v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "String dump/raw"
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m (A much simpler way of doing this) |
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− | !This program cannot be run in DOS mode. | + | <pre>!This program cannot be run in DOS mode. |
− | + | api-ms-win-core-synch-l1-2-0.dll | |
− | + | SleepConditionVariableCS | |
− | + | WakeAllConditionVariable | |
− | + | bad allocation | |
− | + | Out of memory - aborting | |
− | + | Fatal Error | |
− | + | UTF-16LE | |
− | + | Unknown exception | |
− | + | bad array new length | |
− | + | string too long | |
− | + | TRANS_NAME | |
− | + | nameless | |
− | + | FIRST_NAME | |
− | + | PRO_POS | |
− | + | PRO_OBJ | |
− | + | PRO_SUB | |
− | + | PRO_REF | |
− | + | <structure> | |
− | + | </local_id> | |
− | + | <local_id> | |
− | + | <type>counting house</type> | |
− | + | </name> | |
− | + | <name> | |
− | + | </structure> | |
− | + | <type>guildhall</type> | |
− | + | <type>hospital</type> | |
− | + | <type>tower</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>keep</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>temple</type> | |
− | + | </worship_hfid> | |
− | + | <worship_hfid> | |
− | + | </entity_id> | |
− | + | <entity_id> | |
− | + | <type>library</type> | |
− | + | </copied_artifact_id> | |
− | + | <copied_artifact_id> | |
− | + | <type>inn tavern</type> | |
− | + | <type>market</type> | |
− | + | <type>tomb</type> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | vector too long | |
− | + | invalid string position | |
− | + | Training Session | |
− | + | Activity | |
− | + | Research | |
− | + | Activity Event | |
− | + | Worship | |
− | + | Socialize | |
− | empties | + | empties |
− | empty | + | empty |
− | picks up | + | picks up |
− | pick up | + | pick up |
− | has shared many tales from beyond | + | has shared many tales from beyond |
− | embraces | + | embraces |
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Fairness | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Competition | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Knowledge | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Perform Music | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
Demonstration | Demonstration | ||
− | + | Wait for | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Individual Combat Drill | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | + | You could not find a partner. | |
− | + | Some children | |
− | + | begins | |
− | playing with | + | playing with |
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | the story of | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
verse paragraph | verse paragraph | ||
− | + | You continue the poem. | |
stanza | stanza | ||
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 224: | Line 224: | ||
well. | well. | ||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | instrument | |
− | and the | + | and the |
− | delivering a virtuoso performance on the | + | delivering a virtuoso performance on the |
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
with skill. | with skill. | ||
sound | sound | ||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | + | doesn't | |
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
Line 250: | Line 250: | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | Alias: | |
− | + | Associated Plot: | |
− | + | Highest known in organization | |
− | + | Associated Organization: | |
− | + | We haven't performed for some time. | |
− | + | We are going the wrong way. | |
− | + | We should be making better progress. | |
− | + | We should have made it there by now. | |
− | + | We must not abandon | |
− | + | The oppressor has been overthrown! | |
− | + | We have arrived at our destination. | |
− | + | We must go back. | |
− | + | Empty announcement | |
− | + | flying | |
− | + | , but it is deflected by | |
− | by the | + | by the |
− | + | spinning | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | in the | + | in the |
from behind | from behind | ||
from the side | from the side | ||
− | with | + | with |
− | + | the part | |
is smashed into the body, an unrecognizable mass! | is smashed into the body, an unrecognizable mass! | ||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
is cloven asunder! | is cloven asunder! | ||
Line 290: | Line 290: | ||
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | the injured part | |
is ripped into loose shreds! | is ripped into loose shreds! | ||
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | denting | |
− | + | bruising | |
apart | apart | ||
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
chipping | chipping | ||
fracturing | fracturing | ||
Line 315: | Line 315: | ||
tearing | tearing | ||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | and spilling | + | and spilling |
− | + | breaking away | |
most of | most of | ||
half of | half of | ||
a piece of | a piece of | ||
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | reeking | |
− | + | rotten | |
− | + | decomposing | |
− | + | a major artery | |
− | + | an artery | |
has been opened by the attack | has been opened by the attack | ||
− | + | many nerves | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | It is a gelding blow! | |
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | a motor nerve | |
− | + | a sensory nerve | |
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | strained | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
Line 359: | Line 359: | ||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
− | is injected into the | + | is injected into the |
− | crumbles over the | + | crumbles over the |
− | splatters over the | + | splatters over the |
− | flows over the | + | flows over the |
looks | looks | ||
even more sick! | even more sick! | ||
sick! | sick! | ||
− | pours over the | + | pours over the |
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | No team/side | |
− | + | Independent | |
(Tame) | (Tame) | ||
− | + | Equipment | |
− | + | Skills | |
− | + | Conditions | |
− | + | Create | |
− | + | Side # | |
− | + | Creature | |
− | + | Scattered cumulus | |
− | + | No cumulus clouds | |
− | + | Cumulonimbus (rain) | |
− | + | Many cumulus (rain) | |
− | + | Tame/mountable | |
− | + | Set the weather, temperature, and time. | |
− | + | No fog | |
− | + | Nimbostratus (rain) | |
− | + | Thin mist | |
− | + | No stratus | |
− | + | Cirrus | |
− | + | Stratus (rain) | |
− | + | Altostratus | |
− | + | Scorching | |
− | + | Dragonfire | |
− | + | Thick fog | |
− | + | Absolute zero | |
− | + | Deathly cold | |
− | + | Morning | |
− | + | Subterranean | |
− | + | Below freezing | |
− | + | Freezing | |
− | + | Evening | |
− | + | Early evening | |
− | + | Late morning | |
− | + | Late afternoon | |
− | + | Early afternoon | |
− | + | Late night | |
− | + | Early morning | |
and others have returned. | and others have returned. | ||
have returned. | have returned. | ||
− | + | , the performance troupe, has arrived. | |
− | + | , a performance troupe, is visiting. | |
has arrived. | has arrived. | ||
is visiting. | is visiting. | ||
Line 415: | Line 415: | ||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has returned. | has returned. | ||
− | has brought back many tales from beyond | + | has brought back many tales from beyond |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | Autumn | |
− | + | Winter | |
− | + | Spring | |
− | + | Summer | |
− | + | Spoils Report: | |
and others | and others | ||
− | + | army is located out of bounds: teleporting | |
− | + | FORCED_ADMINISTRATOR | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
has been conquered and now | has been conquered and now | ||
− | + | , has been | |
incorporated into your holdings. | incorporated into your holdings. | ||
− | has been founded | + | has been founded |
− | + | , has been conquered and | |
− | + | overlord | |
− | + | overlords | |
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
− | + | vector<bool> too long | |
− | + | Empty biased index vector | |
− | + | Biased index vector computation error | |
− | + | bad cast | |
− | + | save/current | |
− | + | themselves | |
− | + | prostrating | |
− | + | torturing | |
− | before | + | before |
− | + | devouring | |
− | + | committing a depraved act upon | |
− | + | burning | |
− | + | admiring | |
− | + | save/current/art_image- | |
− | + | save/current/ | |
− | + | art_image- | |
− | + | raising | |
− | + | striking down | |
− | + | praying to | |
− | + | hiding | |
− | + | cooking | |
− | + | contemplating | |
− | + | impaled on | |
− | + | engraving | |
− | + | surrounded by | |
− | + | shooting | |
− | + | fighting with | |
− | + | massacring | |
− | + | refusing | |
− | + | greeting | |
− | + | embracing | |
− | + | speaking with | |
− | + | committing a depraved act | |
− | + | being tortured | |
− | + | in a fetal position | |
− | + | making a submissive gesture | |
− | + | falling | |
− | + | smeared out into a spiral | |
− | + | laughing | |
− | + | hanging from | |
− | + | being flayed by | |
− | + | being mutilated by | |
− | + | weeping | |
− | + | praying | |
− | + | screaming | |
− | + | cringing | |
confused | confused | ||
offended | offended | ||
− | + | withering away | |
− | + | suffering | |
− | + | striking a triumphant pose | |
− | + | striking a menacing pose | |
− | + | traveling | |
− | + | laboring | |
− | + | making a plaintive gesture | |
− | + | being shot | |
− | + | burning | |
− | + | melting | |
− | terrified | + | terrified |
dejected | dejected | ||
− | + | [/LPAGE] | |
− | + | Untitled | |
− | + | , the deity of | |
− | + | [LPAGE:HF: | |
− | + | skeletal | |
− | + | , depicted as a | |
− | + | ghostly | |
− | + | rotting | |
− | + | cooking | |
− | + | contemplating | |
− | + | unnaturally contorted | |
− | + | engraving | |
− | + | being mutilated | |
− | + | being flayed | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | the deity of | |
− | + | will be installed at target | |
− | + | will be installed at | |
− | + | Weight: | |
− | + | Owner: | |
− | + | Click a building to link to | |
− | + | Cannot link to | |
− | + | Link to | |
− | + | Sunk into depression... | |
− | + | Throwing a tantrum! | |
− | + | Corrupt Soldier Mood: | |
− | + | Stumbling obliviously! | |
− | + | Specify image | |
− | + | In a martial trance! | |
− | + | Enraged at all enemies! | |
− | + | View stockpile | |
− | + | Engraving | |
− | + | Value: | |
− | + | Overcome by terror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overwhelmed by horror! | |
− | + | In emotional shock! | |
− | + | Running around crazed! | |
− | + | Crawling around crazed! | |
− | + | Staring off into space... | |
− | + | In a berserk rage! | |
− | + | Stricken by melancholy... | |
− | + | Possessed by unknown forces! | |
− | + | Running around babbling! | |
− | + | Crawling around babbling! | |
− | + | Brooding darkly... | |
− | + | Has a horrible fell look! | |
− | + | Peculiarly secretive... | |
− | + | Has the aspect of one fey! | |
− | + | Wallowing in misery! | |
− | + | Taken by a fright! | |
− | + | Shaken to the core! | |
− | + | Truly mortified! | |
− | + | Lost in despair! | |
− | + | Anguished! | |
− | + | Distressed! | |
− | + | Completely dismayed! | |
with grief! | with grief! | ||
− | + | itself | |
− | + | Writhing in agony! | |
− | + | Drowning in sadness! | |
− | + | Beside | |
− | + | Experiencing mortal fear! | |
− | + | himself | |
− | + | herself | |
− | + | Child does the expelling | |
− | + | Spouse is elected | |
− | + | Child is nobility | |
− | + | Child is not present | |
− | + | Spouse does the expelling | |
− | + | Holds elected office | |
− | + | Spouse is nobility | |
− | + | Spouse is not present | |
− | + | Cannot expel or send away: | |
− | + | Creator of | |
− | + | Nobility | |
− | + | Does the expelling | |
− | + | Emotionally overloaded! | |
− | + | In existential crisis! | |
− | + | Somebody | |
− | + | Pet of | |
− | + | Thoughts | |
− | + | Military | |
− | + | Personality | |
− | + | Groups | |
− | + | Relations | |
− | + | Overview | |
− | + | Cancel | |
− | + | Health | |
− | + | Child is elected | |
− | + | Send away | |
− | + | Send to | |
− | + | Resists sickness | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | High stamina | |
− | + | Child: | |
children | children | ||
− | + | Strong | |
− | + | Spouse: | |
− | + | Lover: | |
lovers | lovers | ||
− | + | High kinesthetic sense | |
− | + | Musical | |
− | + | High social awareness | |
− | + | Developed empathy | |
− | + | Good memory | |
− | + | Patient | |
− | + | Good spatial sense | |
− | + | Good with language | |
− | + | High willpower | |
− | + | Good focus | |
− | + | Good intuition | |
− | + | Creative | |
− | + | Recovers slowly | |
− | + | Low stamina | |
− | + | Good analytical ability | |
− | + | Sickly | |
− | + | Quick to love | |
− | + | Poor social awareness | |
− | + | Envious | |
− | + | Hateful | |
− | + | Not musical | |
− | + | Poor spatial sense | |
− | + | Poor empathy | |
− | + | Poor kinesthetic sense | |
− | + | Impatient | |
− | + | Poor intuition | |
− | + | Bad with words | |
− | + | Poor memory | |
− | + | Poor focus | |
− | + | Poor analytical ability | |
− | + | Not creative | |
− | + | Low willpower | |
− | + | Polite | |
− | + | Flatterer | |
− | + | Fearless | |
− | + | Disdains advice | |
− | + | Stubborn | |
− | + | Brawler | |
− | + | Prone to discord | |
− | + | Wasteful | |
− | + | Easily stressed | |
− | + | Lustful | |
− | + | Intemperate | |
− | + | Greedy | |
− | + | Depression-prone | |
− | + | Cheerful | |
− | + | Anxious | |
− | + | Anger-prone | |
− | + | Private | |
− | + | Bashful | |
− | + | Obstinate | |
− | + | Perfectionist | |
− | + | Single-minded | |
− | + | Curious | |
− | + | Hopeful | |
− | + | Extravagant | |
− | + | Vengeful | |
− | + | Overconfident | |
− | + | Gracious | |
− | + | Ambitious | |
− | + | Inclined to abstract | |
− | + | Flights of fancy | |
− | + | Slow to love | |
− | + | Artistically inclined | |
− | + | Overbearing | |
− | + | Gregarious | |
− | + | Thrill-seeker | |
− | + | Frenetic | |
− | + | Thoughtless | |
− | + | Dutiful | |
− | + | Trusting | |
− | + | Orderly | |
− | + | Emotional obsessive | |
− | + | Tolerant | |
− | + | Altruistic | |
− | + | Swayed by emotions | |
− | + | Seeks harmony | |
− | + | Not wasteful | |
− | + | Quarreler | |
− | + | Temperate | |
− | + | Not greedy | |
− | + | Quick to give up | |
− | + | Avoid fights | |
− | + | Not anxious | |
− | + | Slow to anger | |
− | + | Resilient | |
− | + | Not lustful | |
− | + | Not envious | |
− | + | Slow to hate | |
− | + | Not easily depressed | |
− | + | Cheerless | |
− | + | Incurious | |
− | + | Quick to despair | |
− | + | Overshares | |
− | + | Shameless | |
− | + | Low self esteem | |
− | + | Not vengeful | |
− | + | Scatterbrained | |
− | + | Merciful | |
− | + | Ungrateful | |
− | + | Not ambitious | |
− | + | Humorless | |
− | + | Austere | |
− | + | Fearful | |
− | + | Overreliant on advice | |
− | + | Not vain | |
− | + | Pusillanimous | |
− | + | Avoids excitement | |
− | + | Leisurely | |
− | + | Not inclined to abstract | |
− | + | Fact-oriented | |
− | + | Distrustful | |
− | + | Sloppy | |
− | + | Unassertive | |
− | + | Not altruistic | |
− | + | Unswayed by emotions | |
− | + | Overcautious | |
− | + | Not dutiful | |
− | + | Acquiescing | |
− | + | Inattentive | |
− | + | Emotionally distant | |
− | + | Intolerant | |
− | + | Values cooperation | |
− | + | Values artwork | |
− | + | Values stoicism | |
− | + | Values independence | |
− | + | Values fairness | |
− | + | Values eloquence | |
− | + | Values tradition | |
− | + | Values decorum | |
− | + | Values power | |
− | + | Values friendship | |
− | + | Values cunning | |
− | + | Values truth | |
− | + | Values law | |
− | + | Not inclined to create art | |
− | + | Values family | |
− | + | Values loyalty | |
− | + | Values commerce | |
− | + | Values leisure time | |
− | + | Values nature | |
− | + | Values romance | |
− | + | Values sacrifice | |
− | + | Values hard work | |
− | + | Values perseverance | |
− | + | Values competition | |
− | + | Values craftwork | |
− | + | Values merriment | |
− | + | Values skill | |
− | + | Values martial prowess | |
− | + | Values self-control | |
− | + | Values introspection | |
− | + | Values harmony | |
− | + | Values tranquility | |
− | + | Disdains artwork | |
− | + | Disdains tradition | |
− | + | Disdains independence | |
− | + | Disdains cooperation | |
− | + | Disdains eloquence | |
− | + | Disdains cunning | |
− | + | Disdains decorum | |
− | + | Disdains fairness | |
− | + | Disdains friendship | |
− | + | Disdains family | |
− | + | Disdains truth | |
− | + | Disdains power | |
− | + | Values knowledge | |
− | + | Values peace | |
− | + | Disdains loyalty | |
− | + | Disdains law | |
− | + | Disdains leisure time | |
− | + | Disdains perseverance | |
− | + | Disdains romance | |
− | + | Disdains commerce | |
− | + | Disdains hard work | |
− | + | Disdains skill | |
− | + | Disdains competition | |
− | + | Disdains sacrifice | |
− | + | Disdains merriment | |
− | + | Disdains harmony | |
− | + | Disdains martial prowess | |
− | + | Disdains craftwork | |
− | + | Disdains introspection | |
− | + | Disdains stoicism | |
− | + | Disdains tranquility | |
− | + | Disdains self-control | |
− | + | Paralyzed | |
− | + | Unconscious | |
− | + | Sluggish | |
− | + | Partially paralyzed | |
− | + | Thirsty | |
− | + | Dehydrated | |
− | + | Drowsy | |
− | + | Very drowsy | |
− | + | Stressed | |
− | + | Haggard | |
− | + | Hungry | |
− | + | Starving | |
− | + | Disdains peace | |
− | + | Disdains nature | |
− | + | Harrowed | |
− | + | Disdains knowledge | |
− | + | Bleeding | |
− | + | Heavy bleeding | |
− | + | Extreme pain | |
− | + | Drowning | |
− | + | Nauseous | |
− | + | Winded | |
− | + | Stunned | |
− | + | Over-exerted | |
− | + | Exhausted | |
− | + | Focused | |
− | + | Focused! | |
− | + | Distracted | |
− | + | Distracted! | |
− | + | Squad: | |
(Rusty) | (Rusty) | ||
(V Rusty) | (V Rusty) | ||
− | + | Needs | |
− | + | Healthy | |
− | + | Haul: | |
− | + | No official position | |
− | + | Partially webbed | |
− | + | Webbed | |
− | + | Injured | |
− | + | Seriously injured | |
− | + | Uphold tradition | |
− | + | Hear eloquence | |
− | + | Make merry | |
− | + | Self-examination | |
− | + | Learn something | |
− | + | Excitement | |
− | + | Be with friends | |
− | + | Be with family | |
− | + | Stay occupied | |
− | + | Meditate | |
− | + | Admire art | |
− | + | Be creative | |
− | + | Unmet need: | |
− | + | No unmet needs | |
− | + | Drink alcohol | |
− | + | Wander | |
− | + | Be extravagant | |
− | + | Think abstractly | |
− | + | Help somebody | |
− | + | Eat good meal | |
− | + | Cause trouble | |
− | + | See animal | |
− | + | Make romance | |
− | + | Acquire object | |
− | + | See great beast | |
− | + | Martial training | |
− | + | Craft object | |
− | + | Take it easy | |
− | + | Practice skill | |
− | + | Geography | |
− | + | Chemistry | |
− | + | Engineering | |
− | + | Medicine | |
− | + | Mathematics | |
− | + | Philosophy | |
− | + | Natural history | |
− | + | Astronomy | |
− | + | Combat | |
− | + | Description | |
− | + | Other skills | |
− | + | Social | |
− | + | Wounds | |
− | + | Status | |
− | + | History | |
− | + | Treatment | |
− | + | Dialog | |
− | + | Choreography | |
− | + | Musical composition | |
− | + | Autobiography | |
− | + | Biography | |
− | + | Letter | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Musical form | |
− | + | Poetic form | |
− | + | Manual | |
− | + | Dance form | |
− | + | Work details | |
− | + | No assigned rooms | |
− | + | Locations | |
− | + | Workshops | |
− | + | Star chart | |
− | + | Dictionary | |
− | + | Star catalogue | |
− | + | Cultural comparison | |
− | + | Cultural history | |
− | + | Treatise on technological evolution | |
− | + | Alternate history | |
− | + | Biographical dictionary | |
− | + | Comparative biography | |
− | + | Encyclopedia | |
− | + | Genealogy | |
− | + | Doctor | |
− | + | Monster slayer | |
− | + | Surgeon | |
− | + | Diagnostician | |
− | + | Scholar | |
− | + | Performer | |
− | + | Mercenary | |
− | + | Scribe | |
− | + | No dedicated workshop assignments | |
− | + | No work details | |
− | + | Tavern keeper | |
− | + | No location assignments | |
− | + | Will only do assigned tasks | |
− | + | Work animals | |
− | + | Cannot assign work details | |
− | + | Will do available tasks anywhere | |
− | + | War buddy | |
− | + | Childhood friend | |
− | + | Fellow scholar | |
− | + | Obsession | |
− | + | Father | |
− | + | Bonded | |
− | + | Pet owner | |
− | + | Mother | |
− | + | Spouse | |
− | + | Cannot assign work animals | |
− | + | Bone doctor | |
− | + | No relationships | |
− | + | No assigned or assignable work animals | |
− | + | Pure hate | |
− | + | Disliked | |
− | + | Grudge | |
− | + | Religious persecutor | |
− | + | Supernatural vengeance | |
− | + | Jealous grudge | |
− | + | Athletic rival | |
− | + | Friend | |
− | + | Persecutor | |
− | + | Business rival | |
− | + | Fellow athlete | |
− | + | Fellow artist | |
− | + | Close friend | |
− | + | Kindred spirit | |
− | + | Considers violent | |
− | + | Considers dancer | |
− | + | Good for business | |
− | + | Considers psychotic | |
− | + | Considers storyteller | |
− | + | Considers preacher | |
− | + | Considers bard | |
− | + | Considers poet | |
− | + | Considers monster | |
− | + | Intruder | |
− | + | Considers bully | |
− | + | Considers brigand | |
− | + | Long-term acquaintance | |
− | + | Object of worship | |
− | + | Passing acquaintance | |
− | + | Former apprentice | |
− | + | Former master | |
− | + | Considers flatterer | |
− | + | Considers quarreler | |
− | + | Master | |
− | + | Loyal soldier | |
− | + | Companion | |
− | + | Apprentice | |
− | + | Member of hated group | |
− | + | Member of respected group | |
− | + | Friendly fighter | |
− | + | Enemy fighter | |
− | + | Considers killer | |
− | + | Friendly terms | |
− | + | Comrade | |
− | + | Considers murderer | |
− | + | Outcast | |
− | + | Military organization | |
− | + | Merchant company | |
− | + | Performance troupe | |
− | + | Migrating group | |
− | + | Vessel crew | |
− | + | Religion | |
− | + | Nomadic group | |
− | + | No groups | |
− | + | Site government | |
− | + | Civilization | |
− | + | Protector of the weak | |
− | + | Hunter | |
− | + | Treasure hunter | |
− | + | Preserver of knowledge | |
− | + | Noted monster | |
− | + | Infamous monster | |
− | + | Feared as a monster | |
− | + | Certainly feared as a monster | |
− | + | Certainly considered an intruder | |
− | + | Noted intruder according | |
− | + | Legendary monster | |
− | + | Considered an intruder | |
− | + | Respected for heroic acts | |
− | + | Greatly respected for heroic acts | |
− | + | Infamous intruder | |
− | + | Legendary intruder | |
guild | guild | ||
− | + | Famous her | |
− | + | Legendary hero | |
− | + | Certainly considered a brawler | |
− | + | Moted brawler | |
− | + | Legendary villain | |
− | + | Considered a brawler | |
− | + | Considered a bully | |
− | + | Certainly considered a bully | |
− | + | Famous brawler | |
− | + | Legendary brawler | |
− | + | Legendary bully | |
− | + | Feared as a brigand | |
− | + | Noted bully | |
− | + | Infamous bully | |
− | + | Infamous brigand | |
− | + | Legendary brigand | |
− | + | Certainly feared as a brigand | |
− | + | Noted brigand | |
− | + | Feared as a killer | |
− | + | Greatly feared as a killer | |
− | + | Infamous murderer | |
− | + | Legendary murderer | |
− | + | Legendary killer | |
− | + | Respected as a hunter | |
− | + | Noted killer | |
− | + | Infamous killer | |
− | + | Great hunter | |
− | + | Legendary hunter | |
− | + | Skilled hunter | |
− | + | Talented hunter | |
− | + | Noted villain | |
− | + | Infamous villain | |
− | + | Feared as a villain | |
− | + | Greatly feared as a villain | |
− | + | Legendary loyal soldier | |
− | + | Respected for fighter | |
− | + | Noted loyal soldier | |
− | + | Famous loyal soldier | |
− | + | Famous fighter | |
− | + | Legendary fighter | |
− | + | Greatly respected for fighter | |
− | + | Noted fighter | |
− | + | Noted enemy fighter | |
− | + | Infamous enemy fighter | |
− | + | Feared for violent opposition | |
− | + | Greatly feared for violent oppositoin | |
− | + | Greatly feared as a murderer | |
− | + | Noted murderer | |
− | + | Legendary enemy fighter | |
− | + | Feared as a murderer | |
− | + | Famous treasure hunter | |
− | + | Legendary treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Noted treasure hunter | |
− | + | Noted preserver of the knowledge | |
− | + | Famous preserver of the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Greatly respected for protecting the weak | |
− | + | Noted protector of the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Respected for loyalty | |
− | + | Greatly respected for loyalty | |
− | + | Famous protector of the weak | |
− | + | Legendary protector of the weak | |
− | + | Former member | |
− | + | Prisoner | |
− | + | Former slave | |
− | + | Criminal | |
− | + | Member | |
− | + | Citizen | |
− | + | Considered a thief | |
− | + | Certainly considered a thief | |
− | + | Former mercenary | |
− | + | Former | |
− | + | Legendary thief | |
− | + | Respected for hunting treasure | |
− | + | Noted thief | |
− | + | Infamous thief | |
− | + | Preferences | |
− | + | Slated for removal | |
− | + | *** Forbidden *** | |
− | + | Memories | |
− | + | Recent thoughts | |
− | + | Values | |
− | + | Traits | |
− | + | Uniform | |
− | + | No orders | |
− | + | No squad assigned | |
− | + | Worker | |
− | + | Former prisoner | |
− | + | Former worker | |
− | + | Remove building | |
− | + | Cancel construction | |
− | + | been claimed by | |
− | + | This building has | |
− | + | Construction inactive. | |
− | + | Construction suspended. | |
− | + | Suspend construction | |
− | + | Resume construction | |
− | + | Construction initiated. | |
− | + | Waiting for construction... | |
− | + | Construction nearly done. | |
− | + | Partially constructed. | |
− | + | Removal inactive. | |
− | + | Removal suspended. | |
− | + | Trap Occupied: | |
− | + | Cancel removal | |
− | + | "I must have | |
needs | needs | ||
− | + | mutters | |
− | + | things... certain things | |
− | + | Leave me. I need... " | |
− | + | screams | |
− | + | works with menacing fury! | |
− | + | works, darkly brooding... | |
− | + | "Yes. I need | |
− | + | broods | |
− | + | keeps muttering | |
− | + | works furiously! | |
− | + | works secretly... | |
− | + | cloth... thread | |
− | + | leather... skin | |
− | + | sketches | |
− | + | bars... metal | |
− | + | stone... rock | |
− | + | blocks... bricks... | |
− | + | gems... shining | |
− | + | raw... clear | |
− | + | raw... green | |
− | + | rough... color | |
− | + | raw... crystal | |
− | + | a shell | |
− | + | bones... yes | |
− | + | tree... life | |
− | + | a corpse | |
− | + | square blocks | |
− | + | cut gems | |
− | + | stacked cloth | |
− | + | stacked leather | |
− | + | a quarry | |
− | + | rough gems | |
− | + | of metal | |
− | + | shining bars | |
− | + | a forest | |
− | + | rough gems and glass | |
− | + | glass and burning wood | |
− | + | skeletons | |
− | + | pictures of | |
− | + | shells | |
− | + | will do available tasks anywhere | |
− | + | will only do assigned tasks | |
− | + | A manager is required to add work orders to the shop. | |
− | + | Work orders cannot be assigned to this building. | |
− | + | Workers cannot be assigned to this building. | |
− | + | Add new task | |
− | + | Only one master may be assigned to each workshop. | |
− | + | This workshop is free for anybody to use. | |
− | + | Link lever | |
− | + | Need accessible mechanisms. | |
− | + | Link plate | |
− | + | Pull lever | |
− | + | Workers | |
− | + | Work orders | |
− | + | Hanging | |
− | + | Stable Foundation | |
− | + | Start Pump Manually | |
− | + | Stop Pumping Manually | |
− | + | Inactive | |
− | + | Active | |
− | + | Total Power Needed: | |
− | + | Total Power: | |
− | + | The well is dry. | |
− | + | The well is operational. | |
− | + | Frozen Elsewhere | |
− | + | Frozen Here | |
− | + | General work orders allowed: | |
− | + | Work orders can be added specifically for this shop. | |
− | + | The bucket is full. | |
− | + | There is no bucket. | |
− | + | * Destroys colony | |
− | + | Gather any products | |
− | + | Do not gather products | |
− | + | * Requires a jug | |
− | + | * Requires wild colony or | |
− | + | Install colony when ready | |
− | + | Do not install colony | |
− | + | * Existing hive | |
− | + | On display | |
− | + | This is a memorial to | |
− | + | Assign new display items | |
− | + | Assigned | |
− | + | Pumps from the east | |
− | + | Pumps from the north | |
− | + | Pumps from the west | |
− | + | Pumps from the south | |
− | + | before this restraint will | |
− | + | You must designate a dungeon | |
− | + | This furniture is a part of multiple rooms. | |
− | + | be used for imprisonment. | |
− | + | Unassigned occupant | |
− | + | Occupant | |
− | + | Aquarium | |
− | + | Terrarium | |
− | + | Too many hives | |
− | + | Not ready to be split | |
− | + | * Output restricted | |
− | + | * No output | |
− | + | Outdoor access | |
− | + | * Saves colony for split | |
− | + | Ready to be split | |
− | + | No outdoor access | |
− | + | Unnamed animal training area | |
− | + | Unnamed clay collection area | |
− | + | Unnamed bedroom | |
− | + | Unnamed plant gathering area | |
− | + | Unnamed museum | |
− | + | Unnamed zoo | |
− | + | Unnamed pen/pasture | |
− | + | Unnamed meeting hall | |
− | + | Unnamed pit/pond | |
− | + | Unnamed fishing area | |
− | + | Unnamed sculpture garden | |
− | + | Unnamed memorial hall | |
− | + | Unnamed water source | |
− | + | This furniture is a part of | |
− | + | Unnamed sand collection area | |
− | + | Unnamed dump | |
− | + | Orientation | |
− | + | Not in Use | |
− | + | Forbidden | |
− | + | Operated by Mechanisms | |
− | + | Chained | |
− | + | Assigned and chained | |
− | + | Prepare to Fire | |
− | + | Fire at Will | |
− | + | Unnamed dining hall | |
− | + | Unnamed dormitory | |
− | + | Unnamed zone | |
− | + | Unnamed tomb | |
− | + | Unnamed archery range | |
− | + | Unnamed office | |
− | + | Unnamed dungeon | |
− | + | Unnamed barracks | |
− | + | Nest box claimed by | |
− | + | Deceased | |
− | + | Move goods to/from depot | |
− | + | Nest box unclaimed | |
− | + | before this coffin will | |
− | + | You must designate a tomb | |
− | + | This is the resting place of | |
− | + | be used for burial. | |
− | + | HATCH TAKEN BY INVADERS | |
− | + | HATCH USED BY INTRUDER | |
− | + | Retake hatch to forbid it. | |
− | + | DOOR TAKEN BY INVADERS | |
− | + | Passable | |
− | + | DOOR USED BY INTRUDER | |
− | + | Retake door to forbid it. | |
− | + | Nothing | |
− | + | Large gem | |
− | + | Broker cannot access depot | |
− | + | Broker can access depot | |
− | + | Desired bait: | |
− | + | You do not have a broker. | |
− | + | Anyone requested at depot | |
− | + | Broker requested at depot | |
− | + | Broker: | |
− | + | No trader needed at depot | |
items | items | ||
− | + | Awaiting | |
− | + | There are no merchants trading right now. | |
− | + | Disengaged | |
− | + | is best) | |
− | + | Show items | |
− | + | Show linked buildings | |
− | + | Poor soil | |
− | + | every season | |
− | + | (Cavern soil | |
− | + | Set to fertilize | |
− | + | Not set to fertilize | |
− | + | Fertilize | |
− | + | Current amount: | |
− | + | Trap Baited: | |
− | + | No seeds | |
− | + | Leave fallow | |
− | + | asking questions | |
− | + | heard this was a good place to search for monsters. | |
− | + | seeking work as a scholar | |
− | + | seeking work as a mercenary | |
− | + | seeking sanctuary | |
− | + | for diplomacy | |
− | + | to perform | |
− | + | to relax | |
− | + | seeking work as a performer | |
− | + | to slay beasts | |
− | + | This visitor has come | |
− | + | This visitor is ready to leave. | |
− | + | to study | |
− | + | to pray | |
was the place to look for long-term work. | was the place to look for long-term work. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
would be a safe place to stay. | would be a safe place to stay. | ||
− | + | believes | |
was the place to entertain people. | was the place to entertain people. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
was the place for long-term scholarship. | was the place for long-term scholarship. | ||
was the place to perform research. | was the place to perform research. | ||
− | + | was curious about | |
− | + | went on this journey out of curiosity. | |
was the place to admire fine architecture. | was the place to admire fine architecture. | ||
was the place for a good drink. | was the place for a good drink. | ||
− | + | heard | |
− | + | heard this was the place for those seeking danger. | |
was the place for prayer. | was the place for prayer. | ||
− | + | [C:6:0:0] | |
− | + | doesn't feel | |
− | + | [C:3:0:1] | |
− | + | [C:2:0:1] | |
− | + | was in | |
− | + | feels | |
− | + | didn't feel | |
− | + | is in | |
− | + | [C:7:0:1] | |
− | about the location of | + | about the location of |
− | + | is seeking information | |
− | + | [C:7:0:0] | |
− | + | You can learn more about this visitor after they chat with a local. | |
− | + | grim satisfaction | |
− | + | horrified | |
− | + | grieves | |
− | + | grieved | |
− | + | suspicious | |
− | + | fondness | |
− | + | shocked | |
− | + | alarmed | |
− | + | satisfied | |
− | + | annoyed | |
− | + | grumpy | |
− | + | grouchy | |
− | + | [C:4:0:1] | |
− | + | [C:5:0:1] | |
− | + | [C:1:0:1] | |
− | + | [C:6:0:1] | |
− | + | affection | |
− | + | adoration | |
− | + | aggravated | |
− | + | agitated | |
− | + | vengeful | |
− | + | admiration | |
− | + | accepting | |
− | + | gaiety | |
− | + | blissful | |
− | + | triumph | |
− | + | excited | |
− | + | bitter | |
− | + | caring | |
− | + | aroused | |
− | + | apathetic | |
− | + | aversion | |
− | + | astonished | |
− | + | amused | |
− | + | anxious | |
− | + | anguish | |
− | + | alienated | |
− | + | ambivalent | |
− | + | amazed | |
− | + | distressed | |
− | + | embarrassed | |
− | + | elated | |
− | + | dislike | |
− | + | disillusioned | |
− | + | displeasure | |
− | + | dismayed | |
− | + | despair | |
− | + | delighted | |
− | + | disgusted | |
− | + | disappointed | |
− | + | contemptuous | |
− | + | confused | |
− | + | dejected | |
− | + | content | |
− | + | gratitude | |
− | + | guilty | |
− | + | frustrated | |
− | + | frightened | |
− | + | gloomy | |
− | + | gleeful | |
− | + | afraid | |
− | + | exhilarated | |
− | + | ferocity | |
− | + | empathy | |
− | + | exasperated | |
− | + | enjoyment | |
− | + | lustful | |
− | + | lonely | |
− | + | mortified | |
− | + | miserable | |
− | + | jovial | |
− | + | loathing | |
− | + | jubilant | |
− | + | interested | |
− | + | insulted | |
− | + | isolated | |
− | + | irritated | |
− | + | hateful | |
− | + | humiliated | |
− | + | hopeless | |
− | + | regretful | |
− | + | relieved | |
− | + | repentant | |
− | + | remorseful | |
− | + | pleasure | |
− | + | rejected | |
− | + | enraptured | |
− | + | panics | |
− | + | panicked | |
− | + | passionate | |
− | + | patient | |
− | + | nostalgic | |
− | + | nervous | |
− | + | outraged | |
− | + | optimistic | |
− | + | wonder | |
− | + | unhappy | |
− | + | wrathful | |
− | + | worried | |
− | + | terrified | |
− | + | tenderness | |
− | + | uneasy | |
− | + | thrilled | |
− | + | shaken | |
− | + | servile | |
− | + | sympathy | |
− | + | ashamed | |
− | + | restless | |
− | + | resentful | |
− | + | self-pity | |
− | + | indignant | |
− | + | remembering | |
− | + | dwelling upon | |
[C:7:0:1] | [C:7:0:1] | ||
[C:7:0:0] | [C:7:0:0] | ||
[C:5:0:0] | [C:5:0:0] | ||
− | + | anything | |
− | + | reliving | |
[C:5:0:1] | [C:5:0:1] | ||
− | + | enthusiastic | |
− | + | euphoric | |
− | + | pessimistic | |
− | + | existential crisis | |
− | + | zealous | |
− | + | expectant | |
− | + | defeated | |
− | + | Cleaning | |
− | + | Making weapons | |
− | + | Making armor | |
− | + | Making projectiles | |
intellectual values | intellectual values | ||
− | + | Building | |
− | + | Making furniture | |
− | intellectual values and changed | + | intellectual values and changed |
− | to rethink | + | to rethink |
− | + | changed | |
personal tendencies | personal tendencies | ||
− | + | , [C:5:0:1] | |
− | + | , [C:5:0:0] | |
− | + | allowed | |
− | + | and mulling over the recurring memory | |
− | + | letter | |
− | + | short story | |
− | + | autobiography | |
− | + | biography | |
− | + | manual | |
− | + | This is an untitled | |
− | + | chronicle | |
− | + | Making anvils | |
− | + | star catalogue | |
− | + | star chart | |
− | + | , authored by | |
− | + | alternate history | |
− | + | cultural comparison | |
− | + | dictionary | |
− | + | treatise on technological evolution | |
− | + | genealogy | |
− | + | biographical dictionary | |
− | + | cultural history | |
− | + | encyclopedia | |
− | + | musical composition | |
− | + | dialog | |
− | + | comparative biography | |
− | + | choreography | |
− | + | It is an example of | |
− | + | Squad Order | |
− | + | Population: ~3000 | |
− | + | Population: ~2000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
days' travel | days' travel | ||
− | + | More than a day's travel | |
− | + | Population: ~10 | |
− | + | Population: <10 | |
− | + | Population: ~30 | |
− | + | Population: ~20 | |
− | + | Population: ~50 | |
− | + | Population: ~40 | |
− | + | Population: ~75 | |
− | + | Population: ~60 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~1000 | |
− | + | Population: ~750 | |
− | + | Artifacts (Rumored) | |
− | + | Cannot raid your civilization | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | No contact | |
− | + | They offer tribute | |
− | + | Alliance | |
− | + | They accept | |
tribute | tribute | ||
− | + | Civilization: | |
− | + | They offer | |
− | + | No civilized population | |
− | + | Site government: | |
− | + | Terror | |
− | + | Imports from | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Accepting tribute | |
− | + | Your site government | |
civilization | civilization | ||
− | + | Offering tribute | |
− | + | Click to raid this site (creates new mission) | |
− | + | Unnamed | |
− | + | Cannot order mission without leader | |
− | + | Click to explore this site (creates new mission) | |
− | + | Click to request workers | |
− | + | Inaccessible mission location | |
− | + | Cannot make request without leader | |
− | + | No workers available | |
− | + | Pillage | |
− | + | Demand Tribute from | |
− | + | Make Request of | |
− | + | Explore | |
− | + | You have no agreements with this land. | |
− | + | This land has no important leaders. | |
− | + | Agreed in year | |
− | + | Pending | |
− | + | Trade Agreement (Exports to | |
− | + | Requests (Imports from | |
− | + | a broker with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Vengeance | |
− | + | You can look at trade information once you have | |
− | + | Offerings from | |
− | + | and more... | |
− | + | Click for assignments and details | |
commander | commander | ||
− | + | Messenger (unfilled) | |
traveling | traveling | ||
− | + | No commanders | |
messenger | messenger | ||
− | + | No messengers | |
− | + | Recover | |
− | + | Rescue | |
− | + | Seize | |
− | + | Take Over | |
− | + | Demand surrender and occupy | |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | Demand ongoing tribute | |
− | + | Conquer and occupy | |
− | + | Raze (openly attack and destroy site) | |
− | + | Demand one-time tribute | |
− | + | Raid (squads will try to avoid detection) | |
− | + | Pillage (openly attack) | |
− | + | Loot other items | |
− | + | Steal livestock | |
− | + | Release other prisoners | |
− | + | Take important treasures | |
− | + | No notable skills | |
− | + | Free captives belonging to your civilization | |
− | + | This mission cannot be altered now. | |
− | + | Remove | |
− | + | Location unknown | |
− | + | Click to rescue (creates new mission) | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | No reports available | |
− | + | Click to view all news and rumors | |
− | + | No messengers available | |
− | + | No squads available | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | marched on | + | marched on |
− | claimed | + | claimed |
− | + | the army of | |
− | + | Artifacts | |
− | + | Reports | |
− | + | Civilizations | |
− | + | Missing citizens | |
− | + | Missions | |
− | + | News and rumors | |
− | + | Click to recover (creates new mission) | |
− | + | Center on fort | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | Claimed by your local government | |
− | founded | + | founded |
− | after a long journey from the lands of | + | after a long journey from the lands of |
− | reclaimed | + | reclaimed |
− | on behalf of | + | on behalf of |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | an insurrection against | |
− | began in | + | began in |
was known to be | was known to be | ||
− | + | , replacing | |
− | in the name of | + | in the name of |
− | became | + | became |
− | + | Unknown creature | |
(not possible) | (not possible) | ||
− | + | elevation | |
− | + | , position | |
− | + | Unnamed recenter location | |
− | + | Recenter to | |
− | + | was kidnapped | |
− | from | + | from |
− | led by | + | led by |
− | descended upon | + | descended upon |
− | + | refugees calling themselves | |
fled from the area just before an army | fled from the area just before an army | ||
− | moved on in search of a better future after the horrible mismanagement of | + | moved on in search of a better future after the horrible mismanagement of |
− | gave up on their occupation of | + | gave up on their occupation of |
was conquered | was conquered | ||
− | + | Saving items... | |
− | + | Saving units... | |
− | + | Characterizing raw data... | |
− | + | Allocating space... | |
− | + | Offloading art... | |
− | + | Opening file... | |
− | + | Preliminary cleaning... | |
− | + | Offloading units... | |
− | + | Initializing... | |
− | + | Checking directory structure... | |
− | + | Add new recenter location | |
− | + | Saving game | |
− | + | Not yet asssigned | |
− | + | Hotkey: | |
− | + | Unknown item | |
(hidden) | (hidden) | ||
− | + | Saving squads... | |
− | + | Saving formations... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving jobs... | |
− | + | Saving schedules... | |
− | + | Saving belief systems... | |
− | + | Saving image sets... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving army controllers... | |
− | + | Saving tracking information... | |
− | + | Saving vehicles... | |
− | + | Saving armies... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving activities... | |
− | + | Saving interactions... | |
− | + | Woodcutting | |
− | + | Information sheets | |
− | + | Mining | |
− | + | Stockpiles | |
− | + | Interactive tutorial | |
− | + | Camera controls | |
− | + | Closing file... | |
− | + | Finishing... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving divination sets... | |
− | + | Saving announcements... | |
− | + | Meeting areas and locations | |
− | + | Ramps and channels | |
− | + | Handling light aquifers | |
− | + | Clothing | |
− | + | Traps and levers | |
− | + | Offices and administrative work | |
− | + | Ore and smelting | |
− | + | Other food sources | |
− | + | Bins, bags, and barrels | |
− | + | Survival | |
− | + | Planting | |
− | + | [Completed] | |
− | + | Information and guides | |
− | + | Alerts | |
− | + | Preparing for the caravan | |
− | + | [Viewed] | |
− | + | There is a folder with this name already. | |
− | + | Popup: The world | |
− | + | Popup: Work orders | |
− | + | Popup: Justice | |
− | + | Popup: Squads | |
− | + | Popup: Work details | |
− | + | Popup: Nobles | |
− | + | Popup: Hauling | |
− | + | Popup: Stocks | |
− | + | Popup: Zones | |
− | + | Popup: Burrows | |
− | + | Happiness and stress | |
− | + | Refuse and dumping | |
− | + | Dig deeper | |
− | + | here again. | |
− | + | Retire | |
− | + | Really retire? The world will be saved but | |
− | + | you will need to unretire the fort to play | |
− | + | autosave 2 | |
− | + | autosave 3 | |
− | + | current | |
− | + | autosave 1 | |
− | + | save? It will never be overwritten, | |
− | + | but you can delete it while loading. | |
− | + | title screen, with their own active save. | |
− | + | What would you like to name this manual | |
− | + | What would you like to name this timeline? | |
− | + | Saves starting here will be grouped on the | |
− | + | Would you like to overwrite it? | |
− | + | Return to game | |
− | + | Save world and return to title menu | |
− | + | Succumb to the invasion | |
− | + | Settings | |
− | + | Abandon the fortress to ruin | |
− | + | Quit without saving | |
− | + | Save and continue playing | |
− | + | Retire the fortress (for the time being) | |
− | + | Abandon | |
− | + | Save and return to title menu | |
− | + | Really quit? The fort will be saved but | |
− | + | you will need to reclaim the fort to play | |
− | + | save will be lost. | |
− | + | Really quit without saving? | |
− | + | All of your progress since the last | |
− | + | Death Spiral | |
− | + | Koganusan | |
− | + | Expansive Cavern | |
− | + | Dwarf Fortress | |
− | + | Dabu & Simon Swerwer | |
− | + | Do this if you want to keep the old save. | |
− | + | May interfere with existing saves. | |
− | + | Recommended! | |
− | + | Multiple copies of the timeline found. | |
− | + | Save to new timeline | |
− | + | Save to new folder (same timeline) | |
− | + | Save to this timeline | |
− | + | Save to timeline folder: | |
− | + | Return to title menu | |
− | + | Continue | |
− | + | Classic DF Main Theme | |
− | + | Track playing: | |
− | + | Classic DF Title Theme | |
− | + | Tarn Adams | |
− | + | Dabu & Agueda Macias | |
− | + | Mountainhome | |
− | + | Winter Entombs You | |
− | + | Craftsdwarfship | |
− | + | Strike the Earth! | |
− | + | Strange Moods | |
− | + | First Year | |
− | + | Another Year | |
− | + | Drink & Industry | |
− | + | Vile Force of Darkness | |
− | + | Hill Dwarf | |
− | + | Forgotten Beast | |
− | + | Toady Five | |
− | + | Toady Six | |
− | + | Toady Four | |
− | + | Obsidian | |
− | + | Suite Espagnole Part II | |
− | + | Suite Espagnole Part III | |
− | + | Dolomite | |
− | + | Suite Espagnole Part I | |
− | + | Toady Three | |
− | + | Roldeth | |
− | + | Toady One | |
− | + | Toady Two | |
− | + | The Tavern Part I | |
− | + | The Tavern Part II | |
− | + | Last track: | |
− | + | Your strength has been broken. | |
− | + | Withered | |
− | + | Your settlement has been abandoned. | |
− | + | Conquered | |
− | + | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | |
− | + | Abandoned | |
− | + | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | |
− | + | Retired | |
− | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | |
− | + | More likely, your dwarves will starve, unless you read the first few guides here! | |
− | + | save/*.* | |
− | + | save/current/world.sav | |
− | + | Interlude playing: | |
− | + | Last interlude: | |
− | + | Haunted Lands | |
− | + | Cages & Chains | |
of 20) | of 20) | ||
− | + | Open stockpile mode | |
− | + | Finish mining | |
− | + | Room completed ( | |
− | + | End stairway | |
− | + | Unpause | |
− | + | Open mining mode | |
− | + | Start stairway | |
− | + | Zoom in | |
− | + | oom out | |
− | + | Move the camera up | |
− | + | Move the camera down | |
− | + | Skip tutorial | |
− | + | Move the camera | |
− | + | Your settlement has crumbled to its end. | |
− | + | Start tutorial | |
− | + | Dismiss the large red alert | |
− | + | Click the help button | |
− | + | Click a citizen or creature | |
− | + | Close the information sheet | |
− | + | Make the bed | |
− | + | Place a bed | |
− | + | Click workshop | |
− | + | Add a Make bed"" task" | |
− | + | Place carpenter's workshop | |
− | + | Construct workshop | |
− | + | Stockpile wood | |
− | + | Open building mode | |
− | + | Designate tree | |
− | + | Chop down tree | |
− | + | Place All stockpile | |
− | + | Open tree-felling mode | |
− | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | |
(1 of 8) | (1 of 8) | ||
− | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | |
− | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | |
− | + | Non-interactive help will be available whatever you decide. | |
− | + | On your own! | |
− | + | Quick start and short tutorial? | |
− | + | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | |
− | + | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | |
− | + | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | |
− | + | You'll begin by creating your world and watching the region's history unfold. | |
− | + | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | |
− | + | Welcome to Dwarf Fortress | |
− | + | Prepare to guide your stout charges to fortune in a world fraught with many perils. | |
− | + | Don't show again | |
− | + | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | |
− | + | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | |
(2 of 8) | (2 of 8) | ||
− | + | It's time to get to work! Let's start by digging a stairwell into the ground. | |
− | + | You can zoom in and out of the play area using | |
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | |
− | + | ] hotkey will recenter on your wagon. | |
− | + | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | |
− | + | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | |
− | + | To change the camera's elevation, press | |
− | + | ] and | |
− | + | ] or hold the middle mouse button and drag the view. | |
− | + | Your view is focused on one elevation at a time. To move the camera around, press | |
− | + | supplies around your fortress where they are needed. | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
(3 of 8) | (3 of 8) | ||
− | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | |
− | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | |
− | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. | |
− | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | |
− | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | |
− | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | |
− | + | order also works. | |
− | + | Now we'll unpause the game and let the miner finish the task. Press | |
− | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | |
− | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | always be used to close most menus, as well as | |
(4 of 8) | (4 of 8) | ||
− | + | good idea to keep your fortress clean. | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
(5 of 8) | (5 of 8) | ||
− | + | Now that you have the building materials it's time to start building. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | There have been several already! | |
(7 of 8) | (7 of 8) | ||
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | Feel free to pause and check out the information. | |
− | + | Right click to dismiss the information sheet. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | The rest of the interface is now enabled. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
(6 of 8) | (6 of 8) | ||
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | + | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | |
− | + | Just the beginning | |
− | + | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | |
− | + | kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. | |
− | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
− | + | An obvious material to use to make the crafts is rock. | |
− | + | You need something of value to trade. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You may need supplies before the coming of winter. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | Preparing for the Caravan | |
(8 of 8) | (8 of 8) | ||
− | + | Hover over an alert icon to see the information. | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | There have been a few already! | |
− | + | There has been one already! | |
− | + | [C:7:0:0], [C:2:0:0] | |
− | + | Woodcutter | |
− | + | Click here and make sure you have a [C:2:0:0] | |
− | + | [C:7:0:1]Labor[C:7:0:0] | |
− | + | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | [C:7:0:1]Shelter[C:7:0:0] | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
− | + | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | |
+ | Use the arrow at the top of this window to minimize the tutorial | ||
weeping | weeping | ||
praying | praying | ||
− | + | looks terrified | |
− | + | looks dejected | |
burning | burning | ||
melting | melting | ||
Line 2,310: | Line 2,310: | ||
screaming | screaming | ||
cringing | cringing | ||
− | torturing | + | torturing |
− | prostrating itself before | + | prostrating itself before |
being mutilated | being mutilated | ||
being flayed | being flayed | ||
Line 2,323: | Line 2,323: | ||
withering away | withering away | ||
suffering | suffering | ||
− | + | looks confused | |
− | + | looks offended | |
− | praying to | + | praying to |
− | hiding | + | hiding |
− | raising | + | raising |
− | striking down | + | striking down |
− | embracing | + | embracing |
− | speaking with | + | speaking with |
− | refusing | + | refusing |
− | greeting | + | greeting |
− | fighting with | + | fighting with |
− | massacring | + | massacring |
− | surrounded by | + | surrounded by |
− | shooting | + | shooting |
− | burning | + | burning |
− | admiring | + | admiring |
− | devouring | + | devouring |
− | committing a depraved act upon | + | committing a depraved act upon |
− | + | Front Compound | |
− | + | Given name | |
− | + | Random | |
− | + | Name the symbol | |
− | + | Name the squad | |
− | + | Name the location | |
− | + | Name the image | |
− | + | Name your group | |
− | + | Name your settlement | |
− | being mutilated by | + | being mutilated by |
− | hanging from | + | hanging from |
− | being flayed by | + | being flayed by |
− | impaled on | + | impaled on |
− | engraving | + | engraving |
− | cooking | + | cooking |
− | contemplating | + | contemplating |
− | + | Present Participle | |
− | + | Past Participle | |
− | + | Preterite | |
− | + | Present (3rd) | |
− | + | Present (1st) | |
− | + | Prefix | |
− | + | Adjective | |
− | + | Plural Noun | |
− | + | Singular Noun | |
− | + | Hyphen Compound | |
− | + | Second Adjective | |
− | + | First Adjective | |
− | + | Rear Compound | |
− | + | Existing image | |
− | + | Related to civilization or other group | |
− | + | Related to site | |
− | + | Related to historical figure | |
− | + | Leave editor and discard data | |
− | + | Any image data you've changed will be lost. | |
− | + | Keep working | |
− | + | Don't perform action | |
− | + | You won't perform your action if you leave. | |
− | + | Warning! | |
− | + | Image information | |
− | + | Image information for engraving | |
− | + | Image information for | |
− | + | The symbol of | |
− | + | Delete element | |
− | + | Action or relationship | |
− | + | Artifact | |
− | + | Object | |
− | + | Historical figure | |
− | + | Civ commission | |
− | + | Civilization symbol | |
− | + | Group commission | |
− | + | Group symbol | |
− | + | Allow artist to choose | |
− | + | Let your mind wander | |
− | + | Specify a new image | |
− | + | performance troupe | |
− | + | merchant company | |
− | + | civilization | |
− | + | outcast | |
− | + | local | |
− | + | nomadic | |
− | + | migrating | |
− | + | These are | |
− | + | This is a | |
− | + | Choose Y: | |
− | + | Choose X: | |
− | + | Untitled/unnamed | |
− | + | (0 for unnumbered plural) | |
− | + | Number: | |
− | + | thread | |
− | + | leather | |
− | + | Specify type | |
− | + | military organization | |
− | + | religion | |
− | + | vessel | |
− | + | government | |
− | + | Setting material | |
− | + | Spikes | |
− | + | Hanging rings | |
− | + | Covered | |
− | + | Setting type | |
− | + | Specify size | |
− | + | material | |
− | + | map/set too long | |
− | + | Music Volume: | |
− | + | Master Volume: | |
− | + | Change it to [SOUND:YES] for audio. | |
− | + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | |
− | + | Audio has been manually disabled. | |
− | + | Range: | |
− | + | No fullscreen resolutions detected. | |
− | + | Detect | |
− | + | Resolution: | |
− | + | Fullscreen | |
− | + | Windowed | |
− | drops | + | drops |
− | drinks | + | drinks |
− | straps | + | straps |
− | draws | + | draws |
to load a macro. | to load a macro. | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
to record/stop recording a macro. | to record/stop recording a macro. | ||
− | + | Fast repeat | |
− | + | Delayed repeat | |
− | + | Don't repeat | |
− | + | Macros | |
− | + | Text entry | |
− | + | Fortress | |
− | + | General | |
− | + | Average Seconds Between Tracks/Interludes: | |
− | + | Sound Effects Volume: | |
− | + | Ambience Volume: | |
− | + | Difficulty | |
− | + | Keybindings | |
− | + | prefs/interface.txt | |
− | + | data/init/interface.txt | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Normal | |
− | + | Enemies: | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | No macros created. | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
Desired grid width for scaling (default = 170) | Desired grid width for scaling (default = 170) | ||
− | + | Scale interface to fit grid height/width | |
− | + | Always | |
− | + | If points remain | |
− | + | Prepare carefully embark confirmation | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Mwheel | |
− | + | Mouse: | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Disabled | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Nickname position (legends mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Enemy production trigger 1 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Civilizations can attack | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Failed to open | |
for writing | for writing | ||
− | + | prefs/init.txt | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | [FULLSCREENY: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWED: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [MASTER_VOLUME: | |
− | + | [SOUND: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [FPS_CAP: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [INITIAL_SAVE: | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | prefs/d_init.txt | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | [TEXTURE_PARAM: | |
− | + | STANDARD | |
− | + | SOFTWARE | |
− | + | [PRINT_MODE: | |
− | + | [LOG_MAP_REJECTS: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | IF_POINTS_REMAIN | |
− | + | ALWAYS | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | + | [PATH_COST: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [MULTITHREADING: | |
− | + | [MAXIMUM_EMBARK_DIM: | |
− | + | [GRAZE_COEFFICIENT: | |
− | + | [NICKNAME_LEGENDS: | |
− | + | [NICKNAME_ADVENTURE: | |
− | + | REPLACE_ALL | |
− | + | CENTRALIZE | |
− | + | REPLACE_FIRST | |
− | + | [NICKNAME_DWARF: | |
− | + | [SHOW_ALL_HISTORY_IN_DWARF_MODE: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | deque<T> too long | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | r;HCx;X | |
− | + | )8>-^<> | |
− | + | l>Wvq>v | |
− | + | *?'i.? | |
− | + | d2?-w6? | |
− | + | >?>@C?l | |
− | + | t?,Iz? | |
− | + | ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll | |
− | + | Qkkbal | |
− | + | [-&LMb#{' | |
− | + | w+OQvr | |
− | + | )\ZEo^m/ | |
− | + | H*0"ZOW | |
− | + | mj>zjZ | |
− | + | IiGM>nw | |
− | + | ewh/?y | |
− | + | OZw3(? | |
− | + | V_:X1: | |
− | + | #+3;CScs | |
− | + | Fail to schedule the chore! | |
− | + | broken promise | |
− | + | This function cannot be called on a default constructed task | |
− | + | promise already satisfied | |
− | + | future already retrieved | |
− | + | future | |
− | + | no state | |
− | + | Histories of | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Enterprise | |
− | + | Industry | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Diligence | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Copyright (C) 2002-2023 by Tarn Adams | |
− | + | Sound... | |
− | + | Music... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Installed | |
− | + | Mods install automatically when chosen during world creation. | |
− | + | Author: | |
− | + | Unnamed mod | |
− | + | Version: | |
− | + | Unknown author | |
− | + | Description: | |
− | + | Earliest compatible version: | |
− | + | Must be before | |
− | + | Must be after | |
− | + | Conflicts with | |
− | + | Requires | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Text... | |
− | + | Languages... | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | Testing Arena | |
− | + | Adventurer | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | Timeline: | |
− | + | World: | |
saves | saves | ||
− | + | Autosave | |
− | + | Folder: | |
− | + | Manual save | |
− | + | Active save | |
− | + | adventurer | |
− | + | Start new game in existing world | |
− | + | Continue active game | |
− | + | Object testing arena | |
− | + | Create new world | |
− | + | Unknown Type Error | |
− | + | Testing Arena (Adventurer) | |
− | + | early | |
− | + | spring | |
− | + | autumn | |
− | + | summer | |
− | + | Are you sure you want to delete this game? | |
− | + | winter | |
− | + | Are you sure you want to delete this active world? | |
− | + | (no other folders will be deleted) | |
− | + | This Version of DF uses FMOD Studio | |
− | + | All active/manual/autosaves there will be deleted! | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | The topic being taught is | |
− | + | The topic being discussed is | |
− | + | This organizational activity will branch into specific social events. | |
− | + | The topic being written about is | |
− | + | This organizational activity will branch into specific play events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | There is no specific information for this activity. | |
− | + | About DF | |
− | + | /world.sav | |
− | + | data/credits.txt | |
− | + | data/sound/song_title.ogg | |
− | + | /world.dat | |
− | + | Loading... | |
− | + | data/sound/song_game.ogg | |
− | + | [C:7:0:0] | |
− | + | [C:3:0:1] | |
− | + | The performance is at | |
− | + | poetry | |
− | is an example of | + | is an example of |
− | + | The topic being considered is | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | Seed text | |
− | + | beast_small | |
− | + | beast_large | |
− | + | humanoid | |
− | + | humanoid_giant | |
− | + | CUSTOM_LAW_MAKER | |
− | + | failed_experiment_small | |
− | + | failed_experiment_large | |
− | + | ladies | |
− | + | lady consort | |
− | + | ladies consort | |
− | + | lord consort | |
− | + | lords consort | |
− | + | CUSTOM_OUTCAST_LT | |
− | + | hearthperson | |
− | + | hearthpeople | |
− | + | played for sympathy | |
− | + | offered a bribe | |
− | using the position | + | using the position |
− | + | made a blackmail threat, due to embezzlement | |
− | + | a business rival, | |
− | + | a jealous grudge, | |
− | + | offered revenge upon | |
− | by appealing to a shared worship of | + | by appealing to a shared worship of |
− | + | the sacrilegious | |
− | + | a grudge, | |
− | + | the persecutor | |
− | + | the tormentor | |
− | + | was too vain to accept death and agreed | |
− | + | was too afraid not to comply | |
− | + | gave in to fear of death | |
− | + | offered immortality | |
− | lured | + | lured |
− | + | , while completely misreading the situation, | |
− | met with | + | met with |
− | + | , where the latter | |
− | to a meeting with | + | to a meeting with |
− | + | pulled rank | |
− | + | made flattering remarks | |
− | + | made a threat | |
− | + | accepted in admiration of power | |
− | + | spurned the law and agreed willingly | |
− | + | the efforts of surrounding allies to stop the plot | |
− | + | lack of respect of | |
− | + | being willing to accept death | |
− | + | being unafraid | |
− | + | being unafraid of death | |
− | + | being unafraid in the moment | |
− | + | a lack of desire for vengeance | |
− | + | being unswayed by the emotional appeal | |
− | + | feeling no avarice | |
− | + | being unaffected by the comments | |
− | + | complied out of fear of | |
− | + | agreed for love of | |
− | + | accepted out of loyalty to | |
− | + | trusted | |
− | + | desired vengeance and willingly complied | |
− | + | was swayed by the emotional appeal | |
− | + | was overcome by greed | |
− | + | succumbed to vanity | |
− | + | was too unsettled by death to face it and agreed | |
− | + | was too proud to accept death and agreed | |
− | + | was too ambitious to accept death and agreed | |
− | + | was too envious of others to face death and agreed | |
− | + | loathing the powerful | |
− | + | valuing the law | |
− | + | , despite | |
− | + | could not accept the uncertainty following death and agreed | |
− | + | lack of fear toward | |
− | + | hatred of | |
− | + | lack of loyalty toward | |
− | + | distrust of | |
− | + | the efforts of co-conspirators to further the plot | |
− | + | respect of | |
− | + | fear of | |
− | + | love of | |
− | + | being afraid | |
− | + | fearing of death | |
− | + | loathed abuses of power and refused | |
− | + | valued the law and refused | |
− | + | being swayed by the emotional appeal | |
− | + | feelings of greed | |
− | + | feelings of vanity | |
− | + | an unwillingness to accept death | |
− | + | felt no loyalty to | |
− | + | distrusted | |
− | + | a desire for vengeance | |
− | + | The plan worked. | |
− | + | Effective pressure to comply came from co-conspirators surrounding | |
and agreed | and agreed | ||
− | + | respected | |
− | + | was willing to accept eventual death and refused | |
− | + | was not afraid and refused | |
− | + | did not fear death and refused | |
− | + | was unafraid in the moment | |
− | + | lacked a desire for vengeance and refused | |
− | + | was unswayed by the emotional appeal and refused | |
− | + | felt no avarice and refused | |
− | + | was unaffected by the comments and refused | |
− | + | loyalty toward | |
− | + | trust of | |
− | + | admiration of power | |
− | + | disdaining the law | |
− | + | master | |
− | + | father | |
− | + | mother | |
− | + | fellow athlete | |
− | + | fellow believer | |
− | + | ex-spouse | |
− | + | companion | |
− | + | apprentice | |
− | + | guildmate | |
− | + | fellow company member | |
− | + | troupemate | |
− | + | fellow order member | |
− | in order to have an agent in | + | in order to have an agent in |
− | in order to have someone to act on plots and schemes in | + | in order to have someone to act on plots and schemes in |
− | in order to have law enforcement look the other way in | + | in order to have law enforcement look the other way in |
− | + | neighbor | |
− | + | Allies surrounding | |
− | + | and refused | |
− | + | had no respect for | |
− | + | was unafraid of | |
− | attempted to corrupt | + | attempted to corrupt |
− | + | The plan failed. | |
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
− | + | lover | |
− | + | spouse | |
− | corrupted | + | corrupted |
− | subordinated | + | subordinated |
− | + | fellow artist | |
− | + | fellow scholar | |
− | + | comrade-in-arms | |
− | + | childhood friend | |
− | + | prepare a coup | |
− | + | instill terror | |
− | + | initiate sabotage | |
− | + | steal treasures | |
− | plotted to frame | + | plotted to frame |
− | under the influence of | + | under the influence of |
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
− | approached by | + | approached by |
− | + | job order violation | |
− | + | export prohibition violation | |
− | + | production order violation | |
− | + | building destruction | |
− | + | disorderly conduct | |
− | + | murder | |
− | + | a conspiracy to slow labor | |
− | toward the fulfillment of plots and schemes in | + | toward the fulfillment of plots and schemes in |
− | as a member of | + | as a member of |
− | + | the wilds | |
− | in order to secure embezzled funds in | + | in order to secure embezzled funds in |
− | + | Subject revealed that in | |
− | to corrupt | + | to corrupt |
− | + | the failed attempt by | |
− | + | the corruption of | |
− | + | a bribery conspiracy | |
− | concocted | + | concocted |
− | + | , and | |
− | + | an unknown party | |
− | in order to | + | in order to |
− | plotted to infiltrate | + | plotted to infiltrate |
− | + | a embezzlement conspiracy | |
− | + | a corruption conspiracy | |
− | plotted to steal | + | plotted to steal |
− | plotted to assassinate | + | plotted to assassinate |
− | plotted to abduct | + | plotted to abduct |
− | began | + | began |
a position | a position | ||
− | to give | + | to give |
− | promised | + | promised |
− | aided | + | aided |
− | + | passing a portion of corruptly-obtained funds | |
− | + | embezzling funds | |
− | + | accepting bribes in exchange for leniency | |
− | + | . The ritual involved | |
− | using | + | using |
− | + | . The ritual took place in | |
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
− | + | vandalism | |
− | + | embezzlement | |
− | + | bribery | |
− | + | blood-drinking | |
− | + | treason | |
− | + | espionage | |
− | + | robbery | |
− | + | attempted kidnapping | |
− | + | kidnapping | |
− | + | attempted murder | |
− | + | attempted theft | |
− | plotted to sabotage the activities of | + | plotted to sabotage the activities of |
− | upon | + | upon |
− | plotted to induce a war of | + | plotted to induce a war of |
− | by fooling | + | by fooling |
− | + | a guildhall | |
− | + | a grand guildhall | |
− | agreed to establish | + | agreed to establish |
in order to be brought to safety | in order to be brought to safety | ||
− | + | the bribery conspiracy | |
− | + | a corrupt agreement was formed | |
− | + | a temple | |
− | + | a temple complex | |
− | + | the plot of | |
− | concocted by | + | concocted by |
− | + | the embezzlement conspiracy | |
− | + | the corruption conspiracy | |
− | to sabotage the activities of | + | to sabotage the activities of |
− | to induce a war of | + | to induce a war of |
− | to frame | + | to frame |
− | to infiltrate | + | to infiltrate |
to eradicate monsters | to eradicate monsters | ||
− | + | , becoming a resident of | |
− | made an agreement with | + | made an agreement with |
− | agreed to a parley with | + | agreed to a parley with |
− | + | , becoming a citizen of | |
to study | to study | ||
to work as a mercenary | to work as a mercenary | ||
to entertain the citizenry | to entertain the citizenry | ||
to entertain the world | to entertain the world | ||
− | to oust | + | to oust |
− | to help rescue | + | to help rescue |
− | joined with | + | joined with |
− | to find | + | to find |
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
to live a life of adventure | to live a life of adventure | ||
− | has revealed the presence of | + | has revealed the presence of |
− | + | the formation of a corrupt agreement | |
− | to establish | + | to establish |
− | + | the agreement by | |
− | + | the promise by | |
− | to steal | + | to steal |
− | to assassinate | + | to assassinate |
− | to abduct | + | to abduct |
− | + | the passing of corruptly-obtained funds by | |
− | + | the embezzlement of | |
− | + | the bribery of | |
− | + | the agreement between | |
− | + | the parley between | |
to the living world | to the living world | ||
− | + | the permanent joining by | |
in bound service | in bound service | ||
− | + | the joining of | |
− | and become a citizen of | + | and become a citizen of |
− | and become a resident of | + | and become a resident of |
− | + | Nameless | |
− | + | Unidentified | |
− | + | A plot | |
− | + | Sabotage | |
− | + | Corrupt | |
− | + | Provide Position | |
− | + | Attempted Bribery | |
− | + | Attempted Espionage | |
− | + | , agreed in | |
− | + | Abduct | |
− | + | Assassinate | |
− | + | the conspiracy to slow labor | |
− | + | the murder | |
− | + | the kidnapping | |
− | + | the theft | |
− | + | multiple crimes | |
− | + | the production order violation | |
− | + | the export prohibition violation | |
− | + | the job order violation | |
− | is in fact an assumed identity. Subject's true name is | + | is in fact an assumed identity. Subject's true name is |
− | + | Subject has used | |
as an alias | as an alias | ||
− | + | a nameless identity | |
− | + | the robbery | |
− | + | the crime | |
− | + | Subject revealed that | |
− | + | being nameless | |
− | between | + | between |
− | + | Attempted Embezzlement | |
− | + | Infiltrate | |
− | + | Start War | |
− | + | Interrogation Report: | |
− | + | Subject confessed to | |
− | + | Misrepresented | |
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
− | + | Subject | |
− | + | acquiesced to the argument | |
− | + | Attempted to build | |
rapport in order to elicit information. | rapport in order to elicit information. | ||
− | + | Attempted to misrepresent | |
− | + | spurning the value of honesty | |
− | + | spurning the value of cooperation | |
interrogator | interrogator | ||
− | + | value the law | |
− | + | was naturally inclined to speak | |
− | + | had a trusting nature and agreed | |
− | + | spurning the law | |
− | + | spurning the value of harmony | |
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
flattering remarks in order to elicit information. | flattering remarks in order to elicit information. | ||
− | + | Attempted to appeal | |
in the past. | in the past. | ||
− | + | Unfortunately, no new pertinent information was revealed. | |
− | + | Met with subject. | |
− | + | Attempted to make | |
− | + | belief in the law | |
− | + | belief in harmony | |
− | + | belief in the truth | |
− | + | belief in cooperation | |
− | + | Appealed | |
− | to shared worship of | + | to shared worship of |
in order to elicit information. | in order to elicit information. | ||
− | to subject's | + | to subject's |
− | + | being trusting by nature | |
and refused | and refused | ||
− | + | Subject was cagey and refused to comply. | |
− | + | In retrospect, interrogator may have completely misjudged subject's character. | |
− | + | spurning the truth and refused to listen | |
− | + | spurning the value of cooperation and refused to listen | |
− | + | an acquiescing nature | |
− | + | being inclined to converse | |
− | + | being a natural loner | |
− | + | a distrustful nature | |
− | + | spurning the truth | |
− | + | Subject naively complied. | |
− | + | valued harmony | |
− | + | valued honesty | |
− | + | believed in the value of cooperation | |
− | + | being intellectually stubborn | |
− | + | valuing the truth | |
− | + | a belief in the value of cooperation | |
− | + | spurned the law and refused to listen | |
− | + | spurned harmony and refused to listen | |
− | + | was intellectually stubborn and refused to listen | |
− | + | was a natural loner and refused to listen | |
− | + | had a distrustful nature and refused to listen | |
− | + | valuing harmony | |
− | + | FIRED_MAT | |
− | + | Not found: | |
− | + | LEAVES | |
− | + | Palette not found | |
− | + | graphics/ | |
− | + | HIGH_PRIEST | |
− | + | Route | |
− | + | PRIEST | |
− | + | priests | |
− | + | Ghostly | |
− | + | sacred | |
− | + | priest | |
− | + | high priests | |
− | + | exalted | |
− | + | high priest | |
− | + | Leather | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Crystal glass | |
− | + | Standard | |
− | + | Green glass | |
− | + | Clear glass | |
− | + | Multizone Flood Overflow | |
− | + | unprepared | |
− | + | Cannot find path | |
− | + | SIDEBURNS | |
− | + | MOUSTACHE | |
Corpse | Corpse | ||
− | + | Plant cloth | |
− | + | other large tools | |
− | + | sand bags | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | Plant growth (?) | |
− | + | large pots/food storage | |
− | + | Your fortress of | |
− | + | Merchants from | |
will not go unanswered. | will not go unanswered. | ||
− | is a great treasure. We respect that this is no mere trade. | + | is a great treasure. We respect that this is no mere trade. |
− | with the presentation of | + | with the presentation of |
− | + | Villains! The seizure of | |
− | + | Allow non-plant/animal | |
− | + | You honor | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Undead | |
− | + | Opposed to life | |
(Caged) | (Caged) | ||
(Chained) | (Chained) | ||
− | + | Missing | |
− | + | Wild Animal | |
− | + | Potash | |
− | + | Rotten raw hide | |
− | + | Masterwork | |
− | + | Fresh raw hide | |
− | + | Superior quality | |
− | + | Exceptional | |
− | + | Allow plant/animal | |
− | + | Crystal Glass | |
− | + | Plant Cloth | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Pearlash | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Furniture/siege ammo | |
− | + | Animals | |
− | + | Wild Animal (Small) | |
− | + | All tasks | |
− | + | Tame (Small) | |
− | + | Friendly | |
− | + | Underworld | |
− | + | Guest / | |
− | + | Visitor | |
− | + | Diplomat / | |
− | + | Merchant | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Chained Guest | |
− | + | Uninvited Guest | |
− | + | Agitated Wilderness Creature | |
− | + | Caged Guest | |
− | + | Agitated Caged Creature | |
− | + | Agitated Chained Creature | |
− | + | Plants | |
− | + | Drink (plant) | |
− | + | Unprepared fish | |
− | + | Usable armor | |
− | + | Unusable armor | |
− | + | Usable weapons | |
− | + | Unusable weapons | |
− | + | Bone meal | |
− | + | Fruit/leaves | |
− | + | Milled plant | |
− | + | Cheese (animal) | |
− | + | Drink (animal) | |
− | + | Cheese (plant) | |
− | + | Finished goods | |
− | + | Bars/blocks | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Empty animal traps | |
− | + | Prepared meals | |
− | + | Additional options | |
− | + | Empty cages | |
− | + | Weapons/trap comps | |
− | + | Metal ores | |
− | + | Economic | |
− | + | Blocks: metal | |
− | + | Blocks: stone/clay | |
− | + | Bars: metal | |
− | + | Blocks: other materials | |
− | + | Bars: other materials | |
− | + | Cut stone | |
− | + | Rough gem | |
− | + | Cut gem | |
− | + | Rough glass | |
− | + | Cut glass | |
− | + | Other stone | |
− | + | Body parts | |
− | + | Skulls | |
− | + | Misc. liquid | |
− | + | Item types | |
− | + | Extract (plant) | |
− | + | Extract (animal) | |
− | + | Pressed material | |
− | + | Other materials | |
− | + | Stone/clay | |
− | + | Hair/wool | |
− | + | Horns/hooves | |
− | + | Shells | |
− | + | Dist: | |
− | + | Select materials for the | |
− | + | Amount needed: | |
− | + | Core quality | |
− | + | Total quality | |
− | + | Shield | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings. We are enchanted by | |
− | + | Greetings from the outer lands. | |
− | + | Greetings from the Mountainhomes. | |
− | + | We'll be ready soon! | |
− | + | There are no merchants present with which to trade. | |
