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Difference between revisions of "v0.31:Body detail plan token"
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(Elaborated on several things) |
(Added mention of the ARG# limit to BP_LAYERS and minor change) |
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+ | {{quality|Exceptional|17:58, 28 April 2011 (UTC)}}{{av}} | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
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*tissue name or tissue ARG# for second innermost tissue | *tissue name or tissue ARG# for second innermost tissue | ||
*tissue thickness | *tissue thickness | ||
− | *tissue name or tissue ARG# for | + | *tissue name or tissue ARG# for third innermost tissue |
*tissue thickness | *tissue thickness | ||
etc... | etc... | ||
− | | Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily) to be filled with tissues when the plan is called in the creature entry. | + | | Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue ''layering'' is hard to do without a new detail plan. |
|- | |- | ||
| BP_LAYERS_OVER | | BP_LAYERS_OVER | ||
| | | | ||
− | | | + | | Works like BP_LAYERS, but defines layers over existing layers? |
|- | |- | ||
| BP_LAYERS_UNDER | | BP_LAYERS_UNDER | ||
| | | | ||
− | | | + | | Works like BP_LAYERS, but defines layers under existing layers? |
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*parent body part | *parent body part | ||
*coverage | *coverage | ||
− | | Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids). | + | | Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes). |
|- | |- | ||
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*relsize | *relsize | ||
| Defines a relsize for the selected body part for the current body detail plan | | Defines a relsize for the selected body part for the current body detail plan | ||
+ | |||
+ | {{Category|Modding}} | ||
+ | {{Category|Tokens}} |
Latest revision as of 08:46, 13 November 2011
This article is about an older version of DF. |
Token | Arguments | Description |
---|---|---|
ADD_MATERIAL |
|
Adds a new material to the creature based on the specified template and assigned to the specified identifier. |
ADD_TISSUE |
|
Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. |
BODY_DETAIL_PLAN | Begins defining a body detail plan for use in creature raws | |
BP_LAYERS |
etc... |
Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue layering is hard to do without a new detail plan. |
BP_LAYERS_OVER | Works like BP_LAYERS, but defines layers over existing layers? | |
BP_LAYERS_UNDER | Works like BP_LAYERS, but defines layers under existing layers?
| |
BP_POSITION |
|
Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, SIDES, TOP and BOTTOM. |
BP_RELATION |
|
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes). |
BP_RELSIZE |
|
Defines a relsize for the selected body part for the current body detail plan |