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Difference between revisions of "User:Zippy/sandbox"

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{{Creaturelookup_b
+
{| class="wikitable"
|image=Dwarf sprite.png
+
! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae; | !! Graphic !! Werebeast
|death=nobutcher
+
|+ Reptile Werebeasts
|contrib=no
+
|[[File:werechameleon_sprite.png|center]] || Werechameleon || style="background:#ddd;" | || [[File:weregecko_sprite.png|center]] || Weregecko || style="background:#ddd;" | || [[File:weregilamonster_sprite.png|center]] || Weregilamonster
|wiki=Dwarf (mythology)
+
|-
}}
+
|[[File:wereiguana_sprite.png|center]] || Wereiguana || style="background:#ddd;" | || [[File:werelizard_sprite.png|center]] || Werelizard || style="background:#ddd;" | || [[File:weremonitor_sprite.png|center]] || Weremonitor
 +
|-
 +
|[[File:wereskink_sprite.png|center]] || Wereskink || style="background:#ddd;" | || [[File:weretortoise_sprite.png|center]] || Weretortoise** || style="background:#ddd;" | || [[File:weretortoise_sprite.png|center]] || Wereturtle
 +
|}
 +
 
  
==Pure metals==
+
{| class="wikitable"
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
|+ Mammal Werebeasts
 +
! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature
 +
|-
 +
|[[File:wereanteater_sprite.png]] || Wereanteater* || style="background:#ddd;" | || [[File:werecoati_sprite.png]] || Werecoati || style="background:#ddd;" | || [[File:werekoala_sprite.png]] || Werekoala || style="background:#ddd;" | || [[File:wereporcupine_sprite.png]] || Wereporcupine
 
|-
 
|-
!rowspan=2|Metal<br>Name
+
|[[File:wereantelope_sprite.png]] || Wereantelope** || style="background:#ddd;" | || [[File:werecoyote_sprite.png]] || Werecoyote || style="background:#ddd;" | || [[File:werelemur_sprite.png]] || Werelemur || style="background:#ddd;" | || [[File:wererabbit_sprite.png]] || Wererabbit
!colspan=2|Graphic
 
!class="unsortable" rowspan=2|Source(s)
 
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
 
!rowspan=2|[[Item value|Material<br>value]]
 
!class="unsortable" rowspan=2|Notes
 
 
|-
 
|-
!class="unsortable"|(ASCII)
+
|[[File:wereape_sprite.png]] || Wereape** || style="background:#ddd;" | || [[File:weredeer_sprite.png]] || Weredeer || style="background:#ddd;" | || [[File:werellama_sprite.png]] || Werellama || style="background:#ddd;" | || [[File:wereraccoon_sprite.png]] || Wereraccoon
!class="unsortable"|(Image)
 
 
|-
 
|-
|[[Aluminum]]
+
|[[File:werearmadillo_sprite.png]] || Werearmadillo || style="background:#ddd;" | || [[File:weredonkey_sprite.png]] || Weredonkey** || style="background:#ddd;" | || [[File:wereloris_sprite.png]] || Wereloris* || style="background:#ddd;" | || [[File:wererat_sprite.png]] || Wereraccoon
|{{Tile||7:1}}
 
|[[File:aluminum_bar_sprite.png]]
 
|[[Native_aluminum|Aluminum, native]]
 
|2.70
 
|40
 
|
 
 
|-
 
|-
|[[Bismuth]]
+
|[[File:werebadger_sprite.png]] || Werebadger || style="background:#ddd;" | || [[File:wereelephant_sprite.png]] || Wereelephant || style="background:#ddd;" | || [[File:weremammoth_sprite.png]] || Weremammoth* || style="background:#ddd;" | || [[File:wererhinoceros_sprite.png]] || Wererat
|{{Tile||5:1}}
 
|[[File:bismuth_bar_sprite.png]]
 
|[[Bismuthinite]]
 
|9.78
 
|2
 
|Only useful for alloying into [[bismuth bronze]].
 
