v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
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− | !This program cannot be run in DOS mode. | + | <pre>!This program cannot be run in DOS mode. |
− | + | api-ms-win-core-synch-l1-2-0.dll | |
− | + | SleepConditionVariableCS | |
− | + | WakeAllConditionVariable | |
− | + | bad allocation | |
− | + | Out of memory - aborting | |
− | + | Fatal Error | |
− | + | UTF-16LE | |
− | + | Unknown exception | |
− | + | bad array new length | |
− | + | string too long | |
− | + | TRANS_NAME | |
− | + | nameless | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | <structure> | |
− | + | </local_id> | |
− | + | <local_id> | |
− | + | <type>counting house</type> | |
− | + | </name> | |
− | + | <name> | |
− | + | </structure> | |
− | + | <type>guildhall</type> | |
− | + | <type>hospital</type> | |
− | + | <type>tower</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>keep</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>temple</type> | |
− | + | </worship_hfid> | |
− | + | <worship_hfid> | |
− | + | </entity_id> | |
− | + | <entity_id> | |
− | + | <type>library</type> | |
− | + | </copied_artifact_id> | |
− | + | <copied_artifact_id> | |
− | + | <type>inn tavern</type> | |
− | + | <type>market</type> | |
− | + | <type>tomb</type> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | vector too long | |
− | + | invalid string position | |
− | + | Training Session | |
− | + | Activity | |
− | + | Research | |
− | + | Activity Event | |
− | + | Worship | |
− | + | Socialize | |
− | empties | + | empties |
− | empty | + | empty |
− | picks up | + | picks up |
− | pick up | + | pick up |
− | has shared many tales from beyond | + | has shared many tales from beyond |
− | embraces | + | embraces |
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Fairness | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Competition | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Knowledge | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Perform Music | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
Demonstration | Demonstration | ||
− | + | Wait for | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Individual Combat Drill | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | + | You could not find a partner. | |
− | + | Some children | |
− | + | begins | |
− | playing with | + | playing with |
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | the story of | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
verse paragraph | verse paragraph | ||
− | + | You continue the poem. | |
stanza | stanza | ||
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 224: | Line 224: | ||
well. | well. | ||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | instrument | |
− | and the | + | and the |
− | delivering a virtuoso performance on the | + | delivering a virtuoso performance on the |
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
with skill. | with skill. | ||
sound | sound | ||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | + | doesn't | |
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
Line 250: | Line 250: | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | Alias: | |
− | + | Associated Plot: | |
− | + | Highest known in organization | |
− | + | Associated Organization: | |
− | + | We haven't performed for some time. | |
− | + | We are going the wrong way. | |
− | + | We should be making better progress. | |
− | + | We should have made it there by now. | |
− | + | We must not abandon | |
− | + | The oppressor has been overthrown! | |
− | + | We have arrived at our destination. | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | flying | |
− | + | , but it is deflected by | |
− | by the | + | by the |
− | + | spinning | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | in the | + | in the |
from behind | from behind | ||
from the side | from the side | ||
− | with | + | with |
− | + | the part | |
is smashed into the body, an unrecognizable mass! | is smashed into the body, an unrecognizable mass! | ||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
is cloven asunder! | is cloven asunder! | ||
Line 290: | Line 290: | ||
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | the injured part | |
is ripped into loose shreds! | is ripped into loose shreds! | ||
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | denting | |
− | + | bruising | |
apart | apart | ||
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
chipping | chipping | ||
fracturing | fracturing | ||
Line 315: | Line 315: | ||
tearing | tearing | ||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | and spilling | + | and spilling |
− | + | breaking away | |
most of | most of | ||
half of | half of | ||
a piece of | a piece of | ||
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | rotten | |
− | + | decomposing | |
− | + | a major artery | |
− | + | an artery | |
has been opened by the attack | has been opened by the attack | ||
− | + | many nerves | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | It is a gelding blow! | |
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | a motor nerve | |
− | + | a sensory nerve | |
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
Line 359: | Line 359: | ||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
− | is injected into the | + | is injected into the |
− | crumbles over the | + | crumbles over the |
− | splatters over the | + | splatters over the |
− | flows over the | + | flows over the |
looks | looks | ||
even more sick! | even more sick! | ||
sick! | sick! | ||
− | pours over the | + | pours over the |
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | No team/side | |
− | + | Independent | |
(Tame) | (Tame) | ||
− | + | Equipment | |
− | + | Skills | |
− | + | Conditions | |
− | + | Create | |
− | + | Side # | |
− | + | Creature | |
− | + | Scattered cumulus | |
− | + | No cumulus clouds | |
− | + | Cumulonimbus (rain) | |
− | + | Many cumulus (rain) | |
− | + | Tame/mountable | |
− | + | Set the weather, temperature, and time. | |
− | + | No fog | |
− | + | Nimbostratus (rain) | |
− | + | Thin mist | |
− | + | No stratus | |
− | + | Cirrus | |
− | + | Stratus (rain) | |
− | + | Altostratus | |
− | + | Scorching | |
− | + | Dragonfire | |
− | + | Thick fog | |
− | + | Absolute zero | |
− | + | Deathly cold | |
− | + | Morning | |
− | + | Subterranean | |
− | + | Below freezing | |
− | + | Freezing | |
− | + | Evening | |
− | + | Early evening | |
− | + | Late morning | |
− | + | Late afternoon | |
− | + | Early afternoon | |
− | + | Late night | |
− | + | Early morning | |
and others have returned. | and others have returned. | ||
have returned. | have returned. | ||
− | + | , the performance troupe, has arrived. | |
− | + | , a performance troupe, is visiting. | |
has arrived. | has arrived. | ||
is visiting. | is visiting. | ||
Line 415: | Line 415: | ||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has returned. | has returned. | ||
− | has brought back many tales from beyond | + | has brought back many tales from beyond |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | Autumn | |
− | + | Winter | |
− | + | Spring | |
− | + | Summer | |
− | + | Spoils Report: | |
and others | and others | ||
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
has been conquered and now | has been conquered and now | ||
− | + | , has been | |
incorporated into your holdings. | incorporated into your holdings. | ||
− | has been founded | + | has been founded |
− | + | , has been conquered and | |
− | + | overlord | |
− | + | overlords | |
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
− | + | vector<bool> too long | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | bad cast | |
− | + | save/current | |
− | + | themselves | |
− | + | prostrating | |
− | + | torturing | |
− | before | + | before |
− | + | devouring | |
− | + | committing a depraved act upon | |
− | + | burning | |
− | + | admiring | |
− | + | save/current/art_image- | |
− | + | save/current/ | |
− | + | art_image- | |
− | + | raising | |
− | + | striking down | |
− | + | praying to | |
− | + | hiding | |
− | + | cooking | |
− | + | contemplating | |
− | + | impaled on | |
− | + | engraving | |
− | + | surrounded by | |
− | + | shooting | |
− | + | fighting with | |
− | + | massacring | |
− | + | refusing | |
− | + | greeting | |
− | + | embracing | |
− | + | speaking with | |
− | + | committing a depraved act | |
− | + | being tortured | |
− | + | in a fetal position | |
− | + | making a submissive gesture | |
− | + | falling | |
− | + | smeared out into a spiral | |
− | + | laughing | |
− | + | hanging from | |
− | + | being flayed by | |
− | + | being mutilated by | |
− | + | weeping | |
− | + | praying | |
− | + | screaming | |
− | + | cringing | |
confused | confused | ||
offended | offended | ||
− | + | withering away | |
− | + | suffering | |
− | + | striking a triumphant pose | |
− | + | striking a menacing pose | |
− | + | traveling | |
− | + | laboring | |
− | + | making a plaintive gesture | |
− | + | being shot | |
− | + | burning | |
− | + | melting | |
terrified | terrified | ||
dejected | dejected | ||
− | + | [/LPAGE] | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | [LPAGE:HF: | |
− | + | skeletal | |
− | + | , depicted as a | |
− | + | ghostly | |
− | + | rotting | |
− | + | cooking | |
− | + | contemplating | |
− | + | unnaturally contorted | |
− | + | engraving | |
− | + | being mutilated | |
− | + | being flayed | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | the deity of | |
− | + | will be installed at target | |
− | + | will be installed at | |
− | + | Weight: | |
− | + | Owner: | |
− | + | Click a building to link to | |
− | + | Cannot link to | |
− | + | Link to | |
− | + | Sunk into depression... | |
− | + | Throwing a tantrum! | |
− | + | Corrupt Soldier Mood: | |
− | + | Stumbling obliviously! | |
− | + | Specify image | |
− | + | In a martial trance! | |
− | + | Enraged at all enemies! | |
− | + | View stockpile | |
− | + | Engraving | |
− | + | Value: | |
− | + | Overcome by terror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overwhelmed by horror! | |
− | + | In emotional shock! | |
− | + | Running around crazed! | |
− | + | Crawling around crazed! | |
− | + | Staring off into space... | |
− | + | In a berserk rage! | |
− | + | Stricken by melancholy... | |
− | + | Possessed by unknown forces! | |
− | + | Running around babbling! | |
− | + | Crawling around babbling! | |
− | + | Brooding darkly... | |
− | + | Has a horrible fell look! | |
− | + | Peculiarly secretive... | |
− | + | Has the aspect of one fey! | |
− | + | Wallowing in misery! | |
− | + | Taken by a fright! | |
− | + | Shaken to the core! | |
− | + | Truly mortified! | |
− | + | Lost in despair! | |
− | + | Anguished! | |
− | + | Distressed! | |
− | + | Completely dismayed! | |
− | with grief! | + | with grief! |
− | + | itself | |
− | + | Writhing in agony! | |
− | + | Drowning in sadness! | |
− | + | Beside | |
− | + | Experiencing mortal fear! | |
− | + | himself | |
− | + | herself | |
− | + | Child does the expelling | |
− | + | Spouse is elected | |
− | + | Child is nobility | |
− | + | Child is not present | |
− | + | Spouse does the expelling | |
− | + | Holds elected office | |
− | + | Spouse is nobility | |
− | + | Spouse is not present | |
− | + | Cannot expel or send away: | |
− | + | Creator of | |
− | + | Nobility | |
− | + | Does the expelling | |
− | + | Emotionally overloaded! | |
− | + | In existential crisis! | |
− | + | Somebody | |
− | + | Pet of | |
− | + | Thoughts | |
− | + | Military | |
− | + | Personality | |
− | + | Groups | |
− | + | Relations | |
− | + | Overview | |
− | + | Cancel | |
− | + | Health | |
− | + | Child is elected | |
− | + | Send away | |
− | + | Send to | |
− | + | Resists sickness | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | High stamina | |
− | + | Child: | |
children | children | ||
− | + | Strong | |
− | + | Spouse: | |
− | + | Lover: | |
lovers | lovers | ||
− | + | High kinesthetic sense | |
− | + | Musical | |
− | + | High social awareness | |
− | + | Developed empathy | |
− | + | Good memory | |
− | + | Patient | |
− | + | Good spatial sense | |
− | + | Good with language | |
− | + | High willpower | |
− | + | Good focus | |
− | + | Good intuition | |
− | + | Creative | |
− | + | Recovers slowly | |
− | + | Low stamina | |
− | + | Good analytical ability | |
− | + | Sickly | |
− | + | Quick to love | |
− | + | Poor social awareness | |
− | + | Envious | |
− | + | Hateful | |
− | + | Not musical | |
− | + | Poor spatial sense | |
− | + | Poor empathy | |
− | + | Poor kinesthetic sense | |
− | + | Impatient | |
− | + | Poor intuition | |
− | + | Bad with words | |
− | + | Poor memory | |
− | + | Poor focus | |
− | + | Poor analytical ability | |
− | + | Not creative | |
− | + | Low willpower | |
− | + | Polite | |
− | + | Flatterer | |
− | + | Fearless | |
− | + | Disdains advice | |
− | + | Stubborn | |
− | + | Brawler | |
− | + | Prone to discord | |
− | + | Wasteful | |
− | + | Easily stressed | |
− | + | Lustful | |
− | + | Intemperate | |
− | + | Greedy | |
− | + | Depression-prone | |
− | + | Cheerful | |
− | + | Anxious | |
− | + | Anger-prone | |
− | + | Private | |
− | + | Bashful | |
− | + | Obstinate | |
− | + | Perfectionist | |
− | + | Single-minded | |
− | + | Curious | |
− | + | Hopeful | |
− | + | Extravagant | |
− | + | Vengeful | |
− | + | Overconfident | |
− | + | Gracious | |
− | + | Ambitious | |
− | + | Inclined to abstract | |
− | + | Flights of fancy | |
− | + | Slow to love | |
− | + | Artistically inclined | |
− | + | Overbearing | |
− | + | Gregarious | |
− | + | Thrill-seeker | |
− | + | Frenetic | |
− | + | Thoughtless | |
− | + | Dutiful | |
− | + | Trusting | |
− | + | Orderly | |
− | + | Emotional obsessive | |
− | + | Tolerant | |
− | + | Altruistic | |
− | + | Swayed by emotions | |
− | + | Seeks harmony | |
− | + | Not wasteful | |
− | + | Quarreler | |
− | + | Temperate | |
− | + | Not greedy | |
− | + | Quick to give up | |
− | + | Avoid fights | |
− | + | Not anxious | |
− | + | Slow to anger | |
− | + | Resilient | |
− | + | Not lustful | |
− | + | Not envious | |
− | + | Slow to hate | |
− | + | Not easily depressed | |
− | + | Cheerless | |
− | + | Incurious | |
− | + | Quick to despair | |
− | + | Overshares | |
− | + | Shameless | |
− | + | Low self esteem | |
− | + | Not vengeful | |
− | + | Scatterbrained | |
− | + | Merciful | |
− | + | Ungrateful | |
− | + | Not ambitious | |
− | + | Humorless | |
− | + | Austere | |
− | + | Fearful | |
− | + | Overreliant on advice | |
− | + | Not vain | |
− | + | Pusillanimous | |
− | + | Avoids excitement | |
− | + | Leisurely | |
− | + | Not inclined to abstract | |
− | + | Fact-oriented | |
− | + | Distrustful | |
− | + | Sloppy | |
− | + | Unassertive | |
− | + | Not altruistic | |
− | + | Unswayed by emotions | |
− | + | Overcautious | |
− | + | Not dutiful | |
− | + | Acquiescing | |
− | + | Inattentive | |
− | + | Emotionally distant | |
− | + | Intolerant | |
− | + | Values cooperation | |
− | + | Values artwork | |
− | + | Values stoicism | |
− | + | Values independence | |
− | + | Values fairness | |
− | + | Values eloquence | |
− | + | Values tradition | |
− | + | Values decorum | |
− | + | Values power | |
− | + | Values friendship | |
− | + | Values cunning | |
− | + | Values truth | |
− | + | Values law | |
− | + | Not inclined to create art | |
− | + | Values family | |
− | + | Values loyalty | |
− | + | Values commerce | |
− | + | Values leisure time | |
− | + | Values nature | |
− | + | Values romance | |
− | + | Values sacrifice | |
− | + | Values hard work | |
− | + | Values perseverance | |
− | + | Values competition | |
− | + | Values craftwork | |
− | + | Values merriment | |
− | + | Values skill | |
− | + | Values martial prowess | |
− | + | Values self-control | |
− | + | Values introspection | |
− | + | Values harmony | |
− | + | Values tranquility | |
− | + | Disdains artwork | |
− | + | Disdains tradition | |
− | + | Disdains independence | |
− | + | Disdains cooperation | |
− | + | Disdains eloquence | |
− | + | Disdains cunning | |
− | + | Disdains decorum | |
− | + | Disdains fairness | |
− | + | Disdains friendship | |
− | + | Disdains family | |
− | + | Disdains truth | |
− | + | Disdains power | |
− | + | Values knowledge | |
− | + | Values peace | |
− | + | Disdains loyalty | |
− | + | Disdains law | |
− | + | Disdains leisure time | |
− | + | Disdains perseverance | |
− | + | Disdains romance | |
− | + | Disdains commerce | |
− | + | Disdains hard work | |
− | + | Disdains skill | |
− | + | Disdains competition | |
− | + | Disdains sacrifice | |
− | + | Disdains merriment | |
− | + | Disdains harmony | |
− | + | Disdains martial prowess | |
− | + | Disdains craftwork | |
− | + | Disdains introspection | |
− | + | Disdains stoicism | |
− | + | Disdains tranquility | |
− | + | Disdains self-control | |
− | + | Paralyzed | |
− | + | Unconscious | |
− | + | Sluggish | |
− | + | Partially paralyzed | |
− | + | Thirsty | |
− | + | Dehydrated | |
− | + | Drowsy | |
− | + | Very drowsy | |
− | + | Stressed | |
− | + | Haggard | |
− | + | Hungry | |
− | + | Starving | |
− | + | Disdains peace | |
− | + | Disdains nature | |
− | + | Harrowed | |
− | + | Disdains knowledge | |
− | + | Bleeding | |
− | + | Heavy bleeding | |
− | + | Extreme pain | |
− | + | Drowning | |
− | + | Nauseous | |
− | + | Winded | |
− | + | Stunned | |
− | + | Over-exerted | |
− | + | Exhausted | |
− | + | Focused | |
− | + | Focused! | |
− | + | Distracted | |
− | + | Distracted! | |
− | + | Squad: | |
(Rusty) | (Rusty) | ||
(V Rusty) | (V Rusty) | ||
− | + | Needs | |
− | + | Healthy | |
− | + | Haul: | |
− | + | No official position | |
− | + | Partially webbed | |
− | + | Webbed | |
− | + | Injured | |
− | + | Seriously injured | |
− | + | Uphold tradition | |
− | + | Hear eloquence | |
− | + | Make merry | |
− | + | Self-examination | |
− | + | Learn something | |
− | + | Excitement | |
− | + | Be with friends | |
− | + | Be with family | |
− | + | Stay occupied | |
− | + | Meditate | |
− | + | Admire art | |
− | + | Be creative | |
− | + | Unmet need: | |
− | + | No unmet needs | |
− | + | Drink alcohol | |
− | + | Wander | |
− | + | Be extravagant | |
− | + | Think abstractly | |
− | + | Help somebody | |
− | + | Eat good meal | |
− | + | Cause trouble | |
− | + | See animal | |
− | + | Make romance | |
− | + | Acquire object | |
− | + | See great beast | |
− | + | Martial training | |
− | + | Craft object | |
− | + | Take it easy | |
− | + | Practice skill | |
− | + | Geography | |
− | + | Chemistry | |
− | + | Engineering | |
− | + | Medicine | |
− | + | Mathematics | |
− | + | Philosophy | |
− | + | Natural history | |
− | + | Astronomy | |
− | + | Combat | |
− | + | Description | |
− | + | Other skills | |
− | + | Social | |
− | + | Wounds | |
− | + | Status | |
− | + | History | |
− | + | Treatment | |
− | + | Dialog | |
− | + | Choreography | |
− | + | Musical composition | |
− | + | Autobiography | |
− | + | Biography | |
− | + | Letter | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Musical form | |
− | + | Poetic form | |
− | + | Manual | |
− | + | Dance form | |
− | + | Work details | |
− | + | No assigned rooms | |
− | + | Locations | |
− | + | Workshops | |
− | + | Star chart | |
− | + | Dictionary | |
− | + | Star catalogue | |
− | + | Cultural comparison | |
− | + | Cultural history | |
− | + | Treatise on technological evolution | |
− | + | Alternate history | |
− | + | Biographical dictionary | |
− | + | Comparative biography | |
− | + | Encyclopedia | |
− | + | Genealogy | |
− | + | Doctor | |
− | + | Monster slayer | |
− | + | Surgeon | |
− | + | Diagnostician | |
− | + | Scholar | |
− | + | Performer | |
− | + | Mercenary | |
− | + | Scribe | |
− | + | No dedicated workshop assignments | |
− | + | No work details | |
− | + | Tavern keeper | |
− | + | No location assignments | |
− | + | Will only do assigned tasks | |
− | + | Work animals | |
− | + | Cannot assign work details | |
− | + | Will do available tasks anywhere | |
− | + | War buddy | |
− | + | Childhood friend | |
− | + | Fellow scholar | |
− | + | Obsession | |
− | + | Father | |
− | + | Bonded | |
− | + | Pet owner | |
− | + | Mother | |
− | + | Spouse | |
− | + | Cannot assign work animals | |
− | + | Bone doctor | |
− | + | No relationships | |
− | + | No assigned or assignable work animals | |
− | + | Pure hate | |
− | + | Disliked | |
− | + | Grudge | |
− | + | Religious persecutor | |
− | + | Supernatural vengeance | |
− | + | Jealous grudge | |
− | + | Athletic rival | |
− | + | Friend | |
− | + | Persecutor | |
− | + | Business rival | |
− | + | Fellow athlete | |
− | + | Fellow artist | |
− | + | Close friend | |
− | + | Kindred spirit | |
− | + | Considers violent | |
− | + | Considers dancer | |
− | + | Good for business | |
− | + | Considers psychotic | |
− | + | Considers storyteller | |
− | + | Considers preacher | |
− | + | Considers bard | |
− | + | Considers poet | |
− | + | Considers monster | |
− | + | Intruder | |
− | + | Considers bully | |
− | + | Considers brigand | |
− | + | Long-term acquaintance | |
− | + | Object of worship | |
− | + | Passing acquaintance | |
− | + | Former apprentice | |
− | + | Former master | |
− | + | Considers flatterer | |
− | + | Considers quarreler | |
− | + | Master | |
− | + | Loyal soldier | |
− | + | Companion | |
− | + | Apprentice | |
− | + | Member of hated group | |
− | + | Member of respected group | |
− | + | Friendly fighter | |
− | + | Enemy fighter | |
− | + | Considers killer | |
− | + | Friendly terms | |
− | + | Comrade | |
− | + | Considers murderer | |
− | + | Outcast | |
− | + | Military organization | |
− | + | Merchant company | |
− | + | Performance troupe | |
− | + | Migrating group | |
− | + | Vessel crew | |
− | + | Religion | |
− | + | Nomadic group | |
− | + | No groups | |
− | + | Site government | |
− | + | Civilization | |
− | + | Protector of the weak | |
− | + | Hunter | |
− | + | Treasure hunter | |
− | + | Preserver of knowledge | |
− | + | Noted monster | |
− | + | Infamous monster | |
− | + | Feared as a monster | |
− | + | Certainly feared as a monster | |
− | + | Certainly considered an intruder | |
− | + | Noted intruder according | |
− | + | Legendary monster | |
− | + | Considered an intruder | |
− | + | Respected for heroic acts | |
− | + | Greatly respected for heroic acts | |
− | + | Infamous intruder | |
− | + | Legendary intruder | |
guild | guild | ||
− | + | Famous her | |
− | + | Legendary hero | |
− | + | Certainly considered a brawler | |
− | + | Moted brawler | |
− | + | Legendary villain | |
− | + | Considered a brawler | |
− | + | Considered a bully | |
− | + | Certainly considered a bully | |
− | + | Famous brawler | |
− | + | Legendary brawler | |
− | + | Legendary bully | |
− | + | Feared as a brigand | |
− | + | Noted bully | |
− | + | Infamous bully | |
− | + | Infamous brigand | |
− | + | Legendary brigand | |
− | + | Certainly feared as a brigand | |
− | + | Noted brigand | |
− | + | Feared as a killer | |
− | + | Greatly feared as a killer | |
− | + | Infamous murderer | |
− | + | Legendary murderer | |
− | + | Legendary killer | |
− | + | Respected as a hunter | |
− | + | Noted killer | |
− | + | Infamous killer | |
− | + | Great hunter | |
− | + | Legendary hunter | |
− | + | Skilled hunter | |
− | + | Talented hunter | |
− | + | Noted villain | |
− | + | Infamous villain | |
− | + | Feared as a villain | |
− | + | Greatly feared as a villain | |
− | + | Legendary loyal soldier | |
− | + | Respected for fighter | |
− | + | Noted loyal soldier | |
− | + | Famous loyal soldier | |
− | + | Famous fighter | |
− | + | Legendary fighter | |
− | + | Greatly respected for fighter | |
− | + | Noted fighter | |
− | + | Noted enemy fighter | |
− | + | Infamous enemy fighter | |
− | + | Feared for violent opposition | |
− | + | Greatly feared for violent oppositoin | |
− | + | Greatly feared as a murderer | |
− | + | Noted murderer | |
− | + | Legendary enemy fighter | |
− | + | Feared as a murderer | |
− | + | Famous treasure hunter | |
− | + | Legendary treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Noted treasure hunter | |
− | + | Noted preserver of the knowledge | |
− | + | Famous preserver of the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Greatly respected for protecting the weak | |
− | + | Noted protector of the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Respected for loyalty | |
− | + | Greatly respected for loyalty | |
− | + | Famous protector of the weak | |
− | + | Legendary protector of the weak | |
− | + | Former member | |
− | + | Prisoner | |
− | + | Former slave | |
− | + | Criminal | |
− | + | Member | |
− | + | Citizen | |
− | + | Considered a thief | |
− | + | Certainly considered a thief | |
− | + | Former mercenary | |
− | + | Former | |
− | + | Legendary thief | |
− | + | Respected for hunting treasure | |
− | + | Noted thief | |
− | + | Infamous thief | |
− | + | Preferences | |
− | + | Slated for removal | |
− | + | *** Forbidden *** | |
− | + | Memories | |
− | + | Recent thoughts | |
− | + | Values | |
− | + | Traits | |
− | + | Uniform | |
− | + | No orders | |
− | + | No squad assigned | |
− | + | Worker | |
− | + | Former prisoner | |
− | + | Former worker | |
− | + | Remove building | |
− | + | Cancel construction | |
− | + | been claimed by | |
− | + | This building has | |
− | + | Construction inactive. | |
− | + | Construction suspended. | |
− | + | Suspend construction | |
− | + | Resume construction | |
− | + | Construction initiated. | |
− | + | Waiting for construction... | |
− | + | Construction nearly done. | |
− | + | Partially constructed. | |
− | + | Removal inactive. | |
− | + | Removal suspended. | |
− | + | Trap Occupied: | |
− | + | Cancel removal | |
− | " I must have | + | "I must have |
needs | needs | ||
mutters | mutters | ||
− | things... certain things | + | things... certain things |
− | Leave me. I need..." | + | Leave me. I need... " |
− | + | screams | |
− | + | works with menacing fury! | |
− | + | works, darkly brooding... | |
− | " Yes. I need | + | "Yes. I need |
broods | broods | ||
keeps muttering | keeps muttering | ||
Line 1,137: | Line 1,137: | ||
raw... crystal | raw... crystal | ||
a shell | a shell | ||
− | bones... yes | + | bones... yes |
tree... life | tree... life | ||
a corpse | a corpse | ||
Line 1,184: | Line 1,184: | ||
The bucket is full. | The bucket is full. | ||
There is no bucket. | There is no bucket. | ||
− | + | * Destroys colony | |
Gather any products | Gather any products | ||
Do not gather products | Do not gather products | ||
− | + | * Requires a jug | |
− | + | * Requires wild colony or | |
Install colony when ready | Install colony when ready | ||
Do not install colony | Do not install colony | ||
− | + | * Existing hive | |
On display | On display | ||
This is a memorial to | This is a memorial to | ||
Line 1,213: | Line 1,213: | ||
* No output | * No output | ||
Outdoor access | Outdoor access | ||
− | + | * Saves colony for split | |
Ready to be split | Ready to be split | ||
No outdoor access | No outdoor access | ||
Line 1,589: | Line 1,589: | ||
Take Over | Take Over | ||
Demand surrender and occupy | Demand surrender and occupy | ||
− | WARNING: If successful, your soldiers will join the | + | WARNING: If successful, your soldiers will join the |
Demand ongoing tribute | Demand ongoing tribute | ||
Conquer and occupy | Conquer and occupy | ||
Line 1,614: | Line 1,614: | ||
On this mission | On this mission | ||
No specific orders | No specific orders | ||
− | occupation and not return. Your new holdings will | + | occupation and not return. Your new holdings will |
be manageable from this screen. | be manageable from this screen. | ||
marched on | marched on | ||
Line 1,756: | Line 1,756: | ||
here again. | here again. | ||
Retire | Retire | ||
− | Really retire? The world will be saved but | + | Really retire? The world will be saved but |
you will need to unretire the fort to play | you will need to unretire the fort to play | ||
autosave 2 | autosave 2 | ||
Line 1,762: | Line 1,762: | ||
current | current | ||
autosave 1 | autosave 1 | ||
− | save? It will never be overwritten, | + | save? It will never be overwritten, |
but you can delete it while loading. | but you can delete it while loading. | ||
title screen, with their own active save. | title screen, with their own active save. | ||
Line 1,779: | Line 1,779: | ||
Abandon | Abandon | ||
Save and return to title menu | Save and return to title menu | ||
− | Really quit? The fort will be saved but | + | Really quit? The fort will be saved but |
you will need to reclaim the fort to play | you will need to reclaim the fort to play | ||
save will be lost. | save will be lost. | ||
Line 1,838: | Line 1,838: | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
Retired | Retired | ||
− | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. |
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
save/*.* | save/*.* | ||
Line 1,870: | Line 1,870: | ||
Click workshop | Click workshop | ||
Add a Make bed"" task" | Add a Make bed"" task" | ||
− | + | Place carpenter's workshop | |
− | + | Construct workshop | |
− | + | Stockpile wood | |
− | + | Open building mode | |
− | + | Designate tree | |
− | + | Chop down tree | |
− | + | Place All stockpile | |
− | + | Open tree-felling mode | |
− | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | |
(1 of 8) | (1 of 8) | ||
− | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | |
− | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | |
− | + | Non-interactive help will be available whatever you decide. | |
− | + | On your own! | |
− | + | Quick start and short tutorial? | |
− | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
− | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
− | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
− | + | You'll begin by creating your world and watching the region's history unfold. | |
− | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
− | + | Welcome to Dwarf Fortress | |
− | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
− | + | Don't show again | |
− | + | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | |
− | + | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | |
(2 of 8) | (2 of 8) | ||
− | + | It's time to get to work! Let's start by digging a stairwell into the ground. | |
− | + | You can zoom in and out of the play area using | |
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | |
− | + | ] hotkey will recenter on your wagon. | |
− | + | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | |
− | + | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | |
− | + | To change the camera's elevation, press | |
− | + | ] and | |
− | + | ] or hold the middle mouse button and drag the view. | |
− | + | Your view is focused on one elevation at a time. To move the camera around, press | |
− | + | supplies around your fortress where they are needed. | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
(3 of 8) | (3 of 8) | ||
− | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | |
− | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | |
− | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | |
− | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | |
− | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | |
− | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | |
− | + | order also works. | |
− | + | Now we'll unpause the game and let the miner finish the task. Press | |
− | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | |
− | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | always be used to close most menus, as well as | |
(4 of 8) | (4 of 8) | ||
− | + | good idea to keep your fortress clean. | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
(5 of 8) | (5 of 8) | ||
− | + | Now that you have the building materials it's time to start building. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | There have been several already! | |
(7 of 8) | (7 of 8) | ||
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | Feel free to pause and check out the information. | |
− | + | Right click to dismiss the information sheet. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | The rest of the interface is now enabled. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
(6 of 8) | (6 of 8) | ||
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | + | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | |
− | + | Just the beginning | |
− | + | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | |
− | + | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. | |
− | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
− | + | An obvious material to use to make the crafts is rock. | |
− | + | You need something of value to trade. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You may need supplies before the coming of winter. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | Preparing for the Caravan | |
(8 of 8) | (8 of 8) | ||
− | + | Hover over an alert icon to see the information. | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | There have been a few already! | |
− | + | There has been one already! | |
− | + | [C:7:0:0], [C:2:0:0] | |
− | + | Woodcutter | |
− | + | Click here and make sure you have a [C:2:0:0] | |
− | + | [C:7:0:1]Labor[C:7:0:0] | |
− | + | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | [C:7:0:1]Shelter[C:7:0:0] | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
− | + | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | |
+ | Use the arrow at the top of this window to minimize the tutorial | ||
weeping | weeping | ||
praying | praying | ||
− | + | looks terrified | |
− | + | looks dejected | |
burning | burning | ||
melting | melting | ||
Line 2,310: | Line 2,310: | ||
screaming | screaming | ||
cringing | cringing | ||
− | torturing | + | torturing |
− | prostrating itself before | + | prostrating itself before |
being mutilated | being mutilated | ||
being flayed | being flayed | ||
Line 2,323: | Line 2,323: | ||
withering away | withering away | ||
suffering | suffering | ||
− | + | looks confused | |
− | + | looks offended | |
− | praying to | + | praying to |
− | hiding | + | hiding |
− | raising | + | raising |
− | striking down | + | striking down |
− | embracing | + | embracing |
− | speaking with | + | speaking with |
− | refusing | + | refusing |
− | greeting | + | greeting |
− | fighting with | + | fighting with |
− | massacring | + | massacring |
− | surrounded by | + | surrounded by |
− | shooting | + | shooting |
− | burning | + | burning |
− | admiring | + | admiring |
− | devouring | + | devouring |
− | committing a depraved act upon | + | committing a depraved act upon |
− | + | Front Compound | |
− | + | Given name | |
− | + | Random | |
− | + | Name the symbol | |
− | + | Name the squad | |
− | + | Name the location | |
− | + | Name the image | |
− | + | Name your group | |
− | + | Name your settlement | |
− | being mutilated by | + | being mutilated by |
− | hanging from | + | hanging from |
− | being flayed by | + | being flayed by |
− | impaled on | + | impaled on |
− | engraving | + | engraving |
− | cooking | + | cooking |
− | contemplating | + | contemplating |
− | + | Present Participle | |
− | + | Past Participle | |
− | + | Preterite | |
− | + | Present (3rd) | |
− | + | Present (1st) | |
− | + | Prefix | |
− | + | Adjective | |
− | + | Plural Noun | |
− | + | Singular Noun | |
− | + | Hyphen Compound | |
− | + | Second Adjective | |
− | + | First Adjective | |
− | + | Rear Compound | |
− | + | Existing image | |
− | + | Related to civilization or other group | |
− | + | Related to site | |
− | + | Related to historical figure | |
− | + | Leave editor and discard data | |
− | + | Any image data you've changed will be lost. | |
− | + | Keep working | |
− | + | Don't perform action | |
− | + | You won't perform your action if you leave. | |
− | + | Warning! | |
− | + | Image information | |
− | + | Image information for engraving | |
− | + | Image information for | |
− | + | The symbol of | |
− | + | Delete element | |
− | + | Action or relationship | |
− | + | Artifact | |
− | + | Object | |
− | + | Historical figure | |
− | + | Civ commission | |
− | + | Civilization symbol | |
− | + | Group commission | |
− | + | Group symbol | |
− | + | Allow artist to choose | |
− | + | Let your mind wander | |
− | + | Specify a new image | |
− | + | performance troupe | |
− | + | merchant company | |
− | + | civilization | |
− | + | outcast | |
− | + | local | |
− | + | nomadic | |
− | + | migrating | |
− | + | These are | |
− | + | This is a | |
− | + | Choose Y: | |
− | + | Choose X: | |
− | + | Untitled/unnamed | |
− | + | (0 for unnumbered plural) | |
− | + | Number: | |
− | + | thread | |
− | + | leather | |
− | + | Specify type | |
− | + | military organization | |
− | + | religion | |
− | + | vessel | |
− | + | government | |
− | + | Setting material | |
− | + | Spikes | |
− | + | Hanging rings | |
− | + | Covered | |
− | + | Setting type | |
− | + | Specify size | |
− | + | material | |
− | + | map/set too long | |
− | + | Music Volume: | |
− | + | Master Volume: | |
− | + | Change it to [SOUND:YES] for audio. | |
− | + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | |
− | + | Audio has been manually disabled. | |
− | + | Range: | |
− | + | No fullscreen resolutions detected. | |
− | + | Detect | |
− | + | Resolution: | |
− | + | Fullscreen | |
− | + | Windowed | |
− | drops | + | drops |
− | drinks | + | drinks |
− | straps | + | straps |
− | draws | + | draws |
to load a macro. | to load a macro. | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
to record/stop recording a macro. | to record/stop recording a macro. | ||
− | + | Fast repeat | |
− | + | Delayed repeat | |
− | + | Don't repeat | |
− | + | Macros | |
− | + | Text entry | |
− | + | Fortress | |
− | + | General | |
− | + | Average Seconds Between Tracks/Interludes: | |
− | + | Sound Effects Volume: | |
− | + | Ambience Volume: | |
− | + | Difficulty | |
− | + | Keybindings | |
− | + | prefs/interface.txt | |
− | + | data/init/interface.txt | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Normal | |
− | + | Enemies: | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | No macros created. | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
Desired grid width for scaling (default = 170) | Desired grid width for scaling (default = 170) | ||
− | + | Scale interface to fit grid height/width | |
− | + | Always | |
− | + | If points remain | |
− | + | Prepare carefully embark confirmation | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Mwheel | |
− | + | Mouse: | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Disabled | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Nickname position (legends mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Enemy production trigger 1 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Civilizations can attack | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Failed to open | |
for writing | for writing | ||
− | + | prefs/init.txt | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | [FULLSCREENY: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWED: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [MASTER_VOLUME: | |
− | + | [SOUND: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [FPS_CAP: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [INITIAL_SAVE: | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | prefs/d_init.txt | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | [TEXTURE_PARAM: | |
− | + | STANDARD | |
− | + | SOFTWARE | |
− | + | [PRINT_MODE: | |
− | + | [LOG_MAP_REJECTS: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | IF_POINTS_REMAIN | |
− | + | ALWAYS | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | + | [PATH_COST: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [MULTITHREADING: | |
− | + | [MAXIMUM_EMBARK_DIM: | |
− | + | [GRAZE_COEFFICIENT: | |
− | + | [NICKNAME_LEGENDS: | |
− | + | [NICKNAME_ADVENTURE: | |
− | + | REPLACE_ALL | |
− | + | CENTRALIZE | |
− | + | REPLACE_FIRST | |
− | + | [NICKNAME_DWARF: | |
− | + | [SHOW_ALL_HISTORY_IN_DWARF_MODE: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | deque<T> too long | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
− | + | Qkkbal | |
− | + | [-&LMb#{' | |
− | + | w+OQvr | |
− | + | )\ZEo^m/ | |
− | + | H*0"ZOW | |
− | + | mj>zjZ | |
− | + | IiGM>nw | |
− | + | ewh/?y | |
− | + | OZw3(? | |
− | + | V_:X1: | |
− | + | #+3;CScs | |
− | + | Fail to schedule the chore! | |
− | + | broken promise | |
− | + | This function cannot be called on a default constructed task | |
− | + | promise already satisfied | |
− | + | future already retrieved | |
− | + | future | |
− | + | no state | |
− | + | Histories of | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Enterprise | |
− | + | Industry | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Diligence | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Copyright (C) 2002-2023 by Tarn Adams | |
− | + | Sound... | |
− | + | Music... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Installed | |
− | + | Mods install automatically when chosen during world creation. | |
− | + | Author: | |
− | + | Unnamed mod | |
− | + | Version: | |
− | + | Unknown author | |
− | + | Description: | |
− | + | Earliest compatible version: | |
− | + | Must be before | |
− | + | Must be after | |
− | + | Conflicts with | |
− | + | Requires | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Text... | |
− | + | Languages... | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | Testing Arena | |
