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How many nobles could I have in a dwarven fortress with 200 citizens? ie. how many nobles' bedrooms should I build, if none of the noble positions are occupied by the same person. --Anonymous | How many nobles could I have in a dwarven fortress with 200 citizens? ie. how many nobles' bedrooms should I build, if none of the noble positions are occupied by the same person. --Anonymous | ||
− | Should this page be moved to [[ | + | Should this page be moved to [[v0.31:Nobles]]? [[User:Immibis|Immibis]] 08:05, 28 March 2010 (UTC) |
:I think so, so I'll do it. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 08:59, 28 March 2010 (UTC) | :I think so, so I'll do it. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 08:59, 28 March 2010 (UTC) | ||
+ | |||
+ | == How to appoint Nobles? == | ||
+ | How do you do that? In the page it says "Appointed nobles can be chosen by the player" BUT IT DOESNT EXPLAIN HOW TO APPOINT THEM! I need to appoint a Militia Commander, but there's no Militia Commander spot. It doesnt say "VACANT". IT JUST DOESNT APPEAR! | ||
+ | Help, anyone? [[Special:Contributions/200.115.243.176|200.115.243.176]] 14:47, 3 August 2011 (UTC) | ||
+ | Really, can't anyone answer my question? [[Special:Contributions/200.115.243.176|200.115.243.176]] 14:47, 3 August 2011 (UTC) | ||
+ | |||
+ | :You're better off asking this in the [http://www.bay12forums.com/smf/index.php?board=7.0 DF Gameplay Questions] forum. These pages aren't monitored by nearly as many people. From the sounds of it, you have encountered some sort of bug. I don't have an answer for you, but perhaps someone on the forum will. --[[User:Jwest23|Jwest23]] 16:11, 3 August 2011 (UTC) | ||
== Appointed vs. Immigrant Nobles == | == Appointed vs. Immigrant Nobles == | ||
I think much of this article only applies to nobles that emigrate from the mountainhomes. My Count still mines and carries rocks. Also, it should be made clear that the economy is nonfunctional and, for instance, tax collectors will never appear. Finally, what are the implications of NOT accepting when the liaison offers you a barony? I assume a baron comes anyway. I have never gotten a noble imigrant of any sort, do you need to reject the offer to get, for example, a dungeon master? [[User:GhostDwemer|GhostDwemer]] 17:13, 16 November 2010 (UTC) | I think much of this article only applies to nobles that emigrate from the mountainhomes. My Count still mines and carries rocks. Also, it should be made clear that the economy is nonfunctional and, for instance, tax collectors will never appear. Finally, what are the implications of NOT accepting when the liaison offers you a barony? I assume a baron comes anyway. I have never gotten a noble imigrant of any sort, do you need to reject the offer to get, for example, a dungeon master? [[User:GhostDwemer|GhostDwemer]] 17:13, 16 November 2010 (UTC) | ||
:I posted on the forum, and it seems that if you don't appoint someone, the liaison will simply leave and try again next year. Which raises the question: are there ANY immigrant nobles in 31? I have not seen a single one in over a dozen forts and over twenty years total game time. I don't think much of this applies to the current game. Nobles are not lazy. They will continue to work at their regular jobs. Econ exempt is meaningless, there is no econ. The hammerer doesn't show up, no arsenal dwarf, no dungeon master, no tax collector. I haven't gotten a monarch yet, can anyone who has comment on this? Does your leader get raised to king, or does the king actually immigrate? This whole page seems more geared towards the previous version. [[User:GhostDwemer|GhostDwemer]] 21:26, 19 November 2010 (UTC) | :I posted on the forum, and it seems that if you don't appoint someone, the liaison will simply leave and try again next year. Which raises the question: are there ANY immigrant nobles in 31? I have not seen a single one in over a dozen forts and over twenty years total game time. I don't think much of this applies to the current game. Nobles are not lazy. They will continue to work at their regular jobs. Econ exempt is meaningless, there is no econ. The hammerer doesn't show up, no arsenal dwarf, no dungeon master, no tax collector. I haven't gotten a monarch yet, can anyone who has comment on this? Does your leader get raised to king, or does the king actually immigrate? This whole page seems more geared towards the previous version. [[User:GhostDwemer|GhostDwemer]] 21:26, 19 November 2010 (UTC) | ||
