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Difference between revisions of "v0.34:Rope"
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− | '''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]] | + | '''Ropes''' are created at the [[clothier's shop]] with one [[cloth]], using the [[clothier]] [[skill]]. |
− | + | Ropes are not actually a distinct item type - they are merely what [[chain]]s are called when they are made of cloth. They are both listed under the 'chains' heading in the z-stocks menu, are stored in finished goods [[stockpile]]s, and are generally interchangeable. | |
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+ | They are used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers. | ||
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+ | Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, [[item value]] of a rope is 20 vs. 12 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism. |
Latest revision as of 07:50, 17 July 2013
This article is about an older version of DF. |
Ropes are created at the clothier's shop with one cloth, using the clothier skill.
Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth. They are both listed under the 'chains' heading in the z-stocks menu, are stored in finished goods stockpiles, and are generally interchangeable.
They are used to make traction benches, build wells, restraints and minecart rollers.
Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, item value of a rope is 20 vs. 12 of the thread. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.