− | + | Adventurer | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | Timeline: | |
− | + | World: | |
saves | saves | ||
− | + | Autosave | |
− | + | Folder: | |
− | + | Manual save | |
− | + | Active save | |
− | + | adventurer | |
− | + | Start new game in existing world | |
− | + | Continue active game | |
− | + | Object testing arena | |
− | + | Create new world | |
− | + | Unknown Type Error | |
− | + | Testing Arena (Adventurer) | |
− | + | early | |
− | + | spring | |
− | + | autumn | |
− | + | summer | |
− | + | Are you sure you want to delete this game? | |
− | + | winter | |
− | + | Are you sure you want to delete this active world? | |
− | + | (no other folders will be deleted) | |
− | + | This Version of DF uses FMOD Studio | |
− | + | All active/manual/autosaves there will be deleted! | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | The topic being taught is | |
− | + | The topic being discussed is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific play events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | There is no specific information for this activity. | |
− | + | About DF | |
− | + | /world.sav | |
− | + | data/credits.txt | |
− | + | data/sound/song_title.ogg | |
− | + | /world.dat | |
− | + | Loading... | |
− | + | data/sound/song_game.ogg | |
− | + | [C:7:0:0] | |
− | + | [C:3:0:1] | |
− | + | The performance is at | |
− | + | poetry | |
− | is an example of | + | is an example of |
− | + | The topic being considered is | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | Seed text | |
− | + | beast_small | |
− | + | beast_large | |
− | + | humanoid | |
− | + | humanoid_giant | |
− | + | CUSTOM_LAW_MAKER | |
− | + | failed_experiment_small | |
− | + | failed_experiment_large | |
− | + | ladies | |
− | + | lady consort | |
− | + | ladies consort | |
− | + | lord consort | |
− | + | lords consort | |
− | + | CUSTOM_OUTCAST_LT | |
− | + | hearthperson | |
− | + | hearthpeople | |
− | + | played for sympathy | |
− | + | offered a bribe | |
− | using the position | + | using the position |
− | + | made a blackmail threat, due to embezzlement | |
− | + | a business rival, | |
− | + | a jealous grudge, | |
− | + | offered revenge upon | |
− | by appealing to a shared worship of | + | by appealing to a shared worship of |
− | + | the sacrilegious | |
− | + | a grudge, | |
− | + | the persecutor | |
− | + | the tormentor | |
− | + | was too vain to accept death and agreed | |
− | + | was too afraid not to comply | |
− | + | gave in to fear of death | |
− | + | offered immortality | |
− | lured | + | lured |
− | + | , while completely misreading the situation, | |
− | met with | + | met with |
− | + | , where the latter | |
− | to a meeting with | + | to a meeting with |
− | + | pulled rank | |
− | + | made flattering remarks | |
− | + | made a threat | |
− | + | accepted in admiration of power | |
− | + | spurned the law and agreed willingly | |
− | + | the efforts of surrounding allies to stop the plot | |
− | + | lack of respect of | |
− | + | being willing to accept death | |
− | + | being unafraid | |
− | + | being unafraid of death | |
− | + | being unafraid in the moment | |
− | + | a lack of desire for vengeance | |
− | + | being unswayed by the emotional appeal | |
− | + | feeling no avarice | |
− | + | being unaffected by the comments | |
− | + | complied out of fear of | |
− | + | agreed for love of | |
− | + | accepted out of loyalty to | |
− | + | trusted | |
− | + | desired vengeance and willingly complied | |
− | + | was swayed by the emotional appeal | |
− | + | was overcome by greed | |
− | + | succumbed to vanity | |
− | + | was too unsettled by death to face it and agreed | |
− | + | was too proud to accept death and agreed | |
− | + | was too ambitious to accept death and agreed | |
− | + | was too envious of others to face death and agreed | |
− | + | loathing the powerful | |
− | + | valuing the law | |
− | + | , despite | |
− | + | could not accept the uncertainty following death and agreed | |
− | + | lack of fear toward | |
− | + | hatred of | |
− | + | lack of loyalty toward | |
− | + | distrust of | |
− | + | the efforts of co-conspirators to further the plot | |
− | + | respect of | |
− | + | fear of | |
− | + | love of | |
− | + | being afraid | |
− | + | fearing of death | |
− | + | loathed abuses of power and refused | |
− | + | valued the law and refused | |
− | + | being swayed by the emotional appeal | |
− | + | feelings of greed | |
− | + | feelings of vanity | |
− | + | an unwillingness to accept death | |
− | + | felt no loyalty to | |
− | + | distrusted | |
− | + | a desire for vengeance | |
− | + | The plan worked. | |
− | + | Effective pressure to comply came from co-conspirators surrounding | |
and agreed | and agreed | ||
− | + | respected | |
− | + | was willing to accept eventual death and refused | |
− | + | was not afraid and refused | |
− | + | did not fear death and refused | |
− | + | was unafraid in the moment | |
− | + | lacked a desire for vengeance and refused | |
− | + | was unswayed by the emotional appeal and refused | |
− | + | felt no avarice and refused | |
− | + | was unaffected by the comments and refused | |
− | + | loyalty toward | |
− | + | trust of | |
− | + | admiration of power | |
− | + | disdaining the law | |
− | + | master | |
− | + | father | |
− | + | mother | |
− | + | fellow athlete | |
− | + | fellow believer | |
− | + | ex-spouse | |
− | + | companion | |
− | + | apprentice | |
− | + | guildmate | |
− | + | fellow company member | |
− | + | troupemate | |
− | + | fellow order member | |
− | in order to have an agent in | + | in order to have an agent in |
− | in order to have someone to act on plots and schemes in | + | in order to have someone to act on plots and schemes in |
− | in order to have law enforcement look the other way in | + | in order to have law enforcement look the other way in |
− | + | neighbor | |
− | + | Allies surrounding | |
− | + | and refused | |
− | + | had no respect for | |
− | + | was unafraid of | |
− | attempted to corrupt | + | attempted to corrupt |
− | + | The plan failed. | |
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
− | + | lover | |
− | + | spouse | |
− | corrupted | + | corrupted |
− | subordinated | + | subordinated |
− | + | fellow artist | |
− | + | fellow scholar | |
− | + | comrade-in-arms | |
− | + | childhood friend | |
− | + | prepare a coup | |
− | + | instill terror | |
− | + | initiate sabotage | |
− | + | steal treasures | |
− | plotted to frame | + | plotted to frame |
− | under the influence of | + | under the influence of |
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
− | approached by | + | approached by |
− | + | job order violation | |
− | + | export prohibition violation | |
− | + | production order violation | |
− | + | building destruction | |
− | + | disorderly conduct | |
− | + | murder | |
− | + | a conspiracy to slow labor | |
− | toward the fulfillment of plots and schemes in | + | toward the fulfillment of plots and schemes in |
− | as a member of | + | as a member of |
− | + | the wilds | |
− | in order to secure embezzled funds in | + | in order to secure embezzled funds in |
− | + | Subject revealed that in | |
− | to corrupt | + | to corrupt |
− | + | the failed attempt by | |
− | + | the corruption of | |
− | + | a bribery conspiracy | |
− | concocted | + | concocted |
− | + | , and | |
− | + | an unknown party | |
− | in order to | + | in order to |
− | plotted to infiltrate | + | plotted to infiltrate |
− | + | a embezzlement conspiracy | |
− | + | a corruption conspiracy | |
− | plotted to steal | + | plotted to steal |
− | plotted to assassinate | + | plotted to assassinate |
− | plotted to abduct | + | plotted to abduct |
− | began | + | began |
a position | a position | ||
− | to give | + | to give |
− | promised | + | promised |
− | aided | + | aided |
− | + | passing a portion of corruptly-obtained funds | |
− | + | embezzling funds | |
− | + | accepting bribes in exchange for leniency | |
− | + | . The ritual involved | |
− | using | + | using |
− | + | . The ritual took place in | |
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
− | + | vandalism | |
− | + | embezzlement | |
− | + | bribery | |
− | + | blood-drinking | |
− | + | treason | |
− | + | espionage | |
− | + | robbery | |
− | + | attempted kidnapping | |
− | + | kidnapping | |
− | + | attempted murder | |
− | + | attempted theft | |
− | plotted to sabotage the activities of | + | plotted to sabotage the activities of |
− | upon | + | upon |
− | plotted to induce a war of | + | plotted to induce a war of |
− | by fooling | + | by fooling |
− | + | a guildhall | |
− | + | a grand guildhall | |
− | agreed to establish | + | agreed to establish |
in order to be brought to safety | in order to be brought to safety | ||
− | + | the bribery conspiracy | |
− | + | a corrupt agreement was formed | |
− | + | a temple | |
− | + | a temple complex | |
− | + | the plot of | |
− | concocted by | + | concocted by |
− | + | the embezzlement conspiracy | |
− | + | the corruption conspiracy | |
− | to sabotage the activities of | + | to sabotage the activities of |
− | to induce a war of | + | to induce a war of |
− | to frame | + | to frame |
− | to infiltrate | + | to infiltrate |
to eradicate monsters | to eradicate monsters | ||
− | + | , becoming a resident of | |
− | made an agreement with | + | made an agreement with |
− | agreed to a parley with | + | agreed to a parley with |
− | + | , becoming a citizen of | |
to study | to study | ||
to work as a mercenary | to work as a mercenary | ||
to entertain the citizenry | to entertain the citizenry | ||
to entertain the world | to entertain the world | ||
− | to oust | + | to oust |
− | to help rescue | + | to help rescue |
− | joined with | + | joined with |
− | to find | + | to find |
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
to live a life of adventure | to live a life of adventure | ||
− | has revealed the presence of | + | has revealed the presence of |
− | + | the formation of a corrupt agreement | |
− | to establish | + | to establish |
− | + | the agreement by | |
− | + | the promise by | |
− | to steal | + | to steal |
− | to assassinate | + | to assassinate |
− | to abduct | + | to abduct |
− | + | the passing of corruptly-obtained funds by | |
− | + | the embezzlement of | |
− | + | the bribery of | |
− | + | the agreement between | |
− | + | the parley between | |
to the living world | to the living world | ||
− | + | the permanent joining by | |
in bound service | in bound service | ||
− | + | the joining of | |
− | and become a citizen of | + | and become a citizen of |
− | and become a resident of | + | and become a resident of |
− | + | Nameless | |
− | + | Unidentified | |
− | + | A plot | |
− | + | Sabotage | |
− | + | Corrupt | |
− | + | Provide Position | |
− | + | Attempted Bribery | |
− | + | Attempted Espionage | |
− | + | , agreed in | |
− | + | Abduct | |
− | + | Assassinate | |
− | + | the conspiracy to slow labor | |
− | + | the murder | |
− | + | the kidnapping | |
− | + | the theft | |
− | + | multiple crimes | |
− | + | the production order violation | |
− | + | the export prohibition violation | |
− | + | the job order violation | |
− | is in fact an assumed identity. Subject's true name is | + | is in fact an assumed identity. Subject's true name is |
− | + | Subject has used | |
as an alias | as an alias | ||
− | + | a nameless identity | |
− | + | the robbery | |
− | + | the crime | |
− | + | Subject revealed that | |
− | + | being nameless | |
− | between | + | between |
− | + | Attempted Embezzlement | |
− | + | Infiltrate | |
− | + | Start War | |
− | + | Interrogation Report: | |
− | + | Subject confessed to | |
− | + | Misrepresented | |
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
− | + | Subject | |
− | + | acquiesced to the argument | |
− | + | Attempted to build | |
rapport in order to elicit information. | rapport in order to elicit information. | ||
− | + | Attempted to misrepresent | |
− | + | spurning the value of honesty | |
− | + | spurning the value of cooperation | |
interrogator | interrogator | ||
− | + | value the law | |
− | + | was naturally inclined to speak | |
− | + | had a trusting nature and agreed | |
− | + | spurning the law | |
− | + | spurning the value of harmony | |
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
flattering remarks in order to elicit information. | flattering remarks in order to elicit information. | ||
− | + | Attempted to appeal | |
in the past. | in the past. | ||
− | + | Unfortunately, no new pertinent information was revealed. | |
− | + | Met with subject. | |
− | + | Attempted to make | |
− | + | belief in the law | |
− | + | belief in harmony | |
− | + | belief in the truth | |
− | + | belief in cooperation | |
− | + | Appealed | |
− | to shared worship of | + | to shared worship of |
in order to elicit information. | in order to elicit information. | ||
− | to subject's | + | to subject's |
− | + | being trusting by nature | |
and refused | and refused | ||
− | + | Subject was cagey and refused to comply. | |
− | + | In retrospect, interrogator may have completely misjudged subject's character. | |
− | + | spurning the truth and refused to listen | |
− | + | spurning the value of cooperation and refused to listen | |
− | + | an acquiescing nature | |
− | + | being inclined to converse | |
− | + | being a natural loner | |
− | + | a distrustful nature | |
− | + | spurning the truth | |
− | + | Subject naively complied. | |
− | + | valued harmony | |
− | + | valued honesty | |
− | + | believed in the value of cooperation | |
− | + | being intellectually stubborn | |
− | + | valuing the truth | |
− | + | a belief in the value of cooperation | |
− | + | spurned the law and refused to listen | |
− | + | spurned harmony and refused to listen | |
− | + | was intellectually stubborn and refused to listen | |
− | + | was a natural loner and refused to listen | |
− | + | had a distrustful nature and refused to listen | |
− | + | valuing harmony | |
− | + | FIRED_MAT | |
− | + | Not found: | |
− | + | LEAVES | |
− | + | Palette not found | |
− | + | graphics/ | |
− | + | HIGH_PRIEST | |
− | + | Route | |
− | + | PRIEST | |
− | + | priests | |
− | + | Ghostly | |
− | + | sacred | |
− | + | priest | |
− | + | high priests | |
− | + | exalted | |
− | + | high priest | |
− | + | Leather | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Crystal glass | |
− | + | Standard | |
− | + | Green glass | |
− | + | Clear glass | |
− | + | Multizone Flood Overflow | |
− | + | unprepared | |
− | + | Cannot find path | |
− | + | SIDEBURNS | |
− | + | MOUSTACHE | |
Corpse | Corpse | ||
− | + | Plant cloth | |
− | + | other large tools | |
− | + | sand bags | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | Plant growth (?) | |
− | + | large pots/food storage | |
− | + | Your fortress of | |
− | + | Merchants from | |
will not go unanswered. | will not go unanswered. | ||
− | is a great treasure. We respect that this is no mere trade. | + | is a great treasure. We respect that this is no mere trade. |
− | with the presentation of | + | with the presentation of |
− | + | Villains! The seizure of | |
− | + | Allow non-plant/animal | |
− | + | You honor | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Undead | |
− | + | Opposed to life | |
(Caged) | (Caged) | ||
(Chained) | (Chained) | ||
− | + | Missing | |
− | + | Wild Animal | |
− | + | Potash | |
− | + | Rotten raw hide | |
− | + | Masterwork | |
− | + | Fresh raw hide | |
− | + | Superior quality | |
− | + | Exceptional | |
− | + | Allow plant/animal | |
− | + | Crystal Glass | |
− | + | Plant Cloth | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Pearlash | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Furniture/siege ammo | |
− | + | Animals | |
− | + | Wild Animal (Small) | |
− | + | All tasks | |
− | + | Tame (Small) | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Agitated Wilderness Creature | |
− | + | Caged Guest | |
− | + | Agitated Caged Creature | |
− | + | Agitated Chained Creature | |
− | + | Plants | |
− | + | Drink (plant) | |
− | + | Unprepared fish | |
− | + | Usable armor | |
− | + | Unusable armor | |
− | + | Usable weapons | |
− | + | Unusable weapons | |
− | + | Bone meal | |
− | + | Fruit/leaves | |
− | + | Milled plant | |
− | + | Cheese (animal) | |
− | + | Drink (animal) | |
− | + | Cheese (plant) | |
− | + | Finished goods | |
− | + | Bars/blocks | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Empty animal traps | |
− | + | Prepared meals | |
− | + | Additional options | |
− | + | Empty cages | |
− | + | Weapons/trap comps | |
− | + | Metal ores | |
− | + | Economic | |
− | + | Blocks: metal | |
− | + | Blocks: stone/clay | |
− | + | Bars: metal | |
− | + | Blocks: other materials | |
− | + | Bars: other materials | |
− | + | Cut stone | |
− | + | Rough gem | |
− | + | Cut gem | |
− | + | Rough glass | |
− | + | Cut glass | |
− | + | Other stone | |
− | + | Body parts | |
− | + | Skulls | |
− | + | Misc. liquid | |
− | + | Item types | |
− | + | Extract (plant) | |
− | + | Extract (animal) | |
− | + | Pressed material | |
− | + | Other materials | |
− | + | Stone/clay | |
− | + | Hair/wool | |
− | + | Horns/hooves | |
− | + | Shells | |
− | + | Dist: | |
− | + | Select materials for the | |
− | + | Amount needed: | |
− | + | Core quality | |
− | + | Total quality | |
− | + | Shield | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings. We are enchanted by | |
− | + | Greetings from the outer lands. | |
− | + | Greetings from the Mountainhomes. | |
− | + | We'll be ready soon! | |
− | + | There are no merchants present with which to trade. | |
− | + | Select a merchant group to trade with: | |
− | + | My apologies, but we're still unloading. | |
− | + | Cloth (yarn) | |
− | + | Cloth (metal) | |
− | + | Cloth (silk) | |
− | + | Cloth (plant) | |
− | + | Thread (yarn) | |
− | + | Thread (metal) | |
− | + | Thread (silk) | |
− | + | Thread (plant) | |
− | + | Weapons | |
− | + | Trap components | |
− | + | Parchment | |
− | + | I will see that our leader gets this offering. | |
− | + | Take what you wish. I can't stop you. | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | You are too kind. | |
− | + | Even with your combined trade goods, such as they are, I can't | |
− | + | fathom you ending up with the items you desire. | |
− | + | You'll need more goods to make this arrangement. | |
− | + | All I see here is not enough. | |
− | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | [Laughs uproariously] You had me | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | This would please us greatly. What do you offer? | |
− | + | [Chuckles] How droll. | |
− | + | You wish to make an offering? We love gifts. | |
− | + | You wish to make an offering to our leader? | |
− | + | What do you want? | |
− | + | These goods are too heavy and cheap for me to consider. | |
− | is unparalleled. Let's make a deal! | + | is unparalleled. Let's make a deal! |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | craftsman | |
− | + | ship of the | |
− | + | your more ethical works. We've come to trade. | |
− | + | Greetings. The | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | I won't trade at a loss. | |
− | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
− | + | I wish I could take so much, but my animals... | |
− | + | I must make a profit. There is simply not enough value here. | |
− | + | I cannot take so much -- and at such cost! | |
− | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
− | + | The following fortress goods | |
− | + | were added for the counteroffer: | |
− | + | not going to take much more of this | |
− | + | unwilling to trade | |
− | + | willing to trade | |
− | + | to be rapidly losing patience | |
− | + | very happy about the trading | |
− | + | pleased with the trading | |
− | + | Unmark all | |
− | + | Excess Weight: | |
− | + | Mark all | |
− | + | Trader Loss: | |
− | + | Allowed Weight: | |
− | + | Contains | |
− | + | Trader Profit: | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
− | + | My stones, are you giving me those? Do you | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | what do offer for them? | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | Ah, but my goods are not free! What do you offer in trade? | |
− | seems | + | seems |
− | + | ecstatic with the trading | |
− | + | I see your low race still revels in death. | |
− | + | That poor, gentle creature... | |
− | + | Once a beautiful tree, and now? | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | You truly despise life, don't you? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | No material | |
− | + | Satisfied for next check | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | 0 = Can use any shop | |
shop(s) | shop(s) | ||
− | + | must first be completed | |
− | + | Suggested conditions | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | at least | |
− | + | at most | |
− | + | Amount of | |
− | + | available is | |
− | + | Inaccessible | |
− | + | Distance: | |
− | + | Accept Counteroffer | |
− | + | Offer as gift | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | exactly | |
− | + | greater than | |
− | + | less than | |
− | + | Any unassigned trainer | |
− | + | Select a trainer for | |
− | + | Any trainer | |
− | + | Expert | |
− | + | Select a work partner for | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Ready for slaughter | |
− | + | Available as pet | |
− | + | Being traded | |
− | + | Trainer: Any unassigned | |
− | + | Adopted somebody | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | active. | |
− | + | Creatures | |
− | + | All work orders must be validated | |
− | + | by the manager before they become | |
− | + | A manager is required to coordinate | |
− | + | work orders. | |
− | + | Can use any shop | |
− | + | There are no active work orders. | |
− | + | Others | |
− | + | A few facts | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Dead/Missing | |
− | + | Places | |
− | + | Objects | |
− | + | Meeting area | |
− | + | Animal training | |
− | + | Pit/pond | |
− | + | Garbage dump | |
− | + | Pen/pasture | |
− | + | Fishing | |
− | + | Gather fruit | |
− | + | Dungeon | |
− | + | Barracks | |
− | + | Dormitory | |
− | + | Office | |
− | + | Archery range | |
− | + | Bedroom | |
− | + | Dining hall | |
− | + | You do not have any zones. | |
− | + | Zones can be added using the zone menu at the bottom of the screen. | |
− | + | Overall Training | |
− | + | Farm plots | |
− | + | Tame at the vermin catcher's shop | |
− | + | Train (to make a pet) or slaughter | |
− | + | Unavailable as pet | |
− | + | Uninterested in an owner | |
− | + | You do not have any farm plots. | |
− | + | Water source | |
− | + | You do not have any workshops. | |
− | + | Workshops are placed using the building menu at the bottom of the screen. | |
− | + | You do not have any stockpiles | |
− | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
− | + | You do not have any locations. | |
− | + | Locations can be created from zones. | |
− | + | Your workers will rarely make them on their own. | |
− | + | You may also send a squad to obtain one. | |
− | + | Written content | |
− | + | There aren't any crafted artifacts here. | |
− | + | Symbols | |
− | + | Named objects | |
planted | planted | ||
to harvest | to harvest | ||
− | + | Writing materials include paper and parchment sheets. | |
− | + | Use these to make scrolls and quires. | |
− | + | There is no written content here. | |
− | + | Prepare writing material and assign scholars to a library. | |
− | + | There are no named objects here. | |
− | + | Citizens, especially soldiers, will rarely name items. | |
− | + | You haven't named any position symbols yet. | |
− | + | You can do this from the Nobles and Administrators menu. | |
− | + | Tavern | |
− | + | Library | |
imprisoned | imprisoned | ||
available | available | ||
assigned | assigned | ||
present | present | ||
− | + | Unnamed location | |
squads assigned | squads assigned | ||
− | + | Unknown location | |
− | + | % occupied | |
− | + | Hospital | |
patient | patient | ||
− | + | Temple | |
guildhall | guildhall | ||
− | + | Remove assignment | |
− | + | Deceased: | |
− | + | Civilians: | |
− | + | Soldiers: | |
− | + | Click somebody to assign them to position | |
− | + | Possible targets in this area: | |
− | + | Click a creature to assign it. | |
− | + | Click somebody to assign them. | |
− | + | Targeted by | |
squad | squad | ||
− | + | Archer | |
− | + | skilled | |
− | + | No relevant skills | |
− | + | Fighter | |
− | + | , commander | |
family treasure | family treasure | ||
− | + | Click the map to add points. | |
− | + | Sacred to | |
family heirloom | family heirloom | ||
− | + | Heirloom of | |
− | + | Treasure of | |
− | + | Libraries are a location that can be created at a zone. | |
− | + | Symbol of | |
− | + | Select how squads will use this space. | |
− | + | Select the squads to train here. | |
− | + | Select which burrows to defend. | |
− | + | Burrow | |
− | + | Select or create a route. | |
− | + | Create new route | |
− | + | Point | |
− | + | Confirm | |
− | + | Only members can visit (if guild established) | |
− | + | Only members can visit | |
− | + | You need to assign a | |
to utilize a hospital. | to utilize a hospital. | ||
− | + | , no workers | |
− | + | You need a | |
− | + | No established guild | |
worker | worker | ||
− | + | Dance floor in common area: | |
− | + | Rented rooms (Total): | |
− | + | Goblets (Desired): | |
− | + | Stored Instruments (Desired): | |
− | + | Citizens only | |
− | + | Chests in common area: | |
− | + | All visitors welcome | |
− | + | Citizens and long-term residents only | |
− | + | workshop to | |
− | + | take from | |
− | + | Max wheelbarrows | |
− | + | Select a stockpile or | |
− | + | Max barrels | |
burrow assignments | burrow assignments | ||
− | + | Storage and tools | |
member | member | ||
− | + | , no members | |
− | + | Dedicated to | |
Guildhall | Guildhall | ||
− | + | exchange with | |
− | + | No particular deity | |
− | + | give to | |
− | + | Select a stockpile to | |
− | + | Only organized religions can have recognized priesthoods. | |
− | + | Meeting place, | |
− | + | Agreed to build temple | |
− | + | Agreed to build temple complex | |
− | + | You can recognize a priesthood once this is a temple. | |
− | + | You can recognize a high priest when this is a temple complex. | |
− | + | Recognize priesthood | |
− | + | Recognize high priest | |
− | + | Traction benches in common area: | |
− | + | Thread (Desired): | |
− | + | Beds in common area: | |
− | + | Tables in common area: | |
− | + | Agreed to build guildhall | |
− | + | Agreed to build grand guildhall | |
− | + | Guildhall, | |
− | + | Grand Guildhall, | |
− | + | Shrine, | |
− | (next at | + | (next at |
− | + | Total number of each to scribe: | |
− | + | Writing Material (Desired): | |
− | + | Chairs: | |
− | + | Written objects (incl. copies): | |
− | + | Bookcases: | |
− | + | Tables: | |
worshipper | worshipper | ||
needed | needed | ||
− | + | Priest: | |
− | + | High priest: | |
− | + | worshippers | |
− | + | worshipper | |
− | + | Temple, | |
− | + | Temple Complex, | |
− | + | Remove current location assignment | |
− | + | New inn/tavern | |
− | + | outside the fortress. | |
− | + | Add or choose a location. | |
− | + | bedrooms. These larger associations | |
− | + | of rooms can attract visitors from | |
− | + | and libraries can be created from | |
− | + | meeting area zones, dining rooms and | |
− | + | Constructions | |
− | + | Machines/fluids | |
− | + | Furniture | |
− | + | Doors/hatches | |
− | + | New guildhall | |
− | + | New hospital | |
− | + | New temple | |
− | + | New library | |
− | + | Tavern Keeper | |
− | + | Monster Slayer | |
− | + | Buckets (Desired): | |
− | + | Soap (Desired): | |
− | + | Crutches (Desired): | |
− | + | Powder for casts (Desired): | |
− | + | Cloth (Desired): | |
− | + | Splints (Desired): | |
− | + | No worshippers | |
− | + | Locations such as taverns, temples | |
− | + | No members | |
− | + | (No Specific Deity) | |
− | + | No workers | |
− | + | Guild: | |
− | + | Bone Doctor | |
− | + | Wood furnace | |
− | + | Magma smelter | |
− | + | Smelter | |
− | + | Magma glass furnace | |
− | + | Magma kiln | |
− | + | Glass furnace | |
− | + | Fishery | |
− | + | Kitchen | |
− | + | Butcher | |
− | + | Tanner | |
− | + | Farm plot | |
− | + | Clothes | |
− | + | Ashery | |
− | + | Bowyer | |
− | + | Farming | |
− | + | Furnaces | |
− | + | Trade depot | |
− | + | Clothing and leather | |
− | + | Cages/restraints | |
− | + | Stoneworker | |
− | + | Mechanic | |
− | + | Metalsmith | |
− | + | Jeweler | |
− | + | Magma forge | |
− | + | Carpenter | |
− | + | Crafts | |
− | + | Stairs | |
− | + | Offering place | |
− | + | Instrument | |
− | + | Vertical bars | |
− | + | Floor bars | |
− | + | Wall grate | |
− | + | Floor grate | |
− | + | Dirt road | |
− | + | Fortification | |
− | + | Bridge | |
− | + | Paved road | |
− | + | Vermin Catcher's Shop | |
− | + | Nest box | |
− | + | Farmer | |
− | + | Bookcase | |
− | + | Display | |
− | + | Statue | |
− | + | Traction bench | |
− | + | Burial | |
− | + | Cabinet | |
− | + | Upright weapon/spike | |
− | + | Archery target | |
− | + | Stone-fall | |
− | + | Weapon | |
− | + | Animal trap | |
− | + | Pressure plate | |
− | + | Rope/chain | |
− | + | Needs walkable perimeter | |
− | + | Hidden, cannot build at this location | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Ballista | |
− | + | Catapult | |
− | + | Weapon rack | |
− | + | Armor stand | |
− | + | Floodgate | |
− | + | Track stop | |
− | + | Support | |
− | + | Glass window | |
− | + | Gem window | |
− | + | Millstone | |
− | + | Rollers | |
− | + | Horizontal axle | |
− | + | Vertical axle | |
− | + | Windmill | |
− | + | Gear assembly | |
− | + | Screw pump | |
− | + | Water wheel | |
− | + | Mud is left by water | |
− | + | Disconnected Build Overflow | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Water at this location | |
− | + | Lava/Magma at this location | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs to be anchored on edge | |
− | + | Blocked at this location | |
− | + | Need soil or mud at location | |
− | + | Need soil at location | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Building present | |
− | + | Must remove construction | |
− | + | Adding water | |
− | + | Adding magma | |
− | + | Right click when done | |
− | + | Placing trees | |
− | + | Placing creatures | |
− | + | Regular mining blueprint | |
− | + | Automated vein and gem mining | |
− | + | Vein and gem mining blueprint | |
− | + | Gem mining blueprint | |
− | + | Removing fluids and spatter | |
− | + | Automated vein and gem mining blueprint | |
− | + | Adding snow | |
− | + | Adding mud | |
− | + | DIPLOMACY | |
− | + | PETITIONS | |
− | + | Smoothing rough floors and walls | |
− | + | Engraving blueprint | |
− | + | Converting to gathering blueprint | |
− | + | Smoothing blueprint | |
− | + | Gathering fruit and leaves | |
− | + | Converting gathering blueprint to regular | |
− | + | Converting to chopping blueprint | |
− | + | Gathering fruit and leaves blueprint | |
− | + | Converting to smoothing blueprint | |
− | + | Claiming forbidden items and buildings | |
− | + | Carving fortifications through walls | |
− | + | Converting smoothing blueprint to regular | |
− | + | Carving tracks in floor | |
− | + | Fortification carving blueprint | |
− | + | Engraving smoothed floors and walls | |
− | + | Track carving blueprint | |
− | + | Ramp mining blueprint | |
− | + | Ramp mining | |
− | + | Stair mining blueprint | |
− | + | Stair mining | |
− | + | Regular mining | |
− | + | Removing stairs/ramp/constructions | |
− | + | Vein and gem mining | |
− | + | Gem mining | |
− | + | Chopping trees | |
− | + | Converting chopping blueprint to regular | |
− | + | Must span multiple elevations | |
− | + | Chopping trees blueprint | |
− | + | Converting mining blueprint to regular | |
− | + | Converting mining to blueprint | |
− | + | Channel mining blueprint | |
− | + | Channel mining | |
− | + | Resets | |
− | + | One use only | |
− | + | Minecart rollers can vary in length. | |
− | + | Set the orientation and speed below. | |
− | + | Water flows from the adjacent input tile | |
− | + | and from the tile below the input tile. | |
− | + | with the water's flow. | |
− | + | Set the liquid flow direction below. | |
− | + | Weight | |
− | + | Water does not trigger | |
− | + | Magma does not trigger | |
− | + | Revealing hidden items | |
− | + | Designating high traffic area | |
− | + | Removing dumping designations | |
− | + | Hiding items from view | |
− | + | Removing melting designations | |
− | + | Designating items for dumping | |
− | + | Forbidding items and buildings | |
− | + | Designating items for melting | |
− | + | Water wheels are 1x3 or 3x1. | |
− | + | The long side should align | |
− | + | Horizontal axles can vary in length. | |
− | + | Set the orientation below. | |
− | + | Designating restricted traffic area | |
− | + | Removing mining/chopping/gathering/smoothing orders | |
− | + | Designating low traffic area | |
− | + | Removing traffic designations | |
− | + | Sheets | |
− | + | Custom | |
− | + | Finished | |
− | + | Bars and | |
− | + | Blocks | |
− | + | Use closest material | |
− | + | Keep building after placement | |
− | + | Overlapping | |
− | + | Water Source | |
− | + | to paint the stockpile. | |
− | + | Accept | |
− | + | Click an existing stockpile to select it. | |
− | + | Click in the play area | |
− | + | Click an icon to set stockpile type. | |
− | + | Warning: stockpile has no type. | |
− | + | Set the friction and auto-dump direction. | |
− | + | Auto-dumping is not required. | |
− | + | Creatures do not trigger | |
− | + | Citizens trigger | |
− | + | Citizens do not trigger | |
− | + | Minecarts do not trigger | |
− | + | Creature trigger settings | |
levels) | levels) | ||
− | + | Select material after placement | |
− | + | Click a tile to be a corner of the | |
− | + | (spans | |
− | + | Click a tile to place the | |
− | + | Click a tile to be one end of the | |
− | + | Set the draw direction below. | |
− | + | Then select the corners of the bridge. | |
− | + | Rooms with multiple beds | |
− | + | will be made into | |
− | + | throne rooms/studies. | |
− | + | tombs. | |
− | + | bedrooms. | |
− | + | dining halls. | |
− | + | coffins | |
− | + | in order to form | |
− | + | bedroom | |
− | + | dining hall | |
− | + | Select another rectangle | |
− | + | to continue. | |
− | + | dormitories. | |
− | + | Dining Hall | |
− | + | Archery Range | |
− | + | Meeting Area | |
− | + | Animal Training | |
− | + | Pen/Pasture | |
− | + | Pit/Pond | |
− | + | Gather Fruit | |
− | + | Garbage Dump | |
− | + | tables | |
− | + | chairs | |
− | + | which contains | |
− | + | Click an icon to add a new zone. | |
− | + | Select a rectangle | |
− | + | Click an existing zone to select it. | |
− | + | Select a type below to add a zone. | |
− | + | Create a creature to begin. | |
− | + | Building track stops is recommended! | |
− | + | Add new route | |
− | + | to paint the burrow. | |
− | + | Click a tile to position the stop. | |
− | + | Elevation | |
− | + | Early | |
created. | created. | ||
− | + | dormitor | |
− | + | office | |
− | + | Add new burrow | |
− | + | Nobody assigned | |
− | + | to paint the zone. | |
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
− | + | coffin | |
− | + | the appraisal skill. | |
− | + | A bookkeeper helps | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Set digging orders. | |
− | + | Finish setting dig orders. | |
− | + | Left click for recenter and expand options. Right click to dismiss. | |
− | + | Following | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | with accuracy. | |
− | + | Imported Wealth: | |
− | + | Lethal | |
− | + | No Quarter | |
− | + | Non-lethal | |
− | + | Horseplay | |
− | + | Training | |
− | + | Conflict Level | |
− | + | Encounter | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | sparring. | |
− | + | Created Wealth: | |
− | + | fighting! | |
− | + | hunting. | |
− | + | Morale/Fear | |
− | + | Show advanced options. | |
− | + | Hide advanced options. | |
− | + | Change blueprints to standard selections. | |
− | + | Change standard selections to blueprints. | |
− | + | Change to standard dig mode. | |
− | + | Change to blueprint-only mode. | |
− | + | Selected tiles are low priority. | |
− | + | Selected tiles are very low priority. | |
− | + | Finish setting plant gathering orders. | |
− | + | Change to standard gather mode. | |
− | + | Set plant gathering orders. | |
− | + | Set plant gathering orders. Some plants require fruit or other growths to be present. | |
− | + | Finish setting tree chopping orders. | |
− | + | Change to standard chop mode. | |
− | + | Set tree chopping orders. | |
− | + | Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. | |
− | + | Left click to choose corners of a rectangle. | |
− | + | Dig every tile selected. | |
− | + | Dig a channel, making a ramp on the level below. | |
− | + | Hold left button to draw. | |
− | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
− | + | Dig a ramp on this level, going up. | |
− | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
− | + | Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. | |
+ | Selected tiles are medium priority. [DEFAULT] | ||
+ | Selected tiles are medium-low priority. | ||
+ | Selected tiles are high priority. | ||
+ | Selected tiles are high-medium priority. | ||
+ | Dig only gems selected. | ||
+ | Selected tiles are | ||
- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
− | + | Lava Mist | |
vapor | vapor | ||
− | + | Sea Foam | |
− | + | Magma Mist | |
− | + | Item Cloud | |
− | + | An Ocean Wave | |
− | + | Add or remove fluids. | |
− | + | Add water to the arena. | |
− | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Create a creature to place in the arena. | |
− | + | Ornamental. Demanded by some nobles. | |
− | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. | |
− | + | Archery targets are used in archery range zones for training archers. | |
- make at a workshop first | - make at a workshop first | ||
- chop down trees | - chop down trees | ||
− | + | Create a tree to place in the arena. | |
− | + | Change the weather, temperature, and time. | |
− | + | Add mud to the arena. | |
− | + | Remove fluids and spatter from the arena. | |
− | + | Add magma to the arena. | |
− | + | Add snow to the arena. | |
− | + | unintelligible | |
− | + | right | |
print | print | ||
imprint | imprint | ||
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | /yours or companion's | |
− | + | A pile of | |
− | + | A Fire | |
− | + | A dusting of | |
− | + | A small pile of | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A Campfire | |
− | + | A spattering of | |
− | + | Lava [ | |
− | + | Track/Spoor | |
− | + | Magma [ | |
− | + | Salt water [ | |
− | + | Water [ | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | We cannot stop production just because of your quaint sensibilities. | |
− | + | You do not have an official capable of handling these matters. | |
− | + | Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We can grant this request. Let's discuss the specifics, though... | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | Make requests for next year's caravan. They'll charge more for these items. | |
− | + | We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | No positions available | |
− | + | Elevate whom? | |
− | + | No recommendations available | |
− | + | You can recenter on certain announcements. Right click to close. | |
− | + | Select a report to view the full text. Right click to close. | |
− | + | Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | We can abide by this. Let us work toward mutual co-existence. | |
− | + | We will drown out the call with the screams of your dying. Begone. | |
− | + | I can scarcely believe this good news! I have some recommendations. | |
− | + | Your claim is worthless here. Trade your lives if you must. | |
− | + | I hear the call. Let us stop this war. | |
− | + | Sadly, we do not possess this object. Best of luck in your search. | |
− | + | Give up this childish errand. We do not part with our treasures lightly. | |
− | + | has many members here | |
− | + | with the hall designated for a | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | I've boldly searched | |
− | + | I've already searched in | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | is sought by | + | is sought by |
− | + | , and I aim to return it home. | |
guild. | guild. | ||
− | meets with | + | meets with |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | wishes to reside here | |
− | + | for the purpose of | |
− | + | wishes to reside in | |
− | + | Do you approve this request? | |
− | + | Approve | |
− | + | has many worshippers in | |
− | + | has many worshippers here | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | soldiering. | |
− | + | study. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | |
− | requested, priced at | + | requested, priced at |
− | + | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | |
− | + | % and | |
− | + | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
− | + | A need for [C:6:0:1] | |
− | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | + | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | |
− | + | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | |
