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Difference between revisions of "v0.31 Talk:Underworld"

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== LOLSPOILER ==
 
== LOLSPOILER ==
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  (Redirected from DF2010:Hidden Fun Stuff)
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  { { spoiler } }
 
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WTF is the point of a spoiler tag concealing the contents of the clowncar '''IF YOU NAME THE DAMN ARTICLE ''"HELL"'''''
 
WTF is the point of a spoiler tag concealing the contents of the clowncar '''IF YOU NAME THE DAMN ARTICLE ''"HELL"'''''
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I concur. The name should be "HFS" or similar. [[Special:Contributions/200.115.243.176|200.115.243.176]] 13:48, 4 September 2011 (UTC)
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==HFS -> Hell==
 
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I havent tested playing on good landscapes, but i figure it will have same effect as normal, 1 wave (20?), then 2 repeative edge of map in hell continusly spawning.
 
I havent tested playing on good landscapes, but i figure it will have same effect as normal, 1 wave (20?), then 2 repeative edge of map in hell continusly spawning.
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== No Hell message!! ==
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I opened a hole to the hell, but no message appeared!

Latest revision as of 02:58, 14 November 2017

FPS[edit]

I have opened HFS by carving fortification and walling the thing back with raw adamantine. The fortress have been saved, but FPS decreased and that the fortress became unpleasant to play: it fell from 30+ to 13. Does anyone experience the same?


Yes, it's very common. It's most likely because the demons will continue to try and path to the surface. Naros 14:16, 18 January 2011 (UTC)

LOLSPOILER[edit]

v0.31:Hell
(Redirected from v0.31:Hidden Fun Stuff)

{ { spoiler } }

WTF is the point of a spoiler tag concealing the contents of the clowncar IF YOU NAME THE DAMN ARTICLE "HELL"

I concur. The name should be "HFS" or similar. 200.115.243.176 13:48, 4 September 2011 (UTC)

HFS -> Hell[edit]

Just to be clear: HFS is Hidden Fun Stuff - in the last version HFS was the eerie glowing pits, but in this version it's Hell, so that's what we're officially referring to it as (though the nickname of HFS will still stand). I imagine Demonic Fortresses will be moved to their own page eventually but for now it'd be too stubby. --Retro 00:35, 4 April 2010 (UTC)

Actually, upon realizing that curious structures are demonic fortresses, I merged their info into the Demonic Fortress page. --Retro 01:15, 4 April 2010 (UTC)

Article Title[edit]

Should the article be renamed? The game refers to the demons as denizens of the Underworld unless I'm mistaken. Using tangentially related Judeo-Christian terminology for something that already has an official name seems unnecessary. --Pilsu 8:35, 17 July 2010 (UTC)

Hell is an English word that is not specific to any one religion, or any collection of religions. You can have Christian hells, Buddhist hells, Marriage hells, Voodoo hells, any underworld abode of the damned can be described by the word hell. -- Ancient History 15:12, 17 July 2010 (UTC)

Demon populations[edit]

From my limited observations the demon population is infinite, but beyond the initial dozens (or hundreds?) that you get when you first breach, the rest are merely migrants just as you'd see with more mundane creatures on the surface or passing through caverns. These migrants are probably "aggressive" - seeking dwarves if they have a path - but unless you've built a path from the pillar to hell's surface, it can mean your fort is entirely safe if all your demon types are "terrestrial" and cannot fly. Safe after dealing with the initial invasion of course - the initial demon always seem to crawl up the pillar even if they cannot normally fly. Niveras 16:29, 20 July 2010 (UTC)

Are there any success stories of people actually being able to fight of the initial invasion? In my experience, striking hell means almost immediate game over.
I managed to stop the demon hordes of hell once! Ok, technically I messed up -- I accidentally breached the magma sea a few frames after I accidentally opened hell. Long story short, flooding hell with magma does not kill the demons, but is an effective enough method of stopping them from coming up. Also an effective method of killing FPS. --Waladil 13:46, 21 February 2011 (UTC)