− | + | Select a merchant group to trade with: | |
− | + | My apologies, but we're still unloading. | |
− | + | Cloth (yarn) | |
− | + | Cloth (metal) | |
− | + | Cloth (silk) | |
− | + | Cloth (plant) | |
− | + | Thread (yarn) | |
− | + | Thread (metal) | |
− | + | Thread (silk) | |
− | + | Thread (plant) | |
− | + | Weapons | |
− | + | Trap components | |
− | + | Parchment | |
− | + | I will see that our leader gets this offering. | |
− | + | Take what you wish. I can't stop you. | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | You are too kind. | |
− | + | Even with your combined trade goods, such as they are, I can't | |
− | + | fathom you ending up with the items you desire. | |
− | + | You'll need more goods to make this arrangement. | |
− | + | All I see here is not enough. | |
− | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
− | + | Yes, and trade we will! Simply tell me | |
− | + | [Laughs uproariously] You had me | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | This would please us greatly. What do you offer? | |
− | + | [Chuckles] How droll. | |
− | + | You wish to make an offering? We love gifts. | |
− | + | You wish to make an offering to our leader? | |
− | + | What do you want? | |
− | + | These goods are too heavy and cheap for me to consider. | |
− | is unparalleled. Let's make a deal! | + | is unparalleled. Let's make a deal! |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | craftsman | |
− | + | ship of the | |
− | + | your more ethical works. We've come to trade. | |
− | + | Greetings. The | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | I won't trade at a loss. | |
− | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
− | + | I wish I could take so much, but my animals... | |
− | + | I must make a profit. There is simply not enough value here. | |
− | + | I cannot take so much -- and at such cost! | |
− | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
− | + | The following fortress goods | |
− | + | were added for the counteroffer: | |
− | + | not going to take much more of this | |
− | + | unwilling to trade | |
− | + | willing to trade | |
− | + | to be rapidly losing patience | |
− | + | very happy about the trading | |
− | + | pleased with the trading | |
− | + | Unmark all | |
− | + | Excess Weight: | |
− | + | Mark all | |
− | + | Trader Loss: | |
− | + | Allowed Weight: | |
− | + | Contains | |
− | + | Trader Profit: | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
− | + | My stones, are you giving me those? Do you | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | what do offer for them? | |
− | + | what interests you and what you're prepared to offer in exchange. | |
− | + | Ah, but my goods are not free! What do you offer in trade? | |
− | seems | + | seems |
− | + | ecstatic with the trading | |
− | + | I see your low race still revels in death. | |
− | + | That poor, gentle creature... | |
− | + | Once a beautiful tree, and now? | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | You truly despise life, don't you? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | No material | |
− | + | Satisfied for next check | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | 0 = Can use any shop | |
shop(s) | shop(s) | ||
− | + | must first be completed | |
− | + | Suggested conditions | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | at least | |
− | + | at most | |
− | + | Amount of | |
− | + | available is | |
− | + | Inaccessible | |
− | + | Distance: | |
− | + | Accept Counteroffer | |
− | + | Offer as gift | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | exactly | |
− | + | greater than | |
− | + | less than | |
− | + | Any unassigned trainer | |
− | + | Select a trainer for | |
− | + | Any trainer | |
− | + | Expert | |
− | + | Select a work partner for | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Ready for slaughter | |
− | + | Available as pet | |
− | + | Being traded | |
− | + | Trainer: Any unassigned | |
− | + | Adopted somebody | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | active. | |
− | + | Creatures | |
− | + | All work orders must be validated | |
− | + | by the manager before they become | |
− | + | A manager is required to coordinate | |
− | + | work orders. | |
− | + | Can use any shop | |
− | + | There are no active work orders. | |
− | + | Others | |
− | + | A few facts | |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Dead/Missing | |
− | + | Places | |
− | + | Objects | |
− | + | Meeting area | |
− | + | Animal training | |
− | + | Pit/pond | |
− | + | Garbage dump | |
− | + | Pen/pasture | |
− | + | Fishing | |
− | + | Gather fruit | |
− | + | Dungeon | |
− | + | Barracks | |
− | + | Dormitory | |
− | + | Office | |
− | + | Archery range | |
− | + | Bedroom | |
− | + | Dining hall | |
− | + | You do not have any zones. | |
− | + | Zones can be added using the zone menu at the bottom of the screen. | |
− | + | Overall Training | |
− | + | Farm plots | |
− | + | Tame at the vermin catcher's shop | |
− | + | Train (to make a pet) or slaughter | |
− | + | Unavailable as pet | |
− | + | Uninterested in an owner | |
− | + | You do not have any farm plots. | |
− | + | Water source | |
− | + | You do not have any workshops. | |
− | + | Workshops are placed using the building menu at the bottom of the screen. | |
− | + | You do not have any stockpiles | |
− | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
− | + | You do not have any locations. | |
− | + | Locations can be created from zones. | |
− | + | Your workers will rarely make them on their own. | |
− | + | You may also send a squad to obtain one. | |
− | + | Written content | |
− | + | There aren't any crafted artifacts here. | |
− | + | Symbols | |
− | + | Named objects | |
planted | planted | ||
to harvest | to harvest | ||
− | + | Writing materials include paper and parchment sheets. | |
− | + | Use these to make scrolls and quires. | |
− | + | There is no written content here. | |
− | + | Prepare writing material and assign scholars to a library. | |
− | + | There are no named objects here. | |
− | + | Citizens, especially soldiers, will rarely name items. | |
− | + | You haven't named any position symbols yet. | |
− | + | You can do this from the Nobles and Administrators menu. | |
− | + | Tavern | |
− | + | Library | |
imprisoned | imprisoned | ||
available | available | ||
assigned | assigned | ||
present | present | ||
− | + | Unnamed location | |
squads assigned | squads assigned | ||
− | + | Unknown location | |
− | + | % occupied | |
− | + | Hospital | |
patient | patient | ||
− | + | Temple | |
guildhall | guildhall | ||
− | + | Remove assignment | |
− | + | Deceased: | |
− | + | Civilians: | |
− | + | Soldiers: | |
− | + | Click somebody to assign them to position | |
− | + | Possible targets in this area: | |
− | + | Click a creature to assign it. | |
− | + | Click somebody to assign them. | |
− | + | Targeted by | |
squad | squad | ||
− | + | Archer | |
− | + | skilled | |
− | + | No relevant skills | |
− | + | Fighter | |
− | + | , commander | |
family treasure | family treasure | ||
− | + | Click the map to add points. | |
− | + | Sacred to | |
family heirloom | family heirloom | ||
− | + | Heirloom of | |
− | + | Treasure of | |
− | + | Libraries are a location that can be created at a zone. | |
− | + | Symbol of | |
− | + | Select how squads will use this space. | |
− | + | Select the squads to train here. | |
− | + | Select which burrows to defend. | |
− | + | Burrow | |
− | + | Select or create a route. | |
− | + | Create new route | |
− | + | Point | |
− | + | Confirm | |
− | + | Only members can visit (if guild established) | |
− | + | Only members can visit | |
− | + | You need to assign a | |
to utilize a hospital. | to utilize a hospital. | ||
− | + | , no workers | |
− | + | You need a | |
− | + | No established guild | |
worker | worker | ||
− | + | Dance floor in common area: | |
− | + | Rented rooms (Total): | |
− | + | Goblets (Desired): | |
− | + | Stored Instruments (Desired): | |
− | + | Citizens only | |
− | + | Chests in common area: | |
− | + | All visitors welcome | |
− | + | Citizens and long-term residents only | |
− | + | workshop to | |
− | + | take from | |
− | + | Max wheelbarrows | |
− | + | Select a stockpile or | |
− | + | Max barrels | |
burrow assignments | burrow assignments | ||
− | + | Storage and tools | |
member | member | ||
− | + | , no members | |
− | + | Dedicated to | |
Guildhall | Guildhall | ||
− | + | exchange with | |
− | + | No particular deity | |
− | + | give to | |
− | + | Select a stockpile to | |
− | + | Only organized religions can have recognized priesthoods. | |
− | + | Meeting place, | |
− | + | Agreed to build temple | |
− | + | Agreed to build temple complex | |
− | + | You can recognize a priesthood once this is a temple. | |
− | + | You can recognize a high priest when this is a temple complex. | |
− | + | Recognize priesthood | |
− | + | Recognize high priest | |
− | + | Traction benches in common area: | |
− | + | Thread (Desired): | |
− | + | Beds in common area: | |
− | + | Tables in common area: | |
− | + | Agreed to build guildhall | |
− | + | Agreed to build grand guildhall | |
− | + | Guildhall, | |
− | + | Grand Guildhall, | |
− | + | Shrine, | |
− | (next at | + | (next at |
− | + | Total number of each to scribe: | |
− | + | Writing Material (Desired): | |
− | + | Chairs: | |
− | + | Written objects (incl. copies): | |
− | + | Bookcases: | |
− | + | Tables: | |
worshipper | worshipper | ||
needed | needed | ||
− | + | Priest: | |
− | + | High priest: | |
− | + | worshippers | |
− | + | worshipper | |
− | + | Temple, | |
− | + | Temple Complex, | |
− | + | Remove current location assignment | |
− | + | New inn/tavern | |
− | + | outside the fortress. | |
− | + | Add or choose a location. | |
− | + | bedrooms. These larger associations | |
− | + | of rooms can attract visitors from | |
− | + | and libraries can be created from | |
− | + | meeting area zones, dining rooms and | |
− | + | Constructions | |
− | + | Machines/fluids | |
− | + | Furniture | |
− | + | Doors/hatches | |
− | + | New guildhall | |
− | + | New hospital | |
− | + | New temple | |
− | + | New library | |
− | + | Tavern Keeper | |
− | + | Monster Slayer | |
− | + | Buckets (Desired): | |
− | + | Soap (Desired): | |
− | + | Crutches (Desired): | |
− | + | Powder for casts (Desired): | |
− | + | Cloth (Desired): | |
− | + | Splints (Desired): | |
− | + | No worshippers | |
− | + | Locations such as taverns, temples | |
− | + | No members | |
− | + | (No Specific Deity) | |
− | + | No workers | |
− | + | Guild: | |
− | + | Bone Doctor | |
− | + | Wood furnace | |
− | + | Magma smelter | |
− | + | Smelter | |
− | + | Magma glass furnace | |
− | + | Magma kiln | |
− | + | Glass furnace | |
− | + | Fishery | |
− | + | Kitchen | |
− | + | Butcher | |
− | + | Tanner | |
− | + | Farm plot | |
− | + | Clothes | |
− | + | Ashery | |
− | + | Bowyer | |
− | + | Farming | |
− | + | Furnaces | |
− | + | Trade depot | |
− | + | Clothing and leather | |
− | + | Cages/restraints | |
− | + | Stoneworker | |
− | + | Mechanic | |
− | + | Metalsmith | |
− | + | Jeweler | |
− | + | Magma forge | |
− | + | Carpenter | |
− | + | Crafts | |
− | + | Stairs | |
− | + | Offering place | |
− | + | Instrument | |
− | + | Vertical bars | |
− | + | Floor bars | |
− | + | Wall grate | |
− | + | Floor grate | |
− | + | Dirt road | |
− | + | Fortification | |
− | + | Bridge | |
− | + | Paved road | |
− | + | Vermin Catcher's Shop | |
− | + | Nest box | |
− | + | Farmer | |
− | + | Bookcase | |
− | + | Display | |
− | + | Statue | |
− | + | Traction bench | |
− | + | Burial | |
− | + | Cabinet | |
− | + | Upright weapon/spike | |
− | + | Archery target | |
− | + | Stone-fall | |
− | + | Weapon | |
− | + | Animal trap | |
− | + | Pressure plate | |
− | + | Rope/chain | |
− | + | Needs walkable perimeter | |
− | + | Hidden, cannot build at this location | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Ballista | |
− | + | Catapult | |
− | + | Weapon rack | |
− | + | Armor stand | |
− | + | Floodgate | |
− | + | Track stop | |
− | + | Support | |
− | + | Glass window | |
− | + | Gem window | |
− | + | Millstone | |
− | + | Rollers | |
− | + | Horizontal axle | |
− | + | Vertical axle | |
− | + | Windmill | |
− | + | Gear assembly | |
− | + | Screw pump | |
− | + | Water wheel | |
− | + | Mud is left by water | |
− | + | Disconnected Build Overflow | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Water at this location | |
− | + | Lava/Magma at this location | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs to be anchored on edge | |
− | + | Blocked at this location | |
− | + | Need soil or mud at location | |
− | + | Need soil at location | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Building present | |
− | + | Must remove construction | |
− | + | Adding water | |
− | + | Adding magma | |
− | + | Right click when done | |
− | + | Placing trees | |
− | + | Placing creatures | |
− | + | Regular mining blueprint | |
− | + | Automated vein and gem mining | |
− | + | Vein and gem mining blueprint | |
− | + | Gem mining blueprint | |
− | + | Removing fluids and spatter | |
− | + | Automated vein and gem mining blueprint | |
− | + | Adding snow | |
− | + | Adding mud | |
− | + | DIPLOMACY | |
− | + | PETITIONS | |
− | + | Smoothing rough floors and walls | |
− | + | Engraving blueprint | |
− | + | Converting to gathering blueprint | |
− | + | Smoothing blueprint | |
− | + | Gathering fruit and leaves | |
− | + | Converting gathering blueprint to regular | |
− | + | Converting to chopping blueprint | |
− | + | Gathering fruit and leaves blueprint | |
− | + | Converting to smoothing blueprint | |
− | + | Claiming forbidden items and buildings | |
− | + | Carving fortifications through walls | |
− | + | Converting smoothing blueprint to regular | |
− | + | Carving tracks in floor | |
− | + | Fortification carving blueprint | |
− | + | Engraving smoothed floors and walls | |
− | + | Track carving blueprint | |
− | + | Ramp mining blueprint | |
− | + | Ramp mining | |
− | + | Stair mining blueprint | |
− | + | Stair mining | |
− | + | Regular mining | |
− | + | Removing stairs/ramp/constructions | |
− | + | Vein and gem mining | |
− | + | Gem mining | |
− | + | Chopping trees | |
− | + | Converting chopping blueprint to regular | |
− | + | Must span multiple elevations | |
− | + | Chopping trees blueprint | |
− | + | Converting mining blueprint to regular | |
− | + | Converting mining to blueprint | |
− | + | Channel mining blueprint | |
− | + | Channel mining | |
− | + | Resets | |
− | + | One use only | |
− | + | Minecart rollers can vary in length. | |
− | + | Set the orientation and speed below. | |
− | + | Water flows from the adjacent input tile | |
− | + | and from the tile below the input tile. | |
− | + | with the water's flow. | |
− | + | Set the liquid flow direction below. | |
− | + | Weight | |
− | + | Water does not trigger | |
− | + | Magma does not trigger | |
− | + | Revealing hidden items | |
− | + | Designating high traffic area | |
− | + | Removing dumping designations | |
− | + | Hiding items from view | |
− | + | Removing melting designations | |
− | + | Designating items for dumping | |
− | + | Forbidding items and buildings | |
− | + | Designating items for melting | |
− | + | Water wheels are 1x3 or 3x1. | |
− | + | The long side should align | |
− | + | Horizontal axles can vary in length. | |
− | + | Set the orientation below. | |
− | + | Designating restricted traffic area | |
− | + | Removing mining/chopping/gathering/smoothing orders | |
− | + | Designating low traffic area | |
− | + | Removing traffic designations | |
− | + | Sheets | |
− | + | Custom | |
− | + | Finished | |
− | + | Bars and | |
− | + | Blocks | |
− | + | Use closest material | |
− | + | Keep building after placement | |
− | + | Overlapping | |
− | + | Water Source | |
− | + | to paint the stockpile. | |
− | + | Accept | |
− | + | Click an existing stockpile to select it. | |
− | + | Click in the play area | |
− | + | Click an icon to set stockpile type. | |
− | + | Warning: stockpile has no type. | |
− | + | Set the friction and auto-dump direction. | |
− | + | Auto-dumping is not required. | |
− | + | Creatures do not trigger | |
− | + | Citizens trigger | |
− | + | Citizens do not trigger | |
− | + | Minecarts do not trigger | |
− | + | Creature trigger settings | |
levels) | levels) | ||
− | + | Select material after placement | |
− | + | Click a tile to be a corner of the | |
− | + | (spans | |
− | + | Click a tile to place the | |
− | + | Click a tile to be one end of the | |
− | + | Set the draw direction below. | |
− | + | Then select the corners of the bridge. | |
− | + | Rooms with multiple beds | |
− | + | will be made into | |
− | + | throne rooms/studies. | |
− | + | tombs. | |
− | + | bedrooms. | |
− | + | dining halls. | |
− | + | coffins | |
− | + | in order to form | |
− | + | bedroom | |
− | + | dining hall | |
− | + | Select another rectangle | |
− | + | to continue. | |
− | + | dormitories. | |
− | + | Dining Hall | |
− | + | Archery Range | |
− | + | Meeting Area | |
− | + | Animal Training | |
− | + | Pen/Pasture | |
− | + | Pit/Pond | |
− | + | Gather Fruit | |
− | + | Garbage Dump | |
− | + | tables | |
− | + | chairs | |
− | + | which contains | |
− | + | Click an icon to add a new zone. | |
− | + | Select a rectangle | |
− | + | Click an existing zone to select it. | |
− | + | Select a type below to add a zone. | |
− | + | Create a creature to begin. | |
− | + | Building track stops is recommended! | |
− | + | Add new route | |
− | + | to paint the burrow. | |
− | + | Click a tile to position the stop. | |
− | + | Elevation | |
− | + | Early | |
created. | created. | ||
− | + | dormitor | |
− | + | office | |
− | + | Add new burrow | |
− | + | Nobody assigned | |
− | + | to paint the zone. | |
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
− | + | coffin | |
− | + | the appraisal skill. | |
− | + | A bookkeeper helps | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Set digging orders. | |
− | + | Finish setting dig orders. | |
− | + | Left click for recenter and expand options. Right click to dismiss. | |
− | + | Following | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | with accuracy. | |
− | + | Imported Wealth: | |
− | + | Lethal | |
− | + | No Quarter | |
− | + | Non-lethal | |
− | + | Horseplay | |
− | + | Training | |
− | + | Conflict Level | |
− | + | Encounter | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | sparring. | |
− | + | Created Wealth: | |
− | + | fighting! | |
− | + | hunting. | |
− | + | Morale/Fear | |
− | + | Show advanced options. | |
− | + | Hide advanced options. | |
− | + | Change blueprints to standard selections. | |
− | + | Change standard selections to blueprints. | |
− | + | Change to standard dig mode. | |
− | + | Change to blueprint-only mode. | |
− | + | Selected tiles are low priority. | |
− | + | Selected tiles are very low priority. | |
− | + | Finish setting plant gathering orders. | |
− | + | Change to standard gather mode. | |
− | + | Set plant gathering orders. | |
− | + | Set plant gathering orders. Some plants require fruit or other growths to be present. | |
− | + | Finish setting tree chopping orders. | |
− | + | Change to standard chop mode. | |
− | + | Set tree chopping orders. | |
− | + | Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. | |
− | + | Left click to choose corners of a rectangle. | |
− | + | Dig every tile selected. | |
− | + | Dig a channel, making a ramp on the level below. | |
− | + | Hold left button to draw. | |
− | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
− | + | Dig a ramp on this level, going up. | |
− | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
− | + | Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. | |
+ | Selected tiles are medium priority. [DEFAULT] | ||
+ | Selected tiles are medium-low priority. | ||
+ | Selected tiles are high priority. | ||
+ | Selected tiles are high-medium priority. | ||
+ | Dig only gems selected. | ||
+ | Selected tiles are | ||
- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
− | + | Lava Mist | |
vapor | vapor | ||
− | + | Sea Foam | |
− | + | Magma Mist | |
− | + | Item Cloud | |
− | + | An Ocean Wave | |
− | + | Add or remove fluids. | |
− | + | Add water to the arena. | |
− | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Create a creature to place in the arena. | |
− | + | Ornamental. Demanded by some nobles. | |
− | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. | |
− | + | Archery targets are used in archery range zones for training archers. | |
- make at a workshop first | - make at a workshop first | ||
- chop down trees | - chop down trees | ||
− | + | Create a tree to place in the arena. | |
− | + | Change the weather, temperature, and time. | |
− | + | Add mud to the arena. | |
− | + | Remove fluids and spatter from the arena. | |
− | + | Add magma to the arena. | |
− | + | Add snow to the arena. | |
− | + | unintelligible | |
− | + | right | |
print | print | ||
imprint | imprint | ||
− | + | Track/Spoor: | |
− | + | broken vegetation | |
− | + | /yours or companion's | |
− | + | A pile of | |
− | + | A Fire | |
− | + | A dusting of | |
− | + | A small pile of | |
− | + | A smear of | |
− | + | A pool of | |
− | + | A Campfire | |
− | + | A spattering of | |
− | + | Lava [ | |
− | + | Track/Spoor | |
− | + | Magma [ | |
− | + | Salt water [ | |
− | + | Water [ | |
− | + | Stagnant salt water [ | |
− | + | Stagnant water [ | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | We cannot stop production just because of your quaint sensibilities. | |
− | + | You do not have an official capable of handling these matters. | |
− | + | Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We can grant this request. Let's discuss the specifics, though... | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | Make requests for next year's caravan. They'll charge more for these items. | |
− | + | We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | No positions available | |
− | + | Elevate whom? | |
− | + | No recommendations available | |
− | + | You can recenter on certain announcements. Right click to close. | |
− | + | Select a report to view the full text. Right click to close. | |
− | + | Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | We can abide by this. Let us work toward mutual co-existence. | |
− | + | We will drown out the call with the screams of your dying. Begone. | |
− | + | I can scarcely believe this good news! I have some recommendations. | |
− | + | Your claim is worthless here. Trade your lives if you must. | |
− | + | I hear the call. Let us stop this war. | |
− | + | Sadly, we do not possess this object. Best of luck in your search. | |
− | + | Give up this childish errand. We do not part with our treasures lightly. | |
− | + | has many members here | |
− | + | with the hall designated for a | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | I've boldly searched | |
− | + | I've already searched in | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | is sought by | + | is sought by |
− | + | , and I aim to return it home. | |
guild. | guild. | ||
− | meets with | + | meets with |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | wishes to reside here | |
− | + | for the purpose of | |
− | + | wishes to reside in | |
− | + | Do you approve this request? | |
− | + | Approve | |
− | + | has many worshippers in | |
− | + | has many worshippers here | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | soldiering. | |
− | + | study. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | |
− | requested, priced at | + | requested, priced at |
− | + | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | |
− | + | % and | |
− | + | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | |
− | + | A need for [C:6:0:1] | |
− | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | + | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | |
− | + | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | |
− | + | Do you have anyone suitable to recommend for elevation? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | |
− | + | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | |
is a sacred relic of our people. | is a sacred relic of our people. | ||
− | + | [B]Pass this treasure into our possession, and we shall depart in peace. | |
is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
− | is the symbol of | + | is the symbol of |
− | + | our people | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | [B]Play your role in this noble quest and become legendary! | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) | |
− | + | always (at least 0%) | |
− | + | when empty | |
− | + | immediately | |
− | + | in 1 day | |
− | + | You have no vehicles. | |
− | + | desired items | |
− | + | any items | |
− | + | when full | |
− | + | always (at most 100%) | |
− | + | I will try to return next year as I am able. | |
− | + | And beware. | |
− | + | we are willing to ask that you cap your tree-fells at | |
− | until we next meet. | + | until we next meet. |
− | + | We elves are partial in particular to the trees in the forests surrounding your lands. | |
− | + | Although we are loath to spare a single branch to your senseless slaughter, | |
trees, butcher. | trees, butcher. | ||
− | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | |
− | + | Set conditions for | |
− | + | (Vehicle moved to next stop if any condition triggered.) | |
− | + | Choose a vehicle for | |
− | + | Inaccessible from first stop | |
Prohibited | Prohibited | ||
− | + | Export of | |
− | + | Dining Room | |
− | + | Throne Room/Office | |
− | + | armor stand | |
− | + | weapon rack | |
− | + | cabinet | |
− | + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | |
− | + | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | |
− | + | Stocks amount display: | |
− | + | Highest Precision | |
− | + | High Precision | |
− | + | Medium Precision | |
− | + | Low Precision | |
− | + | Lowest Precision | |
− | + | Needs: | |
− | + | VACANT | |
(traveling) | (traveling) | ||
− | + | Leave Vacant | |
− | + | Choose symbols for the position holder to carry or wear. | |
− | + | Hauling | |
− | + | Automated workshops | |
− | + | Nobody can be assigned. | |
− | + | Nobody does this | |
− | + | Only selected do this | |
− | + | Everybody does this | |
− | + | You have no work details. | |
− | + | Add new work detail | |
− | + | Automatically collect webs | |
− | + | Use any cloth | |
− | + | Use only dyed cloth | |
− | + | No automatic weaving | |
− | + | Automatically weave dyed thread | |
− | + | Automatically weave all thread | |
− | + | Chores | |
− | + | Sieges and forbidding | |
− | + | highest precision | |
− | + | high precision | |
− | + | medium precision | |
− | + | low precision | |
− | + | Your bookkeeper has done enough work to attain | |
− | + | All counts accurate | |
− | + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | |
− | + | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | |
− | + | Custom Detail | |
− | + | Custom Detail | |
− | + | DRINK_MAT | |
− | + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | |
− | + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | |
− | + | % updated toward the next precision level. | |
− | + | The stockpile records are | |
− | + | Your bookkeeper needs to work in an office to improve precision | |
− | + | Workers ignore furniture | |
− | + | Workers gather furniture | |
− | + | Workers ignore food | |
− | + | Workers gather food | |
− | + | Workers ignore animals | |
− | + | Workers gather animals | |
− | + | Do not automate other shops | |
− | + | Automate other shops | |
− | + | Workers ignore refuse | |
− | + | Workers gather refuse | |
− | + | Workers ignore wood | |
− | + | Workers gather wood | |
− | + | Workers ignore minerals | |
− | + | Workers gather minerals | |
− | + | Workers ignore bodies | |
− | + | Workers gather bodies | |
− | + | Automate kitchen | |
− | + | No automatic fish cleaning | |
− | + | Automatically clean fish | |
− | + | No automatic butchery | |
− | + | Automatically butcher carcasses | |
− | + | No automatic slaughter | |
− | + | Slaughter any marked animal | |
− | + | No automatic web collection | |
− | + | Do not automate smelter | |
− | + | Automate smelter | |
− | + | Do not automate kiln | |
− | + | Automate kiln | |
− | + | Do not automate tannery | |
− | + | Automate tannery | |
− | + | Do not automate kitchen | |
− | + | Claim your dead | |
− | + | Forbid your dead during sieges | |
− | + | Forbid your dead | |
− | + | Claim used ammunition | |
− | + | Forbid used ammunition during sieges | |
− | + | Forbid used ammunition | |
− | + | Workers save other objects | |
− | + | Workers dump other objects | |
− | + | Forbid other death items during sieges | |
− | + | Forbid other death items | |
− | + | Claim other dead | |
− | + | Forbid other non-hunted dead during sieges | |
− | + | Forbid other non-hunted dead | |
− | + | Claim your death items | |
− | + | Forbid your death items during sieges | |
− | + | Forbid your death items | |
− | + | Workers save skulls | |
− | + | Workers dump skulls | |
− | + | Workers save corpses | |
− | + | Workers dump corpses | |
− | + | Workers ignore outdoor vermin remains | |
− | + | Workers gather outdoor vermin remains | |
− | + | Workers ignore outdoor refuse | |
− | + | Workers gather outdoor refuse | |
− | + | Workers save hair and wool | |
− | + | Workers dump hair and wool | |
− | + | Workers save skins | |
− | + | Workers dump skins | |
− | + | Workers save shells | |
− | + | Workers dump shells | |
− | + | Workers save bones | |
− | + | Workers dump bones | |
− | + | Announce some job cancellations | |
− | + | Announce most job cancellations | |
− | + | Announce all job cancellations | |
− | + | to do your chores. | |
− | + | There are no children | |
− | + | Children don't do chores | |
− | + | Children do chores | |
− | + | Forbidding of death objects occurs at time of death. | |
− | + | Fish only in designated zones | |
− | + | Prefer zones for water drinking | |
− | + | Drink water only from designed zones | |
− | + | Do not mix similar food in barrels | |
− | + | Mix similar foods in barrels | |
− | + | Only farmers harvest | |
− | + | Everybody harvests | |
− | + | Announce no job cancellations | |
− | + | Forbid trap rearming | |
− | + | Allow trap cleaning | |
− | + | Forbid trap cleaning during sieges | |
− | + | Forbid trap cleaning | |
− | + | Allow floor/wall cleaning | |
− | + | Forbid floor/wall cleaning during sieges | |
− | + | Forbid floor/wall cleaning | |
− | + | Claim other death items | |
− | + | Claim toppled building items | |
− | + | Forbid toppled building items during sieges | |
− | + | Forbid toppled building items | |
− | + | Claim cages from sprung traps | |
− | + | Forbid cages from sprung traps during sieges | |
− | + | Forbid cages from sprung traps | |
− | + | Allow trap rearming | |
− | + | Forbid trap rearming during sieges | |
− | + | (unnamed orders) | |
− | + | Done editing | |
− | + | Foreground | |
− | + | Background | |
− | + | Symbol | |
− | + | Choose a symbol for the squad. | |
− | + | Choose a symbol for the detail. | |
− | + | Choose a symbol for the burrow. | |
− | + | soldiers to follow | |
− | + | Minimum number of | |
− | + | Sleep/barracks at need | |
− | + | Sleep/barracks at will | |
− | + | Sleep/room at will | |
− | + | Equip/orders only | |
− | + | Equip/always | |
− | + | Editing routine | |
− | + | Vegetables, fruit, and leaves | |
− | + | You know of no appropriate stones. | |
− | + | Select to use in non-economic jobs. | |
− | + | Economic uses | |
− | + | Magma-safe | |
− | + | Stone type | |
− | + | Economic stone | |
− | + | Prefer zones for fishing | |
− | + | Stone use | |
− | + | Standing orders | |
− | + | You have no appropriate ingredients. | |
− | + | Permissions | |
− | + | Number | |
− | + | Ingredient type | |
− | + | Meat, fish, and others | |
− | + | Drinks | |
− | + | member to give orders, | |
− | + | Select a squad or squad | |
− | + | Schedule | |
− | + | Move: click on the map. | |
− | + | No target | |
target | target | ||
− | + | Routine: | |
− | + | No uniform | |
− | + | seleced squads. | |
− | + | seleced positions. | |
− | + | squad. | |
− | + | Choose a uniform for the | |
− | + | assign schedules. | |
− | + | change equipment, and | |
− | + | until commander | |
− | + | Cannot appoint | |
− | + | Assign position | |
− | + | Assign leader | |
− | + | Back to squads | |
− | + | Vacant position | |
− | + | At least | |
− | + | new order | |
− | + | No special orders | |
− | + | Multiple orders | |
− | + | Create new squad | |
− | + | to create a squad. | |
− | + | You must appoint a | |
− | + | somebody first | |
− | + | You must appoint | |
− | + | is selected | |
− | + | specific weapon | |
− | + | specific shield | |
− | + | specific shoes | |
− | + | specific gloves | |
− | + | specific pants | |
− | + | specific helm | |
− | + | specific armor | |
− | + | Monthly orders | |
− | + | BROKEN | |
− | + | plant fiber | |
(foreign) | (foreign) | ||
− | + | indiv choice, ranged | |
− | + | indiv choice, melee | |
− | + | , weapon | |
− | + | individual choice | |
− | + | appointed by | |
− | + | 's squad | |
− | + | Create which squad? | |
− | + | Constant training | |
− | + | Staggered training | |
− | + | Off duty | |
− | + | View monthly schedule | |
− | + | Add/edit routines (columns) | |
− | + | Current month | |
− | + | Really delete this routine? | |
− | + | Add new routine | |
− | + | Routine # | |
− | + | Military routines | |
− | + | Not yet assigned | |
assigned items | assigned items | ||
indiv choice, ranged | indiv choice, ranged | ||
indiv choice, melee | indiv choice, melee | ||
individual choice | individual choice | ||
− | + | Partial matches okay | |
− | + | Exact matches only | |
− | + | Uniform worn over clothing | |
− | + | Details | |
− | + | Custom uniform | |
− | + | Update equipment | |
− | + | Add uniform | |
− | + | Assign uniform | |
− | + | No assigned items | |
− | + | Confirm and save uniform | |
− | + | (enter name here) | |
− | + | Adding uniform | |
− | + | Position | |
− | + | missing item | |
(Dye) | (Dye) | ||
− | + | any color | |
− | + | any material | |
− | + | Uniform replaces clothing | |
− | + | New weapon | |
− | + | New shield | |
− | + | New footwear | |
− | + | New handwear | |
− | + | New legwear | |
− | + | New headwear | |
− | + | New bodywear | |
− | against | + | against |
− | + | Treason | |
− | + | Blood-drinking | |
− | + | Attempted theft | |
− | + | Attempted murder | |
− | + | Kidnapping | |
− | + | Attempted kidnapping | |
− | + | 1 witness | |
− | + | Disorderly conduct | |
− | + | Building destruction | |
− | + | Bribery | |
− | + | Embezzlement | |
− | + | Vandalism | |
− | + | Robbery | |
− | + | Espionage | |
− | + | There are no closed cases. | |
− | + | There are no cold cases. | |
− | + | Open cases become cold after one year. | |
− | + | Violation of production order | |
− | + | Violation of export prohibition | |
− | + | Violation of job order | |
− | + | Conspiracy to alow labor | |
− | + | Murder | |
− | + | Open cases | |
− | + | Closed cases | |
− | + | Cold cases | |
− | + | Fortress guard | |
− | + | Convicts | |
− | + | Intelligence | |
− | + | There are no open cases. | |
− | + | You have not yet appointed any guards. | |
assigned. | assigned. | ||
− | + | No cases assigned. | |
− | + | Unavailable. | |
− | + | Missing. | |
− | + | Deceased. | |
− | + | Caged. | |
− | + | Found the body. | |
− | + | Saw that the object was missing. | |
− | + | Saw that the object was disturbed. | |
admire the object. | admire the object. | ||
− | + | Date: | |
− | + | Reported: | |
− | + | Desired metal cages and chains in dungeons: | |
− | + | Unsolved. | |
− | + | Interrogate | |
− | + | Witness: | |
− | + | unknown | |
− | + | Confessed. | |
− | + | Implicates: | |
− | + | Accuses: | |
− | + | somebody | |
witnesses | witnesses | ||
− | + | No witnesses | |
− | + | Interview scheduled | |
− | + | Already interviewed | |
− | + | Convict | |
− | + | Injured party: | |
− | + | Convicted: | |
− | + | Unknown convict. | |
− | + | Robbery. | |
− | + | Espionage. | |
− | + | Treason. | |
− | + | Blood-drinking. | |
− | + | Attempted theft. | |
− | + | Attempted murder. | |
− | + | Kidnapping. | |
− | + | Attempted kidnapping. | |
− | + | Conspiracy to slow labor. | |
− | + | Murder. | |
− | + | Disorderly conduct. | |
− | + | Building destruction. | |
− | + | Bribery. | |
− | + | Embezzlement. | |
− | + | Vandalism. | |
− | + | Theft. | |
− | + | Beating. | |
in prison. | in prison. | ||
− | + | Officer: | |
− | + | none assigned | |
− | + | Violation of production order. | |
− | + | Violation of export prohibition. | |
− | + | Violation of job order. | |
− | + | Chained. | |
− | + | No working grasps. | |
− | + | In combat. | |
− | + | Exhausted. | |
− | + | Injured. | |
− | + | Nobody has been convicted so far. | |
− | + | No sentence pending. | |
hammerstrike | hammerstrike | ||
− | + | [C:3:0:1]Slightly numb | |
− | + | [C:4:0:1]Serious fever | |
− | + | [C:4:0:1]Moderate fever | |
− | + | [C:4:0:1]Slight fever | |
− | + | [C:6:0:1]Extreme pain | |
− | + | [C:6:0:1]Moderate pain | |
− | + | [C:6:0:1]Slight pain | |
− | + | [C:6:0:1]Exhausted | |
− | + | [C:5:0:1]Severe blood loss | |
− | + | [C:5:0:1]Faint | |
− | + | [C:5:0:1]Moderate blood loss | |
− | + | [C:3:0:1]Paralyzed | |
− | + | [C:3:0:1]Partially paralyzed | |
− | + | [C:3:0:1]Sluggish | |
− | + | [C:3:0:1]Completely numb | |
− | + | [C:3:0:1]Partially numb | |
− | + | Selected actor: | |
− | + | One member | |
members | members | ||
− | + | [C:6:0:0]In traction | |
− | + | [C:4:0:1]Heavy bleeding | |
− | + | [C:4:0:1]Bleeding | |
− | + | [C:5:0:1]Pale | |
− | + | There is no intelligence information yet. | |
− | + | If a crime involves a conspiracy, an interrogation may reveal the plot. | |
− | + | Interrogations | |
− | + | Actors | |
− | + | Organizations | |
− | + | Prepared by | |
− | + | No interrogation reports. | |
− | + | [C:4:0:1]Vision lost | |
− | + | [C:6:0:1]Vision impaired | |
− | + | [C:7:0:0]Vision somewhat impaired | |
− | + | [C:6:0:1]Ability to stand lost | |
− | + | [C:6:0:1]Ability to stand somewhat impaired | |
− | + | [C:6:0:1]Ability to grasp lost | |
− | + | [C:6:0:1]Ability to grasp somewhat impaired | |
− | + | [C:6:0:1]Ability to fly lost | |
− | + | [C:4:0:1]Thirsty! | |
− | + | [C:4:0:0]Thirsty | |
− | + | [C:5:0:1]Thirsty | |
− | + | [C:6:0:1]Thirsty | |
− | + | [C:4:0:1]Very hungry | |
− | + | [C:6:0:1]Hungry | |
− | + | [C:4:0:1]Cannot breathe | |
− | + | [C:7:0:0]Trouble breathing | |
− | + | [C:1:0:1]Drowsy | |
− | + | [C:5:0:1]Dehydrated | |
− | + | [C:1:0:1]Thirsty | |
− | + | [C:4:0:1]Starving | |
− | + | [C:6:0:0]Hungry | |
− | + | [C:4:0:1]Slumberous | |
− | + | [C:6:0:1]Drowsy | |
− | + | [C:1:0:0]Drowsy | |
− | + | [C:6:0:1]Over-exerted | |
− | + | [C:6:0:1]Tired | |
− | + | [C:3:0:1]Stunned | |
− | + | [C:3:0:1]Dizzy | |
− | + | [C:1:0:1]Drowning | |
− | + | [C:7:0:0]Winded | |
− | + | [C:2:0:1]Nauseous | |
− | + | [C:4:0:1]Very drowsy | |
− | + | [C:4:0:1].Cut apart | |
− | + | [C:4:0:1].Smashed apart | |
− | + | [C:4:0:1].Broken apart | |
− | + | [C:4:0:1].Torn apart | |
− | + | [C:4:0:1].Cut open | |
− | + | [C:4:0:1].Smashed open | |
− | + | [C:4:0:1].Broken open | |
− | + | [C:4:0:1].Torn open | |
− | + | [C:6:0:1].Bruised tendon | |
− | + | [C:6:0:1].Torn ligament | |
− | + | [C:6:0:1].Sprained ligament | |
− | + | [C:6:0:1].Bruised ligament | |
− | + | [C:4:0:1].Compound fracture | |
− | + | [C:6:0:0].Overlapping fracture (in traction) | |
− | + | [C:4:0:1].Overlapping fracture | |
− | + | [C:6:0:1].Needs setting | |
− | + | [C:4:0:1].Major artery torn | |
− | + | [C:4:0:1].Artery torn | |
− | + | [C:4:0:1].Heavy bleeding | |
− | + | [C:4:0:1].Bleeding | |
− | + | [C:7:0:1].Motor nerve severed | |
− | + | [C:7:0:1].Sensory nerve severed | |
− | + | [C:6:0:1].Torn tendon | |
− | + | [C:6:0:1].Strained tendon | |
− | + | [C:6:0:1]Ability to fly somewhat impaired | |
− | + | [C:7:0:1]Motor nerve damage | |
− | + | [C:7:0:1]Sensory nerve damage | |
− | + | [C:7:0:0]No health problems | |
− | + | [C:7:0:0]--- | |
− | + | [C:5:0:1].Gelded | |
− | + | [C:2:0:1].Spilled | |
− | + | [C:5:0:1].Butchered | |
− | + | [C:5:0:1].Minor rot | |
− | + | [C:6:0:0].Serious blistering | |
− | + | [C:6:0:0].Moderate blistering | |
− | + | [C:6:0:0].Minor blistering | |
− | + | [C:7:0:1].Extreme pain | |
− | + | [C:7:0:1].Moderate pain | |
− | + | [C:7:0:1].Minor pain | |
− | + | [C:2:0:1].Nausea | |
− | + | [C:6:0:0].Serious freezing | |
− | + | [C:6:0:0].Moderate freezing | |
− | + | [C:6:0:0].Minor freezing | |
− | + | [C:6:0:0].Serious condensation | |
− | + | [C:6:0:0].Moderate condensation | |
− | + | [C:6:0:0].Minor condensation | |
− | + | [C:5:0:1].Advanced rot | |
− | + | [C:5:0:1].Moderate rot | |
− | + | [C:6:0:0].Moderate frost-bite | |
− | + | [C:6:0:0].Minor frost-bite | |
− | + | [C:6:0:0].Serious melting | |
− | + | [C:6:0:0].Moderate melting | |
− | + | [C:6:0:0].Minor melting | |
− | + | [C:6:0:0].Serious boiling | |
− | + | [C:6:0:0].Moderate boiling | |
− | + | [C:6:0:0].Minor boiling | |
− | + | [C:6:0:0].Dented | |
− | + | [C:6:0:0].Heavy bruising | |
− | + | [C:6:0:0].Moderate bruising | |
− | + | [C:6:0:0].Light bruising | |
− | + | [C:6:0:0].Serious burn | |
− | + | [C:6:0:0].Moderate burn | |
− | + | [C:6:0:0].Minor burn | |
− | + | [C:6:0:0].Serious frost-bite | |
− | + | .[C:6:0:1]Needs traction | |
− | + | .[C:6:0:1]Needs immobilization | |
− | + | [C:7:0:0]No treatment scheduled | |
− | + | [C:7:0:0:]Diagnosed with | |
− | + | [C:7:0:1]Received | |
− | + | [C:7:0:1:]Received | |
− | + | [C:7:0:1]Diagnosis required | |
− | + | [C:7:0:1]Crutch required | |
− | + | .[C:5:0:1]Rotten -- inoperable | |
− | + | .[C:3:0:1]Needs cleaning | |
− | + | .[C:4:0:1]Needs surgery | |
− | + | .[C:2:0:1]Needs sutures | |
− | + | .[C:6:0:1]Needs setting | |
− | + | .[C:7:0:0]Needs dressing | |
− | + | [C:6:0:1].Moderate swelling | |
− | + | [C:6:0:1].Minor swelling | |
− | + | [C:7:0:1].Function totally impaired | |
− | + | [C:7:0:1].Partially impaired function | |
− | + | [C:7:0:1].Slightly impaired function | |
− | + | [C:7:0:1]Has been sutured | |
− | + | [C:5:0:1]Infection | |
− | + | [C:7:0:0]No evaluated wounds | |
− | + | [C:3:0:1].Dizziness | |
− | + | [C:3:0:1].Paralysis | |
− | + | [C:3:0:1].Partial paralysis | |
− | + | [C:3:0:1].Some sluggishness | |
− | + | [C:3:0:1].Complete numbness | |
− | + | [C:3:0:1].Partial numbness | |
− | + | [C:3:0:1].Slight numbness | |
− | + | [C:6:0:1].Extreme swelling | |
− | does not mind being outdoors, at least for a time. | + | does not mind being outdoors, at least for a time. |
− | likes working outdoors and grumbles only mildly at inclement weather. | + | likes working outdoors and grumbles only mildly at inclement weather. |
− | doesn't really care about anything anymore. | + | doesn't really care about anything anymore. |
− | is a hardened individual. | + | is a hardened individual. |
− | is getting used to tragedy. | + | is getting used to tragedy. |
− | likes | + | likes |
fabric | fabric | ||
− | + | [C:0:0:1]- | |
− | + | [C:7:0:0]No medical history | |
needs alcohol to get through the working day | needs alcohol to get through the working day | ||
− | and can't even remember the last time | + | and can't even remember the last time |
had some | had some | ||
and has gone without a drink for far, far too long | and has gone without a drink for far, far too long | ||
Line 5,049: | Line 5,049: | ||
and is starting to work slowly due to its scarcity | and is starting to work slowly due to its scarcity | ||
amputated | amputated | ||
− | + | Rotten tissue excised from | |
− | + | [C:6:0:1]Had | |
− | + | [C:6:0:1]Placed in traction | |
− | + | [C:7:0:1]Evaluated | |
− | + | [C:7:0:1]Brought to rest | |
− | + | [C:3:0:1]Cleaned | |
− | + | [C:6:0:1]Received | |
− | splint on | + | splint on |
− | dressing on | + | dressing on |
− | + | [C:4:0:1]Received | |
− | sutures on | + | sutures on |
− | + | [C:4:0:1]Bleeding stopped | |
− | + | [C:4:0:1]Compound fracture of | |
repaired | repaired | ||
− | + | distracted by unmet needs | |
− | + | unfocused by unmet needs | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | level-headed | |
− | + | untroubled | |
− | + | not distracted | |
− | + | unfocused | |
− | + | unknown item | |
− | absolutely detests | + | absolutely detests |
− | + | [C:2:0:0] | |
− | + | Overall, | |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown powder | |
− | + | unknown cheese | |
− | for their | + | for their |
− | + | the color | |
− | + | the words of | |
− | + | the sound of | |
− | + | the sight of | |
− | + | When possible, | |
− | prefers to consume | + | prefers to consume |
− | + | unknown meat | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | distracted | |
− | + | badly distracted | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after a lack of abstract thinking | |
− | + | [C:7:0:1]Time before time | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | greedier | |
− | + | less greedy | |
− | + | less temperate | |
− | + | more temperate | |
− | + | more likely to brawl | |
− | + | less likely to fight | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | more angry | |
− | + | less angry | |
− | + | more anxious | |
− | + | less anxious | |
− | + | more lustful | |
− | + | less lustful | |
− | + | more prone to stress | |
− | + | more resilient | |
− | + | more hateful | |
− | + | slower to hate | |
− | + | more envious | |
− | + | less envious | |
− | + | more cheerful | |
− | + | less cheerful | |
− | + | more depressed | |
− | + | less depressed | |
− | + | [C:2:0:1]Spring | |
− | + | [C:6:0:1]Summer | |
− | + | [C:4:0:1]Autumn | |
− | + | [C:3:0:1]Winter | |
− | + | [C:5:0:1] | |
− | + | Became | |
− | + | quicker to love | |
− | + | slower to love | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more proud | |
− | + | less proud | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more single-minded | |
− | + | more scatterbrained | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more gracious | |
− | + | less gracious | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more zany | |
− | + | more humorless | |
− | + | less reliant on advice | |
− | + | less disdainful of advice | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more confident | |
− | + | less confident | |
− | + | more vain | |
− | + | less vain | |
− | + | more industrious | |
− | + | less wasteful | |
− | + | more prone to discord | |
− | + | less prone to discord | |
− | + | less quarrelsome | |
− | + | more quarrelsome | |
− | + | more polite | |
− | + | more rude | |
− | + | more orderly | |
− | + | less orderly | |
− | + | more trusting | |
− | + | less trusting | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more swayed by others' emotions | |
− | + | less swayed by others' emotions | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | less cautious | |
− | + | more cautious | |
− | + | more of a perfectionist | |
− | + | less attentive to details | |
− | + | more obstinate | |
− | + | more acquiescing | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more emotionally obsessive | |
− | + | more emotionally distant | |
− | + | more hopeful | |
− | + | less hopeful | |
− | + | more curious | |
− | + | less curious | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more private | |
− | + | less private | |
− | + | tradition | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | stoicism | |
− | + | introspection | |
− | + | self-control | |
− | + | tranquility | |
− | + | family | |
− | + | friendship | |
− | + | cunning | |
− | + | eloquence | |
− | + | fairness | |
− | + | decorum | |
− | + | more artistically inclined | |
− | + | less artistically inclined | |
− | and learned to | + | and learned to |
− | + | value | |
− | + | disdain | |
− | + | Learned to | |
− | + | loyalty | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more of a thrill-seeker | |
− | + | inclined to avoid excitement | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more inclined to the abstract | |
− | + | less inclined to the abstract | |
− | + | perseverance | |
− | + | leisure time | |
− | + | commerce | |
− | + | romance | |
− | + | nature | |
− | + | knowledge | |
− | + | harmony | |
− | + | merriment | |
− | + | craftsmanship | |
− | + | martial prowess | |
− | + | hard work | |
− | + | sacrifice | |
− | + | competition | |
− | + | scholar | |
− | + | performer | |
− | + | diagnostician | |
− | + | doctor | |
− | + | bone doctor | |
− | + | surgeon | |
− | + | monster slayer | |
− | + | mercenary | |
− | + | I am sort of confused. | |
− | + | I am a little confused. | |
− | + | I am very confused. | |
− | + | I am confused. | |
− | + | . What do you command? | |
− | + | Commendable! Your loyalty and bravery cannot be denied. | |
− | + | tavern keeper | |
− | + | I wish to become a | |
− | + | The task is accomplished. | |
− | + | I am your loyal | |
will be slain. | will be slain. | ||
is dead! | is dead! | ||
− | + | The need for my task seems to have passed. | |
− | have been driven from | + | have been driven from |
− | + | There will be no rest for the enemy. | |
− | + | The enemy will be driven off. | |
− | + | What happened? | |
− | + | I don't remember clearly. | |
− | + | I would be honored if you would become a | |
− | + | You can no longer be a | |
− | + | I would be honored to serve as a | |
− | + | . Will you have me as | |
− | + | Please help me! | |
− | + | Come with me and I'll bring you to safety. | |
− | + | Intruder! | |
− | + | I hate you. | |
− | + | I'm leaving | |
− | + | I'm kicking you out of | |
− | + | Gladly. I will be your | |
− | + | I cannot accept this honor. I am sorry. | |
− | + | You are not worthy of such an honor yet. I am sorry. | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | I am sorry. There is no room for you here. | |
− | + | Gladly. You are now one of my | |
− | + | . Can I perform with you? | |
− | + | I would love to join | |
− | + | You just aren't good enough yet, but you should keep performing. | |
− | + | Welcome to | |
− | + | ? The troupe could use your talent. | |
− | + | Would you like to join | |
− | + | I'm sorry, but I can't join the troupe. | |
− | + | Yes! It'll be great to perform with you. | |
− | + | . Will you have me? | |
− | + | scribe | |
− | be made | + | be made |
− | + | I ask that | |
− | + | Yes, you'd make a fantastic | |
− | + | . Will you have us? | |
− | + | I'll need to see something impressive before I consider it. | |
− | here. Make us proud! | + | here. Make us proud! |
− | + | the beast | |
− | + | beasts | |
− | + | bandits | |
− | + | criminals | |
− | + | bone-chilling horror | |
− | + | skulking vermin | |
− | + | open war | |
− | + | ruffians | |
− | + | the fighting | |
− | + | law-breaking | |
− | + | the army on the march | |
− | + | armies on the march | |
− | + | the abduction | |
− | + | abductions | |
− | + | the occupation | |
− | + | occupations | |
− | + | Behold, mortal. I am | |
− | + | Don't talk to me. | |
− | + | . I know why you have come. | |
− | + | a divine being | |
− | + | we've got | |
− | + | Well, let's see... | |
− | + | the death | |
− | + | deaths | |
− | + | The enemy! | |
− | + | Vile creature! | |
− | + | I must obey the master! | |
− | + | Murderer! | |
− | + | Ahhh... | |
− | + | Gwargh! | |
− | + | Get away from me! | |
− | + | The dead! | |
− | + | They must be stopped by any means at our disposal. | |
− | + | Now we will live under | |
− | + | It was inevitable. | |
− | + | It's not my problem. | |
− | + | I don't know anything else about them. | |
− | + | This is the life for me. | |
− | + | It's for the best. | |
− | + | We are in the right in all matters. | |
− | + | Please guide me to myself. | |
− | + | Please guide me to | |
− | + | We can no longer travel together. | |
− | + | Please guide me to you. | |
− | + | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | I hope you find what you are seeking here. | |
− | + | I'm returning on my own. | |
− | + | I give to you this fine beast, | |
− | + | I deign to favor you with my little pretty, | |
− | + | What can you tell me about yourself? | |
− | + | What do you think of me? | |
− | + | Can you tell me where I can find myself? | |
− | + | What can you tell me about | |
− | + | Can you tell me where I can find | |
− | + | Can you tell me where I can find you? | |
− | + | the missing treasure | |
− | + | brewing trouble with our neighbors | |
− | + | Wait here until I return. | |
− | + | I've forgotten what trouble it was... | |
− | + | Can you tell me the way to | |
− | + | Let's continue onward together. | |
− | + | Thank you. I will take excellent care of this majestic creature. | |
− | + | What have you done? This is horrifying! | |
− | + | the open war | |
− | + | the ruffians | |
− | + | How have things been? | |
− | + | the brewing trouble | |
− | + | It has been the same as ever. | |
− | + | How's life here? | |
− | + | This | |
− | + | You must kill | |
− | + | the law-breaking | |
− | + | the deaths | |
− | + | the beasts | |
− | + | the abductions | |
− | + | the bandits | |
− | + | the criminals | |
− | + | the bone-chilling horror | |
− | + | the skulking vermin | |
− | + | Where should I take you? | |
− | + | How are you enjoying the adventure? | |
− | + | We shall bring | |
− | + | Soon the world will be set right. | |
− | + | Are you looking forward to the performance? | |
home safely. | home safely. | ||
− | + | Tell me about | |
− | + | I've forgotten what I was going to say... | |
− | + | I hate them. | |
− | + | I don't care one way or another. | |
− | + | They are terrific. | |
− | + | I am afraid of them. | |
− | + | Now we will have to build our own future. | |
− | + | They are outlaws. | |
− | + | You are bound to obey me. | |
− | + | Are we close? | |
came try to boss us around, but you'll teach that coward a lesson. | came try to boss us around, but you'll teach that coward a lesson. | ||
to try to boss us around, but you'll show them the true nature of power. | to try to boss us around, but you'll show them the true nature of power. | ||
− | out of | + | out of |
− | + | You must drive the skulking vermin | |
− | + | . Their aggressive order must not be allowed to flourish. | |
− | + | You must drive | |
− | + | . These criminals have been allowed to thrive for too long. | |
− | + | . These outlaws must be punished. | |
− | + | Seek your foe in the | |
threatens our people with its very presence. | threatens our people with its very presence. | ||
− | + | Enjoy the hunt! | |
− | + | Our hopes travel with you. | |
− | + | You must drive the ruffians of | |
− | sent | + | sent |
− | + | . They have been harassing the people for too long. | |
− | + | beast from underground | |
− | + | vile monster from the bowels of the earth | |
− | + | terrifying wilderness monster | |
− | + | creeping thing | |
− | + | ferocious wild animal | |
− | + | savage beast | |
− | + | beast from the wilds | |
− | + | ferocious unnatural beast | |
− | + | ancient force of nature | |
− | + | great beast | |
− | + | fearsome beast | |
− | + | cursed demon | |
− | + | night creature | |
− | + | horrible beast | |
− | + | terror from the evil depths | |
− | + | evil being | |
− | + | torture | |
− | + | the treatment of plants | |
− | + | truthfulness | |
− | + | a formalized agreement | |
− | + | the display of war and hunting trophies | |
− | + | the devouring of the bodies of sapient beings | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the adversary's inability to communicate and form treaties | |
is unknown us. | is unknown us. | ||
is skirmishing with us. | is skirmishing with us. | ||
− | + | and there is no hard feeling between our peoples. | |
− | + | and there is friendship between our peoples. | |
− | + | The trouble started because of | |
− | + | but there is ill-will between our peoples. | |
− | + | the treatment of animals | |
− | + | a dispute over | |
− | + | I tire of this pointless skirmishing. | |
− | + | We can no longer pay them homage. | |
is our ally | is our ally | ||
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
is at war with us. | is at war with us. | ||
is not at war with us | is not at war with us | ||
accepts our tribute | accepts our tribute | ||
is paying us tribute | is paying us tribute | ||
− | + | The group | |
− | from their home at | + | from their home at |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | must be driven off or subjugated. | |
− | + | In any case, peace is no longer an option. | |
− | + | The alliance has outlived its usefulness. | |
− | + | Their tribute is not enough. | |
− | + | This war must end with our victory. | |
− | + | a special occasion | |
− | + | a previous insurrection | |
− | + | a competition | |
− | + | a performance | |
− | + | a ceremony | |
− | + | a procession | |
− | + | a raid | |
− | + | a purge | |
− | + | a previous battle | |
− | + | a previous war | |
− | + | a previous conquest | |
− | + | a previous duel | |
− | + | an act of theft | |
− | + | an abduction | |
− | + | a journey | |
− | + | an attack by a beast | |
− | + | territory | |
− | + | an incident involving a trade caravan | |
− | + | grazing rights | |
− | + | water rights | |
− | + | rights-of-way | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | livestock ownership | |
− | + | a dispute over the ownership of | |
− | + | the disturbance of once-eternal rest | |
− | + | a first contact that went horribly wrong | |
− | + | prior aggression by the adversary | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | the adversary's refusal to form treaties | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a lost diplomat | |
− | + | a cottage | |
− | + | the mead hall | |
− | + | the great tower | |
− | + | the keep | |
− | + | a hillock | |
− | + | a house | |
− | + | an abandoned shop | |
− | + | a tree | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | Their strength has been broken. | |
− | + | They consider you a key figure in the opposition. | |
− | + | They consider you a leader of the opposition. | |
− | + | You are considered part of the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | There are guards in | |
− | + | There are guards patrolling | |
− | + | Be careful, for their leader | |
− | + | the natural issue of their oneness with | |
− | + | It does not help matters that their leader | |
− | is my | + | is my |
− | + | They do not feel challenged at all. | |
− | + | I don't really know. | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | a coup | |
− | + | persecution | |
− | + | a family matter | |
− | + | There is also | |
− | + | the issue of their worship of | |
− | + | the issue of their godlessness | |
− | + | the natural issue of their worship of | |
− | + | the issue of their oneness with | |
shrine | shrine | ||
− | + | the processed goods market | |
− | + | There is a long-ranging patrol | |
− | + | the shrine to | |
− | + | I'd watch out for them. | |
− | + | I have no idea. | |
other groups vying for control. | other groups vying for control. | ||
− | + | There are no fewer than | |
− | + | a metal furniture shop | |
− | + | a stone furniture shop | |
− | + | the imported food market | |
− | + | the imported goods market | |
− | + | the meat market | |
− | + | the imported clothing market | |
− | + | the cheese market | |
− | + | the fruit and vegetable market | |
− | + | a weaponsmith's shop | |
− | + | a gem cutter's shop | |
− | + | a blacksmith's shop | |
− | + | a bowyer's shop | |
− | + | a metal craft shop | |
− | + | a armorsmith's shop | |
− | + | a carpenter's shop | |
− | + | a leather goods shop | |
− | + | a clothing imports store | |
− | + | a food imports store | |
− | + | a cloth shop | |
− | + | a general imports store | |
− | + | a woven clothing shop | |
− | + | a leather shop | |
− | + | a bone carver's shop | |
− | + | a leather clothing shop | |
− | + | Goodbye. | |
− | + | I must take my leave. | |
− | + | If you want to find a relative, | |
− | lives in | + | lives in |
− | + | If you want to offer your condolences, | |
− | should travel to | + | should travel to |
− | should talk to | + | should talk to |
abides here in magnificence | abides here in magnificence | ||
− | + | Not that it matters, as | |
− | is here, and | + | is here, and |
− | + | Not that it matters, as the seat of | |
− | + | the law is absolute | |
− | + | the blood-drinker allows no chattel to rise | |
is also located here | is also located here | ||
− | + | The seat of | |
− | has occupied | + | has occupied |
− | + | You sound like a troublemaker. | |
− | rules | + | rules |
− | is a group of | + | is a group of |
from this capital as well | from this capital as well | ||
− | + | I rule | |
− | + | I haven't heard anything like that. | |
are vying for control. | are vying for control. | ||
groups fled. | groups fled. | ||
− | + | No fewer than | |
− | + | A few separate groups were organized. | |
− | + | One group organized itself. | |
− | + | Nobody I remember. | |
fled before the attack. | fled before the attack. | ||
− | + | I've decided. Let's call our troupe | |
− | + | Here's something you might be interested in... | |
− | + | I'm in charge of | |
− | + | I've forgotten what to say... | |
− | + | I've forgotten my bold pronouncement... | |
− | now. Make way for | + | now. Make way for |
− | + | What's available here? | |
− | + | Let's trade. | |
− | + | Nevermind. | |
− | + | Thank you! | |
− | + | Please let me shelter here for the night. | |
− | + | I'd like to stay here another day if you don't mind. | |
− | + | Of course. My pleasure. | |
− | + | Uh... what was that? | |
− | + | Ah, I'm sorry. Permission is not mine to give. | |
− | + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | |
back home! | back home! | ||
− | + | this poor soul | |
− | + | the oppressors | |
− | + | Join me and we can shake off the yoke of | |
− | + | this place | |
− | + | the weary shoulders of the people of | |
− | + | I'm with you on this. | |
forever! | forever! | ||
− | + | You may enjoy these times of peace, but remain vigilant. | |
− | + | We weren't personally acquainted. | |
− | + | What will you do about it? | |
− | + | My condolences. | |
− | + | Let's entertain the world together! | |
− | + | What should I do about it? | |
− | + | Join me and we'll bring | |
− | + | Come, join me on my adventures! | |
− | + | a room | |
− | + | a free room | |
a night. | a night. | ||
− | + | . Let me know and you can stay as long as you like. | |
− | + | free rooms | |
− | + | Tavern keeper! | |
− | + | This is not that kind of establishment. | |
− | + | We have many drinks to choose from. [You receive a list.] | |
− | + | There's no need for trouble here. | |
− | + | All drinks cost | |
− | + | We have | |
− | + | All drinks are free, of course! | |
for a mug. | for a mug. | ||
− | + | We rent out | |
− | + | You have a room here, and you can stay longer if you like. | |
− | + | Long live the cause. | |
− | + | Thank you for preserving our legacy of wisdom. | |
− | + | What stories you tell! It's such an honor to have you here. | |
− | + | Loyalty should be rewarded. | |
− | + | My talented bard! It's such an honor to have you here. | |
− | + | The poet! It's such an honor to have you here. | |
− | + | Your selfless dedication is appreciated here. | |
− | + | What a dancer! It's such an honor to have you here. | |
− | + | You have been such a good trade partner. | |
− | + | I'd just as soon you went someplace else. | |
− | + | My good friend. | |
− | + | It's such a pleasure to serve you. | |
− | + | It is good to see you here. | |
− | + | My companion. | |
− | + | You ought to be rewarded for returning our treasures. | |
− | + | Thank you for all you do. | |
− | + | Intruder! Intruder! | |
− | + | This is my new home. | |
− | + | someone | |
− | + | Would you agree to become | |
− | + | Would you please adopt | |
− | + | , taking over my duties and responsibilities? | |
− | + | I accept this honor. | |
− | + | this poor nameless child | |
− | + | this tower | |
− | + | this establishment | |
− | + | this tomb | |
− | + | this market | |
− | + | these sewers | |
− | + | this dungeon | |
− | + | this spire | |
− | + | these catacombs | |
− | + | this counting house | |
− | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
− | + | this guildhall | |
− | + | this hospital | |
− | + | this keep | |
− | + | this hall | |
− | + | this library | |
− | + | this temple | |
− | + | Uhh... nevermind. | |
− | + | I'd like a room. | |
− | + | I'd like the | |
− | + | I'll be back with your drink in a moment. | |
− | + | I'd like my room for another night. | |
− | + | somewhere | |
− | + | Your room is | |
− | + | It is good to be indoors. | |
− | + | I would prefer to be outdoors. | |
− | + | Where am I? | |
− | + | It sure is dark down here. | |
− | + | Let us stop this pointless fighting! | |
− | + | Tell me about this area. | |
− | + | I have no reason to accept this. | |
− | + | I accept your offer. | |
− | + | What a strange place! | |
− | + | I have confidence in your abilities. | |
− | + | It is good to be outdoors. | |
− | + | It is invigorating to be out in the wilds! | |
− | + | How I long for civilization... | |
− | + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | |
− | + | How sinister the glow... | |
− | + | I would prefer to be indoors. | |
− | + | Did anybody flee the attack? | |
− | + | Does anybody else still have a stake in these lands? | |
− | + | Does this settlement engage in trade? Tell me about those places. | |
− | + | Tell me about the local ruler. | |
− | + | What an odd glow! | |
− | + | Look at the sky! Are we in the Underworld? | |
− | + | Is it raining? | |
− | + | At least it doesn't rain down here. | |
− | + | I will accept the child into my home. | |
− | + | I am sorry, but I am otherwise disposed. | |
− | + | This must be the will of | |
− | + | It has always been my dream to start a family. | |
− | + | Why are you traveling? | |
− | + | I'm sorry, but I'm unable to help. | |
− | + | Where are their forces? Are there patrols or guards? | |
− | + | Do they have a firm grip on these lands? | |
− | + | You look like a mighty warrior indeed. | |
− | + | What have you been scheming? | |
− | really | + | really |
− | + | How are you feeling right now? | |
− | + | You are amazing. | |
the outfit. | the outfit. | ||
− | + | You must yield! | |
− | + | You are bound to me! | |
− | + | The bond is broken! Return to the Underworld and trouble us no more! | |
− | + | Tell me who you work for, or else. | |
− | + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | |
− | + | Reveal what you have been scheming or suffer the consequences. | |
− | + | Who do you work for? | |
− | + | Identify yourself! | |
or suffer the consequences. | or suffer the consequences. | ||
− | + | the object I can't remember | |
− | is yours. Please consider my offer. | + | is yours. Please consider my offer. |
− | + | Fortune has favored you, and | |
− | + | Where is | |
− | + | Perhaps you'd be willing to trade | |
− | + | Never. | |
− | + | Gladly. May this new age of harmony last a thousand year. | |
− | + | I will not bow before you. | |
− | + | I agree to submit to your request. | |
− | will no longer pay homage to | + | will no longer pay homage to |
− | offers to pay homage to | + | offers to pay homage to |
− | must pay homage to | + | must pay homage to |
− | + | Let there be peace between | |
is well-traveled and would probably have that information. | is well-traveled and would probably have that information. | ||
− | + | No such place exists. | |
− | not be able to guide you personally. It is the best I can do. | + | not be able to guide you personally. It is the best I can do. |
− | + | However, the | |
is dead. | is dead. | ||
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | I don't remember what I was going to say... | |
− | + | Please be patient. I'll have your order ready in a moment. | |
− | + | Come see me in the market sometime. | |
− | + | Yes, I can serve you when we're both there. | |
− | + | We don't offer any specific services here. | |
− | + | You haven't ordered anything. Would you like something? | |
− | + | I don't work here. | |
− | + | This is | |
− | + | You should probably try a shopkeeper. | |
− | + | You'll have to talk to somebody older. | |
− | + | Sorry, I'm otherwise occupied. | |
− | + | Fantastic! Please come closer and ask again. | |
− | + | Really? Please come closer. | |
− | + | Of course. Let's do business. | |
− | + | Really? Alright. | |
− | + | Come see me at the trade depot sometime. | |
− | + | Come see me in my store sometime. | |
− | + | So, the | |
− | + | Calm yourself! | |
− | said, | + | said, "Are you going to eat that?" |
− | + | ... and the | |
− | + | Tell me about your family. | |
saw the sun and vomited on the spot! | saw the sun and vomited on the spot! | ||
− | + | Yes, let's go. | |
− | + | Of course. | |
− | + | I seek to rescue | |
− | and am returning to | + | and am returning to |
− | + | I have obtained | |
− | + | , and this quest is taking me to | |
− | + | The treasure is sought by | |
− | + | I am searching for | |
− | + | I will return it to | |
− | + | I am returning it to | |
in search of excitement | in search of excitement | ||
in search of a thrilling adventure | in search of a thrilling adventure | ||
in search of work | in search of work | ||
in search of adventure | in search of adventure | ||
− | + | . Perhaps I'll finally make my fortune! | |
− | + | , and wealth and pleasures beyond measure! | |
− | + | I have rescued | |
and maybe something to drink as well! | and maybe something to drink as well! | ||
to take up my position | to take up my position | ||
− | + | I'm going to | |
− | to move into my new home with | + | to move into my new home with |
− | + | spouse | |
to start a new life | to start a new life | ||
− | + | husband | |
− | + | I started my pilgrimage in | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | to view | + | to view |
− | + | I visited | |
− | + | I'm traveling to | |
− | + | I'm preparing to travel to | |
− | + | I'm returning to my home in | |
− | + | I'm not sure. | |
utilize the market here. | utilize the market here. | ||
is the only other settlement to utilize the market here. | is the only other settlement to utilize the market here. | ||
− | + | The people of | |
− | + | This place is insulated from the rest of the world, at least in terms of trade. | |
to trade. | to trade. | ||
− | go to | + | go to |
is the only other settlement to utilize the market there. | is the only other settlement to utilize the market there. | ||
other villages which utilize the market there. | other villages which utilize the market there. | ||
other major settlements. | other major settlements. | ||
− | trades directly with no fewer than | + | trades directly with no fewer than |
− | engages in trade with | + | engages in trade with |
− | + | The largest of these is | |
villages which utilize the market here. | villages which utilize the market here. | ||
− | + | There are | |
− | + | The village | |
− | + | The villages | |
− | + | I'm walking my patrol. | |
− | + | I was out visiting the library. | |
− | + | I'm going to visit the temple. | |
− | + | I'm going out for some water. | |
− | + | I'm going out to the tavern. | |
− | + | I'm going to visit the shrine. | |
− | + | I'm not planning a journey. | |
− | + | I'm going to visit the library. | |
− | + | I'm on an important mission. | |
− | + | I am escaping from danger which threatened my former home. | |
− | + | I'm just out for a stroll. | |
− | + | I'm returning from my patrol. | |
− | + | I was out visiting the temple. | |
− | + | I was just out for some water. | |
− | + | I was just out at the tavern. | |
− | + | I was out visiting the shrine. | |
− | + | cousin | |
− | + | nephew | |
− | + | , is it really you? | |
has returned | has returned | ||
− | + | Is it really you? | |
− | + | brother | |
− | + | grandchild | |
− | + | sibling | |
− | + | sister | |
− | + | half-sister | |
− | + | half-brother | |
− | + | half-sibling | |
− | + | parent | |
− | + | father | |
− | + | daughter | |
− | + | grandmother | |
− | + | grandparent | |
− | + | grandfather | |
− | + | There's nothing organized here. | |
also utilize the market there. | also utilize the market there. | ||
− | + | That's me. I'm right here. | |
− | + | Where? | |
− | + | Ask me when I've returned to my home! | |
− | + | Yes, master. Ask and I shall obey. | |
− | + | mother | |
− | + | I'd rather not say. | |
− | + | the surrounding area | |
− | + | a village nearby | |
− | + | just outside town | |
− | out to the | + | out to the |
− | + | the settlements | |
− | + | northeast | |
− | + | northwest | |
− | + | ! Best price in town | |
− | + | ! Limited supply | |
− | were | + | were |
− | + | tanned | |
− | right here in | + | right here in |
− | + | distant | |
− | + | all the way | |
− | + | faraway | |
− | + | the great | |
− | + | ! Today only | |
− | + | right here | |
− | + | I don't remember what I believe... | |
− | + | An item has returned! | |
− | + | get your | |
− | + | your very own | |
− | + | authentic | |
− | + | Never! | |
− | + | I will fight no more. | |
− | + | Okay! I'll do it. | |
− | + | You first, coward! | |
− | + | Over my dead body! | |
− | spits out | + | spits out |
− | + | Maybe you're right. | |
− | + | I am compelled to continue! | |
− | + | my good | |
− | + | person | |
− | + | We yield! We yield! | |
− | + | Stop! This isn't happening! | |
− | + | We will fight no more. | |
− | + | I yield! I yield! | |
− | + | Splendid | |
− | + | Fantastic | |
− | + | Decent | |
− | + | Excellent | |
− | + | my friend | |
− | + | right there | |
− | + | southeast | |
− | + | southwest | |
− | + | some of our kind | |
− | + | some of my kind | |
− | + | Are you interested in | |
− | + | out to the | |
− | + | Might I interest you in | |
− | + | I assure you I am already calm. Look to yourself. | |
− | + | You're right. I need to relax. | |
− | + | Don't waste my time. | |
− | + | Ha ha ha... You're funny! | |
− | + | You dare to flatter me?! | |
− | + | Base flattery! | |
− | + | Insufferable! | |
− | + | How dare you?! | |
− | + | Do I look like I need to calm down?! | |
− | + | I am so nearly swayed by your greatness alone that we can simply assign you the victory! | |
− | + | Get away from me! | |
− | + | I'll show you calm! | |
− | + | Spare me the compliments. | |
− | + | You calm down! | |
− | + | Thank you for your kind words. | |
− | + | Don't tell me to calm myself. | |
− | + | I admire how brilliant you are! | |
− | + | you are so clever I must concede! | |
− | + | I confess your stunning argument overwhelms me! | |
− | + | I must say that is a truly insightful observation! | |
− | + | we can both agree you are by far the most persuasive! | |
− | + | I am overmastered by your presence! | |
− | + | you needn't indulge my trivial thoughts! | |
− | + | no one can deny your genius! | |
− | + | I have been so foolish. Yes, I agree. | |
− | + | Yes, I can see it clearly now. | |
− | + | Though I cannot agree fully on a slight technicality, | |
− | + | You know, I think you're right. | |
− | + | Even if I don't change my mind, | |
− | + | Despite some minor reservations... | |
− | + | Although my own insignificant beliefs lie elsewhere, | |
− | + | Ignoring that I don't quite concur... | |
− | + | Are you being serious? | |
− | + | What did you just say? | |
− | + | Wait, what? | |
− | + | Am I supposed to engage with that? | |
− | + | Forgive me, but | |
− | + | I've heard it all now! | |
− | + | You must be joking. | |
− | + | How unreasonable! | |
− | + | Give me a break. | |
− | + | Were you trying to make an argument? | |
− | + | How gracious! | |
− | + | Fine. Let's drop the argument. | |
− | + | Let's move on. | |
− | + | You are right. | |
− | + | Let's drop the argument. | |
− | + | There must be something else to discuss. | |
− | + | Yes, let's move on. | |
− | + | I will settle this my way. | |
− | + | You mock me?! | |
− | + | You insult me with your flattery | |
− | + | This conversation is over. | |
− | + | , but let us move on. | |
− | + | You insult me with your derision | |
− | + | Well, there must be something else to discuss. | |
− | + | If you insist so strongly, we can move on. | |
− | + | That's wrong. | |
− | + | I cannot agree. | |
− | + | I beg to differ. | |
− | + | That's not right. | |
− | + | Pause to consider. | |
− | + | Stop and reflect. | |
− | + | You are thinking about this all wrong. | |
− | + | Really. | |
− | + | Unbelievable. | |
− | + | I just don't know. | |
− | + | It's wrong. | |
− | + | I don't know what to say. | |
− | + | I don't want to argue. | |
− | + | I disagree. | |
− | + | I guess I'm not sure. | |
− | + | there's just no way you can believe something so stupid. | |
− | + | it would amaze me if somebody actually thought that. | |
− | + | you should keep your weird thoughts to yourself. | |
− | + | the things some people think just boggle the mind. | |
− | + | I'm appalled. | |
− | + | that isn't at all convincing. | |
− | + | You're wrong. | |
− | + | Shameful. | |
− | + | That's absurd! | |
− | + | Oh, no, | |
− | + | don't waste my time with this drivel. | |
− | + | that is the stupidest statement I have ever heard. | |
− | + | I couldn't follow your rambling. | |
− | + | really, I've been over all this nonsense before. | |
− | + | nobody could possibly believe that. | |
− | + | I'm having trouble taking you seriously. | |
asked me | asked me | ||
− | sent me to | + | sent me to |
− | told me to ask | + | told me to ask |
− | + | I asked | |
− | to ask | + | to ask |
− | told me to tell | + | told me to tell |
− | + | Through | |
− | to tell | + | to tell |
demands a portion of my official funds | demands a portion of my official funds | ||
asks that I look past illicit acts in my official capacities | asks that I look past illicit acts in my official capacities | ||
− | + | ask that | |
− | + | I sent | |
− | + | I asked that | |
− | + | demand a portion of the official funds from | |
look past illicit acts | look past illicit acts | ||
− | + | I demand a portion of the official funds from | |
− | + | Help! Save me! | |
− | + | I believe... something. | |
− | + | I serve | |
− | + | I must withdraw! | |
− | + | I have no master, but | |
− | + | I do not know! My instructions come from | |
− | + | I serve no one. | |
sometimes has need for my services. | sometimes has need for my services. | ||
− | + | Just think about it. | |
− | + | I don't agree. | |
− | + | No, I mean it. | |
− | + | I must insist. | |
− | + | I require a substantive reply. | |
