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Difference between revisions of "v0.31 Talk:Archery target"
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:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC) | :I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC) | ||
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC) | :I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC) | ||
+ | ::This, can we please get some further testing from those who have gotten it working? I have tried everything, and I got my dwarves training, but then they stopped again. I have tried everything suggested on this page and others, including changing their ammo configuration around all over the place. Is there a way to make this work consistently or are there still bugs? If the latter, this page should mention that it doesn't always work. | ||
+ | :::Ranged fighters will only practice if they have Training ammunition stored in their quivers, so if their quivers are filled with Combat-only ammunition then '''they will never practice'''. Try dumping the combat-only ammo from their quivers (and either atomsmashing or trading it to a caravan if they don't immediately run to the stockpiles to get more bolts). --[[User:Quietust|Quietust]] 17:18, 29 November 2011 (UTC) | ||
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC) | I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC) | ||
+ | : I find it hilarious that your soapmaker bled to death as you were taking the video. --[[User:Twilightdusk|Twilightdusk]] 02:50, 2 December 2010 (UTC) | ||
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC) | What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC) | ||
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane | :I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane | ||
+ | |||
+ | :In order to get the target working, you need to designate each one as a range for the squad you want to train on it, make sure you're firing in the right direction, and make sure you've got ammo for your squad to train with (v0.31.18). | ||
+ | |||
+ | :The last bit is a bigger hassle. | ||
+ | |||
+ | :The equiping of bolts that are only designated for training (and not combat) is buggy - once your marksdwarves use up their first lot of designated ammo they will be assigned some more - but it seems that whilst the squad has its assigned ammo updated nobody bothers to relay to the dwarves this pretty important piece of info, and they'll sit there for ever waiting for the training ammo that's already assigned to their squad (or until another new bunch of training ammo gets assigned to them by deleting the old loadout). Bolts that are assigned to combat don't have this bug; so you can work around this by assigning wooden bolts as both training and combat. Once they've finished training with them they'll notice they have no combat ammo and pick some up (which they'll then train with). Downside is that you'll be using whatever you're using as training ammo, usually wooden bolts, on live targets unless you remember to switch the ammo out when somebody invades, and switch it all back when you've dealt with the invasion. --[[Special:Contributions/82.69.78.215|82.69.78.215]] 07:32, 31 December 2010 (UTC) | ||
<s>The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either "archery" or "target". This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?</s> | <s>The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either "archery" or "target". This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?</s> | ||
:Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}>{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC) | :Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}>{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC) | ||
+ | |||
+ | So what exactly do "{{k|i}}ndiv eq" and s{{k|q}}uad Eq do? Did they replace individual training and group training? --[[User:KaelemGaen|KaelemGaen]] 11:29, 28 July 2010 (UTC) | ||
+ | :Those settings refer to '''eq'''uipment storage and not training --[[User:Harmonica|Harmonica]] 08:47, 30 July 2010 (UTC) | ||
+ | |||
+ | == Article reads Currently Functional but does not mention quiver == | ||
+ | |||
+ | Do dwarves need a quiver to train at archery targets? The main article says that archery targets are functional but does not mention quivers. | ||
+ | :I don't know, I always make or buy some. I do know that I've had the best luck leaving the squad as "inactive", instead of training. Then the individual dwarfs will practice on their own. Also, for some reason they level in the marksdwarfs skill a lot faster than the archery skill (accomplished vs skilled).--[[User:Kwieland|Kwieland]] 14:40, 23 August 2010 (UTC) | ||
+ | : When I tried to set up a marksdwarf squad, they just stood around, listing "Soldier cannot complete order" as their job until I gave them quivers and created an archery range from each of the five targets, so I think they're required, yes. Not sure, though. | ||
+ | |||
+ | ==Range== | ||
+ | I usually line up my targets and the ranges are almost 50% overlapping. My dwarves use the targets fine. Are you sure you didn't have something else in the military system awry? The only thing I think is important is that you have a space in front of the target at lease one space away from the target, and that there isn't a empty/open space between the space and the target (like a channeled out space). I would revert the edit, but would like some confirmation.--[[User:Kwieland|Kwieland]] 13:54, 5 October 2011 (UTC) | ||
+ | :I will revert the edit until I confirm it. I know about making them more than one space away; maybe I messed something else up. --[[User:Zander j|Zander j]] 06:25, 9 October 2011 (UTC) |
Latest revision as of 17:18, 29 November 2011
Anyone got dwarves to actually use these? --Birthright 16:30, 14 April 2010 (UTC)
- I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - Nocash 13:46, 23 April 2010 (UTC)
- I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --Bronzebeard 05:57, 25 April 2010 (UTC)
- This, can we please get some further testing from those who have gotten it working? I have tried everything, and I got my dwarves training, but then they stopped again. I have tried everything suggested on this page and others, including changing their ammo configuration around all over the place. Is there a way to make this work consistently or are there still bugs? If the latter, this page should mention that it doesn't always work.
