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Difference between revisions of "40d:Seed"

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(Moving information from archived wiki, updating because many outside plants can be planted now.)
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''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].''
 
''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].''
  
Dwarves can use seeds to grow [[crops]] in [[farm plots]].  Every plant in the game produces seeds.  1-2 seeds are created when a plant is processed or eaten (but not cooked!)
+
Dwarves can use seeds to grow [[crops]] in [[farm plots]].  Every plant in the game produces seeds.  1-2 seeds are created when a plant is processed, brewed, or eaten (but not cooked!)
  
Seeds can be purchased at the beginning of the game (see [[Starting Builds]]), and each plant in a stack which is brewed, milled, processed, or eaten raw will leave behind one to two seeds. Seeds will not be recovered from any plant which is cooked.
+
The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see [[Starting Builds]]).
  
 
Fortresses can have a maximum of 200 seeds of each type{{verify}}. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.
 
Fortresses can have a maximum of 200 seeds of each type{{verify}}. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.
  
All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types that cannot be planted (if any), or when you have 200 seeds of a given type (as any new seeds produced above this limit will be discarded anyway){{verify}}.
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All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types you cannot plant, or when you have 200 seeds of a given type (as any new seeds produced above this limit will be discarded anyway){{verify}}.
  
 
== Seeds plantable indoors ==
 
== Seeds plantable indoors ==
  
There are six types of seeds can be used to plant crops underground (in silt/clay/mud, or stone that has been irrigated in some fashion):
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There are six types of seeds that can be used to plant crops underground (in silt/clay/mud, or stone that has been irrigated in some fashion):
  
 
* [[Plump Helmet]] spawn
 
* [[Plump Helmet]] spawn
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* [[Rock Nut]]s (which are used to grow [[Quarry Bush]]es)  
 
* [[Rock Nut]]s (which are used to grow [[Quarry Bush]]es)  
  
These are the only plants (aside from Tower Caps) that will grow inside the cave; all other gatherable plants can only be found growing outside the cave. A few outside plants will produce seeds, and these can be used to plant crops outdoors.
+
These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be grown outside the cave. A few (all?) outside plants will produce seeds, and these can be used to plant crops outdoors. Planting crops outdoors can also be done with seeds traded for with merchants (if the [[biome]] fits) who will always bring some with them.  
  
 
== Seeds plantable outdoors ==
 
== Seeds plantable outdoors ==
  
There are several types of seeds that can be acquired by gathering them outside, and then either brewing them, or eating them raw.
+
There are several types of seeds that can be acquired by gathering them outside, and then either brewing them, or eating them raw. Availability depends on your map.
 +
 
 
These include:
 
These include:
  
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* [[Sun Berry]]
 
* [[Sun Berry]]
 
* [[Muck Root]]
 
* [[Muck Root]]
 
+
* [[Hide root]]
 
[[Category:Agriculture]]
 
[[Category:Agriculture]]

Revision as of 17:30, 21 February 2008

You may be looking for world generation seeds, listed at Pregenerated worlds.

Dwarves can use seeds to grow crops in farm plots. Every plant in the game produces seeds. 1-2 seeds are created when a plant is processed, brewed, or eaten (but not cooked!)

The 6 underground ("genuine dwarven") plant seeds can be purchased at the beginning of the game (see Starting Builds).

Fortresses can have a maximum of 200 seeds of each type[Verify]. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.

All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types you cannot plant, or when you have 200 seeds of a given type (as any new seeds produced above this limit will be discarded anyway)[Verify].

Seeds plantable indoors

There are six types of seeds that can be used to plant crops underground (in silt/clay/mud, or stone that has been irrigated in some fashion):

These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be grown outside the cave. A few (all?) outside plants will produce seeds, and these can be used to plant crops outdoors. Planting crops outdoors can also be done with seeds traded for with merchants (if the biome fits) who will always bring some with them.

Seeds plantable outdoors

There are several types of seeds that can be acquired by gathering them outside, and then either brewing them, or eating them raw. Availability depends on your map.

These include: