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Difference between revisions of "40d:Axle"

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{{Quality|Exceptional}}
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{{Quality|Exceptional|08:50, 12 June 2010 (UTC)}}
 
{{av}}
 
{{av}}
 
{{Machine_component|name=Vertical axle|key=v
 
{{Machine_component|name=Vertical axle|key=v
 
|construction=
 
|construction=
  
* 1 {{L|Wood|Log}}
+
* 1 [[Log]]
 
|construction_job=
 
|construction_job=
* {{L|Mechanic|Mechanics}}
+
* [[Mechanic|Mechanics]]
 
|power=Uses 1 power per tile.
 
|power=Uses 1 power per tile.
 
}}
 
}}
 
{{Machine_component|name=Horizontal axle|key=h
 
{{Machine_component|name=Horizontal axle|key=h
 
|construction=
 
|construction=
* 1 {{L|Wood|Log}} per 3 tiles
+
* [[Log]]s
 
|construction_job=
 
|construction_job=
* {{L|Mechanic|Mechanics}}
+
* [[Mechanic|Mechanics]]
 
|power=Uses 1 power per tile.
 
|power=Uses 1 power per tile.
 
}}
 
}}
  
'''Axles''' are used to transmit power from a {{L|windmill}} or {{L|water wheel}} to a {{L|pump}} or {{L|millstone}}.  There are two types: vertical axles move power between {{L|z-level|z-levels}}, while horizontal axles move it around within a given level. Axles consume 1 unit of {{L|power}} per tile.
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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile.
  
''For a basic overview of how the different machine parts work and work together, see {{L|machine component}}.''
+
''For a basic overview of how the different machine parts work and work together, see [[machine component]].''
  
 
== Construction ==
 
== Construction ==
Axles are constructed via the {{L|machine component|machine components}} screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a {{L|gear assembly}} at the corner between two perpendicular axles.
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Axles are constructed via the [[machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles.
  
Horizontal axles require {{L|wood}} to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
+
Horizontal axles require [[wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
  
Floor tiles will obstruct the transference of power over z-levels, so {{L|channel|channels}} need to be dug through every floor through which a vertical axle passes.
+
Floor tiles will obstruct the transference of power over z-levels, so [[channel|channels]] need to be dug through every floor through which a vertical axle passes.
  
 
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
 
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
  
 
{{Category|Machine components}}
 
{{Category|Machine components}}

Latest revision as of 14:32, 8 December 2011

This article is about an older version of DF.
Vertical axle

b-M-v

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Horizontal axle

b-M-h

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels, while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.

For a basic overview of how the different machine parts work and work together, see machine component.

Construction[edit]

Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a gear assembly at the corner between two perpendicular axles.

Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.

Floor tiles will obstruct the transference of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes.

Axles do not block unit movement and can be crossed by dwarves without being spooled around them.