I observe the same thing. We should probably change the article text so it's less misleading. Currently, it's worded as if the demon attacks never end. Umiman 04:29, 21 July 2010 (UTC)

Clearly not hell[edit]

There is no way that this is hell. Hell is an unending tide of nobles that make constant demands, which can never die. --98.215.50.77 05:47, 23 August 2010 (UTC)

Win?[edit]

So i found a adamantine pillar of 6 z levels tall, started digging the highest level (of course), channeled a part of it and as soon as the game paused, announcing my discovery of hell, I listed "raw adamantine" as non economic, and then using a second miner with masonry skills, I built a adamantine floor covering the hole and sealed the demons and HFS.

That's a good strategy to avoid fun.--200.82.91.216 23:19, 10 September 2010 (UTC)

Volcano Hell?[edit]

Sometimes when embarking in an area with a Volcano, the volcano itself seems to reach all the way down into hell, triggering the initial demons and allowing me to see a good portion of Hell even before unpausing to start out. Unfortunately my framerate got killed before I had a chance for the demons to reach me, but should it be mentioned that Volcanoes can pierce into hell?--Twilightdusk 03:44, 24 November 2010 (UTC)

I can confirm this, however, I believe it is a bug. Still, it is worth a mention as I have seen it, you have seen it, and I know people on the forums have seen it. Happens with magma tubes, as well.GhostDwemer 22:56, 24 November 2010 (UTC)

Hell can be a good thing in DF[edit]

It's extremely easy to wall or floor off. Since it just revealed a massive vein of over 100 adamantine, it's more of a good thing than a bad thing. --41.0.10.9 07:17, 12 February 2011 (UTC) (Ruan942)

Except your FPS goes to hell when you wall it off :P Greep 23:21, 23 February 2011 (UTC)

Flooding Hell[edit]

I wonder what would happen if you were to arrange for the ocean or a river to flood Hell? Is it even possible?--Auric 18:28, 12 April 2011 (UTC)

Demons don't care much about the whole "air" thing. Water would push them around a bit, but it isn't more dangerous than magma. Unless you combine both or channel the floor to the top, so that it can freeze. When hell freezes over, so do its denizens. You could make an autokill machine by repeatedly moving and removing magma from below the ice. --85.222.41.193 18:49, 12 April 2011 (UTC)

Bit of testing whit hell by cheating a bit (ie killing the first wave of demons (arena mode switch water/lava method))[edit]

In anycase after killing the initial wave, there doesnt seem to be any secondary waves as far as i can tell, there does indeed seem to spawn a infinite number however, but the thing is only 2 spawns at a time and apparently i got stuck whit 2 that cant fly, theyr labeled underworld in unit list, as far as i can tell theyr just like regular ol forgotten beasts like, large, poison ect ect, i bet if i got a steel equiped dwarf there (not a army) i could dispatch them easely (exept id probebly lose it due the spawn rate is that 2 is allways on the map.

But they doesnt appear to be able to get up unless i make a way up for them, so... hell safe :x if one can make a good trap that involves lava and water or super full army trained adamantine wearing dwarf elite warmonger slayers, and they somhow survive all the demon cough side effects, poisons, gasses toxics and whatever~.. after that youv pretty much won the game :o, and if it was possible i could probebly use same army of dwarfs to keep bay the double spawning ones while i lock off the edge of map... of corse blocked by that unknown fire stuff..

Also noteably on evil land, ones hell has been opened the whole landscape turns wormy and demons seems to spawn at ground level, so even if theyr not flying theyr gona be causeing problems :p

I havent tested playing on good landscapes, but i figure it will have same effect as normal, 1 wave (20?), then 2 repeative edge of map in hell continusly spawning.

No Hell message!![edit]

I opened a hole to the hell, but no message appeared!