v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Dwarven atom smasher"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Bot: Adding {{av}})
m
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{av}}
+
{{projects}}{{av}}{{Quality|Fine|05:56, 28 June 2010 (UTC)}}
 
The '''Dwarven Atom Smasher''' is a euphemism for a [[Drawbridge]] in waste disposal or militarily-significant applications. It [[exploit]]s the implementation of drawbridges to utterly destroy any objects and most creatures in its target area.
 
The '''Dwarven Atom Smasher''' is a euphemism for a [[Drawbridge]] in waste disposal or militarily-significant applications. It [[exploit]]s the implementation of drawbridges to utterly destroy any objects and most creatures in its target area.
  
== Smashing Against The Floor ==
+
== Smashing Against the Floor ==
In this design, a drawbridge is built to come down on at least one tile of solid floor. The drawbridge is raised, the targets are placed(or move of their own volition) into position on that floor, and then the drawbridge is lowered, squashing the targets flat. As of version 0.28.181.40d, "squashed flat" is implemented as "erased from existence".
+
In this design, a drawbridge is built to come down on at least one tile of solid floor. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that floor, and then the drawbridge is lowered, squashing the targets flat. In Dwarf Fortress, "squashed flat" is implemented as "erased from existence".
  
This is the most common design, for two main reasons:
+
This is the most common design, since large areas (up to 9x10) can be affected per bridge; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat.
* Large areas (up to 9x10) can be affected per bridge; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat.
 
* While waiting to strike, only the small raised portion of the drawbridge is vulnerable to creatures with the [[BUILDINGDESTROYER]] tag. If you point the drawbridge down your only entrance, they don't make contact with it until it's erasing them from existence. If you put a channel in front of the bridge, it's unreachable by any except flying building destroyers - (and then you have bigger problems.)
 
  
== Smashing upon closing ==
+
== Smashing upon Raising ==
In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area, where the bridge will close. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is lowered, the targets are placed(or move of their own volition) into position on the tile(s) that the drawbridge will occupy when closing, and then the drawbridge is raised, squashing the targets flat.
+
In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is lowered, the targets are placed (or move of their own volition) into position on the tile(s) that the drawbridge will occupy when raising, and then the drawbridge is raised, squashing the targets flat.
  
This design has one main advantage: it's compact. By placing a pit above it, you can create a one-tile trash compactor.  By linking it to a [[repeater]], it's as good as magma (but not as warm and homey).
+
This design has one main advantage: it's compact. By placing a pit above it, you can create a one-tile trash compactor.  By linking it to a clock generatort, it's as good as magma (but not as warm and homey).
  
 
== Immune Creatures ==
 
== Immune Creatures ==
 
Creatures with a size larger than 10 cannot be crushed by a lowering drawbridge - instead, the bridge will deconstruct into its component parts. Such units will also prevent a lowered bridge from raising, as well as a retracting bridge from opening. [[Vermin]] seem to be entirely impervious to the atom smasher - it passes straight through them, leaving them on top of it.
 
Creatures with a size larger than 10 cannot be crushed by a lowering drawbridge - instead, the bridge will deconstruct into its component parts. Such units will also prevent a lowered bridge from raising, as well as a retracting bridge from opening. [[Vermin]] seem to be entirely impervious to the atom smasher - it passes straight through them, leaving them on top of it.
  
[[Category:Game mechanics]]
+
[[Category:40d:Game mechanics]]

Latest revision as of 19:37, 13 December 2023

This article is about an older version of DF.

The Dwarven Atom Smasher is a euphemism for a Drawbridge in waste disposal or militarily-significant applications. It exploits the implementation of drawbridges to utterly destroy any objects and most creatures in its target area.

Smashing Against the Floor[edit]

In this design, a drawbridge is built to come down on at least one tile of solid floor. The drawbridge is raised, the targets are placed (or move of their own volition) into position on that floor, and then the drawbridge is lowered, squashing the targets flat. In Dwarf Fortress, "squashed flat" is implemented as "erased from existence".

This is the most common design, since large areas (up to 9x10) can be affected per bridge; it's easy to create one big corridor of death and kill an entire goblin raiding party in one fell splat.

Smashing upon Raising[edit]

In this design, a very compact drawbridge (as little as one tile long) is used, and the target area is the one-tile wide anchoring area. This often uses walls, locked doors, or other solid objects, leaving the targets nowhere to go. The drawbridge is lowered, the targets are placed (or move of their own volition) into position on the tile(s) that the drawbridge will occupy when raising, and then the drawbridge is raised, squashing the targets flat.

This design has one main advantage: it's compact. By placing a pit above it, you can create a one-tile trash compactor. By linking it to a clock generatort, it's as good as magma (but not as warm and homey).

Immune Creatures[edit]

Creatures with a size larger than 10 cannot be crushed by a lowering drawbridge - instead, the bridge will deconstruct into its component parts. Such units will also prevent a lowered bridge from raising, as well as a retracting bridge from opening. Vermin seem to be entirely impervious to the atom smasher - it passes straight through them, leaving them on top of it.