 
|-
 
|-
|[[Copper]]
+
|[[File:werebear_sprite.png]] || Werebear** || style="background:#ddd;" | || [[File:wereelk_sprite.png]] || Wereelk || style="background:#ddd;" | || [[File:weremarmot_sprite.png]] || Weremarmot || style="background:#ddd;" | || [[File:weresheep_sprite.png]] || Wererhinoceros
|{{Tile||6:0}}
 
|[[File:copper_bar_sprite.png]]
 
|[[Native copper]], [[Malachite]], [[Tetrahedrite]]
 
|8.93
 
|2
 
|Can be used to forge all weapons, armor, ammunition, and picks.
 
 
|-
 
|-
|[[Gold]]
+
|[[File:werebeaver_sprite.png]] || Werebeaver || style="background:#ddd;" | || [[File:werefox_sprite.png]] || Werefox || style="background:#ddd;" | || [[File:weremole_sprite.png]] || Weremole* || style="background:#ddd;" | || [[File:wereshrew_sprite.png]] || Wereshrew*
|{{Tile||6:1}}
 
|[[File:gold_bar_sprite.png]]
 
|[[Native_gold|Gold, native]]
 
|19.32
 
|30
 
|
 
 
|-
 
|-
|[[Iron]]
+
|[[File:werebison_sprite.png]] || Werebison* || style="background:#ddd;" | || [[File:weregiraffe_sprite.png]] || Weregiraffe || style="background:#ddd;" | || [[File:weremongoose_sprite.png]] || Weremongoose || style="background:#ddd;" | || [[File:wereskunk_sprite.png]] || Wereshrew*
|{{Tile||0:1}}
 
|[[File:iron_bar_sprite.png]]
 
|[[Hematite]], [[Limonite]], [[Magnetite]]
 
|7.85
 
|10
 
|Can be used to forge all weapons, armor, ammunition, picks, and [[anvils]].
 
 
|-
 
|-
|[[Lead]]
+
|[[File:werebuffalo_sprite.png]] || Werebuffalo || style="background:#ddd;" | || [[File:weregoat_sprite.png]] || Weregoat || style="background:#ddd;" | || [[File:weremonkey_sprite.png]] || Weremonkey** || style="background:#ddd;" | || [[File:weresloth_sprite.png]] || Wereskunk
|{{Tile||0:1}}
 
|[[File:lead_bar_sprite.png]]
 
|[[Galena]]
 
|11.34
 
|2
 
|
 
 
|-
 
|-
|[[Nickel]]
+
|[[File:werebull_sprite.png]] || Werebull || style="background:#ddd;" | || [[File:weregopher_sprite.png]] || Weregopher* || style="background:#ddd;" | || [[File:weremoose_sprite.png]] || Weremoose || style="background:#ddd;" | || [[File:weresquirrel_sprite.png]] || Weresloth
|{{Tile||7:0}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Galena]]
 
|8.80
 
|2
 
|
 
 
|-
 
|-
|[[Platinum]]
+
|[[File:werecamel_sprite.png]] || Werecamel** || style="background:#ddd;" | || [[File:werehare_sprite.png]] || Werehare || style="background:#ddd;" | || [[File:weremouse_sprite.png]] || Weremouse* || style="background:#ddd;" | || [[File:weretapir_sprite.png]] || Weresquirrel
|{{Tile||7:1}}
 
|[[File:platinum_bar_sprite.png]]
 
|[[Native platinum|Platinum, native]]
 
|21.40
 
|40
 
|
 
 
|-
 
|-
|[[Silver]]
+
|[[File:werecapybara_sprite.png]] || Werecapybara || style="background:#ddd;" | || [[File:werehedgehog_sprite.png]] || Werehedgehog || style="background:#ddd;" | || [[File:wereopossum_sprite.png]] || Wereopossum || style="background:#ddd;" | || [[File:werewarthog_sprite.png]] || Weretapir
|{{Tile||7:1}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%)
 
|10.49
 
|10
 
|Can be used to forge melee weapons and ammunition.
 
