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Difference between revisions of "User:Zippy/sandbox"
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− | { | + | ===Adventure mode=== |
− | | | + | ====Natural attacks==== |
− | | | + | These are attacks that do not need the use of weapons, but instead utilize the body parts of the attacker to harm, manipulate or hold onto the body parts of an enemy. |
− | | | + | |
− | | | + | {| class="wikitable" style="width:660px;" |
− | + | ! Icon | |
− | | | + | ! Attack |
− | + | ! Description | |
− | + | |- | |
− | + | | [[File:adv_icon_wrestle.png]] | |
− | + | | '''Wrestle''' | |
− | + | | A set of attacks based on wrestling moves, naturally using one's limbs to attack. | |
− | | | + | |- |
− | + | | [[File:adv_icon_grab.png]] | |
− | * [[ | + | | '''Grab''' |
− | | | + | | Takes hold of an enemy's body part. |
− | * | + | |- |
− | * [[ | + | | [[File:adv_icon_joint_lock.png]] |
− | * [[ | + | | '''Joint Lock''' |
− | * [[ | + | | Push or pull an enemy's joint to its maximum degree of motion, putting the combatant in pain and further preventing movement. |
− | * [[ | + | |- |
− | * [[ | + | | [[File:adv_icon_choke.png]] |
− | * [[ | + | | '''Choke''' |
− | * [[ | + | | Grabs the enemy with the choke hold, suffocating them if they need to breathe. |
− | * [[ | + | |- |
− | * [[ | + | | [[File:adv_icon_takedown.png]] |
− | * [[ | + | | '''Takedown''' |
− | * [[ | + | | Throws the enemy down, likely knocking them off their feet. |
− | * [[ | + | |- |
− | + | | [[File:adv_icon_throw.png]] | |
− | + | | '''Wrestle''' | |
− | + | | Send the enemy airborne. | |
− | * [[ | + | |- |
− | * [[ | + | | [[File:adv_icon_pinch1.png]] |
+ | | '''Pinch''' | ||
+ | | The user pinches an enemy's body part with their digits, fingers or pincers. | ||
+ | |- | ||
+ | | [[File:adv_icon_pinch2.png]] | ||
+ | | '''Gouge''' | ||
+ | | Tears or claws into an enemy body part that has been grappled. | ||
+ | |- | ||
+ | | [[File:adv_icon_break.png]] | ||
+ | | '''Break''' | ||
+ | | Forcefully break an enemy bone, rendering the body part useless. | ||
+ | |- | ||
+ | | [[File:adv_icon_release.png]] | ||
+ | | '''Loosen''' | ||
+ | | Loosen or release the grip of a hold on an enemy. | ||
+ | |- | ||
+ | | [[File:adv_icon_strangle.png]] | ||
+ | | '''Strangle''' | ||
+ | | Grab and shake the throat of the enemy, suffocating them they need to breathe. | ||
+ | |- | ||
+ | | [[File:adv_icon_latch.png]] | ||
+ | | '''Latch''' | ||
+ | | Sharply bite into the victim, holding them in place. | ||
+ | |} | ||
+ | |||
+ | ====Weapon/Item attack types==== | ||
+ | These attack utilize the weapons the user is holding or whatever items are in their inventory. | ||
+ | |||
+ | {| class="wikitable" style="width:660px;" | ||
+ | ! Icon | ||
+ | ! Attack | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[File:adv_attack_quick.png]] | ||
+ | | '''Quick''' | ||
+ | | A weaker attack that is quick and easy to recover from. | ||
+ | |- | ||
+ | | [[File:adv_attack_heavy.png]] | ||
+ | | '''Heavy''' | ||
+ | | A strong attack that is slower and harder to recover from. | ||
+ | |- | ||
+ | | [[File:adv_attack_wild.png]] | ||
+ | | '''Wild''' | ||
+ | | A fast attack, but is very inaccurate and hard to maintain the balance of. | ||
+ | |- | ||
+ | | [[File:adv_attack_precise.png]] | ||
+ | | '''Precise''' | ||
+ | | A very slow but very accurate attack. | ||
+ | |- | ||
+ | | [[File:adv_attack_charge.png]] | ||
+ | | '''Charge''' | ||
+ | | Charges into the enemy, possibly making an enemy stumble off balance or knock them down. | ||
+ | |- | ||
+ | | [[File:adv_attack_multi.png]] | ||
+ | | '''Multi-attack''' | ||
+ | | A sequence of attacks customizable by the player, when finished, they will all be executed one after the other. | ||
+ | |} | ||
+ | |||
+ | ====Weapon/Item utilization==== | ||
+ | These attack choices determine how the weapon or item will be used. | ||
+ | |||
+ | {| class="wikitable" style="width:660px;" | ||
+ | ! Icon | ||
+ | ! Attack | ||
+ | ! Description | ||
+ | |- | ||
+ | | [[File:adv_attack_stab.png]] | ||
+ | | '''Stab''' | ||
+ | | Strike the enemy by directly thrusting a sword's sharp end. | ||
+ | |- | ||
+ | | [[File:adv_attack_slash.png]] | ||
+ | | '''Slash''' | ||
+ | | Strike the enemy by swinging the edge of a sword at the enemy. | ||
+ | |- | ||
+ | | [[File:adv_attack_slap.png]] | ||
+ | | '''Slap''' | ||
+ | | Hits the enemy with the flat side of a weapon. | ||
+ | |- | ||
+ | | [[File:adv_attack_hack.png]] | ||