− | + | You must be convinced. | |
− | + | Well, I believe... something else. | |
− | + | I sense you're wavering. | |
− | + | It is not convincing. | |
appears to acquiesce. | appears to acquiesce. | ||
− | + | You flinch. | |
appears unconvinced. | appears unconvinced. | ||
− | + | You are unperturbed. | |
flinches. | flinches. | ||
appears unperturbed. | appears unperturbed. | ||
− | + | I do not scheme. | |
− | engaged to induce a war of | + | engaged to induce a war of |
− | + | You must think you're really frightening. | |
− | + | You just aren't as convincing as you think you are. | |
− | + | I have nothing to say to you. | |
− | + | That was compelling! | |
− | + | What is this madness? Calm yourself! | |
− | sent me to engage | + | sent me to engage |
− | to obtain | + | to obtain |
− | engaged me to abduct | + | engaged me to abduct |
− | engaged me to assassinate | + | engaged me to assassinate |
− | engaged me to infiltrate | + | engaged me to infiltrate |
− | engaged me to sabotage the activities of | + | engaged me to sabotage the activities of |
− | engaged me to frame | + | engaged me to frame |
− | + | I decided to frame | |
was asked | was asked | ||
− | + | I told | |
to grant an important position | to grant an important position | ||
− | engaged me to obtain | + | engaged me to obtain |
when one came available. | when one came available. | ||
− | + | I engaged | |
− | to engage | + | to engage |
grotesque | grotesque | ||
crude | crude | ||
refined | refined | ||
− | a series of | + | a series of |
graceful | graceful | ||
serene | serene | ||
− | + | Finally, | |
should be | should be | ||
− | is one of the fundamental dance moves. | + | is one of the fundamental dance moves. |
− | the fundamental dance position. | + | the fundamental dance position. |
− | is one of the fundamental dance positions. | + | is one of the fundamental dance positions. |
− | + | First, | |
− | + | called the | |
− | the fundamental dance move. | + | the fundamental dance move. |
vigorous | vigorous | ||
intense | intense | ||
Line 6,180: | Line 6,180: | ||
subtle | subtle | ||
group | group | ||
− | + | group | |
− | + | celebration | |
− | is a | + | is a |
− | + | sacred | |
shadowed | shadowed | ||
by group members | by group members | ||
Line 6,206: | Line 6,206: | ||
body level | body level | ||
body level change | body level change | ||
− | + | along a counterclockwise circle | |
− | + | turning counterclockwise | |
− | + | along an improvised path | |
− | + | along an intricate path | |
− | + | in a double circle | |
− | + | loosely mingled | |
− | + | along a clockwise circle | |
− | + | turning clockwise | |
− | + | The dancers perform | |
− | + | in a single line | |
− | + | in several lines | |
− | + | in a circle | |
− | + | any composition of | |
− | + | The dancer performs | |
− | + | The form guides dancers during improvised performances. | |
− | + | The dance is accompanied by | |
− | as the dancer acts out | + | as the dancer acts out |
− | as the dancers act out | + | as the dancers act out |
− | which grew out of the performances of | + | which grew out of the performances of |
− | originating in | + | originating in |
− | originally devised by | + | originally devised by |
− | + | The rules of the form are applied by choreographers to produce individual dances which can be performed. | |
for a single pair | for a single pair | ||
pairs | pairs | ||
dancers | dancers | ||
− | + | participation | |
− | + | social | |
partner | partner | ||
− | + | performance | |
− | + | with the lead turning out clockwise | |
− | + | with the lead turning out counterclockwise | |
− | + | The dancers imitate the movement of the | |
− | + | This dance is a refined artform, with | |
− | + | through spoken cues | |
− | + | There are partner changes throughout the dance | |
− | + | with the lead advancing along the main line of motion | |
− | + | with the lead advancing against the main line of motion | |
− | + | briefly | |
− | + | through touch | |
− | + | through a light touch | |
− | + | through visual cues | |
constantly | constantly | ||
briefly | briefly | ||
− | + | by pulling away | |
− | + | constantly | |
− | + | maintain open contact | |
− | + | rarely make contact | |
− | + | , communicating intent | |
− | + | by pushing together | |
rhythm | rhythm | ||
− | + | with the music | |
− | + | The partners | |
− | + | dance closely | |
− | + | faster and faster | |
− | + | quickly | |
− | + | very quickly | |
− | + | to the music's | |
− | + | , moving | |
− | + | very slowly | |
− | + | slowly | |
− | + | slower and slower | |
− | + | loudly percussive | |
− | + | softly percussive | |
− | + | aborted | |
− | + | partially realized | |
− | + | sharp-edged | |
− | + | straight-lined | |
− | + | undulating | |
− | + | jerking | |
− | + | expressive | |
− | + | strong | |
− | + | weightless | |
− | + | refined | |
− | + | understated | |
− | + | delicate | |
− | + | elaborate | |
− | + | serene | |
− | + | grotesque | |
dance is | dance is | ||
− | dance is punctuated by | + | dance is punctuated by |
− | + | graceful | |
special position | special position | ||
specific move | specific move | ||
− | to be mastered. | + | to be mastered. |
− | + | The entire dance has a basic movement | |
− | + | straight walks | |
− | + | curved walks | |
− | + | repeated | |
− | + | facial expressions | |
− | + | hand gestures | |
− | + | clockwise | |
− | + | eighth | |
− | + | quarter | |
− | + | twisting | |
− | + | sprightly | |
− | + | sinuous | |
− | + | counterclockwise | |
− | + | passive | |
− | + | subtle | |
− | + | sensual | |
− | + | debauched | |
− | + | aggressive | |
− | + | powerful | |
− | + | sluggish | |
− | + | relaxed | |
− | + | lively | |
− | + | spirited | |
− | + | vigorous | |
− | + | intense | |
− | + | energetic | |
− | + | vivacious | |
− | + | joyous | |
− | + | flamboyant | |
− | + | movement | |
− | + | mirrored | |
− | + | performed in retrograde | |
− | + | performed in succession | |
− | + | large | |
− | + | aborted | |
− | + | partially realized | |
− | + | movement along the line of dance | |
− | of the lead | + | of the lead |
of the follower | of the follower | ||
− | + | , with | |
− | + | backward bends | |
− | + | leftward bends | |
− | + | rightward bends | |
− | + | footwork | |
− | + | independent body movement | |
− | + | forward bends | |
− | + | arm carriage | |
− | + | raised left arms | |
− | + | raised right arms | |
− | + | raised arms | |
− | + | left leg lifts | |
− | + | right leg lifts | |
− | + | body level | |
− | + | body level changes | |
− | + | left kicks | |
− | + | right kicks | |
− | + | leg lifts | |
section is | section is | ||
− | section is punctuated by | + | section is punctuated by |
− | section is distinct. | + | section is distinct. |
− | + | to the | |
− | + | There are partner changes | |
− | + | There is a basic movement | |
− | + | bridge-passage | |
− | + | variations | |
− | of the music. | + | of the music. |
− | + | synthesis | |
− | + | chorus | |
− | + | finale | |
− | + | passage | |
− | + | introduction | |
− | + | exposition | |
− | + | recapitulation | |
− | + | shadowed | |
− | + | The dance begins with the | |
− | + | The dance enters a new section with the | |
− | + | negative | |
− | + | gamelog.txt | |
− | + | errorlog.txt | |
− | + | Seventh | |
− | + | Eighth | |
− | + | Fourth | |
− | + | Second | |
− | + | Negative | |
− | + | Zeroth | |
− | + | ninety | |
− | + | seventy | |
− | + | eighty | |
− | + | thirty | |
hundred | hundred | ||
− | + | twenty | |
million | million | ||
thousand | thousand | ||
− | + | nineteen | |
billion | billion | ||
− | + | seventeen | |
− | + | eighteen | |
− | + | fifteen | |
− | + | sixteen | |
− | + | thirteen | |
− | + | fourteen | |
− | + | eleven | |
− | + | twelve | |
− | + | Nineteenth | |
− | + | Seventeenth | |
− | + | Eighteenth | |
− | + | Fifteenth | |
− | + | Sixteenth | |
− | + | Thirteenth | |
− | + | Fourteenth | |
− | + | Eleventh | |
− | + | Twelfth | |
− | + | Digging designation cancelled: damp stone located. | |
sculpture has melted! | sculpture has melted! | ||
− | + | Digging designation cancelled: warm stone located. | |
− | + | The impertinent magma has defaced a | |
− | + | The impertinent lava has defaced a | |
− | + | TAN_MAT | |
− | + | 's Forge | |
− | + | Magma Forge | |
− | + | Siege Workshop | |
− | + | 's Shop | |
− | + | Leather Works | |
− | + | Clothier | |
− | + | Workshop | |
− | + | Farm Plot | |
− | + | Glass Furnace | |
− | + | Wood Furnace | |
− | + | Magma Smelter | |
− | + | Magma Glass Furnace | |
− | + | Magma Kiln | |
− | + | Furnace | |
− | + | Pressure Plate | |
− | + | Cage Trap | |
− | + | Stone-Fall Trap | |
− | + | Weapon Trap | |
− | + | Track Stop | |
− | + | Siege Engine | |
− | + | Floor Hatch | |
− | + | Wall Grate | |
− | + | Floor Grate | |
− | + | Vertical Bars | |
− | + | Floor Bars | |
− | + | Restraint | |
− | + | Gear Assembly | |
− | + | Horizontal Axle | |
− | + | Vertical Axle | |
− | + | Trade Depot | |
− | + | Nest Box | |
− | + | Offering Place | |
− | + | Carpenter's Workshop | |
− | + | Farmer's Workshop | |
− | + | 's Workshop | |
− | + | Craftsman | |
− | + | Track (SEW) | |
− | + | Track (NSEW) | |
− | + | Track/Ramp (N) | |
− | + | Track/Ramp (S) | |
− | + | Track/Ramp (E) | |
− | + | Track/Ramp (W) | |
− | + | Track/Ramp (NS) | |
− | + | Track/Ramp (NE) | |
− | + | Track/Ramp (NW) | |
− | + | Track/Ramp (SE) | |
− | + | Track/Ramp (SW) | |
− | + | Track/Ramp (EW) | |
− | + | Track/Ramp (NSE) | |
− | + | Track/Ramp (NSW) | |
− | + | Track/Ramp (NEW) | |
− | + | Track/Ramp (SEW) | |
− | + | Track/Ramp (NSEW) | |
− | + | Construction | |
− | + | Display Furniture | |
− | + | Vacant Shop | |
− | + | General Store | |
− | + | Crafts Market | |
− | + | Clothing Shop | |
− | + | Exotic Clothing Shop | |
− | + | Activity Zone # | |
Lever | Lever | ||
− | + | Custom Workshop | |
Floor Hatch | Floor Hatch | ||
Wall Grate | Wall Grate | ||
Floor Grate | Floor Grate | ||
− | + | Vertical | |
− | + | Upright Spear/Spike | |
− | + | Archery Target | |
− | + | Screw Pump | |
− | + | Water Wheel | |
− | + | Burial Receptacle | |
− | + | Animal Trap | |
− | + | Weapon Rack | |
− | + | Armor Stand | |
− | + | Container | |
− | + | Traction Bench | |
− | + | Dirt Road | |
− | + | Paved Road | |
− | + | Glass Window | |
− | + | Gem Window | |
− | + | Stockpile | |
− | + | Up Stair | |
− | + | Down Stair | |
− | + | Up/Down Stair | |
− | + | Track (N) | |
− | + | Track (S) | |
− | + | Track (E) | |
− | + | Track (W) | |
− | + | Track (NS) | |
− | + | Track (NE) | |
− | + | Track (NW) | |
− | + | Track (SE) | |
− | + | Track (SW) | |
− | + | Track (EW) | |
− | + | Track (NSE) | |
− | + | Track (NSW) | |
− | + | Track (NEW) | |
Bridge | Bridge | ||
Statue | Statue | ||
Window | Window | ||
− | + | Armor | |
− | + | Weapon | |
− | + | Animal | |
− | + | Furniture | |
− | + | Corpse | |
− | + | Refuse | |
− | + | Stone | |
− | + | Coins | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Leather | |
− | + | Cloth | |
− | + | Sheet | |
− | + | Stockpile # | |
have hatched. | have hatched. | ||
− | + | You've caught a | |
− | + | Your trap was robbed of the | |
− | + | BALLISTA | |
closes. | closes. | ||
Floor Bars | Floor Bars | ||
Floodgate | Floodgate | ||
Chain | Chain | ||
− | + | Shared | |
− | + | Rough | |
Archery Target | Archery Target | ||
Gear Assembly | Gear Assembly | ||
Rollers | Rollers | ||
− | + | Horizontal | |
Pillar | Pillar | ||
Support | Support | ||
− | + | Retracted | |
− | + | Upright | |
− | + | Spears | |
− | + | Spears/Spikes | |
Casket | Casket | ||
Sarcophagus | Sarcophagus | ||
Line 6,555: | Line 6,555: | ||
Chest | Chest | ||
Coffer | Coffer | ||
− | + | Command Tent (Bld) | |
− | + | Tent (Bld) | |
− | + | Dungeon Cell | |
− | + | Animal Pit | |
− | + | Cloth Pit | |
− | + | Tanning Pit | |
− | + | Cloth Clothing Pit | |
− | + | Leather Clothing Pit | |
− | + | Bone Carving Pit | |
− | + | Gem Cutting Pit | |
− | + | Weaponsmithing Pit | |
− | + | Bowmaking Pit | |
− | + | Blacksmithing Pit | |
− | + | Armorsmithing Pit | |
− | + | Metal Crafting Pit | |
− | + | Leatherworking Pit | |
− | + | Carpentry Pit | |
− | + | Stoneworking Pit | |
− | + | Forging Pit | |
− | + | Fighting Pit | |
− | + | Animal Workshop | |
− | + | Cloth Workshop | |
− | + | Tanning Workshop | |
− | + | Cloth Clothing Workshop | |
− | + | Leather Clothing Workshop | |
− | + | Bone Carving Workshop | |
− | + | Gem Cutting Workshop | |
− | + | Weaponsmithing Workshop | |
− | + | Bowmaking Workshop | |
− | + | Blacksmithing Workshop | |
− | + | Armorsmithing Workshop | |
− | + | You hear | |
− | + | distant | |
− | + | nearby | |
− | + | grinding. | |
close. | close. | ||
opens. | opens. | ||
open. | open. | ||
has constructed a masterpiece! | has constructed a masterpiece! | ||
− | + | preparetomb() HAS NULL owner | |
− | + | preparetomb() HAS LIVE owner | |
− | + | A masterwork of | |
has been lost! | has been lost! | ||
− | + | Mead Hall | |
− | + | Throneroom | |
− | + | Entrance | |
− | + | Treasury | |
− | + | Mechanism Room | |
− | + | Guard post | |
− | + | Noble quarters | |
− | + | Captive Room | |
− | + | Tower Top | |
− | + | Courtyard | |
− | + | Secret Library | |
− | + | Counting House Offices | |
− | + | Counting House Storage | |
− | + | Guildhall Offices | |
− | + | Guildhall Storage | |
− | + | Market Stall | |
− | + | Campground | |
− | + | Command Tent | |
− | + | Metal Crafting Workshop | |
− | + | Leatherworking Shop | |
− | + | Carpentry Workshop | |
− | + | Stoneworking Workshop | |
− | + | Forging Workshop | |
− | + | Tower Entrance | |
− | + | Tower Feasthall | |
− | + | Tower Bedroom | |
− | + | Tower Treasury | |
− | + | Tower Dungeon | |
− | + | Tower Attic | |
− | + | Sand Collection | |
− | + | Fishing Area | |
− | + | Meeting Hall | |
− | + | Clay Collection | |
− | + | Plant Gathering | |
− | + | Invalid Type | |
− | + | Building Level Map Overflow | |
− | + | ANY_LEATHER_MATERIAL | |
− | + | ANY_SOAP_MATERIAL | |
− | + | ANY_STRAND_TISSUE | |
− | + | ANY_BONE_MATERIAL | |
− | + | ANY_WOOD_MATERIAL | |
− | + | ANY_SHELL_MATERIAL | |
− | + | ANY_GEM_MATERIAL | |
− | + | ANY_STONE_MATERIAL | |
− | + | ANY_HORN_MATERIAL | |
− | + | ANY_TOOTH_MATERIAL | |
− | + | CAN_USE_LOCATION_RESERVED | |
− | + | ANY_PEARL_MATERIAL | |
− | + | NO_EDGE_ALLOWED | |
− | + | USE_BODY_COMPONENT | |
− | + | ON_GROUND | |
− | + | HAS_EDGE | |
− | + | NOT_ARTIFACT | |
− | + | IS_CRAFTED_ARTIFACT | |
− | + | METAL_ORE | |
− | + | NOT_ENGRAVED | |
− | + | HAS_TOOL_USE | |
− | + | MIN_DIMENSION | |
− | + | CREATURE_MAT | |
− | + | BUILD_ITEM | |
− | + | PLANT_MAT | |
− | + | BUILD_LABOR | |
− | + | NAME_COLOR | |
− | + | WORK_LOCATION | |
− | + | BUILD_KEY | |
− | + | TOOLTIP | |
− | + | OBJECT | |
− | + | BUILDING_FURNACE | |
− | + | BUILDING_WORKSHOP | |
− | + | REACTION_CLASS | |
− | + | Unrecognized Building Definition Type: | |
− | + | HAS_ITEM_REACTION_PRODUCT | |
− | + | HAS_MATERIAL_REACTION_PRODUCT | |
− | + | CONTAINS_LYE | |
− | + | UNROTTEN | |
− | + | NOT_WEB | |
− | + | POTASHABLE | |
− | + | WEB_ONLY | |
− | + | GLASS_MATERIAL | |
− | + | NOT_CONTAIN_BARREL_ITEM | |
− | + | FIRE_BUILD_SAFE | |
− | + | BUILDMAT | |
− | + | CAN_USE_ARTIFACT | |
− | + | MAGMA_BUILD_SAFE | |
− | + | ANY_PLANT_MATERIAL | |
− | + | WORTHLESS_STONE_ONLY | |
− | + | ANY_YARN_MATERIAL | |
− | + | ANY_SILK_MATERIAL | |
− | + | NEEDS_MAGMA | |
− | + | Unrecognized Building Definition (Workshop) Token: | |
− | + | Unrecognized Building Definition (Furnace) Token: | |
− | + | Furniture Hauling | |
− | + | , Etc. | |
− | from the year | + | from the year |
− | + | [LPAGE:ENT: | |
− | currency of | + | currency of |
− | + | This is the | |
from a period of no rule | from a period of no rule | ||
under an obscure ruler | under an obscure ruler | ||
− | under | + | under |
from an unknown year | from an unknown year | ||
− | + | RANDOM | |
− | + | governor | |
− | + | governors | |
− | + | administrator | |
− | + | administrators | |
− | + | factor | |
− | + | factors | |
− | + | agents | |
− | + | error: intrigue actors identical | |
− | + | error: intrigue actors identical (3) | |
− | + | error: intrigue actors identical (2) | |
− | + | plotter (steal artifact) placed out of bounds | |
− | + | master | |
− | + | masters | |
− | + | representative | |
− | + | representatives | |
− | + | lieutenant | |
− | + | lieutenants | |
− | + | plotter (assassinate) placed out of bounds | |
− | + | intrigue traveler placed out of bounds (infiltrator) | |
− | + | RESERVED_BLOOD | |
− | + | CUSTOM_OUTCAST_FACTOR | |
− | + | intrigue traveler placed out of bounds (recover artifact task) | |
− | + | intrigue traveler placed out of bounds (abduct task) | |
− | + | intrigue traveler placed out of bounds (sabotage task) | |
− | + | plotter (funding network) placed out of bounds | |
− | + | 's corpse | |
− | + | intrigue traveler placed out of bounds | |
− | + | intrigue traveler placed out of bounds (assassin task) | |
− | + | CUSTOM_COMPANY_FACTOR | |
− | + | CUSTOM_COMPANY_LEADER | |
− | + | strikes | |
− | + | strike | |
− | + | NO_SUB | |
− | to remove | + | to remove |
tries | tries | ||
− | misses | + | misses |
− | miss | + | miss |
pulls | pulls | ||
− | on the embedded | + | on the embedded |
− | a chokehold on | + | a chokehold on |
− | down by the | + | down by the |
takes | takes | ||
locks | locks | ||
Line 6,752: | Line 6,752: | ||
pinches | pinches | ||
pinch | pinch | ||
− | the joint lock of | + | the joint lock of |
break | break | ||
− | the choke hold of | + | the choke hold of |
releases | releases | ||
release | release | ||
loosens | loosens | ||
loosen | loosen | ||
− | + | easily | |
− | + | just barely | |
but the shot is blocked! | but the shot is blocked! | ||
− | + | parried | |
− | strikes at | + | strikes at |
− | strike at | + | strike at |
− | + | deftly | |
− | but the shot is | + | but the shot is |
scrambles | scrambles | ||
rolls | rolls | ||
− | attacks | + | attacks |
− | attack | + | attack |
scramble | scramble | ||
− | + | The force twists the | |
− | + | The force pulls the | |
but the shot is blocked | but the shot is blocked | ||
− | + | The force bends the | |
jumps | jumps | ||
− | + | silently | |
− | away from | + | away from |
− | + | deflected | |
aside | aside | ||
− | bats | + | bats |
− | blocks | + | blocks |
− | block | + | block |
− | + | narrowly | |
− | + | effortlessly | |
shake | shake | ||
− | in vain against the grip of | + | in vain against the grip of |
− | around by the | + | around by the |
shakes | shakes | ||
− | the grip of | + | the grip of |
breaks | breaks | ||
struggles | struggles | ||
struggle | struggle | ||
− | hold of the | + | hold of the |
loses | loses | ||
− | + | strangle | |
mouth | mouth | ||
− | is ripped away and remains in | + | is ripped away and remains in |
has moved out of range! | has moved out of range! | ||
passes | passes | ||
adjusts | adjusts | ||
adjust | adjust | ||
− | + | attacks | |
− | + | attack | |
catches | catches | ||
catch | catch | ||
− | + | pushes | |
− | drop away as | + | drop away as |
− | looks | + | looks |
− | charges at | + | charges at |
onslaught! | onslaught! | ||
− | + | surprised by the ferocity of | |
− | leap at | + | leap at |
out of the air | out of the air | ||
− | charge at | + | charge at |
− | leaps at | + | leaps at |
backward | backward | ||
and tumbles | and tumbles | ||
Line 6,825: | Line 6,825: | ||
and tumble | and tumble | ||
knocked over | knocked over | ||
− | + | They tangle together and fall over! | |
− | + | You tangle together and fall over! | |
− | + | They tangle together and tumble forward! | |
− | + | You tangle together and tumble forward! | |
− | + | corrected null contaminant | |
− | + | covering | |
− | + | dusting | |
− | + | specks | |
− | + | spatter | |
− | + | coating | |
− | + | in grief | |
− | + | feeling triumphant | |
− | + | feeling fond | |
− | + | feeling grim satisfaction | |
− | + | rewards | |
− | + | rewarded | |
− | + | reward | |
− | + | in adoration | |
− | + | feeling affection | |
− | + | in acceptance | |
− | + | feeling admiration | |
− | + | joyful | |
− | + | feeling love | |
− | + | enraged | |
− | + | feeling gaiety | |
− | + | feeling caring | |
− | + | feeling apathetic | |
− | + | feeling aversion | |
− | + | feeling ambivalent | |
− | + | anguished | |
− | + | in agony | |
− | + | feeling alienated | |
− | + | feeling ferocious | |
− | + | feeling free | |
− | + | feeling empty | |
− | + | feeling enjoyment | |
− | + | displeased | |
− | + | empathetic | |
− | + | in despair | |
− | + | feeling dislike | |
− | + | yourself | |
− | + | myself | |
− | + | appear | |
− | + | appears | |
− | + | appearing | |
− | + | appeared | |
− | + | will be | |
− | + | speaks | |
− | + | speaking | |
− | + | destroy | |
− | + | destroys | |
− | + | destroying | |
− | + | destroyed | |
− | + | floods | |
− | + | rewarding | |
− | + | flooded | |
− | + | flooding | |
− | + | burned | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | returned to | + | returned to |
− | + | Last I remember, I had it. | |
− | + | destroyed | |
− | + | a counting house | |
− | + | stole | |
− | + | stole our treasures | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | I have no idea where it is. | |
− | + | Knowing no mercy, | |
− | + | a market | |
− | + | a tomb | |
− | + | a tavern | |
− | + | a tower | |
− | + | a keep | |
− | + | a library | |
− | + | a hospital | |
− | + | a mead hall | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | feeling rejected | |
− | + | feeling self-pity | |
− | + | feeling loathing | |
− | + | pleased | |
− | + | taking hope | |
− | + | feeling hopeless | |
− | + | feeling gratitude | |
− | + | feeling guilty | |
− | + | feeling expectant | |
− | + | in doubt | |
− | + | in existential crisis | |
− | + | feeling defeated | |
− | + | feeling tenderness | |
− | + | in wonder | |
− | + | feeling servile | |
− | + | sympathetic | |
be returned. | be returned. | ||
− | + | I require it as a symbol of the | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
be returned to me. | be returned to me. | ||
be returned to my family. | be returned to my family. | ||
− | + | emotionless | |
− | + | I desire that | |
− | wants | + | wants |
returned | returned | ||
− | + | It would be wonderful if | |
− | found a lasting home within | + | found a lasting home within |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | requires it to be a proper | + | requires it to be a proper |
− | + | It is the symbol of the | |
− | + | The guildhall | |
− | + | right around here | |
− | + | The throne room | |
− | + | The counting house | |
− | + | The library | |
− | + | The treasury | |
− | + | a poem | |
− | + | history | |
an enemy. | an enemy. | ||
a friend. | a friend. | ||
a murderer. | a murderer. | ||
− | + | I worship no one. | |
− | + | an unknown creature | |
− | + | dancing | |
− | + | I worship | |
a safe creature. | a safe creature. | ||
a dangerous animal. | a dangerous animal. | ||
Line 6,970: | Line 6,970: | ||
unstable. | unstable. | ||
gladly not of the living. | gladly not of the living. | ||
− | + | has killed | |
lust for murder | lust for murder | ||
− | + | murdered | |
− | + | has even killed | |
− | + | This vile fiend | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | my own | + | my own |
− | + | , now twisted into monstrosity | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | pauses to regain | + | pauses to regain |
composure.] | composure.] | ||
− | + | , among them | |
harms the creature. | harms the creature. | ||
− | + | Other arms may not cut so deeply. | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | horror | |
− | + | traitor | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | the dormitory | |
− | + | the dining hall | |
− | + | the guildhall | |
− | + | the tower | |
− | + | the throne room | |
− | + | the counting house | |
− | + | the library | |
− | + | the treasury | |
− | + | somewhat violent | |
− | started a fight with | + | started a fight with |
− | + | well-known brawler | |
− | + | prone to violence | |
− | + | a legendary brawler | |
− | + | capable of such violence | |
my partner | my partner | ||
− | + | , but it means nothing now. | |
gave an unwelcome name. | gave an unwelcome name. | ||
− | did not name | + | did not name |
− | + | thuggish | |
− | bullied | + | bullied |
− | + | a well-known thug | |
− | + | a known thug | |
− | + | a legendary thug | |
− | + | an infamous thug | |
− | + | a known brigand | |
− | + | a brigand | |
− | + | an infamous brigand | |
− | + | a noted brigand | |
on the blood of the living! | on the blood of the living! | ||
− | + | a legendary brigand | |
− | + | feasts | |
− | + | unhinged | |
− | perpetrated a violent attack upon | + | perpetrated a violent attack upon |
− | + | a noted villain | |
− | + | a known villain | |
− | + | a legendary villain | |
− | + | an infamous villain | |
are dangerous outlaws. | are dangerous outlaws. | ||
− | robbed | + | robbed |
my lover. | my lover. | ||
− | + | I hate | |
my former apprentice. | my former apprentice. | ||
my traveling companion. | my traveling companion. | ||
Line 7,040: | Line 7,040: | ||
my master. | my master. | ||
a friend | a friend | ||
− | + | , but that bond seems so thin now. | |
a kindred spirit | a kindred spirit | ||
a close friend | a close friend | ||
a monster. | a monster. | ||
− | + | It is my misfortune that | |
my enemy. | my enemy. | ||
an intruder. | an intruder. | ||
− | + | a legendary hero | |
with every fiber of my being | with every fiber of my being | ||
− | + | , and now we can all see why. | |
− | + | never liked | |
− | + | loathe | |
− | bravely put an end to | + | bravely put an end to |
− | + | , but those acts bring no forgiveness. | |
− | reunited | + | reunited |
− | + | so very brave | |
− | + | a great hero | |
− | + | a hero | |
− | + | , but you can't talk your way out of this. | |
a pleasure to speak with | a pleasure to speak with | ||
− | + | a known flatterer | |
− | + | something of a flatterer | |
− | + | an infamous flatterer | |
− | + | a noted flatterer | |
− | + | , but you can't argue your way out of this. | |
− | + | a legendary flatterer | |
− | + | a legendary killer | |
− | + | an infamous killer | |
− | + | a skilled hunter | |
− | + | something of a hunter | |
− | + | a great hunter | |
− | + | a talented hunter | |
− | + | , but now this stands between us. | |
− | + | a legendary hunter | |
− | + | a noted murderer | |
− | + | a known murderer | |
− | + | a legendary murderer | |
− | + | an infamous murderer | |
− | + | a killer | |
− | ended the days of | + | ended the days of |
− | + | a noted killer | |
− | + | a known killer | |
worthy of respect | worthy of respect | ||
− | + | , but at what price? | |
− | + | , but nothing can change the facts. | |
are worthy of respect | are worthy of respect | ||
are my comrades | are my comrades | ||
my comrade | my comrade | ||
− | + | a murderer | |
− | took the life of | + | took the life of |
− | + | a great storyteller | |
− | + | a talented storyteller | |
− | + | gives sermons, and may be a preacher | |
− | + | a legendary storyteller | |
− | + | a talented preacher | |
− | + | a skilled preacher | |
− | + | a legendary preacher | |
− | + | a great preacher | |
− | + | a poet, according to some | |
− | + | a legendary bard | |
− | + | a talented poet | |
− | + | a skilled poet | |
− | + | a legendary poet | |
− | + | a great poet | |
− | + | a skilled storyteller | |
− | + | a storyteller, or at least tells stories | |
− | + | a talented dancer | |
− | + | a skilled dancer | |
− | + | a legendary dancer | |
− | + | a great dancer | |
− | + | a skilled bard | |
− | + | a modest bard | |
− | + | a great bard | |
− | + | a talented bard | |
− | + | known to be quarrelsome | |
− | + | somewhat quarrelsome | |
− | + | infamously quarrelsome | |
− | + | a noted quarreler | |
− | + | , but you can't bargain your way out of this. | |
− | + | a legendary quarreler | |
− | + | something of a dancer | |
good for a deal now and then | good for a deal now and then | ||
− | + | One must always be loyal to their cause and the ones they serve. | |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | You must never forget true loyalty. Repay it in full. | |
− | + | How can society function without loyalty? We must be able to have faith in each other. | |
− | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
− | + | I consider laws to be more of a suggestion than anything. | |
− | + | No law can do justice to the complexity of life. | |
− | + | Some laws are just, while others were made to be broken. | |
− | + | You can always rely on your family when everything else falls away. | |
− | + | Family is the true bond that keeps society thriving. | |
− | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
− | + | How great it is to be surrounded by family! | |
− | + | Loyalty has value, but you should always keep the broader picture in mind. | |
− | + | You should only maintain loyalty so long as something more important is not at stake. | |
− | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
− | + | Never lose yourself in loyalty. You know what is best for yourself. | |
− | + | Surround yourself with friends you can trust and you will be unstoppable. | |
− | + | When all other bonds wither, friendship will remain. | |
− | + | You can't always rely on your family, but it's good to know somebody is there. | |
− | + | There's nothing like a good friend. | |
− | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
− | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
− | + | I was always irritated by family. | |
− | + | We cannot choose our families, but we can choose to avoid them. | |
− | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
− | + | There's nothing admirable about bullying others. | |
− | + | Strive for power. | |
− | + | Power over others is the only true measure of worth. | |
− | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
− | + | Friends are nice, but you should keep your priorities straight. | |
− | + | Be careful of your so-called friends. | |
− | + | Friends are future enemies. I don't see the difference. People do as they must. | |
− | + | , yet that means little now | |
− | brought back | + | brought back |
− | killed | + | killed |
protected knowledge from being irrevocably lost | protected knowledge from being irrevocably lost | ||
an enemy fighter. | an enemy fighter. | ||
− | attacked | + | attacked |
are not fit to rule. | are not fit to rule. | ||
part of the problem. | part of the problem. | ||
− | + | , but that hardly matters now. | |
− | challenged | + | challenged |
− | stole | + | stole |
a protector of the defenseless | a protector of the defenseless | ||
− | + | , though it doesn't much matter | |
a thieving scoundrel. | a thieving scoundrel. | ||
− | + | an untitled work | |
sought out and returned our treasures | sought out and returned our treasures | ||
− | + | famous for your loyalty as a soldier | |
− | + | such a loyal soldier | |
− | boldly slew | + | boldly slew |
− | + | one of the most loyal soldiers to serve anybody at any time | |
− | + | , but what does that mean now? | |
− | brought battle to | + | brought battle to |
− | justly slew | + | justly slew |
on my side | on my side | ||
− | + | Society flourishes when law breakers are punished. | |
− | + | Nothing gives them the right to establish these laws. | |
− | + | I don't know | |
− | + | One should always respect the law. | |
− | + | . What happened to bring us to this? | |
my neighbor. | my neighbor. | ||
− | + | a very loyal soldier | |
− | + | a loyal soldier | |
− | + | I treasure my freedom. | |
− | + | Nobody is free, and it is pointless to act as if you are. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
− | + | Art is complicated. I know what I like, but some I can do without. | |
− | + | We should all work together. | |
− | + | What's so special about art? | |
− | + | Art? More like wasted opportunity. | |
− | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
− | + | It is important to discover yourself. | |
− | + | The quest for knowledge never ends. | |
− | + | All of that so-called knowledge doesn't mean a thing. | |
− | + | Do not hide yourself behind an unfeeling mask. | |
− | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
− | + | Personal freedom must be tempered by other considerations. | |
− | + | One should not complain or betray any feeling. | |
− | + | Give me the bustle and noise over all that quiet! | |
− | + | I like a balance of tranquility and commotion myself. | |
− | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
− | + | The mind thinks best when the world is at rest. | |
− | + | I think self-control is key. Master yourself. | |
− | + | Why deny yourself your heart's desire? | |
− | + | Why would I waste time thinking about myself? | |
− | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
− | + | Merriment is worthless. | |
− | + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | |
− | + | It's great when we all get a chance to be merry together. | |
− | + | Bah! I hope you aren't celebrating something. | |
− | + | Some discord is a healthy part of society, but we must also try to live together. | |
− | + | Be merry! | |
− | + | We should all be as one. Why all the struggling? | |
− | + | We grow through debate and struggle, even chaos and discord. | |
− | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
− | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
− | + | Everything is so much easier when you just tell the truth. | |
− | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
− | + | You should always tell the truth. | |
− | + | There is nothing so important that it is worth telling a lie. | |
− | + | It is abhorrent to seek power over other people. | |
− | + | The struggle for power must be balanced by other considerations. | |
− | + | I do admire a clever turn of phrase. | |
− | + | I can appreciate the right turn of phrase. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | Be shrewd, but do not lose yourself in guile. | |
− | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
− | + | I do admire a clever trap. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
− | + | There is a time for artful speech, and a time for blunt speech as well. | |
− | + | Always deal fairly. | |
+ | Who are these mealy-mouthed cowards trying to impress? | ||
+ | They are so full of all those big words. | ||
+ | Art is life. | ||
+ | The creative impulse is so valuable. | ||
+ | We need to move beyond traditions. | ||
+ | |||
was destroyed | was destroyed | ||
− | + | This doesn't excite me. | |
− | + | placed | |
− | + | I found | |
dead. | dead. | ||
− | and it is all thanks to | + | and it is all thanks to |
− | + | I found myself dead. | |
− | reunited with | + | reunited with |
due to your efforts | due to your efforts | ||
− | + | You were | |
− | + | drowned | |
− | + | suffocated | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | starved to death | |
− | + | died of thirst | |
− | + | I died. | |
− | + | fell to the passing years | |
− | + | danced | |
− | + | I saw a performance of | |
− | + | a performance of | |
was performed | was performed | ||
− | + | performed | |
− | + | perform | |
− | + | chanted | |
− | demanded submission from | + | demanded submission from |
− | escalated a conflict with | + | escalated a conflict with |
refused to give a name | refused to give a name | ||
− | + | Somebody refused to name themself | |
− | + | Somebody named themself | |
− | + | You refused to name yourself | |
− | + | You named yourself | |
self-identified | self-identified | ||
in this dubious place | in this dubious place | ||
− | + | I have communed with | |
− | + | I have performed the rites of | |
in this holy place | in this holy place | ||
− | + | I played make believe. | |
− | + | I played with | |
− | + | I realized | |
− | + | I am awoken to | |
− | + | Is that a weapon? | |
− | + | Is this an attack? | |
− | + | I have fallen for | |
and I broke up. | and I broke up. | ||
and I are divorced. | and I are divorced. | ||
− | + | I am a parent. | |
− | + | Children. | |
− | + | a production order violation | |
− | + | a export prohibition violation | |
− | attempted | + | attempted |
− | perpetrated | + | perpetrated |
− | + | leapt from a great height | |
− | + | was drained of blood | |
− | + | was slaughtered | |
− | + | I saw | |
preach | preach | ||
− | + | a robbery | |
− | + | I preached | |
− | + | a kidnapping | |
− | + | a theft | |
− | + | a job order violation | |
− | + | a murder | |
− | + | a telling of | |
− | the story of | + | the story of |
was preached | was preached | ||
− | + | I told the story of | |
− | sermon | + | sermon |
− | + | a sermon | |
− | preached | + | preached |
was recited | was recited | ||
− | + | played | |
− | + | a recital of | |
− | recited | + | recited |
was told | was told | ||
− | + | I recited | |
− | told the story of | + | told the story of |
− | + | story of | |
− | + | I murdered | |
− | + | This is my fight too. | |
− | + | I defeated | |
− | + | I abducted | |
− | + | I am together with my | |
− | + | I am reunited with my | |
− | + | I am separated from | |
− | + | Oh, where is | |
− | + | I made a suggestion about work allocations in a meeting. | |
− | + | I requested that more weapons be produced in a meeting. | |
− | + | I asked to become a citizen. | |
− | + | I brought up the lack of jobs in a meeting. | |
− | + | I won't go down without a fight! | |
− | + | You can't take me alive! | |
− | + | I cannot just stand by. | |
− | + | I have a part in this. | |
− | + | I was cried on by an unhappy worshipper. | |
− | + | I was yelled at by an unhappy citizen. | |
− | + | I told somebody that I am being prevented from leaving. | |
− | + | I was yelled at by an unhappy worshipper. | |
− | + | I yelled at somebody in charge. | |
− | + | I cried on somebody in charge. | |
− | + | I complained to my priest. | |
− | + | I cried on my priest. | |
− | + | my own | |
− | + | arranged | |
in my personal museum | in my personal museum | ||
− | + | I was near to | |
− | + | a piece | |
on display | on display | ||
− | + | I was cried on by an unhappy citizen. | |
− | + | A visitor complained about being prevented from leaving. | |
− | + | I shall name you | |
− | + | This is a true masterpiece. | |
− | + | I have improved my | |
− | + | I have mastered | |
− | + | A battle! | |
− | + | There's fighting! | |
− | + | Who's skulking around there? | |
− | + | Somebody up to no good... | |
− | + | This is a fight! | |
− | + | In the midst of conflict... | |
− | + | It is drinking the blood of the living. | |
− | + | The battle rages... | |
− | + | I can't believe | |
− | + | It feeds on blood. | |
− | + | This is a masterpiece. | |
is dead? | is dead? | ||
− | + | Can it all end so quickly? | |
− | + | Our time in | |
− | + | So easily broken... | |
− | + | Those injuries... | |
− | + | How fleeting life is... | |
− | + | Gruesome wounds! | |
− | + | Has the tide turned? | |
− | + | How fragile we are... | |
has killed. | has killed. | ||
− | + | Slayer. | |
− | + | , slayer of | |
− | + | , slayer. | |
− | + | Death... | |
is really dead. | is really dead. | ||
is so brief... | is so brief... | ||
− | + | Death is all around us. | |
− | + | I was not able to petition for citizenship. | |
− | + | I was not able to bring up the lack of jobs. | |
− | + | I practiced at the archery target. | |
− | + | I had a sparring session. | |
− | + | a ghost | |
− | + | I did my combat drills. | |
− | + | the ghost of my friend | |
− | + | the ghost of an acquaintance | |
− | + | I've been on a long patrol. | |
− | + | I was nauseated by the sun. | |
− | + | I could not find anybody in charge to complain at. | |
− | + | I could not find anybody in charge to comfort me. | |
− | + | I could not find a priest to complain at. | |
− | + | I could not find a priest to comfort me. | |
− | + | I was not able to make suggestions about work allocations. | |
− | + | I was unable to request weapon production. | |
− | + | I'm starving. | |
− | + | I have been away from people for a long time. | |
− | + | I'm dehydrated. | |
− | + | I'm hungry. | |
− | + | I haven't slept for a very long time. | |
− | + | I'm thirsty. | |
− | + | I've been out in the sunshine again after a long time away. | |
− | + | I'm sleepy. | |
− | + | I need some excitement in my life. | |
− | + | I need to learn something new. | |
− | + | It has been long time since I've done something creative. | |
− | + | I miss having art in my life. | |
− | + | I need time to contemplate. | |
− | + | I need something to do. | |
− | + | I need a drink. | |
− | + | I must pray to | |
− | + | My clothes are in tatters. | |
− | + | My clothes actually rotted right off of my body. | |
− | + | My spouse lost the baby. | |
− | + | I am wearing old clothes. | |
− | + | I was released from confinement. | |
− | + | I lost the baby. | |
− | + | I lost a pet. | |
− | + | I threw something. | |
− | + | I had a nightmare about my deceased child. | |
− | + | I had a nightmare about my deceased animal training partner. | |
− | + | I had a nightmare about my deceased mother. | |
− | + | I had a nightmare about my deceased father. | |
− | + | I had a nightmare about my deceased lover. | |
− | + | I had a nightmare about my deceased sibling. | |
− | + | I had a nightmare about my deceased pet. | |
− | + | I had a nightmare about my deceased spouse. | |
− | + | tortured | |
− | + | I was | |
− | + | tormented | |
− | + | possessed | |
− | + | I had a nightmare about the dead. | |
− | + | haunted | |
− | + | I had a nightmare about my deceased friend. | |
− | + | I had a nightmare about my deceased acquaintance. | |
− | + | the ghost of my child | |
− | + | the ghost of my animal training partner | |
− | + | the ghost of my mother | |
− | + | the ghost of my father | |
− | + | the ghost of my lover | |
− | + | the ghost of my sibling | |
− | + | the ghost of a pet | |
− | + | the ghost of my spouse | |
− | + | I was close to a waterfall. | |
− | + | I got caught in dust underground. | |
− | + | I got caught in a miasma. | |
− | + | I was caught in smoke underground. | |
− | + | I was out in a blizzard. | |
− | + | It was snowing on me. | |
− | + | It was raining on me. | |
− | + | I was in a snow storm. | |
will be recognized. | will be recognized. | ||
− | + | I can now reside in | |
− | + | I was re-elected. | |
has been recognized. | has been recognized. | ||
− | + | My punishment was reduced. | |
− | + | I won the election. | |
− | + | I was considering the demands I've made. | |
− | + | A criminal could not be properly punished. | |
was abandoned. | was abandoned. | ||
− | + | The guildhall petition for | |
was ignored. | was ignored. | ||
− | + | The agreement to establish a temple for | |
− | + | The temple petition for | |
was rejected. | was rejected. | ||
− | + | I am now part of | |
− | + | I was denied residency in | |
− | + | A criminal's punishment was delayed. | |
− | + | There are not enough cages and chains. | |
− | + | Nobody could be punished for failing to obey my commands. | |
− | + | My punishment was delayed. | |
− | + | My request was approved. | |
− | + | My request was ignored. | |
− | + | The agreement to establish a guildhall for | |
− | + | I was rejected by | |
− | + | I wish to make something. | |
− | + | I must practice the fighting arts. | |
− | + | I need to pause and reflect upon myself. | |
− | + | We must make merry again. | |
− | + | I'd like to hear somebody eloquent. | |
− | + | I long to uphold the traditions. | |
− | + | I want to spend some time with family. | |
− | + | I want to see my friends. | |
− | + | I could really use a good meal. | |
− | + | I just want to fight somebody. | |
− | + | I want to see a great beast. | |
− | + | I need more. | |
− | + | I long to make romance. | |
− | + | It would nice to get out in nature and see some creatures. | |
− | + | I need to perfect my skills. | |
− | + | I just want to slow down and take it easy for a while. | |
− | + | I have unmet needs. | |
− | + | I've been injured badly. | |
− | + | I just wish to help somebody. | |
− | + | I want to puzzle over something. | |
− | + | I need to wear fine things. | |
− | + | I need to get away from here and wander the world. | |
− | + | This place could really use some more trouble. | |
− | + | I'm feeling argumentative. | |
− | + | I was out in the rain. | |
− | + | I've been rained on. | |
− | + | I was able to rest up. | |
− | + | I was caught in freakish weather. | |
− | + | It was very hard to sleep with the noise. | |
− | + | I couldn't sleep at all with all the noise. | |
− | + | I've been wounded. | |
− | + | I didn't sleep soundly due to the noise. | |
− | + | dining | |
− | + | sleeping | |
− | + | Somebody has better | |
− | + | burial | |
− | + | I don't have enough weapon racks. | |
− | + | I don't have enough armor stands. | |
− | + | I don't have enough chests. | |
− | + | I don't have enough cabinets. | |
− | + | I formed a bond with my animal training partner. | |
− | + | I was rescued. | |
− | + | I didn't have a dining room. | |
− | + | There aren't enough chairs. | |
− | + | I ate at a crowded table. | |
− | + | I ate in a dining room. | |
arrangements than I do. | arrangements than I do. | ||
− | + | There aren't enough dining tables. | |
− | + | I put a piece on display. | |
− | + | I finished up some work. | |
− | + | I chained up a creature. | |
− | + | I gelded a creature. | |
− | + | I slaughtered an animal. | |
− | + | I put a creature in a cage. | |
− | + | I brought somebody to rest in bed. | |
− | + | I felled a tree. | |
− | + | Tax collection went smoothly. | |
− | + | I disappointed the nobility. | |
− | + | I was misinformed about a room during tax collection. | |
− | + | I pleased the nobility. | |
− | + | I do not have adequate protection. | |
− | + | I was unable to reach a room during tax collection. | |
− | + | The tax collector's escorts stole my property. | |
− | + | I lost some property to taxes. | |
− | + | I have entered the nobility. | |
− | + | I was knocked out by a cave-in. | |
− | + | I toppled something over. | |
− | + | I have attained a higher rank of nobility. | |
− | + | There wasn't enough work last season. | |
− | + | I smashed up a building. | |
− | + | My mandate was ignored. | |
− | + | A mandate deadline was missed. | |
− | + | I had to eat vermin to survive. | |
− | + | I started a fist fight. | |
− | + | I had to eat my beloved pet to survive. | |
− | + | I had to eat one of my favorite animals to survive. | |
− | + | I don't have a shirt. | |
− | + | I have no shoes. | |
− | + | My deadline was met. | |
− | + | I am uncovered. | |
− | + | I ate rotten food. | |
− | + | I put on a | |
− | + | I could not find the hammer. | |
− | + | I have been eating the same old food. | |
− | + | I was beat somebody with the hammer. | |
− | + | I was beaten with the hammer. | |
− | + | I beat somebody as a punishment. | |
− | + | I was beaten as a punishment. | |
− | + | I ate a meal. | |
− | + | I had a drink. | |
truly splendid | truly splendid | ||
item. | item. | ||
superior | superior | ||
− | + | n exceptional | |
well-crafted | well-crafted | ||
finely-crafted | finely-crafted | ||
− | + | I had a drink, but it had gone bad. | |
− | + | I drank water without a well. | |
− | + | I drank water mixed with pus. | |
− | + | I drank foul water. | |
− | + | I drank gooey water. | |
− | + | I drank water mixed with ichor. | |
− | + | I drank slime. | |
− | + | I drank vomit. | |
− | + | I slept in the grass. | |
− | + | I slept on a rough cave floor. | |
− | + | I slept on the floor. | |
− | + | I slept in the mud. | |
− | + | I slept without a proper room. | |
− | + | I slept in a bedroom. | |
− | + | I had a drink without using a goblet. | |
− | + | I was near to a caged | |
− | + | I taught | |
− | + | I learned about | |
− | + | My artwork was defaced. | |
− | + | I was evicted. | |
− | + | I slept in the dirt. | |
− | + | I slept on a pile of driftwood. | |
− | + | I slept on rocks. | |
− | + | I slept on ice. | |
− | + | I just don't understand | |
− | + | I've been discussing | |
− | + | powerful knowledge | |
− | + | I've made a breakthrough regarding | |
− | + | I read | |
− | + | I learned | |
− | + | I wrote | |
− | + | an untitled composition | |
− | + | I was accosted by | |
− | + | I was pestered by | |
− | + | I got into an argument | |
− | + | I am forming a grudge against | |
− | + | friends with | |
− | + | a new friend | |
− | + | The tax collection did not go smoothly. | |
− | + | I made | |
− | + | There was a scholarly lecture in | |
− | + | There was a performance in | |
− | + | I played with my pet. | |
− | + | I was confined. | |
− | + | I acquired something. | |
− | + | I adopted a new pet. | |
was given away. | was given away. | ||
− | + | I acquired | |
− | + | The criminal was convicted and I received justice. | |
− | + | My family received justice when the criminal was convicted. | |
− | + | An animal was convicted of a crime. | |
− | + | The victim of a crime was somehow convicted of that very offense. | |
− | + | A child was turned away from sanctuary. | |
− | + | Somebody dead was convicted of a crime. | |
− | + | I was expelled. | |
was expelled. | was expelled. | ||
− | + | I have been drinking the same old booze. | |
− | + | I drank bloody water. | |
− | + | I was attacked by the dead. | |
− | + | I was attacked by my own dead | |
− | + | I killed somebody in a sparring accident. | |
− | + | I was attacked. | |
− | + | I had a bath. | |
− | + | I had a bath with soap! | |
− | + | I shared a personal insight with an acquaintance. | |
− | + | I shared a personal insight with somebody. | |
− | + | I shared a personal insight with my child. | |
− | + | I shared a personal insight with my friend. | |
− | + | I shared a personal insight with my mother. | |
− | + | I shared a personal insight with my father. | |
− | + | I shared a personal insight with my lover. | |
− | + | I shared a personal insight with my sibling. | |
− | + | My friend shared a personal insight with me. | |
− | + | An acquaintance shared a personal insight with me. | |
− | + | My father shared a personal insight with me. | |
− | + | My child shared a personal insight with me. | |
− | + | My sibling shared a personal insight with me. | |
− | + | My mother shared a personal insight with me. | |
− | + | My spouse shared a personal insight with me. | |
− | + | My lover shared a personal insight with me. | |
− | + | I discussed my problems with my child. | |
− | + | I discussed my problems with my friend. | |
− | + | I discussed my problems with my mother. | |
− | + | I discussed my problems with my father. | |
− | + | I discussed my problems with my lover. | |
− | + | I discussed my problems with my sibling. | |
− | + | Somebody shared a personal insight with me. | |
− | + | I discussed my problems with my spouse. | |
− | + | My father discussed their problems with me. | |
− | + | My child discussed their problems with me. | |
− | + | My sibling discussed their problems with me. | |
− | + | My mother discussed their problems with me. | |
− | + | My spouse discussed their problems with me. | |
− | + | My lover discussed their problems with me. | |
− | + | I discussed my problems with an acquaintance. | |
− | + | I discussed my problems with somebody. | |
− | + | I received water. | |
− | + | I gave somebody water. | |
− | + | I have a new sibling. | |
− | + | I have become a parent | |
− | + | I got married. | |
− | + | I have new siblings. | |
− | + | I've been mulling over | |
− | + | I gave birth to | |
− | + | my lover | |
− | + | my sibling | |
− | + | my pet | |
− | + | my spouse | |
− | + | There was an incident. | |
− | + | The body of | |
− | + | I received food. | |
− | + | I gave somebody food. | |
− | + | I had an intellectual discussion with my spouse. | |
− | + | I had an intellectual discussion with my lover. | |
− | + | my acquaintance | |
decayed without burial. | decayed without burial. | ||
− | + | my child | |
− | + | my animal training partner | |
− | + | my mother | |
− | + | my father | |
− | + | I had an intellectual discussion with somebody. | |
− | + | I shared a personal insight with my spouse. | |
− | + | I had an intellectual discussion with my friend. | |
− | + | I had an intellectual discussion with an acquaintance. | |
− | + | I had an intellectual discussion with my father. | |
− | + | I had an intellectual discussion with my child. | |
− | + | I had an intellectual discussion with my sibling. | |
− | + | I had an intellectual discussion with my mother. | |
− | + | I was on an infiltration mission. | |
− | + | This must be stopped by any means at our disposal. | |
− | + | I received a cut of corruptly-obtained funds. | |
− | + | I was far away. | |
− | + | I accepted bribed in exchange for offering leniency. | |
− | + | I embezzled funds. | |
− | + | I prey on the blood of civilized creatures. | |
− | + | I am unnaturally ageless. | |
− | + | That's terrific! | |
− | + | It accords with my faith. | |
− | + | That is sad but not unexpected. | |
− | + | That is terrible. | |
− | + | I hate it. | |
− | + | I am afraid of it. | |
− | + | It is terrifying. | |
− | + | I don't know anything about that. | |
− | + | It was okay. | |
− | + | I'm conflicted. | |
− | + | It was great. | |
− | + | It was good. | |
− | + | It was legendary. | |
− | + | It was fantastic. | |
− | + | Preaching is my calling. | |
− | + | I enjoyed performing. | |
− | + | This storyteller | |
− | + | This recitation | |
− | + | I concur! | |
− | + | This preacher | |
− | + | No doubt. | |
− | + | Truly. | |
− | + | I agree completely. | |
− | + | So true, so true. | |
− | + | I talked to my sibling. | |
− | + | I talked to my mother. | |
− | + | I talked to my spouse. | |
− | + | I talked to my lover. | |
− | + | Somebody discussed their problems with me. | |
− | + | I visited with my pet. | |
− | + | My friend discussed their problems with me. | |
− | + | An acquaintance discussed their problems with me. | |
− | + | I conducted a meeting in | |
− | + | a setting worthy of legends | |
− | + | I talked to an acquaintance. | |
− | + | I talked to somebody. | |
− | + | I visited with my animal training partner. | |
− | + | I talked to my friend. | |
− | + | I talked to my father. | |
− | + | I talked to my child. | |
− | + | an awful setting | |
− | + | a very poor setting | |
− | + | a horribly substandard setting | |
− | + | a horrible setting | |
− | + | a very good setting | |
− | + | a good setting | |
− | + | a fantastic setting | |
− | + | a great setting | |
− | + | I talked to somebody important to our traditions. | |
− | + | It was | |
− | + | I thought about my tomb. | |
− | + | I do not have a tomb. | |
− | + | I conducted an official meeting in a dining room. | |
− | + | I had no room for an official meeting. | |
− | + | a poor setting | |
− | + | I conducted an official meeting in a bedroom. | |
doesn't belong here. | doesn't belong here. | ||
makes me retch. | makes me retch. | ||
Line 8,523: | Line 8,523: | ||
stinks! | stinks! | ||
is lousy. | is lousy. | ||
− | + | This is my favorite poetry. | |
− | + | I love the reflective lyrics of the accompaniment. | |
− | + | The lyrics of the accompaniment are my favorite poetry. | |
− | + | The lyrics are my favorite poetry. | |
− | + | The accompaniment is my favorite music. | |
− | + | This is my favorite music. | |
− | + | ? Awful. | |
− | + | This is my favorite dance. | |
− | + | I love the riddle in the lyrics. | |
− | + | I love riddles. | |
− | + | I hate self-absorbed poetry. | |
− | + | I love the riddle in the lyrics of the accompaniment. | |
− | + | I hate the self-absorbed lyrics of the accompaniment. | |
− | + | I hate the self-absorbed lyrics. | |
− | + | I love the reflective lyrics. | |
− | + | I love reflective poetry. | |
− | + | The lyrics of the accompaniment are so funny! | |
− | + | The lyrics are so funny! | |
− | + | The lyrics are so embarrassing! | |
− | + | This poetry is so embarrassing! | |
− | + | I hate riddles. | |
− | + | The lyrics of the accompaniment are so embarrassing! | |
− | + | Why is there a riddle in the lyrics of the accompaniment? I hate riddles. | |
− | + | Why is there a riddle in the lyrics? I hate riddles. | |
is fantastic! | is fantastic! | ||
is awesome! | is awesome! | ||
− | + | This chanter | |
− | + | This dancer | |
player | player | ||
− | + | This singer | |
− | + | That sounds just like the | |
is great. | is great. | ||
is splendid. | is splendid. | ||
− | + | ! Amazing ability. | |
− | + | That sounds almost like the | |
− | + | . How can I even describe the skill? | |
is legendary. | is legendary. | ||
is magnificant! | is magnificant! | ||
− | + | ? Unbelievable talent! | |
has promise. | has promise. | ||
− | + | That sounds vaguely like the | |
is pretty good. | is pretty good. | ||
is alright! | is alright! | ||
− | + | That sounds like the | |
is good. | is good. | ||
is really quite good! | is really quite good! | ||
shows such talent. | shows such talent. | ||
− | + | Is that supposed to be the | |
is no good. | is no good. | ||
could be worse. | could be worse. | ||
Line 8,578: | Line 8,578: | ||
is okay. | is okay. | ||
is fine. | is fine. | ||
− | + | You have my thanks. | |
− | + | in a time before time | |
− | + | We are rid of a nuisance. | |
− | + | The defenseless are safer from outlaws. | |
− | + | We are saved from a dangerous enemy! | |
− | + | We are rid of an enemy. | |
− | + | We are saved from a mighty enemy! | |
− | + | We are saved from a fearsome enemy! | |
− | + | a few hours ago | |
− | + | not one day ago | |
− | + | not a half hour ago | |
− | + | not one hour ago | |
− | + | a few minutes ago | |
− | + | not a quarter hour ago | |
− | + | in the future | |
− | + | just now | |
− | + | months ago | |
− | + | a year ago | |
− | + | a month ago | |
− | + | a few months ago | |
− | + | a week ago | |
− | + | a few weeks ago | |
− | + | a few days ago | |
− | + | several days ago | |
− | + | a creature | |
− | + | creatures | |
− | + | long, long ago | |
− | + | I slew | |
− | + | many years ago | |
− | + | long ago | |
− | + | a few years ago | |
− | + | several years ago | |
− | + | I love ribald poetry. | |
− | + | Must the lyrics of the accompaniment be so off-putting? | |
− | + | I love the ribald lyrics of the accompaniment. | |
− | + | I love the ribald lyrics. | |
− | + | I love the raunchy lyrics! | |
− | + | I love raunchy poetry! | |
− | + | This poetry is so funny! | |
− | + | I love the raunchy lyrics of the accompaniment! | |
− | + | These lyrics are too breezy. | |
− | + | I prefer more weighty subject matter myself. | |
− | + | I love light poetry. | |
− | + | Couldn't the lyrics of the accompaniment be a bit more somber? | |
− | + | I love the light lyrics of the accompaniment. | |
− | + | I love the light lyrics. | |
− | + | These lyrics are simply unacceptable. | |
− | + | I hate this sleazy sort of poetry. | |
− | + | This legendary hunt has saved us from a mighty enemy! | |
− | + | This magnificent hunt has saved us from a fearsome enemy! | |
− | + | These lyrics are too austere. | |
− | + | I can't stand poetry this serious. | |
− | + | I love solemn poetry. | |
− | + | The lyrics of the accompaniment are way too serious. | |
− | + | I love the solemn lyrics of the accompaniment. | |
− | + | I love the solemn lyrics. | |
− | + | That was a worthy hunt. | |
− | + | That was hunter's work. | |
− | + | That was a magnificent hunt! | |
− | + | That was a great hunt! | |
− | + | This hunt has rid us of a nuisance. | |
− | + | That was a legendary hunt! | |
− | + | This great hunt has saved us from a dangerous enemy! | |
− | + | This worthy hunt has rid us of an enemy. | |
− | + | What a wind! | |
− | + | And what a wind! | |
− | + | It is hot. | |
− | + | It is cold. | |
− | + | The stars are bold tonight. | |
− | + | It is a starless night. | |
− | + | The weather does not look too bad today. | |
− | + | The weather looks to be fine today. | |
− | + | nuances | |
− | + | It is a nice temperature today. | |
− | + | many died | |
− | + | by the forces of | |
− | + | many foes | |
was slain | was slain | ||
− | + | a member | |
− | + | the forces | |
− | + | Looks to be snowing outside. | |
− | + | Look at the fog out there! | |
falling outside? | falling outside? | ||
− | + | Looks like rain outside. | |
− | + | It is freezing cold! | |
− | + | Is that | |
− | + | the forces of | |
− | + | It is scorching hot! | |
− | + | sunset | |
out there. | out there. | ||
− | + | Seems a pleasant enough | |
− | + | There is fog outside. | |
− | + | There is a mist outside. | |
− | + | I hope this mist passes. | |
− | + | Look at those clouds! | |
− | + | Curse this fog! I cannot see a thing. | |
− | + | I hope this fog lifts soon. | |
− | + | It is raining. | |
− | + | It is snowing. | |
− | + | I wonder what the weather is like outside. | |
− | + | What is this? | |
− | + | happiness | |
− | + | misery | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | Don't let the enemy rest. | |
− | + | Are you hunting for treasure? | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Greetings | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | ([LIP]) | |
− | + | ([lip]) | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | . It is good to see you. | |
is dumbstruck for a moment. | is dumbstruck for a moment. | ||
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | I'm a true | |
− | + | We formed | |
in order to find better lives | in order to find better lives | ||
− | + | This place has been conquered | |
has been conquered | has been conquered | ||
left to reclaim the ruins | left to reclaim the ruins | ||
left to found a new settlement | left to found a new settlement | ||
− | + | We founded | |
− | + | I hear that a group from | |
just before an army | just before an army | ||
and escaped | and escaped | ||
− | + | I hear that refugees calling themselves | |
− | + | We had to pull out of | |
− | + | We banded up as | |
moved on in search of a better future | moved on in search of a better future | ||
− | after the horrible mismanagement of | + | after the horrible mismanagement of |
− | is not in | + | is not in |
− | is in | + | is in |
− | + | I have | |
− | + | I heard that there was an incident. | |
was destroyed. | was destroyed. | ||
descended upon the place. | descended upon the place. | ||
− | + | I heard that | |
− | + | ENTITY | |
− | + | something | |
− | + | CONTEXT | |
− | + | I do not have | |
− | does not possess | + | does not possess |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | demand of tribute from | + | demand of tribute from |
− | accepted a peace offer from | + | accepted a peace offer from |
− | offer of tribute from | + | offer of tribute from |
− | refused | + | refused |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | agreed to | + | agreed to |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
has a real mean streak. | has a real mean streak. | ||
− | + | Best keep your head down. | |
− | that tribute would no longer be offered | + | that tribute would no longer be offered |
− | + | I hear | |
− | regarding the conflict between | + | regarding the conflict between |
− | informed | + | informed |
− | to stop the conflict between | + | to stop the conflict between |
− | refused an offer of peace from | + | refused an offer of peace from |
− | + | We reclaimed | |
− | + | I hear that a group calling itself | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
after an insurrection | after an insurrection | ||
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | BELIEF_SYSTEM | |
− | + | IMAGE_SET | |
− | + | RHYTHM | |
− | + | OCCUPATION | |
− | + | DANCE_FORM | |
− | + | POETIC_FORM | |
− | + | MUSICAL_FORM | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | AUDIENCE | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | DIVINATION_SET | |
− | + | SPEAKER | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | ORDINAL | |
− | + | UNIT_NAME | |
− | + | FAMILY_RELATIONSHIP | |
− | + | NUMBER | |
− | + | SUBREGION | |
− | + | HIST_FIG | |
− | + | ABSTRACT_BUILDING | |
− | + | FORMATION | |
− | + | ARCH_ELEMENT | |
− | + | JUSTIFICATION | |
− | + | SPHERE | |
− | + | DEF_SPHERE | |
− | + | INDEF_FAMILY_RELATIONSHIP | |
− | + | INCIDENT | |
− | + | WRITTEN_CONTENT | |
− | + | IDENTITY | |
− | + | BATTLEFIELD | |
− | + | INTERACTION_INSTANCE | |
− | + | ACTIVITY | |
− | + | CULTURAL_IDENTITY | |
− | + | AGREEMENT | |
− | + | ARMY_CONTROLLER | |
− | + | ARMY_TRACKING_INFO | |
− | + | VEHICLE | |
− | + | REGION_WEATHER | |
− | + | CREATION_ZONE | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | , led by | |
− | + | has been harassing people right here on the streets of | |
− | + | around here | |
− | + | A bandit gang calling itself | |
− | called | + | called |
− | somewhere | + | somewhere |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | of the | + | of the |
− | + | , as are you | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
is marching here! | is marching here! | ||
− | is marching on | + | is marching on |
− | + | Can you lead me to battle and a warrior's death? | |
is our family's ancestor. | is our family's ancestor. | ||
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | named | + | named |
− | + | There is a tavern there | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | The head of the family is | |
is overcome for a moment. | is overcome for a moment. | ||
is the head of the family. | is the head of the family. | ||
− | + | Our family's ancestor is | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | A small but organized military order have been causing us much hardship. | |
− | + | A marauding warband is threatening our people. | |
− | + | A highly-organized military order is threatening our people. | |
− | + | An organized military order have brought terror to our doorsteps. | |
assumes a beastly form to terrorize us. | assumes a beastly form to terrorize us. | ||
− | + | Our people have been pestered by skulking villains. | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | over at | |
− | + | They have a | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | to the | + | to the |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | That's such a fantastic idea. I can't wait to be off! | |
− | + | It's such a noble pursuit. Let's go immediately! | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | A demonstration of your skill might convince me. | |
− | + | Keep practicing! | |
− | + | Let's spread the joy! | |
− | + | The performances will be great. | |
− | + | I'd love to travel and create art. | |
− | + | The performing arts are so important. Let's go! | |
− | + | It would be so great to perform and make people happy. | |
− | + | I so love the performing arts. It's time to go! | |
− | + | It is a place of great evil. | |
looks around nervously and leans forward, speaking quietly. | looks around nervously and leans forward, speaking quietly. | ||
− | housing | + | housing |
is there. | is there. | ||
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | There is a temple | |
there | there | ||
− | + | I don't know very much about it. | |
− | + | I am the | |
have been known to hunt out there. | have been known to hunt out there. | ||
roam freely out there. | roam freely out there. | ||
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | STORKIS | + | STORKIS |
− | + | [PRO_SUB] | |
− | STRANGUS | + | STRANGUS |
− | AUGIS | + | AUGIS |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | [You receive a detailed description.] | |
− | + | I've heard of a place called | |
− | + | incident | |
− | + | I have no interest in your objectives. | |
− | + | I cannot give up my quest for | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. | |
− | + | Can you manage a troupe so large? | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | I cannot abandon my pilgrimage. | |
− | + | I cannot, for I am on an important journey. | |
− | + | nothing | |
− | + | diplomacy | |
− | + | artifact | |
− | + | criminal | |
− | + | occupation | |
− | + | conflict | |
− | + | treasure | |
− | + | leader | |
− | + | the destruction of | |
− | + | writing | |
− | + | conspiracy to slow labor | |
− | + | building | |
− | + | insurrection | |
− | + | flight | |
− | + | crushed | |
− | + | weather | |
− | + | creature | |
− | + | subject | |
− | + | intruder | |
− | + | position | |
− | + | slayer | |
− | + | monster | |
− | + | tavern | |
− | + | doctors | |
− | + | adventure | |
− | + | protected | |
− | + | performing | |
− | + | riddle | |
− | + | failed to load conflict report incident | |
− | + | argument | |
− | + | somebody whose name I don't know | |
− | + | VERMIN_SOIL | |
− | + | VERMIN_FISH | |
− | + | LOOSE_CLUSTERS | |
− | + | LARGE_ROAMING | |
− | + | DOES_NOT_EXIST | |
− | + | FANCIFUL | |
− | + | MUNDANE | |
− | + | VERMIN_ROTTER | |
− | + | VERMIN_GROUNDER | |
− | + | VERMIN_EATER | |
− | + | HIVE_PRODUCT | |
− | + | UBIQUITOUS | |
− | + | ARTIFICIAL_HIVEABLE | |
− | + | VERMIN_SOIL_COLONY | |
− | + | GENERAL_CHILD_NAME | |
− | + | GENERAL_BABY_NAME | |
− | + | TRIGGERABLE_GROUP | |
− | + | CLUSTER_NUMBER | |
− | + | POPULATION_NUMBER | |
− | + | UNDERGROUND_DEPTH | |
− | + | CHANGE_FREQUENCY_PERC | |
− | + | FREQUENCY | |
− | + | SOLDIER_ALTTILE | |
− | + | ALTTILE | |
− | + | GLOWTILE | |
− | + | CREATURE_SOLDIER_TILE | |
− | + | CREATURE_TILE | |
− | + | GLOWCOLOR | |
− | + | <SWAP> | |
− | + | REMOVE_MATERIAL | |
− | + | PLUS_MATERIAL | |
− | + | SELECT_MATERIAL | |
− | + | Unrecognized Material Template: | |
− | + | USE_MATERIAL_TEMPLATE | |
− | + | USE_MATERIAL | |
− | + | MATERIAL | |
− | + | PROCEDURAL_CREATURE_GRAPHICS | |
− | + | REMOVE_TISSUE | |
− | + | SELECT_TISSUE | |
− | + | Unrecognized Tissue Template: | |
− | + | USE_TISSUE_TEMPLATE | |
− | + | USE_TISSUE | |
− | + | TISSUE | |
− | + | PROFESSION_NAME | |
− | + | Caste Selection Fails: | |
− | + | SELECT_ADDITIONAL_CASTE | |
− | + | SELECT_CASTE | |
− | + | USE_CASTE | |
− | + | PCG_LAYERING | |
− | + | DEFAULT | |
− | + | Custom butcher object shape not found: | |
− | + | : No tissue thickness | |
− | + | : Tissue | |
was not found, using first tissue instead | was not found, using first tissue instead | ||
− | + | , layer | |
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature | has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature | ||
− | : Special attack interaction token not recognized : | + | : Special attack interaction token not recognized : |
: Special attack material missing state -- set to liquid | : Special attack material missing state -- set to liquid | ||
− | + | LOCAL_CREATURE_MAT | |
− | + | Unrecognized Color Token: | |
− | + | : Cannot find SPECIFIC_FOOD:CREATURE token | |
− | + | : Cannot find SPECIFIC_FOOD:PLANT token | |
− | + | a child | |
− | + | a girl | |
− | + | null app_mod_selection | |
− | + | Tile page token not recognized: | |
− | + | ADD_COLOR | |
− | + | decaplets | |
− | + | nonuplets | |
− | + | octuplets | |
− | + | septuplets | |
− | + | sextuplets | |
− | + | quintuplets | |
− | + | quadruplets | |
− | + | triplets | |
− | + | Unrecognized Creature Token: | |
− | + | SOURCE_ENID | |
− | + | SOURCE_HFID | |
− | + | GENERATED | |
− | + | SLAIN_SPEECH | |
− | + | PREFSTRING | |
− | + | EQUIPMENT_WAGON | |
− | + | SAVAGE | |
− | + | COPY_TAGS_FROM | |
− | + | CREATURE | |
− | + | SELECT_CREATURE | |
− | + | CUT_CREATURE | |
− | + | logs/current_entry.txt | |
#NAAM? | #NAAM? | ||
− | + | LOG_CURRENT_ENTRY | |
− | + | GO_TO_TAG could not find target, setting to end: | |
− | + | GO_TO_TAG | |
− | + | GO_TO_END | |
− | + | GO_TO_START | |
− | + | APPLY_CURRENT_CREATURE_VARIATION | |
− | + | Unrecognized Creature Variation: | |
− | + | APPLY_CREATURE_VARIATION | |
− | + | Unrecognized Creature Copy (Order is important!): | |
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | ||
− | + | Custom tissue shape not found: | |
− | + | (no mat3) | |
− | + | (no mat1) | |
− | + | (empty tissue) | |
− | + | Creature Tissue Material Failure: | |
− | + | *** Error(s) finalizing the creature | |
− | + | POP_RATIO | |
− | + | SLAIN_CASTE_SPEECH | |
− | + | TLCM_GENETIC_MODEL | |
− | + | APP_MOD_GENETIC_MODEL | |
− | + | TLCM_IMPORTANCE | |
− | + | TLCM_NOUN | |
− | + | TLCM_TIMING | |
− | + | ) Was Not Used | |
− | + | AMPHIBIOUS | |
− | + | AQUATIC | |
− | + | BABYNAME | |
− | + | CHILDNAME | |
− | + | CASTE_PROFESSION_NAME | |
− | + | FEATURE_ATTACK_GROUP | |
− | + | SUPERNATURAL | |
− | + | NATURAL_ANIMAL | |
− | + | NATURAL | |
− | + | MAGICAL | |
− | + | VEGETATION | |
− | + | MOUNT_EXOTIC | |
− | + | Unrecognized Creature Caste Body Token: | |
− | + | Duplicate Body Token: | |
− | + | REMAINS_UNDETERMINED | |
− | + | REMAINS_ON_VERMIN_BITE_DEATH | |
− | + | DIE_WHEN_VERMIN_BITE | |
− | + | COLONY_EXTERNAL | |
− | + | VERMIN_HATEABLE | |
− | + | zombie | |
− | + | NUMBERED_NAME | |
− | + | many babies | |
− | + | quindecaplets | |
− | + | quattuordecaplets | |
− | + | tredecaplets | |
− | + | duodecaplets | |
− | + | undecaplets | |
− | + | TISSUE_LAYER_APPEARANCE_MODIFIER | |
− | + | TSU_NOUN | |
− | + | TISSUE_STYLE_UNIT | |
− | + | PLUS_TL_GROUP | |
− | + | SET_TL_GROUP | |
− | + | PLUS_BP_GROUP | |
− | + | SET_BP_GROUP | |
− | + | BODY_APPEARANCE_MODIFIER | |
− | + | BP_APPEARANCE_MODIFIER | |
− | BP Remove Type | + | BP Remove Type |
− | + | BP_REMOVE_TYPE | |
− | BP Add Type | + | BP Add Type |
− | + | BP_ADD_TYPE | |
Was Not Used | Was Not Used | ||
− | Shearable Tissue | + | Shearable Tissue |
− | + | SHEARABLE_TISSUE_LAYER | |
Color Mod Ending With ( | Color Mod Ending With ( | ||
− | + | TL_COLOR_MODIFIER | |
− | + | NO_END | |
− | + | APP_MOD_RATE | |
− | + | APP_MOD_IMPORTANCE | |
− | + | APP_MOD_NOUN | |
− | + | APP_MOD_DESC_RANGE | |
− | BP Mod | + | BP Mod |
− | + | LAYS_UNUSUAL_EGGS | |
− | + | NATURAL_SKILL | |
− | + | NOSMELLYROT | |
− | + | SPECIALATTACK_SUCK_BLOOD | |
− | + | SPECIALATTACK_INJECT_EXTRACT | |
− | + | SPECIALATTACK_INTERACTION | |
− | + | ATTACK_FLAG_EDGE | |
− | + | ATTACK_FLAG_WITH | |
− | + | NOFEAR | |
− | + | GETS_INFECTIONS_FROM_ROT | |
− | + | GETS_WOUND_INFECTIONS | |
− | + | CANOPENDOORS | |
− | + | UNDERSWIM | |
− | + | BEACH_FREQUENCY | |
− | + | ITEMCORPSE_QUALITY | |
− | + | ITEMCORPSE | |
− | + | NOEXERT | |
− | + | HASSHELL | |
− | + | NOMEAT | |
− | + | NOBONES | |
− | + | NOSKIN | |
− | + | NOSKULL | |
− | + | PARALYZEIMMUNE | |
− | + | NOSTUCKINS | |
− | + | NO_THOUGHT_CENTER_FOR_MOVEMENT | |
− | + | ARENA_RESTRICTED | |
− | + | NOTHOUGHT | |
− | + | CAVE_ADAPT | |
− | + | LIGAMENTS | |
− | + | HAS_NERVES | |
− | + | TENDONS | |
− | + | NOPAIN | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag: | |
− | + | CAN_DO_INTERACTION | |
− | + | RETRACT_INTO_BP | |
− | + | RELSIZE | |
− | + | Unrecognized Creature Caste Body Gloss Token: | |
− | + | BODYGLOSS | |
− | + | Body Token Recognized But Could Not Connect: | |
− | + | BODYPART | |
− | + | ATTACK | |
− | + | EBO_SHAPE | |
− | + | ANY_HARD_STONE | |
− | + | EBO_ITEM | |
− | + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | |
− | + | EXTRA_BUTCHER_OBJECT | |
− | + | Unrecognized CDI Token: | |
− | + | ATTACK_CONTACT_PERC | |
− | + | ATTACK_VERB | |
− | + | ATTACK_SKILL | |
seems to have correct format but could not find proper BPs in any caste, so not added | seems to have correct format but could not find proper BPs in any caste, so not added | ||
− | + | Attack | |
− | + | CHILD_TISSUE_LAYER_GROUP | |
− | + | CHILD_BODYPART_GROUP | |
− | + | TISSUE_LAYER | |
− | + | ATTACK_FLAG_CANLATCH | |
− | + | ATTACK_FLAG_BAD_MULTIATTACK | |
− | + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | ATTACK_VELOCITY_MODIFIER | |
− | + | ATTACK_PRIORITY | |
− | + | ATTACK_PENETRATION_PERC | |
− | + | VISION_ARC | |
− | + | CLUTCH_SIZE | |
− | + | EGG_SIZE | |
− | + | LAYS_EGGS | |
− | + | PRONE_TO_RAGE | |
− | + | GRAZER | |
− | + | STANDARD_GRAZER | |
− | + | DIURNAL | |
− | + | ALL_ACTIVE | |
− | + | EQUIPS | |
− | + | UTTERANCES | |
− | + | CAN_SPEAK | |
− | + | SLOW_LEARNER | |
− | + | CAN_LEARN | |
− | + | INTELLIGENT | |
− | + | FEATURE_BEAST | |
− | + | SEMIMEGABEAST | |
− | + | MEGABEAST | |
− | + | VESPERTINE | |
− | + | MATUTINAL | |
− | + | CREPUSCULAR | |
− | + | NOCTURNAL | |
− | + | NIGHT_CREATURE_BOGEYMAN | |
− | + | NIGHT_CREATURE_HUNTER | |
− | + | NIGHT_CREATURE | |
− | + | NIGHT_CREATURE_EXPERIMENTER | |
− | + | SPREAD_EVIL_SPHERES_IF_RULER | |
− | + | UNIQUE_DEMON | |
− | + | SMELL_TRIGGER | |
− | + | LOW_LIGHT_VISION | |
− | + | SENSE_CREATURE_CLASS | |
− | + | NONAUSEA | |
− | + | NOSTUN | |
− | + | TRANCES | |
− | + | NOEMOTION | |
− | + | NO_CONNECTIONS_FOR_MOVEMENT | |
− | + | OPPOSED_TO_LIFE | |
− | + | NO_PHYS_ATT_RUST | |
− | + | NO_PHYS_ATT_GAIN | |
− | + | EXTRAVISION | |
− | + | NO_FEVERS | |
− | + | NO_DIZZINESS | |
− | + | ODOR_STRING | |
− | + | ODOR_LEVEL | |
− | + | SYNDROME_DILUTION_FACTOR | |
− | + | CARNIVORE | |
− | + | BONECARN | |
− | + | BLOODSUCKER | |
− | + | CANNOT_CLIMB | |
− | + | CANNOT_JUMP | |
− | + | STANCE_CLIMBER | |
− | + | CRAZED | |
− | + | GENERAL_MATERIAL_FORCE_MULTIPLIER | |
− | + | MATERIAL_FORCE_MULTIPLIER | |
− | + | PERSONALITY | |
− | + | CREATURE_CLASS | |
− | + | ROOT_AROUND | |
− | + | GOBBLE_VERMIN_CLASS | |
− | + | GOBBLE_VERMIN_CREATURE | |
− | + | IMMOBILE | |
− | + | REMAINS_COLOR | |
− | + | CASTE_GLOWCOLOR | |
− | + | CASTE_COLOR | |
− | + | CASTE_NAME | |
− | + | SPECIFIC_FOOD | |
− | + | REMAINS | |
− | + | NO_UNIT_TYPE_COLOR | |
− | + | NO_DRINK | |
− | + | NO_EAT | |
− | + | CANNOT_UNDEAD | |
− | + | NOT_LIVING | |
− | + | VERMIN_MICRO | |
− | + | LIGHT_GEN | |
− | + | IMMOBILE_LAND | |
− | + | LOCAL_POPS_CONTROLLABLE | |
− | + | LOCAL_POPS_PRODUCE_HEROES | |
− | + | STRANGE_MOODS | |
− | + | PACK_ANIMAL | |
− | + | WAGON_PULLER | |
− | + | COMMON_DOMESTIC | |
− | + | NO_SLEEP | |
− | + | THICKWEB | |
− | + | WEBBER | |
− | + | TRAINABLE_WAR | |
− | + | TRAINABLE_HUNTING | |
− | + | TRAINABLE | |
− | + | PET_EXOTIC | |
− | + | OUTSIDER_CONTROLLABLE | |
− | + | TRAPAVOID | |
− | + | LOCKPICKER | |
− | + | AMBUSHPREDATOR | |
− | + | NOBREATHE | |
− | + | ALCOHOL_DEPENDENT | |
− | + | MULTIPART_FULL_VISION | |
− | + | MEANDERER | |
− | + | NIGHT_CREATURE_NIGHTMARE | |
− | + | CURIOUSBEAST_GUZZLER | |
− | + | CURIOUSBEAST_ITEM | |
− | + | CURIOUSBEAST_EATER | |
− | + | PATTERNFLIER | |
− | + | COOKABLE_LIVE | |
− | + | MISCHIEVOUS | |
− | + | MISCHIEVIOUS | |
− | + | NOT_BUTCHERABLE | |
− | + | IMMOLATE | |
− | + | ADOPTS_OWNER | |
− | + | DIVE_HUNTS_VERMIN | |
− | + | HUNTS_VERMIN | |
− | + | RETURNS_VERMIN_KILLS_TO_OWNER | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | VERMINHUNTER | |