 
|-
 
|-
|[[Tin]]
+
|[[File:werecat_sprite.png]] || Werecat || style="background:#ddd;" | || [[File:werehorse_sprite.png]] || Werehorse || style="background:#ddd;" | || [[File:werepanda_sprite.png]] || Werepanda || style="background:#ddd;" | || [[File:wereweasel_sprite.png]] || Werewarthog
|{{Tile||7:0}}
 
|[[File:generic_grey_bar_sprite.png]]
 
|[[Cassiterite]]
 
|7.28
 
|2
 
|
 
 
|-
 
|-
|[[Zinc]]
+
|[[File:werecavy_sprite.png]] || Werecavy || style="background:#ddd;" | || [[File:werehyena_sprite.png]] || Werehyena || style="background:#ddd;" | || [[File:werepangolin_sprite.png]] || Werepangolin || style="background:#ddd;" | || [[File:werewolf_sprite.png]] || Werewarthog
|{{Tile||7:0}}
+
|-
|[[File:generic_grey_bar_sprite.png]]
+
|[[File:werechinchilla_sprite.png]] || Werechinchilla || style="background:#ddd;" | || [[File:werejackal_sprite.png]] || Werejackal || style="background:#ddd;" | || [[File:werebeast_sprite.png]] || Werepanther** || style="background:#ddd;" | || [[File:werewombat_sprite.png]] || Wereweasel
|[[Sphalerite]]
+
|-
|7.13
+
|[[File:werecivet_sprite.png]] || Werecivet* || || [[File:werekangaroo_sprite.png]] || Werekangaroo || || [[File:werepig_sprite.png]] || Werepig || || [[File:werewolf_sprite.png]] || Werezebra*
|2
 
|
 
 
|}
 
|}
''Legend:''
 
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:*'''Source''' indicates the specific ores that can provide a metal. If production of the metal is not guaranteed, a percent chance is indicated following the ore.
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 
::'''*''' - Values marked with an asterisk denote ores that can yield multiple metals.
 
  
==Alloys==
+
 
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
<!--{{Creaturelookup_b
 +
|image=Dwarf sprite.png
 +
|death=nobutcher
 +
|contrib=no
 +
|wiki=Dwarf (mythology)
 +
}}
 +
 
 +
===Headgear===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Portrait)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars to make
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting
 +
!style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency %
 
|-
 
|-
!rowspan=2|Metal<br>Name
+
 
!colspan=2|Graphic
+
|style="border:1px #AAA solid;padding:0.2em;"|Cap{{tooltip|<sup>§</sup>|Shaped}}
!class="unsortable" rowspan=2|Source(s)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_sprite.png]]
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cap.png|20px]]
!rowspan=2|[[Item value|Material<br>value]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_icon.png]]
!class="unsortable" rowspan=2|Notes
+
|style="border:1px #AAA solid;padding:0.2em;"|+{{verify|description for METAL_ARMOR_LEVELS token says it only works if ARMORLEVEL is explicitly declared, which is not for cap}}
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|0.3
 +
|style="border:1px #AAA solid;padding:0.2em;"|30%
 +
 
 
|-
 
|-
!class="unsortable"|(ASCII)
+
|style="border:1px #AAA solid;padding:0.2em;"|Helm{{tooltip|<sup>§</sup>|Shaped}}
!class="unsortable"|(Image)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_helm.png|20px]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|1+
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|L,B,S,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|30
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|0.6
 +
|style="border:1px #AAA solid;padding:0.2em;"|60%
 
|-
 
|-
|[[Billion]]
+
|style="border:1px #AAA solid;padding:0.2em;"|Hood
|{{Tile||7:0}}
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_sprite.png]]
|[[File:billion_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_hood.png|20px]]
|Silver + Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_icon.png]]
|8.93
+
|style="border:1px #AAA solid;padding:0.2em;"|
|6
+
|style="border:1px #AAA solid;padding:0.2em;"|2
|see note 1.
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Bismuth bronze]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Mask{{tooltip|<sup>§</sup>|Shaped}}{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:bismuth_bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_sprite.png]]
|2 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_mask.png|20px]]
|8.25
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_icon.png]]
|6
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Can be used to forge all weapons, armor, ammunition, and picks. Combat relevant stats are identical to standard '''Bronze'''.
+
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L,B,S,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Black bronze]]
+
 