+ | | '''Hack''' | ||
+ | | Strike the enemy by swinging an axe or axe-like weapon into the enemy. | ||
+ | |- | ||
+ | | [[File:adv_attack_bash.png]] | ||
+ | | '''Charge''' | ||
+ | | Strike the enemy with the a blunt weapon. | ||
+ | |- | ||
+ | | [[File:adv_attack_lash.png]] | ||
+ | | '''Lash''' | ||
+ | | Attack an enemy by lashing a whip. | ||
+ | |- | ||
+ | | [[File:adv_attack_pommel.png]] | ||
+ | | '''Pommel''' | ||
+ | | Bash an enemy with the handle of a weapon. | ||
+ | |- | ||
+ | | [[File:adv_attack_punch.png]] | ||
+ | | '''Punch''' | ||
+ | | Swing a punch toward the enemy. | ||
+ | |- | ||
+ | | [[File:adv_attack_kick.png]] | ||
+ | | '''Kick''' | ||
+ | | Kick the enemy. | ||
+ | |- | ||
+ | | [[File:adv_attack_bite.png]] | ||
+ | | '''Bite''' | ||
+ | | Simply bite the enemy. A [[vampire]] can draw blood from a victim this way. A [[werebeast]] can also transfer a curse with a bite that breaks the skin. Very effective if the attacker's bite is venomous. | ||
+ | |- | ||
+ | | [[File:adv_attack_sting.png]] | ||
+ | | '''Sting''' | ||
+ | | Attack the enemy with a stinger, if the attacking creature naturally has a stringer. Very effective if the attacker's sting is venomous. | ||
+ | |- | ||
+ | | [[File:adv_attack_pincer.png]] | ||
+ | | '''Pincer''' | ||
+ | | Attack the enemy with a pincer, if the attacking creature naturally has a pincer. | ||
+ | |- | ||
+ | | [[File:adv_attack_bite.png]] | ||
+ | | '''Push''' | ||
+ | | Shoves the enemy away. | ||
+ | |} | ||
+ | {{clear}} | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae; | !! Graphic !! Werebeast | ||
+ | |+ Reptile Werebeasts | ||
+ | |[[File:werechameleon_sprite.png|center]] || Werechameleon || style="background:#ddd;" | || [[File:weregecko_sprite.png|center]] || Weregecko || style="background:#ddd;" | || [[File:weregilamonster_sprite.png|center]] || Weregilamonster | ||
+ | |- | ||
+ | |[[File:wereiguana_sprite.png|center]] || Wereiguana || style="background:#ddd;" | || [[File:werelizard_sprite.png|center]] || Werelizard || style="background:#ddd;" | || [[File:weremonitor_sprite.png|center]] || Weremonitor | ||
+ | |- | ||
+ | |[[File:wereskink_sprite.png|center]] || Wereskink || style="background:#ddd;" | || [[File:weretortoise_sprite.png|center]] || Weretortoise** || style="background:#ddd;" | || [[File:weretortoise_sprite.png|center]] || Wereturtle | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ Mammal Werebeasts | ||
+ | ! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature !! style="background:#aeaeae;" | !! Graphic !! Werecreature | ||
+ | |- | ||
+ | |[[File:wereanteater_sprite.png]] || Wereanteater* || style="background:#ddd;" | || [[File:werecoati_sprite.png]] || Werecoati || style="background:#ddd;" | || [[File:werekoala_sprite.png]] || Werekoala || style="background:#ddd;" | || [[File:wereporcupine_sprite.png]] || Wereporcupine | ||
+ | |- | ||
+ | |[[File:wereantelope_sprite.png]] || Wereantelope** || style="background:#ddd;" | || [[File:werecoyote_sprite.png]] || Werecoyote || style="background:#ddd;" | || [[File:werelemur_sprite.png]] || Werelemur || style="background:#ddd;" | || [[File:wererabbit_sprite.png]] || Wererabbit | ||
+ | |- | ||
+ | |[[File:wereape_sprite.png]] || Wereape** || style="background:#ddd;" | || [[File:weredeer_sprite.png]] || Weredeer || style="background:#ddd;" | || [[File:werellama_sprite.png]] || Werellama || style="background:#ddd;" | || [[File:wereraccoon_sprite.png]] || Wereraccoon | ||
+ | |- | ||
+ | |[[File:werearmadillo_sprite.png]] || Werearmadillo || style="background:#ddd;" | || [[File:weredonkey_sprite.png]] || Weredonkey** || style="background:#ddd;" | || [[File:wereloris_sprite.png]] || Wereloris* || style="background:#ddd;" | || [[File:wererat_sprite.png]] || Wereraccoon | ||
+ | |- | ||
+ | |[[File:werebadger_sprite.png]] || Werebadger || style="background:#ddd;" | || [[File:wereelephant_sprite.png]] || Wereelephant || style="background:#ddd;" | || [[File:weremammoth_sprite.png]] || Weremammoth* || style="background:#ddd;" | || [[File:wererhinoceros_sprite.png]] || Wererat | ||
+ | |- | ||
+ | |[[File:werebear_sprite.png]] || Werebear** || style="background:#ddd;" | || [[File:wereelk_sprite.png]] || Wereelk || style="background:#ddd;" | || [[File:weremarmot_sprite.png]] || Weremarmot || style="background:#ddd;" | || [[File:weresheep_sprite.png]] || Wererhinoceros | ||
+ | |- | ||