− | + | Do you have anyone suitable to recommend for elevation? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | |
− | + | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | |
is a sacred relic of our people. | is a sacred relic of our people. | ||
− | + | [B]Pass this treasure into our possession, and we shall depart in peace. | |
is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
− | is the symbol of | + | is the symbol of |
− | + | our people | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | [B]Play your role in this noble quest and become legendary! | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) | |
− | + | always (at least 0%) | |
− | + | when empty | |
− | + | immediately | |
− | + | in 1 day | |
− | + | You have no vehicles. | |
− | + | desired items | |
− | + | any items | |
− | + | when full | |
− | + | always (at most 100%) | |
− | + | I will try to return next year as I am able. | |
− | + | And beware. | |
− | + | we are willing to ask that you cap your tree-fells at | |
− | until we next meet. | + | until we next meet. |
− | + | We elves are partial in particular to the trees in the forests surrounding your lands. | |
− | + | Although we are loath to spare a single branch to your senseless slaughter, | |
trees, butcher. | trees, butcher. | ||
− | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | |
− | + | Set conditions for | |
− | + | (Vehicle moved to next stop if any condition triggered.) | |
− | + | Choose a vehicle for | |
− | + | Inaccessible from first stop | |
Prohibited | Prohibited | ||
− | + | Export of | |
− | + | Dining Room | |
− | + | Throne Room/Office | |
− | + | armor stand | |
− | + | weapon rack | |
− | + | cabinet | |
− | + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | |
− | + | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | |
− | + | Stocks amount display: | |
− | + | Highest Precision | |
− | + | High Precision | |
− | + | Medium Precision | |
− | + | Low Precision | |
− | + | Lowest Precision | |
− | + | Needs: | |
− | + | VACANT | |
(traveling) | (traveling) | ||
− | + | Leave Vacant | |
− | + | Choose symbols for the position holder to carry or wear. | |
− | + | Hauling | |
− | + | Automated workshops | |
− | + | Nobody can be assigned. | |
− | + | Nobody does this | |
− | + | Only selected do this | |
− | + | Everybody does this | |
− | + | You have no work details. | |
− | + | Add new work detail | |
− | + | Automatically collect webs | |
− | + | Use any cloth | |
− | + | Use only dyed cloth | |
− | + | No automatic weaving | |
− | + | Automatically weave dyed thread | |
− | + | Automatically weave all thread | |
− | + | Chores | |
− | + | Sieges and forbidding | |
− | + | highest precision | |
− | + | high precision | |
− | + | medium precision | |
− | + | low precision | |
− | + | Your bookkeeper has done enough work to attain | |
− | + | All counts accurate | |
− | + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | |
− | + | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | |
− | + | Custom Detail | |
− | + | Custom Detail | |
− | + | DRINK_MAT | |
− | + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | |
− | + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | |
− | + | % updated toward the next precision level. | |
− | + | The stockpile records are | |
− | + | Your bookkeeper needs to work in an office to improve precision | |
− | + | Workers ignore furniture | |
− | + | Workers gather furniture | |
− | + | Workers ignore food | |
− | + | Workers gather food | |
− | + | Workers ignore animals | |
− | + | Workers gather animals | |
− | + | Do not automate other shops | |
− | + | Automate other shops | |
− | + | Workers ignore refuse | |
− | + | Workers gather refuse | |
− | + | Workers ignore wood | |
− | + | Workers gather wood | |
− | + | Workers ignore minerals | |
− | + | Workers gather minerals | |
− | + | Workers ignore bodies | |
− | + | Workers gather bodies | |
− | + | Automate kitchen | |
− | + | No automatic fish cleaning | |
− | + | Automatically clean fish | |
− | + | No automatic butchery | |
− | + | Automatically butcher carcasses | |
− | + | No automatic slaughter | |
− | + | Slaughter any marked animal | |
− | + | No automatic web collection | |
− | + | Do not automate smelter | |
− | + | Automate smelter | |
− | + | Do not automate kiln | |
− | + | Automate kiln | |
− | + | Do not automate tannery | |
− | + | Automate tannery | |
− | + | Do not automate kitchen | |
− | + | Claim your dead | |
− | + | Forbid your dead during sieges | |
− | + | Forbid your dead | |
− | + | Claim used ammunition | |
− | + | Forbid used ammunition during sieges | |
− | + | Forbid used ammunition | |
− | + | Workers save other objects | |
− | + | Workers dump other objects | |
− | + | Forbid other death items during sieges | |
− | + | Forbid other death items | |
− | + | Claim other dead | |
− | + | Forbid other non-hunted dead during sieges | |
− | + | Forbid other non-hunted dead | |
− | + | Claim your death items | |
− | + | Forbid your death items during sieges | |
− | + | Forbid your death items | |
− | + | Workers save skulls | |
− | + | Workers dump skulls | |
− | + | Workers save corpses | |
− | + | Workers dump corpses | |
− | + | Workers ignore outdoor vermin remains | |
− | + | Workers gather outdoor vermin remains | |
− | + | Workers ignore outdoor refuse | |
− | + | Workers gather outdoor refuse | |
− | + | Workers save hair and wool | |
− | + | Workers dump hair and wool | |
− | + | Workers save skins | |
− | + | Workers dump skins | |
− | + | Workers save shells | |
− | + | Workers dump shells | |
− | + | Workers save bones | |
− | + | Workers dump bones | |
− | + | Announce some job cancellations | |
− | + | Announce most job cancellations | |
− | + | Announce all job cancellations | |
− | + | to do your chores. | |
− | + | There are no children | |
− | + | Children don't do chores | |
− | + | Children do chores | |
− | + | Forbidding of death objects occurs at time of death. | |
− | + | Fish only in designated zones | |
− | + | Prefer zones for water drinking | |
− | + | Drink water only from designed zones | |
− | + | Do not mix similar food in barrels | |
− | + | Mix similar foods in barrels | |
− | + | Only farmers harvest | |
− | + | Everybody harvests | |
− | + | Announce no job cancellations | |
− | + | Forbid trap rearming | |
− | + | Allow trap cleaning | |
− | + | Forbid trap cleaning during sieges | |
− | + | Forbid trap cleaning | |
− | + | Allow floor/wall cleaning | |
− | + | Forbid floor/wall cleaning during sieges | |
− | + | Forbid floor/wall cleaning | |
− | + | Claim other death items | |
− | + | Claim toppled building items | |
− | + | Forbid toppled building items during sieges | |
− | + | Forbid toppled building items | |
− | + | Claim cages from sprung traps | |
− | + | Forbid cages from sprung traps during sieges | |
− | + | Forbid cages from sprung traps | |
− | + | Allow trap rearming | |
− | + | Forbid trap rearming during sieges | |
− | + | (unnamed orders) | |
− | + | Done editing | |
− | + | Foreground | |
− | + | Background | |
− | + | Symbol | |
− | + | Choose a symbol for the squad. | |
− | + | Choose a symbol for the detail. | |
− | + | Choose a symbol for the burrow. | |
− | + | soldiers to follow | |
− | + | Minimum number of | |
− | + | Sleep/barracks at need | |
− | + | Sleep/barracks at will | |
− | + | Sleep/room at will | |
− | + | Equip/orders only | |
− | + | Equip/always | |
− | + | Editing routine | |
− | + | Vegetables, fruit, and leaves | |
− | + | You know of no appropriate stones. | |
− | + | Select to use in non-economic jobs. | |
− | + | Economic uses | |
− | + | Magma-safe | |
− | + | Stone type | |
− | + | Economic stone | |
− | + | Prefer zones for fishing | |
− | + | Stone use | |
− | + | Standing orders | |
− | + | You have no appropriate ingredients. | |
− | + | Permissions | |
− | + | Number | |
− | + | Ingredient type | |
− | + | Meat, fish, and others | |
− | + | Drinks | |
− | + | member to give orders, | |
− | + | Select a squad or squad | |
− | + | Schedule | |
− | + | Move: click on the map. | |
− | + | No target | |
target | target | ||
− | + | Routine: | |
− | + | No uniform | |
− | + | seleced squads. | |
− | + | seleced positions. | |
− | + | squad. | |
− | + | Choose a uniform for the | |
− | + | assign schedules. | |
− | + | change equipment, and | |
− | + | until commander | |
− | + | Cannot appoint | |
− | + | Assign position | |
− | + | Assign leader | |
− | + | Back to squads | |
− | + | Vacant position | |
− | + | At least | |
− | + | new order | |
− | + | No special orders | |
− | + | Multiple orders | |
− | + | Create new squad | |
− | + | to create a squad. | |
− | + | You must appoint a | |
− | + | somebody first | |
− | + | You must appoint | |
− | + | is selected | |
− | + | specific weapon | |
− | + | specific shield | |
− | + | specific shoes | |
− | + | specific gloves | |
− | + | specific pants | |
− | + | specific helm | |
− | + | specific armor | |
− | + | Monthly orders | |
− | + | BROKEN | |
− | + | plant fiber | |
(foreign) | (foreign) | ||
+ | indiv choice, ranged | ||
+ | indiv choice, melee | ||
+ | , weapon | ||
+ | individual choice | ||
+ | appointed by | ||
+ | 's squad | ||
+ | Create which squad? | ||
+ | Constant training | ||
+ | Staggered training | ||
+ | Off duty | ||
+ | View monthly schedule | ||
+ | Add/edit routines (columns) | ||
+ | Current month | ||
+ | Really delete this routine? | ||
+ | Add new routine | ||
+ | Routine # | ||
+ | Military routines | ||
+ | Not yet assigned | ||
+ | assigned items | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
− | |||
individual choice | individual choice | ||
− | + | Partial matches okay | |
− | + | Exact matches only | |
− | + | Uniform worn over clothing | |
− | + | Details | |
− | + | Custom uniform | |
− | + | Update equipment | |
− | + | Add uniform | |
− | + | Assign uniform | |
− | + | No assigned items | |
− | + | Confirm and save uniform | |
− | + | (enter name here) | |
− | + | Adding uniform | |
− | + | Position | |
− | + | missing item | |
− | + | (Dye) | |
− | + | any color | |
− | + | any material | |
− | + | Uniform replaces clothing | |
− | + | New weapon | |
− | + | New shield | |
− | + | New footwear | |
− | + | New handwear | |
− | + | New legwear | |
− | + | New headwear | |
− | + | New bodywear | |
− | + | against | |
− | + | Treason | |
− | + | Blood-drinking | |
− | + | Attempted theft | |
− | + | Attempted murder | |
− | + | Kidnapping | |
− | + | Attempted kidnapping | |
− | (Dye) | + | 1 witness |
− | + | Disorderly conduct | |
− | + | Building destruction | |
− | + | Bribery | |
− | + | Embezzlement | |
− | + | Vandalism | |
− | + | Robbery | |
− | + | Espionage | |
− | + | There are no closed cases. | |
− | + | There are no cold cases. | |
− | + | Open cases become cold after one year. | |
− | against | + | Violation of production order |
− | + | Violation of export prohibition | |
− | + | Violation of job order | |
− | + | Conspiracy to alow labor | |
− | + | Murder | |
− | + | Open cases | |
− | + | Closed cases | |
− | + | Cold cases | |
− | + | Fortress guard | |
− | + | Convicts | |
− | + | Intelligence | |
− | + | There are no open cases. | |
− | + | You have not yet appointed any guards. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
assigned. | assigned. | ||
− | + | No cases assigned. | |
− | + | Unavailable. | |
− | + | Missing. | |
− | + | Deceased. | |
− | + | Caged. | |
− | + | Found the body. | |
− | + | Saw that the object was missing. | |
− | + | Saw that the object was disturbed. | |
admire the object. | admire the object. | ||
− | + | Date: | |
− | + | Reported: | |
− | + | Desired metal cages and chains in dungeons: | |
− | + | Unsolved. | |
− | + | Interrogate | |
− | + | Witness: | |
− | + | unknown | |
− | + | Confessed. | |
− | + | Implicates: | |
− | + | Accuses: | |
− | + | somebody | |
witnesses | witnesses | ||
− | + | No witnesses | |
− | + | Interview scheduled | |
− | + | Already interviewed | |
− | + | Convict | |
− | + | Injured party: | |
− | + | Convicted: | |
− | + | Unknown convict. | |
− | + | Robbery. | |
− | + | Espionage. | |
− | + | Treason. | |
− | + | Blood-drinking. | |
− | + | Attempted theft. | |
− | + | Attempted murder. | |
− | + | Kidnapping. | |
− | + | Attempted kidnapping. | |
− | + | Conspiracy to slow labor. | |
− | + | Murder. | |
− | + | Disorderly conduct. | |
− | + | Building destruction. | |
− | + | Bribery. | |
− | + | Embezzlement. | |
− | + | Vandalism. | |
− | + | Theft. | |
− | + | Beating. | |
in prison. | in prison. | ||
− | + | Officer: | |
− | + | none assigned | |
− | + | Violation of production order. | |
− | + | Violation of export prohibition. | |
− | + | Violation of job order. | |
− | + | Chained. | |
− | + | No working grasps. | |
− | + | In combat. | |
− | + | Exhausted. | |
− | + | Injured. | |
− | + | Nobody has been convicted so far. | |
− | + | No sentence pending. | |
hammerstrike | hammerstrike | ||
− | + | [C:3:0:1]Slightly numb | |
− | + | [C:4:0:1]Serious fever | |
− | + | [C:4:0:1]Moderate fever | |
− | + | [C:4:0:1]Slight fever | |
− | + | [C:6:0:1]Extreme pain | |
− | + | [C:6:0:1]Moderate pain | |
− | + | [C:6:0:1]Slight pain | |
− | + | [C:6:0:1]Exhausted | |
− | + | [C:5:0:1]Severe blood loss | |
− | + | [C:5:0:1]Faint | |
− | + | [C:5:0:1]Moderate blood loss | |
− | + | [C:3:0:1]Paralyzed | |
− | + | [C:3:0:1]Partially paralyzed | |
− | + | [C:3:0:1]Sluggish | |
− | + | [C:3:0:1]Completely numb | |
− | + | [C:3:0:1]Partially numb | |
− | + | Selected actor: | |
− | + | One member | |
members | members | ||
− | + | [C:6:0:0]In traction | |
− | + | [C:4:0:1]Heavy bleeding | |
− | + | [C:4:0:1]Bleeding | |
− | + | [C:5:0:1]Pale | |
− | + | There is no intelligence information yet. | |
− | + | If a crime involves a conspiracy, an interrogation may reveal the plot. | |
− | + | Interrogations | |
− | + | Actors | |
− | + | Organizations | |
− | + | Prepared by | |
− | + | No interrogation reports. | |
− | + | [C:4:0:1]Vision lost | |
− | + | [C:6:0:1]Vision impaired | |
− | + | [C:7:0:0]Vision somewhat impaired | |
− | + | [C:6:0:1]Ability to stand lost | |
− | + | [C:6:0:1]Ability to stand somewhat impaired | |
− | + | [C:6:0:1]Ability to grasp lost | |
− | + | [C:6:0:1]Ability to grasp somewhat impaired | |
− | + | [C:6:0:1]Ability to fly lost | |
− | + | [C:4:0:1]Thirsty! | |
− | + | [C:4:0:0]Thirsty | |
− | + | [C:5:0:1]Thirsty | |
− | + | [C:6:0:1]Thirsty | |
− | + | [C:4:0:1]Very hungry | |
− | + | [C:6:0:1]Hungry | |
− | + | [C:4:0:1]Cannot breathe | |
− | + | [C:7:0:0]Trouble breathing | |
− | + | [C:1:0:1]Drowsy | |
− | + | [C:5:0:1]Dehydrated | |
− | + | [C:1:0:1]Thirsty | |
− | + | [C:4:0:1]Starving | |
− | + | [C:6:0:0]Hungry | |
− | + | [C:4:0:1]Slumberous | |
− | + | [C:6:0:1]Drowsy | |
− | + | [C:1:0:0]Drowsy | |
− | + | [C:6:0:1]Over-exerted | |
− | + | [C:6:0:1]Tired | |
− | + | [C:3:0:1]Stunned | |
− | + | [C:3:0:1]Dizzy | |
− | + | [C:1:0:1]Drowning | |
− | + | [C:7:0:0]Winded | |
− | + | [C:2:0:1]Nauseous | |
− | + | [C:4:0:1]Very drowsy | |
− | + | [C:4:0:1].Cut apart | |
− | + | [C:4:0:1].Smashed apart | |
− | + | [C:4:0:1].Broken apart | |
− | + | [C:4:0:1].Torn apart | |
− | + | [C:4:0:1].Cut open | |
− | + | [C:4:0:1].Smashed open | |
− | + | [C:4:0:1].Broken open | |
− | + | [C:4:0:1].Torn open | |
− | + | [C:6:0:1].Bruised tendon | |
− | + | [C:6:0:1].Torn ligament | |
− | + | [C:6:0:1].Sprained ligament | |
− | + | [C:6:0:1].Bruised ligament | |
− | + | [C:4:0:1].Compound fracture | |
− | + | [C:6:0:0].Overlapping fracture (in traction) | |
− | + | [C:4:0:1].Overlapping fracture | |
− | + | [C:6:0:1].Needs setting | |
− | + | [C:4:0:1].Major artery torn | |
− | + | [C:4:0:1].Artery torn | |
− | + | [C:4:0:1].Heavy bleeding | |
− | + | [C:4:0:1].Bleeding | |
− | + | [C:7:0:1].Motor nerve severed | |
− | + | [C:7:0:1].Sensory nerve severed | |
− | + | [C:6:0:1].Torn tendon | |
− | + | [C:6:0:1].Strained tendon | |
− | + | [C:6:0:1]Ability to fly somewhat impaired | |
− | + | [C:7:0:1]Motor nerve damage | |
− | + | [C:7:0:1]Sensory nerve damage | |
− | + | [C:7:0:0]No health problems | |
− | + | [C:7:0:0]--- | |
− | + | [C:5:0:1].Gelded | |
− | + | [C:2:0:1].Spilled | |
− | + | [C:5:0:1].Butchered | |
− | + | [C:5:0:1].Minor rot | |
− | + | [C:6:0:0].Serious blistering | |
− | + | [C:6:0:0].Moderate blistering | |
− | + | [C:6:0:0].Minor blistering | |
− | + | [C:7:0:1].Extreme pain | |
− | + | [C:7:0:1].Moderate pain | |
− | + | [C:7:0:1].Minor pain | |
− | + | [C:2:0:1].Nausea | |
− | + | [C:6:0:0].Serious freezing | |
− | + | [C:6:0:0].Moderate freezing | |
− | + | [C:6:0:0].Minor freezing | |
− | + | [C:6:0:0].Serious condensation | |
− | + | [C:6:0:0].Moderate condensation | |
− | + | [C:6:0:0].Minor condensation | |
− | + | [C:5:0:1].Advanced rot | |
− | + | [C:5:0:1].Moderate rot | |
− | + | [C:6:0:0].Moderate frost-bite | |
− | + | [C:6:0:0].Minor frost-bite | |
− | + | [C:6:0:0].Serious melting | |
− | + | [C:6:0:0].Moderate melting | |
− | + | [C:6:0:0].Minor melting | |
− | + | [C:6:0:0].Serious boiling | |
− | + | [C:6:0:0].Moderate boiling | |
− | + | [C:6:0:0].Minor boiling | |
− | + | [C:6:0:0].Dented | |
− | + | [C:6:0:0].Heavy bruising | |
− | + | [C:6:0:0].Moderate bruising | |
− | + | [C:6:0:0].Light bruising | |
− | + | [C:6:0:0].Serious burn | |
− | + | [C:6:0:0].Moderate burn | |
− | + | [C:6:0:0].Minor burn | |
− | + | [C:6:0:0].Serious frost-bite | |
− | + | .[C:6:0:1]Needs traction | |
− | + | .[C:6:0:1]Needs immobilization | |
− | + | [C:7:0:0]No treatment scheduled | |
− | + | [C:7:0:0:]Diagnosed with | |
− | + | [C:7:0:1]Received | |
− | + | [C:7:0:1:]Received | |
− | + | [C:7:0:1]Diagnosis required | |
− | + | [C:7:0:1]Crutch required | |
− | + | .[C:5:0:1]Rotten -- inoperable | |
− | + | .[C:3:0:1]Needs cleaning | |
− | + | .[C:4:0:1]Needs surgery | |
− | + | .[C:2:0:1]Needs sutures | |
− | + | .[C:6:0:1]Needs setting | |
− | + | .[C:7:0:0]Needs dressing | |
− | + | [C:6:0:1].Moderate swelling | |
− | + | [C:6:0:1].Minor swelling | |
− | + | [C:7:0:1].Function totally impaired | |
− | + | [C:7:0:1].Partially impaired function | |
− | + | [C:7:0:1].Slightly impaired function | |
− | + | [C:7:0:1]Has been sutured | |
− | + | [C:5:0:1]Infection | |
− | + | [C:7:0:0]No evaluated wounds | |
− | + | [C:3:0:1].Dizziness | |
− | + | [C:3:0:1].Paralysis | |
− | + | [C:3:0:1].Partial paralysis | |
− | + | [C:3:0:1].Some sluggishness | |
− | + | [C:3:0:1].Complete numbness | |
− | + | [C:3:0:1].Partial numbness | |
− | + | [C:3:0:1].Slight numbness | |
− | + | [C:6:0:1].Extreme swelling | |
− | does not mind being outdoors, at least for a time. | + | does not mind being outdoors, at least for a time. |
− | likes working outdoors and grumbles only mildly at inclement weather. | + | likes working outdoors and grumbles only mildly at inclement weather. |
− | doesn't really care about anything anymore. | + | doesn't really care about anything anymore. |
− | is a hardened individual. | + | is a hardened individual. |
− | is getting used to tragedy. | + | is getting used to tragedy. |
− | likes | + | likes |
fabric | fabric | ||
− | + | [C:0:0:1]- | |
− | + | [C:7:0:0]No medical history | |
needs alcohol to get through the working day | needs alcohol to get through the working day | ||
− | and can't even remember the last time | + | and can't even remember the last time |
had some | had some | ||
and has gone without a drink for far, far too long | and has gone without a drink for far, far too long | ||
Line 5,049: | Line 5,049: | ||
and is starting to work slowly due to its scarcity | and is starting to work slowly due to its scarcity | ||
amputated | amputated | ||
− | + | Rotten tissue excised from | |
− | + | [C:6:0:1]Had | |
− | + | [C:6:0:1]Placed in traction | |
− | + | [C:7:0:1]Evaluated | |
− | + | [C:7:0:1]Brought to rest | |
− | + | [C:3:0:1]Cleaned | |
− | + | [C:6:0:1]Received | |
− | splint on | + | splint on |
− | dressing on | + | dressing on |
− | + | [C:4:0:1]Received | |
− | sutures on | + | sutures on |
− | + | [C:4:0:1]Bleeding stopped | |
− | + | [C:4:0:1]Compound fracture of | |
repaired | repaired | ||
− | + | distracted by unmet needs | |
− | + | unfocused by unmet needs | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | level-headed | |
− | + | untroubled | |
− | + | not distracted | |
− | + | unfocused | |
− | + | unknown item | |
− | absolutely detests | + | absolutely detests |
− | + | [C:2:0:0] | |
− | + | Overall, | |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | for their | + | for their |
− | + | the color | |
− | + | the words of | |
− | + | the sound of | |
− | + | the sight of | |
− | + | When possible, | |
− | prefers to consume | + | prefers to consume |
− | + | unknown meat | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | distracted | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after a lack of abstract thinking | |
− | + | [C:7:0:1]Time before time | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | greedier | |
− | + | less greedy | |
− | + | less temperate | |
− | + | more temperate | |
− | + | more likely to brawl | |
− | + | less likely to fight | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | more angry | |
− | + | less angry | |
− | + | more anxious | |
− | + | less anxious | |
− | + | more lustful | |
− | + | less lustful | |
− | + | more prone to stress | |
− | + | more resilient | |
− | + | more hateful | |
− | + | slower to hate | |
− | + | more envious | |
− | + | less envious | |
− | + | more cheerful | |
− | + | less cheerful | |
− | + | more depressed | |
− | + | less depressed | |
− | + | [C:2:0:1]Spring | |
− | + | [C:6:0:1]Summer | |
− | + | [C:4:0:1]Autumn | |
− | + | [C:3:0:1]Winter | |
− | + | [C:5:0:1] | |
− | + | Became | |
− | + | quicker to love | |
− | + | slower to love | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more proud | |
− | + | less proud | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more single-minded | |
− | + | more scatterbrained | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more gracious | |
− | + | less gracious | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more zany | |
− | + | more humorless | |
− | + | less reliant on advice | |
− | + | less disdainful of advice | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more confident | |
− | + | less confident | |
− | + | more vain | |
− | + | less vain | |
− | + | more industrious | |
− | + | less wasteful | |
− | + | more prone to discord | |
− | + | less prone to discord | |
− | + | less quarrelsome | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more rude | |
− | + | more orderly | |
− | + | less orderly | |
− | + | more trusting | |
− | + | less trusting | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more swayed by others' emotions | |
− | + | less swayed by others' emotions | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | less cautious | |
− | + | more cautious | |
− | + | more of a perfectionist | |
− | + | less attentive to details | |
− | + | more obstinate | |
− | + | more acquiescing | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more emotionally obsessive | |
− | + | more emotionally distant | |
− | + | more hopeful | |
− | + | less hopeful | |
− | + | more curious | |
− | + | less curious | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more private | |
− | + | less private | |
− | + | tradition | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | stoicism | |
− | + | introspection | |
− | + | self-control | |
− | + | tranquility | |
− | + | family | |
− | + | friendship | |
− | + | cunning | |
− | + | eloquence | |
− | + | fairness | |
− | + | decorum | |
− | + | more artistically inclined | |
− | + | less artistically inclined | |
− | and learned to | + | and learned to |
− | + | value | |
− | + | disdain | |
− | + | Learned to | |
− | + | loyalty | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more of a thrill-seeker | |
− | + | inclined to avoid excitement | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more inclined to the abstract | |
− | + | less inclined to the abstract | |
− | + | perseverance | |
− | + | leisure time | |
− | + | commerce | |
− | + | romance | |
− | + | nature | |
− | + | knowledge | |
− | + | harmony | |
− | + | merriment | |
− | + | craftsmanship | |
− | + | martial prowess | |
− | + | hard work | |
− | + | sacrifice | |
− | + | competition | |
− | + | scholar | |
− | + | performer | |
− | + | diagnostician | |
− | + | doctor | |
− | + | bone doctor | |
− | + | surgeon | |
− | + | monster slayer | |
− | + | mercenary | |
− | + | I am sort of confused. | |
− | + | I am a little confused. | |
− | + | I am very confused. | |
− | + | I am confused. | |
− | + | . What do you command? | |
− | + | Commendable! Your loyalty and bravery cannot be denied. | |
− | + | tavern keeper | |
− | + | I wish to become a | |
− | + | The task is accomplished. | |
− | + | I am your loyal | |
will be slain. | will be slain. | ||
is dead! | is dead! | ||
− | + | The need for my task seems to have passed. | |
− | have been driven from | + | have been driven from |
− | + | There will be no rest for the enemy. | |
− | + | The enemy will be driven off. | |
− | + | What happened? | |
− | + | I don't remember clearly. | |
− | + | I would be honored if you would become a | |
− | + | You can no longer be a | |
− | + | I would be honored to serve as a | |
− | + | . Will you have me as | |
− | + | Please help me! | |
− | + | Come with me and I'll bring you to safety. | |
− | + | Intruder! | |
− | + | I hate you. | |
− | + | I'm leaving | |
− | + | I'm kicking you out of | |
− | + | Gladly. I will be your | |
− | + | I cannot accept this honor. I am sorry. | |
− | + | You are not worthy of such an honor yet. I am sorry. | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | I am sorry. There is no room for you here. | |
− | + | Gladly. You are now one of my | |
− | + | . Can I perform with you? | |
− | + | I would love to join | |
− | + | You just aren't good enough yet, but you should keep performing. | |
− | + | Welcome to | |
− | + | ? The troupe could use your talent. | |
− | + | Would you like to join | |
− | + | I'm sorry, but I can't join the troupe. | |
− | + | Yes! It'll be great to perform with you. | |
− | + | . Will you have me? | |
− | + | scribe | |
− | be made | + | be made |
− | + | I ask that | |
− | + | Yes, you'd make a fantastic | |
− | + | . Will you have us? | |
− | + | I'll need to see something impressive before I consider it. | |
− | here. Make us proud! | + | here. Make us proud! |
− | + | the beast | |
− | + | beasts | |
− | + | bandits | |
− | + | criminals | |
− | + | bone-chilling horror | |
− | + | skulking vermin | |
− | + | open war | |
− | + | ruffians | |
− | + | the fighting | |
− | + | law-breaking | |
− | + | the army on the march | |
− | + | armies on the march | |
− | + | the abduction | |
− | + | abductions | |
− | + | the occupation | |
− | + | occupations | |
− | + | Behold, mortal. I am | |
− | + | Don't talk to me. | |
− | + | . I know why you have come. | |
− | + | a divine being | |
− | + | we've got | |
− | + | Well, let's see... | |
− | + | the death | |
− | + | deaths | |
− | + | The enemy! | |
− | + | Vile creature! | |
− | + | I must obey the master! | |
− | + | Murderer! | |
− | + | Ahhh... | |
− | + | Gwargh! | |
− | + | Get away from me! | |
− | + | The dead! | |
− | + | They must be stopped by any means at our disposal. | |
− | + | Now we will live under | |
− | + | It was inevitable. | |
− | + | It's not my problem. | |
− | + | I don't know anything else about them. | |
− | + | This is the life for me. | |
− | + | It's for the best. | |
− | + | We are in the right in all matters. | |
− | + | Please guide me to myself. | |
− | + | Please guide me to | |
− | + | We can no longer travel together. | |
− | + | Please guide me to you. | |
− | + | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | I hope you find what you are seeking here. | |
− | + | I'm returning on my own. | |
− | + | I give to you this fine beast, | |
− | + | I deign to favor you with my little pretty, | |
− | + | What can you tell me about yourself? | |
− | + | What do you think of me? | |
− | + | Can you tell me where I can find myself? | |
− | + | What can you tell me about | |
− | + | Can you tell me where I can find | |
− | + | Can you tell me where I can find you? | |
− | + | the missing treasure | |
− | + | brewing trouble with our neighbors | |
− | + | Wait here until I return. | |
− | + | I've forgotten what trouble it was... | |
− | + | Can you tell me the way to | |
− | + | Let's continue onward together. | |
− | + | Thank you. I will take excellent care of this majestic creature. | |
− | + | What have you done? This is horrifying! | |
− | + | the open war | |
− | + | the ruffians | |
− | + | How have things been? | |
− | + | the brewing trouble | |
− | + | It has been the same as ever. | |
− | + | How's life here? | |
− | + | This | |
− | + | You must kill | |
− | + | the law-breaking | |
− | + | the deaths | |
− | + | the beasts | |
− | + | the abductions | |
− | + | the bandits | |
− | + | the criminals | |
− | + | the bone-chilling horror | |
− | + | the skulking vermin | |
− | + | Where should I take you? | |
− | + | How are you enjoying the adventure? | |
− | + | We shall bring | |
− | + | Soon the world will be set right. | |
− | + | Are you looking forward to the performance? | |
home safely. | home safely. | ||
− | + | Tell me about | |
− | + | I've forgotten what I was going to say... | |
− | + | I hate them. | |
− | + | I don't care one way or another. | |
− | + | They are terrific. | |
− | + | I am afraid of them. | |
− | + | Now we will have to build our own future. | |
− | + | They are outlaws. | |
− | + | You are bound to obey me. | |
− | + | Are we close? | |
came try to boss us around, but you'll teach that coward a lesson. | came try to boss us around, but you'll teach that coward a lesson. | ||
to try to boss us around, but you'll show them the true nature of power. | to try to boss us around, but you'll show them the true nature of power. | ||
− | out of | + | out of |
− | + | You must drive the skulking vermin | |
− | + | . Their aggressive order must not be allowed to flourish. | |
− | + | You must drive | |
− | + | . These criminals have been allowed to thrive for too long. | |
− | + | . These outlaws must be punished. | |
− | + | Seek your foe in the | |
threatens our people with its very presence. | threatens our people with its very presence. | ||
− | + | Enjoy the hunt! | |
− | + | Our hopes travel with you. | |
− | + | You must drive the ruffians of | |
− | sent | + | sent |
− | + | . They have been harassing the people for too long. | |
− | + | beast from underground | |
− | + | vile monster from the bowels of the earth | |
− | + | terrifying wilderness monster | |
− | + | creeping thing | |
− | + | ferocious wild animal | |
− | + | savage beast | |
− | + | beast from the wilds | |
− | + | ferocious unnatural beast | |
− | + | ancient force of nature | |
− | + | great beast | |
− | + | fearsome beast | |
− | + | cursed demon | |
− | + | night creature | |
− | + | horrible beast | |
− | + | terror from the evil depths | |
− | + | evil being | |
− | + | torture | |
− | + | the treatment of plants | |
− | + | truthfulness | |
− | + | a formalized agreement | |
− | + | the display of war and hunting trophies | |
− | + | the devouring of the bodies of sapient beings | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the adversary's inability to communicate and form treaties | |
is unknown us. | is unknown us. | ||
is skirmishing with us. | is skirmishing with us. | ||
− | + | and there is no hard feeling between our peoples. | |
− | + | and there is friendship between our peoples. | |
− | + | The trouble started because of | |
− | + | but there is ill-will between our peoples. | |
− | + | the treatment of animals | |
− | + | a dispute over | |
− | + | I tire of this pointless skirmishing. | |
− | + | We can no longer pay them homage. | |
is our ally | is our ally | ||
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
is at war with us. | is at war with us. | ||
is not at war with us | is not at war with us | ||
accepts our tribute | accepts our tribute | ||
is paying us tribute | is paying us tribute | ||
− | + | The group | |
− | from their home at | + | from their home at |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | must be driven off or subjugated. | |
− | + | In any case, peace is no longer an option. | |
− | + | The alliance has outlived its usefulness. | |
− | + | Their tribute is not enough. | |
− | + | This war must end with our victory. | |
− | + | a special occasion | |
− | + | a previous insurrection | |
− | + | a competition | |
− | + | a performance | |
− | + | a ceremony | |
− | + | a procession | |
− | + | a raid | |
− | + | a purge | |
− | + | a previous battle | |
− | + | a previous war | |
− | + | a previous conquest | |
− | + | a previous duel | |
− | + | an act of theft | |
− | + | an abduction | |
− | + | a journey | |
− | + | an attack by a beast | |
− | + | territory | |
− | + | an incident involving a trade caravan | |
− | + | grazing rights | |
− | + | water rights | |
− | + | rights-of-way | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | livestock ownership | |
− | + | a dispute over the ownership of | |
− | + | the disturbance of once-eternal rest | |
− | + | a first contact that went horribly wrong | |
− | + | prior aggression by the adversary | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | the adversary's refusal to form treaties | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a lost diplomat | |
− | + | a cottage | |
− | + | the mead hall | |
− | + | the great tower | |
− | + | the keep | |
− | + | a hillock | |
− | + | a house | |
− | + | an abandoned shop | |
− | + | a tree | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | Their strength has been broken. | |
− | + | They consider you a key figure in the opposition. | |
− | + | They consider you a leader of the opposition. | |
− | + | You are considered part of the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | There are guards in | |
− | + | There are guards patrolling | |
− | + | Be careful, for their leader | |
− | + | the natural issue of their oneness with | |
− | + | It does not help matters that their leader | |
− | is my | + | is my |
− | + | They do not feel challenged at all. | |
− | + | I don't really know. | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | a coup | |
− | + | persecution | |
− | + | a family matter | |
− | + | There is also | |
− | + | the issue of their worship of | |
− | + | the issue of their godlessness | |
− | + | the natural issue of their worship of | |
− | + | the issue of their oneness with | |
shrine | shrine | ||
− | + | the processed goods market | |
− | + | There is a long-ranging patrol | |
− | + | the shrine to | |
− | + | I'd watch out for them. | |
− | + | I have no idea. | |
other groups vying for control. | other groups vying for control. | ||
− | + | There are no fewer than | |
− | + | a metal furniture shop | |
− | + | a stone furniture shop | |
− | + | the imported food market | |
− | + | the imported goods market | |
− | + | the meat market | |
− | + | the imported clothing market | |
− | + | the cheese market | |
− | + | the fruit and vegetable market | |
− | + | a weaponsmith's shop | |
− | + | a gem cutter's shop | |
− | + | a blacksmith's shop | |
− | + | a bowyer's shop | |
− | + | a metal craft shop | |
− | + | a armorsmith's shop | |
− | + | a carpenter's shop | |
− | + | a leather goods shop | |
− | + | a clothing imports store | |
− | + | a food imports store | |
− | + | a cloth shop | |
− | + | a general imports store | |
− | + | a woven clothing shop | |
− | + | a leather shop | |
− | + | a bone carver's shop | |
− | + | a leather clothing shop | |
− | + | Goodbye. | |
− | + | I must take my leave. | |
− | + | If you want to find a relative, | |
− | lives in | + | lives in |
− | + | If you want to offer your condolences, | |
− | should travel to | + | should travel to |
− | should talk to | + | should talk to |
abides here in magnificence | abides here in magnificence | ||
− | + | Not that it matters, as | |
− | is here, and | + | is here, and |
− | + | Not that it matters, as the seat of | |
− | + | the law is absolute | |
− | + | the blood-drinker allows no chattel to rise | |
is also located here | is also located here | ||
− | + | The seat of | |
− | has occupied | + | has occupied |
− | + | You sound like a troublemaker. | |
− | rules | + | rules |
− | is a group of | + | is a group of |
from this capital as well | from this capital as well | ||
− | + | I rule | |
− | + | I haven't heard anything like that. | |
are vying for control. | are vying for control. | ||
groups fled. | groups fled. | ||
− | + | No fewer than | |
− | + | A few separate groups were organized. | |
− | + | One group organized itself. | |
− | + | Nobody I remember. | |
fled before the attack. | fled before the attack. | ||
− | + | I've decided. Let's call our troupe | |
− | + | Here's something you might be interested in... | |
− | + | I'm in charge of | |
− | + | I've forgotten what to say... | |
− | + | I've forgotten my bold pronouncement... | |
− | now. Make way for | + | now. Make way for |
− | + | What's available here? | |
− | + | Let's trade. | |
− | + | Nevermind. | |
− | + | Thank you! | |
− | + | Please let me shelter here for the night. | |
− | + | I'd like to stay here another day if you don't mind. | |
− | + | Of course. My pleasure. | |
− | + | Uh... what was that? | |
− | + | Ah, I'm sorry. Permission is not mine to give. | |
− | + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | |
back home! | back home! | ||
− | + | this poor soul | |
− | + | the oppressors | |
− | + | Join me and we can shake off the yoke of | |
− | + | this place | |
− | + | the weary shoulders of the people of | |
− | + | I'm with you on this. | |
forever! | forever! | ||
− | + | You may enjoy these times of peace, but remain vigilant. | |
− | + | We weren't personally acquainted. | |
− | + | What will you do about it? | |
− | + | My condolences. | |
− | + | Let's entertain the world together! | |
− | + | What should I do about it? | |
− | + | Join me and we'll bring | |
− | + | Come, join me on my adventures! | |
− | + | a room | |
− | + | a free room | |
a night. | a night. | ||
− | + | . Let me know and you can stay as long as you like. | |
− | + | free rooms | |
− | + | Tavern keeper! | |
− | + | This is not that kind of establishment. | |
− | + | We have many drinks to choose from. [You receive a list.] | |
− | + | There's no need for trouble here. | |
− | + | All drinks cost | |
− | + | We have | |
− | + | All drinks are free, of course! | |
for a mug. | for a mug. | ||
− | + | We rent out | |
− | + | You have a room here, and you can stay longer if you like. | |
− | + | Long live the cause. | |
− | + | Thank you for preserving our legacy of wisdom. | |
− | + | What stories you tell! It's such an honor to have you here. | |
− | + | Loyalty should be rewarded. | |
− | + | My talented bard! It's such an honor to have you here. | |
− | + | The poet! It's such an honor to have you here. | |
− | + | Your selfless dedication is appreciated here. | |
− | + | What a dancer! It's such an honor to have you here. | |
− | + | You have been such a good trade partner. | |
− | + | I'd just as soon you went someplace else. | |
− | + | My good friend. | |
− | + | It's such a pleasure to serve you. | |
− | + | It is good to see you here. | |
− | + | My companion. | |
− | + | You ought to be rewarded for returning our treasures. | |
− | + | Thank you for all you do. | |
− | + | Intruder! Intruder! | |
− | + | This is my new home. | |
− | + | someone | |
− | + | Would you agree to become | |
− | + | Would you please adopt | |
− | + | , taking over my duties and responsibilities? | |
− | + | I accept this honor. | |
− | + | this poor nameless child | |
− | + | this tower | |
− | + | this establishment | |
− | + | this tomb | |
− | + | this market | |
− | + | these sewers | |
− | + | this dungeon | |
− | + | this spire | |
− | + | these catacombs | |
− | + | this counting house | |
− | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
− | + | this guildhall | |
− | + | this hospital | |
− | + | this keep | |
− | + | this hall | |
− | + | this library | |
− | + | this temple | |
− | + | Uhh... nevermind. | |
− | + | I'd like a room. | |
− | + | I'd like the | |
− | + | I'll be back with your drink in a moment. | |
− | + | I'd like my room for another night. | |
− | + | somewhere | |
− | + | Your room is | |
− | + | It is good to be indoors. | |
− | + | I would prefer to be outdoors. | |
− | + | Where am I? | |
− | + | It sure is dark down here. | |
− | + | Let us stop this pointless fighting! | |
− | + | Tell me about this area. | |
− | + | I have no reason to accept this. | |
− | + | I accept your offer. | |
− | + | What a strange place! | |
− | + | I have confidence in your abilities. | |
− | + | It is good to be outdoors. | |
− | + | It is invigorating to be out in the wilds! | |
− | + | How I long for civilization... | |
− | + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | |
− | + | How sinister the glow... | |
− | + | I would prefer to be indoors. | |
− | + | Did anybody flee the attack? | |
− | + | Does anybody else still have a stake in these lands? | |
− | + | Does this settlement engage in trade? Tell me about those places. | |
− | + | Tell me about the local ruler. | |
− | + | What an odd glow! | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | Is it raining? | |
− | + | At least it doesn't rain down here. | |
