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Difference between revisions of "v0.31:Equipment"

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(Waterskins can carry water or alcohol. Wasn't clear.)
 
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{{av}}{{Quality|Fine}}
 
{{av}}{{Quality|Fine}}
  
You can currently read about this topic on the  '''{{L|Squads#Equipping_Soldiers|Squads Page}}'''.
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You can currently read about this topic on the  '''[[Squads#Equipping_Soldiers|Squads Page]]'''.
  
  
Outside of armour, clothing and weapons, there are only five equippable or otherwise usable items in Dwarf Fortress.
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Outside of armor, clothing and weapons, there are only four equippable or otherwise usable items in Dwarf Fortress.
  
 
=Equipment=
 
=Equipment=
  
 
* Picks allow your dwarves to mine.
 
* Picks allow your dwarves to mine.
* Waterskins allow your dwarves to carry water.
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* [[Flask]]s allow your dwarves to carry water and alcohol. (Leather flasks are called [[waterskin]]s, glass ones are called [[vial]]s.)
* Flasks also allow your dwarves to carry alcohol and water.
 
 
* Backpacks allow your dwarves to carry rations.
 
* Backpacks allow your dwarves to carry rations.
 
* Quivers allow your dwarves to carry additional ammunition.
 
* Quivers allow your dwarves to carry additional ammunition.
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==Picks==
 
==Picks==
  
A pick is a digging implement that can be {{l|Metalsmith's forge|forged}} from most common metals like copper and iron.  It is required by {{l|miner}}s to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles.  You will need to supply picks on embark as miners won't bring their own.  The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's {{l|Mining}} skill level.   
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A pick is a digging implement that can be [[Metalsmith's forge|forged]] from most (not [[silver]], for example) common metals like copper and iron.  It is required by [[miner]]s to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles.  You will need to supply picks on embark as miners won't bring their own.  The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's [[Mining]] skill level.   
  
 
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.
 
Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.
  
==Waterskins==
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Recent weapon research indicates that picks are brutally efficient weapons, combining slashing and impaling. Since a steel pick can penetrate most armor, picks are effective weapons against any foe, armored, [[Forgotten beast|forgotten]] or otherwise.
 
 
Waterskins are made at a {{l|Leather works}} from any form of leather. 3 waterskins are produced for every 1 piece of leather used, much like goblets. So don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total. Soldiers can be ordered to carry water using their waterskins from their specific squad menu. This is useful because they will not have to leave their post to get a drink for an extended period of time. When filling a waterskin a soldier or a hunter will always fill it to the level of 3 units of water or alcohol.
 
 
 
When in adventurer mode the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.
 
 
 
Waterskins are stored in Finished Goods stockpiles as flasks.
 
 
 
==Flasks==
 
 
 
A flask, similar in nature to a waterskin, is a container used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks are made from metal at a Metalsmith's Forge by a dwarf with the metalcrafting labor enabled.
 
 
 
One bar of metal produces 3 flasks.
 
 
 
They are more valuable than waterskins and, with the abundance of ore, may be more easily produced in some situations. Dwarves prefer to drink alcohol over water, even while on duty, and receive a happy thought for doing so. This can help keep military dwarves happier, so that bad thoughts from long patrols are less of a factor. Another bonus is that alcohol does not freeze in cold environments, so that dwarves may consume drink outside even in freezing biomes.
 
 
 
Flasks can carry a maximum of 3 units of alcohol.
 
  
 
==Quivers==
 
==Quivers==
 
 
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.  
 
A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.  
  
Dwarves require a quiver to hold their {{L|ammo}} whenever engaging in any kind of shooting.  Therefore, you'll need at least one quiver for each {{L|hunter}} and each crossbowdwarf in your military.
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Dwarves require a quiver to hold their [[ammo]] whenever engaging in any kind of shooting.  Therefore, you'll need at least one quiver for each [[hunter]] and each crossbowdwarf in your military.
  
Quivers are made of leather at a {{l|Leather works}}.  Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.  
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Quivers are made of leather at a [[Leather works]].  Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.  
  
In adventurer mode, a quiver can hold any number of arrows and bolts.
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In adventurer mode, arrows and bolts picked up from the ground will automatically be placed in the first quiver worn, which can hold any amount of these ammo types. If filled with the {{k|put}} command, it can hold up to an indeterminate limit of combined items. For examples: a quiver can hold 20 5lb raw or sharpened rocks, or 20 1lb bolts and arrows, but only two weapons or three articles of clothing of any combined weight.
  