|{{Tile||5:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Turban{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:black_bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_sprite.png]]
|2 Copper + 1 Silver + 1 Gold
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_turban.png|20px]]
|8.93
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_icon.png]]
|11
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Unique color.
+
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Brass]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Head Veil{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:brass_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_sprite.png]]
|Copper + Zinc
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_head_veil.png|20px]]
|8.55
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_icon.png]]
|7
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Value difference is +4.5 if tetrahedrite is used instead of copper.
+
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Bronze]]
+
 
|{{Tile||6:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Face Veil{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:bronze_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_sprite.png]]
|Copper + Tin
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_face_veil.png|20px]]
|8.25
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_icon.png]]
|5
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Value difference is +2.5 if tetrahedrite is used instead of copper. Can be used to forge all weapons, armor, ammunition, and picks.
+
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Electrum]]
+
 
|{{Tile||6:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Headscarf{{tooltip|<sup>ƒ</sup>|Foreign}}
|[[File:electrum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_sprite.png]]
|Silver + Gold
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_headscarf.png|20px]]
|14.905
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_icon.png]]
|20
+
|style="border:1px #AAA solid;padding:0.2em;"|
|See note 2.
+
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|}
 +
 
 +
===Upper body===
 +
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable
 +
|- style="background:#F2F2F2;text-align:center;"
 +
!style="border:1px #AAA solid;padding:1.2em;"|Clothing Type
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Portrait)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small>
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|Material Size
 +
!style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}}
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Layer
 +
!style="border:1px #AAA solid;padding:1.2em;"|Coverage %
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|LBSTEP]]
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars to make
 +
!style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting
 +
!style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency
 
|-
 
|-
|[[Fine pewter]]
+
 
|{{Tile||7:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Dress
|[[File:generic_grey_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_sprite.png]]
|3 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_dress.png|30px]]
|7.28
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_icon.png]]
|5
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Value difference is +2.75 if tetrahedrite is used instead of copper.
+
|style="border:1px #AAA solid;padding:0.2em;"|5
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Lay pewter]]
+
 
|{{Tile||3:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Shirt
|[[File:platinum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_sprite.png]]
|2 Tin + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_shirt.png|30px]]
|7.28
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_icon.png]]
|3
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Unique color.
+
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Nickel silver]]
+
 
|{{Tile||7:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Tunic
|[[File:platinum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_sprite.png]]
|2 Nickel + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_tunic.png|30px]]
|8.65
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_icon.png]]
|3
+
|style="border:1px #AAA solid;padding:0.2em;"|
|
+
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Under
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Pig iron]]
+
 
|{{Tile||0:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Toga{{tooltip|<sup>≈</sup>|Uncommon}}
|[[File:lead_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_sprite.png]]
|2 Nickel + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_toga.png|30px]]
|7.85
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_icon.png]]
|10
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Only used to make steel.
+
|style="border:1px #AAA solid;padding:0.2em;"|5
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|30
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Rose gold]]
+
 
|{{Tile||5:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Vest
|[[File:rose_gold_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_sprite.png]]
|2 Gold + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_vest.png|30px]]
|19.32
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_icon.png]]
|23
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Unique color.
+
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Steel]]
+
 
|{{Tile||7:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Robe
|[[File:steel_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_sprite.png]]
|Iron + Pig iron + [[flux]] stone + [[fuel]]*
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_robe.png|30px]]
|7.85
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_icon.png]]
|30
+
|style="border:1px #AAA solid;padding:0.2em;"|
|Can be used to forge all weapons, armor, ammunition, picks, and anvils.
+
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|100
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Sterling silver]]
+
 
|{{Tile||7:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Coat
|[[File:platinum_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_sprite.png]]
|3 Silver + 1 Copper
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_coat.png|30px]]
|10.49
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_icon.png]]
|30
+
|style="border:1px #AAA solid;padding:0.2em;"|
|
+
|style="border:1px #AAA solid;padding:0.2em;"|5
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Trifle pewter]]
 
|{{Tile|≡|7:0}}
 
|[[File:lead_bar_sprite.png]]
 
|3 Silver + 1 Copper
 
|7.28
 
|4
 
|Value difference is +1.67 if tetrahedrite is used instead of copper.
 
|}
 
; Notes:
 
: 1) '''Billon''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Copper ore + Tetrahedrite: +3.5; Tetrahedrite + Tetrahedrite: +3; Copper ore + Galena: + 2.5; Tetrahedrite + Galena: + 2).
 