− | + | I will accept the child into my home. | |
− | + | I am sorry, but I am otherwise disposed. | |
− | + | This must be the will of | |
− | + | It has always been my dream to start a family. | |
− | + | Why are you traveling? | |
− | + | I'm sorry, but I'm unable to help. | |
− | + | Where are their forces? Are there patrols or guards? | |
− | + | Do they have a firm grip on these lands? | |
− | + | You look like a mighty warrior indeed. | |
− | + | What have you been scheming? | |
− | really | + | really |
− | + | How are you feeling right now? | |
− | + | You are amazing. | |
the outfit. | the outfit. | ||
− | + | You must yield! | |
− | + | You are bound to me! | |
− | + | The bond is broken! Return to the Underworld and trouble us no more! | |
− | + | Tell me who you work for, or else. | |
− | + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | |
− | + | Reveal what you have been scheming or suffer the consequences. | |
− | + | Who do you work for? | |
− | + | Identify yourself! | |
or suffer the consequences. | or suffer the consequences. | ||
− | + | the object I can't remember | |
− | is yours. Please consider my offer. | + | is yours. Please consider my offer. |
− | + | Fortune has favored you, and | |
− | + | Where is | |
− | + | Perhaps you'd be willing to trade | |
− | + | Never. | |
− | + | Gladly. May this new age of harmony last a thousand year. | |
− | + | I will not bow before you. | |
− | + | I agree to submit to your request. | |
− | will no longer pay homage to | + | will no longer pay homage to |
− | offers to pay homage to | + | offers to pay homage to |
− | must pay homage to | + | must pay homage to |
− | + | Let there be peace between | |
is well-traveled and would probably have that information. | is well-traveled and would probably have that information. | ||
− | + | No such place exists. | |
− | not be able to guide you personally. It is the best I can do. | + | not be able to guide you personally. It is the best I can do. |
− | + | However, the | |
is dead. | is dead. | ||
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | I don't remember what I was going to say... | |
− | + | Please be patient. I'll have your order ready in a moment. | |
− | + | Come see me in the market sometime. | |
− | + | Yes, I can serve you when we're both there. | |
− | + | We don't offer any specific services here. | |
− | + | You haven't ordered anything. Would you like something? | |
− | + | I don't work here. | |
− | + | This is | |
− | + | You should probably try a shopkeeper. | |
− | + | You'll have to talk to somebody older. | |
− | + | Sorry, I'm otherwise occupied. | |
− | + | Fantastic! Please come closer and ask again. | |
− | + | Really? Please come closer. | |
− | + | Of course. Let's do business. | |
− | + | Really? Alright. | |
− | + | Come see me at the trade depot sometime. | |
− | + | Come see me in my store sometime. | |
− | + | So, the | |
− | + | Calm yourself! | |
said, "Are you going to eat that?" | said, "Are you going to eat that?" | ||
− | + | ... and the | |
− | + | Tell me about your family. | |
saw the sun and vomited on the spot! | saw the sun and vomited on the spot! | ||
− | + | Yes, let's go. | |
− | + | Of course. | |
− | + | I seek to rescue | |
− | and am returning to | + | and am returning to |
− | + | I have obtained | |
− | + | , and this quest is taking me to | |
− | + | The treasure is sought by | |
− | + | I am searching for | |
− | + | I will return it to | |
− | + | I am returning it to | |
in search of excitement | in search of excitement | ||
in search of a thrilling adventure | in search of a thrilling adventure | ||
in search of work | in search of work | ||
in search of adventure | in search of adventure | ||
− | + | . Perhaps I'll finally make my fortune! | |
− | + | , and wealth and pleasures beyond measure! | |
− | + | I have rescued | |
and maybe something to drink as well! | and maybe something to drink as well! | ||
to take up my position | to take up my position | ||
− | + | I'm going to | |
− | to move into my new home with | + | to move into my new home with |
− | + | spouse | |
to start a new life | to start a new life | ||
− | + | husband | |
− | + | I started my pilgrimage in | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | to view | + | to view |
− | + | I visited | |
− | + | I'm traveling to | |
− | + | I'm preparing to travel to | |
− | + | I'm returning to my home in | |
− | + | I'm not sure. | |
utilize the market here. | utilize the market here. | ||
is the only other settlement to utilize the market here. | is the only other settlement to utilize the market here. | ||
− | + | The people of | |
− | + | This place is insulated from the rest of the world, at least in terms of trade. | |
to trade. | to trade. | ||
− | go to | + | go to |
is the only other settlement to utilize the market there. | is the only other settlement to utilize the market there. | ||
other villages which utilize the market there. | other villages which utilize the market there. | ||
other major settlements. | other major settlements. | ||
− | trades directly with no fewer than | + | trades directly with no fewer than |
− | engages in trade with | + | engages in trade with |
− | + | The largest of these is | |
villages which utilize the market here. | villages which utilize the market here. | ||
− | + | There are | |
− | + | The village | |
− | + | The villages | |
− | + | I'm walking my patrol. | |
− | + | I was out visiting the library. | |
− | + | I'm going to visit the temple. | |
− | + | I'm going out for some water. | |
− | + | I'm going out to the tavern. | |
− | + | I'm going to visit the shrine. | |
− | + | I'm not planning a journey. | |
− | + | I'm going to visit the library. | |
− | + | I'm on an important mission. | |
− | + | I am escaping from danger which threatened my former home. | |
− | + | I'm just out for a stroll. | |
− | + | I'm returning from my patrol. | |
− | + | I was out visiting the temple. | |
− | + | I was just out for some water. | |
− | + | I was just out at the tavern. | |
− | + | I was out visiting the shrine. | |
− | + | cousin | |
− | + | nephew | |
− | + | , is it really you? | |
has returned | has returned | ||
− | + | Is it really you? | |
− | + | brother | |
− | + | grandchild | |
− | + | sibling | |
− | + | sister | |
− | + | half-sister | |
− | + | half-brother | |
− | + | half-sibling | |
− | + | parent | |
− | + | father | |
− | + | daughter | |
− | + | grandmother | |
− | + | grandparent | |
− | + | grandfather | |
− | + | There's nothing organized here. | |
also utilize the market there. | also utilize the market there. | ||
− | + | That's me. I'm right here. | |
− | + | Where? | |
− | + | Ask me when I've returned to my home! | |
− | + | Yes, master. Ask and I shall obey. | |
− | + | mother | |
− | + | I'd rather not say. | |
− | + | the surrounding area | |
− | + | a village nearby | |
− | + | just outside town | |
− | out to the | + | out to the |
− | + | the settlements | |
− | + | northeast | |
− | + | northwest | |
− | + | ! Best price in town | |
− | + | ! Limited supply | |
− | were | + | were |
− | + | tanned | |
− | right here in | + | right here in |
− | + | distant | |
− | + | all the way | |
− | + | faraway | |
− | + | the great | |
− | + | ! Today only | |
− | + | right here | |
− | + | I don't remember what I believe... | |
− | + | An item has returned! | |
− | + | get your | |
− | + | your very own | |
− | + | authentic | |
− | + | Never! | |
− | + | I will fight no more. | |
− | + | Okay! I'll do it. | |
− | + | You first, coward! | |
− | + | Over my dead body! | |
− | spits out | + | spits out |
− | + | Maybe you're right. | |
− | + | I am compelled to continue! | |
− | + | my good | |
− | + | person | |
− | + | We yield! We yield! | |
− | + | Stop! This isn't happening! | |
− | + | We will fight no more. | |
− | + | I yield! I yield! | |
− | + | Splendid | |
− | + | Fantastic | |
− | + | Decent | |
− | + | Excellent | |
− | + | my friend | |
− | + | right there | |
− | + | southeast | |
− | + | southwest | |
− | + | some of our kind | |
− | + | some of my kind | |
− | + | Are you interested in | |
− | + | out to the | |
− | + | Might I interest you in | |
− | + | I assure you I am already calm. Look to yourself. | |
− | + | You're right. I need to relax. | |
− | + | Don't waste my time. | |
− | + | Ha ha ha... You're funny! | |
− | + | You dare to flatter me?! | |
− | + | Base flattery! | |
− | + | Insufferable! | |
− | + | How dare you?! | |
− | + | Do I look like I need to calm down?! | |
− | + | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | |
− | + | Get away from me! | |
− | + | I'll show you calm! | |
− | + | Spare me the compliments. | |
− | + | You calm down! | |
− | + | Thank you for your kind words. | |
− | + | Don't tell me to calm myself. | |
− | + | I admire how brilliant you are! | |
− | + | you are so clever I must concede! | |
− | + | I confess your stunning argument overwhelms me! | |
− | + | I must say that is a truly insightful observation! | |
− | + | we can both agree you are by far the most persuasive! | |
− | + | I am overmastered by your presence! | |
− | + | you needn't indulge my trivial thoughts! | |
− | + | no one can deny your genius! | |
− | + | I have been so foolish. Yes, I agree. | |
− | + | Yes, I can see it clearly now. | |
− | + | Though I cannot agree fully on a slight technicality, | |
− | + | You know, I think you're right. | |
− | + | Even if I don't change my mind, | |
− | + | Despite some minor reservations... | |
− | + | Although my own insignificant beliefs lie elsewhere, | |
− | + | Ignoring that I don't quite concur... | |
− | + | Are you being serious? | |
− | + | What did you just say? | |
− | + | Wait, what? | |
− | + | Am I supposed to engage with that? | |
− | + | Forgive me, but | |
− | + | I've heard it all now! | |
− | + | You must be joking. | |
− | + | How unreasonable! | |
− | + | Give me a break. | |
− | + | Were you trying to make an argument? | |
− | + | How gracious! | |
− | + | Fine. Let's drop the argument. | |
− | + | Let's move on. | |
− | + | You are right. | |
− | + | Let's drop the argument. | |
− | + | There must be something else to discuss. | |
− | + | Yes, let's move on. | |
− | + | I will settle this my way. | |
− | + | You mock me?! | |
− | + | You insult me with your flattery | |
− | + | This conversation is over. | |
− | + | , but let us move on. | |
− | + | You insult me with your derision | |
− | + | Well, there must be something else to discuss. | |
− | + | If you insist so strongly, we can move on. | |
− | + | That's wrong. | |
− | + | I cannot agree. | |
− | + | I beg to differ. | |
− | + | That's not right. | |
− | + | Pause to consider. | |
− | + | Stop and reflect. | |
− | + | You are thinking about this all wrong. | |
− | + | Really. | |
− | + | Unbelievable. | |
− | + | I just don't know. | |
− | + | It's wrong. | |
− | + | I don't know what to say. | |
− | + | I don't want to argue. | |
− | + | I disagree. | |
− | + | I guess I'm not sure. | |
− | + | there's just no way you can believe something so stupid. | |
− | + | it would amaze me if somebody actually thought that. | |
− | + | you should keep your weird thoughts to yourself. | |
− | + | the things some people think just boggle the mind. | |
− | + | I'm appalled. | |
− | + | that isn't at all convincing. | |
− | + | You're wrong. | |
− | + | Shameful. | |
− | + | That's absurd! | |
− | + | Oh, no, | |
− | + | don't waste my time with this drivel. | |
− | + | that is the stupidest statement I have ever heard. | |
− | + | I couldn't follow your rambling. | |
− | + | really, I've been over all this nonsense before. | |
− | + | nobody could possibly believe that. | |
− | + | I'm having trouble taking you seriously. | |
asked me | asked me | ||
− | sent me to | + | sent me to |
− | told me to ask | + | told me to ask |
− | + | I asked | |
− | to ask | + | to ask |
− | told me to tell | + | told me to tell |
− | + | Through | |
− | to tell | + | to tell |
demands a portion of my official funds | demands a portion of my official funds | ||
asks that I look past illicit acts in my official capacities | asks that I look past illicit acts in my official capacities | ||
− | + | ask that | |
− | + | I sent | |
− | + | I asked that | |
− | + | demand a portion of the official funds from | |
look past illicit acts | look past illicit acts | ||
− | + | I demand a portion of the official funds from | |
− | + | Help! Save me! | |
− | + | I believe... something. | |
− | + | I serve | |
− | + | I must withdraw! | |
− | + | I have no master, but | |
− | + | I do not know! My instructions come from | |
− | + | I serve no one. | |
sometimes has need for my services. | sometimes has need for my services. | ||
− | + | Just think about it. | |
− | + | I don't agree. | |
− | + | No, I mean it. | |
− | + | I must insist. | |
− | + | I require a substantive reply. | |
− | + | You must be convinced. | |
− | + | Well, I believe... something else. | |
− | + | I sense you're wavering. | |
− | + | It is not convincing. | |
appears to acquiesce. | appears to acquiesce. | ||
− | + | You flinch. | |
appears unconvinced. | appears unconvinced. | ||
− | + | You are unperturbed. | |
flinches. | flinches. | ||
appears unperturbed. | appears unperturbed. | ||
− | + | I do not scheme. | |
− | engaged to induce a war of | + | engaged to induce a war of |
− | + | You must think you're really frightening. | |
− | + | You just aren't as convincing as you think you are. | |
− | + | I have nothing to say to you. | |
− | + | That was compelling! | |
− | + | What is this madness? Calm yourself! | |
− | sent me to engage | + | sent me to engage |
− | to obtain | + | to obtain |
− | engaged me to abduct | + | engaged me to abduct |
− | engaged me to assassinate | + | engaged me to assassinate |
− | engaged me to infiltrate | + | engaged me to infiltrate |
− | engaged me to sabotage the activities of | + | engaged me to sabotage the activities of |
− | engaged me to frame | + | engaged me to frame |
− | + | I decided to frame | |
was asked | was asked | ||
− | + | I told | |
to grant an important position | to grant an important position | ||
− | engaged me to obtain | + | engaged me to obtain |
when one came available. | when one came available. | ||
− | + | I engaged | |
− | to engage | + | to engage |
grotesque | grotesque | ||
crude | crude | ||
refined | refined | ||
− | a series of | + | a series of |
graceful | graceful | ||
serene | serene | ||
− | + | Finally, | |
should be | should be | ||
− | is one of the fundamental dance moves. | + | is one of the fundamental dance moves. |
− | the fundamental dance position. | + | the fundamental dance position. |
− | is one of the fundamental dance positions. | + | is one of the fundamental dance positions. |
− | + | First, | |
− | + | called the | |
− | the fundamental dance move. | + | the fundamental dance move. |
vigorous | vigorous | ||
intense | intense | ||
Line 6,180: | Line 6,180: | ||
subtle | subtle | ||
group | group | ||
− | + | group | |
− | + | celebration | |
− | is a | + | is a |
− | + | sacred | |
shadowed | shadowed | ||
by group members | by group members | ||
Line 6,206: | Line 6,206: | ||
body level | body level | ||
body level change | body level change | ||
− | + | along a counterclockwise circle | |
− | + | turning counterclockwise | |
− | + | along an improvised path | |
− | + | along an intricate path | |
− | + | in a double circle | |
− | + | loosely mingled | |
− | + | along a clockwise circle | |
− | + | turning clockwise | |
− | + | The dancers perform | |
− | + | in a single line | |
− | + | in several lines | |
− | + | in a circle | |
− | + | any composition of | |
− | + | The dancer performs | |
− | + | The form guides dancers during improvised performances. | |
− | + | The dance is accompanied by | |
− | as the dancer acts out | + | as the dancer acts out |
− | as the dancers act out | + | as the dancers act out |
− | which grew out of the performances of | + | which grew out of the performances of |
− | originating in | + | originating in |
− | originally devised by | + | originally devised by |
− | + | The rules of the form are applied by choreographers to produce individual dances which can be performed. | |
for a single pair | for a single pair | ||
pairs | pairs | ||
dancers | dancers | ||
− | + | participation | |
− | + | social | |
partner | partner | ||
− | + | performance | |
− | + | with the lead turning out clockwise | |
− | + | with the lead turning out counterclockwise | |
− | + | The dancers imitate the movement of the | |
− | + | This dance is a refined artform, with | |
− | + | through spoken cues | |
− | + | There are partner changes throughout the dance | |
− | + | with the lead advancing along the main line of motion | |
− | + | with the lead advancing against the main line of motion | |
− | + | briefly | |
− | + | through touch | |
− | + | through a light touch | |
− | + | through visual cues | |
constantly | constantly | ||
briefly | briefly | ||
− | + | by pulling away | |
− | + | constantly | |
− | + | maintain open contact | |
− | + | rarely make contact | |
− | + | , communicating intent | |
− | + | by pushing together | |
rhythm | rhythm | ||
− | + | with the music | |
− | + | The partners | |
− | + | dance closely | |
− | + | faster and faster | |
− | + | quickly | |
− | + | very quickly | |
− | + | to the music's | |
− | + | , moving | |
− | + | very slowly | |
− | + | slowly | |
− | + | slower and slower | |
− | + | loudly percussive | |
− | + | softly percussive | |
− | + | aborted | |
− | + | partially realized | |
− | + | sharp-edged | |
− | + | straight-lined | |
− | + | undulating | |
− | + | jerking | |
− | + | expressive | |
− | + | strong | |
− | + | weightless | |
− | + | refined | |
− | + | understated | |
− | + | delicate | |
− | + | elaborate | |
− | + | serene | |
− | + | grotesque | |
dance is | dance is | ||
− | dance is punctuated by | + | dance is punctuated by |
− | + | graceful | |
special position | special position | ||
specific move | specific move | ||
− | + | to be mastered. | |
− | + | The entire dance has a basic movement | |
− | + | straight walks | |
− | + | curved walks | |
− | + | repeated | |
− | + | facial expressions | |
− | + | hand gestures | |
− | + | clockwise | |
− | + | eighth | |
− | + | quarter | |
− | + | twisting | |
− | + | sprightly | |
− | + | sinuous | |
− | + | counterclockwise | |
− | + | passive | |
− | + | subtle | |
− | + | sensual | |
− | + | debauched | |
− | + | aggressive | |
− | + | powerful | |
− | + | sluggish | |
− | + | relaxed | |
− | + | lively | |
− | + | spirited | |
− | + | vigorous | |
− | + | intense | |
− | + | energetic | |
− | + | vivacious | |
− | + | joyous | |
− | + | flamboyant | |
− | + | movement | |
− | + | mirrored | |
− | + | performed in retrograde | |
− | + | performed in succession | |
− | + | large | |
− | + | aborted | |
− | + | partially realized | |
− | + | movement along the line of dance | |
− | + | of the lead | |
− | + | of the follower | |
− | + | , with | |
− | + | backward bends | |
− | + | leftward bends | |
− | + | rightward bends | |
− | + | footwork | |
− | + | independent body movement | |
− | + | forward bends | |
− | + | arm carriage | |
− | + | raised left arms | |
− | + | raised right arms | |
− | + | raised arms | |
− | + | left leg lifts | |
− | + | right leg lifts | |
− | + | body level | |
− | + | body level changes | |
− | + | left kicks | |
− | + | right kicks | |
− | + | leg lifts | |
− | + | section is | |
− | + | section is punctuated by | |
− | + | section is distinct. | |
− | + | to the | |
− | + | There are partner changes | |
− | + | There is a basic movement | |
− | + | bridge-passage | |
− | + | variations | |
− | + | of the music. | |
− | + | synthesis | |
− | + | chorus | |
− | + | finale | |
− | + | passage | |
− | + | introduction | |
− | + | exposition | |
− | + | recapitulation | |
− | + | shadowed | |
− | + | The dance begins with the | |
− | + | The dance enters a new section with the | |
− | + | negative | |
− | + | gamelog.txt | |
− | + | errorlog.txt | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Fourth | |
− | + | Second | |
− | + | Negative | |
− | + | Zeroth | |
− | + | ninety | |
− | + | seventy | |
− | + | eighty | |
− | + | thirty | |
− | + | hundred | |
− | + | twenty | |
− | + | million | |
− | + | thousand | |
− | + | nineteen | |
− | + | billion | |
− | + | seventeen | |
− | + | eighteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | thirteen | |
− | + | fourteen | |
− | + | eleven | |
− | + | twelve | |
− | + | Nineteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Digging designation cancelled: damp stone located. | |
− | + | sculpture has melted! | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | The impertinent magma has defaced a | |
− | + | The impertinent lava has defaced a | |
− | + | TAN_MAT | |
− | + | 's Forge | |
− | + | Magma Forge | |
− | + | Siege Workshop | |
− | + | 's Shop | |
− | + | Leather Works | |
− | + | Clothier | |
− | + | Workshop | |
− | + | Farm Plot | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Siege Engine | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Restraint | |
− | + | Gear Assembly | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Trade Depot | |
− | + | Nest Box | |
− | + | Offering Place | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | 's Workshop | |
− | + | Craftsman | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Display Furniture | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Activity Zone # | |
− | + | Lever | |
− | + | Custom Workshop | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Burial Receptacle | |
− | + | Animal Trap | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
− | + | Bridge | |
− | + | Statue | |
− | + | Window | |
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Sheet | |
− | + | Stockpile # | |
− | + | have hatched. | |
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
− | + | closes. | |
− | + | Floor Bars | |
− | + | Floodgate | |
− | + | Chain | |
− | + | Shared | |
− | + | Rough | |
− | + | Archery Target | |
− | + | Gear Assembly | |
− | + | Rollers | |
− | + | Horizontal | |
− | + | Pillar | |
− | + | Support | |
− | + | Retracted | |
− | + | Upright | |
− | + | Spears | |
− | + | Spears/Spikes | |
− | + | Casket | |
− | + | Sarcophagus | |
− | + | Coffin | |
− | + | Chair | |
− | + | Throne | |
− | + | Animal Trap | |
− | + | Table | |
− | + | Cabinet | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Chest | |
− | + | Coffer | |
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | You hear | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
− | + | close. | |
− | + | opens. | |
− | + | open. | |
− | + | has constructed a masterpiece! | |
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
− | + | has been lost! | |
− | + | Mead Hall | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Counting House Offices | |
− | + | Counting House Storage | |
− | + | Guildhall Offices | |
− | + | Guildhall Storage | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Tower Entrance | |
− | + | Tower Feasthall | |
− | + | Tower Bedroom | |
− | + | Tower Treasury | |
− | + | Tower Dungeon | |
− | + | Tower Attic | |
− | + | Sand Collection | |
− | + | Fishing Area | |
− | + | Meeting Hall | |
− | + | Clay Collection | |
− | + | Plant Gathering | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_WOOD_MATERIAL | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_GEM_MATERIAL | |
− | + | ANY_STONE_MATERIAL | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | CAN_USE_LOCATION_RESERVED | |
− | + | ANY_PEARL_MATERIAL | |
− | + | NO_EDGE_ALLOWED | |
− | + | USE_BODY_COMPONENT | |
− | + | ON_GROUND | |
− | + | HAS_EDGE | |
− | + | NOT_ARTIFACT | |
− | + | IS_CRAFTED_ARTIFACT | |
− | + | METAL_ORE | |
− | + | NOT_ENGRAVED | |
− | + | HAS_TOOL_USE | |
− | + | MIN_DIMENSION | |
− | + | CREATURE_MAT | |
− | + | BUILD_ITEM | |
− | + | PLANT_MAT | |
− | + | BUILD_LABOR | |
− | + | NAME_COLOR | |
− | + | WORK_LOCATION | |
− | + | BUILD_KEY | |
− | + | TOOLTIP | |
− | + | OBJECT | |
− | + | BUILDING_FURNACE | |
− | + | BUILDING_WORKSHOP | |
− | + | REACTION_CLASS | |
− | + | Unrecognized Building Definition Type: | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | CONTAINS_LYE | |
− | + | UNROTTEN | |
− | + | NOT_WEB | |
− | + | POTASHABLE | |
− | + | WEB_ONLY | |
− | + | GLASS_MATERIAL | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | FIRE_BUILD_SAFE | |
− | + | BUILDMAT | |
− | + | CAN_USE_ARTIFACT | |
− | + | MAGMA_BUILD_SAFE | |
− | + | ANY_PLANT_MATERIAL | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_SILK_MATERIAL | |
− | + | NEEDS_MAGMA | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | Furniture Hauling | |
− | + | , Etc. | |
− | + | from the year | |
+ | [LPAGE:ENT: | ||
+ | currency of | ||
+ | This is the | ||
+ | from a period of no rule | ||
+ | under an obscure ruler | ||
+ | under | ||
+ | from an unknown year | ||
+ | RANDOM | ||
+ | governor | ||
+ | governors | ||
+ | administrator | ||
+ | administrators | ||
+ | factor | ||
+ | factors | ||
+ | agents | ||
+ | error: intrigue actors identical | ||
+ | error: intrigue actors identical (3) | ||
+ | error: intrigue actors identical (2) | ||
+ | plotter (steal artifact) placed out of bounds | ||
+ | master | ||
+ | masters | ||
+ | representative | ||
+ | representatives | ||
+ | lieutenant | ||
+ | lieutenants | ||
+ | plotter (assassinate) placed out of bounds | ||
+ | intrigue traveler placed out of bounds (infiltrator) | ||
+ | RESERVED_BLOOD | ||
+ | CUSTOM_OUTCAST_FACTOR | ||
+ | intrigue traveler placed out of bounds (recover artifact task) | ||
+ | intrigue traveler placed out of bounds (abduct task) | ||
+ | intrigue traveler placed out of bounds (sabotage task) | ||
+ | plotter (funding network) placed out of bounds | ||
+ | 's corpse | ||
+ | intrigue traveler placed out of bounds | ||
+ | intrigue traveler placed out of bounds (assassin task) | ||
+ | CUSTOM_COMPANY_FACTOR | ||
+ | CUSTOM_COMPANY_LEADER | ||
+ | strikes | ||
+ | strike | ||
+ | NO_SUB | ||
+ | to remove | ||
+ | tries | ||
+ | misses | ||
+ | miss | ||
+ | pulls | ||
+ | on the embedded | ||
+ | a chokehold on | ||
+ | down by the | ||
+ | takes | ||
+ | locks | ||
+ | places | ||
+ | place | ||
+ | gouges | ||
+ | gouge | ||
+ | bends | ||
+ | throws | ||
+ | throw | ||
+ | pinches | ||
+ | pinch | ||
+ | the joint lock of | ||
+ | break | ||
+ | the choke hold of | ||
+ | releases | ||
+ | release | ||
+ | loosens | ||
+ | loosen | ||
+ | easily | ||
+ | just barely | ||
+ | but the shot is blocked! | ||
+ | parried | ||
+ | strikes at | ||
+ | strike at | ||
+ | deftly | ||
+ | but the shot is | ||
+ | scrambles | ||
+ | rolls | ||
+ | attacks | ||
+ | attack | ||
+ | scramble | ||
+ | The force twists the | ||
+ | The force pulls the | ||
+ | but the shot is blocked | ||
+ | The force bends the | ||
+ | jumps | ||
+ | silently | ||
+ | away from | ||
+ | deflected | ||
+ | aside | ||
+ | bats | ||
+ | blocks | ||
+ | block | ||
+ | narrowly | ||
+ | effortlessly | ||
+ | shake | ||
+ | in vain against the grip of | ||
+ | around by the | ||
+ | shakes | ||
+ | the grip of | ||
+ | breaks | ||
+ | struggles | ||
+ | struggle | ||
+ | hold of the | ||
+ | loses | ||
+ | strangle | ||
+ | mouth | ||
+ | is ripped away and remains in | ||
+ | has moved out of range! | ||
+ | passes | ||
+ | adjusts | ||
+ | adjust | ||
+ | attacks | ||
+ | attack | ||
+ | catches | ||
+ | catch | ||
+ | pushes | ||
+ | drop away as | ||
+ | looks | ||
+ | charges at | ||
+ | onslaught! | ||
+ | surprised by the ferocity of | ||
+ | leap at | ||
+ | out of the air | ||
+ | charge at | ||
+ | leaps at | ||
+ | backward | ||
+ | and tumbles | ||
+ | bounces | ||
+ | bounce | ||
+ | collides | ||
+ | collide | ||
+ | and tumble | ||
+ | knocked over | ||
+ | They tangle together and fall over! | ||
+ | You tangle together and fall over! | ||
+ | They tangle together and tumble forward! | ||
+ | You tangle together and tumble forward! | ||
+ | corrected null contaminant | ||
+ | covering | ||
+ | dusting | ||
+ | specks | ||
+ | spatter | ||
+ | coating | ||
+ | in grief | ||
+ | feeling triumphant | ||
+ | feeling fond | ||
+ | feeling grim satisfaction | ||
+ | rewards | ||
+ | rewarded | ||
+ | reward | ||
+ | in adoration | ||
+ | feeling affection | ||
+ | in acceptance | ||
+ | feeling admiration | ||
+ | joyful | ||
+ | feeling love | ||
+ | enraged | ||
+ | feeling gaiety | ||
+ | feeling caring | ||
+ | feeling apathetic | ||
+ | feeling aversion | ||
+ | feeling ambivalent | ||
+ | anguished | ||
+ | in agony | ||
+ | feeling alienated | ||
+ | feeling ferocious | ||
+ | feeling free | ||
+ | feeling empty | ||
+ | feeling enjoyment | ||
+ | displeased | ||
+ | empathetic | ||
+ | in despair | ||
+ | feeling dislike | ||
+ | yourself | ||
+ | myself | ||
+ | appear | ||
+ | appears | ||
+ | appearing | ||
+ | appeared | ||
+ | will be | ||
+ | speaks | ||
+ | speaking | ||
+ | destroy | ||
+ | destroys | ||
+ | destroying | ||
+ | destroyed | ||
+ | floods | ||
+ | rewarding | ||
+ | flooded | ||
+ | flooding | ||
+ | burned | ||
+ | Last I saw, it was in | ||
+ | Last I heard, it was in | ||
+ | Last I saw, it was held by | ||
+ | Last I heard, it was held by | ||
+ | Last I heard, I had it. | ||
+ | Last I heard, you held it. | ||
+ | returned to | ||
+ | Last I remember, I had it. | ||
+ | destroyed | ||
+ | a counting house | ||
+ | stole | ||
+ | stole our treasures | ||
+ | devoured | ||
+ | devoured our livestock | ||
+ | I have no idea where it is. | ||
+ | Knowing no mercy, | ||
+ | a market | ||
+ | a tomb | ||
+ | a tavern | ||
+ | a tower | ||
+ | a keep | ||
+ | a library | ||
+ | a hospital | ||
+ | a mead hall | ||
+ | disturbed | ||
+ | prayed inside | ||
+ | destroyed our homes | ||
+ | profaned | ||
+ | the sewers | ||
+ | the catacombs | ||
+ | an underworld spire | ||
+ | a dungeon | ||
+ | feeling rejected | ||
+ | feeling self-pity | ||
+ | feeling loathing | ||
+ | pleased | ||
+ | taking hope | ||
+ | feeling hopeless | ||
+ | feeling gratitude | ||
+ | feeling guilty | ||
+ | feeling expectant | ||
+ | in doubt | ||
+ | in existential crisis | ||
+ | feeling defeated | ||
+ | feeling tenderness | ||
+ | in wonder | ||
+ | feeling servile | ||
+ | sympathetic | ||
+ | be returned. | ||
+ | I require it as a symbol of the | ||
+ | Speaking as a representative of | ||
+ | , it is important that | ||
+ | be returned to me. | ||
+ | be returned to my family. | ||
+ | emotionless | ||
+ | I desire that | ||
+ | wants | ||
+ | returned | ||
+ | It would be wonderful if | ||
+ | found a lasting home within | ||
+ | It is a valuable treasure to us. | ||
+ | It should be brought to | ||
+ | requires it to be a proper | ||
+ | It is the symbol of the | ||
+ | The guildhall | ||
+ | right around here | ||
+ | The throne room | ||
+ | The counting house | ||
+ | The library | ||
+ | The treasury | ||
+ | a poem | ||
+ | history | ||
+ | an enemy. | ||
+ | a friend. | ||
+ | a murderer. | ||
+ | I worship no one. | ||
+ | an unknown creature | ||
+ | dancing | ||
+ | I worship | ||
+ | |||
was slain | was slain | ||
− | + | a member | |
− | + | the forces | |
− | + | Looks to be snowing outside. | |
− | + | Look at the fog out there! | |
− | + | falling outside? | |
− | + | Looks like rain outside. | |
− | + | It is freezing cold! | |
− | + | Is that | |
− | + | the forces of | |
− | + | It is scorching hot! | |
− | + | sunset | |
− | + | out there. | |
− | + | Seems a pleasant enough | |
− | + | There is fog outside. | |
− | + | There is a mist outside. | |
− | + | I hope this mist passes. | |
− | + | Look at those clouds! | |
− | + | Curse this fog! I cannot see a thing. | |
− | + | I hope this fog lifts soon. | |
− | + | It is raining. | |
− | + | It is snowing. | |
− | + | I wonder what the weather is like outside. | |
− | + | What is this? | |
− | + | happiness | |
− | + | misery | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | Don't let the enemy rest. | |
− | + | Are you hunting for treasure? | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Greetings | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | ([LIP]) | |
− | + | ([lip]) | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | I'm a true | |
− | + | We formed | |
− | + | in order to find better lives | |
− | + | This place has been conquered | |
− | + | has been conquered | |
− | + | left to reclaim the ruins | |
− | + | left to found a new settlement | |
− | + | We founded | |
− | + | I hear that a group from | |
− | + | just before an army | |
− | + | and escaped | |
− | + | I hear that refugees calling themselves | |
− | + | We had to pull out of | |
− | + | We banded up as | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | is not in | |
− | + | is in | |
− | + | I have | |
− | + | I heard that there was an incident. | |
− | + | was destroyed. | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | ENTITY | |
− | + | something | |
− | + | CONTEXT | |
− | + | I do not have | |
− | + | does not possess | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | demand of tribute from | |
− | + | accepted a peace offer from | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | agreed to | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | has a real mean streak. | |
− | + | Best keep your head down. | |
− | + | that tribute would no longer be offered | |
− | + | I hear | |
− | + | regarding the conflict between | |
− | + | informed | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | We reclaimed | |
− | + | I hear that a group calling itself | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | after an insurrection | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | BELIEF_SYSTEM | |
− | + | IMAGE_SET | |
− | + | RHYTHM | |
− | + | OCCUPATION | |
− | + | DANCE_FORM | |
− | + | POETIC_FORM | |
− | + | MUSICAL_FORM | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | AUDIENCE | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | DIVINATION_SET | |
− | + | SPEAKER | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | ORDINAL | |
− | + | UNIT_NAME | |
− | + | FAMILY_RELATIONSHIP | |
− | + | NUMBER | |
− | + | SUBREGION | |
− | + | HIST_FIG | |
− | + | ABSTRACT_BUILDING | |
− | + | FORMATION | |
− | + | ARCH_ELEMENT | |
− | + | JUSTIFICATION | |
− | + | SPHERE | |
− | + | DEF_SPHERE | |
− | + | INDEF_FAMILY_RELATIONSHIP | |
− | + | INCIDENT | |
− | + | WRITTEN_CONTENT | |
− | + | IDENTITY | |
− | + | BATTLEFIELD | |
− | + | INTERACTION_INSTANCE | |
− | + | ACTIVITY | |
− | + | CULTURAL_IDENTITY | |
− | + | AGREEMENT | |
− | + | ARMY_CONTROLLER | |
− | + | ARMY_TRACKING_INFO | |
− | + | VEHICLE | |
− | + | REGION_WEATHER | |
− | + | CREATION_ZONE | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | , led by | |
− | + | has been harassing people right here on the streets of | |
− | + | around here | |
− | + | A bandit gang calling itself | |
− | + | called | |
− | + | somewhere | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | of the | |
− | + | , as are you | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is our family's ancestor. | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | named | |
− | + | There is a tavern there | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | The head of the family is | |
− | + | is overcome for a moment. | |
− | + | is the head of the family. | |
− | + | Our family's ancestor is | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | A small but organized military order have been causing us much hardship. | |
− | + | A marauding warband is threatening our people. | |
− | + | A highly-organized military order is threatening our people. | |
− | + | An organized military order have brought terror to our doorsteps. | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | over at | |
− | + | They have a | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | to the | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | That's such a fantastic idea. I can't wait to be off! | |
− | + | It's such a noble pursuit. Let's go immediately! | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | A demonstration of your skill might convince me. | |
− | + | Keep practicing! | |
− | + | Let's spread the joy! | |
− | + | The performances will be great. | |
− | + | I'd love to travel and create art. | |
− | + | The performing arts are so important. Let's go! | |
− | + | It would be so great to perform and make people happy. | |
− | + | I so love the performing arts. It's time to go! | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | housing | |
− | + | is there. | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | There is a temple | |
− | + | there | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | [You receive a detailed description.] | |
− | + | I've heard of a place called | |
− | + | incident | |
− | + | I have no interest in your objectives. | |
− | + | I cannot give up my quest for | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | |
− | + | Can you manage a troupe so large? | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | I cannot abandon my pilgrimage. | |
− | + | I cannot, for I am on an important journey. | |
− | + | nothing | |
− | + | diplomacy | |
− | + | artifact | |
− | + | criminal | |
− | + | occupation | |
− | + | conflict | |
− | + | treasure | |
− | + | leader | |
− | + | the destruction of | |
− | + | writing | |
− | + | conspiracy to slow labor | |
− | + | building | |
− | + | insurrection | |
− | + | flight | |
− | + | crushed | |
− | + | weather | |
− | + | creature | |
− | + | subject | |
− | + | intruder | |
− | + | position | |
− | + | slayer | |
− | + | monster | |
− | + | tavern | |
− | + | doctors | |
− | + | adventure | |
− | + | protected | |
− | + | performing | |
− | + | riddle | |
− | + | failed to load conflict report incident | |
− | + | argument | |
− | + | somebody whose name I don't know | |
− | + | VERMIN_SOIL | |
− | + | VERMIN_FISH | |
− | + | LOOSE_CLUSTERS | |
− | + | LARGE_ROAMING | |
− | + | DOES_NOT_EXIST | |
− | + | FANCIFUL | |
− | + | MUNDANE | |
− | + | VERMIN_ROTTER | |
− | + | VERMIN_GROUNDER | |
− | + | VERMIN_EATER | |
− | + | HIVE_PRODUCT | |
− | + | UBIQUITOUS | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | VERMIN_SOIL_COLONY | |
− | + | GENERAL_CHILD_NAME | |
− | + | GENERAL_BABY_NAME | |
− | + | TRIGGERABLE_GROUP | |
− | + | CLUSTER_NUMBER | |
− | + | POPULATION_NUMBER | |
− | + | UNDERGROUND_DEPTH | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | FREQUENCY | |
− | + | SOLDIER_ALTTILE | |
− | + | ALTTILE | |
− | + | GLOWTILE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | CREATURE_TILE | |
− | + | GLOWCOLOR | |
− | + | <SWAP> | |
− | + | REMOVE_MATERIAL | |
− | + | PLUS_MATERIAL | |
− | + | SELECT_MATERIAL | |
− | + | Unrecognized Material Template: | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | USE_MATERIAL | |
− | + | MATERIAL | |
− | + | PROCEDURAL_CREATURE_GRAPHICS | |
− | + | REMOVE_TISSUE | |
− | + | SELECT_TISSUE | |
− | + | Unrecognized Tissue Template: | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | USE_TISSUE | |
− | + | TISSUE | |
− | + | PROFESSION_NAME | |
− | + | Caste Selection Fails: | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | SELECT_CASTE | |
− | + | USE_CASTE | |
− | + | PCG_LAYERING | |
− | + | DEFAULT | |
− | + | Custom butcher object shape not found: | |
− | + | : No tissue thickness | |
− | + | : Tissue | |
− | + | was not found, using first tissue instead | |
− | + | , layer | |
− | + | has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature | |
− | + | : Special attack interaction token not recognized : | |
− | + | : Special attack material missing state -- set to liquid | |
− | + | LOCAL_CREATURE_MAT | |
− | + | Unrecognized Color Token: | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | a child | |
− | + | a girl | |
− | + | null app_mod_selection | |
− | + | Tile page token not recognized: | |
− | + | ADD_COLOR | |
− | + | decaplets | |
− | + | nonuplets | |
− | + | octuplets | |
− | + | septuplets | |
− | + | sextuplets | |
− | + | quintuplets | |
− | + | quadruplets | |
− | + | triplets | |
− | + | Unrecognized Creature Token: | |
− | + | SOURCE_ENID | |
− | + | SOURCE_HFID | |
− | + | GENERATED | |
− | + | SLAIN_SPEECH | |
− | + | PREFSTRING | |
− | + | EQUIPMENT_WAGON | |
− | + | SAVAGE | |
− | + | COPY_TAGS_FROM | |
− | + | CREATURE | |
− | + | SELECT_CREATURE | |
− | + | CUT_CREATURE | |
− | + | logs/current_entry.txt | |
− | + | #NAAM? | |
− | + | LOG_CURRENT_ENTRY | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | GO_TO_TAG | |
− | + | GO_TO_END | |
− | + | GO_TO_START | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | Unrecognized Creature Copy (Order is important!): | |
− | + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | |
− | + | Custom tissue shape not found: | |
− | + | (no mat3) | |
− | + | (no mat1) | |
− | + | (empty tissue) | |
− | + | Creature Tissue Material Failure: | |
− | + | *** Error(s) finalizing the creature | |
− | + | POP_RATIO | |
− | + | SLAIN_CASTE_SPEECH | |
− | + | TLCM_GENETIC_MODEL | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_IMPORTANCE | |
− | + | TLCM_NOUN | |
− | + | TLCM_TIMING | |
− | + | ) Was Not Used | |
− | + | AMPHIBIOUS | |
− | + | AQUATIC | |
− | + | BABYNAME | |
− | + | CHILDNAME | |
− | + | CASTE_PROFESSION_NAME | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | SUPERNATURAL | |
− | + | NATURAL_ANIMAL | |
− | + | NATURAL | |
− | + | MAGICAL | |
− | + | VEGETATION | |
− | + | MOUNT_EXOTIC | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | Duplicate Body Token: | |