+ | ::The monarch '''does''' immigrate, though it seems to be quite common for said monarch to drop dead of old age immediately upon arriving at your fortress. --[[User:Quietust|Quietust]] 23:09, 19 November 2010 (UTC) | ||
+ | :::The monarch even immigrates with an immigrant wave that has ~5 Elite weapon users. They drop their armor (I don't remember now if they had any) and weapons as soon as they enter the map because they are not assigned to any squad by default and military/guard duties are nearly completely decoupled from civilian professions unlike in the .40d.--[[User:Another|Another]] 15:28, 20 November 2010 (UTC) | ||
+ | ::::Thanks for the info. Can anyone confirm which nobles will and will not show up? I believe the Tax Collector will never show, as there is no economy. I, personally, have not seen a Dungeon Master on any .31.x generated world. Nor a Hammerer. Nor a Champion, but then I have not obtained any elite warriors yet. Can anyone confirm or deny the existence of the Dungeon Master, Champion, and Hammerer? I would love to take a stab at rewriting this page to make it more useful and less technical, but I don't want to spread misinformation based on just my experiences. [[User:GhostDwemer|GhostDwemer]] 20:47, 23 November 2010 (UTC) | ||
+ | :::::I was searching the forums and even left some requests* about reporting Baron/...-related nobles but only mentions I could find were about modding bookkeeper or manager to perform additional duties like [TAME_EXOTICS].<br> Given the caravan ark and world-wide economy are the immediate next development goals I suppose there will be major changes to fortress mode economy as well. And Toady will probably rather write new nobles code after that than fix existing one now. The comment part about hammer in the Hammerer raws obviously suggests that some parts of related code are plainly not implemented yet. Same goes for fortress mode caravans and wagons. <br><nowiki>*</nowiki> I also tried various tricks myself in unmodded DF for no effect.--[[User:Another|Another]] 10:18, 24 November 2010 (UTC) | ||
== the raws == | == the raws == | ||
Line 43: | Line 54: | ||
==Not Masterwork== | ==Not Masterwork== | ||
− | I've changed the quality of the article down to Exceptional. The | + | I've changed the quality of the article down to Exceptional. The [[Forced Administrator]] link needs to be created. [[Special:Contributions/99.251.48.18|99.251.48.18]] 04:31, 6 November 2010 (UTC) |
+ | |||
+ | == Furniture Requirements == | ||
+ | |||
+ | Do the required bits of furniture have the be in a certain room? or just in any room that the noble owns? | ||
+ | :It is the total items of furniture in all rooms assigned to the noble. --[[User:MathFox|MathFox]] 19:41, 30 March 2011 (UTC) | ||
+ | |||
+ | == General / Lieutenant / Captain == | ||
+ | |||
+ | Does anyone have information on these positions? Are they attainable? --[[User:Theothersteve7|Theothersteve7]] 19:46, 30 June 2011 (UTC) | ||
+ | |||
+ | == Nobles as Soldiers? == | ||
+ | |||
+ | I've heard that nobles can still work as civilians even with all those mandates and demands and even if some are listed as NOBLE (which somehow means that they don't work?) | ||
+ | |||
+ | So, can nobles actually work as part/full time soldiers? The fact that they are actually fighting for the fortress that they have mandated so much upon would help. | ||
+ | --[[User:Tir|Tir]] 12:28, 11 July 2011 (UTC) | ||
+ | |||
+ | :Not sure, but my Count is an accomplished full-time fisherdwarf (I need to make him a yacht). I would guess that the answer is yes. --[[User:Theothersteve7|Theothersteve7]] 13:32, 11 July 2011 (UTC) | ||
+ | |||
+ | So it is true then that even if they have the title "NOBLE" in the UNITS screen, they are just like any ordinary dwarf (Here we go Noble Army!). Just that they are different by having their ''needs'' satisfied then. --[[User:Tir|Tir]] 11:46, 14 July 2011 (UTC) | ||
