILL_DWARF DEATH_SPIRAL STRIKE_THE_EARTH ANOTHER_YEAR FIRST_YEAR VILE_FORCE_OF_DARKNESS *** Error(s) finalizing the music SELECT_MUSIC CUT_MUSIC EXPANSIVE_CAVERN KOGANUSAN
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Unrecognized Music Token: Card unrecognized: Song file unrecognized: LOST_FORT Unrecognized Music Event Token: Unrecognized Music Context Token: Unrecognized Music Frequency Token: MEGABEAST_ATTACK FIRST_CAVERN_OPENED SECOND_YEAR_PLUS CAVERNS_OPENED JUST_EMBARKED TAVERN_DANCE_PRESENT TAVERN_MUSIC_PRESENT FORGOTTEN_BEAST_ATTACK MOUNTAINHOME_CARD_1 CRAFTSDWARFSHIP_CARD_5 CRAFTSDWARFSHIP_CARD_4 CRAFTSDWARFSHIP_CARD_3 MOUNTAINHOME_CARD_5 MOUNTAINHOME_CARD_4 MOUNTAINHOME_CARD_3 MOUNTAINHOME_CARD_2 WINTER_ENTOMBS_YOU_CARD_2 WINTER_ENTOMBS_YOU_CARD_1 STRIKE_THE_EARTH_CARD_4 STRIKE_THE_EARTH_CARD_3 CRAFTSDWARFSHIP_CARD_2 CRAFTSDWARFSHIP_CARD_1 WINTER_ENTOMBS_YOU_CARD_4 WINTER_ENTOMBS_YOU_CARD_3 be bright be stately stress the rhythm should be spirited be vigorous be made with skill be lively bring melody and counterpoint join in melody, counterpoint and harmony The musical voices is melody and rhythm without harmony The entire performance The musical voices are purely rhythmic are joined in melody bring melody with harmony music is played on while the nonsensical words and sounds any composition of al voices cover melody, harmony and rhythm al voices bring melody, counterpoint and rhythm al voices join in melody and counterpoint, harmony and rhythm The music speaker singer The form guides musicians during improvised performances. The rules of the form are applied by composers to produce individual pieces of music which can be performed. the words of recites recite chanter form of music used for entertainment directed toward the worship of devotional form of music form of music used to commemorate important events form of music used during marches and military engagements fade into silence become softer and softer become louder and louder be very loud mid-length phrases short phrases The melody and counterpoint both have start loud then be immediately soft be very soft be in whispered undertones , and it is to be loud be moderately loud be moderately soft be soft is at a hurried pace is consistently slowing slows and broadens accelerates as it proceeds becomes frenzied as it proceeds becomes calmer as the end is approached slows down and dies away as it draws to a close gradually slows as it comes to an end is moderately paced is at a walking pace is slow is very slow is extremely fast is very fast is fast is moderately fast feel playful be jumpy feel mysterious feel heavy is at a free tempo be triumphant feel calm feel tender build as it proceeds be graceful be merry be grand be made with a light touch feel mournful be melancholic evoke tears be forceful be energetic be strong be made sweetly be joyful feel furious be made expressively feel heroic be made with feeling bring a sense of motion be fiery be delicate be broad sparkle be passionate feel agitated legato staccato arpeggios rapid runs does the counterpoint melody does the main melody always as well as on the fall on the rise degree trills mordents grace notes glides rising include a sometimes sharpened melody pattern falling-rising rising-falling match notes and syllables spread syllables over many notes freely adjust the beats play legato always , artists should or composing From beginning to end, when improvising add fills syncopate locally improvise play rapid runs play staccato play arpeggios modulate frequently alternate tension and repose Throughout, when possible, performers are to Throughout, when possible, composers and performers are to free rhythm and in make trills use mordents use grace notes glide from note to note The music repeats for as long as necessary. The music is broadly layered with chords spanning the range. Pitches are densely packed in clusters as music moves from chord to chord. Chords, seldom-used, are sparse -- intervals and single pitches are favored. scale using the without preference for a scale It is performed , while the counterpoint has The melody has phrases of varied length long phrases Never more than an interval sounds at once. Only one pitch is ever played at a time. The counterpoint melody has throughout the form. up to repeated all repeated possibly series of variations simple passage Each of the times bridge-passage finale chorus series of variations theme second first introduction passage unrelated brief verse synthesis recapitulation exposition has the following structure: has a simple structure: The voice uses its entire range from the voice ranges from the lengthy another an additional has a well-defined multi-passage structure: The voice ranges from the The voice uses its entire range. register. middle voice uses its entire range. The voice is confined to the register to the plays staccato plays arpeggios modulates frequently adds fills The voice stays in the matches notes and syllables spreads syllables over many notes plays legato uses mordents uses grace notes glides from note to note is to syncopates locally improvises plays rapid runs makes trills perform with feeling perform with skill provides the rhythm does harmony perform with a light touch build as the performance proceeds perform expressively perform sweetly After a scale is constructed, the root note of chords are named. After a scale is constructed, notes are named according to degree. Preferred notes in the fundamental scale are named. A single note in the fundamental scale is named. As always, the spoken The names are It is called Scales are conceived of as two chords built using a division of the perfect fourth interval into , where 1 is the tonic, O marks the octave and x marks other notes. In quartertones, their spacing is roughly notes dividing the octave. Every note is named. The tonic note is a fixed tone passed from teacher to student. The tonic note is fixed only at the time of performance. notes. melismatic phrasing free adjustment of the beats frequent modulation alternation between tension and repose notes spaced evenly throughout the octave. Scales are constructed from should syllabic phrasing should be composed and performed using is performed This passage is richly layered with full chords making use of the available range. Chords are packed close together in dense clusters in this passage. syncopation locally improvisation should be performed using in the melody. in the melody, while the counterpoint has in the melody and counterpoint covers its entire range from the This passage typically has some sparse chords. This passage features only melodic tones and intervals. Only one pitch is ever played at a time in this passage. in the counterpoint melody. stays in the voice each of the is confined to the ranges from the covers its entire range register is half the tempo of the last passage is twice the tempo of the last passage reciting nonsensical words and sounds reciting resumes the original tempo resumes the previous tempo is slower than the last passage moves more quickly than the last passage the melody of the is voiced by The passage Each passage reciting the words of the rhythm of the the harmony of the the counterpoint of the ' marks a beat as late, ` marks a beat as early, X marks an accented beat, ! marks the primary accent, and | indicates a bar. , - is silent x is a beat The beat is stressed as follows: The beats are named pattern bars in a [B]where The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. As stated above, they are to be played in polymeter. As stated above, they are to be played in polyrhythm. (considered the primary) divided into beats rhythm is a single line with The patterns are to be played over the same period of time, concluding together regardless of beat number. degrees of the fundamental perfect fourth division degrees of the octave scale degrees of the quartertone octave scale degrees of the semitone octave scale patterns: rhythm is made from [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The These chords are named thought of as two disjoint chords spanning two perfect fourths thought of as two disjoint chords drawn from the fundamental division of the perfect fourth (completing the octave) pentachord tetrachord trichord scale is heptatonic hexatonic pentatonic thought of as two disjoint chords spanning a tritone and a perfect fourth thought of as two disjoint chords spanning a perfect fifth and a major third thought of as joined chords spanning a perfect fifth and a perfect fourth constructed by selection of degrees from the fundamental scale. The degrees selected are Duplicate inventory removed: Minimum Maximum X-Variance Y-Variance Temperature Drainage Volcanism Savagery Cull Unimportant Historical Figures Reveal All Historical Events Elevation Rainfall Site Cap After Civ Creation Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Embark Points End Year Population Cap After Civ Creation No Cap Use History Seed Use Name Seed Use Creature Seed Custom world name Use Seed Minimum Initial Square Count Region Count Minimum Final Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Allow Necromancer Ghouls Allow Necromancer Summons Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Allow Divination Allow Demonic Experiments Allow Necromancer Experiments Allow Necromancer Lieutenants Number of Disturbance Interaction Types Number of Evil Cloud Types Number of Evil Rain Types Generate Divine Materials Werebeast Attack Exported Wealth Rating Werebeast Attack Created Wealth Rating Number of Secret Types Number of Regional Interaction Types Number of Nightmare Types Number of Vampire Curse Types Number of Werebeast Curse Types Werebeast Attack Population Rating Titan Attack Created Wealth Rating Number of Demon Types Number of Night Troll Types Number of Bogeyman Types Max Semimegabeast Caves Titan Number Titan Attack Population Rating Titan Attack Exported Wealth Rating Minimum Volcano Number Mineral Scarcity (Low = More minerals) Max Megabeast Caves No Beasts North and South Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Volcanism Weighted Range ( North or South North and/or South Savagery Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Volcanism Mesh Size Rain Weighted Range ( Drainage Mesh Size Drainage Weighted Range ( Savagery Mesh Size 16 x 16 32 x 32 Elevation Weighted Range ( Rain Mesh Size Elevation Mesh Size PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION NORTH_OR_SOUTH COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares prefs/world_gen.txt WORLD_GEN Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Z Levels Above Layer 5 Z Levels At Bottom Minimum Natural Cave Size Maximum Natural Cave Size Z Levels Above Layer 1 Z Levels Above Layer 2 Z Levels Above Layer 3 Z Levels Above Layer 4 Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Z Levels Above Ground Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Do Orographic Precipitation and Rain Shadows Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN EVIL_RAIN_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS ALLOW_NECROMANCER_EXPERIMENTS ALLOW_NECROMANCER_LIEUTENANTS ALLOW_NECROMANCER_GHOULS ALLOW_NECROMANCER_SUMMONS EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS ALLOW_DIVINATION ALLOW_DEMONIC_EXPERIMENTS WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER NIGHTMARE_NUMBER VAMPIRE_NUMBER TITAN_NUMBER TITAN_ATTACK_TRIGGER WEREBEAST_ATTACK_TRIGGER DEMON_NUMBER VOLCANISM_FREQUENCY MINERAL_SCARCITY MEGABEAST_CAP SEMIMEGABEAST_CAP RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY Attempted to set world gen presets prior to dimensions preset attempted beyond Y range preset failed to load X value at Y = ELEVATION_FREQUENCY VOLCANISM SAVAGERY BEAST_END_YEAR ELEVATION RAINFALL DRAINAGE ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR NORTH_AND_OR_SOUTH NORTH_AND_SOUTH Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND SITE_CAP ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND not found -- using default. CREATE WORLD NOW = Command Line: World image, detailed image and info exported. Loading data needed to create new world Make sure your parameters and raw objects have adequate vegetation. ** Starting New Arena ** Command Line: World generation parameter set located successfully. Command Line: World generation parameter set Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Civilizations use available plants in their surroundings as their initial crops. The world generator couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. and minerals... Growing vegetation... Verifying terrain... Importing wildlife... Preparing elevation... Setting temperature... Running rivers... Forming lakes Are you sure you want to go on? Creating Creating the world rejected) This parameter set will be reset. Change Are you sure you want to abort? You haven't saved your changes. Various seeds Random seed Really delete this parameter set? Really change the dimensions? New parameter set Height Everywhere Parameters saved! Parameters loaded! Choose or create a parameter set to make a custom world. Very rare Sparse Frequent Very low Very high 50 years 100 years 250 years 500 years Medium 5 years Natural savagery Mineral occurrence Pocket Smaller This may take a long while! Number of civilizations Maximum number of sites Number of beasts Detailed mode World map size History length This may take several minutes! Back to main menu Welcome to the arena! Here you can test mods or just play around. Create world Basic options Initializing music load... Finalizing... Create arena Arena profile Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Use world now Continue generating Mountain Temperate Freshwater Swamp ALLOW THIS REJECTION TYPE and continue reporting others. ALLOW ALL REJECTS, even if I end up with a legends-only world! Play now Keep world and return to main menu UNABLE TO PLACE CONTROLLABLE CIVILIZATION FARMING CIVILIZATION PLACED WITHOUT CROPS CONTINUE until you give me another warning. ABORT NOW and I'll look over my parameters. LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS NO CIVILIZATIONS AVAILABLE GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS An abridged chronicle ( events total): Events: LACK OF PEAKS Finalizing uniforms... ( Finalizing sites... ( , year Historical figures: Placing caves... ( Prehistory init... Finalizing civ mats... ( Finalizing art... ( Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Minor River: Stream: Brook: Volcano: Terrifying Multiple Constructions Major River: River: Wilderness Haunted Joyous Wilds Untamed Wilds Serene Sinister Mirthful Other Vegetation: Moderate Surroundings: Trees: Scarce Woodland Heavily Forested Subterranean Water Subterranean Chasm Subterranean Magma Temperature: Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperate Grassland Temperate Savanna Temperate Conifer Forest Temperate Broadleaf Forest Tropical Coniferous Forest Unrecognized arena token: START_CENTER MAP_LEVEL REPEAT_LAST_MAP_LEVEL data/init/arena.txt DISPLAY_NAME vanilla_interactions vanilla_world_map vanilla_interface vanilla_music vanilla_bodies vanilla_creatures vanilla_entities vanilla_reactions vanilla_environment vanilla_plants vanilla_items vanilla_buildings vanilla_text vanilla_languages vanilla_descriptors vanilla_materials Flux stone layer To recenter, press or hold+drag the middle mouse button. Extremely deep soil Varied aquifer Heavy aquifer Light aquifer Little soil Some soil Deep soil Very deep soil Mountain: Shallow Clay Shallow Sand LOVE_PROPENSITY HATE_PROPENSITY ENVY_PROPENSITY SATISFACTION ACCEPTANCE ADMIRATION ADORATION VENGEFULNESS TERROR GRIM_SATISFACTION SADNESS HORROR TRIUMPH ART_INCLINED Unrecognized Personality Facet Token: SUSPICION ACTIVITY_LEVEL EXCITEMENT_SEEKING IMAGINATION ABSTRACT_INCLINED ORDERLINESS GREGARIOUSNESS ASSERTIVENESS SWAYED_BY_EMOTIONS ALTRUISM DUTIFULNESS THOUGHTLESSNESS PERFECTIONIST CLOSEMINDED TOLERANT EMOTIONALLY_OBSESSIVE HOPEFUL CURIOUS BASHFUL PRIVACY VENGEFUL CRUELTY SINGLEMINDED AMBITION GRATITUDE IMMODESTY DISDAIN_ADVICE BRAVERY CONFIDENCE VANITY WASTEFULNESS DISCORD FRIENDLINESS POLITENESS LUST_PROPENSITY STRESS_VULNERABILITY IMMODERATION CHEER_PROPENSITY DEPRESSION_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY JUBILATION LOATHING LONELINESS MORTIFICATION IRRITATION ISOLATION JOLLINESS JOVIALITY HOPELESSNESS HUMILIATION INSULT INTEREST GRUMPINESS HATRED GLUMNESS GROUCHINESS FEROCITY FONDNESS FRIGHT FRUSTRATION EMPTINESS ENJOYMENT EXASPERATION EXHILARATION DISTRESS EAGERNESS ELATION EMBARRASSMENT DISILLUSIONMENT DISLIKE DISMAY DISPLEASURE DELIGHT DESPAIR DISAPPOINTMENT DISGUST CONFUSION CONTEMPT CONTENTMENT DEJECTION BITTERNESS BOREDOM CARING APATHY AROUSAL ASTONISHMENT AVERSION ANGUISH ANNOYANCE ANXIETY ALIENATION AMAZEMENT AMBIVALENCE AMUSEMENT AFFECTION AGITATION AGGRAVATION [C:4:0:0] GAIETY Unrecognized Emotion Token: ENTHUSIASM PESSIMISM EUPHORIA EXCITEMENT DEFEAT EXPECTANCY WONDER TENDERNESS THRILL UNEASINESS UNHAPPINESS SELF_PITY SERVILE SYMPATHY REPENTANCE RESENTMENT RESTLESS RIGHTEOUS_INDIGNATION REJECTION RELIEF REGRET REMORSE PASSION PLEASURE RAPTURE NERVOUSNESS NOSTALGIA OPTIMISM OUTRAGE doesn't feel strongly about the law does not respect the law disdains the law finds the idea of laws abhorrent personally is an absolute believer in the rule of law has a great deal of respect for the law respects the law culture, Like others in values decorum, dignity and proper behavior doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time sees those that attempt to maintain dignified and proper behavior as vain and offensive finds the idea of fair-dealing foolish and cheats when is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it greatly respects those that observe decorum and maintain their dignity respects fair-dealing and fair-play does not care about fairness sees life as unfair and doesn't mind it that way finds it profitable finds sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind has great respect for fairness values eloquence doesn't value eloquence so much finds eloquence and artful speech off-putting somewhat disgusted with eloquent speakers holds shrewd and crafty individuals in the lowest esteem is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals deeply respects eloquent speakers greatly respects the shrewd and guileful values cunning does not really value cunning and guile sees guile and cunning as indirect and somewhat worthless finds blind honesty foolish sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction holds well-laid plans and shrewd deceptions in the highest regard believes the truth is inviolable regardless of the cost believes that honesty is a high ideal values honesty does not particularly value the truth doesn't find power particularly praiseworthy has a negative view of those who exercise power over others hates those who wield power over others finds the acquisition and use of power abhorrent and would have all masters toppled finds the whole idea of friendship disgusting believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for respects power thinks friendship is important does not care about friendship finds friendship burdensome is completely put off by the idea of friends lacks any respect for family finds the idea of family loathsome believes friendship is a key to the ideal life sees friendship as one of the finer things in life values family greatly values family does not care about family one way or the other is put off by family views loyalty unfavorably disdains loyalty is disgusted by the idea of loyalty sees family as one of the most important things in life has the highest regard for loyalty greatly prizes loyalty values loyalty doesn't particularly value loyalty strongly values tranquility and quiet values tranquility and a peaceful day doesn't have a preference between tranquility and tumult prefers a noisy, bustling life to boring days without activity finds those that deny their impulses somewhat stiff sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive views tranquility as one of the highest ideals believes that self-mastery and the denial of impulses are of the highest ideals finds moderation and self-control to be very important values self-control doesn't particularly value self-control doesn't really see the value in self-examination finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection sees introspection as important values knowledge doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort thinks the quest for knowledge is a delusional fantasy best never to associate with such secretive fools sees concealment of emotions as a betrayal and tries finds the quest for knowledge to be of the very highest value views the pursuit of knowledge as deeply important believes it is important to conceal emotions and refrain from complaining doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions feels that those who attempt to conceal their emotions are vain and foolish sees freedom and independence as completely worthless hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion treasures independence values independence doesn't really value independence one way or another finds the ideas of independence and freedom somewhat foolish dislikes cooperation views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation believes that freedom and independence are completely non-negotiable and would fight to defend them places cooperation as one of the highest ideals sees cooperation as very important in life values cooperation doesn't see cooperation as valuable doesn't care about art one way or another finds artwork boring sees the whole pursuit of art as silly finds art offensive and would have it destroyed whenever possible is disgusted by tradition and would flout any believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works values artwork doesn't have any strong feelings about tradition disregards tradition finds the following of tradition foolish and limiting encounters if given a chance is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition values tradition doesn't have strong views on competition sees competition as wasteful and silly deeply dislikes competition finds the very idea of competition obscene thinks that the entire concept of sacrifice for others is truly disgusting holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world sees competition as reasonably important values sacrifice doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish finds sacrifice to be the height of folly thinks working hard is an abject idiocy finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals believes that those who sacrifice for others should be deeply respected deeply respects those that work hard at their labors values hard work doesn't really see the point of working hard sees working hard as a foolish waste of time finds the pursuit of skill mastery off-putting believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling believes that hard work is one of the highest ideals and a key to the good life believes that the mastery of a skill is one of the highest pursuits really respects those that take the time to master a skill respects the development of skill doesn't care if others take the time to master skills does not really value skills related to fighting finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed abhors those that pursue the mastery of weapons and skill with fighting views believes that martial prowess defines the good character of an individual deeply respects skill at arms values martial prowess as a total waste sees the pursuit of good could get away with it with disgust and would desecrate a so-called masterwork or two if values good doesn't particularly care about to be relatively worthless considers to be of the highest ideals and celebrates talented artisans and their masterworks holds has a great deal of respect for worthy doesn't really value merrymaking sees merrymaking as a waste is disgusted by merrymakers is appalled by merrymaking, parties and other such worthless activities believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found believes that little is better in life than a good party truly values merrymaking and parties finds merrymaking and partying worthwhile activities values a harmonious existence sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife can't fathom why anyone would want to live in an orderly and harmonious society is greatly disturbed by quiet and a peaceful existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder strongly believes that a peaceful and ordered society without dissent is best very easily falls into love and develops positive feelings can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is not the type to fall in love or even develop positive feelings dreams of attaining rank in society dreams of bathing the world in chaos , and this dream was realized is always in love with somebody and easily develops positive feelings dreams of mastering a skill dreams of falling in love dreams of seeing the great natural places of the world dreams of making a great discovery dreams of creating a great work of art dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of becoming a legendary warrior less extreme after due to dreams of raising a family dreams of ruling the world believes war is preferable to peace in general thinks that the world should be engaged in perpetual warfare a turn-around after a strengthening after believes that peace is always preferable to war values peace over war doesn't particularly care between war and peace sees war as a useful means to an end finds nature somewhat disturbing has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit believes the idea of war is utterly repellent and would have peace at all costs holds nature to be of greater value than most aspects of civilization has a deep respect for animals, plants and the natural world values nature doesn't care about nature one way or another doesn't care one way or the other about romance finds romance distasteful is somewhat disgusted by romance finds even the abstract idea of romance repellent holds the view that commerce is a vile obscenity sees romance as one of the highest ideals thinks romance is very important in life values romance respects commerce doesn't particularly respect commerce is somewhat put off by trade and commerce finds those that engage in trade and commerce to be fairly disgusting is offended by leisure time and leisurely living believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life really respects commerce and those that engage in trade treasures leisure time and thinks it is very important in life values leisure time doesn't think one way or the other about leisure time finds leisure time wasteful sees perseverance in the face of adversity as bull-headed and foolish thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent believes that it would be a fine thing if all time were leisure time believes that perseverance is one of the greatest qualities somebody can have greatly respects individuals that persevere through their trials and labors respects perseverance doesn't think much about the idea of perseverance doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything is given to rough-and-tumble brawling, even to the point of starting fights for no reason often neglects is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards occasionally overindulges doesn't focus on material goods in the way of possessions desires little for own wellbeing, having no interest in material goods is impervious to the effects of stress is as avaricious as they come, obsessed with acquiring wealth is very greedy has a greedy streak cracks easily under pressure doesn't handle stress well can handle stress is confident under pressure does not often feel lustful rarely looks on others with lust never feels lustful passions becomes completely helpless in stressful situations has an incredibly calm demeanor is constantly ablaze with feelings of lust is prone to strong feelings of lust often feels lustful is always tense and jittery is often nervous has a calm demeanor has a very calm demeanor is slow to anger is very slow to anger never becomes angry is a nervous wreck never feels discouraged is in a constant state of internal rage is very quick to anger is quick to anger is often sad and dejected often feels discouraged rarely feels discouraged almost never feels discouraged is rarely happy or enthusiastic is dour as a rule is never the slightest bit cheerful about anything is frequently depressed never envies others their status, situation or possessions often feels filled with joy can be very happy and optimistic is often cheerful is prone to strong feelings of jealousy often feels envious of others doesn't often feel envious of others is rarely jealous does not easily hate or develop negative feelings very rarely develops negative feelings toward things never feels hatred toward anyone or anything is consumed by overpowering feelings of jealousy never falls in love or develops positive feelings toward anything is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is quick to form negative views about things talent and abilities has no confidence at all in own appearance, abilities and other personal matters is completely wrapped up in is generally quite confident of sometimes acts with little determination and confidence abilities lacks confidence in skills in situations requiring is extremely confident of abilities when undertaking specific ventures has great trouble mastering fear when confronted by danger is a coward, completely overwhelmed by fear when confronted with danger skills with what could be called blind overconfidence presupposes success in any venture requiring is utterly fearless when confronted with danger, to the point of lacking common sense is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger is somewhat fearful in the face of imminent danger has a tendency to go it alone, without considering the advice of others tends to ask others for help with difficult decisions relies on the advice of others during decision making is unable to make decisions without a great deal of input from others is a vulgar being who does not care a lick for even the most basic rules of civilized living own counsel disdains even the best advice of associates and family, relying strictly on dislikes receiving advice, preferring to keep is very polite and observes appropriate rules of decorum when possible is quite polite could be considered rude is very impolite and inconsiderate of propriety is somewhat quarrelsome is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it would be deeply satisfied if everyone could live as one in complete harmony is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others is a friendly individual finds a chaotic mess preferable to the boredom of harmonious living doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible feels best when everyone gets along without any strife or contention is stingy with resources on projects and refuses to expend any extra effort cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources encourages it whenever possible revels in chaos and discord, and is completely careless with resources when completing projects and invariable wastes a lot of time and effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects tends to be a little tight with resources when working on projects is stubborn has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise drops any activity at the slightest hint of difficulty or even the suggestion of effort being required would flee even the most necessary battle to avoid any form of physical confrontation mind is made up is unbelievably stubborn and will stick with even the most futile action once is very stubborn would never pass up a chance for a good fistfight likes to brawl tends to avoid any physical confrontations does not enjoy participating in physical confrontations often acts with compassion is easily moved to mercy considerations always acts with mercy and compassion at the forefront of sadism is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel generally acts impartially and is rarely moved to mercy is very humble has a low sense of self-esteem own worthlessness is completely convinced of is absorbed in delusions of self-importance has an overinflated sense of self-worth is fairly important in the grand scheme of things thinks tends to hang on to grievances doesn't tend to hold on to grievances does not generally seek retribution for past wrongs has no sense of vengeance or retribution does not find most jokes humorous is utterly humorless is vengeful and never forgets or forgives past grievances has little time for forgiveness and will generally seek retribution finds something humorous in everything, no matter how serious or inappropriate finds the humor in most situations has an active sense of humor has little interest in joking around prefers to present modestly and frowns on any flashy accoutrements presents cleaves to an austere lifestyle, disdaining even minor immodesties in appearance boldly, even if it would offend an average sense of modesty likes to present doesn't mind wearing something special now and again modestly , no matter how major the help or how much does not feel the slightest need to reciprocate favors that others do for as extravagantly as possible, displaying a magnificent image to the world always presents is grateful when others help takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands needed it has no ambition whatsoever unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for out and tries to return favors is very ambitious, always looking for a way to better is quite ambitious isn't particularly ambitious is not driven and rarely feels the need to pursue even a modest success appearance, talents or other personal vanities could not care less about has a relentless drive, completely consumed by ambition situation talents and accomplishments is not inherently proud of talents and appearance takes no pleasure in own looks and accomplishments is greatly pleased by own appearance and talents is pleased by is quite comfortable with others that have a different appearance or culture is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance cannot tolerate differences in culture, lifestyle or appearance mind and will generally go with the prevailing view on anything easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance is very comfortable around others that are different from doesn't cling tightly to ideas and is open to changing mind to agree with somebody else changing often finds is intellectually stubborn, rarely changing mind about things tends to be a bit stubborn in changing is frustratingly sloppy and careless with every task mind after forming an initial idea is completely closed-minded and never changes mind during a debate regardless of the merits doesn't try to get things done perfectly own work is inattentive to detail in sets to carry out shares intimate details of is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist tries to do things correctly each time tends to share is not a private person and freely shares details of life without sparing a thought to repercussions or propriety is private to the point of paranoia, unwilling to reveal even basic information about has a strong tendency toward privacy tends not to reveal personal information own experiences and thoughts with others is not particularly interested in what others think of actions is generally unhindered by the thoughts of others concerning is shameless, absolutely unfazed by the thoughts of others is incurious and never seeks out knowledge or information to satisfy is gripped by a crippling shyness is bashful tends to consider what others think of is very curious, sometimes to is curious and eager to learn isn't particularly curious about the world is very rarely moved by curiosity is a pessimist despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy detriment is an optimist quite hopeful about the future generally finds tends to assume the worst of two outcomes will be the one that comes to pass is somewhat scatterbrained is a complete scatterbrain, unable to focus on a single matter for more than a passing moment always assumes the best outcome will eventually occur, no matter what has such a developed sense of optimism that pursues matters with a single-minded focus, often overlooking other matters can be very single-minded generally acts with a narrow focus on the current activity can occasionally lose focus on the matter at hand in conversation only rarely tries to assert point of view in a discussion would never under any circumstances speak up or otherwise put forth is assertive to the point of aggression, unwilling to let others get a word in edgewise when has an overbearing personality is assertive tends to be passive in discussions tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others has something to say sees others as selfish and conniving truly treasures the company of others enjoys being in crowds enjoys the company of others is very trusting is trusting is slow to trust others does not trust others living space is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care is naturally trustful of everybody things orderly tries to keep own possessions tends to make a small mess with never acts without prolonged deliberation, even to own life, with everything kept in its proper place is obsessed with order and structure in lives an orderly life, organized and neat can sometimes act without deliberation tends to think before acting can get caught up in internal deliberations when action is necessary own detriment and the harm of those around dislikes obligations and will try to avoid being bound by them hates vows, obligations, promises and other binding elements that could restrict never deliberates before acting, to the point of being considered thoughtless doesn't generally think before acting has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds obligations confining does not go out of dislikes helping others feels helping others is an imposition on is truly fulfilled by assisting those in need finds helping others very emotionally rewarding finds helping others emotionally rewarding way to help others tends to be swayed by the emotions of others tends not to be swayed by emotional appeals does not generally respond to emotional appeals is never moved by the emotions of others forms only fleeting and rare emotional bonds with others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is swayed by emotional appeals is emotionally obsessive, forming life-long attachments even if they aren't reciprocated forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others tends to form only tenuous emotional bonds with others nature since would ideally prefer more strife in is conflicted by values friendship prefers discord and debate at a more abstract level own nature as is troubled by values harmony finds this troubling, since is conflicted by this part of values harmony as an intellectual concept is conflicted by this since dislikes the adoration of fighting as an art to be refined respect of martial prowess works to square this natural tendency with values perseverance values quiet so, at least in the abstract is disturbed by this since likes the way that they would break up the monotony on some level , even though , though values self-control values such powerful forces in life is conflicted by this for more than one reason holds romance in low regard values parties and merrymaking in the abstract is conflicted by this as remains put off by deliberate merrymaking a strengthening less extreme values romance is troubled by this because does not have a great aesthetic sensitivity is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature a turn-around is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion can easily become absorbed in art and the beauty of the natural world is greatly moved by art and natural beauty is moved by art and natural beauty strongly prefers discussions of ideas and abstract concepts over handling specific practical issues has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract dislikes abstract discussions and would much rather focus on practical examples isn't given to flights of fancy is grounded in reality is interested only in facts and the real world eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas does everything in is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction has an active imagination likes a little excitement now and then doesn't seek out excitement actively avoids exciting or stressful situations power to avoid excitement and stress lives at a slow-going and leisurely pace has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations seeks out exciting and adventurous situations is driven by a bouncing frenetic energy lives at a high-energy kinetic pace lives a fast-paced life likes to take it easy more friendly more disdainful more prudent more grateful less violent more wasteful more discordant more harmonious more greedy more intemperant less intemperant more violent more lust-prone less lust-prone more vulnerable less vulnerable more anger-prone less anger-prone more anxiety-prone less anxiety-prone more prone to cheerfulness less prone to cheerfulness more depression-prone less depression-prone more hate-prone less hate-prone more envy-prone less envy-prone is troubled by this since is currently more love-prone less love-prone sees the whole pursuit of art as a waste is torn by this since holds nature in high regard dislikes the natural world considers tranquility preferable to tumult, conceptually is conflicted by this because feels intellectually that life should be more tumultuous values artwork and its creation sense of independence finds this can conflict with , although still holds the idea of freedom itself in low regard still holds the law in disdain natural tendencies values the concept of loyalty and is troubled by still views loyalty in a dim light, at least in the abstract truly respects sacrifice considers altruism foolish wishes this were not the case as believes in the importance of the rule of the law is disturbed by this as someone who dislikes those that seek to acquire power over others finds such open expression offensive struggles against this tendency, as dislikes this sort of concealment in the abstract finds dignified society to be stifling and silly when properly considered since is troubled by this natural tendency in sees these tendencies as an impediment to the quest for power is bothered by this since dislikes the idea of friendship is burdened by this tendency because finds rules of etiquette to be valuable in the abstract leaving a performance troupe being removed from a performance troupe being removed from a military group when a stranger advanced with a weapon a site was controlled a tribute cancellation an incident hearing a rumor becoming a parent being near to a conflict an agreement was cancelled joining a traveling group a new romance realizing playing make believe playing with getting divorced you were caught up in improving mastering a break up attending a sermon watching a performance producing a masterwork creating an artifact being reunited with a loved one being caught sneaking joining an existing conflict giving a sermon the unexpected death of somebody somebody's death while killing somebody somebody's dead body less inclined to create while in experiencing trauma seeing more of a thrill seeker less of a thrill seeker more inclined to the practical more inclined to create more thoughtless more deliberate more sloppy more distrustful more obsessive less obsessive more sensitive less sensitive more despairing more attentive less attentive less open-minded less grateful more humble more singleminded more presumptious being unable to petition for citizenship being unable to find somebody to complain to about job scarcity being unable to make suggestions about work allocations being unable to request weapon production by the dead combat drills practicing at the archery target a sparring session by a dead sibling by a dead animal training partner by a dead friend by a dead and still annoying acquaintance being by a dead pet by a dead spouse by a dead lover being tormented in nightmares by a dead animal training partner being tormented in nightmares by a dead friend being tormented in nightmares by a dead and still annoying acquaintance being tormented in nightmares by the dead being tormented in nightmares by own dead mother own dead father own dead child being tormented in nightmares by a dead pet being tormented in nightmares by a dead spouse being tormented in nightmares by a dead lover being tormented in nightmares by a dead sibling wearing tattered clothing to have clothes rot off of a miscarriage spouse's miscarriage to be wearing old clothing tastefully arranged losing a pet throwing something being released from confinement very fine splendid wonderful completely sublime viewing in a personal museum being cried on by an unhappy worshipper being yelled at by an unhappy citizen being cried on by an unhappy citizen hearing somebody was being prevented from leaving yelling at somebody in charge crying on somebody in charge telling somebody about being trapped here being yelled at by an unhappy worshipper making suggestions about work allocations requesting weapon production yelling at a priest crying on a priest seeing a stranger sneaking around witnessing a night creature drinking blood petitioning for citizenship bringing up job scarcity in a meeting uncovered being forced to eat a treasured pet to survive being forced to eat a beloved creature to survive being forced to eat vermin to survive receiving a higher rank of nobility entering the nobility being knocked out during a cave-in a mandate deadline met having a mandate deadline missed the lack of work last season smashing up a building toppling something over punishment delayed the delayed punishment of a criminal the scarcity of cages and chains having a mandate ignored having a request approved having a request ignored that nobody could be punished for a failure having the re ejection of a petition for a guildhall for a petition for a guildhall for an agreement to construct a guildhall for being denied citizenship being ignored an agreement to construct a temple for was abandoned being abandoned being denied residency the rejection of a petition for a temple for a petition for a temple for was ignored the establishment of a guildhall for the acceptance of a petition for a guildhall for being granted residency being granted citizenship punishment reduced re-elected the establishment of a temple for the acceptance of a petition for a temple for considering the state of demands that a criminal could not be properly punished having retching on a miasma choking on smoke underground being near to a waterfall choking on dust underground loud noises made it impossible to sleep being able to rest and recuperate caught in the rain caught in a snow storm suffering a major injury suffering a minor injury sleeping uneasily due to noise being disturbed during sleep by loud noises long patrol duty being nauseated by the sun being out in the sunshine again utterly sleep-deprived being unable to find a priest to complain to being unable to find a priest to cry on being unable to find somebody in charge to yell at being unable to find somebody in charge to cry on having disappointed a noble the tax collection didn't go smoothly getting into an argument making a friend being misinformed about a room for tax collection having pleased a noble the tax collection went smoothly losing property to the tax collector's escorts being taxed not having adequate protection being unable to reach a room for tax collection caging a creature chaining up a creature gelding a creature putting a piece on display being rescued bringing somebody to rest in bed felling a tree slaughtering an animal a poor dining room eating without a proper dining room the lack of chairs forming a bond with an animal training partner a horribly substandard dining room a horrible dining room an awful dining room a very poor dining room a fantastic dining room a great dining room a very good dining room a good dining room the lack of dining tables eating at a crowded table dining in a legendary dining room not having enough armor stands a lesser's pretentious arrangements a legendary drink not having enough chests not having enough cabinets not having enough weapon racks a pretty decent drink a fine drink a wonderful drink a truly decadent drink a wonderful dish a truly decadent dish a legendary meal a drink putting on a eating a pretty decent meal a fine dish being beaten with a hammer being unable to find a hammer eating the same old food eating rotten food starting a fist fight punishing somebody with a beating being beaten beating somebody with a hammer gaining siblings gaining a sibling receiving water giving somebody water discussing pondering giving birth to getting married reading learning making a breakthrough concerning being unable to advance the study of being evicted teaching learning about writing sleeping on ice sleeping in the dirt sleeping on a pile of driftwood suffering the travesty of art defacement sleeping in the mud sleeping in the grass sleeping on a rough cave floor sleeping on rocks an awful bedroom a very poor bedroom a poor bedroom sleeping on the floor a very good bedroom a good bedroom a horribly substandard bedroom a horrible bedroom sleeping in a bedroom like a personal palace a fantastic bedroom a great bedroom having a drink without using a goblet, cup or mug drinking water without a well being near to a sleeping without a proper room forced to drink ichorous water forced to drink purulent water drinking nasty water drinking something spoiled forced to drink bloody water forced to drink slime forced to drink vomit forced to drink gooey water being attacked by the dead being attacked by own dead drinking the same old booze a bath a soapy bath killing somebody by accident while sparring being attacked a satisfying acquisition acquiring adopting a new pet being confined forming a grudge being accosted by being near being pestered by a legendary a fantastic a great a very good conducting a meeting in having to conduct an official meeting in a bedroom having to conduct an official meeting in a dining room not having any rooms talking with a friend talking with an acquaintance forced to talk to somebody annoying talking with somebody talking with mother talking with father talking with a child visiting with an animal training partner visiting with a pet talking with the spouse talking with a lover talking with a sibling discussing a child's problems discussing a friend's problems discussing an acquaintance's problems discussing somebody's problems discussing a lover's problems discussing a sibling's problems discussing mother's problems discussing father's problems a sibling a friend an acquaintance discussing the spouse's problems sharing somebody's personal insight problems with the spouse a lover sharing one of father's personal insight sharing a child's personal insight sharing a friend's personal insight sharing an acquaintance's personal insight sharing one of the spouse's personal insight sharing a lover's personal insight sharing a sibling's personal insight sharing one of mother's personal insight sharing a personal insight with a child sharing a personal insight with a friend sharing a personal insight with an acquaintance sharing a personal insight with somebody sharing a personal insight with a lover sharing a personal insight with a sibling sharing a personal insight with mother sharing a personal insight with father having an intellectual discussion with a friend having an intellectual discussion with an acquaintance having an intellectual discussion with somebody sharing a personal insight with the spouse having an intellectual discussion with a sibling having an intellectual discussion with mother having an intellectual discussion with father having an intellectual discussion with a child receiving food giving somebody food having an intellectual discussion with the spouse having an intellectual discussion with a lover performing the rites of incompletely performing the rites of communing with defeating somebody being unable to be extravagant for so long being unable to wander for too long being unable to help anybody for too long a lack of abstract thinking for too long a lack of decent meals for too long being unable to fight for too long a lack of trouble-making for too long being unable to argue for too long being unable to make romance for so long being away from animals for so long being away from great beasts for so long being unable to acquire something for too long being unable to practice a craft for too long being unable to practice a martial art for too long being unable to practice a skill for too long being unable to take it easy for so long being unable to hear eloquent speech for so long being away from traditions for too long a lack of introspection for too long being unable to make merry for so long leading an unexciting life for so long not learning anything for so long being away from family for too long being away from friends for too long for too long being unoccupied for too long being unable to admire art for so long doing nothing creative for so long being forced to endure the decay of an acquaintance being away from people for too long being kept from alcohol for too long being unable to pray being forced to endure the decay of a child being forced to endure the decay of an animal training partner being forced to endure the decay of a friend being forced to endure the decay of an annoying acquaintance being forced to endure the decay of a lover being forced to endure the decay of a sibling being forced to endure the decay of a mother being forced to endure the decay of a father receiving justice through a criminal's conviction when a family member received justice through a criminal's conviction being forced to endure the decay of a pet being forced to endure the decay of a spouse being expelled a long-dead corpse was convicted of a crime an animal was convicted of a crime the bizarre conviction against all reason of the victim of a crime not having a tomb after gaining another year after talking to a pillar of society interacting with a pet a child was turned away from sanctuary a horrible a horribly substandard tomb after gaining another year about a good a poor a very poor an awful a performance in receiving a cut of corruptly-obtained funds being far away an infiltration mission murdering somebody abducting somebody preying on the blood of civilized creatures a scholarly lecture in has been ignored. The residency petition of Others refused to journey to this dangerous and miserable fortress. No one else even considered making the journey to this cursed miserable death-trap. No one else even considered making the journey to this cursed unhappy death-trap. Others were too nervous to make the journey to this miserable fortress. A migrant has decided to brave this terrifying place. A migrant has arrived at this unhappy place. A migrant has arrived. A migrant has arrived, despite the danger. A migrant has arrived at this miserable place. A migrant has arrived at this miserable place, despite the danger. A migrant has arrived at this unhappy place, despite the danger. A migrant has decided to brave this terrifying unhappy place. Some migrants have arrived, despite the danger. