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Difference between revisions of "40d Talk:Help! My civilians keep running into combat!"

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The new options in v0.28.181.40a allow for objects to be forbidden automatically. Ive edited the article to match. --[[User:Mabmoro|mabmoro]] 11:09, 21 August 2008 (EDT)
 
The new options in v0.28.181.40a allow for objects to be forbidden automatically. Ive edited the article to match. --[[User:Mabmoro|mabmoro]] 11:09, 21 August 2008 (EDT)
 
:Awesome sauce. Nice when one of [http://www.bay12games.com/forum/index.php?topic=5939.0 your own suggestions] is acted upon. --[[User:Juckto|Juckto]] 04:56, 28 August 2008 (EDT)
 
:Awesome sauce. Nice when one of [http://www.bay12games.com/forum/index.php?topic=5939.0 your own suggestions] is acted upon. --[[User:Juckto|Juckto]] 04:56, 28 August 2008 (EDT)
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== Dwarves don't always stay inside. ==
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added something I noticed to "all dwarves stay inside." this seemed to be the best place to put it.--[[User:Pyrite|Pyrite]] 04:24, 16 December 2008 (EST)
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:I'd actually noted that before, but not on this page.  Its not so much that the item they want is outside, its that 'Dwarves Stay Inside' doesn't stop dwarves from *pathing* outside, it merely causes dwarves to cancel whatever they're doing if/when they find themselves outside.  They'll never actually complete any such job, merely keep canceling, returning inside, and immediately repathing through the outdoors.
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:This also isn't the only way in which the pathing behavior is different than the permissions behavior.  For example, doors which are tightly closed (no pet use) don't stop pets from pathing through them, which is why you get pet pile-ups at such doors.
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:Ultimately this is a programming flaw which will hopefully be rectified at some point.
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:--[[User:Squirrelloid|Squirrelloid]] 04:32, 16 December 2008 (EST)
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:I changed the wording to be more clear, and I do think this is a good place for this.--[[User:Pyrite|Pyrite]] 06:44, 16 December 2008 (EST)
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:I noticed another thing too, some of my dwarves that are at a high enough level of agility will pierce through outside areas that are one tile wide easily, well trained ones can sometimes get up to 3 tiles in before realizing their position, --[[User:Heliman|Heliman]] 11:08, 16 May 2009 (EST)

Latest revision as of 21:47, 8 March 2010

New options in v0.28.181.40a[edit]

The new options in v0.28.181.40a allow for objects to be forbidden automatically. Ive edited the article to match. --mabmoro 11:09, 21 August 2008 (EDT)

Awesome sauce. Nice when one of your own suggestions is acted upon. --Juckto 04:56, 28 August 2008 (EDT)

Dwarves don't always stay inside.[edit]

added something I noticed to "all dwarves stay inside." this seemed to be the best place to put it.--Pyrite 04:24, 16 December 2008 (EST)

I'd actually noted that before, but not on this page. Its not so much that the item they want is outside, its that 'Dwarves Stay Inside' doesn't stop dwarves from *pathing* outside, it merely causes dwarves to cancel whatever they're doing if/when they find themselves outside. They'll never actually complete any such job, merely keep canceling, returning inside, and immediately repathing through the outdoors.
This also isn't the only way in which the pathing behavior is different than the permissions behavior. For example, doors which are tightly closed (no pet use) don't stop pets from pathing through them, which is why you get pet pile-ups at such doors.
Ultimately this is a programming flaw which will hopefully be rectified at some point.
--Squirrelloid 04:32, 16 December 2008 (EST)
I changed the wording to be more clear, and I do think this is a good place for this.--Pyrite 06:44, 16 December 2008 (EST)
I noticed another thing too, some of my dwarves that are at a high enough level of agility will pierce through outside areas that are one tile wide easily, well trained ones can sometimes get up to 3 tiles in before realizing their position, --Heliman 11:08, 16 May 2009 (EST)