− | + | FLEEQUICK | |
− | + | remains | |
− | + | SMALL_REMAINS | |
− | + | BENIGN | |
− | + | LARGE_PREDATOR | |
− | + | NO_WINTER | |
− | + | NO_AUTUMN | |
− | + | NO_SUMMER | |
− | + | NO_SPRING | |
− | + | TRADE_CAPACITY | |
− | + | SWIMS_INNATE | |
− | + | SWIMS_LEARNED | |
− | + | GRASSTRAMPLE | |
− | + | NO_VEGETATION_PERTURB | |
− | + | DIFFICULTY | |
− | + | BUILDINGDESTROYER | |
− | + | VIEWRANGE | |
− | + | TEST_ALL | |
− | + | HABIT_NUM | |
− | + | LAIR_CHARACTERISTIC | |
− | + | LAIR_HUNTER_SPEECH | |
− | + | LAIR_HUNTER | |
− | + | CASTE_SOLDIER_TILE | |
− | + | CASTE_TILE | |
− | + | EGG_MATERIAL | |
− | + | EXERTION | |
− | + | EXTREME_EMOTION | |
− | + | CONTINUOUS | |
− | + | SECRETION | |
− | + | SPOUSE_CONVERSION_TARGET | |
− | + | SPOUSE_CONVERTER | |
− | + | CONVERTED_SPOUSE | |
− | + | MILKABLE | |
− | + | EXTRACT | |
− | + | CASTE_SOLDIER_ALTTILE | |
− | + | CASTE_ALTTILE | |
− | + | CASTE_GLOWTILE | |
− | + | NO_GENDER | |
− | + | FEMALE | |
− | + | FIREIMMUNE_SUPER | |
− | + | FIREIMMUNE | |
− | + | MAGMA_VISION | |
− | + | MULTIPLE_LITTER_RARE | |
− | + | WEBIMMUNE | |
− | + | BODY_SIZE | |
− | + | PETVALUE_DIVISOR | |
− | + | PETVALUE | |
− | + | DESCRIPTION | |
− | + | GNAWER | |
− | + | MAXAGE | |
− | + | LITTERSIZE | |
− | + | ORIENTATION | |
− | + | STEALTH_SLOWS | |
− | + | AGILITY | |
− | + | STRENGTH | |
− | + | LAYERS_SLOW | |
− | + | NO_BUILD_UP | |
− | + | CHANGE_BODY_SIZE_PERC | |
− | + | GRAVITATE_BODY_SIZE | |
− | + | MODVALUE | |
− | + | ATTACK_TRIGGER | |
− | + | Unknown GAIT flag | |
− | + | Attribute range not in increasing order, repaired | |
− | + | PHYS_ATT_RANGE | |
− | + | SKILL_RUST_RATES | |
− | + | SKILL_LEARN_RATES | |
− | + | SKILL_RATES | |
− | + | SKILL_LEARN_RATE | |
− | + | SKILL_RUST_RATE | |
− | + | SKILL_RATE | |
− | + | MENT_ATT_RATES | |
− | + | MENT_ATT_RANGE | |
− | + | Attribute cap perc less than 100, set to 100 | |
− | + | PHYS_ATT_CAP_PERC | |
− | + | PHYS_ATT_RATES | |
− | + | Attribute range greater than | |
− | + | , repaired | |
− | + | Attribute range less than | |
− | + | SELECT_TISSUE_LAYER | |
− | + | Tissue layer not added because no BP found: | |
− | + | Unknown Body Part Position Token: | |
− | + | Unknown Body Group/Relation Token(s): | |
− | + | NORMAL | |
− | + | TISSUE_LAYER_OVER | |
− | + | TISSUE_LAYER_UNDER | |
− | + | MENT_ATT_CAP_PERC | |
− | + | Body detail plan not found: | |
− | + | BODY_DETAIL_PLAN | |
− | + | PLUS_TISSUE_LAYER | |
− | + | MANNERISM_EYELIDS | |
− | + | MANNERISM_STRETCH | |
− | + | MANNERISM_POSTURE | |
− | + | MANNERISM_BREATH | |
− | + | MANNERISM_SIT | |
− | + | MANNERISM_WALK | |
− | + | MANNERISM_SMILE | |
− | + | MANNERISM_LAUGH | |
− | + | MANNERISM_KNUCKLES | |
− | + | MANNERISM_HAIR | |
− | + | MANNERISM_MOUTH | |
− | + | MANNERISM_EYES | |
− | + | MANNERISM_HEAD | |
− | + | MANNERISM_EAR | |
− | + | MANNERISM_NOSE | |
− | + | MANNERISM_FINGERS | |
− | + | MANNERISM_LEG | |
− | + | MANNERISM_TONGUE | |
− | + | MANNERISM_HANDS | |
− | + | MANNERISM_ARMS | |
− | + | MANNERISM_FEET | |
− | + | MANNERISM_NAILS | |
− | + | MANNERISM_CHEEK | |
− | + | MANNERISM_LIPS | |
− | + | FIXED_TEMP | |
− | + | HOMEOTHERM | |
− | + | VERMIN_NOTRAP | |
− | + | VERMIN_NOFISH | |
− | + | VERMIN_NOROAM | |
− | + | FISHITEM | |
− | + | PENETRATEPOWER | |
− | + | VERMIN_BITE | |
− | + | TISSUE_MAT_STATE | |
− | + | SUBORDINATE_TO_TISSUE | |
− | + | TISSUE_SHAPE | |
− | + | STYLEABLE | |
− | + | COSMETIC | |
− | + | INSULATION | |
− | + | MAJOR_ARTERIES | |
− | + | CONNECTS | |
− | + | CV_ADD_TAG | |
− | + | CV_NEW_TAG | |
− | + | *** Error(s) finalizing the template | |
− | + | LOCAL_PLANT_MAT | |
− | + | Unrecognized Tissue Template Token: | |
− | + | TISSUE_TEMPLATE | |
− | + | Tissue Template | |
− | + | TISSUE_LEAKS | |
− | + | CVCT_TARGET | |
− | + | CVCT_MASTER | |
− | + | CV_CONVERT_CTAG | |
− | + | CV_CONVERT_TAG | |
− | + | CV_REMOVE_CTAG | |
− | + | CV_ADD_CTAG | |
− | + | CV_NEW_CTAG | |
− | + | CV_REMOVE_TAG | |
− | needs 3 tokens: | + | needs 3 tokens: |
− | + | BP_POSITION | |
− | + | ADD_TISSUE | |
− | needs 2 tokens: | + | needs 2 tokens: |
− | + | ADD_MATERIAL | |
− | + | Unrecognized Creature Variation Token: | |
− | + | CREATURE_VARIATION | |
− | + | CVCT_REPLACEMENT | |
− | + | TISSUE_NAME | |
− | + | TL_PAIN_RECEPTORS | |
− | + | TL_VASCULAR | |
− | + | TL_HEALING_RATE | |
− | + | TL_MAJOR_ARTERIES | |
− | + | TL_CONNECTS | |
− | + | TL_RELATIVE_THICKNESS | |
− | + | SET_LAYER_TISSUE | |
− | + | THICKENS_ON_STRENGTH | |
− | + | PAIN_RECEPTORS | |
− | + | VASCULAR | |
− | + | HEALING_RATE | |
− | + | RELATIVE_THICKNESS | |
− | + | TISSUE_MATERIAL | |
missing plural string | missing plural string | ||
− | + | Tissue Definition | |
− | + | FUNCTIONAL | |
− | + | SPLINTABLE | |
− | + | SETTABLE | |
− | + | CONNECTIVE_TISSUE_ANCHOR | |
− | + | STRUCTURAL | |
− | + | ARTERIES | |
− | + | THICKENS_ON_ENERGY_STORAGE | |
− | + | BREATHE | |
− | + | FLIGHT | |
− | + | MUSCULAR | |
− | + | THOUGHT | |
− | + | NERVOUS | |
− | + | isn't strong but is very large | |
− | + | is very large yet weak | |
− | + | is very weak despite being very large overall | |
− | + | is very large with strong muscles | |
− | + | is very large and very muscular | |
− | + | is incredibly muscular and very large | |
− | + | is weak and skinny yet has a large build overall | |
− | + | is very large yet also very weak and incredibly skinny | |
− | + | is incredibly muscular and fat, with a large build overall | |
− | + | is very large | |
− | + | is skinny but with a very large body overall | |
− | + | is very large yet quite skinny as well | |
− | + | has a very large frame but is incredibly skinny | |
− | + | is fat and has a very large body overall | |
− | + | has a very large body with quite a bit of fat on it | |
− | + | is very large and just incredibly fat | |
− | + | has a large body but is quite weak | |
− | + | is large yet frail | |
− | + | is large and muscular | |
− | + | is very muscular with a large body | |
− | + | has bulky muscles on a large body | |
− | + | is weak and skinny yet has a reasonably large body overall | |
− | + | has a large body but it is very skinny and frail | |
− | + | is large, muscular and fat | |
− | + | is large | |
− | + | is large yet skinny | |
− | + | is large yet very skinny | |
− | + | has a large body but is incredibly skinny | |
− | + | is large and fat | |
− | + | has a large body and is very fat | |
− | + | has a large body made larger still by mounds of fat | |
− | + | has ill-defined muscles but is large overall | |
− | + | Unrecognized Body Detail Plan Token: | |
− | + | BP_LAYERS_OVER | |
− | + | BP_LAYERS_UNDER | |
− | + | BP_LAYERS | |
− | + | BP_RELSIZE | |
− | needs 6 tokens: | + | needs 6 tokens: |
− | + | BP_RELATION | |
− | + | is gigantic but incredibly skinny with virtually no muscles to speak of | |
− | + | is huge, muscular and fat | |
− | + | is gigantic with huge muscles and hanging rolls of lard | |
− | + | body part | |
− | + | [CREATURE: | |
− | + | [OBJECT:CREATURE] | |
− | + | creature_layer | |
− | + | chunks | |
− | + | bears untold amounts of fat over a gigantic frame | |
− | + | isn't very muscular but has a gigantic build | |
− | + | is enormous yet very weak | |
− | + | is gigantic yet incredibly weak | |
− | + | is gigantic and muscular | |
− | + | is very muscular and just gigantic overall | |
− | + | is gigantic with incredible muscles | |
− | + | is gigantic yet weak and skinny | |
− | + | is very large, fat and muscular | |
− | + | is very large and bears great lard rolls and impressive muscles | |
− | + | is gigantic | |
− | + | is enormous yet skinny | |
− | + | has an enormous build but is very skinny | |
− | + | is incredibly skinny yet gigantic overall | |
− | + | is gigantic and quite fat | |
− | + | is very fat and enormous overall | |
− | + | is has large muscles on a incredibly broad body | |
− | + | is incredibly muscular and broad-bodied | |
− | + | has an incredibly broad body that is somewhat weak with only a little fat on it | |
− | + | has an extremely broad frame with few traces of either muscle or fat | |
− | + | has an incredibly broad body with some muscle and fat on it | |
− | + | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | |
− | + | is stout | |
− | + | has a short, broad build overall but is somewhat skinny | |
− | + | has an incredibly broad body with almost no fat on it | |
− | + | is fat with an extremely broad body | |
− | + | has an extremely broad body with lots of fat on it | |
− | + | has an incredibly broad body hung with curtains of lard | |
− | + | is somewhat weak and has a body that is incredibly broad | |
− | + | has an extremely broad body but is weak | |
− | + | has an incredibly broad body but is very frail | |
− | + | is muscular with an extremely broad body | |
− | + | is incredibly muscular and has a very broad body | |
− | + | has a very broad body overall but it is weak with little fat on it | |
− | + | has a very broad body but it is frail with very little fat on it | |
− | + | has a very broad, muscular, fat body | |
− | + | has a very broad body, with enormous lard pockets packed in with the giant muscles | |
− | + | is incredibly broad-bodied | |
− | + | has an extremely broad body with little fat | |
− | + | has an extremely broad body with very little fat | |
− | + | is fat and very broad | |
− | + | is very broad and fat | |
− | + | has a very broad body and is incredibly fat | |
− | + | has a broad body that is somewhat weak | |
− | + | has ill-defined muscles on an otherwise broad body | |
− | + | has a very broad body but it is frail | |
− | + | is muscular and very broad | |
− | + | is very muscular and broad | |
− | + | is lanky and frail | |
− | + | is muscular, tall and thin | |
− | + | is tall, thin and very muscular | |
− | + | is tall and thin with incredible muscles | |
− | + | is tall and thin, weak with few traces of fat | |
− | + | has a tall, skinny body that is very frail | |
− | + | is lanky, with strong muscles and some fat | |
− | + | would be lanky were it not for the massive muscles and slabs of lard | |
− | + | has a tall, thin body with little fat | |
− | + | has a tall, thin frame with very little fat on it | |
− | + | has a tall, narrow body that is just incredibly skinny | |
− | + | has a tall, thin body layered with some fat | |
− | + | has a tall, thin frame but manages to be very fat | |
− | + | packs extraordinary obesity on to what was once a tall and thin body | |
− | + | is lanky with ill-defined muscles | |
− | + | is lanky and weak | |
− | + | has a stout muscular body | |
− | + | is stout and very muscular | |
− | + | is stout and incredibly muscular | |
− | + | has a short broad body but is kind of weak and skinny at the same time | |
− | + | has a short body that is broad yet with few traces of muscle or fat | |
− | + | is stout, muscular and fat | |
− | + | has a short, broad body stacked thick with muscles and lard | |
− | + | is lanky | |
− | + | has a short, broad body with very little fat | |
− | + | has a short, broad frame with almost no fat on it | |
− | + | is short, broad and fat | |
− | + | has a short broad body with a lot of fat on it | |
− | + | is short, broad and morbidly obese | |
− | + | has a short broad body with ill-defined muscles | |
− | + | has a short broad body with little in the way of muscles | |
− | + | has a short broad body but is very frail | |
− | + | has managed to put some muscle and fat on an extremely thin frame | |
− | + | could be incredibly thin but has massive lardy rolls and enormous muscles | |
− | + | is long and slim | |
− | + | has a long, thin frame with little fat | |
− | + | has a long, thin body with very little fat | |
− | + | has a long, thin body with almost no fat on it | |
− | + | has a long, thin body with some fat on it | |
− | + | has a long, thin body with a lot of fat on it | |
− | + | is extremely thin with ill-defined muscles | |
− | + | is very weak and extremely thin | |
− | + | is extremely thin and frail | |
− | + | is muscular and extremely thin | |
− | + | is very muscular and incredibly thin | |
− | + | has an extremely thin body packed with huge muscles | |
− | + | is weak with little fat and just incredibly thin overall | |
− | + | is a frail, extremely skinny thing | |
− | + | has a very thin build buried underneath endless muscles and fat | |
− | + | is incredibly thin | |
− | + | has an incredibly thin body with little fat | |
− | + | has an extremely thin body with very litte fat on it | |
− | + | has an extremely thin body with almost no fat on it | |
− | + | has an incredibly thin frame with some fat on it | |
− | + | has an extremely thin frame with a lot of fat on it | |
− | + | has an extremely thin frame underlying a massive lardy edifice | |
− | + | is weak and very thin | |
− | + | is very thin and weak | |
− | + | is muscular and very thin | |
− | + | is very muscular and thin | |
− | + | is incredibly muscular and very thin | |
− | + | is weak and has a very thin body with very little fat | |
− | + | has a very thin, frail body without visible traces of fat | |
− | + | would be very thin but has opted for some muscle and fat | |
− | + | is broad-bodied, though weak and skinny | |
− | + | is frail and very skinny yet with an overall broad body | |
− | + | is broad-bodied, muscular and fat | |
− | + | has a broad body bearing impressive muscles and a great load of fat | |
− | + | is very broad-bodied | |
− | + | has a very broad body with little fat | |
− | + | has a very broad frame with very little fat on it | |
− | + | has a very broad body but almost no fat | |
− | + | is broad-bodied and very fat | |
− | + | has a broad body made broader still by no shortage of surrounding lard | |
− | + | is broad with little muscle | |
− | + | is broad yet weak | |
− | + | has a broad body but it is very frail | |
− | + | is broad and muscular | |
− | + | is very muscular with a broad body | |
− | + | has incredible muscles stretched over a broad body | |
− | + | has a long, thin frame, frail with very little fat | |
− | + | has a long, thin body, thickened by muscle and fat | |
− | + | has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles | |
− | + | has a broad body | |
− | + | has a broad body with little fat | |
− | + | has a broad body with very little fat | |
− | + | has a broad body with almost no fat on it | |
− | + | is broad and fat | |
− | + | has a long, thin frame hidden beneath copious rolls of lard | |
− | + | is long, thin and somewhat weak | |
− | + | is long, weak and thin | |
− | + | is long and thin but very weak | |
− | + | is long, thin and muscular | |
− | + | is long and thin with strong muscles | |
− | + | has a long, thin frame strapped with incredible muscles | |
− | + | has a long, thin body that is somewhat weak with little fat | |
− | + | is very skinny and even more tall | |
− | + | is incredibly tall and skinny | |
− | + | is fat and extremely tall | |
− | + | is very fat and extremely tall | |
− | + | is incredibly tall and fat | |
− | + | is scrawny yet extremely tall | |
− | + | is incredibly tall yet weak | |
− | + | is incredibly tall but has a frail body | |
− | + | is very tall and muscular | |
− | + | is very tall with huge muscles | |
− | + | is weak and skinny but very tall overall | |
− | + | is very tall and skinny but also very weak | |
− | + | is very tall with plenty of muscle and fat | |
− | + | is very tall with huge muscles and great lardy rolls | |
− | + | is incredibly tall | |
− | + | is skinny and extremely tall | |
− | + | is very tall and incredibly skinny | |
− | + | is fat and very tall | |
− | + | is very tall and fat | |
− | + | is very tall with a hanging apron of lard | |
− | + | is very tall yet somewhat weak | |
− | + | is very tall yet weak | |
− | + | is very tall yet frail | |
− | + | is muscular and very tall | |
− | + | has loaded a tall body with incredible muscles | |
− | + | is tall, weak and skinny | |
− | + | is tall, extremely skinny and frail | |
− | + | is tall, muscular and fat | |
− | + | is very muscular, tall and obese | |
− | + | is very tall | |
− | + | is skinny and very tall | |
− | + | is very tall and skinny | |
− | + | is very thin | |
− | + | has a very thin body with little fat | |
− | + | has a very thin frame with very little fat | |
− | + | has a very thin body with almost no fat on it | |
− | + | has a very thin frame with a bit of fat on it | |
− | + | has much fat on a very thin frame | |
− | + | would be very thin but bears an enormous lardy burden | |
− | + | is somewhat scrawny and very thin | |
− | + | is thin and frail | |
− | + | is wiry | |
− | + | is thin and very muscular | |
− | + | is thin but has incredible muscles | |
− | + | is thin, skinny and weak | |
− | + | is thin, frail and incredibly skinny | |
− | + | has a generally thin build with some muscle and fat on it | |
− | + | has a thin frame but it is loaded with muscles and great layers of fat | |
− | + | has a thin body with little fat | |
− | + | has a thin body with very little fat | |
− | + | has a thin body with almost no fat on it | |
− | + | has a thin frame with some fat on it | |
− | + | has a once-thin frame, now belarded | |
− | + | has what was once a thin frame, now bearing enormous, thick layers of fat | |
− | + | is thin and scrawny | |
− | + | is thin and weak | |
− | + | is muscular and incredibly tall | |
− | + | is very muscular and extremely tall | |
− | + | is incredibly tall and muscular | |
− | + | is incredibly tall and a bit skinny, with ill-defined muscles | |
− | + | is very frail with an extremely tall and skinny body | |
− | + | is incredibly tall with strong muscles and some fat | |
− | + | is incredibly tall, layered with massive muscles and hanging sacks of lard | |
− | + | is thin | |
− | + | has a very long body that is beset by a morbid corpulence | |
− | + | is somewhat weak and very long | |
− | + | is weak and very long | |
− | + | is very long and frail | |
− | + | is muscular and very long | |
− | + | is very long and muscular | |
− | + | is very long and incredibly muscular | |
− | + | is weak and skinny with a very long body overall | |
− | + | is long, muscular and fat | |
− | + | is extremely muscular, obese and long | |
− | + | is very long | |
− | + | is skinny and very long | |
− | + | is very long and skinny | |
− | + | is very long and incredibly skinny | |
− | + | is fat and very long | |
− | + | is very long and fat | |
− | + | is long and scrawny | |
− | + | is long but weak | |
− | + | is long with a frail body | |
− | + | is long and muscular | |
− | + | is very muscular with a long body | |
− | + | has an incredibly muscular, long body | |
− | + | is long, weak and skinny | |
− | + | has a frail body, long and incredibly skinny | |
− | + | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls | |
− | + | is long | |
− | + | is long and skinny | |
− | + | is long and very skinny | |
− | + | is long and incredibly skinny | |
− | + | is fat and long | |
− | + | is long and very fat | |
− | + | is long and incredibly fat | |
− | + | is tall and fat | |
− | + | is tall and very fat | |
− | + | is tall and belarded by great hanging sacks of fat | |
− | + | is tall and scrawny | |
− | + | is tall but has quite ill-defined muscles | |
− | + | is pretty tall but also very frail | |
− | + | is tall and muscular | |
− | + | is tall and very muscular | |
− | + | is incredibly long yet is also weak and skinny | |
− | + | is frail and really skinny but also extremely long | |
− | + | is extremely long with muscle and fat in equal measure | |
− | + | is incredibly long with impressive muscles and great sacks of lard | |
− | + | is tall | |
− | + | is tall and skinny | |
− | + | is tall and very skinny | |
− | + | is tall and incredibly skinny | |
− | + | is extremely long and very fat | |
− | + | is incredibly long, encapsulated in massive layers of lard | |
− | + | is somewhat weak and extremely long | |
− | + | is weak and extremely long | |
− | + | is very frail and incredibly long | |
− | + | is muscular and extremely long | |
− | + | is very muscular and incredibly long | |
− | + | is incredibly long and muscular | |
− | + | has a very long body, frail and skinny | |
− | + | is very long, muscular and fat | |
− | + | is extremely muscular and lardy and also very long | |
− | + | is incredibly long | |
− | + | is skinny and incredibly long | |
− | + | is very skinny and extremely long | |
− | + | is incredibly long and skinny | |
− | + | is fat and incredibly long | |
− | + | is short and muscular | |
− | + | is short with well-defined muscles | |
− | + | isn't tall but has incredible muscles | |
− | + | is weak, short and skinny | |
− | + | is short, very weak and incredibly skinny | |
− | + | isn't very tall but makes up for it with muscle and fat | |
− | + | is short yet layered with equal parts of giant muscles and lardy slabs | |
− | + | is very short | |
− | + | is short and very skinny | |
− | + | is short and incredibly skinny | |
− | + | is short and fat | |
− | + | is short and obese | |
− | + | is short and just incredibly fat | |
− | + | is short and not very strong | |
− | + | is weak and short | |
− | + | is short and very weak | |
− | + | is very muscular if incredibly short | |
− | + | has an extremely short body that is incredibly muscular | |
− | + | is weak and skinny as well as incredibly short | |
− | + | is incredibly short, skinny and frail | |
− | + | is incredibly short, if muscular and fat | |
− | + | is as short as can be yet has great muscles and rolls of lard | |
− | + | is short | |
− | + | is short and skinny | |
− | + | is very short yet impressively muscular and enormously fat | |
− | + | is skinny and extremely short | |
− | + | is very skinny and even more short | |
− | + | has an incredibly short body but still manages to be very fat | |
− | + | is incredibly short and bears massive lardy rolls | |
− | + | is scrawny and extremely short | |
− | + | is weak as well as incredibly short | |
− | + | is as short as they come and very frail on top of that | |
− | + | is weak and extremely short | |
− | + | is incredibly short and frail | |
− | + | is muscular and extremely short | |
− | + | is very muscular and incredibly short | |
− | + | has put on an extreme amount of muscle, especially for one so short | |
− | + | is weak, skinny and incredibly short | |
− | + | is extremely short, weak and thin | |
− | + | is muscular and fat yet at the same time incredibly short | |
− | + | is incredibly short | |
− | + | is skinny and incredibly short | |
− | + | is very skinny and extremely short | |
− | + | is incredibly short and skinny | |
− | + | is fat and incredibly short | |
− | + | is very fat and extremely short | |
− | + | is incredibly short but somehow packs in an enormous amount of fat | |
− | + | is extremely short with little muscle | |
− | + | is very weak and very short | |
− | + | is very short with well-defined muscular | |
− | + | is very muscular and very short | |
− | + | packs enormous muscles on to a very short body | |
− | + | is weak, skinny and very short | |
− | + | is very short, very weak and very skinny | |
− | + | is very short yet muscular and fat | |
− | + | is very short but covered with great amounts of lard and with huge muscles | |
− | + | is skinny and very short | |
− | + | is very short and skinny | |
− | + | is very short and incredibly skinny | |
− | + | is fat and very short | |
− | + | is very short and fat | |
− | + | carries massive amounts of fat, especially for one so short | |
− | + | is somewhat weak and very short | |
− | + | is weak and really short | |
− | + | has a small build and is weak and skinny | |
− | + | has a small build and is very weak and incredibly skinny | |
− | + | has a small build but is muscular and fat | |
− | + | has a small build yet is strapped with massive amounts of muscle and lard | |
− | + | is average in size | |
− | + | is skinny | |
− | + | is very skinny | |
− | + | is incredibly skinny | |
− | + | has a small build but is very fat | |
− | + | packs massive amounts of fat on to a small build | |
− | + | is small and scrawny | |
− | + | is weak and small | |
− | + | is very weak and small | |
− | + | is small yet muscular | |
− | + | is very muscular yet has a small build | |
− | + | has incredible muscles over a small build | |
− | + | is very weak, skinny and small | |
− | + | is muscular and fat yet has a very small overall build | |
− | + | is very small yet with huge slabs of lard and muscle | |
− | + | is small | |
− | + | is skinny with a small build | |
− | + | is very skinny with a small build | |
− | + | is incredibly skinny with a small build | |
− | + | is small and fat | |
− | + | is very small and fat | |
− | + | has a very small body bedecked with lardy rolls | |
− | + | is very small with ill-defined muscles | |
− | + | is weak and very small | |
− | + | is muscular and very small | |
− | + | is very small yet very muscular | |
− | + | is incredibly muscular for one so small | |
− | + | is weak, skinny and very small | |
− | + | is very short and quite weak | |
− | + | is very short and frail | |
− | + | is muscular and very short | |
− | + | is very short and muscular | |
− | + | carries great muscles on a very short body | |
− | + | is weak and skinny and also very short | |
− | + | is very short, weak and skinny | |
− | + | is very short in length but muscular and fat as well | |
− | + | is short and weak | |
− | + | is very muscular with a short body | |
− | + | is incredibly muscular if a little short | |
− | + | is weak, skinny and short | |
− | + | is short in length but muscular and fat | |
− | + | is short with great muscles and copious amounts of lard | |
− | + | has a very short body buttressed by rolls of lard | |
− | + | is very short with ill-defined muscles | |
− | + | is incredibly muscular | |
− | + | is weak and skinny | |
− | + | is very weak and incredibly skinny | |
− | + | is muscular and fat | |
− | + | is strapped with massive amounts of muscle and lard | |
− | + | is short and very fat | |
− | + | is short and incredibly fat | |
− | + | is short and scrawny | |
− | + | is fat | |
− | + | is very fat | |
− | + | is corpulent | |
− | + | is scrawny | |
− | + | is weak | |
− | + | is very weak | |
− | + | is muscular | |
− | + | is very muscular | |
− | + | oozing | |
− | + | dripping | |
− | + | running with | |
− | + | spraying | |
− | + | gushing | |
− | + | gouting | |
− | + | torn open | |
− | + | broken open | |
− | + | completely swollen | |
− | + | blistered | |
− | + | condensed | |
− | + | frozen | |
− | + | boiled | |
− | + | melted | |
− | + | frost-bitten | |
− | dented. | + | dented. |
− | + | slightly swollen | |
− | + | swollen | |
− | + | quite swollen | |
− | + | very swollen | |
− | + | heavily swollen | |
− | + | sunken | |
− | + | small-irised | |
− | + | large-irised | |
− | + | wide-set | |
− | + | close-set | |
− | + | narrow | |
− | + | is incredibly small, weak and skinny, so as to be almost nothing | |
− | + | is muscular and fat and very, very small | |
− | + | is tiny yet incredibly muscular and lardy | |
− | + | is very small | |
− | + | is skinny and very small | |
− | + | is very small and skinny | |
− | + | is incredibly skinny and very small | |
− | + | is fat and very small | |
− | + | bears an enormous amount of fat for one so tiny | |
− | + | is tiny with ill-defined muscles | |
− | + | is tiny and weak | |
− | + | is tiny and utterly weak | |
− | + | is muscular yet with a incredibly small body overall | |
− | + | has an extremely small body but it is very muscular | |
− | + | is a minuscule bundle of muscles | |
− | + | is tiny, skinny and weak | |
− | are spilled. | + | are spilled. |
− | is mangled beyond recognition. | + | is mangled beyond recognition. |
− | + | is tiny | |
− | + | is incredibly small and skinny | |
− | + | is very skinny with an overall minuscule build | |
− | + | is tiny overall and in particular incredibly skinny | |
− | + | is fat yet tiny | |
− | + | is tiny yet very fat | |
− | + | smashed open | |
− | + | cut open | |
have compound fractures | have compound fractures | ||
has a compound fracture | has a compound fracture | ||
− | fractured. | + | fractured. |
− | broken. | + | broken. |
− | has been partially butchered. | + | has been partially butchered. |
− | is gelded. | + | is gelded. |
− | + | somewhat short | |
− | + | very short | |
− | + | somewhat tall | |
− | + | extremely tall | |
− | is gone. | + | is gone. |
− | + | body is | |
− | + | clear-voiced | |
− | + | raspy-voiced | |
− | + | extremely short | |
− | + | somewhat long | |
− | + | quite long | |
− | + | extremely long | |
− | + | somewhat narrow | |
− | + | extremely narrow | |
− | + | somewhat broad | |
− | + | extraordinarily broad | |
− | + | slightly wide-set | |
− | + | very wide-set | |
− | + | slightly close-set | |
− | + | incredibly close-set | |
− | + | slightly low | |
− | + | extremely low | |
− | + | somewhat high | |
− | + | incredibly high | |
− | + | have very thin irises | |
− | + | have slightly large irises | |
− | + | have large irises | |
− | + | have very large irises | |
− | + | slightly protruding | |
− | + | bulging | |
− | + | slightly sunken | |
− | + | deeply sunken | |
− | + | straight | |
− | + | concave | |
− | + | convex | |
− | + | smooth | |
− | + | wrinkled | |
− | + | protruding | |
− | + | great-lobed | |
− | + | flattened | |
− | + | splayed out | |
− | + | hooked | |
− | + | upturned | |
− | + | sparse | |
− | + | jutting-chinned | |
− | + | narrow-chinned | |
− | + | broad-chinned | |
− | + | low-cheekboned | |
− | + | high-cheekboned | |
− | + | crowded | |
− | + | gapped | |
− | + | fuse-lobed | |
− | + | high-voiced | |
− | + | deep-voiced | |
− | + | greasy | |
− | + | round-chinned | |
− | + | square-chinned | |
− | + | recess-chinned | |
− | + | are fuse-lobed | |
− | + | are free-lobed | |
− | + | have large hanging lobes | |
− | + | have great swinging lobes | |
− | + | slightly flattened | |
− | + | very flattened | |
− | + | somewhat splayed out | |
− | + | very splayed out | |
− | + | tangled | |
− | + | widely-spaced | |
− | + | small-lobed | |
− | + | nearly fuse-lobed | |
− | + | free-lobed | |
− | + | hanging-lobed | |
− | + | have small lobes | |
− | + | have nearly fused lobes | |
spots | spots | ||
− | + | mottled | |
− | + | striped | |
− | + | crinkly | |
− | + | somewhat greasy | |
− | + | slightly rounded | |
− | + | very round | |
− | + | has a high-pitched, grating voice | |
− | + | has a high-pitched, clear voice | |
− | + | has a deep, guttural voice | |
stripes | stripes | ||
− | + | mixed with | |
− | + | with some | |
− | + | with flecks of | |
− | + | with a touch of | |
− | + | extremely wrinkled | |
− | + | slightly thin-irised | |
− | + | thin-irised | |
− | + | very thin-irised | |
− | + | slightly large-irised | |
− | + | very large-irised | |
− | + | have slightly thin irises | |
− | + | have thin irises | |
− | + | slightly convex | |
− | + | very convex | |
− | + | incredibly straight | |
− | + | coiled | |
− | + | slightly smooth | |
− | + | very smooth | |
− | + | slightly wrinkled | |
− | + | slightly sparse | |
− | + | quite sparse | |
− | + | extremely sparse | |
− | + | slightly dense | |
− | + | quite dense | |
− | + | extremely dense | |
− | + | somewhat concave | |
− | + | incredibly concave | |
− | + | slightly hooked | |
− | + | sharply hooked | |
− | + | slightly upturned | |
− | + | incredibly upturned | |
− | + | somewhat thin | |
− | + | very thin | |
− | + | slightly thick | |
− | + | very thick | |
− | + | has a round chin | |
− | + | has a very round chin | |
− | + | has an angular chin | |
− | + | has a square chin | |
− | + | has a deeply recessed | |
− | + | has a recessed | |
− | + | has a prominent | |
− | + | has a jutting | |
− | + | tied in a pony tail | |
− | + | arranged in double braids | |
− | + | braided | |
− | + | neatly combed | |
− | + | stubble | |
− | + | clean-shaven | |
− | + | medium-length | |
− | + | very long | |
− | + | very long | |
− | + | massive | |
the marks of old wounds, including | the marks of old wounds, including | ||
the marks of numerous old wounds, the chief among them | the marks of numerous old wounds, the chief among them | ||
bears | bears | ||
− | + | unkempt | |
− | + | very large | |
− | + | straight scar. | |
− | + | curving scar. | |
− | + | very short | |
− | + | short | |
− | + | has a grating, raspy voice | |
− | + | has a clear voice | |
− | + | has a very clear voice | |
− | + | has a high, clear voice | |
− | + | has a low, clear voice | |
− | + | has a high squeaky voice | |
− | + | has a fairly deep and raspy voice | |
− | + | has a clear, deep voice | |
− | + | has low cheekbones | |
− | + | has high cheekbones | |
− | + | has very high cheekbones | |
− | + | has a low voice | |
− | + | has a very deep voice | |
− | + | has a high voice | |
− | + | has a very high-pitched voice | |
− | + | has a scratchy voice | |
− | + | has a deeply recessed, narrow | |
− | + | has a narrow, jutting | |
− | + | has a deeply recessed, broad | |
− | + | has a massive | |
− | + | round chin | |
− | + | square chin | |
− | + | has very low cheekbones | |
− | + | has a narrow | |
− | + | has a very narrow | |
− | + | has a broad | |
− | + | has a very broad | |
− | + | has a narrow, recessed | |
− | + | has a narrow, prominent | |
− | + | has a broad, recessed | |
− | + | has a broad, prominent | |
− | + | narrow-chin | |
− | + | broad-chin | |
− | + | prominent-chin | |
− | + | jutting-chin | |
− | + | recessed-chin | |
− | + | massive-chin | |
− | + | muscular | |
− | + | very large | |
− | + | gigantic | |
− | + | jagged scar. | |
− | + | dent. | |
− | + | very small | |
− | + | small | |
− | + | skinny | |
− | + | chubby | |
− | + | guttural-voiced | |
− | + | splayed | |
− | + | average | |
− | + | scrawny | |
− | + | towering | |
− | + | round-chin | |
− | + | square-chin | |
− | + | low-cheekbones | |
− | + | high-cheekbones | |
− | + | low-voiced | |
− | + | scratchy-voiced | |
− | + | squeaky-voiced | |
− | + | grating-voiced | |
− | + | CON_CAT | |
− | + | CONTYPE | |
− | + | STANCE | |
− | + | Unrecognized Creature Bodypart CONTYPE Token: | |
− | + | UPPERBODY | |
− | + | LOWERBODY | |
− | + | INTERNAL | |
− | + | CIRCULATION | |
− | + | GELDABLE | |
− | + | THROAT | |
− | + | SKELETON | |
− | + | UNDER_PRESSURE | |
− | + | TOTEMABLE | |
− | + | VERMIN_BUTCHER_ITEM | |
− | + | EMBEDDED | |
− | + | APERTURE | |
− | + | Unrecognized Creature Bodypart Token: | |
− | + | Unrecognized Creature Body Token: | |
− | + | CONNECTOR | |
− | + | PREVENTS_PARENT_COLLAPSE | |
− | + | SOCKET | |
− | + | CATEGORY | |
− | + | DEFAULT_RELSIZE | |
− | + | : number capped at 32 | |
− | + | INDIVIDUAL_NAME | |
− | + | anteater | |
− | + | WEREBEAST_ANTEATER | |
− | + | antelope | |
− | + | WEREBEAST_ANTELOPE | |
− | + | WEREBEAST_ELK | |
− | + | WEREBEAST_FOX | |
− | + | WEREBEAST_GECKO | |
− | + | gila monster | |
− | + | WEREBEAST_GILA_MONSTER | |
− | + | giraffe | |
− | + | WEREBEAST_COYOTE | |
− | + | WEREBEAST_DEER | |
− | + | donkey | |
− | + | WEREBEAST_DONKEY | |
− | + | elephant | |
− | + | WEREBEAST_ELEPHANT | |
− | + | WEREBEAST_HEDGEHOG | |
− | + | WEREBEAST_HORSE | |
− | + | WEREBEAST_HYENA | |
− | + | iguana | |
− | + | WEREBEAST_IGUANA | |
− | + | jackal | |
− | + | WEREBEAST_GIRAFFE | |
− | + | WEREBEAST_GOAT | |
− | + | gopher | |
− | + | WEREBEAST_GOPHER | |
− | + | WEREBEAST_HARE | |
− | + | hedgehog | |
− | + | WEREBEAST_BEAVER | |
− | + | WEREBEAST_BISON | |
− | + | buffalo | |
− | + | WEREBEAST_BUFFALO | |
− | + | WEREBEAST_BULL | |
− | + | capybara | |
− | + | WEREBEAST_APE | |
− | + | armadillo | |
− | + | WEREBEAST_ARMADILLO | |
− | + | badger | |
− | + | WEREBEAST_BADGER | |
− | + | WEREBEAST_BEAR | |
− | + | beaver | |
− | + | WEREBEAST_CHAMELEON | |
− | + | chinchilla | |
− | + | WEREBEAST_CHINCHILLA | |
− | + | WEREBEAST_CIVET | |
− | + | WEREBEAST_COATI | |
− | + | coyote | |
− | + | WEREBEAST_CAPYBARA | |
− | + | WEREBEAST_CAMEL | |
− | + | WEREBEAST_CAT | |
− | + | WEREBEAST_CAVY | |
− | + | chameleon | |
− | + | WEREBEAST_PORCUPINE | |
− | + | rabbit | |
− | + | WEREBEAST_RABBIT | |
− | + | raccoon | |
− | + | WEREBEAST_RACCOON | |
− | + | WEREBEAST_RAT | |
− | + | rhinoceros | |
− | + | WEREBEAST_PANDA | |
− | + | pangolin | |
− | + | WEREBEAST_PANGOLIN | |
− | + | panther | |
− | + | WEREBEAST_PANTHER | |
− | + | WEREBEAST_PIG | |
− | + | porcupine | |
− | + | WEREBEAST_SKUNK | |
− | + | WEREBEAST_SLOTH | |
− | + | squirrel | |
− | + | WEREBEAST_SQUIRREL | |
− | + | WEREBEAST_TAPIR | |
− | + | tortoise | |
− | + | WEREBEAST_RHINOCEROS | |
− | + | WEREBEAST_SHEEP | |
− | + | WEREBEAST_SHREW | |
− | + | WEREBEAST_SKINK | |
− | + | WEREBEAST_LIZARD | |
− | + | WEREBEAST_LLAMA | |
− | + | WEREBEAST_LORIS | |
− | + | mammoth | |
− | + | WEREBEAST_MAMMOTH | |
− | + | marmot | |
− | + | WEREBEAST_JACKAL | |
− | + | kangaroo | |
− | + | WEREBEAST_KANGAROO | |
− | + | WEREBEAST_KOALA | |
− | + | WEREBEAST_LEMUR | |
− | + | lizard | |
− | + | WEREBEAST_MOOSE | |
− | + | monkey | |
− | + | WEREBEAST_MONKEY | |
− | + | WEREBEAST_MOUSE | |
− | + | opossum | |
− | + | WEREBEAST_OPOSSUM | |
− | + | WEREBEAST_MARMOT | |
− | + | WEREBEAST_MOLE | |
− | + | mongoose | |
− | + | WEREBEAST_MONGOOSE | |
− | + | monitor | |
− | + | WEREBEAST_MONITOR_LIZARD | |
− | + | assigndesjobs | |
− | + | assignbuildingjobs | |
− | + | season_count | |
− | + | precise_phase | |
− | + | cursor | |
− | + | gamemode | |
− | + | season | |
− | + | season_timer | |
− | + | cur_rain | |
− | + | cur_snow | |
− | + | cur_rain_counter | |
− | + | cur_snow_counter | |
− | + | cur_weather | |
− | + | weathertimer | |
− | + | index1_8 | |
− | + | index1_9 | |
− | + | index1_10 | |
− | + | index1_11 | |
− | + | index1_12 | |
− | + | index1_13 | |
− | + | index1_14 | |
− | + | index1_15 | |
− | + | gametype | |
− | + | index1_1 | |
− | + | index1_2 | |
− | + | index1_3 | |
− | + | index1_4 | |
− | + | index1_5 | |
− | + | index1_6 | |
− | + | index1_7 | |
− | + | WEREBEAST_WOMBAT | |
− | + | WEREBEAST_ZEBRA | |
− | + | WEREBEAST_TORTOISE | |
− | + | warthog | |
− | + | WEREBEAST_WARTHOG | |
− | + | weasel | |
− | + | WEREBEAST_WEASEL | |
− | + | WEREBEAST_WOLF | |
− | + | wombat | |
− | + | jobvalue_setter | |
− | + | buildreq | |
− | + | scrollx | |
− | + | scrolly | |
− | + | scrollz | |
− | + | linelim | |
− | + | linechar | |
− | + | version | |
− | + | min_load_version | |
− | + | movie_version | |
− | + | event_flow | |
− | + | plot_event | |
− | + | jobvalue | |
− | + | index1_56 | |
− | + | index1_57 | |
− | + | index1_58 | |
− | + | index1_59 | |
− | + | index1_60 | |
− | + | index1_61 | |
− | + | index1_62 | |
− | + | index1_63 | |
− | + | index1_48 | |
− | + | index1_49 | |
− | + | index1_50 | |
− | + | index1_51 | |
− | + | index1_52 | |
− | + | index1_53 | |
− | + | index1_54 | |
− | + | index1_55 | |
− | + | index1_72 | |
− | + | index1_73 | |
− | + | index1_74 | |
− | + | index1_75 | |
− | + | index1_76 | |
− | + | index1_77 | |
− | + | index1_78 | |
− | + | index1_79 | |
− | + | index1_64 | |
− | + | index1_65 | |
− | + | index1_66 | |
− | + | index1_67 | |
− | + | index1_68 | |
− | + | index1_69 | |
− | + | index1_70 | |
− | + | index1_71 | |
− | + | index1_24 | |
− | + | index1_25 | |
− | + | index1_26 | |
− | + | index1_27 | |
− | + | index1_28 | |
− | + | index1_29 | |
− | + | index1_30 | |
− | + | index1_31 | |
− | + | index1_16 | |
− | + | index1_17 | |
− | + | index1_18 | |
− | + | index1_19 | |
− | + | index1_20 | |
− | + | index1_21 | |
− | + | index1_22 | |
− | + | index1_23 | |
− | + | index1_40 | |
− | + | index1_41 | |
− | + | index1_42 | |
− | + | index1_43 | |
− | + | index1_44 | |
− | + | index1_45 | |
− | + | index1_46 | |
− | + | index1_47 | |
− | + | index1_32 | |
− | + | index1_33 | |
− | + | index1_34 | |
− | + | index1_35 | |
− | + | index1_36 | |
− | + | index1_37 | |
− | + | index1_38 | |
− | + | index1_39 | |
− | + | index1_120 | |
− | + | index1_121 | |
− | + | index1_122 | |
− | + | index1_123 | |
− | + | index1_124 | |
− | + | index1_125 | |
− | + | index1_126 | |
− | + | index1_127 | |
− | + | index1_112 | |
− | + | index1_113 | |
− | + | index1_114 | |
− | + | index1_115 | |
− | + | index1_116 | |
− | + | index1_117 | |
− | + | index1_118 | |
− | + | index1_119 | |
− | + | index1_136 | |
− | + | gamemode_cansave | |
− | + | modejob | |
− | + | modeitem | |
− | + | modeseason | |
− | + | selectingtaskobject | |
− | + | addingtask | |
− | + | addingtask_sub | |
− | + | index1_128 | |
− | + | index1_129 | |
− | + | index1_130 | |
− | + | index1_131 | |
− | + | index1_132 | |
− | + | index1_133 | |
− | + | index1_134 | |
− | + | index1_135 | |
− | + | index1_88 | |
− | + | index1_89 | |
− | + | index1_90 | |
− | + | index1_91 | |
− | + | index1_92 | |
− | + | index1_93 | |
− | + | index1_94 | |
− | + | index1_95 | |
− | + | index1_80 | |
− | + | index1_81 | |
− | + | index1_82 | |
− | + | index1_83 | |
− | + | index1_84 | |
− | + | index1_85 | |
− | + | index1_86 | |
− | + | index1_87 | |
− | + | index1_104 | |
− | + | index1_105 | |
− | + | index1_106 | |
− | + | index1_107 | |
− | + | index1_108 | |
− | + | index1_109 | |
− | + | index1_110 | |
− | + | index1_111 | |
− | + | index1_96 | |
− | + | index1_97 | |
− | + | index1_98 | |
− | + | index1_99 | |
− | + | index1_100 | |
− | + | index1_101 | |
− | + | index1_102 | |
− | + | index1_103 | |
− | + | standingorder_smelter | |
− | + | standingorder_other | |
− | + | standingorder_gatherrefuse_outside | |
− | + | standingorder_gatherrefuse_outside_vermin | |
− | + | standingorder_gatherrefuse_chasm_corpses | |
− | + | standingorder_gatherrefuse_chasm_skulls | |
− | + | standingorder_gatherrefuse_chasm_skins | |
− | + | standingorder_gatherrefuse_chasm_bones | |
− | + | standingorder_zone_drinking | |
− | + | standingorder_zone_fishing | |
− | + | standingorder_slaughter | |
− | + | standingorder_butcher | |
− | + | standingorder_tan | |
− | + | standingorder_fishery | |
− | + | standingorder_kitchen | |
− | + | standingorder_kiln | |
− | + | standingorder_forbid_floor_and_wall_cleaning | |
− | + | standingorder_forbid_trap_cleaning | |
− | + | standingorder_forbid_rearming_traps | |
− | + | standingorder_forbid_cages_from_sprung_traps | |
− | + | standingorder_forbid_toppled_building_items | |
− | + | index2_1 | |
− | + | index2_2 | |
− | + | index2_3 | |
− | + | standingorder_gatherrefuse_chasm_strand_tissue | |
− | + | standingorder_gatherrefuse_chasm_shell | |
− | + | standingorder_gatherrefuse_chasm_othernonmetal | |
− | + | standingorder_autoforbid_projectile | |
− | + | standingorder_autoforbid_your_corpse | |
− | + | standingorder_autoforbid_other_corpse | |
− | + | standingorder_autoforbid_your_items | |
− | + | standingorder_autoforbid_other_items | |
− | + | buildjob_unit | |
− | + | buildjob_item | |
− | + | buildjob_building | |
− | + | buildjob_flowx | |
− | + | buildjob_flowy | |
− | + | buildjob_flowz | |
− | + | buildjob_item1 | |
− | + | modeunit | |
− | + | buildjob_sizerad | |
− | + | buildjob_sizeroom | |
− | + | buildjob_assignroom | |
− | + | buildjob_mastering | |
− | + | buildjob_give_to | |
− | + | buildjob_popback | |
− | + | buildjob_type | |
− | + | buildjob_selected | |
− | + | standingorder_gatherbodies | |
− | + | standingorder_gatherrefuse | |
− | + | standingorder_gatheranimals | |
− | + | standingorder_gatherfurniture | |
− | + | standingorder_allharvest | |
− | + | standingorder_loom | |
− | + | standingorder_dyed_clothes | |
− | + | standingorder_collect_web | |
− | + | squadcount | |
− | + | modeview | |
− | + | modepage | |
− | + | modestation | |
− | + | paused | |
− | + | standingorder_gatherstone | |
− | + | standingorder_gatherwood | |
− | + | standingorder_gatherfood | |
− | + | throwitem | |
− | + | dung_target | |
− | + | dung_targlist | |
− | + | interactitem | |
− | + | interactinvslot | |
− | + | dung_attackmode | |
− | + | dung_dodgemode | |
− | + | dung_chargedefendmode | |
− | + | oscrollz | |
− | + | dunginv_relitem | |
− | + | dunginv | |
− | + | dunginv_inv | |
− | + | dunginv_depth | |
− | + | dunginv_flag | |
− | + | dunginv_index | |
− | + | next_civ_global_id | |
− | + | next_nem_global_id | |
− | + | next_artifact_global_id | |
− | + | next_job_global_id | |
− | + | next_schedule_global_id | |
− | + | next_proj_global_id | |
− | + | next_building_global_id | |
− | + | next_machine_global_id | |
− | + | dung_swimmode | |
− | + | handleannounce | |
− | + | preserveannounce | |
− | + | updatelightstate | |
− | + | dung_buildinginteract | |
− | + | next_item_global_id | |
− | + | next_unit_global_id | |
− | + | next_soul_global_id | |
− | + | itemmade | |
− | + | itemmade_subtype | |
− | + | itemmade_subcat1 | |
− | + | itemmade_subcat2 | |
− | + | itemmade_number | |
− | + | plotinfo | |
− | + | index2_4 | |
− | + | index2_5 | |
− | + | index2_6 | |
− | + | index2_7 | |
− | + | index2_8 | |
− | + | index2_9 | |
− | + | index2_10 | |
− | + | index2_11 | |
− | + | unitprintstack_clear | |
− | + | menuposition | |
− | + | looklist | |
− | + | olookx | |
− | + | olooky | |
− | + | olookz | |
− | + | oscrollx | |
− | + | oscrolly | |
− | + | mainview | |
− | + | texture | |
− | + | d_init | |
− | + | unitprintstack | |
− | + | unitprintstack_cur | |
− | + | unitprintstack_start | |
− | + | DEBUG_SAFEDWARVES | |
− | + | DEBUG_NOANIMALS | |
− | + | DEBUG_NOTHIRST | |
− | + | DEBUG_NOHUNGER | |
− | + | DEBUG_NOSLEEP | |
− | + | DEBUG_VISIBLEAMBUSHERS | |
− | + | DEBUG_QUICKMODE_MINING | |
− | + | DEBUG_ALWAYSHAPPY | |
− | + | filecomp_buffer | |
− | + | filecomp_buffer2 | |
− | + | filecomp_buffer_aux | |
− | + | filecomp_buffer2_aux | |
− | + | DEBUG_SHOW_RIVER | |
− | + | DEBUG_FASTCAVEIN | |
− | + | DEBUG_CONTINUOUS | |
− | + | DEBUG_NOMOOD | |
− | + | mt_virtual_buffer | |
− | + | mt_buffer | |
− | + | mt_virtual_seed_type | |
− | + | enabler | |
− | + | game.external_flag | |
− | + | BEAST_AMORPHOUS | |
− | + | BEAST_AMORPHOUS_SHELL_BACK | |
− | + | BEAST_SNAKE | |
− | + | DEBUG_NEVERBERSERK | |
− | + | DEBUG_DISABLEHUMANCARAVAN | |
− | + | DEBUG_GAMELOG | |
− | + | DEBUG_MEGAFAST | |
− | + | option_exceptions | |
− | + | standingorder_mixfoods | |
− | + | mt_index | |
− | + | mt_cur_buffer | |
− | + | next_formation_global_id | |
− | + | next_activity_global_id | |
− | + | next_interaction_instance_global_id | |
− | + | next_written_content_global_id | |
− | + | next_identity_global_id | |
− | + | next_incident_global_id | |
− | + | next_crime_global_id | |
− | + | next_vehicle_global_id | |
− | + | next_flow_guide_global_id | |
− | + | next_histfig_global_id | |
− | + | next_histevent_global_id | |
− | + | next_histeventcol_global_id | |
− | + | next_unitchunk_global_id | |
− | + | next_art_imagechunk_global_id | |
− | + | next_task_global_id | |
− | + | next_squad_global_id | |
− | + | next_scale_global_id | |
− | + | next_rhythm_global_id | |
− | + | next_occupation_global_id | |
− | + | next_belief_system_global_id | |
− | + | next_image_set_global_id | |
− | + | next_divination_set_global_id | |
− | + | manucomp | |
− | + | manucomp2 | |
− | + | next_army_global_id | |
− | + | next_army_controller_global_id | |
− | + | next_army_tracking_info_global_id | |
− | + | next_cultural_identity_global_id | |
− | + | next_agreement_global_id | |
− | + | next_poetic_form_global_id | |
− | + | next_musical_form_global_id | |
− | + | next_dance_form_global_id | |
− | + | BEAST_WORM_SHORT_SHELL_BACK | |
− | + | BEAST_WORM_SHORT_TRUNK | |
− | + | BEAST_WORM_SHORT_ANTENNAE | |
− | + | BEAST_INSECT | |
− | + | BEAST_INSECT_MANDIBLES | |
− | + | BEAST_INSECT_HORNS | |
− | + | BEAST_INSECT_WINGS_LACY_BACK | |
− | + | BEAST_INSECT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_SHORT_WINGS_LACY_BACK | |
− | + | BEAST_WORM_SHORT_WINGS_LACY_FRONT | |
− | + | BEAST_WORM_SHORT_WINGS_FEATHERED_BACK | |
− | + | BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_SHORT_WINGS_BAT_BACK | |
− | + | BEAST_WORM_SHORT_EYE_ONE | |
− | + | BEAST_WORM_SHORT_EYE_TWO | |
− | + | BEAST_WORM_SHORT_EYE_THREE | |
− | + | BEAST_SPIDER | |
− | + | BEAST_SPIDER_MANDIBLES | |
− | + | BEAST_SPIDER_HORNS | |
− | + | BEAST_SPIDER_WINGS_LACY_FRONT | |
− | + | BEAST_SPIDER_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SPIDER_WINGS_BAT_FRONT | |
− | + | BEAST_SPIDER_EYE_ONE | |
− | + | BEAST_SPIDER_EYE_TWO | |
− | + | BEAST_INSECT_WINGS_BAT_FRONT | |
− | + | BEAST_INSECT_EYE_ONE | |
− | + | BEAST_INSECT_EYE_TWO | |
− | + | BEAST_INSECT_EYE_THREE | |
− | + | BEAST_INSECT_PROBOSCIS | |
− | + | BEAST_INSECT_SHELL_BACK | |
− | + | BEAST_INSECT_TRUNK | |
− | + | BEAST_INSECT_ANTENNAE | |
− | + | BEAST_SNAKE_EYE_ONE | |
− | + | BEAST_SNAKE_EYE_TWO | |
− | + | BEAST_SNAKE_EYE_THREE | |
− | + | BEAST_SNAKE_SHELL_BACK | |
− | + | BEAST_SNAKE_TRUNK | |
− | + | BEAST_SNAKE_ANTENNAE | |
− | + | BEAST_WORM_LONG | |
− | + | BEAST_WORM_LONG_MANDIBLES | |
− | + | BEAST_SNAKE_MANDIBLES | |
− | + | BEAST_SNAKE_HORNS | |
− | + | BEAST_SNAKE_WINGS_LACY_BACK | |
− | + | BEAST_SNAKE_WINGS_LACY_FRONT | |
− | + | BEAST_SNAKE_WINGS_FEATHERED_BACK | |
− | + | BEAST_SNAKE_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SNAKE_WINGS_BAT_BACK | |
− | + | BEAST_SNAKE_WINGS_BAT_FRONT | |
− | + | BEAST_WORM_LONG_EYE_TWO | |
− | + | BEAST_WORM_LONG_EYE_THREE | |
− | + | BEAST_WORM_LONG_SHELL_BACK | |
− | + | BEAST_WORM_LONG_TRUNK | |
− | + | BEAST_WORM_LONG_ANTENNAE | |
− | + | BEAST_WORM_SHORT | |
− | + | BEAST_WORM_SHORT_MANDIBLES | |
− | + | BEAST_WORM_SHORT_HORNS | |
− | + | BEAST_WORM_LONG_HORNS | |
− | + | BEAST_WORM_LONG_WINGS_LACY_BACK | |
− | + | BEAST_WORM_LONG_WINGS_LACY_FRONT | |
− | + | BEAST_WORM_LONG_WINGS_FEATHERED_BACK | |
− | + | BEAST_WORM_LONG_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WORM_LONG_WINGS_BAT_BACK | |
− | + | BEAST_WORM_LONG_WINGS_BAT_FRONT | |
− | + | BEAST_WORM_LONG_EYE_ONE | |
− | + | BEAST_HUMANOID_HORNS | |
− | + | BEAST_HUMANOID_WINGS_LACY_BACK | |
− | + | BEAST_HUMANOID_WINGS_LACY_FRONT | |
− | + | BEAST_HUMANOID_WINGS_FEATHERED_BACK | |
− | + | BEAST_HUMANOID_WINGS_BAT_BACK | |
− | + | BEAST_HUMANOID_EYE_ONE | |
− | + | BEAST_HUMANOID_EYE_TWO | |
− | + | BEAST_HUMANOID_EYE_THREE | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_ONE | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_TWO | |
− | + | BEAST_BIPEDAL_DINOSAUR_TAIL_THREE | |
− | + | BEAST_BIPEDAL_DINOSAUR_SHELL_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_TRUNK | |
− | + | BEAST_BIPEDAL_DINOSAUR_ANTENNAE | |
− | + | BEAST_HUMANOID | |
− | + | BEAST_HUMANOID_MANDIBLES | |
− | + | BEAST_FRONT_GRASP_OCT | |
− | + | BEAST_FRONT_GRASP_MANDIBLES | |
− | + | BEAST_FRONT_GRASP_HORNS | |
− | + | BEAST_FRONT_GRASP_WINGS_LACY_BACK | |
− | + | BEAST_FRONT_GRASP_WINGS_LACY_FRONT | |
− | + | BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK | |
− | + | BEAST_FRONT_GRASP_WINGS_BAT_BACK | |
− | + | BEAST_FRONT_GRASP_EYE_ONE | |
− | + | BEAST_HUMANOID_TAIL_ONE | |
− | + | BEAST_HUMANOID_TAIL_TWO | |
− | + | BEAST_HUMANOID_TAIL_THREE | |
− | + | BEAST_HUMANOID_SHELL_BACK | |
− | + | BEAST_HUMANOID_TRUNK | |
− | + | BEAST_HUMANOID_ANTENNAE | |
− | + | BEAST_FRONT_GRASP | |
− | + | BEAST_FRONT_GRASP_HEX | |
− | + | BEAST_SCORPION_WINGS_LACY_FRONT | |
− | + | BEAST_SCORPION_WINGS_FEATHERED_BACK | |
− | + | BEAST_SCORPION_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SCORPION_WINGS_BAT_BACK | |
− | + | BEAST_SCORPION_WINGS_BAT_FRONT | |
− | + | BEAST_SCORPION_EYE_ONE | |
− | + | BEAST_SCORPION_EYE_TWO | |
− | + | BEAST_SCORPION_EYE_THREE | |
− | + | BEAST_SPIDER_EYE_THREE | |
− | + | BEAST_SPIDER_SHELL_FRONT | |
− | + | BEAST_SPIDER_TRUNK | |
− | + | BEAST_SPIDER_ANTENNAE | |
− | + | BEAST_SCORPION | |
− | + | BEAST_SCORPION_MANDIBLES | |
− | + | BEAST_SCORPION_HORNS | |
− | + | BEAST_SCORPION_WINGS_LACY_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_HORNS | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_ONE | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_TWO | |
− | + | BEAST_BIPEDAL_DINOSAUR_EYE_THREE | |
− | + | BEAST_SCORPION_TAIL_ONE | |
− | + | BEAST_SCORPION_TAIL_TWO | |
− | + | BEAST_SCORPION_TAIL_THREE | |
− | + | BEAST_SCORPION_SHELL_FRONT | |
− | + | BEAST_SCORPION_TRUNK | |
− | + | BEAST_SCORPION_ANTENNAE | |
− | + | BEAST_BIPEDAL_DINOSAUR | |
− | + | BEAST_BIPEDAL_DINOSAUR_MANDIBLES | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_THREE | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_ONE | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_TWO | |
− | + | BEAST_QUADRUPED_SLINKY_TAIL_THREE | |
− | + | BEAST_QUADRUPED_SLINKY_SHELL_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_TRUNK | |
− | + | BEAST_QUADRUPED_SLINKY_ANTENNAE | |
− | + | BEAST_WALRUS | |
− | + | BEAST_QUADRUPED_SLINKY_HORNS | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK | |
− | + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_ONE | |
− | + | BEAST_QUADRUPED_SLINKY_EYE_TWO | |
− | + | BEAST_WALRUS_EYE_THREE | |
− | + | BEAST_WALRUS_TAIL_ONE | |
− | + | BEAST_WALRUS_TAIL_TWO | |
− | + | BEAST_WALRUS_TAIL_THREE | |
− | + | BEAST_WALRUS_SHELL_BACK | |
− | + | BEAST_WALRUS_TRUNK | |
− | + | BEAST_WALRUS_ANTENNAE | |
− | + | BEAST_SMALL_AMORPHOUS | |
− | + | BEAST_WALRUS_MANDIBLES | |
− | + | BEAST_WALRUS_WINGS_LACY_BACK | |
− | + | BEAST_WALRUS_WINGS_LACY_FRONT | |
− | + | BEAST_WALRUS_WINGS_FEATHERED_BACK | |
− | + | BEAST_WALRUS_WINGS_FEATHERED_FRONT | |
− | + | BEAST_WALRUS_WINGS_BAT_BACK | |
− | + | BEAST_WALRUS_EYE_ONE | |
− | + | BEAST_WALRUS_EYE_TWO | |
− | + | BEAST_QUADRUPED_BULKY | |
− | + | BEAST_QUADRUPED_BULKY_HEX | |
− | + | BEAST_QUADRUPED_BULKY_OCT | |
− | + | BEAST_QUADRUPED_BULKY_MANDIBLES | |
− | + | BEAST_QUADRUPED_BULKY_HORNS | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_FRONT_GRASP_EYE_TWO | |
− | + | BEAST_FRONT_GRASP_EYE_THREE | |
− | + | BEAST_FRONT_GRASP_TAIL_ONE | |
− | + | BEAST_FRONT_GRASP_TAIL_TWO | |
− | + | BEAST_FRONT_GRASP_TAIL_THREE | |
− | + | BEAST_FRONT_GRASP_SHELL_BACK | |
− | + | BEAST_FRONT_GRASP_TRUNK | |
− | + | BEAST_FRONT_GRASP_ANTENNAE | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_THREE | |
− | + | BEAST_QUADRUPED_BULKY_SHELL_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_TRUNK | |
− | + | BEAST_QUADRUPED_BULKY_ANTENNAE | |
− | + | BEAST_QUADRUPED_SLINKY | |
− | + | BEAST_QUADRUPED_SLINKY_HEX | |
− | + | BEAST_QUADRUPED_SLINKY_OCT | |
− | + | BEAST_QUADRUPED_SLINKY_MANDIBLES | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK | |
− | + | BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
− | + | BEAST_QUADRUPED_BULKY_EYE_ONE | |
− | + | BEAST_QUADRUPED_BULKY_EYE_TWO | |
− | + | BEAST_QUADRUPED_BULKY_EYE_THREE | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_ONE | |
− | + | BEAST_QUADRUPED_BULKY_TAIL_TWO | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_TWO | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_THREE | |
− | + | BEAST_SMALL_WORM_SHORT_SHELL_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_TRUNK | |
− | + | BEAST_SMALL_WORM_SHORT_ANTENNAE | |
− | + | BEAST_SMALL_INSECT | |
− | + | BEAST_SMALL_INSECT_MANDIBLES | |
− | + | BEAST_SMALL_INSECT_HORNS | |
− | + | BEAST_SMALL_WORM_SHORT_MANDIBLES | |
− | + | BEAST_SMALL_WORM_SHORT_HORNS | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_WORM_SHORT_EYE_ONE | |
− | + | BEAST_SMALL_INSECT_TRUNK | |
− | + | BEAST_SMALL_INSECT_ANTENNAE | |
− | + | BEAST_SMALL_SPIDER | |
− | + | BEAST_SMALL_SPIDER_MANDIBLES | |
− | + | BEAST_SMALL_SPIDER_HORNS | |
− | + | BEAST_SMALL_SPIDER_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_SPIDER_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_INSECT_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_INSECT_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_INSECT_EYE_ONE | |
− | + | BEAST_SMALL_INSECT_EYE_TWO | |
− | + | BEAST_SMALL_INSECT_EYE_THREE | |
− | + | BEAST_SMALL_INSECT_PROBOSCIS | |
− | + | BEAST_SMALL_INSECT_SHELL_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_SNAKE_EYE_ONE | |
− | + | BEAST_SMALL_SNAKE_EYE_TWO | |
− | + | BEAST_SMALL_SNAKE_EYE_THREE | |
− | + | BEAST_SMALL_SNAKE_SHELL_BACK | |
− | + | BEAST_SMALL_SNAKE_TRUNK | |
− | + | BEAST_SMALL_SNAKE_ANTENNAE | |
− | + | BEAST_SMALL_AMORPHOUS_SHELL_BACK | |
− | + | BEAST_SMALL_SNAKE | |
− | + | BEAST_SMALL_SNAKE_MANDIBLES | |
− | + | BEAST_SMALL_SNAKE_HORNS | |
− | + | BEAST_SMALL_SNAKE_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_EYE_ONE | |
− | + | BEAST_SMALL_WORM_LONG_EYE_TWO | |
− | + | BEAST_SMALL_WORM_LONG_EYE_THREE | |
− | + | BEAST_SMALL_WORM_LONG_SHELL_BACK | |
− | + | BEAST_SMALL_WORM_LONG_TRUNK | |
− | + | BEAST_SMALL_WORM_LONG_ANTENNAE | |
− | + | BEAST_SMALL_WORM_SHORT | |
− | + | BEAST_SMALL_WORM_LONG | |
− | + | BEAST_SMALL_WORM_LONG_MANDIBLES | |
− | + | BEAST_SMALL_WORM_LONG_HORNS | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_HUMANOID | |
− | + | BEAST_SMALL_HUMANOID_MANDIBLES | |
− | + | BEAST_SMALL_HUMANOID_HORNS | |
− | + | BEAST_SMALL_HUMANOID_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_HUMANOID_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_HUMANOID_EYE_ONE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE | |
− | + | BEAST_SMALL_FRONT_GRASP | |
− | + | BEAST_SMALL_FRONT_GRASP_HEX | |
− | + | BEAST_SMALL_FRONT_GRASP_OCT | |
− | + | BEAST_SMALL_FRONT_GRASP_MANDIBLES | |
− | + | BEAST_SMALL_FRONT_GRASP_HORNS | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_HUMANOID_EYE_TWO | |
− | + | BEAST_SMALL_HUMANOID_EYE_THREE | |
− | + | BEAST_SMALL_HUMANOID_TAIL_ONE | |
− | + | BEAST_SMALL_HUMANOID_TAIL_TWO | |
− | + | BEAST_SMALL_HUMANOID_TAIL_THREE | |
− | + | BEAST_SMALL_HUMANOID_SHELL_BACK | |
− | + | BEAST_SMALL_HUMANOID_TRUNK | |
− | + | BEAST_SMALL_HUMANOID_ANTENNAE | |
− | + | BEAST_SMALL_SCORPION_HORNS | |
− | + | BEAST_SMALL_SCORPION_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_SCORPION_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_SCORPION_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_SCORPION_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_SCORPION_EYE_ONE | |
− | + | BEAST_SMALL_SPIDER_EYE_ONE | |
− | + | BEAST_SMALL_SPIDER_EYE_TWO | |
− | + | BEAST_SMALL_SPIDER_EYE_THREE | |
− | + | BEAST_SMALL_SPIDER_SHELL_FRONT | |
− | + | BEAST_SMALL_SPIDER_TRUNK | |
− | + | BEAST_SMALL_SPIDER_ANTENNAE | |
− | + | BEAST_SMALL_SCORPION | |
− | + | BEAST_SMALL_SCORPION_MANDIBLES | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE | |
− | + | BEAST_SMALL_SCORPION_EYE_TWO | |
− | + | BEAST_SMALL_SCORPION_EYE_THREE | |
− | + | BEAST_SMALL_SCORPION_TAIL_ONE | |
− | + | BEAST_SMALL_SCORPION_TAIL_TWO | |
− | + | BEAST_SMALL_SCORPION_TAIL_THREE | |
− | + | BEAST_SMALL_SCORPION_SHELL_FRONT | |
− | + | BEAST_SMALL_SCORPION_TRUNK | |
− | + | BEAST_SMALL_SCORPION_ANTENNAE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_TRUNK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_OCT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_HORNS | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_WALRUS_EYE_ONE | |
− | + | BEAST_SMALL_WALRUS_EYE_TWO | |
− | + | BEAST_SMALL_WALRUS_EYE_THREE | |
− | + | BEAST_SMALL_WALRUS_TAIL_ONE | |
− | + | BEAST_SMALL_WALRUS_TAIL_TWO | |
− | + | BEAST_SMALL_WALRUS_TAIL_THREE | |
− | + | BEAST_SMALL_WALRUS_SHELL_BACK | |
− | + | BEAST_SMALL_WALRUS_TRUNK | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | |
− | + | BEAST_SMALL_WALRUS | |
− | + | BEAST_SMALL_WALRUS_MANDIBLES | |
− | + | BEAST_SMALL_WALRUS_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_WALRUS_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_WALRUS_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_TRUNK | |
− | + | BEAST_SMALL_FRONT_GRASP_ANTENNAE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_HEX | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_OCT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_HORNS | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_ONE | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_TWO | |
− | + | BEAST_SMALL_FRONT_GRASP_EYE_THREE | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_ONE | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_TWO | |
− | + | BEAST_SMALL_FRONT_GRASP_TAIL_THREE | |
− | + | BEAST_SMALL_FRONT_GRASP_SHELL_BACK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_TRUNK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY | |
− | + | BEAST_SMALL_QUADRUPED_SLINKY_HEX | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO | |
− | + | BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE | |
− | + | UNDIRECTED_GAS | |
− | + | UNDIRECTED_VAPOR | |
− | + | UNDIRECTED_DUST | |
− | + | WEB_SPRAY | |
− | + | DRAGONFIRE | |
− | + | FIREJET | |
− | + | FIREBALL | |
− | + | WEATHER_CREEPING_GAS | |
− | + | Unrecognized Usage Hint Token: | |
− | + | TRAILING_DUST_FLOW | |
− | + | TRAILING_VAPOR_FLOW | |
− | + | TRAILING_GAS_FLOW | |
− | + | SOLID_GLOB | |
− | + | LIQUID_GLOB | |
− | + | SPATTER_POWDER | |
− | + | SPATTER_LIQUID | |
− | + | LAW_ENFORCEMENT | |
− | + | RECEIVE_DIPLOMATS | |
− | + | MEET_WORKERS | |
− | + | MANAGE_PRODUCTION | |
− | + | ACCOUNTING | |
− | + | ESTABLISH_COLONY_TRADE_AGREEMENTS | |
− | + | MAKE_INTRODUCTIONS | |
− | + | WEATHER_CREEPING_VAPOR | |
− | + | WEATHER_CREEPING_DUST | |
− | + | WEATHER_FALLING_MATERIAL | |
− | + | UNDIRECTED_ITEM_CLOUD | |
− | + | TRAILING_ITEM_FLOW | |
− | + | SHARP_ROCK | |
− | + | Unrecognized Breath Attack Token: | |
− | + | LAW_MAKING | |
− | + | SOLID_PASTE | |
− | + | PRESSED | |
− | + | SOLID_PRESSED | |
− | + | ALL_SOLID | |
− | + | Unrecognized Material State Token: | |
− | + | IN_WATER | |
− | + | IN_MAGMA | |
− | + | NO_WATER | |
− | + | BEAST_SMALL_WALRUS_ANTENNAE | |
− | + | Unrecognized Procedural Layer Token: | |
− | + | LIQUID | |
− | + | POWDER | |
− | + | SOLID_POWDER | |
− | + | FLEEING | |
− | + | NEGATIVE_SOCIAL_RESPONSE | |
− | + | TORMENT | |
− | + | DEFEND | |
− | + | MEDIUM_CURSE | |
− | + | MINOR_CURSE | |
− | + | MEDIUM_BLESSING | |
− | + | MINOR_BLESSING | |
− | + | NO_MAGMA | |
− | + | NO_THICK_FOG | |
− | + | OUTSIDE | |
− | + | Unrecognized Location Hint Token: | |
− | + | MAJOR_CURSE | |
− | + | GREETING | |
− | + | CLEAN_SELF | |
− | + | CLEAN_FRIEND | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | MAINTAIN_TUNNELS | |
− | + | DELIVER_MESSAGES | |
− | + | Unrecognized Position Responsibility Token: | |
− | + | LOYALTY | |
− | + | FAMILY | |
− | + | FRIENDSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | HARD_WORK | |
− | + | SACRIFICE | |
− | + | COMPETITION | |
− | + | PERSEVERANCE | |
− | + | LEISURE_TIME | |
− | + | COMMERCE | |
− | + | STOICISM | |
− | + | KNOWLEDGE | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | PATROL_TERRITORY | |
− | + | MILITARY_GOALS | |
− | + | MILITARY_STRATEGY | |
− | + | UPGRADE_SQUAD_EQUIPMENT | |
− | + | EQUIPMENT_MANIFESTS | |
− | + | SORT_AMMUNITION | |
− | + | BUILD_MORALE | |
− | + | HEALTH_MANAGEMENT | |
− | + | MAKE_PEACE_AGREEMENTS | |
− | + | MAKE_TOPIC_AGREEMENTS | |
− | + | COLLECT_TAXES | |
− | + | ESCORT_TAX_COLLECTOR | |
− | + | EXECUTIONS | |
− | + | TAME_EXOTICS | |
− | + | RELIGION | |
− | + | ATTACK_ENEMIES | |
− | + | MAINTAIN_SEWERS | |
− | + | FOOD_SUPPLY | |
− | + | FIRE_SAFETY | |
− | + | BUILDING_SAFETY | |
− | + | CONSTRUCTION_PERMITS | |
− | + | MAINTAIN_ROADS | |
− | + | MAINTAIN_BRIDGES | |
− | + | ESPIONAGE | |
− | + | ADVISE_LEADERS | |
− | + | OVERSEE_LEADER_HOUSEHOLD | |
− | + | MANAGE_ANIMALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_FOOD | |
− | + | MANAGE_LEADER_HOUSEHOLD_DRINKS | |
− | + | PREPARE_LEADER_MEALS | |
− | + | MANAGE_LEADER_HOUSEHOLD_CLEANLINESS | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | WINTER | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | SUMMER | |
− | + | AUTUMN | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | ROMANCE | |
− | + | NATURE | |
− | + | Unrecognized Value Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | MARRIAGE | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MOUNTAINS | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | COURAGE | |
− | + | CRAFTS | |
− | + | CREATION | |
− | + | DARKNESS | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | FERTILITY | |
+ | FESTIVALS | ||
+ | FISHING | ||
+ | DEFORMITY | ||
+ | DEPRAVITY | ||
+ | DISCIPLINE | ||
+ | DISEASE | ||
+ | DREAMS | ||
+ | VICTORY | ||
+ | VOLCANOS | ||
+ | WEALTH | ||
+ | WEATHER | ||
+ | THRALLDOM | ||
+ | THUNDER | ||
+ | TORTURE | ||
+ | TRAVELERS | ||
+ | TREACHERY | ||
+ | TRICKERY | ||
+ | TWILIGHT | ||
+ | CREATE_A_GREAT_WORK_OF_ART | ||
+ | CRAFT_A_MASTERWORK | ||
+ | BRING_PEACE_TO_THE_WORLD | ||
+ | BECOME_A_LEGENDARY_WARRIOR | ||
+ | MASTER_A_SKILL | ||
+ | FALL_IN_LOVE | ||
+ | SEE_THE_GREAT_NATURAL_SITES | ||
+ | IMMORTALITY | ||
+ | WISDOM | ||
+ | WRITING | ||
+ | Unrecognized Sphere Token: | ||
+ | STAY_ALIVE | ||
+ | MAINTAIN_ENTITY_STATUS | ||
+ | START_A_FAMILY | ||
+ | RULE_THE_WORLD | ||
+ | PAINTING | ||
+ | PERSUASION | ||
+ | PLANTS | ||
+ | POETRY | ||
+ | PREGNANCY | ||
+ | RAINBOWS | ||
+ | REBIRTH | ||
+ | MURDER | ||
+ | NIGHTMARES | ||
+ | OCEANS | ||
+ | SILENCE | ||
+ | SPEECH | ||
+ | STORMS | ||
+ | SUICIDE | ||
+ | REVELRY | ||
+ | REVENGE | ||
+ | RIVERS | ||
+ | RULERSHIP | ||
+ | RUMORS | ||
+ | SCHOLARSHIP | ||
+ | SEASONS | ||
+ | VERMIN_ALT | ||
+ | SWARM_LARGE | ||
+ | SWARM_MEDIUM | ||
+ | SWARM_SMALL | ||
+ | LIGHT_VERMIN | ||
+ | LIGHT_VERMIN_ALT | ||
+ | LIGHT_SWARM_LARGE | ||
+ | LIGHT_SWARM_MEDIUM | ||
+ | CAVE_DETAILED | ||
+ | TREE_CITY | ||
+ | FORTRESS | ||
+ | MONUMENT | ||
+ | Unrecognized Site Token: | ||
+ | VERMIN | ||
+ | CORPSE | ||
+ | Unrecognized Creature Texture Token: | ||
+ | MOTHER | ||
+ | FATHER | ||
+ | SPOUSE | ||
+ | PRISONER | ||
+ | LIGHT_SWARM_SMALL | ||
+ | Unrecognized Creature Small Texture Token: | ||
+ | LAW_ENFORCE | ||
+ | TAX_ESCORT | ||
+ | ANIMATED | ||
+ | ADVENTURER | ||
+ | Unrecognized Art Image Element Token: | ||
+ | HANDLE | ||
+ | ROLLERS | ||
+ | TRACTION_BENCH_ROPE | ||
+ | TRACTION_BENCH_CHAIN | ||
+ | Unrecognized Specific Item Improvement Token: | ||
+ | ART_IMAGE | ||
+ | MAKE_A_GREAT_DISCOVERY | ||
+ | ATTAIN_RANK_IN_SOCIETY | ||
+ | BATHE_WORLD_IN_CHAOS | ||
+ | Unrecognized Goal Token: | ||
+ | OWN_RACE | ||
+ | Unrecognized Art Facet Token: | ||
+ | SEWN_IMAGE | ||
+ | ILLUSTRATION | ||
+ | INSTRUMENT_PIECE | ||
+ | Unrecognized Item Improvement Token: | ||
+ | PLAYER_FORTRESS | ||
+ | DARK_FORTRESS | ||
+ | COVERED | ||
+ | GLAZED | ||
+ | RINGS_HANGING | ||
+ | SPIKES | ||
+ | SPECIFIC | ||
+ | ITEMSPECIFIC | ||
+ | THREAD | ||
+ | ARMORER | ||
+ | BLACKSMITH | ||
+ | METALCRAFTER | ||
+ | JEWELER | ||
+ | GEM_CUTTER | ||
+ | GEM_SETTER | ||
+ | CRAFTSMAN | ||
+ | WOODCRAFTER | ||
+ | ANIMAL_CARETAKER | ||
+ | ANIMAL_TRAINER | ||
+ | HUNTER | ||
+ | TRAPPER | ||
+ | ANIMAL_DISSECTOR | ||
+ | METALSMITH | ||
+ | FURNACE_OPERATOR | ||
+ | WEAPONSMITH | ||
+ | STRAND_EXTRACTOR | ||
+ | FISHERY_WORKER | ||
+ | FISHERMAN | ||
+ | FISH_DISSECTOR | ||
+ | FISH_CLEANER | ||
+ | FARMER | ||
+ | CHEESE_MAKER | ||
+ | MILKER | ||
+ | POTTER | ||
+ | WAX_WORKER | ||
+ | STONECRAFTER | ||
+ | LEATHERWORKER | ||
+ | BONE_CARVER | ||
+ | WEAVER | ||
+ | CLOTHIER | ||
+ | GLASSMAKER | ||
+ | DECEASED_SPOUSE | ||
+ | Unrecognized Historical Figure Hist Fig Link Token: | ||
+ | MERCENARY | ||
+ | FORMER_MERCENARY | ||
+ | CRIMINAL | ||
+ | MEMBER | ||
+ | FORMER_MEMBER | ||
+ | IMPRISONER | ||
+ | MASTER | ||
+ | APPRENTICE | ||
+ | COMPANION | ||
+ | FORMER_MASTER | ||
+ | FORMER_APPRENTICE | ||
+ | PET_OWNER | ||
+ | FORMER_SPOUSE | ||
+ | BOWYER | ||
+ | WOODCUTTER | ||
+ | STONEWORKER | ||
+ | ENGRAVER | ||
+ | STONECUTTER | ||
+ | STONE_CARVER | ||
+ | RANGER | ||
+ | FORMER_SLAVE | ||
+ | FORMER_PRISONER | ||
+ | Unrecognized Historical Figure Entity Link Token: | ||
+ | Unrecognized Historical Figure Site Link Token: | ||
+ | WOODWORKER | ||
+ | CARPENTER | ||
+ | MASTER_WRESTLER | ||
+ | AXEMAN | ||
+ | MASTER_AXEMAN | ||
+ | SWORDSMAN | ||
+ | MASTER_SWORDSMAN | ||
+ | MACEMAN | ||
+ | MASTER_MACEMAN | ||
+ | PIKEMAN | ||
+ | MERCHANT | ||
+ | HAMMERMAN | ||
+ | MASTER_HAMMERMAN | ||
+ | SPEARMAN | ||
+ | MASTER_SPEARMAN | ||
+ | CROSSBOWMAN | ||
+ | MASTER_CROSSBOWMAN | ||
+ | WRESTLER | ||
+ | MASTER_THIEF | ||
+ | LASHER | ||
+ | MASTER_LASHER | ||
+ | MONSTER_SLAYER | ||
+ | BEAST_HUNTER | ||
+ | MASTER_PIKEMAN | ||
+ | BOWMAN | ||
+ | MASTER_BOWMAN | ||
+ | BLOWGUNMAN | ||
+ | MASTER_BLOWGUNMAN | ||
+ | RECRUIT | ||
+ | TRAINED_HUNTER | ||
+ | TRAINED_WAR | ||
+ | PRESSER | ||
+ | BEEKEEPER | ||
+ | GLAZER | ||
+ | PLANTER | ||
+ | HERBALIST | ||
+ | BREWER | ||
+ | SOAP_MAKER | ||
+ | GELDER | ||
+ | SHEARER | ||
+ | SPINNER | ||
+ | THRESHER | ||
+ | MILLER | ||
+ | BUTCHER | ||
+ | TANNER | ||
+ | DOCTOR | ||
+ | DIAGNOSER | ||
+ | BONE_SETTER | ||
+ | SUTURER | ||
+ | SURGEON | ||
+ | ADMINISTRATOR | ||
+ | TRADER | ||
+ | POTASH_MAKER | ||
+ | LYE_MAKER | ||
+ | WOOD_BURNER | ||
+ | ENGINEER | ||
+ | MECHANIC | ||
+ | SIEGE_ENGINEER | ||
+ | SIEGE_OPERATOR | ||
+ | PUMP_OPERATOR | ||
+ | DRESSING_WOUNDS | ||
+ | FEED_WATER_CIVILIANS | ||
+ | RECOVER_WOUNDED | ||
+ | DISSECT_VERMIN | ||
+ | LEATHER | ||
+ | CLOTHESMAKER | ||
+ | PROCESS_PLANT | ||
+ | MAKE_CHEESE | ||
+ | CUTWOOD | ||
+ | ANIMALTRAIN | ||
+ | ANIMALCARE | ||
+ | DIAGNOSE | ||
+ | SURGERY | ||
+ | BONE_SETTING | ||
+ | SUTURING | ||
+ | FORGE_FURNITURE | ||
+ | METAL_CRAFT | ||
+ | CUT_GEM | ||
+ | ENCRUST_GEM | ||
+ | WOOD_CRAFT | ||
+ | PAPERMAKING | ||
+ | BOOKBINDING | ||
+ | POTTERY | ||
+ | CLEAN_FISH | ||
+ | DISSECT_FISH | ||
+ | FORGE_WEAPON | ||
+ | FORGE_ARMOR | ||
+ | HISTORIAN | ||
+ | ASTRONOMER | ||
+ | NATURALIST | ||
+ | CHEMIST | ||
+ | GEOGRAPHER | ||
+ | PAPERMAKER | ||
+ | BOOKBINDER | ||
+ | PERFORMER | ||
+ | SNATCHER | ||
+ | DANCER | ||
+ | SCHOLAR | ||
+ | PHILOSOPHER | ||
+ | MATHEMATICIAN | ||
+ | HAUL_STONE | ||
+ | HAUL_WOOD | ||
+ | HAUL_BODY | ||
+ | HAUL_FOOD | ||
+ | HAUL_REFUSE | ||
+ | HAUL_ITEM | ||
+ | HAUL_FURNITURE | ||
+ | HAUL_ANIMALS | ||
+ | SCRIBE | ||
+ | TAVERN_KEEPER | ||
+ | PEDDLER | ||
+ | PROPHET | ||
+ | PILGRIM | ||
+ | MESSENGER | ||
+ | ENCRUSTGEM | ||
+ | WOODCRAFT | ||
+ | STONECRAFT | ||
+ | METALCRAFT | ||
+ | LEATHERWORK | ||
+ | BONECARVE | ||
+ | CLOTHESMAKING | ||
+ | MILLING | ||
+ | PROCESSPLANTS | ||
+ | CHEESEMAKING | ||
+ | SHEARING | ||
+ | SPINNING | ||
+ | HERBALISM | ||
+ | CUTGEM | ||
+ | BLOWGUN | ||
+ | MECHANICS | ||
+ | MAGIC_NATURE | ||
+ | MISC_WEAPON | ||
+ | DAGGER | ||
+ | HAMMER | ||
+ | CROSSBOW | ||
+ | SHIELD | ||
+ | GLAZING | ||
+ | BURN_WOOD | ||
+ | OPERATE_PUMP | ||
+ | PRESSING | ||
+ | BEEKEEPING | ||
+ | HANDLE_VEHICLES | ||
+ | HAUL_TRADE | ||
+ | PULL_LEVER | ||
+ | WAX_WORKING | ||
+ | STONE_CRAFT | ||
+ | BONE_CARVE | ||
+ | EXTRACT_STRAND | ||
+ | SIEGECRAFT | ||
+ | SIEGEOPERATE | ||
+ | POTASH_MAKING | ||
+ | LYE_MAKING | ||
+ | CUT_STONE | ||
+ | CARVE_STONE | ||
+ | ENGRAVE_STONE | ||
+ | MASONRY | ||
+ | PROCESSFISH | ||
+ | TRAPPING | ||
+ | WEAVING | ||
+ | BREWING | ||
+ | HAUL_WATER | ||
+ | BUILD_ROAD | ||
+ | BUILD_CONSTRUCTION | ||
+ | Unrecognized Labor Token: | ||
+ | Unrecognized Unit Type Token: | ||
+ | MINING | ||
+ | WOODCUTTING | ||
+ | CARPENTRY | ||
+ | PLAY_KEYBOARD_INSTRUMENT | ||
+ | PLAY_STRINGED_INSTRUMENT | ||
+ | PLAY_WIND_INSTRUMENT | ||
+ | PLAY_PERCUSSION_INSTRUMENT | ||
+ | CRITICAL_THINKING | ||
+ | MATHEMATICS | ||
+ | GRASP_STRIKE | ||
+ | STANCE_STRIKE | ||
+ | DODGING | ||
+ | KNAPPING | ||
+ | MILITARY_TACTICS | ||
+ | CLIMBING | ||
+ | MAKE_MUSIC | ||
+ | MODSKILL03 | ||
+ | MODSKILL04 | ||
+ | MODSKILL05 | ||
+ | MODSKILL06 | ||
+ | MODSKILL07 | ||
+ | MODSKILL08 | ||
+ | MODSKILL09 | ||
+ | MODSKILL10 | ||
+ | ASTRONOMY | ||
+ | CHEMISTRY | ||
+ | GEOGRAPHY | ||
+ | OPTICS_ENGINEER | ||
+ | FLUID_ENGINEER | ||
+ | INTRIGUE | ||
+ | MODSKILL01 | ||
+ | MODSKILL02 | ||
+ | NEGOTIATION | ||
+ | JUDGING_INTENT | ||
+ | APPRAISAL | ||
+ | ORGANIZATION | ||
+ | RECORD_KEEPING | ||
+ | INTIMIDATION | ||
+ | CONVERSATION | ||
+ | COMEDY | ||
+ | DRESS_WOUNDS | ||
+ | SET_BONE | ||
+ | SUTURE | ||
+ | CRUTCH_WALK | ||
+ | WOOD_BURNING | ||
+ | SOAP_MAKING | ||
+ | SWIMMING | ||
+ | RIDING | ||
+ | READING | ||
+ | SPEAKING | ||
+ | COORDINATION | ||
+ | LEADERSHIP | ||
+ | TEACHING | ||
+ | MELEE_COMBAT | ||
+ | RANGED_COMBAT | ||
+ | WRESTLING | ||
+ | FLATTERY | ||
+ | CONSOLE | ||
+ | PACIFY | ||
+ | TRACKING | ||
+ | KNOWLEDGE_ACQUISITION | ||
+ | CONCENTRATION | ||
+ | SITUATIONAL_AWARENESS | ||
+ | GOBLET | ||
+ | INSTRUMENT | ||
+ | WINDOW | ||
+ | BARREL | ||
+ | FLOODGATE | ||
+ | HATCH_COVER | ||
+ | TRACTION_BENCH | ||
+ | MILLSTONE | ||
+ | WEAPON | ||
+ | GLOVES | ||
+ | BUCKET | ||
+ | ANIMALTRAP | ||
+ | COFFIN | ||
+ | STATUE | ||
+ | PEARLASH | ||
+ | FILTH_B | ||
+ | FILTH_Y | ||
+ | UNKNOWN_SUBSTANCE | ||
+ | Unrecognized Skill Token: | ||
+ | GLASS_GREEN | ||
+ | GLASS_CLEAR | ||
+ | GLASS_CRYSTAL | ||
+ | POTASH | ||
+ | SMALLGEM | ||
+ | BLOCKS | ||
+ | BOULDER | ||
+ | BRANCH | ||
+ | INORGANIC | ||
+ | GET_MATERIAL_FROM_REAGENT | ||
+ | Unrecognized Material Token: | ||
+ | FORCED | ||
+ | UNCOMMON | ||
+ | PIPE_SECTION | ||
+ | Unrecognized Item Token: | ||
+ | VESSEL | ||
+ | MILITARY_UNIT | ||
+ | TEMPLE | ||
+ | BATTLE | ||
+ | TRAPCOMP | ||
+ | POWDER_MISC | ||
+ | CHEESE | ||
+ | LIQUID_MISC | ||
+ | USE_LAVA_STONE | ||
+ | NO_MATGLOSS | ||
+ | Unrecognized Inorganic Token: | ||
+ | Unrecognized Coal Token: | ||
+ | CLUSTER | ||
+ | CLUSTER_SMALL | ||
+ | CLUSTER_ONE | ||
+ | LIBRARY | ||
+ | FESTIVAL | ||
+ | MERCHANT_COMPANY | ||
+ | CRAFT_GUILD | ||
+ | HOSPITAL | ||
+ | map_rejection_log.txt | ||
+ | CHARCOAL | ||
+ | EARRING | ||
+ | BRACELET | ||
+ | CORPSEPIECE | ||
+ | FISH_RAW | ||
+ | ARMORSTAND | ||
+ | WEAPONRACK | ||
+ | CABINET | ||
+ | FIGURINE | ||
+ | AMULET | ||
+ | SCEPTER | ||
+ | SPLINT | ||
+ | ORTHOPEDIC_CAST | ||
+ | CRUTCH | ||
+ | CATAPULTPARTS | ||
+ | BALLISTAPARTS | ||
+ | SIEGEAMMO | ||
+ | BALLISTAARROWHEAD | ||
+ | TRAPPARTS | ||
+ | SKIN_TANNED | ||
+ | PLANT_GROWTH | ||
+ | BACKPACK | ||
+ | QUIVER | ||
+ | Instruments | ||
+ | Bags (Leather) | ||
+ | Bags (Plant) | ||
+ | Bags (Silk) | ||
+ | Bags (Yarn) | ||
+ | Bodywear | ||
+ | Trap Components | ||
+ | Digging Implements | ||
+ | Headwear | ||
+ | Handwear | ||
+ | Footwear | ||
+ | Legwear | ||
+ | Shields | ||
+ | Flasks/Waterskins | ||
+ | Quivers | ||
+ | Backpacks | ||
+ | Buckets | ||
+ | Splints | ||
+ | Crutches | ||
+ | Cups/Mugs/Goblets | ||
+ | Dungeon Commander | ||
+ | Thread (Plant) | ||
+ | Thread (Silk) | ||
+ | Thread (Yarn) | ||
+ | Ropes (Plant) | ||
+ | Ropes (Silk) | ||
+ | Ropes (Yarn) | ||
+ | Barrels | ||
+ | Miscellaneous | ||
+ | Cloth (Plant) | ||
+ | Cloth (Silk) | ||
+ | Unrecognized Inclusion Type Token: | ||
+ | Meat/Fish Recipes | ||
+ | Other Recipes | ||
+ | Metal Bars | ||
+ | Small | ||
slabs engraved | slabs engraved | ||
− | + | SHEET_PLANT | |
− | + | Offloading units... | |
− | + | Offloading units... | |
− | + | PAPER_SLURRY | |
− | + | A new chapter of dwarven history begins here at this place, | |
− | get hungry. | + | get hungry. |
− | + | autosave | |
− | [C:2:0:1]Strike the earth![C:7:0:0] | + | ". [C:2:0:1]Strike the earth![C:7:0:0] |
− | + | slab engraved | |
− | + | [Requires | |
− | + | Building Placement Distance Overflow | |
− | + | no slabs engraved | |
− | + | [Requires fuel] | |
− | + | Engrave Memorial Slab | |
− | + | [Requires ore] | |
− | + | [Requires ore, fuel] | |
− | + | Siege Equipment | |
− | + | Weapons and Ammunition | |
− | + | Metal Clothing | |
− | + | Other Objects | |
− | + | Entombed | |
(opens menu) | (opens menu) | ||
− | + | Not memorialized | |
− | + | There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your | |
− | Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of | + | Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of |
− | + | . You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the | |
− | + | charges | |
− | + | Have they gone on adventures or moved on to richer delving at new frontier settlements? | |
− | + | How have your sturdy charges fared in your absence? | |
− | + | Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? | |
− | + | Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. | |
− | Outpost Revisited:[C:7:0:0] You have returned. | + | Outpost Revisited:[C:7:0:0] You have returned. |
− | + | dfhooks_prerender | |
− | + | dfhooks_update | |
− | + | dfhooks_shutdown | |
− | + | dfhooks_init | |
− | + | dfhooks_ncurses_key | |
− | + | dfhooks_sdl_event | |
− | + | PRINT_MODE | |
− | + | TEXT not supported on windows | |
− | + | EMERGENCY: Unknown case in async_wait | |
− | + | SDL initialization failure | |
− | + | SDL initialization failure, trying windowed mode | |
− | + | Resizing font to | |
− | + | Resizing grid to | |
− | + | Font size: | |
− | + | New window size: | |
− | + | INIT FAILED! | |
− | + | SDL_MOUSE_RELATIVE_SCALING | |
− | + | Unable to create texture! | |
− | + | Fatal error | |
− | + | %s: %s | |
− | + | stoi argument out of range | |
− | + | invalid stoi argument | |
− | + | Shift+ | |
− | + | NO BINDING | |
− | + | Missing binding displayed: | |
− | + | [MOUSEWHEEL: | |
− | + | :DOWN] | |
− | + | [BUTTON: | |
− | + | [BIND: | |
− | + | I/O error while writing keyboard mapping | |
− | + | [VERSION:1] | |
− | + | Saving bindings to | |
− | + | Unknown binding: | |
− | + | Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: | |
− | + | Broken button (should be [BUTTON:#:#]): | |
− | + | prefs/macros | |
− | + | prefs/macros/ | |
− | + | prefs/macros/*.mak | |
− | + | Quantity not numeric or Unexpected tab(s) while loading macro: | |
− | + | Binding missing while loading macro: | |
− | + | Binding name unknown while loading macro: | |
− | + | End of group | |
− | + | End of macro | |
− | + | I/O error while loading macro | |
− | + | Broken unicode: | |
− | + | Unknown SDLKey: | |
− | + | Broken repeat request: | |
− | + | [MOUSEWHEEL:*:*] | |
− | + | Loading bindings from | |
− | + | REPEAT_BROKEN | |
− | + | REPEAT_FAST | |
− | + | REPEAT_SLOW | |
− | + | REPEAT_NOT | |
− | + | Mousewheel | |
− | + | Button | |
− | + | list too long | |
− | + | TS_PREFERRED_SHAPING | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TISSUE_STYLE | |
− | + | SELECT_ENTITY | |
− | + | CUT_ENTITY | |
− | + | --- Logging Entity | |
Crafts | Crafts | ||
− | + | CHEESE_MAT | |
− | associating gloves out of range: | + | associating gloves out of range: |
− | associating shoes out of range: | + | associating shoes out of range: |
− | associating helm out of range: | + | associating helm out of range: |
− | associating pants out of range: | + | associating pants out of range: |
− | associating armor out of range: | + | associating armor out of range: |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_CAVE_ANIMALS | |