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. A migrant has decided to brave this terrifying miserable place. Some migrants have arrived. Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb. Some migrants have arrived at this miserable place. Some migrants have arrived at this unhappy place. Some migrants have arrived at this unhappy place, despite the danger. Your ruler has arrived, dressed as a peasant! Their wagons have bypassed your inaccessible site. Some migrants have arrived at this miserable place, despite the danger. Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb. Take careful stock of your own stores. caravan from What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death. is a welcome sight. Although it is a grim reminder of the winter hardships to come, the supply caravan from craftsmen Their eyes are alight with the anticipation of inspecting the splendid products of your industrious A mandate has ended. has ended a mandate. The annual tribute from Wagon Pathing Catastrophe Try building a butcher's shop and slaughtering some livestock. Are your farmplots working? Make sure you are planting edible plants. Perhaps you can gather plants, fruit, or go fishing. Do you have any livestock to slaughter? Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.) Deeper. We must dig deeper. Consider placing a farmplot on some underground soil and planting seeds. Your fortress is out of food! A true Mountainhome must have a true throne! Everything is properly royal, properly furnished. And yet? This legend does not end until we've chipped out the last treasures of the underworld! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. The gods surely want you to dig deeper still! What are a few pesky demons after all? is satisfied with their position here. And why shouldn't you dig deeper still?! guild, has been established. has been abandoned. Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. has been missing for a week. The priesthood of has been satisfied. The high priest of is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. The temple petition by The citizenship petition of The guildhall agreement with The guildhall petition by has been re-elected. has been elected TITLENAME TRANSLATEDNAME Wagon arrival location HISTNAME REMOVE_FLAG ADD_FLAG NATIVENAME bids you farewell! DIPLOMAT ASSOCIATE YOURFORT YOURCIV LOCAL_LARGE_PREDATOR TREESREMOVED have embarked on their journey. DIPLOMACYFLAG_FAILURE DIPLOMACYFLAG_SUCCESS has come! ? How curious... will be leaving soon. The merchants from Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written. The fortress attracted no migrants this season. diplomat from No one even considered making the journey to such a miserable hellhole this season. Others were too wary to make the journey. Migrants were too wary to make the journey this season. Migrants refused to journey to this unhappy fortress this season. Migrants were too nervous to make the journey this season. Migrants refused to journey to such a dangerous fortress this season. Others refused to journey to this unhappy fortress. No one else even considered making the journey to this miserable hellhole. Migrants refused to journey to such a dangerous and unhappy fortress this season. No one even considered making the journey to such a cursed unhappy death-trap this season. No one even considered making the journey to such a cursed death-trap this season. Migrants were too nervous to make the journey this season to this unhappy fortress. No one even considered making the journey to such a cursed miserable death-trap this season. Others were too nervous to make the journey. Migrants were too nervous to make the journey this season to this miserable fortress. Migrants refused to journey to such a dangerous and miserable fortress this season. Others were too nervous to make the journey to this unhappy fortress. Others refused to journey to this dangerous and unhappy fortress. Others refused to journey to this dangerous fortress. No one else even considered making the journey to this cursed death-trap. is divided into The poem
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two distinct , originating in concerning The form guides poets during improvised performances. The rules of the form are applied by poets to produce individual poems which can be recited. to refuse consolation to console the audience a chosen subject concerning to teach a moral lesson to beseech to make a concession to make an assertion to express pleasure with to make an apology to praise to express grief over to amuse the audience to satirize to renounce to complain about narrative to describe intended a light a ribald poetic a solemn someone's character mining a reflective a dramatic a specific wilderness region a specific place the hunt alcoholic beverages the concept of war the concept of nature a historical figure an abstract concept the concept of death someone recently retired the concept of hunting the concept of family current events the past someone recently deceased the future certain lines often contrast underlying meaning often share an underlying meaning A form of Forms of common throughout the poem, in that parallelism vivid imagery metonymy is characteristic of the form. juxtaposition symbolism ambiguity simile metaphor epenthesis elision allegory synchysis antanaclasis onomatopoeia consonance assonance Use of an animal alliteration internal rhyme a relative of the author a traveler a fictional poet a party to a debate is always written from the perspective of a soldier the author series of extremely long series of lengthy a single tercet quatrain distinct parts: couplet septet quintain sexain a series of numerous series of verse paragraph brief numerous series of extremely long series of an extremely long series of series of tercet quatrain another couplet septet quintain sexain octameter heptameter an accent pattern of tetrameter trimeter hexameter pentameter molossic antibacchic dimeter monometer pyrrhic cretic bacchic tribrachic dactylic spondaic anapaestic amphibrachic (quantitative long-long-long trochaic iambic short-short-short short-short long-long-short short-long-long short-long-short long-short-short long-short-long short-short-long short-long a syllable weight pattern of long-long long-short even-uneven-uneven even-even-even uneven-uneven-uneven uneven-uneven-even even-even-uneven even-uneven-even even-even uneven-even-uneven uneven-even even-uneven uneven-even-even uneven-uneven The poem has a tone pattern of lines which can be read orthogonally across the standard lines lines which can be read backwards as well as forwards Each line has lines which emerge when reading along certain prescribed paths across the body of the poem Linguistic skill is required in the visual presentation as well, as reverse grammatical structures lines with different readings depending on word breaks must feature have similar grammatical structures are required to maintain phrasing sometimes have reversed word orders use the same placement of allusions reverses the grammatical structure of reverses the word order of must expand the idea of presents a different view of the subject of is required to maintain the phrasing of contrasts the underlying meaning of uses the same placement of allusions as has the same grammatical structure as line of shares the underlying meaning of stanza present different views of the same subject Certain lines part, the In the concerns the subject of the poem must make use of is written from the perspective of to move away from previous ideas to undercut the previous assertion to offer a different perspective to reflect on previous ideas to synthesize previous ideas to make a counter-assertion to invert the previous assertion to develop the previous idea is solemn is light is a narrative is a riddle is dramatic need to match perfectly is ribald is reflective at the end of the , though the rhyme line doesn't lines don't sections , though rhymes at the end of lines in the don't need to match perfectly section a terminal caesura a medial caesura , though the rhyming doesn't have to be perfect The ending of each line of the poem shares the same rhyme syllables. (qualitative an initial caesura Every line of the poem has unstressed-stressed-stressed unstressed-unstressed-unstressed stressed-stressed-stressed stressed-stressed-unstressed unstressed-unstressed-stressed unstressed-stressed-unstressed unstressed-unstressed stressed-unstressed-stressed stressed-unstressed unstressed-stressed stressed-unstressed-unstressed stressed-stressed need to match perfectly. As a rule throughout the poem, the end rhymes don't generally match perfectly. , where numbers indicate a refrain The rhyme In this part of the poem, the end rhymes don't need to match perfectly. within each stanza repeating in each stanza respecting the full poem within this stanza repeating in each stanza of The rhyme scheme within within each stanza of of the of the poem shares the same rhyme. of this part refrain occurs as lines The refrain occurs as line The ending of each line refrain occurs as line has different readings depending on word breaks in each line The refrain occurs as lines can be read backwards as well as forwards includes line. has lines with lines which emerge when reading along certain prescribed paths Track (SW) Ice Track (SE) Track (EW) Ice Track (SW) Track (NW) Ice Track (NE) Track (SE) Ice Track (NW) Track (NS) Ice Track (W) Track (NE) Ice Track (NS) Track (E) Ice Track (S) Track (W) Ice Track (E) Track (N) Floor Track (S) Ice Track (N) Dead Grass Dry Grass Ice Floor Sparse Dense Pillar Exposed Cluster Rough-hewn Detailed Smooth Straight Snow-covered Muddy Sculpted Mossy Ice Upward Track (NE) Upward Track (NE) Ice Upward Track (NW) Upward Track (NW) Ice Upward Track (W) Upward Track (W) Ice Upward Track (NS) Upward Track (NS) Ice Upward Track (S) Upward Track (S) Ice Upward Track (E) Upward Track (E) Dead Grass Upward Slope Dry Grass Upward Slope Ice Upward Track (N) Upward Track (N) Ice Upward Stairway Ice Downward Stairway Grassy Upward Slope Upward Slope Grassy Downward Stairway Downward Stairway Ice Up/Down Stairway Underworld Gate Grassy Upward Stairway Upward Stairway Grassy Up/Down Stairway Up/Down Stairway Murky Pool Slope Unusable Lava Flow Semi-molten Rock Murky Pool Magma Flow Eerie Glowing Pit Glowing Barrier Glowing Floor Furrowed River Source Waterfall Sapling Young Sapling Pebbles Driftwood Cavern Floor Track (NSEW) Ice Track (SEW) Boulder Ice Track (NSEW) Track (NEW) Ice Track (NSW) Track (SEW) Ice Track (NEW) Track (NSE) Ice Track (EW) Track (NSW) Ice Track (NSE) Open Space Downward Slope Unknown Downward Track (NSEW) Ice Downward Track (SEW) Glacial Downward Slope Ice Downward Track (NSEW) Downward Track (NEW) Ice Downward Track (NSW) Downward Track (SEW) Ice Downward Track (NEW) Downward Track (NSE) Ice Downward Track (EW) Downward Track (NSW) Ice Downward Track (NSE) Downward Track (SW) Ice Downward Track (SE) Downward Track (EW) Ice Downward Track (SW) Downward Track (NW) Ice Downward Track (NE) Downward Track (SE) Ice Downward Track (NW) Downward Track (NS) Ice Downward Track (W) Downward Track (NE) Ice Downward Track (NS) Downward Track (E) Ice Downward Track (S) Downward Track (W) Ice Downward Track (E) Downward Track (N) Dead Grass Downward Slope Downward Track (S) Ice Downward Track (N) Downward Slope Glacial Upward Slope Dry Grass Downward Slope Grassy Downward Slope Ice Upward Track (SEW) Upward Track (SEW) Ice Upward Track (NSEW) Upward Track (NSEW) Ice Upward Track (NSW) Upward Track (NSW) Ice Upward Track (NEW) Upward Track (NEW) Ice Upward Track (EW) Upward Track (EW) Ice Upward Track (NSE) Upward Track (NSE) Ice Upward Track (SE) Upward Track (SE) Ice Upward Track (SW) Upward Track (SW) cluster fortification smooth straight pillar exposed sculpted spit-covered rough-hewn detailed mossy ichor-drenched tear-stained sweat-drenched vomit-covered pus-spattered blood-stained a few objects some objects stuck to some bones many bones many objects a few bones much gore a few corpses a few corpse chunks some gore ghostly some corpses many corpses deep in animated various lying Here we have standing a pile of vomit a spattering of chunky a pool of a pile of a slurry of tear-stained spit-covered sweat-drenched ichor-flecked bloody amidst pus-spattered struck by a ball of flames! apart! flight path! into an obstacle! slams into an obstacle and away from the across the skips [CDI:ADV_NAME:Vanish] [CDI:TARGET:A:SELF_ONLY] [IE_TARGET:C] [IE_IMMEDIATE] [IE_TARGET:A] [IE_TARGET:B] [IT_MANUAL_INPUT:target] [I_EFFECT:MATERIAL_EMISSION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [SOURCE_HFID: [SOURCE_ENID: [CDI:MAX_TARGET_NUMBER:C:1] [CDI:WAIT_PERIOD:50] [CDI:VERB:clench a fist:clenches a fist:NA] [CDI:VERB:make a flicking motion:makes a flicking motion:NA] [CDI:VERB:point:points:NA] [CDI:VERB:hold up hand:holds up hand:NA] [CDI:USAGE_HINT:ATTACK] [CDI:VERB:gesture:gestures:NA] [CDI:TARGET_RANGE:C:25] [CDI:BP_REQUIRED:BY_TYPE:GRASP] [CDI:MATERIAL:WATER:SHARP_ROCK] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:ADV_NAME:Launch ice bolt] [CDI:INTERACTION: [CE_CAN_DO_INTERACTION:START:0:ABRUPT] :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:EYE [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:FAT [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 :VASCULAR_ONLY [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:SKIN [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 :RESISTABLE] [SYNDROME] [SYN_CONCENTRATION_ADDED:1000:0] [IT_MANUAL_INPUT:victim] [I_EFFECT:ADD_SYNDROME] [CDI:TARGET_VERB:feel dizzy:looks dizzy] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:TARGET_VERB:your sight is fading:pauses] [CDI:TARGET_VERB:feel breath leaving you:pauses] [CDI:TARGET_VERB:feel sick:looks sick] [CDI:TARGET_VERB:feel death come over you:grimaces] [CDI:TARGET_VERB:feel frozen:freezes] [CDI:TARGET_VERB:feel blood welling up:grimaces] [CDI:TARGET_VERB:feel intense pain:grimaces] [CDI:TARGET_VERB:feel blisters forming:grimaces] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:TARGET_RANGE:A:25] [CDI:ADV_NAME:Suffocate] [CDI:ADV_NAME:Cause dizziness] [CDI:ADV_NAME:Rot] [CDI:ADV_NAME:Blind] [CDI:ADV_NAME:Cause bleeding] [CDI:ADV_NAME:Sicken] [CDI:ADV_NAME:Blister] [CDI:ADV_NAME:Paralyze] [IE_ADD_WEATHER:FOG_THICK] [CDI:ADV_NAME:Cause pain] [CDI:WAIT_PERIOD:500] [I_EFFECT:CHANGE_WEATHER] [CDI:LOCATION_HINT:OUTSIDE] [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] [CDI:ADV_NAME:Raise fog] [CDI:LOCATION_HINT:NO_THICK_FOG] [I_EFFECT:PROPEL_UNIT] [IE_PROPEL_FORCE:100000] [I_TARGET:A:LOCATION] [I_TARGET:B:CREATURE] [CDI:VERB:raise a hand:raises a hand:NA] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:TARGET_RANGE:B:25] [CDI:VERB:wave dismissively:waves dismissively:NA] [CDI:ADV_NAME:Propel away] [CDI:TARGET:B:LINE_OF_SIGHT] [IT_LOCATION:CONTEXT_CREATURE] [I_EFFECT:HIDE] [CDI:VERB:vanish:vanishes:NA] [I_TARGET:A:CREATURE] [CDI:USAGE_HINT:DEFEND] [CDI:USAGE_HINT:FLEEING] [BONE_MAT] [SHELL_MAT] [CERAMIC_MAT] [GLASS_MAT] [STONE_MAT] [WOOD_MAT] [THREAD_PLANT_MAT] [METAL_MAT] [LEATHER_MAT] [SILK_MAT] ceramic mysterious pitch and has a registers. begins at timbre. It has At all pitches, the instrument has a [TIMBRE [REGISTER: octave range going from nearly
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The instrument has less than an octave of range, with The instrument has a The instrument has a single pitch. mid-high very high very low mid-low [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 extremely high :BP:BY_CATEGORY:ALL:ALL [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 :BP:BY_CATEGORY:ALL:SPLEEN :BP:BY_CATEGORY:ALL:KIDNEY :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:LIVER :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:HEART RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_TOES RCP_2_TOES RCP_5_TOES RCP_4_TOES RCP_3_FINGERS RCP_2_FINGERS RCP_5_FINGERS RCP_4_FINGERS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_ANTENNAE RCP_1_HEAD_HORN RCP_TRUNK RCP_SHELL RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_3_TAILS RCP_TAIL_STINGER RCP_TAIL RCP_2_TAILS RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS RCP_FIRST_SIMPLE_LEGS_GRASP RCP_PINCERS RCP_CLAW_ARMS RCP_NECK RCP_TWO_PART_ARMS RCP_CEPHALOTHORAX RCP_HEAD RCP_THORAX RCP_ABDOMEN RCP_UPPER_BODY RCP_LOWER_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_BASIC_BODY HEART_TEMPLATE LIVER_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE NAIL_TEMPLATE TOOTH_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE SINEW_TEMPLATE BONE_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE Cannot generate random creatures -- missing body detail plan SKIN_TEMPLATE SHELL_POSITIONS HUMANOID_RELSIZES HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS BODY_FEATHER_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS CHITIN_MATERIALS CHITIN_TISSUES STANDARD_MATERIALS STANDARD_TISSUES Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss RCP_GLOSS_HOOF RCP_GLOSS_PAW RCP_2_EYELIDS RCP_3_EYELIDS RCP_LIPS RCP_1_EYELID RCP_RIBS RCP_RIBS_EXTERNAL RCP_MOUTH RCP_TEETH RCP_BRAIN RCP_SKULL RCP_SPINE RCP_UPPER_SPINE RCP_GUTS RCP_THROAT RCP_LUNGS RCP_HEART RCP_NOSE RCP_CHEEKS RCP_3_EYES RCP_BEAK RCP_1_EYE RCP_2_EYES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES bright metal pale metal [STATE_COLOR:ALL_SOLID:BLACK] glowing metal [DISPLAY_COLOR:0:0:1] [BUILD_COLOR:0:0:1] [STATE_COLOR:ALL_SOLID:RED] dark metal [DISPLAY_COLOR:4:0:1] [BUILD_COLOR:4:0:1] [STATE_COLOR:ALL_SOLID:RUST] twisting metal [DISPLAY_COLOR:4:0:0] [BUILD_COLOR:4:0:0] [STATE_COLOR:ALL_SOLID:YELLOW] rusted metal [DISPLAY_COLOR:6:0:1] [BUILD_COLOR:6:0:1] [STATE_COLOR:ALL_SOLID:WHITE] flashing metal [DISPLAY_COLOR:7:0:1] [BUILD_COLOR:7:0:1] [DIVINE] shining metal *** Error(s) found in Random Material Generation DIVINE_ TALON_TEMPLATE Cannot generate random creatures -- missing tissue template EYELASH_TEMPLATE CLAW_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE Cannot generate random creatures -- missing material template CHEEK_WHISKERS_TEMPLATE CREATURE_EXTRACT_TEMPLATE FLAME_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE SLIME_TEMPLATE SHELL_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE HORN_TEMPLATE PEARL_TEMPLATE KIDNEY_TEMPLATE LEATHER_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE [BENDING_YIELD:1000000] [BENDING_FRACTURE:2000000] [SHEAR_FRACTURE:2000000] [SHEAR_STRAIN_AT_YIELD:0] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:1000000] [TORSION_YIELD:1000000] [TORSION_FRACTURE:2000000] [TENSILE_FRACTURE:2000000] [TENSILE_STRAIN_AT_YIELD:0] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:1000000] [COMPRESSIVE_YIELD:1000000] [COMPRESSIVE_FRACTURE:2000000] [IMPACT_FRACTURE:2000000] [IMPACT_STRAIN_AT_YIELD:0] [MOLAR_MASS:20000] [IMPACT_YIELD:1000000] [SOLID_DENSITY:1000] [LIQUID_DENSITY:1000] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_HARD] [ITEMS_METAL] [BOILING_POINT:NONE] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [SPEC_HEAT:7500] [MELTING_POINT:NONE] [STATE_NAME_ADJ:ALL_SOLID: [MATERIAL_VALUE:200] flowing metal [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] booming metal searing metal [STATE_COLOR:ALL_SOLID:GRAY] blazing metal [DISPLAY_COLOR:7:0:0] [BUILD_COLOR:7:0:0] twinkling metal crashing metal clear blue metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] black metal multicolored metal [STATE_COLOR:ALL_SOLID:BROWN] singing metal frosty metal slick metal translucent metal [STATE_COLOR:ALL_SOLID:CLEAR] [BUILD_COLOR:2:0:1] [STATE_COLOR:ALL_SOLID:GREEN] faceted metal [DISPLAY_COLOR:2:0:1] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] flickering metal [DISPLAY_COLOR:6:0:0] [BUILD_COLOR:6:0:0] blistered metal ruddy metal [STATE_COLOR:ALL_SOLID:PALE_BLUE] pock-marked metal [DISPLAY_COLOR:3:0:1] [BUILD_COLOR:3:0:1] devilish fiendish haunting abominable creeping [SPECIAL] cursed [SPHERE: EVIL_CLOUD_ [MOLAR_MASS:1] [ITEMS_SOFT] [MATERIAL_VALUE:300] [SOLID_DENSITY:1] [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] [IGNITE_POINT:NONE] liquid cloth rustling fabric shadow stuff molten liquid blazing cloth shimmering cloth motes of light flowing cloth flowing fabric clear blue cloth moist fabric multicolored cloth [BUILD_COLOR:3:0:0] [STATE_COLOR:ALL_SOLID:SEA_GREEN] undulating cloth [DISPLAY_COLOR:3:0:0] [BUILD_COLOR:5:0:0] [STATE_COLOR:ALL_SOLID:TAUPE] screaming mouths [DISPLAY_COLOR:5:0:0] sonorous lines pitch-black fabric white cloth dirty fabric heavy cloth misty cloth faceted cloth still blue fabric translucent cloth flickering cloth [BUILD_COLOR:1:0:1] [STATE_COLOR:ALL_SOLID:BLUE] wispy cloth [DISPLAY_COLOR:1:0:1] twisted fabric patchy cloth bright cloth pale fabric shining cloth [STATE_COLOR:ALL_SOLID:ORANGE] never-still cloth liquid darkness dancing wisps rotted fabric glowing cloth flashing sparks [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] repellent repulsive nauseating putrid loathsome malodorous abhorrent horrid pungent :SIZE_DILUTES EVIL_RAIN_ :RESISTABLE :SIZE_DELAYS :LOCALIZED :MUSCULAR_ONLY :PEAK: :SEV:100:PROB:100 :START: [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME: :START:0:ABRUPT] thrall thralls zombie zombies [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] sickness] [SYN_AFFECTED_CLASS:GENERAL_POISON] [SYNDROME] [SYN_NAME: [TEMP_DIET_INFO:SLIME] [ENTERS_BLOOD] [COLDDAM_POINT:NONE] [MAT_FIXED_TEMP:10000] [SPEC_HEAT:4181] [HEATDAM_POINT:NONE] [MATERIAL_VALUE:1] [STATE_COLOR:ALL: [DISPLAY_COLOR: [STATE_NAME:ALL: [STATE_ADJ:ALL: infernal unholy accursed execrable profane heinous nefarious :pump:pumps :bellows:bellows :ALWAYS_PLURAL] BELLOWS: :bells:bells :pipes:pipes :strings:strings :body:bodies :case:cases :console:consoles :chest:chests :STANDARD] KEYBOARD: :keyboard:keyboards [DOMINANT_MATERIAL_PIECE:BODY] [INSTRUMENT_PIECE: [VALUE:50] [PLACED_AS_BUILDING] bellows is used to send air through the instrument.] [ITEM_INSTRUMENT: bellows pump is used to supply air to the instrument.] _BELLOWS pipes vibrate, producing the sound of the instrument.] strings bells is the housing for the workings of the instrument.] bodies cases consoles chests [UNIMPROVABLE] console keyboard allows the musician to select the pitch of the instrument.] [MATERIAL_SIZE: [DESCRIPTION:The [TILE:155][UNIMPROVABLE] [SIZE: keyboards [VALUE:10] [NAME: keyboard [NO_DEFAULT_JOB] [INCOMPLETE_ITEM] _KEYBOARD [ITEM_TOOL: :SEV:10:PROB:100 [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:ALL_SOLID:frozen [STATE_NAME:LIQUID: [STATE_ADJ:LIQUID: [STATE_NAME:GAS:boiling [STATE_ADJ:GAS:boiling sludge revolting [DESCRIPTION:The strings of the instrument are attached to the frame.] frame frames , producing sound.] _FRAME and select the pitch of the instrument.] body of the instrument vibrates with the string strings the string necks neck allows the musician room to stop to select which of these bells are struck. above which hang bells. struck. The musician cannot control the volume. to select which of these strings are plucked. keyboard and a pedalboard strings. The musician uses a keyboard. which houses bellows to send air over interior reeds. The desired pitch is selected using a All of the pipes are flue pipes. . The musician uses a All of the pipes are single reed. All of the pipes are free reed. The instrument has flue pipes and reed pipes. The instrument has flue pipes and free reed pipes. The instrument has flue pipes and both single reed and free reed pipes. The instrument has both single reed and free reed pipes. The musician directs air through chosen pipes by playing a and a pedalboard through any of pipes. pump to send water into a chamber, ultimately supplying air to blow bellows to pressurize air, ultimately blowing it musical instrument which uses a small hand-held tiny hand-held large hand-held mid-size hand-held huge stationary large stationary [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] [DESCRIPTION: [PITCH_CHOICE:KEYBOARD:KEYBOARD] [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] [VOLUME_mB: [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:STRUCK:BODY:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [PITCH_RANGE: [SOUND_PRODUCTION:PLUCKED:BODY:VIB] yoke and a The strings are tied from the top of the neck down over the body and neck connecting to a frame and a
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with a [TUNING:LEVERS:STRINGS] [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] [TUNING:PEGS:STRINGS] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [SOUND_PRODUCTION:BOWED:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] NECK_RES: :neck bowl:neck bowls :plectrum:plectra:STANDARD] :hammers:hammers:ALWAYS_PLURAL] :bow:bows:STANDARD] :strings:strings:ALWAYS_PLURAL] :string:strings:STANDARD] :sound-chest:sound-chests STRINGS: :yoke:yokes FRAME: :frame:frames :neck:necks [DOMINANT_MATERIAL_PIECE:FRAME] neck bowl vibrates with the rest of the instrument, producing sound.] neck bowl neck bowls hammers strike the string of the instrument.] bow is drawn across the string plectrum plucks the string plectra plectrum hammers _NECK_RES , causing the instrument to produce sound.] strings vibrate string vibrates _STRINGS string sound-chests sound-chest of the instrument vibrates with the strings, producing sound.] yoke.] sound-chest yokes body of the instrument vibrates with the strings, producing sound.] :pipe:pipes [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] :wind chest:wind chests PIPES: [DOMINANT_MATERIAL_PIECE:CHEST] CHEST: :drone pipes:drone pipes:ALWAYS_PLURAL] :drone pipe:drone pipes:STANDARD] :melody pipe:melody pipes DRONES: :bag:bags MELODY: :blowpipe:blowpipes [DOMINANT_MATERIAL_PIECE:BAG] [DESCRIPTION:The musician uses the pipes to select the pitch as the air leaves the instrument.] wind chest is the body of the instrument.] wind chest wind chests a constant pitch with the flow of air out of the instrument.] _PIPES drone pipes produce drone pipe produces drone pipe drone pipes melody pipes melody pipe is used by the musician to select the pitch of the instrument.] bag is used by the musician to control the steady flow of air through the instrument.] melody pipe blowpipes blowpipe is used by the musician to send air into the instrument.] _DRONE blowpipe _MELODY bowl is attached to the neck to provide additional overtones. Tuning is also possible using small levers. Pitch can also be altered by pedals. Tuning is possible with adjustable bridges. Tuning is accomplished by pegs. string by stopping it against the neck. string by stopping it against the body. Frets on the neck allow the musician to alter the pitch. The musician can alter the pitch of occasionally struck. occasionally plucked. A drone string is drone strings are Another string vibrates in sympathy and is rarely played itself other strings vibrate in sympathy and are rarely played themselves strikes plucks picks plays the main string The instrument rests flat as the musician The strings are suspended from the frame down to the body and The strings are suspended from the yoke down to the body and The musician blows across a hole in the side of each pipe The musician blows across the end of each pipe cylindrical The musician blows into the fipple at the end of each pipe closed conical wind instrument consisting of adjacent press keys to stop holes stop holes The musician selects the pitch by achieving higher and higher harmonics and can also The musician blows over a single reed at one end The musician blows through a double reed at one end The musician blows across a hole in the side The musician blows across the end hole wind instrument The musician blows into the fipple at one end closed cylindrical globular by pressing valves to route air through different tube by restricting air flow out of the bell by adjusting a slide by achieving higher and higher harmonics horn. The musician blows into the instrument and selects pitch curved looping provides constant accompaniment. with a flared bell s provide double-tube with flared bells conical bore cylindrical bore melody pipe attached to the bag. The melody pipe is a pressing keys to stop holes stopping holes bag, itself supplied by a The musician selects the pitch by [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] wind instrument through which constant air flow is maintained by use of a [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [TUNING:CROOKS:SELF] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:SUBPART_CHOICE:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:BP_IN_BELL:SELF] [PITCH_CHOICE:SLIDE:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [PITCH_CHOICE:STOPPING_HOLE:MELODY] mid-size stationary small stationary [TUNING:TIGHTENING:HEAD] [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [SOUND_PRODUCTION:SHAKEN:SELF] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:FRICTION:MALLET:BODY] [INDEFINITE_PITCH] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] :head:heads MALLET: :heads:heads STAND: :stand:stands _MALLET used by the musician to strike the instrument and produce sound.] head is stretched over the instrument and used to produce sound.] heads are heads stands stand is used to support the instrument.] _STAND stand up the bulk of the instrument.] triangles triangle chimes bowl-shaped hourglass sticks mallet hammers mallets wind instrument consisting of a central wind chest and , fitted with free reeds. The musician blows over a single reed in each pipe The musician blows through a double reed in each pipe [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [ANY_SILK_MATERIAL] [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [NOT_WEB] [SKILL:WOODCRAFT] [SKILL:STONECRAFT] [SKILL:CARVE_STONE] [BUILDING:CRAFTSMAN:NONE] [HARD_ITEM_MATERIAL] :GET_MATERIAL_FROM_REAGENT:stone:NONE] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [WORTHLESS_STONE_ONLY] [SKILL:CARPENTRY] [BUILDING:MASON:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:wood:NONE] [SKILL:METALCRAFT] [BUILDING:CARPENTER:NONE] [METAL_ITEM_MATERIAL] :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [SKILL:GLASSMAKER] [BUILDING:METALSMITH:NONE] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] :GLASS_GREEN:NONE] [CONTAINS:sand] [PRESERVE_REAGENT] [IS_SAND_MATERIAL] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [BUILDING:GLASS:NONE] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] :GET_MATERIAL_FROM_REAGENT:leather:NONE] [SKILL:LEATHERWORK] [BUILDING:LEATHER:NONE] [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] [FUEL] [SKILL:POTTERY] [PRODUCT:100:1:TOOL: :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [MAX_MULTIPLIER:1] [BUILDING:KILN:NONE] [NAME:forge [NAME:make [REACTION: reaction_layer [OBJECT:REACTION] The instrument produces a complex sound that cannot be said to be of a single pitch. Tuning is accomplished by adjusting the tension of the head. shakes together rubs around the lip of plucks The musician scrapes on a attached to a It consists of which rest tiny stationary percussion instrument. [NATURAL_SKILL:WRESTLING:14] [NATURAL_SKILL:BITE:14] [UNIQUE_DEMON] [SPREAD_EVIL_SPHERES_IF_RULER] [LAIR:SHRINE:100] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [ATTACK_TRIGGER: [NO_DRINK][NO_EAT][NO_SLEEP] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [TITAN] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:DODGING:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:WRESTLING:6] [NATURAL_SKILL:BITE:6] [CARNIVORE] [DIFFICULTY:10] [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NO_GENDER] [ATTACK_TRIGGER:0:0:2] [NAME:forgotten beast:forgotten beasts:forgotten beast] [FEATURE_BEAST] E_BEASTL E_HUMG E_BEAST NIGHT_CREATURE_ TITAN_ DEMON_ *** Error(s) found in Random Creature Generation FORGOTTEN_BEAST_ [CATEGORY_NAME:Make instrument [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] [DESCRIPTION:USE_INSTRUMENT: [CATEGORY:INSTRUMENT] [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: [SKILL:MASONRY] :NONE] [PRODUCT_TOKEN:instrument] [PRODUCT:100:1:INSTRUMENT: :GET_MATERIAL_FROM_REAGENT: :1:TOOL: :NONE:NONE] [NAME:assemble [REAGENT: [CATEGORY_NAME:Make instrument piece [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [DESCRIPTION:USE_TOOL: [CATEGORY:INSTRUMENT_PIECE] [ANY_BONE_MATERIAL] :GET_MATERIAL_FROM_REAGENT:bone:NONE] [SKILL:BONECARVE] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [ANY_SHELL_MATERIAL] :GET_MATERIAL_FROM_REAGENT:shell:NONE] [REAGENT:shell:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT][UNROTTEN] [SKILL:WEAVING] [ANY_PLANT_MATERIAL] :GET_MATERIAL_FROM_REAGENT:thread:NONE] :GET_MATERIAL_FROM_REAGENT:cloth:NONE] [BIOME:ANY_FOREST] [BIOME:ANY_SHRUBLAND] [FANCIFUL] [SUPERNATURAL] [MAGMA_VISION] [EVIL] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [PERSONALITY:PRIDE:100:100:100] [PERSONALITY:GREED:100:100:100] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [PERSONALITY:CRUELTY:100:100:100] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:BASHFUL:0:0:0] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [POPULATION_NUMBER:5:10] [CLUSTER_NUMBER:1:5] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:5:5] [LARGE_ROAMING] [LARGE_PREDATOR][DIFFICULTY: [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [CAN_LEARN][CAN_SPEAK] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:MELEE_COMBAT:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [DEMON] [NATURAL_SKILL:WRESTLING:10] [MALE] [SELECT_CASTE:ALL] [FEMALE] [CASTE:MALE] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [CASTE:FEMALE] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:STANCE_STRIKE:14] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:RANGED_COMBAT:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:WRESTLING:4] [NATURAL_SKILL:BITE:4] [DIFFICULTY:6] [DIFFICULTY:2] [CLUSTER_NUMBER:1:1] [LARGE_PREDATOR] [PERSONALITY:HUMOR:100:100:100] [NIGHT_CREATURE_NIGHTMARE] [NIGHT_CREATURE_BOGEYMAN] [CLUSTER_NUMBER:4:6] [ODOR_LEVEL:90] [NATURAL_SKILL:SNEAK:20] [ODOR_STRING:cooked flesh] [ODOR_STRING:death] [HABIT:COLLECT_TROPHIES:50] [ODOR_STRING:bug innards] [HABIT:COOK_VERMIN:50] [HABIT:COOK_PEOPLE:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_VERMIN:50] [HABIT_NUM:TEST_ALL] [HABIT:GRIND_BONE_MEAL:50] [LAIR:SIMPLE_BURROW:50] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [DIFFICULTY:1] [LAIR:SIMPLE_MOUND:50] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [BONECARN] [CRAZED] [CAN_SPEAK] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [CAN_LEARN] [SLOW_LEARNER] [ORIENTATION:MALE:0:0:1] [ORIENTATION:FEMALE:1:0:0] [ORIENTATION:FEMALE:0:0:1] [CONVERTED_SPOUSE] [SPOUSE_CONVERTER] [ORIENTATION:MALE:1:0:0] [BIOME:ANY_WETLAND] [BIOME:TUNDRA] [BIOME:ANY_SAVANNA] [BIOME:ANY_GRASSLAND] [BUILDINGDESTROYER:2] [CREATURE_TILE: [GRASSTRAMPLE:20] [TRAPAVOID] [BABY:1] [CHILD:12] [BODY_SIZE:2:0: [BODY_SIZE:12:0: [SELECT_CASTE:FEMALE] [BODY_SIZE:0:0: armless biped [SELECT_CASTE:MALE] primate decapod octopod [BENIGN] hexapod [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:SPEAR:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:PIKE:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:DAGGER:10] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] [NATURAL_SKILL:AXE:10] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: :10:1] [NOFEAR] [NO_FEVERS] [PETVALUE:2000] [ALL_ACTIVE] [NOSTUN] [BIOME:SUBTERRANEAN_WATER] [NO_DIZZINESS] [NOPAIN] [NONAUSEA] [NOEXERT] [AMPHIBIOUS] [SWIMS_INNATE] [NIGHT_CREATURE] [BIOME:ANY_LAND] [LOCAL_POPS_PRODUCE_HEROES] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [LOCAL_POPS_CONTROLLABLE] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] composed of water blizzard composed of snow composed of grime and filth composed of salt disgusting appearance quagmire composed of vomit composed of mud cinders composed of ash [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] embers [HAS_NERVES] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:BONE] [REMOVE_MATERIAL:SKIN] [REMOVE_TISSUE:SKIN] [REMOVE_TISSUE:HAIR] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [CANOPENDOORS] [EQUIPS] [BODYGLOSS [FLIER] RCP_TONGUE RCP_2_FRONT_FINGERS [NO_THOUGHT_CENTER_FOR_MOVEMENT] RCP_4_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_5_FRONT_FINGERS [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [STATE_COLOR:ALL_SOLID: [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [FIXED_TEMP: [HOMEOTHERM:10040] [NOBREATHE] [EXTRAVISION] [ODOR_STRING:soil] [COLOR: [ODOR_STRING:smoke] [ODOR_STRING:soot] [ODOR_STRING:vomit] [ODOR_STRING:filth] [FIREIMMUNE_SUPER] [ODOR_STRING:mud] [CDI:FLOW:FIREJET] [CDI:TARGET_RANGE:C:5] [CDI:WAIT_PERIOD:30] [CDI:ADV_NAME:Spray jet of fire] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:FLOW:FIREBALL] [CDI:TARGET_RANGE:C:15] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [CDI:ADV_NAME:Hurl fireball] [NOT_LIVING] [NOT_BUTCHERABLE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [RELATIVE_THICKNESS:1] [CONNECTS] [FUNCTIONAL] [STRUCTURAL] [TISSUE_MAT_STATE: [MUSCULAR] [TISSUE_NAME:tissue:NP] [TISSUE_MATERIAL: [MAT_FIXED_TEMP: [TISSUE:UNIFORM_TIS] composed of [USE_MATERIAL_TEMPLATE: composed of solid salt composed of ice composed of coke composed of crystal glass composed of charcoal composed of green glass composed of clear glass composed of amber composed of coral flaming scorching inferno composed of flame boiling of tears composed of steam [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spit glob] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:ADV_NAME:Spray dust] [SECRETION:LOCAL_CREATURE_MAT:POISON: :BY_CATEGORY:ALL: [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:MAX_TARGET_NUMBER:C:4] [WEBBER:LOCAL_CREATURE_MAT:SILK] [CDI:ADV_NAME:Spray web] [THICKWEB][WEBIMMUNE] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [SYN_IMMUNE_CREATURE: [SYN_NAME:divine sickness] [SYN_NAME:night sickness] [SYN_NAME:titan sickness] [SYN_NAME:demon sickness] [BOILING_POINT:10400] [SYN_NAME:beast sickness] [BOILING_POINT:9900] [MELTING_POINT:10200] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [MELTING_POINT:9800] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:GOO] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [SELECT_MATERIAL:BLOOD] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [CREATURE_CLASS:GENERAL_POISON] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [STATE_COLOR:ALL: [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [TL_MAJOR_ARTERIES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [GLOWTILE:249] [GLOWCOLOR: [SELECT_MATERIAL:EYE] [GLOWTILE:] [SELECT_MATERIAL:SKIN] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:CHITIN] [SELECT_MATERIAL:HAIR] [SELECT_MATERIAL:FEATHER] [APPLY_CREATURE_VARIATION: [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] STANDARD_QUADRUPED_GAITS STANDARD_BIPED_GAITS STANDARD_WALK_CRAWL_GAITS STANDARD_WALKING_GAITS [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] [COLDDAM_POINT:NONE] [IGNITE_POINT:NONE] [MAT_FIXED_TEMP: [HEATDAM_POINT:NONE] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [SELECT_MATERIAL:ALL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK_VERB:scratch:scratches] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK_VERB:gore:gores] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] _BITE] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] [SPECIALATTACK_INTERACTION: DEITY_CURSE_WEREBEAST_ [ATTACK_VERB:stab:stabs] [SPECIALATTACK_SUCK_BLOOD:50:100] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK_SKILL:BITE] [ATTACK_CONTACT_PERC:5] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [ATTACK_VERB:sting:stings] [ATTACK_VERB:kick:kicks] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_CANLATCH] [ATTACK_VERB:snatch:snatches] [ATTACK_PENETRATION_PERC:100] [ATTACK_PRIORITY:MAIN] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [FIREIMMUNE] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [CDI:ADV_NAME:Emit gas] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [CDI:ADV_NAME:Emit vapor] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit dust] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] It has a pair of branching antennae It has a pair of knobby antennae It has a pair of spindly antennae It has a pair of squat antennae It has a pair of long antennae It has a pair of fan-like antennae It has an enormous shell It has a broad shell It has a square shell It has a knobby shell It has a round shell It has a spiral shell It has a curling trunk It has a knobby trunk It has a fat, bulging trunk It has a twisting, jointed trunk It has a long, swinging trunk It has a short trunk It has a proboscis stubby tails long, straight long, curly It has a long, hanging It has two It has three feathered wings lacy wings thin wings of stretched skin with lidless eyes It has in humanoid form with external ribs eight-legged twisted into humanoid form skinless six-legged beakless noseless one-eyed three-eyed fleshy eyeless scaly armored hairy feathered small very large towering n enormous great gigantic [CDI:WAIT_PERIOD:100] [DESCRIPTION:A [CAN_DO_INTERACTION: [CDI:ADV_NAME:Transform] [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] BOGEYMAN_POLYMORPH it moves ponderously it has a very stark look about it it seems eager to pronounce judgment on others it appears very deliberate in its actions it appears to be a very bitter creature its whole body appears to be faceted in a symmetric fashion it inspects the ground intently as it moves flashes of energy pulse across its surface intermittently it is surrounded by a gentle atmosphere it radiates an aura of welcoming it makes those around it want to give up their possessions it seems to smile constantly it changes between two colors intermittently it giggles at random it is very sturdy-looking it eagerly moves from place to place [ODOR_STRING:freshly-baked goods] it is impossible to hold a grudge near it it always moves carefully around water it has the delicious smell of freshly-baked goods a sheen around it always seems to rise upward it only looks comfortable when it is in the water it appears to be very healthy it skips and twirls as it moves fanfare follows it wherever it goes it never appears to be perturbed or surprised by any happening it looks very solid and stocky it appears to be closely related to every other of its kind it never looks toward the sun it is utterly still when not taking deliberate action [ODOR_LEVEL:100] the details of its form are easily forgotten without deliberate concentration it moves with great focus it bears malodorous pustules its body is bent and misshapen it slavers uncontrollably it hums pleasantly when the sun is high in the sky it has a rattling exhale it is difficult to see clearly even in bright light it always turns to welcome the rise of the sun small objects seem to pop into existence around it it whirls, skips and jumps whenever it moves it makes those around it feel brave it appears constructed it appears to be covered with rocky crags it radiates a sad kindness it seems very pleasant it never misses an opportunity to jump in puddles its moans seem to echo no matter where it resides it spins wildly, lurching and howling nearby vegetation seem to shrink away from it the pieces of its body are carefully separated by markings it is strikingly beautiful it is covered with a filmy sac it is decorated with intricate patterns it is perfectly symmetric it looks constantly to the sky for rain it growls, buzzes, clicks and generally makes a varied racket It has large mandibles long, curving horns It has four long, spiral it chitters briefly before sunrise and just after nightfall it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it has a tendency to laugh quietly to itself every so often it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it is unsettling to be around it is top-heavy it seems most content when a fair wind is blowing it never stops moving completely it is incredibly noisy it appears to be covered with sharp hooks and barbs it always seems to have its attention on the most valuable object in the area its movements sound like the rattling of chains it mutters to itself about death it is difficult to look at directly its movement is the sound of wind and rain it looks solidly built it pays attention carefully to anybody that is speaking it appears to sparkle after night falls it has a slowly shifting pattern on its surface it sings beautiful songs endlessly its form is ever-changing it makes absolutely no sound it makes nearby water undrinkable it always seems to be deep in thought it always nods eagerly when somebody is speaking it inspires those around it to acts of great sacrifice its outer surface seems to flow about its body it is hard to disobey it moves with a bouncing rhythm it has a fixed and unblinking gaze when interacting it is strikingly colored it alternates from instant to instant between sluggishness and extreme vibrancy it appears to be expecting it leaves water wherever it goes it always seems to point toward the sun when it is in the sky it recites verses in a strange language on occasion it has an incredibly calm demeanor it rocks back and forth whenever somebody changes their mind in its presence it moves very stiffly its surface is always enlivened with a refreshing play of color it cannot look directly at somebody that has broken an oath it always raises a part of its body toward the moon it eerily reflects the light of the stars and moon it reminds those that look upon it of their most unpleasant memories it sounds clear tones as its body moves in time it seems most at ease when it is outdoors there is a foul reek about it it cannot abide anything that lives it changes color with the phases of the moon it is very solidly built it has a distinctly depressing moan it is difficult to see clearly it appears to have sharp shimmering edges on many parts of its body it has an angular appearance it heckles those it meets that are not married it always seems like it is on the verge of crying it changes direction suddenly at times it has an unnerving stare it stares longingly at those nearby it never abandons its companions it crackles with energy it always seems to be looking far into the distance it seems unerringly honest if one does not concentrate it returns surrounding light with a new vibrance and intensity it spouts gibberish periodically it knows and intones the names of all it encounters it chants ceaselessly it murmurs horrible curses it has a gaunt appearance it appears to be emaciated it squirms and fidgets bloated appearance it undulates rhythmically rhythmic undulations it is slavering it belches and croaks it moves its will in accordance with the truth of things it is ravening joy marks its every movement joyful nature it emanates an aura of giving and kindness kind nature it bears a