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Difference between revisions of "40d:Broker"
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Your [[trade depot]] must have a dwarf manning the building in order to trade. You can set your trade depot for "Only broker may trade", or for "Anyone may trade"; much like the harvesting options, this allows you to use only your highest-skilled dwarf to conduct trades. | Your [[trade depot]] must have a dwarf manning the building in order to trade. You can set your trade depot for "Only broker may trade", or for "Anyone may trade"; much like the harvesting options, this allows you to use only your highest-skilled dwarf to conduct trades. | ||
− | The Outpost Broker uses the following skills | + | The Outpost Broker uses the following skills: |
* [[Appraiser]] | * [[Appraiser]] | ||
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* [[Persuader]] | * [[Persuader]] | ||
− | + | When chosing a dwarf for the position, relevant skills he/she posesses will be displayed. | |
Not all of these skills are gained every time. Appraiser is gained from simply seeing new items in the trade depot; the more items there when beginning to trade, the more skill is gained. The Outpost Broker does not gain any skills when proposing a trade that is not accepted, or when offering items to the foreign trader. | Not all of these skills are gained every time. Appraiser is gained from simply seeing new items in the trade depot; the more items there when beginning to trade, the more skill is gained. The Outpost Broker does not gain any skills when proposing a trade that is not accepted, or when offering items to the foreign trader. |
Revision as of 12:58, 19 March 2008
Room requirements | ||
---|---|---|
Office | Meager Office | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
None
| ||
Function | ||
|
The Outpost Broker is an appointed noble position. This noble is the primary dwarf in charge of trading.
Your trade depot must have a dwarf manning the building in order to trade. You can set your trade depot for "Only broker may trade", or for "Anyone may trade"; much like the harvesting options, this allows you to use only your highest-skilled dwarf to conduct trades.
The Outpost Broker uses the following skills:
- Appraiser
- Comedian
- Conversationalist
- Flatterer
- Intimidator
- Judge of intent
- Liar
- Negotiator
- Persuader
When chosing a dwarf for the position, relevant skills he/she posesses will be displayed.
Not all of these skills are gained every time. Appraiser is gained from simply seeing new items in the trade depot; the more items there when beginning to trade, the more skill is gained. The Outpost Broker does not gain any skills when proposing a trade that is not accepted, or when offering items to the foreign trader.
The Outpost Broker has many skills in common with the expedition leader, so you might consider making them the same person. This noble also does not seem to do anything when not trading. See the appraiser page for notes on your created wealth and trade information.
After your town has reached a certain size, this position will be renamed "Village/Town/... Broker."