− | + | REMAINS_UNDETERMINED | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | COLONY_EXTERNAL | |
− | + | VERMIN_HATEABLE | |
− | + | zombie | |
− | + | NUMBERED_NAME | |
− | + | many babies | |
− | + | quindecaplets | |
− | + | quattuordecaplets | |
− | + | tredecaplets | |
− | + | duodecaplets | |
− | + | undecaplets | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | TSU_NOUN | |
− | + | TISSUE_STYLE_UNIT | |
− | + | PLUS_TL_GROUP | |
− | + | SET_TL_GROUP | |
− | + | PLUS_BP_GROUP | |
− | + | SET_BP_GROUP | |
− | + | BODY_APPEARANCE_MODIFIER | |
− | + | BP_APPEARANCE_MODIFIER | |
− | + | BP Remove Type | |
− | + | BP_REMOVE_TYPE | |
− | + | BP Add Type | |
− | + | BP_ADD_TYPE | |
− | + | Was Not Used | |
− | + | Shearable Tissue | |
− | + | SHEARABLE_TISSUE_LAYER | |
− | + | Color Mod Ending With ( | |
− | + | TL_COLOR_MODIFIER | |
− | + | NO_END | |
− | + | APP_MOD_RATE | |
− | + | APP_MOD_IMPORTANCE | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_DESC_RANGE | |
− | + | BP Mod | |
− | + | LAYS_UNUSUAL_EGGS | |
− | + | NATURAL_SKILL | |
− | + | NOSMELLYROT | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | ATTACK_FLAG_EDGE | |
− | + | ATTACK_FLAG_WITH | |
− | + | NOFEAR | |
− | + | GETS_INFECTIONS_FROM_ROT | |
− | + | GETS_WOUND_INFECTIONS | |
− | + | CANOPENDOORS | |
− | + | UNDERSWIM | |
− | + | BEACH_FREQUENCY | |
− | + | ITEMCORPSE_QUALITY | |
− | + | ITEMCORPSE | |
− | + | NOEXERT | |
− | + | HASSHELL | |
− | + | NOMEAT | |
− | + | NOBONES | |
− | + | NOSKIN | |
− | + | NOSKULL | |
− | + | PARALYZEIMMUNE | |
− | + | NOSTUCKINS | |
− | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
− | + | ARENA_RESTRICTED | |
− | + | NOTHOUGHT | |
− | + | CAVE_ADAPT | |
− | + | LIGAMENTS | |
− | + | HAS_NERVES | |
− | + | TENDONS | |
− | + | NOPAIN | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | CAN_DO_INTERACTION | |
− | + | RETRACT_INTO_BP | |
− | + | RELSIZE | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | BODYGLOSS | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | BODYPART | |
− | + | ATTACK | |
− | + | EBO_SHAPE | |
− | + | ANY_HARD_STONE | |
− | + | EBO_ITEM | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | Unrecognized CDI Token: | |
− | + | ATTACK_CONTACT_PERC | |
− | + | ATTACK_VERB | |
− | + | ATTACK_SKILL | |
− | + | seems to have correct format but could not find proper BPs in any caste, so not added | |
− | + | Attack | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | CHILD_BODYPART_GROUP | |
− | + | TISSUE_LAYER | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_PRIORITY | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | VISION_ARC | |
− | + | CLUTCH_SIZE | |
− | + | EGG_SIZE | |
− | + | LAYS_EGGS | |
− | + | PRONE_TO_RAGE | |
− | + | GRAZER | |
− | + | STANDARD_GRAZER | |
− | + | DIURNAL | |
− | + | ALL_ACTIVE | |
− | + | EQUIPS | |
− | + | UTTERANCES | |
− | + | CAN_SPEAK | |
− | + | SLOW_LEARNER | |
− | + | CAN_LEARN | |
− | + | INTELLIGENT | |
− | + | FEATURE_BEAST | |
− | + | SEMIMEGABEAST | |
− | + | MEGABEAST | |
− | + | VESPERTINE | |
− | + | MATUTINAL | |
− | + | CREPUSCULAR | |
− | + | NOCTURNAL | |
− | + | NIGHT_CREATURE_BOGEYMAN | |
− | + | NIGHT_CREATURE_HUNTER | |
− | + | NIGHT_CREATURE | |
− | + | NIGHT_CREATURE_EXPERIMENTER | |
− | + | SPREAD_EVIL_SPHERES_IF_RULER | |
− | + | UNIQUE_DEMON | |
− | + | SMELL_TRIGGER | |
− | + | LOW_LIGHT_VISION | |
− | + | SENSE_CREATURE_CLASS | |
− | + | NONAUSEA | |
− | + | NOSTUN | |
− | + | TRANCES | |
− | + | NOEMOTION | |
− | + | NO_CONNECTIONS_FOR_MOVEMENT | |
− | + | OPPOSED_TO_LIFE | |
− | + | NO_PHYS_ATT_RUST | |
− | + | NO_PHYS_ATT_GAIN | |
− | + | EXTRAVISION | |
− | + | NO_FEVERS | |
− | + | NO_DIZZINESS | |
− | + | ODOR_STRING | |
− | + | ODOR_LEVEL | |
− | + | SYNDROME_DILUTION_FACTOR | |
− | + | CARNIVORE | |
− | + | BONECARN | |
− | + | BLOODSUCKER | |
− | + | CANNOT_CLIMB | |
− | + | CANNOT_JUMP | |
− | + | STANCE_CLIMBER | |
− | + | CRAZED | |
− | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
− | + | MATERIAL_FORCE_MULTIPLIER | |
− | + | PERSONALITY | |
− | + | CREATURE_CLASS | |
− | + | ROOT_AROUND | |
− | + | GOBBLE_VERMIN_CLASS | |
− | + | GOBBLE_VERMIN_CREATURE | |
− | + | IMMOBILE | |
− | + | REMAINS_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | CASTE_COLOR | |
− | + | CASTE_NAME | |
− | + | SPECIFIC_FOOD | |
− | + | REMAINS | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | NO_DRINK | |
− | + | NO_EAT | |
− | + | CANNOT_UNDEAD | |
− | + | NOT_LIVING | |
− | + | VERMIN_MICRO | |
− | + | LIGHT_GEN | |
− | + | IMMOBILE_LAND | |
− | + | LOCAL_POPS_CONTROLLABLE | |
− | + | LOCAL_POPS_PRODUCE_HEROES | |
− | + | STRANGE_MOODS | |
− | + | PACK_ANIMAL | |
− | + | WAGON_PULLER | |
− | + | COMMON_DOMESTIC | |
− | + | NO_SLEEP | |
− | + | THICKWEB | |
− | + | WEBBER | |
− | + | TRAINABLE_WAR | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE | |
− | + | PET_EXOTIC | |
− | + | OUTSIDER_CONTROLLABLE | |
− | + | TRAPAVOID | |
− | + | LOCKPICKER | |
− | + | AMBUSHPREDATOR | |
− | + | NOBREATHE | |
− | + | ALCOHOL_DEPENDENT | |
− | + | MULTIPART_FULL_VISION | |
− | + | MEANDERER | |
− | + | NIGHT_CREATURE_NIGHTMARE | |
− | + | CURIOUSBEAST_GUZZLER | |
− | + | CURIOUSBEAST_ITEM | |
− | + | CURIOUSBEAST_EATER | |
− | + | PATTERNFLIER | |
− | + | COOKABLE_LIVE | |
− | + | MISCHIEVOUS | |
− | + | MISCHIEVIOUS | |
− | + | NOT_BUTCHERABLE | |
− | + | IMMOLATE | |
− | + | ADOPTS_OWNER | |
− | + | DIVE_HUNTS_VERMIN | |
− | + | HUNTS_VERMIN | |
− | + | RETURNS_VERMIN_KILLS_TO_OWNER | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | VERMINHUNTER | |
− | + | FLEEQUICK | |
− | + | remains | |
− | + | SMALL_REMAINS | |
− | + | BENIGN | |
− | + | LARGE_PREDATOR | |
− | + | NO_WINTER | |
− | + | NO_AUTUMN | |
− | + | NO_SUMMER | |
− | + | NO_SPRING | |
− | + | TRADE_CAPACITY | |
− | + | SWIMS_INNATE | |
− | + | SWIMS_LEARNED | |
− | + | GRASSTRAMPLE | |
− | + | NO_VEGETATION_PERTURB | |
− | + | DIFFICULTY | |
− | + | BUILDINGDESTROYER | |
− | + | VIEWRANGE | |
− | + | TEST_ALL | |
− | + | HABIT_NUM | |
− | + | LAIR_CHARACTERISTIC | |
− | + | LAIR_HUNTER_SPEECH | |
− | + | LAIR_HUNTER | |
− | + | CASTE_SOLDIER_TILE | |
− | + | CASTE_TILE | |
− | + | EGG_MATERIAL | |
− | + | EXERTION | |
− | + | EXTREME_EMOTION | |
− | + | CONTINUOUS | |
− | + | SECRETION | |
− | + | SPOUSE_CONVERSION_TARGET | |
− | + | SPOUSE_CONVERTER | |
− | + | CONVERTED_SPOUSE | |
− | + | MILKABLE | |
− | + | EXTRACT | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | CASTE_ALTTILE | |
− | + | CASTE_GLOWTILE | |
− | + | NO_GENDER | |
− | + | FEMALE | |
− | + | FIREIMMUNE_SUPER | |
− | + | FIREIMMUNE | |
− | + | MAGMA_VISION | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | WEBIMMUNE | |
− | + | BODY_SIZE | |
− | + | PETVALUE_DIVISOR | |
− | + | PETVALUE | |
− | + | DESCRIPTION | |
− | + | GNAWER | |
− | + | MAXAGE | |
− | + | LITTERSIZE | |
− | + | ORIENTATION | |
− | + | STEALTH_SLOWS | |
− | + | AGILITY | |
− | + | STRENGTH | |
− | + | LAYERS_SLOW | |
− | + | NO_BUILD_UP | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | MODVALUE | |
− | + | ATTACK_TRIGGER | |
− | + | Unknown GAIT flag | |
− | + | Attribute range not in increasing order, repaired | |
− | + | PHYS_ATT_RANGE | |
− | + | SKILL_RUST_RATES | |
− | + | SKILL_LEARN_RATES | |
− | + | SKILL_RATES | |
− | + | SKILL_LEARN_RATE | |
− | + | SKILL_RUST_RATE | |
− | + | SKILL_RATE | |
− | + | MENT_ATT_RATES | |
− | + | MENT_ATT_RANGE | |
− | + | Attribute cap perc less than 100, set to 100 | |
− | + | PHYS_ATT_CAP_PERC | |
− | + | PHYS_ATT_RATES | |
− | + | Attribute range greater than | |
− | + | , repaired | |
− | + | Attribute range less than | |
− | + | SELECT_TISSUE_LAYER | |
− | + | Tissue layer not added because no BP found: | |
− | + | Unknown Body Part Position Token: | |
− | + | Unknown Body Group/Relation Token(s): | |
− | + | NORMAL | |
− | + | TISSUE_LAYER_OVER | |
− | + | TISSUE_LAYER_UNDER | |
− | + | MENT_ATT_CAP_PERC | |
− | + | Body detail plan not found: | |
− | + | BODY_DETAIL_PLAN | |
− | + | PLUS_TISSUE_LAYER | |
− | + | MANNERISM_EYELIDS | |
− | + | MANNERISM_STRETCH | |
− | + | MANNERISM_POSTURE | |
− | + | MANNERISM_BREATH | |
− | + | MANNERISM_SIT | |
− | + | MANNERISM_WALK | |
− | + | MANNERISM_SMILE | |
− | + | MANNERISM_LAUGH | |
− | + | MANNERISM_KNUCKLES | |
− | + | MANNERISM_HAIR | |
− | + | MANNERISM_MOUTH | |
− | + | MANNERISM_EYES | |
− | + | MANNERISM_HEAD | |
− | + | MANNERISM_EAR | |
− | + | MANNERISM_NOSE | |
− | + | MANNERISM_FINGERS | |
− | + | MANNERISM_LEG | |
− | + | MANNERISM_TONGUE | |
− | + | MANNERISM_HANDS | |
− | + | MANNERISM_ARMS | |
− | + | MANNERISM_FEET | |
− | + | MANNERISM_NAILS | |
− | + | MANNERISM_CHEEK | |
− | + | MANNERISM_LIPS | |
− | + | FIXED_TEMP | |
− | + | HOMEOTHERM | |
− | + | VERMIN_NOTRAP | |
− | + | VERMIN_NOFISH | |
− | + | VERMIN_NOROAM | |
− | + | FISHITEM | |
− | + | PENETRATEPOWER | |
− | + | VERMIN_BITE | |
− | + | TISSUE_MAT_STATE | |
− | + | SUBORDINATE_TO_TISSUE | |
− | + | TISSUE_SHAPE | |
− | + | STYLEABLE | |
− | + | COSMETIC | |
− | + | INSULATION | |
− | + | MAJOR_ARTERIES | |
− | + | CONNECTS | |
− | + | CV_ADD_TAG | |
− | + | CV_NEW_TAG | |
− | + | *** Error(s) finalizing the template | |
− | + | LOCAL_PLANT_MAT | |
− | + | Unrecognized Tissue Template Token: | |
− | + | TISSUE_TEMPLATE | |
− | + | Tissue Template | |
− | + | TISSUE_LEAKS | |
− | + | CVCT_TARGET | |
− | + | CVCT_MASTER | |
− | + | CV_CONVERT_CTAG | |
− | + | CV_CONVERT_TAG | |
− | + | CV_REMOVE_CTAG | |
− | + | CV_ADD_CTAG | |
− | + | CV_NEW_CTAG | |
− | + | CV_REMOVE_TAG | |
− | + | needs 3 tokens: | |
− | + | BP_POSITION | |
− | + | ADD_TISSUE | |
− | + | needs 2 tokens: | |
− | + | ADD_MATERIAL | |
− | + | Unrecognized Creature Variation Token: | |
− | + | CREATURE_VARIATION | |
− | + | CVCT_REPLACEMENT | |
− | + | TISSUE_NAME | |
− | + | TL_PAIN_RECEPTORS | |
− | + | TL_VASCULAR | |
− | + | TL_HEALING_RATE | |
− | + | TL_MAJOR_ARTERIES | |
− | + | TL_CONNECTS | |
− | + | TL_RELATIVE_THICKNESS | |
− | + | SET_LAYER_TISSUE | |
− | + | THICKENS_ON_STRENGTH | |
− | + | PAIN_RECEPTORS | |
− | + | VASCULAR | |
− | + | HEALING_RATE | |
− | + | RELATIVE_THICKNESS | |
− | + | TISSUE_MATERIAL | |
− | + | missing plural string | |
− | + | Tissue Definition | |
− | + | FUNCTIONAL | |
− | + | SPLINTABLE | |
− | + | SETTABLE | |
− | + | CONNECTIVE_TISSUE_ANCHOR | |
− | + | STRUCTURAL | |
− | + | ARTERIES | |
− | + | THICKENS_ON_ENERGY_STORAGE | |
− | + | BREATHE | |
− | + | FLIGHT | |
− | + | MUSCULAR | |
− | + | THOUGHT | |
− | + | NERVOUS | |
− | + | isn't strong but is very large | |
− | + | is very large yet weak | |
− | + | is very weak despite being very large overall | |
− | + | is very large with strong muscles | |
− | + | is very large and very muscular | |
− | + | is incredibly muscular and very large | |
− | + | is weak and skinny yet has a large build overall | |
− | + | is very large yet also very weak and incredibly skinny | |
− | + | is incredibly muscular and fat, with a large build overall | |
− | + | is very large | |
− | + | is skinny but with a very large body overall | |
− | + | is very large yet quite skinny as well | |
− | + | has a very large frame but is incredibly skinny | |
− | + | is fat and has a very large body overall | |
− | + | has a very large body with quite a bit of fat on it | |
− | + | is very large and just incredibly fat | |
− | + | has a large body but is quite weak | |
− | + | is large yet frail | |
− | + | is large and muscular | |
− | + | is very muscular with a large body | |
− | + | has bulky muscles on a large body | |
− | + | is weak and skinny yet has a reasonably large body overall | |
− | + | has a large body but it is very skinny and frail | |
− | + | is large, muscular and fat | |
− | + | is large | |
− | + | is large yet skinny | |
− | + | is large yet very skinny | |
− | + | has a large body but is incredibly skinny | |
− | + | is large and fat | |
− | + | has a large body and is very fat | |
− | + | has a large body made larger still by mounds of fat | |
− | + | has ill-defined muscles but is large overall | |
− | + | Unrecognized Body Detail Plan Token: | |
− | + | BP_LAYERS_OVER | |
− | + | BP_LAYERS_UNDER | |
− | + | BP_LAYERS | |
− | + | BP_RELSIZE | |
− | + | needs 6 tokens: | |
− | + | BP_RELATION | |
− | + | is gigantic but incredibly skinny with virtually no muscles to speak of | |
− | + | is huge, muscular and fat | |
− | + | is gigantic with huge muscles and hanging rolls of lard | |
− | + | body part | |
− | + | [CREATURE: | |
− | + | [OBJECT:CREATURE] | |
− | + | creature_layer | |
− | + | chunks | |
− | + | bears untold amounts of fat over a gigantic frame | |
− | + | isn't very muscular but has a gigantic build | |
− | + | is enormous yet very weak | |
− | + | is gigantic yet incredibly weak | |
− | + | is gigantic and muscular | |
− | + | is very muscular and just gigantic overall | |
− | + | is gigantic with incredible muscles | |
− | + | is gigantic yet weak and skinny | |
− | + | is very large, fat and muscular | |
− | + | is very large and bears great lard rolls and impressive muscles | |
− | + | is gigantic | |
− | + | is enormous yet skinny | |
− | + | has an enormous build but is very skinny | |
− | + | is incredibly skinny yet gigantic overall | |
− | + | is gigantic and quite fat | |
− | + | is very fat and enormous overall | |
− | + | is has large muscles on a incredibly broad body | |
− | + | is incredibly muscular and broad-bodied | |
− | + | has an incredibly broad body that is somewhat weak with only a little fat on it | |
− | + | has an extremely broad frame with few traces of either muscle or fat | |
− | + | has an incredibly broad body with some muscle and fat on it | |
− | + | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | |
− | + | is stout | |
+ | has a short, broad build overall but is somewhat skinny | ||
+ | has an incredibly broad body with almost no fat on it | ||
+ | is fat with an extremely broad body | ||
+ | has an extremely broad body with lots of fat on it | ||
+ | has an incredibly broad body hung with curtains of lard | ||
+ | is somewhat weak and has a body that is incredibly broad | ||
+ | has an extremely broad body but is weak | ||
+ | has an incredibly broad body but is very frail | ||
+ | is muscular with an extremely broad body | ||
+ | is incredibly muscular and has a very broad body | ||
+ | has a very broad body overall but it is weak with little fat on it | ||
+ | has a very broad body but it is frail with very little fat on it | ||
+ | has a very broad, muscular, fat body | ||
+ | has a very broad body, with enormous lard pockets packed in with the giant muscles | ||
+ | is incredibly broad-bodied | ||
+ | has an extremely broad body with little fat | ||
+ | has an extremely broad body with very little fat | ||
+ | is fat and very broad | ||
+ | is very broad and fat | ||
+ | has a very broad body and is incredibly fat | ||
+ | has a broad body that is somewhat weak | ||
+ | has ill-defined muscles on an otherwise broad body | ||
+ | has a very broad body but it is frail | ||
+ | is muscular and very broad | ||
+ | is very muscular and broad | ||
+ | is lanky and frail | ||
+ | is muscular, tall and thin | ||
+ | is tall, thin and very muscular | ||
+ | is tall and thin with incredible muscles | ||
+ | is tall and thin, weak with few traces of fat | ||
+ | has a tall, skinny body that is very frail | ||
+ | is lanky, with strong muscles and some fat | ||
+ | would be lanky were it not for the massive muscles and slabs of lard | ||
+ | has a tall, thin body with little fat | ||
+ | has a tall, thin frame with very little fat on it | ||
+ | has a tall, narrow body that is just incredibly skinny | ||
+ | has a tall, thin body layered with some fat | ||
+ | has a tall, thin frame but manages to be very fat | ||
+ | packs extraordinary obesity on to what was once a tall and thin body | ||
+ | is lanky with ill-defined muscles | ||
+ | is lanky and weak | ||
+ | has a stout muscular body | ||
+ | is stout and very muscular | ||
+ | is stout and incredibly muscular | ||
+ | has a short broad body but is kind of weak and skinny at the same time | ||
+ | has a short body that is broad yet with few traces of muscle or fat | ||
+ | is stout, muscular and fat | ||
+ | has a short, broad body stacked thick with muscles and lard | ||
+ | is lanky | ||
+ | has a short, broad body with very little fat | ||
+ | has a short, broad frame with almost no fat on it | ||
+ | is short, broad and fat | ||
+ | has a short broad body with a lot of fat on it | ||
+ | is short, broad and morbidly obese | ||
+ | has a short broad body with ill-defined muscles | ||
+ | has a short broad body with little in the way of muscles | ||
+ | has a short broad body but is very frail | ||
+ | has managed to put some muscle and fat on an extremely thin frame | ||
+ | could be incredibly thin but has massive lardy rolls and enormous muscles | ||
+ | is long and slim | ||
+ | has a long, thin frame with little fat | ||
+ | has a long, thin body with very little fat | ||
+ | has a long, thin body with almost no fat on it | ||
+ | has a long, thin body with some fat on it | ||
+ | has a long, thin body with a lot of fat on it | ||
+ | is extremely thin with ill-defined muscles | ||
+ | is very weak and extremely thin | ||
+ | is extremely thin and frail | ||
+ | is muscular and extremely thin | ||
+ | is very muscular and incredibly thin | ||
+ | has an extremely thin body packed with huge muscles | ||
+ | is weak with little fat and just incredibly thin overall | ||
+ | is a frail, extremely skinny thing | ||
+ | has a very thin build buried underneath endless muscles and fat | ||
+ | is incredibly thin | ||
+ | has an incredibly thin body with little fat | ||
+ | has an extremely thin body with very litte fat on it | ||
+ | has an extremely thin body with almost no fat on it | ||
+ | has an incredibly thin frame with some fat on it | ||
+ | has an extremely thin frame with a lot of fat on it | ||
+ | has an extremely thin frame underlying a massive lardy edifice | ||
+ | is weak and very thin | ||
+ | is very thin and weak | ||
+ | is muscular and very thin | ||
+ | is very muscular and thin | ||
+ | is incredibly muscular and very thin | ||
+ | is weak and has a very thin body with very little fat | ||
+ | has a very thin, frail body without visible traces of fat | ||
+ | would be very thin but has opted for some muscle and fat | ||
+ | is broad-bodied, though weak and skinny | ||
+ | is frail and very skinny yet with an overall broad body | ||
+ | is broad-bodied, muscular and fat | ||
+ | has a broad body bearing impressive muscles and a great load of fat | ||
+ | is very broad-bodied | ||
+ | has a very broad body with little fat | ||
+ | has a very broad frame with very little fat on it | ||
+ | has a very broad body but almost no fat | ||
+ | is broad-bodied and very fat | ||
+ | has a broad body made broader still by no shortage of surrounding lard | ||
+ | is broad with little muscle | ||
+ | is broad yet weak | ||
+ | has a broad body but it is very frail | ||
+ | is broad and muscular | ||
+ | is very muscular with a broad body | ||
+ | has incredible muscles stretched over a broad body | ||
+ | has a long, thin frame, frail with very little fat | ||
+ | has a long, thin body, thickened by muscle and fat | ||
+ | has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles | ||
+ | has a broad body | ||
+ | has a broad body with little fat | ||
+ | has a broad body with very little fat | ||
+ | has a broad body with almost no fat on it | ||
+ | is broad and fat | ||
+ | has a long, thin frame hidden beneath copious rolls of lard | ||
+ | is long, thin and somewhat weak | ||
+ | is long, weak and thin | ||
+ | is long and thin but very weak | ||
+ | is long, thin and muscular | ||
+ | is long and thin with strong muscles | ||
+ | has a long, thin frame strapped with incredible muscles | ||
+ | has a long, thin body that is somewhat weak with little fat | ||
+ | is very skinny and even more tall | ||
+ | is incredibly tall and skinny | ||
+ | is fat and extremely tall | ||
+ | is very fat and extremely tall | ||
+ | is incredibly tall and fat | ||
+ | is scrawny yet extremely tall | ||
+ | is incredibly tall yet weak | ||
+ | is incredibly tall but has a frail body | ||
+ | is very tall and muscular | ||
+ | is very tall with huge muscles | ||
+ | is weak and skinny but very tall overall | ||
+ | is very tall and skinny but also very weak | ||
+ | is very tall with plenty of muscle and fat | ||
+ | is very tall with huge muscles and great lardy rolls | ||
+ | is incredibly tall | ||
+ | is skinny and extremely tall | ||
+ | is very tall and incredibly skinny | ||
+ | is fat and very tall | ||
+ | is very tall and fat | ||
+ | is very tall with a hanging apron of lard | ||
+ | is very tall yet somewhat weak | ||
+ | is very tall yet weak | ||
+ | is very tall yet frail | ||
+ | is muscular and very tall | ||
+ | has loaded a tall body with incredible muscles | ||
+ | is tall, weak and skinny | ||
+ | is tall, extremely skinny and frail | ||
+ | is tall, muscular and fat | ||
+ | is very muscular, tall and obese | ||
+ | is very tall | ||
+ | is skinny and very tall | ||
+ | is very tall and skinny | ||
+ | is very thin | ||
+ | has a very thin body with little fat | ||
+ | has a very thin frame with very little fat | ||
+ | has a very thin body with almost no fat on it | ||
+ | has a very thin frame with a bit of fat on it | ||
+ | has much fat on a very thin frame | ||
+ | would be very thin but bears an enormous lardy burden | ||
+ | is somewhat scrawny and very thin | ||
+ | is thin and frail | ||
+ | is wiry | ||
+ | is thin and very muscular | ||
+ | is thin but has incredible muscles | ||
+ | is thin, skinny and weak | ||
+ | is thin, frail and incredibly skinny | ||
+ | has a generally thin build with some muscle and fat on it | ||
+ | has a thin frame but it is loaded with muscles and great layers of fat | ||
+ | has a thin body with little fat | ||
+ | has a thin body with very little fat | ||
+ | has a thin body with almost no fat on it | ||
+ | has a thin frame with some fat on it | ||
+ | has a once-thin frame, now belarded | ||
+ | has what was once a thin frame, now bearing enormous, thick layers of fat | ||
+ | is thin and scrawny | ||
+ | is thin and weak | ||
+ | is muscular and incredibly tall | ||
+ | is very muscular and extremely tall | ||
+ | is incredibly tall and muscular | ||
+ | is incredibly tall and a bit skinny, with ill-defined muscles | ||
+ | is very frail with an extremely tall and skinny body | ||
+ | is incredibly tall with strong muscles and some fat | ||
+ | is incredibly tall, layered with massive muscles and hanging sacks of lard | ||
+ | is thin | ||
+ | has a very long body that is beset by a morbid corpulence | ||
+ | is somewhat weak and very long | ||
+ | is weak and very long | ||
+ | is very long and frail | ||
+ | is muscular and very long | ||
+ | is very long and muscular | ||
+ | is very long and incredibly muscular | ||
+ | is weak and skinny with a very long body overall | ||
+ | is long, muscular and fat | ||
+ | is extremely muscular, obese and long | ||
+ | is very long | ||
+ | is skinny and very long | ||
+ | is very long and skinny | ||
+ | is very long and incredibly skinny | ||
+ | is fat and very long | ||
+ | is very long and fat | ||
+ | is long and scrawny | ||
+ | is long but weak | ||
+ | is long with a frail body | ||
+ | is long and muscular | ||
+ | is very muscular with a long body | ||
+ | has an incredibly muscular, long body | ||
+ | is long, weak and skinny | ||
+ | has a frail body, long and incredibly skinny | ||
+ | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls | ||
+ | is long | ||
+ | is long and skinny | ||
+ | is long and very skinny | ||
+ | is long and incredibly skinny | ||
+ | is fat and long | ||
+ | is long and very fat | ||
+ | is long and incredibly fat | ||
+ | is tall and fat | ||
+ | is tall and very fat | ||
+ | is tall and belarded by great hanging sacks of fat | ||
+ | is tall and scrawny | ||
+ | is tall but has quite ill-defined muscles | ||
+ | is pretty tall but also very frail | ||
+ | is tall and muscular | ||
+ | is tall and very muscular | ||
+ | is incredibly long yet is also weak and skinny | ||
+ | is frail and really skinny but also extremely long | ||
+ | is extremely long with muscle and fat in equal measure | ||
+ | is incredibly long with impressive muscles and great sacks of lard | ||
+ | is tall | ||
+ | is tall and skinny | ||
+ | is tall and very skinny | ||
+ | is tall and incredibly skinny | ||
+ | is extremely long and very fat | ||
+ | is incredibly long, encapsulated in massive layers of lard | ||
+ | is somewhat weak and extremely long | ||
+ | is weak and extremely long | ||
+ | is very frail and incredibly long | ||
+ | is muscular and extremely long | ||
+ | is very muscular and incredibly long | ||
+ | is incredibly long and muscular | ||
+ | has a very long body, frail and skinny | ||
+ | is very long, muscular and fat | ||
+ | is extremely muscular and lardy and also very long | ||
+ | is incredibly long | ||
+ | is skinny and incredibly long | ||
+ | is very skinny and extremely long | ||
+ | is incredibly long and skinny | ||
+ | is fat and incredibly long | ||
+ | is short and muscular | ||
+ | is short with well-defined muscles | ||
+ | isn't tall but has incredible muscles | ||
+ | is weak, short and skinny | ||
+ | is short, very weak and incredibly skinny | ||
+ | isn't very tall but makes up for it with muscle and fat | ||
+ | is short yet layered with equal parts of giant muscles and lardy slabs | ||
+ | is very short | ||
+ | is short and very skinny | ||
+ | is short and incredibly skinny | ||
+ | is short and fat | ||
+ | is short and obese | ||
+ | is short and just incredibly fat | ||
+ | is short and not very strong | ||
+ | is weak and short | ||
+ | is short and very weak | ||
+ | is very muscular if incredibly short | ||
+ | has an extremely short body that is incredibly muscular | ||
+ | is weak and skinny as well as incredibly short | ||
+ | is incredibly short, skinny and frail | ||
+ | is incredibly short, if muscular and fat | ||
+ | is as short as can be yet has great muscles and rolls of lard | ||
+ | is short | ||
+ | is short and skinny | ||
+ | is very short yet impressively muscular and enormously fat | ||
+ | is skinny and extremely short | ||
+ | is very skinny and even more short | ||
+ | has an incredibly short body but still manages to be very fat | ||
+ | is incredibly short and bears massive lardy rolls | ||
+ | is scrawny and extremely short | ||
+ | is weak as well as incredibly short | ||
+ | is as short as they come and very frail on top of that | ||
+ | is weak and extremely short | ||
+ | is incredibly short and frail | ||
+ | is muscular and extremely short | ||
+ | is very muscular and incredibly short | ||
+ | has put on an extreme amount of muscle, especially for one so short | ||
+ | is weak, skinny and incredibly short | ||
+ | is extremely short, weak and thin | ||
+ | is muscular and fat yet at the same time incredibly short | ||
+ | is incredibly short | ||
+ | is skinny and incredibly short | ||
+ | is very skinny and extremely short | ||
+ | is incredibly short and skinny | ||
+ | is fat and incredibly short | ||
+ | is very fat and extremely short | ||
+ | is incredibly short but somehow packs in an enormous amount of fat | ||
+ | is extremely short with little muscle | ||
+ | is very weak and very short | ||
+ | is very short with well-defined muscular | ||
+ | is very muscular and very short | ||
+ | packs enormous muscles on to a very short body | ||
+ | is weak, skinny and very short | ||
+ | is very short, very weak and very skinny | ||
+ | is very short yet muscular and fat | ||
+ | is very short but covered with great amounts of lard and with huge muscles | ||
+ | is skinny and very short | ||
+ | is very short and skinny | ||
+ | is very short and incredibly skinny | ||
+ | is fat and very short | ||
+ | is very short and fat | ||
+ | carries massive amounts of fat, especially for one so short | ||
+ | is somewhat weak and very short | ||
+ | is weak and really short | ||
+ | has a small build and is weak and skinny | ||
+ | has a small build and is very weak and incredibly skinny | ||
+ | has a small build but is muscular and fat | ||
+ | has a small build yet is strapped with massive amounts of muscle and lard | ||
+ | is average in size | ||
+ | is skinny | ||
+ | is very skinny | ||
+ | is incredibly skinny | ||
+ | has a small build but is very fat | ||
+ | packs massive amounts of fat on to a small build | ||
+ | is small and scrawny | ||
+ | is weak and small | ||
+ | is very weak and small | ||
+ | is small yet muscular | ||
+ | is very muscular yet has a small build | ||
+ | has incredible muscles over a small build | ||
+ | is very weak, skinny and small | ||
+ | is muscular and fat yet has a very small overall build | ||
+ | is very small yet with huge slabs of lard and muscle | ||
+ | is small | ||
+ | is skinny with a small build | ||
+ | is very skinny with a small build | ||
+ | is incredibly skinny with a small build | ||
+ | is small and fat | ||
+ | is very small and fat | ||
+ | has a very small body bedecked with lardy rolls | ||
+ | is very small with ill-defined muscles | ||
+ | is weak and very small | ||
+ | is muscular and very small | ||
+ | is very small yet very muscular | ||
+ | is incredibly muscular for one so small | ||
+ | is weak, skinny and very small | ||
+ | is very short and quite weak | ||
+ | is very short and frail | ||
+ | is muscular and very short | ||
+ | is very short and muscular | ||
+ | carries great muscles on a very short body | ||
+ | is weak and skinny and also very short | ||
+ | is very short, weak and skinny | ||
+ | is very short in length but muscular | ||
expelled | expelled | ||
− | + | property was confiscated | |
− | + | Somebody was expelled | |
− | + | and some others | |
− | + | Several people were expelled | |
− | + | and others were | |
− | + | were expelled | |
− | + | rebuilding | |
− | + | inheritance | |
− | + | , inveighing against | |
− | + | preached to | |
− | + | rebuilt | |
− | + | inherited | |
− | + | purchase | |
− | + | formerly owned by | |
− | + | was expelled | |
− | + | persecuted | |
− | + | with five hundred or more others | |
− | + | with a thousand or more others | |
− | + | the sermon of | |
− | + | , urging love be shown to | |
− | + | urging love between | |
− | + | setting | |
− | + | the purchase of | |
− | + | received | |
− | + | had a dungeon constructed within | |
− | + | equipment by | |
− | + | purchased | |
− | + | the dissolution of | |
− | + | , which | |
− | + | standard | |
− | + | a gated courtyard | |
− | + | improved fortifications | |
− | + | purchased | |
− | + | a feast hall | |
− | + | had a gated courtyard added to | |
− | + | had the fortifications improved of | |
− | + | the addition of | |
− | + | had a feast hall added to | |
− | + | was imprisoned by | |
− | + | was enslaved by | |
− | + | an enemy of | |
− | + | a mercenary for | |
− | + | revealed nothing during interrogation. | |
− | + | during interrogation | |
− | + | conviction of | |
− | + | wrongful | |
− | + | a former prisoner of | |
− | + | a former slave of | |
− | + | a claimant for | |
− | + | a worker of | |
− | + | a member of | |
− | + | a criminal in the eyes of | |
− | + | a former mercenary of | |
− | + | a former member of | |
− | + | sentenced to | |
− | + | and sentenced to death | |
− | + | beaten | |
− | + | hammerstroke | |
− | + | the corrupt | |
− | + | as a go-between in a conspiracy to commit | |
− | + | through the machinations of | |
− | + | with fabricated evidence | |
− | + | one year | |
− | + | months | |
− | + | more than | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and exiled | |
− | + | one month | |
− | + | and imprisoned for a term of | |
− | + | with fabricated evidence in | |
− | + | with fabricated evidence, but nothing came of it. | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | after being recognized and arrested | |
− | + | the arrest and interrogation of | |
− | + | was released. | |
− | + | at the behest of | |
− | + | attempted to frame | |
− | + | confessed and | |
− | + | as the plot unfolded, | |
− | + | convicted | |
− | + | wrongfully | |
− | + | the contact | |
− | + | due to ongoing surveillance on | |
− | + | the target | |
− | + | a coconspirator, | |
− | + | the sale of | |
− | + | sold | |
− | + | the sabotage of the activities of | |
− | + | sabotaged the activities of | |
− | + | ransomed | |
− | + | the alliance between | |
− | + | the ransom of | |
− | + | was sent to | |
− | + | Despite the interrogation | |
− | + | but did not reveal everything | |
− | + | After enduring an interrogation | |
− | + | refused to reveal anything and was released. | |
− | + | was arrested | |
− | + | was recognized and arrested | |
− | + | implicated | |
− | + | After being interrogated | |
− | + | the friendship of | |
− | + | the false friendship of | |
− | + | the recruitment of | |
− | + | the expulsion of | |
− | + | the moving out of | |
− | + | the stoppage of hanging-out of | |
− | + | the escape of | |
− | + | the entry | |
− | + | the selection | |
− | + | the crimes | |
− | + | the rise | |
− | + | the ascension | |
− | + | the status | |
− | + | the election | |
− | + | the appointment | |
− | + | the end of the master-apprentice of | |
− | + | the end of the apprenticeship of | |
− | + | as the pet of | |
− | + | the end of the companionship of | |
− | + | the end of the romantic relationship between | |
− | + | the loss of faith of | |
− | + | the end of the imprisonment of | |
− | + | the end of the imprisonment by | |
− | + | the lair of | |
− | + | the removal of the seat of power of | |
− | + | the cease of occupation of | |
− | + | the seat of power of | |
− | + | the working of | |
− | + | the residence of | |
− | + | the hanging-out of | |
− | + | the former apprenticeship of | |
− | + | the companionship of | |
− | + | as the child of | |
− | + | the former master-apprentice relationship of | |
− | + | the imprisonment of | |
− | + | the imprisonment by | |
− | + | the master-apprentice relationship of | |
− | + | the apprenticeship of | |
− | + | the divorce of | |
− | + | the termination of | |
− | + | as the owner of | |
− | + | as the parent of | |
− | + | made peace with | |
− | + | left the service of | |
− | + | was brought to the justice of | |
− | + | , appointed by | |
− | + | ceased to be | |
− | + | ceased to be a | |
− | + | the marriage of | |
− | + | the status of | |
− | + | the romantic relationship between | |
− | + | the belief of | |
− | + | escaped from the prisons of | |
− | + | escaped from the slavery of | |
− | + | ceased to be a claimant for | |
− | + | stopped working for | |
− | + | the rejection of | |
− | + | was rejected by | |
− | + | a sabotage plot | |
− | + | concluded | |
− | + | the failure | |
− | + | the unsatisfactory conclusion | |
− | + | proposed by | |
− | + | the miserable failure | |
− | + | a parley | |
− | + | a citizenship agreement | |
− | + | a promise of position | |
− | + | a residency agreement | |
− | + | an assassination plot | |
− | + | an abduction plot | |
− | + | corrupt dealing | |
− | + | a theft deal | |
− | + | the rejection of contact by | |
− | + | rejected contact with | |
− | + | , cementing bonds of mutual trust | |
− | + | concluded | |
− | + | from the prisons of | |
− | + | from the slavery of | |
− | + | the first contact of | |
− | + | made contact with | |
− | + | the brilliant | |
− | + | with miserable outcome | |
− | + | the fair conclusion | |
− | + | the positive | |
− | + | fairly | |
− | + | with a positive outcome | |
− | + | in failure | |
− | + | in an unsatisfactory fashion | |
− | + | the loss of heroic status of | |
− | + | the peace-making of | |
− | + | the end of the former membership of | |
− | + | the end of the membership of | |
− | + | the fall of | |
− | + | the loss of status of | |
− | + | the departure of | |
− | + | the removal of | |
− | + | from the position of | |
− | + | the end of the claim of | |
− | + | from the mercenary service of | |
− | + | the end of the former enslavement of | |
− | + | the end of the former mercenary status of | |
− | + | the end of work | |
− | + | the end of the former imprisonment of | |
− | + | the claim | |
− | + | into the mercenary service of | |
− | + | to the position of | |
− | + | the enslavement | |
− | + | the acceptance | |
− | + | the work | |
− | + | the imprisonment | |
− | + | as a former slave of | |
− | + | as a former mercenary of | |
− | + | as a former prisoner of | |
− | + | in the eyes of | |
− | + | as an enemy of | |
− | + | as a former member of | |
− | + | as a member of | |
− | + | with the possible involvement of | |
− | + | the loss of a diplomat of | |
− | + | the voiding of agreements with | |
− | + | voided all agreements with | |
− | + | horrible mutilation of | |
− | + | hanging from a | |
− | was | + | They suspected the involvement of |
− | + | lost a diplomat at | |
− | + | gambling | |
− | + | broke even | |
− | + | and went into debt | |
− | + | and went further into debt | |
− | + | did well | |
− | + | made a fortune | |
− | + | did poorly | |
− | + | lost a fortune | |
− | + | flayed and the skin stretched over | |
− | + | added to a gruesome sculpture | |
− | + | hung from a | |
− | + | animated | |
− | + | the body | |
− | + | the bodies | |
− | + | added to a grotesque pillar | |
− | + | added to a grisly mound | |
− | + | display on | |
− | + | construction of a gruesome sculpture from | |
− | + | animation of | |
− | + | of the skins of | |
− | + | impalement on | |
− | + | horribly mutilated | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a grisly mound from | |
− | + | an agreement | |
− | + | after an adoption | |
− | + | the conclusion of | |
− | + | was accepted by | |
− | + | because of a leadership change at the site | |
− | + | after arriving at the destination | |
− | + | after a joyous reunion | |
− | + | because the group went too far away | |
− | + | the acceptance of an offer of peace from | |
− | + | accepted an offer of peace from | |
− | + | the rejection of an offer of peace from | |
− | the | + | rejected an offer of peace from |
− | + | the acceptance of | |
− | + | corrupt dealings | |
− | + | the dispute between | |
− | + | became embroiled in a dispute over | |
− | + | bound service | |
− | + | a journey to safety | |
− | + | a foiled bribery conspiracy | |
− | + | a performance tour | |
− | by the | + | an insurrection mission |
− | + | a rescue mission | |
− | + | a guide agreement | |
− | + | an adventure | |
− | + | a framing plot | |
− | + | an infiltration plot | |
− | + | because the group travelled too slowly | |
− | + | a war starting plot | |
− | + | a foiled embezzlement conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | an agreement to establish a guildhall | |
− | + | an agreement to establish a temple | |
− | + | the concealment of | |
− | + | was stored | |
− | + | was acquired | |
− | + | the storing of | |
− | + | tribute delivery | |
− | + | costly | |
− | + | was hidden in | |
− | + | visit of merchants | |
− | + | was made | |
− | + | the offering of | |
− | + | an official symbol | |
− | + | a symbol of | |
− | + | was inherited | |
− | + | the acquisition of | |
− | + | the inheritance of | |
− | + | was offered | |
− | + | delivered tribute to | |
− | + | a caravan from | |
− | + | visited | |
− | + | merchants from | |
− | + | boxes | |
− | + | chairs | |
− | + | crafts | |
− | + | ill-fated | |
− | + | . They were greatly offended by the locals | |
− | + | terrible | |
− | + | tragic | |
− | + | and suffered great hardships | |
− | + | and were never heard from again | |
− | + | . They reported irregularities with their goods | |
− | + | . They reported a seizure of goods | |
− | + | weapons | |
− | + | ammunition | |
− | + | anvils | |
− | + | ranged weapons | |
− | + | handwear | |
− | + | legwear | |
− | + | headwear | |
− | + | footwear | |
− | + | flasks | |
− | + | cabinets | |
− | + | tables | |
− | + | cloth | |
− | + | thread | |
− | + | backpacks | |
− | + | quivers | |
− | + | trading | |
− | + | gambling of | |
− | + | unfavorable | |
− | + | favorable | |
− | + | skillful | |
− | + | masterful | |
− | + | unfortunate | |
− | + | disastrous | |
− | + | foot armor | |
− | + | hand armor | |
− | + | bodywear | |
− | and | + | helmets |
− | + | trading of | |
− | + | leg armor | |
− | + | armor | |
− | + | a poetry competition | |
− | + | a music competition | |
− | + | a flying race | |
− | + | a foot race | |
− | + | the performance | |
− | + | held by | |
− | + | a dance competition | |
− | + | a competition involving | |
− | + | There were | |
− | + | there was a competition | |
− | + | including | |
− | + | competitors | |
− | + | a wrestling competition | |
− | + | a gladiatory competition | |
− | + | throwing competition | |
− | + | was dropped by | |
− | + | was recovered by | |
− | + | held | |
− | + | the discardment of | |
− | + | the looting of | |
− | + | the confiscation of | |
− | + | the theft of | |
− | + | the recovery of | |
− | + | a story recital | |
− | + | a poetry recital | |
− | + | as part of | |
− | + | there was a performance | |
− | + | a dance | |
− | + | a performance of | |
− | + | a recital of | |
− | + | a concert | |
− | + | the original | |
− | + | the acquisition of a copy of | |
− | + | was lost | |
− | + | made a copy of the original | |
− | + | the naming of | |
− | + | , keeping it within | |
− | + | acquired a copy of | |
− | + | was recovered | |
