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Difference between revisions of "40d:Pregenerated worlds"

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This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.
 
This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.
  
'''1.''' a massive mountain peak, with 79 levels of vertical between the top and bottom levels!!!!
+
'''1.''' quick to generate -- only 4 rejects
  
'''2.''' a giant volcano caldera to the northeast, plunging for dozens of levels
+
'''2.''' a massive mountain peak, with 79 levels of vertical between the top and bottom levels!!!!
  
'''3.''' a crazy spidery chasm with literally dozens of side caves and all sorts of critters
+
'''3.''' a giant volcano caldera to the northeast, plunging for dozens of levels
  
'''4.''' a secret underground river with two waterfalls one that goes into a private chasm
+
'''4.''' a crazy spidery chasm with literally dozens of side caves and all sorts of critters
  
'''5.''' a giant grand canyon to the south with a surface river that has a huge multi-level waterfall
+
'''5.''' a secret underground river with two waterfalls one that goes into a private chasm
  
'''6.''' an underground magma chamber that goes to the bottom
+
'''6.''' a giant grand canyon to the south with a surface river that has a huge multi-level waterfall
  
'''7.''' eerie glowing pits, complete with bizarre multi-level dungeon and torture room
+
'''7.''' an underground magma chamber that goes to the bottom
  
'''8.''' a small selection of trees
+
'''8.''' eerie glowing pits, complete with bizarre multi-level dungeon and torture room
  
'''9.''' adamantine, iron, gold, platinum, copper, galore!
+
'''9.''' a small selection of trees
 +
 
 +
'''10.''' adamantine, iron, gold, platinum, copper, galore!
 +
 
 +
'''11.''' batmen, troglodytes, giant cave swallows, cave spiders, iron men, fire imps, kobolds, magma men, and more!
 +
 
 +
'''12.''' trade with all civs (human, dwarf, elf)
  
 
=== Seed 7185120: Snow-Encrusted ===
 
=== Seed 7185120: Snow-Encrusted ===

Revision as of 18:03, 5 November 2007

In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.

Downloadable worlds

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.

Lathondur Minbaz

Direct download available here: Lathondur Minbaz

Seeds

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

The random seed used also determines the world's name if a random name is selected. As a consequence, the choice of whether to use a random name or a given name can result in a completely different world even when the same seed is used. Seed publishers should specify whether a random name was selected when generating the world.

Seed 0: 0 Rejects and plenty of awesomeness

This world uses a random name and was generated in v0.27.169.33a.

You may see this for yourself here. Notables are a fairly large ocean in the lower-left corner, about 6 volcanoes scattered around the map, and I firmly believe there is a final volcano in the lower-right tundra corner of the map (because I *saw* it while the world was generating and the year was 1048, dammit), though the picture doesn't show it. There also seems to be a nice variety of environments for your leisure. Enjoy!

And I have found it. Behold the beauty:

A volcano in an unusual area

Seed 2: A Quick One

This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your computer is slow, and don't want to download the pregenerated one.

Here is a starting place for seed 2 that is relatively flat, has magma and water on the same Z level. Has flux, sand. Heavily forested and max herbs. Enjoy.

The aquifer is only in the top left corner of this map, and can easily be avoided if you don't wish to deal with one.

Neighbors: Dwarves, Elves, Goblins, Humans

Features: Magma vent, Aquifer

Dominant Stone Types: Granite, Rhyolite, Andesite

Sand Types: Loamy, Black

Climate: Temperate

Biomes: Temperate Freshwater Swamp

Generation Features: Only 3 rejections

Dwarfort 2007-11-03 02-06-26-53.jpg

Seed 2577317804: Volcano Amidst a Thick Forest

VeryInky of the #bay12games IRC channel has discovered that generator seed 2577317804 guarantees a decent sized magma vent, which apparently flows downward to the core of the planet itself. And luckily, it's surrounded by a scenic forest housing deadly creatures.

Volcano.jpg

The square above this scenic forest with a magma vent, contains also a mamgma vent, a large amount of mountain, but also a forgotten ruin.

Seed 2268220040: 3 Volcanic Islands, With at Least 10 Other Random Land Based Volcanoes

This world contains over 10 volcanoes, most of them in reasonable positions, some in Forests, some in in mountains, some that are right next to mountains and forests, and others in less convenient places. However, the real gems are the 3 volcanic islands. Some screens of the volcanic islands even contain both ocean tiles volcanic vent on the same local map.

Ever wanted that volcanic AND secret island lair? This is the world for you.

Island-Volcanic-Lair-(s)-cl.gif

Seed 3089130238: Isolated feature-rich mountain

Neighbours: dwarves.

Features: 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.

Dominant stone type: obsidian, gabbro and granite.

Common stone types: microcline, olivine, orthoclase.

Sand type: yellow sand near magma-tube.

Minerals: mountain is rich in copper and silver ores as well as clusters of gemstones; it lacks, however, steel-producing minerals.

Climate: untamed wilds mountain surrounded by joyfull tropical broadleaf forests, where both highwood and featherwood grow. Unicorns were seen roaming there.

FPS-saving: Downmost row on the map-rectangle contains only snowflake-chasm. Leftmost column contains the aforementioned chasm and a part of the forest.

3089130238.PNG

Seed 3706678589: The Domain of Dragons...?

Horrible Descriptions of Vagueness: Near the southern dwarven civilization, there are volcanos right near warm forests, and a little hunting can find you a minimum-size area containing a magma vent, a river, heavy forest, and sand. Which would be ideal if not for the fact that this is a Tropical Moist Broadleaf Forest we're talking about, which, if the forum is to be believed, contains some of the most terrifying creatures ever to walk any of the worlds. --Alfador 00:01, 1 November 2007 (EDT)

Seed 1149670256

Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm...

