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Difference between revisions of "Utility:Dfterm2"
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− | + | {{Quality|Fine|14:11, 13 June 2014 (UTC)}} | |
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− | + | [http://www.bay12forums.com/smf/index.php?topic=50643.0 '''Dfterm2'''] is a remote Dwarf Fortress playing software for multiple users through telnet. It has been replaced by [[Utility:Dfterm3|Dfterm3]], which has similar functions through an easier-to-use web interface. | |
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===On linux=== | ===On linux=== | ||
You need to compile the program directly from source. To do so you need to install the following packages: | You need to compile the program directly from source. To do so you need to install the following packages: | ||
− | ICU development libraries | + | * ICU development libraries |
* Boost development libraries (at least version 1.42) | * Boost development libraries (at least version 1.42) | ||
* OpenSSL development libraries | * OpenSSL development libraries | ||
Line 60: | Line 11: | ||
* PCRE development libraries | * PCRE development libraries | ||
* g++ and usual development tools | * g++ and usual development tools | ||
− | * lua | + | * lua ( > 5.1 Doesn't work) (use 5.0) |
* git | * git | ||
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First, you need to obtain the source code, using the following commands in git: | First, you need to obtain the source code, using the following commands in git: | ||
− | + | <pre> | |
− | + | $ git clone git://genodeen.net/dfterm2 | |
− | + | $ cd dfterm2 | |
− | + | $ git submodule init | |
− | + | $ git submodule update | |
− | + | </pre> | |
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Next, you have to use CMake to configure the building system: | Next, you have to use CMake to configure the building system: | ||
− | + | <pre>$ cmake .</pre> | |
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Thirdly, use this command to start the compiling: | Thirdly, use this command to start the compiling: | ||
− | + | <pre>$ make</pre> | |
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− | + | ''If compilation failed, [http://www.bay12forums.com/smf/index.php?topic=50643.0 visit the DFterm2 page on the Bay12 forums] for support.'' | |
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The final step is to add an administrator account using | The final step is to add an administrator account using | ||
− | + | <pre> | |
− | + | $ ./dfterm2_configure --adduser (username) (password) admin | |
− | + | $ ./dfterm2 | |
− | + | </pre> | |
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To connect to the server from a linux machine, you need to use the following command: | To connect to the server from a linux machine, you need to use the following command: | ||
− | + | <pre>$ telnet 127.0.0.1 8000</pre> | |
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− | + | [[Category:Utilities]] | |
− | Dfterm2 | + | [[ru:Utility:Dfterm2]] |
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Latest revision as of 16:33, 30 August 2022
This utility page is about v0.34.11, an older version of DF. |
Dfterm2 is a remote Dwarf Fortress playing software for multiple users through telnet. It has been replaced by Dfterm3, which has similar functions through an easier-to-use web interface.
On linux[edit]
You need to compile the program directly from source. To do so you need to install the following packages:
- ICU development libraries
- Boost development libraries (at least version 1.42)
- OpenSSL development libraries
- CMake
- PCRE development libraries
- g++ and usual development tools
- lua ( > 5.1 Doesn't work) (use 5.0)
- git
First, you need to obtain the source code, using the following commands in git:
$ git clone git://genodeen.net/dfterm2 $ cd dfterm2 $ git submodule init $ git submodule update
Next, you have to use CMake to configure the building system:
$ cmake .
Thirdly, use this command to start the compiling:
$ make
If compilation failed, visit the DFterm2 page on the Bay12 forums for support.
The final step is to add an administrator account using
$ ./dfterm2_configure --adduser (username) (password) admin $ ./dfterm2
To connect to the server from a linux machine, you need to use the following command:
$ telnet 127.0.0.1 8000