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Difference between revisions of "v0.31:Crossbow"

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(→‎Crossbow Safety: rm section -- not relevant to Dwarf Fortress, and potentially confusing!)
 
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:''See [[Weapon]] for a general overview of weapons and related information.''
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'''Crossbows''' can be made from [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are made at a [[bowyer's workshop]] using the [[crossbow-making]] skill; metal crossbows are made at a [[metalsmith's forge]] using the [[weaponsmithing]] skill.
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A dwarf will open fire at a range of '''20''' tiles, but the bolts may travel further and hit something by accident.
  
'''Crossbows''' can be made from {{l|wood}}, {{l|bone}} or {{l|metal}}. Wooden and bone crossbows are made at a {{l|bowyer's workshop}} using the {{l|crossbow-making}} skill; metal crossbows are made at a {{l|metalsmith's forge}} using the {{l|weaponsmithing}} skill.
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== Crossbows in Ranged Combat ==
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Crossbows use [[Bolt|bolts]] as their [[ammunition]]. The quality of the crossbow affects the accuracy of the shot, while the material of the crossbow is unimportant.
  
{{l|ambusher|Hunters}} do use them and they can be assigned to your {{l|military}}. {{l|Ammunition}} for crossbows are {{l|bolts}}.
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== Crossbows in Melee ==
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In melee combat, crossbows use the [[Hammer]] skill. [[Cross-training]] your marksdwarves so that they can hold their own in a melee is advisable. Choosing a better material will, of course, result in a more damaging butt-stroke - but crossbows make a poor melee weapon anyway.
  
<!-- All fixed in v0.31.10:
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== Hunters and Crossbows ==
There are reports that {{l|soldier}}s using crossbows is {{l|known bugs and issues|buggy}} currently, including problems with {{l|equipment|equipping}} bolts, practicing at {{l|archery target}}s and going into melee instead of shooting in {{l|Fun#Ambush|actual battle}}A workaround to getting them to practice can be found [http://www.bay12forums.com/smf/index.php?topic=57660.msg1266683#msg1266683  here].
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[[ambusher|Hunters]] use crossbows to hunt with, and will automatically pick one up if they don't already have one.  They'll also carry a quiver and boltsYou can modify their ammunition allotment using the [[Military_interface#Ammunition|Military screen]].
  
There are also various {{l|known bugs and issues|reports}} about problems with {{l|hunting}}, but a hunter will generally use a crossbow and  bolts and actually shoot at game.
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Hunters will typically give up on hunting if they run out of ammunition, thus the material of their crossbows is unimportant.
-->
 
  
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==Bugs==
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*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}.
 
{{Category|Weapons}}
 
{{Category|Weapons}}
 
{{Category|Military}}
 
{{Category|Military}}

Latest revision as of 07:23, 19 February 2012

This article is about an older version of DF.
See Weapon for a general overview of weapons and related information.

Crossbows can be made from wood, bone or metal. Wooden and bone crossbows are made at a bowyer's workshop using the crossbow-making skill; metal crossbows are made at a metalsmith's forge using the weaponsmithing skill. A dwarf will open fire at a range of 20 tiles, but the bolts may travel further and hit something by accident.

Crossbows in Ranged Combat[edit]

Crossbows use bolts as their ammunition. The quality of the crossbow affects the accuracy of the shot, while the material of the crossbow is unimportant.

Crossbows in Melee[edit]

In melee combat, crossbows use the Hammer skill. Cross-training your marksdwarves so that they can hold their own in a melee is advisable. Choosing a better material will, of course, result in a more damaging butt-stroke - but crossbows make a poor melee weapon anyway.

Hunters and Crossbows[edit]

Hunters use crossbows to hunt with, and will automatically pick one up if they don't already have one. They'll also carry a quiver and bolts. You can modify their ammunition allotment using the Military screen.

Hunters will typically give up on hunting if they run out of ammunition, thus the material of their crossbows is unimportant.

Bugs[edit]

  • If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammoBug:1374.