− | + | was looted | |
− | + | and brought to | |
− | + | was stolen | |
− | + | was found | |
− | + | the disappearance of | |
− | + | was confiscated | |
− | + | the discovery of | |
− | the | + | the sanctification of |
− | + | the claiming of | |
− | + | a poetic form | |
− | + | into a family heirloom | |
− | + | was claimed | |
− | + | was made a family heirloom | |
− | + | the making of | |
− | + | was sanctified | |
− | + | the authoring of | |
− | + | was authored by | |
− | + | was created | |
− | + | received its name | |
− | + | a musical form | |
− | + | was created by | |
− | + | a work | |
− | + | a dance form | |
− | + | to fight in | |
− | + | as part of | |
− | + | , an assault on | |
− | + | fought in | |
− | + | which was said to permeate | |
− | + | which permeates | |
− | + | as a scout | |
− | + | was hired | |
− | + | casual | |
− | + | faithful | |
− | + | worship | |
− | + | dubious | |
− | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
− | + | in defense of | |
− | + | ardent | |
− | + | object of | |
− | + | wrestling | |
− | + | known for | |
− | + | striking | |
− | + | biting | |
− | + | devoted to worship | |
− | + | linked to | |
− | + | dedicated to the mastery of | |
− | + | devoted to the worship of | |
− | + | goddess | |
− | + | , a force | |
− | + | their use of | |
− | + | kicking | |
− | + | centered around the worship of | |
− | + | centered around the worship of various beings | |
− | + | civilization of | |
− | + | was a | |
− | + | bandit gang from | |
− | + | religion of | |
− | + | was a legendary | |
− | + | were a population within | |
− | + | could be found within | |
− | + | collection of outcasts from | |
− | + | performance troupe from | |
− | + | group from | |
− | + | merchant company from | |
− | + | shadowy military | |
− | + | versatile mercenary | |
− | + | company | |
− | + | held a procession | |
− | + | was the victor. | |
− | + | It started at | |
− | + | there was a procession | |
− | + | Victory was spread among | |
− | + | Competing were | |
− | + | The victory was shared by | |
− | + | winners | |
− | + | there was a ceremony | |
− | + | held a ceremony | |
− | + | was a | |
− | + | a ceremony held by | |
− | + | and ended at | |
− | + | and returned there after following its route. | |
− | + | a procession held by | |
− | + | It ended at | |
− | + | infamous bully | |
− | + | legendary bully | |
− | + | known bully | |
− | + | noted bully | |
− | + | noted brigand | |
− | + | infamous brigand | |
− | + | rumored brigand | |
− | + | known brigand | |
− | + | rumored villain | |
− | + | known villain | |
− | + | great hunter | |
− | + | legendary hunter | |
− | + | legendary villain | |
− | + | rumored bully | |
− | + | noted villain | |
− | + | infamous villain | |
− | + | legendary intruder | |
− | + | rumored brawler | |
− | + | noted intruder | |
− | + | infamous intruder | |
− | + | famous brawler | |
− | + | legendary brawler | |
− | + | known brawler | |
− | + | noted brawler | |
− | + | known monster | |
− | + | noted monster | |
− | + | legendary brigand | |
− | + | rumored monster | |
− | + | rumored intruder | |
− | + | known intruder | |
− | + | infamous monster | |
− | + | legendary monster | |
− | + | worker | |
− | + | former prisoner | |
− | + | claim to | |
− | + | former worker | |
− | + | former member | |
− | + | member | |
− | + | former slave | |
− | + | famous hero | |
− | + | legendary hero | |
− | + | respected for heroic acts | |
− | + | greatly respected for heroic acts | |
− | + | (associated civilization)[R] | |
− | + | (religious worshippers)[R] | |
− | + | (militant worshippers)[R] | |
− | + | former master | |
− | + | traveling companion | |
− | + | former apprentice | |
− | + | prisoner | |
− | + | apprenticeship | |
− | + | imprisoner | |
− | + | to present | |
− | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
− | + | former mercenary | |
− | + | until | |
− | + | deceased spouse | |
− | + | former spouse | |
− | + | a time before time | |
− | + | prison | |
− | + | interrogator | |
− | + | an unknown civilization | |
− | + | site occ | |
− | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
− | + | hangout | |
− | + | seat of power | |
− | + | a bridge | |
− | + | a tunnel | |
− | + | an unknown construction | |
− | + | a wall | |
− | + | [LPAGE:SITE: | |
− | + | an unidentified creature | |
− | + | a road | |
− | + | an unknown site | |
− | + | rumored preserver of knowledge | |
− | + | known preserver of knowledge | |
− | + | famous treasure hunter | |
− | + | legendary treasure hunter | |
− | + | legendary preserver of knowledge | |
− | + | rumored protector of the weak | |
− | a | + | noted preserver of knowledge |
+ | famous preserver of knowledge | ||
+ | noted thief | ||
+ | infamous thief | ||
+ | rumored thief | ||
+ | known thief | ||
+ | known treasure hunter | ||
+ | noted treasure hunter | ||
+ | legendary thief | ||
+ | rumored treasure hunter | ||
+ | known loyal soldier | ||
+ | noted loyal soldier | ||
+ | legendary fighter | ||
+ | rumored loyal soldier | ||
+ | rumored enemy fighter | ||
+ | known enemy fighter | ||
+ | famous loyal soldier | ||
+ | legendary loyal soldier | ||
+ | famous protector of the weak | ||
+ | legendary protector of the weak | ||
+ | known protector of the weak | ||
+ | noted protector of the weak | ||
+ | noted fighter | ||
+ | famous fighter | ||
+ | rumored fighter | ||
+ | known fighter | ||
+ | noted killer | ||
+ | infamous killer | ||
+ | rumored killer | ||
+ | known killer | ||
+ | skilled hunter | ||
+ | talented hunter | ||
+ | legendary killer | ||
+ | rumored hunter | ||
+ | legendary enemy fighter | ||
+ | rumored murderer | ||
+ | noted enemy fighter | ||
+ | infamous enemy fighter | ||
+ | infamous murderer | ||
+ | legendary murderer | ||
+ | known murderer | ||
+ | noted murderer | ||
+ | Age of | ||
+ | Age of Three Powers | ||
+ | Two Powers | ||
+ | HF_LINK | ||
+ | NULL artifact from dead wg inventory, skipping | ||
+ | some vague concept | ||
+ | RANDOM_DEF_SPHERE | ||
+ | Twilight Age | ||
+ | Age of Legends | ||
+ | Age of Heroes | ||
+ | Age of Fairy Tales | ||
+ | Age of the | ||
+ | Age of Myth | ||
+ | Age of One Power | ||
+ | the elevation of the landed nobility | ||
+ | the establishment of landed nobility | ||
+ | a tribute agreement | ||
+ | a trade agreement | ||
+ | an unknown population | ||
+ | an empty population | ||
+ | a lumber agreement | ||
+ | a peace agreement | ||
+ | Many facts are still unclear to historians. | ||
+ | It is still shrouded in mystery. | ||
+ | NULL heirloom artifact | ||
+ | A few issues still trouble scholars, but the picture is fairly clear. | ||
+ | a vague agreement | ||
+ | a demand of unconditional surrender | ||
+ | Its nature is still an intriguing puzzle to the learned. | ||
+ | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
+ | [LPAGE:AB: | ||
+ | an unknown building | ||
+ | an unknown artifact | ||
+ | [LPAGE:BOOK: | ||
+ | a trenches | ||
+ | a well | ||
+ | a barrow | ||
+ | a fortress entrance | ||
+ | [LPAGE:SR: | ||
+ | an unknown underground region | ||
+ | [LPAGE:EPOP: | ||
+ | an unknown region | ||
+ | the depths of the world | ||
+ | [LPAGE:FL: | ||
+ | the Underworld | ||
+ | the magma sea | ||
+ | a shop | ||
+ | a castle courtyard | ||
+ | a market square | ||
+ | a shrine | ||
+ | a cottage plot | ||
+ | an unknown secret | ||
+ | a castle tower | ||
+ | a castle wall | ||
+ | a meadow | ||
+ | a pasture | ||
+ | a yard | ||
+ | a waste | ||
+ | a warehouse | ||
+ | a vault | ||
+ | a dining hall | ||
+ | a dormitory | ||
+ | I bind myself to this place. | ||
+ | <historical_event> | ||
+ | NULL artifact from wg storage, skipping | ||
+ | Ceremony | ||
+ | , once of the Underworld. | ||
+ | NULL artifact from wg scholar storage, skipping | ||
+ | <seconds72> | ||
+ | </seconds72> | ||
+ | </attacker_civ_id> | ||
+ | <type>field battle</type> | ||
+ | <year> | ||
+ | </year> | ||
+ | Poetry Competition | ||
+ | Musical Competition | ||
+ | Air Race | ||
+ | Poetry Recital | ||
+ | Musical Performance | ||
+ | Dance Competition | ||
+ | Storytelling | ||
+ | Opening Ceremony | ||
+ | Procession | ||
+ | Main Ceremony | ||
+ | Closing Ceremony | ||
+ | Wrestling Competition | ||
+ | Gladiatory Games | ||
+ | Throwing Competition | ||
+ | Insurrection in | ||
+ | Purge in | ||
+ | Abduction | ||
+ | Attempted | ||
+ | Destruction | ||
+ | Surrender | ||
+ | Persecution of | ||
+ | Overthrow of | ||
+ | Occasion of | ||
+ | Journey | ||
+ | Dance Performance | ||
+ | The Occasion | ||
+ | Raid of | ||
+ | in the Wilds | ||
+ | Rampage | ||
+ | the Wilds | ||
+ | Unknown Age | ||
+ | The world has passed into | ||
+ | [C:7:0:0][B] | ||
+ | Notable Kill | ||
+ | Age of Death | ||
+ | Golden Age | ||
+ | Age of Emptiness | ||
+ | Age of Civilization | ||
+ | Duel of | ||
+ | in the wilds | ||
+ | Conquest | ||
+ | Pillaging | ||
+ | Unknown creature in | ||
+ | Other Kill | ||
+ | Unknown creature[R] | ||
+ | <freeing_hfid> | ||
+ | </freeing_hfid> | ||
+ | <holding_civ_id> | ||
+ | </holding_civ_id> | ||
+ | <type>hf freed</type> | ||
+ | <already_bled_dry/> | ||
+ | <freeing_civ_id> | ||
+ | </freeing_civ_id> | ||
+ | </new_leader_hfid> | ||
+ | <new_site_civ_id> | ||
+ | <type>site taken over</type> | ||
+ | <new_leader_hfid> | ||
+ | <rescued_hfid> | ||
+ | </rescued_hfid> | ||
+ | </new_site_civ_id> | ||
+ | <type>new site leader</type> | ||
+ | <type>attacked site</type> | ||
+ | <site_civ_id> | ||
+ | <no_defeat_mention/> | ||
+ | <type>destroyed site</type> | ||
+ | <result>found nothing</result> | ||
+ | <searcher_civ_id> | ||
+ | </site_civ_id> | ||
+ | <type>sneak into site</type> | ||
+ | <type>site tribute forced</type> | ||
+ | <took_livestock/> | ||
+ | </season> | ||
+ | <season> | ||
+ | <detected/> | ||
+ | <type>plundered site</type> | ||
+ | <took_items/> | ||
+ | <was_raid/> | ||
+ | </historical_event> | ||
+ | <defender_merc_enid> | ||
+ | </rampage_civ_id> | ||
+ | <type>entity rampaged in site</type> | ||
+ | </d_support_merc_enid> | ||
+ | <attacker_merc_enid> | ||
+ | </defender_merc_enid> | ||
+ | <d_support_merc_enid> | ||
+ | <fled_civ_id> | ||
+ | </fled_civ_id> | ||
+ | </searcher_civ_id> | ||
+ | <type>entity searched site</type> | ||
+ | </site_id> | ||
+ | <rampage_civ_id> | ||
+ | <type>entity fled site</type> | ||
+ | <site_id> | ||
+ | </feature_layer_id> | ||
+ | <subregion_id> | ||
+ | </coords> | ||
+ | <feature_layer_id> | ||
+ | </defender_civ_id> | ||
+ | <attacker_civ_id> | ||
+ | </subregion_id> | ||
+ | <defender_civ_id> | ||
+ | </a_support_merc_enid> | ||
+ | <defender_general_hfid> | ||
+ | </attacker_merc_enid> | ||
+ | <a_support_merc_enid> | ||
+ | </attacker_general_hfid> | ||
+ | <coords> | ||
+ | </defender_general_hfid> | ||
+ | <attacker_general_hfid> | ||
+ | <type>performance</type> | ||
+ | <site_id2> | ||
+ | <occasion_id> | ||
+ | </occasion_id> | ||
+ | </site_id1> | ||
+ | <master_wcid> | ||
+ | </site_id2> | ||
+ | <site_id1> | ||
+ | </competitor_hfid> | ||
+ | <winner_hfid> | ||
+ | <type>procession</type> | ||
+ | <competitor_hfid> | ||
+ | <schedule_id> | ||
+ | </schedule_id> | ||
+ | </winner_hfid> | ||
+ | <type>competition</type> | ||
+ | <type>hf profaned structure</type> | ||
+ | <hist_fig_id> | ||
+ | <type>hf prayed inside structure</type> | ||
+ | <type>hf disturbed structure</type> | ||
+ | <type>razed structure</type> | ||
+ | <new_ab_id> | ||
+ | </hist_fig_id> | ||
+ | <type>hf razed structure</type> | ||
+ | </wcid> | ||
+ | <type>created world construction</type> | ||
+ | </master_wcid> | ||
+ | <wcid> | ||
+ | <type>hf asked about artifact</type> | ||
+ | <type>hf viewed artifact</type> | ||
+ | <artifact_id> | ||
+ | </artifact_id> | ||
+ | <builder_hfid> | ||
+ | </builder_hfid> | ||
+ | <resident_civ_id> | ||
+ | </resident_civ_id> | ||
+ | <type>site retired</type> | ||
+ | <abandoned/> | ||
+ | <type>created site</type> | ||
+ | <first/> | ||
+ | </old_ab_id> | ||
+ | <type>replaced structure</type> | ||
+ | </new_ab_id> | ||
+ | <old_ab_id> | ||
+ | </structure_id> | ||
+ | <type>created structure</type> | ||
+ | <rebuilt/> | ||
+ | <structure_id> | ||
+ | </spotter_hfid> | ||
+ | <type>spotted leaving site</type> | ||
+ | </leaver_civ_id> | ||
+ | <spotter_hfid> | ||
+ | </religion_id> | ||
+ | <type>holy city declaration</type> | ||
+ | <type>site surrendered</type> | ||
+ | <religion_id> | ||
+ | <type>site died</type> | ||
+ | <type>hf destroyed site</type> | ||
+ | <civ_id> | ||
+ | </civ_id> | ||
+ | <type>hf attacked site</type> | ||
+ | <leaver_civ_id> | ||
+ | <attacker_hfid> | ||
+ | </attacker_hfid> | ||
+ | d slightly favored | ||
+ | d favored | ||
+ | </situation> | ||
+ | neither favored | ||
+ | a favored | ||
+ | a strongly favored | ||
+ | d strongly favored | ||
+ | a slightly favored | ||
+ | <d_hfid> | ||
+ | </d_hfid> | ||
+ | <a_squad_id> | ||
+ | </a_squad_id> | ||
+ | <type>squad vs squad</type> | ||
+ | <start/> | ||
+ | <a_hfid> | ||
+ | </a_hfid> | ||
+ | <group_hfid> | ||
+ | </group_hfid> | ||
+ | </a_tactician_hfid> | ||
+ | <type>tactical situation</type> | ||
+ | </group_2_hfid> | ||
+ | <group_1_hfid> | ||
+ | <type>hf reach summit</type> | ||
+ | <group_2_hfid> | ||
+ | </d_tactics_roll> | ||
+ | <a_tactics_roll> | ||
+ | <situation> | ||
+ | <d_tactics_roll> | ||
+ | </d_tactician_hfid> | ||
+ | <a_tactician_hfid> | ||
+ | </a_tactics_roll> | ||
+ | <d_tactician_hfid> | ||
+ | surprised | ||
+ | scuffle | ||
+ | happen upon | ||
+ | ambushed | ||
+ | <type>hf simple battle event</type> | ||
+ | <was_torture/> | ||
+ | subdued | ||
+ | <subtype> | ||
+ | 2 lost after mutual wounds | ||
+ | 2 lost after giving wounds | ||
+ | </group_1_hfid> | ||
+ | </subtype> | ||
+ | confront | ||
+ | corner | ||
+ | 2 lost after receiving wounds | ||
+ | got into a brawl | ||
+ | leadership overthrown | ||
+ | <outcome> | ||
+ | </outcome> | ||
+ | population gone | ||
+ | <type>insurrection started</type> | ||
+ | <type>ceremony</type> | ||
+ | <target_civ_id> | ||
+ | </target_civ_id> | ||
+ | <woundee_hfid> | ||
+ | </woundee_hfid> | ||
+ | <wounder_hfid> | ||
+ | </wounder_hfid> | ||
+ | <unretire/> | ||
+ | <type>reclaim site</type> | ||
+ | <type>hf wounded</type> | ||
+ | <type>creature devoured</type> | ||
+ | maintain entity status | ||
+ | stay alive | ||
+ | rule the world | ||
+ | start a family | ||
+ | </secret_goal> | ||
+ | <type>hf gains secret goal</type> | ||
+ | <secret_goal> | ||
+ | immortality | ||
+ | fall in love | ||
+ | master a skill | ||
+ | make a great discovery | ||
+ | see the great natural sites | ||
+ | craft a masterwork | ||
+ | create a great work of art | ||
+ | become a legendary warrior | ||
+ | bring peace to the world | ||
+ | </quality> | ||
+ | <return/> | ||
+ | <type>hf travel</type> | ||
+ | <quality> | ||
+ | <type>hf equipment purchase</type> | ||
+ | <hfid> | ||
+ | </hfid> | ||
+ | <knowledge> | ||
+ | </knowledge> | ||
+ | <type>hf new pet</type> | ||
+ | <escape/> | ||
+ | <type>knowledge discovered</type> | ||
+ | <type>hf reunion</type> | ||
+ | <d_race> | ||
+ | </d_race> | ||
+ | <d_interaction> | ||
+ | </d_interaction> | ||
+ | <a_number> | ||
+ | </a_number> | ||
+ | <a_slain> | ||
+ | </a_slain> | ||
+ | <d_slain> | ||
+ | </d_slain> | ||
+ | <type>hf carouse</type> | ||
+ | <type>hf performed horrible experiments</type> | ||
+ | <d_effect> | ||
+ | </d_effect> | ||
+ | <d_number> | ||
+ | </d_number> | ||
+ | <a_leadership_roll> | ||
+ | </a_leadership_roll> | ||
+ | <d_leader_hfid> | ||
+ | </d_leader_hfid> | ||
+ | <d_squad_id> | ||
+ | </d_squad_id> | ||
+ | <a_leader_hfid> | ||
+ | </a_leader_hfid> | ||
+ | <a_interaction> | ||
+ | </a_interaction> | ||
+ | <a_effect> | ||
+ | </a_effect> | ||
+ | <d_leadership_roll> | ||
+ | </d_leadership_roll> | ||
+ | <a_race> | ||
+ | </a_race> | ||
+ | flying object | ||
+ | vehicle | ||
+ | put to rest | ||
+ | vanish | ||
+ | murdered | ||
+ | cage blasted | ||
+ | blood drained | ||
+ | cooling lava | ||
+ | spikes | ||
+ | freezing water | ||
+ | cooling magma | ||
+ | abandon | ||
+ | quitdead | ||
+ | slaughtered | ||
+ | struck | ||
+ | hunger | ||
+ | old age | ||
+ | thirst | ||
+ | dragonfire | ||
+ | crushed bridge | ||
+ | obstacle | ||
+ | scuttled | ||
+ | lava mist | ||
+ | </slayer_hfid> | ||
+ | <type>hf died</type> | ||
+ | </slayer_race> | ||
+ | <slayer_hfid> | ||
+ | <disturbance/> | ||
+ | <raised_before/> | ||
+ | <actor_hfid> | ||
+ | </actor_hfid> | ||
+ | </slayer_shooter_item_id> | ||
+ | <slayer_item_id> | ||
+ | <cause> | ||
+ | <slayer_shooter_item_id> | ||
+ | </slayer_caste> | ||
+ | <slayer_race> | ||
+ | </slayer_item_id> | ||
+ | <slayer_caste> | ||
+ | <ghost> | ||
+ | murderous ghost | ||
+ | violent ghost | ||
+ | sadistic ghost | ||
+ | bathe world in chaos | ||
+ | attain rank in society | ||
+ | </ghost> | ||
+ | <type>hf revived</type> | ||
+ | troublesome poltergeist | ||
+ | energetic poltergeist | ||
+ | forlorn haunt | ||
+ | restless haunt | ||
+ | moaning spirit | ||
+ | angry ghost | ||
+ | secretive poltergeist | ||
+ | howling spirit | ||
+ | </corruptor_seen_as> | ||
+ | possibly unknown director | ||
+ | <type>hfs formed reputation relationship</type> | ||
+ | </target_seen_as> | ||
+ | plot snatcher | ||
+ | usable snatcher | ||
+ | underworld contact | ||
+ | plot saboteur | ||
+ | <hfid2> | ||
+ | </hfid2> | ||
+ | <identity_id2> | ||
+ | </identity_id2> | ||
+ | <hfid1> | ||
+ | </hfid1> | ||
+ | <identity_id1> | ||
+ | </identity_id1> | ||
+ | suspected criminal | ||
+ | source of illegal funds for master | ||
+ | usable thief | ||
+ | general purpose asset | ||
+ | necessary threat | ||
+ | <target_seen_as> | ||
+ | source of illegal funds | ||
+ | rebuffed corruption | ||
+ | usable assassin | ||
+ | handler | ||
+ | personal enemy | ||
+ | plot assassin | ||
+ | plot thief | ||
+ | potential employer | ||
+ | delivery target | ||
+ | compromised position holder | ||
+ | </snatcher_hfid> | ||
+ | <target_hfid> | ||
+ | <type>failed intrigue corruption</type> | ||
+ | <snatcher_hfid> | ||
+ | </cause> | ||
+ | suicide drowned | ||
+ | </target_hfid> | ||
+ | <type>hf abducted</type> | ||
+ | <target_identity> | ||
+ | </target_identity> | ||
+ | <corruptor_seen_as> | ||
+ | <type>hfs formed intrigue relationship</type> | ||
+ | <corruptor_hfid> | ||
+ | </corruptor_hfid> | ||
+ | <corruptor_identity> | ||
+ | </corruptor_identity> | ||
+ | exec burned alive | ||
+ | exec drowned | ||
+ | exec hacked to pieces | ||
+ | exec fed to beasts | ||
+ | exec beheaded | ||
+ | exec generic | ||
+ | exec buried alive | ||
+ | exec crucified | ||
+ | infection | ||
+ | suicide leaping | ||
+ | scared to death | ||
+ | exec left out in air | ||
+ | condense | ||
+ | </entity_1> | ||
+ | <topic>set entity 1 against entity 2</topic> | ||
+ | </entity_2> | ||
+ | <entity_1> | ||
+ | <speaker_hfid> | ||
+ | </speaker_hfid> | ||
+ | <site_hfid> | ||
+ | </site_hfid> | ||
+ | </persecutor_enid> | ||
+ | <persecutor_hfid> | ||
+ | </target_enid> | ||
+ | <persecutor_enid> | ||
+ | <topic>entity 1 should love entity 2</topic> | ||
+ | <entity_2> | ||
+ | </persecutor_hfid> | ||
+ | <type>entity persecuted</type> | ||
+ | <acquirer_hfid> | ||
+ | </acquirer_hfid> | ||
+ | <acquirer_enid> | ||
+ | </acquirer_enid> | ||
+ | <type>building profile acquired</type> | ||
+ | <modification>feast hall</modification> | ||
+ | <building_profile_id> | ||
+ | </building_profile_id> | ||
+ | </last_owner_enid> | ||
+ | <last_owner_hfid> | ||
+ | <type>hf preach</type> | ||
+ | <last_owner_enid> | ||
+ | <inherited/> | ||
+ | <purchased_unowned/> | ||
+ | </last_owner_hfid> | ||
+ | <rebuilt_ruined/> | ||
+ | <honor_id> | ||
+ | </honor_id> | ||
+ | <type>entity equipment purchase</type> | ||
+ | <type>entity dissolved</type> | ||
+ | </unit_type> | ||
+ | <type>hf recruited unit type for entity</type> | ||
+ | <type>add hf entity honor</type> | ||
+ | <unit_type> | ||
+ | <modification>dungeon</modification> | ||
+ | <modifier_hfid> | ||
+ | <modification>gated courtyard</modification> | ||
+ | <modification>improved fortifications</modification> | ||
+ | <new_equipment_level> | ||
+ | </new_equipment_level> | ||
+ | </modifier_hfid> | ||
+ | <type>modified building</type> | ||
+ | </position_profile_id> | ||
+ | <type>entity overthrown</type> | ||
+ | </overthrown_hfid> | ||
+ | <position_profile_id> | ||
+ | <hf_rep_1_of_2> | ||
+ | </hf_rep_1_of_2> | ||
+ | <hf_rep_2_of_1> | ||
+ | </hf_rep_2_of_1> | ||
+ | </conspirator_hfid> | ||
+ | <instigator_hfid> | ||
+ | <type>entity expels hf</type> | ||
+ | <conspirator_hfid> | ||
+ | </pos_taker_hfid> | ||
+ | <overthrown_hfid> | ||
+ | </instigator_hfid> | ||
+ | <pos_taker_hfid> | ||
+ | <held_firm_in_interrogation/> | ||
+ | <did_not_reveal_all_in_interrogation/> | ||
+ | </convicter_enid> | ||
+ | <type>failed frame attempt</type> | ||
+ | <wanted_and_recognized/> | ||
+ | <arresting_enid> | ||
+ | <implicated_hfid> | ||
+ | </implicated_hfid> | ||
+ | </framer_hfid> | ||
+ | <fooled_hfid> | ||
+ | <crime> | ||
+ | <framer_hfid> | ||
+ | </plotter_hfid> | ||
+ | <convicter_enid> | ||
+ | </fooled_hfid> | ||
+ | <plotter_hfid> | ||
+ | </enslaved_hfid> | ||
+ | <type>hf enslaved</type> | ||
+ | </seller_hfid> | ||
+ | <enslaved_hfid> | ||
+ | <payer_hfid> | ||
+ | </payer_hfid> | ||
+ | <moved_to_site_id> | ||
+ | </moved_to_site_id> | ||
+ | </interrogator_hfid> | ||
+ | <type>hf interrogated</type> | ||
+ | </arresting_enid> | ||
+ | <interrogator_hfid> | ||
+ | <type>sabotage</type> | ||
+ | <seller_hfid> | ||
+ | <saboteur_hfid> | ||
+ | </saboteur_hfid> | ||
+ | </initiating_enid> | ||
+ | <type>entity alliance formed</type> | ||
+ | </joining_enid> | ||
+ | <initiating_enid> | ||
+ | <site_entity_id> | ||
+ | </site_entity_id> | ||
+ | <civ_entity_id> | ||
+ | </civ_entity_id> | ||
+ | <ransomer_hfid> | ||
+ | </ransomer_hfid> | ||
+ | <payer_entity_id> | ||
+ | </payer_entity_id> | ||
+ | <type>hf ransomed</type> | ||
+ | <joining_enid> | ||
+ | <ransomed_hfid> | ||
+ | </ransomed_hfid> | ||
+ | </expelled_pop_id> | ||
+ | <expelled_creature> | ||
+ | </expelled_number> | ||
+ | <expelled_pop_id> | ||
+ | </expelled_hfid> | ||
+ | <target_enid> | ||
+ | </expelled_creature> | ||
+ | <expelled_hfid> | ||
+ | </shrine_amount_destroyed> | ||
+ | <destroyed_structure_id> | ||
+ | <type>entity breach feature layer</type> | ||
+ | <shrine_amount_destroyed> | ||
+ | </property_confiscated_from_hfid> | ||
+ | <expelled_number> | ||
+ | </destroyed_structure_id> | ||
+ | <property_confiscated_from_hfid> | ||
+ | </seeker_hfid> | ||
+ | <type>hf relationship denied</type> | ||
+ | <relationship> | ||
+ | <seeker_hfid> | ||
+ | unburied at feature layer | ||
+ | unburied at subregion | ||
+ | </body_state> | ||
+ | entombed at site | ||
+ | <type>change hf state</type> | ||
+ | <reason>murder</reason> | ||
+ | <mood> | ||
+ | </relationship> | ||
+ | apprentice | ||
+ | <reason>ageless</reason> | ||
+ | <type>hf confronted</type> | ||
+ | </appointer_hfid> | ||
+ | <position_id> | ||
+ | </promise_to_hfid> | ||
+ | <appointer_hfid> | ||
+ | resident | ||
+ | former occupation | ||
+ | </position_id> | ||
+ | </link> | ||
+ | buried at site | ||
+ | active | ||
+ | unburied at battlefield | ||
+ | unburied at site | ||
+ | <type>remove hf entity link</type> | ||
+ | <promise_to_hfid> | ||
+ | <body_state> | ||
+ | <type>change hf body state</type> | ||
+ | <surveiled_contact/> | ||
+ | <surveiled_coconspirator/> | ||
+ | <convict_is_contact/> | ||
+ | <surveiled_target/> | ||
+ | <prison_months> | ||
+ | </prison_months> | ||
+ | <surveiled_convicted/> | ||
+ | <wrongful_conviction/> | ||
+ | position claim | ||
+ | former position | ||
+ | former squad | ||
+ | <confessed_after_apb_arrest_enid> | ||
+ | </confessed_after_apb_arrest_enid> | ||
+ | <link> | ||
+ | <type>add hf entity link</type> | ||
+ | <corrupt_convicter_hfid> | ||
+ | </corrupt_convicter_hfid> | ||
+ | <contact_hfid> | ||
+ | </contact_hfid> | ||
+ | <type>hf convicted</type> | ||
+ | </crime> | ||
+ | <convicted_hfid> | ||
+ | </convicted_hfid> | ||
+ | <no_prison_available/> | ||
+ | <death_penalty/> | ||
+ | <hammerstrokes> | ||
+ | </hammerstrokes> | ||
+ | <coconspirator_hfid> | ||
+ | </coconspirator_hfid> | ||
+ | <exiled/> | ||
+ | <beating/> | ||
+ | </relevant_id_for_method> | ||
+ | <relevant_position_profile_id> | ||
+ | <top_facet> | ||
+ | <relevant_id_for_method> | ||
+ | </relevant_entity_id> | ||
+ | <method>offer immortality</method> | ||
+ | </relevant_position_profile_id> | ||
+ | <relevant_entity_id> | ||
+ | anger propensity | ||
+ | depression propensity | ||
+ | lust propensity | ||
+ | anxiety propensity | ||
+ | hate propensity | ||
+ | love propensity | ||
+ | cheer propensity | ||
+ | envy propensity | ||
+ | <action>corrupt in place</action> | ||
+ | <action>bring into network</action> | ||
+ | </lure_hfid> | ||
+ | <action>induce to embezzle</action> | ||
+ | <successful/> | ||
+ | <delegated/> | ||
+ | <action>bribe official</action> | ||
+ | <failed_judgment_test/> | ||
+ | <method>bribe</method> | ||
+ | <method>blackmail over embezzlement</method> | ||
+ | <method>revenge on grudge</method> | ||
+ | <method>religious sympathy</method> | ||
+ | <method>intimidate</method> | ||
+ | <lure_hfid> | ||
+ | <method>precedence</method> | ||
+ | <method>flatter</method> | ||
+ | <contactor_enid> | ||
+ | </contactor_enid> | ||
+ | <contacted_enid> | ||
+ | </contacted_enid> | ||
+ | <type>add hf site link</type> | ||
+ | <type>remove hf hf link</type> | ||
+ | <type>first contact</type> | ||
+ | <type>remove hf site link</type> | ||
+ | <type>agreement formed</type> | ||
+ | <type>agreement rejected</type> | ||
+ | <agreement_id> | ||
+ | </agreement_id> | ||
+ | </rejector_enid> | ||
+ | <type>first contact failed</type> | ||
+ | <type>agreement concluded</type> | ||
+ | <rejector_enid> | ||
+ | berserk | ||
+ | insane | ||
+ | <state> | ||
+ | </mood> | ||
+ | macabre | ||
+ | secretive | ||
+ | melancholy | ||
+ | <type>add hf hf link</type> | ||
+ | <type>change hf job</type> | ||
+ | <hfid_target> | ||
+ | </hfid_target> | ||
+ | refugee | ||
+ | settled | ||
+ | </state> | ||
+ | visiting | ||
+ | <top_relationship_modifier> | ||
+ | </top_relationship_modifier> | ||
+ | <coconspirator_bonus> | ||
+ | </coconspirator_bonus> | ||
+ | <top_relationship_factor>respect</top_relationship_factor> | ||
+ | <top_relationship_factor>fear</top_relationship_factor> | ||
+ | <top_relationship_rating> | ||
+ | </top_relationship_rating> | ||
+ | <agreement_subject_id> | ||
+ | </agreement_subject_id> | ||
+ | <type>site dispute</type> | ||
+ | <type>agreement made</type> | ||
+ | <ally_defense_bonus> | ||
+ | </ally_defense_bonus> | ||
+ | <concluder_hfid> | ||
+ | </concluder_hfid> | ||
+ | </top_facet_modifier> | ||
+ | <top_facet_rating> | ||
+ | <top_value> | ||
+ | <top_facet_modifier> | ||
+ | abstract | ||
+ | flights of fancy | ||
+ | </top_facet_rating> | ||
+ | </top_facet> | ||
+ | <top_relationship_factor>trust</top_relationship_factor> | ||
+ | <top_value_modifier> | ||
+ | <top_relationship_factor>love</top_relationship_factor> | ||
+ | <top_relationship_factor>loyalty</top_relationship_factor> | ||
+ | </top_value_rating> | ||
+ | </top_value> | ||
+ | </top_value_modifier> | ||
+ | <top_value_rating> | ||
+ | tolerance for differences | ||
+ | set-in-ways | ||
+ | swayable | ||
+ | obsessive | ||
+ | bashful | ||
+ | singlemindedness | ||
+ | perfectionist | ||
+ | private | ||
+ | assertive | ||
+ | gregarious | ||
+ | excitement-seeking | ||
+ | frenetic | ||
+ | thoughtless | ||
+ | altruism | ||
+ | trusting | ||
+ | orderly | ||
+ | wastefulness | ||
+ | stubborness | ||
+ | polite | ||
+ | discord | ||
+ | stress vulnerability | ||
+ | likes fighting | ||
+ | intemperance | ||
+ | extravagance | ||
+ | ambition | ||
+ | cruelty | ||
+ | zaniness | ||
+ | fearlessness | ||
+ | disdain advice | ||
+ | vanity | ||
+ | confidence | ||
+ | <type>artifact stored</type> | ||
+ | <hist_figure_id> | ||
+ | <type>artifact given</type> | ||
+ | <type>artifact possessed</type> | ||
+ | </unit_id> | ||
+ | <type>artifact hidden</type> | ||
+ | </hist_figure_id> | ||
+ | <unit_id> | ||
+ | <receiver_hist_figure_id> | ||
+ | </receiver_hist_figure_id> | ||
+ | <receiver_entity_id> | ||
+ | </receiver_entity_id> | ||
+ | <giver_hist_figure_id> | ||
+ | </giver_hist_figure_id> | ||
+ | <giver_entity_id> | ||
+ | </giver_entity_id> | ||
+ | </account_shift> | ||
+ | <allotment_index> | ||
+ | <type>merchant</type> | ||
+ | <account_shift> | ||
+ | </allotment> | ||
+ | <production_zone_id> | ||
+ | </allotment_index> | ||
+ | <allotment> | ||
+ | <offended/> | ||
+ | <seizure/> | ||
+ | <is_tribute/> | ||
+ | <lost_value/> | ||
+ | <depot_entity_id> | ||
+ | </depot_entity_id> | ||
+ | <hardship/> | ||
+ | <all_dead/> | ||
+ | <new_account> | ||
+ | </new_account> | ||
+ | </trader_hfid> | ||
+ | <type>trade</type> | ||
+ | <gambler_hfid> | ||
+ | </gambler_hfid> | ||
+ | <old_account> | ||
+ | </old_account> | ||
+ | </dest_site_id> | ||
+ | <source_site_id> | ||
+ | </production_zone_id> | ||
+ | <dest_site_id> | ||
+ | </trader_entity_id> | ||
+ | <trader_hfid> | ||
+ | </source_site_id> | ||
+ | <trader_entity_id> | ||
+ | <entity_id_2> | ||
+ | </entity_id_2> | ||
+ | <site_id_1> | ||
+ | </site_id_1> | ||
+ | </dispute> | ||
+ | <dispute> | ||
+ | <entity_id_1> | ||
+ | </entity_id_1> | ||
+ | <type>body abused</type> | ||
+ | <type>diplomat lost</type> | ||
+ | <type>gamble</type> | ||
+ | <type>agreement void</type> | ||
+ | <site_id_2> | ||
+ | </site_id_2> | ||
+ | <type>peace rejected</type> | ||
+ | <type>peace accepted</type> | ||
+ | </pop_race> | ||
+ | <type>regionpop incorporated into entity</type> | ||
+ | </pop_number_moved> | ||
+ | <pop_race> | ||
+ | <creator_hfid> | ||
+ | </creator_hfid> | ||
+ | <type>entity relocate</type> | ||
+ | <type>entity primary criminals</type> | ||
+ | </join_entity_id> | ||
+ | <pop_flid> | ||
+ | <type>entity incorporated</type> | ||
+ | <join_entity_id> | ||
+ | </pop_srid> | ||
+ | <pop_number_moved> | ||
+ | </pop_flid> | ||
+ | <pop_srid> | ||
+ | </destroyer_enid> | ||
+ | <destroyer_hfid> | ||
+ | <type>artifact found</type> | ||
+ | <destroyer_enid> | ||
+ | <site_property_id> | ||
+ | </site_property_id> | ||
+ | </destroyer_hfid> | ||
+ | <type>artifact destroyed</type> | ||
+ | <law_add>harsh</law_add> | ||
+ | <type>entity law</type> | ||
+ | <type>entity created</type> | ||
+ | <law_remove>harsh</law_remove> | ||
+ | <type>artifact recovered</type> | ||
+ | <type>item stolen</type> | ||
+ | <injury/> | ||
+ | <type>artifact dropped</type> | ||
+ | </source_structure_id> | ||
+ | <dest_entity_id> | ||
+ | </source_entity_id> | ||
+ | <source_structure_id> | ||
+ | </dest_structure_id> | ||
+ | <type>artifact copied</type> | ||
+ | </dest_entity_id> | ||
+ | <dest_structure_id> | ||
+ | </old_artifact_id> | ||
+ | <new_artifact_id> | ||
+ | <type>artifact lost</type> | ||
+ | <old_artifact_id> | ||
+ | <from_original/> | ||
+ | <source_entity_id> | ||
+ | </new_artifact_id> | ||
+ | <type>artifact transformed</type> | ||
+ | </claim> | ||
+ | holy relic | ||
+ | </form_id> | ||
+ | <type>poetic form created</type> | ||
+ | <claim> | ||
+ | <type>artifact claim formed</type> | ||
+ | heirloom | ||
+ | symbol | ||
+ | <wc_id> | ||
+ | </wc_id> | ||
+ | <name_only/> | ||
+ | <type>artifact created</type> | ||
+ | <type>musical form created</type> | ||
+ | <form_id> | ||
+ | <type>written content composed</type> | ||
+ | <type>dance form created</type> | ||
+ | <end_seconds72> | ||
+ | </end_seconds72> | ||
+ | <eventcol> | ||
+ | </eventcol> | ||
+ | <start_seconds72> | ||
+ | </start_seconds72> | ||
+ | <end_year> | ||
+ | </end_year> | ||
+ | </defender_ent_id> | ||
+ | <aggressor_ent_id> | ||
+ | </historical_event_collection> | ||
+ | <defender_ent_id> | ||
+ | <event> | ||
+ | </event> | ||
+ | </aggressor_ent_id> | ||
+ | <type>war</type> | ||
+ | </new_caste> | ||
+ | <new_race> | ||
+ | <type>assume identity</type> | ||
+ | <new_caste> | ||
+ | </old_caste> | ||
+ | <old_race> | ||
+ | </new_race> | ||
+ | <old_caste> | ||
+ | <historical_event_collection> | ||
+ | <type>create entity position</type> | ||
+ | <start_year> | ||
+ | </start_year> | ||
+ | <trickster_hfid> | ||
+ | </trickster_hfid> | ||
+ | <identity_id> | ||
+ | </identity_id> | ||
+ | </interaction> | ||
+ | <teacher_hfid> | ||
+ | <type>hf does interaction</type> | ||
+ | <interaction> | ||
+ | </student_hfid> | ||
+ | <type>hf learns secret</type> | ||
+ | </teacher_hfid> | ||
+ | <student_hfid> | ||
+ | </changer_hfid> | ||
+ | <changee_hfid> | ||
+ | </old_race> | ||
+ | <changer_hfid> | ||
+ | <doer_hfid> | ||
+ | </doer_hfid> | ||
+ | </changee_hfid> | ||
+ | <type>changed creature type</type> | ||
+ | <leader_hfid> | ||
+ | </leader_hfid> | ||
+ | </skill_at_time> | ||
+ | <partial_incorporation/> | ||
+ | <joiner_entity_id> | ||
+ | </joiner_entity_id> | ||
+ | <joined_entity_id> | ||
+ | </joined_entity_id> | ||
+ | <type>masterpiece food</type> | ||
+ | <type>masterpiece item improvement</type> | ||
+ | <type>masterpiece lost</type> | ||
+ | <type>masterpiece engraving</type> | ||
+ | <type>masterpiece arch constructed</type> | ||
+ | <skill_at_time> | ||
+ | <type>masterpiece dye</type> | ||
+ | <type>masterpiece item</type> | ||
+ | </attacking_enid> | ||
+ | <type>site conquered</type> | ||
+ | </defending_enid> | ||
+ | <attacking_enid> | ||
+ | <parent_eventcol> | ||
+ | </parent_eventcol> | ||
+ | <ordinal> | ||
+ | </ordinal> | ||
+ | <type>purge</type> | ||
+ | <type>persecution</type> | ||
+ | <adjective> | ||
+ | </adjective> | ||
+ | <type>insurrection</type> | ||
+ | <defending_enid> | ||
+ | <target_entity_id> | ||
+ | </target_entity_id> | ||
+ | <defending_squad_entity_pop> | ||
+ | </defending_squad_entity_pop> | ||
+ | <defending_squad_number> | ||
+ | </defending_squad_number> | ||
+ | <attacking_squad_animated/> | ||
+ | <attacking_squad_site> | ||
+ | <defending_squad_race> | ||
+ | </defending_squad_race> | ||
+ | attacker won | ||
+ | <defending_squad_animated/> | ||
+ | <type>duel</type> | ||
+ | defender won | ||
+ | <defending_squad_deaths> | ||
+ | </defending_squad_deaths> | ||
+ | <defending_squad_site> | ||
+ | </defending_squad_site> | ||
+ | </noncom_hfid> | ||
+ | <d_support_merc_hfid> | ||
+ | </attacking_squad_race> | ||
+ | <noncom_hfid> | ||
+ | </a_support_merc_hfid> | ||
+ | <defending_hfid> | ||
+ | </d_support_merc_hfid> | ||
+ | <a_support_merc_hfid> | ||
+ | </attacking_squad_deaths> | ||
+ | <attacking_squad_number> | ||
+ | </attacking_squad_site> | ||
+ | <attacking_squad_deaths> | ||
+ | </attacking_squad_entity_pop> | ||
+ | <attacking_squad_race> | ||
+ | </attacking_squad_number> | ||
+ | <attacking_squad_entity_pop> | ||
+ | </defending_ent_id> | ||
+ | <attacking_ent_id> | ||
+ | </attacking_merc_enid> | ||
+ | <defending_ent_id> | ||
+ | </war_eventcol> | ||
+ | <type>battle</type> | ||
+ | </attacking_ent_id> | ||
+ | <war_eventcol> | ||
+ | <company_merc/> | ||
+ | <attacking_hfid> | ||
+ | </defending_hfid> | ||
+ | <individual_merc/> | ||
+ | </defending_merc_enid> | ||
+ | <attacking_merc_enid> | ||
+ | </attacking_hfid> | ||
+ | <defending_merc_enid> | ||
+ | <entity_former_position_link> | ||
+ | </entity_former_occupation_link> | ||
+ | <site_link> | ||
+ | </entity_former_position_link> | ||
+ | <occupation_id> | ||
+ | </occupation_id> | ||
+ | <entity_former_occupation_link> | ||
+ | </entity_occupation_link> | ||
+ | <link_type>lair</link_type> | ||
+ | <link_type>home site building</link_type> | ||
+ | <link_type>home saved zone</link_type> | ||
+ | <link_type>home site underground</link_type> | ||
+ | <link_type>seat of power</link_type> | ||
+ | <link_type>occupation</link_type> | ||
+ | <link_type>home structure</link_type> | ||
+ | <link_type>hangout</link_type> | ||
+ | <entity_squad_link> | ||
+ | </entity_link> | ||
+ | <squad_id> | ||
+ | </squad_id> | ||
+ | <link_type>former prisoner</link_type> | ||
+ | <link_type>former slave</link_type> | ||
+ | <link_type>criminal</link_type> | ||
+ | <link_type>enemy</link_type> | ||
+ | <entity_position_link> | ||
+ | </entity_former_squad_link> | ||
+ | <entity_occupation_link> | ||
+ | </entity_position_link> | ||
+ | <squad_position> | ||
+ | </squad_position> | ||
+ | <entity_former_squad_link> | ||
+ | </entity_squad_link> | ||
+ | <link_type>former spouse</link_type> | ||
+ | <link_type>pet owner</link_type> | ||
+ | </link_strength> | ||
+ | <link_type>deceased spouse</link_type> | ||
+ | <link_type>companion</link_type> | ||
+ | <link_type>apprentice</link_type> | ||
+ | <link_type>former apprentice</link_type> | ||
+ | <link_type>former master</link_type> | ||
+ | <link_type>mercenary</link_type> | ||
+ | <link_type>former member</link_type> | ||
+ | <link_type>slave</link_type> | ||
+ | <link_type>former mercenary</link_type> | ||
+ | </hf_link> | ||
+ | <link_strength> | ||
+ | <link_type>member</link_type> | ||
+ | <entity_link> | ||
+ | <type>occasion</type> | ||
+ | <type>journey</type> | ||
+ | <link_type>mother</link_type> | ||
+ | <hf_link> | ||
+ | <type>raid</type> | ||
+ | <type>abduction</type> | ||
+ | <type>beast attack</type> | ||
+ | <type>theft</type> | ||
+ | <link_type>prisoner</link_type> | ||
+ | <link_type>lover</link_type> | ||
+ | <link_type>master</link_type> | ||
+ | <link_type>imprisoner</link_type> | ||
+ | <link_type>spouse</link_type> | ||
+ | <link_type>father</link_type> | ||
+ | <link_type>deity</link_type> | ||
+ | <link_type>child</link_type> | ||
+ | <used_identity_id> | ||
+ | </used_identity_id> | ||
+ | rebuffed | ||
+ | possible threat | ||
+ | </entity_reputation> | ||
+ | <entity_reputation> | ||
+ | <current_identity_id> | ||
+ | </current_identity_id> | ||
+ | snatcher | ||
+ | assassin | ||
+ | <relationship_profile_hf_visual> | ||
+ | saboteur | ||
+ | source of funds for master | ||
+ | source of funds | ||
+ | corrupt position holder | ||
+ | </site_property> | ||
+ | <property_id> | ||
+ | <unsolved_murders> | ||
+ | </unsolved_murders> | ||
+ | <holds_artifact> | ||
+ | </holds_artifact> | ||
+ | </property_id> | ||
+ | <site_property> | ||
+ | </cultural_identity_id> | ||
+ | <cultural_identity_reputation> | ||
+ | </cultural_identity_reputation> | ||
+ | <cultural_identity_id> | ||
+ | <first_ageless_year> | ||
+ | </first_ageless_year> | ||
+ | <first_ageless_season_count> | ||
+ | </first_ageless_season_count> | ||
+ | </journey_pet> | ||
+ | </honor_entity> | ||
+ | <goal>immortality</goal> | ||
+ | <journey_pet> | ||
+ | <battles> | ||
+ | </battles> | ||
+ | <kills> | ||
+ | </kills> | ||
+ | <active_interaction> | ||
+ | </active_interaction> | ||
+ | <animated_string> | ||
+ | </animated_string> | ||
+ | <goal> | ||
+ | </goal> | ||
+ | <interaction_knowledge> | ||
+ | </interaction_knowledge> | ||
+ | <sphere> | ||
+ | </site_link> | ||
+ | <hf_skill> | ||
+ | </sphere> | ||
+ | <link_type>prison building profile</link_type> | ||
+ | <link_type>prison structure</link_type> | ||
+ | <sub_id> | ||
+ | </sub_id> | ||
+ | <honor_entity> | ||
+ | </hf_skill> | ||
+ | <entity> | ||
+ | </entity> | ||
+ | <skill> | ||
+ | </skill> | ||
+ | <total_ip> | ||
+ | </total_ip> | ||
+ | attain rank | ||
+ | grow corruption network | ||
+ | corruptly punish actor | ||
+ | assassinate actor | ||
+ | grow funding network | ||
+ | <type> | ||
+ | acquire artifact | ||
+ | grow asset network | ||
+ | counterintelligence | ||
+ | corrupt actor's government | ||
+ | undead world conquest | ||
+ | become immortal | ||
+ | kidnap actor | ||
+ | frame actor | ||
+ | direct war to actor | ||
+ | sabotage actor | ||
+ | </strategy> | ||
+ | torment | ||
+ | <strategy_enid> | ||
+ | </strategy_enid> | ||
+ | work if suited | ||
+ | neutralize | ||
+ | <handle_actor_id> | ||
+ | </handle_actor_id> | ||
+ | <intrigue_plot> | ||
+ | </intrigue_actor> | ||
+ | <strategy_eppid> | ||
+ | </strategy_eppid> | ||
+ | <promised_me_immortality/> | ||
+ | <promised_actor_immortality/> | ||
+ | <relationship_profile_hf_historical> | ||
+ | </relationship_profile_hf_visual> | ||
+ | <relationship_profile_hf_identity> | ||
+ | </relationship_profile_hf_historical> | ||
+ | <loyalty> | ||
+ | </loyalty> | ||
+ | <fear> | ||
+ | </fear> | ||
+ | corrupt and pacify | ||
+ | <strategy> | ||
+ | <intrigue_actor> | ||
+ | </relationship_profile_hf_identity> | ||
+ | <role> | ||
+ | </role> | ||
+ | <last_meet_year> | ||
+ | </last_meet_year> | ||
+ | <last_meet_seconds72> | ||
+ | </last_meet_seconds72> | ||
+ | <hf_id> | ||
+ | </hf_id> | ||
+ | <meet_count> | ||
+ | </meet_count> | ||
+ | <respect> | ||
+ | </respect> | ||
+ | <trust> | ||
+ | </trust> | ||
+ | <known_identity_id> | ||
+ | </known_identity_id> | ||
+ | <love> | ||
+ | </love> | ||
+ | one of the only ones of | ||
+ | the only one of | ||
+ | Although accounts vary, it is universally agreed that | ||
+ | has been lost to time | ||
+ | The identity of | ||
+ | one of the first of | ||
+ | the first of | ||
+ | associated with | ||
+ | was most often depicted as a | ||
+ | chosen by fate as the vanguard of destiny. | ||
+ | of divine parentage and possessed of unnatural gifts. | ||
+ | most often takes the form of a | ||
+ | guided by forces unknown. | ||
+ | world view filter not set (moderate private opinion) | ||
+ | world view filter not set (adjust ci ps) | ||
+ | This nameless being | ||
+ | [NOUN] | ||
+ | </plot_actor> | ||
+ | <agreement_has_messenger/> | ||
+ | NULL artifact from dead post-wg inventory, skipping | ||
+ | </intrigue_plot> | ||
+ | of unknown parentage | ||
+ | born in | ||
+ | was the | ||
+ | is the | ||
