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Difference between revisions of "File talk:DF Terraform.PNG"

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:This is a nice image, but the dwarf is way too tall with respect to the diagram.  He should be short to the point of being unable to reach the ceiling with arms stretched upward unless he is standing on a stair, which would essentially mean half his present height. --[[User:JT|JT]] 16:15, 10 November 2007 (EST)
 
:This is a nice image, but the dwarf is way too tall with respect to the diagram.  He should be short to the point of being unable to reach the ceiling with arms stretched upward unless he is standing on a stair, which would essentially mean half his present height. --[[User:JT|JT]] 16:15, 10 November 2007 (EST)
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::Oh come on. Reasonable diagram size > realism. --[[User:Savok|Savok]] 11:42, 28 March 2008 (EDT)
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This image has an error: the ramp is facing the wrong way, which is minor, but also the "Ramp, Construct Floor x2" thing is wrong because A) those floors are floating and would collapse and B) Ramps only allow a creature to go up if the direction the creature is facing contains a wall that the ramp can be against. This is why adventurers sometimes have to enter caves from a certain angle. --[[User:Penguinofhonor|Penguinofhonor]] 12:20, 29 March 2008 (EDT)
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:Ramps have to have walls? I almost always use stairs, which explains why I didn't know that.
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:This is a cross-section. We assume that the floors connect to something on the background.
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:Also, the ramp direction is deliberate, but since you really don't like it, I'll change it. --[[User:Savok|Savok]] 15:35, 29 March 2008 (EDT)

Latest revision as of 19:35, 29 March 2008

Beautiful! This makes everything much clearer, and will help a lot of people who were having trouble. Thanks for making this. --Turgid Bolk 16:33, 2 November 2007 (EDT)

This is a nice image, but the dwarf is way too tall with respect to the diagram. He should be short to the point of being unable to reach the ceiling with arms stretched upward unless he is standing on a stair, which would essentially mean half his present height. --JT 16:15, 10 November 2007 (EST)
Oh come on. Reasonable diagram size > realism. --Savok 11:42, 28 March 2008 (EDT)

This image has an error: the ramp is facing the wrong way, which is minor, but also the "Ramp, Construct Floor x2" thing is wrong because A) those floors are floating and would collapse and B) Ramps only allow a creature to go up if the direction the creature is facing contains a wall that the ramp can be against. This is why adventurers sometimes have to enter caves from a certain angle. --Penguinofhonor 12:20, 29 March 2008 (EDT)

Ramps have to have walls? I almost always use stairs, which explains why I didn't know that.
This is a cross-section. We assume that the floors connect to something on the background.
Also, the ramp direction is deliberate, but since you really don't like it, I'll change it. --Savok 15:35, 29 March 2008 (EDT)