  
: 2) '''Electrum''' can be made with [[tetrahedrite]] or [[galena]] ore (instead of [[silver]] bars) for increased value: (Gold + Tetrahedrite: +3.5; Gold + Galena: +2.5).
+
|style="border:1px #AAA solid;padding:0.2em;"|Leather Armor{{tooltip|<sup>§</sup>|Shaped}}
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_leather_armor.png|30px]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|L
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|-
  
''Legend:''
+
|style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_sprite.png]]
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter. See the article for that alloy or [[smelting]] for possible alternatives.
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_mail_shirt.png|30px]]
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_icon.png]]
:*'''Density''' is used to determine the different weight of finished objects.
+
|style="border:1px #AAA solid;padding:0.2em;"|2
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
+
|style="border:1px #AAA solid;padding:0.2em;"|6
 +
|style="border:1px #AAA solid;padding:0.2em;"|M
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|2
 +
|style="border:1px #AAA solid;padding:0.2em;"|1.8
 +
|style="border:1px #AAA solid;padding:0.2em;"|90%
 +
|-
  
==Special metals==
+
|style="border:1px #AAA solid;padding:0.2em;"|Breastplate{{tooltip|<sup>§</sup>|Shaped}}
{| class="wikitable sortable" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;"
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_breastplate.png|30px]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|9
 +
|style="border:1px #AAA solid;padding:0.2em;"|M
 +
|style="border:1px #AAA solid;padding:0.2em;"|20
 +
|style="border:1px #AAA solid;padding:0.2em;"|50
 +
|style="border:1px #AAA solid;padding:0.2em;"|Armor
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|2.7
 +
|style="border:1px #AAA solid;padding:0.2em;"|90%
 
|-
 
|-
!rowspan=2|Metal<br>Name
+
 
!colspan=2|Graphic
+
|style="border:1px #AAA solid;padding:0.2em;"|Cloak
!class="unsortable" rowspan=2|Source(s)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_sprite.png]]
!rowspan=2|[[Density]] (g/cm<sup>3</sup>)
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cloak.png|30px]]
!rowspan=2|[[Item value|Material<br>value]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_icon.png]]
!class="unsortable" rowspan=2|Notes
+
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|5
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|15
 +
|style="border:1px #AAA solid;padding:0.2em;"|150
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|100%
 +
|style="border:1px #AAA solid;padding:0.2em;"|MAX
 +
|style="border:1px #AAA solid;padding:0.2em;"|1
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|-
 +
 
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cape{{tooltip|<sup>ƒ</sup>|Foreign}}
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cape.png|30px]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_icon.png]]
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|10
 +
|style="border:1px #AAA solid;padding:0.2em;"|300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Cover
 +
|style="border:1px #AAA solid;padding:0.2em;"|50%
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
!class="unsortable"|(ASCII)
+
 
!class="unsortable"|(Image)
+
|style="border:1px #AAA solid;padding:0.2em;"|Backpack
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:backpack_sprite.png]]
 +
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|
 +
|style="border:1px #AAA solid;padding:0.2em;"|3
 +
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|>300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Adamantine]]
+
 
|{{Tile||3:1}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Quiver
|[[File:adamantine_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:quiver_sprite.png]]
|[[Raw adamantine]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
|0.2
+
|style="border:1px #AAA solid;padding:0.2em;"|  
|300
+
|style="border:1px #AAA solid;padding:0.2em;"|3
|(See below)
+
|style="border:1px #AAA solid;padding:0.2em;"|C,L
 +
|style="border:1px #AAA solid;padding:0.2em;"|0
 +
|style="border:1px #AAA solid;padding:0.2em;"|>300
 +
|style="border:1px #AAA solid;padding:0.2em;"|Over
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|-
 