 
==Backpacks==
 
==Backpacks==
In {{L|fortress mode}}, {{L|soldier}}s who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a {{L|food}} {{L|stockpile}} whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.
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In [[fortress mode]], [[soldier]]s who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a [[food]] [[stockpile]] whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.
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Note that inactive squads will still carry food in their backpacks, and will eat it as civilian when hungry.  You may wish to disable this, as while eating their rations saves on travel time, the dwarf will not receive any happy [[thoughts]] about their dining area.
  
Backpacks can be sewn from leather at the {{L|Leather works}}.
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Backpacks can be sewn from leather at the [[Leather works]].
  
In {{L|adventurer mode}}, a backpack is required if you want to carry more than you can hold in your hands.
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In [[adventurer mode]], a backpack is required if you want to carry more than you can hold in your hands. Any items taken from the ground will be automatically placed in the first backpack worn (unless a quiver is worn, which receives any arrow or bolt,) with no limit to amount or weight. A backpack can be filled with the {{k|put}} command up to limits too bizarre to be deciphered -- just fill it by taking from the ground, okay?
  
[[Category:Items]]
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{{Category|Items}}
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{{Category|Military}}

Latest revision as of 02:52, 2 July 2012

This article is about an older version of DF.

You can currently read about this topic on the Squads Page.


Outside of armor, clothing and weapons, there are only four equippable or otherwise usable items in Dwarf Fortress.

Equipment[edit]

  • Picks allow your dwarves to mine.
  • Flasks allow your dwarves to carry water and alcohol. (Leather flasks are called waterskins, glass ones are called vials.)
  • Backpacks allow your dwarves to carry rations.
  • Quivers allow your dwarves to carry additional ammunition.

Picks[edit]

A pick is a digging implement that can be forged from most (not silver, for example) common metals like copper and iron. It is required by miners to dig through the earth, carve staircases and everything else related to the removal of rock and soil tiles. You will need to supply picks on embark as miners won't bring their own. The material used when making a pick doesn't have any effect on its speed at digging through rock, that depends on the user's Mining skill level.

Picks can be used as crude weapons in a pinch, though. They seem to inflict piercing damage and gain damage bonuses by the user's Mining skill level.

Recent weapon research indicates that picks are brutally efficient weapons, combining slashing and impaling. Since a steel pick can penetrate most armor, picks are effective weapons against any foe, armored, forgotten or otherwise.

Quivers[edit]

A Quiver is an item used to store bolts or arrows. It is worn on the body, like a backpack.

Dwarves require a quiver to hold their ammo whenever engaging in any kind of shooting. Therefore, you'll need at least one quiver for each hunter and each crossbowdwarf in your military.

Quivers are made of leather at a Leather works. Invaders, merchants, and migrants often have silk and cloth quivers, even though you can't make them yourself.

In adventurer mode, arrows and bolts picked up from the ground will automatically be placed in the first quiver worn, which can hold any amount of these ammo types. If filled with the put command, it can hold up to an indeterminate limit of combined items. For examples: a quiver can hold 20 5lb raw or sharpened rocks, or 20 1lb bolts and arrows, but only two weapons or three articles of clothing of any combined weight.

Backpacks[edit]

In fortress mode, soldiers who are ordered to carry food (from the military menu) will equip a backpack to carry the rations in it, which saves them from going to a food stockpile whenever they are hungry. This does not mean that they will eat or drink while on duty, it only means that they will save time on their breaks. To prevent extreme hunger and thirst while dwarves are on an active schedule, you must lower the amount of soldiers required for a scheduled task, so that soldiers can be free to eat and drink.

Note that inactive squads will still carry food in their backpacks, and will eat it as civilian when hungry. You may wish to disable this, as while eating their rations saves on travel time, the dwarf will not receive any happy thoughts about their dining area.

Backpacks can be sewn from leather at the Leather works.

In adventurer mode, a backpack is required if you want to carry more than you can hold in your hands. Any items taken from the ground will be automatically placed in the first backpack worn (unless a quiver is worn, which receives any arrow or bolt,) with no limit to amount or weight. A backpack can be filled with the put command up to limits too bizarre to be deciphered -- just fill it by taking from the ground, okay?