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Difference between revisions of "v0.31:Leader"

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{{Category|Nobles}}
 
{{Category|Nobles}}
  
A dwarf with the greatest leadership skill will automatically assume the position of expedition leader at some point after embarking. The program initially assigns this role to the dwarf with the greatest social skill.
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This is a Military Skill. All squad leaders ([[Militia commander]], [[Militia captain]]s, the [[Captain of the guard]] and the [[Hammerer]]) will learn it slowly. [[Main:Toady One|Toady One]] stated in a Fortress talk that it is used when a dwarf tries to teach another dwarf a [[skill]] through a lecture. It is currently only used to train [[weapon]] skills. The 'Leader' skill shouldn't be confused with the [[Expedition leader]] position.
  
==Bugs==
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{{Skills}}
*It is currently possible to have two or more mayors/expedition leaders at the same time. All mayors will demand quarters and can set mandates.
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{{Category|Skills}}
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{{Category|Noble Skills}}

Latest revision as of 10:17, 30 December 2011

This article is about an older version of DF.

This is a Military Skill. All squad leaders (Militia commander, Militia captains, the Captain of the guard and the Hammerer) will learn it slowly. Toady One stated in a Fortress talk that it is used when a dwarf tries to teach another dwarf a skill through a lecture. It is currently only used to train weapon skills. The 'Leader' skill shouldn't be confused with the Expedition leader position.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused