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Difference between revisions of "v0.31 Talk:Cave moss"
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On my current fortress I got no moss but standard "Grass" instead, in 2/2 of all cavern levels discovered so far - this makes underground tree farms impossible. Is this a bug or feature? | On my current fortress I got no moss but standard "Grass" instead, in 2/2 of all cavern levels discovered so far - this makes underground tree farms impossible. Is this a bug or feature? | ||
:If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC) | :If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the tracker{{bug|4013}}. --[[User:Quietust|Quietust]] 03:38, 30 October 2011 (UTC) | ||
+ | ::It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now. | ||
+ | :::If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings (and seeds), it'll probably turn out normal. --[[User:Quietust|Quietust]] 00:08, 31 October 2011 (UTC) | ||
+ | ::::Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [http://dffd.wimbli.com/file.php?id=5127] | ||
+ | :::::The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --[[User:Quietust|Quietust]] 01:16, 31 October 2011 (UTC) | ||
+ | ::::::Just to know how to deal with it in the future: how bad is a corrupted map? Can I continue playing without problems or would it be better to re-generate it and start over until it succeeds? - I mean... so far I discovered no really big problems... after some further search I was able to find moss and the strange stuff so deep below does not bother me anyways. Are there potential pitfalls I should know about when playing on corrupted maps? And besides: thank you for your time to help me. |
Latest revision as of 18:18, 31 October 2011
What does cave moss grow on?[edit]
Has anyone done some tests to see what it will spread to once a cavern has been breached? It immediately took over my subterranean dirt floors, but not the muddy rock.
- Annoyingly when cave moss grows on mud it's not visible, you can only check if its there is with look(k).
A cave without moss?[edit]
On my current fortress I got no moss but standard "Grass" instead, in 2/2 of all cavern levels discovered so far - this makes underground tree farms impossible. Is this a bug or feature?
- If it's generic green "grass", then it's a bug. If the world was generated in version 0.31.25, then post a save file on DFFD and I'll reopen the entry on the trackerBug:4013. --Quietust 03:38, 30 October 2011 (UTC)
- It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.
- If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings (and seeds), it'll probably turn out normal. --Quietust 00:08, 31 October 2011 (UTC)
- Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [1]
- The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --Quietust 01:16, 31 October 2011 (UTC)
- Just to know how to deal with it in the future: how bad is a corrupted map? Can I continue playing without problems or would it be better to re-generate it and start over until it succeeds? - I mean... so far I discovered no really big problems... after some further search I was able to find moss and the strange stuff so deep below does not bother me anyways. Are there potential pitfalls I should know about when playing on corrupted maps? And besides: thank you for your time to help me.
- The bottom half of the 3rd cavern layer being made of semi-molten rock definitely counts as "corrupted world". Furthermore, I just regenerated it using the same parameters and raws, and now all 3 cavern layers are comparatively normal (the 3rd one is completely flooded). --Quietust 01:16, 31 October 2011 (UTC)
- Sadly, I do not have enough experience with the bugs of DF to judge whether this is a corrupted world or not. Decide for yourself: [1]
- If there are terrain generation errors, then the save file probably isn't useful because the world itself is likely corrupted - if you regenerate it with the exact same settings (and seeds), it'll probably turn out normal. --Quietust 00:08, 31 October 2011 (UTC)
- It is indeed quite generic. Fortunately I was able to find yet another cavern level, which contained cave moss, floor fungus and all the other standard cave stuff. Now that you pointed at it, a terrain generation error seems obvious, as the lowest cavern contained some very strange geological formations (probably unrelated, but still a bug). I will upload the save file now.