[1]

Seed 1621458352

Most notable here: a free-standing good-aligned volcano in the woods with a magma vent, a magma lake, a chasm and a water lake all within a small area. For good measure there's a Kobold city on the other side of the mountain, as well as a cave river and chasm-pit somewhere... To top it off it also has adamantine, though it might be hard to get all the features in one fortress.

To find it, look in the top left corner for a lone volcano in a pine forest.

The same world has an evil-aligned volcano in a good-aligned shrubland... I didn't explore the features in that one, as it's so large z-wise it hurts my computer, but it has the brook and vent really close together. (...) The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...

It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...

[2]

Seed 941486140: Zero rejects

(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.

[3]

Seed 4265985437: A little bit of everything

This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul.

Features:

1. Small cave river with waterfall source falling into chasm tiles.

2. Underground magma chamber, unrevealed at first but close to surface.

3. A fair sized chasm in one corner.

4. Adamantine + pits deep below. Dwarves beware.

5. Excellent minerals, sedimentary limestone and various other base rocks are a source for abundant magnetite with large platinum veins and varied precious metals and gems.

6. Outdoor trees. Not overly abundant but enough for most purposes.

7. River running through the area that doesn't freeze (warm climate).

The region is home to thriving goat population, along with occasional visits from hoary marmots and rhesus macaques. A lone giant eagle can usually be seen soaring overhead, ready to devour your hapless dwarves and livestock.

Note that this seed does have 51 rejects, but these are all quickly rejected so the creation time isn't too bad.

4265985437.PNG

Seed 957776166: 11 Volcanos

What's special? Well at least 11 volcanos are dotting the lower half, 2 of which are islands. Should be something for everybody maybe, haven't checked it all out. (Except all you glacier folk.)

[4]

Edit: Ok, checked this world out a bit more and so far: 2 volcanic islands in the lower left, at least 2 volcanic mountains to be played directly on, at least 2, possibly 4 aquifer volcanoes on right, 2 sets of volcanic twins along lower right mountain range, top set is rich with obsidian starting areas.

On a sad note, still nothing special spotted in the north (cold), and I believe all these areas are alignment neutral. (Although there are good and evil ranges in the world.)

Well, enjoy.

-Funkadelic Jive Turkey

Seed 891230954: Resource heaven

Fairly quick seed (12 rejects). Quite by accident I stumbled across a sweet little gem of a starting location, although you have to use a fairly large play area to get the full benefit of it. Includes a magma vent with an excellent mineral selection, including magnetite, bituminous coal, and marble (usable as a flux). Can anyone say "steel production"? The upper left-hand corner has white sand for glass production, if you're willing to play with a 5x5 or 6x6 area to stretch from the sand to the magma vent. The sand area also has an aquifer if you want one, but the rest of the map is dry so you have ample stone at your disposal, and the entire map is heavily forested. Reasonably flat map, plenty of ponds. Nothing horribly exciting here, just tons and tons of resources.

Df 891230954.PNG

Seed 1010101010: 4 Volcano Cluster

This map contains a cluster of 4 volcanos, unfortunately, you can only access two of them in Dwarf Fortress mode and may be in dangerous territories. There's also a few other volcanoes and possibly a few lava vents as well.


Volcanocluster.PNG

Seed 593046736: Grand Canyon + Giant Caldera + all of Paul's & More!

This was the very first world I generated, with my first fort being at the isolated mountain cluster on the west side, right by the goblin fortress there. However, when I started searching for a site with HIDDEN_FUN_STUFF, I stumbled on a location that has everything Paul's seed gives plus a whole lot more. In the far southwest of the world is a volcano near the dwarven civilization. This volcano is on the northeast side of the southwest mountains, and the tile with the good stuff is one region square northeast of there (non-descript on the surface). CAVEAT: to fit all the good stuff, you need a local area 9 squares wide and 10 squares tall, starting from the northeast corner. The outdoor river is the feature you lose by trimming the bottom (but you don't lose the second cave river), and if you trim from the right, you lose the giant caldera (but not the magma tube). You could probably get as small as 6x6 and still get everything but the caldera and outdoor river.

1. quick to generate -- only 4 rejects

2. a massive mountain peak, with 79 levels of vertical between the top and bottom levels!!!!

3. a giant volcano caldera to the northeast, plunging for dozens of levels

4. a crazy spidery chasm with literally dozens of side caves and all sorts of critters

5. a secret underground river with two waterfalls one that goes into a private chasm

6. a giant grand canyon to the south with a surface river that has a huge multi-level waterfall

7. an underground magma chamber that goes to the bottom

8. eerie glowing pits, complete with bizarre multi-level dungeon and torture room

9. a small selection of trees

10. adamantine, iron, gold, platinum, copper, galore!

11. batmen, troglodytes, giant cave swallows, cave spiders, iron men, fire imps, kobolds, magma men, and more!

12. trade with all civs (human, dwarf, elf)

Seed 7185120: Snow-Encrusted

126 Rejections (and still under 15 minutes on my 1.6 GHz laptop).

This map has snow and ice, and lots of it. The world map looks almost completely frozen, only the bottom 3rd of the export map has significant quantities of non-snow area--which looks to be mostly desert and dry areas.

Haven't looked at the map in detail, might not be worth playing, but it was amusing.

Seed 71551: Another quickie

5 Rejects. -Ilmuri