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Difference between revisions of "v0.31:Health screen"
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− | {{quality| | + | {{quality|Exceptional|23:31, 17 April 2011 (UTC)}} |
− | + | {{av}} | |
− | In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the | + | In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br /> |
− | The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by | + | The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br /> |
<sub>Note: The screen is entirely mouse enabled.</sub> <br /> | <sub>Note: The screen is entirely mouse enabled.</sub> <br /> | ||
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This is the column that lists requests and requirements of the subject. | This is the column that lists requests and requirements of the subject. | ||
{{HealthStatus table head}} | {{HealthStatus table head}} | ||
− | {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - | + | {{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}} |
− | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and | + | {{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[soap]] needed to clean the subject}} |
− | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - | + | {{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to operate on the subject}} |
− | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a | + | {{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a [[surgeon]]}} |
− | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - | + | {{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to suture up the subject}} |
− | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - | + | {{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's bone}} |
− | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - | + | {{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to dress the subject's wounds}} |
− | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - | + | {{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed}} |
− | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of | + | {{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of a damaged limb via [[splint]] or [[cast]] needed}} |
− | {{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - | + | {{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}} |
|} | |} | ||
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{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - This is an emergency}} | {{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - This is an emergency}} | ||
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} | {{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}} | ||
− | {{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to | + | {{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}} |
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | {{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}} | ||
− | {{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or | + | {{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or [[water]], if hospitalized) they will die. This is an emergency.}} |
{{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}} | {{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}} | ||
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die. This is an emergency.}} | {{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die. This is an emergency.}} | ||
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | {{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}} | ||
− | {{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go | + | {{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}} |
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}} | {{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}} | ||
− | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may | + | {{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may [[vomit]]}} |
|} | |} | ||
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{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} | {{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}} | ||
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} | {{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out. Death is imminent.}} | ||
− | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need | + | {{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need [[crutch]]es{{verify}}}} |
− | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need | + | {{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need [[crutch]]es}} |
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands. Some labor will be impossible for the subject.}} | {{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands. Some labor will be impossible for the subject.}} | ||
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}} | {{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}} | ||
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{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}} | {{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}} | ||
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency}} | {{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type. This can be an emergency}} | ||
− | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a | + | {{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}} |
− | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a | + | {{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}} |
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}} | {{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}} | ||
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}} | {{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}} | ||
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{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}} | {{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}} | ||
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}} | {{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}} | ||
− | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A | + | {{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}} |
|} | |} | ||
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{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}} | {{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}} | ||
|} | |} | ||
+ | |||
+ | {{Category|Healthcare}} | ||
+ | {{Category|Interface}} |
Latest revision as of 20:33, 26 July 2013
This article is about an older version of DF. |
In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.
Listed below are all of the conditions displayed in the z-health screen:
First Key Column[edit]
This is the column that lists requests and requirements of the subject.
Symbol | Description |
---|---|
D | Diagnosis request - Diagnostician needed to diagnose the subject |
≈ | Cleaning request - Dwarf with cleaning labor enabled and soap needed to clean the subject |
S | Surgery required - Surgeon needed to operate on the subject |
R | Inoperable Rot - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a surgeon |
Ø | Suture request - Suturer needed to suture up the subject |
B | Setting request - Bone doctor needed to set the subject's bone |
Dressing request - Wound dresser needed to dress the subject's wounds | |
T | Traction request - Traction bench needed |
I | Immobilization request - Immobilization of a damaged limb via splint or cast needed |
C | Crutch required - Crutch needed for the subject to walk |
Second Key Column[edit]
This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.
Symbol | Description |
---|---|
B!+ | Heavy bleeding - Causes the subject to lose blood quickly, sometimes severely. |
B!~ | Bleeding - Causes blood loss but will stop extremely quickly |
Bl+ | Severe Blood Loss - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen. |
Bl~ | Blood Loss - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen. |
Pz+ | Paralyzed |
Pz~ | Partially paralyzed |
Slg | Sluggish - Characteristic of weak paralyzation or paralyzation wearing off |
Nm+ | Completely numb |
Nm~ | Partially numb |
Nm- | Slightly numb |
Third Key Column[edit]
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
Symbol | Description |
---|---|
F! | Serious fever |
F+ | Moderate fever |
F~ | Slight fever |
Dz | Dizzy |
Pn! | Extreme pain - The subject will "give into pain" which will interfere with their actions |
Pn+ | Moderate pain |
Pn~ | Slight pain |
St | Stunned |
Exh | Exhausted |
Ovx | Over-exerted |
Tir | Tired - Not the same as drowsy |
Fourth Key Column[edit]
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
Symbol | Description |
---|---|
Dr | Drowning - This is an emergency |
Wd | Winded |
Br | Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies. |
Br | Trouble breathing - Usually indicates lung injury or extreme exertion |
T! | Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency. |
T~ | Thirsty |
H! | Starving - If the subject doesn't receive food they will die. This is an emergency. |
H~ | Hungry |
Dw | Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency. |
Dw | Drowsy - Indicates that the subject will have to sleep soon |
Na | Nauseous - The subject may vomit |
Fifth Key Column[edit]
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
Symbol | Description |
---|---|
V | Vision lost - Subject will have a very hard time completing normal tasks |
V | Vision impaired - Subject will have a hard time completing normal tasks |
V | Vision ~impaired - Subject will have a slightly hard time completing normal tasks |
P | Popped out - Subject's intestines have popped out. Death is imminent. |
Sx | Cannot stand - Subject may need crutches[Verify] |
S~ | Stand impaired - Subject may need crutches |
Gx | Cannot grasp - Subject has probably sustained injury to both hands. Some labor will be impossible for the subject. |
G~ | Grasp impaired - Subject has probably sustained injury to one or both hands, but can still grab things |
Fx | Cannot fly - Subject is unable to fly. This only appears if they have lost the ability, not if they have never had it. |
F~ | Flight impaired - There is nothing to aid impaired flight |
Mn | Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly |
Sn | Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify] |
Sixth Key Column[edit]
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
Symbol | Description |
---|---|
A! | Major artery torn - Subject will die, no questions asked. |
A+ | Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency |
Of | Overlapping fracture - There has been a major fracture, probably requiring a bone doctor to treat |
Cf | Compound fracture - There has been a major fracture, probably requiring a bone doctor to treat |
Tn | Torn tendon |
Tn | Tendon strain |
Tn | Tendon bruise |
Lg | Torn ligament |
Lg | Ligament strain |
Lg | Ligament bruise |
Ns | Need setting - A bone doctor is needed to treat injuries |
Seventh Key Column[edit]
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
Symbol | Description |
---|---|
X! | Broken tissue |
D! | Heavy damage |
D+ | Moderate damage |
D~ | Light damage |
X~ | Partially broken tissue |
Pb! | Extreme pain - The subject will "give into pain" which will interfere with their actions |
Pb+ | Moderate pain |
Pb~ | Minor pain |
Sw! | Extreme swelling |
Sw+ | Medium swelling |
Sw~ | Minor swelling |
In | Infection |