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Difference between revisions of "40d:Wealth"
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Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item. | Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item. | ||
− | Items made off | + | Items made off site are not counted in your total fortress wealth. Their value is listed under "imports." |
Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s, the number, and probably time of arrival{{verify}}, of [[immigration|immigrants]]. | Wealth influences or triggers various game features, such as [[goblin]] [[siege]]s, the arrival of [[noble]]s, the number, and probably time of arrival{{verify}}, of [[immigration|immigrants]]. |
Revision as of 11:08, 15 March 2008
Your fortress's total Created Wealth is visible on the z - status screen once you have a bookkeeper with at least novice appraiser skill. All objects with any value (including mined-out areas, bridges, engravings and just about every kind of created good) will be included in the total. Artifacts are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily decorated can easily be worth thrice the value of your fortress in the early years.
Forbidden items are not part of your wealth. Thus, if you forbid a object, its value is subtracted from your wealth. That value will be re-added once you claim the item.
Items made off site are not counted in your total fortress wealth. Their value is listed under "imports."
Wealth influences or triggers various game features, such as goblin sieges, the arrival of nobles, the number, and probably time of arrival[Verify], of immigrants.