+ | |[[File:werebeaver_sprite.png]] || Werebeaver || style="background:#ddd;" | || [[File:werefox_sprite.png]] || Werefox || style="background:#ddd;" | || [[File:weremole_sprite.png]] || Weremole* || style="background:#ddd;" | || [[File:wereshrew_sprite.png]] || Wereshrew* | ||
+ | |- | ||
+ | |[[File:werebison_sprite.png]] || Werebison* || style="background:#ddd;" | || [[File:weregiraffe_sprite.png]] || Weregiraffe || style="background:#ddd;" | || [[File:weremongoose_sprite.png]] || Weremongoose || style="background:#ddd;" | || [[File:wereskunk_sprite.png]] || Wereshrew* | ||
+ | |- | ||
+ | |[[File:werebuffalo_sprite.png]] || Werebuffalo || style="background:#ddd;" | || [[File:weregoat_sprite.png]] || Weregoat || style="background:#ddd;" | || [[File:weremonkey_sprite.png]] || Weremonkey** || style="background:#ddd;" | || [[File:weresloth_sprite.png]] || Wereskunk | ||
+ | |- | ||
+ | |[[File:werebull_sprite.png]] || Werebull || style="background:#ddd;" | || [[File:weregopher_sprite.png]] || Weregopher* || style="background:#ddd;" | || [[File:weremoose_sprite.png]] || Weremoose || style="background:#ddd;" | || [[File:weresquirrel_sprite.png]] || Weresloth | ||
+ | |- | ||
+ | |[[File:werecamel_sprite.png]] || Werecamel** || style="background:#ddd;" | || [[File:werehare_sprite.png]] || Werehare || style="background:#ddd;" | || [[File:weremouse_sprite.png]] || Weremouse* || style="background:#ddd;" | || [[File:weretapir_sprite.png]] || Weresquirrel | ||
+ | |- | ||
+ | |[[File:werecapybara_sprite.png]] || Werecapybara || style="background:#ddd;" | || [[File:werehedgehog_sprite.png]] || Werehedgehog || style="background:#ddd;" | || [[File:wereopossum_sprite.png]] || Wereopossum || style="background:#ddd;" | || [[File:werewarthog_sprite.png]] || Weretapir | ||
+ | |- | ||
+ | |[[File:werecat_sprite.png]] || Werecat || style="background:#ddd;" | || [[File:werehorse_sprite.png]] || Werehorse || style="background:#ddd;" | || [[File:werepanda_sprite.png]] || Werepanda || style="background:#ddd;" | || [[File:wereweasel_sprite.png]] || Werewarthog | ||
+ | |- | ||
+ | |[[File:werecavy_sprite.png]] || Werecavy || style="background:#ddd;" | || [[File:werehyena_sprite.png]] || Werehyena || style="background:#ddd;" | || [[File:werepangolin_sprite.png]] || Werepangolin || style="background:#ddd;" | || [[File:werewolf_sprite.png]] || Werewarthog | ||
+ | |- | ||
+ | |[[File:werechinchilla_sprite.png]] || Werechinchilla || style="background:#ddd;" | || [[File:werejackal_sprite.png]] || Werejackal || style="background:#ddd;" | || [[File:werebeast_sprite.png]] || Werepanther** || style="background:#ddd;" | || [[File:werewombat_sprite.png]] || Wereweasel | ||
+ | |- | ||
+ | |[[File:werecivet_sprite.png]] || Werecivet* || || [[File:werekangaroo_sprite.png]] || Werekangaroo || || [[File:werepig_sprite.png]] || Werepig || || [[File:werewolf_sprite.png]] || Werezebra* | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | <!--{{Creaturelookup_b | ||
+ | |image=Dwarf sprite.png | ||
+ | |death=nobutcher | ||
+ | |contrib=no | ||
+ | |wiki=Dwarf (mythology) | ||
}} | }} | ||
− | { | + | |
− | + | ===Headgear=== | |
− | {{ | + | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable |
− | + | |- style="background:#F2F2F2;text-align:center;" | |
− | {{Materials}} | + | !style="border:1px #AAA solid;padding:1.2em;"|Clothing Type |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small> |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Portrait)</small> |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small> |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}} |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Material Size |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}} |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Layer |
− | + | !style="border:1px #AAA solid;padding:1.2em;"|Coverage % | |
− | { | + | !style="border:1px #AAA solid;padding:1.2em;"|Bars to make |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting |
− | {{ | + | !style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency % |
− | {{ | + | |- |
− | {{ | + | |
− | {{ | + | |style="border:1px #AAA solid;padding:0.2em;"|Cap{{tooltip|<sup>§</sup>|Shaped}} |
− | {{ | + | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_sprite.png]] |
− | + | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cap.png|20px]] | |
− | + | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cap_icon.png]] | |
+ | |style="border:1px #AAA solid;padding:0.2em;"|+{{verify|description for METAL_ARMOR_LEVELS token says it only works if ARMORLEVEL is explicitly declared, which is not for cap}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L,M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0.3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|30% | ||
