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Difference between revisions of "v0.31:Aluminum"
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− | Aluminum is one of the two highest-valued common metals in the game (the other being {{l|platinum}}. It is extremely light for a metal. | + | Aluminum is one of the two highest-valued common metals in the game (the other being {{l|platinum}}). It is extremely light, for a metal. |
Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l|weapons}} or {{l|armor}}. | Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l|weapons}} or {{l|armor}}. | ||
{{Category|Metals}} | {{Category|Metals}} |
Revision as of 02:18, 25 April 2010
This article is about an older version of DF. |
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[INORGANIC:ALUMINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:aluminum]
[STATE_NAME_ADJ:LIQUID:molten aluminum]
[STATE_NAME_ADJ:GAS:boiling aluminum]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:40]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[SOLID_DENSITY:2700]
[LIQUID_DENSITY:2375]
[MOLAR_MASS:26981]
[IMPACT_YIELD:70000]
[IMPACT_FRACTURE:175000]
[IMPACT_STRAIN_AT_YIELD:921]
[COMPRESSIVE_YIELD:70000]
[COMPRESSIVE_FRACTURE:175000]
[COMPRESSIVE_STRAIN_AT_YIELD:921] 76
[TENSILE_YIELD:20000]
[TENSILE_FRACTURE:50000]
[TENSILE_STRAIN_AT_YIELD:29] 70
[TORSION_YIELD:20000]
[TORSION_FRACTURE:50000]
[TORSION_STRAIN_AT_YIELD:77]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:50000]
[SHEAR_STRAIN_AT_YIELD:77] 26
[BENDING_YIELD:20000]
[BENDING_FRACTURE:50000]
[BENDING_STRAIN_AT_YIELD:29]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Aluminum is one of the two highest-valued common metals in the game (the other being Template:L). It is extremely light, for a metal.
Aluminum can be used as decoration, or to create Template:L and other objects. Aluminum cannot be forged into Template:L or Template:L.