look of unbelievable peace peaceful nature with singular purpose it seeks to destroy the living it is crazed for blood and flesh emaciated it hurls vicious insults constantly it strides in silence with purpose starved twisted it lopes quickly along the ground its limbs jut out at asymmetric angles crooked backward it moves with uneven jerking motions hulking its joints are backward it lumbers along steadily from place to place lumbering it has a bloated body bloated it shambles sluggishly it stamps the ground and snorts shrieking wailing baying bellowing it howls into high winds howling groaning moaning brooding it groans from time to time muttering grumbling it is a divine being it mutters to itself as it moves aimlessly it is covered with divine writing it appears spry and vigorous it is surrounded by an everpresent rush of wind it acts with unwavering calm it always seems to be counting something it changes appearance based on the clouds and precipitation above it bellows and cheers without pause it seems to flow as it moves it looks very proud of itself it seems to glow brightly from within [PCG_LAYERING:WEREBEAST_ARMADILLO] [PCG_LAYERING:WEREBEAST_BADGER] [PCG_LAYERING:WEREBEAST_ANTELOPE] [PCG_LAYERING:WEREBEAST_APE] Beware its deadly blood! [PCG_LAYERING:WEREBEAST_ANTEATER] Beware its deadly spittle! Beware its noxious secretions! Beware its poisonous vapors! Beware its poisonous gas! Beware its webs! Beware its deadly dust! Beware its hunger for warm blood! Beware its fire! Beware its poisonous sting! Beware its poisonous bite! and is of a part with Now you will know why you fear the night. multitudes It was created by gone wrong unleashed upon through the fiend's chaotic power after horrible experiments through the fiend's terrifying power through the fiend's twisted power accidentally by the skin is This night creature was first created sleek and smooth rough and cracked leathery exoskeleton is overlapping set far apart jagged oval-shaped scales are blocky long and sparse long and narrow long and broad feathers are fluffed-out long and straight long and wavy short and even patchy long and shaggy very curly eye glows hair is . Its eyes glow it moves about carelessly [ODOR_STRING:brimstone] it has an austere look about it it moves deliberately it repeatedly makes threats of torture and death it has a regal bearing [PCG_LAYERING:WEREBEAST_WARTHOG] [PCG_LAYERING:WEREBEAST_WEASEL] [PCG_LAYERING:WEREBEAST_TAPIR] [PCG_LAYERING:WEREBEAST_TORTOISE] [PCG_LAYERING:WEREBEAST_SLOTH] [PCG_LAYERING:WEREBEAST_SQUIRREL] [PCG_LAYERING:WEREBEAST_SKINK] [PCG_LAYERING:WEREBEAST_SKUNK] [PCG_LAYERING:WEREBEAST_SHEEP] [PCG_LAYERING:WEREBEAST_SHREW] [PCG_LAYERING:WEREBEAST_RAT] [PCG_LAYERING:WEREBEAST_RHINOCEROS] [PCG_LAYERING:WEREBEAST_RABBIT] [PCG_LAYERING:WEREBEAST_RACCOON] [PCG_LAYERING:WEREBEAST_PIG] [PCG_LAYERING:WEREBEAST_PORCUPINE] [PCG_LAYERING:WEREBEAST_PANGOLIN] [PCG_LAYERING:WEREBEAST_PANTHER] [PCG_LAYERING:WEREBEAST_OPOSSUM] [PCG_LAYERING:WEREBEAST_PANDA] [PCG_LAYERING:WEREBEAST_MONKEY] [PCG_LAYERING:WEREBEAST_MOUSE] [PCG_LAYERING:WEREBEAST_MONITOR_LIZARD] [PCG_LAYERING:WEREBEAST_MOOSE] [PCG_LAYERING:WEREBEAST_MOLE] [PCG_LAYERING:WEREBEAST_MONGOOSE] [PCG_LAYERING:WEREBEAST_MAMMOTH] [PCG_LAYERING:WEREBEAST_MARMOT] [PCG_LAYERING:WEREBEAST_LLAMA] [PCG_LAYERING:WEREBEAST_LORIS] [PCG_LAYERING:WEREBEAST_LEMUR] [PCG_LAYERING:WEREBEAST_LIZARD] [PCG_LAYERING:WEREBEAST_KANGAROO] [PCG_LAYERING:WEREBEAST_KOALA] [PCG_LAYERING:WEREBEAST_IGUANA] [PCG_LAYERING:WEREBEAST_JACKAL] [PCG_LAYERING:WEREBEAST_HORSE] [PCG_LAYERING:WEREBEAST_HYENA] [PCG_LAYERING:WEREBEAST_HARE] [PCG_LAYERING:WEREBEAST_HEDGEHOG] [PCG_LAYERING:WEREBEAST_GOAT] [PCG_LAYERING:WEREBEAST_GOPHER] [PCG_LAYERING:WEREBEAST_GILA_MONSTER] [PCG_LAYERING:WEREBEAST_GIRAFFE] [PCG_LAYERING:WEREBEAST_FOX] [PCG_LAYERING:WEREBEAST_GECKO] [PCG_LAYERING:WEREBEAST_ELEPHANT] [PCG_LAYERING:WEREBEAST_ELK] [PCG_LAYERING:WEREBEAST_DEER] [PCG_LAYERING:WEREBEAST_DONKEY] [PCG_LAYERING:WEREBEAST_COATI] [PCG_LAYERING:WEREBEAST_COYOTE] [PCG_LAYERING:WEREBEAST_CHINCHILLA] [PCG_LAYERING:WEREBEAST_CIVET] [PCG_LAYERING:WEREBEAST_CAVY] [PCG_LAYERING:WEREBEAST_CHAMELEON] [PCG_LAYERING:WEREBEAST_CAMEL] [PCG_LAYERING:WEREBEAST_CAT] [PCG_LAYERING:WEREBEAST_BULL] [PCG_LAYERING:WEREBEAST_CAPYBARA] [PCG_LAYERING:WEREBEAST_BISON] [PCG_LAYERING:WEREBEAST_BUFFALO] [PCG_LAYERING:WEREBEAST_BEAR] [PCG_LAYERING:WEREBEAST_BEAVER] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:WEREBEAST_ZEBRA] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:WEREBEAST_WOLF] [PCG_LAYERING:WEREBEAST_WOMBAT] [PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_SMALL_INSECT_HORNS] [PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK] [PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK] [PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT] [PCG_LAYERING:BEAST_SMALL_WALRUS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_SMALL_HUMANOID] [PCG_LAYERING:BEAST_SMALL_SPIDER] [PCG_LAYERING:BEAST_SMALL_SCORPION] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT] [PCG_LAYERING:BEAST_SMALL_INSECT] [PCG_LAYERING:BEAST_SMALL_SNAKE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_HUMANOID_HORNS] [PCG_LAYERING:BEAST_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_SCORPION_HORNS] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_INSECT_HORNS] [PCG_LAYERING:BEAST_SPIDER_HORNS] [PCG_LAYERING:BEAST_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_SNAKE_HORNS] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_WALRUS_TRUNK] [PCG_LAYERING:BEAST_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_SCORPION_TRUNK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_INSECT_TRUNK] [PCG_LAYERING:BEAST_SPIDER_TRUNK] [PCG_LAYERING:BEAST_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_SNAKE_TRUNK] [PCG_LAYERING:BEAST_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT] [PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT] [PCG_LAYERING:BEAST_WALRUS] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_FRONT_GRASP] [PCG_LAYERING:BEAST_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_HUMANOID] [PCG_LAYERING:BEAST_SPIDER] [PCG_LAYERING:BEAST_SCORPION] [PCG_LAYERING:BEAST_WORM_SHORT] [PCG_LAYERING:BEAST_INSECT] [PCG_LAYERING:BEAST_SNAKE] [PCG_LAYERING:BEAST_WORM_LONG] [PCG_LAYERING:BEAST_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_AMORPHOUS] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_SCORPION_MANDIBLES] specters wraith phantoms specter haunts phantom banshees ghosts banshee spirit spirits brutes monsters fiends devils demons demonic one-eyed eyeless skinless three-eyed winged horned [GO_TO_START] [CASTE_NAME: titans: -titan] titan: savanna plains tundra glacier mountain jungle forest desert unfathomably horrifying nature macabre ways terror-inspiring antics [PREFSTRING: unsettling origin [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT] horrifying features [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT] Destroyer Destroyers harbinger Monsters Harbinger Harbingers Behemoths behemoth Beasts Behemoth enforcer Enforcer Enforcers messenger Slayers Messenger Messengers Spirit Spirits Guardians guardian fighter Guardian champion Fighters Champion Champions Warrior Warriors angelic Soldiers Angels disaster disasters catastrophe catastrophes experiment experiments follies mistake mistakes hounds wolves towers giants warrior warriors wraiths misfortune ogresses ogress crones trolls of shadow of evil of twilight of the night nightmare:nightmares:nightmare] midnight retainer bogeyman:bogeymen:bogeyman] Retainer Retainers puppet Puppet Puppets Beings Helpers helper minion Helper Minion Minions Attendants attendant assistant Attendant Assistant Assistants Servants servant judgment Servant Judgment Judgments Ruinations ruination Catastrophes Ruination Catastrophe destroyer [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH] [IT_REQUIRES:MORTAL] [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [IS_SECRET_GOAL:IMMORTALITY] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SPHERE:DEATH] [IS_SPHERE:NIGHTMARES] [I_SOURCE:SECRET] [IS_NAME:the secrets of life and death] slayers shades butchers hunters stalkers butcher ghouls stalker corpses wasting sallow forlorn dismal corrupted ruined fallen damned doomed hollow returned sunless SECRET_SUMMON_N_ SECRET_GHOUL_ SECRET_UNDEAD_GST_ SECRET_SUMMON_B_ SECRET_ANIMATE_ SECRET_UNDEAD_RES_ SECRET_RES_POWER_ SECRET_GST_POWER_ *** Error(s) found in Random Interaction Generation SECRET_ grooms bridegroom bridegrooms consorts husbands brides consort spouses freaks horrors infected poisoned [SYN_CLASS:GHOUL] [CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT] [IS_HIST_STRING_2:, passing on the ghoulish condition] [IE_ARENA_NAME:Infected ghoul] [I_SOURCE:ATTACK] [IS_HIST_STRING_1: bit ] [IS_TRIGGER_STRING_THIRD:has] [IS_TRIGGER_STRING:been infected with a contagious ghoulish condition] [IS_HIST_STRING_2: with a contagious ghoulish condition] [IS_TRIGGER_STRING_SECOND:have] [I_SOURCE:EXPERIMENT] [IS_HIST_STRING_1: infected ] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE] [EXPERIMENT_ONLY] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN] [IE_TIME_RANGE:200:300] [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] [I_EFFECT:SUMMON_UNIT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [SYN_CLASS:RAISED_UNDEAD] [CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT] [I_EFFECT:RESURRECT] [IE_ARENA_NAME:Raised [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST] [IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [IT_REQUIRES:FIT_FOR_RESURRECTION] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [IE_ARENA_NAME:Animated corpse] [SYN_CLASS:ZOMBIE] [IT_MANUAL_INPUT:corpses] [I_EFFECT:ANIMATE] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_FORBIDDEN:NOT_LIVING] [IT_LOCATION:CONTEXT_ITEM] [IT_AFFECTED_CLASS:GENERAL_POISON] [CDI:ADV_NAME:Create ghoul] [I_TARGET:A:CORPSE] [CDI:ADV_NAME:Summon nightmare] [CDI:WAIT_PERIOD:12000] [CDI:ADV_NAME:Summon bogeymen] [CDI:VERB:call upon the night:calls upon the night:NA] [CDI:WAIT_PERIOD:10] [CDI:ADV_NAME:Raise [CDI:TARGET_RANGE:A:10] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT] [CDI:ADV_NAME:Animate corpse] [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST :NIGHT_CREATURE_EXPERIMENTER [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] [IE_ARENA_NAME:Necromancer] [SYN_CLASS:NECROMANCER] [IT_REQUIRES:CAN_LEARN] [IT_REQUIRES:CAN_SPEAK] [IS_TRIGGER_STRING:been blessed with holy legwear!] [IS_TRIGGER_STRING:been blessed with holy headwear!] [IS_TRIGGER_STRING:been blessed with a holy weapon!] [IS_TRIGGER_STRING:been blessed with holy bodywear!] [I_SOURCE:DEITY] [IS_USAGE_HINT:MEDIUM_BLESSING] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] MEDIUM_BLESSING_ [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IE_ARENA_NAME:Cursed] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:WAIT_PERIOD:20] [CDI:VERBAL] [CDI:VERBAL_SPEECH:curse.txt] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:USAGE_HINT:MAJOR_CURSE] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT] [CDI:ADV_NAME:Curse] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [SYN_CLASS:DISTURBANCE_CURSE] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] [IE_ARENA_NAME:Disturbed dead] [SYN_CLASS:DISTURBED_DEAD] interred [I_SOURCE:DISTURBANCE] sepulcher sanctified mausoleum buried once-resting entombed DISTURBANCE_UNDEAD_RES_ DISTURBANCE_UNDEAD_GST_ DISTURBANCE_CURSE_ DISTURBANCE_ANIMATE_ DISTURBANCE_RES_POWER_ DISTURBANCE_GST_POWER_ [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_ :WEATHER_FALLING_MATERIAL] :WEATHER_CREEPING_DUST] [I_TARGET:B:MATERIAL] :WEATHER_CREEPING_GAS] :WEATHER_CREEPING_VAPOR] [IE_INTERMITTENT:WEEKLY] [IT_MATERIAL:MATERIAL:INORGANIC: [IS_REGION:ANY_TERRAIN] [IS_FREQUENCY:100] [IS_REGION:EVIL_ONLY] [IS_REGION:SAVAGE_ALLOWED] REGIONAL_ [I_SOURCE:REGION] [I_SOURCE:UNDERGROUND_SPECIAL] [IT_LOCATION:CONTEXT_REGION] :BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT] [INTERACTION:UNDERGROUND_SPECIAL] [CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_SPECIAL_ATTACK_INTERACTION:INTERACTION: tainted plague [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT] [CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [IS_USAGE_HINT:MEDIUM_CURSE] [IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!] [CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT] MEDIUM_CURSE_ [IS_USAGE_HINT:MINOR_BLESSING] [IS_TRIGGER_STRING:been blessed with a week's good fortune!] [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] MINOR_BLESSING_ [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_TRIGGER_STRING:been granted healing!] [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [IE_MAKE_PET_IF_POSSIBLE] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [IS_TRIGGER_STRING:been blessed with a pet!] [IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [I_EFFECT:CHANGE_ITEM_QUALITY] [IE_CHANGE_QUALITY:2] [IE_ITEM_QUALITY:ARTIFACT] [IS_TRIGGER_STRING:been blessed with improved equipment!] [IE_ITEM:100:1:SHOES:NONE:NONE:NONE] [IE_ITEM:100:1:SHIELD:NONE:NONE:NONE] [IE_ITEM:100:1:HELM:NONE:NONE:NONE] [IE_ITEM:100:1:GLOVES:NONE:NONE:NONE] [IE_ITEM:100:1:ARMOR:NONE:NONE:NONE] [IE_ITEM:100:1:PANTS:NONE:NONE:NONE] [I_EFFECT:CREATE_ITEM] [IE_ITEM:100:1:WEAPON:NONE:NONE:NONE] [IS_TRIGGER_STRING:been blessed with a holy shield!] [IT_MANUAL_INPUT:recipient] [IS_TRIGGER_STRING:been blessed with holy handwear!] [IS_TRIGGER_STRING:been blessed with holy footwear!] [METAL] [BARRED] [LAYER_PERMIT:30] [MATERIAL_SIZE:6] [COVERAGE:100] [LAYER_SIZE:15] [SHAPED] [LAYER:ARMOR] [ARMORLEVEL:3] [LBSTEP:MAX] [ADJECTIVE: rounded [ITEM_PANTS: greaves:greaves [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [CE:SYNDROME_TAG:SYN_INJECTED] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE:INTERACTION: [CE:SYNDROME_TAG:SYN_INGESTED] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [IE_ARENA_NAME:Vampire] [SYN_CLASS:VAMPCURSE] [IS_HIST_STRING_1: consumed the tainted blood of ] [IS_HIST_STRING_2: and was cursed] [IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!] [I_SOURCE:INGESTION] DEITY_CURSE_VAMPIRE_ [IS_HIST_STRING_2: to prowl the night in search of blood] monster curse] [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] [IS_HIST_STRING_2:, passing on the :DEFAULT] [CE:PERIODIC:MOON_PHASE:27:0] [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [CE:CREATURE: [IE_ARENA_NAME:Werebeast] [SYN_CLASS:WERECURSE] [IT_REQUIRES:HAS_BLOOD] [IT_FORBIDDEN:SUPERNATURAL] [IS_TRIGGER_STRING:been cursed to assume the form of a -like monster every full moon!] [IS_HIST_STRING_2: to assume the form of a -like monster every full moon] [IS_USAGE_HINT:MAJOR_CURSE] [IS_HIST_STRING_1: cursed ] [CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [I_SOURCE:CREATURE_ACTION] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT] [INTERACTION:RCP_MATERIAL_EMISSION] [IS_USAGE_HINT:MINOR_CURSE] [IS_TRIGGER_STRING:been cursed with a week's bad luck!] [CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT] MINOR_CURSE_ [NAME:mask:masks] [LAYER_PERMIT:10] [NAME:hood:hoods] [NAME:turban:turbans] [MATERIAL_SIZE:1] [NAME:cap:caps] [LAYER_PERMIT:15] [LAYER_PERMIT:20] [SCALED] [ARMORLEVEL:1] [METAL_ARMOR_LEVELS] [ITEM_HELM: [NAME:helm:helms] asymmetrical [NAME:dress:dresses] [NAME:robe:robes] [LAYER_PERMIT:300] [NAME:vest:vests] [NAME:cape:capes] [COVERAGE:50] [UBSTEP:1] [LAYER_SIZE:30] [NAME:tunic:tunics] [NAME:toga:togas] [LAYER:COVER] [LAYER_PERMIT:150] [MATERIAL_SIZE:3] [NAME:cloak:cloaks] [NAME:shirt:shirts] [LAYER:UNDER] [UBSTEP:MAX] [MATERIAL_SIZE:5] [NAME:coat:coats] [LAYER_PERMIT:50] [MATERIAL_SIZE:9] [LBSTEP:0] [LAYER_SIZE:20] segmented [UBSTEP:0] breastplate:breastplates square [ITEM_ARMOR: [LEATHER] [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [MATERIAL_SIZE:2] [SOFT] [LAYER_SIZE:10] [LAYER_PERMIT:100] [LBSTEP:1] [LAYER:OVER] bell-shaped frilly [HARD] wide-headed cone-headed [ITEM_AMMO: [NAME:arrow:arrows] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] [TWO_HANDED:0] [MINIMUM_SIZE:15000] [SHOOT_FORCE:1000] [SHOOT_MAXVEL:200] pointed [RANGED:BOW:ARROW] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [ATTACK_FLAG_BAD_MULTIATTACK] [TWO_HANDED:27500] [MINIMUM_SIZE:22500] branching [SKILL:WHIP] lash:lashes scourge:scourges [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] whip:whips [MATERIAL_SIZE:4] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [TWO_HANDED:77500] [MINIMUM_SIZE:62500] [SIZE:800] [SKILL:PIKE] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [MINIMUM_SIZE:32500] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [SKILL:SWORD] [TWO_HANDED:37500] [ITEM_WEAPON: [SIZE:300] [NAME:sock:socks] [NAME:chausse:chausses] [UPSTEP:MAX] [NAME:shoe:shoes] [NAME:sandal:sandals] [NAME:low boot:low boots] [NAME:high boot:high boots] [LAYER_SIZE:25] [COVERAGE:150] [ITEM_SHOES: [NAME:glove:gloves] [NAME:mitten:mittens] intricate [ARMORLEVEL:2] [UPSTEP:1] [ITEM_GLOVES: [NAME:gauntlet:gauntlets] [NAME:headscarf:headscarves] [NAME:head veil:head veils] [NAME:face veil:face veils] [HELM: :COMMON] [AMMO: [SHIELD: [SITE_GUARDIAN] [WEAPON: [UPSTEP:2] GUARDIAN_ENTITY_ rectangular [BLOCKCHANCE:20] [ITEM_SHIELD: [NAME:bolt:bolts] [CLASS:BOLT] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] [RANGED:CROSSBOW:BOLT] large-headed [SKILL:SPEAR] [NAME:maul:mauls] [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] [SKILL:HAMMER] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [NAME:war hammer:war hammers] [SIZE:400] [SKILL:MACE] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] [SKILL:DAGGER] [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] prong:prongs [SIZE:200] nail:nails spike:spikes dagger:daggers knife:knives [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] crescent [SIZE:1300] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [NAME:great axe:great axes] [SIZE:1200] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [NAME:halberd:halberds] [MINIMUM_SIZE:42500] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [SKILL:AXE] [TWO_HANDED:47500] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [NAME:battle axe:battle axes] [CLASS:BLOWDART] [SIZE:20] tapered double-tipped [MINIMUM_SIZE:5000] [NAME:blowdart:blowdarts] [SHOOT_FORCE:100] [SHOOT_MAXVEL:1000] [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] [RANGED:BLOWGUN:BLOWDART] [CLASS:ARROW] [SIZE:150] [T_WORD: [CLOTHING] [TRANSLATION:GEN_DIVINE] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_CLOTHING] [DIVINE_MAT_WEAPONS] [DIVINE_MAT_ARMOR] [GLOVES: [SHOES: [ARMOR: [PANTS: ASHERY CLOTHES KITCHEN SMELTER *** Error(s) finalizing the reaction TRANSFER_ARTIFACT_STATUS Unrecognized Reaction Token: PRODUCT_PASTE PRODUCT_PRESSED DOES_NOT_DETERMINE_PRODUCT_AMOUNT FORCE_EDGE PRODUCT_TO_CONTAINER PRESERVE_REAGENT PRODUCT_TOKEN PRODUCT_DIMENSION GET_ITEM_DATA_FROM_REAGENT IMPROVEMENT ANY_CRAFT PRODUCT REAGENT ANY_RAW_MATERIAL USE_INSTRUMENT MAX_MULTIPLIER CATEGORY_KEY USE_TOOL CATEGORY_DESCRIPTION CATEGORY_PARENT ATTRIBUTE_IP CATEGORY_NAME SKILL_ROLL_RANGE SKILL_IP IS_SAND_MATERIAL IS_DIVINE_MATERIAL NOT_PRESSED METAL_ITEM_MATERIAL HARD_ITEM_MATERIAL WOVEN_ITEM DOES_NOT_ABSORB FOOD_STORAGE_CONTAINER NOT_IMPROVED HAS_WRITING_IMPROVEMENT ADVENTURE_MODE_ENABLED CONTAINS AUTOMATIC CUT_REACTION SELECT_REACTION
- NAAM?
, Paste , Pressed , Crafts , Edge writing on image set to illustration to attached sewn image to pages to thread to cloth to spikes to specific improvement to rings to bands to art to cover to : Unrecognized Building Token: hanging discourse on medical ethics discourse on the meaning of individual happiness the worthlessness the value as a dance form language as a poetic form as a musical form social welfare, its forms and recommendations inductive reasoning government, its forms and recommendations economic policy, its forms and recommendations etymology diplomacy, its forms and recommendations education, its forms and recommendations grammar ethics as applied to interpersonal conduct law, its forms and recommendations the nature of causation ethics as applied to war the nature of events the nature of processes the relationship between objects and their properties the relationship between wholes and parts the nature of time the nature of mind and body the nature of belief the nature of existence the nature of perception the nature of justification ethics as it regards the benefit of the state the nature of truth medical ethics the meaning of individual happiness dialectic reasoning analogical inference hypothetical syllogisms propositional logic deductive reasoning syllogistic logic the notion of conflict between members of a community formal reasoning the notion of historical, governmental and social cycles the notion of bonds between members of a community the idea of source reliability discourse on the causes of historical events discourse on the value of art the idea of using symbolic notation for addition discourse on social welfare discourse on the nature of beauty discourse on government discourse on economic policy the notion of etymology discourse on diplomacy discourse on education discourse on grammar discourse on ethics as applied to interpersonal conduct discourse on law discourse on the nature of causation discourse on ethics as applied to war discourse on the nature of events discourse on the nature of processes discourse on the relationship between objects and their properties discourse on the relationship between wholes and parts discourse on the nature of time discourse on the nature of mind and body discourse on the nature of belief discourse on the nature of existence discourse on the nature of perception discourse on the nature of justification discourse on ethics as it regards the benefit of the state discourse on the nature of truth the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the compilation of brief biographies into one large collection conflict between members of a community the method of writing the history of a single individual historical, governmental and social cycles bonds between members of a community using personal interviews as sources the causes of historical events the role of systemic bias in sources the role of state bias and propaganda in sources the properties of chords the reliability of sources experiments with symbolic notation for addition the divergence of the harmonic series a triangular configuration of numbers relating to the successive powers of any sum methods for solving certain equations involving powers higher than the quadratic the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle trigonometric identities relating to the sums and differences of angles a formula which solves quadratic equations notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion the techniques of balancing and completion for solving equations the solving of quadratic equations by completion of the square simple formulas for certain arbitrarily large sums methods for solving systems of equations a proof that the length of the diagonal of a square is incommensurable with its edge the computation of the surface area of a sphere an approximation for the length of the diagonal of a square a proof that there are infinitely many prime numbers the area enclosed by a parabola and a line an algorithm for calculating prime numbers the categorization and properties of conic sections an algorithm for computing a number which has given remainders when divided by several given primes the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion a table of chord lengths indexed by angle the computation of the area of a triangle from its three side lengths alone an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion an algorithm for dividing one number into another, possibly yielding a remainder the computation of the volume of a cone the computation of the volume of a sphere an algorithm for computing the greatest common divisor of two numbers the computation of the volume of different pyramids axiomatic reasoning the unique decomposition of a number into products of its prime divisors examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle the existence of incommensurable ratios examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle the angles of triangles inscribed in a circle with one edge on the diameter the relationship between the lengths of the hypotenuse of a right triangle and the other two sides the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse the equality of the base angle of isosceles triangles the method of exhaustion the properties of similar and congruent triangles positional notation geometric objects: points, lines, circles, triangles, and so on notation for negative quantities notation for very large numbers the method of proof by contradiction a symbol for nothingness the value of art dictionaries direct inference the nature of beauty the preparation of aqua regia the construction and use of the ampoule the preparation of spirit of niter the preparation of oil of vitriol the construction and use of the funnel the construction and use of the crucible the construction and use of the beaker the construction and use of the vial methods for performing experiments systematically in the laboratory the construction and use of the flask the theory and methods involved in evaporation the classification of alkali and acids the theory and methods involved in the extraction of a constituent liquid from one solution to another the theory and methods involved in distillation the construction and use of the blast furnace the construction and use of the alembic the classification of materials based on which elemental materials might form them the preparation and use of adhesive materials the mixture of metals to produce alloys a method of classify the hardness of materials by scratching them against each other the classification of combustible materials the classification of ores the embriological development of creatures the struggle for survival among creatures the diseases of creatures the ways that creatures are suited to the climates in which they live the links between the diets of different creatures the social behavior of creatures the reproductive behavior of creatures the foraging behavior and diet of creatures the classification of creatures by their physical features the migratory patterns of creatures the anatomical study of creatures the comparison of the anatomy of creatures the method of forming precise models for the paths of astronomical objects the dissection of creatures the precession of the equinoxes over great periods of time methods of empirical observation in astronomy the classification of stars according to brightness the shape of the world the precise compilation of information about stars the classification of stars according to color the creation of star charts the compilation of information about stars the theory that the world moves around the sun the dates of lunar and solar eclipses the variation of daylight with the season the theory that the sun moves around the world the rise of the sun according to the season the relationship between the lunar and solar year the relationship between the moon and the tides the height of the tides, the moon and the sun the rise of the moon according to the season the path of the moon the method of examining artifacts to determine how techniques have changed over time the phases of the moon the exploration of how history would be different if some key past events had transpired differently the method of collecting and evaluating artifacts to learn about history and culture the method of comparing and contrasting different cultures the role of cultural differences in source reliability and interpretation the compilation of many summaries into a single text the method of accurately and comprehensively describing cultures and civilizations the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of family lineages and methods of displaying them artfully the construction and use of forceps the construction and use of the scalpel the use of animals as surgical models the use of specialized surgical instruments the use of mud bags as surgical models the use of plants as surgical models the surgical method of ligature the use of practice models in surgery the surgical method of probing the surgical method of suturing the surgical method of scraping the surgical method of draining the tracheotomy surgery the lithotomy surgery the surgical method of incision hernia surgery the creation and use of the orthopedic cast the surgical method of excision the construction and use of the traction bench the method of fracture immobilization the treatment of fractures the classification of fractures the theory of convalescence the treatment of traumatic injuries the notion of paroxysm the notion of relapse the theory of epidemic disease the notion of the exacerbation of a patient's condition the distinction between acute and chronic conditions the theory of endemic disease the classification of disease the classification of toxic substances mineral remedies the method of bandaging wounds herbal remedies remedies prepared from animals the method of autopsy determining the likely outcome given a patient's current status the connection between disease and fouled water the method of physical examination in diagnosing illness the creation of accurate maps methods of adjusting maps to account for the shape of the world a world-wide cycle involving precipitation, oceans, rivers and other forms of water the division of the world into climate zones the forces that govern wind patterns the origin of rainfall through evaporation and condensation the collection of maps and other information into a single text the process of the formation of deltas at the mouths of rivers the process of economic data collection the placement of economic information on maps the use of a distance scale in the creation of maps the measurement of the heights of land features the placement of geological information on maps the use of a grid system in the creation of maps surveying by triangulation for military purposes surveying by triangulation for engineering projects surveying by triangulation for the purpose of creating maps surveying by triangulation for the purpose of allocating land the process involved in creating maps surveying by triangulation the process of surveying land the construction and use of the surveying staff the construction and use of the retort the construction and use of laboratory ovens the construction and use of the camera obscura the construction and use of the parabolic mirror the construction and use of water-filled sphere as a lens the construction and use of the glass lens the construction and use of the force pump the construction and use of the crystal lens the action of the siphon the construction and use of valves the construction and use of the verge escapement the construction and use of the balance wheel the construction and use of the differential gear the construction and use of combination locks the construction and use of chain drives the construction and use of the mechanical compass the construction and use of the water-powered sawmill the construction and use of the chariot odometer the construction and use of the camshaft the construction and use of the crankshaft the construction and use of the tumbler lock the construction and use of the padlock the reasons why gears are effective the construction and use of the warded lock the construction and use of the lever the construction and use of the straight-beam balance the reasons why the wedge is effective the reasons why the lever is effective the reasons why the wheel-and-axle construction is effective the construction and use of the windlass the reasons why screws are effective the construction and use of the screw the reasons why pulleys are effective the construction and use of the pulley the construction and use of the hourglass the construction and use of mechanical clocks the use of reservoirs in water-based clocks to improve their accuracy the construction and use of the astrarium the use of water-based devices to tell time the use of conical shapes in water-based clocks to improve their accuracy the creation of asylums for the mentally ill the use 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nervous system reaction time eye anatomy nerves anatomical studies bodily fluids surgical scissors surgical needles forceps the scalpel animals as surgical models specialized surgical instruments mud bags as surgical models plants as surgical models ligature surgical models probing suturing scraping draining tracheotomy surgery lithotomy surgery excision incision fracture immobilization the orthopedic cast fracture classification the traction bench traumatic injuries fracture treatment relapse convalescence exacerbation paroxysm endemic disease epidemic disease toxicology acute and chronic conditions bandages disease classification prognosis animal remedies physical examination autopsy map projections disease and fouled water climate zones map accuracy rainfall the water cycle delta formation wind patterns economic cartography the atlas height measurements economic data map grids distance scales surveying for engineering geological cartography the water wheel the trip hammer the bellows the water-powered piston bellows the piston the crank water displacement the height of the atmosphere the water-powered trip hammer double-acting piston bellows mural instruments the orrery the armillary sphere the spherical astrolabe the dioptra the astrolabe models and templates lamination light and color refraction the camera obscura the parabolic mirror water-filled spheres the glass lens the force pump the crystal lens the siphon valves the verge escapement the balance wheel the differential gear combination locks chain drives the mechanical compass the water-powered sawmill the chariot odometer the camshaft the crankshaft the tumbler lock the padlock the warded lock the lever the straight-beam balance the windlass the wedge the screw the wheel-and-axle mechanical clocks the pulley the astrarium the hourglass conical water clocks water clock reservoirs shadow clocks water clocks medical schools asylums hospital wards hospital laboratories hospitals hospital staff Forest region count fails by Desert region count fails by Swamp region count fails by Not enough volcanos Initial hill square count fails by Initial grassland square count fails by Initial tundra square count fails by Initial glacier square count fails by Initial ocean square count fails by Initial mountain square count fails by Initial forest square count fails by Initial desert square count fails by Initial swamp square count fails by Volcanism not evenly distributed Savagery not evenly distributed Flat/rough areas not evenly distributed: Rainfall not evenly distributed: Not enough complete edge oceans Not enough partial edge oceans Not enough high altitudes after shift up Not enough medium altitudes after shift up Not enough low altitudes after shift down: Not enough medium altitudes after shift down Not enough medium altitudes Not enough peaks: *START REGION SUBREGION SAVE* *START REGION GEOLOGY SAVE* *START REGION MAP SAVE* *START REGION DIM SAVE* *START REGION SAVE* Set Region Information Overflow Final hill region count fails by Final grassland region count fails by Final tundra region count fails by Final glacier region count fails by Final ocean region count fails by Final mountain region count fails by Final forest region count fails by Final desert region count fails by Final swamp region count fails by Placed farming entity without non-orchard crops Placed farming entity without orchard crops Did not place controllable entity No controllable entity definitions available No entity definitions available Not enough entity placement locations Not enough low-lying cave locations after location check Not enough low-lying cave locations Not enough mountain cave locations after location check Not enough mountain cave locations Not enough high altitude locations after erosion Not enough low altitude locations after erosion: Not enough medium altitude locations after erosion ran into Error sorting rivers: working with A world gen error from DF will be logged after parameter dump. Too many distinct subregions (over by Not enough river start points before erosion Hill region count fails by Grassland region count fails by Tundra region count fails by Glacier region count fails by Ocean region count fails by Mountain region count fails by SEMIMEGABEAST_CAP: MEGABEAST_CAP: MINERAL_SCARCITY: [VOLCANISM_FREQUENCY: [SAVAGERY_FREQUENCY: [TEMPERATURE_FREQUENCY: [DRAINAGE_FREQUENCY: [RAIN_FREQUENCY: [ELEVATION_FREQUENCY: CULL_HISTORICAL_FIGURES: REVEAL_ALL_HISTORY: BEAST_END_YEAR: END_YEAR: EMBARK_POINTS: CREATURE_SEED: NAME_SEED: HISTORY_SEED: CUSTOM_NAME: [WORLD_GEN] Created in DF
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Loop Erase River Temp River Placement Overflow Loop Erase River Placement Overflow Loop Erase River Overflow eastern western VOLCANISM_RANGES: SAVAGERY_RANGES: DRAINAGE_RANGES: RAIN_RANGES: ELEVATION_RANGES: PLAYABLE_CIVILIZATION_REQUIRED: SITE_CAP: TOTAL_CIV_POPULATION: TOTAL_CIV_NUMBER: SHOW_EMBARK_TUNNEL: ALL_CAVES_VISIBLE: NON_MOUNTAIN_CAVE_MIN: MOUNTAIN_CAVE_MIN: CAVE_MAX_SIZE: CAVE_MIN_SIZE: LEVELS_AT_BOTTOM: LEVELS_ABOVE_LAYER_5: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_GROUND: HAVE_BOTTOM_LAYER_2: HAVE_BOTTOM_LAYER_1: CAVERN_LAYER_WATER_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_COUNT: SUBREGION_MAX: OROGRAPHIC_PRECIPITATION: PERIODICALLY_ERODE_EXTREMES: RIVER_MINS: EROSION_CYCLE_COUNT: [REGION_COUNTS: VOLCANO_MIN: COMPLETE_OCEAN_EDGE_MIN: PARTIAL_OCEAN_EDGE_MIN: PEAK_NUMBER_MIN: EVIL_SQ_COUNTS: GOOD_SQ_COUNTS: ALLOW_NECROMANCER_SUMMONS: ALLOW_NECROMANCER_GHOULS: ALLOW_NECROMANCER_LIEUTENANTS: ALLOW_NECROMANCER_EXPERIMENTS: ALLOW_DEMONIC_EXPERIMENTS: ALLOW_DIVINATION: GENERATE_DIVINE_MATERIALS: EVIL_RAIN_NUMBER: EVIL_CLOUD_NUMBER: DISTURBANCE_INTERACTION_NUMBER: REGIONAL_INTERACTION_NUMBER: SECRET_NUMBER: WEREBEAST_ATTACK_TRIGGER: WEREBEAST_NUMBER: VAMPIRE_NUMBER: NIGHTMARE_NUMBER: BOGEYMAN_NUMBER: NIGHT_TROLL_NUMBER: DEMON_NUMBER: TITAN_ATTACK_TRIGGER: TITAN_NUMBER: Cannot generate random creatures -- missing creature variation STANDARD_FLYING_GAITS STANDARD_CRAWLING_GAITS STANDARD_SWIMMING_GAITS STANDARD_CLIMBING_GAITS Test Seed The Arena Elevation negative on graphical map export (midmap) Elevation negative on graphical map export (main) Midmap creation failure on graphical map export: save/current/region_snapshot- Underground Animal Populations (Including Undead) Outdoor Animal Populations (Including Undead) animated Unnumbered animated outcast visitor Unnumbered Unnumbered Parent Civ: Total: Civilized World Population
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Worships Worshipped at death -- Ages of them) (out-lived (out-lived) Child No Children Never Married Divorced Married , *** Original Line , *** New Line from maternal grandfather from maternal grandmother from paternal grandfather from paternal grandmother from father from mother , Inherited , Reign Began: Worship List
- NAAM?
, Region Pop: Null Square Count /site- Mountain-Slope Overflow save/current/feature- just generated corrupt feature map square feature- Midmap effective coordinate check out of bounds: Inappropriate Waterlevel Biome Choice (4) Inappropriate Waterlevel Biome Choice (2) in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie no layer area available for historical figure shrine fortress entrance trenches meadow pasture dormitory warehouse barrow market square hillock cottage plot building out of bounds: Metal Furniture Stone Furniture Wooden Furniture Leather Goods Metal Crafts Leather Clothing Woven Clothing Imported Goods Imported Clothing Imported Food watches still is with Woe unto any that disturb the resting place of GLOBAL MEETING DIPSCRIPT SETVAR ACTION TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION FIRSTCONTACT Connectivity Overflow Connected Component Overflow Connectivity Placement Overflow Update Connectivity Placement Overflow Back to title menu Select a game type to begin! - coming soon! World debug You have selected a very large area. You have selected the largest possible area. Choose a smaller area if you experience lag. You have selected a large area. You have selected a narrow area. You have selected the smallest possible area. You have selected an area with salt water. It might be difficult to find resources. You have selected an area with a heavy aquifer. It might be very difficult to survive here. You have selected an area with a light aquifer. It might be very difficult to obtain stone here. Your selected civilization is dead or dying. Water might need to be pumped out or carried away. You have selected an evil area. Your dwarves might assume important positions. You have selected a savage area. You may find very unpleasant environs here. You have selected an area near a necromancer's tower. The wildlife might be very dangerous here. Click 'Embark' to place your fortress. Right click to zoom out. You may be invaded very early by powerful foes. Show elevation Embark Clear find results Show cliffs/grade Reclaim/unretire Find embark location Click the map to zoom in and choose your embark location. Choose origin civilization Must embark on map. Click on the map to embark! Right click to abort. Cannot embark entirely on water or mountains. Cannot embark on another site. Recommended size. Y Dimension X Dimension unpicked skill remain Profile I am ready! Miners prefs/embark_profiles.txt Hunters Woodcutters Fishermen Planters Stonecutters Plant gatherers Haulers Engravers No alert Orderlies ** Unretiring Outpost ** ** Starting New Outpost ** PROFILE ** Starting Reclaim ** Unrecognized Embark Profile Token: RECLAIM_SKILL Neighbors: 1/2 day's travel Nearest site: Flux Stone Layer Aquifer (Heavy) Aquifer (Light) Underground Pool Underground River Magma Pipe Magma Pool Other Features Bottomless Pit Untamed wilds Little Searching No match. Match found! Partial match. Unretire Inhabited Reclaim Reclaim! Unretire Number of sites: Population: Could not give dwarf Preparing map... No dwarf in position skill: Prepare for the Expedition to Cannot afford Play now! Prepare for the Journey to Prepare for the journey carefully Start immediately with the default skills, equipment, and animals. Prepare using a saved embark profile: Choose your own skills, equipment, and animals. Fortress Name Embark preparations were not completed. Group Symbol Group Name Save Profile Problems Your Citizens Embark! skill picks left Available Skills Crucial skill pick left Points Left: Your Items Available Items Available Animals Your Animals Overwrite Warning! The following embark profile name is already in use: To save these settings, choose a name for this embark profile: Go back point Are you sure? You have located -site_map- main tower (255,0,255) site_color_key.txt trenches (0,0,0) watch tower (128,128,128) work pits (50,30,20) dungeon-tower interface (50,20,50) COULD NOT NULLIFY CONSTRUCTION ROAD EDGE living pits (20,50,40) castle wall (70,70,70) castle tower (110,110,110) warehouse (50,50,50) castle wall walkway (40,40,40) dining hall (75,50,75) dormitory (50,75,75) food import market (50,40,15) general import market (50,30,15) meat market (255,0,0) clothing import market (50,30,35) cheese market (255,255,0) edible produce market (0,255,0) general import store (192,192,192), border (128,128,128) edible processed plants market (255,200,200) clothing import store (255,255,255), border (128,128,128) food import store (128,192,128), border (128,128,128) tanning shop (128,100,50) cloth shop (200,200,200) leather clothing shop (255,128,64) cloth clothing shop (255,255,100) gem cutter shop (0,255,0) bone carver shop (128,255,255) wood weapons shop (255,128,128) metal weapons shop (255,0,255) armorsmith shop (0,0,0) blacksmith shop (64,64,64) leather accessories shop (100,70,30) metal crafter shop (128,128,128) stone furniture shop (255,64,0) wooden furniture shop (255,0,0) fortress (129,129,129) metal furniture shop (255,0,64) underground industrial (250,50,20) underground farming (50,20,50) underground guilds (20,100,20) underground living (20,50,30) tavern (255,255,32) underground merchants (100,100,20) house (100,70,10) well (0,0,255) mead hall (255,128,255) cottage plot (30,100,10) library (255,192,255) temple (170,120,230) crops 1 (255,195,0), rows shrine (0,255,255) crops 3 (100,60,20), rows crops 2 (195,255,0), rows pasture (0,255,0) meadow (100,255,0) woodland (0,95,0) orchard (0,100,0)/(0,200,0) town yards (100,50,10) waste (0,20,0) ruin (50,20,20), border (50,50,50) abandoned (75,50,20), border (50,50,50) NULL artifact on site realization, skipping unknown (100,100,100) mountain halls fortress hillocks forest retreat labyrinth hamlet castle monastery monument Site Center Flood Overflow important location NULL artifact removed on load Non-feature related elevation hole is angry begins to talk in a hushed whisper when is trying to remember something starts to whisper when 's nervous whispers when usually speaks in a whisper is thinking hard about something keeps talks very quietly when is nervous voice very quiet when starts yelling whenever speaks very quietly begins to talk louder when gets angry is excited talks very loudly when surprised shouts when is exasperated talks very loudly whenever is annoyed greets others very loudly begins speaking in a monotone whenever speaks very loudly gets distracted from conversations easily when all of the time gets distracted during conversations when is distracted from conversations easily when gets easily distracted during conversations when is easily distracted during conversations when often tells pointless stories when tends to be easily distracted during conversations quite often tells pointless stories when often tells stories without any real point becomes very focused during conversations when will frequently ramble on with stories that don't have any point or even conclusion will often pause in conversation to look for the right word tends to be very focused during conversations will often touch others when greeting them often touches others during conversations when is speaking often touches those to whom is nervous, has a way of arguing with those that are in agreement with can't stand quiet pauses in conversations and always finds something to say never allows pauses to occur in conversation talks about others behind their backs pauses before speaking tends to interrupts others during conversations when interrupts others during conversations when is excited during conversations, often interrupts others during conversations has a habit of interrupting speakers often can't help interrupting others will without fail turn any conversation to gives incredibly vague answers to questions 's nervous, rarely speaks when has trouble speaking when rarely talks rarely starts conversations rarely speaks repeatedly snaps has the habit of answering questions with questions snaps often snaps always snaps repeatedly when has a habit of snapping 's greeting somebody often drums drums drums gets excited, it's easy to tell because has a habit of drumming 's sitting down 's bored, scratches has a habit of scratching often scratches quite often tends to scratch a lot always scratches points and shakes often rubs up and down when shakes starts to drone when is angered is bored begins to talk in a monotone when has a very monotonous way of speaking speaks in a monotone when tries to remember something voice trails off whenever is thinking about something voice trails off when 's speaking voice has a tendency to trail off when 's angry begins to talk more slowly when 's exasperated begins to talk much more slowly when 's annoyed, generally speaks very slowly starts to talk slowly talks very quickly when begins to talk rapidly when 's excited speaks rapidly when 's been surprised talks very rapidly after speaks very deliberately when usually talks very quickly begins to speak very deliberately becomes exasperated, tends to speak very deliberately 's annoyed breath when mutters under starts to mutter under 's trying to remember something 's thinking gets excited breath starts to mutter under 's bored Whenever there's a pause in a conversation, starts to stutter when constantly mutters under stammers when always stutters when begins to stammer when 's surprised stutters occasionally becomes exasperated often talks to inanimate objects when talks to inanimate objects when gets bored, talks to inanimate objects when there is a lull in the conversation has a tendency to talk to inanimate objects starts talking to inanimate objects when talks to often starts talking to gets excited, When there's a pause in a conversation, starts talking to gets bored whenever jump all over the place when move frantically when begin moving when are animated when stomps speaks usually starts tapping when there's a lull in conversation constantly when lowers has a habit of tapping is speaking, often lowers often has usually lowers has a menacing stare when lowered to the ground tends to stare unwaveringly when stares intently when has a certain stare for when 's speaking to somebody has a habit of staring at others gets annoyed winks during conversations winks when is quick to wink at others commonly winks as a form of greeting constantly rolls rolls exhales sharply when has a habit of rolling starts getting bored exhales slowly and deliberately when breath out when blows always takes a deep breath whenever inhales sharply when clicks is surprised repeatedly clicks has a habit of clicking occasionally when sticks out sticks out when 's thinking hard, licks frequently has a habit of licking tends to stretch tends to stretch has a habit of stretching body when tends to stretch out when body during pauses in conversation stands up body after out frequently likes to stretch is sitting down bounces often points and shakes gets exasperated, always points at others when greeting them has a habit of running through sometimes cracks cracks a good crack when often gives occasionally cracks 's thinking hard has a very distinct laugh for when laughs in a unique way when has a very unique laugh 's surprised, laughs in a unique way whenever laughs in a distinct fashion when cackles when has a very distinct laugh laughs very loudly whenever has more a cackle than a laugh laughs very loudly laughs loudly when has a nervous laugh laughs silently own jokes laughs at goes anywhere walks as if in a terrible hurry whenever skips over to others when skips around when skips wherever meets them walks with a confident stride tenses up when becomes very rigid when 's thinking, stiffens up when in a rigid posture body becomes very still has a slouching posture slouches when 's trying to remember something, chews intently when often starts chewing on gnaws idly chews tends to chew on tends to chew gnaws on has a habit of chewing on has a habit of chewing on has a tendency to chew on bites often bites gives hugs out freely often greets others with a hug always smiles nervously When greeting others, become animated when has a nervous smile CUT_SOUND
- NAAM?