− | + | OUTDOOR_FARMING | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_WOOD | |
− | + | OCEAN_PRODUCTS | |
− | + | RIVER_PRODUCTS | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | WORLD_CONSTRUCTION | |
− | + | PERMITTED_REACTION | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_JOB | |
− | + | STONE_SHAPE | |
− | + | GEM_SHAPE | |
− | + | SKULKING | |
− | + | MERCHANT_NOBILITY | |
− | + | BIOME_SUPPORT | |
− | + | SETTLEMENT_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | START_BIOME | |
− | + | BANDITRY | |
− | + | LOCAL_BANDITRY | |
− | + | USE_GOOD_PLANTS | |
− | + | METAL_PREF | |
− | + | CURRENCY_BY_YEAR | |
− | + | SITE_GUARDIAN | |
− | + | CLOTHING | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | ITEM_THIEF | |
− | + | BABYSNATCHER | |
− | + | LAYER_LINKED | |
− | + | AMBUSHER | |
− | + | SIEGER | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | INDIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | CIV_CONTROLLABLE | |
− | + | TRANSLATION | |
− | + | DIGGER | |
− | + | WOOD_ARMOR | |
− | + | WOOD_WEAPONS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | STONE_PREF | |
− | + | GEM_PREF | |
− | + | VARIABLE_POSITIONS | |
− | + | FRIENDLY_COLOR | |
− | + | CULL_SYMBOL | |
− | + | SUBSELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SELECT_SYMBOL | |
− | + | CURRENCY | |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | ART_IMAGE_ELEMENT_MODIFIER | |
− | + | ART_FACET_MODIFIER | |
− | + | SPHERE_ALIGNMENT | |
− | + | COMMON_DOMESTIC_PET | |
− | + | COMMON_DOMESTIC_MOUNT | |
− | + | COMMON_DOMESTIC_PULL | |
− | + | COMMON_DOMESTIC_PACK | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | ANIMAL_NEVER_PACK_ANIMAL | |
− | + | ANIMAL_ALWAYS_PET | |
− | + | ANIMAL_NEVER_PET | |
− | + | ANIMAL_ALWAYS_SIEGE | |
− | + | ANIMAL_NEVER_SIEGE | |
− | + | ANIMAL_ALWAYS_WAGON_PULLER | |
− | + | ANIMAL_NEVER_WAGON_PULLER | |
− | + | ANIMAL_ALWAYS_MOUNT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_TOKEN | |
− | + | POSITION | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | ACTIVE_SEASON | |
− | + | MERCHANT_BODYGUARDS | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | RELIGION_SPHERE | |
− | + | MAX_POP_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | WANDERER | |
− | + | VARIABLE_VALUE | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | ABUSE_BODIES | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | IMPROVED_BOWS | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | TOLERATES_SITE | |
− | + | LIKES_SITE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_PRODUCTION | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | + | NAME_FEMALE | |
− | + | NAME_MALE | |
− | + | LAND_NAME | |
− | + | AS_NEEDED | |
− | + | COMMANDER | |
− | + | RESPONSIBILITY | |
− | + | LAND_HOLDER | |
capped | capped | ||
− | + | : Precedence exceeding | |
− | + | : Negative precedence changed to zero | |
− | + | PRECEDENCE | |
− | + | REQUIRES_POPULATION | |
− | + | REPLACED_BY | |
− | + | APPOINTED_BY | |
− | + | BY_POSITION | |
− | + | BY_HEIR | |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | REQUIRED_OFFICE | |
− | + | : REQUIRED_STANDS exceeds 100, capped | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | REQUIRED_BOXES | |
− | + | SPOUSE_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | DO_NOT_CULL | |
− | + | CHAT_WORTHY | |
− | + | BRAG_ON_KILL | |
− | + | FLASHES | |
− | + | SPECIAL_BURIAL | |
− | + | EXECUTION_SKILL | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has negative background color, set to 0 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative foreground color, set to 7 | |
− | + | ELECTED | |
− | + | REQUIRES_MARKET | |
− | + | CONQUERED_SITE | |
− | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
− | + | SUCCESSION | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | GENDER | |
− | + | REJECTED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | ALLOWED_CREATURE | |
− | + | QUEST_GIVER | |
− | + | KILL_QUEST | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | SLEEP_PRETENSION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | RULES_FROM_LOCATION | |
− | + | : DEMAND_MAX exceeds 100, capped | |
− | + | : DEMAND_MAX negative, set to 0 | |
− | + | DEMAND_MAX | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | MANDATE_MAX | |
− | + | : REQUIRED_TOMB exceeds 1000000, capped | |
− | + | : REQUIRED_TOMB negative, set to 0 | |
− | + | REQUIRED_TOMB | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | : REQUIRED_BEDROOM negative, set to 0 | |
− | + | REQUIRED_BEDROOM | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | + | Unrecognized Entity Token: | |
− | + | DUTY_BOUND | |
− | + | ACCOUNT_EXEMPT | |
− | + | chieftain | |
− | + | warlords | |
− | + | warlord | |
− | + | ringleaders | |
− | + | ringleader | |
− | + | commanders | |
− | + | commander | |
− | + | captains | |
− | + | captain | |
− | + | chieftesses | |
− | + | chieftess | |
− | + | chiefs | |
− | + | bosses | |
− | + | leaders | |
− | + | CUSTOM_BANDIT_LEADER | |
− | + | Initiate | |
− | + | Soldier | |
− | + | Sergeant | |
− | + | Captain | |
− | + | Grandmaster | |
masters | masters | ||
master | master | ||
commanders | commanders | ||
− | + | generals | |
− | + | general | |
− | + | CUSTOM_MERCENARY_LEADER | |
− | + | soldiers | |
− | + | soldier | |
− | + | chieftains | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity creature token: | |
− | + | *** Error(s) finalizing the entity | |
− | + | Stone shape not found: | |
− | + | Gem shape not found: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized symbol: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity gloves token: | |
− | + | baron consort | |
− | + | baronesses | |
− | + | baroness | |
− | + | barons | |
− | + | CUSTOM_LAW_MAKER_2 | |
− | + | most high priests | |
− | + | most high priest | |
− | + | most sacred | |
− | + | most holy | |
− | + | most exalted | |
− | + | absolute | |
− | + | most high | |
− | + | HIGHEST_PRIEST | |
− | + | NULL artifact on wg loot building, skipping | |
− | + | treasurers | |
− | + | constables | |
− | + | constable | |
− | + | marshals | |
− | + | marshal | |
− | + | field | |
− | + | CUSTOM_MILITARY_STRATEGY | |
− | + | war leaders | |
− | + | war leader | |
− | + | CUSTOM_MILITARY_GOALS | |
− | + | law-givers | |
− | + | law-giver | |
− | + | , entity # | |
− | + | Murder-target mismatch: year | |
− | + | baronesses consort | |
− | + | baroness consort | |
− | + | barons consort | |
− | + | Exalted | |
− | + | Ultimate | |
− | + | Perfect | |
− | + | Bearer | |
− | + | grappling | |
− | + | blowgun | |
− | + | crossbow | |
− | + | hammer | |
− | + | treasurer | |
− | + | CUSTOM_MERCENARY_TREASURER | |
on your left | on your left | ||
on your right | on your right | ||
− | + | , the | |
− | + | , at the end of the hall | |
− | + | , the door on your left | |
− | + | , the door on your right | |
− | + | up the stairs | |
Novice | Novice | ||
Bearer | Bearer | ||
Line 14,252: | Line 14,252: | ||
caretakers | caretakers | ||
caretaker | caretaker | ||
− | + | bridge | |
− | + | tunnel | |
− | + | magistrates | |
− | + | magistrate | |
− | + | justices | |
− | + | judges | |
− | + | Metal armor | |
− | + | Leather armor | |
− | + | [ITEM: | |
− | + | [RECLAIM_SKILL: | |
− | + | [SKILL: | |
− | + | TITLE: | |
− | + | [PROFILE] | |
has self-referential diplomacy state | has self-referential diplomacy state | ||
− | + | Entity | |
− | + | midmap construction path build failure | |
− | + | failure to get end square construction for transport link | |
− | + | failure to get start square construction for transport link | |
− | + | WORSHIP_HF | |
− | + | abbots | |
− | + | chamberlains | |
− | + | chamberlain | |
− | + | advisors | |
− | + | advisor | |
− | + | counselors | |
− | + | counselor | |
− | + | justiciars | |
− | + | justiciar | |
− | + | keepers of the seal | |
− | + | keeper of the seal | |
− | + | chancellors | |
− | + | chancellor | |
− | + | chief | |
− | + | royal | |
− | + | CUSTOM_OFFICIAL_ | |
− | + | harvest | |
− | + | CUSTOM_MARKET_OFFICIAL_ | |
− | + | housekeepers | |
− | + | housekeeper | |
− | + | executioners | |
− | + | executioner | |
− | + | cup-bearers | |
− | + | cup-bearer | |
− | + | butlers | |
− | + | butler | |
− | + | masters of beasts | |
− | + | master of beasts | |
− | + | bookkeeper | |
− | + | clerks | |
− | + | stewards | |
− | + | steward | |
− | + | alderperson | |
− | + | CUSTOM_GUILD_CLERK | |
− | + | CUSTOM_GUILD_STEWARD | |
− | + | CUSTOM_GUILD_ALDERPERSON | |
− | + | doyennes | |
− | + | doyenne | |
− | + | doyens | |
− | + | CUSTOM_GUILD_LEADER | |
− | + | guard army unattached from parent army | |
− | + | invalid nem in army during guard creation | |
− | + | camp order missing parent -- army will camp forever | |
− | (Set out | + | (Set out |
− | + | Mission Report: | |
− | + | Monster | |
trying to generate musical form without speech or instruments | trying to generate musical form without speech or instruments | ||
− | has assumed the position of | + | has assumed the position of |
− | + | [ENTITY: | |
− | + | [OBJECT:ENTITY] | |
− | + | entity_layer | |
− | + | recordkeepers | |
− | + | recordkeeper | |
− | + | bookkeepers | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | Tribute Report: | |
− | + | Tribute is being unloaded. (A report is available.) | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | A trade depot is requiered for the delivery of the tribute. | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | An animal | |
− | has become a | + | has become a |
− | has adopted | + | has adopted |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | Miner destination wiped | |
− | + | now know a few facts about | |
training. | training. | ||
− | + | have attained a general familiarity with | |
training methods. | training methods. | ||
− | + | are now quite knowledgeable | |
trainers. | trainers. | ||
− | + | are now expert | |
− | + | non-artifact | |
− | + | wooden | |
− | + | stone | |
− | + | -bearing | |
− | + | CALCIUM_CARBONATE | |
− | + | calcite/limestone/chalk/marble | |
− | + | CAN_GLAZE | |
− | + | glazable | |
− | + | GYPSUM | |
− | + | gypsum | |
− | + | paper-making | |
− | + | paper-slurry | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | woven | |
− | + | metal | |
− | + | edged | |
− | + | on-ground | |
− | + | divine | |
− | + | artifact | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | leather | |
− | + | hair/wool | |
− | + | shell | |
− | + | pearl | |
− | + | plaster-containing | |
− | + | ivory/tooth | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milkable | |
− | + | finished good | |
− | + | furniture | |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | divination | |
− | + | games of chance | |
that isn't a bin | that isn't a bin | ||
− | + | Short Pathing Flood Overflow | |
− | + | meat-carving holder | |
− | + | meal container | |
− | + | liquid container | |
− | + | food storage | |
− | + | nest box | |
− | + | small object container | |
− | + | track cart | |
− | + | heavy object hauler | |
− | + | stand-and-work | |
− | + | sheet roller | |
− | + | folded sheet protector | |
− | + | writing container | |
− | + | bookcase | |
− | + | display object | |
− | + | offering placement | |
− | + | paper-slurryable | |
− | + | RENDER_MAT | |
− | + | renderable | |
− | + | SOAP_MAT | |
− | + | fatty | |
− | + | tannable | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
− | + | liquid scoop | |
− | + | powder grinding receptacle | |
− | + | powder grinding | |
− | + | meat carving | |
− | + | meat boning | |
− | + | meat slicing | |
− | + | meat cleaving | |
− | + | TALLOW | |
− | + | tallow | |
− | + | BAG_ITEM | |
− | + | bag-processable | |
− | + | fermentable | |
− | + | GLAZE_MAT | |
− | + | glaze | |
− | + | HONEYCOMB_PRESS_MAT | |
− | + | honey-bearing | |
− | + | PARCHMENT_MAT | |
− | + | parchment-producing | |
− | + | PRESS_LIQUID_MAT | |
− | + | oil-bearing | |
− | + | PRESS_PAPER_MAT | |
− | by a | + | by a |
− | + | rough | |
block | block | ||
− | + | the cave | |
− | + | the river | |
− | + | the magma pool | |
− | + | the pit | |
− | + | the underworld portal | |
− | + | the volcano | |
− | + | the underworld | |
− | + | the subterranean water | |
− | + | : Null Pop Num | |
deposit | deposit | ||
− | + | One of the compressed files on disk has errors in it. Restore from backup if you are able. | |
− | + | The glowing barrier has disappeared! | |
− | + | Deep within this strange place, we've uncovered what must be a treasure of the gods! | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | Apocalypse! We are being judged by the gods! | |
− | + | Something evil is emerging from this newly exposed pocket! | |
− | + | We checked that stone for heat! What devilry is this?! | |
− | + | Some ancient horror was encased here, until now! | |
− | + | We have unleashed the echo of a forgotten divine retribution! | |
− | + | Horrifying screams come from the darkness below! | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. | |
− | + | elves_firstcontact2 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. | |
− | + | elves_firstcontact1 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. | |
− | + | elves_standard1 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. | |
− | + | elves_standard_bye | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. | |
− | + | human_standard1 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. | |
− | + | human_standard_bye | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. | |
− | + | human_trade1 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. | |
− | + | human_trade_bye | |
− | + | UNIT_COMBAT_REPORT | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | Command Line: World generation initiated. | |
− | + | data/installed_mods | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. | |
− | + | dwarf_liaison1 | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. | |
− | + | dwarf_liaison_bye | |
− | + | Synchronizing folders... | |
− | + | Saving agreements... | |
− | + | Saving tracking info... | |
− | + | Saving parameters... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning game objects... | |
− | + | Passing a few weeks to get things ready... | |
− | + | data/init/announcements.txt | |
− | + | Command Line: | |
− | + | *** STARTING NEW GAME *** | |
− | + | Cleaning play objects... | |
− | + | A_DISPLAY | |
− | + | RECENTER | |
− | + | DO_MEGA | |
− | + | Offloading art images... | |
− | + | Saving world | |
− | + | Command Line: World exported. | |
− | + | save/current/world.dat | |
− | + | Saving history... | |
− | + | Saving civilized populations... | |
− | + | Saving map data... | |
− | + | Sorting world information... | |
− | + | hatch cover | |
− | + | floodgate | |
− | + | coffer | |
− | + | limb/body | |
− | + | backpack | |
− | + | quiver | |
− | + | crutch | |
− | + | splint | |
− | + | stones | |
− | + | raw crystal glass | |
− | + | raw clear glass | |
− | + | charcoal | |
wafers | wafers | ||
− | + | cut clear glass gems | |
− | + | cut green glass gems | |
− | + | refined coal | |
− | + | portal | |
− | + | blocks | |
− | + | cut crystal glass gems | |
− | + | [DIPSCRIPT:HUMAN_STANDARD] | |
− | + | HUMAN_STANDARD | |
− | + | [TEXTVIEWER:elves_standard_bye] | |
− | + | [TEXTVIEWER:elves_standard1] | |
− | + | [DIPSCRIPT:HUMAN_TRADE] | |
− | + | HUMAN_TRADE | |
− | + | [TEXTVIEWER:human_standard_bye] | |
− | + | [TEXTVIEWER:human_standard1] | |
− | + | Jobs removed from unpowered | |
− | were unable to complete the | + | were unable to complete the |
− | + | [TEXTVIEWER:human_trade_bye] | |
− | + | [TEXTVIEWER:human_trade1] | |
− | + | raw green glass | |
− | + | branch | |
− | + | grown | |
− | + | [CONSTRUCTTOPICLIST] | |
− | + | [TEXTVIEWER:dwarf_liaison1] | |
− | + | [DIPSCRIPT:DWARF_LIAISON] | |
− | + | DWARF_LIAISON | |
− | + | [DIPSCRIPT:ELVES_FIRSTCONTACT] | |
− | + | ELVES_FIRSTCONTACT | |
− | + | [TEXTVIEWER:dwarf_liaison_bye] | |
− | + | [TOPICDISCUSSION] | |
− | + | [TEXTVIEWER:elves_firstcontact2] | |
− | + | [ELSE] | |
− | + | [TEXTVIEWER:elves_firstcontact1] | |
− | + | [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] | |
− | + | [DIPSCRIPT:ELVES_STANDARD] | |
− | + | ELVES_STANDARD | |
− | + | [HISTORY_DIPEV:FIRSTCONTACT] | |
− | + | [ENDIF] | |
− | + | ballista parts | |
− | + | trap component | |
− | + | pipe section | |
− | + | siege ammo | |
− | + | ballista arrow head | |
− | + | amulet | |
− | + | scepter | |
− | + | ammunition | |
− | + | crystal glass | |
− | + | clear glass | |
− | + | green glass | |
− | + | perfect | |
− | + | stagnant | |
− | + | slimy | |
− | + | vomitous | |
− | + | sticky | |
− | + | ichorous | |
− | + | purulent | |
− | + | gooey | |
− | + | dirty | |
− | laced with | + | laced with |
paste | paste | ||
− | + | bloody | |
− | + | mechanisms | |
− | + | catapult parts | |
− | + | cheese | |
− | + | powder | |
− | + | animal trap | |
− | + | bucket | |
− | + | barrel | |
− | + | strands | |
− | + | throne | |
− | + | codices | |
− | + | -bound | |
− | + | tanned hide | |
− | + | filthy | |
− | + | rotten | |
− | + | figurine | |
− | + | sarcophag | |
− | + | casket | |
− | + | musical instrument | |
− | + | waterskin | |
− | + | unglazed | |
− | + | terrarium | |
− | + | window | |
− | + | goblet | |
− | + | small tame animal | |
− | + | small live animal | |
chops | chops | ||
− | + | preserved | |
− | + | prepared meal | |
− | + | suits of | |
− | + | chain | |
− | + | weapon | |
− | + | /buckler | |
− | + | shield | |
− | + | handwear | |
− | + | silk body part | |
− | + | plant part | |
− | + | corpse | |
− | + | yarn body part | |
− | + | soap body part | |
− | + | wooden body part | |
− | + | leather body part | |
− | + | withered | |
− | + | Rotten | |
− | + | strand body part | |
− | + | leaf or fruit | |
− | + | leaves and fruit | |
− | + | woven clothing shop sign | |
− | + | leather shop sign | |
− | + | cloth shop sign | |
− | + | general imports sign | |
− | + | bowyer's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bone carver's shop sign | |
− | + | leather clothing shop sign | |
− | + | carpenter's shop sign | |
− | + | leather goods shop sign | |
− | + | metal craft shop sign | |
− | + | blacksmith's shop sign | |
− | + | tavern sign | |
− | + | metal furniture shop sign | |
− | + | stone furniture shop sign | |
− | + | bracelet | |
− | + | earring | |
− | + | statue | |
− | + | millstone | |
− | + | traction bench | |
− | + | armorsmith's shop sign | |
− | + | weaponsmith's shop sign | |
− | + | craft shop sign | |
− | + | memorial | |
− | + | clothing imports sign | |
− | + | food imports sign | |
− | + | food shop sign | |
− | + | general store sign | |
− | + | Opulent Throne Room | |
− | + | Royal Throne Room | |
− | + | Evaluate Depot Caravan Access Overflow | |
− | + | Decent Study | |
− | + | Splendid Study | |
− | + | Throne Room | |
− | + | Royal Bedroom | |
− | + | No Study | |
− | + | Meager Study | |
− | + | Modest Study | |
− | + | Decent Quarters | |
− | + | Fine Quarters | |
− | + | Great Bedroom | |
− | + | Grand Bedroom | |
− | + | Tiny streaks of lightning streak quickly over the object's surface. | |
− | + | The item smells like wet earth. | |
− | + | The item is covered with small bumps. | |
− | + | The item constantly emits a nearly inaudible high-pitched whistle. | |
− | + | No access to | |
− | + | The item sounds like rustling leaves when moved. | |
− | + | The item is covered with minute gray hairs. | |
− | + | Creatures that look at the item cannot think negative thoughts. | |
− | + | Metropolis | |
− | + | Capital | |
− | + | No access | |
− | + | Outpost | |
− | + | Hamlet | |
− | + | Village | |
− | offers it to | + | offers it to |
claims it as a personal treasure. | claims it as a personal treasure. | ||
− | + | claims it as a family heirloom | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | no material | |
caught in a cloud of flames! | caught in a cloud of flames! | ||
− | + | The object looks oddly square. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | + | The item sparkles with a supernatural brilliance. | |
caught up in the web! | caught up in the web! | ||
− | + | legwear | |
− | + | headwear | |
− | + | footwear | |
− | + | A thief has stolen | |
− | has stolen | + | has stolen |
− | + | A kidnapper has made off with | |
has been possessed! | has been possessed! | ||
withdraws from society... | withdraws from society... | ||
is taken by a fey mood! | is taken by a fey mood! | ||
− | has created | + | has created |
begins to stalk and brood... | begins to stalk and brood... | ||
looses a roaring laughter, fell and terrible! | looses a roaring laughter, fell and terrible! | ||
− | + | Item Hauling | |
− | + | Refuse Hauling | |
− | + | Food Hauling | |
− | + | Wood Hauling | |
− | + | Animal Care | |
− | + | Stone Engraving | |
− | + | Push/Haul Vehicles | |
− | + | Animal Hauling | |
− | + | Feed Patients/Prisoners | |
− | + | Dressing Wounds | |
− | + | Setting Bones | |
− | + | Diagnosis | |
− | + | Plant Processing | |
− | + | Clothesmaking | |
− | + | Small Animal Dissection | |
− | + | Recovering Wounded | |
− | + | Stone Hauling | |
− | + | No Tomb | |
− | + | Servant's Burial Chamber | |
− | + | Burial Chamber | |
have been disturbed. | have been disturbed. | ||
− | + | group of | |
has been disturbed. | has been disturbed. | ||
− | + | an official land of the realm | |
− | caught in a burst of | + | caught in a burst of |
its way out of confinement! | its way out of confinement! | ||
− | + | swarm of | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | lumber limits | |
− | + | an even more official land of the realm | |
− | and the surrounding lands have been made | + | and the surrounding lands have been made |
− | + | No Quarters | |
− | + | Meager Quarters | |
− | + | Modest Quarters | |
− | + | Quarters | |
− | + | Fine Dining Room | |
− | + | Great Dining Room | |
− | + | Grand Dining Room | |
− | + | Royal Dining Room | |
− | + | No Dining Room | |
− | + | Meager Dining Room | |
− | + | Modest Dining Room | |
− | + | Decent Dining Room | |
− | + | Fine Tomb | |
− | + | Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Royal Mausoleum | |
− | + | TEXT_SET | |
− | + | INTERACTION | |
− | + | REACTION | |
− | + | PALETTE | |
− | + | save/current/*.dat | |
− | + | world.dat | |
− | + | /*.dat | |
− | + | world.sav | |
− | + | save/current/*.sav | |
− | created a masterpiece | + | created a masterpiece |
− | + | You have | |
− | + | Healthcare | |
− | + | Hunting/Related | |
− | + | Stoneworking | |
− | + | Woodworking | |
− | + | Other Jobs | |
− | + | Jewelry | |
− | + | Fishing/Related | |
− | + | Farming/Related | |
− | + | DESCRIPTOR_SHAPE | |
− | + | BUILDING | |
− | + | MATERIAL_TEMPLATE | |
− | + | LANGUAGE | |
− | + | TILE_PAGE | |
− | + | GRAPHICS | |
− | + | DESCRIPTOR_COLOR | |
− | + | DESCRIPTOR_PATTERN | |
− | + | Armoring | |
− | + | Furnace Operating | |
− | + | Hunting | |
− | + | Farming (Fields) | |
− | + | Siege Operating | |
− | + | Stonecrafting | |
− | + | Metalcrafting | |
− | + | Blacksmithing | |
− | + | Trade Good Hauling | |
− | + | Pump Operating | |
− | + | Mechanics | |
− | + | Crossbow-making | |
− | + | Wall/Floor Construction | |
− | + | Road Building | |
− | + | Lever Operation | |
− | + | Water Hauling | |
− | + | shadow | |
− | + | bad variant access | |
− | + | graphics/tile_page_* | |
− | + | *** Error(s) found in the file " | |
− | + | graphics/graphics_* | |
− | + | graphics/palette_* | |
− | + | Could not load sound file | |
− | + | Could not load music file | |
− | + | MUSIC_FILE | |
− | + | sound/music_file_* | |
− | + | init_sound returned false! | |
− | + | sound/sound_file_* | |
− | + | : error loading file. | |
− | + | SOUND_FILE | |
− | + | sound/ | |
− | + | AUTHOR | |
− | + | invalid hash bucket count | |
− | + | unordered_map/set too long | |
− | + | : file not found. | |
− | + | : End of current chunk reached while trying to read data. | |
− | + | : unsupported file or audio format. | |
− | + | : couldn't perform seek operation. | |
− | + | Could not load file | |
− | + | : end of file unexpectedly reached while trying to read essential data. | |
− | + | : media was ejected while reading. | |
− | + | sow the seeds of chaos in the world | |
− | + | highlight boundaries between worlds | |
− | + | bring death to the world | |
− | + | provide opportunities for courage | |
− | + | rescued | |
− | + | <reason> | |
− | + | maintain balance in universe | |
− | + | sphere alignment | |
− | + | failed mood | |
− | + | cannot find artifact | |
− | + | trapped in cage | |
− | + | lack of sleep | |
− | + | admire architecture | |
− | + | danger | |
− | + | as a symbol of everlasting peace | |
− | + | cement bonds of friendship | |
− | + | gather information | |
− | + | on a pilgrimage | |
− | + | unable to leave location | |
− | + | great deal of stress | |
− | + | artifact is heirloom of family hfid | |
− | + | sanctify hf | |
− | + | exiled after conviction | |
− | + | become citizen | |
− | + | be with master | |
− | + | eradicate beasts | |
− | + | arrived at person | |
− | + | make a living as a warrior | |
− | + | entertain people | |
− | + | hire on as mercenary | |
− | + | curiosity | |
− | + | hire on as scholar | |
− | + | hire on as performer | |
− | + | glorify hf | |
− | + | prefers working alone | |
− | + | prevented from leaving | |
− | + | have not performed | |
− | + | cry on boss | |
− | + | vent at boss | |
− | + | insufficient progress toward goal | |
− | + | should have reached goal | |
− | + | make weapon | |
− | + | work request | |
− | + | cry on priest | |
− | + | vent at priest | |
− | + | violent disagreement | |
− | + | reunited with loved one | |
− | + | true name invocation | |
− | + | adopted | |
− | + | arrived at location | |
− | + | going wrong direction | |
− | + | left site | |
− | + | entity no longer rules | |
− | + | bring murder to the world | |
− | + | bring misery to the world | |
− | + | bring thralldom to the world | |
− | + | bring nightmares into reality | |
− | + | because it was destined | |
− | + | liked appearance | |
− | + | great fortresses built and tested | |
− | + | be brought to safety | |
− | + | offer condolences | |
− | + | insufficient work | |
− | + | help with rescue | |
− | + | provide opportunities for acts of valor | |
− | + | bring torture to the world | |
− | + | find relative | |
− | + | bring war to the world | |
− | + | viewed displayed item | |
− | + | viewed item in own display | |
− | + | threw hauled item in tantrum | |
− | + | pet lost | |
− | + | admire owned building | |
− | + | admire building | |
− | + | admire owned arranged building | |
− | + | admire arranged building | |
− | + | clothing rots away | |
− | + | tattered clothing | |
− | + | good spar | |
− | + | haunted in dreams | |
− | + | had miscarriage | |
− | + | freed from prison | |
− | + | old clothing | |
− | + | spouse had miscarriage | |
− | + | nearby conflict | |
− | + | became parent | |
− | + | being an agreement companion | |
− | + | agreement cancelled | |
− | + | broke up with lover | |
− | + | mastered skill | |
− | + | fell in love | |
− | + | divorced | |
− | + | witnessed blood drinking in incident | |
− | + | stranger sneaking around | |
− | + | listened to complaint | |
− | + | made complaint | |
− | + | entity cancels tribute | |
− | + | entity controls site | |
− | + | stranger advancing with weapon | |
− | + | kicked out of squad | |
− | + | witnessed death in incident | |
− | + | death and injury | |
− | + | hf died unexpectedly | |
− | + | found body in incident | |
− | + | </reason_id> | |
− | + | </reason> | |
− | + | <circumstance> | |
− | + | <reason_id> | |
− | + | caught sneaking last stand | |
− | + | jump into existing conflict | |
− | + | produced artifact | |
− | + | produced masterwork | |
− | + | slayer in incident | |
− | + | hf is dead | |
− | + | reunited with hf | |
− | + | separated from hf | |
− | + | holds high value | |
− | + | smoother operation of entity | |
− | + | envious of those that live on | |
− | + | shared interest in profession | |
− | + | part of trade negotiation | |
− | + | seek sanctuary | |
− | + | afraid of persecution | |
− | + | artifact is symbol of entity position | |
− | + | had ambitions for which death is only a small obstacle | |
− | + | too vain to give in to death | |
− | + | heavy losses in battle | |
− | + | lack of funds | |
− | + | afraid to die | |
− | + | panicked about what happens after death | |
− | + | too proud to give in to death | |
− | + | not ready to face the afterlife | |
− | + | eaten rotten food | |
− | + | tired of food | |
− | + | good drink | |
− | + | good food | |
− | + | punished somebody with tool | |
− | + | punished by beating | |
− | + | cannot get punishment tool | |
− | + | punished by tool | |
− | + | eating without table | |
− | + | lesser has better room | |
− | + | eating in dining room | |
− | + | eating at crowded table | |
− | + | do not have enough cabinets | |
− | + | do not have enough chests | |
− | + | do not have enough armor stands | |
− | + | do not have enough weapon racks | |
− | + | established as land holder | |
− | + | land holder rank increased | |
− | + | mandate was obeyed | |
− | + | knocked out by cavein | |
− | + | mandate only partially completed | |
− | + | mandate ignored | |
− | + | committed vandalism | |
− | + | destroyed building | |
− | + | ate vermin while starving | |
− | + | ate favorite animal while starving | |
− | + | punished somebody with beating | |
− | + | beat somebody up | |
− | + | no shirt | |
− | + | ate own pet while starving | |
− | + | no shoes | |
− | + | considering demand | |
− | + | caught in dust | |
− | + | personal punishment reduced | |
− | + | punishment of victimizer reduced | |
− | + | caught in miasma | |
− | + | caught in snow | |
− | + | waterfall mist | |
− | + | caught in smoke | |
− | + | personal punishment delayed | |
− | + | nobody to punish for failed mandate | |
− | + | insufficient justice buildings | |
− | + | punishment of victimizer delayed | |
− | + | reelected | |
− | + | elected | |
− | + | request ignored | |
− | + | request approved | |
− | + | very drowsy | |
− | + | drowsy | |
− | + | dehydrated | |
− | + | thirsty | |
− | + | long patrol | |
− | + | complaint unregistered | |
− | + | sun irritated | |
− | + | sun nauseated | |
− | + | resting | |
− | + | rough sleep | |
− | + | caught in rain | |
− | + | caught in freakish weather | |
− | + | starving | |
− | + | hungry | |
− | + | suffered minor injury | |
− | + | suffered major injury | |
− | + | gained relative | |
− | + | gave birth | |
− | + | gave water | |
− | + | received water | |
− | + | slept on driftwood | |
− | + | slept on dirt | |
− | + | evicted | |
− | + | artwork defaced | |
− | + | relation gave stress complaint chat | |
− | + | relation received personal chat | |
− | + | relation chat | |
− | + | relation received stress complaint chat | |
− | + | gave food | |
− | + | received food | |
− | + | relation gave personal chat | |
− | + | relation abstract chat | |
− | + | drinking without well | |
− | + | drinking rotten | |
− | + | view hated vermin caged | |
− | + | view favorite animal caged | |
− | + | drinking ichor | |
− | + | drinking goo | |
− | + | drinking nasty | |
− | + | drinking pus | |
− | + | slept on rough stone | |
− | + | slept on grass | |
− | + | slept on ice | |
− | + | slept on rocks | |
− | + | slept in room | |
− | + | slept without proper room | |
− | + | slept in mud | |
− | + | slept on smooth floor | |
− | + | acquired favorite animal as pet | |
− | + | acquired item | |
− | + | cleaned self | |
− | + | confined | |
− | + | near hated vermin | |
− | + | new grudge | |
− | + | pestered by flying micro vermin | |
− | + | near favorite animal | |
− | + | drinking blood | |
− | + | tired of drink | |
− | + | drinking vomit | |
− | + | drinking slime | |
− | + | killed somebody in training accident | |
− | + | cleaned self with soap | |
− | + | attacked by zombie possible relative | |
− | + | attacked | |
− | + | completed job | |
− | + | rescued somebody | |
− | + | lost property to taxes | |
− | + | tax escort stole property | |
− | + | eating without chair | |
− | + | eating without dining room | |
− | + | was rescued | |
− | + | new bonded relationship | |
− | + | disappointed nobility | |
− | + | tax collector succeeded | |
− | + | new buddy | |
− | + | tax collector failed | |
− | + | taxable room inaccessible | |
− | + | have inadequate protection | |
− | + | pleased nobility | |
− | + | misinformed about taxable room | |
− | + | did individual melee drills | |
− | + | nightmare | |
− | + | improved skill | |
− | + | did ranged practice | |
− | + | play with toy | |
− | + | make believe | |
− | + | dream about hf | |
− | + | active performance simulated instrument | |
− | + | active performance poem reciter | |
− | + | active performance singer | |
− | + | active performance instrument | |
− | + | change personality value | |
− | + | put on quality worn item | |
− | + | active performance storyteller | |
− | + | active performance preacher | |
− | + | learned musical form | |
− | + | learned poetic form | |
− | + | taught scholar flag | |
− | + | learned dance form | |
− | + | learned skill | |
− | + | learned scholar flag | |
− | + | learned interaction | |
− | + | learned written content | |
− | + | residency petition rejected | |
− | + | citizenship petition accepted | |
− | + | left troupe | |
− | + | citizenship petition rejected | |
− | + | read written content | |
− | + | taught skill | |
− | + | residency petition accepted | |
− | + | wrote written content | |
− | + | religion prayer in godless temple | |
− | + | religion prayer in incorrect temple | |
− | + | drinking without goblet | |
− | + | pray to hf in dedicated temple | |
− | + | unmet needs | |
− | + | body of relation rotted | |
− | + | religion prayer | |
− | + | pray to hf | |
− | + | performed in incident | |
− | + | syndrome emotion | |
− | + | kicked out of troupe | |
− | + | saw performance in incident | |
− | + | stuck on research topic | |
− | + | research breakthrough | |
− | + | discuss research topic | |
− | + | ponder research topic | |
− | + | have no tomb | |
− | + | have tomb | |
− | + | interacted with pet | |
− | + | interacted with community pillar | |
− | + | official meeting in bedroom | |
− | + | met in room | |
− | + | official meeting without room | |
− | + | official meeting in dining room | |
− | + | victim convicted | |
− | + | animal convicted | |
− | + | perpetrator against family convicted | |
− | + | perpetrator convicted | |
− | + | expelled | |
− | + | turned child away from sanctuary | |
− | + | dead unit convicted | |
− | + | relative expelled | |
− | + | on a whim | |
− | + | that great fortresses might be raised and tested in siege | |
− | + | that more might be murdered | |
− | + | that it might bathe in misery forever | |
− | + | to provide opportunities for courage to rise | |
− | + | to sow the seeds of chaos therein | |
− | + | that all should gaze upon a truly gruesome visage | |
− | + | that more might die | |
− | + | in order to find a relative | |
− | + | that war might rage forever | |
− | + | in order to be brought to safety | |
− | + | to offer condolences | |
− | + | in order to make thralls of everyone | |
− | + | in order to make nightmares reality | |
− | + | to provide opportunities for acts of valor to be performed | |
− | + | in order that acts of torture be perpetrated | |
− | + | </circumstance> | |
− | + | is entity subordinate | |
− | + | <circumstance_id> | |
− | + | </circumstance_id> | |
− | + | guildhall petition rejected | |
− | + | guildhall petition accepted | |
− | + | guildhall agreement abandoned | |
− | + | guildhall petition ignored | |
− | + | after pondering the ineffable subtleties of | |
− | + | due to their cosmic similarity | |
− | + | to create a monument to the boundaries between realities | |
− | + | in order to maintain balance in the universe | |
− | + | to adventure | |
− | + | for an insurrection | |
− | + | in order to be rescued | |
− | + | as a guide | |
− | + | performance in site | |
− | + | scholarly lecture in site | |
− | + | embezzling funds from position | |
− | + | accepting bribes for leniency | |
− | + | claimed artifact given away | |
− | + | acquired artifact | |
− | + | unnaturally ageless | |
− | + | preying on civilized for blood | |
− | + | temple petition rejected | |
− | + | entity temple recognition | |
− | + | temple agreement abandoned | |
− | + | temple petition ignored | |
− | + | from afar | |
− | + | cut of corrupt funds | |
− | + | temple petition accepted | |
− | + | during an infiltration mission | |
− | + | active sermon refuse value | |
− | + | active sermon promote value | |
− | + | active poetic form | |
− | + | active story event | |
− | + | active performance dancer | |
− | + | active performance chanter | |
− | + | active sermon sphere | |
− | + | active sermon worship hfid | |
− | + | abducted hf | |
− | + | by preserving part of body | |
− | + | historical event collection | |
− | + | murdered hf | |
− | + | active dance form | |
− | + | active musical form | |
− | + | item was favorite possession | |
− | + | defeated hf | |
− | + | due to panic about what happens after death | |
− | + | due to envy of those that live on | |
− | + | unable to face any possible judgment and the afterlife | |
− | + | due to fear of death | |
− | + | as an heirloom of the | |
− | + | in order to sanctify | |
− | + | as a symbol of authority within | |
family | family | ||
− | + | due to a belief in | |
− | + | to smooth the operation of | |
− | + | in order to cement the bonds of friendship | |
− | + | as part of a trade negotiation | |
− | + | being too vain to give in to death | |
− | + | being too proud to give in to death | |
− | + | due to fear of persecution | |
− | + | having ambitions for which death was only a small obstacle | |
− | + | in order to drink | |
− | + | to fill a role as a scholar | |
− | + | in order to pray | |
− | + | in order to admire architecture | |
− | + | out of curiosity | |
− | + | after being prevented from leaving | |
− | + | to fill a role as a performer | |
− | + | to fill a role as a mercenary | |
− | + | after being trapped in a cage | |
− | + | due to lack of sleep | |
− | + | after being unable to leave a location | |
− | + | after a great deal of stress | |
− | + | to experience danger | |
− | + | in order to relax | |
− | + | after failing to create an artifact | |
− | + | after being unable to find an artifact | |
− | + | in order to make a living as a warrior | |
− | + | in order to entertain people | |
− | + | in order to flee | |
− | + | in order to study | |
− | + | after invocation of the true name | |
− | + | after adoption | |
− | + | in order to eradicate beasts | |
− | + | after finding | |
− | + | due to jealousy | |
− | + | in order to continue working alone | |
− | + | due to a lack of performances | |
− | + | in order to glorify | |
− | + | in order to pursue scholarship | |
− | + | after being exiled following a criminal conviction | |
− | + | in order to become a citizen | |
− | + | in order to be with the master | |
− | + | to cry on a priest | |
− | + | to vent at a priest | |
− | + | to cry on somebody in charge | |
− | + | to vent at somebody in charge | |
− | + | due to insufficient work | |
− | + | to help with a rescue | |
− | + | that weapons be made | |
− | + | to request work | |
− | + | after leaving the site | |
− | + | as the relevant government was no longer in control | |
− | + | after a violent disagreement | |
− | + | r being reunited with a loved one | |
− | + | as insufficient progress was made toward the goal | |
− | + | as the goal was not reached | |
− | + | after arriving at the location | |
− | + | after going the wrong direction | |
− | + | </rep_psychopath> | |
− | + | <rep_violent> | |
− | + | </rep_trade_partner> | |
− | + | <rep_psychopath> | |
− | + | </rep_bully> | |
− | + | <rep_brigand> | |
− | + | </rep_violent> | |
− | + | <rep_bully> | |
− | + | </rep_poet> | |
− | + | <rep_storyteller> | |
− | + | </rep_bard> | |
− | + | <rep_poet> | |
− | + | </rep_preacher> | |
− | + | <rep_trade_partner> | |
− | + | </rep_storyteller> | |
− | + | <rep_preacher> | |
− | + | after embezzling funds | |
− | + | after accepting bribes in exchange for leniency | |
− | + | </rep_hero> | |
− | + | after receiving a cut of corruptly-obtained funds | |
− | + | being unnaturally ageless | |
− | + | after preying on the blood of civilized creatures | |
− | + | after a performance in | |
− | + | after a scholarly lecture in | |
− | + | </rep_monster> | |
− | + | <rep_intruder> | |
− | + | </rep_brigand> | |
− | + | <rep_monster> | |
− | + | </rep_bonded> | |
− | + | <rep_hero> | |
− | + | </rep_intruder> | |
− | + | <rep_bonded> | |
− | + | after a dream | |
− | + | after dreaming of | |
− | + | after defeating | |
− | + | after a nightmare | |
− | + | after incompletely performing the rites of | |
in a dedicated temple | in a dedicated temple | ||
in an undedicated temple | in an undedicated temple | ||
in an improperly dedicated temple | in an improperly dedicated temple | ||
− | + | after acquiring | |
− | + | during | |
was given away | was given away | ||
− | + | after | |
− | + | by preserving a part of the body | |
− | + | as the item was a favorite possession | |
− | + | after murdering | |
− | + | after abducting | |
− | + | astronomy | |
− | + | mathematics | |
− | + | chemistry | |
− | + | natural history | |
− | + | in order to find sanctuary | |
− | + | to gather information | |
− | + | philosophy | |
− | + | due to a shared interest in | |
− | + | after the death of | |
− | + | after taking heavy losses in battle | |
− | + | after performing the rites of | |
− | + | after praying to | |
− | + | medicine | |
− | + | geography | |
− | + | due to a lack of funds | |
− | + | engineering | |
developed a business rivalry | developed a business rivalry | ||
developed an athletic rivalry | developed an athletic rivalry | ||
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | ||
− | recognized | + | recognized |
− | + | due to a shared scholarly interest | |
− | became friends | + | became friends |
become friends over a shared love of athletics | become friends over a shared love of athletics | ||
− | + | due to a shared artistic interest | |
− | + | added masterful rings | |
− | + | added a masterful covering | |
− | + | added masterful spikes | |
− | + | added masterful bands | |
− | created a masterful | + | created a masterful |
− | constructed a masterful | + | constructed a masterful |
− | + | added a masterful image | |
− | masterfully dyed a | + | masterfully dyed a |
became childhood friends | became childhood friends | ||
− | + | <rep_information_source> | |
− | became infatuated with | + | became infatuated with |
cemented a bond of friendship amidst the horror of combat | cemented a bond of friendship amidst the horror of combat | ||
− | + | </rep_thief> | |
− | + | <rep_treasure_hunter> | |
− | + | </rep_information_source> | |
− | + | <rep_thief> | |
over the latter's romantic relationship | over the latter's romantic relationship | ||
− | formed a grudge against | + | formed a grudge against |
broke up | broke up | ||
became lovers | became lovers | ||
− | held a deep hatred of | + | held a deep hatred of |
− | was bent toward supernatural vengeance upon | + | was bent toward supernatural vengeance upon |
due to religious persecution | due to religious persecution | ||
due to persecution | due to persecution | ||
− | + | </rep_loyal_soldier> | |
− | + | <rep_friendly_fighter> | |
− | + | </rep_quarreler> | |
− | + | <rep_loyal_soldier> | |
− | + | </rep_enemy_fighter> | |
− | + | <rep_hated_group> | |
− | + | </rep_friendly_fighter> | |
− | + | <rep_enemy_fighter> | |
− | + | </rep_knowledge_preserver> | |
− | + | <rep_protector_of_weak> | |
− | + | </rep_treasure_hunter> | |
− | + | <rep_knowledge_preserver> | |
− | + | </rep_flatterer> | |
− | + | <rep_quarreler> | |
− | + | </rep_protector_of_weak> | |
− | + | <rep_flatterer> | |
− | + | </rep_hunter> | |
− | + | <rep_friendly> | |
− | + | </rep_killer> | |
− | + | <rep_hunter> | |
− | + | </rep_dancer> | |
− | + | <rep_bard> | |
− | + | </rep_friendly> | |
− | + | <rep_dancer> | |
− | + | </rep_respected_group> | |
− | + | <rep_comrade> | |
− | + | </rep_hated_group> | |
− | + | <rep_respected_group> | |
− | + | </rep_murderer> | |
− | + | <rep_killer> | |
− | + | </rep_comrade> | |
− | + | <rep_murderer> | |
− | + | , the forces of | |
− | + | the attack by | |
− | + | the rampage of the forces of | |
− | rampaged throughout | + | rampaged throughout |
− | + | by the attackers. | |
− | + | as scouts | |
− | as scouts | + | as scouts |
− | + | The defenders hired | |
− | + | the search of | |
and found nothing | and found nothing | ||
− | slipped into | + | slipped into |
− | by the forces of | + | by the forces of |
− | fled | + | fled |
− | throughout | + | throughout |
− | searched | + | searched |
− | + | the fleeing of | |
− | + | weaving of a masterful sewn image | |
− | + | addition of masterful cloth | |
− | + | creation of a masterful illustration | |
− | + | writing of a masterpiece | |
− | + | addition of masterful rollers | |
− | + | addition of a masterful handle | |
− | + | addition of masterful thread | |
− | + | , and the defenders were led by | |
led the attack | led the attack | ||
− | were hired | + | were hired |
− | + | The defenders were led by | |
− | + | creation of a masterful image set | |
− | + | addition of a masterful instrument piece | |
− | + | the masterful engraving | |
− | prepared by | + | prepared by |
by falling debris | by falling debris | ||
during mining | during mining | ||
− | masterfully constructed by | + | masterfully constructed by |
by growing vegetation | by growing vegetation | ||
by melting | by melting | ||
− | + | a masterpiece | |
during fortification carving | during fortification carving | ||
by magma | by magma | ||
− | + | addition of masterful rings | |
− | + | addition of a masterful covering | |
− | + | addition of masterful spikes | |
− | + | addition of masterful bands | |
− | created by | + | created by |
− | + | the masterful | |
− | + | addition of a masterful image | |
− | masterfully dyed with | + | masterfully dyed with |
− | + | added masterful thread | |
− | + | wove a masterful sewn image | |
− | + | added masterful cloth | |
− | + | added masterful rollers | |
− | + | added a masterful handle | |
− | + | added a masterful chain | |
− | + | added a masterful rope | |
− | prepared a masterful | + | prepared a masterful |
− | to a | + | to a |
− | destroyed | + | destroyed |
created a masterful engraving | created a masterful engraving | ||
− | + | created a masterful illustration | |
− | + | masterfully wrote | |
− | + | created a masterful image set | |
− | + | attached a masterful instrument piece | |
− | + | the attack of | |
− | leaving | + | leaving |
− | abandoned the settlement of | + | abandoned the settlement of |
− | spotted the forces of | + | spotted the forces of |
− | and destruction of | + | and destruction of |
− | + | the detection of the forces of | |
− | slipping out of | + | slipping out of |
− | |||
formed | formed | ||
+ | formed | ||
moved | moved | ||
became the primary criminal organization | became the primary criminal organization | ||
withered. | withered. | ||
− | settlement of | + | settlement of |
− | + | the withering of | |
− | + | the abandonment of | |
− | and took over | + | and took over |
− | tribute from | + | tribute from |
− | declared | + | declared |
− | and takeover of | + | and takeover of |
Summer | Summer | ||
Spring | Spring | ||
Winter | Winter | ||
Autumn | Autumn | ||
− | routed | + | routed |
− | + | the surrender of | |
− | + | the rout of | |
− | and destroyed | + | and destroyed |
− | + | the declaration that | |
to be a holy city | to be a holy city | ||
− | surrendered | + | surrendered |
is a holy city | is a holy city | ||
− | and lordship of | + | and lordship of |
− | + | The new government was called | |
− | demanded treasure from | + | demanded treasure from |
− | over | + | over |
− | + | the freeing of | |
− | freed | + | freed |
− | in charge of | + | in charge of |
− | and placed | + | and placed |
− | + | , but they had nothing left to give | |
− | every | + | every |
− | + | the securing of | |
− | + | the failure to secure | |
− | tried to secure tribute from | + | tried to secure tribute from |
− | demanded and received treasure from | + | demanded and received treasure from |
− | + | , to be delivered from | |
− | secured tribute from | + | secured tribute from |
− | destruction of | + | destruction of |
− | + | the defeat of | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure and livestock from | |
− | + | the infiltration of | |
− | + | , undetected by | |
− | defeated | + | defeated |
− | + | the attack on | |
− | + | pillaged | |
− | + | raided | |
− | + | pillaging of | |
− | + | raiding of | |
− | + | looted treasure from | |
− | + | stole treasure from | |
− | + | seized livestock from | |
− | + | stole livestock from | |
− | + | inquiry after | |
− | + | viewing of | |
against | against | ||
− | + | , an insurrection | |
− | + | profaning | |
− | + | the razing of | |
− | + | prayer inside | |
− | + | disturbing | |
ended with the disappearance of the rebelling population | ended with the disappearance of the rebelling population | ||
overthrown | overthrown | ||
− | + | the overthrow of | |
− | crushed the insurrection in | + | crushed the insurrection in |
− | + | the insurrection in | |
− | + | the insurrection | |
− | + | the local government | |
− | concluded with | + | concluded with |
− | razed | + | razed |
− | replaced | + | replaced |
− | + | asked about | |
− | + | viewed | |
− | rebuilt | + | rebuilt |
− | thrust a spire of slade up from the underworld, naming it | + | thrust a spire of slade up from the underworld, naming it |
− | + | , and established a gateway between worlds | |
− | constructed | + | constructed |
− | + | the rebuilding of | |
− | + | the emergence of | |
− | + | the replacement of | |
− | from the underworld through the power of | + | from the underworld through the power of |
− | + | the creation of | |
− | created | + | created |
− | + | the foundation of | |
− | + | the construction of | |
− | lifted numerous oppressive laws from | + | lifted numerous oppressive laws from |
− | laid a series of oppressive edicts upon | + | laid a series of oppressive edicts upon |
repealed numerous oppressive laws | repealed numerous oppressive laws | ||
enacted a series of oppressive laws | enacted a series of oppressive laws | ||
− | + | the incorporation of | |
− | + | the subordination of | |
− | + | the return to reason at the settlement of | |
− | into | + | into |
− | as a part of | + | as a part of |
− | finished the construction of | + | finished the construction of |
− | + | the completion of | |
− | connecting | + | connecting |
− | + | the lifting of numerous oppressive laws from | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the repeal of numerous oppressive laws | |
− | + | the enactment of a series of oppressive laws | |
− | + | several | |
− | began operating at the direction of | + | began operating at the direction of |
− | the joining of | + | the joining of |
− | + | hundreds | |
− | + | a multitude of | |
− | + | dozens of | |
− | + | some hundred | |
− | + | the formation of | |
regained their senses after another period of questionable judgment. | regained their senses after another period of questionable judgment. | ||
− | + | relocation of | |
− | + | ascendency of the criminal organization | |
− | under the leadership of | + | under the leadership of |
− | fully incorporated into | + | fully incorporated into |
regained their senses after an initial period of questionable judgment. | regained their senses after an initial period of questionable judgment. | ||
− | at the settlement of | + | at the settlement of |
unrolled a brilliant tactical plan | unrolled a brilliant tactical plan | ||
made an outright foolish plan | made an outright foolish plan | ||
put forth a sound plan | put forth a sound plan | ||
made a poor plan | made a poor plan | ||
− | outmanuevered | + | outmanuevered |
− | entirely outwitted | + | entirely outwitted |
− | + | the forces shifted, and | |
− | + | the forces were arrayed, and | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a strong positional advantage | |
hatched a stunning strategy | hatched a stunning strategy | ||
blundered terribly | blundered terribly | ||
used good tactics | used good tactics | ||
used poor tactics | used poor tactics | ||
− | + | , which rises above | |
− | + | an unknown peak | |
− | escaped from | + | escaped from |
− | + | the climbing of | |
− | + | stabbing | |
− | + | ripping | |
− | the first to reach the summit of | + | the first to reach the summit of |
− | outmatched | + | outmatched |
− | + | the journey of | |
− | tactical planning was superior to | + | tactical planning was superior to |
with a cunning plan | with a cunning plan | ||
− | + | unknown lands | |
− | made a journey to | + | made a journey to |
− | + | the return of | |
− | + | the escape from | |
as a means of torture | as a means of torture | ||
− | + | stabbed | |
− | + | slashing off | |
− | + | slashing out | |
− | + | smashed | |
− | + | burned away | |
− | + | ripped | |
− | + | slashed | |
− | + | burning away | |
− | + | burning out | |
− | + | slashing | |
− | + | smashing | |
− | + | tearing off | |
− | + | tearing out | |
− | + | ripping off | |
− | + | stabbing out | |
− | + | the reclamation of | |
− | + | the questionable judgment of | |
− | + | the devouring of | |
− | devoured | + | devoured |
− | + | the crushing of the insurrection against | |
− | + | the end of the insurrection in | |
− | launched an expedition to reclaim | + | launched an expedition to reclaim |
− | were taken by a mood to act against their better judgment at | + | were taken by a mood to act against their better judgment at |
− | + | stabbed out | |
− | + | torn off | |
− | + | burned out | |
− | + | ripped off | |
− | + | slashed out | |
− | + | broken away | |
− | + | torn out | |
− | + | slashed off | |
− | got into a brawl with | + | got into a brawl with |
− | confronted | + | confronted |
− | + | a scuffle between | |
− | + | the subduing of | |
− | ambushed | + | ambushed |
− | surprised | + | surprised |
− | cornered | + | cornered |
− | happened upon | + | happened upon |
− | + | surprising of | |
− | + | attack on | |
− | + | happening upon | |
− | + | ambush of | |
− | + | the escape of | |
in which the former emerged victorious | in which the former emerged victorious | ||
after a horrific combat | after a horrific combat | ||
after a punishing fight | after a punishing fight | ||
− | + | wild beasts | |
− | tamed the | + | tamed the |
− | fought with and subdued | + | fought with and subdued |
− | + | the taming of the | |
− | + | the carousal of | |
− | + | the horrible experiments of | |
equipment by | equipment by | ||
− | + | the purchased of | |
despite the latter's wounds | despite the latter's wounds | ||
− | was forced to retreat from | + | was forced to retreat from |
was forced to make a hasty escape | was forced to make a hasty escape | ||
− | eventually prevailed and | + | eventually prevailed and |
− | + | . While defeated, the latter escaped unscathed | |
− | fought with | + | fought with |
− | + | 's onslaught | |
− | managed to escape from | + | managed to escape from |
− | + | everyone | |
− | + | losing | |
− | + | performed horrible experiments | |
− | + | the clash between | |
− | + | slaying | |
− | + | a single | |
− | + | exceptional | |
− | + | superior quality | |
equipment | equipment | ||
− | + | masterwork | |
− | + | purchased | |
− | + | caroused | |
− | + | finely-crafted | |
− | + | well-crafted | |
− | + | the tactical contest between | |
− | + | neither side had a positional advantage | |
− | + | a tactical situation | |
− | + | the tactics of | |
− | + | the defenders had a strong positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | a lone | |
− | + | poorly led | |
− | clashed with | + | clashed with |
− | + | animated | |
− | + | inspiringly led | |
− | + | brilliantly led | |
− | + | ably led | |
− | drowned | + | drowned |
out in the air | out in the air | ||
to beasts | to beasts | ||
− | buried | + | buried |
− | crucified | + | crucified |
− | left | + | left |
alive | alive | ||
− | threw | + | threw |
− | murdered | + | murdered |
into a pit of spikes | into a pit of spikes | ||
against an obstacle, causing immediate death | against an obstacle, causing immediate death | ||
− | slaughtered | + | slaughtered |
− | struck down | + | struck down |
of blood | of blood | ||
− | drained | + | drained |
− | burned | + | burned |
− | as a | + | as a |
to death | to death | ||
in dragon fire | in dragon fire | ||
− | + | a troublesome poltergeist | |
− | + | an energetic poltergeist | |
− | + | a forlorn haunt | |
− | + | a restless haunt | |
to pieces | to pieces | ||
− | hacked | + | hacked |
− | beheaded | + | beheaded |
− | executed | + | executed |
− | mortally wounded | + | mortally wounded |
− | shot and killed | + | shot and killed |
− | + | , who suffocated | |
− | + | , who bled to death | |
was disturbed from eternal rest | was disturbed from eternal rest | ||
− | + | became obsessed with an inscrutable goal | |
came back from the dead | came back from the dead | ||
was brought back from the dead | was brought back from the dead | ||
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of falling in love | |
− | + | came to desire to bathe the world in chaos | |
− | + | began dreaming of attaining rank in society | |
− | + | a moaning spirit | |
− | + | an angry ghost | |
− | + | a secretive poltergeist | |
− | + | a howling spirit | |
− | + | a murderous ghost | |
once more, this time | once more, this time | ||
− | + | a violent ghost | |
− | + | a sadistic ghost | |
− | + | became obsessed with | |
− | + | independently discovered | |
life by any means | life by any means | ||
− | own mortality and sought to extend | + | own mortality and sought to extend |
− | + | confrontation of | |
− | + | cornering of | |
− | + | was the very first to discover | |
− | + | brawl with | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | came to desire to rule the world | |
− | + | began dreaming of starting a family | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of making a great discovery | |
− | + | to attain rank in society | |
own life | own life | ||
− | + | with an inscrutable goal | |
− | + | to bathe the world in chaos | |
− | + | to fall in love | |
− | + | to master a skill | |
− | + | with extending | |
− | + | to see the great natural wonders of the world | |
into a deep chasm | into a deep chasm | ||
− | + | the fall of | |
− | + | the death in the dark of | |
− | + | the passing of | |
− | + | , once more, | |
from the dead | from the dead | ||
in a cage | in a cage | ||
− | + | the death of | |
− | + | independent discovery | |
− | + | initial discovery | |
− | + | the new dream of | |
− | + | the new desire of | |
− | + | , struck down | |
− | + | , struck down by a | |
− | + | was impaled on spikes | |
− | + | died after colliding with an obstacle | |
− | + | to craft a masterwork | |
− | + | to create a great work of art | |
− | + | to become a legendary warrior | |
− | + | to bring peace to the world | |
− | + | to rule the world | |
− | + | the new obsession of | |
− | + | to make a great discovery | |
− | + | to start a family | |
− | + | , slain | |
− | + | , slain by a | |
− | + | was left out in the air | |
− | + | succumbed to infection | |
− | + | was crushed under a collapsing ceiling | |
− | + | was crushed by a drawbridge | |
− | + | , slain by | |
− | + | was killed by falling rocks | |
− | + | was banished by | |
− | + | was killed by a flying object | |
− | + | , struck down by | |
− | + | was banished by a | |
− | + | was struck down | |
− | + | was drowned | |
− | + | was killed by a vehicle | |
− | + | was killed by a trap | |
− | + | fell into a deep chasm | |
− | + | was encased in ice | |
− | + | burned up in magma | |
− | + | died of old age | |
− | + | solidified | |
− | scared | + | scared |
− | + | was encased in cooling magma | |
− | + | was encased in cooling lava | |
− | + | was burned to death by | |
− | + | burned up in a magma mist | |
− | + | was burned to death by a | |
− | |||
− | |||
dragon fire | dragon fire | ||
− | + | burned up in | |
+ | dragon fire | ||
+ | 's dragon fire | ||
on spikes | on spikes | ||
− | + | the impalement of | |
− | to death | + | to death |
− | + | the scaring of | |
with an obstacle | with an obstacle | ||
− | + | the collision of | |
− | + | , after the death strike by a | |
− | + | , after the death strike by | |
− | + | the reunion of | |
− | through the efforts of | + | through the efforts of |
was abducted | was abducted | ||
− | abducted | + | abducted |
from a great height | from a great height | ||
− | + | the leap of | |
− | + | the murder of | |
blood | blood | ||
by a vehicle | by a vehicle | ||
by a trap | by a trap | ||
− | + | the slaughter of | |
− | + | the killing of | |
− | + | the draining of | |
− | + | the scuttling of | |
− | attack with | + | attack with |
after an attack | after an attack | ||
− | + | the putting to rest of | |
− | + | the vanishment of | |
− | + | the collapse of | |
by a flying object | by a flying object | ||
− | after an attack by a | + | after an attack by a |
− | after an attack by | + | after an attack by |
by falling rocks | by falling rocks | ||
under a collapsing ceiling | under a collapsing ceiling | ||
− | + | the mortal wounding of | |
− | + | the shooting of | |
in a magma mist | in a magma mist | ||
− | + | the scalding of | |
under a drawbridge | under a drawbridge | ||
− | + | the crushing of | |
− | + | the burial of | |
− | + | the crucifixion of | |
− | + | the feeding of | |
− | + | the leaving of | |
− | + | the hacking of | |
− | + | the fatal illness of | |
− | + | the beheading of | |
− | + | the execution of | |
− | + | the boiling of | |
in magma | in magma | ||
− | + | the condensation of | |
− | + | the melting of | |
− | + | the dehydration of | |
− | + | the starvation of | |
− | + | the burning of | |
− | + | the drowning of | |
in ice | in ice | ||
in cooling magma | in cooling magma | ||
− | + | 's fire | |
− | in a | + | in a |
− | + | the heat-induced death of | |
− | + | the freezing of | |
in cooling lava | in cooling lava | ||
− | + | the encasement of | |
− | + | became crazed | |
− | + | was striken by melancholy | |
− | + | stopped responding to the outside world | |
− | + | went berserk | |
− | + | was possessed | |
− | + | withdrew from society | |
− | + | was taken by a fell mood | |
− | + | began to skulk and brood | |
− | + | the melancholy of | |
− | + | the fell mood of | |
− | + | the rampage of | |
− | + | the insanity of | |
− | + | the withdrawal from society of | |
− | + | the fey mood of | |
− | + | the dark brooding of | |
− | + | the possession of | |
as the latter prefers to work alone | as the latter prefers to work alone | ||
− | + | was denied an apprenticeship under | |
− | due to | + | due to |
prefers to work alone | prefers to work alone | ||
− | + | raising | |
− | within | + | within |
− | + | entombment | |
− | + | discarding | |
− | + | appearing not to age | |
− | after | + | after |
− | + | was taken by a fey mood | |
− | + | general suspicion | |
− | + | denial of apprenticeship | |
jealousy | jealousy | ||
− | + | aroused general suspicion | |
− | + | under | |
− | + | the thievery | |
− | + | the mercenary operation | |
− | + | the start as a | |
− | + | the career change from | |
− | + | the scouting | |
− | + | the wandering | |
− | + | the baby-snatching | |
− | + | the hunting of great beasts | |
− | + | was discarded in | |
− | + | arose from | |
− | + | was entombed in | |
− | + | was buried in | |
− | + | the loss of a hist fig entry | |
− | + | the giving up on being a | |
throughout | throughout | ||
− | + | , based in | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a baby-snatcher, operating | |
− | + | gave up being a | |
− | + | decided to become a thief, operating | |
− | + | began wandering | |
− | + | the abduction of | |
− | + | began hunting great beasts | |
− | + | became a scout | |
out of | out of | ||
the wilds | the wilds | ||
around | around | ||
− | + | became a | |
− | to become a | + | to become a |
− | + | lost a hist fig entry | |
− | + | stopped being a | |
− | + | took up residence | |
− | + | took up residence in | |
− | + | was imprisoned in | |
− | + | laired within | |
− | + | started working at | |
− | + | stopped being the pet of | |
− | + | started hanging out at | |
− | + | ruled from | |
− | taught | + | taught |
− | + | escaped from | |
− | + | the learning of | |
learned | learned | ||
− | + | stopped ruling from | |
− | + | stopped working at | |
− | + | moved out of | |
− | + | stopped hanging out at | |
− | + | stopped being the child of | |
− | + | stopped being the father of | |
− | + | ended the romantic relationship with | |
− | + | lost the worship of | |
− | + | became the pet of | |
− | + | began worshipping | |
− | + | stopped being the mother of | |
− | + | became the spouse of the deceased | |
− | + | stopped being the owner of | |
− | + | stopped traveling with | |
− | + | lost faith in | |
− | + | stopped being the parent of | |
− | + | no longer imprisoned | |
− | + | was no longer imprisoned by | |
− | + | stopped being the apprentice of | |
− | + | stopped being the master of | |
− | + | imprisoned | |
− | + | was imprisoned by | |
− | + | began an apprenticeship under | |
− | + | became the master of | |
− | + | was born to | |
− | + | became romantically involved with | |
− | + | received the worship of | |
− | + | became the deceased spouse of | |
− | + | became the former spouse of | |
− | + | became the parent of | |
− | + | was sired by | |
− | + | ceased being the master of | |
− | + | began traveling with | |
− | + | became the owner of | |
− | + | ceased being the apprentice of | |
− | + | visited | |
− | + | settled in | |
− | + | the area around | |
− | + | fled into | |
− | + | fled to | |
− | + | the catatonia | |
− | + | moved to study in | |
− | + | departed to | |
into the area around | into the area around | ||
− | + | gave birth to | |
− | + | wandering | |
− | + | studies | |
− | + | settling | |
− | + | the shield | |
− | + | the tooth | |
− | + | serving in combat | |
− | + | dodging | |
− | + | the whip | |
− | + | the pike | |
− | + | the blowgun | |
− | + | the bow | |
years of membership | years of membership | ||
− | + | being a member for a year | |
dissolved | dissolved | ||
− | + | the bestowal of the title of | |
battles | battles | ||
− | + | participating in | |
enemies | enemies | ||
− | + | slaying an enemy | |
given to all new members | given to all new members | ||
− | received the title of | + | received the title of |
− | + | a weapon or technique | |
− | + | attaining sufficient skill with | |
was crucial to the coup. | was crucial to the coup. | ||
− | + | The support of | |
− | recruited | + | recruited |
− | expelled | + | expelled |
− | + | the hammer | |
− | + | the mace | |
− | + | the crossbow | |
− | + | the spear | |
− | + | a ranged weapon | |
− | + | a melee weapon or technique | |
− | + | the sword | |
− | + | the axe | |
− | + | collaborative creation | |
− | + | forcible creation | |
− | of the position of | + | of the position of |
− | + | popularly-supported creation | |
− | + | , pushed by a wave of popular support | |
with threats of violence | with threats of violence | ||
− | + | audacious creation | |
as a matter of course | as a matter of course | ||
− | toppled the government of | + | toppled the government of |
formed a friendship | formed a friendship | ||
in power | in power | ||
and assumed control | and assumed control | ||
− | + | formed a friendship | |
− | + | formed a false friendship where each used the other for information | |
in order to extract information | in order to extract information | ||
− | formed a false friendship with | + | formed a false friendship with |
− | into a | + | into a |
− | from a | + | from a |
− | fooled | + | fooled |
− | + | the transformation of | |
− | + | the moment when | |
− | from the teaching of | + | from the teaching of |
− | |||
changed | changed | ||
− | collaborated to create | + | changed |
− | + | collaborated to create | |
+ | compelled the creation of | ||
through force of argument | through force of argument | ||
− | the position of | + | the position of |
− | assumed the identity | + | assumed the identity |
− | into believing | + | into believing |
− | + | members of | |
− | + | the impersonation of | |
sacred sites were desecrated | sacred sites were desecrated | ||
− | + | Several | |
along with smaller sacred sites | along with smaller sacred sites | ||
− | + | Several major structures were destroyed | |
− | + | Most property was confiscated | |
along with several smaller sacred sites | along with several smaller sacred sites | ||
were destroyed | were destroyed | ||
− | + | , including | |
− | + | several groups | |
in war if the latter did likewise. | in war if the latter did likewise. | ||
− | swore to support | + | swore to support |
− | + | the persecution of | |
− | + | the breach of | |
− | breached | + | breached |
− | + | Five hundred or more people were expelled | |
− | + | A thousand or more people were expelled | |
− | + | Dozens of people were expelled | |
− | + | A hundred or more people were expelled | |
with dozens of others | with dozens of others | ||
with a hundred or more others | with a hundred or more others | ||
with some others | with some others | ||
with many others | with many others | ||
− | + | A few people were expelled | |
expelled | expelled | ||
property was confiscated | property was confiscated | ||
− | + | Somebody was expelled | |
and some others | and some others | ||
− | + | Several people were expelled | |
and others were | and others were | ||
were expelled | were expelled | ||
− | + | rebuilding | |
− | + | inheritance | |
− | + | , inveighing against | |
− | + | preached to | |
− | + | rebuilt | |
− | + | inherited | |
− | + | purchase | |
− | formerly owned by | + | formerly owned by |
was expelled | was expelled | ||
− | persecuted | + | persecuted |
with five hundred or more others | with five hundred or more others | ||
with a thousand or more others | with a thousand or more others | ||
− | + | the sermon of | |
− | + | , urging love be shown to | |
− | + | urging love between | |
− | + | setting | |
− | + | the purchase of | |
received | received | ||
− | + | had a dungeon constructed within | |
− | equipment by | + | equipment by |
− | purchased | + | purchased |
− | + | the dissolution of | |
− | + | , which | |
− | + | standard | |
− | + | a gated courtyard | |
− | + | improved fortifications | |
− | + | purchased | |
− | + | a feast hall | |
− | + | had a gated courtyard added to | |
− | + | had the fortifications improved of | |
− | + | the addition of | |
− | + | had a feast hall added to | |
was imprisoned by | was imprisoned by | ||
was enslaved by | was enslaved by | ||
− | + | an enemy of | |
− | + | a mercenary for | |
revealed nothing during interrogation. | revealed nothing during interrogation. | ||
during interrogation | during interrogation | ||
− | + | conviction of | |
− | + | wrongful | |
− | + | a former prisoner of | |
− | + | a former slave of | |
− | + | a claimant for | |
− | + | a worker of | |
− | + | a member of | |
− | + | a criminal in the eyes of | |
− | + | a former mercenary of | |
− | + | a former member of | |
− | sentenced to | + | sentenced to |
and sentenced to death | and sentenced to death | ||
beaten | beaten | ||
hammerstroke | hammerstroke | ||
− | + | the corrupt | |
− | + | as a go-between in a conspiracy to commit | |
− | through the machinations of | + | through the machinations of |
with fabricated evidence | with fabricated evidence | ||
− | + | one year | |
− | + | months | |
− | + | more than | |
and would have been imprisoned but for lack of accommodations | and would have been imprisoned but for lack of accommodations | ||
and exiled | and exiled | ||
− | + | one month | |
− | and imprisoned for a term of | + | and imprisoned for a term of |
− | with fabricated evidence in | + | with fabricated evidence in |
with fabricated evidence, but nothing came of it. | with fabricated evidence, but nothing came of it. | ||
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | after being recognized and arrested | |
− | + | the arrest and interrogation of | |
was released. | was released. | ||
− | at the behest of | + | at the behest of |
− | attempted to frame | + | attempted to frame |
confessed and | confessed and | ||
− | as the plot unfolded, | + | as the plot unfolded, |
− | + | convicted | |
− | + | wrongfully | |
− | + | the contact | |
− | + | due to ongoing surveillance on | |
− | + | the target | |
− | + | a coconspirator, | |
− | + | the sale of | |
− | sold | + | sold |
− | + | the sabotage of the activities of | |
− | sabotaged the activities of | + | sabotaged the activities of |
− | ransomed | + | ransomed |
− | + | the alliance between | |
− | + | the ransom of | |
− | was sent to | + | was sent to |
− | + | Despite the interrogation | |
but did not reveal everything | but did not reveal everything | ||
− | + | After enduring an interrogation | |
refused to reveal anything and was released. | refused to reveal anything and was released. | ||
was arrested | was arrested | ||
was recognized and arrested | was recognized and arrested | ||
− | implicated | + | implicated |
− | + | After being interrogated | |
− | + | the friendship of | |
− | + | the false friendship of | |
− | + | the recruitment of | |
− | + | the expulsion of | |
− | + | the moving out of | |
− | + | the stoppage of hanging-out of | |
− | + | the escape of | |
− | + | the entry | |
− | + | the selection | |
− | + | the crimes | |
− | + | the rise | |
− | + | the ascension | |
− | + | the status | |
− | + | the election | |
− | + | the appointment | |
− | + | the end of the master-apprentice of | |
− | + | the end of the apprenticeship of | |
− | + | as the pet of | |
− | + | the end of the companionship of | |
− | + | the end of the romantic relationship between | |
− | + | the loss of faith of | |
− | + | the end of the imprisonment of | |
− | + | the end of the imprisonment by | |
− | + | the lair of | |
− | + | the removal of the seat of power of | |
− | + | the cease of occupation of | |
− | + | the seat of power of | |
− | + | the working of | |
− | + | the residence of | |
− | + | the hanging-out of | |
− | + | the former apprenticeship of | |
− | + | the companionship of | |
− | + | as the child of | |
− | + | the former master-apprentice relationship of | |
− | + | the imprisonment of | |
− | + | the imprisonment by | |
− | + | the master-apprentice relationship of | |
− | + | the apprenticeship of | |
− | + | the divorce of | |
− | + | the termination of | |
− | + | as the owner of | |
− | + | as the parent of | |
− | + | made peace with | |
− | + | left the service of | |
− | + | was brought to the justice of | |
− | + | , appointed by | |
− | + | ceased to be | |
− | + | ceased to be a | |
− | + | the marriage of | |
− | + | the status of | |
− | + | the romantic relationship between | |
− | + | the belief of | |
− | + | escaped from the prisons of | |
− | + | escaped from the slavery of | |
− | + | ceased to be a claimant for | |
− | + | stopped working for | |
− | + | the rejection of | |
− | was rejected by | + | was rejected by |
− | a | + | a sabotage plot |
+ | concluded | ||
+ | the failure | ||
+ | the unsatisfactory conclusion | ||
+ | proposed by | ||
+ | the miserable failure | ||
+ | a parley | ||
+ | a citizenship agreement | ||
+ | a promise of position | ||
+ | a residency agreement | ||
+ | an assassination plot | ||
+ | an abduction plot | ||
+ | corrupt dealing | ||
+ | a theft deal | ||
+ | the rejection of contact by | ||
+ | rejected contact with | ||
+ | , cementing bonds of mutual trust | ||
concluded | concluded | ||
− | + | from the prisons of | |
− | + | from the slavery of | |
− | + | the first contact of | |
− | + | made contact with | |
− | + | the brilliant | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | made contact with | ||
− | |||
with miserable outcome | with miserable outcome | ||
− | + | the fair conclusion | |
− | + | the positive | |
fairly | fairly | ||
with a positive outcome | with a positive outcome | ||
in failure | in failure | ||
in an unsatisfactory fashion | in an unsatisfactory fashion | ||
− | + | the loss of heroic status of | |
− | + | the peace-making of | |
− | + | the end of the former membership of | |
− | + | the end of the membership of | |
− | + | the fall of | |
− | + | the loss of status of | |
− | + | the departure of | |
− | + | the removal of | |
− | + | from the position of | |
− | + | the end of the claim of | |
− | + | from the mercenary service of | |
− | + | the end of the former enslavement of | |
− | + | the end of the former mercenary status of | |
− | + | the end of work | |
− | + | the end of the former imprisonment of | |
− | + | the claim | |
− | + | into the mercenary service of | |
− | + | to the position of | |
− | + | the enslavement | |
− | + | the acceptance | |
− | + | the work | |
− | + | the imprisonment | |
− | + | as a former slave of | |
− | + | as a former mercenary of | |
− | + | as a former prisoner of | |
− | + | in the eyes of | |
− | + | as an enemy of | |
− | + | as a former member of | |
− | + | as a member of | |
− | with the possible involvement of | + | with the possible involvement of |
− | + | the loss of a diplomat of | |
− | + | the voiding of agreements with | |
− | voided all agreements with | + | voided all agreements with |
− | + | horrible mutilation of | |
− | + | hanging from a | |
− | + | They suspected the involvement of | |
− | lost a diplomat at | + | lost a diplomat at |
gambling | gambling | ||
− | + | broke even | |
and went into debt | and went into debt | ||
and went further into debt | and went further into debt | ||
− | + | did well | |
− | + | made a fortune | |
− | + | did poorly | |
− | + | lost a fortune | |
− | + | flayed and the skin stretched over | |
− | + | added to a gruesome sculpture | |
− | + | hung from a | |
− | + | animated | |
− | + | the body | |
− | + | the bodies | |
− | + | added to a grotesque pillar | |
− | + | added to a grisly mound | |
− | + | display on | |
− | + | construction of a gruesome sculpture from | |
