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Difference between revisions of "v0.31:Flask"

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(bug 4603 was resolved by 0.31.02)
 
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{{av}} {{elven}}
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{{quality|Fine|16:03, 14 April 2012 (UTC)}}{{av}}
{{buggy}}
 
A flask, similar in nature to a {{l|waterskin}}, is a container used by your dwarves to carry alcohol (or water?) while on {{l|hunting}} or {{l|military}} duty.  Flasks are made from {{l|metal}} at a {{l|Metalsmith's forge}} by a dwarf with the {{l|metalcrafting}} labor enabled.
 
  
One bar of metal produces 3 flasks. Due to a bug currently all flasks produced will be 'iron flasks'{{verify}}, ignoring the metal tasked but using the correct metal bar as source.
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'''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of [[metal]] (by a [[metal crafter]] at a [[metalsmith's forge]]), [[leather]] (by a [[leatherworker]] at a [[leather works]], where they are called waterskins) or [[glass]] (by a [[glassmaker]] at a [[glass furnace]], where they are called vials).  Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}} A single job creates three flasks, waterskins or vials.
  
They are more valuable than {{L|waterskin|waterskins}} and, with the abundance of ore, may be more easily produced in some situations. Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so.  This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor.  Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes.{{verify}} <!-- May need verification, I can't test this reliably for any reason.  It's cold, dwarves go back inside, can't test. -->
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Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
  
Flasks can carry a maximum of 3 units of {{l|alcohol}}.
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When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
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{{Category|Items}}

Latest revision as of 16:03, 14 April 2012

This article is about an older version of DF.

Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of metal (by a metal crafter at a metalsmith's forge), leather (by a leatherworker at a leather works, where they are called waterskins) or glass (by a glassmaker at a glass furnace, where they are called vials). Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116 A single job creates three flasks, waterskins or vials.

Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.

When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.