*** Error(s) finalizing the sound SELECT_SOUND DEFAULT_SOUND_AMBUSH DEFAULT_SOUND_ADAMANTINE DEFAULT_SOUND_BABY_BORN DEFAULT_SOUND_ARTIFACT_CREATED DEFAULT_SOUND_DEMON_ATTACK DEFAULT_SOUND_CAVERN_BREAK DEFAULT_SOUND_SIEGE DEFAULT_SOUND_MEGABEAST DEFAULT_SOUND_WEDDING DEFAULT_SOUND_STRANGE_MOOD DEFAULT_SOUND_HOWL_1 DEFAULT_SOUND_ALERT DEFAULT_SOUND_HOWL_3 DEFAULT_SOUND_HOWL_2 DEFAULT_SOUND_HOWL_5 DEFAULT_SOUND_HOWL_4 DEFAULT_SOUND_GIANT_STEP_2 DEFAULT_SOUND_GIANT_STEP_1 Sound file unrecognized: DEFAULT_SOUND_GIANT_STEP_3 SAVAGE_AREA ANNOUNCEMENT Unrecognized Sound Token: Station Cause trouble for various Drive any members of Drive Retrieve Patrol Defend DOUBLE MOON_WAXING_CRESCENT MOON_FULL_MOON MOON_WANING_GIBBOUS MOON_WAXING_HALF_MOON MOON_WAXING_GIBBOUS BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST BUILDING_PLACEMENT_ROLLERS_SPEED_1 BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH BUILDING_PLACEMENT_ROLLERS_SPEED_4 BUILDING_PLACEMENT_ROLLERS_SPEED_5 BUILDING_PLACEMENT_ROLLERS_SPEED_2 BUILDING_PLACEMENT_ROLLERS_SPEED_3 ZONE_TYPE_ACTIVE ZONE_PREVIOUS BUTTON_ZONE_REMOVE ZONE_TYPE_INACTIVE ZONE_ERASE_INACTIVE ZONE_ERASE_ACTIVE ZONE_NEXT ZONE_REPAINT ZONE_REMOVE_EXISTING ZONE_PICK_ANIMALS ZONE_SUSPEND ZONE_SUSPEND_INACTIVE ZONE_GATHER_SHRUB_INACTIVE ZONE_GATHER_SHRUB_ACTIVE ZONE_GATHER_TREE_INACTIVE ZONE_GATHER_TREE_ACTIVE ZONE_PIT_INACTIVE ZONE_PIT_ACTIVE ZONE_GATHER_FALLEN_INACTIVE ZONE_GATHER_FALLEN_ACTIVE ZONE_LOCATION_ASSIGN ZONE_LOCATION_DETAILS ZONE_POND_INACTIVE ZONE_POND_ACTIVE ZONE_SHOOT_LEFT_ACTIVE ZONE_SHOOT_RIGHT_ACTIVE ZONE_ASSIGN_UNIT ZONE_SQUAD_LIST ZONE_SHOOT_LEFT_INACTIVE ZONE_SHOOT_RIGHT_INACTIVE ZONE_SHOOT_UP_ACTIVE ZONE_SHOOT_DOWN_ACTIVE ZONE_SQUAD_SLEEP_ACTIVE ZONE_SQUAD_TRAIN_ACTIVE ZONE_SHOOT_UP_INACTIVE ZONE_SHOOT_DOWN_INACTIVE ZONE_SQUAD_SLEEP_INACTIVE ZONE_SQUAD_TRAIN_INACTIVE ZONE_SQUAD_INDIV_EQ_ACTIVE ZONE_SQUAD_SQUAD_EQ_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_INACTIVE ZONE_SQUAD_INDIV_EQ_INACTIVE ZONE_SQUAD_SQUAD_EQ_INACTIVE ASSIGN_TRADE_CULLING_MANDATES_ON ASSIGN_TRADE_CULLING_MANDATES_OFF ZONE_TOMB_PET_BURIAL_ACTIVE ZONE_TOMB_PET_BURIAL_INACTIVE ASSIGN_TRADE_SORT_BY_VALUE_ON ASSIGN_TRADE_SORT_BY_VALUE_OFF ASSIGN_TRADE_SORT_BY_DISTANCE_ON ASSIGN_TRADE_SORT_BY_DISTANCE_OFF MOON_NEW_MOON MOON_SNOW MOON_WANING_HALF_MOON MOON_WANING_CRESCENT CALENDAR_MONTH BORDER_TOP_LEFT MOON_RAIN ANNOUNCEMENT_ALERT BORDER_BOTTOM_RIGHT BORDER_TOP_INTERSECTION BORDER_TOP_RIGHT BORDER_BOTTOM_LEFT BORDER_RIGHT_INTERSECTION HOVER_RECTANGLE BORDER_BOTTOM_INTERSECTION BORDER_LEFT_INTERSECTION BUILDING_PLACEMENT_INACTIVE_BUTTON BUILDING_PLACEMENT_ACTIVE_BUTTON HOVER_CLOSE HOVER_TAB BUILDING_PLACEMENT_BRIDGE_W BUILDING_PLACEMENT_BRIDGE_E BUILDING_PLACEMENT_BRIDGE_N BUILDING_PLACEMENT_BRIDGE_S BUILDING_PLACEMENT_WE BUILDING_PLACEMENT_SCREW_PUMP_N BUILDING_PLACEMENT_BRIDGE_RETRACT BUILDING_PLACEMENT_NS BUILDING_PLACEMENT_SCREW_PUMP_E BUILDING_PLACEMENT_N BUILDING_PLACEMENT_SCREW_PUMP_S BUILDING_PLACEMENT_SCREW_PUMP_W BUILDING_PLACEMENT_E BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER BUILDING_PLACEMENT_S BUILDING_PLACEMENT_W BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF BUTTON_WORLD WORK_ORDERS_CREATE_NEW BUTTON_INFO_JUSTICE_ACTIVE BUTTON_SQUADS WORK_ORDERS_CHECKING WORK_ORDERS_READY WORK_ORDERS_ACTIVE WORK_ORDERS_WAITING WORK_ORDERS_PRIORITY_UP WORK_ORDERS_PRIORITY_DOWN WORK_ORDERS_VALIDATED WORK_ORDERS_NOT_VALIDATED WORK_ORDERS_REMOVE WORK_ORDERS_ADD_ITEM_CONDITION WORK_ORDERS_CONDITIONS WORK_ORDERS_DETAILS WORK_ORDERS_CHANGE_MAT WORK_ORDERS_CHANGE_ADJ WORK_ORDERS_ADD_ORDER_CONDITION WORK_ORDERS_CHANGE_TYPE WORK_ORDERS_ENTER_AMOUNT WORK_ORDERS_INCREASE_AMOUNT WORK_ORDERS_ADD_SUGGESTED_CONDITION WORK_ORDERS_CHANGE_FREQUENCY WORK_ORDERS_ADJECTIVE_SELECTED WORK_ORDERS_ADJECTIVE_NOT_SELECTED WORK_ORDERS_DECREASE_AMOUNT WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE NOBLES_BEDROOM_MISSING NOBLES_BEDROOM_PARTIAL NOBLES_ASSIGN_SYMBOL NOBLES_BEDROOM_NA NOBLES_OFFICE_MISSING NOBLES_OFFICE_PARTIAL NOBLES_BEDROOM_GOOD NOBLES_OFFICE_NA NOBLES_DINING_MISSING NOBLES_DINING_PARTIAL NOBLES_OFFICE_GOOD NOBLES_DINING_NA NOBLES_TOMB_MISSING NOBLES_TOMB_PARTIAL NOBLES_DINING_GOOD NOBLES_TOMB_NA NOBLES_DEMANDS_NA NOBLES_DEMANDS_TIME_GOOD NOBLES_TOMB_GOOD NOBLES_ADD NOBLES_DEMANDS_TIME_WARN_3 NOBLES_MANDATES_NA NOBLES_DEMANDS_TIME_WARN_1 NOBLES_DEMANDS_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_3 NOBLES_MANDATES_TIME_GOOD NOBLES_MANDATES_TIME_WARN_1 NOBLES_FURN_PARTIAL NOBLES_FURN_GOOD NOBLES_FURN_NA NOBLES_FURN_MISSING NOBLES_ACCOUNTING_3_INACTIVE NOBLES_ACCOUNTING_4_INACTIVE NOBLES_ACCOUNTING_1_INACTIVE NOBLES_ACCOUNTING_2_INACTIVE STOCKPILE_CONNECTIONS_GIVE_LINK STOCKPILE_CONNECTIONS_TAKE_LINK STOCKPILE_CONNECTIONS_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_ADD_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK BUTTON_STOCKPILE_NEW BUTTON_STOCKPILE_REMOVE BUTTON_STOCKPILE_INACTIVE BUTTON_STOCKPILE_ACTIVE STOCKPILE_TAKE_FROM_ANYWHERE STOCKPILE_TAKE_FROM_LINKS_ONLY STOCKPILE_SET_CONNECTIONS STOCKPILE_CONNECTIONS_REMOVE STOCKPILE_REPAINT STOCKPILE_ERASE_INACTIVE STOCKPILE_TYPE_INACTIVE STOCKPILE_TYPE_ACTIVE STOCKPILE_TOOL_SETTINGS STOCKPILE_TOOLS_ENTER_AMOUNT STOCKPILE_ERASE_ACTIVE STOCKPILE_REMOVE_EXISTING STOCKPILE_ON STOCKPILE_PARTIAL STOCKPILE_TOOLS_INCREASE_AMOUNT STOCKPILE_TOOLS_DECREASE_AMOUNT CUSTOM_STOCKPILE_ORGANIC_OFF CUSTOM_STOCKPILE_INORGANIC_ON STOCKPILE_OFF CUSTOM_STOCKPILE_ORGANIC_ON CUSTOM_STOCKPILE_EMPTY_CAGE_OFF CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON CUSTOM_STOCKPILE_INORGANIC_OFF CUSTOM_STOCKPILE_EMPTY_CAGE_ON CUSTOM_STOCKPILE_PREPARED_FOOD_OFF CUSTOM_STOCKPILE_USABLE_ARMOR_ON CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF CUSTOM_STOCKPILE_PREPARED_FOOD_ON CUSTOM_STOCKPILE_USABLE_WEAPON_OFF CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON CUSTOM_STOCKPILE_USABLE_ARMOR_OFF CUSTOM_STOCKPILE_USABLE_WEAPON_ON CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF CUSTOM_STOCKPILE_CORPSES_ON CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON BUTTON_INFO_TASKS BUTTON_INFO_PLACES CUSTOM_STOCKPILE_CORPSES_OFF BUTTON_INFO_CREATURES BUTTON_INFO_NOBLES BUTTON_INFO_OBJECTS BUTTON_INFO_LABOR BUTTON_INFO_WORK_ORDERS BUTTON_INFO_TASKS_ACTIVE BUTTON_INFO_PLACES_ACTIVE BUTTON_INFO_JUSTICE BUTTON_INFO_CREATURES_ACTIVE BUTTON_INFO_NOBLES_ACTIVE BUTTON_INFO_OBJECTS_ACTIVE BUTTON_INFO_LABOR_ACTIVE BUTTON_INFO_WORK_ORDERS_ACTIVE BURROW_DELETE BURROW_ADD_UNIT BURROW_SUSPEND_INACTIVE BURROW_REPAINT HAULING_VEHICLE_GOOD HAULING_VEHICLE_MOVING HAULING_ADD_STOP HAULING_ADD_VEHICLE HAULING_STOP_LINKS HAULING_STOP_CONDITIONS HAULING_VEHICLE_TROUBLED HAULING_STOP_ITEMS HAULING_DELETE_ROUTE HAULING_DELETE_STOP HAULING_RENAME_ROUTE HAULING_RENAME_STOP HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE HAULING_STOP_LINKS_GIVE_TO_STOCKPILE HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE HAULING_STOP_CONDITIONS_NEW HAULING_STOP_CONDITIONS_INCREASE HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE HAULING_STOP_CONDITIONS_S HAULING_STOP_CONDITIONS_W HAULING_STOP_CONDITIONS_DECREASE HAULING_STOP_CONDITIONS_N HAULING_STOP_CONDITIONS_GUIDE HAULING_STOP_CONDITIONS_RIDE HAULING_STOP_CONDITIONS_E HAULING_STOP_CONDITIONS_PUSH_OFF HAULING_STOP_CONDITIONS_DESIRED_ITEMS HAULING_STOP_CONDITIONS_ANY_ITEMS HAULING_STOP_CONDITIONS_AT_MOST HAULING_STOP_CONDITIONS_AT_LEAST UNIT_SELECTOR_UNASSIGNED BURROW_WORKSHOPS_EVERYWHERE HAULING_STOP_CONDITIONS_DELETE UNIT_SELECTOR_ASSIGNED SQUADS_POSITIONS SQUADS_SELECTED BURROW_WORKSHOPS_BURROW_ONLY SQUADS_RECENTER SQUADS_MOVE_ORDER SQUADS_PATROL_ORDER SQUADS_NOT_SELECTED SQUADS_KILL_ORDER SQUADS_CANCEL_ORDER SQUADS_CHANGE_ALERT SQUADS_DEFEND_BURROW_ORDER SQUADS_TRAIN_ORDER SQUADS_LEFT_ACTIVE SQUADS_RIGHT_ACTIVE SQUADS_INSPECT SQUADS_DISBAND SQUADS_EQUIPMENT_WEAPON_GOOD SQUADS_EQUIPMENT_SHIELD_GOOD SQUADS_LEFT_INACTIVE SQUADS_RIGHT_INACTIVE SQUADS_EQUIPMENT_HELMET_GOOD SQUADS_EQUIPMENT_GLOVES_GOOD SQUADS_EQUIPMENT_ARMOR_GOOD SQUADS_EQUIPMENT_PANTS_GOOD NOBLES_ACCOUNTING_2_ACTIVE NOBLES_ACCOUNTING_3_ACTIVE NOBLES_ACCOUNTING_5_INACTIVE NOBLES_ACCOUNTING_1_ACTIVE LABOR_KITCHEN_COOK_CANNOT LABOR_KITCHEN_COOK_ALLOWED NOBLES_ACCOUNTING_4_ACTIVE NOBLES_ACCOUNTING_5_ACTIVE LABOR_KITCHEN_BREW_ALLOWED LABOR_KITCHEN_BREW_RESTRICTED LABOR_KITCHEN_COOK_RESTRICTED LABOR_KITCHEN_BREW_CANNOT LABOR_STONE_USE_ALLOWED LABOR_STONE_USE_RESTRICTED LABOR_STONE_USE_MAGMA_SAFE LABOR_STONE_USE_MAGMA_UNSAFE LABOR_WORKER_ASSIGNED LABOR_WORKER_UNASSIGNED WORKER_ONLY_DO_ASSIGNED_JOBS WORKER_DO_ANY_AVAILABLE_JOB LABOR_EDIT_WORK_DETAIL WORK_DETAIL_MINERS LABOR_WORKER_ASSIGNED_EVERYBODY LABOR_WORKER_ASSIGNED_NOBODY WORK_DETAIL_PLANTERS WORK_DETAIL_FISHERMEN WORK_DETAIL_WOODCUTTERS WORK_DETAIL_HUNTERS WORK_DETAIL_PLANT_GATHERERS WORK_DETAIL_HAULERS WORK_DETAIL_STONECUTTERS WORK_DETAIL_ENGRAVERS WORK_DETAIL_CUSTOM_2 WORK_DETAIL_CUSTOM_3 WORK_DETAIL_ORDERLIES WORK_DETAIL_CUSTOM_1 WORK_DETAIL_CUSTOM_6 WORK_DETAIL_CUSTOM_7 WORK_DETAIL_CUSTOM_4 WORK_DETAIL_CUSTOM_5 LOCATION_RESERVED_DECREASE_AMOUNT LOCATION_RESERVED_ENTER_AMOUNT WORK_DETAIL_CUSTOM_8 LOCATION_RESERVED_INCREASE_AMOUNT LOCATION_OCCUPATION_PERFORMER LOCATION_OCCUPATION_MERCENARY LOCATION_ASSIGN_OCCUPATION LOCATION_OCCUPATION_TAVERN_KEEPER LOCATION_OCCUPATION_SCRIBE LOCATION_OCCUPATION_DOCTOR LOCATION_OCCUPATION_MONSTER_SLAYER LOCATION_OCCUPATION_SCHOLAR LOCATION_PERMISSION_ON_RESIDENTS LOCATION_PERMISSION_ON_CITIZENS LOCATION_POSITION_TEMPLE LOCATION_PERMISSION_ON_VISITORS LOCATION_PERMISSION_OFF_RESIDENTS LOCATION_PERMISSION_OFF_CITIZENS LOCATION_PERMISSION_ON_MEMBERS LOCATION_PERMISSION_OFF_VISITORS BURROW_RECENTER BURROW_SUSPEND_ACTIVE LOCATION_PERMISSION_OFF_MEMBERS LOCATION_OCCUPATION_REMOVE_WORKER BUTTON_DIG BUTTON_LOWER_MENU ARENA_FLUIDS_MUD_SELECTED ARENA_ENTER_AMOUNT BUTTON_BUILDING_REMOVE BUTTON_ZONE_INACTIVE BUTTON_BUILDING_INACTIVE BUTTON_BUILDING_ACTIVE BUTTON_BURROW_ACTIVE BUTTON_HAULING_INACTIVE BUTTON_ZONE_ACTIVE BUTTON_BURROW_INACTIVE BUTTON_DIG_DIG_INACTIVE BUTTON_DIG_STAIRS_ACTIVE BUTTON_HAULING_ACTIVE BUTTON_DIG_DIG_ACTIVE BUTTON_DIG_RAMP_INACTIVE BUTTON_DIG_CHANNEL_ACTIVE BUTTON_DIG_STAIRS_INACTIVE BUTTON_DIG_RAMP_ACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE BUTTON_DIG_MODE_ALL_ACTIVE BUTTON_DIG_CHANNEL_INACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE BUTTON_DIG_MODE_AUTO_INACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE BUTTON_DIG_MODE_ALL_INACTIVE BUTTON_DIG_MODE_AUTO_ACTIVE BUTTON_DIG_MODE_ONLY_GEM_INACTIVE BUTTON_PRIORITY_1_ACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE BUTTON_DIG_MODE_ONLY_GEM_ACTIVE BUTTON_PRIORITY_2_INACTIVE BUTTON_PRIORITY_3_ACTIVE BUTTON_PRIORITY_1_INACTIVE BUTTON_PRIORITY_2_ACTIVE BUTTON_PRIORITY_4_INACTIVE BUTTON_PRIORITY_5_ACTIVE BUTTON_PRIORITY_3_INACTIVE BUTTON_PRIORITY_4_ACTIVE BUTTON_PRIORITY_6_INACTIVE BUTTON_PRIORITY_7_ACTIVE BUTTON_PRIORITY_5_INACTIVE BUTTON_PRIORITY_6_ACTIVE BUTTON_DES_BLUEPRINT_INACTIVE BUTTON_DES_TO_BLUEPRINT_ACTIVE BUTTON_PRIORITY_7_INACTIVE BUTTON_DES_BLUEPRINT_ACTIVE BUTTON_DES_FROM_BLUEPRINT_INACTIVE BUTTON_DES_CHOP_ACTIVE BUTTON_DES_FROM_BLUEPRINT_ACTIVE BUTTON_DES_TO_BLUEPRINT_INACTIVE BUTTON_DES_GATHER_INACTIVE BUTTON_DES_SMOOTH_ACTIVE BUTTON_DES_CHOP_INACTIVE BUTTON_DES_GATHER_ACTIVE BUTTON_DES_SMOOTH_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE BUTTON_DES_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_SMOOTH_ACTIVE BUTTON_DES_SMOOTH_TRACK_INACTIVE BUTTON_DES_SMOOTH_FORTIFY_ACTIVE BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE BUTTON_DES_SMOOTH_TRACK_ACTIVE SQUADS_EQUIPMENT_AMMO_GOOD SQUADS_EQUIPMENT_BACKPACK_GOOD SQUADS_EQUIPMENT_SHOES_GOOD SQUADS_EQUIPMENT_QUIVER_GOOD SQUADS_EQUIPMENT_SHIELD_WARNING SQUADS_EQUIPMENT_ARMOR_WARNING SQUADS_EQUIPMENT_FLASK_GOOD SQUADS_EQUIPMENT_WEAPON_WARNING SQUADS_EQUIPMENT_GLOVES_WARNING SQUADS_EQUIPMENT_SHOES_WARNING SQUADS_EQUIPMENT_PANTS_WARNING SQUADS_EQUIPMENT_HELMET_WARNING SQUADS_EQUIPMENT_BACKPACK_WARNING SQUADS_EQUIPMENT_FLASK_WARNING SQUADS_EQUIPMENT_QUIVER_WARNING SQUADS_EQUIPMENT_AMMO_WARNING SQUADS_EQUIPMENT_ARMOR_MISSING SQUADS_EQUIPMENT_PANTS_MISSING SQUADS_EQUIPMENT_WEAPON_MISSING SQUADS_EQUIPMENT_SHIELD_MISSING SQUADS_EQUIPMENT_SHOES_MISSING SQUADS_EQUIPMENT_QUIVER_MISSING SQUADS_EQUIPMENT_HELMET_MISSING SQUADS_EQUIPMENT_GLOVES_MISSING SQUADS_EQUIPMENT_FLASK_MISSING BUTTON_FREE_PAINT_ACTIVE SQUADS_EQUIPMENT_AMMO_MISSING SQUADS_EQUIPMENT_BACKPACK_MISSING BUTTON_PAINT_RECTANGLE_INACTIVE BUTTON_CLICK_ACTIVE BUTTON_FREE_PAINT_INACTIVE BUTTON_PAINT_RECTANGLE_ACTIVE BUTTON_FREE_PAINT_BORDER_INACTIVE BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE BUTTON_CLICK_INACTIVE BUTTON_FREE_PAINT_BORDER_ACTIVE BUILDING_SHEET_FARM_INACTIVE_OPTION BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE BUILDING_SHEET_FARM_ACTIVE_OPTION RECENTER_SURFACE RECENTER_DEEPEST BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF RECENTER_HOTKEYS RECENTER_REMOVE_OR_CLEAR ARENA_INCREASE_TEAM RECENTER_RECENTER RECENTER_SET_LOCATION ARENA_DECREASE_SKILL ARENA_INCREASE_EQUIPMENT ARENA_DECREASE_TEAM ARENA_INCREASE_SKILL ARENA_CONDITION_UNASSIGNED ARENA_FLUIDS_WATER_UNSELECTED ARENA_DECREASE_EQUIPMENT ARENA_CONDITION_ASSIGNED ARENA_FLUIDS_MAGMA_SELECTED ARENA_FLUIDS_REMOVE_UNSELECTED ARENA_FLUIDS_WATER_SELECTED ARENA_FLUIDS_MAGMA_UNSELECTED ARENA_FLUIDS_SNOW_SELECTED ARENA_FLUIDS_MUD_UNSELECTED ARENA_FLUIDS_REMOVE_SELECTED ARENA_FLUIDS_SNOW_UNSELECTED INVENTORY_ASSIGNED_SYMBOL UNIT_SHEET_CUSTOMIZE INVENTORY_ASSIGNED_CLOTHING INVENTORY_ASSIGNED_TOOL UNIT_SHEET_CAMERA_ACTIVE PETS_LIVESTOCK_ASSIGN_TRAINER UNIT_SHEET_EXPEL UNIT_SHEET_CAMERA_INACTIVE PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE PETS_LIVESTOCK_WAR_TRAINING_INACTIVE PETS_LIVESTOCK_WAR_TRAINING_ACTIVE PETS_LIVESTOCK_AVAILABLE_AS_PET PETS_LIVESTOCK_SLAUGHTER_INACTIVE PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL PETS_LIVESTOCK_UNAVAILABLE_AS_PET PETS_LIVESTOCK_GELD_ACTIVE BUILDING_SHEET_ASSIGN_WORKER PETS_LIVESTOCK_SLAUGHTER_ACTIVE PETS_LIVESTOCK_GELD_INACTIVE ASSIGN_TRADE_SELECTED ASSIGN_TRADE_NOT_SELECTED BUILDING_SHEET_CLEAR_WORKER BUILDING_SHEET_REMOVE ASSIGN_TRADE_PROHIBITED BUTTON_FILTER_NAME ASSIGN_TRADE_IN_DEPOT ASSIGN_TRADE_BEING_BROUGHT PETITIONS_LIGHT GRID_CELL_INACTIVE SIEGE_LIGHT DIPLOMACY_LIGHT LEGENDS_TAB_PAGE_LEFT LEGENDS_TAB_PAGE_RIGHT GRID_CELL_ACTIVE GRID_CELL_BUTTON EMBARK_EXPAND_Y_ACTIVE EMBARK_EXPAND_Y_INACTIVE EMBARK_SELECTED EMBARK_NOT_SELECTED HELP_BORDER HELP_CORNER EMBARK_CONTRACT_Y_ACTIVE EMBARK_CONTRACT_Y_INACTIVE HELP_REVEAL LIQUID_NUMBERS_ON HELP_CLOSE HELP_HIDE RAMP_ARROWS_OFF ZOOM_IN_ON LIQUID_NUMBERS_OFF RAMP_ARROWS_ON ZOOM_OUT_OFF BUTTON_RECTANGLE ZOOM_IN_OFF ZOOM_OUT_ON BUTTON_RECTANGLE_DARK BUTTON_ADD BUTTON_RECTANGLE_SELECTED BUTTON_RECTANGLE_LIGHT BUTTON_ADD_INVALID BUTTON_SUBTRACT BUTTON_ADD_HOVER BUTTON_ADD_PRESSED BUTTON_DES_CLAIM_ACTIVE BUTTON_DES_CLAIM_INACTIVE BUTTON_DES_SMOOTH_FORTIFY_INACTIVE BUTTON_DES_ITEM_BUILDING BUTTON_DES_DUMP_ACTIVE BUTTON_DES_DUMP_INACTIVE BUTTON_DES_FORBID_ACTIVE BUTTON_DES_FORBID_INACTIVE BUTTON_DES_MELT_ACTIVE BUTTON_DES_MELT_INACTIVE BUTTON_DES_UNDUMP_ACTIVE BUTTON_DES_UNDUMP_INACTIVE BUTTON_DES_HIDE_ACTIVE BUTTON_DES_HIDE_INACTIVE BUTTON_DES_UNMELT_ACTIVE BUTTON_DES_UNMELT_INACTIVE BUTTON_DES_TRAFFIC BUTTON_DES_TRAFFIC_HIGH_ACTIVE BUTTON_DES_UNHIDE_ACTIVE BUTTON_DES_UNHIDE_INACTIVE BUTTON_DES_TRAFFIC_NORMAL_INACTIVE BUTTON_DES_TRAFFIC_LOW_ACTIVE BUTTON_DES_TRAFFIC_HIGH_INACTIVE BUTTON_DES_TRAFFIC_NORMAL_ACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE BUTTON_DES_ERASE BUTTON_DES_TRAFFIC_LOW_INACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE BUTTON_SETTINGS BUTTON_HELP BUTTON_OPEN_RIGHT BUTTON_CLOSE_LEFT BUTTON_STRESS_2 BUTTON_STRESS_3 BUTTON_STRESS_0 BUTTON_STRESS_1 BUTTON_STRESS_6 BUTTON_PLAY_ACTIVE BUTTON_STRESS_4 BUTTON_STRESS_5 BUTTON_PAUSE_INACTIVE BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE BUTTON_PLAY_INACTIVE BUTTON_PAUSE_ACTIVE BUILDING_INFO_DOOR_PERMITTED BUILDING_INFO_ACTIVE BUILDING_INFO_DOOR_FORBIDDEN BUILDING_INFO_DOOR_PERMITTED_ACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE BUILDING_INFO_INACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE BUILDING_INFO_ANIMAL_TRAP_FISH BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE BUILDING_INFO_ANIMAL_TRAP_MEAT BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE BUILDING_INFO_ANIMAL_TRAP_NONE INVENTORY_ASSIGNED_SQUAD BUILDING_INFO_ANIMAL_TRAP_GEM BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE BUTTON_PICTURE_BOX_SELECTED BUTTON_PICTURE_BOX_HIGHLIGHTED SCROLLBAR_OFFCENTER_SCROLLER_HOVER BUTTON_PICTURE_BOX BUTTON_PICTURE_BOX_DARK BUTTON_FILTER BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED BUTTON_PICTURE_BOX_LIGHT BUTTON_CATEGORY_RECTANGLE_ON_SELECTED BUTTON_CATEGORY_RECTANGLE_ON BUTTON_CATEGORY_RECTANGLE_SELECTED BUTTON_CATEGORY_RECTANGLE CALENDAR_DAY_PAST CALENDAR_DAY_CURRENT BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED BUTTON_CATEGORY_RECTANGLE_OFF BORDER_TOP BORDER_BOTTOM CALENDAR_DAY_FUTURE BORDER_MIDDLE_INTERSECTION HOVER_RECTANGLE_JOIN_W_SW HOVER_RECTANGLE_JOIN_W_S BORDER_LEFT BORDER_RIGHT HOVER_TAB_INACTIVE HOVER_TAB_INSIDE_CORNER_TOP HOVER_RECTANGLE_JOIN_E_S HOVER_RECTANGLE_JOIN_E_SE BOTTOM_BUTTON_BORDER_W BOTTOM_BUTTON_BORDER_N HOVER_TAB_INSIDE_CORNER_BOTTOM BOTTOM_BUTTON_BORDER_NW BOTTOM_BUTTON_BORDER_E LEGENDS_TAB_CLOSE_INACTIVE BOTTOM_BUTTON_BORDER_INTERIOR BOTTOM_BUTTON_BORDER_NE EMBARK_EXPAND_X_INACTIVE EMBARK_CONTRACT_X_ACTIVE LEGENDS_TAB_CLOSE_ACTIVE EMBARK_EXPAND_X_ACTIVE INTERIOR_BORDER_N_S_W_E INTERIOR_BORDER_N_W_E EMBARK_CONTRACT_X_INACTIVE BUTTON_RECTANGLE_DIVIDER INTERIOR_BORDER_N_S INTERFACE_BACKGROUND INTERIOR_BORDER_S_W_E INTERIOR_BORDER_W_E SORT_DESCENDING_ACTIVE SORT_DESCENDING_INACTIVE SORT_ASCENDING_ACTIVE SORT_ASCENDING_INACTIVE SCROLLBAR_UP_HOVER SCROLLBAR_UP_PRESSED SORT_TEXT_ACTIVE SORT_TEXT_INACTIVE SCROLLBAR_TOP_SCROLLER SCROLLBAR_TOP_SCROLLER_HOVER SCROLLBAR_DOWN_HOVER SCROLLBAR_DOWN_PRESSED SCROLLBAR_BLANK_SCROLLER SCROLLBAR_BLANK_SCROLLER_HOVER SCROLLBAR_BOTTOM_SCROLLER SCROLLBAR_BOTTOM_SCROLLER_HOVER BUTTON_SUBTRACT_INVALID BUTTON_EXPANDER_CLOSED BUTTON_SUBTRACT_HOVER BUTTON_SUBTRACT_PRESSED TAB_SELECTED SHORT_TAB BUTTON_EXPANDER_OPEN SHORT_SUBTAB_SELECTED SHORT_SUBSUBTAB SHORT_TAB_SELECTED SHORT_SUBTAB HORIZONTAL_OPTION_ACTIVE HORIZONTAL_OPTION_INACTIVE SHORT_SUBSUBTAB_SELECTED HORIZONTAL_OPTION_LEFT_ORNAMENT HORIZONTAL_OPTION_RIGHT_ORNAMENT BUILDING_JOBS_REPEAT HORIZONTAL_OPTION_REMOVE HORIZONTAL_OPTION_CONFIRM BUILDING_JOBS_DO_NOW_ACTIVE BUILDING_JOBS_SUSPENDED BUILDING_JOBS_REPEAT_ACTIVE BUILDING_JOBS_DO_NOW BUILDING_JOBS_REMOVE BUILDING_JOBS_REMOVE_WORKER BUILDING_JOBS_SUSPENDED_ACTIVE BUILDING_JOBS_PRIORITY_UP BUILDING_SHORT_ITEM_TASK BUILDING_ITEM_TASK BUILDING_JOBS_ACTIVE BUILDING_JOBS_QUOTA BUILDING_ITEM_ANIMAL BUILDING_ITEM_BAIT BUILDING_ITEM_INCORPORATED BUILDING_ITEM_TRADE BUILDING_ITEM_OTHER STOCKS_RECENTER BUILDING_ITEM_LOADED BUILDING_ITEM_DEAD STOCKS_FORBID_ACTIVE STOCKS_DUMP STOCKS_VIEW_ITEM STOCKS_FORBID STOCKS_MELT_ACTIVE STOCKS_HIDE STOCKS_DUMP_ACTIVE STOCKS_MELT SHORT_FORBID_ACTIVE SHORT_DUMP STOCKS_HIDE_ACTIVE SHORT_FORBID SHORT_MELT_ACTIVE SHORT_HIDE SHORT_DUMP_ACTIVE SHORT_MELT SLIDER SLIDER_HOVER SHORT_HIDE_ACTIVE SLIDER_BACKGROUND SCROLLBAR_SMALL_SCROLLER_HOVER SCROLLBAR_OFFCENTER_SCROLLER SCROLLBAR SCROLLBAR_SMALL_SCROLLER TRAPCOMP_GRAPHICS_UPRIGHT_8T TRAPCOMP_GRAPHICS_UPRIGHT_9T TRAPCOMP_GRAPHICS_UPRIGHT_6T TRAPCOMP_GRAPHICS_UPRIGHT_7T TRAPCOMP_GRAPHICS_UPRIGHT_2B TRAPCOMP_GRAPHICS_UPRIGHT_3B TRAPCOMP_GRAPHICS_UPRIGHT_10T TRAPCOMP_GRAPHICS_UPRIGHT_1B TRAPCOMP_GRAPHICS_UPRIGHT_6B TRAPCOMP_GRAPHICS_UPRIGHT_7B TRAPCOMP_GRAPHICS_UPRIGHT_4B TRAPCOMP_GRAPHICS_UPRIGHT_5B TRAPCOMP_GRAPHICS_UPRIGHT_10B AMMO_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_8B TRAPCOMP_GRAPHICS_UPRIGHT_9B AMMO_GRAPHICS_STRAIGHT_WOOD AMMO_GRAPHICS_DIAGONAL_DEFAULT Unknown ammo graphics weapon token: AMMO_GRAPHICS_STRAIGHT_DEFAULT Unknown siegeammo graphics weapon token: SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT AMMO_GRAPHICS_DIAGONAL_WOOD SIEGEAMMO_GRAPHICS SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD WEAPON_GRAPHICS SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT WEAPON_GRAPHICS_MATERIAL WEAPON_GRAPHICS_WOOD Unknown weapon graphics weapon token: WEAPON_GRAPHICS_DEFAULT WEAPON_GRAPHICS_UPRIGHT_1T WEAPON_GRAPHICS_UPRIGHT_2T WEAPON_GRAPHICS_WOOD_GROWN WEAPON_GRAPHICS_WEAPON_TRAP WEAPON_GRAPHICS_UPRIGHT_5T WEAPON_GRAPHICS_UPRIGHT_6T WEAPON_GRAPHICS_UPRIGHT_3T WEAPON_GRAPHICS_UPRIGHT_4T WEAPON_GRAPHICS_UPRIGHT_9T WEAPON_GRAPHICS_UPRIGHT_10T WEAPON_GRAPHICS_UPRIGHT_7T WEAPON_GRAPHICS_UPRIGHT_8T WEAPON_GRAPHICS_UPRIGHT_3B WEAPON_GRAPHICS_UPRIGHT_4B WEAPON_GRAPHICS_UPRIGHT_1B WEAPON_GRAPHICS_UPRIGHT_2B WEAPON_GRAPHICS_UPRIGHT_7B WEAPON_GRAPHICS_UPRIGHT_8B WEAPON_GRAPHICS_UPRIGHT_5B WEAPON_GRAPHICS_UPRIGHT_6B FOOD_CONTAINER_GRAPHICS TOOL_GRAPHICS WEAPON_GRAPHICS_UPRIGHT_9B WEAPON_GRAPHICS_UPRIGHT_10B LIST_ICON TOOL_GRAPHICS_HIVE_BLD Unknown tool graphics tool token: ADD_TOOL_GRAPHICS TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID TOOL_GRAPHICS_CONTAINER_STONE_LIQUID TOOL_GRAPHICS_HIVE_BLD_IN_USE TOOL_GRAPHICS_HIVE_BLD_PRODUCTS SCROLLBAR_SKY SCROLLBAR_GROUND SCROLLBAR_CENTER_SCROLLER SCROLLBAR_CENTER_SCROLLER_HOVER SHAPE_GRAPHICS_LARGE_GEM Unknown gem shape token: SCROLLBAR_UNDERGROUND BUTTON_FILTER_NO_MAG_RIGHT Unknown workshop graphics workshop token: CUSTOM_FURNACE_GRAPHICS SHAPE_GRAPHICS_SMALL_GEM CUSTOM_WORKSHOP_GRAPHICS STATUE_ITEM_GRAPHICS: Unknown item subtype token: STATUE_CREATURE_GRAPHICS Unknown furnace graphics furnace token: STATUE_ITEM_GRAPHICS Unknown statue creature caste token: STATUE_SHAPE_GRAPHICS Unknown statue creature token: STATUE_CREATURE_CASTE_GRAPHICS CHEESE_GRAPHICS cheese graphics Unknown statue shape token: Statue shape adj not recognized: BOULDER_GRAPHICS boulder graphics Unknown cheese graphics material: CHEESE_GRAPHICS_ALT rough gem graphics Unknown rough gem graphics material: Unknown boulder graphics material: ROUGH_GEM_GRAPHICS Unknown bar graphics material: WOOD_GRAPHICS BARS_GRAPHICS bar graphics FOOD_GRAPHICS Unknown food graphics food token: wood graphics Unknown wood graphics material: GLOVES_GRAPHICS Unknown gloves graphics gloves token: ARMOR_GRAPHICS Unknown armor graphics armor token: PANTS_GRAPHICS Unknown pants graphics pants token: HELM_GRAPHICS Unknown helm graphics helm token: SHIELD_GRAPHICS Unknown shield graphics shield token: SHOES_GRAPHICS Unknown shoes graphics shoes token: TOY_GRAPHICS Unknown toy graphics toy token: SHOES_GRAPHICS_METAL SHIELD_GRAPHICS_WOODEN TRAPCOMP_GRAPHICS_WEAPON_TRAP TRAPCOMP_GRAPHICS_UPRIGHT_1T TRAPCOMP_GRAPHICS Unknown trapcomp graphics trapcomp token: TRAPCOMP_GRAPHICS_UPRIGHT_4T TRAPCOMP_GRAPHICS_UPRIGHT_5T TRAPCOMP_GRAPHICS_UPRIGHT_2T TRAPCOMP_GRAPHICS_UPRIGHT_3T FORTIFICATION_OPEN_NE FORTIFICATION_OPEN_SW FORTIFICATION_OPEN_WE FORTIFICATION_OPEN_NW FORTIFICATION_WOOD_OPEN_NSWE FORTIFICATION_WOOD_OPEN_NSW FORTIFICATION_OPEN_SE FORTIFICATION_WOOD FORTIFICATION_WOOD_OPEN_SWE FORTIFICATION_WOOD_OPEN_NS FORTIFICATION_WOOD_OPEN_NSE FORTIFICATION_WOOD_OPEN_NWE FORTIFICATION_WOOD_OPEN_NE FORTIFICATION_WOOD_OPEN_SW FORTIFICATION_WOOD_OPEN_WE FORTIFICATION_WOOD_OPEN_NW FORTIFICATION_ICE_OPEN_NSWE FORTIFICATION_ICE_OPEN_NSW FORTIFICATION_WOOD_OPEN_SE FORTIFICATION_ICE FORTIFICATION_ICE_OPEN_SWE FORTIFICATION_ICE_OPEN_NS FORTIFICATION_ICE_OPEN_NSE FORTIFICATION_ICE_OPEN_NWE FORTIFICATION_ICE_OPEN_NE FORTIFICATION_ICE_OPEN_SW FORTIFICATION_ICE_OPEN_WE FORTIFICATION_ICE_OPEN_NW FLOW_DUST FLOW_WATER_MIST FORTIFICATION_ICE_OPEN_SE FLOW_MIASMA FLOW_VAPOR FLOW_DRAGONFIRE FLOW_LAVA_MIST FLOW_BOILING FLOW_ITEM UNIT_SELECTOR_PASTURE FLOW_FIRE FLOW_SMOKE CREATURE_IS_TRAVELING BUILDING_ICON_WORKSHOPS UNIT_SELECTOR_PIT UNIT_SELECTOR_POND BUILDING_ICON_WALLS_FLOORS BUILDING_ICON_MACHINES_FLUIDS BUILDING_ICON_FURNITURE BUILDING_ICON_DOORS_HATCHES BUILDING_ICON_MILITARY BUILDING_ICON_TRADE_DEPOT BUILDING_ICON_CAGES_RESTRAINT BUILDING_ICON_TRAPS BUILDING_ICON_WORKSHOP_METALSMITH BUILDING_ICON_WORKSHOPS_FURNACES BUILDING_ICON_WORKSHOP_CARPENTER BUILDING_ICON_WORKSHOP_MASON BUILDING_ICON_WORKSHOPS_CLOTHING BUILDING_ICON_WORKSHOPS_FARMING BUILDING_ICON_WORKSHOP_CRAFTS BUILDING_ICON_WORKSHOP_JEWELER BUILDING_ICON_WORKSHOP_SIEGE BUILDING_ICON_WORKSHOP_ASHERY BUILDING_ICON_WORKSHOP_BOWYER BUILDING_ICON_WORKSHOP_MECHANIC TOOL_GRAPHICS_CONTAINER_WOOD_ITEM TOOL_GRAPHICS_CONTAINER_STONE_ITEM TOOL_GRAPHICS_CONTAINER_METAL_LIQUID TOOL_GRAPHICS_CONTAINER_LIQUID TOOL_GRAPHICS_STONE TOOL_GRAPHICS_METAL TOOL_GRAPHICS_CONTAINER_METAL_ITEM TOOL_GRAPHICS_WOOD TOOL_GRAPHICS_STONE_VARIANT TOOL_GRAPHICS_METAL_VARIANT TOOL_GRAPHICS_GLASS TOOL_GRAPHICS_WOOD_VARIANT TOOL_GRAPHICS_SPIKES TOOL_GRAPHICS_RINGS TOOL_GRAPHICS_GLASS_VARIANT TOOL_GRAPHICS_DAMAGE TOOL_GRAPHICS_BANDS TOOL_GRAPHICS_BLOOD TOOL_GRAPHICS_STUDS TOOL_GRAPHICS_ENGRAVING TOOL_GRAPHICS_MUD TOOL_GRAPHICS_SHAPE TOOL_GRAPHICS_VOMIT TOOL_GRAPHICS_WATER TILE_GRAPHICS CUSTOM_SYMBOL Shape token not recognized: TILE_GRAPHICS_RECTANGLE GRASS_STAIR_DOWN STONE_STAIR_UPDOWN GRASS_STAIR_UPDOWN GRASS_STAIR_UP DIRT_STAIR_UPDOWN DIRT_STAIR_UP STONE_STAIR_UP STONE_STAIR_DOWN SAND_STAIR_UP SAND_STAIR_DOWN DIRT_STAIR_DOWN SAND_STAIR_UPDOWN SAND_Y_STAIR_DOWN SAND_W_STAIR_UPDOWN SAND_Y_STAIR_UPDOWN SAND_Y_STAIR_UP SAND_R_STAIR_UPDOWN SAND_R_STAIR_UP SAND_W_STAIR_UP SAND_W_STAIR_DOWN SAND_B_STAIR_UP SAND_B_STAIR_DOWN SAND_R_STAIR_DOWN SAND_B_STAIR_UPDOWN PALETTE_STAIR_DOWN SMOOTH_FLOOR PALETTE_STAIR_UPDOWN PALETTE_STAIR_UP FORTIFICATION_OPEN_NSWE FORTIFICATION_OPEN_NSW WORKSHOP_FLOOR FORTIFICATION FORTIFICATION_OPEN_SWE FORTIFICATION_OPEN_NS FORTIFICATION_OPEN_NSE FORTIFICATION_OPEN_NWE BUILDING_ICON_TRAP_STONE BUILDING_ICON_TRAP_WEAPON BUILDING_ICON_ANIMAL_TRAP BUILDING_ICON_PRESSURE_PLATE BUILDING_ICON_ARCHERY_TARGET BUILDING_ICON_WEAPON_RACK BUILDING_ICON_TRAP_CAGE BUILDING_ICON_WEAPON BUILDING_ICON_CATAPULT BUILDING_ICON_WAGON BUILDING_ICON_ARMOR_STAND BUILDING_ICON_BALLISTA PLANNED_CONSTRUCTION_FLOOR PLANNED_CONSTRUCTION_STAIR_UP PLANNED_CONSTRUCTION_FORTIFICATION