|-
|[[Divine metal]]
+
 
|{{Tile||7:0}}
+
|style="border:1px #AAA solid;padding:0.2em;"|Flask
|[[File:iron_bar_sprite.png]]
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:flask_sprite.png]]
|None
+
|style="border:1px #AAA solid;padding:0.2em; text-align:center;"|
|1
+
|style="border:1px #AAA solid;padding:0.2em;"|
|300
+
|style="border:1px #AAA solid;padding:0.2em;"|5
|(See below)
+
|style="border:1px #AAA solid;padding:0.2em;"|L,M
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|Unique
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 +
|style="border:1px #AAA solid;padding:0.2em;"|N/A
 
|}
 
|}
''Legend:''
+
[[Quiver]]s and [[backpack]]s are also worn on the upper body, counting towards layer permit size. [[Flask]]s are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).-->
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:*'''Source''' indicates the basic recipe for an alloy - this does not include any [[fuel]] necessary to operate the smelter.  See the article for that alloy or [[smelting]] for possible alternatives.
 
::<nowiki>*</nowiki> - ''You can use only [[bar]]s of metal in this reaction, not ores.
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 

Latest revision as of 20:53, 11 May 2024

Graphic Werecreature Graphic Werecreature Graphic Werebeast
Reptile Werebeasts
Werechameleon sprite.png
Werechameleon
Weregecko sprite.png
Weregecko
Weregilamonster sprite.png
Weregilamonster
Wereiguana sprite.png
Wereiguana
Werelizard sprite.png
Werelizard
Weremonitor sprite.png
Weremonitor
Wereskink sprite.png
Wereskink
Weretortoise sprite.png
Weretortoise**
Weretortoise sprite.png
Wereturtle


Mammal Werebeasts
Graphic Werecreature Graphic Werecreature Graphic Werecreature Graphic Werecreature
Wereanteater sprite.png Wereanteater* Werecoati sprite.png Werecoati Werekoala sprite.png Werekoala Wereporcupine sprite.png Wereporcupine
Wereantelope sprite.png Wereantelope** Werecoyote sprite.png Werecoyote Werelemur sprite.png Werelemur Wererabbit sprite.png Wererabbit
Wereape sprite.png Wereape** Weredeer sprite.png Weredeer Werellama sprite.png Werellama Wereraccoon sprite.png Wereraccoon
Werearmadillo sprite.png Werearmadillo Weredonkey sprite.png Weredonkey** Wereloris sprite.png Wereloris* Wererat sprite.png Wereraccoon
Werebadger sprite.png Werebadger Wereelephant sprite.png Wereelephant Weremammoth sprite.png Weremammoth* Wererhinoceros sprite.png Wererat
Werebear sprite.png Werebear** Wereelk sprite.png Wereelk Weremarmot sprite.png Weremarmot Weresheep sprite.png Wererhinoceros
Werebeaver sprite.png Werebeaver Werefox sprite.png Werefox Weremole sprite.png Weremole* Wereshrew sprite.png Wereshrew*
Werebison sprite.png Werebison* Weregiraffe sprite.png Weregiraffe Weremongoose sprite.png Weremongoose Wereskunk sprite.png Wereshrew*
Werebuffalo sprite.png Werebuffalo Weregoat sprite.png Weregoat Weremonkey sprite.png Weremonkey** Weresloth sprite.png Wereskunk
Werebull sprite.png Werebull Weregopher sprite.png Weregopher* Weremoose sprite.png Weremoose Weresquirrel sprite.png Weresloth
Werecamel sprite.png Werecamel** Werehare sprite.png Werehare Weremouse sprite.png Weremouse* Weretapir sprite.png Weresquirrel
Werecapybara sprite.png Werecapybara Werehedgehog sprite.png Werehedgehog Wereopossum sprite.png Wereopossum Werewarthog sprite.png Weretapir
Werecat sprite.png Werecat Werehorse sprite.png Werehorse Werepanda sprite.png Werepanda Wereweasel sprite.png Werewarthog
Werecavy sprite.png Werecavy Werehyena sprite.png Werehyena Werepangolin sprite.png Werepangolin Werewolf sprite.png Werewarthog
Werechinchilla sprite.png Werechinchilla Werejackal sprite.png Werejackal Werebeast sprite.png Werepanther** Werewombat sprite.png Wereweasel
Werecivet sprite.png Werecivet* Werekangaroo sprite.png Werekangaroo Werepig sprite.png Werepig Werewolf sprite.png Werezebra*