+ | |||
+ | "Lazy" nobles can perform most labors in the current version. There are some jobs, like building constructions, that they don't do even with the labor turned on. They can be soldiers also, but I think keeping them on duty without any downtime prevents them from accomplishing their regular duties (so don't make the noble who is supposed to meet with diplomats/liasons into a soldier). [[User:Ahf|Ahf]] 17:15, 22 January 2012 (UTC) |
Latest revision as of 16:17, 17 February 2012
How many nobles could I have in a dwarven fortress with 200 citizens? ie. how many nobles' bedrooms should I build, if none of the noble positions are occupied by the same person. --Anonymous
Should this page be moved to v0.31:Nobles? Immibis 08:05, 28 March 2010 (UTC)
How to appoint Nobles?[edit]
How do you do that? In the page it says "Appointed nobles can be chosen by the player" BUT IT DOESNT EXPLAIN HOW TO APPOINT THEM! I need to appoint a Militia Commander, but there's no Militia Commander spot. It doesnt say "VACANT". IT JUST DOESNT APPEAR! Help, anyone? 200.115.243.176 14:47, 3 August 2011 (UTC) Really, can't anyone answer my question? 200.115.243.176 14:47, 3 August 2011 (UTC)
- You're better off asking this in the DF Gameplay Questions forum. These pages aren't monitored by nearly as many people. From the sounds of it, you have encountered some sort of bug. I don't have an answer for you, but perhaps someone on the forum will. --Jwest23 16:11, 3 August 2011 (UTC)
Appointed vs. Immigrant Nobles[edit]
I think much of this article only applies to nobles that emigrate from the mountainhomes. My Count still mines and carries rocks. Also, it should be made clear that the economy is nonfunctional and, for instance, tax collectors will never appear. Finally, what are the implications of NOT accepting when the liaison offers you a barony? I assume a baron comes anyway. I have never gotten a noble imigrant of any sort, do you need to reject the offer to get, for example, a dungeon master? GhostDwemer 17:13, 16 November 2010 (UTC)
- I posted on the forum, and it seems that if you don't appoint someone, the liaison will simply leave and try again next year. Which raises the question: are there ANY immigrant nobles in 31? I have not seen a single one in over a dozen forts and over twenty years total game time. I don't think much of this applies to the current game. Nobles are not lazy. They will continue to work at their regular jobs. Econ exempt is meaningless, there is no econ. The hammerer doesn't show up, no arsenal dwarf, no dungeon master, no tax collector. I haven't gotten a monarch yet, can anyone who has comment on this? Does your leader get raised to king, or does the king actually immigrate? This whole page seems more geared towards the previous version. GhostDwemer 21:26, 19 November 2010 (UTC)
- The monarch does immigrate, though it seems to be quite common for said monarch to drop dead of old age immediately upon arriving at your fortress. --Quietust 23:09, 19 November 2010 (UTC)
- The monarch even immigrates with an immigrant wave that has ~5 Elite weapon users. They drop their armor (I don't remember now if they had any) and weapons as soon as they enter the map because they are not assigned to any squad by default and military/guard duties are nearly completely decoupled from civilian professions unlike in the .40d.--Another 15:28, 20 November 2010 (UTC)
- Thanks for the info. Can anyone confirm which nobles will and will not show up? I believe the Tax Collector will never show, as there is no economy. I, personally, have not seen a Dungeon Master on any .31.x generated world. Nor a Hammerer. Nor a Champion, but then I have not obtained any elite warriors yet. Can anyone confirm or deny the existence of the Dungeon Master, Champion, and Hammerer? I would love to take a stab at rewriting this page to make it more useful and less technical, but I don't want to spread misinformation based on just my experiences. GhostDwemer 20:47, 23 November 2010 (UTC)
- I was searching the forums and even left some requests* about reporting Baron/...-related nobles but only mentions I could find were about modding bookkeeper or manager to perform additional duties like [TAME_EXOTICS].