PLANNED_CONSTRUCTION_WALL PLANNED_CONSTRUCTION_RAMP PLANNED_CONSTRUCTION_TRACK_N PLANNED_CONSTRUCTION_STAIR_DOWN PLANNED_CONSTRUCTION_STAIR_UPDOWN PLANNED_CONSTRUCTION_TRACK_E PLANNED_CONSTRUCTION_TRACK_NS PLANNED_CONSTRUCTION_TRACK_S PLANNED_CONSTRUCTION_TRACK_W PLANNED_CONSTRUCTION_TRACK_SE PLANNED_CONSTRUCTION_TRACK_SW PLANNED_CONSTRUCTION_TRACK_NE PLANNED_CONSTRUCTION_TRACK_NW PLANNED_CONSTRUCTION_TRACK_NSW PLANNED_CONSTRUCTION_TRACK_NWE PLANNED_CONSTRUCTION_TRACK_WE PLANNED_CONSTRUCTION_TRACK_NSE PLANNED_CONSTRUCTION_TRACK_RN PLANNED_CONSTRUCTION_TRACK_RS PLANNED_CONSTRUCTION_TRACK_SWE PLANNED_CONSTRUCTION_TRACK_NSWE PLANNED_CONSTRUCTION_TRACK_RNS PLANNED_CONSTRUCTION_TRACK_RNE PLANNED_CONSTRUCTION_TRACK_RW PLANNED_CONSTRUCTION_TRACK_RE PLANNED_CONSTRUCTION_TRACK_RSW PLANNED_CONSTRUCTION_TRACK_RWE PLANNED_CONSTRUCTION_TRACK_RNW PLANNED_CONSTRUCTION_TRACK_RSE PLANNED_CONSTRUCTION_TRACK_RNWE PLANNED_CONSTRUCTION_TRACK_RSWE PLANNED_CONSTRUCTION_TRACK_RNSE PLANNED_CONSTRUCTION_TRACK_RNSW ZONE_INACTIVE_N_W ZONE_INACTIVE_N_E PLANNED_CONSTRUCTION_TRACK_RNSWE ZONE_INACTIVE_N_S_W_E ZONE_INACTIVE_N ZONE_INACTIVE_E ZONE_INACTIVE_S_E ZONE_INACTIVE_S_W ZONE_INACTIVE_N_S ZONE_INACTIVE_W_E ZONE_INACTIVE_W ZONE_INACTIVE_S ZONE_INACTIVE_N_S_W ZONE_INACTIVE_N_S_E ZONE_INACTIVE_N_W_E ZONE_INACTIVE_S_W_E BUILDING_ICON_FURNACE_GLASS BUILDING_ICON_FURNACE_KILN BUILDING_ICON_FURNACE_WOOD BUILDING_ICON_FURNACE_SMELTER BUILDING_ICON_WORKSHOP_CLOTHES BUILDING_ICON_WORKSHOP_DYER BUILDING_ICON_WORKSHOP_LEATHER BUILDING_ICON_WORKSHOP_LOOM BUILDING_ICON_WORKSHOP_BUTCHER BUILDING_ICON_WORKSHOP_TANNER BUILDING_ICON_FARM_PLOT BUILDING_ICON_WORKSHOP_STILL BUILDING_ICON_WORKSHOP_FARMER BUILDING_ICON_WORKSHOP_QUERN BUILDING_ICON_WORKSHOP_FISHERY BUILDING_ICON_WORKSHOP_KITCHEN BUILDING_ICON_HIVE BUILDING_ICON_BED BUILDING_ICON_WORKSHOP_KENNEL BUILDING_ICON_NEST_BOX BUILDING_ICON_BOX BUILDING_ICON_CABINET BUILDING_ICON_CHAIR BUILDING_ICON_TABLE BUILDING_ICON_STATUE BUILDING_ICON_TRACTION_BENCH BUILDING_ICON_COFFIN BUILDING_ICON_SLAB BUILDING_ICON_OFFERING_PLACE BUILDING_ICON_INSTRUMENT BUILDING_ICON_BOOKCASE BUILDING_ICON_DISPLAY_FURNITURE BUILDING_ICON_WALL BUILDING_ICON_FLOOR BUILDING_ICON_DOOR BUILDING_ICON_HATCH BUILDING_ICON_BRIDGE BUILDING_ICON_ROAD_PAVED BUILDING_ICON_RAMP BUILDING_ICON_STAIRS BUILDING_ICON_GRATE_WALL BUILDING_ICON_GRATE_FLOOR BUILDING_ICON_ROAD_DIRT BUILDING_ICON_FORTIFICATION BUILDING_ICON_WINDOW_GLASS BUILDING_ICON_WINDOW_GEM BUILDING_ICON_BARS_VERTICAL BUILDING_ICON_BARS_FLOORS BUILDING_ICON_TRACK_STOP BUILDING_ICON_LEVER BUILDING_ICON_SUPPORT BUILDING_ICON_TRACK BUILDING_ICON_SCREW_PUMP BUILDING_ICON_WATER_WHEEL BUILDING_ICON_WELL BUILDING_ICON_FLOODGATE BUILDING_ICON_AXLE_HORIZONTAL BUILDING_ICON_AXLE_VERTICAL BUILDING_ICON_WINDMILL BUILDING_ICON_GEAR_ASSEMBLY BUILDING_ICON_RESTRAINT BUILDING_ICON_CAGE BUILDING_ICON_WORKSHOP_MILLSTONE BUILDING_ICON_ROLLERS ZONE_DINING_HALL ZONE_OFFICE ZONE_GENERAL ZONE_BEDROOM ZONE_DORMITORY ZONE_DUNGEON ZONE_ARCHERY_RANGE ZONE_BARRACKS ZONE_FISHING ZONE_GATHER ZONE_TOMB ZONE_WATER_SOURCE ZONE_PIT ZONE_SAND ZONE_DUMP ZONE_PEN ZONE_HOSPITAL ZONE_ANIMAL_TRAINING ZONE_CLAY ZONE_MEETING ZONE_LIBRARY ZONE_GUILDHALL ZONE_MULTI ZONE_TAVERN ZONE_TEMPLE ZONE_TEMPLE_COMPLEX ZONE_GRAND_GUILDHALL ZONE_SHRINE GUTS_S_1 GUTS_S_2 GUTS_N_1 GUTS_N_2 GUTS_E_1 GUTS_E_2 GUTS_W_1 GUTS_W_2 GUTS_SW_1 GUTS_SW_2 GUTS_NW_1 GUTS_NW_2 GUTS_SE_1 GUTS_SE_2 GUTS_NE_1 GUTS_NE_2 STOCKPILE_N STOCKPILE_S STOCKPILE_FLOOR STOCKPILE_N_UP STOCKPILE_E_UP STOCKPILE_E STOCKPILE_W_UP STOCKPILE_W STOCKPILE_ANIMALS STOCKPILE_ARMOR STOCKPILE_BLANK STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_CORPSES STOCKPILE_BARS STOCKPILE_CLOTH STOCKPILE_FURNITURE STOCKPILE_GEMS STOCKPILE_FINISHED_GOODS STOCKPILE_FOOD ZONE_INACTIVE_SELECTED_N_W ZONE_INACTIVE_SELECTED_N_E ZONE_INACTIVE ZONE_INACTIVE_SELECTED_N_S_W_E ZONE_INACTIVE_SELECTED_N ZONE_INACTIVE_SELECTED_E ZONE_INACTIVE_SELECTED_S_E ZONE_INACTIVE_SELECTED_S_W ZONE_INACTIVE_SELECTED_N_S ZONE_INACTIVE_SELECTED_W_E ZONE_INACTIVE_SELECTED_W ZONE_INACTIVE_SELECTED_S ZONE_INACTIVE_SELECTED_N_S_W ZONE_INACTIVE_SELECTED_N_S_E ZONE_INACTIVE_SELECTED_N_W_E ZONE_INACTIVE_SELECTED_S_W_E ZONE_ACTIVE_N_W ZONE_ACTIVE_N_E ZONE_INACTIVE_SELECTED ZONE_ACTIVE_N_S_W_E ZONE_ACTIVE_N ZONE_ACTIVE_E ZONE_ACTIVE_S_E ZONE_ACTIVE_S_W ZONE_ACTIVE_N_S ZONE_ACTIVE_W_E ZONE_ACTIVE_W ZONE_ACTIVE_S ZONE_ACTIVE_N_S_W ZONE_ACTIVE_N_S_E ZONE_ACTIVE_N_W_E ZONE_ACTIVE_S_W_E ZONE_SELECTED_N_W ZONE_SELECTED_N_E ZONE_ACTIVE ZONE_SELECTED_N_S_W_E ZONE_SELECTED_N ZONE_SELECTED_E ZONE_SELECTED_S_E ZONE_SELECTED_S_W ZONE_SELECTED_N_S ZONE_SELECTED_W_E ZONE_SELECTED_W ZONE_SELECTED_S ZONE_SELECTED_N_S_W ZONE_SELECTED_N_S_E ZONE_SELECTED_N_W_E ZONE_SELECTED_S_W_E ZONE_GENERAL_N_W ZONE_GENERAL_N_E ZONE_SELECTED ZONE_GENERAL_N_S_W_E ZONE_GENERAL_N ZONE_GENERAL_E ZONE_GENERAL_S_E ZONE_GENERAL_S_W ZONE_GENERAL_N_S ZONE_GENERAL_W_E ZONE_GENERAL_W ZONE_GENERAL_S ZONE_GENERAL_N_S_W ZONE_GENERAL_N_S_E ZONE_GENERAL_N_W_E ZONE_GENERAL_S_W_E WORKSHOP_JEWELER WORKSHOP_METALSMITH WORKSHOP_MASON WORKSHOP_CRAFTS WORKSHOP_MECHANIC WORKSHOP_SIEGE WORKSHOP_MAGMAFORGE WORKSHOP_BOWYER WORKSHOP_LEATHER WORKSHOP_TANNER WORKSHOP_SIEGE_OVERLAY WORKSHOP_BUTCHER WORKSHOP_STILL WORKSHOP_LOOM WORKSHOP_CLOTHES WORKSHOP_FISHERY WORKSHOP_KITCHEN WORKSHOP_ASHERY WORKSHOP_KENNEL WORKSHOP_KENNEL_OVERLAY TRADE_DEPOT_OVERLAY FURNACE_WOOD WORKSHOP_DYER TRADE_DEPOT FURNACE_KILN FURNACE_SMELTER_LAVA FURNACE_SMELTER FURNACE_GLASS WORKSHOP_CUSTOM_OVERLAY WORKSHOP_CARPENTER_OVERLAY FURNACE_GLASS_LAVA FURNACE_KILN_LAVA WORKSHOP_CRAFTS_OVERLAY WORKSHOP_JEWELER_OVERLAY WORKSHOP_FARMER_OVERLAY WORKSHOP_MASON_OVERLAY WORKSHOP_BOWYER_OVERLAY WORKSHOP_MECHANIC_OVERLAY WORKSHOP_METALSMITH_OVERLAY WORKSHOP_MAGMAFORGE_OVERLAY WORKSHOP_TANNER_OVERLAY WORKSHOP_CLOTHES_OVERLAY WORKSHOP_BUTCHER_OVERLAY WORKSHOP_LEATHER_OVERLAY WORKSHOP_LOOM_OVERLAY WORKSHOP_KITCHEN_OVERLAY WORKSHOP_FISHERY_OVERLAY WORKSHOP_STILL_OVERLAY FURNACE_WOOD_OVERLAY FURNACE_SMELTER_OVERLAY WORKSHOP_ASHERY_OVERLAY WORKSHOP_DYER_OVERLAY FURNACE_SMELTER_LAVA_OVERLAY FURNACE_GLASS_LAVA_OVERLAY FURNACE_GLASS_OVERLAY FURNACE_KILN_OVERLAY FARMPLOT_PLANTED BALLISTA_N FURNACE_KILN_LAVA_OVERLAY FARMPLOT BALLISTA_E CATAPULT_N BALLISTA_S BALLISTA_W STOCKPILE_SHEETS STOCKPILE_STONE STOCKPILE_LEATHER STOCKPILE_REFUSE STOCKPILE_CUSTOM STOCKPILE_ICON_BLANK STOCKPILE_WEAPONS STOCKPILE_WOOD STOCKPILE_ICON_ARMOR STOCKPILE_ICON_BARS STOCKPILE_ICON_AMMO STOCKPILE_ICON_ANIMALS STOCKPILE_ICON_CORPSES STOCKPILE_ICON_FINISHED_GOODS STOCKPILE_ICON_CLOTH STOCKPILE_ICON_COINS STOCKPILE_ICON_GEMS STOCKPILE_ICON_LEATHER STOCKPILE_ICON_FOOD STOCKPILE_ICON_FURNITURE STOCKPILE_ICON_STONE STOCKPILE_ICON_WEAPONS STOCKPILE_ICON_REFUSE STOCKPILE_ICON_SHEETS STOCKPILE_ICON_ALL STOCKPILE_ICON_SIGNLESS_BLANK STOCKPILE_ICON_WOOD STOCKPILE_ICON_CUSTOM STOCKPILE_ICON_SIGNLESS_ARMOR STOCKPILE_ICON_SIGNLESS_BARS STOCKPILE_ICON_SIGNLESS_AMMO STOCKPILE_ICON_SIGNLESS_ANIMALS STOCKPILE_ICON_SIGNLESS_CORPSES STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS STOCKPILE_ICON_SIGNLESS_CLOTH STOCKPILE_ICON_SIGNLESS_COINS STOCKPILE_ICON_SIGNLESS_GEMS STOCKPILE_ICON_SIGNLESS_LEATHER STOCKPILE_ICON_SIGNLESS_FOOD STOCKPILE_ICON_SIGNLESS_FURNITURE STOCKPILE_ICON_SIGNLESS_STONE STOCKPILE_ICON_SIGNLESS_WEAPONS STOCKPILE_ICON_SIGNLESS_REFUSE STOCKPILE_ICON_SIGNLESS_SHEETS STOCKPILE_ICON_SIGNLESS_ALL UNIT_STATUS STOCKPILE_ICON_SIGNLESS_WOOD STOCKPILE_ICON_SIGNLESS_CUSTOM WAGON_S WAGON_W WAGON_BLD WAGON_N WAGON_GOODS_N WAGON_GOODS_S WAGON_E WAGON_GOODS_BLD WORKSHOP_QUERN WORKSHOP_MILLSTONE WAGON_GOODS_E WAGON_GOODS_W WORKSHOP_CARPENTER WORKSHOP_FARMER WORKSHOP_MILLSTONE_TURNING WORKSHOP_CUSTOM UPRIGHT_WEAPON_RETRACTED_5 UPRIGHT_WEAPON_RETRACTED_6 UPRIGHT_WEAPON_RETRACTED_3 UPRIGHT_WEAPON_RETRACTED_4 UPRIGHT_WEAPON_RETRACTED_9 UPRIGHT_WEAPON_RETRACTED_10 UPRIGHT_WEAPON_RETRACTED_7 UPRIGHT_WEAPON_RETRACTED_8 AXLE_HORIZONTAL_NS_1 AXLE_HORIZONTAL_NS_2 DEBRIS_1 DEBRIS_2 GEAR_ASSEMBLY_1 GEAR_ASSEMBLY_2 AXLE_HORIZONTAL_WE_1 AXLE_HORIZONTAL_WE_2 AXLE_HORIZONTAL_NS_FITTINGS_1 AXLE_HORIZONTAL_NS_FITTINGS_2 AXLE_VERTICAL_1 AXLE_VERTICAL_2 GEAR_ASSEMBLY_SOUTH_AXLE_1 GEAR_ASSEMBLY_SOUTH_AXLE_2 AXLE_HORIZONTAL_WE_FITTINGS_1 AXLE_HORIZONTAL_WE_FITTINGS_2 WINDMILL_N_1 WINDMILL_N_2 AXLE_VERTICAL_FITTINGS_1 AXLE_VERTICAL_FITTINGS_2 WINDMILL_W_1 WINDMILL_W_2 WINDMILL_S_1 WINDMILL_S_2 WINDMILL_NW_1 WINDMILL_NW_2 WINDMILL_E_1 WINDMILL_E_2 WINDMILL_SW_1 WINDMILL_SW_2 WINDMILL_NE_1 WINDMILL_NE_2 WATER_WHEEL_NS_1 WATER_WHEEL_NS_2 WINDMILL_SE_1 WINDMILL_SE_2 SCREWPUMP_E_1 SCREWPUMP_E_2 WATER_WHEEL_WE_1 WATER_WHEEL_WE_2 SCREWPUMP_N_1 SCREWPUMP_N_2 SCREWPUMP_W_1 SCREWPUMP_W_2 SCREWPUMP_AXLE_1 SCREWPUMP_AXLE_2 SCREWPUMP_S_1 SCREWPUMP_S_2 SOIL_WALL_N_3 SOIL_WALL_N_4 SOIL_WALL_N_1 SOIL_WALL_N_2 SOIL_WALL_S_3 SOIL_WALL_S_4 SOIL_WALL_S_1 SOIL_WALL_S_2 CATAPULT_E LEVER_SET CATAPULT_S CATAPULT_W TRACK_STOP_STONE_WE TRACK_STOP_STONE_SE LEVER_PULLED TRACK_STOP_STONE_NS TRACK_STOP_STONE_NW TRACK_STOP_STONE_NSW TRACK_STOP_STONE_SW TRACK_STOP_STONE_NE TRACK_STOP_STONE_NWE TRACK_STOP_STONE_NSWE TRACK_STOP_STONE_NSE TRACK_STOP_STONE_SWE TRACK_STOP_STONE_E TRACK_STOP_STONE_W TRACK_STOP_STONE_S TRACK_STOP_STONE_N TRACK_STOP_WOOD_SE TRACK_STOP_WOOD_SW TRACK_STOP_WOOD_NS TRACK_STOP_WOOD_WE TRACK_STOP_WOOD_NSW TRACK_STOP_WOOD_NSE TRACK_STOP_WOOD_NE TRACK_STOP_WOOD_NW TRACK_STOP_WOOD_NSWE TRACK_STOP_WOOD_S TRACK_STOP_WOOD_SWE TRACK_STOP_WOOD_NWE TRACK_STOP_WOOD_W TRAP_CAGE TRACK_STOP_WOOD_N TRACK_STOP_WOOD_E TRAP_STONE TRAP_STONE_TOP TRAP_CAGE_TOP TRAP_CAGE_UNLOADED TRAP_WEAPON_UNLOADED TRAP_WEAPON_GENERIC_PIKE TRAP_STONE_UNLOADED TRAP_WEAPON TRAP_WEAPON_GENERIC_SWORD TRAP_WEAPON_GENERIC_AXE TRAP_WEAPON_GENERIC_SPEAR TRAP_WEAPON_GENERIC_WHIP TRAP_WEAPON_GENERIC_DAGGER TRAP_WEAPON_GENERIC_CROSSBOW TRAP_WEAPON_GENERIC_MACE TRAP_WEAPON_GENERIC_HAMMER TRAP_PLATE_READY TRAP_PLATE_PRESSED TRAP_WEAPON_GENERIC_BOW TRAP_WEAPON_GENERIC_BLOWGUN TRAP_PLATE_READY_WATER TRAP_PLATE_PRESSED_WATER TRAP_PLATE_READY_MINECART TRAP_PLATE_PRESSED_MINECART UPRIGHT_WEAPON_RETRACTED_1 UPRIGHT_WEAPON_RETRACTED_2 TRAP_PLATE_READY_MAGMA TRAP_PLATE_PRESSED_MAGMA WORN1_STONE_WALL_W_E_3 WORN1_STONE_WALL_W_E_4 WORN1_STONE_WALL_W_E_1 WORN1_STONE_WALL_W_E_2 WORN1_STONE_WALL_N_S_3 WORN1_STONE_WALL_N_S_4 WORN1_STONE_WALL_N_S_1 WORN1_STONE_WALL_N_S_2 WORN2_STONE_WALL_N_3 WORN2_STONE_WALL_N_4 WORN2_STONE_WALL_N_1 WORN2_STONE_WALL_N_2 WORN2_STONE_WALL_S_3 WORN2_STONE_WALL_S_4 WORN2_STONE_WALL_S_1 WORN2_STONE_WALL_S_2 WORN2_STONE_WALL_E_3 WORN2_STONE_WALL_E_4 WORN2_STONE_WALL_E_1 WORN2_STONE_WALL_E_2 WORN2_STONE_WALL_W_3 WORN2_STONE_WALL_W_4 WORN2_STONE_WALL_W_1 WORN2_STONE_WALL_W_2 WORN2_STONE_WALL_NE WORN2_STONE_WALL_SW WORN2_STONE_WALL_SE WORN2_STONE_WALL_NW WORN2_STONE_WALL_S_E WORN2_STONE_WALL_N_E WORN2_STONE_WALL_S_W WORN2_STONE_WALL_N_W WORN2_STONE_WALL_S_W_E WORN2_STONE_WALL_N_S_W WORN2_STONE_WALL_N_S_E WORN2_STONE_WALL_N_W_E WORN2_STONE_WALL_N_S_W_E_3 WORN2_STONE_WALL_N_S_W_E_4 WORN2_STONE_WALL_N_S_W_E_1 WORN2_STONE_WALL_N_S_W_E_2 WORN2_STONE_WALL_W_E_3 WORN2_STONE_WALL_W_E_4 WORN2_STONE_WALL_W_E_1 WORN2_STONE_WALL_W_E_2 WORN2_STONE_WALL_N_S_3 WORN2_STONE_WALL_N_S_4 WORN2_STONE_WALL_N_S_1 WORN2_STONE_WALL_N_S_2 WORN3_STONE_WALL_N_3 WORN3_STONE_WALL_N_4 WORN3_STONE_WALL_N_1 WORN3_STONE_WALL_N_2 WORN3_STONE_WALL_S_3 WORN3_STONE_WALL_S_4 WORN3_STONE_WALL_S_1 WORN3_STONE_WALL_S_2 WORN3_STONE_WALL_E_3 WORN3_STONE_WALL_E_4 WORN3_STONE_WALL_E_1 WORN3_STONE_WALL_E_2 WORN3_STONE_WALL_W_3 WORN3_STONE_WALL_W_4 WORN3_STONE_WALL_W_1 WORN3_STONE_WALL_W_2 SOIL_WALL_E_3 SOIL_WALL_E_4 SOIL_WALL_E_1 SOIL_WALL_E_2 SOIL_WALL_W_3 SOIL_WALL_W_4 SOIL_WALL_W_1 SOIL_WALL_W_2 SOIL_WALL_NE SOIL_WALL_SW SOIL_WALL_SE SOIL_WALL_NW SOIL_WALL_S_E SOIL_WALL_N_E SOIL_WALL_S_W SOIL_WALL_N_W SOIL_WALL_S_W_E SOIL_WALL_N_S_W SOIL_WALL_N_S_E SOIL_WALL_N_W_E SOIL_WALL_N_S_W_E_3 SOIL_WALL_N_S_W_E_4 SOIL_WALL_N_S_W_E_1 SOIL_WALL_N_S_W_E_2 SOIL_WALL_W_E_3 SOIL_WALL_W_E_4 SOIL_WALL_W_E_1 SOIL_WALL_W_E_2 SOIL_WALL_N_S_3 SOIL_WALL_N_S_4 SOIL_WALL_N_S_1 SOIL_WALL_N_S_2 WORN1_STONE_WALL_N_3 WORN1_STONE_WALL_N_4 WORN1_STONE_WALL_N_1 WORN1_STONE_WALL_N_2 WORN1_STONE_WALL_S_3 WORN1_STONE_WALL_S_4 WORN1_STONE_WALL_S_1 WORN1_STONE_WALL_S_2 WORN1_STONE_WALL_E_3 WORN1_STONE_WALL_E_4 WORN1_STONE_WALL_E_1 WORN1_STONE_WALL_E_2 WORN1_STONE_WALL_W_3 WORN1_STONE_WALL_W_4 WORN1_STONE_WALL_W_1 WORN1_STONE_WALL_W_2 WORN1_STONE_WALL_NE WORN1_STONE_WALL_SW WORN1_STONE_WALL_SE WORN1_STONE_WALL_NW WORN1_STONE_WALL_S_E WORN1_STONE_WALL_N_E WORN1_STONE_WALL_S_W WORN1_STONE_WALL_N_W WORN1_STONE_WALL_S_W_E WORN1_STONE_WALL_N_S_W WORN1_STONE_WALL_N_S_E WORN1_STONE_WALL_N_W_E WORN1_STONE_WALL_N_S_W_E_3 WORN1_STONE_WALL_N_S_W_E_4 WORN1_STONE_WALL_N_S_W_E_1 WORN1_STONE_WALL_N_S_W_E_2 MOSS_WALL_SE MOSS_WALL_NW MOSS_WALL_E MOSS_WALL_W MOSS_WALL_S_W MOSS_WALL_N_W MOSS_WALL_NE MOSS_WALL_SW MOSS_WALL_N_S_E MOSS_WALL_N_W_E MOSS_WALL_S_E MOSS_WALL_N_E MOSS_WALL_N_S_W_E MOSS_WALL_W_E MOSS_WALL_S_W_E MOSS_WALL_N_S_W ROOT_WALL_S ROOT_WALL_E MOSS_WALL_N_S ROOT_WALL_N ROOT_WALL_NW ROOT_WALL_NE ROOT_WALL_W ROOT_WALL_SE ROOT_WALL_N_W ROOT_WALL_S_E ROOT_WALL_SW ROOT_WALL_S_W ROOT_WALL_N_W_E ROOT_WALL_S_W_E ROOT_WALL_N_E ROOT_WALL_N_S_E ROOT_WALL_W_E ROOT_WALL_N_S ROOT_WALL_N_S_W ROOT_WALL_N_S_W_E SAND_WALL_E SAND_WALL_W SAND_WALL_N SAND_WALL_S SAND_WALL_NE SAND_WALL_SW SAND_WALL_SE SAND_WALL_NW SAND_WALL_S_E SAND_WALL_N_E SAND_WALL_S_W SAND_WALL_N_W SAND_WALL_S_W_E SAND_WALL_N_S_W SAND_WALL_N_S_E SAND_WALL_N_W_E SAND_WALL_N_S SAND_Y_WALL_N SAND_WALL_N_S_W_E SAND_WALL_W_E SAND_Y_WALL_W SAND_Y_WALL_SE SAND_Y_WALL_S SAND_Y_WALL_E SAND_Y_WALL_SW SAND_Y_WALL_S_W SAND_Y_WALL_NW SAND_Y_WALL_NE WORN3_STONE_WALL_NE WORN3_STONE_WALL_SW WORN3_STONE_WALL_SE WORN3_STONE_WALL_NW WORN3_STONE_WALL_S_E WORN3_STONE_WALL_N_E WORN3_STONE_WALL_S_W WORN3_STONE_WALL_N_W WORN3_STONE_WALL_S_W_E WORN3_STONE_WALL_N_S_W WORN3_STONE_WALL_N_S_E WORN3_STONE_WALL_N_W_E WORN3_STONE_WALL_N_S_W_E_3 WORN3_STONE_WALL_N_S_W_E_4 WORN3_STONE_WALL_N_S_W_E_1 WORN3_STONE_WALL_N_S_W_E_2 WORN3_STONE_WALL_W_E_3 WORN3_STONE_WALL_W_E_4 WORN3_STONE_WALL_W_E_1 WORN3_STONE_WALL_W_E_2 WORN3_STONE_WALL_N_S_3 WORN3_STONE_WALL_N_S_4 WORN3_STONE_WALL_N_S_1 WORN3_STONE_WALL_N_S_2 SMOOTHED_STONE_WALL_E SMOOTHED_STONE_WALL_W SMOOTHED_STONE_WALL_N SMOOTHED_STONE_WALL_S SMOOTHED_STONE_WALL_NE SMOOTHED_STONE_WALL_SW SMOOTHED_STONE_WALL_SE SMOOTHED_STONE_WALL_NW SMOOTHED_STONE_WALL_S_E SMOOTHED_STONE_WALL_N_E SMOOTHED_STONE_WALL_S_W SMOOTHED_STONE_WALL_N_W SMOOTHED_STONE_WALL_S_W_E SMOOTHED_STONE_WALL_N_S_W SMOOTHED_STONE_WALL_N_S_E SMOOTHED_STONE_WALL_N_W_E SMOOTHED_STONE_WALL_N_S ENGRAVED_STONE_WALL_N SMOOTHED_STONE_WALL_N_S_W_E SMOOTHED_STONE_WALL_W_E ENGRAVED_STONE_WALL_W ENGRAVED_STONE_WALL_SE ENGRAVED_STONE_WALL_S ENGRAVED_STONE_WALL_E ENGRAVED_STONE_WALL_SW ENGRAVED_STONE_WALL_S_W ENGRAVED_STONE_WALL_NW ENGRAVED_STONE_WALL_NE ENGRAVED_STONE_WALL_N_E ENGRAVED_STONE_WALL_N_S_E ENGRAVED_STONE_WALL_N_W ENGRAVED_STONE_WALL_S_E ENGRAVED_STONE_WALL_N_S_W ENGRAVED_STONE_WALL_N_S_W_E ENGRAVED_STONE_WALL_N_W_E ENGRAVED_STONE_WALL_S_W_E MOSS_WALL_N MOSS_WALL_S ENGRAVED_STONE_WALL_W_E ENGRAVED_STONE_WALL_N_S SAND_R_WALL_N_S MAGMA_WALL_N SAND_R_WALL_N_S_W_E SAND_R_WALL_W_E MAGMA_WALL_W MAGMA_WALL_SE MAGMA_WALL_S MAGMA_WALL_E MAGMA_WALL_SW MAGMA_WALL_S_W MAGMA_WALL_NW MAGMA_WALL_NE MAGMA_WALL_N_E MAGMA_WALL_N_S_E MAGMA_WALL_N_W MAGMA_WALL_S_E MAGMA_WALL_N_S_W MAGMA_WALL_N_S_W_E MAGMA_WALL_N_W_E MAGMA_WALL_S_W_E ICE_WALL_N ICE_WALL_S MAGMA_WALL_W_E MAGMA_WALL_N_S ICE_WALL_SE ICE_WALL_NW ICE_WALL_E ICE_WALL_W ICE_WALL_S_W ICE_WALL_N_W ICE_WALL_NE ICE_WALL_SW ICE_WALL_N_S_E ICE_WALL_N_W_E ICE_WALL_S_E ICE_WALL_N_E ICE_WALL_N_S_W_E ICE_WALL_W_E ICE_WALL_S_W_E ICE_WALL_N_S_W SMOOTHED_ICE_WALL_S SMOOTHED_ICE_WALL_E ICE_WALL_N_S SMOOTHED_ICE_WALL_N SMOOTHED_ICE_WALL_NW SMOOTHED_ICE_WALL_NE SMOOTHED_ICE_WALL_W SMOOTHED_ICE_WALL_SE SMOOTHED_ICE_WALL_N_W SMOOTHED_ICE_WALL_S_E SMOOTHED_ICE_WALL_SW SMOOTHED_ICE_WALL_S_W SMOOTHED_ICE_WALL_N_W_E SMOOTHED_ICE_WALL_S_W_E SMOOTHED_ICE_WALL_N_E SMOOTHED_ICE_WALL_N_S_E SMOOTHED_ICE_WALL_W_E SMOOTHED_ICE_WALL_N_S SMOOTHED_ICE_WALL_N_S_W SMOOTHED_ICE_WALL_N_S_W_E ORE_VEIN_WALL_E ORE_VEIN_WALL_W ORE_VEIN_WALL_N ORE_VEIN_WALL_S SAND_Y_WALL_N_E SAND_Y_WALL_N_S_E SAND_Y_WALL_N_W SAND_Y_WALL_S_E SAND_Y_WALL_N_S_W SAND_Y_WALL_N_S_W_E SAND_Y_WALL_N_W_E SAND_Y_WALL_S_W_E SAND_W_WALL_N SAND_W_WALL_S SAND_Y_WALL_W_E SAND_Y_WALL_N_S SAND_W_WALL_SE SAND_W_WALL_NW SAND_W_WALL_E SAND_W_WALL_W SAND_W_WALL_S_W SAND_W_WALL_N_W SAND_W_WALL_NE SAND_W_WALL_SW SAND_W_WALL_N_S_E SAND_W_WALL_N_W_E SAND_W_WALL_S_E SAND_W_WALL_N_E SAND_W_WALL_N_S_W_E SAND_W_WALL_W_E SAND_W_WALL_S_W_E SAND_W_WALL_N_S_W SAND_B_WALL_S SAND_B_WALL_E SAND_W_WALL_N_S SAND_B_WALL_N SAND_B_WALL_NW SAND_B_WALL_NE SAND_B_WALL_W SAND_B_WALL_SE SAND_B_WALL_N_W SAND_B_WALL_S_E SAND_B_WALL_SW SAND_B_WALL_S_W SAND_B_WALL_N_W_E SAND_B_WALL_S_W_E SAND_B_WALL_N_E SAND_B_WALL_N_S_E SAND_B_WALL_W_E SAND_B_WALL_N_S SAND_B_WALL_N_S_W SAND_B_WALL_N_S_W_E SAND_R_WALL_E SAND_R_WALL_W SAND_R_WALL_N SAND_R_WALL_S SAND_R_WALL_NE SAND_R_WALL_SW SAND_R_WALL_SE SAND_R_WALL_NW SAND_R_WALL_S_E SAND_R_WALL_N_E SAND_R_WALL_S_W SAND_R_WALL_N_W SAND_R_WALL_S_W_E SAND_R_WALL_N_S_W SAND_R_WALL_N_S_E SAND_R_WALL_N_W_E METAL_BARS_WALL_N_W_E METAL_BARS_WALL_S_W_E METAL_BARS_WALL_N_E METAL_BARS_WALL_N_S_E METAL_BARS_WALL_W_E METAL_BARS_WALL_N_S METAL_BARS_WALL_N_S_W METAL_BARS_WALL_N_S_W_E GEM_A_WALL_E GEM_A_WALL_W GEM_A_WALL_N GEM_A_WALL_S GEM_A_WALL_NE GEM_A_WALL_SW GEM_A_WALL_SE GEM_A_WALL_NW GEM_A_WALL_S_E GEM_A_WALL_N_E GEM_A_WALL_S_W GEM_A_WALL_N_W GEM_A_WALL_S_W_E GEM_A_WALL_N_S_W GEM_A_WALL_N_S_E GEM_A_WALL_N_W_E GEM_A_WALL_N_S GEM_B_WALL_N GEM_A_WALL_N_S_W_E GEM_A_WALL_W_E GEM_B_WALL_W GEM_B_WALL_SE GEM_B_WALL_S GEM_B_WALL_E GEM_B_WALL_SW GEM_B_WALL_S_W GEM_B_WALL_NW GEM_B_WALL_NE GEM_B_WALL_N_E GEM_B_WALL_N_S_E GEM_B_WALL_N_W GEM_B_WALL_S_E GEM_B_WALL_N_S_W GEM_B_WALL_N_S_W_E GEM_B_WALL_N_W_E GEM_B_WALL_S_W_E GEM_C_WALL_N GEM_C_WALL_S GEM_B_WALL_W_E GEM_B_WALL_N_S GEM_C_WALL_SE GEM_C_WALL_NW GEM_C_WALL_E GEM_C_WALL_W GEM_C_WALL_S_W GEM_C_WALL_N_W GEM_C_WALL_NE GEM_C_WALL_SW GEM_C_WALL_N_S_E GEM_C_WALL_N_W_E GEM_C_WALL_S_E GEM_C_WALL_N_E GEM_C_WALL_N_S_W_E GEM_C_WALL_W_E GEM_C_WALL_S_W_E GEM_C_WALL_N_S_W ORE_VEIN_WALL_NE ORE_VEIN_WALL_SW ORE_VEIN_WALL_SE ORE_VEIN_WALL_NW ORE_VEIN_WALL_S_E ORE_VEIN_WALL_N_E ORE_VEIN_WALL_S_W ORE_VEIN_WALL_N_W ORE_VEIN_WALL_S_W_E ORE_VEIN_WALL_N_S_W ORE_VEIN_WALL_N_S_E ORE_VEIN_WALL_N_W_E ORE_VEIN_WALL_N_S ROCK_BLOCKS_WALL_N ORE_VEIN_WALL_N_S_W_E ORE_VEIN_WALL_W_E ROCK_BLOCKS_WALL_W ROCK_BLOCKS_WALL_SE ROCK_BLOCKS_WALL_S ROCK_BLOCKS_WALL_E ROCK_BLOCKS_WALL_SW ROCK_BLOCKS_WALL_S_W ROCK_BLOCKS_WALL_NW ROCK_BLOCKS_WALL_NE ROCK_BLOCKS_WALL_N_E ROCK_BLOCKS_WALL_N_S_E ROCK_BLOCKS_WALL_N_W ROCK_BLOCKS_WALL_S_E ROCK_BLOCKS_WALL_N_S_W ROCK_BLOCKS_WALL_N_S_W_E ROCK_BLOCKS_WALL_N_W_E ROCK_BLOCKS_WALL_S_W_E WOODEN_WALL_N WOODEN_WALL_S ROCK_BLOCKS_WALL_W_E ROCK_BLOCKS_WALL_N_S WOODEN_WALL_SE WOODEN_WALL_NW WOODEN_WALL_E WOODEN_WALL_W WOODEN_WALL_S_W WOODEN_WALL_N_W WOODEN_WALL_NE WOODEN_WALL_SW WOODEN_WALL_N_S_E WOODEN_WALL_N_W_E WOODEN_WALL_S_E WOODEN_WALL_N_E WOODEN_WALL_N_S_W_E WOODEN_WALL_W_E WOODEN_WALL_S_W_E WOODEN_WALL_N_S_W METAL_BARS_WALL_S METAL_BARS_WALL_E WOODEN_WALL_N_S METAL_BARS_WALL_N METAL_BARS_WALL_NW METAL_BARS_WALL_NE METAL_BARS_WALL_W METAL_BARS_WALL_SE METAL_BARS_WALL_N_W METAL_BARS_WALL_S_E METAL_BARS_WALL_SW METAL_BARS_WALL_S_W MAGMA_2 MAGMA_3 HIDDEN_ROCK_5 MAGMA_1 UNDERWATER_5 UNDERWATER_4 UNDERWATER_7 UNDERWATER_6 UNDERWATER_1 UNDERMAGMA_7 UNDERWATER_3 UNDERWATER_2 UNDERMAGMA_4 UNDERMAGMA_3 UNDERMAGMA_6 UNDERMAGMA_5 UNDERWATER_7_LABEL UNDERWATER_6_LABEL UNDERMAGMA_2 UNDERMAGMA_1 UNDERWATER_3_LABEL UNDERWATER_2_LABEL UNDERWATER_5_LABEL UNDERWATER_4_LABEL UNDERMAGMA_6_LABEL UNDERMAGMA_5_LABEL UNDERWATER_1_LABEL UNDERMAGMA_7_LABEL UNDERMAGMA_2_LABEL UNDERMAGMA_1_LABEL UNDERMAGMA_4_LABEL UNDERMAGMA_3_LABEL UNDERWATER_EDGE_NE UNDERWATER_EDGE_W UNDERWATER_EDGE_N UNDERWATER_EDGE_NW UNDERWATER_EDGE_SW UNDERWATER_EDGE_SE UNDERWATER_EDGE_E UNDERWATER_EDGE_S UNDERMAGMA_EDGE_NE UNDERMAGMA_EDGE_W UNDERMAGMA_EDGE_N UNDERMAGMA_EDGE_NW UNDERMAGMA_EDGE_SW UNDERMAGMA_EDGE_SE UNDERMAGMA_EDGE_E UNDERMAGMA_EDGE_S TRACK_CARVED_W TRACK_CARVED_E TRACK_CARVED_N TRACK_CARVED_S TRACK_CARVED_NE TRACK_CARVED_SW TRACK_CARVED_NS TRACK_CARVED_NW TRACK_CARVED_NSW TRACK_CARVED_NSE TRACK_CARVED_SE TRACK_CARVED_WE TRACK_CARVED_NSWE TRACK_CONSTRUCTED_STONE_N TRACK_CARVED_NWE TRACK_CARVED_SWE GEM_D_WALL_S GEM_D_WALL_E GEM_C_WALL_N_S GEM_D_WALL_N GEM_D_WALL_NW GEM_D_WALL_NE GEM_D_WALL_W GEM_D_WALL_SE GEM_D_WALL_N_W GEM_D_WALL_S_E GEM_D_WALL_SW GEM_D_WALL_S_W GEM_D_WALL_N_W_E GEM_D_WALL_S_W_E GEM_D_WALL_N_E GEM_D_WALL_N_S_E GEM_D_WALL_W_E GEM_D_WALL_N_S GEM_D_WALL_N_S_W GEM_D_WALL_N_S_W_E STONE_WALL_N_3 STONE_WALL_N_4 STONE_WALL_N_1 STONE_WALL_N_2 STONE_WALL_S_3 STONE_WALL_S_4 STONE_WALL_S_1 STONE_WALL_S_2 STONE_WALL_E_3 STONE_WALL_E_4 STONE_WALL_E_1 STONE_WALL_E_2 STONE_WALL_W_3 STONE_WALL_W_4 STONE_WALL_W_1 STONE_WALL_W_2 STONE_WALL_NE STONE_WALL_SW STONE_WALL_SE STONE_WALL_NW STONE_WALL_S_E STONE_WALL_N_E STONE_WALL_S_W STONE_WALL_N_W STONE_WALL_S_W_E STONE_WALL_N_S_W STONE_WALL_N_S_E STONE_WALL_N_W_E STONE_WALL_N_S_W_E_3 STONE_WALL_N_S_W_E_4 STONE_WALL_N_S_W_E_1 STONE_WALL_N_S_W_E_2 STONE_WALL_W_E_3 STONE_WALL_W_E_4 STONE_WALL_W_E_1 STONE_WALL_W_E_2 STONE_WALL_N_S_3 STONE_WALL_N_S_4 STONE_WALL_N_S_1 STONE_WALL_N_S_2 HIDDEN_ROCK_3 HIDDEN_ROCK_4 HIDDEN_ROCK_1 HIDDEN_ROCK_2 ROLLERS_WOOD_NSE_1 ROLLERS_WOOD_SWE_1 ROLLERS_WOOD_NW_1 ROLLERS_WOOD_NSW_1 ROLLERS_WOOD_S_1 ROLLERS_WOOD_N_1 ROLLERS_WOOD_NWE_1 ROLLERS_WOOD_NSWE_1 ROLLERS_WOOD_NS_2 ROLLERS_WOOD_WE_2 ROLLERS_WOOD_E_1 ROLLERS_WOOD_W_1 ROLLERS_WOOD_NE_2 ROLLERS_WOOD_NW_2 ROLLERS_WOOD_SE_2 ROLLERS_WOOD_SW_2 ROLLERS_WOOD_SWE_2 ROLLERS_WOOD_NWE_2 ROLLERS_WOOD_NSW_2 ROLLERS_WOOD_NSE_2 ROLLERS_WOOD_N_2 ROLLERS_WOOD_E_2 ROLLERS_WOOD_NSWE_2 ROLLERS_WOOD_S_2 EERIE_PIT FLOOR_ASHES ROLLERS_WOOD_W_2 DRIFTWOOD FLOOR_STONE_ENGRAVED_PALETTE FLOOR_STONE_BLOCK FLOOR_STONE_ENGRAVED_NON_PALETTE TREE_TRUNK_THICK_E TREE_TRUNK_THICK_W TREE_TRUNK_THICK_N TREE_TRUNK_THICK_S TREE_TRUNK_THICK_SW TREE_TRUNK_THICK_SE TREE_TRUNK_THICK_NW TREE_TRUNK_THICK_NE TREE_TRUNK_NWE TREE_TRUNK_NWE_s TREE_TRUNK_NSE_w TREE_TRUNK_NSW_e TREE_TRUNK_NW_se TREE_TRUNK_NW_s TREE_TRUNK_SWE TREE_TRUNK_SWE_n TREE_TRUNK_NE_s TREE_TRUNK_NE_w TREE_TRUNK_NW_e TREE_TRUNK_NE_sw TREE_TRUNK_SW_e TREE_TRUNK_SE_nw TREE_TRUNK_SW_ne TREE_TRUNK_SW_n TREE_TRUNK_NS_we TREE_TRUNK_NS_w TREE_TRUNK_SE_n TREE_TRUNK_SE_w TREE_TRUNK_WE_ns TREE_TRUNK_WE_n TREE_TRUNK_NS_e TREE_TRUNK_WE TRACK_CONSTRUCTED_STONE_E TRACK_CONSTRUCTED_STONE_NS TRACK_CONSTRUCTED_STONE_S TRACK_CONSTRUCTED_STONE_W TRACK_CONSTRUCTED_STONE_SW TRACK_CONSTRUCTED_STONE_SE TRACK_CONSTRUCTED_STONE_NW TRACK_CONSTRUCTED_STONE_NE TRACK_CONSTRUCTED_STONE_NSE TRACK_CONSTRUCTED_STONE_NWE TRACK_CONSTRUCTED_STONE_WE TRACK_CONSTRUCTED_STONE_NSW TRACK_CONSTRUCTED_WOOD_N TRACK_CONSTRUCTED_WOOD_S TRACK_CONSTRUCTED_STONE_SWE TRACK_CONSTRUCTED_STONE_NSWE TRACK_CONSTRUCTED_WOOD_NS TRACK_CONSTRUCTED_WOOD_NW TRACK_CONSTRUCTED_WOOD_W TRACK_CONSTRUCTED_WOOD_E TRACK_CONSTRUCTED_WOOD_SE TRACK_CONSTRUCTED_WOOD_WE TRACK_CONSTRUCTED_WOOD_NE TRACK_CONSTRUCTED_WOOD_SW TRACK_CONSTRUCTED_WOOD_NWE TRACK_CONSTRUCTED_WOOD_SWE TRACK_CONSTRUCTED_WOOD_NSW TRACK_CONSTRUCTED_WOOD_NSE ROLLERS_STONE_WE_1 ROLLERS_STONE_SE_1 TRACK_CONSTRUCTED_WOOD_NSWE ROLLERS_STONE_NS_1 ROLLERS_STONE_NW_1 ROLLERS_STONE_NSW_1 ROLLERS_STONE_SW_1 ROLLERS_STONE_NE_1 ROLLERS_STONE_NWE_1 ROLLERS_STONE_NSWE_1 ROLLERS_STONE_NSE_1 ROLLERS_STONE_SWE_1 ROLLERS_STONE_E_1 ROLLERS_STONE_W_1 ROLLERS_STONE_S_1 ROLLERS_STONE_N_1 ROLLERS_STONE_SE_2 ROLLERS_STONE_SW_2 ROLLERS_STONE_NS_2 ROLLERS_STONE_WE_2 ROLLERS_STONE_NSW_2 ROLLERS_STONE_NSE_2 ROLLERS_STONE_NE_2 ROLLERS_STONE_NW_2 ROLLERS_STONE_NSWE_2 ROLLERS_STONE_S_2 ROLLERS_STONE_SWE_2 ROLLERS_STONE_NWE_2 ROLLERS_STONE_W_2 ROLLERS_WOOD_NS_1 ROLLERS_STONE_N_2 ROLLERS_STONE_E_2 ROLLERS_WOOD_SW_1 ROLLERS_WOOD_NE_1 ROLLERS_WOOD_WE_1 ROLLERS_WOOD_SE_1 TREE_HEAVY_BRANCH_ns TREE_HEAVY_BRANCH_nw TREE_HEAVY_BRANCH_nwe TREE_HEAVY_BRANCH_swe TREE_HEAVY_BRANCH_se TREE_HEAVY_BRANCH_we TREE_HEAVY_BRANCH_sw TREE_HEAVY_BRANCH_ne TREE_HEAVY_BRANCH_w TREE_HEAVY_BRANCH_e TREE_HEAVY_BRANCH_n TREE_HEAVY_BRANCH_s TREE_HEAVY_BRANCH_NSW TREE_HEAVY_BRANCH_NSW_e TREE_HEAVY_BRANCH_NSE TREE_HEAVY_BRANCH_NSE_w TREE_HEAVY_BRANCH_SWE TREE_HEAVY_BRANCH_SWE_n TREE_HEAVY_BRANCH_NWE TREE_HEAVY_BRANCH_NWE_s TREE_HEAVY_BRANCH_NW_s TREE_HEAVY_BRANCH_NW_e TREE_HEAVY_BRANCH_NW TREE_HEAVY_BRANCH_NW_se TREE_HEAVY_BRANCH_NE_s TREE_HEAVY_BRANCH_NE_w TREE_HEAVY_BRANCH_NE TREE_HEAVY_BRANCH_NE_sw TREE_HEAVY_BRANCH_SW_n TREE_HEAVY_BRANCH_SW_e TREE_HEAVY_BRANCH_SW TREE_HEAVY_BRANCH_SW_ne TREE_HEAVY_BRANCH_SE_n TREE_HEAVY_BRANCH_SE_w TREE_HEAVY_BRANCH_SE TREE_HEAVY_BRANCH_SE_nw TREE_HEAVY_BRANCH_NS_w TREE_H HEAVY_BRANCH_NS_e 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TREE_TWIGS_FULL3_AUTUMN TREE_TWIGS_FULL_E_AUTUMN TREE_TWIGS_FULL_NW_AUTUMN TREE_TWIGS_FULL_S_AUTUMN TREE_TWIGS_FULL_W_AUTUMN TREE_TWIGS_FULL_SE_AUTUMN TREE_TWIGS_NSWE_AUTUMN TREE_TWIGS_FULL_NE_AUTUMN TREE_TWIGS_FULL_SW_AUTUMN TREE_TWIGS_NSE_AUTUMN TREE_TWIGS_NSW_AUTUMN TREE_TWIGS_SWE_AUTUMN TREE_TWIGS_NWE_AUTUMN TREE_TWIGS_NE_AUTUMN TREE_TWIGS_SW_AUTUMN TREE_TWIGS_NS_AUTUMN TREE_TWIGS_NW_AUTUMN TREE_TWIGS_N_AUTUMN TREE_TWIGS_S_AUTUMN TREE_TWIGS_SE_AUTUMN TREE_TWIGS_WE_AUTUMN TREE_OVERLEAVES_TRUNK_NSE_AUTUMN TREE_OVERLEAVES_TRUNK_NSW_AUTUMN TREE_TWIGS_W_AUTUMN TREE_TWIGS_E_AUTUMN TREE_OVERLEAVES_TRUNK_NW_AUTUMN TREE_OVERLEAVES_TRUNK_NE_AUTUMN TREE_OVERLEAVES_TRUNK_NWE_AUTUMN TREE_OVERLEAVES_TRUNK_SWE_AUTUMN TREE_OVERLEAVES_TRUNK_NS_AUTUMN TREE_OVERLEAVES_TRUNK_WE_AUTUMN TREE_OVERLEAVES_TRUNK_SW_AUTUMN TREE_OVERLEAVES_TRUNK_SE_AUTUMN TREE_OVERLEAVES_TRUNK_W_AUTUMN TREE_OVERLEAVES_TRUNK_E_AUTUMN TREE_OVERLEAVES_TRUNK_N_AUTUMN TREE_OVERLEAVES_TRUNK_S_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER GRASS_3 GRASS_4 GRASS_1 GRASS_2 GRASS_5C GRASS_5D GRASS_5 GRASS_5B GRASS_8 GRASS_9 GRASS_6 GRASS_7 STONE_FLOOR_3 STONE_FLOOR_4 STONE_FLOOR_1 STONE_FLOOR_2 STONE_FLOOR_5C STONE_FLOOR_5D STONE_FLOOR_5 STONE_FLOOR_5B STONE_FLOOR_8 