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Difference between revisions of "v0.31:Reaction examples"
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+ | [[Reaction]]s seem to be causing people some issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add a line for it in the entity_default file, under the mountain (first section) section. For example, if adding the adamantine wafer reaction, open entity_default, go to the mountain entry (the first one), scroll down until you see [PERMITTED_REACTION:something] (like [PERMITTED_REACTION:TAN_A_HIDE]) and add another line that says [PERMITTED_REACTION:REACTION_NAME], where REACTION_NAME is whatever is stated in the reaction's REACTION tag, so in this case the entry would read [PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS]. | ||
==Smelter Emulation== | ==Smelter Emulation== | ||
Line 31: | Line 32: | ||
==Weapon Reactions== | ==Weapon Reactions== | ||
+ | |||
+ | ===Gemstone Long Sword=== | ||
+ | Make a long sword out of four rough gemstones of the same type. | ||
+ | |||
+ | |||
+ | [REACTION:MAKE_GEMSTONE_SWORD_LONG] | ||
+ | [NAME:make gemstone long sword] | ||
+ | [BUILDING:SMELTER:NONE] | ||
+ | [REAGENT:A:4:ROUGH:NO_SUBTYPE:NONE:NONE] | ||
+ | [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_LONG:GET_MATERIAL_FROM_REAGENT:A:NONE] | ||
+ | [FUEL] | ||
+ | [SKILL:SMELT] | ||
==Misc Item Reactions== | ==Misc Item Reactions== | ||
Line 36: | Line 49: | ||
===Cremate Vermin Remains=== | ===Cremate Vermin Remains=== | ||
Incinerates all those non-rotting vermin remains so they stop cluttering up your hallways. | Incinerates all those non-rotting vermin remains so they stop cluttering up your hallways. | ||
− | [REACTION:CREMATE_REMAINS] | + | [REACTION:CREMATE_REMAINS] |
− | + | [NAME:cremate remains] | |
− | + | [BUILDING:SMELTER:NONE] | |
− | + | [REAGENT:A:1:REMAINS:NONE:NONE:NONE] | |
− | + | [PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150] | |
− | + | [SKILL:SMELT] | |
− | + | [AUTOMATIC] | |
Results in 1 bar of ash, and also automatically populates itself in an idle smelter like the loom cloth and tan a hide tasks. | Results in 1 bar of ash, and also automatically populates itself in an idle smelter like the loom cloth and tan a hide tasks. | ||
+ | |||
+ | ===Create Adamantine Wafers=== | ||
+ | Creates adamantine wafers, pretty self-explanatory. | ||
+ | |||
+ | [REACTION:FREE_ADAMANTINE_WAFERS] | ||
+ | [NAME:create adamantine wafers] | ||
+ | [BUILDING:SMELTER:NONE] | ||
+ | [PRODUCT:100:5:BAR:NO_SUBTYPE:METAL:ADAMANTINE] | ||
+ | [SKILL:SMELT] | ||
+ | |||
+ | ===Create Adamantine Thread=== | ||
+ | Again, self-explanatory. Also, trains clothesmaking. | ||
+ | |||
+ | [REACTION:FREE_ADAMANTINE_THREAD] | ||
+ | [NAME:create adamantine thread] | ||
+ | [BUILDING:SMELTER:NONE] | ||
+ | [PRODUCT:100:5:THREAD:NO_SUBTYPE:METAL:ADAMANTINE] | ||
+ | [SKILL:CLOTHESMAKING] |
Latest revision as of 10:00, 15 July 2013
This article is about an older version of DF. |
Reactions seem to be causing people some issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add a line for it in the entity_default file, under the mountain (first section) section. For example, if adding the adamantine wafer reaction, open entity_default, go to the mountain entry (the first one), scroll down until you see [PERMITTED_REACTION:something] (like [PERMITTED_REACTION:TAN_A_HIDE]) and add another line that says [PERMITTED_REACTION:REACTION_NAME], where REACTION_NAME is whatever is stated in the reaction's REACTION tag, so in this case the entry would read [PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS].
Smelter Emulation[edit]
Smelt Hematite Ore[edit]
Simulates the built in smelting of hematite ore.
[REACTION:SMELT_IRON_FROM_HEMATITE] [NAME:Smelt hematite to bars] [BUILDING:SMELTER:NONE] [REAGENT:A:STONE:NO_SUBTYPE:STONE:HEMATITE] [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150] [FUEL] [SKILL:SMELT]
Results in 1 iron bar, of basic size.
Smelt Galena Ore[edit]
Simulates the built in smelting of galena ore.
[REACTION:SMELT_COPPER_FROM_GALENA] [NAME:Smelt galena to bars] [BUILDING:SMELTER:NONE] [REAGENT:A:STONE:NO_SUBTYPE:STONE:GALENA] [PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:150] [PRODUCT:50:1:BAR:NO_SUBTYPE:METAL:SILVER][PRODUCT_DIMENSION:150] [FUEL] [SKILL:SMELT]
Results in 1 copper bar, with a 50% chance of a silver bar.
Plant Reactions[edit]
Buckets/Alcohol Reactions[edit]
Weapon Reactions[edit]
Gemstone Long Sword[edit]
Make a long sword out of four rough gemstones of the same type.
[REACTION:MAKE_GEMSTONE_SWORD_LONG] [NAME:make gemstone long sword] [BUILDING:SMELTER:NONE] [REAGENT:A:4:ROUGH:NO_SUBTYPE:NONE:NONE] [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_LONG:GET_MATERIAL_FROM_REAGENT:A:NONE] [FUEL] [SKILL:SMELT]
Misc Item Reactions[edit]
Cremate Vermin Remains[edit]
Incinerates all those non-rotting vermin remains so they stop cluttering up your hallways.
[REACTION:CREMATE_REMAINS] [NAME:cremate remains] [BUILDING:SMELTER:NONE] [REAGENT:A:1:REMAINS:NONE:NONE:NONE] [PRODUCT:100:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150] [SKILL:SMELT] [AUTOMATIC]
Results in 1 bar of ash, and also automatically populates itself in an idle smelter like the loom cloth and tan a hide tasks.
Create Adamantine Wafers[edit]
Creates adamantine wafers, pretty self-explanatory.
[REACTION:FREE_ADAMANTINE_WAFERS] [NAME:create adamantine wafers] [BUILDING:SMELTER:NONE] [PRODUCT:100:5:BAR:NO_SUBTYPE:METAL:ADAMANTINE] [SKILL:SMELT]
Create Adamantine Thread[edit]
Again, self-explanatory. Also, trains clothesmaking.
[REACTION:FREE_ADAMANTINE_THREAD] [NAME:create adamantine thread] [BUILDING:SMELTER:NONE] [PRODUCT:100:5:THREAD:NO_SUBTYPE:METAL:ADAMANTINE] [SKILL:CLOTHESMAKING]