- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Guild"
m (reference) |
m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
The following guilds exist: | The following guilds exist: | ||
* Miners guild - [[Miner]]s | * Miners guild - [[Miner]]s | ||
− | * Carpenters guild - [[ | + | * Carpenters guild - [[Woodworker]]s |
− | * Masons guild - [[ | + | * Masons guild - [[Stoneworker]]s |
* Metalsmiths guild - [[Metalsmith]]s | * Metalsmiths guild - [[Metalsmith]]s | ||
* Jewelers guild - [[Jeweler]]s | * Jewelers guild - [[Jeweler]]s | ||
− | * Craftsdwarves guild - [[Craftsdwarf|Craftsdwarves]] and [[ | + | * Craftsdwarves guild - [[Craftsdwarf|Craftsdwarves]] and [[Engineer]]s |
At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored. | At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored. | ||
Line 15: | Line 15: | ||
Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen. | Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen. | ||
− | + | [[Ranger]]s, [[fishery worker]]s, and [[farmer]]s may also complain about a lack of work, but since they have no corresponding guilds in this version (formerly the [[23a:house fer|house fer]] and [[23a:house ber|house ber]]), their complaints will fall on deaf ears. | |
− | |||
− | |||
− | |||
{{Category|Nobles}} | {{Category|Nobles}} | ||
{{Category|Jobs}} | {{Category|Jobs}} |
Latest revision as of 18:35, 11 June 2024
This article is about an older version of DF. |
Once the economy has activated, dwarves that are underemployed may request a meeting with your Manager to complain about the lack of work. These complaints will be subsequently relayed to the Mayor.
The following guilds exist:
- Miners guild - Miners
- Carpenters guild - Woodworkers
- Masons guild - Stoneworkers
- Metalsmiths guild - Metalsmiths
- Jewelers guild - Jewelers
- Craftsdwarves guild - Craftsdwarves and Engineers
At the beginning of each season, the Mayor will respond to the 3 guilds which made the most requests by either raising the guild's wages to 150% for the next season, or by making a mandate "that certain jobs be completed". If more than 3 guilds have made requests during one season, their requests will be ignored.
Unlike in previous versions, ignoring guild requests has no noticeable effect on gameplay - there are no individual guild leaders which would receive happy or unhappy thoughts (these may instead go to the Manager), and work slowdowns no longer happen.
Rangers, fishery workers, and farmers may also complain about a lack of work, but since they have no corresponding guilds in this version (formerly the house fer and house ber), their complaints will fall on deaf ears.