− | + | animation of | |
of the skins of | of the skins of | ||
− | + | impalement on | |
− | + | horribly mutilated | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a grisly mound from | |
− | + | an agreement | |
− | + | after an adoption | |
− | + | the conclusion of | |
− | was accepted by | + | was accepted by |
− | + | because of a leadership change at the site | |
− | + | after arriving at the destination | |
− | + | after a joyous reunion | |
− | + | because the group went too far away | |
− | + | the acceptance of an offer of peace from | |
− | accepted an offer of peace from | + | accepted an offer of peace from |
− | + | the rejection of an offer of peace from | |
− | rejected an offer of peace from | + | rejected an offer of peace from |
− | + | the acceptance of | |
− | + | corrupt dealings | |
− | + | the dispute between | |
− | became embroiled in a dispute over | + | became embroiled in a dispute over |
− | + | bound service | |
− | + | a journey to safety | |
− | + | a foiled bribery conspiracy | |
− | + | a performance tour | |
− | + | an insurrection mission | |
− | + | a rescue mission | |
− | + | a guide agreement | |
− | + | an adventure | |
− | + | a framing plot | |
− | + | an infiltration plot | |
− | + | because the group travelled too slowly | |
− | + | a war starting plot | |
− | + | a foiled embezzlement conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | an agreement to establish a guildhall | |
− | + | an agreement to establish a temple | |
− | + | the concealment of | |
was stored | was stored | ||
was acquired | was acquired | ||
− | + | the storing of | |
− | + | tribute delivery | |
− | + | costly | |
− | was hidden in | + | was hidden in |
− | + | visit of merchants | |
was made | was made | ||
− | + | the offering of | |
an official symbol | an official symbol | ||
− | a symbol of | + | a symbol of |
was inherited | was inherited | ||
− | + | the acquisition of | |
− | + | the inheritance of | |
was offered | was offered | ||
− | delivered tribute to | + | delivered tribute to |
− | + | a caravan from | |
− | visited | + | visited |
− | + | merchants from | |
boxes | boxes | ||
chairs | chairs | ||
crafts | crafts | ||
− | + | ill-fated | |
− | + | . They were greatly offended by the locals | |
− | + | terrible | |
− | + | tragic | |
and suffered great hardships | and suffered great hardships | ||
and were never heard from again | and were never heard from again | ||
− | + | . They reported irregularities with their goods | |
− | + | . They reported a seizure of goods | |
weapons | weapons | ||
ammunition | ammunition | ||
Line 16,461: | Line 16,461: | ||
backpacks | backpacks | ||
quivers | quivers | ||
− | trading | + | trading |
− | + | gambling of | |
− | + | unfavorable | |
− | + | favorable | |
− | + | skillful | |
− | + | masterful | |
− | + | unfortunate | |
− | + | disastrous | |
foot armor | foot armor | ||
hand armor | hand armor | ||
bodywear | bodywear | ||
helmets | helmets | ||
− | + | trading of | |
leg armor | leg armor | ||
armor | armor | ||
− | + | a poetry competition | |
− | + | a music competition | |
− | + | a flying race | |
− | + | a foot race | |
− | + | the performance | |
− | held by | + | held by |
− | + | a dance competition | |
− | + | a competition involving | |
− | + | There were | |
− | + | there was a competition | |
− | including | + | including |
competitors | competitors | ||
− | + | a wrestling competition | |
− | + | a gladiatory competition | |
throwing competition | throwing competition | ||
− | was dropped by | + | was dropped by |
− | was recovered by | + | was recovered by |
− | held | + | held |
− | + | the discardment of | |
− | + | the looting of | |
− | + | the confiscation of | |
− | + | the theft of | |
− | + | the recovery of | |
− | + | a story recital | |
− | + | a poetry recital | |
− | as part of | + | as part of |
− | + | there was a performance | |
− | + | a dance | |
− | + | a performance of | |
− | + | a recital of | |
− | + | a concert | |
− | + | the original | |
− | + | the acquisition of a copy of | |
was lost | was lost | ||
− | made a copy of the original | + | made a copy of the original |
− | + | the naming of | |
− | + | , keeping it within | |
− | acquired a copy of | + | acquired a copy of |
was recovered | was recovered | ||
was looted | was looted | ||
− | and brought to | + | and brought to |
was stolen | was stolen | ||
was found | was found | ||
− | + | the disappearance of | |
was confiscated | was confiscated | ||
− | + | the discovery of | |
− | + | the sanctification of | |
− | + | the claiming of | |
− | + | a poetic form | |
into a family heirloom | into a family heirloom | ||
was claimed | was claimed | ||
was made a family heirloom | was made a family heirloom | ||
− | + | the making of | |
was sanctified | was sanctified | ||
− | + | the authoring of | |
− | was authored by | + | was authored by |
was created | was created | ||
received its name | received its name | ||
− | + | a musical form | |
− | was created by | + | was created by |
− | + | a work | |
− | + | a dance form | |
− | + | to fight in | |
− | + | as part of | |
− | + | , an assault on | |
− | fought in | + | fought in |
− | which was said to permeate | + | which was said to permeate |
− | which permeates | + | which permeates |
− | + | as a scout | |
− | was hired | + | was hired |
− | + | casual | |
− | + | faithful | |
− | + | worship | |
− | + | dubious | |
− | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
− | in defense of | + | in defense of |
− | + | ardent | |
− | + | object of | |
− | + | wrestling | |
− | known for | + | known for |
− | + | striking | |
− | + | biting | |
devoted to worship | devoted to worship | ||
− | linked to | + | linked to |
− | dedicated to the mastery of | + | dedicated to the mastery of |
− | devoted to the worship of | + | devoted to the worship of |
− | + | goddess | |
− | + | , a force | |
− | + | their use of | |
− | + | kicking | |
− | centered around the worship of | + | centered around the worship of |
centered around the worship of various beings | centered around the worship of various beings | ||
− | civilization of | + | civilization of |
was a | was a | ||
− | bandit gang from | + | bandit gang from |
− | religion of | + | religion of |
− | was a legendary | + | was a legendary |
− | were a population within | + | were a population within |
− | could be found within | + | could be found within |
− | collection of outcasts from | + | collection of outcasts from |
− | performance troupe from | + | performance troupe from |
− | group from | + | group from |
− | merchant company from | + | merchant company from |
− | + | shadowy military | |
− | + | versatile mercenary | |
− | + | company | |
held a procession | held a procession | ||
was the victor. | was the victor. | ||
− | + | It started at | |
− | + | there was a procession | |
− | + | Victory was spread among | |
− | + | Competing were | |
− | + | The victory was shared by | |
winners | winners | ||
− | + | there was a ceremony | |
held a ceremony | held a ceremony | ||
− | was a | + | was a |
− | + | a ceremony held by | |
− | and ended at | + | and ended at |
and returned there after following its route. | and returned there after following its route. | ||
− | + | a procession held by | |
− | + | It ended at | |
− | + | infamous bully | |
− | + | legendary bully | |
− | + | known bully | |
− | + | noted bully | |
− | + | noted brigand | |
− | + | infamous brigand | |
− | + | rumored brigand | |
− | + | known brigand | |
− | + | rumored villain | |
− | + | known villain | |
− | + | great hunter | |
− | + | legendary hunter | |
− | + | legendary villain | |
− | + | rumored bully | |
− | + | noted villain | |
− | + | infamous villain | |
− | + | legendary intruder | |
− | + | rumored brawler | |
− | + | noted intruder | |
− | + | infamous intruder | |
− | + | famous brawler | |
− | + | legendary brawler | |
− | + | known brawler | |
− | + | noted brawler | |
− | + | known monster | |
− | + | noted monster | |
− | + | legendary brigand | |
− | + | rumored monster | |
− | + | rumored intruder | |
− | + | known intruder | |
− | + | infamous monster | |
− | + | legendary monster | |
− | + | worker | |
− | + | former prisoner | |
− | + | claim to | |
− | + | former worker | |
− | + | former member | |
− | + | member | |
− | + | former slave | |
− | + | famous hero | |
− | + | legendary hero | |
− | + | respected for heroic acts | |
− | + | greatly respected for heroic acts | |
(associated civilization)[R] | (associated civilization)[R] | ||
(religious worshippers)[R] | (religious worshippers)[R] | ||
(militant worshippers)[R] | (militant worshippers)[R] | ||
− | + | former master | |
− | + | traveling companion | |
− | + | former apprentice | |
− | + | prisoner | |
− | + | apprenticeship | |
− | + | imprisoner | |
to present | to present | ||
− | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
− | + | former mercenary | |
− | until | + | until |
− | + | deceased spouse | |
− | + | former spouse | |
− | + | a time before time | |
− | + | prison | |
− | + | interrogator | |
− | + | an unknown civilization | |
− | + | site occ | |
− | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
− | + | hangout | |
− | + | seat of power | |
− | + | a bridge | |
− | + | a tunnel | |
− | + | an unknown construction | |
− | + | a wall | |
− | + | [LPAGE:SITE: | |
− | + | an unidentified creature | |
− | + | a road | |
− | + | an unknown site | |
− | + | rumored preserver of knowledge | |
− | + | known preserver of knowledge | |
− | + | famous treasure hunter | |
− | + | legendary treasure hunter | |
− | + | legendary preserver of knowledge | |
− | + | rumored protector of the weak | |
− | + | noted preserver of knowledge | |
− | + | famous preserver of knowledge | |
− | + | noted thief | |
− | + | infamous thief | |
− | + | rumored thief | |
− | + | known thief | |
− | + | known treasure hunter | |
− | + | noted treasure hunter | |
− | + | legendary thief | |
− | + | rumored treasure hunter | |
− | + | known loyal soldier | |
− | + | noted loyal soldier | |
− | + | legendary fighter | |
− | + | rumored loyal soldier | |
− | + | rumored enemy fighter | |
− | + | known enemy fighter | |
− | + | famous loyal soldier | |
− | + | legendary loyal soldier | |
− | + | famous protector of the weak | |
− | + | legendary protector of the weak | |
− | + | known protector of the weak | |
− | + | noted protector of the weak | |
− | + | noted fighter | |
− | + | famous fighter | |
− | + | rumored fighter | |
− | + | known fighter | |
− | + | noted killer | |
− | + | infamous killer | |
− | + | rumored killer | |
− | + | known killer | |
− | + | skilled hunter | |
− | + | talented hunter | |
− | + | legendary killer | |
− | + | rumored hunter | |
− | + | legendary enemy fighter | |
− | + | rumored murderer | |
− | + | noted enemy fighter | |
− | + | infamous enemy fighter | |
− | + | infamous murderer | |
− | + | legendary murderer | |
− | + | known murderer | |
− | + | noted murderer | |
− | + | Age of | |
− | + | Age of Three Powers | |
− | + | Two Powers | |
− | + | HF_LINK | |
− | + | NULL artifact from dead wg inventory, skipping | |
− | + | some vague concept | |
− | + | RANDOM_DEF_SPHERE | |
− | + | Twilight Age | |
− | + | Age of Legends | |
− | + | Age of Heroes | |
− | + | Age of Fairy Tales | |
− | + | Age of the | |
− | + | Age of Myth | |
− | + | Age of One Power | |
− | + | the elevation of the landed nobility | |
− | + | the establishment of landed nobility | |
− | + | a tribute agreement | |
− | + | a trade agreement | |
− | + | an unknown population | |
− | + | an empty population | |
− | + | a lumber agreement | |
− | + | a peace agreement | |
− | + | Many facts are still unclear to historians. | |
− | + | It is still shrouded in mystery. | |
− | + | NULL heirloom artifact | |
− | + | A few issues still trouble scholars, but the picture is fairly clear. | |
− | + | a vague agreement | |
− | + | a demand of unconditional surrender | |
− | + | Its nature is still an intriguing puzzle to the learned. | |
− | + | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | |
− | + | [LPAGE:AB: | |
− | + | an unknown building | |
− | + | an unknown artifact | |
− | + | [LPAGE:BOOK: | |
− | + | a trenches | |
− | + | a well | |
− | + | a barrow | |
− | + | a fortress entrance | |
− | + | [LPAGE:SR: | |
− | + | an unknown underground region | |
− | + | [LPAGE:EPOP: | |
− | + | an unknown region | |
− | + | the depths of the world | |
− | + | [LPAGE:FL: | |
− | + | the Underworld | |
− | + | the magma sea | |
− | + | a shop | |
− | + | a castle courtyard | |
− | + | a market square | |
− | + | a shrine | |
− | + | a cottage plot | |
− | + | an unknown secret | |
− | + | a castle tower | |
− | + | a castle wall | |
− | + | a meadow | |
− | + | a pasture | |
− | + | a yard | |
− | + | a waste | |
− | + | a warehouse | |
− | + | a vault | |
− | + | a dining hall | |
− | + | a dormitory | |
− | + | I bind myself to this place. | |
− | + | <historical_event> | |
− | + | NULL artifact from wg storage, skipping | |
− | + | Ceremony | |
− | + | , once of the Underworld. | |
− | + | NULL artifact from wg scholar storage, skipping | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | </attacker_civ_id> | |
− | + | <type>field battle</type> | |
− | + | <year> | |
− | + | </year> | |
− | + | Poetry Competition | |
− | + | Musical Competition | |
− | + | Air Race | |
− | + | Poetry Recital | |
− | + | Musical Performance | |
− | + | Dance Competition | |
− | + | Storytelling | |
− | + | Opening Ceremony | |
− | + | Procession | |
− | + | Main Ceremony | |
− | + | Closing Ceremony | |
− | + | Wrestling Competition | |
− | + | Gladiatory Games | |
Throwing Competition | Throwing Competition | ||
− | + | Insurrection in | |
− | + | Purge in | |
− | + | Abduction | |
− | + | Attempted | |
− | + | Destruction | |
− | + | Surrender | |
− | + | Persecution of | |
− | + | Overthrow of | |
− | Occasion of | + | Occasion of |
− | + | Journey | |
− | + | Dance Performance | |
− | + | The Occasion | |
− | + | Raid of | |
in the Wilds | in the Wilds | ||
− | + | Rampage | |
− | + | the Wilds | |
− | + | Unknown Age | |
− | + | The world has passed into | |
− | + | [C:7:0:0][B] | |
Notable Kill | Notable Kill | ||
− | + | Age of Death | |
− | + | Golden Age | |
− | + | Age of Emptiness | |
− | + | Age of Civilization | |
− | + | Duel of | |
in the wilds | in the wilds | ||
− | + | Conquest | |
− | + | Pillaging | |
− | + | Unknown creature in | |
Other Kill | Other Kill | ||
− | + | Unknown creature[R] | |
− | + | <freeing_hfid> | |
− | + | </freeing_hfid> | |
− | + | <holding_civ_id> | |
− | + | </holding_civ_id> | |
− | + | <type>hf freed</type> | |
− | + | <already_bled_dry/> | |
− | + | <freeing_civ_id> | |
− | + | </freeing_civ_id> | |
− | + | </new_leader_hfid> | |
− | + | <new_site_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_leader_hfid> | |
− | + | <rescued_hfid> | |
− | + | </rescued_hfid> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <type>attacked site</type> | |
− | + | <site_civ_id> | |
− | + | <no_defeat_mention/> | |
− | + | <type>destroyed site</type> | |
− | + | <result>found nothing</result> | |
− | + | <searcher_civ_id> | |
− | + | </site_civ_id> | |
− | + | <type>sneak into site</type> | |
− | + | <type>site tribute forced</type> | |
− | + | <took_livestock/> | |
− | + | </season> | |
− | + | <season> | |
− | + | <detected/> | |
− | + | <type>plundered site</type> | |
− | + | <took_items/> | |
− | + | <was_raid/> | |
− | + | </historical_event> | |
− | + | <defender_merc_enid> | |
− | + | </rampage_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | </d_support_merc_enid> | |
− | + | <attacker_merc_enid> | |
− | + | </defender_merc_enid> | |
− | + | <d_support_merc_enid> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | </searcher_civ_id> | |
− | + | <type>entity searched site</type> | |
− | + | </site_id> | |
− | + | <rampage_civ_id> | |
− | + | <type>entity fled site</type> | |
− | + | <site_id> | |
− | + | </feature_layer_id> | |
− | + | <subregion_id> | |
− | + | </coords> | |
− | + | <feature_layer_id> | |
− | + | </defender_civ_id> | |
− | + | <attacker_civ_id> | |
− | + | </subregion_id> | |
− | + | <defender_civ_id> | |
− | + | </a_support_merc_enid> | |
− | + | <defender_general_hfid> | |
− | + | </attacker_merc_enid> | |
− | + | <a_support_merc_enid> | |
− | + | </attacker_general_hfid> | |
− | + | <coords> | |
− | + | </defender_general_hfid> | |
− | + | <attacker_general_hfid> | |
− | + | <type>performance</type> | |
− | + | <site_id2> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | </site_id1> | |
− | + | <master_wcid> | |
− | + | </site_id2> | |
− | + | <site_id1> | |
− | + | </competitor_hfid> | |
− | + | <winner_hfid> | |
− | + | <type>procession</type> | |
− | + | <competitor_hfid> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | </winner_hfid> | |
− | + | <type>competition</type> | |
− | + | <type>hf profaned structure</type> | |
− | + | <hist_fig_id> | |
− | + | <type>hf prayed inside structure</type> | |
− | + | <type>hf disturbed structure</type> | |
− | + | <type>razed structure</type> | |
− | + | <new_ab_id> | |
− | + | </hist_fig_id> | |
− | + | <type>hf razed structure</type> | |
− | + | </wcid> | |
− | + | <type>created world construction</type> | |
− | + | </master_wcid> | |
− | + | <wcid> | |
− | + | <type>hf asked about artifact</type> | |
− | + | <type>hf viewed artifact</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <builder_hfid> | |
− | + | </builder_hfid> | |
− | + | <resident_civ_id> | |
− | + | </resident_civ_id> | |
− | + | <type>site retired</type> | |
− | + | <abandoned/> | |
− | + | <type>created site</type> | |
− | + | <first/> | |
− | + | </old_ab_id> | |
− | + | <type>replaced structure</type> | |
− | + | </new_ab_id> | |
− | + | <old_ab_id> | |
− | + | </structure_id> | |
− | + | <type>created structure</type> | |
− | + | <rebuilt/> | |
− | + | <structure_id> | |
− | + | </spotter_hfid> | |
− | + | <type>spotted leaving site</type> | |
− | + | </leaver_civ_id> | |
− | + | <spotter_hfid> | |
− | + | </religion_id> | |
− | + | <type>holy city declaration</type> | |
− | + | <type>site surrendered</type> | |
− | + | <religion_id> | |
− | + | <type>site died</type> | |
− | + | <type>hf destroyed site</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <leaver_civ_id> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | d slightly favored | |
− | + | d favored | |
− | + | </situation> | |
− | + | neither favored | |
− | + | a favored | |
− | + | a strongly favored | |
− | + | d strongly favored | |
− | + | a slightly favored | |
− | + | <d_hfid> | |
− | + | </d_hfid> | |
− | + | <a_squad_id> | |
− | + | </a_squad_id> | |
− | + | <type>squad vs squad</type> | |
− | + | <start/> | |
− | + | <a_hfid> | |
− | + | </a_hfid> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | </a_tactician_hfid> | |
− | + | <type>tactical situation</type> | |
− | + | </group_2_hfid> | |
− | + | <group_1_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <group_2_hfid> | |
− | + | </d_tactics_roll> | |
− | + | <a_tactics_roll> | |
− | + | <situation> | |
− | + | <d_tactics_roll> | |
− | + | </d_tactician_hfid> | |
− | + | <a_tactician_hfid> | |
− | + | </a_tactics_roll> | |
− | + | <d_tactician_hfid> | |
− | + | surprised | |
− | + | scuffle | |
− | + | happen upon | |
− | + | ambushed | |
− | + | <type>hf simple battle event</type> | |
− | + | <was_torture/> | |
+ | subdued | ||
+ | <subtype> | ||
+ | 2 lost after mutual wounds | ||
+ | 2 lost after giving wounds | ||
+ | </group_1_hfid> | ||
+ | </subtype> | ||
+ | confront | ||
+ | corner | ||
+ | 2 lost after receiving wounds | ||
+ | got into a brawl | ||
+ | leadership overthrown | ||
+ | <outcome> | ||
+ | </outcome> | ||
+ | population gone | ||
+ | <type>insurrection started</type> | ||
+ | <type>ceremony</type> | ||
+ | <target_civ_id> | ||
+ | </target_civ_id> | ||
+ | <woundee_hfid> | ||
+ | </woundee_hfid> | ||
+ | <wounder_hfid> | ||
+ | </wounder_hfid> | ||
+ | <unretire/> | ||
+ | <type>reclaim site</type> | ||
+ | <type>hf wounded</type> | ||
+ | <type>creature devoured</type> | ||
+ | maintain entity status | ||
+ | stay alive | ||
+ | rule the world | ||
+ | start a family | ||
+ | </secret_goal> | ||
+ | <type>hf gains | ||
has been lost to time | has been lost to time | ||
− | + | The identity of | |
− | one of the first of | + | one of the first of |
− | the first of | + | the first of |
− | + | associated with | |
− | was most often depicted as a | + | was most often depicted as a |
− | + | chosen by fate as the vanguard of destiny. | |
− | + | of divine parentage and possessed of unnatural gifts. | |
− | most often takes the form of a | + | most often takes the form of a |
− | + | guided by forces unknown. | |
− | + | world view filter not set (moderate private opinion) | |
− | + | world view filter not set (adjust ci ps) | |
− | + | This nameless being | |
− | + | [NOUN] | |
− | + | </plot_actor> | |
− | + | <agreement_has_messenger/> | |
− | + | NULL artifact from dead post-wg inventory, skipping | |
− | + | </intrigue_plot> | |
of unknown parentage | of unknown parentage | ||
− | born in | + | born in |
− | was the | + | was the |
− | is the | + | is the |
− | that occurs in the myths of | + | that occurs in the myths of |
− | + | a deity | |
− | + | , animated by unknown forces | |
− | + | a force | |
− | + | </delegated_plot_id> | |
− | + | <on_hold/> | |
− | + | </delegated_plot_hfid> | |
− | + | <delegated_plot_id> | |
− | + | </type> | |
− | + | infiltrate society | |
− | + | <actor_id> | |
− | + | </actor_id> | |
− | + | <plot_actor> | |
− | + | <parent_plot_hfid> | |
− | + | <plot_role> | |
− | + | </plot_role> | |
− | + | </parent_plot_id> | |
− | + | <delegated_plot_hfid> | |
− | + | </parent_plot_hfid> | |
− | + | <parent_plot_id> | |
− | + | AMBIENCE_VOLUME | |
− | + | SFX_VOLUME | |
− | + | MASTER_VOLUME | |
− | + | MUSIC_VOLUME | |
− | + | WINDOWED | |
− | + | TEXTURE_PARAM | |
− | + | INTERFACE_SCALING_DESIRED_GRID_HEIGHT | |
− | + | INTERFACE_SCALING_PERCENTAGE | |
− | + | RECENTER_INTERFACE_SHUTDOWN_MS | |
− | + | COMPRESSED_SAVES | |
− | + | KEY_REPEAT_ACCEL_START | |
− | + | MACRO_MS | |
− | + | KEY_REPEAT_MS | |
− | + | KEY_REPEAT_ACCEL_LIMIT | |
− | + | AVERAGE_TIME_BETWEEN_SONGS | |
− | + | KEY_HOLD_MS | |
− | + | RESIZABLE | |
− | + | FULLSCREENX | |
− | + | WINDOWEDX | |
− | + | WINDOWEDY | |
− | + | FULLFONT | |
− | + | BASIC_FONT | |
− | + | data/art/ | |
− | + | INTERFACE_SCALING_TO_DESIRED_GRID | |
− | + | INTERFACE_SCALING_DESIRED_GRID_WIDTH | |
− | + | FPS_CAP | |
− | + | G_FPS_CAP | |
− | + | FULLSCREENY | |
− | + | MAXIMUM_INTERFACE_PERCENTAGE | |
− | + | data/art/curses_640x300.png | |
− | + | data/init/init_default.txt | |
− | + | data/art/intro_button.png | |
− | + | data/art/border.png | |
− | + | Run in Fullscreen Mode? You can set your preferences in data/init/init.txt. | |
− | + | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | |
− | + | data/art/load_bar.png | |
− | + | Text mode is not supported for now | |
− | + | Start FullScreen? | |
− | + | WHITE_G | |
− | + | WHITE_B | |
− | + | data/art/tabs.png | |
− | + | data/art/black_background.bmp | |
− | + | data/art/scrollbar.png | |
− | + | data/art/filter.png | |
− | + | LRED_R | |
− | + | LRED_G | |
− | + | LCYAN_G | |
− | + | LCYAN_B | |
− | + | LGREEN_B | |
− | + | LCYAN_R | |
− | + | LGREEN_R | |
− | + | LGREEN_G | |
− | + | YELLOW_B | |
− | + | WHITE_R | |
− | + | YELLOW_R | |
− | + | YELLOW_G | |
− | + | LMAGENTA_G | |
− | + | LMAGENTA_B | |
− | + | LRED_B | |
− | + | LMAGENTA_R | |
− | + | BROWN_B | |
− | + | LGRAY_R | |
− | + | BROWN_R | |
− | + | BROWN_G | |
− | + | MAGENTA_G | |
− | + | MAGENTA_B | |
− | + | MAGENTA_R | |
− | + | LBLUE_G | |
− | + | LBLUE_B | |
− | + | DGRAY_B | |
− | + | LBLUE_R | |
− | + | DGRAY_R | |
− | + | DGRAY_G | |
− | + | LGRAY_G | |
− | + | LGRAY_B | |
− | + | BLUE_G | |
− | + | BLUE_B | |
− | + | BLACK_B | |
− | + | BLUE_R | |
− | + | BLACK_R | |
− | + | BLACK_G | |
− | + | USE_CLASSIC_ASCII | |
− | + | data/init/colors.txt | |
− | + | CYAN_G | |
− | + | CYAN_B | |
− | + | GREEN_B | |
− | + | CYAN_R | |
− | + | GREEN_R | |
− | + | GREEN_G | |
− | + | a secret identity | |
− | + | SYN_INGESTED | |
− | + | SYN_INHALED | |
− | + | SYN_CONTACT | |
− | + | SYN_INJECTED | |
− | + | GOOD_ONLY | |
− | + | EVIL_ONLY | |
− | + | SAVAGE_ALLOWED | |
− | + | GOOD_ALLOWED | |
− | + | EVIL_ALLOWED | |
− | + | NORMAL_ALLOWED | |
− | + | ANY_TERRAIN | |
− | + | IS_REGION | |
− | + | MUNDANE_RECORDING_POSSIBLE | |
− | + | MUNDANE_TEACHING_POSSIBLE | |
− | + | MUNDANE_RESEARCH_POSSIBLE | |
− | + | SUPERNATURAL_LEARNING_POSSIBLE | |
− | + | IS_SECRET | |
− | + | IS_SECRET_GOAL | |
− | + | IS_SPHERE | |
− | + | SAVAGE_ONLY | |
− | + | Unrecognized Interaction Token: | |
− | + | Unrecognized Interaction Effect Type: | |
− | + | MATERIAL_EMISSION | |
− | + | CONTACT | |
− | + | CHANGE_WEATHER | |
− | + | ADD_SYNDROME | |
− | + | CHANGE_ITEM_QUALITY | |
− | + | IS_USAGE_HINT | |
− | + | IS_NAME | |
− | + | IS_FREQUENCY | |
− | + | IS_TRIGGER_STRING | |
− | + | IS_TRIGGER_STRING_THIRD | |
− | + | IS_TRIGGER_STRING_SECOND | |
− | + | IS_HIST_STRING_2 | |
− | + | IS_HIST_STRING_1 | |
− | + | LOCATION | |
− | + | I_TARGET | |
− | + | Unrecognized Interaction Source Type: | |
− | + | EXPERIMENT | |
− | + | CREATURE_ACTION | |
− | + | INGESTION | |
− | + | DISTURBANCE | |
− | + | SECRET | |
− | + | CREATE_ITEM | |
− | + | SUMMON_UNIT | |
− | + | PROPEL_UNIT | |
− | + | RESURRECT | |
− | + | RAISE_GHOST | |
− | + | ANIMATE | |
− | + | I_EFFECT | |
− | + | Unrecognized Interaction Target Type: | |
− | + | SELECT_INTERACTION | |
− | + | CUT_INTERACTION | |
#NAAM? | #NAAM? | ||
− | + | SYN_NO_HOSPITAL | |
− | + | UNDERGROUND_SPECIAL | |
− | + | REGION | |
− | + | I_SOURCE | |
− | + | EXPERIMENT_ONLY | |
− | + | [INTERACTION: | |
− | + | [OBJECT:INTERACTION] | |
− | + | interaction_layer | |
− | + | *** Error(s) finalizing the interaction | |
− | + | BIOME_POOL_TEMPERATE_BRACKISHWATER | |
− | + | BIOME_POOL_TEMPERATE_FRESHWATER | |
− | + | BIOME_SUBTERRANEAN_LAVA | |
− | + | BIOME_SUBTERRANEAN_CHASM | |
− | + | BIOME_SUBTERRANEAN_WATER | |
− | + | BIOME_OCEAN_ARCTIC | |
− | + | BIOME_OCEAN_TEMPERATE | |
− | + | BIOME_OCEAN_TROPICAL | |
− | + | BIOME_LAKE_TROPICAL_FRESHWATER | |
− | + | BIOME_LAKE_TEMPERATE_SALTWATER | |
− | + | BIOME_LAKE_TEMPERATE_BRACKISHWATER | |
− | + | BIOME_LAKE_TEMPERATE_FRESHWATER | |
− | + | BIOME_POOL_TROPICAL_SALTWATER | |
− | + | BIOME_POOL_TROPICAL_BRACKISHWATER | |
− | + | BIOME_POOL_TROPICAL_FRESHWATER | |
− | + | BIOME_POOL_TEMPERATE_SALTWATER | |
− | + | BIOME_GRASSLAND_TEMPERATE | |
− | + | BIOME_FOREST_TROPICAL_MOIST_BROADLEAF | |
− | + | BIOME_FOREST_TROPICAL_DRY_BROADLEAF | |
− | + | BIOME_FOREST_TROPICAL_CONIFER | |
− | + | BIOME_FOREST_TEMPERATE_BROADLEAF | |
− | + | BIOME_FOREST_TEMPERATE_CONIFER | |
− | + | BIOME_FOREST_TAIGA | |
− | + | BIOME_MARSH_TROPICAL_SALTWATER | |
− | + | BIOME_DESERT_SAND | |
− | + | BIOME_DESERT_ROCK | |
− | + | BIOME_DESERT_BADLAND | |
− | + | BIOME_SHRUBLAND_TROPICAL | |
− | + | BIOME_SAVANNA_TROPICAL | |
− | + | BIOME_GRASSLAND_TROPICAL | |
− | + | BIOME_SHRUBLAND_TEMPERATE | |
− | + | BIOME_SAVANNA_TEMPERATE | |
− | + | BIOME_TUNDRA | |
− | + | BIOME_GLACIER | |
− | + | BIOME_MOUNTAIN | |
− | + | EQUIPMENT | |
− | + | IE_PROPEL_FORCE | |
− | + | IE_ARENA_NAME | |
− | + | IE_LOCATION | |
− | + | IE_IMMEDIATE | |
− | + | BIOME_MARSH_TROPICAL_FRESHWATER | |
− | + | BIOME_SWAMP_MANGROVE | |
− | + | BIOME_SWAMP_TROPICAL_SALTWATER | |
− | + | BIOME_SWAMP_TROPICAL_FRESHWATER | |
− | + | BIOME_MARSH_TEMPERATE_SALTWATER | |
− | + | BIOME_MARSH_TEMPERATE_FRESHWATER | |
− | + | BIOME_SWAMP_TEMPERATE_SALTWATER | |
− | + | BIOME_SWAMP_TEMPERATE_FRESHWATER | |
− | + | CONTEXT_CREATURE_OR_LOCATION | |
− | + | CONTEXT_LOCATION | |
− | + | CONTEXT_BP | |
− | + | CONTEXT_ITEM | |
− | + | CONTEXT_CREATURE | |
− | + | CONTEXT_REGION | |
− | + | IT_LOCATION | |
− | + | Interaction Source IS_SECRET token not found | |
− | + | IE_INTERMITTENT | |
− | + | IE_TARGET | |
− | + | CONTEXT_MATERIAL | |
− | + | IT_MATERIAL | |
− | + | IT_MANUAL_INPUT | |
− | + | IT_LOCATION token not valid | |
− | + | RANDOM_NEARBY_LOCATION | |
− | + | HAS_ANY_FLY_RACE_GAIT | |
− | + | HAS_ANY_RACE_GAIT | |
− | + | HAS_ANY_GRASP | |
− | + | HAS_ANY_LOCAL_POPS_PRODUCE_HEROES | |
− | + | HAS_ANY_OUTSIDER_CONTROLLABLE | |
− | + | HAS_ANY_LOCAL_POPS_CONTROLLABLE | |
− | + | HAS_ANY_IMMOBILE | |
− | + | HAS_ANY_GRAZER | |
− | + | CURIOUS_BEAST_EATER | |
− | + | CAN_SWIM | |
− | + | CURIOUS_BEAST_GUZZLER | |
− | + | CURIOUS_BEAST_ITEM | |
− | + | CURIOUS_BEAST | |
− | + | CANNOT_BREATHE_AIR | |
− | + | CAN_BREATHE_WATER | |
− | + | HAS_ANY_SLOW_LEARNER | |
− | + | HAS_ANY_NIGHT_CREATURE | |
− | + | HAS_ANY_DEMON | |
− | + | HAS_ANY_FLIER | |
− | + | HAS_ANY_MISCHIEVIOUS | |
− | + | HAS_ANY_NOT_LIVING | |
− | + | HAS_ANY_UNIQUE_DEMON | |
− | + | HAS_ANY_TITAN | |
− | + | HAS_ANY_FEATURE_BEAST | |
− | + | HAS_ANY_HAS_BLOOD | |
− | + | HAS_ANY_SUPERNATURAL | |
− | + | ALL_CASTES_ALIVE | |
− | + | HAS_ANY_CARNIVORE | |
− | + | HAS_ANY_NIGHT_CREATURE_EXPERIMENTER | |
− | + | HAS_ANY_NIGHT_CREATURE_NIGHTMARE | |
− | + | HAS_ANY_NIGHT_CREATURE_BOGEYMAN | |
− | + | HAS_ANY_NIGHT_CREATURE_HUNTER | |
− | + | HAS_ANY_VERMIN_MICRO | |
− | + | HAS_ANY_POWER | |
− | + | HAS_ANY_SEMIMEGABEAST | |
− | + | HAS_ANY_MEGABEAST | |
− | + | HAS_ANY_NATURAL_ANIMAL | |
− | + | HAS_ANY_BENIGN | |
− | + | HAS_ANY_CURIOUS_BEAST | |
− | + | HAS_ANY_LARGE_PREDATOR | |
− | + | HAS_ANY_INTELLIGENT_SPEAKS | |
− | + | HAS_ANY_UTTERANCES | |
− | + | HAS_ANY_COMMON_DOMESTIC | |
− | + | HAS_ANY_CAN_SWIM | |
− | + | HAS_ANY_NOT_FLIER | |
− | + | HAS_ANY_CANNOT_BREATHE_AIR | |
− | + | HAS_ANY_CANNOT_BREATHE_WATER | |
− | + | HAS_ANY_NOT_FIREIMMUNE | |
− | + | BIOME_RIVER_TROPICAL_SALTWATER | |
− | + | BIOME_RIVER_TROPICAL_BRACKISHWATER | |
− | + | BIOME_RIVER_TROPICAL_FRESHWATER | |
− | + | BIOME_RIVER_TEMPERATE_SALTWATER | |
− | + | BIOME_RIVER_TEMPERATE_BRACKISHWATER | |
− | + | BIOME_RIVER_TEMPERATE_FRESHWATER | |
− | + | BIOME_LAKE_TROPICAL_SALTWATER | |
− | + | BIOME_LAKE_TROPICAL_BRACKISHWATER | |
− | + | OCCURS_AS_ENTITY_RACE | |
− | + | HAS_ANY_VERMIN_HATEABLE | |
− | + | HAS_ANY_INTELLIGENT_LEARNS | |
− | + | SMALL_RACE | |
− | + | HAS_FEMALE | |
− | + | HAS_MALE | |
− | + | MATES_TO_BREED | |
− | + | TWO_GENDERS | |
− | + | IT_IMMUNE_CLASS | |
− | + | IT_IMMUNE_CREATURE | |
− | + | IT_AFFECTED_CLASS | |
− | + | IT_AFFECTED_CREATURE | |
− | + | Target Token not found | |
− | + | IE_REMOVE_WEATHER | |
− | + | IE_ADD_WEATHER | |
− | + | FOG_THICK | |
− | + | IT_FORBIDDEN | |
− | + | Unrecognized IT_REQUIRES token: | |
− | + | FIT_FOR_RESURRECTION | |
− | + | FIT_FOR_ANIMATION | |
− | + | STERILE | |
− | + | NO_AGING | |
− | + | MORTAL | |
− | + | IT_REQUIRES | |
− | + | CUMULUS_MED | |
− | + | FRONT_OCCLUDED | |
− | + | FRONT_COLD | |
− | + | FRONT_WARM | |
− | + | IE_SYNDROME_TAG | |
− | + | IE_GRIME_LEVEL | |
− | + | IE_SET_QUALITY | |
− | + | IE_CHANGE_QUALITY | |
− | + | FOG_NORMAL | |
− | + | FOG_MIST | |
− | + | STRATUS_NIMBUS | |
− | + | STRATUS_PROPER | |
− | + | STRATUS_ALTO | |
− | + | CIRRUS | |
− | + | CUMULUS_NIMBUS | |
− | + | CUMULUS_MULTI | |
− | + | IE_CREATURE_CASTE_FLAG | |
− | + | IE_FORBIDDEN_CREATURE_FLAG | |
− | + | IE_CREATURE_FLAG | |
− | + | HAS_RACE_GAIT | |
− | + | HAS_FLY_RACE_GAIT | |
− | + | HAS_GRASP | |
− | + | VERMIN_GOBBLER | |
− | + | HAS_SOUND_PEACEFUL_INTERMITTENT | |
− | + | ARTIFACT | |
− | + | IE_ITEM_QUALITY | |
− | + | IE_ITEM | |
− | + | IE_MAKE_PET_IF_POSSIBLE | |
− | + | IE_TIME_RANGE | |
− | + | IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | IE_FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAS_BABYSTATE | |
− | + | HAS_PUS | |
− | + | HAS_BLOOD | |
− | + | AQUATIC_UNDERSWIM | |
− | + | INTELLIGENT_LEARNS | |
− | + | INTELLIGENT_SPEAKS | |
− | + | HAS_ROTTABLE | |
− | + | HAS_SECRETION | |
− | + | HAS_SOUND_ALERT | |
− | + | HAS_GLOW_COLOR | |
− | + | HAS_GLOW_TILE | |
− | + | HAS_COLOR | |
− | + | HAS_TILE | |
− | + | CAN_SWIM_INNATE | |
− | + | HAS_SOLDIER_TILE | |
− | + | HAS_CHILDSTATE | |
− | + | Unrecognized Creature/Caste Token in Summon Unit Effect: | |
− | + | Unrecognized corpse target immune creature token: | |
− | + | Unrecognized corpse target immune caste token: | |
− | + | Unrecognized corpse target affected creature token: | |
− | + | Unrecognized corpse target affected caste token: | |
− | + | IT_CANNOT_HAVE_SYNDROME_CLASS | |
− | + | IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | |
− | + | Unrecognized IT_FORBIDDEN token: | |
− | + | The rollers are made from | |
− | + | The handle is made from | |
− | is made from | + | is made from |
− | are made from | + | are made from |
− | + | encircled with bands of | |
by an unknown artist | by an unknown artist | ||
− | + | masterfully worked | |
− | + | exceptionally worked | |
− | + | a series of | |
− | + | On the faces of the object are | |
− | + | It is made from | |
− | + | menaces with spikes of | |
− | + | is adorned with hanging rings of | |
− | + | This object | |
− | + | The chain is | |
− | + | The rope is | |
− | + | decorated with | |
− | + | studded with | |
− | + | encrusted with | |
− | + | It is | |
− | + | cooked | |
− | + | minced | |
− | + | masterfully | |
− | + | exceptionally | |
− | + | finely-crafted | |
− | + | well-crafted | |
− | + | masterfully prepared | |
− | + | exceptionally prepared | |
− | + | superior quality | |
− | + | finely-prepared | |
− | + | well-prepared | |
− | + | glazed with | |
masterful | masterful | ||
exceptional | exceptional | ||
Line 18,404: | Line 18,404: | ||
finely-prepared | finely-prepared | ||
well-prepared | well-prepared | ||
− | + | superiorly | |
− | + | finely | |
− | + | The ingredients are | |
− | + | It is sized for | |
− | + | ship is of the highest quality. | |
created by an unknown artisan | created by an unknown artisan | ||
− | + | This is a bundle of | |
bundles of | bundles of | ||
− | + | This is a stack of | |
− | + | This is | |
(copy) | (copy) | ||
− | + | Bar/Block | |
Barrel | Barrel | ||
− | + | Pressed Material | |
− | + | Rendered Fat | |
− | + | NULL inventory item on load: id # | |
− | woven by | + | woven by |
− | + | exceptional | |
− | + | shared | |
− | + | Finished Goods | |
− | + | mangled | |
− | + | icicle | |
− | + | null item load -- type: | |
− | + | Prepared Food | |
− | + | You've lost possession of the | |
− | is torn from your | + | is torn from your |
− | + | You maintain possession of the | |
− | remains stuck in your | + | remains stuck in your |
− | + | Cheese | |
− | + | mutilated | |
− | + | partial remains | |
− | + | partial | |
− | + | This object is heavily worn. | |
− | + | This object is in tatters. | |
− | + | This object is threadbare. | |
− | + | This object is showing some wear. | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | The slab reads " | |
− | + | colored | |
− | + | You gain possession of the | |
− | maintains possession of the | + | maintains possession of the |
− | remains stuck in | + | remains stuck in |
− | gains possession of the | + | gains possession of the |
− | + | spattered | |
− | + | coated | |
− | + | This object is mangled. | |
− | + | numbers | |
− | + | , ranging from | |
symbols | symbols | ||
which you cannot read | which you cannot read | ||
Line 18,457: | Line 18,457: | ||
images | images | ||
images and symbols | images and symbols | ||
− | + | superbly | |
− | + | The thread is | |
− | + | There is writing in the book, but you cannot read. | |
− | + | You have not read this book. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | There is writing on this item which you have not read. | |
− | + | The upward face is | |
− | + | Collapsed | |
− | + | Vanished | |
− | + | Killed by a flying object | |
− | + | Killed by a vehicle | |
− | + | Killed by a trap | |
− | + | Murdered | |
− | + | Drained of blood | |
− | + | Scuttled | |
− | + | Leapt from a great height | |
− | + | Scared to death | |
− | + | Impaled on spikes | |
− | + | Died after colliding with an obstacle | |
− | + | Put to rest | |
− | + | Executed | |
− | + | Hacked to pieces | |
− | + | Suffocated | |
− | + | Succumbed to infection | |
− | + | Bled to death | |
− | + | Shot and killed | |
− | + | Killed by falling rocks | |
− | + | Crushed under a collapsing ceiling | |
− | + | Slaughtered | |
− | + | Struck down | |
− | + | Fed to beasts | |
− | + | Burned alive | |
− | + | Left out in the air | |
− | + | Buried alive | |
− | + | Crucified | |
− | + | Beheaded | |
− | + | Drowned | |
− | + | Died of thirst | |
− | + | Starved to death | |
− | + | Died in the dark | |
− | + | Died peacefully | |
− | + | Fell into a deep chasm | |
− | + | Died in a cage | |
− | + | Froze to death | |
− | + | Crushed by a drawbridge | |
− | + | Burned up in a magma mist | |
− | + | Scalded to death | |
− | + | Burned to death | |
− | + | Burned to death by a | |
− | + | Burned to death by | |
− | + | Burned up in | |
− | + | Burned up in magma | |
− | in the year | + | in the year |
− | + | Went missing | |
− | / Born | + | / Born |
− | + | In memory of | |
− | + | Slayer | |
− | + | NULL inventory pointer on load | |
− | + | Encased in ice | |
− | + | Encased in cooling magma | |
− | + | Encased in cooling lava | |
− | + | Died in the heat | |
− | + | Solidified | |
− | + | Condensed | |
− | + | Melted | |
− | + | Boiled | |
− | + | has a touch of humor | |
− | + | is quite humorous | |
− | + | is a comedy treasure trove | |
− | + | is forceful | |
− | + | is full of force | |
− | + | drives forward relentlessly | |
− | + | is somewhat showy | |
− | + | is quite florid | |
− | + | is very childish | |
− | + | is absolutely puerile | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | tries and fails to be funny at times | |
− | + | has poorly-executed humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | breaks sharply between topics with regularity | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | is reasonably serious | |
− | + | has a very serious tone | |
− | + | is completely serious | |
− | + | is a bit stiff | |
− | + | is very rigid | |
− | + | is thoroughly mechanical | |
− | + | is excessively ornate | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is throughout ornate and refined | |
− | + | uses only artful words and phrases selected with care | |
− | + | occasionally changes topic abruptly | |
− | + | skips around a lot | |
− | + | is utterly disjointed | |
− | + | has some particularly crisp changes in topic | |
− | + | bubbles over with cheerfulness | |
− | + | gets off track from time to time | |
− | + | meanders somewhat | |
− | + | hopelessly meanders | |
− | + | takes frequent interesting tangents | |
− | + | moves quickly from subject to subject | |
− | + | rapidly shifts between topics | |
happy | happy | ||
− | + | is organized | |
− | + | is clearly organized | |
− | + | is thoroughly organized | |
− | + | has a touch of melancholy | |
− | + | is depressing | |
− | + | overflows with sadness | |
− | + | is fairly cheerful | |
− | + | is quite cheerful | |
− | + | mother and wife | |
− | + | father and husband | |
− | + | Devoted | |
− | + | Loving | |
− | + | Hunter of | |
− | + | Slayer of | |
− | + | Slayer of | |
− | made | + | made |
− | + | The color | |
− | + | Friend of | |
− | + | Admirer of | |
− | + | Lover of | |
− | + | At one with | |
− | + | United with | |
− | + | parent and spouse | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is inspired | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | For lyrics, the composer has selected | |
− | + | The overall text emphasizes | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The work has no particular subject. | |
− | + | It concerns | |
− | + | It concerns the lineage of | |
− | had unfolded differently? | + | had unfolded differently?" |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a good source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, the splendid source of information | |
− | + | Overall, the information is compiled masterfully | |
− | and it | + | and it |
− | yet it | + | yet it |
− | + | The writing | |
− | + | is refreshingly witty | |
− | + | is a reservoir of amusingly clever quips | |
− | + | contains the occasional biting remark | |
− | + | is quite mocking in tone | |
− | + | is a pit of bitter scorn | |
− | + | is fairly crisp | |
− | + | is very concise | |
− | + | is a monument to concision | |
− | + | It asks the question, "What if | |
− | + | descends to a rant in places | |
− | + | is a rant more or less | |
− | + | is a completely unhinged rant | |
− | + | tumbles out almost as a rant at times | |
− | + | careens forward as a rant | |
− | + | is an awe-inspiring wild rant | |
− | + | has its moments of cleverness | |
− | + | could only have been produced by a merciful spirit | |
− | + | is somewhat self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is stunningly self-indulgent | |
− | + | contains some asides related to the author's preferences | |
− | + | artfully indulges the author's fancies | |
− | + | indulges the author's every whim | |
− | + | is a bit immature | |
− | + | has a hint of viciousness to it | |
− | + | is quite cruel | |
− | + | is as vicious as can be | |
− | + | gives a feeling of compassion here and there | |
− | + | is very compassionate | |
− | + | is clear evidence of a compassionate being | |
− | + | shows a hint of tenderness | |
− | + | is quite touching | |
− | + | untitled | |
− | page | + | page |
− | + | nothing. | |
− | + | The written portion consists of | |
− | entitled | + | entitled |
− | + | an untitled | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is passable | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | covers | + | covers |
chapter | chapter | ||
− | chapters. | + | chapters. |
− | + | The work has | |
− | + | The work has a single chapter. | |
− | + | Overall, the prose is amateurish at best | |
− | + | CUT_ITEM | |
− | + | SELECT_ITEM | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
#NAAM? | #NAAM? | ||
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | : Did not find token following TOOL_USE | |
− | + | CONTAINER_CAPACITY | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | STONE_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | : Did not find token following VALUE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | HARD_MAT | |
− | + | WOOD_MAT | |
− | + | METAL_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | MATERIAL_SIZE | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | ADJECTIVE | |
− | + | WEIGHT | |
− | + | SHOOT_FORCE | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | did not find tool with index | |
− | for instrument piece | + | for instrument piece |
− | + | item_layer | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | GIZZARD_STONE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | COVERAGE | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | ARMORLEVEL | |
− | + | UBSTEP | |
− | + | LBSTEP | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | BARRED | |
− | + | SCALED | |
− | + | SHAPED | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | Pen/pasture small animal | |
− | + | Drain aquarium | |
− | + | Fill aquarium | |
− | + | Fill pond | |
− | + | Give water | |
− | + | Give food | |
− | + | Manage work orders | |
− | + | Update stockpile records | |
− | + | Suture | |
− | + | Set bone | |
− | + | Place in traction | |
− | + | Put item on display | |
− | + | Cage small animal | |
− | + | Pit/pond | |
− | + | Pit/pond small animal | |
− | + | Pen/pasture | |
− | + | Recover wounded | |
− | + | Diagnose patient | |
− | + | Immobilize break | |
− | + | Apply cast | |
− | + | Bring crutch | |
− | + | Dress wound | |
− | + | Clean patient | |
− | + | a large animal | |
− | + | Unchain pet | |
− | + | Interrogate | |
− | + | Release | |
− | + | Release pet | |
− | + | Release small creature | |
− | + | Handle small creature | |
− | + | Recover pet | |
− | + | Make potash from ash | |
− | + | Prepare easy meal | |
− | + | Prepare fine meal | |
− | + | Prepare lavish meal | |
− | + | Extract from plants | |
− | + | Extract from raw fish | |
− | + | Extract from land animal | |
− | + | Handle | |
− | + | Shear | |
− | + | Spin thread | |
− | + | Make cheese | |
− | + | Process plants (vial) | |
− | + | Process plants (barrel) | |
− | + | Make lye | |
− | + | Make potash from lye | |
− | + | Construct building | |
− | + | Destroy building | |
− | + | Butcher an animal | |
− | + | Catch live fish | |
− | + | Catch live land animal | |
− | + | Prepare a raw fish | |
− | + | Mill plants | |
− | + | Process plants | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
sarcophagus | sarcophagus | ||
coffin | coffin | ||
chair | chair | ||
throne | throne | ||
− | + | Forge | |
− | + | Make totem | |
terrarium | terrarium | ||
weapon rack | weapon rack | ||
Line 18,853: | Line 18,853: | ||
grate | grate | ||
table | table | ||
− | + | Make traction bench | |
splint | splint | ||
crutch | crutch | ||
cabinet | cabinet | ||
− | + | polished stones | |
− | + | Collect sand | |
− | + | Collect clay | |
− | + | Install colony in hive | |
− | + | Collect hive products | |
blocks | blocks | ||
− | + | Make raw | |
Portal | Portal | ||
− | + | Engrave memorial slab | |
− | + | Decorate with | |
− | + | Stud with | |
− | + | Encrust | |
− | + | finished goods | |
− | + | furniture | |
− | + | cut glass | |
coins | coins | ||
− | + | Cut gems | |
− | + | Cut raw glass into gems | |
− | + | Polish | |
− | + | Polish stones | |
(engrave memorial) | (engrave memorial) | ||
figurine | figurine | ||
Line 18,884: | Line 18,884: | ||
earring | earring | ||
bracelet | bracelet | ||
− | + | Make large | |
− | + | Trade at depot | |
− | + | Chain | |
− | + | Put in chains | |
− | + | Slaughter | |
− | + | Unchain | |
− | + | Tame a small animal | |
− | + | Link a building to trigger | |
− | + | Carve fortification | |
− | + | Smooth wall | |
− | + | Smooth floor | |
− | + | Detail wall | |
− | + | Detail floor | |
− | + | Carve track | |
− | + | Remove stairs/ramps | |
− | + | Weave thread into silk | |
− | + | Weave yarn into cloth | |
− | + | Weave thread into cloth | |
(dyed only) | (dyed only) | ||
− | + | Harvest plants | |
− | + | Plant seeds | |
− | + | Fertilize field | |
− | + | Pull the lever | |
− | + | Melt a metal object | |
− | + | Extract metal strands | |
− | + | Dye thread | |
− | + | Dye cloth | |
image | image | ||
− | + | Collect webs | |
− | + | Weave metal cloth | |
− | + | hunting animal | |
for war | for war | ||
− | + | war animal | |
− | + | Make charcoal | |
− | + | Make ash | |
− | + | Reaction | |
− | + | Smelt | |
anvil | anvil | ||
statue | statue | ||
quern | quern | ||
millstone | millstone | ||
− | + | Train | |
to hunt | to hunt | ||
quiver | quiver | ||
− | + | Bait trap with | |
ballista arrow head | ballista arrow head | ||
− | + | Assemble | |
catapult parts | catapult parts | ||
mechanisms | mechanisms | ||
Line 18,944: | Line 18,944: | ||
flask | flask | ||
goblet | goblet | ||
− | + | Fire catapult | |
− | + | Fire ballista | |
− | + | Operate pump | |
− | + | Load cage trap | |
− | + | Load stone trap | |
− | + | Load weapon trap | |
− | + | Store armor | |
− | + | Store item in location | |
− | + | Pickup equipment | |
− | + | Dump item | |
− | + | Strange mood | |
− | + | Clean trap | |
− | + | Load catapult | |
− | + | Load ballista | |
− | + | Store owned item | |
− | + | Place item in tomb | |
− | + | Store item in stockpile | |
− | + | Store item in bag | |
− | + | Store item in barrel | |
− | + | Store item in bin | |
− | + | Store item in vehicle | |
− | + | Store weapon | |
− | + | Execute criminal | |
− | + | Hunt for small creature | |
− | + | Collect taxes | |
− | + | Guard tax collector | |
− | + | Return kill | |
− | + | Go shopping | |
− | + | Seek artifact | |
− | + | Seek infant | |
− | + | No job | |
− | + | No activity | |
− | + | Report crime | |
− | + | Starting fist fight | |
− | + | Beat criminal | |
− | + | Place track vehicle | |
− | + | Push track vehicle | |
− | + | Bring item to shop | |
− | + | Bring item to depot | |
− | + | Get provisions | |
− | + | Clean self | |
− | + | Fill waterskin | |
− | + | Kidnap | |
− | + | Remove construction | |
− | + | Carve upward staircase | |
− | + | Carve downward staircase | |
− | + | Carve up/down staircase | |
− | + | Carve ramp | |
− | + | Dig channel | |
− | + | Fell tree | |
− | + | Gather plants | |
− | + | KEYBOARD_CURSOR_RIGHT_FAST | |
− | + | KEYBOARD_CURSOR_UPLEFT_FAST | |
− | + | KEYBOARD_CURSOR_UPRIGHT_FAST | |
− | + | KEYBOARD_CURSOR_DOWNLEFT_FAST | |
− | + | KEYBOARD_CURSOR_DOWNRIGHT_FAST | |
− | + | KEYBOARD_CURSOR_UP_Z | |
− | + | KEYBOARD_CURSOR_DOWN_Z | |
− | + | KEYBOARD_CURSOR_UP_Z_AUX | |
− | + | KEYBOARD_CURSOR_RIGHT | |
− | + | KEYBOARD_CURSOR_UPLEFT | |
− | + | KEYBOARD_CURSOR_UPRIGHT | |
− | + | KEYBOARD_CURSOR_DOWNLEFT | |
− | + | KEYBOARD_CURSOR_DOWNRIGHT | |
− | + | KEYBOARD_CURSOR_UP_FAST | |
− | + | KEYBOARD_CURSOR_DOWN_FAST | |
− | + | KEYBOARD_CURSOR_LEFT_FAST | |
− | + | CURSOR_DOWN_Z | |
− | + | CURSOR_UP_Z_AUX | |
− | + | CURSOR_DOWN_Z_AUX | |
− | + | CURSOR_UP_Z_FAST | |
− | + | CURSOR_DOWN_Z_FAST | |
− | + | KEYBOARD_CURSOR_UP | |
− | + | KEYBOARD_CURSOR_DOWN | |
− | + | KEYBOARD_CURSOR_LEFT | |
− | + | CURSOR_DOWN_FAST | |
− | + | CURSOR_LEFT_FAST | |
− | + | CURSOR_RIGHT_FAST | |
− | + | CURSOR_UPLEFT_FAST | |
− | + | CURSOR_UPRIGHT_FAST | |
− | + | CURSOR_DOWNLEFT_FAST | |
− | + | CURSOR_DOWNRIGHT_FAST | |
− | + | CURSOR_UP_Z | |
− | + | CURSOR_DOWN | |
− | + | CURSOR_LEFT | |
− | + | CURSOR_RIGHT | |
− | + | CURSOR_UPLEFT | |
− | + | CURSOR_UPRIGHT | |
− | + | CURSOR_DOWNLEFT | |
− | + | CURSOR_DOWNRIGHT | |
− | + | CURSOR_UP_FAST | |
− | + | STANDARDSCROLL_DOWN | |
− | + | STANDARDSCROLL_PAGEUP | |
− | + | STANDARDSCROLL_PAGEDOWN | |
− | + | CONTEXT_SCROLL_UP | |
− | + | CONTEXT_SCROLL_DOWN | |
− | + | CONTEXT_SCROLL_PAGEUP | |
− | + | CONTEXT_SCROLL_PAGEDOWN | |
− | + | CURSOR_UP | |
− | + | SELECT | |
− | + | LEAVESCREEN | |
− | + | CLOSE_MEGA_ANNOUNCEMENT | |
− | + | TOGGLE_FULLSCREEN | |
− | + | OPTIONS | |
− | + | STANDARDSCROLL_UP | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | |
− | + | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | |
− | + | HOTKEY_BUILDING_TRAP_STONE | |
− | + | HOTKEY_BUILDING_TRAP_WEAPON | |
− | + | HOTKEY_BUILDING_TRAP_LEVER | |
− | + | HOTKEY_BUILDING_TRAP_TRIGGER | |
− | + | HOTKEY_BUILDING_TRAP_CAGE | |
− | + | HOTKEY_BUILDING_TRAP_SPIKE | |
− | + | HOTKEY_BUILDING_FARMING | |
− | + | HOTKEY_BUILDING_MACHINE_SCREW_PUMP | |
− | + | HOTKEY_BUILDING_MACHINE_WATER_WHEEL | |
− | + | HOTKEY_BUILDING_MACHINE_WINDMILL | |
− | + | HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | |
− | + | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | |
− | + | HOTKEY_BUILDING_MACHINE_ROLLERS | |
− | + | HOTKEY_BUILDING_INSTRUMENT | |
− | + | HOTKEY_BUILDING_SUPPORT | |
− | + | HOTKEY_BUILDING_ARCHERYTARGET | |
− | + | HOTKEY_BUILDING_FURNITURE | |
− | + | HOTKEY_BUILDING_PORTALS | |
− | + | HOTKEY_BUILDING_CAGES_CHAINS | |
− | + | HOTKEY_BUILDING_MILITARY | |
− | + | HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER | |
− | + | HOTKEY_BUILDING_WINDOW_GLASS | |
− | + | HOTKEY_BUILDING_WINDOW_GEM | |
− | + | HOTKEY_BUILDING_ANIMALTRAP | |
− | + | HOTKEY_BUILDING_CHAIN | |
− | + | HOTKEY_BUILDING_CAGE | |
− | + | HOTKEY_BUILDING_TRADEDEPOT | |
− | + | HOTKEY_BUILDING_TRAP | |
− | + | HOTKEY_BUILDING_MACHINE | |
− | + | HOTKEY_BUILDING_STATUE | |
− | + | HOTKEY_BUILDING_TABLE | |
− | + | HOTKEY_BUILDING_ROAD_DIRT | |
− | + | HOTKEY_BUILDING_ROAD_PAVED | |
− | + | HOTKEY_BUILDING_BRIDGE | |
− | + | HOTKEY_BUILDING_WELL | |
− | + | HOTKEY_BUILDING_WORKSHOP | |
− | + | HOTKEY_BUILDING_FURNACE | |
− | + | HOTKEY_BUILDING_GRATE_FLOOR | |
− | + | HOTKEY_BUILDING_BARS_VERTICAL | |
− | + | HOTKEY_BUILDING_BARS_FLOOR | |
− | + | HOTKEY_BUILDING_CABINET | |
− | + | HOTKEY_BUILDING_BOX | |
− | + | HOTKEY_BUILDING_KENNEL | |
− | + | HOTKEY_BUILDING_FARMPLOT | |
− | + | HOTKEY_BUILDING_WEAPONRACK | |
− | + | HOTKEY_BUILDING_DISPLAY_FURNITURE | |
− | + | HOTKEY_BUILDING_OFFERING_PLACE | |
− | + | HOTKEY_BUILDING_CHAIR | |
− | + | HOTKEY_BUILDING_COFFIN | |
− | + | HOTKEY_BUILDING_DOOR | |
− | + | HOTKEY_BUILDING_FLOODGATE | |
− | + | HOTKEY_BUILDING_HATCH | |
− | + | HOTKEY_BUILDING_GRATE_WALL | |
− | + | KEYBOARD_CURSOR_DOWN_Z_AUX | |
− | + | HOTKEY_BUILDING_ARMORSTAND | |
− | + | HOTKEY_BUILDING_BED | |
− | + | HOTKEY_BUILDING_TRACTION_BENCH | |
− | + | HOTKEY_BUILDING_SLAB | |
− | + | HOTKEY_BUILDING_NEST_BOX | |
− | + | HOTKEY_BUILDING_BOOKCASE | |
− | + | HOTKEY_BUILDING_HIVE | |
− | + | D_TOGGLE_RAMP_INDICATORS | |
− | + | D_TOGGLE_FLUID_NUMBERS | |
− | + | D_DESIGNATE_DIG | |
− | + | D_DESIGNATE_CHOP | |
− | + | D_DESIGNATE_GATHER | |
− | + | D_DESIGNATE_SMOOTH | |
− | + | D_DESIGNATE_ITEMS | |
− | + | D_DESIGNATE_TRAFFIC | |
− | + | D_HOTKEY9 | |
− | + | D_HOTKEY10 | |
− | + | D_HOTKEY11 | |
− | + | D_HOTKEY12 | |
− | + | D_HOTKEY13 | |
− | + | D_HOTKEY14 | |
− | + | D_HOTKEY15 | |
− | + | D_HOTKEY16 | |
− | + | D_HOTKEY1 | |
− | + | D_HOTKEY2 | |
− | + | D_HOTKEY3 | |
− | + | D_HOTKEY4 | |
− | + | D_HOTKEY5 | |
− | + | D_HOTKEY6 | |
− | + | D_HOTKEY7 | |
− | + | D_HOTKEY8 | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS | |
− | + | HOTKEY_BUILDING_FURNACE_KILN | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_GLASS_LAVA | |
− | + | HOTKEY_BUILDING_FURNACE_KILN_LAVA | |
− | + | D_ONESTEP | |
− | + | D_PAUSE | |
− | + | D_HOT_KEYS | |
− | + | HOTKEY_BUILDING_WORKSHOP_MECHANIC | |
− | + | HOTKEY_BUILDING_WORKSHOP_STILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_FARMER | |
− | + | HOTKEY_BUILDING_WORKSHOP_KITCHEN | |
− | + | HOTKEY_BUILDING_WORKSHOP_FISHERY | |
− | + | HOTKEY_BUILDING_WORKSHOP_ASHERY | |
− | + | HOTKEY_BUILDING_FURNACE_WOOD | |
− | + | HOTKEY_BUILDING_FURNACE_SMELTER | |
− | + | HOTKEY_BUILDING_WORKSHOP_LAVAMILL | |
− | + | HOTKEY_BUILDING_WORKSHOP_JEWELER | |
− | + | HOTKEY_BUILDING_WORKSHOP_MASON | |
− | + | HOTKEY_BUILDING_WORKSHOP_BUTCHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_TANNER | |
− | + | HOTKEY_BUILDING_WORKSHOP_DYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN | |
− | + | HOTKEY_BUILDING_WORKSHOP_SIEGE | |
− | + | HOTKEY_BUILDING_WORKSHOP_LEATHER | |
− | + | HOTKEY_BUILDING_WORKSHOP_QUERN | |
− | + | HOTKEY_BUILDING_WORKSHOP_MILLSTONE | |
− | + | HOTKEY_BUILDING_WORKSHOP_LOOM | |
− | + | HOTKEY_BUILDING_WORKSHOP_CLOTHES | |
− | + | HOTKEY_BUILDING_WORKSHOP_BOWYER | |
− | + | HOTKEY_BUILDING_WORKSHOP_CARPENTER | |
− | + | HOTKEY_BUILDING_WORKSHOP_METALSMITH | |
− | + | HOTKEY_BUILDING_CONSTRUCTION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_WALL | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_FLOOR | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_RAMP | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | |
− | + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | |
− | + | DESIGNATE_PLANTS | |
− | + | DESIGNATE_SMOOTH | |
− | + | DESIGNATE_ENGRAVE | |
− | + | DESIGNATE_TRACK | |
− | + | DESIGNATE_FORTIFY | |
− | + | DESIGNATE_CLAIM | |
− | + | DESIGNATE_UNCLAIM | |
− | + | DESIGNATE_MELT | |
− | + | DESIGNATE_MINE_MODE_ORE_GEM | |
− | + | DESIGNATE_MINE_MODE_GEM | |
− | + | DESIGNATE_PRIORITY_UP | |
− | + | DESIGNATE_PRIORITY_DOWN | |
− | + | DESIGNATE_TOGGLE_MARKER | |
− | + | DESIGNATE_MARKER_TO_STANDARD | |
− | + | DESIGNATE_STANDARD_TO_MARKER | |
− | + | DESIGNATE_CHOP | |
− | + | DESIGNATE_RAMP | |
− | + | DESIGNATE_CHANNEL | |
− | + | DESIGNATE_DIG_REMOVE_STAIRS_RAMPS | |
− | + | DESIGNATE_RECTANGLE | |
− | + | DESIGNATE_FREE_DRAW | |
− | + | DESIGNATE_TOGGLE_ADVANCED_OPTIONS | |
− | + | DESIGNATE_MINE_MODE_ALL | |
− | + | DESIGNATE_MINE_MODE_AUTO | |
− | + | ZOOM_OUT | |
− | + | MACRO_BREAK | |
− | + | RECORD_MACRO | |
− | + | PLAY_MACRO | |
− | + | SAVE_MACRO | |
− | + | LOAD_MACRO | |
− | + | DESIGNATE_DIG | |
− | + | DESIGNATE_STAIR_UPDOWN | |
− | + | ARENA_FLUIDS_REMOVE | |
− | + | ARENA_CREATE_TREE | |
− | + | ARENA_WEATHER | |
− | + | ARENA_CONFLICT_STATE_1 | |
− | + | ARENA_CONFLICT_STATE_2 | |
− | + | ARENA_MORALE | |
− | + | KEYBINDING_COMPLETE | |
− | + | ZOOM_IN | |
− | + | D_STOCKS | |
− | + | ARENA_CREATE_CREATURE | |
− | + | ARENA_CREATURE_RESET | |
− | + | ARENA_FLUIDS | |
− | + | ARENA_FLUIDS_WATER | |
− | + | ARENA_FLUIDS_MAGMA | |
− | + | ARENA_FLUIDS_SNOW | |
− | + | ARENA_FLUIDS_MUD | |
− | + | D_LOCATIONS | |
− | + | D_LABOR | |
− | + | D_ORDERS | |
− | + | D_NOBLES | |
− | + | D_ARTLIST | |
− | + | D_SQUADS | |
− | + | D_WORLD | |
− | + | D_JUSTICE | |
− | + | D_DESIGNATE_ERASE | |
− | + | D_BUILDING | |
− | + | D_STOCKPILES | |
− | + | D_CIVZONE | |
− | + | D_BURROWS | |
− | + | D_HAULING | |
− | + | D_UNITLIST | |
− | + | D_JOBLIST | |
− | + | STRING_A047 | |
− | + | STRING_A048 | |
− | + | STRING_A049 | |
− | + | STRING_A050 | |
− | + | STRING_A051 | |
− | + | STRING_A052 | |
− | + | STRING_A053 | |
− | + | STRING_A054 | |
− | + | STRING_A039 | |
− | + | STRING_A040 | |
− | + | STRING_A041 | |
− | + | STRING_A042 | |
− | + | STRING_A043 | |
− | + | STRING_A044 | |
− | + | STRING_A045 | |
− | + | STRING_A046 | |
− | + | STRING_A031 | |
− | + | STRING_A032 | |
− | + | STRING_A033 | |
− | + | STRING_A034 | |
− | + | STRING_A035 | |
− | + | STRING_A036 | |
− | + | STRING_A037 | |
− | + | STRING_A038 | |
− | + | STRING_A023 | |
− | + | STRING_A024 | |
− | + | STRING_A025 | |
− | + | STRING_A026 | |
− | + | STRING_A027 | |
− | + | STRING_A028 | |
− | + | STRING_A029 | |
− | + | STRING_A030 | |
− | + | STRING_A015 | |
− | + | STRING_A016 | |
− | + | STRING_A017 | |
− | + | STRING_A018 | |
− | + | STRING_A019 | |
− | + | STRING_A020 | |
− | + | STRING_A021 | |
− | + | STRING_A022 | |
− | + | STRING_A007 | |
− | + | STRING_A008 | |
− | + | STRING_A009 | |
− | + | STRING_A010 | |
− | + | STRING_A011 | |
− | + | STRING_A012 | |
− | + | STRING_A013 | |
− | + | STRING_A014 | |
− | + | DESIGNATE_TRAFFIC_RESTRICTED | |
− | + | STRING_A000 | |
− | + | STRING_A001 | |
− | + | STRING_A002 | |
− | + | STRING_A003 | |
− | + | STRING_A004 | |
− | + | STRING_A005 | |
− | + | STRING_A006 | |
− | + | DESIGNATE_NO_MELT | |
− | + | DESIGNATE_DUMP | |
− | + | DESIGNATE_NO_DUMP | |
− | + | DESIGNATE_HIDE | |
− | + | DESIGNATE_NO_HIDE | |
− | + | DESIGNATE_TRAFFIC_HIGH | |
− | + | DESIGNATE_TRAFFIC_NORMAL | |
− | + | DESIGNATE_TRAFFIC_LOW | |
− | + | STRING_A111 | |
− | + | STRING_A112 | |
− | + | STRING_A113 | |
− | + | STRING_A114 | |
− | + | STRING_A115 | |
− | + | STRING_A116 | |
− | + | STRING_A117 | |
− | + | STRING_A118 | |
− | + | STRING_A103 | |
− | + | STRING_A104 | |
− | + | STRING_A105 | |
− | + | STRING_A106 | |
− | + | STRING_A107 | |
− | + | STRING_A108 | |
− | + | STRING_A109 | |
− | + | STRING_A110 | |
− | + | STRING_A095 | |
− | + | STRING_A096 | |
− | + | STRING_A097 | |
− | + | STRING_A098 | |
− | + | STRING_A099 | |
− | + | STRING_A100 | |
− | + | STRING_A101 | |
− | + | STRING_A102 | |
− | + | STRING_A087 | |
− | + | STRING_A088 | |
− | + | STRING_A089 | |
− | + | STRING_A090 | |
− | + | STRING_A091 | |
− | + | STRING_A092 | |
− | + | STRING_A093 | |
− | + | STRING_A094 | |
− | + | STRING_A079 | |
− | + | STRING_A080 | |
− | + | STRING_A081 | |
− | + | STRING_A082 | |
− | + | STRING_A083 | |
− | + | STRING_A084 | |
− | + | STRING_A085 | |
− | + | STRING_A086 | |
− | + | STRING_A071 | |
− | + | STRING_A072 | |
− | + | STRING_A073 | |
− | + | STRING_A074 | |
− | + | STRING_A075 | |
− | + | STRING_A076 | |
− | + | STRING_A077 | |
− | + | STRING_A078 | |
− | + | STRING_A063 | |
− | + | STRING_A064 | |
− | + | STRING_A065 | |
− | + | STRING_A066 | |
− | + | STRING_A067 | |
− | + | STRING_A068 | |
− | + | STRING_A069 | |
− | + | STRING_A070 | |
− | + | STRING_A055 | |
− | + | STRING_A056 | |
− | + | STRING_A057 | |
− | + | STRING_A058 | |
− | + | STRING_A059 | |
− | + | STRING_A060 | |
− | + | STRING_A061 | |
− | + | STRING_A062 | |
− | + | STRING_A176 | |
− | + | STRING_A177 | |
− | + | STRING_A178 | |
− | + | STRING_A179 | |
− | + | STRING_A180 | |
− | + | STRING_A181 | |
− | + | STRING_A182 | |
− | + | STRING_A183 | |
− | + | STRING_A168 | |
− | + | STRING_A169 | |
− | + | STRING_A170 | |
− | + | STRING_A171 | |
− | + | STRING_A172 | |
− | + | STRING_A173 | |
− | + | STRING_A174 | |
− | + | STRING_A175 | |
− | + | STRING_A160 | |
− | + | STRING_A161 | |
− | + | STRING_A162 | |
− | + | STRING_A163 | |
− | + | STRING_A164 | |
− | + | STRING_A165 | |
− | + | STRING_A166 | |
− | + | STRING_A167 | |
− | + | STRING_A152 | |
− | + | STRING_A153 | |
− | + | STRING_A154 | |
− | + | STRING_A155 | |
− | + | STRING_A156 | |
− | + | STRING_A157 | |
− | + | STRING_A158 | |
− | + | STRING_A159 | |
− | + | STRING_A144 | |
− | + | STRING_A145 | |
− | + | STRING_A146 | |
− | + | STRING_A147 | |
− | + | STRING_A148 | |
− | + | STRING_A149 | |
− | + | STRING_A150 | |
− | + | STRING_A151 | |
− | + | STRING_A136 | |
− | + | STRING_A137 | |
− | + | STRING_A138 | |
− | + | STRING_A139 | |
− | + | STRING_A140 | |
− | + | STRING_A141 | |
− | + | STRING_A142 | |
− | + | STRING_A143 | |
− | + | STRING_A128 | |
− | + | STRING_A129 | |
− | + | STRING_A130 | |
− | + | STRING_A131 | |
− | + | STRING_A132 | |
− | + | STRING_A133 | |
− | + | STRING_A134 | |
− | + | STRING_A135 | |
− | + | STRING_A119 | |
− | + | STRING_A120 | |
− | + | STRING_A121 | |
− | + | STRING_A122 | |
− | + | STRING_A123 | |
− | + | STRING_A124 | |
− | + | STRING_A125 | |
− | + | STRING_A126 | |
− | + | STRING_A240 | |
− | + | STRING_A241 | |
− | + | STRING_A242 | |
− | + | STRING_A243 | |
− | + | STRING_A244 | |
− | + | STRING_A245 | |
− | + | STRING_A246 | |
− | + | STRING_A247 | |
− | + | STRING_A232 | |
− | + | STRING_A233 | |
− | + | STRING_A234 | |
− | + | STRING_A235 | |
− | + | STRING_A236 | |
− | + | STRING_A237 | |
− | + | STRING_A238 | |
− | + | STRING_A239 | |
− | + | STRING_A224 | |
− | + | STRING_A225 | |
− | + | STRING_A226 | |
− | + | STRING_A227 | |
− | + | STRING_A228 | |
− | + | STRING_A229 | |
− | + | STRING_A230 | |
− | + | STRING_A231 | |
− | + | STRING_A216 | |
− | + | STRING_A217 | |
− | + | STRING_A218 | |
− | + | STRING_A219 | |
− | + | STRING_A220 | |
− | + | STRING_A221 | |
− | + | STRING_A222 | |
− | + | STRING_A223 | |
− | + | STRING_A208 | |
− | + | STRING_A209 | |
− | + | STRING_A210 | |
− | + | STRING_A211 | |
− | + | STRING_A212 | |
− | + | STRING_A213 | |
− | + | STRING_A214 | |
− | + | STRING_A215 | |
− | + | STRING_A200 | |
− | + | STRING_A201 | |
− | + | STRING_A202 | |
− | + | STRING_A203 | |
− | + | STRING_A204 | |
− | + | STRING_A205 | |
− | + | STRING_A206 | |
− | + | STRING_A207 | |
− | + | STRING_A192 | |
− | + | STRING_A193 | |
− | + | STRING_A194 | |
− | + | STRING_A195 | |
− | + | STRING_A196 | |
− | + | STRING_A197 | |
− | + | STRING_A198 | |
− | + | STRING_A199 | |
− | + | STRING_A184 | |
− | + | STRING_A185 | |
− | + | STRING_A186 | |
− | + | STRING_A187 | |
− | + | STRING_A188 | |
− | + | STRING_A189 | |
− | + | STRING_A190 | |
− | + | STRING_A191 | |
− | + | CUSTOM_SHIFT_W | |
− | + | CUSTOM_SHIFT_X | |
− | + | CUSTOM_SHIFT_Y | |
− | + | CUSTOM_SHIFT_Z | |
− | + | CUSTOM_CTRL_A | |
− | + | CUSTOM_CTRL_B | |
− | + | CUSTOM_CTRL_C | |
− | + | CUSTOM_CTRL_D | |
− | + | CUSTOM_SHIFT_O | |
− | + | CUSTOM_SHIFT_P | |
− | + | CUSTOM_SHIFT_Q | |
− | + | CUSTOM_SHIFT_R | |
− | + | CUSTOM_SHIFT_S | |
− | + | CUSTOM_SHIFT_T | |
− | + | CUSTOM_SHIFT_U | |
− | + | CUSTOM_SHIFT_V | |
− | + | CUSTOM_SHIFT_G | |
− | + | CUSTOM_SHIFT_H | |
− | + | CUSTOM_SHIFT_I | |
− | + | CUSTOM_SHIFT_J | |
− | + | CUSTOM_SHIFT_K | |
− | + | CUSTOM_SHIFT_L | |
− | + | CUSTOM_SHIFT_M | |
− | + | CUSTOM_SHIFT_N | |
− | + | CUSTOM_Y | |
− | + | CUSTOM_Z | |
− | + | CUSTOM_SHIFT_A | |
− | + | CUSTOM_SHIFT_B | |
− | + | CUSTOM_SHIFT_C | |
− | + | CUSTOM_SHIFT_D | |
− | + | CUSTOM_SHIFT_E | |
− | + | CUSTOM_SHIFT_F | |
− | + | CUSTOM_Q | |
− | + | CUSTOM_R | |
− | + | CUSTOM_S | |
− | + | CUSTOM_T | |
− | + | CUSTOM_U | |
− | + | CUSTOM_V | |
− | + | CUSTOM_W | |
− | + | CUSTOM_X | |
− | + | CUSTOM_I | |
− | + | CUSTOM_J | |
− | + | CUSTOM_K | |
− | + | CUSTOM_L | |
− | + | CUSTOM_M | |
− | + | CUSTOM_N | |
− | + | CUSTOM_O | |
− | + | CUSTOM_P | |
− | + | CUSTOM_A | |
− | + | CUSTOM_B | |
− | + | CUSTOM_C | |
− | + | CUSTOM_D | |
− | + | CUSTOM_E | |
− | + | CUSTOM_F | |
− | + | CUSTOM_G | |
− | + | CUSTOM_H | |
− | + | STRING_A248 | |
− | + | STRING_A249 | |
− | + | STRING_A250 | |
− | + | STRING_A251 | |
− | + | STRING_A252 | |
− | + | STRING_A253 | |
− | + | STRING_A254 | |
− | + | STRING_A255 | |
− | + | Move selector up | |
− | + | Move selector down | |
− | + | Page selector up | |
− | + | Page selector down | |
− | + | Mouse-context scrollbar up | |
− | + | Mouse-context scrollbar down | |
− | + | Mouse-context scrollbar page up | |
− | + | Mouse-context scrollbar page down | |
− | + | FPS_UP | |
− | + | FPS_DOWN | |
− | + | PREFIX | |
− | + | Select | |
− | + | Leave screen | |
− | + | Close mega announcement | |
− | + | Toggle Fullscreen | |
− | + | Main menu | |
− | + | CUSTOM_ALT_S | |
− | + | CUSTOM_ALT_T | |
− | + | CUSTOM_ALT_U | |
− | + | CUSTOM_ALT_V | |
− | + | CUSTOM_ALT_W | |
− | + | CUSTOM_ALT_X | |
− | + | CUSTOM_ALT_Y | |
− | + | CUSTOM_ALT_Z | |
− | + | CUSTOM_ALT_K | |
− | + | CUSTOM_ALT_L | |
− | + | CUSTOM_ALT_M | |
− | + | CUSTOM_ALT_N | |
− | + | CUSTOM_ALT_O | |
− | + | CUSTOM_ALT_P | |
− | + | CUSTOM_ALT_Q | |
− | + | CUSTOM_ALT_R | |
− | + | CUSTOM_ALT_C | |
− | + | CUSTOM_ALT_D | |
− | + | CUSTOM_ALT_E | |
− | + | CUSTOM_ALT_F | |
− | + | CUSTOM_ALT_G | |
− | + | CUSTOM_ALT_H | |
− | + | CUSTOM_ALT_I | |
− | + | CUSTOM_ALT_J | |
− | + | CUSTOM_CTRL_U | |
− | + | CUSTOM_CTRL_V | |
− | + | CUSTOM_CTRL_W | |
− | + | CUSTOM_CTRL_X | |
− | + | CUSTOM_CTRL_Y | |
− | + | CUSTOM_CTRL_Z | |
− | + | CUSTOM_ALT_A | |
− | + | CUSTOM_ALT_B | |
− | + | CUSTOM_CTRL_M | |
− | + | CUSTOM_CTRL_N | |
− | + | CUSTOM_CTRL_O | |
− | + | CUSTOM_CTRL_P | |
− | + | CUSTOM_CTRL_Q | |
− | + | CUSTOM_CTRL_R | |
− | + | CUSTOM_CTRL_S | |
− | + | CUSTOM_CTRL_T | |
− | + | CUSTOM_CTRL_E | |
− | + | CUSTOM_CTRL_F | |
− | + | CUSTOM_CTRL_G | |
− | + | CUSTOM_CTRL_H | |
− | + | CUSTOM_CTRL_I | |
− | + | CUSTOM_CTRL_J | |
− | + | CUSTOM_CTRL_K | |
− | + | CUSTOM_CTRL_L | |
− | + | Hotkey: Building, Wall Grate | |
− | + | Hotkey: Building, Floor Grate | |
− | + | Hotkey: Building, Vertical Bars | |
− | + | Hotkey: Building, Floor Bars | |
− | + | Hotkey: Building, Cabinet | |
− | + | Hotkey: Building, Chest | |
− | + | Hotkey: Building, Kennel | |
− | + | Hotkey: Building, Farm Plot | |
− | + | Hotkey: Building, Hive | |
− | + | Hotkey: Building, Display Furniture | |
− | + | Hotkey: Building, Altar | |
− | + | Hotkey: Building, Chair | |
− | + | Hotkey: Building, Coffin | |
− | + | Hotkey: Building, Door | |
− | + | Hotkey: Building, Floodgate | |
− | + | Hotkey: Building, Hatch | |
− | + | Move keyboard cursor up (z), aux | |
− | + | Move keyboard cursor down (z), aux | |
− | + | Hotkey: Building, Armorstand | |
− | + | Hotkey: Building, Bed | |
− | + | Hotkey: Building, Traction Bench | |
− | + | Hotkey: Building, Slab | |
− | + | Hotkey: Building, Nest Box | |
− | + | Hotkey: Building, Bookcase | |
− | + | Move keyboard cursor left, fast | |
− | + | Move keyboard cursor right, fast | |
− | + | Move keyboard cursor up and left, fast | |
− | + | Move keyboard cursor up and right, fast | |
− | + | Move keyboard cursor down and left, fast | |
− | + | Move keyboard cursor down and right, fast | |
− | + | Move keyboard cursor up (z) | |
− | + | Move keyboard cursor down (z) | |
− | + | Move keyboard cursor left | |
− | + | Move keyboard cursor right | |
− | + | Move keyboard cursor up and left | |
− | + | Move keyboard cursor up and right | |
− | + | Move keyboard cursor down and left | |
− | + | Move keyboard cursor down and right | |
− | + | Move keyboard cursor up, fast | |
− | + | Move keyboard cursor down, fast | |
− | + | Move view/cursor up (z) | |
− | + | Move view/cursor down (z) | |
− | + | Move view/cursor up (z), aux | |
− | + | Move view/cursor down (z), aux | |
− | + | Move view/cursor up (z), fast | |
− | + | Move view/cursor down (z), fast | |
− | + | Move keyboard cursor up | |
− | + | Move keyboard cursor down | |
− | + | Move view/cursor up, fast | |
− | + | Move view/cursor down, fast | |
− | + | Move view/cursor left, fast | |
− | + | Move view/cursor right, fast | |
− | + | Move view/cursor up and left, fast | |
− | + | Move view/cursor up and right, fast | |
− | + | Move view/cursor down and left, fast | |
− | + | Move view/cursor down and right, fast | |
− | + | Move view/cursor up | |
− | + | Move view/cursor down | |
− | + | Move view/cursor left | |
− | + | Move view/cursor right | |
− | + | Move view/cursor up and left | |
− | + | Move view/cursor up and right | |
− | + | Move view/cursor down and left | |
− | + | Move view/cursor down and right | |
− | + | Hotkey: Building, Wksp, Metalsmith | |
− | + | Hotkey: Building, Wksp, Lavamill | |
− | + | Hotkey: Building, Wksp, Jeweler | |
− | + | Hotkey: Building, Wksp, Mason | |
− | + | Hotkey: Building, Wksp, Butcher | |
− | + | Hotkey: Building, Wksp, Tanner | |
− | + | Hotkey: Building, Wksp, Dyer | |
− | + | Hotkey: Building, Wksp, Craftsman | |
− | + | Hotkey: Building, Construction, Track Stop | |
− | + | Hotkey: Building, Wksp, Leather | |
− | + | Hotkey: Building, Wksp, Quern | |
− | + | Hotkey: Building, Wksp, Millstone | |
− | + | Hotkey: Building, Wksp, Loom | |
− | + | Hotkey: Building, Wksp, Clothes | |
− | + | Hotkey: Building, Wksp, Bowyer | |
− | + | Hotkey: Building, Wksp, Carpenter | |
− | + | Hotkey: Building, Trap, Upright Spear/Spike | |
− | + | Hotkey: Building, Wall/Floor/Stairs | |
− | + | Hotkey: Building, Construction, Fortification | |
− | + | Hotkey: Building, Construction, Wall | |
− | + | Hotkey: Building, Construction, Floor | |
− | + | Hotkey: Building, Construction, Ramp | |
− | + | Hotkey: Building, Construction, Up/Down Stair | |
− | + | Hotkey: Building, Construction, Track | |
− | + | Hotkey: Building, Machine Component, Rollers | |
− | + | Hotkey: Building, Siege, Ballista | |
− | + | Hotkey: Building, Siege, Catapult | |
− | + | Hotkey: Building, Trap, Stone | |
− | + | Hotkey: Building, Trap, Weapon | |
− | + | Hotkey: Building, Trap, Lever | |
− | + | Hotkey: Building, Trap, Trigger | |
− | + | Hotkey: Building, Trap, Cage | |
− | + | Hotkey: Building, Workshops, Cloth/Leather | |
− | + | Hotkey: Building, Workshops, Farming | |
− | + | Hotkey: Building, Machine Component, Screw Pump | |
− | + | Hotkey: Building, Machine Component, Water Wheel | |
− | + | Hotkey: Building, Machine Component, Windmill | |
− | + | Hotkey: Building, Machine Component, Gear Assembly | |
− | + | Hotkey: Building, Machine Component, Horizontal Axle | |
− | + | Hotkey: Building, Machine Component, Vertical Axle | |
− | + | Hotkey: Building, Machine Component | |
− | + | Hotkey: Building, Instrument | |
− | + | Hotkey: Building, Support | |
− | + | Hotkey: Building, Archery Target | |
− | + | Hotkey: Building, Furniture | |
− | + | Hotkey: Building, Doors and Hatches | |
− | + | Hotkey: Building, Cages and Chains | |
− | + | Hotkey: Building, Military | |
− | + | Hotkey: Building, Furnace | |
− | + | Hotkey: Building, Glass Window | |
− | + | Hotkey: Building, Gem Window | |
− | + | Hotkey: Building, Animal Trap | |
− | + | Hotkey: Building, Chain | |
− | + | Hotkey: Building, Cage | |
− | + | Hotkey: Building, Trade Depot | |
− | + | Hotkey: Building, Trap | |
− | + | Hotkey: Building, Weaponrack | |
− | + | Hotkey: Building, Statue | |
− | + | Hotkey: Building, Table | |
− | + | Hotkey: Building, Dirt Road | |
− | + | Hotkey: Building, Paved Road | |
− | + | Hotkey: Building, Bridge | |
− | + | Hotkey: Building, Well | |
− | + | Hotkey: Building, Workshop | |
− | + | Arena: Creature, reset | |
− | + | Arena: Fluids | |
− | + | Arena: Fluids, water | |
− | + | Arena: Fluids, magma | |
− | + | Arena: Fluids, snow | |
− | + | Arena: Fluids, mud | |
− | + | Arena: Fluids, remove | |
− | + | Arena: Create tree | |
− | + | Main: Work orders | |
− | + | Main: Nobles | |
− | + | Main: Artifacts | |
− | + | Main: Squads | |
− | + | Main: World | |
− | + | Main: Justice | |
− | + | Main: Stocks | |
− | + | Arena: Create creature | |
− | + | Main: Stockpiles | |
− | + | Main: Zones | |
− | + | Main: Burrows | |
− | + | Main: Hauling | |
− | + | Main: Units | |
− | + | Main: Tasks | |
− | + | Main: Locations | |
− | + | Main: Labor | |
− | + | Main: Dig | |
− | + | Main: Chop tress | |
− | + | Main: Gather plants | |
− | + | Main: Smooth and engrave | |
− | + | Main: Item properties | |
− | + | Main: Traffic designations | |
− | + | Main: Erase designations | |
− | + | Main: Buildings | |
− | + | Main: Hot Key 11 | |
− | + | Main: Hot Key 12 | |
− | + | Main: Hot Key 13 | |
− | + | Main: Hot Key 14 | |
− | + | Main: Hot Key 15 | |
− | + | Main: Hot Key 16 | |
− | + | Main: Toggle ramp indicators | |
− | + | Main: Toggle fluid numbers | |
− | + | Main: Hot Key 3 | |
− | + | Main: Hot Key 4 | |
− | + | Main: Hot Key 5 | |
− | + | Main: Hot Key 6 | |
− | + | Main: Hot Key 7 | |
− | + | Main: Hot Key 8 | |
− | + | Main: Hot Key 9 | |
− | + | Main: Hot Key 10 | |
− | + | Hotkey: Building, Furn, Smelter | |
− | + | Hotkey: Building, Furn, Glass | |
− | + | Hotkey: Building, Furn, Kiln | |
− | + | Main: One-Step | |
− | + | Main: Pause/Resume | |
− | + | Main: Hot Keys | |
− | + | Main: Hot Key 1 | |
− | + | Main: Hot Key 2 | |
− | + | Hotkey: Building, Wksp, Siege | |
− | + | Hotkey: Building, Wksp, Mechanic | |
− | + | Hotkey: Building, Wksp, Still | |
− | + | Hotkey: Building, Wksp, Farmer | |
− | + | Hotkey: Building, Wksp, Kitchen | |
− | + | Hotkey: Building, Wksp, Fishery | |
− | + | Hotkey: Building, Wksp, Ashery | |
− | + | Hotkey: Building, Furn, Wood | |
− | + | String: Character 009 | |
− | + | String: Character 010 | |
− | + | String: Character 011 | |
− | + | String: Character 012 | |
− | + | String: Character 013 | |
− | + | String: Character 014 | |
− | + | String: Character 015 | |
− | + | String: Character 016 | |
− | + | String: Character 001 | |
− | + | String: Character 002 | |
− | + | String: Character 003 | |
− | + | String: Character 004 | |
− | + | String: Character 005 | |
− | + | String: Character 006 | |
− | + | String: Character 007 | |
− | + | String: Character 008 | |
− | + | Designate, No Dump | |
− | + | Designate, Hide | |
− | + | Designate, No Hide | |
− | + | Designate, High Traffic | |
− | + | Designate, Normal Traffic | |
− | + | Designate, Low Traffic | |
− | + | Designate, Restricted Traffic | |
− | + | String: Backspace | |
− | + | Designate, Engrave | |
− | + | Designate, Carve Track | |
− | + | Designate, Fortify | |
− | + | Designate, Reclaim | |
− | + | Designate, Forbid | |
− | + | Designate, Melt | |
− | + | Designate, No Melt | |
− | + | Designate, Dump | |
− | + | Designate, Priority Up | |
− | + | Designate, Priority Down | |
− | + | Designate, Toggle Blueprint | |
− | + | Designate, Blueprint to Standard | |
− | + | Designate, Standard to Blueprint | |
− | + | Designate, Chop Trees | |
− | + | Designate, Gather Plants | |
− | + | Designate, Smooth | |
− | + | Designate, Dig Remove Stairs Ramps | |
− | + | Designate, Rectangle | |
− | + | Designate, Free Draw | |
− | + | Designate, Toggle Advanced Options | |
− | + | Designate, Mine All | |
− | + | Designate, Mine Auto | |
− | + | Designate, Mine Ore+Gems | |
− | + | Designate, Min Gems | |
− | + | Macro, Record | |
− | + | Macro, Play | |
− | + | Macro, Save | |
− | + | Macro, Load | |
− | + | Designate, Dig | |
− | + | Designate, UD Stair | |
− | + | Designate, Ramp | |
− | + | Designate, Channel | |
− | + | Arena: Weather | |
− | + | Arena: Conflict state down | |
− | + | Arena: Conflict state up | |
− | + | Arena: Morale | |
− | + | Complete Binding | |
− | + | Zoom In | |
− | + | Zoom Out | |
− | + | Macro, Break | |
− | + | String: Character 073 | |
− | + | String: Character 074 | |
− | + | String: Character 075 | |
− | + | String: Character 076 | |
− | + | String: Character 077 | |
− | + | String: Character 078 | |
− | + | String: Character 079 | |
− | + | String: Character 080 | |
− | + | String: Character 065 | |
− | + | String: Character 066 | |
− | + | String: Character 067 | |
− | + | String: Character 068 | |
− | + | String: Character 069 | |
− | + | String: Character 070 | |
− | + | String: Character 071 | |
− | + | String: Character 072 | |
− | + | String: Character 057 | |
− | + | String: Character 058 | |
− | + | String: Character 059 | |
− | + | String: Character 060 | |
− | + | String: Character 061 | |
− | + | String: Character 062 | |
− | + | String: Character 063 | |
− | + | String: Character 064 | |
− | + | String: Character 049 | |
− | + | String: Character 050 | |
− | + | String: Character 051 | |
− | + | String: Character 052 | |
− | + | String: Character 053 | |
− | + | String: Character 054 | |
− | + | String: Character 055 | |
− | + | String: Character 056 | |
− | + | String: Character 041 | |
− | + | String: Character 042 | |
− | + | String: Character 043 | |
− | + | String: Character 044 | |
− | + | String: Character 045 | |
− | + | String: Character 046 | |
− | + | String: Character 047 | |
− | + | String: Character 048 | |
− | + | String: Character 033 | |
− | + | String: Character 034 | |
− | + | String: Character 035 | |
− | + | String: Character 036 | |
− | + | String: Character 037 | |
− | + | String: Character 038 | |
− | + | String: Character 039 | |
− | + | String: Character 040 | |
− | + | String: Character 025 | |
− | + | String: Character 026 | |
− | + | String: Character 027 | |
− | + | String: Character 028 | |
− | + | String: Character 029 | |
− | + | String: Character 030 | |
− | + | String: Character 031 | |
− | + | String: Character 032 | |
− | + | String: Character 017 | |
− | + | String: Character 018 | |
− | + | String: Character 019 | |
− | + | String: Character 020 | |
− | + | String: Character 021 | |
− | + | String: Character 022 | |
− | + | String: Character 023 | |
− | + | String: Character 024 | |
− | + | String: Character 138 | |
− | + | String: Character 139 | |
− | + | String: Character 140 | |
− | + | String: Character 141 | |
− | + | String: Character 142 | |
− | + | String: Character 143 | |
− | + | String: Character 144 | |
− | + | String: Character 145 | |
− | + | String: Character 130 | |
− | + | String: Character 131 | |
− | + | String: Character 132 | |
− | + | String: Character 133 | |
− | + | String: Character 134 | |
− | + | String: Character 135 | |
− | + | String: Character 136 | |
− | + | String: Character 137 | |
− | + | String: Character 121 | |
− | + | String: Character 122 | |
− | + | String: Character 123 | |
− | + | String: Character 124 | |