+ | that occurs in the myths of | ||
+ | a deity | ||
+ | , animated by unknown forces | ||
+ | a force | ||
+ | </delegated_plot_id> | ||
+ | <on_hold/> | ||
+ | </delegated_plot_hfid> | ||
+ | <delegated_plot_id> | ||
+ | </type> | ||
+ | infiltrate society | ||
+ | <actor_id> | ||
+ | </actor_id> | ||
+ | <plot_actor> | ||
+ | <parent_plot_hfid> | ||
+ | <plot_role> | ||
+ | </plot_role> | ||
+ | </parent_plot_id> | ||
+ | <delegated_plot_hfid> | ||
+ | </parent_plot_hfid> | ||
+ | <parent_plot_id> | ||
+ | AMBIENCE_VOLUME | ||
+ | SFX_VOLUME | ||
+ | MASTER_VOLUME | ||
+ | MUSIC_VOLUME | ||
+ | WINDOWED | ||
+ | TEXTURE_PARAM | ||
+ | INTERFACE_SCALING_DESIRED_GRID_HEIGHT | ||
+ | INTERFACE_SCALING_PERCENTAGE | ||
+ | RECENTER_INTERFACE_SHUTDOWN_MS | ||
+ | COMPRESSED_SAVES | ||
+ | KEY_REPEAT_ACCEL_START | ||
+ | MACRO_MS | ||
+ | KEY_REPEAT_MS | ||
+ | KEY_REPEAT_ACCEL_LIMIT | ||
+ | AVERAGE_TIME_BETWEEN_SONGS | ||
+ | KEY_HOLD_MS | ||
+ | RESIZABLE | ||
+ | FULLSCREENX | ||
+ | WINDOWEDX | ||
+ | WINDOWEDY | ||
+ | FULLFONT | ||
+ | BASIC_FONT | ||
+ | data/art/ | ||
+ | INTERFACE_SCALING_TO_DESIRED_GRID | ||
+ | INTERFACE_SCALING_DESIRED_GRID_WIDTH | ||
+ | FPS_CAP | ||
+ | G_FPS_CAP | ||
+ | FULLSCREENY | ||
+ | MAXIMUM_INTERFACE_PERCENTAGE | ||
+ | data/art/curses_640x300.png | ||
+ | data/init/init_default.txt | ||
+ | data/art/intro_button.png | ||
+ | data/art/border.png | ||
+ | Run in Fullscreen Mode? You can set your preferences in data/init/init.txt. | ||
+ | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | ||
+ | data/art/load_bar.png | ||
+ | Text mode is not supported for now | ||
+ | Start FullScreen? | ||
+ | WHITE_G | ||
+ | WHITE_B | ||
+ | data/art/tabs.png | ||
+ | data/art/black_background.bmp | ||
+ | data/art/scrollbar.png | ||
+ | data/art/filter.png | ||
+ | LRED_R | ||
+ | LRED_G | ||
+ | LCYAN_G | ||
+ | LCYAN_B | ||
+ | LGREEN_B | ||
+ | LCYAN_R | ||
+ | LGREEN_R | ||
+ | LGREEN_G | ||
+ | YELLOW_B | ||
+ | WHITE_R | ||
+ | YELLOW_R | ||
+ | YELLOW_G | ||
+ | LMAGENTA_G | ||
+ | LMAGENTA_B | ||
+ | LRED_B | ||
+ | LMAGENTA_R | ||
+ | BROWN_B | ||
+ | LGRAY_R | ||
+ | BROWN_R | ||
+ | BROWN_G | ||
+ | MAGENTA_G | ||
+ | MAGENTA_B | ||
+ | MAGENTA_R | ||
+ | LBLUE_G | ||
+ | LBLUE_B | ||
+ | DGRAY_B | ||
+ | LBLUE_R | ||
+ | DGRAY_R | ||
+ | DGRAY_G | ||
+ | LGRAY_G | ||
+ | LGRAY_B | ||
+ | BLUE_G | ||
+ | BLUE_B | ||
+ | BLACK_B | ||
+ | BLUE_R | ||
+ | BLACK_R | ||
+ | BLACK_G | ||
+ | USE_CLASSIC_ASCII | ||
+ | data/init/colors.txt | ||
+ | CYAN_G | ||
+ | CYAN_B | ||
+ | GREEN_B | ||
+ | CYAN_R | ||
+ | GREEN_R | ||
+ | GREEN_G | ||
+ | a secret identity | ||
+ | SYN_INGESTED | ||
+ | SYN_INHALED | ||
+ | SYN_CONTACT | ||
+ | SYN_INJECTED | ||
+ | GOOD_ONLY | ||
+ | EVIL_ONLY | ||
+ | SAVAGE_ALLOWED | ||
+ | GOOD_ALLOWED | ||
+ | EVIL_ALLOWED | ||
+ | NORMAL_ALLOWED | ||
+ | ANY_TERRAIN | ||
+ | IS_REGION | ||
+ | MUNDANE_RECORDING_POSSIBLE | ||
+ | MUNDANE_TEACHING_POSSIBLE | ||
+ | MUNDANE_RESEARCH_POSSIBLE | ||
+ | SUPERNATURAL_LEARNING_POSSIBLE | ||
+ | IS_SECRET | ||
+ | IS_SECRET_GOAL | ||
+ | IS_SPHERE | ||
+ | SAVAGE_ONLY | ||
+ | Unrecognized Interaction Token: | ||
+ | Unrecognized Interaction Effect Type: | ||
+ | MATERIAL_EMISSION | ||
+ | CONTACT | ||
+ | CHANGE_WEATHER | ||
+ | ADD_SYNDROME | ||
+ | CHANGE_ITEM_QUALITY | ||
+ | IS_USAGE_HINT | ||
+ | IS_NAME | ||
+ | IS_FREQUENCY | ||
+ | IS_TRIGGER_STRING | ||
+ | IS_TRIGGER_STRING_THIRD | ||
+ | IS_TRIGGER_STRING_SECOND | ||
+ | IS_HIST_STRING_2 | ||
+ | IS_HIST_STRING_1 | ||
+ | LOCATION | ||
+ | I_TARGET | ||
+ | Unrecognized Interaction Source Type: | ||
+ | EXPERIMENT | ||
+ | CREATURE_ACTION | ||
+ | INGESTION | ||
+ | DISTURBANCE | ||
+ | SECRET | ||
+ | CREATE_ITEM | ||
+ | SUMMON_UNIT | ||
+ | PROPEL_UNIT | ||
+ | RESURRECT | ||
+ | RAISE_GHOST | ||
+ | ANIMATE | ||
+ | I_EFFECT | ||
+ | Unrecognized Interaction Target Type: | ||
+ | SELECT_INTERACTION | ||
+ | CUT_INTERACTION | ||
+ | #NAAM? | ||
+ | SYN_NO_HOSPITAL | ||
+ | UNDERGROUND_SPECIAL | ||
+ | REGION | ||
+ | I_SOURCE | ||
+ | EXPERIMENT_ONLY | ||
+ | [INTERACTION: | ||
+ | [OBJECT:INTERACTION] | ||
+ | interaction_layer | ||
+ | *** Error(s) finalizing the interaction | ||
+ | BIOME_POOL_TEMPERATE_BRACKISHWATER | ||
+ | BIOME_POOL_TEMPERATE_FRESHWATER | ||
+ | BIOME_SUBTERRANEAN_LAVA | ||
+ | BIOME_SUBTERRANEAN_CHASM | ||
+ | BIOME_SUBTERRANEAN_WATER | ||
+ | BIOME_OCEAN_ARCTIC | ||
+ | BIOME_OCEAN_TEMPERATE | ||
+ | BIOME_OCEAN_TROPICAL | ||
+ | BIOME_LAKE_TROPICAL_FRESHWATER | ||
+ | BIOME_LAKE_TEMPERATE_SALTWATER | ||
+ | BIOME_LAKE_TEMPERATE_BRACKISHWATER | ||
+ | BIOME_LAKE_TEMPERATE_FRESHWATER | ||
+ | BIOME_POOL_TROPICAL_SALTWATER | ||
+ | BIOME_POOL_TROPICAL_BRACKISHWATER | ||
+ | BIOME_POOL_TROPICAL_FRESHWATER | ||
+ | BIOME_POOL_TEMPERATE_SALTWATER | ||
+ | BIOME_GRASSLAND_TEMPERATE | ||
+ | BIOME_FOREST_TROPICAL_MOIST_BROADLEAF | ||
+ | BIOME_FOREST_TROPICAL_DRY_BROADLEAF | ||
+ | BIOME_FOREST_TROPICAL_CONIFER | ||
+ | BIOME_FOREST_TEMPERATE_BROADLEAF | ||
+ | BIOME_FOREST_TEMPERATE_CONIFER | ||
+ | BIOME_FOREST_TAIGA | ||
+ | BIOME_MARSH_TROPICAL_SALTWATER | ||
+ | BIOME_DESERT_SAND | ||
+ | BIOME_DESERT_ROCK | ||
+ | BIOME_DESERT_BADLAND | ||
+ | BIOME_SHRUBLAND_TROPICAL | ||
+ | BIOME_SAVANNA_TROPICAL | ||
+ | BIOME_GRASSLAND_TROPICAL | ||
+ | BIOME_SHRUBLAND_TEMPERATE | ||
+ | BIOME_SAVANNA_TEMPERATE | ||
+ | BIOME_TUNDRA | ||
+ | BIOME_GLACIER | ||
+ | BIOME_MOUNTAIN | ||
+ | EQUIPMENT | ||
+ | IE_PROPEL_FORCE | ||
+ | IE_ARENA_NAME | ||
+ | IE_LOCATION | ||
+ | IE_IMMEDIATE | ||
+ | BIOME_MARSH_TROPICAL_FRESHWATER | ||
+ | BIOME_SWAMP_MANGROVE | ||
+ | BIOME_SWAMP_TROPICAL_SALTWATER | ||
+ | BIOME_SWAMP_TROPICAL_FRESHWATER | ||
+ | BIOME_MARSH_TEMPERATE_SALTWATER | ||
+ | BIOME_MARSH_TEMPERATE_FRESHWATER | ||
+ | BIOME_SWAMP_TEMPERATE_SALTWATER | ||
+ | BIOME_SWAMP_TEMPERATE_FRESHWATER | ||
+ | CONTEXT_CREATURE_OR_LOCATION | ||
+ | CONTEXT_LOCATION | ||
+ | CONTEXT_BP | ||
+ | CONTEXT_ITEM | ||
+ | CONTEXT_CREATURE | ||
+ | CONTEXT_REGION | ||
+ | IT_LOCATION | ||
+ | Interaction Source IS_SECRET token not found | ||
+ | IE_INTERMITTENT | ||
+ | IE_TARGET | ||
+ | CONTEXT_MATERIAL | ||
+ | IT_MATERIAL | ||
+ | IT_MANUAL_INPUT | ||
+ | IT_LOCATION token not valid | ||
+ | RANDOM_NEARBY_LOCATION | ||
+ | HAS_ANY_FLY_RACE_GAIT | ||
+ | HAS_ANY_RACE_GAIT | ||
+ | HAS_ANY_GRASP | ||
+ | HAS_ANY_LOCAL_POPS_PRODUCE_HEROES | ||
+ | HAS_ANY_OUTSIDER_CONTROLLABLE | ||
+ | HAS_ANY_LOCAL_POPS_CONTROLLABLE | ||
+ | HAS_ANY_IMMOBILE | ||
+ | HAS_ANY_GRAZER | ||
+ | CURIOUS_BEAST_EATER | ||
+ | CAN_SWIM | ||
+ | CURIOUS_BEAST_GUZZLER | ||
+ | CURIOUS_BEAST_ITEM | ||
+ | CURIOUS_BEAST | ||
+ | CANNOT_BREATHE_AIR | ||
+ | CAN_BREATHE_WATER | ||
+ | HAS_ANY_SLOW_LEARNER | ||
+ | HAS_ANY_NIGHT_CREATURE | ||
+ | HAS_ANY_DEMON | ||
+ | HAS_ANY_FLIER | ||
+ | HAS_ANY_MISCHIEVIOUS | ||
+ | HAS_ANY_NOT_LIVING | ||
+ | HAS_ANY_UNIQUE_DEMON | ||
+ | HAS_ANY_TITAN | ||
+ | HAS_ANY_FEATURE_BEAST | ||
+ | HAS_ANY_HAS_BLOOD | ||
+ | HAS_ANY_SUPERNATURAL | ||
+ | ALL_CASTES_ALIVE | ||
+ | HAS_ANY_CARNIVORE | ||
+ | HAS_ANY_NIGHT_CREATURE_EXPERIMENTER | ||
+ | HAS_ANY_NIGHT_CREATURE_NIGHTMARE | ||
+ | HAS_ANY_NIGHT_CREATURE_BOGEYMAN | ||
+ | HAS_ANY_NIGHT_CREATURE_HUNTER | ||
+ | HAS_ANY_VERMIN_MICRO | ||
+ | HAS_ANY_POWER | ||
+ | HAS_ANY_SEMIMEGABEAST | ||
+ | HAS_ANY_MEGABEAST | ||
+ | HAS_ANY_NATURAL_ANIMAL | ||
+ | HAS_ANY_BENIGN | ||
+ | HAS_ANY_CURIOUS_BEAST | ||
+ | HAS_ANY_LARGE_PREDATOR | ||
+ | HAS_ANY_INTELLIGENT_SPEAKS | ||
+ | HAS_ANY_UTTERANCES | ||
+ | HAS_ANY_COMMON_DOMESTIC | ||
+ | HAS_ANY_CAN_SWIM | ||
+ | HAS_ANY_NOT_FLIER | ||
+ | HAS_ANY_CANNOT_BREATHE_AIR | ||
+ | HAS_ANY_CANNOT_BREATHE_WATER | ||
+ | HAS_ANY_NOT_FIREIMMUNE | ||
+ | BIOME_RIVER_TROPICAL_SALTWATER | ||
+ | BIOME_RIVER_TROPICAL_BRACKISHWATER | ||
+ | BIOME_RIVER_TROPICAL_FRESHWATER | ||
+ | BIOME_RIVER_TEMPERATE_SALTWATER | ||
+ | BIOME_RIVER_TEMPERATE_BRACKISHWATER | ||
+ | BIOME_RIVER_TEMPERATE_FRESHWATER | ||
+ | BIOME_LAKE_TROPICAL_SALTWATER | ||
+ | BIOME_LAKE_TROPICAL_BRACKISHWATER | ||
+ | OCCURS_AS_ENTITY_RACE | ||
+ | HAS_ANY_VERMIN_HATEABLE | ||
+ | HAS_ANY_INTELLIGENT_LEARNS | ||
+ | SMALL_RACE | ||
+ | HAS_FEMALE | ||
+ | HAS_MALE | ||
+ | MATES_TO_BREED | ||
+ | TWO_GENDERS | ||
+ | IT_IMMUNE_CLASS | ||
+ | IT_IMMUNE_CREATURE | ||
+ | IT_AFFECTED_CLASS | ||
+ | IT_AFFECTED_CREATURE | ||
+ | Target Token not found | ||
+ | IE_REMOVE_WEATHER | ||
+ | IE_ADD_WEATHER | ||
+ | FOG_THICK | ||
+ | IT_FORBIDDEN | ||
+ | Unrecognized IT_REQUIRES token: | ||
+ | FIT_FOR_RESURRECTION | ||
+ | FIT_FOR_ANIMATION | ||
+ | STERILE | ||
+ | NO_AGING | ||
+ | MORTAL | ||
+ | IT_REQUIRES | ||
+ | CUMULUS_MED | ||
+ | FRONT_OCCLUDED | ||
+ | FRONT_COLD | ||
+ | FRONT_WARM | ||
+ | IE_SYNDROME_TAG | ||
+ | IE_GRIME_LEVEL | ||
+ | IE_SET_QUALITY | ||
+ | IE_CHANGE_QUALITY | ||
+ | FOG_NORMAL | ||
+ | FOG_MIST | ||
+ | STRATUS_NIMBUS | ||
+ | STRATUS_PROPER | ||
+ | STRATUS_ALTO | ||
+ | CIRRUS | ||
+ | CUMULUS_NIMBUS | ||
+ | CUMULUS_MULTI | ||
+ | IE_CREATURE_CASTE_FLAG | ||
+ | IE_FORBIDDEN_CREATURE_FLAG | ||
+ | IE_CREATURE_FLAG | ||
+ | HAS_RACE_GAIT | ||
+ | HAS_FLY_RACE_GAIT | ||
+ | HAS_GRASP | ||
+ | VERMIN_GOBBLER | ||
+ | HAS_SOUND_PEACEFUL_INTERMITTENT | ||
+ | ARTIFACT | ||
+ | IE_ITEM_QUALITY | ||
+ | IE_ITEM | ||
+ | IE_MAKE_PET_IF_POSSIBLE | ||
+ | IE_TIME_RANGE | ||
+ | IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED | ||
+ | IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED | ||
+ | IE_FORBIDDEN_CREATURE_CASTE_FLAG | ||
+ | HAS_BABYSTATE | ||
+ | HAS_PUS | ||
+ | HAS_BLOOD | ||
+ | AQUATIC_UNDERSWIM | ||
+ | INTELLIGENT_LEARNS | ||
+ | INTELLIGENT_SPEAKS | ||
+ | HAS_ROTTABLE | ||
+ | HAS_SECRETION | ||
+ | HAS_SOUND_ALERT | ||
+ | HAS_GLOW_COLOR | ||
+ | HAS_GLOW_TILE | ||
+ | HAS_COLOR | ||
+ | HAS_TILE | ||
+ | CAN_SWIM_INNATE | ||
+ | HAS_SOLDIER_TILE | ||
+ | HAS_CHILDSTATE | ||
+ | Unrecognized Creature/Caste Token in Summon Unit Effect: | ||
+ | Unrecognized corpse target immune creature token: | ||
+ | Unrecognized corpse target immune caste token: | ||
+ | Unrecognized corpse target affected creature token: | ||
+ | Unrecognized corpse target affected caste token: | ||
+ | IT_CANNOT_HAVE_SYNDROME_CLASS | ||
+ | IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | ||
+ | Unrecognized IT_FORBIDDEN token: | ||
+ | The rollers are made from | ||
+ | The handle is made from | ||
+ | is made from | ||
+ | are made from | ||
+ | encircled with bands of | ||
+ | by an unknown artist | ||
+ | masterfully worked | ||
+ | exceptionally worked | ||
+ | a series of | ||
+ | On the faces of the object are | ||
+ | It is made from | ||
+ | menaces with spikes of | ||
+ | is adorned with hanging rings of | ||
+ | This object | ||
+ | The chain is | ||
+ | The rope is | ||
+ | decorated with | ||
+ | studded with | ||
+ | encrusted with | ||
+ | It is | ||
+ | cooked | ||
+ | minced | ||
+ | masterfully | ||
+ | exceptionally | ||
+ | finely-crafted | ||
+ | well-crafted | ||
+ | masterfully prepared | ||
+ | exceptionally prepared | ||
+ | superior quality | ||
+ | finely-prepared | ||
+ | well-prepared | ||
+ | glazed with | ||
+ | masterful | ||
exceptional | exceptional | ||
superior quality | superior quality | ||
− | + | masterfully prepared | |
− | + | exceptional prepared | |
− | + | superiorly prepared | |
− | + | finely-prepared | |
− | + | well-prepared | |
− | + | superiorly | |
− | + | finely | |
− | + | The ingredients are | |
− | + | It is sized for | |
− | + | ship is of the highest quality. | |
− | + | created by an unknown artisan | |
− | + | This is a bundle of | |
− | + | bundles of | |
− | + | This is a stack of | |
− | + | This is | |
− | + | (copy) | |
− | + | Bar/Block | |
− | + | Barrel | |
− | + | Pressed Material | |
− | + | Rendered Fat | |
− | + | NULL inventory item on load: id # | |
− | + | woven by | |
− | + | exceptional | |
− | + | shared | |
− | + | Finished Goods | |
− | + | mangled | |
− | + | icicle | |
− | + | null item load -- type: | |
− | + | Prepared Food | |
− | + | You've lost possession of the | |
− | + | is torn from your | |
− | + | You maintain possession of the | |
− | + | remains stuck in your | |
− | + | Cheese | |
− | + | mutilated | |
− | + | partial remains | |
− | + | partial | |
− | + | This object is heavily worn. | |
− | + | This object is in tatters. | |
− | + | This object is threadbare. | |
− | + | This object is showing some wear. | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | The slab reads " | |
− | + | colored | |
− | + | You gain possession of the | |
− | + | maintains possession of the | |
− | + | remains stuck in | |
− | + | gains possession of the | |
− | + | spattered | |
− | + | coated | |
− | + | This object is mangled. | |
− | + | numbers | |
− | + | , ranging from | |
− | + | symbols | |
− | + | which you cannot read | |
− | + | words | |
− | + | images | |
− | + | images and symbols | |
− | + | superbly | |
− | + | The thread is | |
− | + | There is writing in the book, but you cannot read. | |
− | + | You have not read this book. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | There is writing on this item which you have not read. | |
− | + | The upward face is | |
− | + | Collapsed | |
− | + | Vanished | |
− | + | Killed by a flying object | |
− | + | Killed by a vehicle | |
− | + | Killed by a trap | |
− | + | Murdered | |
− | + | Drained of blood | |
− | + | Scuttled | |
− | + | Leapt from a great height | |
− | + | Scared to death | |
− | + | Impaled on spikes | |
− | + | Died after colliding with an obstacle | |
− | + | Put to rest | |
− | + | Executed | |
− | + | Hacked to pieces | |
− | + | Suffocated | |
− | + | Succumbed to infection | |
− | + | Bled to death | |
− | + | Shot and killed | |
− | + | Killed by falling rocks | |
− | + | Crushed under a collapsing ceiling | |
− | + | Slaughtered | |
− | + | Struck down | |
− | + | Fed to beasts | |
− | + | Burned alive | |
− | + | Left out in the air | |
− | + | Buried alive | |
− | + | Crucified | |
− | + | Beheaded | |
− | + | Drowned | |
− | + | Died of thirst | |
− | + | Starved to death | |
− | + | Died in the dark | |
− | + | Died peacefully | |
− | + | Fell into a deep chasm | |
− | + | Died in a cage | |
− | + | Froze to death | |
− | + | Crushed by a drawbridge | |
− | + | Burned up in a magma mist | |
− | + | Scalded to death | |
− | + | Burned to death | |
− | + | Burned to death by a | |
− | + | Burned to death by | |
− | + | Burned up in | |
− | + | Burned up in magma | |
− | + | in the year | |
− | + | Went missing | |
− | + | / Born | |
− | + | In memory of | |
− | + | Slayer | |
− | + | NULL inventory pointer on load | |
− | + | Encased in ice | |
− | + | Encased in cooling magma | |
− | + | Encased in cooling lava | |
− | + | Died in the heat | |
− | + | Solidified | |
− | + | Condensed | |
− | + | Melted | |
− | + | Boiled | |
− | + | has a touch of humor | |
− | + | is quite humorous | |
− | + | is a comedy treasure trove | |
− | + | is forceful | |
− | + | is full of force | |
− | + | drives forward relentlessly | |
− | + | is somewhat showy | |
− | + | is quite florid | |
− | + | is very childish | |
− | + | is absolutely puerile | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | tries and fails to be funny at times | |
− | + | has poorly-executed humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | breaks sharply between topics with regularity | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | is reasonably serious | |
− | + | has a very serious tone | |
− | + | is completely serious | |
− | + | is a bit stiff | |
− | + | is very rigid | |
− | + | is thoroughly mechanical | |
− | + | is excessively ornate | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is throughout ornate and refined | |
− | + | uses only artful words and phrases selected with care | |
− | + | occasionally changes topic abruptly | |
− | + | skips around a lot | |
− | + | is utterly disjointed | |
− | + | has some particularly crisp changes in topic | |
− | + | bubbles over with cheerfulness | |
− | + | gets off track from time to time | |
− | + | meanders somewhat | |
− | + | hopelessly meanders | |
− | + | takes frequent interesting tangents | |
− | + | moves quickly from subject to subject | |
− | + | rapidly shifts between topics | |
− | + | happy | |
− | + | is organized | |
− | + | is clearly organized | |
− | + | is thoroughly organized | |
− | + | has a touch of melancholy | |
− | + | is depressing | |
− | + | overflows with sadness | |
− | + | is fairly cheerful | |
− | + | is quite cheerful | |
− | + | mother and wife | |
− | + | father and husband | |
− | + | Devoted | |
− | + | Loving | |
− | + | Hunter of | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | made | |
− | + | The color | |
− | + | Friend of | |
− | + | Admirer of | |
− | + | Lover of | |
− | + | At one with | |
− | + | United with | |
− | + | parent and spouse | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is inspired | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | For lyrics, the composer has selected | |
− | + | The overall text emphasizes | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The work has no particular subject. | |
− | + | It concerns | |
− | + | It concerns the lineage of | |
− | + | had unfolded differently?" | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a good source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, the splendid source of information | |
− | + | Overall, the information is compiled masterfully | |
− | + | and it | |
− | + | yet it | |
− | + | The writing | |
− | + | is refreshingly witty | |
− | + | is a reservoir of amusingly clever quips | |
− | + | contains the occasional biting remark | |
− | + | is quite mocking in tone | |
− | + | is a pit of bitter scorn | |
− | + | is fairly crisp | |
− | + | is very concise | |
− | + | is a monument to concision | |
− | + | It asks the question, "What if | |
− | + | descends to a rant in places | |
− | + | is a rant more or less | |
− | + | is a completely unhinged rant | |
− | + | tumbles out almost as a rant at times | |
− | + | careens forward as a rant | |
− | + | is an awe-inspiring wild rant | |
− | + | has its moments of cleverness | |
− | + | could only have been produced by a merciful spirit | |
− | + | is somewhat self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is stunningly self-indulgent | |
− | + | contains some asides related to the author's preferences | |
− | + | artfully indulges the author's fancies | |
− | + | indulges the author's every whim | |
− | + | is a bit immature | |
− | + | has a hint of viciousness to it | |
− | + | is quite cruel | |
− | + | is as vicious as can be | |
− | + | gives a feeling of compassion here and there | |
− | + | is very compassionate | |
− | + | is clear evidence of a compassionate being | |
− | + | shows a hint of tenderness | |
− | + | is quite touching | |
− | + | untitled | |
− | + | page | |
− | + | nothing. | |
− | + | The written portion consists of | |
− | + | entitled | |
− | + | an untitled | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is passable | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | covers | |
− | + | chapter | |
− | + | chapters. | |
− | + | The work has | |
− | + | The work has a single chapter. | |
− | + | Overall, the prose is amateurish at best | |
− | + | CUT_ITEM | |
− | + | SELECT_ITEM | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | #NAAM? | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | : Did not find token following TOOL_USE | |
− | + | CONTAINER_CAPACITY | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | STONE_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | : Did not find token following VALUE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | HARD_MAT | |
− | + | WOOD_MAT | |
− | + | METAL_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | MATERIAL_SIZE | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | ADJECTIVE | |
− | + | WEIGHT | |
− | + | SHOOT_FORCE | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | item_layer | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | GIZZARD_STONE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | COVERAGE | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | ARMORLEVEL | |
− | + | UBSTEP | |
− | + | LBSTEP | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | BARRED | |
− | + | SCALED | |
− | + | SHAPED | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | Pen/pasture small animal | |
− | + | Drain aquarium | |
− | + | Fill aquarium | |
− | + | Fill pond | |
− | + | Give water | |
− | + | Give food | |
− | + | Manage work orders | |
− | + | Update stockpile records | |
− | + | Suture | |
− | + | Set bone | |
− | + | Place in traction | |
− | + | Put item on display | |
− | + | Cage small animal | |
− | + | Pit/pond | |
− | + | Pit/pond small animal | |
− | + | Pen/pasture | |
− | + | Recover wounded | |
− | + | Diagnose patient | |
− | + | Immobilize break | |
− | + | Apply cast | |
− | + | Bring crutch | |
− | + | Dress wound | |
− | + | Clean patient | |
− | + | a large animal | |
− | + | Unchain pet | |
− | + | Interrogate | |
− | + | Release | |
− | + | Release pet | |
− | + | Release small creature | |
− | + | Handle small creature | |
− | + | Recover pet | |
− | + | Make potash from ash | |
− | + | Prepare easy meal | |
− | + | Prepare fine meal | |
− | + | Prepare lavish meal | |
− | + | Extract from plants | |
− | + | Extract from raw fish | |
− | + | Extract from land animal | |
− | + | Handle | |
− | + | Shear | |
− | + | Spin thread | |
− | + | Make cheese | |
− | + | Process plants (vial) | |
− | + | Process plants (barrel) | |
− | + | Make lye | |
− | + | Make potash from lye | |
− | + | Construct building | |
− | + | Destroy building | |
− | + | Butcher an animal | |
− | + | Catch live fish | |
− | + | Catch live land animal | |
− | + | Prepare a raw fish | |
− | + | Mill plants | |
− | + | Process plants | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | sarcophagus | |
− | + | coffin | |
− | + | chair | |
− | + | throne | |
− | + | Forge | |
− | + | Make totem | |
− | + | terrarium | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | casket | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | Make traction bench | |
− | + | splint | |
− | + | crutch | |
− | + | cabinet | |
− | + | polished stones | |
− | + | Collect sand | |
− | + | Collect clay | |
− | + | Install colony in hive | |
− | + | Collect hive products | |
− | + | blocks | |
− | + | Make raw | |
− | + | Portal | |
− | + | Engrave memorial slab | |
− | + | Decorate with | |
− | + | Stud with | |
− | + | Encrust | |
− | + | finished goods | |
− | + | furniture | |
− | + | cut glass | |
− | + | coins | |
− | + | Cut gems | |
− | + | Cut raw glass into gems | |
− | + | Polish | |
− | + | Polish stones | |
− | + | (engrave memorial) | |
− | + | figurine | |
− | + | amulet | |
− | + | scepter | |
− | + | crown | |
− | + | earring | |
− | + | bracelet | |
− | + | Make large | |
− | + | Trade at depot | |
− | + | Chain | |
− | + | Put in chains | |
− | + | Slaughter | |
− | + | Unchain | |
− | + | Tame a small animal | |
− | + | Link a building to trigger | |
− | + | Carve fortification | |
− | + | Smooth wall | |
− | + | Smooth floor | |
− | + | Detail wall | |
− | + | Detail floor | |
− | + | Carve track | |
− | + | Remove stairs/ramps | |
− | + | Weave thread into silk | |
− | + | Weave yarn into cloth | |
− | + | Weave thread into cloth | |
− | + | (dyed only) | |
− | + | Harvest plants | |
− | + | Plant seeds | |
− | + | Fertilize field | |
− | + | Pull the lever | |
− | + | Melt a metal object | |
− | + | Extract metal strands | |
− | + | Dye thread | |
− | + | Dye cloth | |
− | + | image | |
− | + | Collect webs | |
− | + | Weave metal cloth | |
− | + | hunting animal | |
− | + | for war | |
− | + | war animal | |
− | + | Make charcoal | |
− | + | Make ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | anvil | |
− | + | statue | |
− | + | quern | |
− | + | millstone | |
− | + | Train | |
− | + | to hunt | |
− | + | quiver | |
− | + | Bait trap with | |
− | + | ballista arrow head | |
− | + | Assemble | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | ballista parts | |
− | + | animal trap | |
− | + | barrel | |
− | + | pipe section | |
− | + | bucket | |
− | + | window | |
− | + | backpack | |
− | + | chain | |
− | + | waterskin | |
− | + | flask | |
− | + | goblet | |
− | + | Fire catapult | |
− | + | Fire ballista | |
− | + | Operate pump | |
− | + | Load cage trap | |
− | + | Load stone trap | |
− | + | Load weapon trap | |
− | + | Store armor | |
− | + | Store item in location | |
− | + | Pickup equipment | |
− | + | Dump item | |
− | + | Strange mood | |
− | + | Clean trap | |
− | + | Load catapult | |
− | + | Load ballista | |
− | + | Store owned item | |
− | + | Place item in tomb | |
− | + | Store item in stockpile | |
− | + | Store item in bag | |
− | + | Store item in barrel | |
− | + | Store item in bin | |
− | + | Store item in vehicle | |
− | + | Store weapon | |
− | + | Execute criminal | |
− | + | Hunt for small creature | |
− | + | Collect taxes | |
− | + | Guard tax collector | |
− | + | Return kill | |
− | + | Go shopping | |
− | + | Seek artifact | |
− | + | Seek infant | |
− | + | No job | |
− | + | No activity | |
− | + | Report crime | |
− | + | Starting fist fight | |
− | + | Beat criminal | |
− | + | Place track vehicle | |
− | + | Push track vehicle | |
− | + | Bring item to shop | |
− | + | Bring item to depot | |
− | + | Get provisions | |
− | + | Clean self | |
− | + | Fill waterskin | |
− | + | Kidnap | |
− | + | Remove construction | |
− | + | Carve upward staircase | |
− | + | Carve downward staircase | |
− | + | Carve up/down staircase | |
− | + | Carve ramp | |
− | + | Dig channel | |
− | + | Fell tree | |
− | + | Gather plants | |
− | + | KEYBOARD_CURSOR_RIGHT_FAST | |
− | + | KEYBOARD_CURSOR_UPLEFT_FAST | |
− | + | KEYBOARD_CURSOR_UPRIGHT_FAST | |
− | + | KEYBOARD_CURSOR_DOWNLEFT_FAST | |
− | + | KEYBOARD_CURSOR_DOWNRIGHT_FAST | |
− | + | KEYBOARD_CURSOR_UP_Z | |
− | + | KEYBOARD_CURSOR_DOWN_Z | |
− | + | KEYBOARD_CURSOR_UP_Z_AUX | |
− | + | KEYBOARD_CURSOR_RIGHT | |
− | + | KEYBOARD_CURSOR_UPLEFT | |
− | + | KEYBOARD_CURSOR_UPRIGHT | |
− | + | KEYBOARD_CURSOR_DOWNLEFT | |
− | + | KEYBOARD_CURSOR_DOWNRIGHT | |
− | + | KEYBOARD_CURSOR_UP_FAST | |
− | + | KEYBOARD_CURSOR_DOWN_FAST | |
− | + | KEYBOARD_CURSOR_LEFT_FAST | |
− | + | CURSOR_DOWN_Z | |
− | + | CURSOR_UP_Z_AUX | |
− | + | CURSOR_DOWN_Z_AUX | |
− | + | CURSOR_UP_Z_FAST | |
− | + | CURSOR_DOWN_Z_FAST | |
− | + | KEYBOARD_CURSOR_UP | |
− | + | KEYBOARD_CURSOR_DOWN | |
− | + | KEYBOARD_CURSOR_LEFT | |
− | + | CURSOR_DOWN_FAST | |
− | + | CURSOR_LEFT_FAST | |
− | + | CURSOR_RIGHT_FAST | |
− | + | CURSOR_UPLEFT_FAST | |
− | + | CURSOR_UPRIGHT_FAST | |
− | + | CURSOR_DOWNLEFT_FAST | |
− | + | CURSOR_DOWNRIGHT_FAST | |
− | + | CURSOR_UP_Z | |
− | + | CURSOR_DOWN | |
− | + | CURSOR_LEFT | |
− | + | CURSOR_RIGHT | |
− | + | CURSOR_UPLEFT | |
− | + | CURSOR_UPRIGHT | |
− | + | CURSOR_DOWNLEFT | |
− | + | CURSOR_DOWNRIGHT | |
− | + | CURSOR_UP_FAST | |
− | + | STANDARDSCROLL_DOWN | |
− | + | STANDARDSCROLL_PAGEUP | |
− | + | STANDARDSCROLL_PAGEDOWN | |
− | + | CONTEXT_SCROLL_UP | |
− | + | CONTEXT_SCROLL_DOWN | |
− | + | CONTEXT_SCROLL_PAGEUP | |
− | + | CONTEXT_SCROLL_PAGEDOWN | |
− | + | CURSOR_UP | |
− | + | SELECT | |
− | + | LEAVESCREEN | |
− | + | CLOSE_MEGA_ANNOUNCEMENT | |
− | + | TOGGLE_FULLSCREEN | |
− | + | OPTIONS | |
− | + | STANDARDSCROLL_UP | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | |
− | + | HOTKEY_BUILDING_TRAP_STONE | |
− | + | HOTKEY_BUILDING_TRAP_WEAPON | |
− | + | HOTKEY_BUILDING_TRAP_LEVER | |
− | + | HOTKEY_BUILDING_TRAP_TRIGGER | |
− | + | HOTKEY_BUILDING_TRAP_CAGE | |
− | + | HOTKEY_BUILDING_TRAP_SPIKE | |
− | + | HOTKEY_BUILDING_FARMING | |
− | + | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | |
− | + | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | |
− | + | HOTKEY_BUILDING_MACHINE_WINDMILL | |
− | + | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | |
− | + | HOTKEY_BUILDING_MACHINE_ROLLERS | |
− | + | HOTKEY_BUILDING_INSTRUMENT | |
− | + | HOTKEY_BUILDING_SUPPORT | |
− | + | HOTKEY_BUILDING_ARCHERYTARGET | |
− | + | HOTKEY_BUILDING_FURNITURE | |
− | + | HOTKEY_BUILDING_PORTALS | |
− | + | HOTKEY_BUILDING_CAGES_CHAINS | |
− | + | HOTKEY_BUILDING_MILITARY | |
− | + | HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER | |
− | + | HOTKEY_BUILDING_WINDOW_GLASS | |
− | + | HOTKEY_BUILDING_WINDOW_GEM | |
− | + | HOTKEY_BUILDING_ANIMALTRAP | |
− | + | HOTKEY_BUILDING_CHAIN | |
− | + | HOTKEY_BUILDING_CAGE | |
− | + | HOTKEY_BUILDING_TRADEDEPOT | |
− | + | HOTKEY_BUILDING_TRAP | |
− | + | HOTKEY_BUILDING_MACHINE | |
− | + | HOTKEY_BUILDING_STATUE | |
− | + | HOTKEY_BUILDING_TABLE | |
− | + | HOTKEY_BUILDING_ROAD_DIRT | |
− | + | HOTKEY_BUILDING_ROAD_PAVED | |
− | + | HOTKEY_BUILDING_BRIDGE | |
− | + | HOTKEY_BUILDING_WELL | |
− | + | HOTKEY_BUILDING_WORKSHOP | |
− | + | HOTKEY_BUILDING_FURNACE | |
− | + | HOTKEY_BUILDING_GRATE_FLOOR | |
− | + | HOTKEY_BUILDING_BARS_VERTICAL | |
− | + | HOTKEY_BUILDING_BARS_FLOOR | |
− | + | HOTKEY_BUILDING_CABINET | |
− | + | HOTKEY_BUILDING_BOX | |
− | + | HOTKEY_BUILDING_KENNEL | |
− | + | HOTKEY_BUILDING_FARMPLOT | |
− | + | HOTKEY_BUILDING_WEAPONRACK | |
− | + | HOTKEY_BUILDING_DISPLAY_FURNITURE | |
− | + | HOTKEY_BUILDING_OFFERING_PLACE | |
− | + | HOTKEY_BUILDING_CHAIR | |
− | + | HOTKEY_BUILDING_COFFIN | |
− | + | HOTKEY_BUILDING_DOOR | |
− | + | HOTKEY_BUILDING_FLOODGATE | |
− | + | HOTKEY_BUILDING_HATCH | |
− | + | HOTKEY_BUILDING_GRATE_WALL | |
− | + | KEYBOARD_CURSOR_DOWN_Z_AUX | |
− | + | HOTKEY_BUILDING_ARMORSTAND | |
− | + | HOTKEY_BUILDING_BED | |
− | + | HOTKEY_BUILDING_TRACTION_BENCH | |
− | + | HOTKEY_BUILDING_SLAB | |
− | + | HOTKEY_BUILDING_NEST_BOX | |
− | + | HOTKEY_BUILDING_BOOKCASE | |
− | + | HOTKEY_BUILDING_HIVE | |
− | + | D_TOGGLE_RAMP_INDICATORS | |
− | + | D_TOGGLE_FLUID_NUMBERS | |
− | + | D_DESIGNATE_DIG | |
− | + | D_DESIGNATE_CHOP | |
− | + | D_DESIGNATE_GATHER | |
− | + | D_DESIGNATE_SMOOTH | |
− | + | D_DESIGNATE_ITEMS | |
− | + | D_DESIGNATE_TRAFFIC | |
− | + | D_HOTKEY9 | |
− | + | D_HOTKEY10 | |
− | + | D_HOTKEY11 | |
− | + | D_HOTKEY12 | |
− | + | D_HOTKEY13 | |
− | + | D_HOTKEY14 | |
− | + | D_HOTKEY15 | |
− | + | D_HOTKEY16 | |
− | + | D_HOTKEY1 | |
− | + | D_HOTKEY2 | |
− | + | D_HOTKEY3 | |
− | + | D_HOTKEY4 | |
− | + | D_HOTKEY5 | |
− | + | D_HOTKEY6 | |
− | + | D_HOTKEY7 | |
− | + | D_HOTKEY8 | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS | |
− | + | HOTKEY_BUILDING_FURNACE_KILN | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_KILN_LAVA | |
− | + | D_ONESTEP | |
− | + | D_PAUSE | |
− | + | D_HOT_KEYS | |
− | + | HOTKEY_BUILDING_WORKSHOP_MECHANIC | |
− | + | HOTKEY_BUILDING_WORKSHOP_STILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_FARMER | |
− | + | HOTKEY_BUILDING_WORKSHOP_KITCHEN | |
− | + | HOTKEY_BUILDING_WORKSHOP_FISHERY | |
− | + | HOTKEY_BUILDING_WORKSHOP_ASHERY | |
− | + | HOTKEY_BUILDING_FURNACE_WOOD | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER | |
− | + | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_JEWELER | |
− | + | HOTKEY_BUILDING_WORKSHOP_MASON | |
− | + | HOTKEY_BUILDING_WORKSHOP_BUTCHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_TANNER | |
− | + | HOTKEY_BUILDING_WORKSHOP_DYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | |
− | + | HOTKEY_BUILDING_WORKSHOP_SIEGE | |
− | + | HOTKEY_BUILDING_WORKSHOP_LEATHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_QUERN | |
− | + | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | |
− | + | HOTKEY_BUILDING_WORKSHOP_LOOM | |
− | + | HOTKEY_BUILDING_WORKSHOP_CLOTHES | |
− | + | HOTKEY_BUILDING_WORKSHOP_BOWYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CARPENTER | |
− | + | HOTKEY_BUILDING_WORKSHOP_METALSMITH | |
− | + | HOTKEY_BUILDING_CONSTRUCTION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_WALL | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_RAMP | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | |
− | + | DESIGNATE_PLANTS | |
− | + | DESIGNATE_SMOOTH | |
− | + | DESIGNATE_ENGRAVE | |
− | + | DESIGNATE_TRACK | |
− | + | DESIGNATE_FORTIFY | |
− | + | DESIGNATE_CLAIM | |
− | + | DESIGNATE_UNCLAIM | |
− | + | DESIGNATE_MELT | |
− | + | DESIGNATE_MINE_MODE_ORE_GEM | |
− | + | DESIGNATE_MINE_MODE_GEM | |
− | + | DESIGNATE_PRIORITY_UP | |
− | + | DESIGNATE_PRIORITY_DOWN | |
− | + | DESIGNATE_TOGGLE_MARKER | |
− | + | DESIGNATE_MARKER_TO_STANDARD | |
− | + | DESIGNATE_STANDARD_TO_MARKER | |
− | + | DESIGNATE_CHOP | |
− | + | DESIGNATE_RAMP | |
− | + | DESIGNATE_CHANNEL | |
− | + | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | |
− | + | DESIGNATE_RECTANGLE | |
− | + | DESIGNATE_FREE_DRAW | |
− | + | DESIGNATE_TOGGLE_ADVANCED_OPTIONS | |
− | + | DESIGNATE_MINE_MODE_ALL | |
− | + | DESIGNATE_MINE_MODE_AUTO | |
− | + | ZOOM_OUT | |
− | + | MACRO_BREAK | |
− | + | RECORD_MACRO | |
− | + | PLAY_MACRO | |
− | + | SAVE_MACRO | |
− | + | LOAD_MACRO | |
− | + | DESIGNATE_DIG | |
− | + | DESIGNATE_STAIR_UPDOWN | |
− | + | ARENA_FLUIDS_REMOVE | |
− | + | ARENA_CREATE_TREE | |
− | + | ARENA_WEATHER | |
− | + | ARENA_CONFLICT_STATE_1 | |
− | + | ARENA_CONFLICT_STATE_2 | |
− | + | ARENA_MORALE | |
− | + | KEYBINDING_COMPLETE | |
− | + | ZOOM_IN | |
− | + | D_STOCKS | |
− | + | ARENA_CREATE_CREATURE | |
− | + | ARENA_CREATURE_RESET | |
− | + | ARENA_FLUIDS | |
− | + | ARENA_FLUIDS_WATER | |
− | + | ARENA_FLUIDS_MAGMA | |
− | + | ARENA_FLUIDS_SNOW | |
− | + | ARENA_FLUIDS_MUD | |
− | + | D_LOCATIONS | |
− | + | D_LABOR | |
− | + | D_ORDERS | |
− | + | D_NOBLES | |
− | + | D_ARTLIST | |
− | + | D_SQUADS | |
− | + | D_WORLD | |
− | + | D_JUSTICE | |
− | + | D_DESIGNATE_ERASE | |
− | + | D_BUILDING | |
− | + | D_STOCKPILES | |
− | + | D_CIVZONE | |
− | + | D_BURROWS | |
− | + | D_HAULING | |
− | + | D_UNITLIST | |
− | + | D_JOBLIST | |
− | + | STRING_A047 | |
− | + | STRING_A048 | |
− | + | STRING_A049 | |
− | + | STRING_A050 | |
− | + | STRING_A051 | |
− | + | STRING_A052 | |
+ | STRING_A053 | ||
+ | STRING_A054 | ||
+ | STRING_A039 | ||
+ | STRING_A040 | ||
+ | STRING_A041 | ||
+ | STRING_A042 | ||
+ | STRING_A043 | ||
+ | STRING_A044 | ||
+ | STRING_A045 | ||
+ | STRING_A046 | ||
+ | STRING_A031 | ||
+ | STRING_A032 | ||
+ | STRING_A033 | ||
+ | STRING_A034 | ||
+ | STRING_A035 | ||
+ | STRING_A036 | ||
+ | STRING_A037 | ||
+ | STRING_A038 | ||
+ | STRING_A023 | ||
+ | STRING_A024 | ||
+ | STRING_A025 | ||
+ | STRING_A026 | ||
+ | STRING_A027 | ||
+ | STRING_A028 | ||
+ | STRING_A029 | ||
+ | STRING_A030 | ||
+ | STRING_A015 | ||
+ | STRING_A016 | ||
+ | STRING_A017 | ||
+ | STRING_A018 | ||
+ | STRING_A019 | ||
+ | STRING_A020 | ||
+ | STRING_A021 | ||
+ | STRING_A022 | ||
+ | STRING_A007 | ||
+ | STRING_A008 | ||
+ | STRING_A009 | ||
+ | STRING_A010 | ||
+ | STRING_A011 | ||
+ | STRING_A012 | ||
+ | STRING_A013 | ||
+ | STRING_A014 | ||
+ | DESIGNATE_TRAFFIC_RESTRICTED | ||
+ | STRING_A000 | ||
+ | STRING_A001 | ||
+ | STRING_A002 | ||
+ | STRING_A003 | ||
+ | STRING_A004 | ||
+ | STRING_A005 | ||
+ | STRING_A006 | ||
+ | DESIGNATE_NO_MELT | ||
+ | DESIGNATE_DUMP | ||
+ | DESIGNATE_NO_DUMP | ||
+ | DESIGNATE_HIDE | ||
+ | DESIGNATE_NO_HIDE | ||
+ | DESIGNATE_TRAFFIC_HIGH | ||
+ | DESIGNATE_TRAFFIC_NORMAL | ||
+ | DESIGNATE_TRAFFIC_LOW | ||
+ | STRING_A111 | ||
+ | STRING_A112 | ||
+ | STRING_A113 | ||
+ | STRING_A114 | ||
+ | STRING_A115 | ||
+ | STRING_A116 | ||
+ | STRING_A117 | ||
+ | STRING_A118 | ||
+ | STRING_A103 | ||
+ | STRING_A104 | ||
+ | STRING_A105 | ||
+ | STRING_A106 | ||
+ | STRING_A107 | ||
+ | STRING_A108 | ||
+ | STRING_A109 | ||
+ | STRING_A110 | ||
+ | STRING_A095 | ||
+ | STRING_A096 | ||
+ | STRING_A097 | ||
+ | STRING_A098 | ||
+ | STRING_A099 | ||
+ | STRING_A100 | ||
+ | STRING_A101 | ||
+ | STRING_A102 | ||
+ | STRING_A087 | ||
+ | STRING_A088 | ||
+ | STRING_A089 | ||
+ | STRING_A090 | ||
+ | STRING_A091 | ||
+ | STRING_A092 | ||
+ | STRING_A093 | ||
+ | STRING_A094 | ||
+ | STRING_A079 | ||
+ | STRING_A080 | ||
+ | STRING_A081 | ||
+ | STRING_A082 | ||
+ | STRING_A083 | ||
+ | STRING_A084 | ||
+ | STRING_A085 | ||
+ | STRING_A086 | ||
+ | STRING_A071 | ||
+ | STRING_A072 | ||
+ | STRING_A073 | ||
+ | STRING_A074 | ||
+ | STRING_A075 | ||
+ | STRING_A076 | ||
+ | STRING_A077 | ||
+ | STRING_A078 | ||
+ | STRING_A063 | ||
+ | STRING_A064 | ||
+ | STRING_A065 | ||
+ | STRING_A066 | ||
+ | STRING_A067 | ||
+ | STRING_A068 | ||
+ | STRING_A069 | ||
+ | STRING_A070 | ||
+ | STRING_A055 | ||
+ | STRING_A056 | ||
+ | STRING_A057 | ||
+ | STRING_A058 | ||
+ | STRING_A059 | ||
+ | STRING_A060 | ||
+ | STRING_A061 | ||
+ | STRING_A062 | ||
+ | STRING_A176 | ||
+ | STRING_A177 | ||
+ | STRING_A178 | ||
+ | STRING_A179 | ||
+ | STRING_A180 | ||
+ | STRING_A181 | ||
+ | STRING_A182 | ||
+ | STRING_A183 | ||
+ | STRING_A168 | ||
+ | STRING_A169 | ||
+ | STRING_A170 | ||
+ | STRING_A171 | ||
+ | STRING_A172 | ||
+ | STRING_A173 | ||
+ | STRING_A174 | ||
+ | STRING_A175 | ||
+ | STRING_A160 | ||
+ | STRING_A161 | ||
+ | STRING_A162 | ||
+ | STRING_A163 | ||
+ | STRING_A164 | ||
+ | STRING_A165 | ||
+ | STRING_A166 | ||
+ | STRING_A167 | ||
+ | STRING_A152 | ||
+ | STRING_A153 | ||
+ | STRING_A154 | ||
+ | STRING_A155 | ||
+ | STRING_A156 | ||
+ | STRING_A157 | ||
+ | STRING_A158 | ||
+ | STRING_A159 | ||
+ | STRING_A144 | ||
+ | STRING_A145 | ||
+ | STRING_A146 | ||
+ | STRING_A147 | ||
+ | STRING_A148 | ||
+ | STRING_A149 | ||
+ | STRING_A150 | ||
+ | STRING_A151 | ||
+ | STRING_A136 | ||
+ | STRING_A137 | ||
+ | STRING_A138 | ||
+ | STRING_A139 | ||
+ | STRING_A140 | ||
+ | STRING_A141 | ||
+ | STRING_A142 | ||
+ | STRING_A143 | ||
+ | STRING_A128 | ||
+ | STRING_A129 | ||
+ | STRING_A130 | ||
+ | STRING_A131 | ||
+ | STRING_A132 | ||
+ | STRING_A133 | ||
+ | STRING_A134 | ||
+ | STRING_A135 | ||
+ | STRING_A119 | ||
+ | STRING_A120 | ||
+ | STRING_A121 | ||
+ | STRING_A122 | ||
+ | STRING_A123 | ||
+ | STRING_A124 | ||
+ | STRING_A125 | ||
+ | STRING_A126 | ||
+ | STRING_A240 | ||
+ | STRING_A241 | ||
+ | STRING_A242 | ||
+ | STRING_A243 | ||
+ | STRING_A244 | ||
+ | STRING_A245 | ||
+ | STRING_A246 | ||
+ | STRING_A247 | ||
+ | STRING_A232 | ||
+ | STRING_A233 | ||
+ | STRING_A234 | ||
+ | STRING_A235 | ||
+ | STRING_A236 | ||
+ | STRING_A237 | ||
+ | STRING_A238 | ||
+ | STRING_A239 | ||
+ | STRING_A224 | ||
+ | STRING_A225 | ||
+ | STRING_A226 | ||
+ | STRING_A227 | ||
+ | STRING_A228 | ||
+ | STRING_A229 | ||
+ | STRING_A230 | ||
+ | STRING_A231 | ||
+ | STRING_A216 | ||
+ | STRING_A217 | ||
+ | STRING_A218 | ||
+ | STRING_A219 | ||
+ | STRING_A220 | ||
+ | STRING_A221 | ||
+ | STRING_A222 | ||
+ | STRING_A223 | ||
+ | STRING_A208 | ||
+ | STRING_A209 | ||
+ | STRING_A210 | ||
+ | STRING_A211 | ||
+ | STRING_A212 | ||
+ | STRING_A213 | ||
+ | STRING_A214 | ||
+ | STRING_A215 | ||
+ | STRING_A200 | ||
+ | STRING_A201 | ||
+ | STRING_A202 | ||
+ | STRING_A203 | ||
+ | STRING_A204 | ||
+ | STRING_A205 | ||
+ | STRING_A206 | ||
+ | STRING_A207 | ||
+ | STRING_A192 | ||
+ | STRING_A193 | ||
+ | STRING_A194 | ||
+ | STRING_A195 | ||
+ | STRING_A196 | ||
+ | STRING_A197 | ||
+ | STRING_A198 | ||
+ | STRING_A199 | ||
+ | STRING_A184 | ||
+ | STRING_A185 | ||
+ | STRING_A186 | ||
+ | STRING_A187 | ||
+ | STRING_A188 | ||
+ | STRING_A189 | ||
+ | STRING_A190 | ||
+ | STRING_A191 | ||
+ | CUSTOM_SHIFT_W | ||
+ | CUSTOM_SHIFT_X | ||
+ | CUSTOM_SHIFT_Y | ||
+ | CUSTOM_SHIFT_Z | ||
+ | CUSTOM_CTRL_A | ||
+ | CUSTOM_CTRL_B | ||
+ | CUSTOM_CTRL_C | ||
+ | CUSTOM_CTRL_D | ||
+ | CUSTOM_SHIFT_O | ||
+ | CUSTOM_SHIFT_P | ||
+ | CUSTOM_SHIFT_Q | ||
+ | CUSTOM_SHIFT_R | ||
+ | CUSTOM_SHIFT_S | ||
+ | CUSTOM_SHIFT_T | ||
+ | CUSTOM_SHIFT_U | ||
+ | CUSTOM_SHIFT_V | ||
+ | CUSTOM_SHIFT_G | ||
+ | CUSTOM_SHIFT_H | ||
+ | CUSTOM_SHIFT_I | ||
+ | CUSTOM_SHIFT_J | ||
+ | CUSTOM_SHIFT_K | ||
+ | CUSTOM_SHIFT_L | ||
+ | CUSTOM_SHIFT_M | ||
+ | CUSTOM_SHIFT_N | ||
+ | CUSTOM_Y | ||
+ | CUSTOM_Z | ||
+ | CUSTOM_SHIFT_A | ||
+ | CUSTOM_SHIFT_B | ||
+ | CUSTOM_SHIFT_C | ||
+ | CUSTOM_SHIFT_D | ||
+ | CUSTOM_SHIFT_E | ||
+ | CUSTOM_SHIFT_F | ||
+ | CUSTOM_Q | ||
+ | CUSTOM_R | ||
+ | CUSTOM_S | ||
+ | CUSTOM_T | ||
+ | CUSTOM_U | ||
+ | CUSTOM_V | ||
+ | CUSTOM_W | ||
+ | CUSTOM_X | ||
+ | CUSTOM_I | ||
+ | CUSTOM_J | ||
+ | CUSTOM_K | ||
+ | CUSTOM_L | ||
+ | CUSTOM_M | ||
+ | CUSTOM_N | ||
+ | CUSTOM_O | ||
+ | CUSTOM_P | ||
+ | CUSTOM_A | ||
+ | CUSTOM_B | ||
+ | CUSTOM_C | ||
+ | CUSTOM_D | ||
+ | CUSTOM_E | ||
+ | CUSTOM_F | ||
+ | CUSTOM_G | ||
+ | CUSTOM_H | ||
+ | STRING_A248 | ||
+ | STRING_A249 | ||
+ | STRING_A250 | ||
+ | STRING_A251 | ||
+ | STRING_A252 | ||
+ | STRING_A253 | ||
+ | STRING_A254 | ||
+ | STRING_A255 | ||
+ | Move selector up | ||
+ | Move selector down | ||
+ | Page selector up | ||
+ | Page selector down | ||
+ | Mouse-context scrollbar up | ||
+ | Mouse-context scrollbar down | ||
+ | Mouse-context scrollbar page up | ||
+ | Mouse-context scrollbar page down | ||
+ | FPS_UP | ||
+ | FPS_DOWN | ||
+ | PREFIX | ||
+ | Select | ||
+ | Leave screen | ||
+ | Close mega announcement | ||
+ | Toggle Fullscreen | ||
+ | Main menu | ||
+ | CUSTOM_ALT_S | ||
+ | CUSTOM_ALT_T | ||
+ | CUSTOM_ALT_U | ||
+ | CUSTOM_ALT_V | ||
+ | CUSTOM_ALT_W | ||
+ | CUSTOM_ALT_X | ||
+ | CUSTOM_ALT_Y | ||
+ | CUSTOM_ALT_Z | ||
+ | CUSTOM_ALT_K | ||
+ | CUSTOM_ALT_L | ||
+ | CUSTOM_ALT_M | ||
+ | CUSTOM_ALT_N | ||
+ | CUSTOM_ALT_O | ||
+ | CUSTOM_ALT_P | ||
+ | CUSTOM_ALT_Q | ||
+ | CUSTOM_ALT_R | ||
+ | CUSTOM_ALT_C | ||
+ | CUSTOM_ALT_D | ||
+ | CUSTOM_ALT_E | ||
+ | CUSTOM_ALT_F | ||
+ | CUSTOM_ALT_G | ||
+ | CUSTOM_ALT_H | ||
+ | CUSTOM_ALT_I | ||
+ | CUSTOM_ALT_J | ||