Given the caravan ark and world-wide economy are the immediate next development goals I suppose there will be major changes to fortress mode economy as well. And Toady will probably rather write new nobles code after that than fix existing one now. The comment part about hammer in the Hammerer raws obviously suggests that some parts of related code are plainly not implemented yet. Same goes for fortress mode caravans and wagons.
* I also tried various tricks myself in unmodded DF for no effect.--Another 10:18, 24 November 2010 (UTC)
- I was searching the forums and even left some requests* about reporting Baron/...-related nobles but only mentions I could find were about modding bookkeeper or manager to perform additional duties like [TAME_EXOTICS].
- Thanks for the info. Can anyone confirm which nobles will and will not show up? I believe the Tax Collector will never show, as there is no economy. I, personally, have not seen a Dungeon Master on any .31.x generated world. Nor a Hammerer. Nor a Champion, but then I have not obtained any elite warriors yet. Can anyone confirm or deny the existence of the Dungeon Master, Champion, and Hammerer? I would love to take a stab at rewriting this page to make it more useful and less technical, but I don't want to spread misinformation based on just my experiences. GhostDwemer 20:47, 23 November 2010 (UTC)
- The monarch even immigrates with an immigrant wave that has ~5 Elite weapon users. They drop their armor (I don't remember now if they had any) and weapons as soon as they enter the map because they are not assigned to any squad by default and military/guard duties are nearly completely decoupled from civilian professions unlike in the .40d.--Another 15:28, 20 November 2010 (UTC)
- The monarch does immigrate, though it seems to be quite common for said monarch to drop dead of old age immediately upon arriving at your fortress. --Quietust 23:09, 19 November 2010 (UTC)
the raws[edit]
can someone put the raw files responsible for all the noble atributes on the wiki somewhere i cant find them Edit: nvm found it in entity_default.txt --Xainiax 23:45, 23 August 2010 (UTC)
SOLDIER_COLOR[edit]
The [SOLDIER_COLOR] token in the raws was actually SOLDIER_COLOR] (no left bracket). Whether this was done intentionally to comment them out is unclear, but I have corrected the 'typo' in this article. --Eagle0600 13:48, 5 April 2010 (UTC)
Human Noble - High Goal[edit]
I was wandering around a human town and entered a temple when I found a peculiar sight. There was a human called a High Goal standing there. I have no idea what he was meant to be and a google search reveals nothing, nor could I find a 'high goal' in the raws. Anyone got any clue? KoboldInDisguise 02:56, 11 April 2010 (UTC)
- Religious positions get randomised. You can have to high-priests of different temples and they'll be called entirely different things. Check the legends. --Eagle0600 06:55, 11 April 2010 (UTC)
Monarch[edit]
Have the requirements for a king changed since 40d?