− | + | String: Character 125 | |
− | + | String: Character 126 | |
− | + | String: Character 128 | |
− | + | String: Character 129 | |
− | + | String: Character 113 | |
− | + | String: Character 114 | |
− | + | String: Character 115 | |
− | + | String: Character 116 | |
− | + | String: Character 117 | |
− | + | String: Character 118 | |
− | + | String: Character 119 | |
− | + | String: Character 120 | |
− | + | String: Character 105 | |
− | + | String: Character 106 | |
− | + | String: Character 107 | |
− | + | String: Character 108 | |
− | + | String: Character 109 | |
− | + | String: Character 110 | |
− | + | String: Character 111 | |
− | + | String: Character 112 | |
− | + | String: Character 097 | |
− | + | String: Character 098 | |
− | + | String: Character 099 | |
− | + | String: Character 100 | |
− | + | String: Character 101 | |
− | + | String: Character 102 | |
− | + | String: Character 103 | |
− | + | String: Character 104 | |
− | + | String: Character 089 | |
− | + | String: Character 090 | |
− | + | String: Character 091 | |
− | + | String: Character 092 | |
− | + | String: Character 093 | |
− | + | String: Character 094 | |
− | + | String: Character 095 | |
− | + | String: Character 096 | |
− | + | String: Character 081 | |
− | + | String: Character 082 | |
− | + | String: Character 083 | |
− | + | String: Character 084 | |
− | + | String: Character 085 | |
− | + | String: Character 086 | |
− | + | String: Character 087 | |
− | + | String: Character 088 | |
− | + | String: Character 202 | |
− | + | String: Character 203 | |
− | + | String: Character 204 | |
− | + | String: Character 205 | |
− | + | String: Character 206 | |
− | + | String: Character 207 | |
− | + | String: Character 208 | |
− | + | String: Character 209 | |
− | + | String: Character 194 | |
− | + | String: Character 195 | |
− | + | String: Character 196 | |
− | + | String: Character 197 | |
− | + | String: Character 198 | |
− | + | String: Character 199 | |
− | + | String: Character 200 | |
− | + | String: Character 201 | |
− | + | String: Character 186 | |
− | + | String: Character 187 | |
− | + | String: Character 188 | |
− | + | String: Character 189 | |
− | + | String: Character 190 | |
− | + | String: Character 191 | |
− | + | String: Character 192 | |
− | + | String: Character 193 | |
− | + | String: Character 178 | |
− | + | String: Character 179 | |
− | + | String: Character 180 | |
− | + | String: Character 181 | |
− | + | String: Character 182 | |
− | + | String: Character 183 | |
− | + | String: Character 184 | |
− | + | String: Character 185 | |
− | + | String: Character 170 | |
− | + | String: Character 171 | |
− | + | String: Character 172 | |
− | + | String: Character 173 | |
− | + | String: Character 174 | |
− | + | String: Character 175 | |
− | + | String: Character 176 | |
− | + | String: Character 177 | |
− | + | String: Character 162 | |
− | + | String: Character 163 | |
− | + | String: Character 164 | |
− | + | String: Character 165 | |
− | + | String: Character 166 | |
− | + | String: Character 167 | |
− | + | String: Character 168 | |
− | + | String: Character 169 | |
− | + | String: Character 154 | |
− | + | String: Character 155 | |
− | + | String: Character 156 | |
− | + | String: Character 157 | |
− | + | String: Character 158 | |
− | + | String: Character 159 | |
− | + | String: Character 160 | |
− | + | String: Character 161 | |
− | + | String: Character 146 | |
− | + | String: Character 147 | |
− | + | String: Character 148 | |
− | + | String: Character 149 | |
− | + | String: Character 150 | |
− | + | String: Character 151 | |
− | + | String: Character 152 | |
− | + | String: Character 153 | |
− | + | Custom: K | |
− | + | Custom: L | |
− | + | Custom: M | |
− | + | Custom: N | |
− | + | Custom: O | |
− | + | Custom: P | |
− | + | Custom: Q | |
− | + | Custom: R | |
− | + | Custom: C | |
− | + | Custom: D | |
− | + | Custom: E | |
− | + | Custom: F | |
− | + | Custom: G | |
− | + | Custom: H | |
− | + | Custom: I | |
− | + | Custom: J | |
− | + | String: Character 250 | |
− | + | String: Character 251 | |
− | + | String: Character 252 | |
− | + | String: Character 253 | |
− | + | String: Character 254 | |
− | + | String: Character 255 | |
− | + | Custom: A | |
− | + | Custom: B | |
− | + | String: Character 242 | |
− | + | String: Character 243 | |
− | + | String: Character 244 | |
− | + | String: Character 245 | |
− | + | String: Character 246 | |
− | + | String: Character 247 | |
− | + | String: Character 248 | |
− | + | String: Character 249 | |
− | + | String: Character 234 | |
− | + | String: Character 235 | |
− | + | String: Character 236 | |
− | + | String: Character 237 | |
− | + | String: Character 238 | |
− | + | String: Character 239 | |
− | + | String: Character 240 | |
− | + | String: Character 241 | |
− | + | String: Character 226 | |
− | + | String: Character 227 | |
− | + | String: Character 228 | |
− | + | String: Character 229 | |
− | + | String: Character 230 | |
− | + | String: Character 231 | |
− | + | String: Character 232 | |
− | + | String: Character 233 | |
− | + | String: Character 218 | |
− | + | String: Character 219 | |
− | + | String: Character 220 | |
− | + | String: Character 221 | |
− | + | String: Character 222 | |
− | + | String: Character 223 | |
− | + | String: Character 224 | |
− | + | String: Character 225 | |
− | + | String: Character 210 | |
− | + | String: Character 211 | |
− | + | String: Character 212 | |
− | + | String: Character 213 | |
− | + | String: Character 214 | |
− | + | String: Character 215 | |
− | + | String: Character 216 | |
− | + | String: Character 217 | |
− | + | Custom: Ctrl + W | |
− | + | Custom: Ctrl + X | |
− | + | Custom: Ctrl + Y | |
− | + | Custom: Ctrl + Z | |
− | + | Custom: Alt + A | |
− | + | Custom: Alt + B | |
− | + | Custom: Alt + C | |
− | + | Custom: Alt + D | |
− | + | Custom: Ctrl + O | |
− | + | Custom: Ctrl + P | |
− | + | Custom: Ctrl + Q | |
− | + | Custom: Ctrl + R | |
− | + | Custom: Ctrl + S | |
− | + | Custom: Ctrl + T | |
− | + | Custom: Ctrl + U | |
− | + | Custom: Ctrl + V | |
− | + | Custom: Ctrl + G | |
− | + | Custom: Ctrl + H | |
− | + | Custom: Ctrl + I | |
− | + | Custom: Ctrl + J | |
− | + | Custom: Ctrl + K | |
− | + | Custom: Ctrl + L | |
− | + | Custom: Ctrl + M | |
− | + | Custom: Ctrl + N | |
− | + | Custom: Shift + Y | |
− | + | Custom: Shift + Z | |
− | + | Custom: Ctrl + A | |
− | + | Custom: Ctrl + B | |
− | + | Custom: Ctrl + C | |
− | + | Custom: Ctrl + D | |
− | + | Custom: Ctrl + E | |
− | + | Custom: Ctrl + F | |
− | + | Custom: Shift + Q | |
− | + | Custom: Shift + R | |
− | + | Custom: Shift + S | |
− | + | Custom: Shift + T | |
− | + | Custom: Shift + U | |
− | + | Custom: Shift + V | |
− | + | Custom: Shift + W | |
− | + | Custom: Shift + X | |
− | + | Custom: Shift + I | |
− | + | Custom: Shift + J | |
− | + | Custom: Shift + K | |
− | + | Custom: Shift + L | |
− | + | Custom: Shift + M | |
− | + | Custom: Shift + N | |
− | + | Custom: Shift + O | |
− | + | Custom: Shift + P | |
− | + | Custom: Shift + A | |
− | + | Custom: Shift + B | |
− | + | Custom: Shift + C | |
− | + | Custom: Shift + D | |
− | + | Custom: Shift + E | |
− | + | Custom: Shift + F | |
− | + | Custom: Shift + G | |
− | + | Custom: Shift + H | |
− | + | Custom: S | |
− | + | Custom: T | |
− | + | Custom: U | |
− | + | Custom: V | |
− | + | Custom: W | |
− | + | Custom: X | |
− | + | Custom: Y | |
− | + | Custom: Z | |
− | + | Rightbracket | |
− | + | Underscore | |
− | + | Backquote | |
− | + | Semicolon | |
− | + | Equals | |
− | + | Greater | |
− | + | Question | |
− | + | Leftbracket | |
− | + | Backslash | |
− | + | Period | |
− | + | Dollar | |
− | + | Ampersand | |
− | + | Leftparen | |
− | + | Rightparen | |
− | + | Asterisk | |
− | + | Command repeat prefix-key | |
− | + | Backspace | |
− | + | Exclaim | |
− | + | Quotedbl | |
− | + | Custom: Alt + U | |
− | + | Custom: Alt + V | |
− | + | Custom: Alt + W | |
− | + | Custom: Alt + X | |
− | + | Custom: Alt + Y | |
− | + | Custom: Alt + Z | |
− | + | Increase FPS limit | |
− | + | Decrease FPS limit | |
− | + | Custom: Alt + M | |
− | + | Custom: Alt + N | |
− | + | Custom: Alt + O | |
− | + | Custom: Alt + P | |
− | + | Custom: Alt + Q | |
− | + | Custom: Alt + R | |
− | + | Custom: Alt + S | |
− | + | Custom: Alt + T | |
− | + | Custom: Alt + E | |
− | + | Custom: Alt + F | |
− | + | Custom: Alt + G | |
− | + | Custom: Alt + H | |
− | + | Custom: Alt + I | |
− | + | Custom: Alt + J | |
− | + | Custom: Alt + K | |
− | + | Custom: Alt + L | |
− | + | Sysreq | |
− | + | Numlock | |
− | + | Capslock | |
− | + | Scrollock | |
− | + | Rshift | |
− | + | Lshift | |
− | + | Page Up | |
− | + | Page Down | |
− | + | Numpad Enter | |
− | + | Numpad Equals | |
− | + | Insert | |
− | + | Numpad 7 | |
− | + | Numpad 8 | |
− | + | Numpad 9 | |
− | + | Numpad Period | |
− | + | Numpad Divide | |
− | + | Numpad Multiply | |
− | + | Numpad Plus | |
− | + | Numpad Minus | |
− | + | Numpad 0 | |
− | + | Numpad 1 | |
− | + | Numpad 2 | |
− | + | Numpad 3 | |
− | + | Numpad 4 | |
− | + | Numpad 5 | |
− | + | Numpad 6 | |
− | + | No macros! | |
#NAAM? | #NAAM? | ||
− | + | [TRANSLATION: | |
#NAAM? | #NAAM? | ||
#NAAM? | #NAAM? | ||
− | + | SELECT_WORD | |
− | + | CUT_WORD | |
− | + | CUT_TRANSLATION | |
− | + | CUT_SYMBOL | |
− | + | Unrecognized word token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Impoverished Word Selector | |
− | + | *** Error(s) finalizing the translation | |
− | + | [OBJECT:LANGUAGE] | |
− | + | language_layer | |
− | + | [SYMBOL: | |
− | + | [WORD: | |
− | + | NAME_ROAD | |
− | + | NAME_BUILDING_HOSPITAL | |
− | + | NAME_TUNNEL | |
− | + | NAME_BRIDGE | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_WALL | |
− | + | NAME_FESTIVAL | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_WAR | |
− | + | NAME_CONTINENT | |
− | + | NAME_SIEGE | |
− | + | NAME_BATTLE | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_TUNDRA | |
− | + | NAME_GLACIER | |
− | + | NAME_HILLS | |
− | + | NAME_GRASSLAND | |
− | + | NAME_PEAK | |
− | + | NAME_REGION | |
− | + | NAME_ISLAND | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_SWAMP | |
− | + | NAME_DESERT | |
− | + | Unrecognized Translation Token: | |
− | + | T_WORD | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | THE_COMPOUND_PREFIX | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | Unrecognized Word Token: | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Symbol Token: | |
− | + | S_WORD | |
− | + | THE_COMPOUND_ADJ | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | OF_NOUN_PLUR | |
− | + | OF_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | SYMBOL | |
− | + | SELECT_TRANSLATION | |
− | + | THE_NOUN_SING | |
− | + | ADJ_DIST | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
completed | completed | ||
− | + | Historical events | |
− | + | Historical figures | |
− | + | Check for culled historical figures | |
− | + | Structures completed | |
− | + | Artifacts completed | |
− | + | Explore the history of | |
− | event sort | + | event sort |
− | + | incense burning | |
− | + | acrobats | |
− | + | candles | |
− | + | costumes | |
− | + | the sacrifice of | |
− | + | the giving of | |
− | + | Initialization complete... | |
− | + | Sorting | |
− | + | criers in front | |
− | + | a moving performance stage | |
− | + | banners | |
− | + | an order of precedence | |
− | + | the carrying of | |
− | + | images | |
− | + | the scattering of | |
− | + | flowers | |
− | + | mounted | |
− | + | The event featured | |
− | + | storytelling | |
− | + | a telling of the story of | |
− | + | A festival commemorating | |
− | + | Defender was victorious. | |
− | + | A fair occurred in | |
− | occurred in | + | occurred in |
− | centered around | + | centered around |
− | + | A holy period dedicated to | |
− | + | A performance of | |
− | divine aspect of | + | divine aspect of |
− | + | , all lost | |
− | + | , lost | |
− | + | , one loss | |
losses | losses | ||
− | + | , no losses | |
− | + | Attacker was victorious. | |
− | + | Attacker was uncontested. | |
− | religious opposition to the adversary's inherent association with | + | religious opposition to the adversary's inherent association with |
− | religious opposition to the adversary's worship of | + | religious opposition to the adversary's worship of |
− | natural aversion to the adversary's inherent association with | + | natural aversion to the adversary's inherent association with |
− | natural aversion to the adversary's worship of | + | natural aversion to the adversary's worship of |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
creature | creature | ||
unknown | unknown | ||
− | + | occurred. | |
− | + | ended. | |
− | was waged by | + | was waged by |
− | + | began. | |
− | + | The most significant cause of the conflict was | |
− | + | One of the most significant causes of the conflict was | |
disgust with the adversary's godlessness | disgust with the adversary's godlessness | ||
a family matter | a family matter | ||
event | event | ||
− | + | Unnamed magma sea area | |
− | + | Unnamed underground area | |
− | + | Legends | |
− | + | Unnamed Underworld area | |
− | + | [LPAGE:HEC: | |
− | + | Part of | |
− | + | Mead hall | |
− | + | Guildhall | |
− | + | Dark tower | |
− | + | Market | |
− | + | Underworld spire | |
− | + | Catacombs | |
− | + | Sewers | |
− | + | Structures | |
− | + | Historical maps | |
− | + | Chronicles by age | |
− | + | Unnamed | |
− | + | Underground regions | |
− | + | Counting house | |
− | + | , force | |
− | + | Export XML | |
− | + | Exporting! | |
− | + | Historical figures | |
− | + | Select a category below to begin. | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Regions | |
− | + | mead hall | |
− | + | guildhall | |
− | + | temple | |
− | + | dark tower | |
− | + | library | |
− | + | market | |
− | + | underworld spire | |
− | + | Unknown artifact | |
− | + | Unknown site | |
− | + | Unknown region | |
− | + | Unknown book | |
− | + | Unknown group | |
− | + | Unknown underground area | |
− | + | hospital | |
− | + | counting house | |
again | again | ||
− | + | fantastic creatures were but mere stories told by travelers. | |
crumbled completely. | crumbled completely. | ||
− | + | no civilized peoples existed in | |
− | + | only simple creatures inhabited | |
− | + | Unknown artwork | |
the world. | the world. | ||
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | the last of the | |
ruled the world. | ruled the world. | ||
− | + | powers fought their final battles. | |
− | + | ancient | |
was a time after civilization had | was a time after civilization had | ||
− | + | various civilized races peopled the world. | |
was the only great power in the world. | was the only great power in the world. | ||
− | + | again | |
− | + | still | |
− | + | living gods and mighty beasts | |
− | + | the powers of the world were fading | |
− | + | held sway. | |
− | + | there were still great powers in the world | |
− | + | great powers had returned to the world | |
− | + | A ceremony occurred in | |
− | + | A procession occurred in | |
attack | attack | ||
− | + | A fearsome | |
were the only great powers in the world. | were the only great powers in the world. | ||
− | was a time when the | + | was a time when the |
− | was a time when | + | was a time when |
− | + | A music competition | |
− | + | A dance competition | |
− | + | A foot race | |
− | + | A poetry competition | |
− | + | A wrestling competition | |
− | + | A flying race | |
− | + | A competition | |
− | + | A gladiatory competition | |
− | + | A concert | |
− | + | A dance | |
− | + | A poetry recital | |
− | + | A recital of | |
− | + | A story recital | |
− | + | The story of | |
− | + | A competition involving | |
− | + | A performance | |
− | + | sewers | |
− | + | dungeon | |
− | + | catacombs | |
− | + | Unknown structure | |
− | + | Machine node out of bounds on split | |
− | + | Unreachable machine node on split | |
− | + | Failed to find machine node frontier on split | |
− | + | /LPAGE | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | CARTILAGE | |
− | + | FEATHER | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | Unrecognized Material Template Token: | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | MOON_PHASE | |
− | + | POWDER_DYE | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | ITEMS_QUERN | |
− | + | STONE_NAME | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | TEMP_DIET_INFO | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | DISPLAY_UNGLAZED | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | GENERATES_MIASMA | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | CHITIN | |
− | + | ANTLER | |
− | + | NERVOUS_TISSUE | |
− | + | THREAD_PLANT | |
− | + | boiling magma | |
− | + | SOAP_LEVEL | |
− | + | MULTIPLY_VALUE | |
− | + | ground amber | |
− | + | MEAT_CATEGORY | |
− | + | MEAT_NAME | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | BENDING_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | MAX_EDGE | |
− | + | MATERIAL_VALUE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | TORSION_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | SHEAR_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | pressed filth | |
− | + | frozen filth | |
− | + | boiling salt | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | pressed dirt | |
− | + | boiling lye | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | ASH_GLAZE | |
− | + | pearlash | |
− | + | lye slush | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed coal | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | pressed potash | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | coal powder | |
− | + | coal slush | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | ground coral | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | green glass | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | :BP missing body part group token | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | unknown boiling substance | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_ADD_TAG | |
− | + | Unsupported CE add tag: | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | CE_IMPAIR_FUNCTION | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | CE_FEVER | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | Interaction Token not recognized : | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | DWF_STRETCH | |
cough | cough | ||
vomit | vomit | ||
Line 20,817: | Line 20,817: | ||
coughs | coughs | ||
up blood. | up blood. | ||
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | MUSCULAR_ONLY | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | Unrecognized Counter: | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALCOHOLIC | |
− | + | MILK_COUNTER | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FREE_ACTION | |
− | + | VERB_REVERSE | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | NAME_PLURAL | |
− | + | ALL_NAMES | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | GROWTH | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | SOIL_OCEAN | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | CUT_INORGANIC | |
− | + | SELECT_INORGANIC | |
#NAAM? | #NAAM? | ||
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | DEAD_PICKED_TILE | |
− | + | GRASS_TILES | |
− | + | GROWDUR | |
− | + | PICKED_TILE | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | TWIGS_NAME | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | ROOTS_NAME | |
− | + | BRANCHES_NAME | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
trunk | trunk | ||
roots | roots | ||
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
twigs | twigs | ||
branches | branches | ||
− | + | thick | |
− | + | TRUNK_BRANCHING | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | BRANCH_DENSITY | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | [OBJECT:INORGANIC] | |
− | + | [INORGANIC: | |
− | + | Ore of | |
− | + | inorganic_generated | |
− | + | [PLANT: | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | SELECT_PLANT | |
− | + | : Smelt Ore Not Found, Token - | |
strands | strands | ||
− | + | Sharp blades | |
− | + | Extract | |
− | + | EXTRACT_BARREL | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
#NAAM? | #NAAM? | ||
− | + | CUT_PLANT | |
− | + | Unrecognized Plant Token: | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | Failed to find vanilla buildings header. | |
− | + | data/vanilla/vanilla_buildings/ | |
− | + | data/vanilla/vanilla_buildings/info.txt | |
− | + | Failed to find vanilla items header. | |
− | + | data/vanilla/vanilla_creatures/info.txt | |
− | + | Failed to find vanilla bodies header. | |
− | + | data/vanilla/vanilla_bodies/ | |
− | + | data/vanilla/vanilla_bodies/info.txt | |
− | + | data/vanilla/vanilla_plants/info.txt | |
− | + | Failed to find vanilla environment header. | |
− | + | data/vanilla/vanilla_environment/ | |
− | + | data/vanilla/vanilla_environment/info.txt | |
− | + | data/vanilla/vanilla_items/ | |
− | + | data/vanilla/vanilla_items/info.txt | |
− | + | Failed to find vanilla plants header. | |
− | + | data/vanilla/vanilla_plants/ | |
− | + | data/vanilla/vanilla_descriptors/ | |
− | + | data/vanilla/vanilla_descriptors/info.txt | |
− | + | Failed to find vanilla languages header. | |
− | + | data/vanilla/vanilla_languages/ | |
− | + | Failed to find vanilla materials header. | |
− | + | data/vanilla/vanilla_materials/ | |
− | + | data/vanilla/vanilla_materials/info.txt | |
− | + | Failed to find vanilla descriptors header. | |
− | + | ). Using the first encountered: | |
− | + | Two uninstalled mods have the same id and numeric version: | |
− | + | Two installed mods have the same id and numeric version: | |
− | + | Unrecognized mod info token: | |
− | + | data/vanilla/vanilla_languages/info.txt | |
− | + | Failed to find vanilla text header. | |
− | + | data/vanilla/vanilla_text/ | |
− | + | data/vanilla/vanilla_text/info.txt | |
− | + | STEAM_DESCRIPTION | |
− | + | STEAM_TITLE | |
− | + | STEAM_FILE_ID | |
− | + | CONFLICTS_WITH_ID | |
− | + | STEAM_CHANGELOG | |
− | + | STEAM_METADATA | |
− | + | STEAM_KEY_VALUE_TAG | |
− | + | STEAM_TAG | |
− | + | REQUIRES_ID | |
− | + | EARLIEST_COMPATIBLE_DISPLAYED_VERSION | |
− | + | EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION! | |
− | + | EARLIEST_COMPATIBLE_NUMERIC_VERSION | |
− | + | REQUIRES_ID_AFTER_ME | |
− | + | REQUIRES_ID_BEFORE_ME | |
has characters that can't be used in filename. | has characters that can't be used in filename. | ||
− | + | Identifier | |
skipped: identifier cannot start with 'classic'. | skipped: identifier cannot start with 'classic'. | ||
skipped: identifier cannot start with 'vanilla'. | skipped: identifier cannot start with 'vanilla'. | ||
− | + | DISPLAYED_VERSION | |
− | + | NUMERIC_VERSION | |
− | has characters that can't be used in filename. Loading without these characters. | + | has characters that can't be used in filename. Loading without these characters. |
− | + | Mod identifier | |
− | + | info.txt | |
− | + | mods/*.zip | |
− | + | mods/* | |
− | + | couldn't create directory %s | |
− | + | Error allocating memory | |
− | + | data/vanilla/vanilla_music/info.txt | |
− | + | Failed to find vanilla interface header. | |
− | + | data/vanilla/vanilla_interface/ | |
− | + | data/vanilla/vanilla_interface/info.txt | |
− | + | /info.txt | |
− | + | data/installed_mods/* | |
− | + | Failed to find vanilla music header. | |
− | + | data/vanilla/vanilla_music/ | |
− | + | data/vanilla/vanilla_creatures_graphics/info.txt | |
− | + | Failed to find vanilla buildings graphics header. | |
− | + | data/vanilla/vanilla_buildings_graphics/info.txt | |
− | + | Failed to find vanilla items graphics header. | |
− | + | Failed to find vanilla world map header. | |
− | + | data/vanilla/vanilla_world_map/ | |
− | + | data/vanilla/vanilla_world_map/info.txt | |
− | + | Failed to find vanilla creatures graphics header. | |
− | + | data/vanilla/vanilla_descriptors_graphics/info.txt | |
− | + | Failed to find vanilla interactions header. | |
− | + | data/vanilla/vanilla_interactions/ | |
− | + | data/vanilla/vanilla_interactions/info.txt | |
− | + | data/vanilla/vanilla_items_graphics/info.txt | |
− | + | Failed to find vanilla plants graphics header. | |
− | + | data/vanilla/vanilla_plants_graphics/info.txt | |
− | + | Failed to find vanilla descriptors graphics header. | |
− | + | data/vanilla/vanilla_entities/ | |
− | + | data/vanilla/vanilla_entities/info.txt | |
− | + | Failed to find vanilla creatures header. | |
− | + | data/vanilla/vanilla_creatures/ | |
− | + | Failed to find vanilla reactions header. | |
− | + | data/vanilla/vanilla_reactions/ | |
− | + | data/vanilla/vanilla_reactions/info.txt | |
− | + | Failed to find vanilla entities header. | |
− | + | <invalid goal> | |
− | + | <invalid start> | |
− | + | <same square> | |
has dyed a masterpiece! | has dyed a masterpiece! | ||
− | + | :Station | |
− | + | :Path Goal | |
− | + | : Id # | |
− | + | Your mason has defaced a | |
has begun a mysterious construction! | has begun a mysterious construction! | ||
− | has claimed a | + | has claimed a |
− | + | path not closed, attempting to follow | |
− | + | loop path fail: | |
toppled | toppled | ||
destroyed | destroyed | ||
− | + | Your engraver has carved a track through a | |
− | + | path moved off track | |
− | + | path not closed, attempting fix | |
has become entangled in a hidden web! | has become entangled in a hidden web! | ||
− | + | Insufficient resources were available to use additional parallelism. | |
− | + | You chop down the | |
− | + | have been cursed | |
− | + | has been cursed | |
has cooked a masterpiece! | has cooked a masterpiece! | ||
− | + | ANOTHER_YEAR_CARD_3 | |
− | + | ANOTHER_YEAR_CARD_2 | |
− | + | ANOTHER_YEAR_CARD_1 | |
− | + | FIRST_YEAR_CARD_4 | |
− | + | STRIKE_THE_EARTH_CARD_2 | |
− | + | STRIKE_THE_EARTH_CARD_1 | |
− | + | ANOTHER_YEAR_CARD_5 | |
− | + | ANOTHER_YEAR_CARD_4 | |
− | + | VILE_FORCE_OF_DARKNESS_CARD_4 | |
− | + | VILE_FORCE_OF_DARKNESS_CARD_3 | |
− | + | VILE_FORCE_OF_DARKNESS_CARD_2 | |
− | + | VILE_FORCE_OF_DARKNESS_CARD_1 | |
− | + | FIRST_YEAR_CARD_3 | |
− | + | FIRST_YEAR_CARD_2 | |
− | + | FIRST_YEAR_CARD_1 | |
− | + | VILE_FORCE_OF_DARKNESS_CARD_5 | |
− | + | FORGOTTEN_BEAST_CARD_1 | |
− | + | HILL_DWARF_CARD_5 | |
− | + | HILL_DWARF_CARD_4 | |
− | + | HILL_DWARF_CARD_3 | |
− | + | FORGOTTEN_BEAST_CARD_5 | |
− | + | FORGOTTEN_BEAST_CARD_4 | |
− | + | FORGOTTEN_BEAST_CARD_3 | |
− | + | FORGOTTEN_BEAST_CARD_2 | |
− | + | EXPANSIVE_CAVERN_CARD_2 | |
− | + | EXPANSIVE_CAVERN_CARD_1 | |
− | + | CRAFTSDWARFSHIP | |
− | + | WINTER_ENTOMBS_YOU | |
− | + | HILL_DWARF_CARD_2 | |
− | + | HILL_DWARF_CARD_1 | |
− | + | EXPANSIVE_CAVERN_CARD_4 | |
− | + | EXPANSIVE_CAVERN_CARD_3 | |
− | + | DRINK_AND_INDUSTRY | |
− | + | FORGOTTEN_BEAST | |
− | + | HILL_DWARF | |
− | + | DEATH_SPIRAL | |
− | + | STRIKE_THE_EARTH | |
− | + | ANOTHER_YEAR | |
− | + | FIRST_YEAR | |
− | + | VILE_FORCE_OF_DARKNESS | |
− | + | *** Error(s) finalizing the music | |
− | + | SELECT_MUSIC | |
− | + | CUT_MUSIC | |
− | + | EXPANSIVE_CAVERN | |
− | + | KOGANUSAN | |
#NAAM? | #NAAM? | ||
− | + | Unrecognized Music Token: | |
− | + | Card unrecognized: | |
− | + | Song file unrecognized: | |
− | + | LOST_FORT | |
− | + | Unrecognized Music Event Token: | |
− | + | Unrecognized Music Context Token: | |
− | + | Unrecognized Music Frequency Token: | |
− | + | MEGABEAST_ATTACK | |
− | + | FIRST_CAVERN_OPENED | |
− | + | SECOND_YEAR_PLUS | |
− | + | CAVERNS_OPENED | |
− | + | JUST_EMBARKED | |
− | + | TAVERN_DANCE_PRESENT | |
− | + | TAVERN_MUSIC_PRESENT | |
− | + | FORGOTTEN_BEAST_ATTACK | |
− | + | MOUNTAINHOME_CARD_1 | |
− | + | CRAFTSDWARFSHIP_CARD_5 | |
− | + | CRAFTSDWARFSHIP_CARD_4 | |
− | + | CRAFTSDWARFSHIP_CARD_3 | |
− | + | MOUNTAINHOME_CARD_5 | |
− | + | MOUNTAINHOME_CARD_4 | |
− | + | MOUNTAINHOME_CARD_3 | |
− | + | MOUNTAINHOME_CARD_2 | |
− | + | WINTER_ENTOMBS_YOU_CARD_2 | |
− | + | WINTER_ENTOMBS_YOU_CARD_1 | |
− | + | STRIKE_THE_EARTH_CARD_4 | |
− | + | STRIKE_THE_EARTH_CARD_3 | |
− | + | CRAFTSDWARFSHIP_CARD_2 | |
− | + | CRAFTSDWARFSHIP_CARD_1 | |
− | + | WINTER_ENTOMBS_YOU_CARD_4 | |
− | + | WINTER_ENTOMBS_YOU_CARD_3 | |
− | + | be bright | |
− | + | be stately | |
− | + | stress the rhythm | |
− | + | should | |
− | + | be spirited | |
− | + | be vigorous | |
− | + | be made with skill | |
− | + | be lively | |
− | + | bring melody and counterpoint | |
− | + | join in melody, counterpoint and harmony | |
− | + | The musical voices | |
is melody and rhythm without harmony | is melody and rhythm without harmony | ||
− | + | The entire performance | |
− | + | The musical voices are purely rhythmic | |
− | + | are joined in melody | |
− | + | bring melody with harmony | |
− | music is played on | + | music is played on |
− | + | while the | |
nonsensical words and sounds | nonsensical words and sounds | ||
any composition of | any composition of | ||
− | + | al voices cover melody, harmony and rhythm | |
− | + | al voices bring melody, counterpoint and rhythm | |
− | + | al voices join in melody and counterpoint, harmony and rhythm | |
− | + | The music | |
− | + | speaker | |
− | + | singer | |
− | + | The form guides musicians during improvised performances. | |
− | + | The rules of the form are applied by composers to produce individual pieces of music which can be performed. | |
− | the words of | + | the words of |
− | + | recites | |
− | + | recite | |
− | + | chanter | |
− | + | form of music used for entertainment | |
− | directed toward the worship of | + | directed toward the worship of |
− | + | devotional form of music | |
− | + | form of music used to commemorate important events | |
− | + | form of music used during marches and military engagements | |
− | + | fade into silence | |
− | + | become softer and softer | |
− | + | become louder and louder | |
− | + | be very loud | |
− | + | mid-length phrases | |
− | + | short phrases | |
− | + | The melody and counterpoint both have | |
− | + | start loud then be immediately soft | |
− | + | be very soft | |
− | + | be in whispered undertones | |
− | + | , and it is to | |
− | + | be loud | |
− | + | be moderately loud | |
− | + | be moderately soft | |
− | + | be soft | |
− | + | is at a hurried pace | |
− | + | is consistently slowing | |
− | + | slows and broadens | |
− | + | accelerates as it proceeds | |
− | + | becomes frenzied as it proceeds | |
− | + | becomes calmer as the end is approached | |
− | + | slows down and dies away as it draws to a close | |
− | + | gradually slows as it comes to an end | |
− | + | is moderately paced | |
− | + | is at a walking pace | |
− | + | is slow | |
− | + | is very slow | |
− | + | is extremely fast | |
− | + | is very fast | |
− | + | is fast | |
− | + | is moderately fast | |
− | + | feel playful | |
− | + | be jumpy | |
− | + | feel mysterious | |
− | + | feel heavy | |
− | + | is at a free tempo | |
− | + | be triumphant | |
− | + | feel calm | |
− | + | feel tender | |
− | + | build as it proceeds | |
− | + | be graceful | |
− | + | be merry | |
− | + | be grand | |
− | + | be made with a light touch | |
− | + | feel mournful | |
− | + | be melancholic | |
− | + | evoke tears | |
− | + | be forceful | |
− | + | be energetic | |
− | + | be strong | |
− | + | be made sweetly | |
− | + | be joyful | |
− | + | feel furious | |
− | + | be made expressively | |
− | + | feel heroic | |
− | + | be made with feeling | |
− | + | bring a sense of motion | |
− | + | be fiery | |
− | + | be delicate | |
− | + | be broad | |
− | + | sparkle | |
− | + | be passionate | |
− | + | feel agitated | |
− | + | legato | |
− | + | staccato | |
− | + | arpeggios | |
− | + | rapid runs | |
− | + | does the counterpoint melody | |
− | + | does the main melody | |
− | always | + | always |
− | as well as | + | as well as |
on the fall | on the fall | ||
on the rise | on the rise | ||
degree | degree | ||
− | + | trills | |
− | + | mordents | |
− | + | grace notes | |
− | + | glides | |
− | + | rising | |
− | include a | + | include a |
− | + | sometimes | |
− | + | sharpened | |
melody pattern | melody pattern | ||
− | + | falling-rising | |
− | + | rising-falling | |
− | + | match notes and syllables | |
− | + | spread syllables over many notes | |
− | + | freely adjust the beats | |
− | + | play legato | |
− | + | always | |
− | + | , artists should | |
or composing | or composing | ||
− | + | From beginning to end, when improvising | |
− | + | add fills | |
− | + | syncopate | |
− | + | locally improvise | |
− | + | play rapid runs | |
− | + | play staccato | |
− | + | play arpeggios | |
− | + | modulate frequently | |
− | + | alternate tension and repose | |
− | + | Throughout, when possible, performers are to | |
− | + | Throughout, when possible, composers and performers are to | |
− | + | free rhythm | |
− | and in | + | and in |
− | + | make trills | |
− | + | use mordents | |
− | + | use grace notes | |
− | + | glide from note to note | |
− | + | The music repeats for as long as necessary. | |
− | + | The music is broadly layered with chords spanning the range. | |
− | + | Pitches are densely packed in clusters as music moves from chord to chord. | |
− | + | Chords, seldom-used, are sparse -- intervals and single pitches are favored. | |
scale | scale | ||
− | + | using the | |
− | + | without preference for a scale | |
− | + | It is performed | |
− | + | , while the counterpoint has | |
− | + | The melody has | |
− | + | phrases of varied length | |
− | + | long phrases | |
− | + | Never more than an interval sounds at once. | |
− | + | Only one pitch is ever played at a time. | |
− | + | The counterpoint melody has | |
− | throughout the form. | + | throughout the form. |
− | up to | + | up to |
− | + | repeated | |
− | + | all repeated | |
− | + | possibly | |
− | + | series of variations | |
− | + | simple passage | |
− | + | Each of the | |
times | times | ||
bridge-passage | bridge-passage | ||
Line 21,397: | Line 21,397: | ||
recapitulation | recapitulation | ||
exposition | exposition | ||
− | has the following structure: | + | has the following structure: |
− | has a simple structure: | + | has a simple structure: |
− | + | The voice uses its entire range from the | |
− | voice ranges from the | + | voice ranges from the |
lengthy | lengthy | ||
− | + | another | |
− | + | an additional | |
− | has a well-defined multi-passage structure: | + | has a well-defined multi-passage structure: |
− | + | The voice ranges from the | |
− | + | The voice uses its entire range. | |
− | register. | + | register. |
− | + | middle | |
− | voice uses its entire range. | + | voice uses its entire range. |
− | + | The voice is confined to the | |
− | register to the | + | register to the |
− | + | plays staccato | |
− | + | plays arpeggios | |
− | + | modulates frequently | |
− | + | adds fills | |
− | + | The voice stays in the | |
− | + | matches notes and syllables | |
− | + | spreads syllables over many notes | |
− | + | plays legato | |
− | + | uses mordents | |
− | + | uses grace notes | |
− | + | glides from note to note | |
− | + | is to | |
− | + | syncopates | |
− | + | locally improvises | |
− | + | plays rapid runs | |
− | + | makes trills | |
− | + | perform with feeling | |
− | + | perform with skill | |
− | + | provides the rhythm | |
− | + | does harmony | |
− | + | perform with a light touch | |
− | + | build as the performance proceeds | |
− | + | perform expressively | |
− | + | perform sweetly | |
− | + | After a scale is constructed, the root note of chords are named. | |
− | + | After a scale is constructed, notes are named according to degree. | |
− | + | Preferred notes in the fundamental scale are named. | |
− | + | A single note in the fundamental scale is named. | |
− | + | As always, the | |
− | + | spoken | |
− | + | The names are | |
− | + | It is called | |
− | + | Scales are conceived of as two chords built using a division of the perfect fourth interval into | |
− | + | , where 1 is the tonic, O marks the octave and x marks other notes. | |
− | + | In quartertones, their spacing is roughly | |
− | notes dividing the octave. | + | notes dividing the octave. |
− | + | Every note is named. | |
− | + | The tonic note is a fixed tone passed from teacher to student. | |
− | + | The tonic note is fixed only at the time of performance. | |
− | notes. | + | notes. |
− | + | melismatic phrasing | |
− | + | free adjustment of the beats | |
− | + | frequent modulation | |
− | + | alternation between tension and repose | |
− | notes spaced evenly throughout the octave. | + | notes spaced evenly throughout the octave. |
− | + | Scales are constructed from | |
− | should | + | should |
− | + | syllabic phrasing | |
− | should be composed and performed using | + | should be composed and performed using |
− | is performed | + | is performed |
− | + | This passage is richly layered with full chords making use of the available range. | |
− | + | Chords are packed close together in dense clusters in this passage. | |
− | + | syncopation | |
− | + | locally improvisation | |
− | should be performed using | + | should be performed using |
− | in the melody. | + | in the melody. |
− | in the melody, while the counterpoint has | + | in the melody, while the counterpoint has |
in the melody and counterpoint | in the melody and counterpoint | ||
− | + | covers its entire range from the | |
− | + | This passage typically has some sparse chords. | |
− | + | This passage features only melodic tones and intervals. | |
− | + | Only one pitch is ever played at a time in this passage. | |
− | in the counterpoint melody. | + | in the counterpoint melody. |
− | + | stays in the | |
voice | voice | ||
− | + | each of the | |
− | + | is confined to the | |
− | + | ranges from the | |
− | + | covers its entire range | |
register | register | ||
− | + | is half the tempo of the last passage | |
− | + | is twice the tempo of the last passage | |
reciting nonsensical words and sounds | reciting nonsensical words and sounds | ||
reciting | reciting | ||
− | + | resumes the original tempo | |
− | + | resumes the previous tempo | |
− | + | is slower than the last passage | |
− | + | moves more quickly than the last passage | |
− | + | the melody of the | |
− | is voiced by | + | is voiced by |
− | + | The passage | |
− | + | Each passage | |
− | reciting the words of | + | reciting the words of |
− | + | the rhythm of the | |
− | + | the harmony of the | |
− | + | the counterpoint of the | |
− | + | ' marks a beat as late, | |
− | + | ` marks a beat as early, | |
− | + | X marks an accented beat, | |
− | + | ! marks the primary accent, | |
− | and | indicates a bar. | + | and | indicates a bar. |
− | + | , - is silent | |
− | + | x is a beat | |
− | + | The beat is stressed as follows: | |
− | + | The beats are named | |
pattern | pattern | ||
− | bars in a | + | bars in a |
− | + | [B]where | |
− | + | The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. | |
− | + | As stated above, they are to be played in polymeter. | |
− | + | As stated above, they are to be played in polyrhythm. | |
(considered the primary) | (considered the primary) | ||
− | divided into | + | divided into |
beats | beats | ||
− | rhythm is a single line with | + | rhythm is a single line with |
− | + | The patterns are to be played over the same period of time, concluding together regardless of beat number. | |
− | + | degrees of the fundamental perfect fourth division | |
− | + | degrees of the octave scale | |
− | + | degrees of the quartertone octave scale | |
− | + | degrees of the semitone octave scale | |
− | patterns: | + | patterns: |
− | rhythm is made from | + | rhythm is made from |
− | + | [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | [B]The | |
− | + | These chords are named | |
− | + | thought of as two disjoint chords spanning two perfect fourths | |
− | + | thought of as two disjoint chords drawn from the fundamental division of the perfect fourth | |
(completing the octave) | (completing the octave) | ||
− | + | pentachord | |
− | + | tetrachord | |
− | + | trichord | |
− | scale is | + | scale is |
− | + | heptatonic | |
− | + | hexatonic | |
− | + | pentatonic | |
− | + | thought of as two disjoint chords spanning a tritone and a perfect fourth | |
− | + | thought of as two disjoint chords spanning a perfect fifth and a major third | |
− | + | thought of as joined chords spanning a perfect fifth and a perfect fourth | |
− | + | constructed by selection of degrees from the fundamental scale. The degrees selected are | |
− | + | Duplicate inventory removed: | |
− | + | Minimum | |
− | + | Maximum | |
X-Variance | X-Variance | ||
Y-Variance | Y-Variance | ||
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Savagery | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Elevation | |
− | + | Rainfall | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Custom world name | |
− | + | Use Seed | |
− | + | Minimum Initial | |
Square Count | Square Count | ||
Region Count | Region Count | ||
− | + | Minimum Final | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Werebeast Attack Exported Wealth Rating | |
− | + | Werebeast Attack Created Wealth Rating | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Rating | |
− | + | Titan Attack Created Wealth Rating | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Rating | |
− | + | Titan Attack Exported Wealth Rating | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
Volcanism Weighted Range ( | Volcanism Weighted Range ( | ||
− | + | North or South | |
− | + | North and/or South | |
Savagery Weighted Range ( | Savagery Weighted Range ( | ||
− | + | Temperature Mesh Size | |
Temperature Weighted Range ( | Temperature Weighted Range ( | ||
− | + | Volcanism Mesh Size | |
Rain Weighted Range ( | Rain Weighted Range ( | ||
− | + | Drainage Mesh Size | |
Drainage Weighted Range ( | Drainage Weighted Range ( | ||
− | + | Savagery Mesh Size | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
Elevation Weighted Range ( | Elevation Weighted Range ( | ||
− | + | Rain Mesh Size | |
− | + | Elevation Mesh Size | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | NORTH_OR_SOUTH | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | prefs/world_gen.txt | |
− | + | WORLD_GEN | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | Attempted to set world gen presets prior to dimensions | |
preset attempted beyond Y range | preset attempted beyond Y range | ||
− | preset failed to load X value at Y = | + | preset failed to load X value at Y = |
− | + | ELEVATION_FREQUENCY | |
− | + | VOLCANISM | |
− | + | SAVAGERY | |
− | + | BEAST_END_YEAR | |
− | + | ELEVATION | |
− | + | RAINFALL | |
− | + | DRAINAGE | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | NORTH_AND_OR_SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | POCKET REGION | |
− | + | Command Line: World generation manually aborted. | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
not found -- using default. | not found -- using default. | ||
− | + | CREATE WORLD NOW = | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | Loading data needed to create new world | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | ** Starting New Arena ** | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
and minerals... | and minerals... | ||
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | Are you sure you want to go on? | |
− | + | Creating | |
− | + | Creating the world | |
rejected) | rejected) | ||
− | + | This parameter set will be reset. | |
− | + | Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | Various seeds | |
− | + | Random seed | |
− | + | Really delete this parameter set? | |
− | + | Really change the dimensions? | |
− | + | New parameter set | |
− | + | Height | |
− | + | Everywhere | |
− | + | Parameters saved! | |
− | + | Parameters loaded! | |
− | + | Choose or create a parameter set to make a custom world. | |
− | + | Very rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Very low | |
− | + | Very high | |
− | + | 50 years | |
− | + | 100 years | |
− | + | 250 years | |
− | + | 500 years | |
− | + | Medium | |
− | + | 5 years | |
− | + | Natural savagery | |
− | + | Mineral occurrence | |
− | + | Pocket | |
− | + | Smaller | |
− | + | This may take a long while! | |
− | + | Number of civilizations | |
− | + | Maximum number of sites | |
− | + | Number of beasts | |
− | + | Detailed mode | |
− | + | World map size | |
− | + | History length | |
− | + | This may take several minutes! | |
− | + | Back to main menu | |
− | + | Welcome to the arena! Here you can test mods or just play around. | |
− | + | Create world | |
− | + | Basic options | |
− | + | Initializing music load... | |
− | + | Finalizing... | |
− | + | Create arena | |
− | + | Arena profile | |
− | + | Tropical Saltwater Swamp | |
− | + | Mangrove Swamp | |
− | + | Tropical Freshwater Marsh | |
− | + | Tropical Saltwater Marsh | |
− | + | Temperate Saltwater Swamp | |
− | + | Temperate Freshwater Marsh | |
− | + | Temperate Saltwater Marsh | |
− | + | Tropical Freshwater Swamp | |
− | + | Use world now | |
− | + | Continue generating | |
− | + | Mountain | |
− | + | Temperate Freshwater Swamp | |
− | + | ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | Play now | |
− | + | Keep world and return to main menu | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | CONTINUE until you give me another warning. | |
− | + | ABORT NOW and I'll look over my parameters. | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | An abridged chronicle ( | |
events total): | events total): | ||
− | + | Events: | |
− | + | LACK OF PEAKS | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | , year | |
− | + | Historical figures: | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Minor River: | |
− | + | Stream: | |
− | + | Brook: | |
− | + | Volcano: | |
− | + | Terrifying | |
− | + | Multiple Constructions | |
− | + | Major River: | |
− | + | River: | |
− | + | Wilderness | |
− | + | Haunted | |
− | + | Joyous Wilds | |
− | + | Untamed Wilds | |
− | + | Serene | |
− | + | Sinister | |
− | + | Mirthful | |
− | + | Other Vegetation: | |
− | + | Moderate | |
− | + | Surroundings: | |
− | + | Trees: | |
− | + | Scarce | |
− | + | Woodland | |
− | + | Heavily Forested | |
− | + | Subterranean Water | |
− | + | Subterranean Chasm | |
− | + | Subterranean Magma | |
− | + | Temperature: | |
− | + | Temperate Saltwater River | |
− | + | Tropical Freshwater River | |
− | + | Tropical Brackish River | |
− | + | Tropical Saltwater River | |
− | + | Tropical Brackish Lake | |
− | + | Tropical Saltwater Lake | |
− | + | Temperate Freshwater River | |
− | + | Temperate Brackish River | |
− | + | Temperate Freshwater Lake | |
− | + | Temperate Brackish Lake | |
− | + | Temperate Saltwater Lake | |
− | + | Tropical Freshwater Lake | |
− | + | Temperate Saltwater Pool | |
− | + | Tropical Freshwater Pool | |
− | + | Tropical Brackish Pool | |
− | + | Tropical Saltwater Pool | |
− | + | Temperate Ocean | |
− | + | Arctic Ocean | |
− | + | Temperate Freshwater Pool | |
− | + | Temperate Brackish Pool | |
− | + | Badlands | |
− | + | Rocky Wasteland | |
− | + | Sand Desert | |
− | + | Tropical Ocean | |
− | + | Temperate Shrubland | |
− | + | Tropical Grassland | |
− | + | Tropical Savanna | |
− | + | Tropical Shrubland | |
− | + | Tropical Dry Brdlf Forest | |
− | + | Tropical Moist Brdlf Forst | |
− | + | Temperate Grassland | |
− | + | Temperate Savanna | |
− | + | Temperate Conifer Forest | |
− | + | Temperate Broadleaf Forest | |
− | + | Tropical Coniferous Forest | |
− | + | Unrecognized arena token: | |
− | + | START_CENTER | |
− | + | MAP_LEVEL | |
− | + | REPEAT_LAST_MAP_LEVEL | |
− | + | data/init/arena.txt | |
− | + | DISPLAY_NAME | |
− | + | vanilla_interactions | |
− | + | vanilla_world_map | |
− | + | vanilla_interface | |
− | + | vanilla_music | |
− | + | vanilla_bodies | |
− | + | vanilla_creatures | |
− | + | vanilla_entities | |
− | + | vanilla_reactions | |
− | + | vanilla_environment | |
− | + | vanilla_plants | |
− | + | vanilla_items | |
− | + | vanilla_buildings | |
− | + | vanilla_text | |
− | + | vanilla_languages | |
− | + | vanilla_descriptors | |
− | + | vanilla_materials | |
− | + | Flux stone layer | |
− | + | To recenter, press | |
or hold+drag the middle mouse button. | or hold+drag the middle mouse button. | ||
− | + | Extremely deep soil | |
− | + | Varied aquifer | |
− | + | Heavy aquifer | |
− | + | Light aquifer | |
− | + | Little soil | |
− | + | Some soil | |
− | + | Deep soil | |
− | + | Very deep soil | |
− | + | Mountain: | |
− | + | Shallow Clay | |
− | + | Shallow Sand | |
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | SATISFACTION | |
− | + | ACCEPTANCE | |
− | + | ADMIRATION | |
− | + | ADORATION | |
− | + | VENGEFULNESS | |
− | + | TERROR | |
− | + | GRIM_SATISFACTION | |
− | + | SADNESS | |
− | + | HORROR | |
− | + | TRIUMPH | |
− | + | ART_INCLINED | |
− | + | Unrecognized Personality Facet Token: | |
− | + | SUSPICION | |
− | + | ACTIVITY_LEVEL | |
− | + | EXCITEMENT_SEEKING | |
− | + | IMAGINATION | |
− | + | ABSTRACT_INCLINED | |
− | + | ORDERLINESS | |
− | + | GREGARIOUSNESS | |
− | + | ASSERTIVENESS | |
− | + | SWAYED_BY_EMOTIONS | |
− | + | ALTRUISM | |
− | + | DUTIFULNESS | |
− | + | THOUGHTLESSNESS | |
− | + | PERFECTIONIST | |
− | + | CLOSEMINDED | |
− | + | TOLERANT | |
− | + | EMOTIONALLY_OBSESSIVE | |
− | + | HOPEFUL | |
− | + | CURIOUS | |
− | + | BASHFUL | |
− | + | PRIVACY | |
− | + | VENGEFUL | |
− | + | CRUELTY | |
− | + | SINGLEMINDED | |
− | + | AMBITION | |
− | + | GRATITUDE | |
− | + | IMMODESTY | |
− | + | DISDAIN_ADVICE | |
− | + | BRAVERY | |
− | + | CONFIDENCE | |
− | + | VANITY | |
− | + | WASTEFULNESS | |
− | + | DISCORD | |
− | + | FRIENDLINESS | |
− | + | POLITENESS | |
− | + | LUST_PROPENSITY | |
− | + | STRESS_VULNERABILITY | |
− | + | IMMODERATION | |
− | + | CHEER_PROPENSITY | |
− | + | DEPRESSION_PROPENSITY | |
− | + | ANGER_PROPENSITY | |
− | + | ANXIETY_PROPENSITY | |
− | + | JUBILATION | |
− | + | LOATHING | |
− | + | LONELINESS | |
− | + | MORTIFICATION | |
− | + | IRRITATION | |
− | + | ISOLATION | |
− | + | JOLLINESS | |
− | + | JOVIALITY | |
− | + | HOPELESSNESS | |
− | + | HUMILIATION | |
− | + | INSULT | |
− | + | INTEREST | |
− | + | GRUMPINESS | |
− | + | HATRED | |
− | + | GLUMNESS | |
− | + | GROUCHINESS | |
− | + | FEROCITY | |
− | + | FONDNESS | |
− | + | FRIGHT | |
− | + | FRUSTRATION | |
− | + | EMPTINESS | |
− | + | ENJOYMENT | |
− | + | EXASPERATION | |
− | + | EXHILARATION | |
− | + | DISTRESS | |
− | + | EAGERNESS | |
− | + | ELATION | |
− | + | EMBARRASSMENT | |
− | + | DISILLUSIONMENT | |
− | + | DISLIKE | |
− | + | DISMAY | |
− | + | DISPLEASURE | |
− | + | DELIGHT | |
− | + | DESPAIR | |
− | + | DISAPPOINTMENT | |
− | + | DISGUST | |
− | + | CONFUSION | |
− | + | CONTEMPT | |
− | + | CONTENTMENT | |
− | + | DEJECTION | |
− | + | BITTERNESS | |
− | + | BOREDOM | |
− | + | CARING | |
− | + | APATHY | |
− | + | AROUSAL | |
− | + | ASTONISHMENT | |
− | + | AVERSION | |
− | + | ANGUISH | |
− | + | ANNOYANCE | |
− | + | ANXIETY | |
− | + | ALIENATION | |
− | + | AMAZEMENT | |
− | + | AMBIVALENCE | |
− | + | AMUSEMENT | |
− | + | AFFECTION | |
− | + | AGITATION | |
− | + | AGGRAVATION | |
− | + | [C:4:0:0] | |
− | + | GAIETY | |
− | + | Unrecognized Emotion Token: | |
− | + | ENTHUSIASM | |
− | + | PESSIMISM | |
− | + | EUPHORIA | |
− | + | EXCITEMENT | |
− | + | DEFEAT | |
− | + | EXPECTANCY | |
− | + | WONDER | |
− | + | TENDERNESS | |
− | + | THRILL | |
− | + | UNEASINESS | |
− | + | UNHAPPINESS | |
− | + | SELF_PITY | |
− | + | SERVILE | |
− | + | SYMPATHY | |
− | + | REPENTANCE | |
− | + | RESENTMENT | |
− | + | RESTLESS | |
− | + | RIGHTEOUS_INDIGNATION | |
− | + | REJECTION | |
− | + | RELIEF | |
− | + | REGRET | |
− | + | REMORSE | |
− | + | PASSION | |
− | + | PLEASURE | |
− | + | RAPTURE | |
− | + | NERVOUSNESS | |
− | + | NOSTALGIA | |
− | + | OPTIMISM | |
− | + | OUTRAGE | |
− | + | doesn't feel strongly about the law | |
− | + | does not respect the law | |
− | + | disdains the law | |
− | + | finds the idea of laws abhorrent | |
− | + | personally | |
− | + | is an absolute believer in the rule of law | |
− | + | has a great deal of respect for the law | |
− | + | respects the law | |
− | culture, | + | culture, |
− | + | Like others in | |
− | + | values decorum, dignity and proper behavior | |
− | + | doesn't care very much about decorum | |
− | + | finds maintaining decorum a silly, fumbling waste of time | |
− | + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | |
− | + | finds the idea of fair-dealing foolish and cheats when | |
− | + | is disgusted by the idea of fairness and will freely cheat anybody at any time | |
− | + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | |
− | + | greatly respects those that observe decorum and maintain their dignity | |
− | + | respects fair-dealing and fair-play | |
− | + | does not care about fairness | |
− | + | sees life as unfair and doesn't mind it that way | |
finds it profitable | finds it profitable | ||
− | + | finds | |
− | + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | |
− | + | holds fairness as one of the highest ideals and despises cheating of any kind | |
− | + | has great respect for fairness | |
− | + | values eloquence | |
− | + | doesn't value eloquence so much | |
− | + | finds eloquence and artful speech off-putting | |
somewhat disgusted with eloquent speakers | somewhat disgusted with eloquent speakers | ||
− | + | holds shrewd and crafty individuals in the lowest esteem | |
− | + | is utterly disgusted by guile and cunning | |
− | + | believes that artful speech and eloquent expression are of the highest ideals | |
− | + | deeply respects eloquent speakers | |
− | + | greatly respects the shrewd and guileful | |
− | + | values cunning | |
− | + | does not really value cunning and guile | |
− | + | sees guile and cunning as indirect and somewhat worthless | |
− | + | finds blind honesty foolish | |
− | + | sees lying as an important means to an end | |
− | + | is repelled by the idea of honesty and lies without compunction | |
− | + | holds well-laid plans and shrewd deceptions in the highest regard | |
− | + | believes the truth is inviolable regardless of the cost | |
− | + | believes that honesty is a high ideal | |
− | + | values honesty | |
− | + | does not particularly value the truth | |
− | + | doesn't find power particularly praiseworthy | |
− | + | has a negative view of those who exercise power over others | |
− | + | hates those who wield power over others | |
− | + | finds the acquisition and use of power abhorrent and would have all masters toppled | |
− | + | finds the whole idea of friendship disgusting | |
− | + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | |
− | + | sees power over others as something to strive for | |
− | + | respects power | |
− | + | thinks friendship is important | |
− | + | does not care about friendship | |
− | + | finds friendship burdensome | |
− | + | is completely put off by the idea of friends | |
− | + | lacks any respect for family | |
− | + | finds the idea of family loathsome | |
− | + | believes friendship is a key to the ideal life | |
− | + | sees friendship as one of the finer things in life | |
− | + | values family greatly | |
− | + | values family | |
− | + | does not care about family one way or the other | |
− | + | is put off by family | |
− | + | views loyalty unfavorably | |
− | + | disdains loyalty | |
− | + | is disgusted by the idea of loyalty | |
− | + | sees family as one of the most important things in life | |
− | + | has the highest regard for loyalty | |
− | + | greatly prizes loyalty | |
− | + | values loyalty | |
− | + | doesn't particularly value loyalty | |
− | + | strongly values tranquility and quiet | |
− | + | values tranquility and a peaceful day | |
− | + | doesn't have a preference between tranquility and tumult | |
− | + | prefers a noisy, bustling life to boring days without activity | |
− | + | finds those that deny their impulses somewhat stiff | |
− | + | sees the denial of impulses as a vain and foolish pursuit | |
− | + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | |
− | + | views tranquility as one of the highest ideals | |
− | + | believes that self-mastery and the denial of impulses are of the highest ideals | |
− | + | finds moderation and self-control to be very important | |
− | + | values self-control | |
− | + | doesn't particularly value self-control | |
− | + | doesn't really see the value in self-examination | |
− | + | finds introspection to be a waste of time | |
− | + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | |
− | + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | |
− | + | sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools | |
− | + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | |
− | + | deeply values introspection | |
− | + | sees introspection as important | |
− | + | values knowledge | |
− | + | doesn't see the attainment of knowledge as important | |
− | + | finds the pursuit of knowledge to be a waste of effort | |
− | + | thinks the quest for knowledge is a delusional fantasy | |
best never to associate with such secretive fools | best never to associate with such secretive fools | ||
− | + | sees concealment of emotions as a betrayal and tries | |
− | + | finds the quest for knowledge to be of the very highest value | |
− | + | views the pursuit of knowledge as deeply important | |
− | + | believes it is important to conceal emotions and refrain from complaining | |
− | + | doesn't see much value in being stoic | |
− | + | sees no value in holding back complaints and concealing emotions | |
− | + | feels that those who attempt to conceal their emotions are vain and foolish | |
− | + | sees freedom and independence as completely worthless | |
− | + | hates freedom and would crush the independent spirit wherever it is found | |
− | + | views any show of emotion as offensive | |
− | + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | |
− | + | treasures independence | |
− | + | values independence | |
− | + | doesn't really value independence one way or another | |
− | + | finds the ideas of independence and freedom somewhat foolish | |
− | + | dislikes cooperation | |
− | + | views cooperation as a low ideal not worthy of any respect | |
− | + | is thoroughly disgusted by cooperation | |
− | + | believes that freedom and independence are completely non-negotiable and would fight to defend them | |
− | + | places cooperation as one of the highest ideals | |
− | + | sees cooperation as very important in life | |
− | + | values cooperation | |
− | + | doesn't see cooperation as valuable | |
− | + | doesn't care about art one way or another | |
− | + | finds artwork boring | |
− | + | sees the whole pursuit of art as silly | |
− | + | finds art offensive and would have it destroyed whenever possible | |
− | + | is disgusted by tradition and would flout any | |
− | + | believes that the creation and appreciation of artwork is one of the highest ideals | |
− | + | greatly respects artists and their works | |
− | + | values artwork | |
− | + | doesn't have any strong feelings about tradition | |
− | + | disregards tradition | |
− | + | finds the following of tradition foolish and limiting | |
encounters if given a chance | encounters if given a chance | ||
− | + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | |
− | + | holds the maintenance of tradition as one of the highest ideals | |
− | + | is a firm believer in the value of tradition | |
− | + | values tradition | |
− | + | doesn't have strong views on competition | |
− | + | sees competition as wasteful and silly | |
− | + | deeply dislikes competition | |
− | + | finds the very idea of competition obscene | |
− | + | thinks that the entire concept of sacrifice for others is truly disgusting | |
− | + | holds the idea of competition among the most important and would encourage it wherever possible | |
− | + | views competition as a crucial driving force in the world | |
− | + | sees competition as reasonably important | |
− | + | values sacrifice | |
− | + | doesn't particularly respect sacrifice as a virtue | |
− | + | sees sacrifice as wasteful and foolish | |
− | + | finds sacrifice to be the height of folly | |
− | + | thinks working hard is an abject idiocy | |
− | + | finds the proposition that one should work hard in life utterly abhorrent | |
− | + | finds sacrifice to be one of the highest ideals | |
− | + | believes that those who sacrifice for others should be deeply respected | |
− | + | deeply respects those that work hard at their labors | |
− | + | values hard work | |
− | + | doesn't really see the point of working hard | |
− | + | sees working hard as a foolish waste of time | |
− | + | finds the pursuit of skill mastery off-putting | |
− | + | believes that the time taken to master a skill is a horrible waste | |
− | + | sees the whole idea of taking time to master a skill as appalling | |
− | + | believes that hard work is one of the highest ideals and a key to the good life | |
− | + | believes that the mastery of a skill is one of the highest pursuits | |
− | + | really respects those that take the time to master a skill | |
− | + | respects the development of skill | |
− | + | doesn't care if others take the time to master skills | |
− | + | does not really value skills related to fighting | |
− | + | finds those that develop skill with weapons and fighting distasteful | |
− | + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | |
− | + | abhors those that pursue the mastery of weapons and skill with fighting | |
− | + | views | |
− | + | believes that martial prowess defines the good character of an individual | |
− | + | deeply respects skill at arms | |
− | + | values martial prowess | |
as a total waste | as a total waste | ||
− | + | sees the pursuit of good | |
could get away with it | could get away with it | ||
− | with disgust and would desecrate a so-called masterwork or two if | + | with disgust and would desecrate a so-called masterwork or two if |
− | + | values good | |
− | + | doesn't particularly care about | |
to be relatively worthless | to be relatively worthless | ||
− | + | considers | |
to be of the highest ideals and celebrates talented artisans and their masterworks | to be of the highest ideals and celebrates talented artisans and their masterworks | ||
− | + | holds | |
− | + | has a great deal of respect for worthy | |
− | + | doesn't really value merrymaking | |
− | + | sees merrymaking as a waste | |
− | + | is disgusted by merrymakers | |
− | + | is appalled by merrymaking, parties and other such worthless activities | |
− | + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | |
− | + | believes that little is better in life than a good party | |
− | + | truly values merrymaking and parties | |
− | + | finds merrymaking and partying worthwhile activities | |
− | + | values a harmonious existence | |
− | + | sees equal parts of harmony and discord as part of life | |
− | + | doesn't respect a society that has settled into harmony without debate and strife | |
− | + | can't fathom why anyone would want to live in an orderly and harmonious society | |
− | + | is greatly disturbed by quiet and a peaceful existence | |
− | + | is disgusted by tranquility and would that the world would constantly churn with noise and activity | |
− | + | would have the world operate in complete harmony without the least bit of strife or disorder | |
− | + | strongly believes that a peaceful and ordered society without dissent is best | |
− | + | very easily falls into love and develops positive feelings | |
− | + | can easily fall in love or develop positive sentiments | |
− | + | does not easily fall in love and rarely develops positive sentiments | |
− | + | is not the type to fall in love or even develop positive feelings | |
− | + | dreams of attaining rank in society | |
− | + | dreams of bathing the world in chaos | |
− | + | , and this dream was realized | |
− | + | is always in love with somebody and easily develops positive feelings | |
− | + | dreams of mastering a skill | |
− | + | dreams of falling in love | |
− | + | dreams of seeing the great natural places of the world | |
− | + | dreams of making a great discovery | |
− | + | dreams of creating a great work of art | |
− | + | dreams of crafting a masterwork someday | |
− | + | dreams of bringing lasting peace to the world | |
− | + | dreams of becoming a legendary warrior | |
− | + | less extreme after | |
− | + | due to | |
− | + | dreams of raising a family | |
− | + | dreams of ruling the world | |
− | + | believes war is preferable to peace in general | |
− | + | thinks that the world should be engaged in perpetual warfare | |
− | + | a turn-around after | |
− | + | a strengthening after | |
− | + | believes that peace is always preferable to war | |
− | + | values peace over war | |
− | + | doesn't particularly care between war and peace | |
− | + | sees war as a useful means to an end | |
− | + | finds nature somewhat disturbing | |
− | + | has a deep dislike of the natural world | |
− | + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | |
− | + | believes the idea of war is utterly repellent and would have peace at all costs | |
− | + | holds nature to be of greater value than most aspects of civilization | |
− | + | has a deep respect for animals, plants and the natural world | |
− | + | values nature | |
− | + | doesn't care about nature one way or another | |
− | + | doesn't care one way or the other about romance | |
− | + | finds romance distasteful | |
− | + | is somewhat disgusted by romance | |
− | + | finds even the abstract idea of romance repellent | |
− | + | holds the view that commerce is a vile obscenity | |
− | + | sees romance as one of the highest ideals | |
− | + | thinks romance is very important in life | |
− | + | values romance | |
− | + | respects commerce | |
− | + | doesn't particularly respect commerce | |
− | + | is somewhat put off by trade and commerce | |
− | + | finds those that engage in trade and commerce to be fairly disgusting | |
− | + | is offended by leisure time and leisurely living | |
− | + | believes that those that take leisure time are evil and finds the whole idea disgusting | |
− | + | sees engaging in commerce as a high ideal in life | |
− | + | really respects commerce and those that engage in trade | |
− | + | treasures leisure time and thinks it is very important in life | |
− | + | values leisure time | |
− | + | doesn't think one way or the other about leisure time | |
− | + | finds leisure time wasteful | |
− | + | sees perseverance in the face of adversity as bull-headed and foolish | |
− | + | thinks there is something deeply wrong with people that persevere through adversity | |
− | + | finds the notion that one would persevere through adversity completely abhorrent | |
− | + | believes that it would be a fine thing if all time were leisure time | |
− | + | believes that perseverance is one of the greatest qualities somebody can have | |
− | + | greatly respects individuals that persevere through their trials and labors | |
− | + | respects perseverance | |
− | + | doesn't think much about the idea of perseverance | |
− | + | doesn't often experience strong cravings or urges | |
− | + | only rarely feels strong cravings or urges | |
− | + | never feels tempted to overindulge in anything | |
− | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason | |
− | + | often neglects | |
− | + | is ruled by irresistible cravings and urges | |
− | + | feels strong urges and seeks short-term rewards | |
− | + | occasionally overindulges | |
− | + | doesn't focus on material goods | |
in the way of possessions | in the way of possessions | ||
− | + | desires little for | |
own wellbeing, having no interest in material goods | own wellbeing, having no interest in material goods | ||
− | + | is impervious to the effects of stress | |
− | + | is as avaricious as they come, obsessed with acquiring wealth | |
− | + | is very greedy | |
− | + | has a greedy streak | |
− | + | cracks easily under pressure | |
− | + | doesn't handle stress well | |
− | + | can handle stress | |
− | + | is confident under pressure | |
− | + | does not often feel lustful | |
− | + | rarely looks on others with lust | |
− | + | never feels lustful passions | |
− | + | becomes completely helpless in stressful situations | |
− | + | has an incredibly calm demeanor | |
− | + | is constantly ablaze with feelings of lust | |
− | + | is prone to strong feelings of lust | |
− | + | often feels lustful | |
− | + | is always tense and jittery | |
− | + | is often nervous | |
− | + | has a calm demeanor | |
− | + | has a very calm demeanor | |
− | + | is slow to anger | |
− | + | is very slow to anger | |
− | + | never becomes angry | |
− | + | is a nervous wreck | |
− | + | never feels discouraged | |
− | + | is in a constant state of internal rage | |
− | + | is very quick to anger | |
− | + | is quick to anger | |
− | + | is often sad and dejected | |
− | + | often feels discouraged | |
− | + | rarely feels discouraged | |
− | + | almost never feels discouraged | |
− | + | is rarely happy or enthusiastic | |
− | + | is dour as a rule | |
− | + | is never the slightest bit cheerful about anything | |
− | + | is frequently depressed | |
− | + | never envies others their status, situation or possessions | |
− | + | often feels filled with joy | |
− | + | can be very happy and optimistic | |
− | + | is often cheerful | |
− | + | is prone to strong feelings of jealousy | |
− | + | often feels envious of others | |
− | + | doesn't often feel envious of others | |
− | + | is rarely jealous | |
− | + | does not easily hate or develop negative feelings | |
− | + | very rarely develops negative feelings toward things | |
− | + | never feels hatred toward anyone or anything | |
− | + | is consumed by overpowering feelings of jealousy | |
− | + | never falls in love or develops positive feelings toward anything | |
− | + | is often inflamed by hatred and easily develops hatred toward things | |
− | + | is prone to hatreds and often develops negative feelings | |
− | + | is quick to form negative views about things | |
talent and abilities | talent and abilities | ||
− | + | has no confidence at all in | |
own appearance, abilities and other personal matters | own appearance, abilities and other personal matters | ||
− | + | is completely wrapped up in | |
− | + | is generally quite confident of | |
− | + | sometimes acts with little determination and confidence | |
abilities | abilities | ||
− | + | lacks confidence in | |
skills | skills | ||
− | in situations requiring | + | in situations requiring |
− | + | is extremely confident of | |
abilities when undertaking specific ventures | abilities when undertaking specific ventures | ||
− | + | has great trouble mastering fear when confronted by danger | |
− | + | is a coward, completely overwhelmed by fear when confronted with danger | |
skills with what could be called blind overconfidence | skills with what could be called blind overconfidence | ||
− | + | presupposes success in any venture requiring | |
− | + | is utterly fearless when confronted with danger, to the point of lacking common sense | |
− | + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | |
− | + | is brave in the face of imminent danger | |
− | + | is somewhat fearful in the face of imminent danger | |
− | + | has a tendency to go it alone, without considering the advice of others | |
− | + | tends to ask others for help with difficult decisions | |
− | + | relies on the advice of others during decision making | |
− | + | is unable to make decisions without a great deal of input from others | |
− | + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | |
own counsel | own counsel | ||
− | + | disdains even the best advice of associates and family, relying strictly on | |
− | + | dislikes receiving advice, preferring to keep | |
− | + | is very polite and observes appropriate rules of decorum when possible | |
− | + | is quite polite | |
− | + | could be considered rude | |
− | + | is very impolite and inconsiderate of propriety | |
− | + | is somewhat quarrelsome | |
− | + | is unfriendly and disagreeable | |
− | + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | |
− | + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | |
− | + | would be deeply satisfied if everyone could live as one in complete harmony | |
− | + | is quite a bold flatterer, extremely friendly but just a little insufferable | |
− | + | is very friendly and always tries to say nice things to others | |
− | + | is a friendly individual | |
− | + | finds a chaotic mess preferable to the boredom of harmonious living | |
− | + | doesn't mind a little tumult and discord in day-to-day living | |
− | + | prefers that everyone live as harmoniously as possible | |
− | + | feels best when everyone gets along without any strife or contention | |
− | + | is stingy with resources on projects and refuses to expend any extra effort | |
− | + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | |
encourages it whenever possible | encourages it whenever possible | ||
− | + | revels in chaos and discord, and | |
− | + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | |
− | + | is not careful with resources when working on projects and often spends unnecessary effort | |
− | + | tends to be a little wasteful when working on projects | |
− | + | tends to be a little tight with resources when working on projects | |
− | + | is stubborn | |
− | + | has a noticeable lack of perseverance | |
− | + | doesn't stick with things if even minor difficulties arise | |
− | + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | |
− | + | would flee even the most necessary battle to avoid any form of physical confrontation | |
mind is made up | mind is made up | ||
− | + | is unbelievably stubborn and will stick with even the most futile action once | |
− | + | is very stubborn | |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | + | does not enjoy participating in physical confrontations | |
− | + | often acts with compassion | |
− | + | is easily moved to mercy | |
considerations | considerations | ||
− | + | always acts with mercy and compassion at the forefront of | |
sadism | sadism | ||
− | + | is deliberately cruel to those unfortunate enough to be subject to | |
− | + | is sometimes cruel | |
− | + | generally acts impartially and is rarely moved to mercy | |
− | + | is very humble | |
− | + | has a low sense of self-esteem | |
own worthlessness | own worthlessness | ||
− | + | is completely convinced of | |
− | + | is absorbed in delusions of self-importance | |
− | + | has an overinflated sense of self-worth | |
is fairly important in the grand scheme of things | is fairly important in the grand scheme of things | ||
− | + | thinks | |
− | + | tends to hang on to grievances | |
− | + | doesn't tend to hold on to grievances | |
− | + | does not generally seek retribution for past wrongs | |
− | + | has no sense of vengeance or retribution | |
− | + | does not find most jokes humorous | |
− | + | is utterly humorless | |
− | + | is vengeful and never forgets or forgives past grievances | |
− | + | has little time for forgiveness and will generally seek retribution | |
− | + | finds something humorous in everything, no matter how serious or inappropriate | |
− | + | finds the humor in most situations | |
− | + | has an active sense of humor | |
− | + | has little interest in joking around | |
− | + | prefers to present | |
modestly and frowns on any flashy accoutrements | modestly and frowns on any flashy accoutrements | ||
− | + | presents | |
− | + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | |
boldly, even if it would offend an average sense of modesty | boldly, even if it would offend an average sense of modesty | ||
− | + | likes to present | |
− | + | doesn't mind wearing something special now and again | |
modestly | modestly | ||
− | + | , no matter how major the help or how much | |
− | + | does not feel the slightest need to reciprocate favors that others do for | |
as extravagantly as possible, displaying a magnificent image to the world | as extravagantly as possible, displaying a magnificent image to the world | ||
− | + | always presents | |
− | + | is grateful when others help | |
− | + | takes offered help and gifts without feeling particularly grateful | |
− | + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | |
needed it | needed it | ||
− | + | has no ambition whatsoever | |
− | + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | |
− | + | feels a strong need to reciprocate any favor done for | |
out and tries to return favors | out and tries to return favors | ||
− | + | is very ambitious, always looking for a way to better | |
− | + | is quite ambitious | |
− | + | isn't particularly ambitious | |
− | + | is not driven and rarely feels the need to pursue even a modest success | |
appearance, talents or other personal vanities | appearance, talents or other personal vanities | ||
− | + | could not care less about | |
− | + | has a relentless drive, completely consumed by ambition | |
situation | situation | ||
talents and accomplishments | talents and accomplishments | ||
− | + | is not inherently proud of | |
talents and appearance | talents and appearance | ||
− | + | takes no pleasure in | |
own looks and accomplishments | own looks and accomplishments | ||
− | + | is greatly pleased by | |
own appearance and talents | own appearance and talents | ||
− | + | is pleased by | |
− | + | is quite comfortable with others that have a different appearance or culture | |
− | + | is somewhat uncomfortable around those that appear unusual or live differently from | |
− | + | is made deeply uncomfortable by differences in culture or appearance | |
− | + | cannot tolerate differences in culture, lifestyle or appearance | |
mind and will generally go with the prevailing view on anything | mind and will generally go with the prevailing view on anything | ||
− | + | easily changes | |
− | + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | |
− | + | is very comfortable around others that are different from | |
− | + | doesn't cling tightly to ideas and is open to changing | |
mind to agree with somebody else | mind to agree with somebody else | ||
− | changing | + | changing |
− | + | often finds | |
− | + | is intellectually stubborn, rarely changing | |
mind about things | mind about things | ||
− | + | tends to be a bit stubborn in changing | |
− | + | is frustratingly sloppy and careless with every task | |
mind after forming an initial idea | mind after forming an initial idea | ||