+ | |||
+ | |- | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Helm{{tooltip|<sup>§</sup>|Shaped}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_helm.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:helm_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1+ | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|L,B,S,M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Armor | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0.6 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|60% | ||
+ | |- | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Hood | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_hood.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:hood_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Mask{{tooltip|<sup>§</sup>|Shaped}}{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_mask.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mask_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L,B,S,M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Turban{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_turban.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:turban_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Head Veil{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_head_veil.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:head_veil_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Face Veil{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_face_veil.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:face_veil_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Headscarf{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_headscarf.png|20px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:headscarf_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |} | ||
+ | |||
+ | ===Upper body=== | ||
+ | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class=wikitable class=sortable | ||
+ | |- style="background:#F2F2F2;text-align:center;" | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Clothing Type | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Preview)</small> | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Portrait)</small> | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Graphic<br><small>(Icon)</small> | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Armor Level|Items without an armor rating are considered clothing.}} | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Material Size | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|{{tooltip|Materials|Can be Cloth, Leather, Bone, Shell, Metal, or Wood.}} | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Size]] | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Layer | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Coverage % | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|UBSTEP]] | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|[[Armor#Coverage|LBSTEP]] | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Bars to make | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Bars returned on melting | ||
+ | !style="border:1px #AAA solid;padding:1.2em;"|Melting efficiency | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Dress | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_dress.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:dress_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Shirt | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_shirt.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:shirt_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Tunic | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_tunic.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:tunic_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Toga{{tooltip|<sup>≈</sup>|Uncommon}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_toga.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:toga_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|30 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Vest | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_vest.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:vest_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Robe | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_robe.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:robe_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Coat | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_coat.