[POSITION:MONARCH] [NAME_MALE:king:kings] [NAME_FEMALE:queen:queens] [NUMBER:1] [SPOUSE_MALE:king consort:kings consort] [SPOUSE_FEMALE:queen consort:queens consort] [SUCCESSION:BY_HEIR] [RESPONSIBILITY:LAW_MAKING] [RESPONSIBILITY:RECEIVE_DIPLOMATS] [RESPONSIBILITY:MILITARY_GOALS] [PRECEDENCE:1] [RULES_FROM_LOCATION] [MENIAL_WORK_EXEMPTION] [MENIAL_WORK_EXEMPTION_SPOUSE] [SLEEP_PRETENSION] [PUNISHMENT_EXEMPTION] [FLASHES] [BRAG_ON_KILL] [CHAT_WORTHY] [DO_NOT_CULL] [KILL_QUEST] [EXPORTED_IN_LEGENDS] [DETERMINES_COIN_DESIGN] [COLOR:5:0:1] [ACCOUNT_EXEMPT] [DUTY_BOUND] [DEMAND_MAX:10] [MANDATE_MAX:5] [REQUIRED_BOXES:10] [REQUIRED_CABINETS:5] [REQUIRED_RACKS:5] [REQUIRED_STANDS:5] [REQUIRED_OFFICE:10000] [REQUIRED_BEDROOM:10000] [REQUIRED_DINING:10000] [REQUIRED_TOMB:10000]
This should answer your question Numeral 09:07, 2 May 2010 (UTC)
Individual Noble Articles[edit]
Added articles for every noble, still need to go through the raws and add functions and arrival conditions, if anyone reads this you're more than welcome to help Numeral 09:07, 2 May 2010 (UTC)
Noble Death[edit]
My Count was murdered by the green menace....several years ago. Does anybody know how one goes about getting a new count/Baron/something purple? My fortress is sitting at 39 dorfs and 6mill wealth, I have adamantine roads and and Throne room designed for a king and I would like to fill it. --Anonymous
- At a loose guess, you need to up the number of dwarfs in your fortress, either through immigration or breeding, and you need to export more wealth. Apparently, the King only sends a Duke if you've got 140 dwarves and have exported thirty thousand wealth (presumably just to the dwarven civilization). As to getting a replacement Count or Baron... did the old Count have any kids? They'd be his heirs... I think... --DeMatt 22:36, 14 August 2010 (UTC)
- Well, My first was single, no children. I've exported 30000 on the button, but I assume that counts all exports and is not exclusive to the dwarves. If that's the case, I am gonna give the dwarven caravan a massive amount of goods this autumn. I am not sure about the 140 dwarves thing. The liaison appointed a dwarf when I still had the population limit at 30 (I like to run smaller fortresses for organization purposes). I'll report in on any new findings. Oh, and I have struck several HFS columns and even breached the carnival once, though I revealed it through fortifications so the clowns couldn't reach my fortress. I don't think HFS prompts anything any more. --Anonymous
Not Masterwork[edit]
I've changed the quality of the article down to Exceptional. The Forced Administrator link needs to be created. 99.251.48.18 04:31, 6 November 2010 (UTC)
Furniture Requirements[edit]
Do the required bits of furniture have the be in a certain room? or just in any room that the noble owns?
- It is the total items of furniture in all rooms assigned to the noble. --MathFox 19:41, 30 March 2011 (UTC)
General / Lieutenant / Captain[edit]
Does anyone have information on these positions? Are they attainable? --Theothersteve7 19:46, 30 June 2011 (UTC)
Nobles as Soldiers?[edit]
I've heard that nobles can still work as civilians even with all those mandates and demands and even if some are listed as NOBLE (which somehow means that they don't work?)
So, can nobles actually work as part/full time soldiers? The fact that they are actually fighting for the fortress that they have mandated so much upon would help. --Tir 12:28, 11 July 2011 (UTC)
- Not sure, but my Count is an accomplished full-time fisherdwarf (I need to make him a yacht). I would guess that the answer is yes. --Theothersteve7 13:32, 11 July 2011 (UTC)
So it is true then that even if they have the title "NOBLE" in the UNITS screen, they are just like any ordinary dwarf (Here we go Noble Army!). Just that they are different by having their needs satisfied then. --Tir 11:46, 14 July 2011 (UTC)
"Lazy" nobles can perform most labors in the current version. There are some jobs, like building constructions, that they don't do even with the labor turned on. They can be soldiers also, but I think keeping them on duty without any downtime prevents them from accomplishing their regular duties (so don't make the noble who is supposed to meet with diplomats/liasons into a soldier). Ahf 17:15, 22 January 2012 (UTC)