- Ranged fighters will only practice if they have Training ammunition stored in their quivers, so if their quivers are filled with Combat-only ammunition then they will never practice. Try dumping the combat-only ammo from their quivers (and either atomsmashing or trading it to a caravan if they don't immediately run to the stockpiles to get more bolts). --Quietust 17:18, 29 November 2011 (UTC)
- This, can we please get some further testing from those who have gotten it working? I have tried everything, and I got my dwarves training, but then they stopped again. I have tried everything suggested on this page and others, including changing their ammo configuration around all over the place. Is there a way to make this work consistently or are there still bugs? If the latter, this page should mention that it doesn't always work.
I have evidence to the contrary. [1] --Bouchart 22:18, 28 April 2010 (UTC)
- I find it hilarious that your soapmaker bled to death as you were taking the video. --Twilightdusk 02:50, 2 December 2010 (UTC)
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --Shabang50 16:22, 21 May 2010 (UTC)
- I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --Railick 17:19, 21 May 2010 (UTC)Railick Stonemane
- In order to get the target working, you need to designate each one as a range for the squad you want to train on it, make sure you're firing in the right direction, and make sure you've got ammo for your squad to train with (v0.31.18).
- The last bit is a bigger hassle.
- The equiping of bolts that are only designated for training (and not combat) is buggy - once your marksdwarves use up their first lot of designated ammo they will be assigned some more - but it seems that whilst the squad has its assigned ammo updated nobody bothers to relay to the dwarves this pretty important piece of info, and they'll sit there for ever waiting for the training ammo that's already assigned to their squad (or until another new bunch of training ammo gets assigned to them by deleting the old loadout). Bolts that are assigned to combat don't have this bug; so you can work around this by assigning wooden bolts as both training and combat. Once they've finished training with them they'll notice they have no combat ammo and pick some up (which they'll then train with). Downside is that you'll be using whatever you're using as training ammo, usually wooden bolts, on live targets unless you remember to switch the ammo out when somebody invades, and switch it all back when you've dealt with the invasion. --82.69.78.215 07:32, 31 December 2010 (UTC)
The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either "archery" or "target". This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?
- Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via b>A. --Bronzebeard 18:48, 22 July 2010 (UTC)
So what exactly do "indiv eq" and squad Eq do? Did they replace individual training and group training? --KaelemGaen 11:29, 28 July 2010 (UTC)
- Those settings refer to equipment storage and not training --Harmonica 08:47, 30 July 2010 (UTC)
Article reads Currently Functional but does not mention quiver[edit]
Do dwarves need a quiver to train at archery targets? The main article says that archery targets are functional but does not mention quivers.
- I don't know, I always make or buy some. I do know that I've had the best luck leaving the squad as "inactive", instead of training. Then the individual dwarfs will practice on their own. Also, for some reason they level in the marksdwarfs skill a lot faster than the archery skill (accomplished vs skilled).--Kwieland 14:40, 23 August 2010 (UTC)
- When I tried to set up a marksdwarf squad, they just stood around, listing "Soldier cannot complete order" as their job until I gave them quivers and created an archery range from each of the five targets, so I think they're required, yes. Not sure, though.
Range[edit]
I usually line up my targets and the ranges are almost 50% overlapping. My dwarves use the targets fine. Are you sure you didn't have something else in the military system awry? The only thing I think is important is that you have a space in front of the target at lease one space away from the target, and that there isn't a empty/open space between the space and the target (like a channeled out space). I would revert the edit, but would like some confirmation.--Kwieland 13:54, 5 October 2011 (UTC)
- I will revert the edit until I confirm it. I know about making them more than one space away; maybe I messed something else up. --Zander j 06:25, 9 October 2011 (UTC)