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:coat_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Leather Armor{{tooltip|<sup>§</sup>|Shaped}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_leather_armor.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:leather_armor_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Armor | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_mail_shirt.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:mail_shirt_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|6 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1.8 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|90% | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Breastplate{{tooltip|<sup>§</sup>|Shaped}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_breastplate.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:breastplate_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|9 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Armor | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|2.7 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|90% | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Cloak | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cloak.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cloak_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|150 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Cape{{tooltip|<sup>ƒ</sup>|Foreign}} | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:portrait_cape.png|30px]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:cape_icon.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|300 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Backpack | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:backpack_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|>300 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Quiver | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:quiver_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|C,L | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|>300 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |- | ||
+ | |||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Flask | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"|[[File:flask_sprite.png]] | ||
+ | |style="border:1px #AAA solid;padding:0.2em; text-align:center;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|5 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|L,M | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|Unique | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
+ | |} | ||
+ | [[Quiver]]s and [[backpack]]s are also worn on the upper body, counting towards layer permit size. [[Flask]]s are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).--> |
Latest revision as of 09:39, 2 December 2024
Adventure mode[edit]
Natural attacks[edit]
These are attacks that do not need the use of weapons, but instead utilize the body parts of the attacker to harm, manipulate or hold onto the body parts of an enemy.
Weapon/Item attack types[edit]
These attack utilize the weapons the user is holding or whatever items are in their inventory.
Weapon/Item utilization[edit]
These attack choices determine how the weapon or item will be used.
Icon | Attack | Description |
---|---|---|
Stab | Strike the enemy by directly thrusting a sword's sharp end. | |
Slash | Strike the enemy by swinging the edge of a sword at the enemy. | |
Slap | Hits the enemy with the flat side of a weapon. | |
Hack | Strike the enemy by swinging an axe or axe-like weapon into the enemy. | |
Charge | Strike the enemy with the a blunt weapon. | |
Lash | Attack an enemy by lashing a whip. | |
Pommel | Bash an enemy with the handle of a weapon. | |
Punch | Swing a punch toward the enemy. | |
Kick | Kick the enemy. | |
Bite | Simply bite the enemy. A vampire can draw blood from a victim this way. A werebeast can also transfer a curse with a bite that breaks the skin. Very effective if the attacker's bite is venomous. | |
Sting | Attack the enemy with a stinger, if the attacking creature naturally has a stringer. Very effective if the attacker's sting is venomous. | |
Pincer | Attack the enemy with a pincer, if the attacking creature naturally has a pincer. | |
Push | Shoves the enemy away. |
Graphic | Werecreature | Graphic | Werecreature | Graphic | Werebeast | ||
---|---|---|---|---|---|---|---|
Werechameleon | Weregecko | Weregilamonster | |||||
Wereiguana | Werelizard | Weremonitor | |||||
Wereskink | Weretortoise** | Wereturtle |