+ | CUSTOM_CTRL_U | ||
+ | CUSTOM_CTRL_V | ||
+ | CUSTOM_CTRL_W | ||
+ | CUSTOM_CTRL_X | ||
+ | CUSTOM_CTRL_Y | ||
+ | CUSTOM_CTRL_Z | ||
+ | CUSTOM_ALT_A | ||
+ | CUSTOM_ALT_B | ||
+ | CUSTOM_CTRL_M | ||
+ | CUSTOM_CTRL_N | ||
+ | CUSTOM_CTRL_O | ||
+ | CUSTOM_CTRL_P | ||
+ | CUSTOM_CTRL_Q | ||
+ | CUSTOM_CTRL_R | ||
+ | CUSTOM_CTRL_S | ||
+ | CUSTOM_CTRL_T | ||
+ | CUSTOM_CTRL_E | ||
+ | CUSTOM_CTRL_F | ||
+ | CUSTOM_CTRL_G | ||
+ | CUSTOM_CTRL_H | ||
+ | CUSTOM_CTRL_I | ||
+ | CUSTOM_CTRL_J | ||
+ | CUSTOM_CTRL_K | ||
+ | CUSTOM_CTRL_L | ||
+ | Hotkey: Building, Wall Grate | ||
+ | Hotkey: Building, Floor Grate | ||
+ | Hotkey: Building, Vertical Bars | ||
+ | Hotkey: Building, Floor Bars | ||
+ | Hotkey: Building, Cabinet | ||
+ | Hotkey: Building, Chest | ||
+ | Hotkey: Building, Kennel | ||
+ | Hotkey: Building, Farm Plot | ||
+ | Hotkey: Building, Hive | ||
+ | Hotkey: Building, Display Furniture | ||
+ | Hotkey: Building, Altar | ||
+ | Hotkey: Building, Chair | ||
+ | Hotkey: Building, Coffin | ||
+ | Hotkey: Building, Door | ||
+ | Hotkey: Building, Floodgate | ||
+ | Hotkey: Building, Hatch | ||
+ | Move keyboard cursor up (z), aux | ||
+ | Move keyboard cursor down (z), aux | ||
+ | Hotkey: Building, Armorstand | ||
+ | Hotkey: Building, Bed | ||
+ | Hotkey: Building, Traction Bench | ||
+ | Hotkey: Building, Slab | ||
+ | Hotkey: Building, Nest Box | ||
+ | Hotkey: Building, Bookcase | ||
+ | Move keyboard cursor left, fast | ||
+ | Move keyboard cursor right, fast | ||
+ | Move keyboard cursor up and left, fast | ||
+ | Move keyboard cursor up and right, fast | ||
+ | Move keyboard cursor down and left, fast | ||
+ | Move keyboard cursor down and right, fast | ||
+ | Move keyboard cursor up (z) | ||
+ | Move keyboard cursor down (z) | ||
+ | Move keyboard cursor left | ||
+ | Move keyboard cursor right | ||
+ | Move keyboard cursor up and left | ||
+ | Move keyboard cursor up and right | ||
+ | Move keyboard cursor down and left | ||
+ | Move keyboard cursor down and right | ||
+ | Move keyboard cursor up, fast | ||
+ | Move keyboard cursor down, fast | ||
+ | Move view/cursor up (z) | ||
+ | Move view/cursor down (z) | ||
+ | Move view/cursor up (z), aux | ||
+ | Move view/cursor down (z), aux | ||
+ | Move view/cursor up (z), fast | ||
+ | Move view/cursor down (z), fast | ||
+ | Move keyboard cursor up | ||
+ | Move keyboard cursor down | ||
+ | Move view/cursor up, fast | ||
+ | Move view/cursor down, fast | ||
+ | Move view/cursor left, fast | ||
+ | Move view/cursor right, fast | ||
+ | Move view/cursor up and left, fast | ||
+ | Move view/cursor up and right, fast | ||
+ | Move view/cursor down and left, fast | ||
+ | Move view/cursor down and right, fast | ||
+ | Move view/cursor up | ||
+ | Move view/cursor down | ||
+ | Move view/cursor left | ||
+ | Move view/cursor right | ||
+ | Move view/cursor up and left | ||
+ | Move view/cursor up and right | ||
+ | Move view/cursor down and left | ||
+ | Move view/cursor down and right | ||
+ | Hotkey: Building, Wksp, Metalsmith | ||
+ | Hotkey: Building, Wksp, Lavamill | ||
+ | Hotkey: Building, Wksp, Jeweler | ||
+ | Hotkey: Building, Wksp, Mason | ||
+ | Hotkey: Building, Wksp, Butcher | ||
+ | Hotkey: Building, Wksp, Tanner | ||
+ | Hotkey: Building, Wksp, Dyer | ||
+ | Hotkey: Building, Wksp, Craftsman | ||
+ | Hotkey: Building, Construction, Track Stop | ||
+ | Hotkey: Building, Wksp, Leather | ||
+ | Hotkey: Building, Wksp, Quern | ||
+ | Hotkey: Building, Wksp, Millstone | ||
+ | Hotkey: Building, Wksp, Loom | ||
+ | Hotkey: Building, Wksp, Clothes | ||
+ | Hotkey: Building, Wksp, Bowyer | ||
+ | Hotkey: Building, Wksp, Carpenter | ||
+ | Hotkey: Building, Trap, Upright Spear/Spike | ||
+ | Hotkey: Building, Wall/Floor/Stairs | ||
+ | Hotkey: Building, Construction, Fortification | ||
+ | Hotkey: Building, Construction, Wall | ||
+ | Hotkey: Building, Construction, Floor | ||
+ | Hotkey: Building, Construction, Ramp | ||
+ | Hotkey: Building, Construction, Up/Down Stair | ||
+ | Hotkey: Building, Construction, Track | ||
+ | Hotkey: Building, Machine Component, Rollers | ||
+ | Hotkey: Building, Siege, Ballista | ||
+ | Hotkey: Building, Siege, Catapult | ||
+ | Hotkey: Building, Trap, Stone | ||
+ | Hotkey: Building, Trap, Weapon | ||
+ | Hotkey: Building, Trap, Lever | ||
+ | Hotkey: Building, Trap, Trigger | ||
+ | Hotkey: Building, Trap, Cage | ||
+ | Hotkey: Building, Workshops, Cloth/Leather | ||
+ | Hotkey: Building, Workshops, Farming | ||
+ | Hotkey: Building, Machine Component, Screw Pump | ||
+ | Hotkey: Building, Machine Component, Water Wheel | ||
+ | Hotkey: Building, Machine Component, Windmill | ||
+ | Hotkey: Building, Machine Component, Gear Assembly | ||
+ | Hotkey: Building, Machine Component, Horizontal Axle | ||
+ | Hotkey: Building, Machine Component, Vertical Axle | ||
+ | Hotkey: Building, Machine Component | ||
+ | Hotkey: Building, Instrument | ||
+ | Hotkey: Building, Support | ||
+ | Hotkey: Building, Archery Target | ||
+ | Hotkey: Building, Furniture | ||
+ | Hotkey: Building, Doors and Hatches | ||
+ | Hotkey: Building, Cages and Chains | ||
+ | Hotkey: Building, Military | ||
+ | Hotkey: Building, Furnace | ||
+ | Hotkey: Building, Glass Window | ||
+ | Hotkey: Building, Gem Window | ||
+ | Hotkey: Building, Animal Trap | ||
+ | Hotkey: Building, Chain | ||
+ | Hotkey: Building, Cage | ||
+ | Hotkey: Building, Trade Depot | ||
+ | Hotkey: Building, Trap | ||
+ | Hotkey: Building, Weaponrack | ||
+ | Hotkey: Building, Statue | ||
+ | Hotkey: Building, Table | ||
+ | Hotkey: Building, Dirt Road | ||
+ | Hotkey: Building, Paved Road | ||
+ | Hotkey: Building, Bridge | ||
+ | Hotkey: Building, Well | ||
+ | Hotkey: Building, Workshop | ||
+ | Arena: Creature, reset | ||
+ | Arena: Fluids | ||
+ | Arena: Fluids, water | ||
+ | Arena: Fluids, magma | ||
+ | Arena: Fluids, snow | ||
+ | Arena: Fluids, mud | ||
+ | Arena: Fluids, remove | ||
+ | Arena: Create tree | ||
+ | Main: Work orders | ||
+ | Main: Nobles | ||
+ | Main: Artifacts | ||
+ | Main: Squads | ||
+ | Main: World | ||
+ | Main: Justice | ||
+ | Main: Stocks | ||
+ | Arena: Create creature | ||
+ | Main: Stockpiles | ||
+ | Main: Zones | ||
+ | Main: Burrows | ||
+ | Main: Hauling | ||
+ | Main: Units | ||
+ | Main: Tasks | ||
+ | Main: Locations | ||
+ | Main: Labor | ||
+ | Main: Dig | ||
+ | Main: Chop tress | ||
+ | Main: Gather plants | ||
+ | Main: Smooth and engrave | ||
+ | Main: Item properties | ||
+ | Main: Traffic designations | ||
+ | Main: Erase designations | ||
+ | Main: Buildings | ||
+ | Main: Hot Key 11 | ||
+ | Main: Hot Key 12 | ||
+ | Main: Hot Key 13 | ||
+ | Main: Hot Key 14 | ||
+ | Main: Hot Key 15 | ||
+ | Main: Hot Key 16 | ||
+ | Main: Toggle ramp indicators | ||
+ | Main: Toggle fluid numbers | ||
+ | Main: Hot Key 3 | ||
+ | Main: Hot Key 4 | ||
+ | Main: Hot Key 5 | ||
+ | Main: Hot Key 6 | ||
+ | Main: Hot Key 7 | ||
+ | Main: Hot Key 8 | ||
+ | Main: Hot Key 9 | ||
+ | Main: Hot Key 10 | ||
+ | Hotkey: Building, Furn, Smelter | ||
+ | Hotkey: Building, Furn, Glass | ||
+ | Hotkey: Building, Furn, Kiln | ||
+ | Main: One-Step | ||
+ | Main: Pause/Resume | ||
+ | Main: Hot Keys | ||
+ | Main: Hot Key 1 | ||
+ | Main: Hot Key 2 | ||
+ | Hotkey: Building, Wksp, | ||
#NAAM? | #NAAM? | ||
− | + | two distinct | |
− | + | , originating in | |
− | + | concerning | |
− | + | The form guides poets during improvised performances. | |
− | + | The rules of the form are applied by poets to produce individual poems which can be recited. | |
− | + | to refuse consolation | |
− | + | to console the audience | |
− | + | a chosen subject | |
− | + | concerning | |
− | + | to teach a moral lesson | |
− | + | to beseech | |
− | + | to make a concession | |
− | + | to make an assertion | |
− | + | to express pleasure with | |
− | + | to make an apology | |
− | + | to praise | |
− | + | to express grief over | |
− | + | to amuse the audience | |
− | + | to satirize | |
− | + | to renounce | |
− | + | to complain about | |
− | + | narrative | |
− | + | to describe | |
− | + | intended | |
− | + | a light | |
− | + | a ribald | |
− | + | poetic | |
− | + | a solemn | |
− | + | someone's character | |
− | + | mining | |
− | + | a reflective | |
− | + | a dramatic | |
− | + | a specific wilderness region | |
− | + | a specific place | |
− | + | the hunt | |
− | + | alcoholic beverages | |
− | + | the concept of war | |
− | + | the concept of nature | |
− | + | a historical figure | |
− | + | an abstract concept | |
− | + | the concept of death | |
− | + | someone recently retired | |
− | + | the concept of hunting | |
− | + | the concept of family | |
− | + | current events | |
− | + | the past | |
− | + | someone recently deceased | |
− | + | the future | |
− | + | certain lines | |
− | + | often contrast underlying meaning | |
− | + | often share an underlying meaning | |
− | + | A form of | |
− | + | Forms of | |
− | + | common throughout the poem, in that | |
− | + | parallelism | |
− | + | vivid imagery | |
− | + | metonymy | |
− | + | is characteristic of the form. | |
− | + | juxtaposition | |
− | + | symbolism | |
− | + | ambiguity | |
− | + | simile | |
− | + | metaphor | |
− | + | epenthesis | |
− | + | elision | |
− | + | allegory | |
− | + | synchysis | |
− | + | antanaclasis | |
− | + | onomatopoeia | |
− | + | consonance | |
− | + | assonance | |
− | + | Use of | |
− | + | an animal | |
− | + | alliteration | |
− | + | internal rhyme | |
− | + | a relative of the author | |
− | + | a traveler | |
− | + | a fictional poet | |
− | + | a party to a debate | |
− | + | is always written from the perspective of | |
− | + | a soldier | |
− | + | the author | |
− | + | series of | |
− | + | extremely long series of | |
− | + | lengthy | |
− | + | a single | |
− | + | tercet | |
− | + | quatrain | |
− | + | distinct parts: | |
− | + | couplet | |
− | + | septet | |
− | + | quintain | |
− | + | sexain | |
− | + | a series of | |
− | + | numerous series of | |
− | + | verse paragraph | |
− | + | brief | |
− | + | numerous series of | |
− | + | extremely long series of | |
− | + | an extremely long series of | |
− | + | series of | |
− | + | tercet | |
− | + | quatrain | |
− | + | another | |
− | + | couplet | |
− | + | septet | |
− | + | quintain | |
− | + | sexain | |
− | + | octameter | |
− | + | heptameter | |
− | + | an accent pattern of | |
− | + | tetrameter | |
− | + | trimeter | |
− | + | hexameter | |
− | + | pentameter | |
− | + | molossic | |
− | + | antibacchic | |
− | + | dimeter | |
− | + | monometer | |
− | + | pyrrhic | |
− | + | cretic | |
− | + | bacchic | |
− | + | tribrachic | |
− | + | dactylic | |
− | + | spondaic | |
− | + | anapaestic | |
− | + | amphibrachic | |
− | + | (quantitative | |
− | + | long-long-long | |
− | + | trochaic | |
− | + | iambic | |
− | + | short-short-short | |
− | + | short-short | |
− | + | long-long-short | |
− | + | short-long-long | |
− | + | short-long-short | |
− | + | long-short-short | |
− | + | long-short-long | |
− | + | short-short-long | |
− | + | short-long | |
− | + | a syllable weight pattern of | |
− | + | long-long | |
− | + | long-short | |
− | + | even-uneven-uneven | |
− | + | even-even-even | |
− | + | uneven-uneven-uneven | |
− | + | uneven-uneven-even | |
− | + | even-even-uneven | |
− | + | even-uneven-even | |
− | + | even-even | |
− | + | uneven-even-uneven | |
− | + | uneven-even | |
− | + | even-uneven | |
− | + | uneven-even-even | |
− | + | uneven-uneven | |
− | + | The poem has | |
− | + | a tone pattern of | |
− | + | lines which can be read orthogonally across the standard lines | |
− | + | lines which can be read backwards as well as forwards | |
− | + | Each line has | |
− | + | lines which emerge when reading along certain prescribed paths across the body of the poem | |
− | + | Linguistic skill is required in the visual presentation as well, as | |
− | + | reverse grammatical structures | |
− | + | lines with different readings depending on word breaks | |
− | + | must feature | |
− | + | have similar grammatical structures | |
− | + | are required to maintain phrasing | |
− | + | sometimes have reversed word orders | |
− | + | use the same placement of allusions | |
− | + | reverses the grammatical structure of | |
− | + | reverses the word order of | |
− | + | must expand the idea of | |
− | + | presents a different view of the subject of | |
− | + | is required to maintain the phrasing of | |
− | + | contrasts the underlying meaning of | |
− | + | uses the same placement of allusions as | |
− | + | has the same grammatical structure as | |
− | + | line of | |
− | + | shares the underlying meaning of | |
− | + | stanza | |
− | + | present different views of the same subject | |
− | + | Certain lines | |
− | + | part, the | |
− | + | In the | |
− | + | concerns | |
− | + | the subject of the poem | |
− | + | must make use of | |
− | + | is written from the perspective of | |
− | + | to move away from previous ideas | |
− | + | to undercut the previous assertion | |
− | + | to offer a different perspective | |
− | + | to reflect on previous ideas | |
− | + | to synthesize previous ideas | |
− | + | to make a counter-assertion | |
− | + | to invert the previous assertion | |
− | + | to develop the previous idea | |
− | + | is solemn | |
− | + | is light | |
− | + | is a narrative | |
− | + | is a riddle | |
− | + | is dramatic | |
− | + | need to match perfectly | |
− | + | is ribald | |
− | + | is reflective | |
− | + | at the end of the | |
− | + | , though the rhyme | |
− | + | line doesn't | |
− | + | lines don't | |
− | + | sections | |
− | + | , though rhymes at the end of lines in the | |
− | + | don't need to match perfectly | |
− | + | section | |
− | + | a terminal caesura | |
− | + | a medial caesura | |
− | + | , though the rhyming doesn't have to be perfect | |
− | + | The ending of each line of the poem shares the same rhyme | |
− | + | syllables. | |
− | + | (qualitative | |
− | + | an initial caesura | |
− | + | Every line of the poem has | |
− | + | unstressed-stressed-stressed | |
− | + | unstressed-unstressed-unstressed | |
− | + | stressed-stressed-stressed | |
− | + | stressed-stressed-unstressed | |
− | + | unstressed-unstressed-stressed | |
− | + | unstressed-stressed-unstressed | |
− | + | unstressed-unstressed | |
− | + | stressed-unstressed-stressed | |
− | + | stressed-unstressed | |
− | + | unstressed-stressed | |
− | + | stressed-unstressed-unstressed | |
− | + | stressed-stressed | |
− | + | need to match perfectly. | |
− | + | As a rule throughout the poem, the end rhymes don't generally match perfectly. | |
− | + | , where numbers indicate a refrain | |
− | + | The rhyme | |
− | + | In this part of the poem, the end rhymes don't need to match perfectly. | |
− | + | within each stanza | |
− | + | repeating in each stanza | |
− | + | respecting the full poem | |
− | + | within this stanza | |
− | + | repeating in each stanza of | |
− | + | The rhyme scheme | |
− | + | within | |
− | + | within each stanza of | |
− | + | of the | |
− | + | of the poem | |
− | + | shares the same rhyme. | |
− | + | of this part | |
− | + | refrain occurs as lines | |
− | + | The refrain occurs as line | |
− | + | The ending of each line | |
− | + | refrain occurs as line | |
− | + | has different readings depending on word breaks | |
− | + | in each line | |
− | + | The refrain occurs as lines | |
− | + | can be read backwards as well as forwards | |
− | + | includes | |
− | + | line. | |
− | + | has lines with | |
− | + | lines which emerge when reading along certain prescribed paths | |
− | + | Track (SW) | |
− | + | Ice Track (SE) | |
− | + | Track (EW) | |
− | + | Ice Track (SW) | |
− | + | Track (NW) | |
− | + | Ice Track (NE) | |
− | + | Track (SE) | |
− | + | Ice Track (NW) | |
− | + | Track (NS) | |
− | + | Ice Track (W) | |
− | + | Track (NE) | |
− | + | Ice Track (NS) | |
− | + | Track (E) | |
− | + | Ice Track (S) | |
− | + | Track (W) | |
− | + | Ice Track (E) | |
− | + | Track (N) | |
− | + | Floor | |
− | + | Track (S) | |
− | + | Ice Track (N) | |
− | + | Dead Grass | |
− | + | Dry Grass | |
− | + | Ice Floor | |
− | + | Sparse | |
− | + | Dense | |
− | + | Pillar | |
− | + | Exposed | |
− | + | Cluster | |
− | + | Rough-hewn | |
− | + | Detailed | |
− | + | Smooth | |
− | + | Straight | |
− | + | Snow-covered | |
− | + | Muddy | |
− | + | Sculpted | |
− | + | Mossy | |
− | + | Ice Upward Track (NE) | |
− | + | Upward Track (NE) | |
− | + | Ice Upward Track (NW) | |
− | + | Upward Track (NW) | |
− | + | Ice Upward Track (W) | |
− | + | Upward Track (W) | |
− | + | Ice Upward Track (NS) | |
− | + | Upward Track (NS) | |
− | + | Ice Upward Track (S) | |
− | + | Upward Track (S) | |
− | + | Ice Upward Track (E) | |
− | + | Upward Track (E) | |
− | + | Dead Grass Upward Slope | |
− | + | Dry Grass Upward Slope | |
− | + | Ice Upward Track (N) | |
− | + | Upward Track (N) | |
− | + | Ice Upward Stairway | |
− | + | Ice Downward Stairway | |
− | + | Grassy Upward Slope | |
− | + | Upward Slope | |
− | + | Grassy Downward Stairway | |
− | + | Downward Stairway | |
− | + | Ice Up/Down Stairway | |
− | + | Underworld Gate | |
− | + | Grassy Upward Stairway | |
− | + | Upward Stairway | |
− | + | Grassy Up/Down Stairway | |
− | + | Up/Down Stairway | |
− | + | Murky Pool Slope | |
− | + | Unusable | |
− | + | Lava Flow | |
− | + | Semi-molten Rock | |
− | + | Murky Pool | |
− | + | Magma Flow | |
− | + | Eerie Glowing Pit | |
− | + | Glowing Barrier | |
− | + | Glowing Floor | |
− | + | Furrowed | |
− | + | River Source | |
− | + | Waterfall | |
− | + | Sapling | |
− | + | Young | |
− | + | Sapling | |
− | + | Pebbles | |
− | + | Driftwood | |
− | + | Cavern Floor | |
− | + | Track (NSEW) | |
− | + | Ice Track (SEW) | |
− | + | Boulder | |
− | + | Ice Track (NSEW) | |
− | + | Track (NEW) | |
− | + | Ice Track (NSW) | |
− | + | Track (SEW) | |
− | + | Ice Track (NEW) | |
− | + | Track (NSE) | |
− | + | Ice Track (EW) | |
− | + | Track (NSW) | |
− | + | Ice Track (NSE) | |
− | + | Open Space | |
− | + | Downward Slope | |
− | + | Unknown | |
− | + | Downward Track (NSEW) | |
− | + | Ice Downward Track (SEW) | |
− | + | Glacial Downward Slope | |
− | + | Ice Downward Track (NSEW) | |
− | + | Downward Track (NEW) | |
− | + | Ice Downward Track (NSW) | |
− | + | Downward Track (SEW) | |
− | + | Ice Downward Track (NEW) | |
− | + | Downward Track (NSE) | |
− | + | Ice Downward Track (EW) | |
− | + | Downward Track (NSW) | |
− | + | Ice Downward Track (NSE) | |
− | + | Downward Track (SW) | |
− | + | Ice Downward Track (SE) | |
− | + | Downward Track (EW) | |
− | + | Ice Downward Track (SW) | |
− | + | Downward Track (NW) | |
− | + | Ice Downward Track (NE) | |
− | + | Downward Track (SE) | |
− | + | Ice Downward Track (NW) | |
− | + | Downward Track (NS) | |
− | + | Ice Downward Track (W) | |
− | + | Downward Track (NE) | |
− | + | Ice Downward Track (NS) | |
− | + | Downward Track (E) | |
− | + | Ice Downward Track (S) | |
− | + | Downward Track (W) | |
− | + | Ice Downward Track (E) | |
− | + | Downward Track (N) | |
− | + | Dead Grass Downward Slope | |
− | + | Downward Track (S) | |
− | + | Ice Downward Track (N) | |
− | + | Downward Slope | |
− | + | Glacial Upward Slope | |
− | + | Dry Grass Downward Slope | |
− | + | Grassy Downward Slope | |
− | + | Ice Upward Track (SEW) | |
− | + | Upward Track (SEW) | |
− | + | Ice Upward Track (NSEW) | |
− | + | Upward Track (NSEW) | |
− | + | Ice Upward Track (NSW) | |
− | + | Upward Track (NSW) | |
− | + | Ice Upward Track (NEW) | |
− | + | Upward Track (NEW) | |
− | + | Ice Upward Track (EW) | |
− | + | Upward Track (EW) | |
− | + | Ice Upward Track (NSE) | |
− | + | Upward Track (NSE) | |
− | + | Ice Upward Track (SE) | |
− | + | Upward Track (SE) | |
− | + | Ice Upward Track (SW) | |
− | + | Upward Track (SW) | |
− | + | cluster | |
− | + | fortification | |
− | + | smooth | |
− | + | straight | |
− | + | pillar | |
− | + | exposed | |
− | + | sculpted | |
− | + | spit-covered | |
− | + | rough-hewn | |
− | + | detailed | |
− | + | mossy | |
− | + | ichor-drenched | |
− | + | tear-stained | |
− | + | sweat-drenched | |
− | + | vomit-covered | |
− | + | pus-spattered | |
− | + | blood-stained | |
− | + | a few objects | |
− | + | some objects | |
− | + | stuck to | |
− | + | some bones | |
− | + | many bones | |
− | + | many objects | |
− | + | a few bones | |
− | + | much gore | |
− | + | a few corpses | |
− | + | a few corpse chunks | |
− | + | some gore | |
− | + | ghostly | |
− | + | some corpses | |
− | + | many corpses | |
− | + | deep in | |
− | + | animated | |
− | + | various | |
− | + | lying | |
− | + | Here we have | |
− | + | standing | |
− | + | a pile of vomit | |
− | + | a spattering of | |
− | + | chunky | |
− | + | a pool of | |
− | + | a pile of | |
− | + | a slurry of | |
− | + | tear-stained | |
− | + | spit-covered | |
− | + | sweat-drenched | |
− | + | ichor-flecked | |
− | + | bloody | |
− | + | amidst | |
− | + | pus-spattered | |
− | + | struck by a ball of flames! | |
− | + | apart! | |
− | + | flight path! | |
− | + | into an obstacle! | |
− | + | slams | |
− | + | into an obstacle and | |
− | + | away from the | |
− | + | across the | |
− | + | skips | |
− | + | [CDI:ADV_NAME:Vanish] | |
− | + | [CDI:TARGET:A:SELF_ONLY] | |
− | + | [IE_TARGET:C] | |
− | + | [IE_IMMEDIATE] | |
− | + | [IE_TARGET:A] | |
− | + | [IE_TARGET:B] | |
− | + | [IT_MANUAL_INPUT:target] | |
− | + | [I_EFFECT:MATERIAL_EMISSION] | |
− | + | [I_TARGET:C:LOCATION] | |
− | + | [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] | |
− | + | [I_TARGET:B:LOCATION] | |
− | + | [IT_LOCATION:CONTEXT_LOCATION] | |
− | + | [I_TARGET:A:MATERIAL] | |
− | + | [IT_MATERIAL:CONTEXT_MATERIAL] | |
− | + | [SOURCE_HFID: | |
− | + | [SOURCE_ENID: | |
− | + | [CDI:MAX_TARGET_NUMBER:C:1] | |
− | + | [CDI:WAIT_PERIOD:50] | |
− | + | [CDI:VERB:clench a fist:clenches a fist:NA] | |
− | + | [CDI:VERB:make a flicking motion:makes a flicking motion:NA] | |
− | + | [CDI:VERB:point:points:NA] | |
− | + | [CDI:VERB:hold up hand:holds up hand:NA] | |
− | + | [CDI:USAGE_HINT:ATTACK] | |
− | + | [CDI:VERB:gesture:gestures:NA] | |
− | + | [CDI:TARGET_RANGE:C:25] | |
− | + | [CDI:BP_REQUIRED:BY_TYPE:GRASP] | |
− | + | [CDI:MATERIAL:WATER:SHARP_ROCK] | |
− | + | [CDI:TARGET:C:LINE_OF_SIGHT] | |
− | + | [CDI:ADV_NAME:Launch ice bolt] | |
− | + | [CDI:INTERACTION: | |
− | + | [CE_CAN_DO_INTERACTION:START:0:ABRUPT] | |
− | + | :BP:BY_CATEGORY:ALL:NERVE | |
− | + | :BP:BY_CATEGORY:ALL:BRAIN | |
− | + | :BP:BY_CATEGORY:ALL:MUSCLE | |
− | + | :BP:BY_CATEGORY:ALL:EYE | |
− | + | [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :BP:BY_CATEGORY:ALL:FAT | |
− | + | [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :VASCULAR_ONLY | |
− | + | [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 | |
− | + | [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :BP:BY_CATEGORY:ALL:SKIN | |
− | + | [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :RESISTABLE] | |
− | + | [SYNDROME] | |
− | + | [SYN_CONCENTRATION_ADDED:1000:0] | |
− | + | [IT_MANUAL_INPUT:victim] | |
− | + | [I_EFFECT:ADD_SYNDROME] | |
− | + | [CDI:TARGET_VERB:feel dizzy:looks dizzy] | |
− | + | [CDI:MAX_TARGET_NUMBER:A:1] | |
− | + | [CDI:TARGET_VERB:your sight is fading:pauses] | |
− | + | [CDI:TARGET_VERB:feel breath leaving you:pauses] | |
− | + | [CDI:TARGET_VERB:feel sick:looks sick] | |
− | + | [CDI:TARGET_VERB:feel death come over you:grimaces] | |
− | + | [CDI:TARGET_VERB:feel frozen:freezes] | |
− | + | [CDI:TARGET_VERB:feel blood welling up:grimaces] | |
− | + | [CDI:TARGET_VERB:feel intense pain:grimaces] | |
− | + | [CDI:TARGET_VERB:feel blisters forming:grimaces] | |
− | + | [CDI:TARGET:A:LINE_OF_SIGHT] | |
− | + | [CDI:TARGET_RANGE:A:25] | |
− | + | [CDI:ADV_NAME:Suffocate] | |
− | + | [CDI:ADV_NAME:Cause dizziness] | |
− | + | [CDI:ADV_NAME:Rot] | |
− | + | [CDI:ADV_NAME:Blind] | |
− | + | [CDI:ADV_NAME:Cause bleeding] | |
− | + | [CDI:ADV_NAME:Sicken] | |
− | + | [CDI:ADV_NAME:Blister] | |
− | + | [CDI:ADV_NAME:Paralyze] | |
− | + | [IE_ADD_WEATHER:FOG_THICK] | |
− | + | [CDI:ADV_NAME:Cause pain] | |
− | + | [CDI:WAIT_PERIOD:500] | |
− | + | [I_EFFECT:CHANGE_WEATHER] | |
− | + | [CDI:LOCATION_HINT:OUTSIDE] | |
− | + | [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] | |
− | + | [CDI:ADV_NAME:Raise fog] | |
− | + | [CDI:LOCATION_HINT:NO_THICK_FOG] | |
− | + | [I_EFFECT:PROPEL_UNIT] | |
− | + | [IE_PROPEL_FORCE:100000] | |
− | + | [I_TARGET:A:LOCATION] | |
− | + | [I_TARGET:B:CREATURE] | |
− | + | [CDI:VERB:raise a hand:raises a hand:NA] | |
− | + | [CDI:MAX_TARGET_NUMBER:B:1] | |
− | + | [CDI:TARGET_RANGE:B:25] | |
− | + | [CDI:VERB:wave dismissively:waves dismissively:NA] | |
− | + | [CDI:ADV_NAME:Propel away] | |
− | + | [CDI:TARGET:B:LINE_OF_SIGHT] | |
− | + | [IT_LOCATION:CONTEXT_CREATURE] | |
− | + | [I_EFFECT:HIDE] | |
− | + | [CDI:VERB:vanish:vanishes:NA] | |
− | + | [I_TARGET:A:CREATURE] | |
− | + | [CDI:USAGE_HINT:DEFEND] | |
− | + | [CDI:USAGE_HINT:FLEEING] | |
− | + | [BONE_MAT] | |
− | + | [SHELL_MAT] | |
− | + | [CERAMIC_MAT] | |
− | + | [GLASS_MAT] | |
− | + | [STONE_MAT] | |
− | + | [WOOD_MAT] | |
− | + | [THREAD_PLANT_MAT] | |
− | + | [METAL_MAT] | |
− | + | [LEATHER_MAT] | |
− | + | [SILK_MAT] | |
− | + | ceramic | |
− | + | mysterious | |
− | + | pitch and | |
− | + | has a | |
− | + | registers. | |
− | + | begins at | |
− | + | timbre. | |
− | + | It has | |
− | + | At all pitches, the | |
− | + | instrument has a | |
− | + | [TIMBRE | |
− | + | [REGISTER: | |
− | + | octave range | |
− | + | going from | |
− | + | nearly | |
− | + | #NAAM? | |
− | + | The instrument has less than an octave of range, with | |
− | + | The instrument has a | |
− | + | The instrument has a single | |
− | + | pitch. | |
− | + | mid-high | |
− | + | very high | |
− | + | very low | |
− | + | mid-low | |
− | + | [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | extremely high | |
− | + | :BP:BY_CATEGORY:ALL:ALL | |
− | + | [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 | |
− | + | :BP:BY_CATEGORY:ALL:SPLEEN | |
− | + | :BP:BY_CATEGORY:ALL:KIDNEY | |
− | + | :BP:BY_CATEGORY:ALL:STOMACH | |
− | + | :BP:BY_CATEGORY:ALL:PANCREAS | |
− | + | :BP:BY_CATEGORY:ALL:LIVER | |
− | + | :BP:BY_CATEGORY:ALL:GUT | |
− | + | :BP:BY_CATEGORY:ALL:LUNG | |
− | + | :BP:BY_CATEGORY:ALL:HEART | |
− | + | RCP_3_FRONT_TOES | |
− | + | RCP_2_FRONT_TOES | |
− | + | RCP_5_FRONT_TOES | |
− | + | RCP_4_FRONT_TOES | |
− | + | RCP_3_TOES | |
− | + | RCP_2_TOES | |
− | + | RCP_5_TOES | |
− | + | RCP_4_TOES | |
− | + | RCP_3_FINGERS | |
− | + | RCP_2_FINGERS | |
− | + | RCP_5_FINGERS | |
− | + | RCP_4_FINGERS | |
− | + | RCP_4_HEAD_HORNS | |
− | + | RCP_LARGE_MANDIBLES | |
− | + | RCP_2_HEAD_HORNS | |
− | + | RCP_3_HEAD_HORNS | |
− | + | RCP_ANTENNAE | |
− | + | RCP_1_HEAD_HORN | |
− | + | RCP_TRUNK | |
− | + | RCP_SHELL | |
− | + | RCP_LOWER_BODY_STINGER | |
− | + | RCP_PROBOSCIS | |
− | + | RCP_3_TAILS | |
− | + | RCP_TAIL_STINGER | |
− | + | RCP_TAIL | |
− | + | RCP_2_TAILS | |
− | + | RCP_TWO_FLIGHTLESS_WINGS | |
− | + | RCP_TWO_WINGS | |
− | + | RCP_FRONT_FLIPPER | |
− | + | RCP_REAR_FLIPPER | |
− | + | RCP_SIMPLE_REAR_LEGS | |
− | + | RCP_TWO_PART_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS_GRASP | |
− | + | RCP_FOURTH_SIMPLE_LEGS | |
− | + | RCP_FIFTH_SIMPLE_LEGS | |
− | + | RCP_SECOND_SIMPLE_LEGS | |
− | + | RCP_THIRD_SIMPLE_LEGS | |
− | + | RCP_FIRST_SIMPLE_LEGS | |
− | + | RCP_FIRST_SIMPLE_LEGS_GRASP | |
− | + | RCP_PINCERS | |
− | + | RCP_CLAW_ARMS | |
− | + | RCP_NECK | |
− | + | RCP_TWO_PART_ARMS | |
− | + | RCP_CEPHALOTHORAX | |
− | + | RCP_HEAD | |
− | + | RCP_THORAX | |
− | + | RCP_ABDOMEN | |
− | + | RCP_UPPER_BODY | |
− | + | RCP_LOWER_BODY | |
− | + | RCP_BASIC_BODY_STANCE | |
− | + | RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG | |
− | + | RCP_BASIC_BODY | |
− | + | HEART_TEMPLATE | |
− | + | LIVER_TEMPLATE | |
− | + | BRAIN_TEMPLATE | |
− | + | LUNG_TEMPLATE | |
− | + | EYE_TEMPLATE | |
− | + | NERVE_TEMPLATE | |
− | + | NAIL_TEMPLATE | |
− | + | TOOTH_TEMPLATE | |
− | + | FEATHER_TEMPLATE | |
− | + | SCALE_TEMPLATE | |
− | + | CARTILAGE_TEMPLATE | |
− | + | HAIR_TEMPLATE | |
− | + | SINEW_TEMPLATE | |
− | + | BONE_TEMPLATE | |
− | + | FAT_TEMPLATE | |
− | + | MUSCLE_TEMPLATE | |
− | + | Cannot generate random creatures -- missing body detail plan | |
− | + | SKIN_TEMPLATE | |
− | + | SHELL_POSITIONS | |
− | + | HUMANOID_RELSIZES | |
− | + | HUMANOID_HEAD_POSITIONS | |
− | + | HUMANOID_RIBCAGE_POSITIONS | |
− | + | EXOSKELETON_TISSUE_LAYERS | |
− | + | STANDARD_HEAD_POSITIONS | |
− | + | BODY_FEATHER_TISSUE_LAYERS | |
− | + | VERTEBRATE_TISSUE_LAYERS | |
− | + | FACIAL_HAIR_TISSUE_LAYERS | |
− | + | BODY_HAIR_TISSUE_LAYERS | |
− | + | FACIAL_HAIR_TISSUES | |
− | + | HEAD_HAIR_TISSUE_LAYERS | |
− | + | CHITIN_MATERIALS | |
− | + | CHITIN_TISSUES | |
− | + | STANDARD_MATERIALS | |
− | + | STANDARD_TISSUES | |
− | + | Cannot generate random creatures -- missing body | |
− | + | Cannot generate random creatures -- missing body gloss | |
− | + | RCP_GLOSS_HOOF | |
− | + | RCP_GLOSS_PAW | |
− | + | RCP_2_EYELIDS | |
− | + | RCP_3_EYELIDS | |
− | + | RCP_LIPS | |
− | + | RCP_1_EYELID | |
− | + | RCP_RIBS | |
− | + | RCP_RIBS_EXTERNAL | |
− | + | RCP_MOUTH | |
− | + | RCP_TEETH | |
− | + | RCP_BRAIN | |
− | + | RCP_SKULL | |
− | + | RCP_SPINE | |
− | + | RCP_UPPER_SPINE | |
− | + | RCP_GUTS | |
− | + | RCP_THROAT | |
− | + | RCP_LUNGS | |
− | + | RCP_HEART | |
− | + | RCP_NOSE | |
− | + | RCP_CHEEKS | |
− | + | RCP_3_EYES | |
− | + | RCP_BEAK | |
− | + | RCP_1_EYE | |
− | + | RCP_2_EYES | |
− | + | RCP_3_REAR_TOES | |
− | + | RCP_2_REAR_TOES | |
− | + | RCP_5_REAR_TOES | |
− | + | RCP_4_REAR_TOES | |
− | + | bright metal | |
− | + | pale metal | |
− | + | [STATE_COLOR:ALL_SOLID:BLACK] | |
− | + | glowing metal | |
− | + | [DISPLAY_COLOR:0:0:1] | |
− | + | [BUILD_COLOR:0:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:RED] | |
− | + | dark metal | |
− | + | [DISPLAY_COLOR:4:0:1] | |
− | + | [BUILD_COLOR:4:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:RUST] | |
− | + | twisting metal | |
− | + | [DISPLAY_COLOR:4:0:0] | |
− | + | [BUILD_COLOR:4:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:YELLOW] | |
− | + | rusted metal | |
− | + | [DISPLAY_COLOR:6:0:1] | |
− | + | [BUILD_COLOR:6:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:WHITE] | |
− | + | flashing metal | |
− | + | [DISPLAY_COLOR:7:0:1] | |
− | + | [BUILD_COLOR:7:0:1] | |
− | + | [DIVINE] | |
− | + | shining metal | |
− | + | *** Error(s) found in Random Material Generation | |
− | + | DIVINE_ | |
− | + | TALON_TEMPLATE | |
− | + | Cannot generate random creatures -- missing tissue template | |
− | + | EYELASH_TEMPLATE | |
− | + | CLAW_TEMPLATE | |
− | + | SIDEBURNS_TEMPLATE | |
− | + | EYEBROW_TEMPLATE | |
− | + | CHIN_WHISKERS_TEMPLATE | |
− | + | MOUSTACHE_TEMPLATE | |
− | + | Cannot generate random creatures -- missing material template | |
− | + | CHEEK_WHISKERS_TEMPLATE | |
− | + | CREATURE_EXTRACT_TEMPLATE | |
− | + | FLAME_TEMPLATE | |
− | + | PLANT_POWDER_TEMPLATE | |
+ | PLANT_EXTRACT_TEMPLATE | ||
+ | THREAD_PLANT_TEMPLATE | ||
+ | PLANT_ALCOHOL_TEMPLATE | ||
+ | SEED_TEMPLATE | ||
+ | LEAF_TEMPLATE | ||
+ | CREATURE_CHEESE_TEMPLATE | ||
+ | STRUCTURAL_PLANT_TEMPLATE | ||
+ | CHITIN_TEMPLATE | ||
+ | MILK_TEMPLATE | ||
+ | SOAP_TEMPLATE | ||
+ | TALLOW_TEMPLATE | ||
+ | SLIME_TEMPLATE | ||
+ | SHELL_TEMPLATE | ||
+ | ICHOR_TEMPLATE | ||
+ | GOO_TEMPLATE | ||
+ | SILK_TEMPLATE | ||
+ | BLOOD_TEMPLATE | ||
+ | HORN_TEMPLATE | ||
+ | PEARL_TEMPLATE | ||
+ | KIDNEY_TEMPLATE | ||
+ | LEATHER_TEMPLATE | ||
+ | PANCREAS_TEMPLATE | ||
+ | SPLEEN_TEMPLATE | ||
+ | GUT_TEMPLATE | ||
+ | STOMACH_TEMPLATE | ||
+ | [BENDING_YIELD:1000000] | ||
+ | [BENDING_FRACTURE:2000000] | ||
+ | [SHEAR_FRACTURE:2000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:1000000] | ||
+ | [TORSION_YIELD:1000000] | ||
+ | [TORSION_FRACTURE:2000000] | ||
+ | [TENSILE_FRACTURE:2000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:1000000] | ||
+ | [COMPRESSIVE_YIELD:1000000] | ||
+ | [COMPRESSIVE_FRACTURE:2000000] | ||
+ | [IMPACT_FRACTURE:2000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [MOLAR_MASS:20000] | ||
+ | [IMPACT_YIELD:1000000] | ||
+ | [SOLID_DENSITY:1000] | ||
+ | [LIQUID_DENSITY:1000] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [ITEMS_HARD] | ||
+ | [ITEMS_METAL] | ||
+ | [BOILING_POINT:NONE] | ||
+ | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | ||
+ | [SPEC_HEAT:7500] | ||
+ | [MELTING_POINT:NONE] | ||
+ | [STATE_NAME_ADJ:ALL_SOLID: | ||
+ | [MATERIAL_VALUE:200] | ||
+ | flowing metal | ||
+ | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
+ | booming metal | ||
+ | searing metal | ||
+ | [STATE_COLOR:ALL_SOLID:GRAY] | ||
+ | blazing metal | ||
+ | [DISPLAY_COLOR:7:0:0] | ||
+ | [BUILD_COLOR:7:0:0] | ||
+ | twinkling metal | ||
+ | crashing metal | ||
+ | clear blue metal | ||
+ | [STATE_COLOR:ALL_SOLID:SKY_BLUE] | ||
+ | black metal | ||
+ | multicolored metal | ||
+ | [STATE_COLOR:ALL_SOLID:BROWN] | ||
+ | singing metal | ||
+ | frosty metal | ||
+ | slick metal | ||
+ | translucent metal | ||
+ | [STATE_COLOR:ALL_SOLID:CLEAR] | ||
+ | [BUILD_COLOR:2:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:GREEN] | ||
+ | faceted metal | ||
+ | [DISPLAY_COLOR:2:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] | ||
+ | flickering metal | ||
+ | [DISPLAY_COLOR:6:0:0] | ||
+ | [BUILD_COLOR:6:0:0] | ||
+ | blistered metal | ||
+ | ruddy metal | ||
+ | [STATE_COLOR:ALL_SOLID:PALE_BLUE] | ||
+ | pock-marked metal | ||
+ | [DISPLAY_COLOR:3:0:1] | ||
+ | [BUILD_COLOR:3:0:1] | ||
+ | devilish | ||
+ | fiendish | ||
+ | haunting | ||
+ | abominable | ||
+ | creeping | ||
+ | [SPECIAL] | ||
+ | cursed | ||
+ | [SPHERE: | ||
+ | EVIL_CLOUD_ | ||
+ | [MOLAR_MASS:1] | ||
+ | [ITEMS_SOFT] | ||
+ | [MATERIAL_VALUE:300] | ||
+ | [SOLID_DENSITY:1] | ||
+ | [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] | ||
+ | [IGNITE_POINT:NONE] | ||
+ | liquid cloth | ||
+ | rustling fabric | ||
+ | shadow stuff | ||
+ | molten liquid | ||
+ | blazing cloth | ||
+ | shimmering cloth | ||
+ | motes of light | ||
+ | flowing cloth | ||
+ | flowing fabric | ||
+ | clear blue cloth | ||
+ | moist fabric | ||
+ | multicolored cloth | ||
+ | [BUILD_COLOR:3:0:0] | ||
+ | [STATE_COLOR:ALL_SOLID:SEA_GREEN] | ||
+ | undulating cloth | ||
+ | [DISPLAY_COLOR:3:0:0] | ||
+ | [BUILD_COLOR:5:0:0] | ||
+ | [STATE_COLOR:ALL_SOLID:TAUPE] | ||
+ | screaming mouths | ||
+ | [DISPLAY_COLOR:5:0:0] | ||
+ | sonorous lines | ||
+ | pitch-black fabric | ||
+ | white cloth | ||
+ | dirty fabric | ||
+ | heavy cloth | ||
+ | misty cloth | ||
+ | faceted cloth | ||
+ | still blue fabric | ||
+ | translucent cloth | ||
+ | flickering cloth | ||
+ | [BUILD_COLOR:1:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:BLUE] | ||
+ | wispy cloth | ||
+ | [DISPLAY_COLOR:1:0:1] | ||
+ | twisted fabric | ||
+ | patchy cloth | ||
+ | bright cloth | ||
+ | pale fabric | ||
+ | shining cloth | ||
+ | [STATE_COLOR:ALL_SOLID:ORANGE] | ||
+ | never-still cloth | ||
+ | liquid darkness | ||
+ | dancing wisps | ||
+ | rotted fabric | ||
+ | glowing cloth | ||
+ | flashing sparks | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:12000] | ||
+ | repellent | ||
+ | repulsive | ||
+ | nauseating | ||
+ | putrid | ||
+ | loathsome | ||
+ | malodorous | ||
+ | abhorrent | ||
+ | horrid | ||
+ | pungent | ||
+ | :SIZE_DILUTES | ||
+ | EVIL_RAIN_ | ||
+ | :RESISTABLE | ||
+ | :SIZE_DELAYS | ||
+ | :LOCALIZED | ||
+ | :MUSCULAR_ONLY | ||
+ | :PEAK: | ||
+ | :SEV:100:PROB:100 | ||
+ | :START: | ||
+ | [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] | ||
+ | [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] | ||
+ | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] | ||
+ | [CE_DISPLAY_NAME:NAME: | ||
+ | :START:0:ABRUPT] | ||
+ | thrall | ||
+ | thralls | ||
+ | zombie | ||
+ | zombies | ||
+ | [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] | ||
+ | [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] | ||
+ | sickness] | ||
+ | [SYN_AFFECTED_CLASS:GENERAL_POISON] | ||
+ | [SYNDROME] | ||
+ | [SYN_NAME: | ||
+ | [TEMP_DIET_INFO:SLIME] | ||
+ | [ENTERS_BLOOD] | ||
+ | [COLDDAM_POINT:NONE] | ||
+ | [MAT_FIXED_TEMP:10000] | ||
+ | [SPEC_HEAT:4181] | ||
+ | [HEATDAM_POINT:NONE] | ||
+ | [MATERIAL_VALUE:1] | ||
+ | [STATE_COLOR:ALL: | ||
+ | [DISPLAY_COLOR: | ||
+ | [STATE_NAME:ALL: | ||
+ | [STATE_ADJ:ALL: | ||
+ | infernal | ||
+ | unholy | ||
+ | accursed | ||
+ | execrable | ||
+ | profane | ||
+ | heinous | ||
+ | nefarious | ||
+ | :pump:pumps | ||
+ | :bellows:bellows | ||
+ | :ALWAYS_PLURAL] | ||
+ | BELLOWS: | ||
+ | :bells:bells | ||
+ | :pipes:pipes | ||
+ | :strings:strings | ||
+ | :body:bodies | ||
+ | :case:cases | ||
+ | :console:consoles | ||
+ | :chest:chests | ||
+ | :STANDARD] | ||
+ | KEYBOARD: | ||
+ | :keyboard:keyboards | ||
+ | [DOMINANT_MATERIAL_PIECE:BODY] | ||
+ | [INSTRUMENT_PIECE: | ||
+ | [VALUE:50] | ||
+ | [PLACED_AS_BUILDING] | ||
+ | bellows is used to send air through the instrument.] | ||
+ | [ITEM_INSTRUMENT: | ||
+ | bellows | ||
+ | pump is used to supply air to the instrument.] | ||
+ | _BELLOWS | ||
+ | pipes | ||
+ | vibrate, producing the sound of the instrument.] | ||
+ | strings | ||
+ | bells | ||
+ | is the housing for the workings of the instrument.] | ||
+ | bodies | ||
+ | cases | ||
+ | consoles | ||
+ | chests | ||
+ | [UNIMPROVABLE] | ||
+ | console | ||
+ | keyboard allows the musician to select the pitch of the instrument.] | ||
+ | [MATERIAL_SIZE: | ||
+ | [DESCRIPTION:The | ||
+ | [TILE:155][UNIMPROVABLE] | ||
+ | [SIZE: | ||
+ | keyboards | ||
+ | [VALUE:10] | ||
+ | [NAME: | ||
+ | keyboard | ||
+ | [NO_DEFAULT_JOB] | ||
+ | [INCOMPLETE_ITEM] | ||
+ | _KEYBOARD | ||
+ | [ITEM_TOOL: | ||
+ | :SEV:10:PROB:100 | ||
+ | [STATE_NAME:ALL_SOLID:frozen | ||
+ | [STATE_ADJ:ALL_SOLID:frozen | ||
+ | [STATE_NAME:LIQUID: | ||
+ | [STATE_ADJ:LIQUID: | ||
+ | [STATE_NAME:GAS:boiling | ||
+ | [STATE_ADJ: | ||
#NAAM? | #NAAM? | ||
− | + | , Region Pop: Null Square Count | |
− | + | /site- | |
− | + | Mountain-Slope Overflow | |
− | + | save/current/feature- | |
− | + | just generated corrupt feature map square | |
− | + | feature- | |
− | + | Midmap effective coordinate check out of bounds: | |
− | + | Inappropriate Waterlevel Biome Choice (4) | |
− | + | Inappropriate Waterlevel Biome Choice (2) | |
− | + | in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it | |
− | + | this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie | |
− | + | no layer area available for historical figure | |
− | + | shrine | |
− | + | fortress entrance | |
− | + | trenches | |
− | + | meadow | |
− | + | pasture | |
− | + | dormitory | |
− | + | warehouse | |
− | + | barrow | |
− | + | market square | |
− | + | hillock | |
− | + | cottage plot | |
− | + | building out of bounds: | |
− | + | Metal Furniture | |
− | + | Stone Furniture | |
− | + | Wooden Furniture | |
− | + | Leather Goods | |
− | + | Metal Crafts | |
− | + | Leather Clothing | |
− | + | Woven Clothing | |
− | + | Imported Goods | |
− | + | Imported Clothing | |
− | + | Imported Food | |
− | + | watches still | |
− | + | is with | |
− | + | Woe unto any that disturb the resting place of | |
− | + | GLOBAL | |
− | + | MEETING | |
− | + | DIPSCRIPT | |
− | + | SETVAR | |
− | + | ACTION | |
− | + | TEXTVIEWER | |
− | + | HISTORY_DIPEV | |
− | + | DISCUSS | |
− | + | TOPICDISCUSSION | |
− | + | CONSTRUCTTOPICLIST | |
− | + | DIPEVENT | |
− | + | INVASION | |
− | + | FIRSTCONTACT | |
− | + | Connectivity Overflow | |
− | + | Connected Component Overflow | |
− | + | Connectivity Placement Overflow | |
− | + | Update Connectivity Placement Overflow | |
− | + | Back to title menu | |
− | + | Select a game type to begin! | |
− | + | - coming soon! | |
− | + | World debug | |
− | + | You have selected a very large area. | |
− | + | You have selected the largest possible area. | |
− | + | Choose a smaller area if you experience lag. | |
− | + | You have selected a large area. | |
− | + | You have selected a narrow area. | |
− | + | You have selected the smallest possible area. | |
− | + | You have selected an area with salt water. | |
− | + | It might be difficult to find resources. | |
− | + | You have selected an area with a heavy aquifer. | |
− | + | It might be very difficult to survive here. | |
− | + | You have selected an area with a light aquifer. | |
− | + | It might be very difficult to obtain stone here. | |
− | + | Your selected civilization is dead or dying. | |
− | + | Water might need to be pumped out or carried away. | |
− | + | You have selected an evil area. | |
− | + | Your dwarves might assume important positions. | |
− | + | You have selected a savage area. | |
− | + | You may find very unpleasant environs here. | |
− | + | You have selected an area near a necromancer's tower. | |
− | + | The wildlife might be very dangerous here. | |
− | + | Click "Embark" to place your fortress. Right click to zoom out. | |
− | + | You may be invaded very early by powerful foes. | |
− | + | Show elevation | |
− | + | Embark | |
− | + | Clear find results | |
− | + | Show cliffs/grade | |
− | + | Reclaim/unretire | |
− | + | Find embark location | |
− | + | Click the map to zoom in and choose your embark location. | |
− | + | Choose origin civilization | |
− | + | Must embark on map. | |
− | + | Click on the map to embark! Right click to abort. | |
− | + | Cannot embark entirely on water or mountains. | |
− | + | Cannot embark on another site. | |
− | + | Recommended size. | |
− | + | Y Dimension | |
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