v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Template talk:Key"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (up/down/left/right arrows)
 
(One intermediate revision by one other user not shown)
Line 32: Line 32:
  
 
::Must have been a KDE user.  (Or do they call it a kuser?) -[[User:FunnyMan|FunnyMan]] 03:13, 26 October 2008 (EDT)
 
::Must have been a KDE user.  (Or do they call it a kuser?) -[[User:FunnyMan|FunnyMan]] 03:13, 26 October 2008 (EDT)
 +
 +
::: I think that was me, actually. I hadn't thought of tal{{k|k}}ing. --[[User:RomeoFalling|RomeoFalling]] 15:59, 26 October 2008 (EDT)
 +
 +
 +
I guess we can use →↓←↑ for up/down/left/right arrows? [[User:Qwiption|Qwiption]] ([[User talk:Qwiption|talk]]) 21:01, 10 March 2021 (UTC)

Latest revision as of 21:02, 10 March 2021

I think this looks way better than the simple little [x] sort of thing. Thoughts? --JT 20:04, 31 October 2007 (EDT)

Nice the way it's reminiscent of a keyboard key. Perhaps a 2px border instead of a 1px border would make it more prominent though? Didn't want to just edit it that way since others might like it better with the current 1px border. Anyone else agree/disagree with the switch to a 2px border? --Janus 13:13, 1 November 2007 (EDT)
I like the 1px border, it looks good enough and is less intrusive. Excellent work JT! --Turgid Bolk 13:30, 1 November 2007 (EDT)
I like the 2px border, it looks more like a computer key.--Draco18s 15:14, 1 November 2007 (EDT)
I like the 1px border, it suggests what it needs to in a minimal fashion. Awesome work, by the way. --Peristarkawan 15:33, 1 November 2007 (EDT)
I like the 1px border for the reasons that Turgid Bolk and Peristarkawan stated. --Savok 19:07, 24 March 2008 (EDT)
I like both. Perhaps use the 2px one for most situations, but if it's part of a word (e.g. stockpile or whatever the key was, haven't played DF in about a year), then use the 1px version? Due to being less intrusive.

Usage[edit]

What about commands that don't share a letter with the key? I.e., which looks better:

To view buildings, use q building tasks/prefs.
To view buildings, use building tasks/prefs q.

Or...maybe it doesn't matter either way. What say ye? --Turgid Bolk 17:54, 3 November 2007 (EDT)

I think the following looks best:
To view buildings, use q to open the building tasks/prefs menu.
Or...
To view buildings, use q to open building tasks/prefs.
EDIT: Sorry, forgot to sign the post. ~ Midna 23:44, 25 October 2008 (EDT)

In this specific case, you're actually querying the building for its current status and orders, and have the option of adjusting that status and orders.

I'm a big fan of using mnemonics to teach keyboard commands in general, and while some of those choices are non-intuitive, it's helpful to others if you spend a little time figuring out a fun way to teach the command. For instance, there's a subtle difference between Looking at everything and viewing a unit which often confuses me. --RomeoFalling 22:52, 25 October 2008 (EDT)

Yeah, mnemonics are nice, where they work, anyhow. I noticed someone recently making a post about konversing with NPCs in adventurer mode... although I always understood it to be talking.--Maximus 02:33, 26 October 2008 (EDT)
Must have been a KDE user. (Or do they call it a kuser?) -FunnyMan 03:13, 26 October 2008 (EDT)
I think that was me, actually. I hadn't thought of talking. --RomeoFalling 15:59, 26 October 2008 (EDT)


I guess we can use →↓←↑ for up/down/left/right arrows? Qwiption (talk) 21:01, 10 March 2021 (UTC)