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Difference between revisions of "40d Talk:Standing orders"

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m (moved Talk:Broken/40d\x3aStanding orders to 40d Talk:Standing orders: Fixing talk page name (601/738))
 
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any ideas with this? [[User:Wizjany|Wizjany]] 21:44, 10 October 2008 (EDT)
 
any ideas with this? [[User:Wizjany|Wizjany]] 21:44, 10 October 2008 (EDT)
 
:I just noticed something like this. I'd opened my "traders' back door" and locked the traders' air lock (to keep siege goblins out) to let them in and Ordered all my dwarves to stay inside to avoid the sieging goblins coming at the other side of the fortress (where the front door is). Some kids and other dwarves still went outside. They all had "Bring Item to Depot" or another item-moving task active and were going out the front door (right into the goblins) and trying to walk around the fortress to the back door. My guess is that if the destination is Subterranean (which my Depot is) the path won't register as going through a "forbidden" area, and dwarves will use that path despite a Stay Inside order. [[User:Bitbender|Bitbender]] 05:12, 10 April 2009 (UTC)
 
:I just noticed something like this. I'd opened my "traders' back door" and locked the traders' air lock (to keep siege goblins out) to let them in and Ordered all my dwarves to stay inside to avoid the sieging goblins coming at the other side of the fortress (where the front door is). Some kids and other dwarves still went outside. They all had "Bring Item to Depot" or another item-moving task active and were going out the front door (right into the goblins) and trying to walk around the fortress to the back door. My guess is that if the destination is Subterranean (which my Depot is) the path won't register as going through a "forbidden" area, and dwarves will use that path despite a Stay Inside order. [[User:Bitbender|Bitbender]] 05:12, 10 April 2009 (UTC)
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::I believe that the dwarves do not check for outside while pathing.  They only check while they are moving.  They can and will do a strange entrance dance when they realize that they shouldn't be outside, turn around, job check, oh look a shiny, oh no i'm outside, turn around, job check, ... --[[User:Zchris13|Zchris13]] 14:32, 10 April 2009 (UTC)
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:::There was no entrance dance in this case: they just went straight for the great, goblin-infested outdoors. I think you're right that they don't check while pathing, but I think it's more complicated than just "am I outdoors". There's probably some code that lets them path through the outside so long as their destination is inside, otherwise they'd have problems coming in from the outdoors when the Stay Inside order is given. [[User:Bitbender|Bitbender]] 19:01, 10 April 2009 (UTC)
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== Soldiers Can Go Outdoors/Dwarves Stay Indoors ==
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I was caught out by "inside" actually meaning "underground" in this version. After me spending years building a roof over my trade depot/ballistae, nobody shows up to fire them at the goblin hordes. The dogs and cats did a fine job, but next fortress I'm just building more lockable doors. --[[User:Jellyfishgreen|Jellyfishgreen]] 21:48, 11 May 2009 (UTC)
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:Yes this is a royal pain in the ass. In any revision of 40d if you set the standing orders to Soldiers Can go Outdoors or Dwarves Stay Indoors, you will get spammed with "Urist McFarmer cancels Harvest Plants: Forbidden Area" if you have any overground farming plots with crops needing harvested. --[[User:Malibu Stacey|Malibu Stacey]] 18:47, 20 October 2009 (UTC)
  
 
== Traders and Orders ==
 
== Traders and Orders ==
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:During my most recent siege, the elves all clustered at the back of my depot cavern, so it looks like they try to run away of their own accord.  The goblins were quite nearby at the time, though, so it may have been the proximity of the goblins, not the fact of the siege that got them on the run.--[[User:Maximus|Maximus]] 18:46, 31 October 2008 (EDT)
 
:During my most recent siege, the elves all clustered at the back of my depot cavern, so it looks like they try to run away of their own accord.  The goblins were quite nearby at the time, though, so it may have been the proximity of the goblins, not the fact of the siege that got them on the run.--[[User:Maximus|Maximus]] 18:46, 31 October 2008 (EDT)
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== "Zone-only" not working? ==
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I just had a bunch of dwarves get slaughtered by carp because we ran out of booze and they ignored my zone-only drinking order.  The only safe water I could mark was a nearby murky pool.  If they spotted the hostiles and got interrupted a few times, they would eventually drink from the pool (and be pissed off about it), but it wouldn't stop them from at least trying to drink from the river first.  What gives?  — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 23:28, 10 June 2009 (UTC)

