v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Gravity"
Jump to navigation
Jump to search
m |
|||
Line 6: | Line 6: | ||
*http://mkv25.net/dfma/movie-51-undermining | *http://mkv25.net/dfma/movie-51-undermining | ||
− | Terrain collapses instantly, but [[creatures]] fall slowly, ie, not instantly. The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. | + | Terrain collapses instantly, but [[creatures]] fall slowly, ie, not instantly. The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Interestingly, when a creature is sent flying by a hammer blow or similar over a cliff top, it will fly perfectly horizontally, as it would over ground, then fall straight down. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures. |
[[Category:Physics]] | [[Category:Physics]] |
Revision as of 22:09, 16 May 2008
Gravity vs. adventurers:
Gravity vs. human buildings:
Terrain collapses instantly, but creatures fall slowly, ie, not instantly. The exact rate of creature falling, whether they accelerate, and how damage is calculated is unknown. Interestingly, when a creature is sent flying by a hammer blow or similar over a cliff top, it will fly perfectly horizontally, as it would over ground, then fall straight down. Also, it appears that when constructed objects fall, they turn into their component materials and then fall 'slowly' just like creatures.