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Difference between revisions of "40d:Map legend"

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(Migrants also show up as =... how do i add this?)
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Revision as of 00:36, 12 November 2007

Tile Colors

The colors of a map tile may give information about that region's temperature, alignment, or other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.

Legend

Tiles are listed in order of alignment, with good aligned tiles first, then regular tiles, and lastly evil tiles.

Forests

Broadleaf Forest

Broadleaf forest change tiles with the seasons.

Tropical Broadleaf Rainforest

Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ

Conifer Forest

Mountains

Hills

n
n
n
n
n
n

Mountain tiles do not show alignment. Instead they indicate the presence of snow.

Low Mountain

Mountain

High Mountain

Peak

^ ^

Volcano

^

Plains

Grassland

.
.
.
.
.
.
.
.
.
.

Savanna

"
"
"
"
"
"
"
"
"
"

Shrubland

" γ
γ "
" γ
γ "
" γ
γ "
" γ
γ "
" γ
γ "

Deserts

Sand Desert

~
~
~
~
~
~

Rock Desert

, ´
´ ,
, ´
´ ,
, ´
´ ,

Desert Badlands

V
V
V
V
n
n
V
V

Wetlands

Swamp

"
"
"
"
"
"

Marsh

"
"

Ice Biomes

Tundra

·
·
·
·
·
·

Glacier

Water

River

─┐

┌┘

─┐

┌┘

─┐

┌┘

Ocean

Pond

~ ~
~ ~

Delta

≈─

Sites

Elven retreats

î

Human cities and towns

+ * #

Dwarven mountainhomes and fortresses

Ω Ω Ω

Lighter colored fortresses and towns are more populous.


Goblin and kobold fortresses

Π Π

Cave

Ruins

μ


Other

Migrants

-
Worlds