− | + | is completely closed-minded and never changes | |
mind during a debate regardless of the merits | mind during a debate regardless of the merits | ||
− | + | doesn't try to get things done perfectly | |
own work | own work | ||
− | + | is inattentive to detail in | |
sets to carry out | sets to carry out | ||
− | + | shares intimate details of | |
− | + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | |
− | + | is a perfectionist | |
− | + | tries to do things correctly each time | |
− | + | tends to share | |
− | + | is not a private person and freely shares details of | |
life without sparing a thought to repercussions or propriety | life without sparing a thought to repercussions or propriety | ||
− | + | is private to the point of paranoia, unwilling to reveal even basic information about | |
− | + | has a strong tendency toward privacy | |
− | + | tends not to reveal personal information | |
own experiences and thoughts with others | own experiences and thoughts with others | ||
− | + | is not particularly interested in what others think of | |
actions | actions | ||
− | + | is generally unhindered by the thoughts of others concerning | |
− | + | is shameless, absolutely unfazed by the thoughts of others | |
− | + | is incurious and never seeks out knowledge or information to satisfy | |
− | + | is gripped by a crippling shyness | |
− | + | is bashful | |
− | + | tends to consider what others think of | |
− | + | is very curious, sometimes to | |
− | + | is curious and eager to learn | |
− | + | isn't particularly curious about the world | |
− | + | is very rarely moved by curiosity | |
− | + | is a pessimist | |
− | + | despairs of anything positive happening in the future and lives without feelings of hope | |
− | + | is implacably curious, without any respect for propriety or privacy | |
detriment | detriment | ||
− | + | is an optimist | |
quite hopeful about the future | quite hopeful about the future | ||
− | + | generally finds | |
− | + | tends to assume the worst of two outcomes will be the one that comes to pass | |
− | + | is somewhat scatterbrained | |
− | + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | |
always assumes the best outcome will eventually occur, no matter what | always assumes the best outcome will eventually occur, no matter what | ||
− | + | has such a developed sense of optimism that | |
− | + | pursues matters with a single-minded focus, often overlooking other matters | |
− | + | can be very single-minded | |
− | + | generally acts with a narrow focus on the current activity | |
− | + | can occasionally lose focus on the matter at hand | |
in conversation | in conversation | ||
− | + | only rarely tries to assert | |
point of view in a discussion | point of view in a discussion | ||
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | + | has an overbearing personality | |
− | + | is assertive | |
− | + | tends to be passive in discussions | |
− | + | tends to avoid crowds | |
− | + | prefers to be alone | |
− | + | considers spending time alone much more important than associating with others | |
has something to say | has something to say | ||
− | + | sees others as selfish and conniving | |
− | + | truly treasures the company of others | |
− | + | enjoys being in crowds | |
− | + | enjoys the company of others | |
− | + | is very trusting | |
− | + | is trusting | |
− | + | is slow to trust others | |
− | + | does not trust others | |
living space | living space | ||
− | + | is sloppy with | |
− | + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | |
− | + | is naturally trustful of everybody | |
things orderly | things orderly | ||
− | + | tries to keep | |
own possessions | own possessions | ||
− | + | tends to make a small mess with | |
− | + | never acts without prolonged deliberation, even to | |
own life, with everything kept in its proper place | own life, with everything kept in its proper place | ||
− | + | is obsessed with order and structure in | |
− | + | lives an orderly life, organized and neat | |
− | + | can sometimes act without deliberation | |
− | + | tends to think before acting | |
− | + | can get caught up in internal deliberations when action is necessary | |
− | own detriment and the harm of those around | + | own detriment and the harm of those around |
− | + | dislikes obligations and will try to avoid being bound by them | |
− | + | hates vows, obligations, promises and other binding elements that could restrict | |
− | + | never deliberates before acting, to the point of being considered thoughtless | |
− | + | doesn't generally think before acting | |
− | + | has a profound sense of duty and obligation | |
− | + | has a strong sense of duty | |
− | + | has a sense of duty | |
− | + | finds obligations confining | |
− | + | does not go out of | |
− | + | dislikes helping others | |
− | + | feels helping others is an imposition on | |
− | + | is truly fulfilled by assisting those in need | |
− | + | finds helping others very emotionally rewarding | |
− | + | finds helping others emotionally rewarding | |
way to help others | way to help others | ||
− | + | tends to be swayed by the emotions of others | |
− | + | tends not to be swayed by emotional appeals | |
− | + | does not generally respond to emotional appeals | |
− | + | is never moved by the emotions of others | |
− | + | forms only fleeting and rare emotional bonds with others | |
− | + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | |
− | + | is buffeted by others' emotions and can't help but to respond to them | |
− | + | is swayed by emotional appeals | |
− | + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | |
− | + | forms strong emotional bonds with others, at times to | |
− | + | has a tendency toward forming deep emotional bonds with others | |
− | + | tends to form only tenuous emotional bonds with others | |
− | nature since | + | nature since |
− | would ideally prefer more strife in | + | would ideally prefer more strife in |
− | is conflicted by | + | is conflicted by |
values friendship | values friendship | ||
prefers discord and debate at a more abstract level | prefers discord and debate at a more abstract level | ||
− | own nature as | + | own nature as |
− | is troubled by | + | is troubled by |
values harmony | values harmony | ||
− | finds this troubling, since | + | finds this troubling, since |
− | is conflicted by this part of | + | is conflicted by this part of |
values harmony as an intellectual concept | values harmony as an intellectual concept | ||
− | is conflicted by this since | + | is conflicted by this since |
dislikes the adoration of fighting as an art to be refined | dislikes the adoration of fighting as an art to be refined | ||
respect of martial prowess | respect of martial prowess | ||
− | works to square this natural tendency with | + | works to square this natural tendency with |
values perseverance | values perseverance | ||
values quiet so, at least in the abstract | values quiet so, at least in the abstract | ||
− | is disturbed by this since | + | is disturbed by this since |
likes the way that they would break up the monotony on some level | likes the way that they would break up the monotony on some level | ||
− | + | , even though | |
− | + | , though | |
values self-control | values self-control | ||
values such powerful forces in life | values such powerful forces in life | ||
Line 22,846: | Line 22,846: | ||
holds romance in low regard | holds romance in low regard | ||
values parties and merrymaking in the abstract | values parties and merrymaking in the abstract | ||
− | is conflicted by this as | + | is conflicted by this as |
remains put off by deliberate merrymaking | remains put off by deliberate merrymaking | ||
− | + | a strengthening | |
− | + | less extreme | |
values romance | values romance | ||
− | is troubled by this because | + | is troubled by this because |
− | + | does not have a great aesthetic sensitivity | |
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | a turn-around | |
− | + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | |
− | + | can easily become absorbed in art and the beauty of the natural world | |
− | + | is greatly moved by art and natural beauty | |
− | + | is moved by art and natural beauty | |
− | + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | |
− | + | has a tendency to consider ideas and abstractions over practical applications | |
− | + | likes to keep things practical, without delving too deeply into the abstract | |
− | + | dislikes abstract discussions and would much rather focus on practical examples | |
− | + | isn't given to flights of fancy | |
− | + | is grounded in reality | |
− | + | is interested only in facts and the real world | |
− | + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | |
− | + | does everything in | |
− | + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | |
− | + | is given to flights of fancy to the point of distraction | |
− | + | has an active imagination | |
− | + | likes a little excitement now and then | |
− | + | doesn't seek out excitement | |
− | + | actively avoids exciting or stressful situations | |
power to avoid excitement and stress | power to avoid excitement and stress | ||
− | + | lives at a slow-going and leisurely pace | |
− | + | has an utterly languid pace of easy living, calm and slow | |
− | + | never fails to seek out the most stressful and even dangerous situations | |
− | + | seeks out exciting and adventurous situations | |
− | + | is driven by a bouncing frenetic energy | |
− | + | lives at a high-energy kinetic pace | |
− | + | lives a fast-paced life | |
− | + | likes to take it easy | |
− | + | more friendly | |
− | + | more disdainful | |
− | + | more prudent | |
− | + | more grateful | |
− | + | less violent | |
− | + | more wasteful | |
− | + | more discordant | |
− | + | more harmonious | |
− | + | more greedy | |
− | + | more intemperant | |
− | + | less intemperant | |
− | + | more violent | |
− | + | more lust-prone | |
− | + | less lust-prone | |
− | + | more vulnerable | |
− | + | less vulnerable | |
− | + | more anger-prone | |
− | + | less anger-prone | |
− | + | more anxiety-prone | |
− | + | less anxiety-prone | |
− | + | more prone to cheerfulness | |
− | + | less prone to cheerfulness | |
− | + | more depression-prone | |
− | + | less depression-prone | |
− | + | more hate-prone | |
− | + | less hate-prone | |
− | + | more envy-prone | |
− | + | less envy-prone | |
− | is troubled by this since | + | is troubled by this since |
− | is currently | + | is currently |
− | + | more love-prone | |
− | + | less love-prone | |
sees the whole pursuit of art as a waste | sees the whole pursuit of art as a waste | ||
− | is torn by this since | + | is torn by this since |
holds nature in high regard | holds nature in high regard | ||
dislikes the natural world | dislikes the natural world | ||
considers tranquility preferable to tumult, conceptually | considers tranquility preferable to tumult, conceptually | ||
− | is conflicted by this because | + | is conflicted by this because |
feels intellectually that life should be more tumultuous | feels intellectually that life should be more tumultuous | ||
values artwork and its creation | values artwork and its creation | ||
sense of independence | sense of independence | ||
− | finds this can conflict with | + | finds this can conflict with |
− | + | , although | |
still holds the idea of freedom itself in low regard | still holds the idea of freedom itself in low regard | ||
still holds the law in disdain | still holds the law in disdain | ||
natural tendencies | natural tendencies | ||
− | values the concept of loyalty and is troubled by | + | values the concept of loyalty and is troubled by |
still views loyalty in a dim light, at least in the abstract | still views loyalty in a dim light, at least in the abstract | ||
truly respects sacrifice | truly respects sacrifice | ||
considers altruism foolish | considers altruism foolish | ||
− | wishes this were not the case as | + | wishes this were not the case as |
believes in the importance of the rule of the law | believes in the importance of the rule of the law | ||
is disturbed by this as someone who dislikes those that seek to acquire power over others | is disturbed by this as someone who dislikes those that seek to acquire power over others | ||
finds such open expression offensive | finds such open expression offensive | ||
− | struggles against this tendency, as | + | struggles against this tendency, as |
dislikes this sort of concealment in the abstract | dislikes this sort of concealment in the abstract | ||
finds dignified society to be stifling and silly when properly considered | finds dignified society to be stifling and silly when properly considered | ||
− | since | + | since |
− | is troubled by this natural tendency in | + | is troubled by this natural tendency in |
sees these tendencies as an impediment to the quest for power | sees these tendencies as an impediment to the quest for power | ||
− | is bothered by this since | + | is bothered by this since |
dislikes the idea of friendship | dislikes the idea of friendship | ||
− | is burdened by this tendency because | + | is burdened by this tendency because |
finds rules of etiquette to be valuable in the abstract | finds rules of etiquette to be valuable in the abstract | ||
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | getting divorced | |
− | + | you were | |
− | caught up in | + | caught up in |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | somebody's | |
dead body | dead body | ||
− | + | less inclined to create | |
− | + | while in | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | more of a thrill seeker | |
− | + | less of a thrill seeker | |
− | + | more inclined to the practical | |
− | + | more inclined to create | |
− | + | more thoughtless | |
− | + | more deliberate | |
− | + | more sloppy | |
− | + | more distrustful | |
− | + | more obsessive | |
− | + | less obsessive | |
− | + | more sensitive | |
− | + | less sensitive | |
− | + | more despairing | |
− | + | more attentive | |
− | + | less attentive | |
− | + | less open-minded | |
− | + | less grateful | |
− | + | more humble | |
− | + | more singleminded | |
− | + | more presumptious | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
by the dead | by the dead | ||
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
by a dead sibling | by a dead sibling | ||
by a dead animal training partner | by a dead animal training partner | ||
by a dead friend | by a dead friend | ||
by a dead and still annoying acquaintance | by a dead and still annoying acquaintance | ||
− | + | being | |
by a dead pet | by a dead pet | ||
by a dead spouse | by a dead spouse | ||
by a dead lover | by a dead lover | ||
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being tormented in nightmares by | |
own dead mother | own dead mother | ||
own dead father | own dead father | ||
own dead child | own dead child | ||
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | a miscarriage | |
spouse's miscarriage | spouse's miscarriage | ||
− | + | to be | |
− | + | wearing old clothing | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | viewing | |
in a personal museum | in a personal museum | ||
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | uncovered | |
− | + | being forced to eat a treasured pet to survive | |
− | + | being forced to eat a beloved creature to survive | |
− | + | being forced to eat vermin to survive | |
− | + | receiving a higher rank of nobility | |
− | + | entering the nobility | |
− | + | being knocked out during a cave-in | |
− | + | a mandate deadline met | |
− | + | having a mandate deadline missed | |
− | + | the lack of work last season | |
− | + | smashing up a building | |
− | + | toppling something over | |
punishment delayed | punishment delayed | ||
− | + | the delayed punishment of a criminal | |
− | + | the scarcity of cages and chains | |
− | + | having a mandate ignored | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
− | + | having | |
− | + | the re | |
− | + | ejection of a petition for a guildhall for | |
− | + | a petition for a guildhall for | |
− | + | an agreement to construct a guildhall for | |
− | + | being denied citizenship | |
being ignored | being ignored | ||
− | + | an agreement to construct a temple for | |
was abandoned | was abandoned | ||
being abandoned | being abandoned | ||
− | + | being denied residency | |
− | + | the rejection of a petition for a temple for | |
− | + | a petition for a temple for | |
was ignored | was ignored | ||
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
punishment reduced | punishment reduced | ||
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | utterly sleep-deprived | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | having disappointed a noble | |
− | + | the tax collection didn't go smoothly | |
− | + | getting into an argument | |
− | + | making a friend | |
− | + | being misinformed about a room for tax collection | |
− | + | having pleased a noble | |
− | + | the tax collection went smoothly | |
− | + | losing property to the tax collector's escorts | |
− | + | being taxed | |
− | + | not having adequate protection | |
− | + | being unable to reach a room for tax collection | |
− | + | caging a creature | |
− | + | chaining up a creature | |
− | + | gelding a creature | |
− | + | putting a piece on display | |
− | + | being rescued | |
− | + | bringing somebody to rest in bed | |
− | + | felling a tree | |
− | + | slaughtering an animal | |
− | + | a poor dining room | |
− | + | eating without a proper dining room | |
− | + | the lack of chairs | |
− | + | forming a bond with an animal training partner | |
− | + | a horribly substandard dining room | |
− | + | a horrible dining room | |
− | + | an awful dining room | |
− | + | a very poor dining room | |
− | + | a fantastic dining room | |
− | + | a great dining room | |
− | + | a very good dining room | |
− | + | a good dining room | |
− | + | the lack of dining tables | |
− | + | eating at a crowded table | |
− | + | dining in | |
− | + | a legendary dining room | |
− | + | not having enough armor stands | |
− | + | a lesser's pretentious | |
arrangements | arrangements | ||
− | + | a legendary drink | |
− | + | not having enough chests | |
− | + | not having enough cabinets | |
− | + | not having enough weapon racks | |
− | + | a pretty decent drink | |
− | + | a fine drink | |
− | + | a wonderful drink | |
− | + | a truly decadent drink | |
− | + | a wonderful dish | |
− | + | a truly decadent dish | |
− | + | a legendary meal | |
− | + | a drink | |
− | + | putting on a | |
− | + | eating | |
− | + | a pretty decent meal | |
− | + | a fine dish | |
− | + | being beaten with a hammer | |
− | + | being unable to find a hammer | |
− | + | eating the same old food | |
− | + | eating rotten food | |
− | + | starting a fist fight | |
− | + | punishing somebody with a beating | |
− | + | being beaten | |
− | + | beating somebody with a hammer | |
− | + | gaining siblings | |
− | + | gaining a sibling | |
− | + | receiving water | |
− | + | giving somebody water | |
− | + | discussing | |
− | + | pondering | |
− | + | giving birth to | |
− | + | getting married | |
− | + | reading | |
− | + | learning | |
− | + | making a breakthrough concerning | |
− | + | being unable to advance the study of | |
− | + | being evicted | |
− | + | teaching | |
− | + | learning about | |
− | + | writing | |
− | + | sleeping on ice | |
− | + | sleeping in the dirt | |
− | + | sleeping on a pile of driftwood | |
− | + | suffering the travesty of art defacement | |
− | + | sleeping in the mud | |
− | + | sleeping in the grass | |
− | + | sleeping on a rough cave floor | |
− | + | sleeping on rocks | |
− | + | an awful bedroom | |
− | + | a very poor bedroom | |
− | + | a poor bedroom | |
− | + | sleeping on the floor | |
− | + | a very good bedroom | |
− | + | a good bedroom | |
− | + | a horribly substandard bedroom | |
− | + | a horrible bedroom | |
− | + | sleeping in | |
− | + | a bedroom like a personal palace | |
− | + | a fantastic bedroom | |
− | + | a great bedroom | |
− | + | having a drink without using a goblet, cup or mug | |
− | + | drinking water without a well | |
− | + | being near to a | |
− | + | sleeping without a proper room | |
− | + | forced to drink ichorous water | |
− | + | forced to drink purulent water | |
− | + | drinking nasty water | |
− | + | drinking something spoiled | |
− | + | forced to drink bloody water | |
− | + | forced to drink slime | |
− | + | forced to drink vomit | |
− | + | forced to drink gooey water | |
− | + | being attacked by the dead | |
− | + | being attacked by | |
− | own dead | + | own dead |
− | + | drinking the same old booze | |
− | + | a bath | |
− | + | a soapy bath | |
− | + | killing somebody by accident while sparring | |
− | + | being attacked | |
− | + | a satisfying acquisition | |
− | + | acquiring | |
− | + | adopting a new pet | |
− | + | being confined | |
− | + | forming a grudge | |
− | + | being accosted by | |
− | + | being near | |
− | + | being pestered by | |
− | + | a legendary | |
− | + | a fantastic | |
− | + | a great | |
− | + | a very good | |
− | + | conducting a meeting in | |
− | + | having to conduct an official meeting in a bedroom | |
− | + | having to conduct an official meeting in a dining room | |
− | + | not having any rooms | |
− | + | talking with a friend | |
− | + | talking with an acquaintance | |
− | + | forced to talk to somebody annoying | |
− | + | talking with somebody | |
− | + | talking with mother | |
− | + | talking with father | |
− | + | talking with a child | |
− | + | visiting with an animal training partner | |
− | + | visiting with a pet | |
− | + | talking with the spouse | |
− | + | talking with a lover | |
− | + | talking with a sibling | |
− | + | discussing a child's problems | |
− | + | discussing a friend's problems | |
− | + | discussing an acquaintance's problems | |
− | + | discussing somebody's problems | |
− | + | discussing a lover's problems | |
− | + | discussing a sibling's problems | |
− | + | discussing mother's problems | |
− | + | discussing father's problems | |
− | + | a sibling | |
− | + | a friend | |
− | + | an acquaintance | |
− | + | discussing the spouse's problems | |
− | + | sharing somebody's personal insight | |
− | problems with | + | problems with |
− | + | the spouse | |
− | + | a lover | |
− | + | sharing one of father's personal insight | |
− | + | sharing a child's personal insight | |
− | + | sharing a friend's personal insight | |
− | + | sharing an acquaintance's personal insight | |
− | + | sharing one of the spouse's personal insight | |
− | + | sharing a lover's personal insight | |
− | + | sharing a sibling's personal insight | |
− | + | sharing one of mother's personal insight | |
− | + | sharing a personal insight with a child | |
− | + | sharing a personal insight with a friend | |
− | + | sharing a personal insight with an acquaintance | |
− | + | sharing a personal insight with somebody | |
− | + | sharing a personal insight with a lover | |
− | + | sharing a personal insight with a sibling | |
− | + | sharing a personal insight with mother | |
− | + | sharing a personal insight with father | |
− | + | having an intellectual discussion with a friend | |
− | + | having an intellectual discussion with an acquaintance | |
− | + | having an intellectual discussion with somebody | |
− | + | sharing a personal insight with the spouse | |
− | + | having an intellectual discussion with a sibling | |
− | + | having an intellectual discussion with mother | |
− | + | having an intellectual discussion with father | |
− | + | having an intellectual discussion with a child | |
− | + | receiving food | |
− | + | giving somebody food | |
− | + | having an intellectual discussion with the spouse | |
− | + | having an intellectual discussion with a lover | |
− | + | performing the rites of | |
− | + | incompletely performing the rites of | |
− | + | communing with | |
− | + | defeating somebody | |
− | + | being unable to be extravagant for so long | |
− | + | being unable to wander for too long | |
− | + | being unable to help anybody for too long | |
− | + | a lack of abstract thinking for too long | |
− | + | a lack of decent meals for too long | |
− | + | being unable to fight for too long | |
− | + | a lack of trouble-making for too long | |
− | + | being unable to argue for too long | |
− | + | being unable to make romance for so long | |
− | + | being away from animals for so long | |
− | + | being away from great beasts for so long | |
− | + | being unable to acquire something for too long | |
− | + | being unable to practice a craft for too long | |
− | + | being unable to practice a martial art for too long | |
− | + | being unable to practice a skill for too long | |
− | + | being unable to take it easy for so long | |
− | + | being unable to hear eloquent speech for so long | |
− | + | being away from traditions for too long | |
− | + | a lack of introspection for too long | |
− | + | being unable to make merry for so long | |
− | + | leading an unexciting life for so long | |
− | + | not learning anything for so long | |
− | + | being away from family for too long | |
− | + | being away from friends for too long | |
for too long | for too long | ||
− | + | being unoccupied for too long | |
− | + | being unable to admire art for so long | |
− | + | doing nothing creative for so long | |
− | + | being forced to endure the decay of an acquaintance | |
− | + | being away from people for too long | |
− | + | being kept from alcohol for too long | |
− | + | being unable to pray | |
− | + | being forced to endure the decay of a child | |
− | + | being forced to endure the decay of an animal training partner | |
− | + | being forced to endure the decay of a friend | |
− | + | being forced to endure the decay of an annoying acquaintance | |
− | + | being forced to endure the decay of a lover | |
− | + | being forced to endure the decay of a sibling | |
− | + | being forced to endure the decay of a mother | |
− | + | being forced to endure the decay of a father | |
− | + | receiving justice through a criminal's conviction | |
− | + | when a family member received justice through a criminal's conviction | |
− | + | being forced to endure the decay of a pet | |
− | + | being forced to endure the decay of a spouse | |
− | + | being expelled | |
− | + | a long-dead corpse was convicted of a crime | |
− | + | an animal was convicted of a crime | |
− | + | the bizarre conviction against all reason of the victim of a crime | |
− | + | not having a tomb after gaining another year | |
− | + | after talking to a pillar of society | |
− | + | interacting with a pet | |
− | + | a child was turned away from sanctuary | |
− | + | a horrible | |
− | + | a horribly substandard | |
tomb after gaining another year | tomb after gaining another year | ||
− | + | about | |
− | + | a good | |
− | + | a poor | |
− | + | a very poor | |
− | + | an awful | |
− | + | a performance in | |
− | + | receiving a cut of corruptly-obtained funds | |
− | + | being far away | |
− | + | an infiltration mission | |
− | + | murdering somebody | |
− | + | abducting somebody | |
− | + | preying on the blood of civilized creatures | |
− | + | a scholarly lecture in | |
has been ignored. | has been ignored. | ||
− | + | The residency petition of | |
− | + | Others refused to journey to this dangerous and miserable fortress. | |
− | + | No one else even considered making the journey to this cursed miserable death-trap. | |
− | + | No one else even considered making the journey to this cursed unhappy death-trap. | |
− | + | Others were too nervous to make the journey to this miserable fortress. | |
− | + | A migrant has decided to brave this terrifying place. | |
− | + | A migrant has arrived at this unhappy place. | |
− | + | A migrant has arrived. | |
− | + | A migrant has arrived, despite the danger. | |
− | + | A migrant has arrived at this miserable place. | |
− | + | A migrant has arrived at this miserable place, despite the danger. | |
− | + | A migrant has arrived at this unhappy place, despite the danger. | |
− | + | A migrant has decided to brave this terrifying unhappy place. | |
− | + | Some migrants have arrived, despite the danger. | |
− | + | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | |
− | + | A migrant has decided to brave this terrifying miserable place. | |
− | + | Some migrants have arrived. | |
− | + | Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb. | |
− | + | Some migrants have arrived at this miserable place. | |
− | + | Some migrants have arrived at this unhappy place. | |
− | + | Some migrants have arrived at this unhappy place, despite the danger. | |
− | + | Your ruler has arrived, dressed as a peasant! | |
− | + | Their wagons have bypassed your inaccessible site. | |
− | + | Some migrants have arrived at this miserable place, despite the danger. | |
− | + | Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb. | |
− | + | Take careful stock of your own stores. | |
− | + | caravan from | |
− | + | What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death. | |
− | is a welcome sight. | + | is a welcome sight. |
− | + | Although it is a grim reminder of the winter hardships to come, the supply caravan from | |
− | + | craftsmen | |
− | + | Their eyes are alight with the anticipation of inspecting the splendid products of your industrious | |
− | + | A mandate has ended. | |
has ended a mandate. | has ended a mandate. | ||
− | + | The annual tribute from | |
− | + | Wagon Pathing Catastrophe | |
− | + | Try building a butcher's shop and slaughtering some livestock. | |
− | + | Are your farmplots working? Make sure you are planting edible plants. | |
− | + | Perhaps you can gather plants, fruit, or go fishing. | |
− | + | Do you have any livestock to slaughter? | |
− | + | Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.) | |
− | + | Deeper. We must dig deeper. | |
− | + | Consider placing a farmplot on some underground soil and planting seeds. | |
− | + | Your fortress is out of food! | |
− | + | A true Mountainhome must have a true throne! | |
− | + | Everything is properly royal, properly furnished. And yet? | |
− | + | This legend does not end until we've chipped out the last treasures of the underworld! | |
− | + | And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. | |
− | + | The gods surely want you to dig deeper still! | |
− | + | What are a few pesky demons after all? | |
− | is satisfied with their position here. | + | is satisfied with their position here. |
− | + | And why shouldn't you dig deeper still?! | |
guild, has been established. | guild, has been established. | ||
has been abandoned. | has been abandoned. | ||
− | + | Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. | |
has been missing for a week. | has been missing for a week. | ||
− | + | The priesthood of | |
has been satisfied. | has been satisfied. | ||
− | + | The high priest of | |
− | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. | + | is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. |
− | + | The temple petition by | |
− | + | The citizenship petition of | |
− | + | The guildhall agreement with | |
− | + | The guildhall petition by | |
has been re-elected. | has been re-elected. | ||
− | has been elected | + | has been elected |
− | + | TITLENAME | |
− | + | TRANSLATEDNAME | |
− | + | Wagon arrival location | |
− | + | HISTNAME | |
− | + | REMOVE_FLAG | |
− | + | ADD_FLAG | |
− | + | NATIVENAME | |
bids you farewell! | bids you farewell! | ||
− | + | DIPLOMAT | |
− | + | ASSOCIATE | |
− | + | YOURFORT | |
− | + | YOURCIV | |
− | + | LOCAL_LARGE_PREDATOR | |
− | + | TREESREMOVED | |
have embarked on their journey. | have embarked on their journey. | ||
− | + | DIPLOMACYFLAG_FAILURE | |
− | + | DIPLOMACYFLAG_SUCCESS | |
has come! | has come! | ||
− | + | ? How curious... | |
will be leaving soon. | will be leaving soon. | ||
− | + | The merchants from | |
− | + | Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written. | |
− | + | The fortress attracted no migrants this season. | |
− | diplomat from | + | diplomat from |
− | + | No one even considered making the journey to such a miserable hellhole this season. | |
− | + | Others were too wary to make the journey. | |
− | + | Migrants were too wary to make the journey this season. | |
− | + | Migrants refused to journey to this unhappy fortress this season. | |
− | + | Migrants were too nervous to make the journey this season. | |
− | + | Migrants refused to journey to such a dangerous fortress this season. | |
− | + | Others refused to journey to this unhappy fortress. | |
− | + | No one else even considered making the journey to this miserable hellhole. | |
− | + | Migrants refused to journey to such a dangerous and unhappy fortress this season. | |
− | + | No one even considered making the journey to such a cursed unhappy death-trap this season. | |
− | + | No one even considered making the journey to such a cursed death-trap this season. | |
− | + | Migrants were too nervous to make the journey this season to this unhappy fortress. | |
− | + | No one even considered making the journey to such a cursed miserable death-trap this season. | |
− | + | Others were too nervous to make the journey. | |
− | + | Migrants were too nervous to make the journey this season to this miserable fortress. | |
− | + | Migrants refused to journey to such a dangerous and miserable fortress this season. | |
− | + | Others were too nervous to make the journey to this unhappy fortress. | |
− | + | Others refused to journey to this dangerous and unhappy fortress. | |
− | + | Others refused to journey to this dangerous fortress. | |
− | + | No one else even considered making the journey to this cursed death-trap. | |
− | + | is divided into | |
− | + | The poem | |
#NAAM? | #NAAM? | ||
− | + | two distinct | |
− | + | , originating in | |
− | concerning | + | concerning |
− | + | The form guides poets during improvised performances. | |
− | + | The rules of the form are applied by poets to produce individual poems which can be recited. | |
− | + | to refuse consolation | |
− | + | to console the audience | |
a chosen subject | a chosen subject | ||
concerning | concerning | ||
− | + | to teach a moral lesson | |
− | + | to beseech | |
− | + | to make a concession | |
− | + | to make an assertion | |
− | + | to express pleasure with | |
− | + | to make an apology | |
− | + | to praise | |
− | + | to express grief over | |
− | + | to amuse the audience | |
− | + | to satirize | |
− | + | to renounce | |
− | + | to complain about | |
− | + | narrative | |
− | + | to describe | |
− | intended | + | intended |
a light | a light | ||
a ribald | a ribald | ||
− | poetic | + | poetic |
a solemn | a solemn | ||
− | + | someone's character | |
− | + | mining | |
a reflective | a reflective | ||
a dramatic | a dramatic | ||
− | + | a specific wilderness region | |
− | + | a specific place | |
− | + | the hunt | |
− | + | alcoholic beverages | |
− | + | the concept of war | |
− | + | the concept of nature | |
− | + | a historical figure | |
− | + | an abstract concept | |
− | + | the concept of death | |
− | + | someone recently retired | |
− | + | the concept of hunting | |
− | + | the concept of family | |
− | + | current events | |
− | + | the past | |
− | + | someone recently deceased | |
− | + | the future | |
− | + | certain lines | |
− | + | often contrast underlying meaning | |
− | + | often share an underlying meaning | |
− | + | A form of | |
− | + | Forms of | |
− | common throughout the poem, in that | + | common throughout the poem, in that |
− | + | parallelism | |
− | + | vivid imagery | |
− | + | metonymy | |
− | is characteristic of the form. | + | is characteristic of the form. |
− | + | juxtaposition | |
− | + | symbolism | |
− | + | ambiguity | |
− | + | simile | |
− | + | metaphor | |
− | + | epenthesis | |
− | + | elision | |
− | + | allegory | |
− | + | synchysis | |
− | + | antanaclasis | |
− | + | onomatopoeia | |
− | + | consonance | |
− | + | assonance | |
− | + | Use of | |
− | + | an animal | |
− | + | alliteration | |
− | + | internal rhyme | |
− | + | a relative of the author | |
− | + | a traveler | |
− | + | a fictional poet | |
− | + | a party to a debate | |
− | is always written from the perspective of | + | is always written from the perspective of |
− | + | a soldier | |
− | + | the author | |
− | + | series of | |
− | + | extremely long series of | |
− | + | lengthy | |
− | + | a single | |
tercet | tercet | ||
quatrain | quatrain | ||
− | distinct parts: | + | distinct parts: |
couplet | couplet | ||
septet | septet | ||
quintain | quintain | ||
sexain | sexain | ||
− | + | a series of | |
− | + | numerous series of | |
− | + | verse paragraph | |
− | + | brief | |
numerous series of | numerous series of | ||
extremely long series of | extremely long series of | ||
− | + | an extremely long series of | |
series of | series of | ||
− | + | tercet | |
− | + | quatrain | |
− | + | another | |
− | + | couplet | |
− | + | septet | |
− | + | quintain | |
− | + | sexain | |
− | + | octameter | |
− | + | heptameter | |
− | + | an accent pattern of | |
− | + | tetrameter | |
− | + | trimeter | |
− | + | hexameter | |
− | + | pentameter | |
− | + | molossic | |
− | + | antibacchic | |
− | + | dimeter | |
− | + | monometer | |
− | + | pyrrhic | |
− | + | cretic | |
− | + | bacchic | |
− | + | tribrachic | |
− | + | dactylic | |
− | + | spondaic | |
− | + | anapaestic | |
− | + | amphibrachic | |
− | (quantitative | + | (quantitative |
− | + | long-long-long | |
− | + | trochaic | |
− | + | iambic | |
− | + | short-short-short | |
− | + | short-short | |
− | + | long-long-short | |
− | + | short-long-long | |
− | + | short-long-short | |
− | + | long-short-short | |
− | + | long-short-long | |
− | + | short-short-long | |
− | + | short-long | |
− | + | a syllable weight pattern of | |
− | + | long-long | |
− | + | long-short | |
− | + | even-uneven-uneven | |
− | + | even-even-even | |
− | + | uneven-uneven-uneven | |
− | + | uneven-uneven-even | |
− | + | even-even-uneven | |
− | + | even-uneven-even | |
− | + | even-even | |
− | + | uneven-even-uneven | |
− | + | uneven-even | |
− | + | even-uneven | |
− | + | uneven-even-even | |
− | + | uneven-uneven | |
− | + | The poem has | |
− | + | a tone pattern of | |
− | + | lines which can be read orthogonally across the standard lines | |
− | + | lines which can be read backwards as well as forwards | |
− | + | Each line has | |
− | + | lines which emerge when reading along certain prescribed paths across the body of the poem | |
− | + | Linguistic skill is required in the visual presentation as well, as | |
− | + | reverse grammatical structures | |
− | + | lines with different readings depending on word breaks | |
− | must feature | + | must feature |
− | + | have similar grammatical structures | |
− | + | are required to maintain phrasing | |
− | + | sometimes have reversed word orders | |
− | + | use the same placement of allusions | |
− | + | reverses the grammatical structure of | |
− | + | reverses the word order of | |
− | + | must expand the idea of | |
− | + | presents a different view of the subject of | |
− | + | is required to maintain the phrasing of | |
− | + | contrasts the underlying meaning of | |
− | + | uses the same placement of allusions as | |
− | + | has the same grammatical structure as | |
− | line of | + | line of |
− | + | shares the underlying meaning of | |
− | + | stanza | |
− | + | present different views of the same subject | |
− | + | Certain lines | |
− | part, the | + | part, the |
− | + | In the | |
− | + | concerns | |
the subject of the poem | the subject of the poem | ||
− | must make use of | + | must make use of |
− | is written from the perspective of | + | is written from the perspective of |
− | + | to move away from previous ideas | |
− | + | to undercut the previous assertion | |
− | + | to offer a different perspective | |
− | + | to reflect on previous ideas | |
− | + | to synthesize previous ideas | |
− | + | to make a counter-assertion | |
− | + | to invert the previous assertion | |
− | + | to develop the previous idea | |
− | + | is solemn | |
− | + | is light | |
− | + | is a narrative | |
− | + | is a riddle | |
− | + | is dramatic | |
need to match perfectly | need to match perfectly | ||
− | + | is ribald | |
− | + | is reflective | |
− | at the end of the | + | at the end of the |
− | + | , though the rhyme | |
− | + | line doesn't | |
− | + | lines don't | |
− | + | sections | |
− | + | , though rhymes at the end of lines in the | |
don't need to match perfectly | don't need to match perfectly | ||
− | + | section | |
− | + | a terminal caesura | |
− | + | a medial caesura | |
− | + | , though the rhyming doesn't have to be perfect | |
− | + | The ending of each line of the poem shares the same rhyme | |
− | syllables. | + | syllables. |
− | (qualitative | + | (qualitative |
− | + | an initial caesura | |
− | + | Every line of the poem has | |
− | + | unstressed-stressed-stressed | |
− | + | unstressed-unstressed-unstressed | |
− | + | stressed-stressed-stressed | |
− | + | stressed-stressed-unstressed | |
− | + | unstressed-unstressed-stressed | |
− | + | unstressed-stressed-unstressed | |
− | + | unstressed-unstressed | |
− | + | stressed-unstressed-stressed | |
− | + | stressed-unstressed | |
− | + | unstressed-stressed | |
− | + | stressed-unstressed-unstressed | |
− | + | stressed-stressed | |
− | need to match perfectly. | + | need to match perfectly. |
− | + | As a rule throughout the poem, the end rhymes don't generally match perfectly. | |
− | + | , where numbers indicate a refrain | |
− | + | The rhyme | |
− | + | In this part of the poem, the end rhymes don't need to match perfectly. | |
− | + | within each stanza | |
− | + | repeating in each stanza | |
− | + | respecting the full poem | |
− | + | within this stanza | |
− | + | repeating in each stanza of | |
− | + | The rhyme scheme | |
− | + | within | |
− | + | within each stanza of | |
− | + | of the | |
− | + | of the poem | |
− | shares the same rhyme. | + | shares the same rhyme. |
− | + | of this part | |
− | refrain occurs as lines | + | refrain occurs as lines |
− | + | The refrain occurs as line | |
− | + | The ending of each line | |
− | refrain occurs as line | + | refrain occurs as line |
− | + | has different readings depending on word breaks | |
in each line | in each line | ||
− | + | The refrain occurs as lines | |
− | + | can be read backwards as well as forwards | |
− | includes | + | includes |
− | line. | + | line. |
− | has lines with | + | has lines with |
− | + | lines which emerge when reading along certain prescribed paths | |
Track (SW) | Track (SW) | ||
− | + | Ice Track (SE) | |
Track (EW) | Track (EW) | ||
− | + | Ice Track (SW) | |
Track (NW) | Track (NW) | ||
− | + | Ice Track (NE) | |
Track (SE) | Track (SE) | ||
− | + | Ice Track (NW) | |
Track (NS) | Track (NS) | ||
− | + | Ice Track (W) | |
Track (NE) | Track (NE) | ||
− | + | Ice Track (NS) | |
Track (E) | Track (E) | ||
− | + | Ice Track (S) | |
Track (W) | Track (W) | ||
− | + | Ice Track (E) | |
Track (N) | Track (N) | ||
Floor | Floor | ||
Track (S) | Track (S) | ||
− | + | Ice Track (N) | |
− | + | Dead Grass | |
− | + | Dry Grass | |
Ice Floor | Ice Floor | ||
− | + | Sparse | |
− | + | Dense | |
− | + | Pillar | |
− | + | Exposed | |
− | + | Cluster | |
− | + | Rough-hewn | |
− | + | Detailed | |
− | + | Smooth | |
− | + | Straight | |
− | + | Snow-covered | |
− | + | Muddy | |
− | + | Sculpted | |
− | + | Mossy | |
− | + | Ice Upward Track (NE) | |
Upward Track (NE) | Upward Track (NE) | ||
− | + | Ice Upward Track (NW) | |
Upward Track (NW) | Upward Track (NW) | ||
− | + | Ice Upward Track (W) | |
Upward Track (W) | Upward Track (W) | ||
− | + | Ice Upward Track (NS) | |
Upward Track (NS) | Upward Track (NS) | ||
− | + | Ice Upward Track (S) | |
Upward Track (S) | Upward Track (S) | ||
− | + | Ice Upward Track (E) | |
Upward Track (E) | Upward Track (E) | ||
− | + | Dead Grass Upward Slope | |
− | + | Dry Grass Upward Slope | |
− | + | Ice Upward Track (N) | |
Upward Track (N) | Upward Track (N) | ||
− | + | Ice Upward Stairway | |
− | + | Ice Downward Stairway | |
− | + | Grassy Upward Slope | |
Upward Slope | Upward Slope | ||
− | + | Grassy Downward Stairway | |
Downward Stairway | Downward Stairway | ||
− | + | Ice Up/Down Stairway | |
− | + | Underworld Gate | |
− | + | Grassy Upward Stairway | |
Upward Stairway | Upward Stairway | ||
− | + | Grassy Up/Down Stairway | |
Up/Down Stairway | Up/Down Stairway | ||
− | + | Murky Pool Slope | |
− | + | Unusable | |
− | + | Lava Flow | |
− | + | Semi-molten Rock | |
− | + | Murky Pool | |
− | + | Magma Flow | |
− | + | Eerie Glowing Pit | |
− | + | Glowing Barrier | |
− | + | Glowing Floor | |
− | + | Furrowed | |
− | + | River Source | |
− | + | Waterfall | |
− | |||
− | |||
Sapling | Sapling | ||
+ | Young | ||
+ | Sapling | ||
Pebbles | Pebbles | ||
− | + | Driftwood | |
Cavern Floor | Cavern Floor | ||
Track (NSEW) | Track (NSEW) | ||
− | + | Ice Track (SEW) | |
Boulder | Boulder | ||
− | + | Ice Track (NSEW) | |
Track (NEW) | Track (NEW) | ||
− | + | Ice Track (NSW) | |
Track (SEW) | Track (SEW) | ||
− | + | Ice Track (NEW) | |
Track (NSE) | Track (NSE) | ||
− | + | Ice Track (EW) | |
Track (NSW) | Track (NSW) | ||
− | + | Ice Track (NSE) | |
− | + | Open Space | |
− | + | Downward Slope | |
− | + | Unknown | |
Downward Track (NSEW) | Downward Track (NSEW) | ||
− | + | Ice Downward Track (SEW) | |
− | + | Glacial Downward Slope | |
− | + | Ice Downward Track (NSEW) | |
Downward Track (NEW) | Downward Track (NEW) | ||
− | + | Ice Downward Track (NSW) | |
Downward Track (SEW) | Downward Track (SEW) | ||
− | + | Ice Downward Track (NEW) | |
Downward Track (NSE) | Downward Track (NSE) | ||
− | + | Ice Downward Track (EW) | |
Downward Track (NSW) | Downward Track (NSW) | ||
− | + | Ice Downward Track (NSE) | |
Downward Track (SW) | Downward Track (SW) | ||
− | + | Ice Downward Track (SE) | |
Downward Track (EW) | Downward Track (EW) | ||
− | + | Ice Downward Track (SW) | |
Downward Track (NW) | Downward Track (NW) | ||
− | + | Ice Downward Track (NE) | |
Downward Track (SE) | Downward Track (SE) | ||
− | + | Ice Downward Track (NW) | |
Downward Track (NS) | Downward Track (NS) | ||
− | + | Ice Downward Track (W) | |
Downward Track (NE) | Downward Track (NE) | ||
− | + | Ice Downward Track (NS) | |
Downward Track (E) | Downward Track (E) | ||
− | + | Ice Downward Track (S) | |
Downward Track (W) | Downward Track (W) | ||
− | + | Ice Downward Track (E) | |
Downward Track (N) | Downward Track (N) | ||
− | + | Dead Grass Downward Slope | |
Downward Track (S) | Downward Track (S) | ||
− | + | Ice Downward Track (N) | |
Downward Slope | Downward Slope | ||
− | + | Glacial Upward Slope | |
− | + | Dry Grass Downward Slope | |
− | + | Grassy Downward Slope | |
− | + | Ice Upward Track (SEW) | |
Upward Track (SEW) | Upward Track (SEW) | ||
− | + | Ice Upward Track (NSEW) | |
Upward Track (NSEW) | Upward Track (NSEW) | ||
− | + | Ice Upward Track (NSW) | |
Upward Track (NSW) | Upward Track (NSW) | ||
− | + | Ice Upward Track (NEW) | |
Upward Track (NEW) | Upward Track (NEW) | ||
− | + | Ice Upward Track (EW) | |
Upward Track (EW) | Upward Track (EW) | ||
− | + | Ice Upward Track (NSE) | |
Upward Track (NSE) | Upward Track (NSE) | ||
− | + | Ice Upward Track (SE) | |
Upward Track (SE) | Upward Track (SE) | ||
− | + | Ice Upward Track (SW) | |
Upward Track (SW) | Upward Track (SW) | ||
− | + | cluster | |
− | + | fortification | |
− | + | smooth | |
− | + | straight | |
− | + | pillar | |
− | + | exposed | |
− | + | sculpted | |
− | + | spit-covered | |
− | + | rough-hewn | |
− | + | detailed | |
− | + | mossy | |
− | + | ichor-drenched | |
− | + | tear-stained | |
− | + | sweat-drenched | |
− | + | vomit-covered | |
− | + | pus-spattered | |
− | + | blood-stained | |
− | + | a few objects | |
− | + | some objects | |
− | stuck to | + | stuck to |
− | + | some bones | |
− | + | many bones | |
− | + | many objects | |
− | + | a few bones | |
− | + | much gore | |
− | + | a few corpses | |
− | + | a few corpse chunks | |
− | + | some gore | |
ghostly | ghostly | ||
− | + | some corpses | |
− | + | many corpses | |
− | + | deep in | |
animated | animated | ||
− | + | various | |
lying | lying | ||
− | + | Here we have | |
standing | standing | ||
− | + | a pile of vomit | |
− | + | a spattering of | |
− | + | chunky | |
− | + | a pool of | |
− | + | a pile of | |
− | + | a slurry of | |
− | + | tear-stained | |
− | + | spit-covered | |
− | + | sweat-drenched | |
− | + | ichor-flecked | |
− | + | bloody | |
− | amidst | + | amidst |
− | + | pus-spattered | |
struck by a ball of flames! | struck by a ball of flames! | ||
apart! | apart! | ||
Line 23,975: | Line 23,975: | ||
into an obstacle! | into an obstacle! | ||
slams | slams | ||
− | into an obstacle and | + | into an obstacle and |
− | away from the | + | away from the |
− | across the | + | across the |
skips | skips | ||
− | + | [CDI:ADV_NAME:Vanish] | |
− | + | [CDI:TARGET:A:SELF_ONLY] | |
− | + | [IE_TARGET:C] | |
− | + | [IE_IMMEDIATE] | |
− | + | [IE_TARGET:A] | |
− | + | [IE_TARGET:B] | |
− | + | [IT_MANUAL_INPUT:target] | |
− | + | [I_EFFECT:MATERIAL_EMISSION] | |
− | + | [I_TARGET:C:LOCATION] | |
− | + | [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] | |
− | + | [I_TARGET:B:LOCATION] | |
− | + | [IT_LOCATION:CONTEXT_LOCATION] | |
− | + | [I_TARGET:A:MATERIAL] | |
− | + | [IT_MATERIAL:CONTEXT_MATERIAL] | |
− | + | [SOURCE_HFID: | |
− | + | [SOURCE_ENID: | |
− | + | [CDI:MAX_TARGET_NUMBER:C:1] | |
− | + | [CDI:WAIT_PERIOD:50] | |
− | + | [CDI:VERB:clench a fist:clenches a fist:NA] | |
− | + | [CDI:VERB:make a flicking motion:makes a flicking motion:NA] | |
− | + | [CDI:VERB:point:points:NA] | |
− | + | [CDI:VERB:hold up hand:holds up hand:NA] | |
− | + | [CDI:USAGE_HINT:ATTACK] | |
− | + | [CDI:VERB:gesture:gestures:NA] | |
− | + | [CDI:TARGET_RANGE:C:25] | |
− | + | [CDI:BP_REQUIRED:BY_TYPE:GRASP] | |
− | + | [CDI:MATERIAL:WATER:SHARP_ROCK] | |
− | + | [CDI:TARGET:C:LINE_OF_SIGHT] | |
− | + | [CDI:ADV_NAME:Launch ice bolt] | |
− | + | [CDI:INTERACTION: | |
− | + | [CE_CAN_DO_INTERACTION:START:0:ABRUPT] | |
− | + | :BP:BY_CATEGORY:ALL:NERVE | |
− | + | :BP:BY_CATEGORY:ALL:BRAIN | |
− | + | :BP:BY_CATEGORY:ALL:MUSCLE | |
− | + | :BP:BY_CATEGORY:ALL:EYE | |
− | + | [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :BP:BY_CATEGORY:ALL:FAT | |
− | + | [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 | |
− | + | [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :VASCULAR_ONLY | |
− | + | [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 | |
− | + | [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :BP:BY_CATEGORY:ALL:SKIN | |
− | + | [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | :RESISTABLE] | |
− | + | [SYNDROME] | |
− | + | [SYN_CONCENTRATION_ADDED:1000:0] | |
− | + | [IT_MANUAL_INPUT:victim] | |
− | + | [I_EFFECT:ADD_SYNDROME] | |
− | + | [CDI:TARGET_VERB:feel dizzy:looks dizzy] | |
− | + | [CDI:MAX_TARGET_NUMBER:A:1] | |
− | + | [CDI:TARGET_VERB:your sight is fading:pauses] | |
− | + | [CDI:TARGET_VERB:feel breath leaving you:pauses] | |
− | + | [CDI:TARGET_VERB:feel sick:looks sick] | |
− | + | [CDI:TARGET_VERB:feel death come over you:grimaces] | |
− | + | [CDI:TARGET_VERB:feel frozen:freezes] | |
− | + | [CDI:TARGET_VERB:feel blood welling up:grimaces] | |
− | + | [CDI:TARGET_VERB:feel intense pain:grimaces] | |
− | + | [CDI:TARGET_VERB:feel blisters forming:grimaces] | |
− | + | [CDI:TARGET:A:LINE_OF_SIGHT] | |
− | + | [CDI:TARGET_RANGE:A:25] | |
− | + | [CDI:ADV_NAME:Suffocate] | |
− | + | [CDI:ADV_NAME:Cause dizziness] | |
− | + | [CDI:ADV_NAME:Rot] | |
− | + | [CDI:ADV_NAME:Blind] | |
− | + | [CDI:ADV_NAME:Cause bleeding] | |
− | + | [CDI:ADV_NAME:Sicken] | |
− | + | [CDI:ADV_NAME:Blister] | |
− | + | [CDI:ADV_NAME:Paralyze] | |
− | + | [IE_ADD_WEATHER:FOG_THICK] | |
− | + | [CDI:ADV_NAME:Cause pain] | |
− | + | [CDI:WAIT_PERIOD:500] | |
− | + | [I_EFFECT:CHANGE_WEATHER] | |
− | + | [CDI:LOCATION_HINT:OUTSIDE] | |
− | + | [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] | |
− | + | [CDI:ADV_NAME:Raise fog] | |
− | + | [CDI:LOCATION_HINT:NO_THICK_FOG] | |
− | + | [I_EFFECT:PROPEL_UNIT] | |
− | + | [IE_PROPEL_FORCE:100000] | |
− | + | [I_TARGET:A:LOCATION] | |
− | + | [I_TARGET:B:CREATURE] | |
− | + | [CDI:VERB:raise a hand:raises a hand:NA] | |
− | + | [CDI:MAX_TARGET_NUMBER:B:1] | |
− | + | [CDI:TARGET_RANGE:B:25] | |
− | + | [CDI:VERB:wave dismissively:waves dismissively:NA] | |
− | + | [CDI:ADV_NAME:Propel away] | |
− | + | [CDI:TARGET:B:LINE_OF_SIGHT] | |
− | + | [IT_LOCATION:CONTEXT_CREATURE] | |
− | + | [I_EFFECT:HIDE] | |
− | + | [CDI:VERB:vanish:vanishes:NA] | |
− | + | [I_TARGET:A:CREATURE] | |
− | + | [CDI:USAGE_HINT:DEFEND] | |
− | + | [CDI:USAGE_HINT:FLEEING] | |
− | + | [BONE_MAT] | |
− | + | [SHELL_MAT] | |
− | + | [CERAMIC_MAT] | |
− | + | [GLASS_MAT] | |
− | + | [STONE_MAT] | |
− | + | [WOOD_MAT] | |
− | + | [THREAD_PLANT_MAT] | |
− | + | [METAL_MAT] | |
− | + | [LEATHER_MAT] | |
− | + | [SILK_MAT] | |
− | + | ceramic | |
− | + | mysterious | |
pitch and | pitch and | ||
has a | has a | ||
− | registers. | + | registers. |
− | begins at | + | begins at |
− | timbre. | + | timbre. |
− | + | It has | |
− | + | At all pitches, the | |
instrument has a | instrument has a | ||
− | + | [TIMBRE | |
− | + | [REGISTER: | |
− | octave range | + | octave range |
− | + | going from | |
− | nearly | + | nearly |
#NAAM? | #NAAM? | ||
− | + | The instrument has less than an octave of range, with | |
− | + | The instrument has a | |
− | + | The instrument has a single | |
− | pitch. | + | pitch. |
− | + | mid-high | |
− | + | very high | |
− | + | very low | |
− | + | mid-low | |
− | + | [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 | |
− | + | extremely high | |
− | + | :BP:BY_CATEGORY:ALL:ALL | |
− | + | [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 | |
− | + | :BP:BY_CATEGORY:ALL:SPLEEN | |
− | + | :BP:BY_CATEGORY:ALL:KIDNEY | |
− | + | :BP:BY_CATEGORY:ALL:STOMACH | |
− | + | :BP:BY_CATEGORY:ALL:PANCREAS | |
− | + | :BP:BY_CATEGORY:ALL:LIVER | |
− | + | :BP:BY_CATEGORY:ALL:GUT | |
− | + | :BP:BY_CATEGORY:ALL:LUNG | |
− | + | :BP:BY_CATEGORY:ALL:HEART | |
− | + | RCP_3_FRONT_TOES | |
− | + | RCP_2_FRONT_TOES | |
− | + | RCP_5_FRONT_TOES | |
− | + | RCP_4_FRONT_TOES | |
− | + | RCP_3_TOES | |
− | + | RCP_2_TOES | |
− | + | RCP_5_TOES | |
− | + | RCP_4_TOES | |
− | + | RCP_3_FINGERS | |
− | + | RCP_2_FINGERS | |
− | + | RCP_5_FINGERS | |
− | + | RCP_4_FINGERS | |
− | + | RCP_4_HEAD_HORNS | |
− | + | RCP_LARGE_MANDIBLES | |
− | + | RCP_2_HEAD_HORNS | |
− | + | RCP_3_HEAD_HORNS | |
− | + | RCP_ANTENNAE | |
− | + | RCP_1_HEAD_HORN | |
− | + | RCP_TRUNK | |
− | + | RCP_SHELL | |
− | + | RCP_LOWER_BODY_STINGER | |
− | + | RCP_PROBOSCIS | |
− | + | RCP_3_TAILS | |
− | + | RCP_TAIL_STINGER | |
− | + | RCP_TAIL | |
− | + | RCP_2_TAILS | |
− | + | RCP_TWO_FLIGHTLESS_WINGS | |
− | + | RCP_TWO_WINGS | |
− | + | RCP_FRONT_FLIPPER | |
− | + | RCP_REAR_FLIPPER | |
− | + | RCP_SIMPLE_REAR_LEGS | |
− | + | RCP_TWO_PART_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS_GRASP | |
− | + | RCP_FOURTH_SIMPLE_LEGS | |
− | + | RCP_FIFTH_SIMPLE_LEGS | |
− | + | RCP_SECOND_SIMPLE_LEGS | |
− | + | RCP_THIRD_SIMPLE_LEGS | |
− | + | RCP_FIRST_SIMPLE_LEGS | |
− | + | RCP_FIRST_SIMPLE_LEGS_GRASP | |
− | + | RCP_PINCERS | |
− | + | RCP_CLAW_ARMS | |
− | + | RCP_NECK | |
− | + | RCP_TWO_PART_ARMS | |
− | + | RCP_CEPHALOTHORAX | |
− | + | RCP_HEAD | |
− | + | RCP_THORAX | |
− | + | RCP_ABDOMEN | |
− | + | RCP_UPPER_BODY | |
− | + | RCP_LOWER_BODY | |
− | + | RCP_BASIC_BODY_STANCE | |
− | + | RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG | |
− | + | RCP_BASIC_BODY | |
− | + | HEART_TEMPLATE | |
− | + | LIVER_TEMPLATE | |
− | + | BRAIN_TEMPLATE | |
− | + | LUNG_TEMPLATE | |
− | + | EYE_TEMPLATE | |
− | + | NERVE_TEMPLATE | |
− | + | NAIL_TEMPLATE | |
− | + | TOOTH_TEMPLATE | |
− | + | FEATHER_TEMPLATE | |
− | + | SCALE_TEMPLATE | |
− | + | CARTILAGE_TEMPLATE | |
− | + | HAIR_TEMPLATE | |
− | + | SINEW_TEMPLATE | |
− | + | BONE_TEMPLATE | |
− | + | FAT_TEMPLATE | |
− | + | MUSCLE_TEMPLATE | |
− | + | Cannot generate random creatures -- missing body detail plan | |
− | + | SKIN_TEMPLATE | |
− | + | SHELL_POSITIONS | |
− | + | HUMANOID_RELSIZES | |
− | + | HUMANOID_HEAD_POSITIONS | |
− | + | HUMANOID_RIBCAGE_POSITIONS | |
− | + | EXOSKELETON_TISSUE_LAYERS | |
− | + | STANDARD_HEAD_POSITIONS | |
− | + | BODY_FEATHER_TISSUE_LAYERS | |
− | + | VERTEBRATE_TISSUE_LAYERS | |
− | + | FACIAL_HAIR_TISSUE_LAYERS | |
− | + | BODY_HAIR_TISSUE_LAYERS | |
− | + | FACIAL_HAIR_TISSUES | |
− | + | HEAD_HAIR_TISSUE_LAYERS | |
− | + | CHITIN_MATERIALS | |
− | + | CHITIN_TISSUES | |
− | + | STANDARD_MATERIALS | |
− | + | STANDARD_TISSUES | |
− | + | Cannot generate random creatures -- missing body | |
− | + | Cannot generate random creatures -- missing body gloss | |
− | + | RCP_GLOSS_HOOF | |
− | + | RCP_GLOSS_PAW | |
− | + | RCP_2_EYELIDS | |
− | + | RCP_3_EYELIDS | |
− | + | RCP_LIPS | |
− | + | RCP_1_EYELID | |
− | + | RCP_RIBS | |
− | + | RCP_RIBS_EXTERNAL | |
− | + | RCP_MOUTH | |
− | + | RCP_TEETH | |
− | + | RCP_BRAIN | |
− | + | RCP_SKULL | |
− | + | RCP_SPINE | |
− | + | RCP_UPPER_SPINE | |
− | + | RCP_GUTS | |
− | + | RCP_THROAT | |
− | + | RCP_LUNGS | |
− | + | RCP_HEART | |
− | + | RCP_NOSE | |
− | + | RCP_CHEEKS | |
− | + | RCP_3_EYES | |
− | + | RCP_BEAK | |
− | + | RCP_1_EYE | |
− | + | RCP_2_EYES | |
− | + | RCP_3_REAR_TOES | |
− | + | RCP_2_REAR_TOES | |
− | + | RCP_5_REAR_TOES | |
− | + | RCP_4_REAR_TOES | |
− | + | bright metal | |
− | + | pale metal | |
− | + | [STATE_COLOR:ALL_SOLID:BLACK] | |
− | + | glowing metal | |
− | + | [DISPLAY_COLOR:0:0:1] | |
− | + | [BUILD_COLOR:0:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:RED] | |
− | + | dark metal | |
− | + | [DISPLAY_COLOR:4:0:1] | |
− | + | [BUILD_COLOR:4:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:RUST] | |
− | + | twisting metal | |
− | + | [DISPLAY_COLOR:4:0:0] | |
− | + | [BUILD_COLOR:4:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:YELLOW] | |
− | + | rusted metal | |
− | + | [DISPLAY_COLOR:6:0:1] | |
− | + | [BUILD_COLOR:6:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:WHITE] | |
− | + | flashing metal | |
− | + | [DISPLAY_COLOR:7:0:1] | |
− | + | [BUILD_COLOR:7:0:1] | |
− | + | [DIVINE] | |
− | + | shining metal | |
− | + | *** Error(s) found in Random Material Generation | |
− | + | DIVINE_ | |
− | + | TALON_TEMPLATE | |
− | + | Cannot generate random creatures -- missing tissue template | |
− | + | EYELASH_TEMPLATE | |
− | + | CLAW_TEMPLATE | |
− | + | SIDEBURNS_TEMPLATE | |
− | + | EYEBROW_TEMPLATE | |
− | + | CHIN_WHISKERS_TEMPLATE | |
− | + | MOUSTACHE_TEMPLATE | |
− | + | Cannot generate random creatures -- missing material template | |
− | + | CHEEK_WHISKERS_TEMPLATE | |
− | + | CREATURE_EXTRACT_TEMPLATE | |
− | + | FLAME_TEMPLATE | |
− | + | PLANT_POWDER_TEMPLATE | |
− | + | PLANT_EXTRACT_TEMPLATE | |
− | + | THREAD_PLANT_TEMPLATE | |
− | + | PLANT_ALCOHOL_TEMPLATE | |
− | + | SEED_TEMPLATE | |
− | + | LEAF_TEMPLATE | |
− | + | CREATURE_CHEESE_TEMPLATE | |
− | + | STRUCTURAL_PLANT_TEMPLATE | |
− | + | CHITIN_TEMPLATE | |
− | + | MILK_TEMPLATE | |
− | + | SOAP_TEMPLATE | |
− | + | TALLOW_TEMPLATE | |
− | + | SLIME_TEMPLATE | |
− | + | SHELL_TEMPLATE | |
− | + | ICHOR_TEMPLATE | |
− | + | GOO_TEMPLATE | |
− | + | SILK_TEMPLATE | |
− | + | BLOOD_TEMPLATE | |
− | + | HORN_TEMPLATE | |
− | + | PEARL_TEMPLATE | |
− | + | KIDNEY_TEMPLATE | |
− | + | LEATHER_TEMPLATE | |
− | + | PANCREAS_TEMPLATE | |
− | + | SPLEEN_TEMPLATE | |
− | + | GUT_TEMPLATE | |
− | + | STOMACH_TEMPLATE | |
− | + | [BENDING_YIELD:1000000] | |
− | + | [BENDING_FRACTURE:2000000] | |
− | + | [SHEAR_FRACTURE:2000000] | |
− | + | [SHEAR_STRAIN_AT_YIELD:0] | |
− | + | [TORSION_STRAIN_AT_YIELD:0] | |
− | + | [SHEAR_YIELD:1000000] | |
− | + | [TORSION_YIELD:1000000] | |
− | + | [TORSION_FRACTURE:2000000] | |
− | + | [TENSILE_FRACTURE:2000000] | |
− | + | [TENSILE_STRAIN_AT_YIELD:0] | |
− | + | [COMPRESSIVE_STRAIN_AT_YIELD:0] | |
− | + | [TENSILE_YIELD:1000000] | |
− | + | [COMPRESSIVE_YIELD:1000000] | |
− | + | [COMPRESSIVE_FRACTURE:2000000] | |
− | + | [IMPACT_FRACTURE:2000000] | |
− | + | [IMPACT_STRAIN_AT_YIELD:0] | |
− | + | [MOLAR_MASS:20000] | |
− | + | [IMPACT_YIELD:1000000] | |
− | + | [SOLID_DENSITY:1000] | |
− | + | [LIQUID_DENSITY:1000] | |
− | + | [ITEMS_BARRED] | |
− | + | [ITEMS_SCALED] | |
− | + | [ITEMS_HARD] | |
− | + | [ITEMS_METAL] | |
− | + | [BOILING_POINT:NONE] | |
− | + | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | |
− | + | [SPEC_HEAT:7500] | |
− | + | [MELTING_POINT:NONE] | |
− | + | [STATE_NAME_ADJ:ALL_SOLID: | |
− | + | [MATERIAL_VALUE:200] | |
− | + | flowing metal | |
− | + | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | |
− | + | booming metal | |
− | + | searing metal | |
− | + | [STATE_COLOR:ALL_SOLID:GRAY] | |
− | + | blazing metal | |
− | + | [DISPLAY_COLOR:7:0:0] | |
− | + | [BUILD_COLOR:7:0:0] | |
− | + | twinkling metal | |
− | + | crashing metal | |
− | + | clear blue metal | |
− | + | [STATE_COLOR:ALL_SOLID:SKY_BLUE] | |
− | + | black metal | |
− | + | multicolored metal | |
− | + | [STATE_COLOR:ALL_SOLID:BROWN] | |
− | + | singing metal | |
− | + | frosty metal | |
− | + | slick metal | |
− | + | translucent metal | |
− | + | [STATE_COLOR:ALL_SOLID:CLEAR] | |
− | + | [BUILD_COLOR:2:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:GREEN] | |
− | + | faceted metal | |
− | + | [DISPLAY_COLOR:2:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] | |
− | + | flickering metal | |
− | + | [DISPLAY_COLOR:6:0:0] | |
− | + | [BUILD_COLOR:6:0:0] | |
− | + | blistered metal | |
− | + | ruddy metal | |
− | + | [STATE_COLOR:ALL_SOLID:PALE_BLUE] | |
− | + | pock-marked metal | |
− | + | [DISPLAY_COLOR:3:0:1] | |
− | + | [BUILD_COLOR:3:0:1] | |
− | + | devilish | |
− | + | fiendish | |
− | + | haunting | |
− | + | abominable | |
− | + | creeping | |
− | + | [SPECIAL] | |
− | + | cursed | |
− | + | [SPHERE: | |
− | + | EVIL_CLOUD_ | |
− | + | [MOLAR_MASS:1] | |
− | + | [ITEMS_SOFT] | |
− | + | [MATERIAL_VALUE:300] | |
− | + | [SOLID_DENSITY:1] | |
− | + | [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] | |
− | + | [IGNITE_POINT:NONE] | |
− | + | liquid cloth | |
− | + | rustling fabric | |
− | + | shadow stuff | |
− | + | molten liquid | |
− | + | blazing cloth | |
− | + | shimmering cloth | |
− | + | motes of light | |
− | + | flowing cloth | |
− | + | flowing fabric | |
− | + | clear blue cloth | |
− | + | moist fabric | |
− | + | multicolored cloth | |
− | + | [BUILD_COLOR:3:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:SEA_GREEN] | |
− | + | undulating cloth | |
− | + | [DISPLAY_COLOR:3:0:0] | |
− | + | [BUILD_COLOR:5:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:TAUPE] | |
− | + | screaming mouths | |
− | + | [DISPLAY_COLOR:5:0:0] | |
− | + | sonorous lines | |
− | + | pitch-black fabric | |
− | + | white cloth | |
− | + | dirty fabric | |
− | + | heavy cloth | |
− | + | misty cloth | |
− | + | faceted cloth | |
− | + | still blue fabric | |
− | + | translucent cloth | |
− | + | flickering cloth | |
− | + | [BUILD_COLOR:1:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:BLUE] | |
− | + | wispy cloth | |
− | + | [DISPLAY_COLOR:1:0:1] | |
− | + | twisted fabric | |
− | + | patchy cloth | |
− | + | bright cloth | |
− | + | pale fabric | |
− | + | shining cloth | |
− | + | [STATE_COLOR:ALL_SOLID:ORANGE] | |
− | + | never-still cloth | |
− | + | liquid darkness | |
− | + | dancing wisps | |
− | + | rotted fabric | |
− | + | glowing cloth | |
− | + | flashing sparks | |
− | + | [BENDING_STRAIN_AT_YIELD:0] | |
− | + | [MAX_EDGE:12000] | |
− | + | repellent | |
− | + | repulsive | |
− | + | nauseating | |
− | + | putrid | |
− | + | loathsome | |
− | + | malodorous | |
− | + | abhorrent | |
− | + | horrid | |
− | + | pungent | |
− | + | :SIZE_DILUTES | |
− | + | EVIL_RAIN_ | |
− | + | :RESISTABLE | |
− | + | :SIZE_DELAYS | |
− | + | :LOCALIZED | |
− | + | :MUSCULAR_ONLY | |
− | + | :PEAK: | |
− | + | :SEV:100:PROB:100 | |
− | + | :START: | |
− | + | [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] | |
− | + | [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] | |
− | + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] | |
− | + | [CE_DISPLAY_NAME:NAME: | |
− | + | :START:0:ABRUPT] | |
− | + | thrall | |
− | + | thralls | |
− | + | zombie | |
− | + | zombies | |
− | + | [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] | |
− | + | [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] | |
sickness] | sickness] | ||
− | + | [SYN_AFFECTED_CLASS:GENERAL_POISON] | |
− | + | [SYNDROME] | |
− | + | [SYN_NAME: | |
− | + | [TEMP_DIET_INFO:SLIME] | |
− | + | [ENTERS_BLOOD] | |
− | + | [COLDDAM_POINT:NONE] | |
− | + | [MAT_FIXED_TEMP:10000] | |
− | + | [SPEC_HEAT:4181] | |
− | + | [HEATDAM_POINT:NONE] | |
− | + | [MATERIAL_VALUE:1] | |
− | + | [STATE_COLOR:ALL: | |
− | + | [DISPLAY_COLOR: | |
− | + | [STATE_NAME:ALL: | |
− | + | [STATE_ADJ:ALL: | |
− | + | infernal | |
− | + | unholy | |
− | + | accursed | |
− | + | execrable | |
− | + | profane | |
− | + | heinous | |
− | + | nefarious | |
− | + | :pump:pumps | |
− | + | :bellows:bellows | |
− | + | :ALWAYS_PLURAL] | |
− | + | BELLOWS: | |
− | + | :bells:bells | |
− | + | :pipes:pipes | |
− | + | :strings:strings | |
− | + | :body:bodies | |
− | + | :case:cases | |
− | + | :console:consoles | |
− | + | :chest:chests | |
− | + | :STANDARD] | |
− | + | KEYBOARD: | |
− | + | :keyboard:keyboards | |
− | + | [DOMINANT_MATERIAL_PIECE:BODY] | |
− | + | [INSTRUMENT_PIECE: | |
− | + | [VALUE:50] | |
− | + | [PLACED_AS_BUILDING] | |
bellows is used to send air through the instrument.] | bellows is used to send air through the instrument.] | ||
− | + | [ITEM_INSTRUMENT: | |
bellows | bellows | ||
pump is used to supply air to the instrument.] | pump is used to supply air to the instrument.] | ||
− | + | _BELLOWS | |
pipes | pipes | ||
vibrate, producing the sound of the instrument.] | vibrate, producing the sound of the instrument.] | ||
Line 24,511: | Line 24,511: | ||
consoles | consoles | ||
chests | chests | ||
− | + | [UNIMPROVABLE] | |
console | console | ||
keyboard allows the musician to select the pitch of the instrument.] | keyboard allows the musician to select the pitch of the instrument.] | ||
− | + | [MATERIAL_SIZE: | |
− | + | [DESCRIPTION:The | |
− | + | [TILE:155][UNIMPROVABLE] | |
− | + | [SIZE: | |
keyboards | keyboards | ||
− | + | [VALUE:10] | |
− | + | [NAME: | |
keyboard | keyboard | ||
− | + | [NO_DEFAULT_JOB] | |
− | + | [INCOMPLETE_ITEM] | |
− | + | _KEYBOARD | |
− | + | [ITEM_TOOL: | |
− | + | :SEV:10:PROB:100 | |
− | + | [STATE_NAME:ALL_SOLID:frozen | |
− | + | [STATE_ADJ:ALL_SOLID:frozen | |
− | + | [STATE_NAME:LIQUID: | |
− | + | [STATE_ADJ:LIQUID: | |
− | + | [STATE_NAME:GAS:boiling | |
− | + | [STATE_ADJ:GAS:boiling | |
− | + | sludge | |
− | + | revolting | |
− | + | [DESCRIPTION:The strings of the instrument are attached to the | |
frame.] | frame.] | ||
frame | frame | ||
frames | frames | ||
− | + | , producing sound.] | |
− | + | _FRAME | |
and select the pitch of the instrument.] | and select the pitch of the instrument.] | ||
body of the instrument vibrates with the string | body of the instrument vibrates with the string | ||
− | + | strings | |
− | + | the string | |
necks | necks | ||
− | neck allows the musician room to stop | + | neck allows the musician room to stop |
− | + | to select which of these bells are struck. | |
− | above which hang | + | above which hang |
− | bells. | + | bells. |
− | + | struck. | |
− | + | The musician cannot control the volume. | |
− | + | to select which of these strings are | |
− | + | plucked. | |
− | keyboard | + | keyboard |
+ | and a pedalboard | ||
+ | strings. | ||
+ | The musician uses a | ||
+ | keyboard. | ||
+ | which houses | ||
+ | bellows to send air over interior reeds. | ||
+ | The desired pitch is selected using a | ||
+ | All of the pipes are flue pipes. | ||
+ | . The musician uses a | ||
+ | All of the pipes are single reed. | ||
+ | All of the pipes are free reed. | ||
+ | The instrument has flue pipes and reed pipes. | ||
+ | The instrument has flue pipes and free reed pipes. | ||
+ | The instrument has flue pipes and both single reed and free reed pipes. | ||
+ | The instrument has both single reed and free reed pipes. | ||
+ | The musician directs air through chosen pipes by playing a | ||
and a pedalboard | and a pedalboard | ||
− | + | through any of | |
− | + | pipes. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | through any of | ||
− | pipes. | ||
pump to send water into a chamber, ultimately supplying air to blow | pump to send water into a chamber, ultimately supplying air to blow | ||
bellows to pressurize air, ultimately blowing it | bellows to pressurize air, ultimately blowing it | ||
musical instrument | musical instrument | ||
− | which uses a | + | which uses a |
− | + | small hand-held | |
− | + | tiny hand-held | |
− | + | large hand-held | |
− | + | mid-size hand-held | |
− | + | huge stationary | |
− | + | large stationary | |
− | + | [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] | |
− | + | [DESCRIPTION: | |
− | + | [PITCH_CHOICE:KEYBOARD:KEYBOARD] | |
− | + | [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] | |
− | + | [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] | |
− | + | [VOLUME_mB: | |
− | + | [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] | |
− | + | [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] | |
− | + | [SOUND_PRODUCTION:STRUCK:BODY:VIB] | |
− | + | [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] | |
− | + | [PITCH_RANGE: | |
− | + | [SOUND_PRODUCTION:PLUCKED:BODY:VIB] | |
− | yoke and a | + | yoke and a |
− | + | The strings are tied from the top of the neck down over the body and | |
− | neck connecting to a | + | neck connecting to a |
− | frame and a | + | frame and a |
#NAAM? | #NAAM? | ||
− | with a | + | with a |
− | + | [TUNING:LEVERS:STRINGS] | |
− | + | [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] | |
− | + | [TUNING:ADJUSTABLE_BRIDGES:STRINGS] | |
− | + | [TUNING:PEGS:STRINGS] | |
− | + | [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] | |
− | + | [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] | |
− | + | [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] | |
− | + | [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] | |
− | + | [SOUND_PRODUCTION:RESONATOR:NECK_RES] | |
− | + | [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] | |
− | + | [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] | |
− | + | [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] | |
− | + | [SOUND_PRODUCTION:BOWED:PROD:STRINGS] | |
− | + | [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] | |
− | + | NECK_RES: | |
− | + | :neck bowl:neck bowls | |
− | + | :plectrum:plectra:STANDARD] | |
− | + | :hammers:hammers:ALWAYS_PLURAL] | |
− | + | :bow:bows:STANDARD] | |
− | + | :strings:strings:ALWAYS_PLURAL] | |
− | + | :string:strings:STANDARD] | |
− | + | :sound-chest:sound-chests | |
− | + | STRINGS: | |
− | + | :yoke:yokes | |
− | + | FRAME: | |
− | + | :frame:frames | |
− | + | :neck:necks | |
− | + | [DOMINANT_MATERIAL_PIECE:FRAME] | |
neck bowl vibrates with the rest of the instrument, producing sound.] | neck bowl vibrates with the rest of the instrument, producing sound.] | ||
neck bowl | neck bowl | ||
Line 24,640: | Line 24,640: | ||
plectrum | plectrum | ||
hammers | hammers | ||
− | + | _NECK_RES | |
− | + | , causing the instrument to produce sound.] | |
− | + | strings vibrate | |
− | + | string vibrates | |
− | + | _STRINGS | |
− | + | string | |
sound-chests | sound-chests | ||
sound-chest of the instrument vibrates with the strings, producing sound.] | sound-chest of the instrument vibrates with the strings, producing sound.] | ||
Line 24,652: | Line 24,652: | ||
yokes | yokes | ||
body of the instrument vibrates with the strings, producing sound.] | body of the instrument vibrates with the strings, producing sound.] | ||
− | + | :pipe:pipes | |
− | + | [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] | |
− | + | :wind chest:wind chests | |
− | + | PIPES: | |
− | + | [DOMINANT_MATERIAL_PIECE:CHEST] | |
− | + | CHEST: | |
− | + | :drone pipes:drone pipes:ALWAYS_PLURAL] | |
− | + | :drone pipe:drone pipes:STANDARD] | |
− | + | :melody pipe:melody pipes | |
− | + | DRONES: | |
− | + | :bag:bags | |
− | + | MELODY: | |
− | + | :blowpipe:blowpipes | |
− | + | [DOMINANT_MATERIAL_PIECE:BAG] | |
− | + | [DESCRIPTION:The musician uses the | |
pipes to select the pitch as the air leaves the instrument.] | pipes to select the pitch as the air leaves the instrument.] | ||
wind chest is the body of the instrument.] | wind chest is the body of the instrument.] | ||
Line 24,672: | Line 24,672: | ||
wind chests | wind chests | ||
a constant pitch with the flow of air out of the instrument.] | a constant pitch with the flow of air out of the instrument.] | ||
− | + | _PIPES | |
drone pipes produce | drone pipes produce | ||
drone pipe produces | drone pipe produces | ||
Line 24,683: | Line 24,683: | ||
blowpipes | blowpipes | ||
blowpipe is used by the musician to send air into the instrument.] | blowpipe is used by the musician to send air into the instrument.] | ||
− | + | _DRONE | |
blowpipe | blowpipe | ||
− | + | _MELODY | |
− | bowl is attached to the neck to provide additional overtones. | + | bowl is attached to the neck to provide additional overtones. |
− | + | Tuning is also possible using small levers. | |
− | + | Pitch can also be altered by pedals. | |
− | + | Tuning is possible with adjustable bridges. | |
− | + | Tuning is accomplished by pegs. | |
− | string by stopping it against the neck. | + | string by stopping it against the neck. |
− | string by stopping it against the body. | + | string by stopping it against the body. |
− | + | Frets on the neck allow the musician to alter the pitch. | |
− | + | The musician can alter the pitch of | |
− | occasionally struck. | + | occasionally struck. |
− | occasionally plucked. | + | occasionally plucked. |
− | + | A drone string is | |
drone strings are | drone strings are | ||
− | + | Another string vibrates in sympathy and is rarely played itself | |
other strings vibrate in sympathy and are rarely played themselves | other strings vibrate in sympathy and are rarely played themselves | ||
− | + | strikes | |
− | + | plucks | |
− | + | picks | |
− | + | plays | |
− | + | the main string | |
− | + | The instrument rests flat as | |
− | the musician | + | the musician |
− | + | The strings are suspended from the frame down to the body and | |
− | + | The strings are suspended from the yoke down to the body and | |
− | + | The musician blows across a hole in the side of each pipe | |
− | + | The musician blows across the end of each pipe | |
− | + | cylindrical | |
− | + | The musician blows into the fipple at the end of each pipe | |
− | + | closed | |
− | + | conical | |
− | + | wind instrument consisting of | |
− | adjacent | + | adjacent |
− | + | press keys to stop holes | |
− | + | stop holes | |
− | + | The musician selects the pitch by achieving higher and higher harmonics | |
− | and can also | + | and can also |
− | + | The musician blows over a single reed at one end | |
− | + | The musician blows through a double reed at one end | |
− | + | The musician blows across a hole in the side | |
− | + | The musician blows across the end hole | |
wind instrument | wind instrument | ||
− | + | The musician blows into the fipple at one end | |
− | + | closed cylindrical | |
− | + | globular | |
− | + | by pressing valves to route air through different tube | |
− | + | by restricting air flow out of the bell | |
− | + | by adjusting a slide | |
− | + | by achieving higher and higher harmonics | |
− | + | horn. | |
− | + | The musician blows into the instrument and selects pitch | |
− | + | curved | |
− | + | looping | |
provides | provides | ||
− | constant accompaniment. | + | constant accompaniment. |
with a flared bell | with a flared bell | ||
− | + | s provide | |
− | + | double-tube | |
with flared bells | with flared bells | ||
− | + | conical bore | |
− | + | cylindrical bore | |
− | melody pipe attached to the bag. | + | melody pipe attached to the bag. |
− | + | The melody pipe is a | |
− | + | pressing keys to stop holes | |
− | + | stopping holes | |
− | bag, itself supplied by a | + | bag, itself supplied by a |
− | + | The musician selects the pitch by | |
− | + | [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] | |
− | + | wind instrument through which constant air flow is maintained by use of a | |
− | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] | |
− | + | [TUNING:CROOKS:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] | |
− | + | [PITCH_CHOICE:STOPPING_HOLE:CHEST] | |
− | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] | |
− | + | [PITCH_CHOICE:SUBPART_CHOICE:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] | |
− | + | [PITCH_CHOICE:STOPPING_HOLE:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] | |
− | + | [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] | |
− | + | [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] | |
− | + | [PITCH_CHOICE:BP_IN_BELL:SELF] | |
− | + | [PITCH_CHOICE:SLIDE:SELF] | |
− | + | [PITCH_CHOICE:HARMONIC_SERIES:SELF] | |
− | + | [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] | |
− | + | [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] | |
− | + | [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] | |
− | + | [PITCH_CHOICE:STOPPING_HOLE:MELODY] | |
− | + | mid-size stationary | |
− | + | small stationary | |
− | + | [TUNING:TIGHTENING:HEAD] | |
− | + | [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] | |
− | + | [PITCH_CHOICE:SUBPART_CHOICE:HEAD] | |
− | + | [PITCH_CHOICE:SUBPART_CHOICE:BODY] | |
− | + | [SOUND_PRODUCTION:SHAKEN:SELF] | |
− | + | [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] | |
− | + | [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] | |
− | + | [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] | |
− | + | [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] | |
− | + | [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] | |
− | + | [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] | |
− | + | [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] | |
− | + | [SOUND_PRODUCTION:STRUCK:MALLET:BODY] | |
− | + | [SOUND_PRODUCTION:S |