Latest revision as of 21:52, 8 March 2010

  • m toggles whether different types of food should be mixed when cooking

I do not think the toggle affects ingredients while cooking, but whether different foods are mixed in barrels on the stockpile. Toggled on would mean a Plant Barrel could contain Plump Helmets, and Dimple Cups, and other plants together. Toggled off would mean the Barrels are restricted to a certain food. Instead of a Plant Barrel, it would be a Plump Helmet Barrel and a Dimple Cup Barrel.--Yggiz 04:08, 28 January 2008 (EST)

"By default, dwarves will put all meats in a "meat barrel" and all plants in a "plant barrel", for example. If you'd like them to separate foods out more specifically, you can do that here." - that's from manual.--Dorten 05:28, 28 January 2008 (EST)

Dwarves All Harvest/Only Farmers Harvest[edit]

1) Why isn't this option mentioned in the article?

2) Does turning "Only farmers harvest" on mean children will stop harvesting too? --Juckto 04:29, 5 May 2008 (EDT)

I don't know why it's not mentioned, but I'm sure children (and nobles) will stop harvesting if you turn it on. --Someone-else 07:47, 5 May 2008 (EDT)

Soldiers and Children wandering outside[edit]

I set the "Dwarves stay inside" order on, and my soldiers and children won't stay in, i was trying to lock it after they went in, but on would always stay outside... anyone know if this is a bug or something? I looked in the known bugs and issues, but i could only find "added short distance search for stay inside order".. any ideas with this? Wizjany 21:44, 10 October 2008 (EDT)

I just noticed something like this. I'd opened my "traders' back door" and locked the traders' air lock (to keep siege goblins out) to let them in and Ordered all my dwarves to stay inside to avoid the sieging goblins coming at the other side of the fortress (where the front door is). Some kids and other dwarves still went outside. They all had "Bring Item to Depot" or another item-moving task active and were going out the front door (right into the goblins) and trying to walk around the fortress to the back door. My guess is that if the destination is Subterranean (which my Depot is) the path won't register as going through a "forbidden" area, and dwarves will use that path despite a Stay Inside order. Bitbender 05:12, 10 April 2009 (UTC)
I believe that the dwarves do not check for outside while pathing. They only check while they are moving. They can and will do a strange entrance dance when they realize that they shouldn't be outside, turn around, job check, oh look a shiny, oh no i'm outside, turn around, job check, ... --Zchris13 14:32, 10 April 2009 (UTC)
There was no entrance dance in this case: they just went straight for the great, goblin-infested outdoors. I think you're right that they don't check while pathing, but I think it's more complicated than just "am I outdoors". There's probably some code that lets them path through the outside so long as their destination is inside, otherwise they'd have problems coming in from the outdoors when the Stay Inside order is given. Bitbender 19:01, 10 April 2009 (UTC)

Soldiers Can Go Outdoors/Dwarves Stay Indoors[edit]

I was caught out by "inside" actually meaning "underground" in this version. After me spending years building a roof over my trade depot/ballistae, nobody shows up to fire them at the goblin hordes. The dogs and cats did a fine job, but next fortress I'm just building more lockable doors. --Jellyfishgreen 21:48, 11 May 2009 (UTC)

Yes this is a royal pain in the ass. In any revision of 40d if you set the standing orders to Soldiers Can go Outdoors or Dwarves Stay Indoors, you will get spammed with "Urist McFarmer cancels Harvest Plants: Forbidden Area" if you have any overground farming plots with crops needing harvested. --Malibu Stacey 18:47, 20 October 2009 (UTC)

Traders and Orders[edit]

I had my first goblin ambush today! Things went almost exactly as planned, with my Hall Of Death eating half of them before the rest fled, but I noticed something weird: When I ordered everyone inside, the elven traders left the depot and went too! Were they actually following dwarven orders, or were they just taking cover of their own account? Corona688 13:35, 31 October 2008 (EDT)

During my most recent siege, the elves all clustered at the back of my depot cavern, so it looks like they try to run away of their own accord. The goblins were quite nearby at the time, though, so it may have been the proximity of the goblins, not the fact of the siege that got them on the run.--Maximus 18:46, 31 October 2008 (EDT)

"Zone-only" not working?[edit]

I just had a bunch of dwarves get slaughtered by carp because we ran out of booze and they ignored my zone-only drinking order. The only safe water I could mark was a nearby murky pool. If they spotted the hostiles and got interrupted a few times, they would eventually drink from the pool (and be pissed off about it), but it wouldn't stop them from at least trying to drink from the river first. What gives? — Wisq (talk) 23:28, 10 June 2009 (UTC)