STONE_FLOOR_9 STONE_FLOOR_6 STONE_FLOOR_7 SMOOTH_ICE_FLOOR GLASS_GREEN_FLOOR WOOD_FLOOR ROUGH_ICE_FLOOR SAND_FLOOR_1 SAND_FLOOR_2 GLASS_CLEAR_FLOOR GLASS_CRYSTAL_FLOOR SAND_FLOOR_5 SAND_FLOOR_5B SAND_FLOOR_3 SAND_FLOOR_4 SAND_FLOOR_6 SAND_FLOOR_7 SAND_FLOOR_5C SAND_FLOOR_5D SAND_YELLOW_FLOOR_1 SAND_YELLOW_FLOOR_2 SAND_FLOOR_8 SAND_FLOOR_9 SAND_YELLOW_FLOOR_5 SAND_YELLOW_FLOOR_5B SAND_YELLOW_FLOOR_3 SAND_YELLOW_FLOOR_4 SAND_YELLOW_FLOOR_6 SAND_YELLOW_FLOOR_7 SAND_YELLOW_FLOOR_5C SAND_YELLOW_FLOOR_5D SAND_WHITE_FLOOR_1 SAND_WHITE_FLOOR_2 SAND_YELLOW_FLOOR_8 SAND_YELLOW_FLOOR_9 SAND_WHITE_FLOOR_5 SAND_WHITE_FLOOR_5B SAND_WHITE_FLOOR_3 SAND_WHITE_FLOOR_4 TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT TREE_TWIGS_FLOWER TREE_TWIGS_FULL1_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT TREE_TWIGS_FULL4_FLOWER TREE_TWIGS_FULL_N_FLOWER TREE_TWIGS_FULL2_FLOWER TREE_TWIGS_FULL3_FLOWER TREE_TWIGS_FULL_E_FLOWER TREE_TWIGS_FULL_NW_FLOWER TREE_TWIGS_FULL_S_FLOWER TREE_TWIGS_FULL_W_FLOWER TREE_TWIGS_FULL_SE_FLOWER TREE_TWIGS_NSWE_FLOWER TREE_TWIGS_FULL_NE_FLOWER TREE_TWIGS_FULL_SW_FLOWER TREE_TWIGS_NSE_FLOWER TREE_TWIGS_NSW_FLOWER TREE_TWIGS_SWE_FLOWER TREE_TWIGS_NWE_FLOWER TREE_TWIGS_NE_FLOWER TREE_TWIGS_SW_FLOWER TREE_TWIGS_NS_FLOWER TREE_TWIGS_NW_FLOWER TREE_TWIGS_N_FLOWER TREE_TWIGS_S_FLOWER TREE_TWIGS_SE_FLOWER TREE_TWIGS_WE_FLOWER TREE_OVERLEAVES_TRUNK_NSE_FLOWER TREE_OVERLEAVES_TRUNK_NSW_FLOWER TREE_TWIGS_W_FLOWER TREE_TWIGS_E_FLOWER TREE_OVERLEAVES_TRUNK_NW_FLOWER TREE_OVERLEAVES_TRUNK_NE_FLOWER TREE_OVERLEAVES_TRUNK_NWE_FLOWER TREE_OVERLEAVES_TRUNK_SWE_FLOWER TREE_OVERLEAVES_TRUNK_NS_FLOWER TREE_OVERLEAVES_TRUNK_WE_FLOWER TREE_OVERLEAVES_TRUNK_SW_FLOWER TREE_OVERLEAVES_TRUNK_SE_FLOWER TREE_OVERLEAVES_TRUNK_W_FLOWER TREE_OVERLEAVES_TRUNK_E_FLOWER TREE_OVERLEAVES_TRUNK_N_FLOWER TREE_OVERLEAVES_TRUNK_S_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER TREE_OVERLEAVES_TRUNK_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER RECTANGLE_CURSOR_W RECTANGLE_CURSOR_INTERIOR RECTANGLE_CURSOR_N_S RECTANGLE_CURSOR_N_S_E RECTANGLE_CURSOR_S_W_E RECTANGLE_CURSOR_S_W RECTANGLE_CURSOR_E RECTANGLE_CURSOR_N_W_E RECTANGLE_CURSOR_W_E RECTANGLE_CURSOR_N_S_W_E RECTANGLE_CURSOR_S RECTANGLE_CURSOR_S_E RECTANGLE_CURSOR_UNPASSABLE_N_E RECTANGLE_CURSOR_UNPASSABLE_N_S_W RECTANGLE_CURSOR_UNPASSABLE_N_W RECTANGLE_CURSOR_UNPASSABLE_N RECTANGLE_CURSOR_UNPASSABLE_W RECTANGLE_CURSOR_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_UNPASSABLE_N_S RECTANGLE_CURSOR_UNPASSABLE_N_S_E RECTANGLE_CURSOR_UNPASSABLE_S_W_E RECTANGLE_CURSOR_UNPASSABLE_S_W RECTANGLE_CURSOR_UNPASSABLE_E RECTANGLE_CURSOR_UNPASSABLE_N_W_E RECTANGLE_CURSOR_UNPASSABLE_W_E RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_UNPASSABLE_S RECTANGLE_CURSOR_UNPASSABLE_S_E RECTANGLE_CURSOR_WATER_N_E RECTANGLE_CURSOR_WATER_N_S_W RECTANGLE_CURSOR_WATER_N_W RECTANGLE_CURSOR_WATER_N RECTANGLE_CURSOR_WATER_W RECTANGLE_CURSOR_WATER_INTERIOR RECTANGLE_CURSOR_WATER_N_S RECTANGLE_CURSOR_WATER_N_S_E RECTANGLE_CURSOR_WATER_S_W_E RECTANGLE_CURSOR_WATER_S_W RECTANGLE_CURSOR_WATER_E RECTANGLE_CURSOR_WATER_N_W_E RECTANGLE_CURSOR_WATER_W_E RECTANGLE_CURSOR_WATER_N_S_W_E RECTANGLE_CURSOR_WATER_S RECTANGLE_CURSOR_WATER_S_E RECTANGLE_CURSOR_FAILURE_N_E RECTANGLE_CURSOR_FAILURE_N_S_W RECTANGLE_CURSOR_FAILURE_N_W RECTANGLE_CURSOR_FAILURE_N RECTANGLE_CURSOR_FAILURE_W RECTANGLE_CURSOR_FAILURE_INTERIOR RECTANGLE_CURSOR_FAILURE_N_S RECTANGLE_CURSOR_FAILURE_N_S_E RECTANGLE_CURSOR_FAILURE_S_W_E RECTANGLE_CURSOR_FAILURE_S_W RECTANGLE_CURSOR_FAILURE_E RECTANGLE_CURSOR_FAILURE_N_W_E RECTANGLE_CURSOR_FAILURE_W_E RECTANGLE_CURSOR_FAILURE_N_S_W_E RECTANGLE_CURSOR_FAILURE_S RECTANGLE_CURSOR_FAILURE_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N SAND_WHITE_FLOOR_6 SAND_WHITE_FLOOR_7 SAND_WHITE_FLOOR_5C SAND_WHITE_FLOOR_5D SAND_BLACK_FLOOR_1 SAND_BLACK_FLOOR_2 SAND_WHITE_FLOOR_8 SAND_WHITE_FLOOR_9 SAND_BLACK_FLOOR_5 SAND_BLACK_FLOOR_5B SAND_BLACK_FLOOR_3 SAND_BLACK_FLOOR_4 SAND_BLACK_FLOOR_6 SAND_BLACK_FLOOR_7 SAND_BLACK_FLOOR_5C SAND_BLACK_FLOOR_5D SAND_RED_FLOOR_1 SAND_RED_FLOOR_2 SAND_BLACK_FLOOR_8 SAND_BLACK_FLOOR_9 SAND_RED_FLOOR_5 SAND_RED_FLOOR_5B SAND_RED_FLOOR_3 SAND_RED_FLOOR_4 SAND_RED_FLOOR_6 SAND_RED_FLOOR_7 SAND_RED_FLOOR_5C SAND_RED_FLOOR_5D METAL_FLOOR FURROWED_SOIL_1 SAND_RED_FLOOR_8 SAND_RED_FLOOR_9 FURROWED_SOIL_4 DIRT_FLOOR_1 FURROWED_SOIL_2 FURROWED_SOIL_3 DIRT_FLOOR_4 DIRT_FLOOR_5 DIRT_FLOOR_2 DIRT_FLOOR_3 DIRT_FLOOR_5D DIRT_FLOOR_6 DIRT_FLOOR_5B DIRT_FLOOR_5C DIRT_FLOOR_9 FORGOTTEN_BEAST_ICON DIRT_FLOOR_7 DIRT_FLOOR_8 NIGHT_CREATURE_ICON ANGEL_ICON TITAN_ICON DEMON_ICON LOOK_CURSOR TALK_CURSOR RAMP_UP_ARROW RAMP_DOWN_ARROW ERROR_CURSOR_CURSOR OUT_OF_BOUNDS_CURSOR LEGAL_JUMP_CURSOR ILLEGAL_JUMP_CURSOR RECTANGLE_CURSOR_N_E RECTANGLE_CURSOR_N_S_W RECTANGLE_CURSOR_N_W RECTANGLE_CURSOR_N OVERLAY_RAMP_WITH_WALL_W OVERLAY_RAMP_WITH_WALL_E OVERLAY_RAMP_WITH_WALL_N OVERLAY_RAMP_WITH_WALL_S OVERLAY_RAMP_WITH_WALL_SE OVERLAY_RAMP_WITH_WALL_NE OVERLAY_RAMP_WITH_WALL_NW OVERLAY_RAMP_WITH_WALL_SW OVERLAY_RAMP_WITH_WALL_SW_SE OVERLAY_RAMP_WITH_WALL_NW_SW OVERLAY_RAMP_WITH_WALL_NW_NE OVERLAY_RAMP_WITH_WALL_NE_SE OVERLAY_RAMP_WITH_WALL_W_SE OVERLAY_RAMP_WITH_WALL_N_SW OVERLAY_RAMP_OTHER OVERLAY_RAMP_WITH_WALL_S_NE OVERLAY_RAMP_WITH_WALL_S_NW OVERLAY_RAMP_WITH_WALL_W_NE OVERLAY_RAMP_WITH_WALL_E_NW OVERLAY_RAMP_WITH_WALL_E_SW OVERLAY_RAMP_WITH_WALL_S_W_NE OVERLAY_RAMP_WITH_WALL_N_W_SE OVERLAY_RAMP_WITH_WALL_N_SE OVERLAY_RAMP_WITH_WALL_S_E_NW OVERLAY_RAMP_WITH_WALL_E_NW_SW OVERLAY_RAMP_WITH_WALL_S_NW_NE OVERLAY_RAMP_WITH_WALL_N_E_SW OVERLAY_RAMP_WITH_WALL_N_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE OVERLAY_RAMP_WITH_WALL_W_NE_SE OVERLAY_RAMP_WITH_WALL_NW_SE OVERLAY_RAMP_WITH_WALL_NW_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NW_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_N_S_W GRASS_RAMP_WITH_WALL_N_W_E GRASS_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_N_S_E GRASS_RAMP_WITH_WALL_N_W GRASS_RAMP_WITH_WALL_N_E GRASS_RAMP_WITH_WALL_S_W_E GRASS_RAMP_WITH_WALL_N_S GRASS_RAMP_WITH_WALL_W_E GRASS_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_S_W GRASS_RAMP_WITH_WALL_S_E GRASS_RAMP_WITH_WALL_E GRASS_RAMP_WITH_WALL_NW GRASS_RAMP_WITH_WALL_S GRASS_RAMP_WITH_WALL_W GRASS_RAMP_WITH_WALL_NE GRASS_RAMP_WITH_WALL_NW_NE GRASS_RAMP_WITH_WALL_SW GRASS_RAMP_WITH_WALL_SE GRASS_RAMP_WITH_WALL_NW_SW GRASS_RAMP_OTHER GRASS_RAMP_WITH_WALL_NE_SE GRASS_RAMP_WITH_WALL_SW_SE GRASS_RAMP_WITH_WALL_N_SW GRASS_RAMP_WITH_WALL_E_NW GRASS_RAMP_WITH_WALL_S_NE GRASS_RAMP_WITH_WALL_W_SE RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E RECTANGLE_CURSOR_FAILURE_WATER_N_E RECTANGLE_CURSOR_FAILURE_WATER_N_S_W RECTANGLE_CURSOR_FAILURE_WATER_N_W RECTANGLE_CURSOR_FAILURE_WATER_N RECTANGLE_CURSOR_FAILURE_WATER_W RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR RECTANGLE_CURSOR_FAILURE_WATER_N_S RECTANGLE_CURSOR_FAILURE_WATER_N_S_E RECTANGLE_CURSOR_FAILURE_WATER_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_S_W RECTANGLE_CURSOR_FAILURE_WATER_E RECTANGLE_CURSOR_FAILURE_WATER_N_W_E RECTANGLE_CURSOR_FAILURE_WATER_W_E RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_S RECTANGLE_CURSOR_FAILURE_WATER_S_E RECTANGLE_CURSOR_BAD_N_E RECTANGLE_CURSOR_BAD_N_S_W RECTANGLE_CURSOR_BAD_N_W RECTANGLE_CURSOR_BAD_N RECTANGLE_CURSOR_BAD_W RECTANGLE_CURSOR_BAD_INTERIOR RECTANGLE_CURSOR_BAD_N_S RECTANGLE_CURSOR_BAD_N_S_E RECTANGLE_CURSOR_BAD_S_W_E RECTANGLE_CURSOR_BAD_S_W RECTANGLE_CURSOR_BAD_E RECTANGLE_CURSOR_BAD_N_W_E RECTANGLE_CURSOR_BAD_W_E RECTANGLE_CURSOR_BAD_N_S_W_E RECTANGLE_CURSOR_BAD_S RECTANGLE_CURSOR_BAD_S_E RECENTER_INDICATOR_3 TARGET_INDICATOR_1 RECENTER_INDICATOR_1 RECENTER_INDICATOR_2 PATROL_ROUTE_POINT PATROL_ROUTE_LINE TARGET_INDICATOR_2 TARGET_INDICATOR_3 OVERLAY_RAMP_WITH_WALL_N_S_E OVERLAY_RAMP_WITH_WALL_N_S_W VIEWPORT_GRID OVERLAY_RAMP_WITH_WALL_N_S_E_W OVERLAY_RAMP_WITH_WALL_N_S OVERLAY_RAMP_WITH_WALL_N_W OVERLAY_RAMP_WITH_WALL_N_W_E OVERLAY_RAMP_WITH_WALL_S_W_E OVERLAY_RAMP_WITH_WALL_S_E OVERLAY_RAMP_WITH_WALL_W_E OVERLAY_RAMP_WITH_WALL_N_E OVERLAY_RAMP_WITH_WALL_S_W STONE_RAMP_WITH_WALL_N_S_E_W STONE_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_NE_SW_SE STONE_RAMP_WITH_WALL_S_W_E STONE_RAMP_WITH_WALL_N_S STONE_RAMP_WITH_WALL_N_S_W STONE_RAMP_WITH_WALL_N_W_E STONE_RAMP_WITH_WALL_S_W STONE_RAMP_WITH_WALL_S_E STONE_RAMP_WITH_WALL_N_W STONE_RAMP_WITH_WALL_N_E STONE_RAMP_WITH_WALL_S STONE_RAMP_WITH_WALL_W STONE_RAMP_WITH_WALL_W_E STONE_RAMP_WITH_WALL_N STONE_RAMP_WITH_WALL_SW STONE_RAMP_WITH_WALL_SE STONE_RAMP_WITH_WALL_E STONE_RAMP_WITH_WALL_NW STONE_RAMP_WITH_WALL_NE_SE STONE_RAMP_WITH_WALL_SW_SE STONE_RAMP_WITH_WALL_NE STONE_RAMP_WITH_WALL_NW_NE STONE_RAMP_WITH_WALL_S_NE STONE_RAMP_WITH_WALL_W_SE STONE_RAMP_WITH_WALL_NW_SW STONE_RAMP_OTHER STONE_RAMP_WITH_WALL_E_SW STONE_RAMP_WITH_WALL_S_NW STONE_RAMP_WITH_WALL_N_SW STONE_RAMP_WITH_WALL_E_NW STONE_RAMP_WITH_WALL_S_E_NW STONE_RAMP_WITH_WALL_S_W_NE STONE_RAMP_WITH_WALL_W_NE STONE_RAMP_WITH_WALL_N_SE STONE_RAMP_WITH_WALL_N_SW_SE STONE_RAMP_WITH_WALL_E_NW_SW STONE_RAMP_WITH_WALL_N_W_SE STONE_RAMP_WITH_WALL_N_E_SW STONE_RAMP_WITH_WALL_NW_SE STONE_RAMP_WITH_WALL_NE_SW STONE_RAMP_WITH_WALL_S_NW_NE STONE_RAMP_WITH_WALL_W_NE_SE STONE_RAMP_WITH_WALL_NW_NE_SE STONE_RAMP_WITH_WALL_NW_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SW MULTILEVEL_RAMP_WITH_WALL_N_S_E_W MULTILEVEL_RAMP_WITH_WALL_N_S_E STONE_RAMP_WITH_WALL_NE_SW_SE MULTILEVEL_AIR MULTILEVEL_RAMP_WITH_WALL_S_W_E MULTILEVEL_RAMP_WITH_WALL_N_S MULTILEVEL_RAMP_WITH_WALL_N_S_W MULTILEVEL_RAMP_WITH_WALL_N_W_E MULTILEVEL_RAMP_WITH_WALL_S_W MULTILEVEL_RAMP_WITH_WALL_S_E MULTILEVEL_RAMP_WITH_WALL_N_W MULTILEVEL_RAMP_WITH_WALL_N_E MULTILEVEL_RAMP_WITH_WALL_S MULTILEVEL_RAMP_WITH_WALL_W MULTILEVEL_RAMP_WITH_WALL_W_E MULTILEVEL_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_W_NE GRASS_RAMP_WITH_WALL_N_SE GRASS_RAMP_WITH_WALL_E_SW GRASS_RAMP_WITH_WALL_S_NW GRASS_RAMP_WITH_WALL_N_W_SE GRASS_RAMP_WITH_WALL_N_E_SW GRASS_RAMP_WITH_WALL_S_E_NW GRASS_RAMP_WITH_WALL_S_W_NE GRASS_RAMP_WITH_WALL_S_NW_NE GRASS_RAMP_WITH_WALL_W_NE_SE GRASS_RAMP_WITH_WALL_N_SW_SE GRASS_RAMP_WITH_WALL_E_NW_SW GRASS_RAMP_WITH_WALL_NW_NE_SW_SE GRASS_RAMP_WITH_WALL_NW_NE_SW GRASS_RAMP_WITH_WALL_NW_SE GRASS_RAMP_WITH_WALL_NE_SW GRASS_RAMP_WITH_WALL_NE_SW_SE SOIL_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_N_W_E SOIL_RAMP_WITH_WALL_S_W_E SOIL_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_N_S_W SOIL_RAMP_WITH_WALL_N_E SOIL_RAMP_WITH_WALL_S_W SOIL_RAMP_WITH_WALL_N_S SOIL_RAMP_WITH_WALL_N_W SOIL_RAMP_WITH_WALL_N SOIL_RAMP_WITH_WALL_S SOIL_RAMP_WITH_WALL_S_E SOIL_RAMP_WITH_WALL_W_E SOIL_RAMP_WITH_WALL_NW SOIL_RAMP_WITH_WALL_SW SOIL_RAMP_WITH_WALL_W SOIL_RAMP_WITH_WALL_E SOIL_RAMP_WITH_WALL_NW_NE SOIL_RAMP_WITH_WALL_NE_SE SOIL_RAMP_WITH_WALL_SE SOIL_RAMP_WITH_WALL_NE SOIL_RAMP_OTHER SOIL_RAMP_WITH_WALL_S_NE SOIL_RAMP_WITH_WALL_SW_SE SOIL_RAMP_WITH_WALL_NW_SW SOIL_RAMP_WITH_WALL_E_NW SOIL_RAMP_WITH_WALL_E_SW SOIL_RAMP_WITH_WALL_W_SE SOIL_RAMP_WITH_WALL_N_SW SOIL_RAMP_WITH_WALL_N_SE SOIL_RAMP_WITH_WALL_S_E_NW SOIL_RAMP_WITH_WALL_S_NW SOIL_RAMP_WITH_WALL_W_NE SOIL_RAMP_WITH_WALL_N_E_SW SOIL_RAMP_WITH_WALL_N_SW_SE SOIL_RAMP_WITH_WALL_S_W_NE SOIL_RAMP_WITH_WALL_N_W_SE SOIL_RAMP_WITH_WALL_W_NE_SE SOIL_RAMP_WITH_WALL_NW_SE SOIL_RAMP_WITH_WALL_E_NW_SW SOIL_RAMP_WITH_WALL_S_NW_NE SOIL_RAMP_WITH_WALL_NW_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SE SOIL_RAMP_WITH_WALL_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SW_SE FULL_NSE FULL_NWE FULL_SE FULL_NSW PARTIAL_1B PARTIAL_1C FULL_SWE PARTIAL_1A PARTIAL_2B PARTIAL_2C PARTIAL_1D PARTIAL_2A PARTIAL_3B PARTIAL_3C PARTIAL_2D PARTIAL_3A PARTIAL_4B PARTIAL_4C PARTIAL_3D PARTIAL_4A RIVER_TO_NE RIVER_TO_SW PARTIAL_4D RIVER_TO_NW RIVER_TO_S RIVER_TO_W RIVER_TO_SE RIVER_TO_N RIVER_BED_N RIVER_BED_S RIVER_TO_E RIVER_BED RIVER_BED_N_W RIVER_BED_N_E RIVER_BED_W RIVER_BED_E RIVER_BED_SOURCE RIVER_BED_NW RIVER_BED_S_E RIVER_BED_S_W RIVER_BED_SE RIVER_BED_NE_SW RIVER_BED_NE RIVER_BED_SW BROOK_TO_NE BROOK_TO_SW RIVER_BED_NW_SE BROOK_TO_NW BROOK_TO_S BROOK_TO_W BROOK_TO_SE BROOK_TO_N BROOK_BED_N BROOK_BED_S BROOK_TO_E BROOK_BED BROOK_BED_N_W BROOK_BED_N_E BROOK_BED_W BROOK_BED_E BROOK_BED_SOURCE BROOK_BED_NW BROOK_BED_S_E BROOK_BED_S_W MULTILEVEL_RAMP_WITH_WALL_SW MULTILEVEL_RAMP_WITH_WALL_SE MULTILEVEL_RAMP_WITH_WALL_E MULTILEVEL_RAMP_WITH_WALL_NW MULTILEVEL_RAMP_WITH_WALL_NE_SE MULTILEVEL_RAMP_WITH_WALL_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE MULTILEVEL_RAMP_WITH_WALL_NW_NE MULTILEVEL_RAMP_WITH_WALL_S_NE MULTILEVEL_RAMP_WITH_WALL_W_SE MULTILEVEL_RAMP_WITH_WALL_NW_SW MULTILEVEL_RAMP_OTHER MULTILEVEL_RAMP_WITH_WALL_E_SW MULTILEVEL_RAMP_WITH_WALL_S_NW MULTILEVEL_RAMP_WITH_WALL_N_SW MULTILEVEL_RAMP_WITH_WALL_E_NW MULTILEVEL_RAMP_WITH_WALL_S_E_NW MULTILEVEL_RAMP_WITH_WALL_S_W_NE MULTILEVEL_RAMP_WITH_WALL_W_NE MULTILEVEL_RAMP_WITH_WALL_N_SE MULTILEVEL_RAMP_WITH_WALL_N_SW_SE MULTILEVEL_RAMP_WITH_WALL_E_NW_SW MULTILEVEL_RAMP_WITH_WALL_N_W_SE MULTILEVEL_RAMP_WITH_WALL_N_E_SW MULTILEVEL_RAMP_WITH_WALL_NW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SW MULTILEVEL_RAMP_WITH_WALL_S_NW_NE MULTILEVEL_RAMP_WITH_WALL_W_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW SPATTER_BLOOD_RED SPATTER_BLOOD_CYAN MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE SPATTER_SNOW SPATTER_BLOOD_ICHOR SPATTER_DUST SPATTER_BLOOD_MAGENTA SPATTER_BLOOD_GOO SPATTER_FRUIT_LARGE SPATTER_LEAVES SPATTER_FRUIT SPATTER_FRUIT_SMALL SPATTER_VOMIT SPATTER_SLIME SPATTER_MAGMA SPATTER_MUD FULL_NSWE_B FULL_NSWE_C SPATTER_WATER FULL_NSWE_A FULL_ISOLATED FULL_NS FULL_NSWE_D FULL_NSWE_E FULL_S FULL_W FULL_WE FULL_N FULL_NE FULL_SW FULL_E FULL_NW ITEM_FLOODGATE_DAMAGE ITEM_FLOODGATE_BLOOD ITEM_FLOODGATE_ENGRAVING ITEM_FLOODGATE_BANDS ITEM_FLOODGATE_MUD ITEM_GRATE_WOOD ITEM_FLOODGATE_VOMIT ITEM_FLOODGATE_WATER ITEM_GRATE_WOOD_FLOOR_OPEN ITEM_GRATE_WOOD_FLOOR_CLOSED ITEM_GRATE_WOOD_WALL_OPEN ITEM_GRATE_WOOD_WALL_CLOSED ITEM_GRATE_STONE_WALL_CLOSED ITEM_GRATE_STONE_FLOOR_OPEN ITEM_GRATE_STONE ITEM_GRATE_STONE_WALL_OPEN ITEM_GRATE_METAL_WALL_OPEN ITEM_GRATE_METAL_WALL_CLOSED ITEM_GRATE_STONE_FLOOR_CLOSED ITEM_GRATE_METAL ITEM_GRATE_GLASS ITEM_GRATE_GLASS_WALL_OPEN ITEM_GRATE_METAL_FLOOR_OPEN ITEM_GRATE_METAL_FLOOR_CLOSED ITEM_GRATE_GLASS_FLOOR_CLOSED ITEM_DOOR_STONE ITEM_GRATE_GLASS_WALL_CLOSED ITEM_GRATE_GLASS_FLOOR_OPEN ITEM_DOOR_WOOD_OPEN ITEM_DOOR_METAL ITEM_DOOR_STONE_OPEN ITEM_DOOR_WOOD ITEM_DOOR_GLASS_OPEN ITEM_DOOR_WOOD_CLOSED ITEM_DOOR_METAL_OPEN ITEM_DOOR_GLASS ITEM_DOOR_GLASS_CLOSED ITEM_DOOR_VARIANT ITEM_DOOR_STONE_CLOSED ITEM_DOOR_METAL_CLOSED ITEM_DOOR_STUDS ITEM_DOOR_ENGRAVING ITEM_DOOR_SPIKES ITEM_DOOR_RINGS ITEM_DOOR_BLOOD ITEM_DOOR_VOMIT ITEM_DOOR_BANDS ITEM_DOOR_DAMAGE ITEM_DOOR_FORBIDDEN ITEM_CHAIN_METAL ITEM_DOOR_WATER ITEM_DOOR_MUD ITEM_FLASK_LEATHER ITEM_FLASK_GLASS ITEM_CHAIN_ROPE ITEM_FLASK_METAL ITEM_GOBLET_WOOD ITEM_INSTRUMENT_KEYBOARD_BUILDING ITEM_GOBLET_METAL ITEM_GOBLET_STONE ITEM_INSTRUMENT_PERCUSSION_BUILDING ITEM_INSTRUMENT_KEYBOARD_HANDHELD ITEM_INSTRUMENT_STRINGED_BUILDING ITEM_INSTRUMENT_WIND_BUILDING BROOK_BED_SE ITEM_BRANCH BROOK_BED_NE BROOK_BED_SW ITEM_ROUGH_GEM_VALUE_2 ITEM_ROUGH_GEM_VALUE_3 ITEM_WOOD ITEM_ROUGH_GEM ITEM_ROUGH_GEM_VALUE_15 ITEM_ROUGH_GEM_VALUE_20 ITEM_ROUGH_GEM_VALUE_5 ITEM_ROUGH_GEM_VALUE_10 ITEM_ROUGH_GEM_VALUE_40 ITEM_ROUGH_GEM_VALUE_60 ITEM_ROUGH_GEM_VALUE_25 ITEM_ROUGH_GEM_VALUE_30 ITEM_BARS ITEM_BARS_SOAP ITEM_BOULDER ITEM_ROCK ITEM_BLOCKS ITEM_HATCH_COVER_STONE ITEM_GEMS ITEM_LARGE_GEM ITEM_HATCH_COVER_WOOD_OPEN ITEM_HATCH_COVER_METAL ITEM_HATCH_COVER_STONE_OPEN ITEM_HATCH_COVER_WOOD ITEM_HATCH_COVER_GLASS_OPEN ITEM_HATCH_COVER_WOOD_CLOSED ITEM_HATCH_COVER_METAL_OPEN ITEM_HATCH_COVER_GLASS ITEM_HATCH_COVER_GLASS_CLOSED ITEM_HATCH_COVER_VARIANT ITEM_HATCH_COVER_STONE_CLOSED ITEM_HATCH_COVER_METAL_CLOSED ITEM_HATCH_COVER_STUDS ITEM_HATCH_COVER_ENGRAVING ITEM_HATCH_COVER_SPIKES ITEM_HATCH_COVER_RINGS ITEM_HATCH_COVER_BLOOD ITEM_HATCH_COVER_VOMIT ITEM_HATCH_COVER_BANDS ITEM_HATCH_COVER_DAMAGE ITEM_HATCH_COVER_FORBIDDEN ITEM_GRATE ITEM_HATCH_COVER_WATER ITEM_HATCH_COVER_MUD ITEM_FLOODGATE_WOOD ITEM_FLOODGATE_WOOD_OPEN ITEM_FLOODGATE_STONE ITEM_FLOODGATE_STONE_OPEN ITEM_FLOODGATE_GLASS ITEM_FLOODGATE_GLASS_OPEN ITEM_FLOODGATE_METAL ITEM_FLOODGATE_METAL_OPEN ITEM_FLOODGATE_METAL_CLOSED ITEM_FLOODGATE_GLASS_CLOSED ITEM_FLOODGATE_WOOD_CLOSED ITEM_FLOODGATE_STONE_CLOSED ITEM_FLOODGATE_RINGS ITEM_FLOODGATE_STUDS ITEM_FLOODGATE_VARIANT ITEM_FLOODGATE_SPIKES ITEM_TABLE_BANDS ITEM_TABLE_DAMAGE ITEM_TABLE_STUDS ITEM_TABLE_ENGRAVING ITEM_TABLE_WATER ITEM_TABLE_MUD ITEM_TABLE_BLOOD ITEM_TABLE_VOMIT ITEM_SPLINT ITEM_ORTHOPEDIC_CAST ITEM_BACKPACK ITEM_QUIVER ITEM_BIN_WOOD_EMPTY ITEM_BIN_METAL_EMPTY ITEM_CRUTCH ITEM_BIN ITEM_BAG ITEM_BAG_EMPTY ITEM_BIN_WOOD_IN_USE ITEM_BIN_METAL_IN_USE LEAVES_FOR_BAG SEEDS_FOR_BAG ITEM_BAG_IN_USE POWDER_FOR_BAG ITEM_BOX_STONE ITEM_BOX_METAL ITEM_BOX ITEM_BOX_WOOD ITEM_BOX_SPIKES ITEM_BOX_RINGS ITEM_BOX_GLASS ITEM_BOX_VARIANT ITEM_BOX_BANDS ITEM_BOX_DAMAGE ITEM_BOX_STUDS ITEM_BOX_ENGRAVING ITEM_BOX_WATER ITEM_BOX_MUD ITEM_BOX_BLOOD ITEM_BOX_VOMIT ITEM_WEAPON_RACK_METAL_EMPTY ITEM_WEAPON_RACK_WOOD_FULL ITEM_WEAPON_RACK_WOOD_EMPTY ITEM_WEAPON_RACK_STONE_EMPTY ITEM_ARMOR_STAND_WOOD_EMPTY ITEM_ARMOR_STAND_STONE_EMPTY ITEM_WEAPON_RACK_STONE_FULL ITEM_WEAPON_RACK_METAL_FULL ITEM_ARMOR_STAND_STONE_FULL ITEM_ARMOR_STAND_METAL_FULL ITEM_ARMOR_STAND_METAL_EMPTY ITEM_ARMOR_STAND_WOOD_FULL ITEM_CABINET_STONE ITEM_CABINET_METAL ITEM_CABINET ITEM_CABINET_WOOD ITEM_CABINET_SPIKES ITEM_CABINET_RINGS ITEM_CABINET_GLASS ITEM_CABINET_VARIANT ITEM_CABINET_BANDS ITEM_CABINET_DAMAGE ITEM_CABINET_STUDS ITEM_CABINET_ENGRAVING ITEM_INSTRUMENT_PERCUSSION_HANDHELD ITEM_GENERATED_TOOL ITEM_INSTRUMENT_STRINGED_HANDHELD ITEM_INSTRUMENT_WIND_HANDHELD ITEM_CAGE_WOOD ITEM_CAGE_METAL ITEM_WINDOW_GLASS ITEM_WINDOW_GEM ITEM_CAGE_METAL_OCCUPIED ITEM_CAGE_GLASS_OCCUPIED ITEM_CAGE_GLASS ITEM_CAGE_WOOD_OCCUPIED ITEM_BARREL_WOOD_EMPTY ITEM_BARREL_METAL_EMPTY ITEM_BARREL_WOOD ITEM_BARREL_METAL ITEM_BARREL_METAL_LIQUID LIQUID_FOR_BARREL_METAL ITEM_BARREL_WOOD_LIQUID LIQUID_FOR_BARREL_WOOD ITEM_BUCKET ITEM_BUCKET_WOOD ITEM_BARREL_WOOD_ITEM ITEM_BARREL_METAL_ITEM LIQUID_FOR_BUCKET_METAL ITEM_ANIMAL_TRAP_WOOD LIQUID_FOR_BUCKET_WOOD ITEM_BUCKET_METAL ITEM_ANIMAL_TRAP_METAL_OCCUPIED ITEM_CHAIR ITEM_ANIMAL_TRAP_METAL ITEM_ANIMAL_TRAP_WOOD_OCCUPIED ITEM_CHAIR_METAL ITEM_CHAIR_GLASS ITEM_CHAIR_WOOD ITEM_CHAIR_STONE ITEM_CHAIR_RINGS ITEM_CHAIR_STUDS ITEM_CHAIR_LEG_VARIANT ITEM_CHAIR_SPIKES ITEM_CHAIR_DAMAGE ITEM_CHAIR_BLOOD ITEM_CHAIR_ENGRAVING ITEM_CHAIR_BANDS ITEM_CHAIR_MUD ITEM_COFFIN ITEM_CHAIR_VOMIT ITEM_CHAIR_WATER ITEM_COFFIN_METAL ITEM_COFFIN_GLASS ITEM_COFFIN_WOOD ITEM_COFFIN_STONE ITEM_COFFIN_METAL_UNUSED ITEM_COFFIN_GLASS_UNUSED ITEM_COFFIN_WOOD_UNUSED ITEM_COFFIN_STONE_UNUSED ITEM_TABLE_STONE ITEM_TABLE_METAL ITEM_TABLE ITEM_TABLE_WOOD ITEM_TABLE_SPIKES ITEM_TABLE_RINGS ITEM_TABLE_GLASS ITEM_TABLE_LEG_VARIANT ITEM_TRACTION_BENCH_GLASS_ROPE ITEM_REMAINS ITEM_TRACTION_BENCH_METAL_ROPE ITEM_TRACTION_BENCH_GLASS_CHAIN ITEM_ROTTEN_PLANT ITEM_PLANT ITEM_SEEDS ITEM_PLANT_GROWTH ITEM_EGG_SIZE1 ITEM_EGG_SIZE2 ITEM_VERMIN ITEM_FISH ITEM_MEAT ITEM_PREPARED_MEAL ITEM_EGG_SIZE3 ITEM_EGG_SIZE4 ITEM_CORPSE ITEM_STATUE ITEM_CHEESE ITEM_CORPSE_CHUNK ITEM_SLAB_BLANK ITEM_SLAB_ENGRAVED ITEM_DEFAULT_STATUE_TOP ITEM_DEFAULT_STATUE_BOTTOM ITEM_STATUE_ITEM ITEM_STATUE_WOOD ITEM_QUERN ITEM_MILLSTONE ITEM_STATUE_GLASS ITEM_STATUE_SPIKES ITEM_STATUE_STONE ITEM_STATUE_METAL ITEM_STATUE_ENGRAVING ITEM_STATUE_BANDS ITEM_STATUE_RINGS ITEM_STATUE_STUDS ITEM_STATUE_VOMIT ITEM_STATUE_WATER ITEM_STATUE_DAMAGE ITEM_STATUE_BLOOD BODYPART_EYE BODYPART_CARTILAGE ITEM_STATUE_MUD BODYPART_FAT BODYPART_INTESTINES BODYPART_LIVER BODYPART_LUNG BODYPART_HEART BODYPART_SPLEEN BODYPART_KIDNEY BODYPART_TRIPE BODYPART_SWEETBREAD BODYPART_BRAIN BODYPART_SKULL_1 BODYPART_HAIR BODYPART_NERVOUS_TISSUE BODYPART_MEAT BODYPART_HORN BODYPART_SKULL_2 BODYPART_SKIN BODYPART_TEETH BODYPART_LARGE_1 BODYPART_HOOF BODYPART_BONE ITEM_CABINET_WATER ITEM_CABINET_MUD ITEM_CABINET_BLOOD ITEM_CABINET_VOMIT ITEM_THREAD ITEM_CLOTH ITEM_WEB_HARMLESS ITEM_WEB_THICK ITEM_TOTEM ITEM_BOOK_WOOD ITEM_SHEET ITEM_TANNED_SKIN ITEM_POWDER ITEM_MECHANISMS ITEM_BOOK_METAL ITEM_LIQUID ITEM_CATAPULT_PARTS ITEM_BALLISTA_PARTS ITEM_PIPE_SECTION ITEM_TRAP_COMPONENT ITEM_BALLISTA_ARROW ITEM_COINS_SINGLE ITEM_ANVIL ITEM_BALLISTA_ARROWHEAD ITEM_COINS_PILE_3 ITEM_COINS_PILE_4 ITEM_COINS_PILE_1 ITEM_COINS_PILE_2 ITEM_SCEPTER_METAL ITEM_CROWN_METAL ITEM_FIGURINE_METAL ITEM_AMULET_METAL ITEM_EARRING_METAL ITEM_FIGURINE_WOOD ITEM_RING_METAL ITEM_BRACELET_METAL ITEM_CROWN_WOOD ITEM_RING_WOOD ITEM_AMULET_WOOD ITEM_SCEPTER_WOOD ITEM_BED ITEM_BED_WOOD ITEM_BRACELET_WOOD ITEM_EARRING_WOOD ITEM_BED_GLASS ITEM_BED_SHEET_VARIANT ITEM_BED_STONE ITEM_BED_METAL ITEM_BED_RINGS ITEM_BED_STUDS ITEM_BED_PILLOW_VARIANT ITEM_BED_SPIKES ITEM_BED_DAMAGE ITEM_BED_BLOOD ITEM_BED_ENGRAVING ITEM_BED_BANDS ITEM_BED_MUD ITEM_TRACTION_BENCH_STONE_CHAIN ITEM_BED_VOMIT ITEM_BED_WATER ITEM_TRACTION_BENCH_WOODEN_ROPE ITEM_TRACTION_BENCH_METAL_CHAIN ITEM_TRACTION_BENCH_STONE_ROPE ITEM_TRACTION_BENCH_WOODEN_CHAIN BLD_VERTICAL_BARS_W BLD_VERTICAL_BARS_E BLD_PAVED_ROAD BLD_DIRT_ROAD BLD_VERTICAL_BARS_S BLD_BRIDGE_WOOD_1x1_RAISE_E BLD_VERTICAL_BARS_N_UP BLD_VERTICAL_BARS_N_BACK BLD_BRIDGE_WOOD_1x1_RAISE_S BLD_BRIDGE_WOOD_NS_CENTER BLD_BRIDGE_WOOD_1x1_RAISE_W BLD_BRIDGE_WOOD_1x1_RAISE_N BLD_BRIDGE_WOOD_NS_E BLD_BRIDGE_WOOD_WE_CENTER BLD_BRIDGE_WOOD_NS_1 BLD_BRIDGE_WOOD_NS_W BLD_BRIDGE_WOOD_WE_S BLD_BRIDGE_WOOD_RAISE_N_CENTER BLD_BRIDGE_WOOD_WE_1 BLD_BRIDGE_WOOD_WE_N BLD_BRIDGE_WOOD_RAISE_N_E BLD_BRIDGE_WOOD_RAISE_S_CENTER BLD_BRIDGE_WOOD_RAISE_N_1 BLD_BRIDGE_WOOD_RAISE_N_W BLD_BRIDGE_WOOD_RAISE_S_E BLD_BRIDGE_WOOD_RAISE_W_CENTER BLD_BRIDGE_WOOD_RAISE_S_1 BLD_BRIDGE_WOOD_RAISE_S_W BLD_BRIDGE_WOOD_RAISE_W_S BLD_BRIDGE_WOOD_RAISE_E_CENTER BLD_BRIDGE_WOOD_RAISE_W_1 BLD_BRIDGE_WOOD_RAISE_W_N BLD_BRIDGE_WOOD_RAISE_E_S BLD_BRIDGE_WOOD_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISE_E_1 BLD_BRIDGE_WOOD_RAISE_E_N BLD_BRIDGE_WOOD_RAISE_N_END_E BLD_BRIDGE_WOOD_RAISE_S_END_CENTER BLD_BRIDGE_WOOD_RAISE_N_END_1 BLD_BRIDGE_WOOD_RAISE_N_END_W BLD_BRIDGE_WOOD_RAISE_S_END_E BLD_BRIDGE_WOOD_RAISE_W_END_CENTER BLD_BRIDGE_WOOD_RAISE_S_END_1 BLD_BRIDGE_WOOD_RAISE_S_END_W BLD_BRIDGE_WOOD_RAISE_W_END_S BLD_BRIDGE_WOOD_RAISE_E_END_CENTER BLD_BRIDGE_WOOD_RAISE_W_END_1 BLD_BRIDGE_WOOD_RAISE_W_END_N BLD_BRIDGE_WOOD_RAISE_E_END_S BLD_BRIDGE_WOOD_RAISED_W_CENTER BLD_BRIDGE_WOOD_RAISE_E_END_1 BLD_BRIDGE_WOOD_RAISE_E_END_N BLD_BRIDGE_WOOD_RAISED_N_CENTER BLD_BRIDGE_WOOD_RAISED_W_N BLD_BRIDGE_WOOD_RAISED_E_CENTER BLD_BRIDGE_WOOD_RAISED_S_CENTER BLD_BRIDGE_WOOD_RAISED_E_S BLD_BRIDGE_WOOD_RAISED_S_W BLD_BRIDGE_WOOD_RAISED_W_S BLD_BRIDGE_WOOD_RAISED_E_N BLD_BRIDGE_WOOD_RAISED_N_E BLD_BRIDGE_WOOD_RAISED_W_1 BLD_BRIDGE_WOOD_RAISED_S_E BLD_BRIDGE_WOOD_RAISED_N_W BODYPART_SMALL_1 BODYPART_SMALL_2 BODYPART_LARGE_2 BODYPART_LARGE_3 BODYPART_SCALE BODYPART_CHITIN_1 BODYPART_SMALL_3 BODYPART_SHELL BODYPART_ANTLER BODYPART_GIZZARD BODYPART_CHITIN_2 BODYPART_WOOL BLD_CHAIN_METAL BLD_CHAIN_METAL_N BODYPART_GIZZARD_STONE NATURAL_NEST BLD_CHAIN_METAL_E BLD_CHAIN_METAL_NW BLD_CHAIN_METAL_S BLD_CHAIN_METAL_W BLD_CHAIN_METAL_SE BLD_CHAIN_METAL_N_UNDER_ANIMAL BLD_CHAIN_METAL_NE BLD_CHAIN_METAL_SW BLD_CHAIN_METAL_E_UNDER_ANIMAL BLD_CHAIN_METAL_NW_UNDER_ANIMAL BLD_CHAIN_METAL_S_UNDER_ANIMAL BLD_CHAIN_METAL_W_UNDER_ANIMAL BLD_CHAIN_METAL_SE_UNDER_ANIMAL BLD_CHAIN_ROPE BLD_CHAIN_METAL_NE_UNDER_ANIMAL BLD_CHAIN_METAL_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_W BLD_CHAIN_ROPE_E BLD_CHAIN_ROPE_N BLD_CHAIN_ROPE_S BLD_CHAIN_ROPE_SW BLD_CHAIN_ROPE_SE BLD_CHAIN_ROPE_NW BLD_CHAIN_ROPE_NE BLD_CHAIN_ROPE_W_UNDER_ANIMAL BLD_CHAIN_ROPE_E_UNDER_ANIMAL BLD_CHAIN_ROPE_N_UNDER_ANIMAL BLD_CHAIN_ROPE_S_UNDER_ANIMAL BLD_CHAIN_ROPE_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_SE_UNDER_ANIMAL BLD_CHAIN_ROPE_NW_UNDER_ANIMAL BLD_CHAIN_ROPE_NE_UNDER_ANIMAL BLD_SUPPORT_METAL BLD_ARCHERY_TARGET_STONE BLD_SUPPORT_WOOD BLD_SUPPORT_STONE BLD_WELL BLD_WELL_WITH_ROPE BLD_ARCHERY_TARGET_METAL BLD_ARCHERY_TARGET_WOOD BLD_WELL_CHAIN BLD_WELL_BUCKET_EMPTY_CHAIN BLD_WELL_WITH_CHAIN BLD_WELL_ROPE BLD_WELL_BUCKET_FULL_ROPE BLD_FLOOR_BARS BLD_WELL_BUCKET_EMPTY_ROPE BLD_WELL_BUCKET_FULL_CHAIN BLD_BRIDGE_STONE_RAISED_S_CENTER BLD_BRIDGE_STONE_RAISED_N_CENTER BLD_BRIDGE_STONE_RAISED_W_CENTER BLD_BRIDGE_STONE_RAISED_E_CENTER BLD_BRIDGE_STONE_RAISED_E_N BLD_BRIDGE_STONE_RAISED_E_S BLD_BRIDGE_STONE_RAISED_W_N BLD_BRIDGE_STONE_RAISED_W_S BLD_BRIDGE_STONE_RAISED_N_W BLD_BRIDGE_STONE_RAISED_N_E BLD_BRIDGE_STONE_RAISED_S_W BLD_BRIDGE_STONE_RAISED_S_E BLD_BRIDGE_STONE_RAISED_S_1 BLD_BRIDGE_STONE_RAISED_N_1 BLD_BRIDGE_STONE_RAISED_W_1 BLD_BRIDGE_STONE_RAISED_E_1 BLD_BRIDGE_STONE_RETRACT_CENTER BLD_BRIDGE_STONE_RETRACT_WE BLD_BRIDGE_STONE_CONSTRUCTION BLD_BRIDGE_STONE_RETRACT_1x1 BLD_BRIDGE_STONE_RETRACT_NS BLD_BRIDGE_STONE_RETRACT_N BLD_BRIDGE_STONE_RETRACT_W BLD_BRIDGE_STONE_RETRACT_E BLD_BRIDGE_STONE_RETRACT_SWE BLD_BRIDGE_STONE_RETRACT_NSW BLD_BRIDGE_STONE_RETRACT_S BLD_BRIDGE_STONE_RETRACT_NWE BLD_BRIDGE_STONE_RETRACT_NW BLD_BRIDGE_STONE_RETRACT_SW BLD_BRIDGE_STONE_RETRACT_NSE BLD_BRIDGE_STONE_RETRACT_NE BLD_BRIDGE_METAL_1x1_RAISE_W BLD_BRIDGE_METAL_1x1_RAISE_N BLD_BRIDGE_STONE_RETRACT_SE BLD_BRIDGE_METAL_1x1_RAISE_E BLD_BRIDGE_METAL_NS_1 BLD_BRIDGE_METAL_NS_W BLD_BRIDGE_METAL_1x1_RAISE_S BLD_BRIDGE_METAL_NS_CENTER BLD_BRIDGE_METAL_WE_1 BLD_BRIDGE_METAL_WE_N BLD_BRIDGE_METAL_NS_E BLD_BRIDGE_METAL_WE_CENTER BLD_BRIDGE_METAL_RAISE_N_1 BLD_BRIDGE_METAL_RAISE_N_W BLD_BRIDGE_METAL_WE_S BLD_BRIDGE_METAL_RAISE_N_CENTER BLD_BRIDGE_METAL_RAISE_S_1 BLD_BRIDGE_METAL_RAISE_S_W BLD_BRIDGE_METAL_RAISE_N_E BLD_BRIDGE_METAL_RAISE_S_CENTER BLD_BRIDGE_METAL_RAISE_W_1 BLD_BRIDGE_METAL_RAISE_W_N BLD_BRIDGE_METAL_RAISE_S_E BLD_BRIDGE_METAL_RAISE_W_CENTER BLD_BRIDGE_METAL_RAISE_E_1 BLD_BRIDGE_METAL_RAISE_E_N BLD_BRIDGE_METAL_RAISE_W_S BLD_BRIDGE_METAL_RAISE_E_CENTER BLD_BRIDGE_METAL_RAISE_N_END_1 BLD_BRIDGE_METAL_RAISE_N_END_W BLD_BRIDGE_METAL_RAISE_E_S