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Difference between revisions of "Talk:Magic"
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− | [[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 17:45, 27 November 2024 (UTC) | + | --[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 17:45, 27 November 2024 (UTC) |
+ | : Based on what I've seen of the game's C++ header files (which are made available to certain members of the DFHack team), I suspect that items with these special powers ''will'' show up with ◄/► surrounding their names - basically, instead of indicating that they provide various bonuses (which were never implemented in any released version), they'll now permit using a specific Interaction (and keep track of its usage cooldown). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:13, 27 November 2024 (UTC) |
Revision as of 18:13, 27 November 2024
51.01 Beta 26 Enumerations
According to Putnam (source), the magic system has been changed in the following ways with the addition of Chosen mode:
1. New entity token, [MYTHICAL]
2. Two new Inorganic material definition tokens, [MYTHICAL_REMNANT]
and [MYTHICAL_SUBSTANCE]
3. Two new [I_SOURCE]
s, MYTHICAL and ITEM_POWER; this replaces the old magicalness system (the old item magicalness system is completely gone, which is too bad. i don't know if anyone knew that having the right magicalness on containers increased their capacity)
4. New interaction source tokens, IS_POWER_LEVEL:[1-3], for I_SOURCE:MYTHICAL and IS_DESCRIPTION:foo/IS_CDI:(the usual CDI tokens) for I_SOURCE:ITEM_POWER; IS_DESCRIPTION is added to the item's description, IS_CDI is as any [CAN_DO_INTERACTION]
. Here's an example item power:
[INTERACTION:MYTHICAL_ITEM_POWER_1] |
[I_SOURCE:ITEM_POWER] [IS_DESCRIPTION:This item shimmers with frost.] [IS_CDI:ADV_NAME:Launch ice bolt] [IS_CDI:INTERACTION:MYTHICAL_ITEM_POWER_1] [IS_CDI:MATERIAL:WATER:SHARP_ROCK] [IS_CDI:TARGET:C:LINE_OF_SIGHT] [IS_CDI:TARGET_RANGE:C:25] [IS_CDI:USAGE_HINT:ATTACK] [IS_CDI:VERB:focus:focuses:NA] [IS_CDI:MAX_TARGET_NUMBER:C:1] [IS_CDI:WAIT_PERIOD:50] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] [I_TARGET:A:MATERIAL] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:B:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] [IT_MANUAL_INPUT:target] [I_EFFECT:MATERIAL_EMISSION] [IE_TARGET:A] [IE_TARGET:B] [IE_TARGET:C] [IE_IMMEDIATE] |
--DPhKraken (talk) 17:45, 27 November 2024 (UTC)
- Based on what I've seen of the game's C++ header files (which are made available to certain members of the DFHack team), I suspect that items with these special powers will show up with ◄/► surrounding their names - basically, instead of indicating that they provide various bonuses (which were never implemented in any released version), they'll now permit using a specific Interaction (and keep track of its usage cooldown). --Quietust (talk) 18:13, 27 November 2024 (UTC)