BLD_BRIDGE_METAL_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISED_N_1 BLD_BRIDGE_WOOD_CONSTRUCTION BLD_BRIDGE_WOOD_RAISED_E_1 BLD_BRIDGE_WOOD_RAISED_S_1 BLD_BRIDGE_WOOD_RETRACT_WE BLD_BRIDGE_WOOD_RETRACT_W BLD_BRIDGE_WOOD_RETRACT_1x1 BLD_BRIDGE_WOOD_RETRACT_CENTER BLD_BRIDGE_WOOD_RETRACT_N BLD_BRIDGE_WOOD_RETRACT_S BLD_BRIDGE_WOOD_RETRACT_E BLD_BRIDGE_WOOD_RETRACT_NS BLD_BRIDGE_WOOD_RETRACT_NSW BLD_BRIDGE_WOOD_RETRACT_NSE BLD_BRIDGE_WOOD_RETRACT_NWE BLD_BRIDGE_WOOD_RETRACT_SWE BLD_BRIDGE_WOOD_RETRACT_SW BLD_BRIDGE_WOOD_RETRACT_SE BLD_BRIDGE_WOOD_RETRACT_NE BLD_BRIDGE_WOOD_RETRACT_NW BLD_BRIDGE_STONE_1x1_RAISE_N BLD_BRIDGE_STONE_1x1_RAISE_S BLD_BRIDGE_STONE_1x1_RAISE_E BLD_BRIDGE_STONE_1x1_RAISE_W BLD_BRIDGE_STONE_NS_W BLD_BRIDGE_STONE_NS_E BLD_BRIDGE_STONE_NS_CENTER BLD_BRIDGE_STONE_NS_1 BLD_BRIDGE_STONE_WE_N BLD_BRIDGE_STONE_WE_S BLD_BRIDGE_STONE_WE_CENTER BLD_BRIDGE_STONE_WE_1 BLD_BRIDGE_STONE_RAISE_N_W BLD_BRIDGE_STONE_RAISE_N_E BLD_BRIDGE_STONE_RAISE_N_CENTER BLD_BRIDGE_STONE_RAISE_N_1 BLD_BRIDGE_STONE_RAISE_S_W BLD_BRIDGE_STONE_RAISE_S_E BLD_BRIDGE_STONE_RAISE_S_CENTER BLD_BRIDGE_STONE_RAISE_S_1 BLD_BRIDGE_STONE_RAISE_W_N BLD_BRIDGE_STONE_RAISE_W_S BLD_BRIDGE_STONE_RAISE_W_CENTER BLD_BRIDGE_STONE_RAISE_W_1 BLD_BRIDGE_STONE_RAISE_E_N BLD_BRIDGE_STONE_RAISE_E_S BLD_BRIDGE_STONE_RAISE_E_CENTER BLD_BRIDGE_STONE_RAISE_E_1 BLD_BRIDGE_STONE_RAISE_N_END_W BLD_BRIDGE_STONE_RAISE_N_END_E BLD_BRIDGE_STONE_RAISE_N_END_CENTER BLD_BRIDGE_STONE_RAISE_N_END_1 BLD_BRIDGE_STONE_RAISE_S_END_W BLD_BRIDGE_STONE_RAISE_S_END_E BLD_BRIDGE_STONE_RAISE_S_END_CENTER BLD_BRIDGE_STONE_RAISE_S_END_1 BLD_BRIDGE_STONE_RAISE_W_END_N BLD_BRIDGE_STONE_RAISE_W_END_S BLD_BRIDGE_STONE_RAISE_W_END_CENTER BLD_BRIDGE_STONE_RAISE_W_END_1 BLD_BRIDGE_STONE_RAISE_E_END_N BLD_BRIDGE_STONE_RAISE_E_END_S BLD_BRIDGE_STONE_RAISE_E_END_CENTER BLD_BRIDGE_STONE_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISE_W_CENTER BLD_BRIDGE_GLASS_RAISE_W_1 BLD_BRIDGE_GLASS_RAISE_S_W BLD_BRIDGE_GLASS_RAISE_S_E BLD_BRIDGE_GLASS_RAISE_E_CENTER BLD_BRIDGE_GLASS_RAISE_E_1 BLD_BRIDGE_GLASS_RAISE_W_N BLD_BRIDGE_GLASS_RAISE_W_S BLD_BRIDGE_GLASS_RAISE_N_END_CENTER BLD_BRIDGE_GLASS_RAISE_N_END_1 BLD_BRIDGE_GLASS_RAISE_E_N BLD_BRIDGE_GLASS_RAISE_E_S BLD_BRIDGE_GLASS_RAISE_S_END_CENTER BLD_BRIDGE_GLASS_RAISE_S_END_1 BLD_BRIDGE_GLASS_RAISE_N_END_W BLD_BRIDGE_GLASS_RAISE_N_END_E BLD_BRIDGE_GLASS_RAISE_W_END_CENTER BLD_BRIDGE_GLASS_RAISE_W_END_1 BLD_BRIDGE_GLASS_RAISE_S_END_W BLD_BRIDGE_GLASS_RAISE_S_END_E BLD_BRIDGE_GLASS_RAISE_E_END_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISE_W_END_N BLD_BRIDGE_GLASS_RAISE_W_END_S BLD_BRIDGE_GLASS_RAISED_W_CENTER BLD_BRIDGE_GLASS_RAISED_E_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_N BLD_BRIDGE_GLASS_RAISE_E_END_S BLD_BRIDGE_GLASS_RAISED_W_N BLD_BRIDGE_GLASS_RAISED_W_S BLD_BRIDGE_GLASS_RAISED_S_CENTER BLD_BRIDGE_GLASS_RAISED_N_CENTER BLD_BRIDGE_GLASS_RAISED_S_W BLD_BRIDGE_GLASS_RAISED_S_E BLD_BRIDGE_GLASS_RAISED_E_N BLD_BRIDGE_GLASS_RAISED_E_S BLD_BRIDGE_GLASS_RAISED_W_1 BLD_BRIDGE_GLASS_RAISED_E_1 BLD_BRIDGE_GLASS_RAISED_N_W BLD_BRIDGE_GLASS_RAISED_N_E BLD_BRIDGE_GLASS_CONSTRUCTION BLD_BRIDGE_GLASS_RETRACT_1x1 BLD_BRIDGE_GLASS_RAISED_S_1 BLD_BRIDGE_GLASS_RAISED_N_1 BLD_BRIDGE_GLASS_RETRACT_W BLD_BRIDGE_GLASS_RETRACT_E BLD_BRIDGE_GLASS_RETRACT_CENTER BLD_BRIDGE_GLASS_RETRACT_WE BLD_BRIDGE_GLASS_RETRACT_S BLD_BRIDGE_GLASS_RETRACT_NWE BLD_BRIDGE_GLASS_RETRACT_NS BLD_BRIDGE_GLASS_RETRACT_N BLD_BRIDGE_GLASS_RETRACT_NSE BLD_BRIDGE_GLASS_RETRACT_NE BLD_BRIDGE_GLASS_RETRACT_SWE BLD_BRIDGE_GLASS_RETRACT_NSW BLD_BRIDGE_GLASS_RETRACT_SE VERMIN_SWARM_LARGE BLD_BRIDGE_GLASS_RETRACT_NW BLD_BRIDGE_GLASS_RETRACT_SW VERMIN_LIGHT_SWARM_LARGE VERMIN_LIGHT_SWARM_MEDIUM VERMIN_SWARM_MEDIUM VERMIN_SWARM_SMALL BLD_BRIDGE_METAL_RAISE_S_END_1 BLD_BRIDGE_METAL_RAISE_S_END_W BLD_BRIDGE_METAL_RAISE_N_END_E BLD_BRIDGE_METAL_RAISE_S_END_CENTER BLD_BRIDGE_METAL_RAISE_W_END_1 BLD_BRIDGE_METAL_RAISE_W_END_N BLD_BRIDGE_METAL_RAISE_S_END_E BLD_BRIDGE_METAL_RAISE_W_END_CENTER BLD_BRIDGE_METAL_RAISE_E_END_1 BLD_BRIDGE_METAL_RAISE_E_END_N BLD_BRIDGE_METAL_RAISE_W_END_S BLD_BRIDGE_METAL_RAISE_E_END_CENTER BLD_BRIDGE_METAL_RAISED_E_CENTER BLD_BRIDGE_METAL_RAISED_S_CENTER BLD_BRIDGE_METAL_RAISE_E_END_S BLD_BRIDGE_METAL_RAISED_W_CENTER BLD_BRIDGE_METAL_RAISED_W_S BLD_BRIDGE_METAL_RAISED_E_N BLD_BRIDGE_METAL_RAISED_N_CENTER BLD_BRIDGE_METAL_RAISED_W_N BLD_BRIDGE_METAL_RAISED_S_E BLD_BRIDGE_METAL_RAISED_N_W BLD_BRIDGE_METAL_RAISED_E_S BLD_BRIDGE_METAL_RAISED_S_W BLD_BRIDGE_METAL_RAISED_E_1 BLD_BRIDGE_METAL_RAISED_S_1 BLD_BRIDGE_METAL_RAISED_N_E BLD_BRIDGE_METAL_RAISED_W_1 BLD_BRIDGE_METAL_RETRACT_1x1 BLD_BRIDGE_METAL_RETRACT_CENTER BLD_BRIDGE_METAL_RAISED_N_1 BLD_BRIDGE_METAL_CONSTRUCTION BLD_BRIDGE_METAL_RETRACT_E BLD_BRIDGE_METAL_RETRACT_NS BLD_BRIDGE_METAL_RETRACT_WE BLD_BRIDGE_METAL_RETRACT_W BLD_BRIDGE_METAL_RETRACT_NWE BLD_BRIDGE_METAL_RETRACT_SWE BLD_BRIDGE_METAL_RETRACT_N BLD_BRIDGE_METAL_RETRACT_S BLD_BRIDGE_METAL_RETRACT_NE BLD_BRIDGE_METAL_RETRACT_NW BLD_BRIDGE_METAL_RETRACT_NSW BLD_BRIDGE_METAL_RETRACT_NSE BLD_BRIDGE_GLASS_1x1_RAISE_E BLD_BRIDGE_GLASS_1x1_RAISE_W BLD_BRIDGE_METAL_RETRACT_SW BLD_BRIDGE_METAL_RETRACT_SE BLD_BRIDGE_GLASS_NS_CENTER BLD_BRIDGE_GLASS_NS_1 BLD_BRIDGE_GLASS_1x1_RAISE_N BLD_BRIDGE_GLASS_1x1_RAISE_S BLD_BRIDGE_GLASS_WE_CENTER BLD_BRIDGE_GLASS_WE_1 BLD_BRIDGE_GLASS_NS_W BLD_BRIDGE_GLASS_NS_E BLD_BRIDGE_GLASS_RAISE_N_CENTER BLD_BRIDGE_GLASS_RAISE_N_1 BLD_BRIDGE_GLASS_WE_N BLD_BRIDGE_GLASS_WE_S BLD_BRIDGE_GLASS_RAISE_S_CENTER BLD_BRIDGE_GLASS_RAISE_S_1 BLD_BRIDGE_GLASS_RAISE_N_W BLD_BRIDGE_GLASS_RAISE_N_E DESIGNATION_DIG_CHANNEL DESIGNATION_DIG_REMOVE_CONSTRUCTION DESIGNATION_DIG_STAIR_DOWN DESIGNATION_DIG_RAMP DESIGNATION_GATHER DESIGNATION_SMOOTH DESIGNATION_DIG_STANDARD DESIGNATION_CHOP DESIGNATION_TRACK_N DESIGNATION_TRACK_S DESIGNATION_ENGRAVE DESIGNATION_FORTIFY DESIGNATION_TRACK_NS DESIGNATION_TRACK_NW DESIGNATION_TRACK_W DESIGNATION_TRACK_E DESIGNATION_TRACK_SE DESIGNATION_TRACK_WE DESIGNATION_TRACK_NE DESIGNATION_TRACK_SW DESIGNATION_TRACK_NWE DESIGNATION_TRACK_SWE DESIGNATION_TRACK_NSW DESIGNATION_TRACK_NSE DESIGNATION_ITEM_MELT DESIGNATION_ITEM_DUMP DESIGNATION_TRACK_NSWE DESIGNATION_PRIORITY DESIGNATION_ITEM_FORBIDDEN_MELT DESIGNATION_ITEM_FORBIDDEN_DUMP DESIGNATION_ITEM_FORBIDDEN DESIGNATION_ITEM_HIDDEN DESIGNATION_TRAFFIC_RESTRICTED DAMP_STONE_WARNING DESIGNATION_TRAFFIC_HIGH DESIGNATION_TRAFFIC_LOW MISSING_ITEM MISSING_BUILDING WARM_STONE_WARNING MISSING_CREATURE EMBARK_OVERLAY_FIND_RESULT EMBARK_OVERLAY_FIND_RESULT_PARTIAL EMBARK_OVERLAY_RESTRICTED EMBARK_OVERLAY_GOOD WORLD_EL_MOUNTAINS WORLD_CLIFF WORLD_EL_OCEAN WORLD_EL_MID GRASSLAND_TEMP_EVIL GRASSLAND_TEMP_GOODSAV GRASSLAND_TEMP GRASSLAND_TEMP_EVILSAV GRASSLAND_TROP_EVILSAV GRASSLAND_TROP_EVIL GRASSLAND_TEMP_GOOD GRASSLAND_TROP HILLS_EVILSAV HILLS_EVIL GRASSLAND_TROP_GOODSAV GRASSLAND_TROP_GOOD SHRUBLAND SHRUBLAND_EVILSAV HILLS_GOODSAV HILLS_GOOD WALL_SHADOW_STRAIGHT_N WALL_SHADOW_STRAIGHT_S VERMIN_LIGHT_SWARM_SMALL VERMIN_LIGHT WALL_SHADOW_NEAR_N_OPEN_NW WALL_SHADOW_NEAR_N_OPEN_NE WALL_SHADOW_STRAIGHT_W WALL_SHADOW_STRAIGHT_E WALL_SHADOW_NEAR_W_OPEN_NW WALL_SHADOW_NEAR_W_OPEN_SW WALL_SHADOW_NEAR_S_OPEN_SW WALL_SHADOW_NEAR_S_OPEN_SE WALL_SHADOW_AT_CORNER_NW WALL_SHADOW_AT_CORNER_SW WALL_SHADOW_NEAR_E_OPEN_NE WALL_SHADOW_NEAR_E_OPEN_SE WALL_SHADOW_END_OF_WALL_N WALL_SHADOW_END_OF_WALL_S WALL_SHADOW_AT_CORNER_NE WALL_SHADOW_AT_CORNER_SE RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE WALL_SHADOW_END_OF_WALL_W WALL_SHADOW_END_OF_WALL_E RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_S RAMP_SHADOW_ON_FLOOR_N_OF_S RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE RAMP_SHADOW_ON_RAMP_W RAMP_SHADOW_ON_FLOOR_E_OF_W RAMP_SHADOW_ON_FLOOR_W_OF_E RAMP_SHADOW_ON_RAMP_E RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_S_OF_N RAMP_SHADOW_ON_RAMP_N RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY DESIGNATION_DIG_STAIR_UPDOWN DESIGNATION_DIG_STAIR_UP RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY OCEAN_GOOD OCEAN_DEEP OCEAN_EVIL OCEAN_GOODSAV OCEAN_DEEP_GOODSAV OCEAN_DEEP_GOOD OCEAN_DEEP_EVILSAV OCEAN_DEEP_EVIL FROZEN_OCEAN_EVIL FROZEN_OCEAN_GOODSAV FROZEN_OCEAN FROZEN_OCEAN_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVIL FROZEN_OCEAN_GOOD FOREST_BROADLEAF_TROP_DRY FOREST_BROADLEAF_TROP_MOIST FOREST_BROADLEAF_TROP_MOIST_EVILSAV FOREST_BROADLEAF_TROP_DRY_GOODSAV FOREST_BROADLEAF_TROP_DRY_GOOD FOREST_BROADLEAF_TROP_MOIST_GOOD FOREST_BROADLEAF_TEMP FOREST_BROADLEAF_TROP_MOIST_EVIL FOREST_BROADLEAF_TROP_MOIST_GOODSAV FOREST_BROADLEAF_TEMP_GOODSAV FOREST_BROADLEAF_TEMP_GOOD FOREST_BROADLEAF_TEMP_EVILSAV FOREST_BROADLEAF_TEMP_EVIL FOREST_CONIFER_TEMP_EVIL FOREST_CONIFER_TEMP_GOODSAV FOREST_CONIFER_TEMP FOREST_CONIFER_TEMP_EVILSAV FOREST_CONIFER_TROP_EVILSAV FOREST_CONIFER_TROP_EVIL FOREST_CONIFER_TEMP_GOOD FOREST_CONIFER_TROP FOREST_TAIGA_EVILSAV FOREST_TAIGA_EVIL FOREST_CONIFER_TROP_GOODSAV FOREST_CONIFER_TROP_GOOD MOUNTAIN_PEAK VOLCANO FOREST_TAIGA_GOODSAV FOREST_TAIGA_GOOD MOUNTAIN_LOW MOUNTAIN_PEAK_EVILSAV MOUNTAIN_HIGH MOUNTAIN_MID MOUNTAIN_MID_EVILSAV MOUNTAIN_LOW_EVILSAV VOLCANO_EVILSAV MOUNTAIN_HIGH_EVILSAV MOUNTAIN_HIGH_EVIL MOUNTAIN_MID_EVIL MOUNTAIN_PEAK_EVIL VOLCANO_EVIL VOLCANO_GOODSAV MOUNTAIN_HIGH_GOODSAV MOUNTAIN_LOW_EVIL MOUNTAIN_PEAK_GOODSAV MOUNTAIN_PEAK_GOOD VOLCANO_GOOD MOUNTAIN_MID_GOODSAV MOUNTAIN_LOW_GOODSAV SHRUBLAND_GOOD SAVANNA_TEMP SHRUBLAND_EVIL SHRUBLAND_GOODSAV SAVANNA_TEMP_GOODSAV SAVANNA_TEMP_GOOD SAVANNA_TEMP_EVILSAV SAVANNA_TEMP_EVIL SAVANNA_TROP_EVIL SAVANNA_TROP_GOODSAV SAVANNA_TROP SAVANNA_TROP_EVILSAV TUNDRA_EVIL TUNDRA_GOODSAV SAVANNA_TROP_GOOD TUNDRA_EVILSAV MARSH_EVILSAV MARSH_EVIL TUNDRA_GOOD SWAMP_EVILSAV SWAMP_EVIL MARSH_GOODSAV MARSH_GOOD BADLANDS BADLANDS_EVILSAV SWAMP_GOODSAV SWAMP_GOOD BADLANDS_GOOD ROCKY_HILLS BADLANDS_EVIL BADLANDS_GOODSAV ROCKY_HILLS_GOODSAV ROCKY_HILLS_GOOD ROCKY_HILLS_EVILSAV ROCKY_HILLS_EVIL ROCKY_PLAINS_EVIL ROCKY_PLAINS_GOODSAV ROCKY_PLAINS ROCKY_PLAINS_EVILSAV SAND_DESERT_YELLOW SAND_DESERT_WHITE ROCKY_PLAINS_GOOD SAND_DESERT SAND_DESERT_EVILSAV SAND_DESERT_EVIL SAND_DESERT_BLACK SAND_DESERT_RED BEACH_EVILSAV SAND_DESERT_GOODSAV SAND_DESERT_GOOD BEACH_GOOD GLACIER_EVILSAV BEACH_EVIL BEACH_GOODSAV GLACIER_GOOD LAKE_EVILSAV GLACIER_EVIL GLACIER_GOODSAV LAKE_GOOD OCEAN_EVILSAV LAKE_EVIL LAKE_GOODSAV BROOK_E BROOK_MOUTH_NARROW_S BROOK_N BROOK_W BROOK_MOUTH_NARROW_E RIVER_NS BROOK_MOUTH_NARROW_N BROOK_MOUTH_NARROW_W RIVER_SW RIVER_NE RIVER_WE RIVER_SE RIVER_SWE RIVER_NWE RIVER_NW RIVER_NSE RIVER_0 RIVER_S RIVER_NSW RIVER_NSWE RIVER_E RIVER_MOUTH_NARROW_S RIVER_N RIVER_W RIVER_MOUTH_NARROW_E RIVER_MAJOR_NS RIVER_MOUTH_NARROW_N RIVER_MOUTH_NARROW_W RIVER_MAJOR_SW RIVER_MAJOR_NE RIVER_MAJOR_WE RIVER_MAJOR_SE RIVER_MAJOR_SWE RIVER_MAJOR_NWE RIVER_MAJOR_NW RIVER_MAJOR_NSE RIVER_MAJOR_0 RIVER_MAJOR_S RIVER_MAJOR_NSW RIVER_MAJOR_NSWE RIVER_MAJOR_E RIVER_MAJOR_MOUTH_NARROW_S RIVER_MAJOR_N RIVER_MAJOR_W RIVER_MAJOR_MOUTH_NARROW_E SITE_CAVE RIVER_MAJOR_MOUTH_NARROW_N RIVER_MAJOR_MOUTH_NARROW_W SITE_LAIR_BURROW MAP_CURSOR SITE_LABYRINTH SITE_SHRINE_TITAN MAP_NEUTRAL MAP_HOSTILE MAP_YOUR_FORT MAP_YOUR_CIV MAP_MISSION_MARKER MAP_OCCUPIED_HOLDING MAP_ATTACK MAP_MISSION_PATH MAP_OCCUPIED_TRIBUTARY MAP_TRIBUTARY MAP_HOLDING MAP_VASSAL MOUNTAIN_LOW_GOOD TUNNEL_NS MOUNTAIN_HIGH_GOOD MOUNTAIN_MID_GOOD TUNNEL_SW TUNNEL_NE TUNNEL_WE TUNNEL_SE TUNNEL_SWE TUNNEL_NWE TUNNEL_NW TUNNEL_NSE TUNNEL_0 TUNNEL_S TUNNEL_NSW TUNNEL_NSWE TUNNEL_E ROAD_PAVED_NS TUNNEL_N TUNNEL_W ROAD_PAVED_SW ROAD_PAVED_NE ROAD_PAVED_WE ROAD_PAVED_SE ROAD_PAVED_SWE ROAD_PAVED_NWE ROAD_PAVED_NW ROAD_PAVED_NSE ROAD_PAVED_0 ROAD_PAVED_S ROAD_PAVED_NSW ROAD_PAVED_NSWE ROAD_PAVED_E ROAD_DIRT_NS ROAD_PAVED_N ROAD_PAVED_W ROAD_DIRT_SW ROAD_DIRT_NE ROAD_DIRT_WE ROAD_DIRT_SE ROAD_DIRT_SWE ROAD_DIRT_NWE ROAD_DIRT_NW ROAD_DIRT_NSE ROAD_DIRT_0 ROAD_DIRT_S ROAD_DIRT_NSW ROAD_DIRT_NSWE ROAD_DIRT_E BROOK_NS ROAD_DIRT_N ROAD_DIRT_W BROOK_SW BROOK_NE BROOK_WE BROOK_SE BROOK_SWE BROOK_NWE BROOK_NW BROOK_NSE BROOK_0 BROOK_S BROOK_NSW BROOK_NSWE WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_STRAIGHT_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_INLET_NSW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_INLET_SWE WORLD_EDGE_GRASS_TEMP_SURROUND WORLD_EDGE_GRASS_TEMP_INLET_NSE WORLD_EDGE_GRASS_TEMP_INLET_NWE WORLD_EDGE_GRASS_TEMP_THINNING_S_W WORLD_EDGE_GRASS_TEMP_THINNING_S_E WORLD_EDGE_GRASS_TEMP_THINNING_N_W WORLD_EDGE_GRASS_TEMP_THINNING_N_E WORLD_EDGE_GRASS_TEMP_THINNING_E_N WORLD_EDGE_GRASS_TEMP_THINNING_E_S WORLD_EDGE_GRASS_TEMP_THINNING_W_N WORLD_EDGE_GRASS_TEMP_THINNING_W_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W SITE_CAMP SITE_FORTRESS MAP_MARKET_DEPENDENCE MAP_ALLY SITE_VILLAGE SITE_CITY_1 SITE_HILLOCKS SITE_MOUNTAINHOME SITE_CITY_4 SITE_FOREST_RETREAT_2 SITE_CITY_2 SITE_CITY_3 SITE_CASTLE SITE_MONASTERY SITE_FOREST_RETREAT_1 SITE_NECROTOWER SITE_TOMB SITE_DARK_FORTRESS_2 SITE_FORT SITE_VAULT SITE_RUIN_DWARF SITE_RUIN_VILLAGE SITE_DARK_FORTRESS_1 SITE_RUIN 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WORLD_EDGE_SHAPE_THINNING_W_S WORLD_EDGE_SHAPE_THINNING_E_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_INLET_NSW WORLD_EDGE_GRASS_TROP_INLET_NSE WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_SURROUND WORLD_EDGE_GRASS_TROP_THINNING_N_W WORLD_EDGE_GRASS_TROP_INLET_NWE WORLD_EDGE_GRASS_TROP_INLET_SWE WORLD_EDGE_GRASS_TROP_THINNING_S_E WORLD_EDGE_GRASS_TROP_THINNING_W_N WORLD_EDGE_GRASS_TROP_THINNING_N_E WORLD_EDGE_GRASS_TROP_THINNING_S_W WORLD_EDGE_GRASS_TROP_THINNING_E_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_THINNING_W_S WORLD_EDGE_GRASS_TROP_THINNING_E_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W 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WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE 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WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE WORLD_EDGE_WETLAND_GOOD_INLET_NSW WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW WORLD_EDGE_WETLAND_GOOD_INLET_SWE WORLD_EDGE_WETLAND_GOOD_SURROUND WORLD_EDGE_WETLAND_GOOD_INLET_NSE WORLD_EDGE_WETLAND_GOOD_INLET_NWE WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE 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WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE WORLD_EDGE_SAND_DESERT_RED_INLET_NSW WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW WORLD_EDGE_SAND_DESERT_RED_INLET_SWE WORLD_EDGE_SAND_DESERT_RED_SURROUND WORLD_EDGE_SAND_DESERT_RED_INLET_NSE WORLD_EDGE_SAND_DESERT_RED_INLET_NWE WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE WORLD_EDGE_DESERT_EVIL_THINNING_E_N WORLD_EDGE_DESERT_EVIL_THINNING_E_S WORLD_EDGE_DESERT_EVIL_THINNING_W_N WORLD_EDGE_DESERT_EVIL_THINNING_W_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_GOOD_STRAIGHT_W WORLD_EDGE_DESERT_GOOD_STRAIGHT_E WORLD_EDGE_DESERT_GOOD_STRAIGHT_N WORLD_EDGE_DESERT_GOOD_STRAIGHT_S WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE WORLD_EDGE_DESERT_GOOD_INLET_NWE WORLD_EDGE_DESERT_GOOD_INLET_SWE WORLD_EDGE_DESERT_GOOD_INLET_NSW WORLD_EDGE_DESERT_GOOD_INLET_NSE WORLD_EDGE_DESERT_GOOD_THINNING_N_E WORLD_EDGE_DESERT_GOOD_THINNING_S_W WORLD_EDGE_DESERT_GOOD_SURROUND WORLD_EDGE_DESERT_GOOD_THINNING_N_W WORLD_EDGE_DESERT_GOOD_THINNING_W_S WORLD_EDGE_DESERT_GOOD_THINNING_E_N WORLD_EDGE_DESERT_GOOD_THINNING_S_E WORLD_EDGE_DESERT_GOOD_THINNING_W_N WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_GOOD_THINNING_E_S WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_STRAIGHT_S WORLD_EDGE_TUNDRA_STRAIGHT_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_STRAIGHT_N WORLD_EDGE_TUNDRA_THICK_CORNER_NE WORLD_EDGE_TUNDRA_THICK_CORNER_SW WORLD_EDGE_TUNDRA_STRAIGHT_E WORLD_EDGE_TUNDRA_THICK_CORNER_NW WORLD_EDGE_TUNDRA_THIN_CORNER_NE WORLD_EDGE_TUNDRA_THIN_CORNER_SW WORLD_EDGE_TUNDRA_THICK_CORNER_SE WORLD_EDGE_TUNDRA_THIN_CORNER_NW WORLD_EDGE_TUNDRA_TINY_CORNER_NE WORLD_EDGE_TUNDRA_TINY_CORNER_SW WORLD_EDGE_TUNDRA_THIN_CORNER_SE WORLD_EDGE_TUNDRA_TINY_CORNER_NW WORLD_EDGE_DESERT_STRAIGHT_N WORLD_EDGE_DESERT_STRAIGHT_S WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_THICK_CORNER_NW WORLD_EDGE_DESERT_THICK_CORNER_NE WORLD_EDGE_DESERT_STRAIGHT_W WORLD_EDGE_DESERT_STRAIGHT_E WORLD_EDGE_DESERT_THIN_CORNER_NW WORLD_EDGE_DESERT_THIN_CORNER_NE WORLD_EDGE_DESERT_THICK_CORNER_SW WORLD_EDGE_DESERT_THICK_CORNER_SE WORLD_EDGE_DESERT_TINY_CORNER_NW WORLD_EDGE_DESERT_TINY_CORNER_NE WORLD_EDGE_DESERT_THIN_CORNER_SW WORLD_EDGE_DESERT_THIN_CORNER_SE WORLD_EDGE_DESERT_INLET_NSW WORLD_EDGE_DESERT_INLET_NSE WORLD_EDGE_DESERT_TINY_CORNER_SW WORLD_EDGE_DESERT_TINY_CORNER_SE WORLD_EDGE_DESERT_SURROUND WORLD_EDGE_DESERT_THINNING_N_W WORLD_EDGE_DESERT_INLET_NWE WORLD_EDGE_DESERT_INLET_SWE WORLD_EDGE_DESERT_THINNING_S_E WORLD_EDGE_DESERT_THINNING_W_N WORLD_EDGE_DESERT_THINNING_N_E WORLD_EDGE_DESERT_THINNING_S_W WORLD_EDGE_DESERT_THINNING_E_S WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_THINNING_W_S WORLD_EDGE_DESERT_THINNING_E_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_EVIL_STRAIGHT_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_EVIL_STRAIGHT_E WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW WORLD_EDGE_DESERT_EVIL_STRAIGHT_S WORLD_EDGE_DESERT_EVIL_STRAIGHT_W WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE WORLD_EDGE_DESERT_EVIL_INLET_NSW WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW WORLD_EDGE_DESERT_EVIL_INLET_SWE WORLD_EDGE_DESERT_EVIL_SURROUND WORLD_EDGE_DESERT_EVIL_INLET_NSE WORLD_EDGE_DESERT_EVIL_INLET_NWE WORLD_EDGE_DESERT_EVIL_THINNING_S_W WORLD_EDGE_DESERT_EVIL_THINNING_S_E WORLD_EDGE_DESERT_EVIL_THINNING_N_W WORLD_EDGE_DESERT_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_INLET_NSW WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_INLET_SWE WORLD_EDGE_TUNDRA_GOOD_SURROUND WORLD_EDGE_TUNDRA_GOOD_INLET_NSE WORLD_EDGE_TUNDRA_GOOD_INLET_NWE WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_STRAIGHT_W WORLD_EDGE_GLACIER_STRAIGHT_E WORLD_EDGE_GLACIER_STRAIGHT_N WORLD_EDGE_GLACIER_STRAIGHT_S WORLD_EDGE_GLACIER_THICK_CORNER_SW WORLD_EDGE_GLACIER_THICK_CORNER_SE WORLD_EDGE_GLACIER_THICK_CORNER_NW WORLD_EDGE_GLACIER_THICK_CORNER_NE WORLD_EDGE_GLACIER_THIN_CORNER_SW WORLD_EDGE_GLACIER_THIN_CORNER_SE WORLD_EDGE_GLACIER_THIN_CORNER_NW WORLD_EDGE_GLACIER_THIN_CORNER_NE WORLD_EDGE_GLACIER_TINY_CORNER_SW WORLD_EDGE_GLACIER_TINY_CORNER_SE WORLD_EDGE_GLACIER_TINY_CORNER_NW WORLD_EDGE_GLACIER_TINY_CORNER_NE WORLD_EDGE_GLACIER_INLET_NWE WORLD_EDGE_GLACIER_INLET_SWE WORLD_EDGE_GLACIER_INLET_NSW WORLD_EDGE_GLACIER_INLET_NSE WORLD_EDGE_GLACIER_THINNING_N_E WORLD_EDGE_GLACIER_THINNING_S_W WORLD_EDGE_GLACIER_SURROUND WORLD_EDGE_GLACIER_THINNING_N_W WORLD_EDGE_GLACIER_THINNING_W_S WORLD_EDGE_GLACIER_THINNING_E_N WORLD_EDGE_GLACIER_THINNING_S_E WORLD_EDGE_GLACIER_THINNING_W_N WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_THINNING_E_S WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_INLET_NSE WORLD_EDGE_TUNDRA_INLET_NWE WORLD_EDGE_TUNDRA_TINY_CORNER_SE WORLD_EDGE_TUNDRA_INLET_NSW WORLD_EDGE_TUNDRA_THINNING_N_W WORLD_EDGE_TUNDRA_THINNING_N_E WORLD_EDGE_TUNDRA_INLET_SWE WORLD_EDGE_TUNDRA_SURROUND WORLD_EDGE_TUNDRA_THINNING_W_N WORLD_EDGE_TUNDRA_THINNING_W_S WORLD_EDGE_TUNDRA_THINNING_S_W WORLD_EDGE_TUNDRA_THINNING_S_E WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_THINNING_E_N WORLD_EDGE_TUNDRA_THINNING_E_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_INLET_NSW WORLD_EDGE_TUNDRA_EVIL_INLET_NSE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_SURROUND WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W WORLD_EDGE_TUNDRA_EVIL_INLET_NWE WORLD_EDGE_TUNDRA_EVIL_INLET_SWE WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_THINNING_S_E WORLD_EDGE_GLACIER_GOOD_THINNING_W_N WORLD_EDGE_GLACIER_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_GOOD_THINNING_S_W WORLD_EDGE_GLACIER_GOOD_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOOD_THINNING_E_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE WORLD_EDGE_GLACIER_EVILSAV_SURROUND WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVIL_INLET_NSE WORLD_EDGE_GLACIER_EVIL_INLET_NWE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVIL_INLET_NSW WORLD_EDGE_GLACIER_EVIL_THINNING_N_W WORLD_EDGE_GLACIER_EVIL_THINNING_N_E WORLD_EDGE_GLACIER_EVIL_INLET_SWE WORLD_EDGE_GLACIER_EVIL_SURROUND WORLD_EDGE_GLACIER_EVIL_THINNING_W_N WORLD_EDGE_GLACIER_EVIL_THINNING_W_S WORLD_EDGE_GLACIER_EVIL_THINNING_S_W WORLD_EDGE_GLACIER_EVIL_THINNING_S_E WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVIL_THINNING_E_N WORLD_EDGE_GLACIER_EVIL_THINNING_E_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOOD_INLET_NSW WORLD_EDGE_GLACIER_GOOD_INLET_NSE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOOD_SURROUND WORLD_EDGE_GLACIER_GOOD_THINNING_N_W WORLD_EDGE_GLACIER_GOOD_INLET_NWE WORLD_EDGE_GLACIER_GOOD_INLET_SWE WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE WORLD_EDGE_WATER_EVIL_STRAIGHT_W WORLD_EDGE_WATER_EVIL_STRAIGHT_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE WORLD_EDGE_WATER_EVIL_INLET_NSW WORLD_EDGE_WATER_EVIL_INLET_NSE WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE WORLD_EDGE_WATER_EVIL_SURROUND WORLD_EDGE_WATER_EVIL_THINNING_N_W WORLD_EDGE_WATER_EVIL_INLET_NWE WORLD_EDGE_WATER_EVIL_INLET_SWE WORLD_EDGE_WATER_EVIL_THINNING_S_E WORLD_EDGE_WATER_EVIL_THINNING_W_N WORLD_EDGE_WATER_EVIL_THINNING_N_E WORLD_EDGE_WATER_EVIL_THINNING_S_W WORLD_EDGE_WATER_EVIL_THINNING_E_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_EVIL_THINNING_W_S WORLD_EDGE_WATER_EVIL_THINNING_E_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_STRAIGHT_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_STRAIGHT_E WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW WORLD_EDGE_WATER_GOOD_STRAIGHT_S WORLD_EDGE_WATER_GOOD_STRAIGHT_W WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE WORLD_EDGE_WATER_GOOD_INLET_NSW WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW WORLD_EDGE_WATER_GOOD_INLET_SWE WORLD_EDGE_WATER_GOOD_SURROUND WORLD_EDGE_WATER_GOOD_INLET_NSE WORLD_EDGE_WATER_GOOD_INLET_NWE WORLD_EDGE_WATER_GOOD_THINNING_S_W WORLD_EDGE_WATER_GOOD_THINNING_S_E WORLD_EDGE_WATER_GOOD_THINNING_N_W WORLD_EDGE_WATER_GOOD_THINNING_N_E WORLD_EDGE_WATER_GOOD_THINNING_E_N WORLD_EDGE_WATER_GOOD_THINNING_E_S WORLD_EDGE_WATER_GOOD_THINNING_W_N WORLD_EDGE_WATER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W WORLD_EDGE_GLACIER_GOODSAV_SURROUND WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_STRAIGHT_S WORLD_EDGE_WATER_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_STRAIGHT_N WORLD_EDGE_WATER_THICK_CORNER_NE WORLD_EDGE_WATER_THICK_CORNER_SW WORLD_EDGE_WATER_STRAIGHT_E WORLD_EDGE_WATER_THICK_CORNER_NW WORLD_EDGE_WATER_THIN_CORNER_NE WORLD_EDGE_WATER_THIN_CORNER_SW WORLD_EDGE_WATER_THICK_CORNER_SE WORLD_EDGE_WATER_THIN_CORNER_NW WORLD_EDGE_WATER_TINY_CORNER_NE WORLD_EDGE_WATER_TINY_CORNER_SW WORLD_EDGE_WATER_THIN_CORNER_SE WORLD_EDGE_WATER_TINY_CORNER_NW WORLD_EDGE_WATER_INLET_NSE WORLD_EDGE_WATER_INLET_NWE WORLD_EDGE_WATER_TINY_CORNER_SE WORLD_EDGE_WATER_INLET_NSW WORLD_EDGE_WATER_THINNING_N_W WORLD_EDGE_WATER_THINNING_N_E WORLD_EDGE_WATER_INLET_SWE WORLD_EDGE_WATER_SURROUND WORLD_EDGE_WATER_THINNING_W_N WORLD_EDGE_WATER_THINNING_W_S WORLD_EDGE_WATER_THINNING_S_W WORLD_EDGE_WATER_THINNING_S_E WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_THINNING_E_N WORLD_EDGE_WATER_THINNING_E_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_STRAIGHT_N WORLD_EDGE_WATER_EVIL_STRAIGHT_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E CUSTOM_EDGING CUSTOM_RAMP GROWTH_4 GROWTH_PICKED CUSTOM_EDGE_S CUSTOM_EDGE_W SOIL_BACKGROUND CUSTOM_EDGE_N CUSTOM_EDGE_NE CUSTOM_EDGE_SW CUSTOM_EDGE_E CUSTOM_EDGE_NW PICKED CUSTOM_EDGE_SE SHRUB_PICKED CROP_R CROP_SPROUT CROP_L CROP_M TISSUE_NOT_SHAPED TISSUE_MIN_LENGTH SHRUB_DEAD Tree tile token not recognized: TISSUE_MAY_HAVE_COLOR TISSUE_SWAP TISSUE_MAX_LENGTH TISSUE_MAY_HAVE_SHAPING CONDITION_TISSUE_LAYER CONDITION_RANDOM_PART_INDEX IF_MIN_CURLY LARGE_IMAGE CONDITION_CASTE CONDITION_ITEM_WORN CONDITION_SYN_CLASS CONDITION_GHOST ANY_HELD Unrecognized item type in CONDITION_ITEM_WORN: SHUT_OFF_IF_ITEM_PRESENT Unrecognized pants type in CONDITION_ITEM_WORN: Unrecognized weapon type in CONDITION_ITEM_WORN: Unrecognized tool type in CONDITION_ITEM_WORN: Unrecognized armor type in CONDITION_ITEM_WORN: Unrecognized helm type in CONDITION_ITEM_WORN: Unrecognized shield type in CONDITION_ITEM_WORN: Unrecognized shoes type in CONDITION_ITEM_WORN: Unrecognized gloves type in CONDITION_ITEM_WORN: CONDITION_HAUL_COUNT_MIN CONDITION_HAUL_COUNT_MAX No items found in CONDITION_ITEM_WORN: Body part not found in caste(s): CONDITION_PROFESSION_CATEGORY CONDITION_DYE CONDITION_CHILD CONDITION_NOT_CHILD CONDITION_MATERIAL_TYPE: CONDITION_MATERIAL_FLAG CONDITION_NOT_DYED CONDITION_MATERIAL_TYPE END_LAYER_GROUP LAYER_SET Unrecognized condition material flag: LAYER_GROUP WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_STRAIGHT_W WORLD_EDGE_BEACH_LINE_STRAIGHT_E WORLD_EDGE_BEACH_LINE_STRAIGHT_N WORLD_EDGE_BEACH_LINE_STRAIGHT_S WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE WORLD_EDGE_BEACH_LINE_INLET_NWE WORLD_EDGE_BEACH_LINE_INLET_SWE WORLD_EDGE_BEACH_LINE_INLET_NSW WORLD_EDGE_BEACH_LINE_INLET_NSE WORLD_EDGE_BEACH_LINE_THINNING_N_E WORLD_EDGE_BEACH_LINE_THINNING_S_W WORLD_EDGE_BEACH_LINE_SURROUND WORLD_EDGE_BEACH_LINE_THINNING_N_W WORLD_EDGE_BEACH_LINE_THINNING_W_S WORLD_EDGE_BEACH_LINE_THINNING_E_N WORLD_EDGE_BEACH_LINE_THINNING_S_E WORLD_EDGE_BEACH_LINE_THINNING_W_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_BEACH_LINE_THINNING_E_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S ASCII_RECTANGLE ASCII_GRAPHICS WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E Unrecognized tile: CREATURE_GRAPHICS Failed to find CREATURE_GRAPHICS creature PLANT_GRAPHICS Failed to find PLANT_GRAPHICS plant Failed to find CREATURE_CASTE_GRAPHICS creature STANDARD_LEAVES CREATURE_CASTE_GRAPHICS Failed to find CREATURE_CASTE_GRAPHICS creature caste STANDARD_FRUIT_3 STANDARD_FLOWERS_1 STANDARD_FRUIT_1 STANDARD_FRUIT_2 GROWTH_2 GROWTH_3 STANDARD_FLOWERS_2 GROWTH_1 PALETTE_COLOR TILE_DIM SKELETON_WITH_SKULL PALETTE_DEFAULT Unrecognized Graphics Token: PAGE_DIM_PIXELS PAGE_DIM Asked to clone nonexistent texture! grayscale_texture ran into mysteriously uncanonicalized texture Tileset not found SECRET_DEATH SPEECH_GENERAL BOOK_INSTRUCTION BOOK_ART SPEECH_GREET SPEECH_GREET_REPLY SPEECH_SLAYER SPEECH_THREAT SPEECH_GREET_WORSHIP SPEECH_GREET_BABY SPEECH_GREET_REPLY_DIFF_LANGUAGE SPEECH_GREET_REPLY_UNUSUAL_FIRST SPEECH_GOODBYE_WORSHIP_3 SPEECH_TEMPLE_ALREADY_MEMBER SPEECH_GOODBYE_WORSHIP_1 SPEECH_GOODBYE_WORSHIP_2 SPEECH_TASK_RECOMMENDATION SPEECH_UNKNOWN_HF_SEEKER SPEECH_TEMPLE_BECOME_MEMBER SPEECH_POSITIVE SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER SPEECH_AB_SPECIFIC_HF_SEEKER SPEECH_SITE_SPECIFIC_HF_SEEKER SPEECH_JUSTIFICATION_PROXIMITY SPEECH_JUSTIFICATION_EXPERIENCE SPEECH_ARCH_INFO_JUSTIFICATION SPEECH_JUSTIFICATION_REPRESENTATION SPEECH_NO_FAMILY SPEECH_FAMILY_RELATIONSHIP_SPEC SPEECH_JUSTIFICATION_REMINDER SPEECH_JUSTIFICATION_ANTITHETICAL SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD SPEECH_FAMILY_RELATIONSHIP_NO_SPEC SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL SPEECH_WANDERING_PROFESSION SPEECH_HUNTING_PROFESSION SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD SPEECH_CHILD_AGE_PROCLAMATION SPEECH_GUARD_PROFESSION SPEECH_GUARD_WARNING SPEECH_THIEF_PROFESSION SPEECH_SNATCHER_PROFESSION SPEECH_PAST_PROFESSION_YEAR SPEECH_CURRENT_PROFESSION_NO_YEAR SPEECH_SOLDIER_PROFESSION SPEECH_PAST_PROFESSION_NO_YEAR SPEECH_ANIMAL_SLAYER SPEECH_WANDERING_PROFESSION_YEAR SPEECH_CURRENT_PROFESSION_YEAR SPEECH_HIST_FIG_SLAYER SPEECH_THIEF_PROFESSION_YEAR SPEECH_PAST_WANDERING_PROFESSION SPEECH_HUNTING_PROFESSION_YEAR SPEECH_SNATCHER_PROFESSION_YEAR SPEECH_PAST_THIEF_PROFESSION SPEECH_GREET_REPLY_AFTER_HERO SPEECH_PAST_HUNTING_PROFESSION SPEECH_PAST_SNATCHER_PROFESSION SPEECH_PAST_MERCENARY_PROFESSION SPEECH_MERCENARY_PROFESSION SPEECH_MERCENARY_PROFESSION_YEAR Getting married Cannot reach site Unscheduled cancels Area became inappropriate Inappropriate dig square combat Interrupted by Need empty bag Need empty trap Need empty bucket No available colony Need valid, active clay collection zone Need valid, active sand collection zone Need empty cage Too injured Incapable of carrying Clay vanished Sand vanished Infant inaccessible Patient inaccessible Animal inaccessible Resting injury Building inaccessible Drop-off inaccessible Item inaccessible No partner Nothing to catch Nothing to cage Nothing in cage Area inaccessible Hunting vermin for food Getting water Getting food Job item lost or destroyed No target building No mechanism for target Target too injured Target inaccessible Lost pick Attacking building No trigger No mechanism for trigger Equipment mismatch Removed from guard Farewell! Leaving Invalid officer Using well Getting something to drink In Custody Need splint No available traction bench Not responsible for trade Lost axe Bad script! #1 Need crutch Need cloth Need thread No weapon for execution Need bag containing powder suitable for cast application Bad script! #3 Bad script! #2 suspended the construction of No longer requested Not appointed No appropriate ammunition OVERWROTE JOB: ) has been completed. suspended a linkage from bowyer carpenter woodworker stonecutter engraver stoneworker woodcutter animal caretaker ranger stone carver metalsmith animal dissector trapper animal trainer blacksmith armorer weaponsmith furnace operator gem setter gem cutter jeweler metalcrafter Already leading creature No infant Patient not resting No patient Water source contaminated No water source Water source vanished No food available Well dry Bucket full of extraneous material No bucket at well Creature occupying site Wrong ammunition No weapon in linked stockpile Need office Item blocking site No item No ammunition Ammunition inaccessible Inappropriate building No creature Animal not restrained Building site submerged No party No designated area No floor space No building Water is frozen Relieved Nothing in building Wrong justice state Horrified Experiencing emotional shock Mortally afraid Terrified Anguished In agony Too sad Grieving Frightened Distressed Dismayed Despairing In existential crisis Shaken Mortified Miserable Catatonic Oblivious Too depressed Too insane Could not find path Throwing tantrum Went insane Taken by mood Going to bed Handling dangerous creature Seeking artifact Path blocked Job item misplaced Forbidden area Dangerous terrain Seeking Infant Master Lasher lasher Master Blowgunner blowgunner beast hunter Master Thief recruit astronomer historian mathematician philosopher peddler geographer chemist naturalist babies pilgrim prophet slave peasant Peasant Slave agitated stray prisoner Corpse Agitated Stray Prisoner *Trained* +Trained+ -Trained- Ranger Woodworker the force the deity Fishery Worker Stonecrafter Metalcrafter Armorer Administrator Engineer Soap Maker Philosopher Trader Naturalist Historian Peddler Recruit Snatcher Beast Hunter Pilgrim Prophet potter bookbinder papermaker woodcrafter leatherworker stonecrafter wax worker glazer glassmaker clothier weaver bone carver fish dissector fisherman fishery worker strand extractor milker cheesemaker farmer fish cleaner spinner shearer gelder tanner miller thresher herbalist planter beekeeper presser lye maker potash maker soap maker brewer siege engineer mechanic engineer wood burner suturer trader pump operator siege operator Hammer Lord hammerman merchant Elite Crossbowman crossbowman Spearmaster spearman Axe Lord axeman Elite Wrestler wrestler Mace Lord maceman Swordmaster swordsman Elite Bowman bowman Pikemaster pikeman retches retch The vomit splatters into the shallow puddle of water. The rest of the vomit splatters into the shallow puddle of water. collapses and falls collapse and fall out from exhaustion. no longer stunned. in to pain. gives to the ground from over-exertion. have given a resident training! forgotten reverted to a wild state! has left the martial trance. is no longer enraged. has grown to become a the name surroundings again. is aware of has climbed out of depression. has calmed down. Horrors! Demons in the deep! is unable to break are unable to break has given birth to 'You will not stand between me and was spotted sneaking around! An ambush! Drive them out! The wilds are turning on us! Curse these lands! Thief! Protect the hoard from skulking filth! Cavern dwellers! Send them back to the darkness! Intruders! Drive them away! 'I'll live to fight another day!' ! Drive it away! An ambush! Curse them! An ambush! Curse all friends of nature! An ambush! Skulking vermin! There is a has sprung from ambush! An injured Snatcher! Protect the children! the breath. the fire. the dragonfire. hidden away here. hurls breathes breathe out thick strands of webbing shoots shoot a ball of fire Receive job pay: NULL JOB Double Caged Unit unit contained in unit freezing being incinerated blistering You are southwestern northwestern There is nothing to catch in the There is nothing to catch in southern northern southeastern northeastern eerie cavern magma sea cavern central has gone berserk! has gone stark raving mad! is stricken by melancholy! swamps has imposed a ban on certain exports. has a new demand. has forgotten a demand. has stopped responding to the world... caught in a lava mist! caught in a cloud of has altered the prices of goods. has mandated the construction of certain goods. caught in a pool of magma! caught in a pool of lava! caught in a burst of steam! caught in dragonfire! transformed into a You have You have learned the power ' regain over. falls completely free of the web. partially free of the web. consciousness. regains feeling sluggish! partially paralyzed! fully overcome the paralysis. completely paralyzed! into the ocean wave vomits partially overcome the paralysis. numb! into the flames into the dragonfire into the lava mist into the The vomit burns away in the lava. The rest of the vomit burns away in the lava. into the sea foam and bits of it get stuck in the web The vomit disappears into the water. The rest of the vomit disappears into the water. The vomit burns away in the magma. The rest of the vomit burns away in the magma. The vomit falls away into the underworld. The rest of the vomit falls away into the underworld. The vomit falls away into the chasm. The rest of the vomit falls away into the chasm. the absolute inability to focus the ability to focus very good focus a great ability to focus an unbreakable will poor focus quite poor focus really poor focus absolutely no willpower willpower a lot of willpower an iron will a boundless creative imagination little willpower a large deficit of willpower next to no willpower next to no creative talent good creativity very good creativity great creativity uncanny intuition meager creativity poor creativity lousy creativity horrible intuition good intuition very good intuition great intuition absolutely boundless patience bad intuition very bad intuition lousy intuition no patience at all a sum of patience a great deal of patience a deep well of patience an astonishing memory a shortage of patience little patience very little patience little memory to speak of a good memory a great memory an amazing memory an astonishing ability with languages and words an iffy memory a poor memory a really bad memory difficulty with words and language a way with words a natural inclination toward language a great affinity for language a stunning feel for spatial relationships a little difficulty with words little linguistic ability very little linguistic ability no sense for spatial relationships a good spatial sense a great feel for the surrounding space an amazing spatial sense an astonishing knack for music a questionable spatial sense poor spatial senses an atrocious spatial sense burning alive on fire freezing to death being frozen solid unbelievably strong You are melting! burning to death unquestionably weak unfathomably weak very strong mighty extremely agile amazingly agile very weak totally clumsy abysmally clumsy very agile incredibly tough basically unbreakable clumsy quite clumsy remarkably flimsy shockingly fragile quite durable indefatigable absolutely inexhaustible flimsy very flimsy extremely quick to tire truly quick to tire slow to tire very slow to tire incredibly quick to heal possessed of amazing recuperative powers quick to tire very quick to tire really slow to heal shockingly slow to heal quick to heal quite quick to heal almost never sick virtually never sick slow to heal very slow to heal really susceptible to disease stunningly susceptible to disease rarely sick very rarely sick awesome intellectual powers susceptible to disease quite susceptible to disease a stunning lack of analytical ability a good intellect a sharp intellect great analytical abilities unbreakable focus poor analytical abilities very bad analytical abilities a lousy intellect Wrapped around Multigrasp Hauled Hidden Right shoulder Sewn into Stuck in Strapped to releases pulls out and On head Left shoulder Unit has misaligned body modifiers. Adjusting. caste(s) Creature caste outside of creature caste bounds: Acceptable Fish Liquid Flood Overflow Acceptable Liquid Flood Overflow Your miners have defaced a Unit has misaligned bp modifiers. Adjusting. 's mandates have ended. 's mandate has ended. skids along the ground takes the full force of the impact a glob of a cloud of path fail: upon a has bestowed the name raises a high fever in sucks the wind out of You have disturbed the sleep of the dead! has grown attached to a paralyzes causes a spell of dizziness in inflicts excruciating pain upon convulse and retch has risen and is haunting the fortress! is throwing a tantrum, possessed by batters toppled by is to blame! has been misplaced. No doubt is following A sadistic ghost. A murderous ghost. can be heard howling throughout the fortress! is throwing objects around the fortress! A howling spirit. The ceaseless noise is making sleep difficult. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. An angry ghost. A violent ghost. absolutely no feel for music at all a feel for music a natural ability with music a great musical sense an astounding feel for the position of an iffy sense for music little natural inclination toward music next to no natural musical ability a good kinesthetic sense a very good sense of the position of a great kinesthetic sense own body a meager kinesthetic sense a poor kinesthetic sense a very clumsy kinesthetic sense an unbelievably atrocious sense of the position of an ability to read emotions fairly well a very good sense of empathy a great sense of empathy an absolutely remarkable sense of others' emotions poor empathy a very bad sense of empathy next to no empathy the utter inability to judge others' emotions a good feel for social relationships a very good feel for social relationships a great feel for social relationships a shockingly profound feel for social relationships a meager ability with social relationships a poor ability to manage or understand social relationships a lack of understanding of social relationships an absolute inability to understand social relationships Attend Meeting Attend Parley Conduct Meeting Return Treasure (improper barracks) (no barracks) (activity cancelled) New Arrival (no archery target) (does not exist) (cannot individually drill) (no activity) (no reachable valid target) (invalid location) (unreachable location) (improper building) (no reachable point on route) (no patrol route) (not in squad) (no burrow) (no library) (no temple) (invalid order) (not following order) (cannot follow order) (location no longer in zone) (cannot leave site) (no item) In Mouth Null Precise Civ Equipment Link: A diplomat could not complete a meeting and has left unhappy. been found boiled. been found dead, badly burned. been found dead, drowned. been found dead, dehydrated. been found dead, frozen. been found solidified. been found condensed. been found melted. was seen being passed to a thief! been found dead, completely drained of blood! been found scuttled. been found dead, badly crushed. <pro_sub> is missing from its proper place! has been moved from its proper place! was seen being stolen! <pro_pos> <pro_obj> You reorganize your possessions. possessions. reorganizes A restless haunt, generally troubling past acquaintances and relatives. A troublesome poltergeist. An energetic poltergeist. A secretive poltergeist. have in play interaction This spirit has not been properly memorialized or buried. A forlorn haunt, seeking out known locations or drifting around the place of death. been scared to death died of old age. fallen into a deep chasm. died in a cage. drowned. died of thirst. starved to death. died in the dark. melted. boiled. burned up in dragon fire. burned up in magma. been encased in cooling lava. died in the heat. solidified. condensed. burned to death. frozen to death. been encased in ice. been encased in cooling magma. been crushed under the collapsing ceiling. been crushed by a drawbridge. burned up in a magma mist. been scalded to death. succumbed to infection. bled to death. been shot and killed. been killed by falling rocks. been scuttled. been slaughtered. been struck down. suffocated. been crucified. been beheaded. been executed. been hacked to pieces. been burned alive. been executed by drowning. been executed by being left out in the air. been buried alive. been murdered by been drained of blood by been drained of blood been fed to beasts. vanished. been killed by a flying object. been killed by a vehicle. been killed by a trap. been put to rest. been impaled on spikes. died after colliding with an obstacle. collapsed. been found, starved to death. been found dead, contorted in fear! been found dead. leapt from a great height. save/current/unit- Outdated unit file ignored: Expected unit file missing or corrupted: color_pattern material_template entity translation text_set failed vermin colony deletion Generating world using parameter set tissue_template body_detail_plan creature_variation interaction Null unit chunk on export A cloud of has drifted nearby! It is raining Seed: History Seed: Name Seed: Creature Seed: It is now summer. Summer has arrived on the calendar. The dry season has come. Autumn has come. It is snowing The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. masterfully! This artwork appears on This work of art is a This artwork appears on a Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar. improved This engraving appears on a floor This engraving appears on a wall somewhere This artwork is a and was crafted in This artwork appears on the front of on the back of On the coin's back Engraved on the floor on the wall It is a The item On the item On the front of the coin [LPAGE:ART_IMAGE: well-designed finely-designed superiorly designed rendition of Duplicate Object: inorganic creaturebody creaturebodygloss a day's travel nearly a day's travel a half day's travel , being the rightful heir, has inherited the position of has been appointed to the position of has been elected to the position of very near The weather has cleared. A snow storm has come. It has started raining. Load Game: Invalid Job ID Number, a short walk in the depths aboveground inaccessible from here Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Artifact ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Agreement ID Number Load Game: Invalid Poetic Form ID Number Load Game: Invalid Musical Form ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Army ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Belief System ID Number Load Game: Invalid Image Set ID Number Load Game: Invalid Divination Set ID Number has engraved a masterpiece! Load Game: Invalid Dance Form ID Number Load Game: Invalid Scale ID Number Load Game: Invalid Rhythm ID Number Load Game: Invalid Occupation ID Number The image is the symbol of was commissioned by objects/ n exceptionally designed masterfully designed The artwork relates to during objects/descriptor_shape_*.txt objects/descriptor_color_*.txt objects/descriptor_pattern_*.txt objects/material_template_*.txt objects/language_*.txt objects/text_*.txt objects/music_*.txt objects/sound_*.txt objects/building_*.txt objects/b_detail_plan_*.txt objects/body_*.txt objects/c_variation_*.txt objects/inorganic_*.txt objects/plant_*.txt objects/tissue_template_*.txt objects/item_*.txt Missing Text Set Definition: Missing Material Template: Missing Inorganic Gloss: Missing Plant Gloss: objects/creature_*.txt objects/entity_*.txt objects/reaction_*.txt objects/interaction_*.txt Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Creature Variation: Missing Creature Definition: Missing Tissue Template: Missing Item Definition: Missing Building Definition: Missing Body Detail Plan: Missing Color Definition Missing Shape Definition Missing Color Pattern Definition Missing Reaction Definition Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition : NULL job on building load : NULL master on building load : NULL subord on building load Site Map: Extra Item Occupancy Missing Interaction Definition: Missing Music Definition: Missing Sound Definition: has claimed the position of succession traveler placed out of bounds , looks to your thriving economy for its future prosperity and has been incorporated into your holdings. , looks to your thriving economy for its future prosperity. Something has collapsed on the surface! A section of the cavern has collapsed! After a polite discussion with local rivals, After a polite discussion with a local rival, <artifacts> <artifact> <item> </name_string> </site> </sites> <world_constructions> </world_constructions> <page_written_content_id> </writing_written_content_id> <writing_written_content_id> </item> <name_string> </page_number> <page_number> </page_written_content_id> </abs_tile_z> <abs_tile_z> </structure_local_id> <structure_local_id> </abs_tile_x> <abs_tile_x> </abs_tile_y> <abs_tile_y> <historical_figures> <historical_figure> </race> <race> </holder_hfid> <holder_hfid> </artifact> </artifacts> </birth_year> <birth_year> </birth_seconds72> <birth_seconds72> </caste> <caste> </appeared> <appeared> <deity/> <force/> <animated/> <ghost/> </death_year> <death_year> </death_seconds72> <death_seconds72> <war_buddy/> <jealous_obsession/> <jealous_relationship_grudge/> <scholar_buddy/> </associated_type> <associated_type> <vague_relationship> <childhood_friend/> <religious_persecution_grudge/> <grudge/> <persecution_grudge/> <supernatural_grudge/> <artistic_buddy/> <athlete_buddy/> <atheletic_rival/> <business_rival/> NULL artifact on site adoption, skipping You have discovered a river. You have discovered an expansive cavern deep underground. save/current/site- You have discovered a deep pit. You have discovered a magma pool. You have discovered a volcano. ! Praise the miners! You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a cave entrance. You have discovered a downward passage. Evaluate Wagon Edge Access Overflow The falling debris has defaced a corrupt feature population You have discovered an unusual volcanic wall studded with gems. You have found a curious underground structure. You have struck column update out of bounds: Dungeon Flood Fill Overflow 2 The impertinent vegetation has defaced a A careless farmer has defaced a A foolish builder defaced a corrupt feature layer population Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4
- NAAM?
<?xml version='1.0' encoding='CP437'?> <df_world> have married. Congratulations! ivory/tooth unknown material <underground_regions> <underground_region> underworld </depth> <regions> <region> </region> </regions> <site> </rectangle> <rectangle> <structures> <depth> </underground_region> </underground_regions> <sites> castle courtyard </owner_hfid> <owner_hfid> </site_properties> </structures> <site_properties> castle wall castle tower concise sardonic self indulgent tender compassionate vicious </style> </written_content> </written_contents> <poetic_forms> </poetic_forms> <musical_forms> <musical_form> </musical_form> <poetic_form> </description> <description> </poetic_form> </dance_forms> </df_world> green glass gems clear glass gems </musical_forms> <dance_forms> <dance_form> </dance_form> is stumbling around obliviously! is brawling under the influence! camp order missing parent -- unit will camp forever crystal glass gems has entered a martial trance! is throwing a tantrum! has slipped into depression... You feed on flounder flounders in the water has guzzled some : site walker could not find walkable area : site walker could not return to home zone lose hold of the loses hold of the mount mounts in the lava in the magma push pushes dismount dismounts You fail to dismount in time. You stand up. You cannot mount due to the presence of an existing rider. You fail to mount in time. </breed_id> <breed_id> </historical_figure> </historical_figures> </vague_relationship> <adventurer/> </ent_pop_id> <ent_pop_id> <entities> <honor> </gives_precedence> <gives_precedence> <entity_populations> <entity_population> </entity_population> </entity_populations> <requires_any_melee_skill/> <requires_any_ranged_skill/> </required_skill_ip_total> <required_skill_ip_total> <granted_to_everybody/> </required_skill> <required_skill> <requires_any_melee_or_ranged_skill/> </required_years> <required_years> </exempt_epid> <exempt_epid> </required_battles> <required_battles> </required_kills> <required_kills> <historical_events> </historical_events> <historical_event_collections> </historical_event_collections> </exempt_former_epid> <exempt_former_epid> </honor> </entities> <written_contents> <written_content> </title> <title> <historical_eras> <historical_era> </historical_era> </historical_eras> <form> </form> <style> meandering </author_hfid> <author_hfid> </author_roll> <author_roll> florid forceful humorous puerile cheerful mechanical serious disjointed NULL artifact on wg ruin building, skipping adventuring traveler placed out of bounds stands up. You lie on the ground. lies on the ground. marriage traveler placed out of bounds unknown header flags set unknown compression method incorrect length check incorrect data check invalid code lengths set too many length or distance symbols invalid code -- missing end-of-block invalid bit length repeat invalid stored block lengths invalid block type invalid distance too far back invalid distances set invalid literal/lengths set invalid distance code invalid literal/length code header crc mismatch invalid window size incorrect header check need dictionary file error stream end incompatible version data error stream error buffer error insufficient memory ---------------- C:\Users\tarna\Desktop\dwarves\x64\Release\Dwarf Fortress.pdb .text$di .text$mn .text$mn$00 .text$x .text$yd .idata$5 .00cfg .CRT$XCA .CRT$XCAA .CRT$XCL .CRT$XCU .CRT$XCZ .CRT$XDA .CRT$XDU .CRT$XDZ .CRT$XIA .CRT$XIAA .CRT$XIAC .CRT$XIC .CRT$XIZ .CRT$XLA .CRT$XLC .CRT$XLD .CRT$XLZ .CRT$XPA .CRT$XPZ .CRT$XTA .CRT$XTZ .rdata .rdata$T .rdata$r .rdata$voltmd .rdata$zzzdbg .rtc$IAA .rtc$IZZ .rtc$TAA .rtc$TZZ .tls$ZZZ .xdata .xdata$x .idata$2 .idata$3 .idata$4 .idata$6 .data$r .data$rs .pdata .rsrc$01 .rsrc$02 R6HzT6HzV6HzX6HzZ6Hz\rH= HV^6Hv`6Hzb6Hzd6Hzf6Hzh6H j6HHl6H|n6HHp6Hzr6Hzt6HzvrH9 H*x6H^z6H^|6H^~6H^ :42J842 >42J<42Q *B,(*`,(*0( &J(z&% ,J.z,R* ^4Z6z4 ^>Z@z> (R*D,D. :D<r'= u *,,2. 2~>>2D> :'n$1 N(XpN` Z(`pZb^z b(hpbbfz & .$N&J &*.,Z2J b&1'$^'u %!%A%a% &!&A&a&! 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.?AVworld_construction_square_bridgest@@ .?AVworld_construction_square_wallst@@ .?AVworld_construction_square_roadst@@ .?AVworld_constructionst@@ .?AVworld_construction_wallst@@ .?AVworld_construction_square_tunnelst@@ .?AVworld_construction_tunnelst@@ .?AVworld_construction_roadst@@ .?AVworld_construction_squarest@@ ++++++++ ++++++++++ +++++++++ +++++++++ +++++++++++ ++++++++++ +++++++++ ++++++++ +++++++++
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